101 MORE Drama Games
101 MORE Drama Games
101 MORE Drama Games
This sequel to the best-selling 101 Drama Games and Activities contains
inspirational and engaging games and exercises suitable for children,
young people and adults. The activities can be used in drama lessons and
workshops or during rehearsal and devising periods.
The book includes lively and fun warm-up games, as well as activities to
develop concentration, focus and team building. The drama strategies
can be used as creative tools to explore themes and characters. There are
dozens of ideas for developing improvisation (which can be extended
over several sessions). There are many new activities for exploring
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storytelling skills as well as mime and movement.
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Search the book using the categories or index or just dip in to find the
activity you need.
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David Farmers excellent little book... it is here that you will more than likely
find an activity that will suit your needs. Journal of National Drama.
Belongs amongst the top ten books any director or drama teacher should own.
English Touring Opera.
David Farmer
Illustrations by David Hurtado
www.dramaresource.com
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www.dramaresource.com
ISBN: 978-1-291-02516-3
101 More Drama Games and Activities
Contents
Whos Missing? 39
Budge 9
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Clap In Time 40
Bippity Bippity Bop 10
Detective Jenkins 41
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Adverb Game 14
Who Killed King John? 44
Bunnies 16
Prisoner 45
Sagidi Sagidi Sapopo 18
Control Tower 46
Night Watchman 19
Zoo Game 47
Vocal Exercises 20
Developing Skills 48
Standing and Breathing 21
Who, What, Where 49
Yawning and Sighing 21
Freeze Tag 50
Humming 22
Dont Say S 51
Ball of Gum 22
Slide Show 52
Articulation 22
Picture Posers 53
Rats! 23
Snappy Scenes 54
Rose, Rose 24
Guess The Emotion 55
The Grand Old Duke of York 24
Know Thy Place 56
Status Shuffle 57
Levels Of Tension 58
The Actors Worst Nightmare 60
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101 More Drama Games and Activities
Animal Characters 75
Poetry in Motion 76 Mime and Movement 108
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101 More Drama Games and Activities
Introduction
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101 More Drama Games and Activities
A game for breaking the ice and quickly getting the attention of the group.
Ask everyone to hold up their right hand and draw a small circle in the air
in front of them with their finger. Demonstrate this and get them to join in.
Now ask them to drop their right hand and raise their left. With this hand
they should draw the shape of a cross in the air. Demonstrate this as well.
Now ask them to draw both the cross and the circle at the same time. Most
people will probably be able to do this part. PY
Now ask them to swop hands so they are drawing a circle with their left
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hand and a cross with the right. This is the part that most people will
struggle with it can be quite amusing. Swop back and forth a few times.
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(It may remind you of that old chestnut of patting your head and rubbing
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your tummy then swopping hands.) Augusto Boal often used this game
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101 More Drama Games and Activities
Wrong Names
Age: 9 to adult
Players: Whole Group
Time: 5 minutes
Skills: Imagination, Creativity
A quick warm-up for waking up the right and left sides of the brain and igniting
the creative spark.
Everyone walks around the room at the same time for a minute or so
pointing at random objects and calling out their names. That was easy
(and probably noisy). Now repeat the walking and pointing but call out
the name of the previous object you pointed at. For example, you point at a
chair and say nothing. You walk further, point at a broom and say Chair
and so on.
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Now comes the challenging third stage. Walk around the space and point
at objects but give them random names they should not in any way be
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related to the object. The words you use can be names of other objects
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which are not in the room, or any word at all. This is a liberating game for
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101 More Drama Games and Activities
Human Bingo
Age: 10 to adult
Players: Whole Group
Time: 10 15 minutes
Skills: Ice-breaker
Find out as much as you can about other people using a bingo card.
Each person is given a sheet of paper set out in a grid like a bingo card.
However, instead of numbers, each box contains a phrase relating to
hobbies, interests or other personal information. A time-limit is given and
everyone asks each other questions. When they find someone who fits one
of the categories, they ask that person to write their name in the box.
The winner is the first person to get a signature in every box or to gather
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the most names within the time-limit. You can make it a rule that each
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person can only sign one box on someone elses card. You will need to
prepare the cards in advance and choose around 12 20 categories to suit
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Children:
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Has a pet
Has two sisters
Likes chocolate
Has blue eyes
Plays a musical instrument
Has ever won a prize
Is the youngest child in their family
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Warm-Ups
Budge
Age: 7 to adult
Players: Whole Group
Time: 10 15 minutes
Skills: Concentration, Energiser
An exciting chase game where you can sit on a chair for a quick escape.
You need the same number of chairs as there are players minus two.
Spread the chairs out around the space, facing in all different directions.
Select one person to be the chaser (it) and another to be the runner.
Everyone else sits down on a chair. Start off with the two players a good
distance apart.
