Lessons From The Front

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LESSONS FROM THE FRONT

QUESTIONS AND ANSWERS ON FLAMES OF WAR


SEPTEMBER 2015
The during the time that third edition of Flames Of War has been out, players have asked many questions about the game.
The questions and their answers have been gathered into this document. Please note that this is an on-going project and our
answers may change over time as we get more feedback from players. In some cases, the answer is Opps, that was a mistake,
so there is a short list of corrections for current publications as well. To help players who have read earlier versions of Lessons
From the Front, new material is marked with a line in the left margin. Phil Yates, Game Designer

have one machine-gun for every two


GENERAL BASING teams, giving one team a machine-gun
Should I use the new Version 3 rules or How are Flame-thrower teams based? motorcycle and three rifle-armed ones,
the rules in older books like Dogs and and the other team just four rifle-armed
Flame-thrower teams are based identi-
Devils or Cassino? motorcycles.
cally to the teams that they are replacing.
The Version 3 rules replace all rules of the Most players simply mount flame-throw- Should the German 7.5cm PaK40 and
same name in older books. ers on the normal bases replacing one British OQF 25 pdr guns be based on
figure on the base. On the rare occasions medium or large bases?
When will you be updating Arsenals to in which they dont want flame-throwers, The 7.5cm PaK40 has four gunners, so
reflect the new rules like Breakthrough they tell their opponents that the platoon by the rules it is based on a medium base.
Gun and mortars being able to shoot as doesnt have any flame-throwers. Because it only fits on a medium base
well as bombard?
As to why the team still has four or five with a bit of a squeeze, it is sold with a
The Know Your Enemy book includes a soldiers, simple - flame-throwers were large base, in line with the note Teams
complete Late-war arsenal to update all almost always given an escort of riflemen That Dont Fit on page 12.
Late-war books. to make sure they got safely to their target However, if a player decided that they
There is an Early War Update and a and to escort the valuable weapon back could fit the 7.5cm PaK40 on a medium
Mid-war Arsenal on the website that does once it was used. base, then there is no problem with that
the same for those periods. The exception to this is Soviet Flame- option either.
thrower teams. The Red Army grouped its The British OQF 25 pdr gun has five
Does Version 3 make any existing
flame-throwers into specialist platoons, gunners (one is sitting on the gunners seat
books obsolete?
companies, and even battalions with and firing the gun, making him hard
No. However, Soviet forces from Fortress almost every soldier armed with a to see in the silhouette), so is based on a
Europe, Stalins Onslaught, Hammer flame-thrower. These teams are made up large base.
and Sickle, River of Heroes, and Stalins entirely of flame-thrower figures.
Europe can no longer be used for tourna- How should the French 20mm
ment play due to the changes in the Soviet How many machine-guns should anti-aircraft guns in Blitzkrieg and
Hen and Chicks special rule. be modelled on a Motorcycle Burning Empires be based?
Reconnaissance team? One of the gunners is missing from the
Options for a platoon marked All and
That depends on the type of team. diagram. The French 20mm mle 1939
Any or all are clear as to which teams
may have the option. What about A Motorcycle Rifle team or Motorcycle and 20mm Breda anti-aircraft guns
options that dont say either? Does that SMG team does not have any ma- should have four crew and are based on
mean all or none, or does it mean chine-guns. The crew rely entirely on medium bases.
any or all? their personnel weapons.
Unless it says any or all, an option is an A Motorcycle Rifle/MG team has one TERRAIN
all or none affair. You must take that machine-gun for each two teams, so one
in four motorcycle combinations would My opponent is claiming that my team
option for all the relevant teams or for
have a machine-gun. The other three cannot see their team, yet neither team
none of them.
motorcycles just have their rifles. has moved and his team shot at me last
turn. Is this possible?
A Motorcycle MG team has one
machine-gun for each team, so one in No. The basic rule is that if I can see you,
two motorcycle combinations have a then you can see me. This always applies,
machine-gun. no matter what.
Solo Motorcycle teams have four one-man Does all Area Terrain provide
motorcycles rather than two motorcy- Concealment?
cle and sidecar combinations, but the
No. As with any Terrain, Area Terrain
armament by team remains the same, so
needs to be at least half as high as the
a Solo Motorcycle Rifle/MG team would
teams in to provide any Concealment

1
1
at all. If the team is at least half in the
terrain, it is Concealed. MOVEMENT TRANSPORTS
If a team is at the edge of Area Terrain A team that Bogs Down while entering If my infantry move At the Double
that is at least half as high as it, then it is Area Terrain stops halfway into the to Mount their Transports, can the
Concealed to all teams looking at it. terrain. When they Free themselves Transports shoot or assault afterwards?
If a team is entirely in the terrain, then are they still in the terrain and do No. In effect, the Transport teams have
the terrain affects both it and any teams they need to take a Bogging Check to moved At the Double, even if they did
it is looking at. If the Area Terrain is get back out? not move at all.
taller than both teams, they cant see each The intent of the half-way into the
other unless they are within 6/15cm. If terrain part of the rule is to make it Can I use the Send Transports to the
it is shorter, then either, then a team in clear whether or not the Bogged Down Rear rule with things like Pioneer
the terrain is Concealed. team is Concealed. It seems odd for the Supply Vehicles, Ammo Carriers,
So a Road, which is Area Terrain, is not vehicle to bog down instantly on touching and the like?
going to conceal anything. A wood on the terrain, so it makes more sense for it Yes you may. You do not have to (other-
the other hand will conceal anything on to get far enough into the terrain to be wise they would always be sent to the rear
the edge of it and block sight to or from concealed before bogging down. immediately as they have no Passengers),
anything in it. A field of standing crops but you may if you want to.
The assumption is that the Freeing Bogged
will conceal teams if it is half their height,
Vehicles roll involved the vehicle freeing How does a half-track or truck that was
acts as a wood if it is taller than both
itself from the terrain and reversing back Sent to the Rear manage to follow their
teams, and if it is less than half as high as
out the way it came. It can then drive off, infantry through really bad terrain to
the teams in it, as a field of turnips would
or go forward into the terrain again. arrive on the other side when they are
be, does nothing at all.
Brought Forward again.
As always, its a good idea to discuss the Is rotation on the spot movement, or
terrain with your opponent before the can a team do that without moving? Most terrain is trafficable given time (and
game to make sure that you agree on how a little spade work), so presumably the
Any movement in the Movement Step is
each piece should be played. infantry went ahead checking for enemy
movement. On the other hand, teams are
and scouting out and preparing routes
required to rotate to face their target in the
I have two tanks, one straddling the for the following vehicles. As the vehicles
Shooting Step and this is not movement.
edge of a wood and one outside of the were irrelevant to the game until they
wood beside it. The enemy has two Can a team that cannot shoot if it were needed, they simply arent shown,
tank-hunter teams, one in the woods moves, shoot in the turn it Digs In? despite in this case, presumably working
and one on the far side of the wood. their way forward behind the infantry.
No. Teams that Dug In shoot as if
Which of my tanks can they see?
they moved. I have an anti-tank gun that is being
The tank-hunter inside the wood can
towed by a half-track. During the
see both of your tanks, as long as it is Can a team that Unlimbered on the
Movement Step, the half-track Bogs
within 6/15cm. The tank hunter on the spot using the Crash Action rule Dig In?
Down. In the next Starting Step, the
far side of the wood can see your tank No. It takes the entire Movement Step to half-track fails to Free itself, remaining
that is partly in the wood if it is within Dig In, so they cannot Unlimber, even if Bogged Down. During the Movement
6/15cm, but not the one on the far side. it does not count as moving. Step, the gun Unlimbers and the half-
Why do crop fields slow vehicles down? If the whole platoon moves off the track is Sent to the Rear. Is the gun
table, does the platoon still need Bogged Down?
If they are standing crops, vehicles need to
slow down if they dont want to encounter to make a Skill Test to avoid being It will still need to take a Bogging Check
a nasty surprise like a drainage ditch or a Destroyed? if it moves other than rotating on the spot,
Molotov Cocktail unawares. Yes it does. Basically retreating under but it is not automatically Bogged Down
fire is a tricky business and easily turns just because the Transport towing it was.
If it is ploughed field or the likes, then
the assumption is that the reason it is into a rout. If I am shooting at a Gun team being
shown on the table is because it is freshly towed by a Transport team, both are
ploughed and both soft ground and Is the British Matador tractor rated as
Slow Wheeled? considered the Transport team when
very bumpy. shot at. Is this just the actual model of
No, it is just used as a picture of a large the gun, or the whole Gun team that
Do Wheeled Vehicles move at Road truck in the examples. becomes part of the Transport team?
speed in the desert?
What speed does a Cavalry The whole Gun team, including its base,
That depends on how you classify the
Wagon move at? is now part of the Transport team.
terrain on your table.
In the Terrain Summary on page 30 It is a Wagon, so moves at the Wagons rate. Can a Man-packed Gun use the Crash
of the rulebook, Firm Sand is given as Action rule and shoot at full ROF
Cross-country Terrain. Hellfire and Back when it Dismounts?
defines an additional terrain type of Flat Yes. Any sort of Gun team can use the
Hard Desert that is rated as Road. You Crash Action rule.
can define your table to be either of these,
or to have patches of both types of terrain.
2
2
If a gun unlimbers after movement If an Armoured Transport team is They cannot shoot as they cannot rotate to
using the Horse Artillery special rule, Bailed Out by Artillery or by Aircraft, face the target. The best way to avoid this
do they fire at their full ROF using the it immediately Remounts and the is to either deploy them further apart or
Crash Action rule? Transports are not Sent to the Rear. move them apart in the movement step,
No. Armoured transports are designed for thereby giving them room to rotate.
moving troops up through shelled areas.
A Portee can Dismount its gun and If I have a Gun team with a Turntable
If they survive the bombardment, they
Send the truck to the Rear. It can then in Very Difficult Going (it was
keep moving away from the danger zone.
Bring the truck Forward in a later turn Deployed there). Do they rotate to face
In the case of aircraft, the attack happens their target when shooting?
and Mount. Can it shoot in the turn
quickly and the surviving vehicles sort
that it Mounted? Yes they do. Normally Gun teams cannot
themselves out and drive on.
No. The rules for Bring Transports rotate in Very Difficult Going, so must
Forward state that you cannot shoot in engage targets in front of them. A Gun
the turn that you do this. A Portee is not COMMAND team with a Turntable has an all-round
a Transport team, but it does use these Field of Fire, so can shoot in any direc-
rules to Bring its truck Forward. Can a 2iC, Company, or Higher tion, so it makes sense to rotate the model
Command team appoint a new to point at the target.
If a platoon being carried as Passengers Command team to an Allied platoon?
in Armoured Transport teams is Pinned Are Man-packed Anti-aircraft Guns
No. They do not have the authority
Down, are they still Pinned Down able to be Concealed in the Open?
to do so. They must be able to Join the
when they Dismount? platoon to do so. No. As with Digging In, they are too big
Yes. While being Pinned Down may to conceal in the open.
not have much effect on the armoured Some Warriors special rules take effect
when they are leading a platoon. As Does the +1 to hit penalty apply to all
vehicles, the infantry inside are still very
they do not take over from the Platoon teams that are Gone to Ground, or do
aware of the amount of fire hitting their
Command team, do they have to wait they have to be Concealed as well?
vehicles. They are Pinned Down and hit
the dirt when they Dismount. for the Platoon Command team to die They have to be Concealed as well to be
before they can lead? harder to hit.
Why do Armoured Transports get No. They may not be the Platoon
a chance to remount after being Why can teams be Gone to Ground
Command team, but they still lead any in the open? What is the benefit
BailedOut? platoon that they Join. from doing so?
If the transport remained Bailed Out,
you would have the odd spectacle of Being Gone to Ground implies taking
the infantry jumping out and running SHOOTING cover, camouflaging equipment with nets
along after the rest of the platoons half- and branches, and spreading out. There
tracks, until their own half-track finally Does the 1/2.5cm gap needed to is no need to be in Concealing terrain to
catchesup. shoot between two teams or a team do these things.
In Version 3, either all of the half-tracks and terrain have to be perpendicular There are two reasons why one would
leave and the infantry dismounts, or the to the line between the shooter and do this in the open. The first is simply
Bailed Out half-track carries on with the the target? that you might be Concealed from some
rest of the platoon. No. While that might be more accurate directions and not others. Take the case of
to require a 1/2.5cm wide corridor from an anti-tank gun hiding behind a hedge.
Why do different types of incoming shooter to target, this is hard to measure. It wants to Go to Ground so the tanks
fire have different effects on platoons To keep things simple we just require a gap advancing from its front wont see it. All
with Armoured Transport teams? of 1/2.5cm between the two. However, good so far.
Because in reality, transports respond as with everything common sense and Now, there just happens to be a scout car
differently to different types of attack as reasonableness go a long way here. The sitting on a hill along the table that can
explained below. rule only provides an absolute minimum see behind the hedge, so the anti-tank gun
requirement. If the shot looks improbable, isnt Concealed from it, in fact it appears
If an Armoured Transport team is you probably shouldnt take it. to be in the open. The question is, can the
Destroyed or Bailed Out by shooting, anti-tank gun Go to Ground since it isnt
the platoon (including German Do Infantry teams need to rotate to Concealed (or more specifically is only
platoons with Mounted Assault) must face their targets when shooting as they Concealed from some of the enemy)?
take a Motivation Test. If it passes, all have an all-round field of fire?
The answer is of course, yes, it can Go to
Bailed Out Transport teams Remount, Yes they do. Ground. The only question is the extent
otherwise all of them Sent to the Rear
If I have two guns side by side and need to which it will benefit from doing so.
and the Passengers must Dismount
Under Fire. to rotate them to face the target, but The second reason is that spreading out
cannot as their bases would overlap, makes the guns crew harder to knock out,
The reason for this is that the transports
what do I do? so even though they arent any harder to
are under aimed fire and are likely to bug
hit for the scout car, they still get their 3+
out rather than hang around and die.
Save for being Gone to Ground.
Their passengers get left to fight. If they
win, the transports can come back again.
3
3
I am shooting at a mixed platoon As an example, if a Jumbo and a Sherman Are Snipers available to all Infantry
of Gun teams and Infantry teams. I tank were hit once by a main gun and Companies, or only those that have
want to use the Priority Target rule twice by machine-guns, the US player the option?
to pick out the Gun teams, but they would declare that they are using the Only those that have the option for them
are all more that 16/40cm or Gone Jumbos Lead the Way rule for the main in the Company HQ. The blanket rule
to Ground, while the Infantry teams gun hits. That would mean the main gun in the old rules was to carry us through
are within 16/40cm and not Gone to hit was given to the Jumbo as it has the until we could update briefings to specify
Ground. Can I allocate the hits to the lowest armour (for this purpose). which companies should and should not
Gun teams first, or do the normal hit The machine-gun hits are now allocated. have snipers.
allocation rules take precedence. The first has to go to the Sherman since
You must allocate hits to the Infantry the Jumbo already has a hit. The second
teams first. The Shooting at Mixed goes on the Jumbo again since it has the
ARTILLERY
Platoons rule is subject to the previous hit lowest armour. Can I fire an Artillery Bombardment
allocation rules. These state that teams after Digging In the Movement Step?
that are within 16/40cm or not Gone If I hit an Armoured Transport team
Yes. While teams that Dig In shoot as
to Ground must be allocated the hits first. three times and each hit results in
if they are moving, they can still fire an
the team being Destroyed, how many
Artillery Bombardment.
If Im shooting weapons with two Passenger Saves do the Passengers
different Firepower ratings at a mixed need to take? Artillery batteries are actually compa-
platoon, the hits on the Priority Target ny-sized unit and can survey the gun
One save for each Destroyed result.
have to be from the weapons with the positions and calculate the firing solution
best Firepower. Does this mean that all Is a Warrior mounted in a Transport while the guns are being Dug In, then fire
hits from the weapons with the best team a Warrior Transport team getting the bombardment.
Firepower have to be allocated to the a 3+ save?
Does the Mixed Bombardment rule
Priority Targets? No. Warrior Transport teams are Warriors allow me to fire a joint Artillery
No. Just that whatever hits are allocat- like Charles De Gaulle in Blitzkrieg Bombardment with whatever artillery
ed to them must be those with the best that are Transport teams, not Warriors I choose to combine?
Firepower. mounted in Transport teams.
No. The rule states what happens if you
How different do two tanks need to be If I hit a Warrior team three times do fire a mixed bombardment, but does
to allow me to use the Gun Tank rule? and each hit results in the team being not automatically allow you to do so.
The rules on page 96 give a number of Destroyed, how many rolls do I make You need a special rule like the US Hit
examples. Are there any other types of using the Warrior Casualties rule? em With Everything Youve Got or the
differences that I can use to pick out a One for each Destroyed result. Resolve British Combined Bombardment rules to
specific tank? each in turn until the Warrior is actually be able to do so.
The rules on page 96 give pretty much all Destroyed or has survived. Can a tank with two artillery weapons
of the examples of things that can be used (such as a Churchill II CS with two
to pick out one tank from another using Does a wrecked tank provide
Bulletproof Cover to all teams behind OQF 3 CS howitzers) fire both
the Gun Tanks rule. There may be others weapons in an Artillery Bombardment?
in the future, but for now, thats the list. it or just one immediately behind it?
As the rules say, a team behind a Yes it can.
Can I use the Gun Tank rule to distin- wreck must be adjacent to it to be in
guish a tank with Bedspring Armour
from one without?
Bulletproof Cover. ROCKETS
Bedspring Armour is effectively the same Do the Hit Allocation rules apply to Does the Fire in the Sky rule (the
as Schrzen. Since Schrzen can be dis- Smoke Ammunition? one that lets artillery range in on
tinguished with the Gun Tank rule, So Yes they do. The only difference with rocket launchers that fired) still
can Bedspring Armour. Smoke Ammunition is that the shooting operate at night?
player picks the teams that were hit. Yes. The rocket motors and the smoke are
Can I shoot my tanks machine-guns at
Does Awkward Layout apply to a tanks still visible in the darkness.
a platoon with a M4A3E2 Jumbo tank
along with my main guns so that the machine-guns or just its main gun? Some Rocket Launcher batteries (such
player has to allocate a machine-gun Just the main gun. In recent books we as the US Calliope Tank Platoon) have
hit to the Jumbo, saving the main gun have been indicating this by moving rules that require each weapon to take
hits for the other tanks? Awkward layout from the vehicles stat a Skill Test to fire unless it has a Full
If you run into a situation where this line to the guns stat line. Salvo marker.
problem rears its head for some reason, Can I roll to see how many weapons
the best idea is to start by allocating the If a tank with Limited Vision travels will fire before I choose the Aiming
main gun hits. Once they have been al- in reverse, what direction does its Point for the Bombardment?
located, move on to the machine-gun hits turret face?
No. You must choose the target before you
and allocate them (taking into account It rotates to point straight ahead, to the roll. Basically, you rushed the loading
the hits that have already been allocated). front of the vehicle, not in the direction
of travel.

