Cabrieng 1 PDF
Cabrieng 1 PDF
Cabrieng 1 PDF
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Cabri Geometry Application
User Guide
Preview of Geometry................................................................................. 2
Learning the Basics.................................................................................... 3
Managing File Operations ....................................................................... 12
Managing File Operations (Continued)................................................. 13
Setting Application Preferences ............................................................ 14
Selecting and Moving Objects ................................................................ 17
Deleting Objects from a Construction .................................................. 18
Creating Points......................................................................................... 19
Creating Lines, Segments, Rays, and Vectors ...................................... 21
Creating Circles and Arcs ....................................................................... 24
Creating Triangles.................................................................................... 26
Creating Polygons .................................................................................... 27
Constructing Perpendicular and Parallel Lines ................................... 29
Constructing Perpendicular and Angle Bisectors ............................... 31
Creating Midpoints .................................................................................. 32
Transferring Measurements ................................................................... 33
Creating a Locus....................................................................................... 35
Redefining Object Definitions ................................................................ 36
Translating Objects.................................................................................. 37
Rotating and Dilating Objects ................................................................ 38
Creating Reflections and Inverse Objects ............................................ 43
Measuring Objects ................................................................................... 46
Determining Equations and Coordinates.............................................. 48
Performing Calculations ......................................................................... 49
Collecting Data......................................................................................... 50
Checking Properties of Objects ............................................................. 51
Putting Objects in Motion ....................................................................... 55
Controlling How Objects Are Displayed............................................... 57
Adding Descriptive Information to Objects.......................................... 60
Creating Macros ....................................................................................... 63
Geometry Toolbar Menu Items .............................................................. 66
Pointing Indicators and Terms Used in Cabri Geometry.................... 68
Helpful Shortcuts ..................................................................................... 69
Index.......................................................................................................... 71
Create a circle and construct a perpendicular line that is tangent to the circle.
TI-92 Plus /
TI-89 Voyage 200
Steps Keystrokes PLT Keystrokes Display
2. Create a circle. 1 1
Pressing the first time defines
B (hold B (hold
the center point. Pressing the momentarily to momentarily to
second time draws the circle. expand the expand the
circle) circle)
Placing Points All objects are constructed using one or more points. You create or
select points when a tool is active. The order of operation is:
1. Select a construction tool.
2. Create or select the required points that define the object.
To create a point, select the Point tool and press . You can
create points anywhere in the plane when the construction pencil (#)
is active. For example, to construct the two points in the plane
below:
1. Press and select 1:Point.
2. Move the (#) cursor to the
desired location and press
to create the first point.
3. To create the second point,
press the right side of the
cursor pad (B) until the first point second point
cursor is at the desired
location then press .
Creating a Simple All other objects require multiple points to complete their
Triangle construction. For example, to construct a triangle, you create three
points as shown below:
1. Press and select 3:Triangle. third point
Selecting Objects To select objects, point to the object and press or draw a
marquee (dotted) rectangle around the objects. To deselect selected
objects, move the cursor to an unoccupied location in the plane and
press .
Selecting one object.
1. Move the cursor using the Pointer Select an object.
tool until the objects name appears
and press .
The selected object appears as a
marquee outline.
Deleting Objects To delete objects, select them using the procedures described on the
previous page and press 0 (backspace key) or TI-89: 2
TI-92 Plus / Voyage 200 PLT: then select 7:Delete (delete option
in the File toolbar menu).
Labeling Points and You can label points and objects in the following two ways:
Objects As you create them (see below).
With the Label tool in the Display menu (see page 60).
Labeling objects as they are created is intended for quick access and
is limited to five alphanumeric characters. Label editing is not
available; however, after constructing the object, you can edit a label
with the Label tool.
1. Press and select 3:Triangle.
Note: A point appears with 2. Move the (#) cursor to the desired Define and label the first
a label a beside it. point.
location and press to create the
first point. Press
TI.89: j A
TI-92 Plus / Voyage 200 PLT: A
Note: Another point, a 3. Move the cursor and press to Define and label the second
segment connecting the two point.
create the second point then press
points, and a label b
appear. TI.89: j B
TI-92 Plus / Voyage 200 PLT: B
Note: The completed 4. Move the cursor and press to Define and label the third
triangle appears as well as point.
create the third point then press
the label c beside the last
point created. TI.89: j C
TI-92 Plus / Voyage 200 PLT: C
Dependent and You create all objects using one or more points. The manner in
Independent which you create an object determines whether or not it is
Objects dependent or independent of the object. This distinction becomes
important with respect to dragging objects.
A point constructed by itself is called a basic point. To identify basic
points, select the Pointer tool and press TI-89: j TI-92 Plus /
Voyage 200 PLT: once. All basic points will flash and can be
dragged.
An independent object is an object created using only basic points.
Independent objects can be moved (dragged) but cannot be modified
directly. By moving the basic points used for their construction, you
can modify them indirectly.
Dragging Objects You can move constructed objects that you define with the Pointer
tool anywhere in the plane. For example, to reposition a constructed
object:
1. Construct a triangle as previously
described on page 5.
2. Press and select 1:Pointer.
Using Undo To undo the last fully constructed object or operation, press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
Hint: Press Z.
and select D:Undo.
Opening a The Open command opens a dialog box for opening an existing
Construction or geometry figure or macro.
Macro 1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 1:Open.
Note: Pressing B and
selecting 2:Macro after 2. Select the type of variable that you
selecting the Open
command lets you open and
want to open, Figure or Macro.
use a previously saved 3. Press the cursor pad to highlight the
macro.
variable name that you want to open
and press twice.
Saving a To preserve memory, the TI-89 / TI-92 Plus / Voyage 200 PLT uses an
Construction as edit-in-place method while you are constructing objects. This
Another Name means the variable that you named when you first opened the
geometry session is constantly updated during your constructions.
The Save Copy As command opens a dialog box that lets you save
the current construction to a variable name that you specify.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 2:Save Copy As.
2. Enter a name for your construction
in the Variable box and press
twice.
Starting a New The New command opens a new, blank Geometry drawing window
Construction for creating a construction or macro.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 3:New.
Geometry Format The Format command opens the Geometry Format dialog where you
Dialog Box Options specify application preferences. The default formats are shown
below.
The contents of the Geometry Format dialog box are included in your
saved construction files. Consequently, when you open a saved
construction, the application returns to the same configuration that
was used when you developed the construction.
Defining Application 1. Press
Preferences TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 9:Format
2. To display all options, press D until the cursor is on the same
line as the item that you want to change and press B.
3. Select the desired option. (Press the appropriate digit or highlight
the option and press .)
4. To save your changes and close the dialog box, press .
Format Options and The following table describes each option in the Geometry Format
Descriptions dialog box. (Default settings are in boldface.)
