Readme Eng
Readme Eng
Readme Eng
CONTENTS
1. Getting Started
2. Manual Addendum and Corrections
3. Troubleshooting Information
4. Interplay Customer Service Information
5. European Information
6. Patch/Version Information
7. Legal Information
===========================================================================
1. GETTING STARTED
Required:
Pentium II (or compatible) 233 MHz
32 MB RAM
Windows 95 with DirectX 7.0 or later
600 MB of Hard Drive Space
4X or faster CD-ROM
DirectX Certified Video Card with at least 4 MB of video RAM
DirectX Certified Sound Card
Keyboard, Mouse
1b. Installation
Insert the CD-ROM labeled Icewind Dale Disc 1 into your CD-ROM drive
and follow the onscreen instructions. If your autorun is disabled,
find the AUTORUN.EXE application in the root of Disc 1 and double
click to launch the Installer.
After installing Icewind Dale, you will have options for installing
DirectX 7.0.
If you do not have DirectX installed, or have a version older than 7.0,
install DirectX 7.0 when prompted during the installation process.
If you obtain a newer version of DirectX, it is recommended that you
use the newer version.
Icewind Dale uses a virtual memory caching system which makes use of
extra hard drive space when system memory is low. You should regularly
defragment your hard drive, as fragmentation can result in poor
performance.
Please take a few moments to fill out the Electronic Registration for
Icewind Dale. Your feedback will make you eligible for special offers
and promotions, and it also provides us with information we need in
order to make better games. We'd appreciate your time.
If you use the default installation settings for Icewind Dale, it will
be installed in a 'Black Isle' Program Group in your Start menu. You
must have Disc 2 present in your CD-ROM drive while playing Icewind
Dale.
The Icewind Dale Config program will be located in your program group.
This application will allow you to set the various hotkeys for the
game as well as set up several other options.
The various options are contained within four tabs:
General: assigns gameplay hotkeys
Mage Spells: assigns mage spell hotkeys
Priest Spells: assigns priest spell hotkeys
Options: allows you to preset several game options:
Cache Size: The Cache is Hard Disk space that is
reserved by Icewind Dale for storing area data. The more cache
you make available to the game, the less loading you will have
to do when returning to areas in the game.
Path Search Nodes: You can increase the number of nodes the
engine uses to navigate your characters within the game world by
adjusting this number. The higher the number used, the more
likely the game is to find an accurate path. However, increasing
this number can decrease game performance.
Bits per pixel: You can change the bit depth the game will
run in. We recommend using 16 bit if you are not sure of your
computer's video capabilities. You can change this in Game
Options within the game later if you would like to run at a
higher bit depth.
Game Speed: The Game Speed setting allows you to speed up
EVERYTHING in the game. This option is not officially supported
and could cause problems, especially in multiplayer. The default
setting is 30 AI Updates/Second.
Note: this will result in a performance hit on any machine
because the game is attempting to process all data at a higher
speed. This will cause more slowdown in various places in the
game.
Performance Options: Turning off any of these options should
result in an increase in game performance.
3D Mode: 3D hardware acceleration is available but not officially
supported. Running the game in 3D Mode can accelerate many of
the graphic operations resulting in an increase in game
performance. Icewind Dale uses OpenGl and users can expect the
best performance on 3D cards which fully support OpenGL. If you
experience graphical glitches or other program errors, we
suggest playing in 2D mode exclusively.
Setting Hotkeys
To set Hotkeys in the game select the tab containing the hotkey you
wish to change and put a letter in the empty box associated with
the command. Valid hotkeys are A-Z.
If there is anything that you are having problems with or cannot find in
the manual, stop by the Icewind Dale Web Page at
http://www.interplay.com/icewind. Aside from cool game materials and
errata, you may be able to find an answer for whatever question you
might have.
===========================================================================
2. MANUAL ADDENDA and CORRECTIONS
ART
Jeff McAteer
QUALITY ASSURANCE
QA Project Supervisor
Cory Nelson
QA Senior Tester
Eric Fong
QA Testers
Amy Avery
Josh Grant
John Hoover
Billy Iturzaeta
Michael Los
Asher Luisi
Adam Parker
Ismael Quijano
Galacio Ramirez
Harold Kim
Marc Droudian
Albert Perez
David Vodhanel
Manual Corrections
Status Conditions
Deafness
The status Deafness was not included in the manual. This status
makes the caster less able to correctly cast spells. There is a
chance the a spell cast while 'deaf' will completely fail.