4
4
and ordered them to fire on the chosen Where can an Air Observation Post No. It takes five hits from Defensive Fire
target with what was available. be placed? to force a platoon to Fall Back. Being
An Air Observation Post may be placed Pinned Down or not is irrelevant.
A Rocket Launcher battery only
regains its Full Salvo marker after anywhere that its flight stand can fit Can my Company Command team
firing if it does not fire for a turn. Can on the table, but may not be placed so (or some other Warrior) Join the
a player roll to see how many weapons that its flight stand overlaps any team 2iC Command team (or some other
will fire, then decide whether to fire or Linear Obstacle, and the centre of the Warrior) rather than a Pinned Down
the Bombardment or regain the Full flight stand must not be in, on, or within platoon to avoid being Pinned Down
Salvo marker? 2/5cm of a wood or building. for Defensive Fire?
No. You must fire the Bombardment Does an Air Observation Post limit No. They must Join a proper platoon if they
with whichever weapons that passed their where the enemy can place Ambushes? can. If that means that they are Pinned
Skill Test. No, not unless they are using the Column Down, then they are Pinned Down.

Does the platoon regain its Full Salvo Security special rule. The opponent assaulted three of my
marker if it attempts to fire an Artillery If an Air Observation Post is across the platoons at the same time, two British
Bombardment, but every weapon fails halfway line in a No Retreat or similar platoons and an Australian platoon
its Skill Test? mission, is this enough to stop the that the Company Command team
Yes it does. The platoon was able to fire a game ending with a defender victory? has Joined. All of the platoons are
Bombardment, but did not, so it regains eligible for re-rolls of their Motivation
No. An Air Observation Post across the
its Full Salvo marker. tests to Counterattack (either from
halfway line will not prolong the game,
British Bulldog or from the Company
so the defender has won.
Command team). If I fail the first
AIR OBSERVATION Motivation Test, do I re-roll the
POSTS ASSAULTS Motivation Test once for all platoons?
You re-roll the Motivation test once for
Is an Air Observation Post a Team or Teams have to shoot as if they moved in each reason for the re-roll. So in this
an Aircraft? order to assault. Do they actually have case, the British platoons have British
It is neither. Its rules on page 139 state to move? If they are in Difficult Going, Bulldog, so they get a re-roll. You re-roll
when it acts like a Team, and when it acts for instance, do they have to take a the Motivation Test for all of the platoons
like an Aircraft. For all other purposes it Bogging Check in the Movement Step? with British Bulldog and apply the re-
is neither. No, they dont actually have to move, sulting roll to all of them. If one of the
and if they dont move, they dont need platoons was Reluctant and the other
When in the turn does an Air to take a Bogging Check. The assaulting Confident, the Confident one could
Observation Post Spot for an artil- team shoots as if they are moving to reflect pass on the first roll while the Reluctant
lery battery? the short time they have to fire and their onefails.
An Air Observation Post Spots for an movement into the assault. In this case the re-roll only applies to the
artillery battery whenever any other type Reluctant one. Similarly, both could fail
of Observer team could. Can a ROF 1 weapon shoot and
then assault? on the first roll, but only the Confident
Where on the model does an Air one on the re-roll, with the Reluctant
Yes. As long as it shoots as if it moved platoon failing and Breaking Off.
Observation Post Spot from? (whether it did or not), it can Charge
It must have a Line Of Sight from the into Contact. The Company Command team also gives
Cockpit to be able to Spot for an Artillery the Australian platoon a re-roll. Roll this
Bombardment. Can a Panzerfaust, which has a rule pre- and apply it to the Australian platoon
venting it from moving and shooting, (the only platoon it affects).
When does an Anti-aircraft weapon shoot and then assault?
fire at an enemy Air Observation Post? In an on-going assault, my opponents
No. If it moved, it cannot shoot. If teams have moved forward in suc-
Anti-aircraft weapons Conduct Anti- it wants to assault, it must shoot as cessive Charges into Contact as they
aircraft Fire at Aircraft after all other if it moved. Counterattacked. This has brought
Shooting, but immediately before Aircraft
The rules allow hits from turret-mount- them within 8/20cm of teams in a
make their attack. If there are no Aircraft
ed guns to be applied to Infantry teams Defending platoon that were previ-
attacking, then they do it at the end of the
in Defensive Fire. Does this include ously more than 8/20cm away. When
Shooting Step.
anti-aircraft guns? my platoon Counterattacks, can the
Can I Conduct Anti-aircraft Fire at teams that are now within 8/20cm
Since every anti-aircraft gun mounted on
enemy Aircraft in the same Step as I Counterattack?
a tank is turret mounted, yes itdoes.
Conduct Anti-aircraft Fire at an enemy Yes. These teams must now either
Air Observation Post? If a platoon only takes one hit in Counterattack or elect to become Non-
No. You need to choose which you are Defensive Fire, but that hit causes it to assaulting teams. If they become Non-
shooting at: the enemy Air Observation be Pinned Down (say from a Sniper), assaulting teams, they cannot Charge
Post or the enemy Aircraft. does the platoon have to Fall Back? into Contact in later Counterattacks.

5
5
It is also possible for the reverse to
happen with teams that were previously MORALE RECONNAISSANCE
involved in a Counterattack now finding A platoon that has more teams If a Recce team uses the Eyes and Ears
themselves outside 8/20cm from the Destroyed than currently still fighting rule to reveal a Gun team that was
enemy and therefore unable to Charge has to take a Platoon Morale Check Gone to Ground, does the Gun team
into Contact. when a team is Destroyed or forced still have its 3+ save?
to Bail Out. No. It is no longer Gone to Ground, so
Can Counterattacks bring other
If a team is Bailed Out then suffers does not get the improved save for being so.
platoons into the Assault?
another Bail Out result, but passes the
No. Teams cannot move within 2/5cm Motivation Test to be Destroyed, does Can a Transport team use the Eyes and
of teams from platoons not involved in the platoon need to take a Platoon Ears rule?
the assault, and these platoons take no Morale Check? No they cant.
part in the assault.
Yes it does. Although the team suffered no
additional effect from the hit, the hit did Can passengers in a Transport team use
Does a Company Command team that
inflict a Bail Out result on the platoon. the Eyes and Ears rule?
has Joined a Defending platoon need
to be within 8/20cm of an Assaulting Yes they can.
team to give it a re-roll on a failed AIRCRAFT If a team is attached to a Reconnaissance
Motivation Test to Counterattack?
It appears that some intrepid pilots Platoon, does it become a Recce team?
No. They just have to Join the platoon.
have been indulging in some spectac- No. Teams cannot gain special rules by
Does a team need to move to ular flying down city streets and other being attached to another platoon.
Counterattack if it isnt already in narrow lanes. To protect the well being
(and ears) of the good citizens and to If I have a Recce Transport team carry
contact with an enemy team?
encourage more sensible placement of ing a Passenger that was hit, what saves
In most circumstances, the answer is yes. do I take?
If the team doesnt want to move into aircraft weve amended the restrictions
on the placement of aircraft. The Recce Transport team takes a 3+ save
contact with the enemy, it can stay where
An Aircraft may be placed anywhere that for being an Unarmoured Recce vehicle,
it is and become a Non-assaulting team,
its flight stand can fit on the table, but while the Passenger takes a 5+ save for
but this puts them out of the fight unless
may not be placed so that its flight stand being a Passenger.
the enemy charges them.
overlaps any team or Linear Obstacle, This combination occurs in a number of
There are two main exceptions to this:
and the centre of the flight stand must not older Intelligence Briefings, but will be
Guns Counterattacking and Sit Tight in
be in, on, or within 2/5cm of a wood replaced with Motorcycle Reconnaissance
Bulletproof Cover.
or building. teams in future editions.
Gun teams cannot move to Counterattack,
so it is not uncommon for them to have In addition, Line of Sight from Aircraft If a Recce team is moving in the open,
no enemy within 2/5cm when they is measured from the cockpit. is it still Gone to Ground because of
Counterattack, and thus for them not to Line of Sight to Aircraft is measured to the Cautious Movement rule?
get to roll to hit. any part of the Aircraft. Yes it is. However, if a team is Gone to
The Sit Tight in Bulletproof Cover rule I have Air Support in my force. Does Ground, this only gives a penalty to teams
was specifically written for situations this count as a platoon for things like shooting at it if it is also Concealed from
like infantry defending buildings against Reserves and Company Morale Checks? them. If it was a Gun team, it would
tanks. This prevents the infantry from still have the 3+ save for being Gone to
having to run out into the street (meaning No. Aircraft are not a platoon. Ground though.
the tanks wouldnt need to take Skill Tests The rules for aircraft measuring ranges
for assaulting buildings) or abandon
their buildings. With this rule, they can
to and from the aircraft model. What FLAME-THROWERS
height of stand should I use?
sit tight and wait for the tanks to come When a Flame-thrower hits a Tank
You should use the stand supplied by
at them again. If the enemy is more than team with Tank Escorts, but does not
Battlefront with the aircraft. Battlefronts
2/5cm from them, they dont roll to hit, Bail it Out, the Tank Escorts cannot
current stands are 60mm (2.36) tall.
but as long as someone is within 4/10cm shoot in Defensive Fire. Can the Tank
of the enemy, the enemy hasnt won and Some Self-defence Anti-aircraft like Escorts shoot if it the Tank team is
needs to Counterattack or Break Off. the Sd Kfz 251/17 and Sd Kfz 251/21 Bailed Out?
weapons have an unusually high rate No. The Tank Escorts cannot shoot in
of fire. Should they still have ROF 1 either situation as they are too busy
when shooting at Aircraft? avoiding being burned to death.
No. These two vehicles have can fire at
full ROF against Aircraft.

6
6
What is the difference between a Tank
TANK ESCORTS CAVALRY Pit and a Turret Bunker?
Does a platoon of tanks with Tank When Infantry and Gun teams Break None. They were different in the original
Escorts need to contact the enemy to Off from Cavalry, they are ridden printing of the rulebook, but this was
launch an assault? down and Destroyed if they are within changed in the reprint. See page 14 to 16
The first thing to remember is that it 8/20cm and not in or behind terrain. for the changes made in the reprint.
is the Tank teams that are assaulting. What about if they are behind a
Barbed Wire Entanglement or similar What happens if a team has a Booby
The Tank Escorts dont actually exist as Trap placed under it, but doesnt
separate teams, they are just a special rule fortification?
attempt to move?
of the Tank teams. Obstacles like Barbed Wire
Entanglements, Minefields, and Anti- Nothing. The Booby Trap waits until
A platoon needs to be capable of contact- they try to move.
ing the enemy to launch an assault, and tank Obstacles prevent troops from being
the assault takes place, even if the assault ridden down in the same way that linear If a Booby Trap is placed beneath a
falls short for any reason, such as the terrain does. team which then tries to Dig In, does
tanks all Bogging Down before contact- it set the Booby Trap off?
ing the defenders. ARMOURED TRAINS Yes it does.
The Tank Escorts rules allow the If an Artillery Car has two turrets, can If a Booby Trap is placed beneath a
Tank teams to voluntarily stop before they both fire at full ROF? Transport team, does a Passenger team
entering Rough Terrain to avoid the Yes. They can both shoot at their full set it off if it Dismounts?
risk of Bogging Down. This can also ROF, even when they are moving. The platoon would need to take a
result in no teams actually contacting
If you shoot through an enemy Motivation Test for the Passenger team
the defenders, but the assault still con-
armoured train at a unit on the far to Dismount, but if it passed that, the
tinues with the defenders conducting
side, it is Concealed. Would it also Passengers would trigger the Booby Trap
Defensive Fire at the tanks.
be Concealed if you were Spotting as the first team to move off or across it.
The Tank team always rolls to hit with
through the armoured train? Does an Observer team need to be
its Tank Escorts, even if the Tank team
itself cannot. So when it comes time for Yes it would. within 16/40cm of a Bunkers Firing
the Tank teams to roll to hit, they do not Slit in order to Spot for a Smoke
Can Armoured Trains move At the
since they did not take the Bogging Check Bombardment on it?
Double? Can they shoot if they do so?
to assault, but they can still make their No. It just needs to follow the usual
extra Tank Escort roll to hit. Yes. Like any team, an Armoured Train
rules when Spotting for an Artillery
can move At the Double, and like any
Bombardment.
So can a Half-tracked Tank team with team moving At the Double, it cannot
Tank Escorts assault into a building? A shoot if it does so. Can a team that has Cautious
half-track cannot enter a building, but Movement be Gone to Ground while
does this stop the Tank Escorts? Gapping an Obstacle?
Yes they can. The half-track cant enter
FORTIFICATIONS
No. A team cannot be Gone to Ground
the building, but it doesnt need to for the If I have a Fortified Company and if it wishes to Gap an Obstacle. It must
Tank Escorts to assault into it. form an HQ Weapons Platoon, is it a give up that status as a prerequisite
To do so, the half-track moves within Fortified Company. for the task.
2/5cm of the building and uses its Tank If the Company HQ that it was formed
Escorts to assault. It does not roll to hit Can a player place mines all along
from was a Fortified Platoon, then
itself. Remember, at least one team needs the edge of the table blocking their
the HQ Weapons Platoon is also a
to have been able to contact the building opponent from coming onto the table?
Fortified Platoon.
for the Charge into Contact to be made. The only sensible way to handle this situ-
Fortified Platoons cannot be placed ation is to use the Nowhere to Arrive rule
Can a Tank team with Tank Escorts within 6/15cm of another Fortified the same way as you would if the entry
still shoot with them when it is Bogged Platoon or of either side table edge. was blocked by troops. Simply push the
Down or Bailed Out? Which are the side table edges? obstacles back until there is enough room
Yes they can. The side table edges are the edges that for the troops to arrive on table.
are on the sides when you are standing
The Tank Escorts summary includes a What if they leave a small gap. Does the
behind your Deployment Area looking at
limitation on Tank Escorts shooting if enemy have to arrive in the small gap?
the enemy Deployment Area. In missions
the Tank team moves, but this is not in No. You cannot stop a team from arriving
like Dust Up where you deploy in a
the rules. Which is right? from Reserves anywhere it is allowed to
corner, there wont be any side table edges.
The rule is always the place to go. The do so. The team would simply push the
summaries are only there for reference. Obstacles back enough to make space
for itself.