Option Description
# of Locus Points Determines how many objects will be constructed along the
5 designated path when you construct a locus.
10
The complete option list is: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60,
15
70, 80, 90, 99.
20
To modify this value dynamically in your construction, select
99 the locus and press to increase the number of locus points or
| to decrease the number of locus points.
Option Description
Link Locus Points When this option is ON, the points of a locus are linked by way
1:OFF of linear interpolation. When this option is OFF, only the points
2:On are displayed.
Envelope of Lines When this option is ON, only the envelope of the line is
1:OFF displayed when you construct the locus of a line. When this
2:On option is OFF, each line of the locus is displayed.
Display Precision Determines the display precision for calculations and
1:FIX 1 measurements in your constructions.
2:FIX 2
To modify this value dynamically in a construction, select the
number and press or | to increase or decrease the displayed
C:FIX 12
precision of that number.
Length & Area Determines the default units for measurements in your
1:PIXELS constructions. All values are converted to the selected unit.
2:MM
3:CM
4:M
Angle Determines the angle units that are displayed and the geometry
1:Degree calculator mode. All angles are converted to the selected unit.
2:RADIAN
This Angle preference is independent from the Angle preference
in the Mode dialog box, which applies to other applications.
Line Equations Determines the format for displayed line equations.
1:y=ax+b
2:ax+by+c=0
Circle Equations Determines the format for displayed circle equations.
1:(x.a) 2+(y.b)2=r2
2:x 2+y2+ax+by+c=0
Selecting and The Pointer tool lets you select, move, or modify objects. Pressing
Moving Objects the cursor pad lets you move the Pointer in one of eight directions.
Using the Pointer The primary functions of the Pointer are selection, dragging, and
Tool scrolling.
To return to the Pointer at any time, press N.
To see how the Pointer tool works:
1. Construct a triangle as previously
described.
2. Press and select 1:Pointer.
Tip: To select multiple 3. Selecting: To select an object, point Point to the object.
objects, press while to it and press when the cursor
selecting an object.
message appears for that object.
To deselect an object, point to an
unoccupied location and press .
Note: Sometimes multiple 4. Moving: To move an object, drag it to Drag the object.
objects cannot be moved a new location. (Only the last object
concurrently. Dependent
objects cannot be moved is actually displayed.)
directly. If a selected object
To show all the points that can be
cannot be moved directly,
the cursor reverts to the moved, position the cursor to an
cross hair (+) cursor instead unoccupied location and press
of dragging hand cursor. TI-89: j
TI-92 Plus / Voyage 200 PLT:
once. The points that you can drag
will flash.
The File toolbar menu contains commands that let you delete
selected objects or all objects from a construction.
Delete Defined The Delete command lets you delete selected objects.
Objects 1. Select the object that you want to Select the object.
delete. (To select additional objects,
press while selecting each item.)
Note: In this example, only the triangle
and not the points of the vertices are
selected.
Hint: Use Undo ( Z) to 2. Press Delete the selected object.
recover an inadvertent TI-89: 2
deletion.
TI-92 Plus / Voyage 200 PLT:
and select 7:Delete to delete the
selected objects.
Deleting All Objects The Clear All command deletes every item in the construction and
clears the screen.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 8:Clear All.
A dialog box displays for you to
confirm this command.
2. Press to clear the entire
construction area or press N to
cancel.
The Points and Lines toolbar menu contains tools for creating
and constructing points in geometry. The three point tools let
you create points anywhere in the plane, on objects, or at the
intersection of two objects.
Creating Points in The Point tool creates points that can be placed anywhere in the
Free Space and on plane, on existing objects, or at the intersection of any two objects.
Objects If the point created is on an object, it will remain on the object
throughout any changes made to the point or to the object.
If the point is at the intersection of two objects, the point will
remain at the intersection when changes are made to the object
or objects.
If the objects are changed such that they no longer intersect, the
intersection point disappears. The intersection point reappears
when the objects again intersect.
To create points:
1. Press and select 1:Point.
2. Creating points in free space: Create points in free space.
Move the cursor to any location in
the plane where you want a point and
press to create the point.
before after
Note: You can attach a 4. Creating points with labels: Create points with labels.
label to the point by entering Create a point as defined in step 2 or
text (five-character
maximum) from the 3 then press an appropriate
keyboard immediately after alphabetic character key to create a
creating a point. label for the point.
Creating a Point on The Point on Object tool creates points on any existing object. The
an Object point is placed at the location of the cursor. It remains permanently
attached to the objectyou can drag the point to move it, but it will
always remain on the object.
1. Create any object, such as the
triangle shown in this example.
2. Press and select 2:Point on Object.
3. Move the cursor toward the object Point to the object.
until a cursor message appears for
the object.
Creating an The Intersection Point tool creates a point at the intersection (or
Intersection Point intersections) of any two defined objects. If the objects are changed
so that they no longer intersect, the intersection point disappears.
The intersection point reappears when the objects again intersect.
1. Create any two intersecting objects,
such as the circle and line shown in
this example. (If necessary, see pages
21 and 24.)
2. Press and select 3:Intersection
Point.
3. Select the first object of two Select the first object.
intersecting objects then press .
4. Select the second object then press
to create the intersection point
or points.
Select the second object.
The Points and Lines toolbar menu contains tools for creating
and constructing linear objects such as lines, segments, rays,
and vectors. The Construction menu contains a tool for
creating resultant vectors.
Creating a Line The Line tool creates a line that extends infinitely in both directions
through a point at a specified slope. You can control the slope of the
line in free space or create the line to go through another point.
1. Press and select 4:Line.
2. Move the (#) cursor to the desired Create a point.
location and press to create
the initial point of the line.
Tip: To limit the slope to 3. Move the cursor away from the point Create the line.
15-degree increments, to create the line.
press while pressing the
cursor pad. The line is drawn in the same
Tip: To label a line, type up direction as the keypress. When the
to five characters line appears, you control the slope of
immediately after creating
the line or use the Label the line by continuing to press the
tool. cursor pad.
4. Press to complete the
construction.
Creating a Segment The Segment tool creates a line segment between two endpoints.
1. Press and select 5:Segment.
2. Move the (#) cursor to the desired Create the initial point.
location and press to create
the initial endpoint of the segment.
Tip: To limit the slope to 3. Move the pointer to the location for Create the final point.
15-degree increments, the final endpoint of the segment.
press while pressing the
cursor pad. 4. Press .
Creating a Ray The Ray tool creates a ray defined by an initial endpoint and
extending infinitely in a specified direction. You can control the
slope of the ray in free space or create the ray to go through another
point.
1. Press and select 6:Ray.
2. Move the (#) cursor to the desired Create a point.
location and press to create
the endpoint of the ray.
Tip: To limit the slope to 3. Position the ray in the desired Create the ray.
15-degree increments, orientation using the cursor pad.
press while pressing the
cursor pad. 4. Press .