Phasing
This condition can be cured with a Cure Disease spell or an item
with similar effects (e.g. Mummy's Tea)
===========================================================================
3. TROUBLESHOOTING
3a. Tweaking Performance
Increasing Performance:
1. Translucent Shadows. In the options menu under 'Graphics', turn
off translucent shadows. Turning this off will cause all shadows
to appear solid, rather than blending a dark shadow onto the
background.
2. Translucent Animations. In the options menu under 'Graphics',
turn off translucent animation. This will make all spell
animations solid, which is not as nice looking, but it will speed
up the game.
3. Static Animations. In the options menu under 'Graphics', turn off
static animations. This will stop things like torch flame or
animated water from being drawn. This should result in a speed
increase.
4. Character Movement Sounds. In the options menu under
'Sound/Character Sound', turn off Character Movement Sounds.
5. Other Audio. Turning off any of the audio will result in a
performance increase. Moving the sliders in the options menu
under 'Sound' all the way to the left will completely disable the
playing of these sounds.
6. Virtual Memory. WE DO NOT RECOMMED ADJUSTING YOUR VIRTUAL MEMORY.
Icewind Dale will eagerly use up any Virtual Memory (hard drive)
and non-Virtual Memory (RAM) you allocate to it. If you choose to
add more memory to your system, or increase the size of your
Windows swap file, the game speed MAY increase. However, as you
increase your Virtual Memory, expect longer clearing times to
remove this 'Virtual Memory' from the hard drive after the game is
terminated.
The following list describes the known graphics glitches and which
Call should be disabled to fix them.
Disable: For:
Multiplayer:
Summoned and Charmed Creatures
If you save Icewind Dale with summoned creatures, when you reload
they will be controlled by the host. If you charm a creature, the
charmed creature will be controlled by the host.
Failure to Connect
Icewind Dale will sometimes display a "Connection Failed" message
when you are attempting to connect and are suffering from slow ping
times. This could happen as often as 1 in 4 times if your ping
time is greater than 500ms. Try again and you will connect.
IPX Protocol Selection
If you don't have an IPX protocol selected the IPX protocol
may show up as available because of the way the game checks for
the protocol in DirectX 7. You will not be able to start a game
without actually having the protocol however, and you will
recieve an error. If you recieve an 'unable to connect'
message, please check all of your protocols to make sure they are
installed correctly.
Proxy Servers
If your Internet connection is through a Proxy Server, Icewind Dale
may not be able to connect to other Multiplayer games. Try
disabling Winsock 2 support (use Winsock 1.X instead) and this MAY
help.
Minimizing Icewind Dale During Loading or Play
Using Alt-Tab to minimize Icewind Dale during Game Creation or Area
Loading may cause the application to either hard lock or terminate.
If possible, don't do this. Using Alt-Tab or minimizing Icewind
Dale during play will cause all other players to pause and can
create sync errors if left unattended for extended periods of time.
Character Doesn't Appear
In a multiplayer game, if the host is controlling more than one
character(s), and Alt-Tabs during an area transition, the secondary
character(s) will not appear until the host restores the game.
This cannot be resolved as the character data cannot be
transferred to other game machines if the host machine is not
active.
Running Windows in less than 16-bit color (65536 colors).
Icewind Dale will give you an error if you attempt to run it in
either 16 color or 256 color mode. On some low end systems we
have experienced crashes of the game executable when returning
to Windows. This shouldn't cause any problems, but we recommend
against running the game if you are ever in 16 color or 256 color
mode.
NT 4.0: Screen-Saver
While running under Windows NT 4.0 with Service Pack 3, we have
experienced intermittent problems with Screen Savers. You can
disable screen savers while playing Icewind Dale by running the
Configuration program and selecting the "Disable Screen Savers"
under the Options tab.