7
7
Why are Bunkers only Slow Going
rather than Difficult or Very Difficult US RULES TANK DESTROYERS
Going? Do US Gun teams shooting as Rifle The Tank Destroyer special rules have
Purely for practicality and to avoid the teams use the Automatic Rifles been revised since the rulebook was
need for lots of rules on placement and special rule? printed. The revised rules are shown in
odd situations. For example, if a Bunker They use the Rifle team given in the the rulebook updates section at the end of
was Difficult Going, then it could be Arsenal of their Intelligence Briefing, this document and completely replace the
used to create a track through Very so yes, they would normally use the rules in the original rulebook.
Difficult Going terrain. If Bunkers were Automatic Rifles rule.
Very Difficult Going, then there would Are Tank Destroyer Platoons ever
need to be rules to stop them being used Can I choose between a big Artillery Recce Platoons?
as Obstacles to physically block gaps Template or re-rolls after I find out No. The new Tank Destroyer rules
interrain. whether I succeeded in using the Time changed them from being Recce Platoons
On Target rule? to having a specific subset of Recce rules.
Why can Infantry teams move through
No. You need to decide the size of Artillery
a Bunker? Shouldnt they have to What about HQ Platoons from Tank
Template you will use before attempting
Destroy it first? Destroyer Companies?
to Range In.
I dont see why my Infantry should have They can be Recce Teams if so noted.
to Destroy my Bunkers to be able to If I use the Hit em with Everything
clamber over or through them! ;0: Youve Got rule to fire an Artillery When I place the Tank Destroyer
More seriously though, the normal Bombardment with platoons that have Section, can I string them out to
movement rules prevent Infantry from different Skill ratings, what is the Skill outflank the enemy?
moving within 2/5cm of an enemy team rating used to hit the target? To an extent you can. There are two
unless they are assaulting it, so they cant The Mixed Bombardment rule states that relevant restrictions on placing the Tank
move through it until they Destroyit. the combined platoon uses the lowest Skill Destroyer Section: they must be within
rating of any battery participating. Command Distance of a team from the
If I destroy a Bunker that I was going Security Section, and be In Command
to assault in the Shooting Step, can I If I use the Hit em with Everything when the Security Section is removed.
still assault its position in the Assault Youve Got rule to fire an Artillery
Step? Would other Bunkers within The first part requires you to place every
Bombardment with a Field Artillery
16/40cm still get their defensive fire? team close to the Security Section, so you
Battery and a Mortar Platoon, can I
cannot string them out with just one team
Yes you can still assault it using the use the Time On Target rule?
near the Security Section. The second part
Assaulting Abandoned Positions rule on No. Only platoons with a Staff team can means you have to keep the whole Tank
page 150 of the rulebook. Since you are use the Time On Target special rule. This Destroyer Section together as a platoon, so
assaulting a Bunker (or the remains of means that every artillery platoon firing you cannot put half of the Tank Destroyer
one), other Bunkers within 16/40cm in the combined bombardment must have Section at one end of the Security Section
will be able to Defensive Fire (Bunkers a Staff team (and therefore be able to use and half at the other.
are the exception to the usual 8/20cm the Time On Target special rule) for the
range limit for Defensive Fire). combined bombardment to be able to use If Im playing a mission with Prepared
the Time On Target special rule. Positions, is my Towed Tank Destroyer
An AVRE can demolish an Obstacle Platoon Dug In when they are placed?
with its Petard mortar. Can it gap a What about the All Guns Repeat rule?
Minefield in this way? No. Since the Tank Destroyer Section
No, they cant use that either, since not all moved to follow the Security Section,
Yes it can. The crews of AVsRE were platoons have a Staff team. they are not Dug In when they are placed
trained Royal Engineers and were using the Tank Destroyer Section rule.
expected to dismount and clear obsta-
cles on foot if they could not do so from Can Tank Destroyers be placed using
within their vehicle. Rather than have the Tank Destroyer Section special rule
two almost identical mechanisms for this, within 12/30cm and in Line of Sight
we combined both roles into the Petards of an AOP with the Column Security
Skill Test to clear obstacles. special rule?
Yes. The Column Security special rule
applies to Ambushes, but the Tank
Destroyer Section does not use the
Ambushes rule.
In fact, since an AOP is not a team, it
does not limit Tank Destroyer place-
ment at all.

8
8
What happens if the Security Section If a platoon with the Mounted Assault
of a US Tank Destroyer Platoon is GERMAN RULES special rule has teams attached from
Destroyed, but there is no legal place Can a platoon with the Mounted a platoon that does not have the
for the Tank Destroyer Section to Assault special rule launch an assault Mounted Assault rule, do the attached
be placed? while Pinned Down? teams gain the rule?
If the Security Section is Destroyed, the If all of the Infantry teams are mounted No. Teams cannot gain a special rule by
Tank Destroyer Section is placed around in armoured half-tracks, then yes. attaching to a platoon.
its Destroyed Command Team.
At that point in time the platoon consists If a platoon with the Mounted Assault
If it cannot be placed there because entirely of Armoured Tank teams (some special rule loses all of its Infantry
the enemy is too close or for some other of which are carrying passengers). As a teams and is left with just transport
reason, then it cannot be placed and the platoon consisting entirely of Armoured teams, is it Destroyed?
platoon is Destroyed. vehicles, the platoon is not affected by Yes it is. A platoon with only Transport
If the Command team of the Security being Pinned Down. teams is automatically Destroyed.
Section of a US Tank Destroyer Mounted Assault Transport teams are
Platoon is Destroyed and there are no If a platoon with the Mounted Assault
treated as Tank teams while carrying special rule is reduced to one Infantry
other teams from the Section within Passengers. If a Mounted Assault
Command Distance, what happens? team mounted in a half-track, does it
Transport is carrying Passengers when need to take a Sole Surviving Infantry
The Security Section is now a Leaderless it is Destroyed, does the platoon need Team test or does the fact that the
Platoon. The US player can take the to take a Motivation Test to avoid Mounted Assault rule makes the half-
opportunity to place the Tank Destroyer the remaining half-tracks being Sent track a Tank team avoid this test?
Section in their next turn. to the Rear?
It does need to take a Sole Surviving
If they dont do this and the remainder Yes. Mounted Assault Transport teams Infantry Team test since the platoon
of the Security Section is Destroyed, are still Armoured Transport teams, oth- only consists of one Infantry team and
they will not be able to place the Tank erwise the Passengers could not Dismount Transport, even if it is masquerading as
Destroyer Platoon (which will be and the fate of the Passengers when a Tank team.
Destroyed) as there is no Command team the Transport was Destroyed would be
whose location they can use to place it. unknown. When an Armoured Transport If I take a Stormtroopers move with
team is Destroyed by shooting, the a tank, can I just rotate the turret
If the Security Section of a US Tank platoon needs to take a Motivation Test without moving?
Destroyer Platoon loses two out of to avoid the remaining half-tracks being
three teams, does it need to take a You can rotate the turret without
Sent to the Rear. moving the hull, but this still counts as
Platoon Morale Check?
If a Mounted Assault Transport team movement (so would require a Bogging
No. The Tank Destroyer Section is still
has two Passenger teams, it has Tank Check if the tank was in Difficult Going
operational, so the Security Section does
Escorts. Can its Tank Escorts shoot, for instance). This is because the only
not need to take a Platoon Morale Check.
and if so, what is their ROF and Range? reason for doing so in Flames Of War
The Tank Destroyer Section will only take is to present your armour in a different
a Platoon Morale Check when half of the Yes it can. As with any Tank Escorts, their fashion to the enemy. In the game you can
teams from the Tank Destroyer Section ROF is 1, and the Range is the normal do this by simply rotating the turret, but
itself are Destroyed (assuming none are Range of their weapons. in reality, it would require some degree of
Bailed Out or Bogged Down). Weapons that normally have a ROF of 1 movement to be truly effective in achiev-
would still add the usual +1 penalty to ing that goal.
If the Security Section of a Tank hit if the Tank team moved.
Destroyer Platoon is Pinned Down Can I make a Stormtroopers move
when the Tank Destroyers are revealed, Weapons like the Panzerfaust that cannot
shoot if they move still cannot do so. after making a Spearhead move?
is the Tank Destroyer Platoon still
A team shooting a Flame-thrower would No. Its not the Assault Step. A Spearhead
Pinned Down when the Security
still be subject to the usual restriction of move doesnt permit you to make any
Section is removed?
a maximum movement of 6/15cm, and additional movement.
Yes they are. The platoon is still Pinned
Down. would be removed after firing. Can Warrior teams make Stormtroopers
If a Mounted Assault Transport is moves on their own, or do they need to
carrying a Warrior, do the Warrior Join a platoon to do so?
Tank team Casualties rule apply? Since Warrior teams are platoons in
No. The Transport is not a Warrior. If the their own right when they arent Joined
Transport is Destroyed, the Warrior has to another platoon, they can make a
their normal Passenger Save and uses the Stormtroopers move.
Warrior Infantry Team Casualties rule.

9
9
Does the 2iC of a Tiger Company have
a Tiger Ace skill? BRITISH RULES SOVIET RULES
Yes, hes a Warrior from a Company HQ When does Mike target apply? Can When multiple companies with
that has the Tiger Ace skill (assuming I use Mike Target with a mortar Komissar teams use their re-roll in an
they are in a Tiger tank of course). platoon? Can I use Mike Target if I attempt to Counterattack, do they roll
attach close-support tanks to an artil- once, or per company?
Can I take the Platoon Command lery battery?
team out of a platoon and put it in the Each Komissar team can Destroy a
Kampfgruppe? The rules on this arent as clear as they team in their company to re-roll the
should be. For an Artillery Bombardment Motivation Test to Counterattack for
No. It is needed where it is to lead to us the Mike Target special rule, it must their own company. Since the re-roll only
the platoon. be fired by an artillery battery with a applies to that company, each Komissar
Can I form a Kampfgruppe of just the Staff team. If the Artillery Bombardment must Destroy a team to get a separate
HQ Support Weapons and the 2iC combines several batteries into the same re-roll for their own company, each of
Command team? bombardment, it can also use the Mike which is rolled separately.
Target rule as effectively each artillery
No. The Kampfgruppe must include My infantry teams armed with sticky
battery has a Staff team.
at least one team from a Combat or bombs (which have the Improvised
Weapons Platoon. If an artillery battery has additional
Tank Assault rule) attack a KV-1 tank
weapons attached that dont come from
with a Turret-rear MG. The Improvised
Can I form a Kampfgruppe that an artillery battery with a Staff team, it
Tank Assault rule means that an as-
includes teams from an Allied platoon? cannot use the Mike Target special rule.
saulting team is Destroyed if it rolls
No. Your commander does not have a 1 to Hit. The Turret-rear MG rule
If a British Field Battery, Royal Artil
the authority to second troops from requires a team that scored a hit to take
lery deploys with one Gun Troop at
Allied forces. another Skill Test to confirm the hit.
each end of the table, can the Gun
Troop without the Staff team still use So, if I successfully hit with my first
I have a platoon of Pioneer half-tracks
the Staffteam? roll with my sticky bombs, but roll a 1
with Stuka zu Fuss rocket launch-
on the second roll, does my assaulting
ers. Under the Stuka zu Fuss rule Only if it uses the Combined Bombard
team blow itself up?
on page 245 of the rulebook, each ments rule to fire a Bombardment
half-track fires as a separate artillery with the Gun Troop that does have the The first sentence of the Turret-rear MG
battery. Who can Spot for the rocket Staffteam. rule says, If a hit from a team is
launchers when they fire? Can one allocated to a Tank team armed with a
If it was deployed within Command Turret-rear MG
rocket launcher Spot for another? Can
Distance of the Staff team, then both
a Pioneer team Spot for one of the The infantry team has already hit the
platoons could use their Staff team at the
rocket launchers? tank and we are now in the hit alloca-
same time.
Spotters can be: a team firing the bom- tion phase when the Turret-rear MG rule
bardment, their Command team, or their Under the old rules, Mid-war Royal comes into effect, so it cant be rolling
Staff team. Since the Pioneer half-tracks Horse Artillery Batteries in Africa did to hit, and thus is at no risk of blowing
dont have a Staff team, that leaves their not use the Mike Target special rule. itself up.
Command team and the rocket launcher Does this still apply?
Should the Soviet forces pay more
firing the bombardment. Yes it does. for the new Hen and Chicks rules
Other rocket launchers in the platoon in MidWar?
arent firing the same bombardment, so Bagpipes give the 2iC Command
team an extra save. In Version 3 the For the moment, use the new Hen and
they couldnt spot for the rocket launcher
2iC is a Warrior and gets the Warrior Chicks rules with the existing points for
firing the actual bombardment. Likewise,
Infantry Team Casualties rule. How do Mid-war games. The points values for
the pioneers cant either.
these interact? Mid-war Soviet tanks were a little high,
Bagpipe teams are being changed in so an increase in effectiveness should not
Know Your Enemy and more recent books be particularly unbalancing.
so that they allow the 2iC team to use the Should I use the Tank Escorts rules for
Warrior Infantry Team Casualties rule my Mid-war Tankodesantniki?
on a roll of 5+ instead of the usual 4+.
The Tankodesantniki rule on page 252
says to use the Tank Escorts rules for all
Tankodesantniki.

10
10
Motorcycle Reconnaissance and Portee
ATTACHMENTS teams are Tank teams, yet they
If a 2iC Command team is leading dismount as Infantry or Gun teams.
the HQ Support Platoon or a German HQ Support Tank teams must remain
Kampfgruppe, can they still appoint in the HQ Support Platoon and
new Platoon Command teams? cannot be attached to other platoons.
Can I dismount the gun from a Portee
Yes. They are still a 2iC Command team
to make it into a Gun team and then
(and still a Warrior). They are just a per-
attach it out?
manent part of a platoon now.
Yes, but you do not need to. Treat
If the rest of their HQ Support Platoon Motorcycle Reconnaissance and Portee
or Kampfgruppe is Destroyed, is the 2iC teams of the HQ Support Weapons as
Command team still part of the platoon, their dismounted form when determin-
or can they Join another platoon? ing how they can be attached.
If the HQ Support Platoon or
If I have a US Weapons Platoon with
Kampfgruppe is Destroyed, but the 2iC
three M2 60mm mortars and four
Command team is still operational, it
M1919 LMG teams, can I Combat
reverts to its normal state and can Join
Attach all of the LMG teams while
other platoons.
keeping the mortars?
This means that the HQ Support Platoon
No. You can only Combat Attach up to
or Kampfgruppe is Destroyed as soon
half of the teams (ignoring the Command
as the other teams are Destroyed, even
team). With the standard platoon of three
though the 2iC Command team survived.
mortars and two LMG teams you can
If I Combat Attach teams to a platoon Combat Attach out both LMG teams.
that has a special rule, do the attached If your platoon has acquired additional
teams gain the special rule? machine-guns, bringing it up to seven
teams plus a Command team, you can
No. Teams cannot gain a special rule by
only Combat Attach up to three of them.
attaching to a platoon.
As an alternative, you could Combat
Can I Combat Attach teams to a Attach the whole platoon.
platoon, increasing the number of
teams that I can then take with the
German Kampfgruppe rule?
No. All attachments happen at the
same time.

