Fright Night - Choose Your Own Adventure 164
Fright Night - Choose Your Own Adventure 164
Fright Night - Choose Your Own Adventure 164
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lf you dare to climb down the tracks, turn to page 96. lf you
sit tight and hope the car you're in doesn't fall, turn to page
22. Don't move too fast! Your choice will let you experience
more chills and thrills...or will seal your fate forever.
What happens next in the story? lt all depends on the
choices yol make. How does the story end? Only you can
find out! A,rci the best part is that you can keep reading
and rereading until you've had not one but manyhorrify-
ingly heart-stopping experiences I
FRIGHT NIGHT
BY EDWARD PACKARD
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mt wants help on some homework problem.
''Hey Walt. what s up?"
"Hi. You got any plans for nexi Satr-rrclay?"
"l don't know. Maybe go to the movies.'
"Holv would you like to do something really
cool. like go to Daredevil Park?" he asks. ''li's
their grand opening. They're having a Fright
Night special. Half price admission gets you into
everything!"
There are several Daredevil Parks aroLrnd the
country. This is the newest one. abor-rt forty
miles away, and you've heard it's really awe-
some. Virtual-reality, high"tecl-r stuff that makes
ordinary rides seem about as scary as vanilla ice
cream. "That would be great! you say. "But
how would we get lhere?''
"My uncle Jay said he'd take me and my
cousin Kyra. And you could come along."
ffir "Count me in, if I can talk my parents into it
I'll let you know tomorrow.
(xut'* You find your mom and dad looking at some
,= c! travel brochures they have spread out on the
i ;t' dining room table. When you tellthem about go-
'@f
:'l ing to the opening of the new Daredevil Park.
and how you'd get there, your dad's eyebrows
go up.
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2 3
"How old is Walt's uncle?" he asks. "l'll agree," says your mom. "i/ you'll promise
"He's old, Dad. He's an uncle." to be careful, and i/ Walt's uncle promises to get
"Well it's nice of him to offer," your mom you home before ten p.v."
says. "But Daredevil Parks don't have a good Your parents won't budge from the ten o'clock
reputation One in Texas had to close down be- deadline. But you call Walt, and he checks with
cause twelve people got frostbite on their 'Jour- his uncle Jay, who says that's okay with him.
ney to the North Pole ride." He'lljust plan to get you all to the park earlier.
'And the one on Long island was closed after
a submarine on the submarine ride sprang a The next week seems to take forever. Right
Ieak. savs your dad. up until the last day, it isn't certain whether the
"A man almost drowned," your mom adds. park will open-the rumor going around is that
''But they've put in all kinds of safety features the rides are too dangerous. But suddenly here
since then," you say. "The new Daredevil Parks you are with Walt, his uncle Jay. and Walt's lit-
are safer than ever." tle cousin Kyra, walking through the turnstile at
"That's not saying much," your dad says. five p.t'1. The sun hasn't quite set yei, but as far
"And I've heard their ad for this one. 'Come to as you're concerned, Fright Night has already
"Fright Night" at Daredevil Park. Nothing in begun!
your experience-nothing !'ou ve ever heard You've brought some money along, but Uncle
of-will prepare tou for the terrorl ' Jay says no problem. He's willing to pay for
Ther eiei, l-.a,.e a .,.arning not to try it if you everyone! You were right about his being old.
hate higi. :.::.j ::e-.-.''re. lrour mom says. He's Walt's dad's big brother and works in a
Or. :.€ , z .,.: -: :-. e cut warnings like that," bank. He's overweight and has a ruddy complex-
,^---^.-- S, -. = - .i. t,:t I g€t sued if something
\ C'-- Si - ion. You wonder if he's one of those people with
high blood pressure the park's ads warn about.
. :;: afraid of," your dad says. Just inside the gate you stop to read a small
-.- :, ' happen. " black sign with white letters.
-:. They have inspectors
':'r,ir to make
parents exchange glances. SOMEWHERE IN DAREDEVIL PARK IS A
::'n t want to let you down. ONE-AND-A_HALF-POUND SOLID C]OLD KEY.
-:ur dad says. "You can go if IF YOU CAN FIND IT BEFORE FRIGHT NIGHT
And if your mother agrees." IS OVER, IT,S YOURS TO KEEP!