3c. Updates
If necessary, patches may become available for the product that add
functionality or correct bugs. These updated versions will be made
available at the Interplay site at http://www.interplay.com.
===========================================================================
4. INTERPLAY CUSTOMER SERVICE INFORMATION
www.interplay.com/support/
DirectX www.interplay.com/support/directx/
Joysticks www.interplay.com/support/joystick/
Modems and Networks www.interplay.com/support/modem/
www.interplay.com/support/
If you are unable to find the information you need on our web site,
please feel free to contact Technical Support via e-mail, phone, fax,
or letter. Please be sure to include the following information in your
e-mail message, fax, or letter:
Title of Game
Computer manufacturer
* Operating system (Windows 95, Windows NT, Windows 98, etc.)
CPU type and speed in MHz
Amount of RAM
Sound card type and settings (address, IRQ, DMA)
Video card
CD-ROM
Mouse driver and version
Joystick and game card (if any)
A copy of CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
A description of the problem you're having
If you need to talk to someone immediately, call us at (949) 553-6678
Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time
with 24 hours, 7 days a week support available through the use of our
automated wizard. Please have the above information ready when you
call. This will help us answer your question in the shortest possible
time. When you call you will initially be connected with our automated
wizard. For information pertaining to your specific title, press "1"
on the main menu and listen carefully to all prompts. All titles are
listed alphabetically. After you have selected your title, the most
common difficulties will be listed. If the difficulty you are having
is not listed or you need additional assistance, you may press "0" on
your games main menu, and you will be transferred to a Technical
Support Representative. No hints or codes are available from this
line. You must call Interplay's HINT Line for hints, tips, or codes
at 1-900-370-PLAY (1-900-451-6869 $1.25 in Canada only). You must be
18 years +, have a touch-tone phone, and the cost is $0.95 per minute.
===========================================================================
5. EUROPEAN INFORMATION
Technical Support
Thank you for purchasing this product If you are experiencing
difficulties with this title, please take advantage of the following
product support. Please note that all our operators only speak English
and that we are unable to give gameplay hints through our Technical
Support number.
Warranty
In the unlikely event of a software fault please return the complete
package, with your receipt, to the original place of purchase.
Interplay disclaims all responsibility for incidental or consequential
damages. These statements do not affect your statutory rights.
When contacting us by post, ensure you include the Title & Version of
the game, a detailed description of the problem you are experiencing
and the exact type of hardware that you are using.
===========================================================================
6. PATCH/VERSION INFORMATION
The following details the list of fixes made and included in this version
as well as any previous versions.
VERSION 1.06
--------------------------------------------------------------------------
GENERAL
- Fixed a potential problem with hit points becoming negative with
characters having very high Constitution scores.
- Fixed a potential crash on dial-up and serial games when viewing some
transitional movies.
- Fixed potential saving problem with "Auto-Pause on Trap Detection"
feature.
- Fixed a message displayed when a PC has a full inventory and an NPC
tries to give the PC an item.
- Adjustments made to the end game for some people who would not get the
ending movies after the final conflict.
- Fixed a problem with salamanders not always displaying their aura
effects.
- Removed dependency on Winsock 2 (should help for Windows 95 users).
- Fixed a weapon problem on Fire Elementals.
- Fixed a display bug with derived THAC0 when the Prayer spell was active.
ITEMS
- Fixed a problem with a potion that gave permanent magic resistance
removing it's permanent effect after reloading a game.
- The Robe of the Watcher now gives the 10% magic resistance bonus.
NEW FEATURE
Using Notepad or another text editor, open the 'icewind.ini' file in your
game directory (default: C:\Program Files\Black Isle\Icewind Dale)
and locate the line that says "[Game Options]". If you wish to use the
feature mentioned below, enter the text found within the quotes (but not
the quotes themselves) on to their own line:
For example:
[Game Options]
Show Quest XP=1
... etc ...
VERSION 1.05
--------------------------------------------------------------------------
GENERAL
- Cheats have been readded to the game.
- Fixed the Ettins that don't respond in Dorn's Deep when attacked.
- Fixed some display problems during the final conflict and end game.
- Fixed a potential crash when killing Frost Giants.
