Painting Scaly Beasts PDF
Painting Scaly Beasts PDF
Painting Scaly Beasts PDF
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Contents Giant Anglerfish.............. 18
Introduction...................... 3
The Basics.......................... 4
Glaze Painting Concepts.......... 4
Miniature Preparation.............. 4
Undercoat.................................... 4
Paints, Inks and Thinning........ 5
Inks............................................... 6
Mediums...................................... 6 Step 1 - Zenith Prime.............. 18
Mixtures....................................... 7 Step 2 - Base Coats.................. 18
Shadows and Color Theory..... 7 Step 3 - Shading........................ 19
Brushwork................................... 8 Step 4 - Drybrushing............... 19
Choosing Brushes...................... 8 Step 5 - Edge Highlights........ 19
Brush Sizes.................................. 8 Step 6 - Glow Effects............... 20
Handling Paint........................... 9 Step 7 - Final Touches............. 20
Dire Fish Lizard............... 10 Nautiloid Chrysalid......... 22
Blacklining................................ 26
Step 1 - Base Coats.................. 14 Overlapping Scales.................. 26
Step 2 - Shading Down........... 14 Feathers...................................... 26
Step 3 - Color Enhancement.15 Pebbly Texture Skin................. 28
Step 4 - Cloth Highlights...... 15 Painting for Gaming................ 29
Step 5 - Edge Highlights........ 16 Conclusion................................ 29
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Introduction
Painting gaming miniatures is a relaxing
hobby that involves many different artistic
techniques. Some folks paint for enjoyment
while other paint to enhance their games.
For players of DeepWars and ShadowSea,
painting the miniatures for the games can
help make each warband unique, giving
personality to the characters. This way, the
games become more immersive as the painted
models really stand out on the tabletop when
amid colorful scenery.
The goal of this book is to present
a simple and efficient method to paint
some of the more challenging miniatures
that are found in games, large scaly beasts
and gribbly monsters. For many painters,
large miniatures, and especially those with
extensive texture, such as scales, bumpy skin,
layered armor plates or other types of surface painting large, textured surfaces. To introduce
features, are very imposing to paint. In many painters into the glaze style of painting there
cases, the challenges they present are due in is a brief section that describes preparation,
part to the use of painting techniques that colors of paint and ink, brush types and how
are better suited to smaller areas, such as wet to handle them with washes and glazes. Four
blending or layering, where each patch of step-by-step tutorials show the methods in
texture is worked up in layers of paint. use, with a few tips and tricks at the end.
The techniques in this book are focused Hopefully, the techniques presented here will
on the use of washes and glazes of thinned help expand the skills of both beginning and
paint, a more efficient and natural method for advanced painters.
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The Basics
Glaze Painting Concepts
With the glaze painting style, instead
of painting dark to light, as one does when
using a black undercoat or dark base coat,
one paints from light to dark, shading down
from a bright base coat. The style is similar to
traditional painting with watercolors in that
the lightness of the background material, in
this case the white primer, is meant to show
through to either be a highlight or to bring
an underlying glow to a thin layer (glaze) of
paint. As an example, note how the watercolor
painting of the sea turtle below uses the
white paper as a highlight. The glaze style Mold lines may be difficult to see on
of painting give one a great deal of control bare metal but they are much easier to see on
over the color transitions, as each glaze builds resin or plastic miniatures or when a metal
color depth and smooths out the previous model is undercoated. For most miniatures,
layer but still retains an overall brightness the main mold line runs along both sides of
from the underlying white undercoat. the body from foot to head, following along
around the entire figure. This line needs to
be trimmed down with a hobby knife or filed
off with a fine-toothed file. When using a
knife, fine lines can be removed by holding
the blade perpendicularly to the line and
scraping along it. Separate parts, such arms
or bases will have their own mold lines since
they are cast separately, so everything should
be carefully examined.
After the parts have been smoothed, the
figure should be washed with some soapy
water (dishwashing soap is fine) to remove
excess oils and residue from the molds. This
will help glue and primer paint adhere better
to the miniature. Once the miniature is fully
cleaned and dried, the parts can be assembled
using a super-glue otherwise known as
Miniature Preparation cyanoacrylate (CA) glue.
