EGO vs the CASH you want to earn (Limit: EGO +1) Both players pick a Style in secret Win: Earn that much CASH Lose: Earn CASH and +1 EGO Attention Check Reveal Styles Rehearsal Scene Draw POETRY + TECHNIQUE Spend CASH equal to a Performance Trait Winner makes Impression Check +1 to that Performance Trait for one member Impression Check Member Scene Draw SHRED + POWER Draw CASH spent cards vs EGO Other player draws STAGECRAFT Win: +1 HOPE Subtract STAGECRAFT successes Lose: +1 EGO Gain this much GLORY! If you get 5 or more GLORY, the other Band Publicity Stunt Scene is boo’d off stage and you win automatically! Draw CASH spent vs your current FANBASE Win: +1 FANBASE Showboating Lose: +1 FANBASE, +1 EGO Only the Band with the highest EGO gets a Showboating card. Goes Badly if you lose narration for that round. You gain no Glory this round if Promotion Scene Showboating Goes Badly Schedule a Gig, Decide the Venue and who else is playing Encore Your next scene will be the Gig At the end of the third round of a Gig, the player with the highest EGO may call for an Encore. This means that the Gig will have a 4th round, which is played as normal. Clash Scene If you call an Encore and still lose the Gig, you gain +1 Ego at the end of the Gig. Pick a “fight” with another player’s Band Both players draw EGO Cleaning Up Winner: +1 FANBASE Band with the most GLORY is the winner Loser: +1 EGO Both Bands get Appearance Fee Winner gets: Split Scene +1 HOPE, +2 FANBASE, ½ FANBASE in CASH Pick an opponent who has EGO at least 3 more than their HOPE. Loser gets: Target one member of their band. +1 EGO, +1 FANBASE, + 1 CASH Spend 1 or more CASH In a draw with no Glory scored, both Bands get: Target player draws HOPE + CASH spent +1 FANBASE, +1 CASH You draw their band’s EGO + CASH spent In a draw with one or more Glory scored, both Bands get: You win: Target Member leaves Band and they lose a point of Performance Traits +2 FANBASE, +1 HOPE, +1 EGO, +1 CASH (Your Choice) They win:Member stays with Band