Some recent Intelligence Briefings


have platoons of Tank teams that can
Combat Attach. If I Combat Attach
all of the teams from a Tank platoon,
what happens to the Command Tank.
While Combat Attaching from a platoon
of Tank teams, the Command Tank
ceases to be Command Tank, so it can
be Combat Attached as well. If Combat
Attached, it is not a Command team in
the platoon it is attached to.

11
11
In a Mobile or Defensive battle, if What effect does the Large Forces rule
MISSIONS my platoon moves after deployment have on a Fair Fight mission?
In a game between two forces that have using a Recce Deployment, Spearhead In a Fair Fight mission where neither side
the Always Attacks special rule, how do Deployment, or Infiltration move, are won, each player treats their opponent as
I decide which attacks? they still Dug In? Are they still Gone to the winner. If their opponent had nine
Ground? What about being Concealed or more platoons, the Large Forces rule
The Always Attacks rule only applies
in the Open if they are Infantry? comes into play in that they ignore the
against another force that does not have
the Always Attacks rule, so use the normal They are not Dug In. They started the first platoon they lost, thereby reducing
rules. This means that a Tank Company game Dug In from the Prepared Positions their opponents Victory Points. They do
with Always Attacks will attack an rule, but have since moved out of their not increase their own though.
Infantry Company with Always Attacks. foxholes. Likewise, since they have So, you have nine platoons and I have
moved, they are not automatically Gone six. We both destroyed two platoons, but
What is a Defensive Battle? Has this to Ground, and nor are Infantry teams ran out of time in a Free-for-all mission.
changed since Version 2 when there Concealed in the Open.
You treat me as the winner. I lost two
was a Defensive Battle special rule?
The Spearhead Deployment rule allows platoons, so you get 3 Victory Points.
A Defensive Battle is one marked as a
a platoon to take a Reconnaissance I treat you as the winner. You lost two
Defensive Battle (see page 255 of the
Deployment as long as it takes it out platoons, but by the Large Forces rule, as
rulebook).
of its own Deployment Area. Can I the winner you ignore the first platoon
In some older Version 2 books, the still use Spearhead Deployment in a destroyed. In effect, I treat you as having
Always Attack and Always Defend mission like Cauldron that doesnt lost one platoon, so I get 2 Victory Points.
rules are usually associated with a have a Deployment Area? The Large Forces rule changed what
Defensive Battle special rule. What is No. If the mission doesnt have a would have been a 3-all game into a 3-2
this and how is it handled? Deployment Area, you cannot use game in your favour.
This special rule is redundant in the Spearhead Deployment.
The Pincer mission has proved signif-
current version of the rules. These forces
If the opposing forces both use the icantly unbalanced in the defenders
are Always Attacks or Always Defends
Time of Day rules, which Time of Day favour. We have found that a small
with no additional criteria.
do you use? change to the mission brings it back
Can a Warrior Transport team or an Roll a die with the highest scoring players into balance.
Infantry or Gun team mounted in a rule applying. Amend step 3 to read:
Transport take an Objective or prevent 3. Next the defending player nominates
the enemy from Taking an Objective? Can my opponent block off the area
at least half of their platoons to be held
my Reserves will arrive from except
Yes it can. off the table in Delayed Reserves. These
for a small gap to force me into a
troops will arrive along one of the long
All teams are Gone to Ground at the killing zone?
table edges in the defenders table half.
start of the game. Does this mean that As the Nowhere to Arrive rule states, it is
Infantry teams in the open can be inappropriate to attempt to prevent the Add a step 8 to Preparing For Battle
Concealed because they are not moving, enemys reserves from arriving by blocking that says:
and therefore get the Concealed and the edge of the table. If this happened 8. The defender chooses which long table
Gone to Ground advantage when the by accident, then pushing the blocking edge in their table half that their Reserves
enemy shoots at them? troops back wherever the Reserves choose will appear from.
Yes, it does. to arrive would be a good solution.
The Breakthrough mission uses the
Fortified Platoons cannot be placed The Night Fighting rules say that the Mobile Reserves special rules. The
in Reserves. What happens if a force concealment of night does not allow attackers reserves are in Delayed
only has Fortified Platoons available Recce teams to use the Cautious Reserves. The defender must hold
to be put in Reserves? Do they have Movement rule. What does this mean? troops in reserves using the Mobile
to give up their fortifications and go Night, although providing Concealment, Reserves rule. Are these also in
into Reserves? does not add the extra +1 to the score Delayed Reserves?
No. All Fortified Platoons are deployed on the enemy needs to hit them for being No. They arrive from Reserves from the
table. If this is more than half the forces Concealed and Gone to Ground. A team first turn as specified in the Preparing for
platoons, this may result in fewer than needs to be Concealed by Terrain to get Battle section.
the normal number of platoons (or even this bonus, even at night.
no platoons if the entire force is Fortified
Platoons) being held in Reserves.

12
12
In the No Mans Land mission, only
Fortified Platoons are deployed on
table. How do I play this mission if I
have a Fortified Company that doesnt
have any Fortified Platoons?
The mission is a recommendation for
games between two Fortified Companies
where normal missions would result in
an uneventful stalemate.
However, it is not always appropriate.
In cases where one side is a Fortified
Company, but has no Fortified Platoons,
you may be better to play a normal
mission with the company that has no
Fortified Platoons as the attacker.

Can I withdraw a Transport Platoon


using the Strategic Withdrawal rules
in the Fighting Withdrawal mission?
If so, what happens to the passengers?
You cant just Withdraw a Transport
Platoon to meet the Strategic Withdrawal
requirement. If you Withdraw a Trans
port Platoon, it and any platoons carried
by it (whether in part or as a whole) are
Withdrawn as well.

13
13
Briefing Updates
Updates to the Intelligence Briefings
This section has updates to the Intelligence Briefings in the various Flames Of War battle books since the latest Late-war
version of Know You Enemy.

The Glider Engineer Combat Platoon When do I choose whether the Observer
OVERLORD on page 191 says Add Bazooka teams team for my Naval Gunfire Support
to HQ Section and Operating Squads. will be an NGFS Air Observation Post
The Assault Company does not appear
What about the Weapons Squad? or an NGFS Observer team?
to have the ability to field the Assault
Anti-tank Platoon, Royal Artillery It should read Add Bazooka teams to You may choose which type of Observer
from page66. HQ Section, Operating Squads, and team you will have at the start of each
Weapons Squad. game before deployment.
It should be an option in the Anti-tank box
at the bottom of the first Support column The points for 4 M4 or M4A1 Can my force be supported by multiple
along with the Assault Anti-tank Platoon Sherman tanks for the Fourth Division Naval Gunfire Support options?
(SP), Royal Artillery and the Corps Anti- on page269 appear to be wrong. Like Air Support, only one company
tank Platoon (SP), Royal Artillery. in your force may have Naval
The points should be 335, not 235.
Gunfire Support.
A Breaching Group from page 70 cannot
be held in Reserves. The Breaching The Towed Tank Destroyer Platoon
Can an NGFS Air Observation Post
Group has up to three sections each diagram on page 289 shows M5 3in gun
or NGFS Observer team Spot for
of which is a separate platoon. Thats (late), should it just be M53in gun? other artillery batteries, and can
a lot of platoons that cannot be held Yes, as everywhere else in the book. other Observer teams Spot for Naval
in Reserves. Gunfire Support?
The M3 75mm GMC is shown without
When determining the number of No. The Naval Gunfire Support does not
a machine-gun. Is this correct?
platoons that must be held in Reserves have a Staff team, so its Observers cannot
No. It has an .50 cal AA MG fitted. Spot for or other batteries, and vice versa.
and the number of platoons Deployed
on table, treat each Breaching Group The 3 RTR Desert Veterans rule Company Command teams can still
as a single platoon. Each Section of on page 100 allows an 11th Armoured spot for Naval Gunfire Support using
a Breaching Group still Deploys and Division Motor Company to have a the Spotting With Company Command
operates as a separate platoon. Veteran Armoured Platoon as support. Teams rule on page 126 of the rulebook.
The 4th Kings Shropshire Light Other Command teams cannot use the
Can Major Currie arm his Sherman US Excellent Communication rule on
Infantry spent a lot of time working
tank with a .50 cal AA MG? page 240 of the rulebook to Spot for
with 3RTR, but cannot do this as they
Yes he can for +5 points, the same as the are Lorried Rifle Companies. Naval Gunfire Support.
Company Command tank he replaces.
While Overlord does not allow this Can Naval Gunfire Support be
The Armoured Car Support Platoon combination, it is a worthwhile option. combined with other artillery batteries
on page 115 has the Inns of Court As a new variant on the Lorried Rifle using the Hit Em With Everything
more expensive than the Household Company on page 104, you may apply Youve Got rule on page 240 of
Cavalry. Is that right? the 3RTR Desert Veterans rule to the the rulebook?
No. The points for the Household Cavalry Lorried Rifle Company. No it cannot. The communications
and the Inns of Court should be swapped. network between the Navy and the Army
Naval Gunfire Support did not support this.
The arsenal entries for Light and Heavy
Should the Tank Recce Platoon on
Cruisers have Changed. Does a US NGFS Air Observation
page126 be a Reconnaissance Platoon?
A Light Cruiser is now a 4-gun battery Post have the Column Security special
Yes it should. rule from page 238 of the rulebook.
with Anti-tank 5 and Firepower 2+.
The Rangers Lead the Way rule allows A Heavy Cruiser is now a 4-gun battery. No it does not.
Infantry teams to move At the Double
The Naval Gunfire Support rules on Why does Naval Gunfire Support have
through Slow and Difficult Going.
page 290 are different from the Naval a range in the arsenal?
What about Man-packed Gun teams?
Gunfire Support rules on page 161. While Naval Gunfire Support can
They can also move At the Double. normally reach anything on the table,
Are they supposed to be the same?
The Airborne Engineer Platoon on you might like to play a big game on a
Yes, they both should be the version on
large table where you use the range from
page 184 says Add Bazooka teams. page 161. The version on page 290 should
the beach instead.
The diagram shows Pioneer Bazooka not have the word four in the third
teams. Which is it? line, and should have the final sentence
They are just Bazooka teams. They are requiring the Bombardment to use the
smallest Artillery Template available.
not Pioneer teams.

14
14
You cant. We got a little carried away The Range for the 2cm KwK38 gun on
ATLANTIK WALL when we included the option. the Panzer II L Luchs armoured car is
Why does the 716. Divisional Anti- given as 16/60cm on page 233. What
The Gepanzerte Panzerpionier Platoon should it be?
tank Gun Platoon not appear in any on page 117 may remove its half-tracks
company diagrams? It should be 16/40cm.
if it has Field Fortifications. Does this
These guns were the ones in the Sword remove all of the half-tracks, even The 2cm Flakvierling 38 anti-aircraft
Wiederstand Nest on page 29. The entry those upgraded to Stuka zu Fuss and gun is listed as Light. Shouldnt it
was accidentally left in the book. the command half-track? be Immobile?
The 21. Gepanzerte Multiple Mortar Yes, they are all removed. Yes it should be Immobile.
Platoon on page 59 has a Command The Motorised Heavy Artillery Battery
SMG team and a Command U304(f ) Why is the 7.62cm FK288(r) rated as a
on page 128 has the same points for Heavy gun when the 76mm ZIS-3 gun
half-track. Which is the actual two and four s10cm K18 guns for the
command team? is rated as a Medium gun.
2nd and 9th Panzer Divisions. What
The Command SMG team should not be Most of the guns in use were actually
should it be?
there. The Command U304(f ) half-track 76mm FK297(r), the 76mm obr 1939
Two guns should be 180 points. gun. At the time Atlantik Wall was
is the command team.
written, the ZIS-3 was the closest model
The Schwere SS-Panzerkompanie
Oberscharfhrer Barkmanns Stalker we could suggest to represent it.
on page 172 has Panzer Platoon
rule on page 182 appears to be a dupli- listed twice in its first Support box.
cate of his Ace rule. What is the correct The 10cm leFH14/19 (t) howitzer is
Should this be a Panzer Platoon and a listed as having a Smoke Bombardment,
Stalker rule? Panther Platoon? but no direct-fire smoke. Which
The correct rule is: If Barkmann is shot Yes it should. is correct?
at, he is treated as Gone to Ground if
he is Concealed and did not move in his This weapon did not have a smoke shell, so
The SS-Panzer Anti-aircraft Gun
turn, even if he did shoot in his turn. should not have a Smoke Bombardment.
Platoon on page 186 does not have
numbers for how many 2cm FlaK38(V) Is the 8.8cm FlaK36 Nest rated as
Should an SS-Panzersphkompanie on a Panzer IV anti-aircraft tanks you
be able to field a Heavy SS- Anti-aircraft or Heavy Anti-aircraft?
get for the points.
Panzersph Platoon? It is rated as Heavy Anti-aircraft, the
You get 3 for 185 points and 2 for same as all other 8.8cm FlaK36 guns.
Yes. It should be an option in the first 125 points.
box, along with the Half-tracked, Light, The Sd Kfz 251/17 (2cm) half-track
and Puma SS-Panzersph Platoons. Should the SS-Panzer
grenadier has ROF 3. In other books it is shown
kompanie on page 196 have an as 4. Which is correct?
Should the command team of a Armoured SS-Anti-tank Gun Platoon
Gepanzerte Panzergrenadier Lehr It should be ROF 4. Also these vehicles
or a Light SS-Anti-tank Gun Platoon
Platoon be an SMG team as shown have can fire at full ROF against Aircraft.
as a Weapons platoon?
or MG team as suggested by the
It should be a Light SS-Anti-tank What are the characteristics of
firstoption?
Gun Platoon. an HMG Nest?
It should be an MG team.
HMG Nest: Range 24/60cm, ROF6,
The S307(f ) Reihenwerfer has Mortar
A Gepanzerte Panzergrenadier Lehr Anti-tank 2, Firepower 6, ROF 3 when
Battery as one of its notes. What does
Platoon can remove its half-tracks Pinned Down.
this mean as it is also described as
without having Field Fortifications. a Rocket Launcher? If it is a rocket
Why is this? launcher, should it not count as two
All of the infantry in the Panzer Lehr weapons firing as it has 16 tubes like
Division was mounted in armoured the Katyusha?
half-tracks. As the Normandy terrain Mortar Battery was a reference to the rule
was often unsuited for half-tracks, they on page 59 that states that they are rocket
sometimes left them to the rear, even launchers, but the heading got left out.
when attacking as they had no motor-
ised Panzergrenadiere to use in these As for counting as two weapons firing, yes
situations. it should be that way.

A Gepanzerte Panzergrenadier Heavy The 7.5cm KwK35(f ) gun on the


Platoon and an Armoured SS-Heavy Panzer B-2 740(f ) (Char B-1) has a
Platoon can remove its half-tracks if Range of 16/40cm and can fire on the
the company has Field Fortifications. move. Is this correct?
However, the only way to get Field No. It has Range 24/60cm and
Fortifications is to take them in place Awkward Layout.
of the heavy platoon, so how can I ever
remove the half-tracks?