Creating a Vector The Vector tool creates a vector between two points. A vector is a
segment defined by magnitude and direction with a tail (initial
endpoint) and head (final endpoint).
1. Press and select 7:Vector.
2. Move the (#) cursor to the desired Create the tail.
location and press to create
the tail of the vector.
Tip: To limit the slope to 3. Move the pointer to the location for Create the head.
15-degree increments, the head.
press while pressing the
cursor pad. 4. Press .
Creating a Resultant The Vector Sum tool in the Construction menu creates a resultant
Vector vector that is the sum of two selected vectors.
Note: The selected vectors 1. Create two vectors as shown in this
do not have to share a example.
common endpoint (tail) and
may also be previously 2. Press and select 7:Vector Sum.
defined vector sums.
3. Move the pointer and select the first Select the first vector.
vector.
4. Move the pointer and select the Select the second vector.
second vector.
5. Select the initial point for the Select a tail point for the
vector sum.
resultant vector then press .
The Curves and Polygons toolbar menu contains the tools for
creating and constructing circles and arcs. The Construction
menu also contains a tool for creating circles.
Creating a Circle The Circle tool in the Curves and Polygons menu creates a circle
Using the Circle defined by a center point and the circles circumference. The
Tool circumference of the circle also can be attached to a point.
You can resize the circle by dragging its circumference. You can
move the circle by dragging the center point.
1. Press and select 1:Circle.
2. Move the (#) cursor to the desired Create the center point.
location and press to create
the center point of the circle. Moving
the cursor expands the circle.
Tip: To label a circle, type 3. Continue to move the cursor away Specify the radius and create
up to five characters the circle.
from the center point to specify the
immediately after creating
the circle or use the Label radius then press to create the
tool. circle.
Creating a Circle The Compass tool in the Construction menu creates a circle with a
Using the Compass radius equal to the length of an existing segment or the distance
Tool between two points.
You can change the radius of the circle by dragging the endpoints of
the segment that defines the radius. You can move the circle by
dragging its center point.
1. Create a segment or two points to
define the radius of the circle.
2. Press and select 8:Compass.
3. Move the pointer to the segment, and Select a segment.
press .
Note: The center point can 4. Move the pointer to one of the Select a center point.
actually be anywhere in the endpoints of the segment, and press
plane.
to create the circle.
Note: The first two points 5. (Optional) Follow the same basic Create the circle.
determine the radius; the steps to create a compass circle
third point becomes the using points. Select three points to
center point of the circle.
perform the construction.
Creating an Arc The Arc tool creates an arc defined by two endpoints and a curvature
point that specifies the curvature of the arc.
1. Press and select 2:Arc.
2. Move the (#) cursor to the desired Create the initial point.
location, and press to create
the initial endpoint of the arc.
3. Move the pointer away from the Move the pointer.
initial endpoint.
5. Move the pointer from the curvature Create the final point.
point then press to create the
final endpoint.
Resizing an Arc You can resize an arc or change its curvature by dragging any of the
three defined points.
1. Move the cursor to one of the points Drag a point to resize the
arc.
that define the arc.
2. Press and hold
TI-89: j
TI-92 Plus / Voyage 200 PLT:
while pressing the cursor pad to
resize the arc.
Moving an Arc You can move the arc by grabbing the arc away from the points that
define it and dragging it to a new location.
1. Move the cursor to any location on Select the arc before
dragging to move the arc.
the arc that is away from the points.
2. Press and hold
TI-89: j
TI-92 Plus / Voyage 200 PLT:
while pressing the cursor pad to
move the arc.
Creating a Triangle The Triangle tool creates a triangle defined by three points (vertices).
Modifying: You can modify a triangle by dragging one of its
vertices.
Moving: You can move a triangle as an object by grabbing it
away from the vertices and moving it to a new location.
Moving a point: You can move a point placed on a triangle along
the entire perimeter of the triangle.
1. Press and select 3:Triangle.
2. Move the (#) cursor to the desired Create the first vertex.
location and press to create
the initial vertex.
Note: You can limit the 3. Move the pointer from the initial Create the second vertex.
slope of its sides to vertex and then press to create
15-degree increments by
pressing while the second vertex.
constructing the triangle.
4. Move the pointer to the location for Locate the final vertex.
Note: An outline of the third the final vertex.
side is displayed as you
move the cursor.
Creating a Polygon The Polygon tool constructs an n-sided polygon of any shape defined
by n points (vertices) where n is a number greater than two.
Tip: You can limit the slope 1. Press and select 4:Polygon.
of the sides of a polygon to
15-degree increments by 2. Move the (#) cursor to the desired
pressing while location.
constructing the polygon.
3. Press to create the initial Create the initial vertex and
the first side.
vertex. Press the cursor pad to create
the first side.
Placing and Moving You can move a point placed on a polygon along the entire perimeter
a Point on a of the polygon.
Polygon 1. Press and select 1:Point. Create a point.
Creating a Regular The Regular Polygon tool constructs a regular convex or star
Polygon polygon defined by a center point and n sides.
To begin creating either type polygon, perform steps 1 through 3,
then go to the appropriate step 4 depending on the type of polygon
that you want to create.
Note: After creating a 1. Press and select 5:Regular Polygon.
regular polygon, you can
move a point placed on it 2. Move the (#) cursor to the desired
along the entire perimeter of location.
the polygon. (See previous
page.) 3. Press to create the center Create the center point.
point, press the cursor pad to expand
the radius, then press .
Specify the radius.
The number of sides is displayed at
the center point. (Default = 6.)
Completed polygon.
Constructing a The Perpendicular Line tool creates a line passing through a point
Perpendicular Line and perpendicular to a selected linear object (line, segment, ray,
vector, side of a polygon, or axis).
1. Create any object having linear
properties such as the triangle shown
in this example.
2. Press and select 1:Perpendicular
Line.
3. Move the cursor to a side or object Select a linear object.
through which you want the
perpendicular line to pass then press
.
Note: The order of steps 3 4. Move the cursor to the point through Select a point.
and 4 can be reversed. which you want the perpendicular
line to pass then press .
A dependent perpendicular
line is drawn.
Note: You can move the 5. Drag one of the vertices of the Change the orientation.
perpendicular line by triangle to change its orientation.
dragging the point through
which the line passes or by
changing the orientation of
the object to which it is
perpendicular.
Constructing a The Parallel Line tool creates a line that passes through a point and is
Parallel Line parallel to a selected linear object (line, segment, ray, vector, side of
a polygon, or axis).
1. Create any object having linear
properties such as the triangle shown
in this example.
2. Press and select 2:Parallel Line.
Note: The order of steps 3 4. Move the pointer to a point through Select a point.
and 4 can be reversed. which the parallel line will pass and
press .