Miniatures often come in a number of
parts that need preparation, cleaning and Undercoat
assembly. These parts need to have mold lines Now that the figure has been prepared
and flash, the excess metal that is the result of it needs to be primed with an undercoat so
the casting process, removed before painting. that the paint will stick well. Painting on bare
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metal is not recommended, as the paint will
rub off easily. Any white enamel spray primer
or brush-on white primer will work well for
this purpose and will create a strong base layer.
Completely cover the figure with primer and
allow to dry in a well ventilated area.
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Wash - The second density used for
building up highlights and shadows on the
base coat is called a wash. It is roughly a
50/50 mix of paint or ink and thinner, so
that the transparent color is still strong but
translucent, and opaque paint appears to be
like a heavy cream. This density is useful for
blending and making color transitions when
building up highlights or creating shadows.
Normally, washes should be mixed on the
palette, but they can also be made by dipping
a brush into base-density paint and then
quickly dipping the tip of the brush into
water.
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The amount of medium used depends Umber, white and Indian Yellow, or with Raw
on how thick and sticky one wants their wash Sienna and white.
or glaze, but a good rule is to replace half of
the water used in the mixture with medium. Metal Wash - This simple wash is
Some ink washes used in the step-by-step a mixture of Burnt Umber ink and Deep
guides have equal parts medium and paint or Turquoise ink. Different metal base coats use
ink and only a about 5% water and are good varying mixture amounts (gold or bronze =
for adding deep shadows. These are very thick more Turquoise, Steel = more Burnt Umber).
washes that take some practice to use well.
Color Theory
Mixtures An important aspect of the glaze method
While the glaze style of painting relies is creating color contrast in shadows and
heavily on pure colors, it is often necessary highlights through the use of complementary
to mix up custom shades. The most common colors, or colors opposite one another on a
mixtures used in the step-by-step guides are color wheel (see below). While glazes of black
described below. are used for some shadows, complementary
colors are better for creating contrast in color
Bone White - This versatile light brownish as well as lightness. For example, using cool
shade is made with Burnt Umber mixed with blue to shade a warm orange or light brown.
white. This is the most common highlight for Generally, dark blue makes a good color to
browns or bone (not surprisingly). It is a bit glaze and wash with when making shadows,
cooler than Golden White. but dark green can also be used for shadows
on reds. Highlights can also be made to be
Golden White - The preferred highlight complementary to shadows although the
color for sunlight reflections, this warm brightest ones should share the color of the
yellow-cream mixture is made with Burnt light source (sunlight, fire, blue crystal, etc.).
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Brushwork
Choosing Brushes
The brushes one uses to paint miniatures
depends a great deal on personal preference,
how they feel in the hand, the amount of
paint they hold, the length of the bristles,
the material, etc. One feature should hold for
all miniatures painters though, the sharpness
of the point. This, over all other aspect of a Brush Sizes
brush, is critical for painting fine lines and While many painters will have bunches
tiny dots without making a mess of things. of brushes, often sticking out of a jar like
When choosing a brush, the point should a mass of fluffy spikes, one can actually
be the first thing to check. Make sure that it accomplish all of the techniques described in
is straight when wet, not hooked or bent, this book with just a few brushes. The main
and that it springs back after making a line. brushes used in the book are:
One can use some water and paper for this
test, but after a while it will become obvious Size 6 - This big brush is generally used
what to look for. Natural fibers, such as to apply washes or base coats to the largest
sable, will generally hold their point the best, models or drybrush large surfaces.
while cheap synthetic fibers like nylon may
tend to hook and bend quickly. The quality Size 1 - This is the preferred brush
of synthetic fibers varies a great deal though, size for base coats, washes and glazes on
and some are almost as good as natural fibers. medium sized surfaces or edge highlights on
In general, one should try to get the best medium features. Medium in this case means
quality brushes as possible for detail work, something like the fins and spines of the Dire
but cheaper brushes can be used for applying Fish Lizard, features that are 1-20 mm long.