Turn to page 56
6 7
Walt leads the way down the uneven stone You hit the water with almost no splash and
an extremely painful thud. You've landed, not in
a pond, but in a few inches of muddy water cov-
ering a concrete slab!
sounds beyond them-people wailing as if un- You try to get up, but you can't. Your leg is
dergoing some terrible suffering
suffering. throbbing. It hurts to move it. You're sure it's
"More recordings," Walt says. broken!
"That's what you hope," you say. In any other You lie helplessly on your back, your face just
. amusement park, you'd feel sure he was right. barely out of the water, and yell for help.
But not at Daredevil Park. "You'll be all right! Help is on the way!" peo-
Ahead of you, a guy and his girlfriend are ple call down from the coaster. You wave feebly
laughing nervously. They're standing in front of up at them. They have troubles of their own.
a sign that says Do Nor ENTER THE cHAMBER oF The coaster could fall at any moment. And sud-
THE MINOTAUR.
denly you realize that if it does, it could land
Walt pops a stick of gum into his mouth. right on you!
"How do we know what chamber it is?" he
asks. You close your eyes and try to rest, but your
leg is in agony. What's more, you're getting
lr
I
chilled lying in the water. Never have you felt
such misery. Allyou can do is let out a long, low
moan.
((
You're half dead and have lost track of time
we when paramedics finally load you onto a
th? stretcheq cam/ you to an ambulance, and rush
you to the hospital. It's an hour more before the
low him, and the two of you move along, some-
others on the roller coaster are rescued.
times furning left, sometimes right. Soon you
lose all sens€ of where you are. You spend the next couple of days in intensive
"l don't think coming into this maze was a care-it takes that long before the doctors can
good idea," you say. assure your family that you're going to survive.
Walt snaps his gum. "What do you mean?" But later, everyone congrafulates you. They say
you were lucky to get out of Fright Night alive.
10 11
"No!" you practically scream. "l'm not going "Get out! Get out!" the man yells. "The Mino-
along with this!" taur's coming!" They race on.
"Oh yes you are!" the fat man says. He lunges Suddenly the wall ahead of you is moving!
at you, but you twist out of his grasp and run out You watch in amazement as a section of it
the door and down the hall. The clown takes off swings out, opening up a new hrnnel but closing
after you. off the one you just came through!
There's a door at the end of the hall that This is wild, but what can you do? You race
might be an exit. You open it and find that it down the tunnel, round a curve, and crash into
leads to a stairway. You race down the stairs. a teenager coming the other way, bruising your
There's a door at the bottom. You furn the knob cheekbone.
and push. It's locked! "Sorry," he says.
The clown is coming after you. He stops "What's up ahead?" you ask.
halfway down the stairs and glares at you, a "Nothing but more tunnels." He rushes on.
sadistic smile forming on his painted face. Discouraged, you start back. A moment later
"You're going nowhere, kid," he says. "You're you round a bend and enter a large room in
going to walk back up these steps and do every- which at least a dozen people are running about
thing I say." in confusion. One woman is cowering in a cor-
You look around for another exit. There isn't ner, too frightened to move.
any, but there's a coiled fire hose hung on the "Are you okay?" you ask her.
wall. "How can I be okay?" she r6plies angrily, as if
"All right," the clown says. "lf you won't come somehow you were to blame. "The Minotaur is
to me, then I'll come to you." He starts toward loose! I don't know which way to run. No one
you. You grab the hose, furn the handle, and does."
point the nozzle at the clown. Water comes out "Maybe it's just a special effect," you say.
:-/ so violently it jerks the hose out of your hands. "No!" she cries. "You don't understand. It al-
a
The clown lunges at you. You twist out of most knocked me down. It's gotten out of con-
his reach, grab the nozzle, and point it at him trol!"
again. This time you get a better grip. The high-
pressure stream of water throws him back
against the wall.
y,i /
,il,,,
The End
{
.I
30 31
"See you later," says Walt. Uncle Jay and "Can't you get back?" you yell.
Kyra take off toward the Whirlaway, which is "The current's too strong!" shouts Walt. "But
I
just as well, since they'd probably be a drag. I'll try!"
I "We're on our own!" Walt says. "What'll it be He starts swimming toward you. He makes
:l first-Rocket to the Moon or Horror Castle?" progress for a while, but you can see he's tiring.
Still, he keeps paddling, desperately trying to
;l reach you. He makes it to within a few Ieel oI
lr
'l the ledge you're standing on, but then he stops.
i He needs help! You could stretch way out and
hope he could grab your hand, but there's also
the danger he might pullyou in.