Note: You can move the 5. Drag one of the vertices of the Change the orientation.
parallel line by dragging the triangle to change its orientation.
point through which the line
passes or by changing the
orientation of the object to
which it is parallel.
perpendicular bisectors
Constructing an The Angle Bisector tool creates a line that bisects an angle identified
Angle Bisector by three selected or created points. The second point defines the
vertex of the angle through which the line passes.
1. Create a labeled triangle such as the
one shown in this example.
2. Press and select 5:Angle Bisector.
Tip: You can change the 3. Select three points to define the Select points A, B, and C.
angle bisector by dragging angle that you want to be bisect. (The
any of the three points that
define the angle. second point that you select is the
vertex of the angle.)
The angle bisector is created when
you select the third vertex.
angle bisector
Creating a Midpoint The Midpoint tool creates a point at the midpoint of a segment, a
vector, the side of a polygon, or between two points.
1. Create any object or objects such as
those shown below.
2. Press and select 3:Midpoint.
3. Move the pointer to one of the
following and press .
Note: For two points, select A segment. The side of a polygon. Two points (create or select).
and press for each
point.
midpoints
Note: If you select a point, a 4. Select a ray, vector, polygon, point, Select a ray.
dotted line appears. Position or axis; and press to transfer
the dotted line as you want
it, and then press to the measurement to the object.
set the position.
A point is created that is an
equivalent distance from the Transfer the measurement.
endpoint of the ray.
Note: The direction of the 5. Move the cursor to the existing point
distance or arc length is on the circle.
counterclockwise for positive
values and clockwise for
negative values. The
direction is determined by
the sign of the selected
numerical value.
6. Press to create a point on the
circle that is a proportional arc
length away from the initial point.
Creating a Locus The Locus tool creates a set of objects defined by the movement of a
point along a path. A path is any defined object on which a point can
be placed.
Note: The number of points 1. Construct two circles as shown. Construct and attach two
calculated in the circles.
construction of the locus is The center point and circumference of
defined in the Geometry the small circle must be attached to
Format dialog box.
the circumference of the large circle.
4. Select the center point of the small Select a point on the path.
circle as the point that lies on a path
and press .
When you select a point on a path
(object), the locus is constructed in The locus is constructed.
its entirety and is considered a
defined object.
Redefining the The Redefine Object tool modifies the current definition of a point.
Definition of an To redefine a point in the following construction:
Object
1. Create a segment and circle as shown
in this example.
2. Press and select B:Redefine Object.
4. Select the vector that defines the Select the translation vector.
translation direction and distance.
The image of the pre-image is
translated to the selected location.
The pre-image remains in its original
location.
The image is translated.
pre-image
translated
image
Modifying a You can modify a translated image by dragging the vector head to a
Translation new location.
Note: Because it is a Grab and drag the vector head. Reposition the vector head.
dependent object, you or
cannot change the
translated image directly. Grab and drag the vector tail to
change the magnitude of the pre-image
translation.
translated
The translated image changes according image
to the changes made to the vector.
Rotating Objects by The Rotate tool in the Pointer menu rotates an object about its
Freehand geometric center or a defined point.
Rotating Objects by The Rotation tool in the Transformations toolbar menu translates and
a Specified Angular rotates an object by a specified angular value with respect to a point.
Value Note: See Measuring Distance and Length of an Object on page 46
and Creating and Editing Numerical Values on page 61 to create
the numerical values shown in the examples below.
1. Create a triangle, a point, and a
numerical value as shown in this
example.
2. Press and select 2:Rotation.
3. Select the object to rotate. Select the object to rotate.
Note: The angular value 4. Select the point of rotation. Select the rotation point.
may be any measurement
or numerical value regard-
less of unit assignment.
Rotation assumes that the
value is in degrees or
radians, and is consistent
with the Angle setting in the
Geometry Format dialog
5. Select the angular value of rotation. Select the angular value.
box. Positive values = CCW The rotated image is created. The
rotation. Negative values =
CW rotation. original object is still displayed at its
original location.
Modifying a You can modify a rotated image by changing the number that defines
Rotation the angle of rotation, moving the rotation point, or modifying the
original object.
Note: Because the rotated 1. Select the number, press The rotated image is
image is a dependent modified.
TI-89: 2
object, you cannot change it
directly. TI-92 Plus / Voyage 200 PLT:
and select 6:Numerical Edit.
2. Change the number to a different
value and press .
The rotated image moves according
to the numerical value that defines
the rotation.
Dilating Objects by The Dilate tool in the Pointer menu expands or contracts an object
Freehand about its geometric center or a defined point.
To dilate an object about its geometric
center:
1. Create a triangle as shown in this
example.
2. Press and select 3:Dilate.
Tip: Press and hold 3. Point to the object (not a point) and Drag the object.
TI-89: j drag to dilate the object about its
TI-92 Plus /
Voyage 200 PLT: geometric center.
while pressing the
4. Drag the object away from its center
cursor pad.
to expand or toward its center to
contract.
Complete the dilation.
Note: Dragging an object 5. Drag the object away from its center Complete the dilation.
through the dilation point to expand or toward its center to
causes a negative dilation.
The cursor must travel contract.
through the dilation point.
Dilating Objects by The Dilation tool in the Transformations menu translates and dilates
a Specified Factor an object by a specified factor with respect to a specified point.
Note: See Creating and Editing Numerical Values on page 61 to
create the numerical values shown in the examples below.
Note: Negative numerical 1. Create a triangle, a point, and a
values result in a negative numerical value as shown in this
dilation.
example.
2. Press and select 3:Dilation.
3. Select the object to dilate. Select the object to dilate.
Note: The factor can be any 4. Select the point of dilation. Select the dilation point.
measurement or numerical
value regardless of unit
assignment. Dilation
assumes that the selected
value is without a defined
unit.
Modifying a Dilation You can modify a dilated image by changing the number that defines
the factor of dilation, moving the dilation point, or modifying the
original object.
Note: Because it is a 1. Grab and drag a vertex of the original The dilated image is
dependent object, you modified.
object.
cannot change the dilated
image directly. The dilated image moves according
to the changes made to the original
object. dilated
image
Rotating and The Rotate & Dilate tool in the Pointer menu rotates and dilates a
Dilating Objects by selected object about its geometric center or a defined point.
Freehand To rotate and dilate an object about its
geometric center:
1. Create a triangle as shown in this
example.
2. Press and select 4:Rotate & Dilate.
Tip: Drag the object away 3. Point to the object and drag to rotate Drag the object in a circular
from its center to expand, or or linear path.
and dilate the object.
toward its center to contract.
Drag the object in a circular
motion to rotate.
4. Select the line, segment, ray, vector, Select the linear object.
axis, or side of a polygon to reflect
the object across.
Modifying a You can modify a reflected image by changing the original object or
Reflection by modifying the line of reflection.
