A 5E Primer To Explosives
A 5E Primer To Explosives
A 5E Primer To Explosives
A 5E Primer to
Explosives
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A 5E PRIMER TO EXPLOSIVES
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A 5E PRIMER TO EXPLOSIVES
Classic Explosives
You should first familiarize yourself with these basic Grenade launcher
explosives. No point in blowing yourself up with the I don't care how strong you are, there is just no way you
fancy stuff. can throw a grenade farther than this launcher here.
Sure it's an extra piece of equipment that you'll have to
Grenades carry around, but when you need the extra range you'll
No longer will area-of-effect be the spell-slingers' be glad it's there.
domain; these hand-sized wonders can turn anyone Weight: 6 lb.
with at least passable hand-eye coordination into a Value: 1500 gp
multi-kill machine. Pull the pin, throw, blow up stuff. In
that particular order. You can load a grenade in this launcher by using an
action. Once loaded, the launcher needs to be held
A grenade can be thrown up to 60 feet away by using with both hands and can be fired by using another
an action. action. It is capable of delivering a grenade up to 300
feet away.
Concussion grenade
Weight: 1 lb. Underbarrel grenade launcher
Value: 70 gp This mini-launcher is the answer to the ages-old
A concussion grenade does 4d6 bludgeoning damage dilemma of having to choose between carrying your
in a 10-foot radius. Creatures inside the area of effect rifle or a grenade launcher. Simply attach this under
take half damage with a successful DC 13 Dexterity your favourite large firearm and you get the best of
saving throw. both worlds.
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A 5E PRIMER TO EXPLOSIVES
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A 5E PRIMER TO EXPLOSIVES
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A 5E PRIMER TO EXPLOSIVES
Legal Information
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15 COPYRIGHT NOTICE
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Content that you Use. No terms may be added to or subtracted from this System Reference Document 5.0 Copyright 2016, Wizards of the Coast, Inc.;
License except as described by the License itself. No other terms or Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson,
conditions may be applied to any Open Game Content distributed using this Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and
License. Steve Townshend, based on original material by E. Gary Gygax and Dave
Arneson.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your
acceptance of the terms of this License. Zanes Guide to Explosives Copyright 2016, Georgios Chatzipetros.
4. Grant and Consideration: In consideration for agreeing to use this License, A 5E Primer to Explosives Copyright 2016, Georgios Chatzipetros.
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