washes or glazes over large areas. It is worth The Size 1 brush is one of the most versatile
the extra money to avoid frustration when tools in that about 80% of painting on larger
trying to paint tiny reflections on an eyeball, models (40 - 54 mm tall) can be done with it
drawing freehand lines or highlighting if the tip is sharp.
canines on some little monster. There is
nothing worse than having to repaint small Size 0 - This is a slightly smaller brush
features over and over again simply due to than the Size 1, but it is used for the same
poor tools. Having high-quality brushes will things, only for smaller models. For most
help to do things right the first time. human-sized models, this will be the primary
For detail work, the best type of brushes tool for all but the smallest details.
are watercolor brushes made from Kolinsky
sable, a weasel in actuality and not a sable. Size 00 - This is the main detail brush
These natural fibers have optimal flexibility used for edge highlights on scales, teeth, and
and resiliency so they can last for years if other small features. It holds enough paint
properly cleaned and cared for. Kolinsky to work well for freehand linework and its
sable brushes are fairly expensive, especially sharp point helps apply thin glazes around
the larger sizes. If cost is an issue, red sable eye sockets or between teeth. It is not really
brushes also work well. suitable for painting larger areas, however.
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Size 000 - This is the brush to use for Feathered Blending - Glazes are tricky
the smallest of details, such as pupils, letters to blend and require multiple layers. The end
in books, tiny teeth and for adding final result can be exceptionally smooth though.
highlights, or hotspots at the most reflective When blending glazes, the tip of the brush is
points on a miniature. It is not recommended moved in multiple quick strokes, like tickling
to use this brush with glazes or washes as it with a feather, before the liquid in the brush
just does not hold enough liquid. has time to dry. Each stroke places a bit more
glaze so that is builds up color. The surface
Handling Paint dries quickly and the new layers simply add
on top, although this can change due to room
On the surface, painting is a fairly
temperature and humidity, in which case
simple process put paint on brush, put
there can be a bit of wet blending involved
brush on miniature, rinse and repeat. The
also (see below).
complexity lies in how the brush is moved on
the miniature, what part of the brush is used
Wet Blending - The classic wet blending
and how different color interact. There are a
technique is used infrequently in the glaze
few simple methods for applying paint to a
style of painting, but is crucial for flat,
miniature that are described below.
smooth surfaces. Here, the base coat density
is used most often, with some thinning to
Drybrushing - This classic method
make it flow evenly. One shade of color is
to add highlights to texture involves rapid
painted on the surface first and, while slightly
brushing with semi-dry paint so that paint
wet, another shade is painted either on top
sticks onto only raised features. The surface
or to the side. Gentle brush strokes with the
should be washed or glazed afterwards to
tip are used to blend the two shades together
smooth out any chalky or rough texture
before they dry completely. The more strokes,
that can occur with drybrushed highlights.
the smoother the blend.
Glaze Touch - This technique is exactly
Edge Highlights - While the two
what it sounds like, touching the miniature
blending techniques work for most highlights,
with the tip of the brush so the glaze flows
sharp edges and hot reflections require a
off the brush and onto the surface. The brush
special technique. Edge highlights are done
should be full of liquid so that it requires
with opaque paint filling the brush, but not
little motion except a gentle touch to get the
to saturation. The side of the brush, pointing
paint flowing off onto the desired place. Once
almost perpendicularly to the direction of the
the glaze is off the brush, it can be moved
edge, is placed on the edge and drawn along
around to ensure it covers the surface evenly,
it, leaving behind a nice layer of paint only
wicking up excess liquid using a dry brush.
on the edge. An alternate method is to use
only the tip of the brush and draw a fine line
Glop - The opposite of the elegant glaze
along the edge facing the light source. This
touch, this technique is best done with a
takes practice but is the technique used most
cheaper brush. It involves using an acrylic
often on scales and muscle ridges.
medium mixed with ink or paint to make a
thick wash mixture that is glopped onto
Scrubbing - This tricky method is used
surfaces to shade them or change the color
to quickly blend the edges of glazes that
tone. The ratio is 50/50 paint and medium,
would otherwise dry and leave a distinct
with a small amount of water added to ensure
border. After the Glaze Touch leaves a layer of
that the mixture can flow off the brush. Make
paint, scrub rapidly with the tip of the brush
sure to wash the brush well afterwards.
on the edges of the glaze to smooth them out.