Note: Because the reflected 1. Select, reposition, and rotate the line. The reflected image is
image is a dependent modified.
object, you cannot change it The reflected image moves according
directly. to the changes made to the line.
Creating a The Symmetry tool creates the image of an object that is rotated 180
Symmetrical Image degrees around a point.
1. Create a polygon and a point as
shown in this example.
2. Press and select 5:Symmetry.
Modifying a You can modify a symmetrical image by changing the original object
Symmetrical Image or by moving the point of symmetry.
Note: Because a 1. Grab and drag a vertex of the original The symmetrical image is
symmetrical image is a modified.
object. (Upper right vertex of the
dependent object, you
cannot change it directly. original object shown in step 1.)
The symmetrical image is modified
according to the changes made to the
original object.
Creating an Inverse The Inverse tool constructs an inverse point with respect to a circle
Point and a point, according to the equation OM OM = r 2
where:
M and M are points that lie on a ray with endpoint O.
O = center of circle.
M = selected point.
M = inverse point.
r = radius of selected circle.
As the selected point approaches the center point, the inverse point
approaches a point at infinity. If M is defined to be on a line, the
locus of M constructs a circle that passes through the center of the
original circle.
If the original point lies in the interior of the circle, the inverse point
is constructed in the exterior, and vice versa. The inverse point lies
on a ray with the center point as the endpoint.
1. Create a circle and a point as shown
in this example.
2. Press and select 6:Inverse.
3. Select the point as the original point. Select a point.
Length, perimeter, or
circumference Select a segment,
arc, polygon, or circle.
The result is displayed.
Distance Select two points.
Radius Select the center point
then select the circumference of
the circle.
Measuring the Area The Area tool measures the area of a selected polygon or circle.
of a Closed Object 1. Create a polygon or circle.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 2:Area.
3. Select the polygon or circle whose Select an object.
area you want to measure then press
.
Measuring an Angle The Angle tool measures an angle defined by three selected points or
an angle mark. The second point selected is the vertex of the angle.
The result is displayed in degrees or radians consistent with the
Angle option in the Geometry Format dialog box.
1. Create two segments that have a
common point, or any polygon.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 3:Angle.
Hint: If an angle mark is 3. Select three points to specify the Select three points.
displayed on the angle, angle. The second point that you
select the angle mark to
measure the angle. select is the vertex.
Measuring the Slope The Slope tool measures the slope of a selected segment, ray, vector,
of a Linear Object or line.
1. Create any linear object.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 4:Slope.
3. Select the segment, ray, vector, or Select an object.
line whose slope you want to
measure.
About the Equation The Equation & Coordinates tool displays the equation of a line,
& Coordinates Tool circle, or coordinates of a point with respect to a default coordinate
system. The equation or coordinates are updated when the object is
modified or moved.
Checking the 1. (Optional) To display the x and y Select an object.
Equation and axes, press
Coordinates of a TI-89: 2
Point or Line TI-92 Plus / Voyage 200 PLT:
select 9:Format, then select
2:RECTANGULAR from the Coordinate
Axes option.
The result is displayed.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 5:Equation & Coordinates.
3. Select the point or line whose
coordinates or equation you want to
find.
Checking the The Equation & Coordinates tool displays the equation of a circle
Equation and with respect to a default coordinate system. The equation or
Coordinates of a coordinates are updated when the object is modified or moved.
Circle 1. (Optional) To display the x and y Select an object.
axes, press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 9:Format, then select
2:RECTANGULAR from the Coordinate
Axes option.
The result is displayed.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 5:Equation & Coordinates.
3. Select the circle whose equation you
want to find. Select a point to display its
coordinates.
4. Select the center point of the circle to
find the coordinates of the point.
Performing The Calculate tool opens a calculation entry line near the bottom of
Calculations on the screen. The entry line is the interface for entering mathematical
Constructed expressions involving geometric objects. This tool lets you do the
Objects following:
Perform calculations on constructed objects.
Access various features of the TI-89 / TI-92 Plus /
Voyage 200 PLT:.
Note: The result of a Follow the steps below to perform calculations using measurements,
calculation must be a single numerical values, calculation results, and numerical inputs from the
floating-point number to be
displayed. keyboard.
1. Construct a polygon, and then Construct and measure an
object.
measure the distance between each
point (see page 46).
Collecting Data The Collect Data tool collects selected measurements, calculations,
about an Object into and numerical values into the variable sysData. You can collect up to
a Table 10 data measurements simultaneously.
1. Construct an object, then measure its Construct and measure.
dimensions.
For example, measure the sides of a
triangle and calculate its perimeter.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 7:Collect Data, and then
select 2:Define Entry.
3. Select each measurement and Define the data to collect.
calculated value to define the data to
collect.
The data will appear in the Data/Matrix
Editor in the order in which the data
was selected.
Tip: Press 4. Press
TI.89: TI-89: 2
TI-92 Plus /
Voyage 200 PLT: H TI-92 Plus / Voyage 200 PLT:
to place the collected data and select 7:Collect Data, and then
as a vector in the history select 1:Store Data.
area of the Home screen for
later review. 5. Press O and select Data/Matrix Display the lists.
Editor, then open the variable sysData
to display the lists of collected data.
Editing Check For all properties described in this section, you can edit the Check
Property Text Property text using the Comment tool (see page 61) to customize the
result.
Determining If The Collinear tool verifies whether or not three selected points lie on
Points Are Collinear the same line.
1. Construct a circle and a segment
such that the segment passes through
the center point and its endpoints are
attached to the circle.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 8:Check Property, and then
select 1:Collinear.
3. Point to each endpoint of the Select three points.
segment and the center point of the
circle, pressing each time.
Tip: Position the text box to 4. Press to display the property.
the desired location before
pressing to display the
result.
Determining If Lines The Parallel tool verifies whether or not two lines, segments, rays,
Are Parallel vectors, axes, or sides of a polygon are parallel.
1. Construct two segments as shown.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 8:Check Property, and then
select 2:Parallel.
3. Point to the first segment and press Select the objects.
then point to the second
segment and press .
Determining If Lines The Perpendicular tool verifies whether or not two lines, segments,
Are Perpendicular rays, vectors, axes, or sides of a polygon are perpendicular.
1. Construct two segments as shown.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 8:Check Property, and then
select 3:Perpendicular.
Determining if a The Member tool evaluates a point to dtermine whether or not it lies
Point Lies on an on an object.
Object 1. Construct a point and a circle as
shown to the right.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 8:Check Property, and then
select 4:Member.
3. Select the point (point to it and
press ).
If you drag the point to lie on the circle, the displayed property
automatically changes to Member. However, the point must be
postioned so that it is mathematically on the circle. This may not be
easy to do by simply dragging the point of the circle. To position the
point mathematically, use Redefine Object in the Construction
toolbar menu.