15
15
Otter LRC I: Jeep, Front 0, Side 0, The rules for Naval Gunfire
MARKET GARDEN Top0, AA MG. Support become:
The Airborne Engineer Platoon on Boys anti-tank rifle: Range 16:/40cm, For each you have Naval Gunfire
page 70 says Add Bazooka teams. The ROF2, Anti-tank 4, Firepower 5+, Support, your force will field an NGFS
diagram shows Pioneer Bazooka teams. Hull mounted. Air Observation Post or NGFS Observer
Which is it? Rifle team that can only Spot for an artil-
Should the PIAT Battery Carrier count lery battery of Confident Trained Naval
They are just Bazooka teams. They are as two weapons firing like the Katyusha
not Pioneer teams. Guns. Choose which you will field at the
as it has 14 PIAT projectors? start of each game before deployment.
Any hits on a Bagpiper 2iC Command Yes it should. A NGFS Air Observation Post or
team dont count towards Pinning With the publication of Overlord, we Observer Rifle team cannot Spot for other
Down the platoon. What about Falling are taking the opportunity to update artillery batteries, and other Observer
Back from Defensive Fire. Market Gardens Breeching Groups, teams cannot Spot for Naval Gunfire
Hits on a Bagpiper 2iC Command Commandos, and Naval gunfire Support, although a Company Command
team do not count for Falling back from Support special rules to match. team can Spot for Naval Gunfire Support
Defensive Fire either. as normal.
Breeching Groups
The guns are not deployed on the table,
Is Major David V Currie (on page155) The Breeching Force rule on page 187 is but have the range to hit any target on
really an Independent team? That replaced with: the table. They do not have a Staff team.
would stop him from joining platoons
or assaulting. A force that includes a Breaching Group When firing an Artillery Bombardment
Always Attacks and, if it is an Infantry with Naval Gunfire Support, position
He is not an Independent team Company, is considered a Mechanised the Artillery Template as if the fire was
just a regular Warrior Company Company for the purpose of the Armoured coming from a table edge chosen at the
Command team. Reserves rule found on page 269 of the start of the game. If there is a table edge
Is the Inns of Court Armoured Car rulebook. Teams from a Breeching Group entirely in your Deployment Area, you
Platoon supposed to be a Reconnais may only be held in Reserves in missions must choose this table edge.
sance Platoon? with the Mobile Reserves special rule. Naval Gunfire Support always uses the
Yes it is. When determining the number of smallest Artillery Template available,
platoons that must be held in Reserves electing to rerolling misses rather than
Should the Canadian Motor Platoon and the number of platoons Deployed use a larger Template.
(on page 157) really pay +15points on table, treat each Breaching Group HMS Warspite is a 4-gun battery with
per Motor Squad for Ram Kangaroo as a single platoon. Each Section of Anti-tank 6 and Firepower 1+.
armoured personnel carriers? a Breaching Group still Deploys and HMS Roberts is a 2-gun battery with
Like the Rifle Platoon, it should be operates as a separate platoon. Anti-tank 6 and Firepower 1+.
+15points for the entire platoon.
Commandos An LCG is a 2-gun battery with Anti-
How many Ram Kangaroos does the The You Are Not Alone rule on page 175 tank 4 and Firepower 3+.
Canadian Motor Platoon get? Does the is replaced with:
HQ Section have its own Kangaroo?
Ignore the first Destroyed Commando
The platoon has three Ram Kangaroos at
Section, Commando Machine-gun
full strength. The HQ Section rides with
Platoon, or Commando Mortar Platoon
one of the Motor Squads.
in a Commando (Beach) or Commando
How is the optional .50 cal MG on the (Orne) when determining whether
Ram Kangaroo mounted? it is necessary to take a Company
MoraleCheck.
It is hull mounted.
Naval Gunfire Support
Should US M1 57mm anti-tank
guns have No HE? They didnt in There are now three Naval Gunfire
Hells Highway. Support options:
Yes they should. That was an error in HMS Warspite for 300 points
Hells Highway. HMS Roberts for 150 points
LCG support for 75 points.
What are the characteristics of
the Humber IV and Otter LRC I A Commando may have support from
armouredcars? multiple LCG (Landing Craft Guns),
but only one option may be taken as
Humber IV: Wheeled, Front 1, Side 0,
either HMS Warspite or HMS Roberts.
Top 0, Co-ax MG.
Only one company in your force may
M6 37mm gun: Range 24:/60cm, have Naval Gunfire Support.
ROF2, Anti-tank 7, Firepower 4+.

16
16
The Sd Kfz 251/1 D (Stuka) half-track
BRIDGE BY BRIDGE is listed as a Transport, but has no DEVILS CHARGE
The Fanatical Faust-men special rule passengers to carry. Shouldnt it be a Does Peipers Kampfgruppe have to be
(on page 21) prevents Panzerfaust Trap Tankteam? the Attacker in order to use the Peipers
teams from Joining other Independent Yes it should be listed as a Tank team, not Charge special rule?
teams. As Independent teams they a Transport team. Yes. If it is the defender against another
arent allowed to anyway. Should this Always Attacks force, it cannot use the
What are the characteristics of the
include Warrior teams? Spearhead Deployment rule.
Captured Humber IV armoured car an
Yes. Panzerfaust Trap teams cannot Join Captured Humber scoutcar?
or be Joined by Warrior teams. Can the Company and 2iC Command
Humber IV: Wheeled, Front 1, Side 0, teams make a Spearhead Deployment
Where can Panzerfaust Trap teams Top 0, Co-ax MG. with the rest of their company?
be placed using the Panzerfaust M6 37mm gun: Range 24:/60cm, If they are equipped with Panzer IV
Ambush rules? It says they can be in ROF2, Anti-tank 7, Firepower 4+. tanks, then yes.
any terrain feature. Does this allow
Humber Scout Car: Jeep, Front 1, Side Does the German Staff team really
them to be placed on roads or hills, or
0, Top0, AA MG. have Automatic Rifles?
behindwalls?
Terrain features are basically things No. Remove that rule from the arsenal.
placed on the table, as opposed to the BLOOD, GUTS &
basic table, so, yes, you can placed them GLORY The 2nd Infantry Divisions Winter
on roads and hills. It also makes sense Training rule and the 99th Infantry
to place them behind walls and other Battalions Survival Training rule are
Are Tank Destroyer Platoons Recon
linear obstacles since they cant actually updated to be the same as that in
naissance Platoons?
be on them. Overlord as follows:
No. They are not Reconnaissance Platoons.
Platoons from the 2nd Infantry Division
Can I place my Panzerfaust Trap team The M20 utility has a passenger-fired do not use the Truscott Trot special rule.
in my opponents Movement Steps? .50 cal AA MG. Pattons M20 doesnt Instead, Infantry and Man-packed Gun
No. The rule refers to any of your own have any passengers (being a Warrior teams from the 2nd Infantry Division may
Movement Steps only. team itself ), so how can it shoot. move At the Double through Slow Going,
The .50 cal AA MG on Pattons M20 (but not through Obstacle fortifications).
Tank Pits are now the same as Tank
Turret Bunkers (see the Rulebook utility should not be Passenger fired.
Can a Parachute Rifle Platoon support
Update at the end of this document), Why is the Sd Kfz 251/17 (2cm) half- a Cavalry Recon Troop?
are Eulings dug-in assault guns also track a Tank team in this book and a Yes. It should be an option in the Infantry
Tank Turret Bunkers now? Transport team in others? Support Platoons box (page 64).
Yes. Eulings Dig In the Assault Guns rule The Sd Kfz 251/17 (2cm) and Sd Kfz
on page 57 is replaced with: Do I have to dismount all of my
251/21 (Triple 15mm) were used in
Cavalry Recon Platoons, or can I just
Before deployment, you may choose to two distinct roles depending on the unit
Dismount some?
place all Jagdpanzer IV assault guns and its organisation. The Panzerbrigade
from an SS-tank-Hunter Platoon (see organisation used them as dedicated an- You may dismount any or all of your
page 136) in Assault Gun Pits as Tank ti-aircraft vehicles, while other units used Cavalry Recon Platoons.
Turret Bunkers. them as transport half-tracks to replace
Are Tank Destroyer Platoons (page 69)
These Bunkers have a Field of Fire of 180 the old Sd Kfz 251/10 (3.7cm) as platoon
Reconnaissance Platoons?
degrees to the front of the model and may commanders vehicles, and yet others used
them as a combined anti-aircraft vehicle No. They are not Reconnaissance Platoons.
fire both their main gun and their hull
machine-gun at the same time. and transport for the HMG sections. Ive come across accounts of US artil-
The M4A3E2 Jumbo has Top Armour2 lery firing Time on Target bombard-
The MG Company of Sperrverband ments with captured guns. Can I do
Harzer (on page 69) operates as in Bridge at Remagen. Should it also be
Top Armour 2 in Blood, Guts & Glory? this in the game?
separate platoons, but only has one
Yes. It was previously under rated and Yes. Delete the Captured Equipment rule
Command team. Is it supposed to have
should be Top Armour 2. on page 73.
a Command team per platoon?
Yes it is. The HQ Section should be Should the M4A3E8 Thunderbolt
deleted. Instead, each platoon should have VII have Smooth Ride as the Updated
an additional Command Rifle team. M4A3E8 Easy Eight in Bridge at
Can SS-Hauptsturmfhrer Viktor Remagen doesnt.
Graebner make a Spearhead move using No. It should not have Smooth Ride.
the Graebners Gamble special rule?
Yes he can.

17
17
There are a number of points
corrections: NUTS BRIDGE AT
Add the option to take 2 Ersatz Panther The Airborne Engineer Platoon on REMAGEN
tanks to the Ersatz Panther Platoon page 21 says Add Bazooka teams. The
(page 23) for 365 points. Should the D7 dozer really be
diagram shows Pioneer Bazooka teams.
unarmoured?
The option for 3 T34 Calliope tanks in Which is it?
As the model shows, its armoured with
a Calliope Tank Platoon (page 54) is They are just Bazooka teams. They are
Front armour 0, Side armour 0, and
120 points. not Pioneer teams.
Top armour 0.
The option of 2 Mortar Sections for Are Tank Destroyer Platoons Recon
a Veteran Chemical Mortar Platoon The first sentence in Otto Carious rule
naissance Platoons?
(page55) is 85 points. Setting Up the Shot is amended to read:
No. They are not Reconnaissance Platoons.
Enemy teams do not receive Concealment
The US captured 10.5cm and 122mm The Panzergrenadier Panzer Platoon from terrain when shot at by Carius.
howitzers seem to have different char- (on page 64) has two different points
acteristics from other 10.5cm and If my tank was Gone to Ground in
values for 3StuG G (late) assault
122mm howitzers. Is thiscorrect? terrain when Carius shot at it, is it still
guns. Should the second be for two
No. The 10.5cm leFH18 howitzer should Gone to Ground, even though it is not
assaultguns?
be a Breakthrough Gun and the 122mm Concealed?
Yes it should. There are a number of It is still Gone to Ground, but since this
obr 1938 howitzer should be Anti-tank 7
points corrections: only makes you harder to hit if you are
and be a Breakthrough Gun.
Two Trained Cavalry Recon Patrols Concealed, it does not add any penalty to
Can the Sd Kfz 234/1 (2cm) fire at (page 28) are 140 points. the score that Cariuss needs to hit.
aircraft like the Sd Kfz 222?
The points values for an Armoured Car Can I equip just some of the squads
Yes. The 2cm KwK38 should be a Self- Patrol (page 65) are as follows:
defence Anti-aircraft weapon. in a 512 Panzer Scout Platoon with
Sd Kfz 223 (Radio) and 2 Sd Kfz 222 half-tracks?
The M4A3E2 Jumbo has Top Armour2 (2cm): 25th Panzergrenadier Division No. It must be all or none.
in Bridge at Remagen. Should it also be 95 points, 17th SS-Panzergrenadier Div
Top Armour 2 in Devils Charge? ision 80 points. The Sd Kfz 251/17 (2cm) half-track
Yes. It was previously under rated and 2 Sd Kfz 231 (8-rad): 25th Panzer has ROF 3. In other books it is shown
should be Top Armour 2. grenadier Division 70 points, 17th SS- as 4. Which is correct?
Panzergrenadier Division 60 points. It should be ROF 4.

The M4A3E2 Jumbo has Top Armour2


in Bridge at Remagen. Should it also be
Top Armour 2 in Nuts?
Yes. It was previously under rated and
should be Top Armour 2.

18
18
Should the 100mm BS-3 gun have the
NACHTJGER RED BEAR Volley Fire rule or the Cat Killer rule?
Is it the 15th/17th Hussars or the Red Bear has been updated and re- It has the Cat Killer special rule, the same
15th/19th Hussars? printed. Do I have to buy a new copy as the SU-100.
The 15th/19th Hussars. to find out what has changed?
The SU-57 is based on the M3 half-
No. You can download the changes from: track. Does it really have thicker
The Sd Kfz 251/17 (2cm) half-track
www.FlamesOfWar.com/RedBearUpdates side armour?
has ROF 3. In other books it is shown
as 4. Which is correct? The Tank Riders Company on page 97 No. Its Side armour is 0.
It should be ROF 4. and the Motostrelkovy Company on
page 99 have 9 figures in each squad, Does a Motorcycle Komissar team
You can mount your Marine Anti- while all of the other SMG teams have really have the MG listed in the arsenal?
aircraft 3.7cm FlaK43 guns on Kfz 70 8 figures. Can I use 8 figures? No. It has a Pistol.
trucks. Arent they a bit small for such
Yes. All Soviet SMG teams should be 4 Can the 45mm obr 1942 Nest use the
a big gun?
figures per team. Volley Fire special rule?
Yep. They should be mounted on Opel
trucks (code GE431). Do the Shtraf Companies rules on Yes it can.
page 251 of the rulebook apply to the
How does the Infra-red Visibility Does the Soviet Battalion Komissar
8yaOtdyelnaya Shtrafnoy Batalon
re-roll work? It says that teams roll two have any effect on the number of hits
(on page 48)?
dice, but normally you only roll once needed to pin the company down in
No. The Shtrafbat has its own rules. the Assault Step?
for a whole platoon.
It should say that platoons with Infra-red Both of the Warriors Nevsky (on Yes. It should say that they must take at
Equipment roll two dice and take the page92) and Loza (on page 137) have least ten hits in the Shooting or Assault
higher score. special rules that say that the Hen and Steps before they become Pinned Down.
Chicks special rule does not apply to
What if there are teams in the platoon them. What happens if they move
that doesnt have Infra-red Equipment? and the rest of the company shoots?
GREY WOLF
In that case, roll one die for them, then Can the rest of the company move The SS-Vielfachwerfer Battery on
roll a second die for those with Infra-red without them? page 171 has Vielfachwerfer auf
Equipment. If the second roll is higher, If the Warrior moves but the others Maultier rocket launchers. Elsewhere
the teams with Infra-red Equipment use dont, the rest of the company shoots as these count as two weapons firing, or
the second roll. stationary. four weapons firing if they have Loading
The rest of the company can only move Crews. Should these be the same?
A German company equipped with
Infra-red Equipment may make a if their Command team, the Warrior, Yes. They count as two weapons firing, or
Night Attack. How much Infra-red moves. If any of the other tanks do move, four if they have Loading Crews.
equipment must I have to use this rule? you need to revert back to the regular Hen
and Chicks rule and the whole company The German arsenal has a few
Ideally, you would have as much Infra- minor glitches:
must move.
red Equipment as you can, but at a The StuG M42 75/18 assault gun is
minimum, you must have at least one The M10 self-propelled anti-tank gun armed with an AA MG in addition to its
Combat Platoon equipped with Infra-red (on page 134) is only available as a 7.7cm StuK 75/18 gun.
Equipment to use this rule. Guards option. Can units other than
Guards have M10 support? The Sd Kfz 221 (MG) armoured car has
If I do make a Night Attack, platoons Front armour 0.
with Infra-red Equipment can make Units that are not Guards are able to
take Guards M10 self-propelled guns in The Vielfachwerfer auf Maultier has
Spearhead moves. Does the whole
support in the same way that Guards Front armour 0.
platoon need to be so equipped to do so?
units can take regular Red Army SU-57
Yes the whole platoon must have Infra-
red Equipment. The vehicles without
self-propelled guns in support. DESPERATE
IR equipment cant keep up at night, A Legkiy Samokhodno-Artillyeriyskiy MEASURES
preventing the unit from being the Polk (Light Self-propelled Artillery Should the 100mm BS-3 gun have the
spearhead. Regiment) (on page 106) equipped Volley Fire rule or the Cat Killer rule?
with SU-76M can be either a Tank
Can the Sd Kfz 251/20 Uhu make a It has the Cat Killer special rule, the same
Company or a Mechanised Company.
Spearhead move? as the SU-100.
When do I make this decision, at the
No. Its role is to sit back illuminating start of each game or when I form The Sd Kfz 251/17 (2cm) half-track
targets, not to rush forward to close range. the force? has ROF 3. In other books it is shown
When you form your force you decide as 4. Which is correct?
once and for all which it will be. It should be ROF 4. Also these vehicles
have can fire at full ROF against Aircraft.