- Potential fix for a rare problem with small, unpassable areas left when
monsters are killed.
- Fix for doors not appearing the same on different machines during
multiplayer games.
- Greatly improved framerate of static steam animations.
- Adjusted location of Yxunomei when leaving the level, resting, and
coming back.
- The shadow in Lysan's area will no longer lock the party in a cutscene
mode. The shadow previously could have trouble pathing to the party.
- On some systems, selecting the "Female Fighter I" sound set would not
play the sounds in the game. This has been corrected.
- Modification made to rest code for fatigue.
- Synchronized clock between saved games and current game time.
ITEMS
- Removed a bad item from random treasure available in Dragon's Eye.
- Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
- Fixed magic resistance effect on the Shadowed Robe.
- Fixed a problem with Nym not giving a dagger to the party.
- Fixed an alignment problem with the +4 Life Defender.
- Fixed a problem with spells being removed when unequipping the
Sanctified Warhammer.
- The various badges will now not decay when dropped.
- Lonesome Road and other CON-raising items will no longer give a healing
side effect when unequipped and then re-equipped.
DIALOGUES
- Fixed captive villagers "attacking" the party in Dragon's Eye.
- Fixed a blank dialog node with Mother Eugenia.
- Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the
party in cutscene mode.
- Fixed Orrick the Gray's dialog problem when returning the Book of
Mythal Theory.
- Fixed a problem with a quest related to Kerish.
- Fixed a minor problem with Therik's dialog.
RULES
- Fixed an incorrect defense adjustment given in very low Dexterity scores.
- Fixed a bug in the Cleric XP table that would make them level 10 at
250,000 xp.
SPELLS
- Fixed a potential swap on the icon for Emotion: Hopelessness.
- Fixed problem with priest spell Cloak of Fear: In some cases, it would
not go away after death.
- Fixed problem with wizard spell Identify: Conjurers were not able to
memorize or write the spell.
- Fixed a problem when casting Raise Dead on creatures that aren't dead,
or on undead that cannot be raised.
- Fixed a potential crash bug with Purge Invisibility.
- Bards with the Identify spell memorized can now use it to identify items
in the GUI.
- Creatures killed within the effect of Death Fog now yield experience
points.
===========================================================================
7. LEGAL
MODEM AND NETWORK PLAY. If the Software contains modem or network play,
you may play the Software via modem transmission with another person or
persons directly without transmission through a third party service or
indirectly through a third party service only if such service is an
authorized licensee of Interplay. For the purposes of this license, a
third party service refers to any third party service which provides a
connection between two or more users of the Software, manages, organizes,
or facilitates game play, translates protocols, or otherwise provides a
service which commercially exploits the Software, but does not include a
third party service which merely provides a telephonic connection (and
nothing more) for modem or network play. Authorized licensee services are
listed on the Interplay Productions World Wide Web Site located at
http://www.interplay.com. This limited right to transmit the Software
expressly excludes any transmission of the Software or any data streams
thereof on a commercial basis, including, without limitation,
transmitting the Software by way of a commercial service (excepting those
specific commercial services licensed by Interplay) which translates the
protocols or manages or organizes game play sessions. If you would like
information about obtaining a pay-for-play or commercial license to the
Software, please call Interplay Productions in the US at +(949) 553-6655.
===========================================================================
Icewind Dale: Developed and (c)1999-2000 Interplay Entertainment Corp.
All Rights Reserved. Baldur's Gate, Forgotten Realms, the Forgotten
Realms logo, Advanced Dungeons & Dragons, the AD&D logo, and the TSR logo
are trademarks of TSR, Inc., a subsidiary of Wizards of the Coast, Inc.,
and are used by Interplay under license. All Rights Reserved. BioWare,
the BioWare logo and The BioWare Infinity Engine are the trademarks of
Bioware Corp. All Rights Reserved. Interplay, the Interplay logo, Black
Isle Studios, the Black Isle Studios logo, and "By Gamers. For Gamers."
are trademarks of Interplay Productions. All Rights Reserved.
Exclusively licensed and distributed by Interplay Productions. All other
trademarks and copyrights are property of their respective owners.
===========================================================================