Determining if The Equidistant tool evaluates any three points to determine whether
Points are or not the first point is equidistant from the two remaining points.
Equidistant 1. Construct a point and a segment as
shown.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT: ,
select 8:Check Property, and then
select 5:Equidistant.
3. Select the point (point to it and
press ).
As with the Member tool, simply dragging the point so that it appears
to be equidistant may not change the displayed property. To position
the point so that it is equidistant mathematically, you can create a
perpendicular bisector for the segment. Then use Redefine Object in
the Construction toolbar menu to position the point on the
perpendicular bisector.
The Display toolbar menu contains the tools that let you
animate and trace objects.
Note: The farther away the 4. Drag the animation spring in the Drag the animation spring.
spring is pulled, the faster opposite direction of the intended
the object is animated. You
can also increase or animation then release
decrease the animation TI-89: j
while the object is in motion TI-92 Plus / Voyage 200 PLT: .
by pressing or |, or
respectively.
Press and release
TI-89: j
TI-92 Plus / Voyage 200 PLT:
twice quickly.
The small circle moves around the
circumference of the large circle.
5. Press N to stop the animation.
Tracing the Path of The Trace On/Off tool traces the path of an object as it is moved.
an Object You can trace objects manually by dragging them, or
automatically by using the Animate tool.
You can select multiple objects for tracing, or deselect all trace
objects, by pressing with the cursor in an unoccupied
location in the plane.
You can clear the results of a trace by pressing M.
To trace the path of a moving object:
1. Create a circle as shown in this
example.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 2:Trace On / Off.
3. Select the objects to trace. Select any object or objects.
Note: The Trace On / Off 4. To disable the trace on an object, Move the object to show the
tool works as a toggle trace.
press
function on an object.
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 2:Trace On / Off. Then
select the object displayed in
marquee outline.
Hiding and Showing The Hide/Show tool in the Display toolbar menu hides selected
Objects visible objects and shows selected hidden objects. Hidden objects do
not alter their geometric role in the construction.
1. Construct several objects such as
those shown in this example.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 1:Hide / Show.
Note: Hidden objects are 3. Point to each object that you want to Select the objects.
shown in dotted outline hide and press .
when the Hide / Show tool is
active.
Note: When the Hide / Show 4. Select a hidden object to make it Hidden objects are displayed.
tool is active, pressing visible again.
and at the same time
in free space makes all The Hide / Show tool works as a
hidden objects visible.
toggle function on an object.
Changing the Line The Thick tool in the Display toolbar menu changes the outline
Thickness of thickness of an object between Normal (one pixel) and Thick (three
Objects pixels) outlines.
1. Construct several objects such as
those shown in this example.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 8:Thick.
Tip: Change the thickness 3. Point to the object to be outlined in Select the object.
of a point to set it apart from thick outline.
other points.
Changing the Line The Dotted tool in the Display toolbar menu changes the outline
Pattern of Objects pattern of objects between solid and dotted outlines.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 9:Dotted.
2. Point to a solid outlined object that is Select the object.
to be displayed in dotted outline.
Showing the Entire The Show Page command in the File toolbar menu allows you to
Drawing Page view an entire construction, which can be larger than the drawing
window. It displays the full-page picture of the construction in
miniature.
1. Construct a circle that is larger Normal view.
than the drawing window.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select A:Show Page.
3. Drag the small window to move
the drawing view to a new
location.
Viewing Data and The Data View command in the File toolbar menu displays a split
Objects at the Same screen for viewing a geometry construction and collected data in the
Time Data/Matrix Editor at the same time.
Note: When you select Data 1. Construct and measure an object. Construct and measure.
View, the construction is in
the left screen, and the Data
Matrix Editor is in the right
screen. The Data/Matrix
Editor stores collected data
in the variable sysData. If
you have not collected data,
sysData may be empty and 2. Press Define and store the data.
no data will be displayed.
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 7:Collect Data, and then
select 2:Define Entry.
3. Select each data item that you
want to define.
4. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
select 7:Collect Data, then select
1:Store Data.
5. Press Display the object and its data.
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select B:Data View.
6. Press 2 a (2 function of
the O key) to display the
Data/Matrix Editor and the
stored data and to switch
between the two applications.
Clearing Data View The Clear Data View command in the File toolbar menu brings you
back to full-screen mode.
1. Press Full-screen mode.
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select C:Clear Data View.
The Display toolbar menu contains the tools that let you
annotate your constructions.
Creating a Label The Label tool attaches a label to a point, line, or circle. When you
Using the Label select an object with the Label tool, an edit box appears in which you
Tool can enter the label text or numbers.
The label is a textual object that you can move anywhere within a
specified distance from the object. The relative position of the
label is maintained.
To edit an existing label, place the cursor on the label, and press
. A text cursor appears that allows you to edit the text in
the label.
To control the text cursor, press and the cursor pad
simultaneously.
All label text is horizontally oriented.
Note: You also can attach a To label an object:
label to a point immediately
after it is created by entering 1. Construct any object, such as the
text from the keyboard. triangle shown in this example.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 4:Label.
3. Select a point, line, or circle. Select a point, line, or circle.
Note: You can reposition 4. Type the label text on the keyboard Enter a label.
the label by selecting it and and press N.
then dragging it to the
desired location.
Creating a The Comment tool creates a text box in unoccupied space or next to
Descriptive a measurement. It is similar to the Label tool except that a comment
Comment text box does not attach itself to an object.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 5:Comment.
Note: The text cursor is 2. Press to create a comment box Drag an appropriately sized
controlled by pressing box.
anywhere in the plane. Drag the
and the cursor pad
simultaneously. comment box by the lower right
corner to specify the size of the
comment.
Hint: Use the Comment tool 3. Type the comment text on the Enter a comment.
to add a descriptive keyboard and press N.
label/comment to a
measurement. You can reposition the comment by
dragging it to the desired location.
Creating and Editing The Numerical Edit tool creates an edit box for editing numerical
Numerical Values values, including interactive numbers or measurements. Interactive
numbers must be created with this tool; and they can be interactively
modified and used to define rotations, dilations, or measurement
transfer values.
1. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 6:Numerical Edit.
Note: The text cursor is 2. Press to place an edit box Position the edit box.
controlled by pressing anywhere in the drawing for creating
and the cursor pad
simultaneously. an interactive number.
Moving and You can move a number by selecting it and dragging it anywhere in
Modifying a Number the plane with the Pointer tool. You can modify a number when the
edit box is active.
1. Select the number that you want to Select a number to modify.
change.
Note: The I cursor is placed 2. Press 0 to delete the necessary Edit the number with delete
at the right of the least- and replace.
digits then re-type the corrected
significant digit.
number.
Creating a Marked The Mark Angle tool labels an angle specified by three points with an
Angle angle mark.
1. Create a triangle as shown in this
example.