19
19
How are the machine-guns mounted The 8.8cm FlaK37 (Sf ) self-propelled
ROAD TO ROME on the US and French M3A1 anti-aircraft gun only has ROF 2. Is
What support is available to an Indian armored cars? that correct?
Rifle Company (page 40)? Can they The .50 cal MG is an AA MG, No. It should be ROF 3.
takes tank support from the British while the two .30 cal MGs are
6thArmored Division for instance? side-mounted AA MGs. The 7.5cm GebG36 gun can be taken
with or without a Gun Shield, but the
The Indians can take any support marked Naval Gunfire Support Arsenal only has one entry. What are
with the Indian symbol. When the Indian The arsenal entries for Light Cruisers the correct stats?
symbol isnt available, they have a choice have Changed.
between units with the Eighth Army Without a Gun Shield the 7.5cm
A Light Cruiser is now a 4-gun battery GebG36 gun is a Medium Gun team.
symbol or the NZ symbol. If none of these
with Anti-tank 5 and Firepower 2+.
three options is shown for a platoon, they With a Gun Shield the 7.5cm GebG36
may take any symbol. gun is a Heavy Gun team.
FORTRESS ITALY Both versions have the other characteris-
Are the Staghounds in the Assault
Gun Platoon (page 61) supposed to be Are the points for the Fallschirmjger tics shown in the arsenal.
Staghound II CS? Scout Platoon on page 77 correct?
The 10.5cm LG40 recoilless gun doesnt
Yes. All Staghound II are IICS. No they are not. Two Scout Squads should normally have a Smoke Bombardment.
be 140 points. One Scout Squad should Should it have that ability here?
Is the platoon at the bottom of be 85 points. This applies to both divi-
page 85 a Scout Platoon or a Motor No. It does not have a Smoke
sions as the Never Surrender rule does not
Carrier Platoon? Bombardment.
apply to Regimental Support platoons.
A Scout Platoon. The 12.2cm FH396(r) howitzers seem
Do the 7.5cm Geb36 guns of a
What is the rating of the Chemical to have different characteristics from
Fallschirmjger Artillery Battery
Mortar Platoon on page 171. Its in 122mm howitzers. Is thiscorrect?
(page 81) have gun shields or not?
the Rangers section, but its a Support No. The 122mm obr 1938 howitzer
They are the Medium gun version
platoon for normal infantry as well. should be Anti-tank 7.
without gun shields.
It is rated Confident Veteran.

Is the Cavalry Recon Troop (page 186)


Is a 26. Panzerdivision Gepanzerte BERLIN
Panzergrenadierkompanie (page 120)
really an infantry company? supposed to be an Infantry Company? The German arsenal has a few
No. It is a Mechanised Company. No. Like any other Gepanzerte minor glitches:
Panzergrenadierkompanie, it is a The StuH42 has Smoke.
Can I have .50 cal AA MG on my T30 Mechanised Company.
75mm HMC assault guns? A Panzerfaust team has Range 4/10cm,
Yes. Add the option for +5 points per Should the Headquarters for the Ge ROF 1, Anti-tank 12, Firepower 5+,
half-track. panzerte Panzergrenadierkompanie and Tank Assault 6.
really be Compagnia Motociclisti HQ?
Can the Sherman IB (105mm) fire a The Soviet arsenal has a minor glitch:
Opps. It should be a Gepanzerte Panzer
Smoke Bombardment? The 100mm BS-3 gun has the Cat Killer
grenadierkompanie HQ.
Yes. Like other British CS tanks, firing special rule rather than the Volley Fire
Smoke Bombardments is key to its Should their Panzer Scout Platoon and special rule.
intended role, Self-propelled Infantry Gun Platoon
really be Weapons Platoons?
The Wasp flame-thrower carrier Nope, they should be Regimental Support.
normally has a range of 4/10cm. Is
that correct for Italy as well? The Reserve Panther Platoon on
Yes. It has a Range of 4/10cm. page143 is always in Reserves, even in
missions without Reserves. Where do
What are the Greyhounds stats? they arrive?
Wheeled, Front 1, Side 0, Top 0, with a If there is a complete table edge in the
Co-ax MG and a M6 37mm gun with players Deployment Area, they arrive
Range 24/60cm, ROF 2, Anti-tank 7, from this table edge. Otherwise, they
and Firepower 4+. arrive from any table edge in the players
Deployment Area.
Does the Polish Stuart V Jalopy have
a 37mm gun? Should the Panzer IV/70 really move as
No. It is purely armed with machine-guns. a Standard Tank?
No. It should be a Slow Tank as it is
elsewhere.

20
20
British Tank Points with Combat Platoons:
BLITZKRIEG 2 Cruiser and 2 Light Platoons
The points for the Armoured Regiment
Blitzkrieg has a number of updates to on pages 118 and 119 change as follows: +700 points
bring it in line with the latest release 1 Cruiser and 2 Light Platoons
The Regiment HQ points should be:
of the rules. These are outlined below. +460 points
1 A10 Cruiser Mk II and 1 Light Mk VI
British Special Rules 1 Cruiser and 1 Light Platoon
B for 130 points.
The Unflappable special rule remains +350 points
Replace 2iC Command Light Mk VI
unchanged. The British Bulldog, Carry Replace any or all A13 Cruiser Mk III
B tank with Light MkVI C tank for
On Sergeant, Tally Ho!, Broadside, Deck tanks with A13 MkII Cruiser MkIV
+5points, A9 Cruiser MkI tank for
Turret MG, Twelve-gun Battery and tanks for +20points pertank.
+45points, or A10 Cruiser MkII tank
Combined Bombardment special rules
for +60points. French Special Rules
are replaced with those in the rulebook.
Add A9 Cruiser Mk I tank for The High Command, Integrated
Replace the Scottish Bagpipes special +80points, A10 Cruiser Mk II for Defences, Colonial Troops, Central Fire
rule with: +95 points, Light Mk VI B tank for Control, and Supply Carriers special
When the 2iC Command team uses the +35 points, or Light MkVI C tank for rules remain unchanged. The One-man
Warrior Infantry Team Casualties rule on +40points. Turret and Limited Vision special rules
page 106 of the rulebook, the opponent Add Light Mk VI B tank for +35 points are replaced with those in the rulebook.
needs to roll 5+ to Destroy it rather than or Light MkVIC tank for +40points. The Stabiliser Jacks rule is no longer used.
4+. If the enemys roll is unsuccessful,
the pipers music inspires the surviving The Armoured Company points should be: Replace the second paragraph of the
team members to keep going. Any hits Trench Warfare rule with:
HQ Platoon of:
on the 2iC Command team do not count When conducting Defensive Fire,
2 A13 Cruiser Mk III and 2 A9 Cruiser
towards Pinning Down the platoon. Infantry and Gun teams that are Dug In
Mk I CS 235 points
or in Entrenchments can shoot over any
Replace the Mixed Battery rule with the 2 A13 Cruiser Mk III and 1 A9 Cruiser Man-packed or Light Gun teams that are
Mixed Bombardments rule on page 131 Mk I CS 200 points also Dug In or in Entrenchments.
of the rulebook. 1 A13 Cruiser Mk III and 2 A9 Cruiser
Replace the Quick Fire rule with:
The special rule breaking the Armoured Mk I CS 155 points
Company into separate platoons on Re-roll all failed To hit rolls from
1 A13 Cruiser Mk III and 1 A9 Cruiser
page119 is replaced with: Artillery Bombardments fired with at
Mk I CS 120 points
least as many 75mm mle 1897 guns
The HQ, Light, and Cruiser Platoons Replace all A9 Cruiser Mk I CS tanks as other weapons, and at least four
of an Armoured Company operate as with Light MkVIC tanks at no cost. weapons in total. Batteries with one to
separate platoons, each with their own three weapons, half or more of which are
Platoon Command team. The HQ or HQ Platoon of:
75mm mle 1897 guns do not need to
Platoon is a headquarters in name 2 A9 Cruiser Mk I CS and 1 Light Mk
re-roll successful To Hit rolls.
only. It operates the same as any other VI C 115 points
platoon and is led by a normal Platoon 2 A9 Cruiser Mk I CS 75 points Replace the Heavy Artillery rule with the
Command team. Mixed Bombardments rule on page 131
of the rulebook.
The Charge! rule on page 119 deleted
and no longer applies. Replace the HMG Bunkers and Barbed
Wire rule on page164 with:
The Rearguard rule on page 122 now
reads: A Divisional Cavalry Squadron A company with an HMG Nest or HMG
Always Defends. Pillbox is a Fortified Company.

Weapon Characteristics
Weapon Mobility Range ROF Anti-tank Firepower Notes
ML 3 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 32/80cm - 2 6 Smoke bombardment.
Medium Mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 40/100cm - 2 6 Smoke bombardment.

Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

25mm on Lorraine 38L Slow Tank 1 0 0 Two AA MG.


25mm SA-34 16/40cm 3 6 5+ Hull mounted, No HE, Portee.

21
21
German Special Rules right of the opponents Deployment Area. Staff Teams
The Kampfgruppe, Mission Tactics, If the Deployment Area is one or more All Staff teams can shoot as Rifle teams
Storm Troopers, and Mounted Assault quarters of the table, pick one corner of (see page 128 of therulebook).
special rules are replaced with those in the table in the opponents Deployment
the rulebook. Area instead. On a roll of 1 or 2, the MG Teams
company arrives on the table edge to the All MG teams have ROF 2 when
Replace the Truck-borne Tanks special
left of the corner. On a roll of 3 or 4, the Pinned Down.
rule with:
company arrives within 16/40cm of the
A Verlastete Panzerkompanie Always corner. On a roll of 5 or 6, the company HMG and LMG Teams
Attacks. The Company HQ and all arrives on the table edge to the right of British Vickers, French 8mm mle 1914,
Combat platoons use the Spearhead the corner. German sMG34 and sMG42, and Polish
Deployment specialrule. ckm wz.30 HMG teams all have ROF 3
The guns on Polish Taczanka ma- when moving or Pinned Down.
Polish Special Rules chine-gun wagons are hull-rear weapons.
The Fate of the Nation, Night Mortars
Armoured Train Rules
Counterattack, Batalion Piechoty French 60mm mle 35 mortars
(Centralised Control), Lancers, and Pages 205 to 212 of the rulebook have a minimum range of 8/20cm
Szwadron Kawalerii (Centralised rather than those on pages 51 to 55. when shooting.
Control) special rules remain unchanged. The Armoured Railcar Platoon is a
The Deck Turret, One-man Turret, and Supporting Tank Platoon. The Assault British ML 3 mortars have the char-
the remainder of the Cavalry rules are Car is an Infantry Car that deploys with acteristics shown below, allowing them
replaced with those in the rulebook. the Assault Platoon. to shoot as well as fire bombardments.
French 81mm mle 1927/31, German
Replace the fifth paragraph of the Multi-part Platoons 8cm GW34, and Polish 81mm wz.31
Bypassed special rule with: British Armoured Companies, Carrier all have the characteristics shown below
When the bypassed company does and Scout Platoons, and Field Batteries, for Medium Mortars, allowing them to
arrive, roll another die. On a roll of 1 Royal Artillery, German Light, Mixed, shoot as well as fire bombardments.
the company arrives on the table edge and Heavy Panzersph or SS-Panzersph
to the left of the opponents Deployment Platoons, and Polish Piechoty Companies Breakthrough Guns
Area. On a roll of 2, the company arrives are Multi-part Platoons (see page 259 The following weapons now have the
within 16/40cm of the left-hand corner of the rulebook). As such each platoon, Breakthrough Gun special rule (see
of the opponents Deployment Area. On troop, or patrol deploys and operates as a page 100 of the rulebook).
a roll of 3 or 4, the company arrives totally separate platoon. British: OQF 4.5 howitzer.
from the table edge at the back of the French: 105 C mle 1935B howitzer, 105
opponents Deployment Area. On a roll Arsenals
L mle 1913 S gun.
5, the company arrives within 16/40cm The following changes are needed in German: 10cm leFH30(t) howitzer,
of the right-hand corner of the opponents the arsenals. 10.5cm leFH18 howitzer. The 15cm
Deployment Area. On a roll of 6 the
sIG33 auf Panzer I no longer has the
company arrives on the table edge to the
Heavy Infantry Gun special rule.
Motorcycle Reconnaissance Teams
Armour
Name Mobility Front Side Top Notes
Weapon Range ROF Anti-tank Firepower

Motorcycle Rifle Jeep - - - Dismount as Rifle team.


Rifle 16/40cm 1 2 6 Hull mounted.

Motorcycle Rifle/MG Jeep - - - Dismount as Rifle/MG team.


MG 16/40cm 2 2 6 Hull mounted, Vehicle MG.

Motorcycle MG Jeep - - - Dismount as MG team.


MG 16/40cm 3 2 6 Hull mounted, Vehicle MG.

Motorcycle SMG Jeep - - - Dismount as SMG team.


SMG 4/10cm 3 1 6 Hull mounted, Vehicle MG.

Motorcycle VB Jeep - - - Dismount as VB team.


VB grenade launcher 8/20cm 2 1 4+ Hull mounted, Awkward layout, Can fire over friendly troops.

Motorcycle Light Mortar Jeep - - - Dismount as Light Mortar team.


Light mortar 16/40cm 1 1 4+ Hull mounted, Awkward layout, Smoke, Can fire over friendly troops.

Motorcycle HMG Jeep - - - Dismount as HMG team.


MG 16/40cm 3 2 6 Hull mounted, Vehicle MG.

Motorcycle Anti-tank Rifle Jeep - - - Dismount as Anti-tank Rifle team.


British anti-tank rifle 16/40cm 1 4 5+ Hull mounted, Awkward layout.
German anti-tank rifle 16/40cm 1 4 6 Hull mounted, Awkward layout.

