Avatar The Last Airbender Fate Guide
Avatar The Last Airbender Fate Guide
Avatar The Last Airbender Fate Guide
Substyles
Subbending styles like metalbending, sandbending, soundbending, lightning bending, etc. are
handled with stunts. The stunts following the following format:
Because I am an [X-]bender who has trained in [subbending style], I can manipulate
[material] with the [main bending style] skill.
For example,
Because I am an Earthbender who has trained in Metalbending, I can manipulate Metal
with the Earthbending skill.
Subbending styles can be handled with stunts for two reasons: you already paid the refresh cost
to get into the main style and they are just a special trick of the main style.
Exceptions
Three subbending styles do not follow the above format: Flying with Airbending, Energybending
and Bloodbending. The former is due to its unique nature, the later due to its power.
For Flying, use this format:
Enter The Void: Because I have [aspect in the vein of letting go of attachment],
I can fly without any tools with the Airbending skill.
As for Bloodbending and Energybending, that is different. Bloodbending is handled as additional
skills:
Skill Overcome Create An Attack Defend Refresh
Advantage Cost
Bloodbending X X X X 1
*Avatar Spirit: Because you hold the spirit of the avatar, once per session, you may
spend a fate point to invoke the avatar spirit. Until the end of the scene, you automatically
succeed at any overcome action a normal bender can accomplish and can attempt epic
levels of bending, like making islands fly, volcanos erupt, or other such godly feats.
Skill Changes
Most of the skills are the same as standard Fate Core. However, to aid in the mechanical
disparity between bending skills and the normal combat skills, Fight and Shoot have been
consolidated into a singular skill: Combat. This combined skill works as the two separate skills:
it has all four actions associated with it, but it can only be used to defend against close-range
attacks; ranged attacks require athletics to defend.
Chi Blocking
Chi Blocking is a common feat and is handled with a relatively standard stunt:
Chi Block: Gain a +2 bonus to Combat when you attempt to create a Blocked Chi
advantage on someone.
As For Everything Else
Everything else is handled as normal in Fate Core. No more special exceptions need to be made.