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Dire Fish Lizard
The Dire Fish-Lizard is an interesting
beast with a great deal of surface relief due to
its geometric scales, large spines on the back
and along the cheek, and massive teeth filling
its long snout. Painting it was made relatively
simple with washes and glazes, though. The
color palette that was used was broad, ranging
from cool blues to glowing oranges, matching
the vibrant concept artwork.
Step 2 - Warming Up
Once the base coats had been allowed
to dry completely, warm glazes were applied.
The yellow areas were given one to two glazes
of Vivid Red-Orange ink with the Size 1
brush, with more applied to the tips of the
fins and along the snout to shade the teeth.
Some sections on the head were left without
an orange glaze, leaving yellow stripes that
were to be shaded later in the next step.
The midline ridge along the sides of the
model was given a glaze of Napthol Crimson
Step 1 - Base Coats ink. This darker shade of red was also allowed
The first step in the painting process was to flow into the cracks down the belly sightly,
to prime in white and apply base coats to the although the bulk of the belly was left yellow.
creature with a Size 1 brush. The coral reef The tips of the fins and the base of the tail
base was finished in the last step so it remains were also shaded with Napthol Crimson.
white for now. There were two distinct regions
of the miniature, the warm head, back, belly
and fins, and the cool flanks. The warm parts
were given a wash of Primary Yellow paint and
allowed to completely dry.
Next, the cool flanks were given two
glazes of Cerulean Blue ink, the first on the
entire surface of the flanks, allowing it to flow
onto the yellow to begin blending shades. A
second glaze of blue was applied near the tail
and feathered towards the head. The bright
reflection near the middle of the figure was
allowed to stay white by wicking some of the
glaze from that area with a dry brush (see
Handling Paint on page 9).
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Step 3 - Cooling Down
In this step, cool blues and greens were
used to shade the orange and create a sense
of being underwater. The flanks were given a
glaze of Pthalo Blue ink using a Size 1 brush,
with two glazes applied near and on the tail
to give it a brighter blue glow. The belly was
glazed with blue to shade the scales but the
breast was left a golden yellow color. The blue
glaze over yellow gave the belly a greenish
tint. A glaze of Sap Green ink was also applied
on the head in the yellow stripes from Step
2. It was found that shading of the fins and
back spines needed more contrast with the
blue so additional glazes of Vivid Red-Orange
ink were applied and allowed to flow into the
Step 5 - Edge Highlights
adjacent scales slightly, especially on the fins. After all of the washes and glazes had
dried completely, it was time to paint edge
highlights. These were done using opaque
white paint, thinning it enough to flow well
but still at about 80% paint.
The tip of a small brush (Size 00) was
used to draw fine white lines across the top
of raised features, such as scales and spines,
and on the bottom of recessed features, such
as scratches and pits. The idea was to simulate
how light from above would reflect on edges.
For the spines and teeth, multiple
thin layers of wash-density Bone White were
feathered to build up highlights, finished off
with a glaze of pure white along to top edge
and tip. A white glaze was also used to add a
glow to the upper middle of the body below
Step 4 - Adding Contrast the dorsal spine.
This step was meant to increase contrast
before highlighting. The head was given a
few glazes of Napthol Crimson ink, mixed
with Vivid Red-Orange ink to shade all of the
recesses, cracks, spines and scratches using a
Size 0 brush for more control. Of particular
importance was the teeth, where the ink
was applied with a Size 00 brush to get in
between them, and the recesses around the
spines around the cheek plate. Some of the
red and orange ink was also allowed to flow
down between the scales on the upper part of
the flanks, below the dorsal spine.
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Step 6 - Shadows
Now that the edge highlights were done,
the figure needed darker shadows to increase
contrast. Thinned black paint at glaze density,
mixed with Matte Medium, was painted with
the tip of a Size 00 brush into scratches and
crevices on the head, between the teeth and
in the mouth, and finally, around the spines
and cheek plate.
It is important when painting with the
glaze style to not go overboard with shadows
using thick black paint. Multiple layers
of washes and glazes will build up natural
colored shadows, so a light glaze of black is
all that is needed to reduce the lightness in
shadow areas.