The two players race between the chairs. When the runner wants to
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escape, he can touch the back of any chair and say Budge! The person
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on that chair has to get up and run while the previous runner sits down.
Once the chaser catches their prey (by tapping them on the shoulder) then
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101 More Drama Games and Activities
The cat and mouse chase each other through an ever-changing maze.
This takes a bit of time to set up. Two players are chosen to be the cat and
mouse. Everyone else makes a maze for them to run through by standing
in a grid layout. For example, if you have a group of fourteen players, two
people will be the cat and mouse, leaving twelve people to make the maze
like the one on the right. If you have uneven numbers the rows can vary
slightly in length. You can easily have up to thirty or so players.
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Everyone in the maze starts by facing in the same direction. They all hold
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their arms up in a T-shape, thus creating several rows. Now you need
to practice changing from rows to columns. When you call Change!
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they create columns instead of rows. When you call Change! again they
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should turn back to their original position. They hold their arms up the
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whole time.
The cat starts off in one row and the mouse in another and the chase
begins. If the cat manages to get into the same passageway as the mouse
the leader can call Change! so that suddenly the cat is in a different row
or column. After a while you should let the cat catch the mouse, otherwise
you will have two very tired players. At this point a new cat and mouse
are chosen. Dont play the game for too long as everybodys arms will
start to ache!
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Warm-Ups
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(Above) The cat chases the mouse along the same row.
(Below) On the signal Change! everyone turns to the right so the cat and
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101 More Drama Games and Activities
Bunnies
Age: 7 to adult
Players: Whole Group
Time: 10 15 minutes
Skills: Concentration, Energiser
The group stands in a circle. First of all they need to know how three
people can make a bunny: the middle person holds their hands in front of
their mouth and wiggles the first two fingers of each hand to make teeth
like Bugs Bunny. The players on either side hold the hand nearest to the
middle person up to the side of their own heads and wave them like big
floppy ears. At the same time all three people say Bunny, bunny, bunny
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over and over very quickly.
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The middle person of the three looks around the circle (continuing to say
Bunny and wiggling their teeth) until they choose somebody. They
point to that person with their wiggly teeth and nod towards them (as
though throwing the bunny across the circle) while saying Bunny one
last time. That person becomes the new bunny and of course the people
on either side provide the new ears.
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Warm-Ups
The aim of the game is to catch people out by throwing the bunny to
them when they least expect it. They have to be ready to become the rabbit
or the right or left ear at any time. Try it for a few minutes until everyone
knows how to play it, then you can play a Bunny Death Match. In this case
people should sit down if they are caught out, until you have just three or
four players left. The winners could be awarded a carrot or a lettuce leaf.
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101 More Drama Games and Activities
Humming
Humming is one of the safest and most effective ways of warming up the
voice. Take your time with any of the following, making sure your body
(particularly around the neck and shoulders) is relaxed.
Ball of Gum
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you continue to chew, let it get bigger and bigger. Move your jaw from
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side to side as you move the ball of gum around in your mouth.
Articulation
Tongue Twisters help with articulation and they are a lot of fun! Try
saying the following several times, making sure that you enunciate the
consonants:
Round and round the rugged rocks, the ragged rascal ran.
You can find a list of several more at the back of 101 Drama Games and
Activities (Farmer 2007).
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Improvisation
Status Swop
Age: 11 to adult
Players: Pairs
Time: 20 30 minutes
Skills: Status, Improvisation
As soon as the players have outlined the Who, What, Where (p.49) they
should stand up and try it out. There should be no talking or any vocal
sounds. Instead they should communicate through body language and
actions. They can think about making or breaking eye contact, respecting
or invading personal space and making changes in physical level.
Working silently helps the actors to concentrate on the visual aspect of
their performance.
For further ideas about exploring status, see Know Thy Place (p.56),
Status Shuffle (p.57) as well as Status Images and Pecking Order in
Farmer (2007).
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Improvisation
Ask for two volunteers to improvise a scene where they both have to
speak in three-word sentences. For example:
Cup of tea?
Id love that.
Here you are.
May I sit?
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Try two or three pairs. The players may find it difficult to keep going
for long until they realise that they dont have to talk the whole time.
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Encourage them to allow plenty of action to occur in the scene so that they
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gain more thinking time. Once they start to get the idea you can divide the
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101 More Drama Games and Activities
Daft Definitions
Age: 7 to adult
Players: Whole Group
Time: 10 15 minutes
Skills: Creativity, Speaking and Listening
Sitting in a circle, the first player says a random word. The next player
along says an unrelated word. The following player has to give a definition
as though the two words were the name of an object.
For example, lets imagine that Billy says water-skis and Linda says
spaghetti. Malcolm might say, Water-ski spaghetti is a new kind of
pasta that you eat underwater or Water-ski spaghetti is when you get
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the lines from the boat tangled up and you fall off your skis or anything
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Continue around the circle with another two words and a definition and
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