2. Press
TI-89: 2
TI-92 Plus / Voyage 200 PLT:
and select 7:Mark Angle.
3. Specify the angle by selecting three Select three points.
points. The second point that you
select becomes the vertex.
Introduction to The Macro Construction menu item contains the tools for
Creating Macros constructing macros in the Geometry application. A macro is a
sequence of interdependent constructions. Macros are useful for
creating new tools that construct unique objects or perform
repetitive tasks.
A macro constructs final objects based on initial objects.
Intermediate objects are not constructed. This feature allows for
easy construction of complex figures and is the primary method for
constructing fractals. You can save macros for later use. Macros are
saved automatically with any construction in which they are used.
The number of objects created by a macro is limited only by
available system memory.
Rules for Creating Rule Explanation
Macros Initial objects must allow Final objects are determined by the
for the construction of initial objects. A macro must respect
all final objects. the logical structure of the figure as it
was constructed.
An object cannot exist For example, a triangle cannot exist
without the points that without its vertices. Therefore, when
define it. you select an object as an initial
object, the macro is able to refer to
the points that define the object.
When you select Define You can change these attributes
Macro, a macro generates during an intermediate step before
its final objects with the you select Define Macro. In this way,
objects existing you can hide objects (using Hide/Show
attributes. in the Display menu that were
selected as initial objects.
Comments and labels Macros are intended as general
cannot be defined as purpose construction tools, like those
final objects. in the Construction menu. You can
select measurements and numerical
values as final objects, but any text
attached will not be duplicated when
the macro executes.
The location of an The position of the point will be
arbitrary point on an uncertain if it is selected as a final
object is determined by object and may result in an
random-number incorrectly defined macro.
generation.
The order that initial For example, lines and circles are
objects are used depends different types, and they are not used
upon the similarity of in any order. When they are the same
their types. type, the macro uses them in the
order in which they were selected as
initial objects.
Overview: Creating The flowchart below shows an overview of the basic steps required
and Executing a to create macros.
Macro
Select the initial object(s).
The Execute Macro command displays a pop-up menu that lists all
defined macros. If the initial conditions of the selected macro are
satisfied, the macro executes and generates the final object or
objects.
Example: Creating To create and execute a macro:
and Executing a 1. Construct the initial and final objects. Construct the objects.
Macro
For example, construct a triangle
(initial object) and its perpendicular
bisectors then construct a circle
(final object) through all vertices of
the triangle.
2. Press and select 6:Macro Select the initial object.
Construction.
3. Select 2:Initial Objects then select the
triangle as the initial object.
Example: Creating 4. Press and select 6:Macro Select the final object.
and Executing a Construction.
Macro (Continued) 5. Select 3:Final Objects then select the
circle as the final object.
6. (Optional) You can change the
appearance of your construction by
using the Hide/Show, Thick, and
Dotted tools in the Display toolbar
menu.
7. Press and select 6:Macro Name the macro.
Construction.
8. Select 4:Define Macro then type a
name for the macro.
The Name you enter will help you
identify the macro later. The Object
name you enter will appear in cursor
messages when appropriate. Both
names can be up to 25 characters.
Note: After the Name Macro dialog has been completed, the Save
Macro dialog displays. You must provide a valid name to save your
macro as a separate file. If you do not want to save the macro to a
separate file, the macro is saved with your construction. In this
case, you will not be able to open the macro from the File toolbar
menu.
9. Construct the initial object (any Construct an object.
triangle).
Pointer Toolbar The Pointer toolbar menu contains tools for selecting and
Menu performing freehand transformations.
F1
1:Pointer see page 17
2:Rotate see page 38
3:Dilate see page 40
4:Rotate & Dilate see page 42
Points and Lines The Points and Lines toolbar menu contains tools for
Toolbar Menu constructing points or linear objects.
F2
1:Point see page 19
2:Point on Object see page 20
3:Intersection Point see page 20
4:Line see page 21
5:Segment see page 21
6:Ray see page 22
7:Vector see page 22
Curves and The Curves and Polygons toolbar menu contains tools for
Polygons Toolbar constructing circles, arcs, triangles, and polygons.
Menu F3
1:Circle see page 24
2:Arc see page 25
3:Triangle see page 26
4:Polygon see page 27
5:Regular Polygon see page 28
Measurement Menu The F6 Measurement toolbar menu contains tools for performing
measurements and calculations.
F6
1:Distance & Length see page 46
2:Area see page 46
3:Angle see page 47
4:Slope see page 47
5:Equation & see page 48
Coordinates
6:Calculate see page 49
7:Collect Data see page 50
B:Check Property see page 51
Display Menu The F7 Display toolbar menu contains tools for annotating
constructions or animating objects.
F7
1:Hide / Show see page 57
2:Trace On / Off see page 56
3:Animation see page 55
4:Label see page 60
5:Comment see page 61
6:Numerical Edit see page 61
7:Mark Angle see page 62
8:Thick see page 57
9:Dotted see page 58
A:Units see page 61
File Menu The F8 File toolbar menu contains file operations and editing
functions.
F8
1:Open... 0 see page 12
2:Save as... S see page 12
3:New... N see page 12
Note: Cut, copy, and paste 4:Cut see Note
are not available in the 5:Copy see Note
Geometry application. 6:Paste see Note
7:Delete 0 see page 18
8:Clear All see page 18
9:Format... F see page 14
A:Show Page see page 58
Note: Some shortcut keys
B:Data View see page 59
do not appear on the TI-89.
C:Clear Data View see page 59
D:Undo Z see page 11
Pointers That Guide Several types of pointers exist to help guide you through your
You constructions. The pointers are shown and described below.
Cursor Display/Name Active when...
7 arrow The pointer is on an object.
+ cross hair A Pointer indicator is selected or the cursor
is in motion.
# construction A construction tool is active.
pencil
' selection pencil A construction tool is active and a point can
be placed on an object.
TI-89: j A selected object can be moved.
TI-92 Plus /
Voyage 200 PLT: %
( open hand On the TI-92 Plus, press 2 and the cursor
pad (C, E, B, F, D, G, A, H) at the
same time to scroll the display anywhere
within the plane. On the TI-89 /
Voyage 200 PLT, press any two adjacent
cursor keys to move diagonally.
I I-beam Text or numbers can be entered or edited in
a label or comment box.
4 crossed lines The comment box is active.
2 paint brush Thick or dotted lines are selected.
Glossary of The following terms are used in this chapter to describe specific
Geometry Cabri Geometry II operations.