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in this way gives a nice grimy and corroded The bio-pistol in the lower left hand
look, appropriate for a bug-man that salvages was given a glaze of Primary Yellow paint,
weapons in a fungal forest. brightening up the tone, while not covering
Some color was needed to offset the over the greenish-brown shadows. The other
brown tones, so the pants were given a wash of pistol in the upper left hand was painted with
Pthalo Green ink mixed with Matte Medium. a wash-density layer of Burnt Sienna ink,
The model was placed on its back to allow this mixed evenly with Indian Yellow paint and a
wash to dry and pool in the crevices on the bit of Matte Medium. This was done to make
front. Then the same was done for the back, the color more saturated, as it was a bit too
laying the model on its front. This technique faint in the previous step. The tassels, trinkets
is very handy to use when applying washes as and eyes were also painted with the same
it avoid the problem of the washes running wash mixture of Burnt Sienna ink and Indian
off the model and onto the base. Yellow paint.
After the green wash was completely dry, Lastly, the body plates and armor were
it was time to paint some more brown. The given a glaze of Quinacridone Magenta paint
tassels, trinkets and ropes under the jacket to give the whole model a warmer tone.
and the skulls on the left shoulder were shaded
with glazes of Burnt Umber ink. Finally, the
bandana on the creatures head was given a
light glaze of Dioxazene Purple ink mixed
with black paint, and a touch of Burnt Umber
ink glazed on the top of the head.
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Pthalo Green ink were applied, then a few
more glazes of light blue mixed with white
were feathered on. This process of glaze
and highlight is what gives the smooth and
hard look of the surface. Multiple layers of
white paint on the coat trim and gold buttons
finished it off.
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Giant Anglerfish
The deep sea is populated by many
monstrous creatures, but few are as terrifying
as the Giant Anglerfish. This model is massive
in size, fully able to hold a human-size figure
standing within its mouth, so it requires a
different approach than smaller models. Big
brushes were required in order to apply the
large amount of paint needed for the body,
and patience was important to allow time for
the washes and glazes to dry. The color palette
used here was relatively limited, mainly reds
and blues, but the key was to vary the tones
and create the glowing effect of the anglers Step 2 - Base Coats
light as the main focus. Base coats were applied using a Size 6
brush with opaque paint, thinned to a light
cream consistency so it flowed easliy. For the
body, a light orange hue was used, made from
Vivid Red-Orange ink mixed with a small
amount of Primary Yellow and white paint.
This mixture was allowed to fully dry, then
the body was painted with a wash of Napthol
Crimson ink to give it a deep, pure red color.
The teeth were painted with a wash of
Bone White while the inside of the mouth
was washed with Bone White mixed with
Dioxazene Purple ink. The fins, eye and lure
were painted with a light coat of Cerulean
Blue ink. Everything was left to dry fully
before the next step.
Step 1 - Zenith Prime
When priming this model, a different
technique was used, called Zenith Priming.
Here, the goal was to create shadows and
highlights by first priming with black,
covering the entire model, then spraying
with white only from above. The idea was
to simulate how light strikes when the sun
is at a zenith angle above (not necessarily at
90 degrees but around that angle). White
paint will strike and build up on the upper
portions while leaving the dark recesses with
black primer. A few sprays are needed and the
model can be laid down if it helps, as long as
the spray is striking the top of the model first.
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Step 3 - Shading
The giant fish needed shading next.
Basecoat red was darkened with Quinacridone
Red paint, a transparent red with dark and
bold color. It was mixed with a bit of black
paint, Matte Medium and water and applied
with the Size 6 brush. For darker areas, such
as behind the eyes or below the fins, more
black was used. It took a few applications of
the paint/medium mixture, letting it dry in
between, to get the dark shadow area on the
cheek.
