Fate Core Cheat Sheet and Vet Guide PDF
Fate Core Cheat Sheet and Vet Guide PDF
Fate Core Cheat Sheet and Vet Guide PDF
Aspects
In other Fate games, free invocations were called tagging. We thought this was
one bit of jargon too many. You can still call it that if you wantwhatever helps
you and your table understand the rule.
You might have seen player-driven compels referred to as invoking for effect.
We thought it was clearer to just call it a compel, no matter who initiates it.
Free invocations now stack with a regular one or stack together with other free
invocations on the same aspect. Further, an aspect can hold more than one free
invoke at a time.
Invoking an aspect attached to another character gives them a fate point at the
end of the scene.
Compels are subdivided into two specific types: decisions and events. This isnt
a change in how compels work, so much as a clarification, but its worth noting.
Scene aspects have been renamed to situation aspects, to clear up some confusion
over how flexibly they can be applied.
Actions and Stuff
The list of actions has been greatly reduced from previous Fate games down to
four: overcome, create an advantage, attack, and defend. Movement is now a
function of the overcome action, create an advantage subsumes assess/declare/
maneuver from previous games under one banner, and blocks can be handled a
number of different ways.
The game is no longer based on a binary pass/fail. Now there are four outcomes:
fail or succeed at cost, tie (succeed at minor cost), succeed, and succeed with
style. Each outcome now has a mechanical or story-driven effect, based on what
action its attached to. Succeeding with style is basically taking spin from previ-
ous versions of Fate and applying it across the board.
Challenges and contests have been greatly simplified and redesigned.
Zone borders have been replaced by the use of situation aspects to determine if
its even worth rolling for movement. Moving one zone with an action is always
free if theres nothing in the way.
On that note, supplemental actions and skill modifiers are completely removed
from the system. Either something is interesting enough to roll for, or it isnt.
Teaming up is greatly simplified from previous gameseveryone who has at
least an Average (+1) at the same skill adds +1 to the person with the highest
skill level.
Scenario Creation
The advice is way better.
Extras
These exist. Whereas each previous Fate game had a specific way of dealing with
powers and gadgets and stuff, now there are a variety of options for you to choose
from (as befits the toolkit nature of the system).