22
22
Polish: 100mm wz.14/19 howitzer and In the Swanning About the Blue rule
105mmwz.29gun. HELLFIRE AND BACK on page 120, change a mission with
Hellfire and Back has a number of the Defensive Battle special rule to a
Gun Shields on Unarmoured Tanks Defensive Battle Mission.
updates to bring it in line with the
The French Autocanon de 75mm and latest release of the rules. These are The Swanning About the Blue special
German Sd Kfz 10/5 (2cm) have Gun outlined below. rule also applies to a Jock Column.
Shields. The Autocanon de 75mm no
longer has the Stabiliser Jacks special rule. British Special Rules
British Tank Points
The Unflappable, Disorderly Conduct,
British Tanks 4 by 2 and No. 8 Wire, War Cry, and The points for the Armoured Regiment
The weapon of the A9 Cruiser Mk I CS North-west Frontier special rules remain on pages 112 to 115 change as follows:
should be listed as OQF 3.7 howitzer unchanged. The Regiment HQ points should be:
rather than OQF 3.7 mortar.
The British Bulldog, Carry On Sergeant, 4 A9 Cruiser Mk I 320 points
An OP Light Mk VI B tank has the Night Attack, Tally Ho!, Broadside, Tip 3 A9 Cruiser Mk I 240 points
same characteristics as a normal Light and Run, One-man Turret, Deck Turret
2 A9 Cruiser Mk I 160 points
MkVIB tank. MG, Twelve-gun Battery and Combined
Bombardment special rules are replaced Replace any A9 Cruiser Mk I tank
French Tanks with those in the rulebook. with A10 Cruiser MkIIA tank for
25mm SA-34 guns mounted on Lorraine +15points or A13 Cruiser Mk IVA tank
Replace the Scottish Bagpipes special for +20 points per tank.
38L tractors are Tank teams with the
rule with:
characteristics shown in the weapons The Heavy Cruiser Armoured Company
characteristics table on the previous page. When the 2iC Command team uses the
points should be:
Warrior Infantry Team Casualties rule on
French Bunkers page 106 of the rulebook, the opponent HQ Platoon of:
The HMG Bunkers in Blitzkrieg are needs to roll 5+ to Destroy it rather than 2 A10 Cruiser Mk IIA and 2 A10
Pillboxes. All HMG Nests have ROF 3 4+. If the enemys roll is unsuccessful, Cruiser Mk IIA CS 305 points
when PinnedDown. the pipers music inspires the surviving 1 A10 Cruiser Mk IIA and 2 A10
team members to keep going. Any hits Cruiser Mk IIA CS 210 points
German Tanks on the 2iC Command team do not count
towards Pinning Down the platoon. with Combat Platoons with A10 Cruiser
15cm sIG33 auf Panzer I has a mobility
Mk IIA tanks:
rating of SlowTank. The Haka special rule loses the re- 4 Armoured Platoons +1150 points
Polish Tanks quirement for Maori platoons to make
Breakthrough Assaults, as there are no 3 Armoured Platoons +860 points
7TP dw and 7TP jw tanks have a 2 Armoured Platoons +570 points
Breakthrough Assaults in Version 3.
mobility rating of StandardTank.
Replace the Mixed Battery rule with the The Light Cruiser Armoured Company
Taczanka machine-gun wagons are not points should be:
Mixed Bombardments rule on page 131
HMG Carriers. Their machine-guns are
of the rulebook. HQ Platoon of:
hull-rear weapons.
The special rule breaking Armoured 2 A9 Cruiser Mk I and 2 A9 Cruiser Mk
Taczanka machine-gun wagons, cavalry I CS 255 points
Companies into separate platoons on
limbers, and cavalry wagons have a
page114 is replaced with: 1 A9 Cruiser Mk I and 2 A9 Cruiser Mk
mobility rating of Wagon.
The HQ and Armoured Platoons of an I CS 175 points
Motorcycle Reconnaissance Armoured Company operate as separate with Combat Platoons with A9 Cruiser
Replace the Motorcycle Reconnaissance platoons, each with their own Platoon Mk I tanks:
rules with those on pages 196 to 197 of Command team. The HQ Platoon is a
4 Armoured Platoons +970 points
the rulebook). Motorcycle Reconnaissance headquarters in name only. It operates
the same as any other platoon and is led 3 Armoured Platoons +725 points
teams are now unarmoured tanks with
the characteristics shownon the previous by a normal Platoon Command team. 2 Armoured Platoons +480 points
page. The Charge! rule on page 113 deleted
and no longer applies.

Weapon Characteristics
Weapon Mobility Range ROF Anti-tank Firepower Notes
ML 3 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 32/80cm - 2 6 Smoke bombardment.
81/14 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 48/120cm - 2 6 Smoke bombardment.
German 8cm GW34 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 40/100cm - 2 6 Smoke bombardment.

23
23
The Light Armoured Company points Staff Teams
should be: All Staff teams can shoot as Rifle teams
BURNING EMPIRES
HQ Platoon of: (see page 128 of therulebook). Burning Empires has a number of
4 Light Mk VI B 145 points updates to bring it in line with the
MG Teams
3 Light Mk VI B 110 points latest release of the rules. These are
All MG teams have ROF 2 when outlined below.
with Combat Platoons with Light Mk Pinned Down.
VI B tanks: French Special Rules
HMG and LMG Teams The High Command, Integrated
4 Armoured Platoons +440 points
British Vickers, German sMG34 and Defences, Colonial Troops, Central Fire
3 Armoured Platoons +330 points
sMG42, and Italian Mod 37 HMG Control, Supply Carriers, Resupply
2 Armoured Platoons +220 points teams all have ROF 3 when moving or Carriers, Honour and Fidelity, The
Pinned Down. All HMG Nests have Legion is Our Homeland, March or
The points for the Crusader Armoured
ROF 3 when PinnedDown. Die, and Kepi Blanc special rules remain
Squadron on pages 116 to 117 change
unchanged. The One-man Turret and
as follows: Mortars
Limited Vision special rules are replaced
The Crusader Armoured Squadron HQ Italian Brixia 45mm mortars do not with those in the rulebook. The Stabiliser
points should be: have a minimum range when shooting Jacks rule is no longer used.
2 Cruiser Mk VI Crusader and (as opposed to firing bombardments).
Replace the second paragraph of the
2 Cruiser Mk VI Crusader CS 455 points
British ML 3 and 81/14, German Trench Warfare rule with:
1 Cruiser Mk VI Crusader and 8cm GW34, and Italian 81/14 mortars When conducting Defensive Fire,
2 Cruiser Mk VI Crusader CS 335 points have the characteristics shown below, Infantry and Gun teams that are Dug In
The Crusader Armoured Platoon points allowing them to shoot as well as fire or in Entrenchments can shoot over any
should be: bombardments. Man-packed or Light Gun teams that are
3 Cruiser Mk VI Crusader 360 points also Dug In or in Entrenchments.
Breakthrough Guns
The Heavy Armoured Platoon points The following weapons now have the Replace the Quick Fire rule with:
should be: Breakthrough Gun special rule (see Re-roll all failed To hit rolls from
3 A10 Cruiser Mk IIA 285 points page 100 of the rulebook). Artillery Bombardments fired with at
British: OQF 4.5 howitzer. least as many 75mm mle 1897 guns
German Special Rules as other weapons, and at least four
German: 10.5cm leFH18 howitzer.
The Kampfgruppe, Mission Tactics, weapons in total. Batteries with one to
Italian 100/17 howitzer, and 102/35 three weapons, half or more of which are
Storm Troopers, and Mounted Assault
and 105/28 guns. 75mm mle 1897 guns do not need to
special rules are replaced with those in
the rulebook. Gun Shields on Unarmoured Tanks re-roll successful To Hit rolls.

Italian Special Rules The British 2 pdr portee, Bofors 37mm Replace the Heavy Artillery rule with the
portee, and German Sd Kfz 10/5 (2cm) Mixed Bombardments rule on page 131
The Avanti special rule changes to require of the rulebook.
all have Gun Shields.
a successful Motivation Test rather than
a successful Skill Test for the platoon to The guns on British Bofors 37mm and Replace the HMG Bunkers and Barbed
move. The Heroism special rule remains 47/32 portees are hull-rear weapons. Wire rule on page111 with:
unchanged. A company with an HMG Nest or HMG
Tanks Pillbox is a Fortified Company.
Platoons held in Reserves do not roll on
The Italian L3/35 Lanciafiamme flame-
the Eight Million Bayonets Table until The diagram for the Vichy Anti-tank
tank has a Hull MG.
they are placed on table. Gun Platoon on page 108 should show 4
Fortifications crew (not 5) for the 75mm mle 1897 in
Multi-part Platoons the anti-tank role.
The Sttzpunkt 5cm Nest is a Tobruk Pit.
British and Commonwealth Armoured
Companies, Carrier and Scout Platoons, The Colonial 75mm Artillery battery
Motorcycle Reconnaissance
and Field Batteries, Royal Artillery, and on page 110 is rated Confident Trained
Replace the Motorcycle Reconnaissance as shown in the diagram, not Confident
German Light and Heavy Panzersph
rules with those on pages 196 to 197 Veteran as written.
Platoons are Multi-part Platoons (see
of the rulebook). The Raiders Trucks
page 259 of the rulebook). As such each German Special Rules
rule remains, so raiding trucks are still
platoon, troop, or patrol deploys and
mounted singly on a base. The Kampfgruppe, Mission Tactics,
operates as a totally separate platoon.
Motorcycle Reconnaissance teams are Storm Troopers, and Mounted Assault
Arsenals now unarmoured tanks with the charac- special rules are replaced with those in
teristics shownpreviously. the rulebook.
The following changes are needed in
the arsenals. Italian motorcycles use the Solo The Harbinger of Things to Come
Motorcycles rule on page 197 of the special rule on page 79 now reads: A
rulebook and have the Awkward Layout Luftlandesturmkompanie Always Attacks.
special rule.
24
24
Greek Special Rules LRDG Patrol British ML 3 and 81/14, and Italian
The Ochi, Sons of Leonidas, and Come The option to add an extra hull-mount- 81/14 mortars have the characteristics
and Get Them special rules remain ed MG to any or all Chev trucks in an shown below, allowing them to shoot
unchanged. LRDG Patrol applies to all vehicles in the as well as fire bombardments. French
patrol, not just Chev trucks. 81mm mle 1927/31, German 8cm
Replace the second paragraph of GW34, Greek 81mm M1927/31,
the French Doctrine rule with: The arsenal entry for Vickers 0.5 MG and US Captured mortars all have the
When conducting Defensive Fire, should be Vickers 0.5 AA MG. characteristics shown below for Medium
Infantry and Gun teams that are Dug In Mortars, allowing them to shoot as well
or in Entrenchments can shoot over any Compagnia Autosahariana
as fire bombardments.
Man-packed or Light Gun teams that are The extra AA MG should not be
also Dug In or in Entrenchments. Passenger-fired as the vehicles are Tank Guns
teams and do not carry Passengers. The German 7.5cm LG40 has a
Italian Special Rules
Turntable.
The Avanti special rule changes to require 103a Compagnia Arditi
a successful Motivation Test rather than Camionettisti Breakthrough Guns
a successful Skill Test for the platoon to The Pioneer Assault Training rule should The following weapons now have the
move. The Heroism special rule remains refer to dismounted SMG teams rather Breakthrough Gun special rule (see
unchanged. than dismounted Rifle/MG teams. page 100 of the rulebook).
Platoons held in Reserves do not roll on Arsenals French: 105 L mle 1913 S gun.
the Eight Million Bayonets Table until German: 10.5cm leFH18 howitzer.
they are placed on table. The following changes are needed in
the arsenals. Greek 105mm Schneider M1925 gun.
Multi-part Platoons Italian 100/17 howitzer, and 102/35
Staff Teams
British Field Batteries, Royal Artillery, and 105/28 guns.
All Staff teams can shoot as Rifle teams
German Light and Heavy Panzersph
(see page 128 of therulebook). Gun Shields on Unarmoured Tanks
or SS-Panzersph Platoons, and US
Armored Recon Platoons are Multi- The British 2 pdr portee, Bofors 37mm
MG Teams
part Platoons (see page 259 of the SP, French Autocanon de 75mm, German
All MG teams have ROF 2 when Sd Kfz 10/5 (2cm) all have Gun Shields.
rulebook). As such each platoon, troop, Pinned Down.
or patrol deploys and operates as a totally The Autocanon de 75mm no longer has
separate platoon. HMG and LMG Teams the Stabiliser Jacks special rule.
British Vickers, French 8mm mle 1914, The guns on British Bofors 37mm and
Raiders of the Sahara
German sMG34 and sMG42, US 47/32 portees, and the Bofors 37mm SP,
Replace the Its All in the Timing Captured, and Italian and Greek Mod Italian AS37 da 47/32 trucks are hull-
rule with: 37 HMG teams all have ROF 3 when rear weapons.
A force with Interdiction Raids may moving or Pinned Down. All HMG
choose the Time Of Day (see page 273 of Tanks
Nests have ROF 3 when PinnedDown.
the rulebook) in any Fair Fight mission The French Laffly S15TOE does not
US M1919 LMG teams have ROF 2
and in any mission with Prepared have a 37mm SA-18 gun. Its only
when moving or Pinned Down.
Positions in which they are the Attacker. armament is an MG.
If both sides are eligible to choose the Mortars
German Captured Crusader tanks
Time Of Day, both players roll a die with Greek and Italian Brixia 45mm have ROF 3.
the higher score choosing the Time of Day. mortars do not have a minimum range
The Italian L3/35 Lanciafiamme flame-
Desert Forts when shooting (as opposed to firing
tank has a Hull MG.
bombardments).
A force with a Desert Fort is a Fortified
Company and all compulsory Combat French 60mm mle 35 mortars
platoons are Fortified Platoons and must have a minimum range of 8/20cm
be deployed in the Desert Fort. when shooting.

Weapon Characteristics
Weapon Mobility Range ROF Anti-tank Firepower Notes
ML 3 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 32/80cm - 2 6 Smoke bombardment.
81/14 mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 48/120cm - 2 6 Smoke bombardment.
Medium mortar Man-packed 24/60cm 2 2 3+ Smoke, Minimum range 8/20cm.
Firing bombardments 40/100cm - 2 6 Smoke bombardment.

25
25
Motorcycle Reconnaissance Can a glider platoon make a glider
assault (on page 85) if they are held RISING SUN
Replace the Motorcycle Reconnaissance
rules with those on pages 196 to 197 in Reserves? Does a platoon that has drawn on its
of the rulebook). The Raiders Trucks No, they must arrive by glider in the first Seishin have to assault with all of its
rule remains, so raiding trucks are still turn, otherwise they arrive on foot. teams, or can some voluntarily stay out
mounted singly on a base. of the assault?
In the Cauldron mission, the defender
Motorcycle Reconnaissance teams are has the first turn. As the gliders dont The soldiers are trying to commit suicide
now unarmoured tanks with the charac- land until their first turn, do they count to atone for their failure, not make a
teristics shownpreviously. as being on the table in the defenders tactical attack, so yes, all of the teams that
Greek motorcycles use the Solo Motorcycles first turn? can assault must do so.
rule on page 197 of the rulebook and No they do not count as being on the table The Fire Bursts rule mentions two-gun
have the Awkward Layout special rule. until it actually arrives. It is still counted batteries. Does that mean the rule
when working out which platoons need doesnt apply to batteries that are down
Additional Questions
to be held off the table in Reserve. to one gun?
If I use the Interdiction Raids in No. The rule applies to all of the two-gun
Missions with Reserves rule (on Does Slow Going cause a
Glider to crash? batteries in the book, even after they
page125), I can make my opponent have taken losses and been reduced to a
ignore a successful Reserves roll. If they No. Only Difficult, Very Difficult Going,
singlegun.
were rolling three or more dice, but and Impassable Terrain cause it to crash.
only got one success, does the At Least The Soviet Gun teams dont have Volley
One Platoon Arrives rule kickin? What if it hits an Obstacle like a
Fire shown in the arsenal. Do they still
Barbed Wire Entanglement?
If after the effects of the Interdiction have the Volley Fire rule.
Raids, you are left with zero successes, the Treat it as terrain that causes the
Yes they do. In addition, the BT-7A and
At Least One Platoon Arrives rule kicks Glider to crash.
SU-12 self-propelled guns also use the
in (it is triggered by the presence of zero What happens if a glider slides off Volley Fire special rule.
successes), so you get a single reserve. the table?
The advantage of Interdiction Raids The best idea is to use Landing Off the
is that it reduces the likelihood of early Table from the Parachute Landings rules
reserves and reduces the likelihood of on page 83.
multiple reserves later. However, it cant
permanently stall the reserves. Can a Fallschirmjger platoon recover
its containers at the start of the oppo-
The Brandenburger Halbkompanie nents turn?
(on page 164) is a Mid-war force that
has a Gebirgsjger Infanterie Platoon No. They recover them at the start of
as a support option. The Gebirgsjger their own turn.
Infanterie Platoon is part of an Early Can an Italian team dismount in an
War force. Can I take it and what is its Avanti move?
points value?
No they cannot.
Infantry platoons dont change
points much across periods. Since the
Brandenburgers were supported by a
Gebirgsjger unit that was virtually
identical to the Early War one (and
worth the same points value), referencing
them avoids double-ups.