Definitions
Press any of the three keys on the TI-89 /
TI-92 Plus / Voyage 200 PLT or the one key
on the to execute a command or to confirm an
action.
drag Drag means to point to the object that you want to
move, press and hold (drag key) on the
TI-92 Plus / Voyage 200 PLT or the j key on the
TI-89 to select the object, then move the screen
pointer to a new location. Release j or to
stop dragging.
marquee A marquee outline shows the outline of an object
outline using animated dots instead of a solid line.
page/plane The page is a virtual working area of the plane.
point When used as an instruction, point means to place
the screen pointer on the object you want to select.
select When used as an instruction, select means pointing
to an object and pressing .
A C (continued)
Angle Bisector tool, 31 creating
angle measurement, 47 perpendicular bisectors, 31
Angle tool, 47 perpendicular lines, 29
animating objects, 55 point on an object, 20
Animation tool, 55 points, 5, 19
Arc tool, 25 polygons, 27
arrow pointer, 68 rays, 22
reflections, 43
B regular polygons, 28
basic operations, 311 resultant vectors, 23
segments, 21
basic points, description, 7
star polygons. See creating regular polygons
symmetrical images, 44
C triangles, 5, 26
changing vectors, 22
axes rotation, 15 crossed-lines pointer, 68
axes scale and tick marks, 15 cross-hair pointer, 68
numerical values, 61 Curves & Polygons menu options, 66
outline pattern, 58
outline thickness, 57, 58
units for length, area, angles, 16
D
Data View command, 59
Check Properties menu, 51
Delete command, 18
checking
collinearity, 51 deleting objects, 7, 18
parallelism, 51 dependent objects, 7
circle equation format, 16 deselecting objects, 17
Dilate tool, 40
Circle tool, 24
Clear All, 18 dilating objects
Clear Data View, 59 by freehand, 40
Collect Data tool, 50 using specified factors, 41
Dilation tool, 41
Collinear tool, 51
Display menu options, 67
Comment tool, 61
Compass tool, 24 Dotted tool, 58
constraining slope of a line, 21 drag definition, 68
Construction menu options, 66 dragging objects, 9, 17
dragging-hand pointer, 68
construction-pencil pointer, 68
drawing window, size of, 3
convex polygons, min/max sides, 28
coordinate axes and grid marks, 15
creating E
angle bisectors, 31 Equation & Coordinates tool, 48
arcs, 25 equation format, circles and lines, 16
circles, 24 examples
comments, 61 angle bisectors, creating \i, 31
compass circles, 24 angles, measuring, 47
convex polygons. See creating regular animating objects in geometry, 55
polygons arcs, creating, 25
intersection points, 20 circles, creating, 24
inverse points, 45 collecting data, 50
labeled points, 19 collinearity, checking, 51
lines, 21 comments, creating, 61
loci, 35 deleting objects, 18
macros, 6365 dilating objects, 40, 41
measurement transfer point, 33, 34 equations and coordinates, checking, 48
midpoints, 32 hiding and showing objects, 57
numerical values, 61 intersection point, creating, 20
parallel lines, 30 inverse points, creating, 45
labeling objects, 60
E (continued) L
examples (continued) Label tool, 60
lines, creating, 21 labeling objects, 7, 19, 60
locus, creating, 35 line equation format, 16
macros, creating, 64 Line tool, 21
measurement transfers, 33 locus points
midpoints, creating, 32 linking, 16
moving objects, 17 setting number of, 15
multi-step constructions, 911 Locus tool, 35
numerical values, creating and editing, 61
outline pattern, changing, 57, 58 M
outline thickness, changing, 57, 58 Macro Construction menu, 63
parallel lines, creating, 30 macros
parallelism, checking, 51 example, 64, 65
perpendicular bisectors, creating, 31 introduction to creating, 63
perpendicular lines, creating, 29 marquee outline, 68
point on object, creating, 20 Measurement menu options, 67
points, creating, 5, 19 Measurement Transfer tool, 33, 34
polygons, creating, 27, 28 measuring
rays, creating, 22 angles, 47
redefining an object, 36 slope of a line, 47
reflections, creating, 43 memory requirements, 3
rotating and dilating objects, 42 Midpoint tool, 32
rotating objects, 38 modifying
segments, creating, 21 circles, 24
selecting/deselecting objects, 17 dilations, 41
slope of lines, measuring, 47 inverse points, 45
symmetrical images, creating, 44 reflections, 43
tracing objects, 56 rotations, 39
translating objects, 37 symmetrical images, 44
triangles, creating, 5, 26 translations, 37
vector sum, creating, 23 triangles, 26
vectors, creating, 22 moving
viewing data and objects at same time, 59 objects, 9
viewing entire page, 58 the cursor, 5
multi-step constructions, 911
F
File menu options, 67 N
File operations, managing, 12 New command, 12
Format command, 14 Numerical Edit tool, 61
H O
helpful shortcuts, 70 objects
Hide/Show tool, 57 redefine, 36
hiding and showing objects, 57
Open command, 12
I open-hand pointer, 68
I-beam pointer, 68 opening the Geometry application, 3
independent objects, 7
Intersection Point tool, 20
Inverse tool, 45
P S
page/plane definition, 68 Save As command, 12
paint brush pointer, 68 scrolling the drawing window, 9
Parallel Line tool, 30 Segment tool, 21
Parallel tool, 51 selecting
Perpendicular Bisector tool, 31 objects, 6, 17
Perpendicular Line tool, 29 tools from the toolbar, 3
placing points, 5 selection-pencil pointer, 68
Point on Object tool, 20 setting
Point tool, 19 angle measurements, 16
Pointer menu options, 66 application preferences, 14
Pointer tool, 17 circle equation format, 16
points line equation format, 16
basic, 7, 19 unit measurements, 16
intersection, 10, 19, 20 shortcut keys. See helpful shortcuts
inverse, 45 Show Page command, 58
labeling, 7 Slope tool, 47
locus, 15, 16, 35 split screen viewing, 59
measurement transfer, 33, 34 star polygons, min/max values, 28
midpoints, 32 starting a new construction, 12
on an object, 19, 20 starting the Geometry application, 3
Points and Lines menu options, 66 Symmetry tool, 44
polar axis, 15 sysData system variable, 50, 59
Polygon tool, 27
preferences, property checking, 15 T
preview of Geometry, 2 Thick tool, 57, 58
toolbar, description, 3
R Trace On/Off tool, 56
Ray tool, 22 tracing objects, 56
rectangular axis, 15 Transformation menu options, 67
Redefine Object tool, 36 translating objects, 37
redefining an object, 36 Translation tool, 37
Reflection tool, 43 Triangle tool, 26
Regular Polygon tool, 28 triangles
restrictions, minimum memory requirements, 3 creating, 5, 26
Rotate & Dilate tool, 42 modifying, 26
Rotate tool, 38
rotating objects U
by freehand, 38 Undo command, 11
using specified values, 39 unit measurements, setting, 16
Rotation tool, 38
V
Vector Sum tool, 23
Vector tool, 22
viewing
collected data, 50
entire drawing page, 58
using split screen, 59