The teeth were painted with a wash
mixture of black paint, Dioxazene Purple
ink and a bit of Bone White paint and Matte
Medium. Everything was allowed to dry fully, Step 5 - Edge Highlights
using a nearby fan to speed up the process. In order to smooth out the irregularities
from drybrushing, a glaze of Quinacridone
Red paint was applied and allowed to dry fully
before edge highlights were started. Edge
highlights on the skin were painted using
a Size 1 brush with Vivid Red-Orange ink
mixed with a bit of Golden White, thinned
with water to about 80% paint. More white
was added when painting edges where light
reflected (bottom edge of scratches, top of
raised areas).
The lights and the eyes were highlighted
with wash-density Cerulean Blue ink and
white paint. Glow from the lure was added
to the head with a glaze of Cerulean Blue
ink, scrubbed with the brush to blend (see
Handling Paint on page 9). Fins were
glazed with Dioxazine Purple ink.
Step 4 - Drybrushing
This step was meant to help lighten
up the model as well as give the skin a bit
of complexity. Unlike the Dire Fish-Lizard,
this model did not actually have scales to
be painted and instead had smooth skin
with many small wrinkles and scratches. To
quickly highlight the skin texture, a big Size
6 brush was used to drybrush with a mix
of Vivid Red-Orange ink, Primary Yellow and
white paint (see Handling Paint on page
9). A few layers were drybrushed to give a
slightly random look to the skin.
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Step 6 - Glow Effects
Lights on the body and the one on the
tip of the lure were highlighted with pure
white glazes, applied with a Size 1 brush.
Reflections from these lights were applied to
the body with Cerulean Blue ink and white to
create a simulated light source effect, with
more highlights painted closer to the lights.
The eyes also needed to show the
reflections from the lure light. This was done
by painting light gray iris, then applying
multiple layers of thinned white to make a
diffused reflection. A hotspot reflection was
painted with pure white paint, covering part
of the iris since the lure was so close.
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Step 3 - Cool Shadows metal weapon was painted with a wash of
Burnt Umber ink and Matte Medium to add
This step helped create the range of color shadows and make it look more corroded.
in the shell and weapon and used the Size 6 The tentacles were highlighted with
brush. The weapon was washed with Deep multiple wash-density layers of Cerulean Blue
Turquoise ink mixed with Matte medium ink, mixed with white. These paint layers
and water (50% ink, 25% medium and 25% helped to even out the main color transitions
water). The shell was washed with the same from shadow to midtone. Highlights were
type of mix, but using Pthalo Blue ink. When painted with glazes of white and a touch of
the shell was being washed, the model was left blue ink, with final glazes of pure white. The
on its side so the ink pooled in the recesses edges of the tentacles and suckers were painted
and did not run off the shell. One side was with pure white on the hotspot highlights. A
given a wash, allowed to dry, then the other freehand feature painted on the tentacles
side was done the same way. When fully dry, was a rows of horizontal lines along the length
the shell was glazed with Burnt Umber ink in of each in light blue, highlighted to white on
the recesses. the highest parts. The tips of the tentacles
were painted with a glaze of Quinacridone
Magenta paint to finish them off.
24
25
but there are some tricks to getting the
Tips and Tricks best results. One thing to remember is that
thinned paint will be pulled downward by
gravity and end up flowing right out of the
scales. A simple solution is to sit the figure at
Blacklining an angle or on its side so that the scales are
Miniatures are small by their very nature upside down, meaning the paint can collect
and are viewed from a distance most of the under the overlapped section between scales.
time. Since small details become invisible This naturally creates a shadow and highlight
unless they contrast from the background, it area for each scale.
is critical that painters use brighter highlights For rapid edge highlighting, one can
and darker shadows than would be natural use the full length of the brush, moving
in a full-scale scene. perpendicularly across the scales instead of
Edge highlighting with pure white is down them. This applies paint on the edges of
one of the simplest ways to get high contrast. multiple scales at the same time and usually
Another way is blacklining, where thinned needs only one brush stroke in one direction.
black or very dark brown is painted at the Final edge highlights are applied with the
junction between two surfaces. It can be brush tip to the peak of the scales.
overused at times, but blacklining is a very
useful technique to delineate sections of a
miniature. An example of effective blacklining
and edge highlights for visual pop is shown
below on the DeepWars Hydraform Mech
construct. Black lines were painted in each
crack between plates and at the junction of
different regions on the head.