Can a Mid-war Compagnie de


Tirailleurs Sngalais (on page 154)
take a Free French Anti-tank Gun
Platoon as support?
Yes it can. The points value is the same as
the Early-war platoon as the points value
of the guns does not increase across the
two periods.

How does the Luftlandesturm komp


anie HQ (on page 79) arrive on the
table if they dont have a glider?
They walk on. This option is for forces
that are not using gliders.

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26
Can I get just one KV-2 tank in my KV
BARBAROSSA Tankovy Company (page 61)? NORTH AFRICA
How can a Kradschtzenkompanie Yes. The limit on replacing KV-1 tanks
(page 24) have a Heavy Artillery Battery? with KV-2 tanks should be any or all EASTERN FRONT
Since they only have one artillery battery, rather than up to half .
In Version 2, an Infantry Company
and need to have a Light Artillery Battery I want my Armoured Tractor Detach could take up to three Snipers. Can it
before they can have a Heavy Artillery ment to tow by guns onto the table still do so?
Battery, they cant. from Reserves. How can I make sure Snipers were not very common in this
Can I only have six Panhard 178(f ) that they arrive together. part of the war, so it would be appropri-
armoured cars? You can do this by attaching an Armoured ate to leave them out. However, if your
Tractor Detachment to the platoon it was force had them under Version 2, you can
You may take Light Panzersph Platoons
bought with as its Transport instead of still use them.
equipped with Panhard 178(f ) armoured
cars in place of Mixed and Heavy using them as a separate platoon.
What platoon use the Motorcycle
Panzersph Platoons, as long as all of Is the Tank Destruction Com pany Reconnaissance rules?
your armoured cars are Panhard 178(f ). (page 76) limited to Guards forces? The simple answer is every infantry or
What are the correct points for a Light No. It should not have any symbol above HMG platoon equipped with motorcycles
Panzersph Platoon with 3 Panhard its points column, but is rated as Fearless (aside from command teams in platoons
178(f ) armoured cars? Conscript. that dont otherwise have motorcycles).
3 Panhard 178(f ) armoured cars are What about the Self-propelled Anti- The Always Attack and Always Defend
135 points. tank Company (page 77)? rules are usually associated with a
Likewise, It should not have any symbol Defensive Battle special rule. What is
How do I get the SS version of the
above its points column, but is rated as this and how is it handled?
Panzerpionier Platoon (page 38)?
Fearless Conscript. This special rule is redundant in the
This platoon is only available to Heer
current version of the rules. These forces
units. Use the Pioneer Platoon (page 32). Can a Militia Strelkovy Batalon have a are Always Attacks or Always Defends
The 15cm sFH18 guns of the SS Flame-thrower Platoon? with no additional criteria.
version of the Heavy Artillery Battery No. The Flame-thrower Platoon does not
(page 38) seem rather cheap. What is have an option with the Militia symbol.
the correct cost?
4 15cm sFH18 guns cost 540 points.
2 15cm sFH18 guns cost 280 points.

Can a Flammpanzer II shoot at


different platoons with each of its
flame-throwers?
No. They must both target the
same platoon.

Are German Pioneer teams supposed


to be Tank Assault 4 in this book? They
are Tank Assault 3 elsewhere.
Yes they are. The Germans discovered
the need for their infantry to be able to
assault tanks when they faced the T-34
and KV-1. Their pioneers responded by
developing new and better anti-tank
techniques.

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27
RULEBOOK UPDATES
ERRATA IN THE REPRINTED HARDBACK RULEBOOK
With the first print run of Flames Of War sold out, we took the opportunity to make a few changes to the reprinted hardback
rulebooks (but not the mini rule books yet). These were mostly minor changes to clarify some of the questions answered in
the first section of this document. The easiest way of checking whether these changes have already been made in your copy is
to look at pages 238 and 239. If the diagram is across the bottom of the page, you have an original copy. If the diagram is at
the top of page 239, you have an updated book with the changes already made.
Page 29: Rubble box: Replace Fully- that is at least half as tall as that team or a platoon, it must, if possible, immedi-
tracked with Fully-tracked and the one looking at it ately Join a friendly platoon.
Half-tracked
Page 90: Gone to Ground: Replace Page 161: Has the Assaulting Platoon
Page 44: No Guns in Very Difficult assault in their own turn with assault Won: Replace no enemy teams within
Going: Replace even to rotate on the in their own turn or conduct anti-aircraft with no Defending teams within
spot with even to rotate on the spot fire in their opponents preceding turn
Page 161: Has the Assaulting Platoon
(unless mounted on a turntable)
Page 96: Gun Tanks Diagram, Other Won: Replace the only enemy teams
Page 44: Freeing Bogged Down Teams: Examples of Distinguishable Tanks: within with the only Defending
Replace manages to Free their vehicle or Replace spaced armour with Schrzen teams within
gun with manages to Free their vehicle in Panzer III J (late) line
Page 181: Who Can Shoot: Replace Any
or gun. If they Bogged Down entering
Page 100: No Saves from Big Guns: weapons (other than with Any teams
Area Terrain, they back out to the edge,
Replace Gun teams, Passengers, and that shoot at aircraft (other than with
ready to enter again or drive off.
Unarmoured vehicles ... Bunker Buster
Page 184: Original Target Destroyed:
Page 49: Crash Action: Replace when it with Gun teams, Unarmoured vehicles,
Replace may select any other with must
Unlimbers with when it Unlimbers or and all Passenger teams in vehicles hit by
select any other
Dismounts adjacent to the vehicle a Breakthrough Gun or a Bunker Buster,
automatically fail their Saves Page 198: Flame-throwers: Replace
Page 51: Digging In: Replace treated as
any other type of vehicle or team is hit,
having moved with treated as having Page 102: Bailed Out a Second Time:
it is with any other type of vehicle or
moved when shooting, for example Replace the shot has no effect with the
team is hit, it and any Passengers it is
shot has no additional effect on the tank
Page 51: Digging In: Replace for any carrying, are
other purpose with for any other Page 105: Appointing New Commanders:
Page 201: Summary Box: Delete If
purpose, including firing artillery Replace (including attached supporting
their tank did not move more than
bombardments platoons) with (including attached
6/15cm, its
supporting platoons, but excluding all
Page 60: Leaving the Battlefield: Replace
Allied platoons) Page 216: Tank Pits: Replace the Tank
Any time that teams with Any time
Pits rule with A Tank in a Tank Pit
that one or more teams Page 110: Snipers Hide: Replace any
ceases to be a Tank team and becomes a
Terrain Feature with any Terrain
Page 61: Mountaineers: Replace treat Turret Bunker using the Bunker rules on
Feature (unless Impassable)
steep hills with treat gentle and page 217.
steep hills Page 118: Horse Artillery: Replace of the
Page 216: Summary Box: Replace
order Crash Action with of the order
Page 78: The 6 Rule: Replace on the far Fully-tracked and Half-tracked vehicles
Into Action
side of the Area Terrain with on the far and troops on foot with Fully-tracked
side of the Area Terrain if the terrain is Page 118: Improvised Armour: Replace vehicles and troops on foot, and Difficult
taller than both the shooting team and If vehicles with Improvised Armour ... Going for Half-tracked vehicles,
the target against weapons with If a vehicle with
Page 218: Fields of Fire Diagram:
Improvised Armour fails an Armour Save
Page 78: Bocage Hedgerows: Add as they Replace Nests with no obvious firing slit
against a weapon
are taller than all teams use... with Nests with no obvious firing
Page 118: No HE: Replace Infantry and slit can shoot in any direction.
Page 86: Concealed by Linear Obstacles:
Gun teams with Infantry and Gun
Replace across Linear Obstacles with Page 226: Burying Bunkers: Replace
teams and Nests
across Linear Obstacles that are at Tank teams fitted with Any
least half as tall as that team or the one Page 128: All Guns Repeat!: Replace teams fitted
looking at it previous turns Bombardment with
Page 234: Entrenchments: Replace
original Bombardment
Page 88: Concealed by Area Terrain: Fully-tracked and Half-tracked vehicles
Replace at least half in Area Terrain, but Page 151: Which Platoons are and troops on foot with Fully-tracked
straddling the edge with straddling the Defending: Add If a Defending Warrior vehicles and troops on foot, and Difficult
edge of, but at least half in, Area Terrain or Independent team is within 8/20cm Going for Half-tracked vehicles,
of an Assaulting team and has not Joined

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28
Pages 238-239: Tank Destroyers: Replace Page 260: May Attach Gun Teams: Page 264: Meeting Engagement: Add
rules with revised rules. Replace You can attach out with Players always roll dice to see who
You can attach out up to half of the Gun attacks and who defends in a Meeting
Page 240: Time On Target: Replace with
teams, retaining at least two Gun teams Engagement, even when one of the forces
a Staff team with with a Staff team
in the HQ Support Platoon. has the Always Attacks or Always Defends
(or a combined bombardment in which
special rule.
every artillery battery has a Staff team) Page 260: May Attach Gun Teams: add
Whichever you do, no more than half of Page 266: Placing Ambushes: Replace
Page 240: Time On Target: Replace Every
the Gun teams, but always at least one Heavy and Immobile Gun teams
team hit by a TOT Bombardment with
gun, may be attached to any one platoon. with Heavy and Immobile Gun teams
Every team hit by a TOT Bombardment
(whether Limbered or Unlimbered)
(and any Passengers it is carrying) Page 260: Combat Attachments: Replace
excluding the Platoon Command and Page 266: Placing Ambushes: Replace
Page 241: Stormtroopers: Replace
Transport teams with excluding the placed in Ambush closer than 16/40cm
cannot make a Stormtroopers move.
Platoon Command team, Observer to with placed in Ambush within
with cannot make a Stormtroopers
and other Independent teams, and 16/40cm of
move, aside from Unlimbering
Transport teams
Page 270: Summary: Replace the
Page 245: Schrzen: Replace When
Page 260: Combat Attachments: Replace defender removes an Objective that they
a tank protected by Schrzen is ... and
the Platoon Command team is removed placed with the defender removes an
fails its Armour Save with If a tank
with the Platoon Command team Objective that the attacker placed
protected by Schrzen fails an Armour
(and the Komissar team if there is one)
Save against a weapon with a Firepower Page 276: Deciding Who Won: Replace
is removed
rating of 5+ or 6 hitting its Side armour Fair Fight with There are No Draws
Page 260: Combat Attachments: Replace
Page 246: Carry On, Sergeant: Replace Page 277: Deciding Who Won: Replace
may not Combat Attach more than half
Charge into Combat with Charge Fair Fight with There are No Draws
its teams with may not Combat Attach
into Contact
more than half its teams (again excepting Page 278: Deciding Who Won: Replace
Page 246: Night Attack: Replace If they the teams listed above) Fair Fight with There are No Draws
do so, uses the Dawn rules with If
Page 260: Combat Attachments: Insert Page 279: Preparing for Battle (part 3):
they do so, their company has the Always
before last paragraph If the platoon Replace in Reserve at the start with in
Attack special rule (see page 257). If a
making Combat Attachments has Reserves at the start
player that makes a Night Attack is the
Observer teams or other Independent
attacker, the game starts in Darkness and Page 280: Preparing for Battle (part 3):
teams, you must Combat Attach the
uses the Dawn rules Replace in Delayed Reserve with in
Independent team with the rest of its
Delayed Reserves
Page 246: Night Attack: Delete When section, and the whole section must be
making a Night Attack, the company Combat Attached to the same platoon Page 281: Preparing for Battle (part 3):
has the Always Attacks special rule (see together. Replace in Delayed Reserve with in
page257) Delayed Reserves
Page 263: Pioneer Supply Vehicles: Add
Page 248: Mike Target: Replace caught If the Pioneer Supply vehicle is placed
under the bombardment with caught from Ambush, the Obstacles must be
under the bombardment (and any placed using the Placing Ambushes
Passengers they are carrying) restrictions on page 266 as if they were
teams in the same platoon.

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TANK DESTROYERS
Tank Destroyer Command was tasked with stopping Tank Destroyer Section
armoured breakthroughs and developed a doctrine based on
Once they have reached the ideal ambush positions, the tank
operating en masse to ambush fast moving tank attacks. The
destroyers reveal themselves with a volley of shots.
following rules reflect their unique doctrine set out in their
motto Seek, Strike, and Destroy. Place the Tank Destroyer Section on the table at the start of any
Teams from a Self-propelled Anti-tank Platoon, Tank Destroyer of your turns when Ambushes are revealed sothat every team in
Platoon, or Towed Tank Destroyer Platoon use the Cautious the Tank Destroyer Section is:
Movement and Disengage rules, and have the 3+ save for unar- within Command Distance of a team from the Security
moured Jeep teams, as if they were Recce teams. Section, and
Each platoon has two components: In Command when the Security Section isremoved.
a Security Section consisting of its Jeep, Recon Jeep, and In addition, each team must not be:
M20 scout car teams and any Carbine teams apart from
within 16/40cm of any enemy team within Line of Sight,
the Command team of the Tank Destroyer Section, and
unless Concealed by Terrain from it, or
a Tank Destroyer Section of the rest of the platoon.
within 4/10cm of any enemy team, or
Seek, Strike, and Destroy
within 8/20cm of any enemy Recce team that is in Line
Each tank destroyer platoon has its own reconnaissance and of Sight (apart from Recce teams that are Bogged Down,
security element to translate doctrine into reality. Bailed Out, or moved at the Double).
At the start of the game before deployment you may choose to Once the Tank Destroyer Section is placed, the Security Section
either: is permanently removed from the table. The Tank Destroyer
deploy your Tank Destroyer Section as normal at the start Section can move and fight as normal during the turn it
of the game, leaving the Security Section off table for the appears. However, if, when the Tank Destroyer Section is
whole game, or placed, any teams in the Security Section Moved At the Double
in their previous turn or are Reorganising, all teams from Tank
deploy only the Security Section, holding the Tank Destroyer
Destroyer Section are Reorganising when they are placed, unless
Section off the table ready to be placed later using the Tank
they are within Command Distance of a Security Section team
Destroyer Section rule.
that is not Reorganising, did not Move At the Double, and is
Security Section from the same platoon. In addition, if the Security Section has
The security section keeps track of the enemy while the tank no Command team when the Tank Destroyer Section is placed,
destroyers work their way intoposition. the entire Tank Destroyer Section must Reorganise when they
are placed.
If the Platoon Command team of the Security Section is
Destroyed, immediately select another team of the Security When it takes Platoon Morale Checks, the Tank Destroyer
Section that is within Command Distance of it as the new Section ignores any teams from the Security Section that were
Platoon Command team. If there are no other teams within Destroyed.
Command Distance, the Command team is Destroyed and not
replaced.
Tank Destroyer Section Command team
If all of the Carbine, Recon Jeep, and M20 scout car teams of Some tank destroyer platoons are not shown with a
the Security Section are Destroyed, mark the location of the Command team for the Tank Destroyer Section. In this
Platoon Command team when it was Destroyed. The Tank case add a Command Carbine team to a Towed Tank
Destroyer Platoon, or appoint one of the tank destroyers
Destroyer Section must be placed in the players next turn as
as the Command team for self-propelledplatoons.
if the Platoon Command team were still where it was when it
was Destroyed.

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