T
32
You and Walt each get in a shower stall and
soap and rinse yourselves for a long time in the
steamy water. When you get out, the worker
gets you some dry clothes. They're much too
big, but you don't care. You reach Uncle Jay on
the phone where he and Kyra are waiting at the
cafb.. He says he'll be right over to pick you up.
Before he gets there, however, a newspaper
reporter and a photographer arrive. They inter-
view you and Walt and take your pictures.
"This is going to make a great story," the re-
porter says afterward. "You two had the biggest
Fright Night at Daredevil Park!"
The End
)NI
rffiillll
34 35
The two of you walk through the main court-
yard. On the far side are two large wooden
doors. One door has a sign over it that says rHe
TOWER OF TEARS: ABANDON HOPE ALL WHO ENTER
HERE. A rope has fallen on the floor in front of
"Don't feel bad," she says. "The main thing it. Attached to the rope is a sign that says
You stare at it for a moment,
ryasl.l to get the golden key. It was to get oui
CLOSED: DANGER.
alive!" wondering if they really had to close the tower
or if this is just another scare tactic.
The End The other door has a sign that says MAZE oF
THE MINOTAUR: MANY WILL ENTER, BUT FEW WILL
LEAVE.
You've heard of the Minotaur in Greek leg-
ends-a beast that was half man and half bull. ft
lived in a maze of tunnels and caverns. Those
who went forth to slay it usually got lost and
starved. Those who found the Minotaur were
usually gored to death.
"l'm going into the Maze oI the Minotaur,"
Walt says. "l bet that's where the golden key is.
Want to come with me?"
I
swing around from a pole. Then there's the
I
House of Nightmares, which is probably good
for little kids like Kyra.
'"Let's go on the Rocket to the Moon!" Walt
says. I
I
Go on to the next page. Turn to page 30.
59
You wipe the sweat off your brow, shaking al-
most too much to stand up. One woman leaps
out, yelling with excitement, but most of the oth-
ers seem too shocked to move.
Attendants help everyone out of their seats,
then lead you all back along a walkway to the
loading platform for the tram. After a jerky,
dizzying ride back to the main part of the park,
you and the other passengers stumble out onto
the platform.
The others stand around talking about what
they've been through. You're more interested in
finding your friends, however, so you say good-
bye and head for the first-aid office. It's only a
few steps away, and judging by how Uncle Jay,
Kyra, and Walt looked when you last saw them,
it's a good bet you'll find them there.
Looking around, you can see there's been
plenty of other trouble in the park. Several am-
bulances and police cars and even a fire truck
are parked in the fire lane. But you soon find
that the first-aid office is locked up tight. Just
when it's needed!
;
t
65
You push through the door marked DANGER
and peer into semidarkness. A machine inside is I ,,,,}1y-^Iul you can get back?,, he interrupts.
I I m atrarcl not_now that you're a qhost.,,
going galump, golump, galump. As your eyes I
Wlen you hear thir, yo, i" ufiJa-vor. whole
grow accustomed to the dark, you can see that I .
ghostly self will shrivel'iirt" .ttf,i.g.Zss_it,s
the whole area is filled with machinery and elec- so
depressing.
trical equipment. "There, there,,' Harvey sVS. ,,We
There's a catwalk going off to your left, but in all feel that
way when we first arri
the dim light you can't make out where it leads. though. You'll-well, I
"Hello!" you call out in a loud voice. "ls anyone to.like being a ghost,
here?" off, seeing that nothing
No one answers. They probably couldn't hear feel any better.
you over the sound of the machinery anyway.
You walk along the catwalk as fast as you can.
drifts toward you.
It's sort of rickety, and there's a big drop-off to e size and shape of
your right. You wonder what lies in the total It's Walt! He must
Minotaur!
darkness below. Up ahead, there's at least a lit-
tle light, enough to revealwhat appears to be an
electrical panel on the wall. There are a number
of switches on it. One is marked ucHTS. But a h
sign over the panel reads:
it
DANGER: HIGH VOLTAGE.
AUTHORIZED PERSONNEL ONLY. arrived. "
"l learned there re.ally.ore_ghosts!,, he
There's no point in continuing unless you can "Y,I"t I was alive, t didn'tULfiZr"ln tn"_."says.
see where you're going. And you can't imagine rrut what do ohosts do?', you ask. ,,What
how there could be anything dangerous about a will
we do?"
light switch. Still, you hesitate.
yet," Walt says. ..We
, and we don't need
lf you decide to turn on the light switch, do sleep-l'm not sure
turn to poge 84. ey feellike it. They
years. "
lf you decide not to risk it,
turn to page 53.