Feathers
Feathers can be painted efficiently with
mixture washes, fast drybrushing of basic
highlights, and edge highlights to pick out
detail. When painting feathers it is important
to remember try to paint them individually
as much as possible and not simply using
the drybrush technique, which is just rapid
Overlapping Scales brushing with semi-dry paint. While that
Some creatures have scales that are large technique can add highlights quickly it is
and overlap one another. These types of scales messy and does not work well with fine
are simple to shade using glazes and washes features, like the shaft and barb texture.
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In the example to the right of a
Skullcracker Bird, the feathers on the lower
body and wings were treated like large
scales. Washes of blue-gray paint and Burnt
Sienna ink were used for the shadows while
highlights were built up on each individual
feather using Golden White. A light glaze of the
opaque highlight color was applied over each
feathered area to help blend them together, a
step not usually done with overlapping scales
but very helpful for light feathers.
Large feathers provide a chance to add
stripes and other details. In the example
Desert Griffon below, the tips of the long
wing feathers were glazed with Raw Umber
paint after being highlighted fully up to
white. Stripes were painted with glazes of
black paint, with thicker black painted closer
to the tips. The ideas was to create patterning
similar to that found on many raptors, such
as the Red Shouldered Hawk (Buteo lineatus).
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Pebbly Texture Skin leaving the darker tones untouched. Multiple
layers were drybrushed in this way to build
Lizards, dinosaurs and dragons often up highlight color, mixing more white in to
have a rough skin texture of raised bumps highlight the upper surfaces of muscles, skin
that is referred to as pebbly. This skin can ridges and bony bumps. Finally, a light glaze
be painted effectively using a combination of of Burnt Sienna ink was added to smooth out
subtle glaze painting and careful drybrushing. the highlights and midtones.
An example of this type of skin is shown below The riders pebbly skin was painted with
on The Hunter model from Dragonblood a base wash of Golden Yellow paint. When
miniatures, now produced by DarkSword. fully dry it was painted with a wash of Napthol
The skin of the ceratosaur mount Crimson ink mixed with Matte Medium,
was first painted with a light base of Raw then with a glaze of Dioxazene Purple ink in
Sienna paint and allowed to dry. Then it was the shadows. The horns were painted with a
glazed with Burnt Umber ink to create basic glaze of Quinacridone Magenta to give them
shadows. A glaze of black paint was used to a different tone. Careful drybrush highlights
paint the stripes along the back and sides. The were added using Golden Yellow paint mixed
translucent black over yellowish skin created with white, then glazed with more Napthol
a slightly green hue to the stripes. Crimson ink to smooth out the transitions.
When the glazes fully dried, the skin was Edge of bony plates, horns, spikes and ridges
lightly brushed with semi-dry Golden White were painted with multiple glazes of Bone
paint, highlighting the pebbly texture while White, allowing some pink to show through.
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Painting for Gaming In the example picture above, the Dark
Mariners were primed white to start, then
The step-by-step guides described how to their carapace armor was washed with Burnt
paint display-quality models. These steps were Sienna ink. Metal was base coated with a wash
numerous though, and would be impractical of gold paint and tentacles with Cerulean Blue
for painting a warband in an evening for ink. Fabric was painted with Bone White and
DeepWars or ShadowSea. For gaming-level the plasma blade held by the commander was
painting, the key is to consolidate as many given a base wash of Pthalo Blue ink.
of the steps as possible into three main ones: To shade the Carapace armor, golden
metal weapons and writhing tentacles, those
Base Coat - This step should always be parts were washed with a gloppy mixture
done with light colors over a white or Zenith of Pthalo Blue ink, black paint and Matte
Primed model. It is important to vary the Medium. Cloth was washed with Burnt
basecoat shades for different item. Umber and Sap Green inks.
Edge highlights were painted with Golden
Shadow Wash - All shading is done at White on cloth, carapace and bone. Silver was
this stage using different thicknesses of ink used on the metal and thinned white for the
and paint washes, mixed with Matte Medium. tentacles and plasma blade. Finally, Sap Green
The wash colors should be complementary to ink was glazed on the barnacles and Magenta
the base coat color, where appropriate. ink on the tentacle tips.
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