Turn to page 87.
66
You hold the key tightly, step around the
chest, and open the door. You're outside! There
are half a dozen policemen visible, and several
ambulances are parked in the fire lane. Appar- A.F'E'
ently people have been hurt. You hurry to the
Hot Dogs from Outer Space Caf6, where you
find Uncle Jay, Walt, and Kyra waiting for you.
You start to ask what happened to them, but
Uncle Jay interrupts.
"Am I glad to see you! We were worried. And
your parents are going to be mad at me for get-
ting you home so late."
"l think they'll forgive you when they see
this," you say, and watch them all gasp as you
hold up the golden key.
The End
68 69
Your lungs are bursting. You can't hold out
Solving the case doesn't take long. The fat
any longer. Once again you surface, gasping and
panting. This time you get air! Lots of it! There's man, the clown, and Benny are put in jail. The
mayor proclaims you a local hero. New owners
no longer the inside of a pipe over your head but
take over Daredevil Park, and they give you a
the whole night sky, a few bright stars showing
lifetime pass! As far as you're concerned, Fright
through the glare of nearby floodlights. Walt is
Night was the best night of the year.
struggling beside you.
The stench is awful, but at this point you don't
care. Solid ground is only a few yards away.
You've been spewed into one of the treatment
The End
ponds of the park sanitation system!
You struggle to the edge as a worker runs to-
ward you.
"What happened to you?" he exclaims.
"!\,ls-" you start to say, your teeth chatter-
ing.
"Never mind," he interrupts and pulls first you
and then Walt out of the putrid water.
You stand there, wet, cold, exhausted, and
smelly.
"There are strong chemicals in that water," he
says. "We have showers here for the workers.
Belter get you washed up fast. Follow me."
The End
.tI
I
!
!
i 74 75
I
.9
I
! You feel a little rush of excitement. But that "Sorry, Walt," you say, "but I've got to get
I
feeling passes as quickly as it came. You know back to being alive!"
I
t the money isn't a gift. You'llbe expected to give "That's a nice idea," he says. "But it's not go-
a
1; .t'Li'
78
The clown gives you a startled look. "Where did
you come from? Come here!" He grabs your arm
and drags you into the office. Behind the desk in
front of you is the fattest man you've ever seen.
Another man, wearing a three-plece suit and a
brightly patterned tie, is sitting off to one side.
The fat man is wearing a green shirt with
rolled-up sleeves. An unlit cigar dangles from the
corner of his mouth. He points a pudgy finger at
you. "Did you hear what we were saying?"
"No!" you say quickly-maybe too quickly.
The clown pokes a finger in your chest. "You
telling us no?"
"That's right."
"Listen, kid," the fat man says. "l've heard a
lot of liars, and I know one when I hear one.
Something about how they look when they're
talking. Now how did you get here?" he de-
mands, raising his voice.
"Never mind that," you say boldly. "l-et me
out of here. And you've got to do something
about this park. It's really dangerous."
The man sitting off to the side interrupts with
a big guffaw. He looks over at the fat man. "You
hear that? The park is dangerous. Maybe I ought
to raise mg tee for not closing you down!"
"Can't you keep your mouth shut, Benny?"
the fat man shouts. "Maybe the kid didn't hear I
82
:
.:
-a
:
83
I
I
You sit down, but the stone floor is so cold "Hny,l think I'll get off," the guy behind you
I
(
that after a few minutes you stand up again. You suddenly says, but it's too late. The coaster is
I
i
lean against the wall, shivering, staring up at the moving. It heads almost straight up, then down
I
I naffow slit of light, then down at the pigeon car- into a dizrying dive. Then it swings violently as it
t
I
casses scattered about the floor. makes a U-turn, turns another ninep degrees,
You'll be discovered sometime, you're sure of and climbs like a rocket, draining blood from
it. The way you discovered the pigeons. your head and leaving you lightheaded. Sud-
denly it levels off, and you're plunged into dark-
The End ness as you enter the tunnel. Again you're
diving, then climbing, twisting, this time in total
darkness.
A minute later you emerge from the funnel on
the far side of the wall, out of sight of the rest of
the park. Your car is high up, and it's traveling
in a straight line, but righf ot'f a cliff!
The car plunges over the brink. It's in free fall!
Everyone else is screaming. But your own
scream is frozen in your throat as you stare
down at the pond below--death coming up to
meet you!
I
:
The End
I
90 9t
At least you have the golden key. You try to You catch your breath a moment, then shinny
pull it out of the keyhole. It's jammed! .
the rest of the way down to the bottom of tfrl
You turn it again. Still lammed! You angrily loop. You grip the rail with your legs and blow
kick the ground. Now you don't even have the on your hot, red hands.
key! The people in the cars are waving at you.
The spider moves a little. You gaze longingly "Good going!" someone shouts.
at the fabulous emerald in the box. You have a "Better stay where you are!" the older man
feeling it's worth even more than the golden yells.
key. Maybe you can get it by making a quick You look down at the pond below. It's a
grab for the box! longer drop than you thought, but you should be
Or maybe you'd better resign yourself to get- all right. You rest a few moments, then hang
ting nothing. down from the rail, getting as close to the pond
as possible, and jump.
;r
i
93
You decide to keep mum. But you don't feel
good about it. You don't even feellike riding any
more rides. You decide to have another hot dog
and wait for your friends.
The hot dog doesn't taste so good by the time
you finish it, and you're glad to hear Uncle Jay
call your name. You turn around and see him,
Walt, and Kyra. They all look terrible, as if
they've been sick.
"Sorry we're late-we had a bad time in the
House of Nightmares," Uncle Jay says. "C'mon.
Let's go."
Kyra starts crying as you walk toward the
gate. "We should never have come here," Walt
says.
"l'm just glad we're getting out alive," adds
Uncle Jay.
They pass through the entrance gate, and
you're about to follow them when you feel a
hand on your shoulder. It's the clown. He leans
so close to you that you feel his oversized nose
against your cheek.
"You were smart not to talk to the cops," he
whispers and hands you a wrapped-up newspa-
per. You have a feeling there's more money in-
side, but you don't dare look while so many
people are around. "Enjoy your present," the
clown says. "We'll have more business for you
soon." He drifts away into the crowd. You peek
inside the newspaper as you pass through the
gate. There's a hundred bucks in it!
Turn to page 74
94 95
"Prepare to unload," says a tape-recorded
voice.
Your gondola is coming to the platform. You
stand by the door and jump as you pass over it,
your momentum camTing you forward so that
you have to run a few steps to keep from falling
on your face. A second later the tram jerk to a
halt. Someone has stopped it. You wonder what
went wrong.
Ahead of you is a plywood wall with an en-
tranceway cut into it. The sign over it says: true
TO INFINIry. YOU,LL NEVER BEUEVE YOU'LL COME
BACK, AND MAYBE YOU WON'T.
The usual Daredeuil Pork attempt to scare
people, you think. But after what you've seen so
far, you're scared even without reading any sign!
"Well, this is what I came here for," you say to
yourself. You stride through the entrance. An at-
tendant motions to you to get in line. The line is
surprisingly short-almost everybody seems to
have been scared away. When the next group of
cars comes in, all the people ahead of you are
able to get on, leaving you first in line for the
next group.
The End
118
You struggle to your feet and start toward the ABOUT THE AUTHOR
ride's exit. The horn is sounding again, so loudly EDWARD PACKARD is a graduate of
that you hold your ears. Compressed gas is re- Princeton University and Columbia Law
leased. Fog flows up around you. You stumble School. He developed the unique storytelling
forward, but you can't see. You turn around, try- approach used in the Choose Your Own Ad-
ing to get your bearings. The pressure is hurting venture series while thinking up stories for his
your ears. There's a shrieking noise overhead- children, Caroline, Andrea, and Wells.
the space capsule is coming down.
On you!
ABOUT THE ILLUSTRATOR
The End FRANK BOLLE studied at Pratt Institute. He
has worked as an illustrator for many national
magazines and now creates and draws car-
toons for magazines as well. He has also
worked in advertising and children's educa-
tional materials and has drawn comic strips,
including Annie. He has illustrated many
books in the Choose Your Own Adventure se-
ries, including Master of Kung Fu, Return of
the Ninja, Through the Black Hole, The
Worst Day of Your Lit'e, Master of Tae
Kwon Do, Hijocked!, Master of Karate, In-
uaders from Within, The Lost Ninjo, Dare
deuil Park, Kidnopped!, Master of Mortial
Arts, Master ot' Judo, and Losf Run. A na-
tive of Brooklyn Heights, New York, Mr. Bolle
now lives and works in Westport, Connecti-
cut.
LES \-
:anr Books in the Choose Yorrr Ou'n Adrenrul e series
, icLrr bookseller for the books vou hare missed
oN212'9
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