Arnor Armybook
Arnor Armybook
Arnor Armybook
After the death of its tenth king, Erendur dissension among his three
sons led to the division of Arnor. The eldest son, Amlaith, claimed
Kingship over all Arnor but was reduced to ruling only the region of
Arthedain as his kingdom, while the other sons founded the kingdoms
of Cardolan and Rhudaur. The former capital, Annminas, became
depopulated and fell into ruin. The capital of Arnor was relocated to the
lesser city of Fornost Erain on the North Downs.
This division hastened the decline of the Northern Dnedain. The three k
ngdoms had frequent border skirmishes over boundary disputes, but the
relationship of Arthedain and Cardolan remained relatively peaceful.
Rhudaur, by contrast, was unfriendly towards the two other successor states,
and fought a bitter conflict with Cardolan and Arthedain over the tower of
Amon Sl and the possession of its palantr.
Around Third Age. 1300 during the reign of the sixth king at Fornost,
the Witch-king arose in the mountains north-east of Arnor, where he founded
the evil realm of Angmar. There, they gathered many evil men, orcs, and other
fell creatures, with the intent of destroying the realm of Arnor. 49 years later
with the death of King Malvegil. Due to the line of Kings that had failed in the realms
of Cardolan and Rhudaur, Argeleb claimed the lordship of all of Arnor again.
Cardolan accepted this claim, but Rhudaur had by then fallen under control
of Angmar, resisted his rule. Argeleb therefore fortified the hills at Weathertop,
and was killed in T.A. 1356 by evil men from Rhudaur.
This unofficial pdfs sourcebook allow to explore a portion about this proud
fallen kingdom of the Dunedain. I do not claim any copyright as this pdf its
merely for fun and enjoyable matchplays.
GOOD HEROES
King Argeleb of Arthedain (man)......................120 points
With the suddent arise of the Kingdom of Angmar OPTIONS.
threatning the Lands of Arnor and seeing that the
Shield ....................................................... 5 points
line of Kings had failed in the realms of Cardolan Horse ........................................................ 10 points
and Rhudaur, Argeleb claimed the lordship of all
of Arnor again in the hope of a re-unification to face SPECIAL RULES
against a common threat. Cardolan does not opose Fearless.
him, but Rhudaur, secretly in league with Angmar Royal line of Arnor. Descending of a Royal
defies Arthedain. Lust for power, Argeleb advances line and being an experienced soldier, Argelebs
blindly into a trap and although Argeleb its an presence inspire even the weakest men of heart
experienced soldier and mighty king on his own to great deeds. Argelebs Stand Fast! rule has
his own pride and arrogance will be his downfall. range of 12. In addition, all Good Warriors of Arnor
count as being within the range of a Banner if they
Mv F S D A W C M W F are within 6 of Argeleb.
3 3 2
6" 6/4+ 4 7 3 3 6
Arrogant pride. Argelebs lust of power and
WARGEAR intolerance for insoburdination and rivalry disputes,
Very heavy armour and sword. often leads the king astray into a less safe conduit,
putting his own self being in peril. Argeleb must
charge if free to do so towards the enemy army leader.
6" 6/4+ 4 7 2 2 5
2 3 * Palantir of Amon Sl*. Arveleg its the keeper
of this ancient artifact and through study he learned to
WARGEAR use it to its full potencial. The Palantir of Amon Sl allows
Arveleg to re-roll one dice for any reason at each phase.
Very heavy armour, dagger and a two handed sword.
In addition, anytime Arveleg is wounded, on a roll of a 3+
the wound is ignored just like fate point as been spent to
avoid it.
Araphor, the Young Prince(man)......................40 points
Although very young in age, Arvlegs Son soon OPTIONS.
learned to master the art of war after bitter struggles
Shield ....................................................... 5 points
with Angmar. Horse ........................................................ 10 points
Mv F S D A W C M W F
6" 4/4+ 4 6 1 2 4
1 2 2 SPECIAL RULES
Too young to lead. Although he will grow
WARGEAR older and wiser as time pass by, the future young
Heavy armour and sword. orphan will face an early struggle against the denizens
of Angmar. Araphor is not yet fully developed and
his tender age still hinder him and often relies on
his tutors to aid him. Araphor cannot use his Stand Fast!
rule on warriors and heroes around him.
WARGEAR
Heavy armour and sword.
Mv F S D A W C M W F
1 2 1 Royal Visir. Not only Malbeths held part of the Court of Fornost
6" 3/4+ 4 5 1 2 5 for the gift of foresight, but also for his valuable advices and experience
through out the times of need, often advising as best he can.
WARGEAR
Armour and Royal staff (staff) Friendly Arnor Warbands within 6 of Malbeth may redeploy its models
after all models has been deployed in the field ogf battle but before priority
rolls are made.
Mv F S D A W C M W F
2 1 1
6" 5/4+ 4 6 2 2 3
GOOD WARRIORS
Arnor Kings Guard (man )...................... 13 points
At every Dunedain Hall there those with the task OPTIONS.
to protect their liege, these are the Kings guard, Spear ........................................................ 1 point
specially trained Dunedain with skills far off superior Shield........................................................ 1 point
than common folk. Although few in numbers, each of Horse ....................................................... 6 points
these sturdy warriors are ready to give their lives to Banner ...................................................... 25 points
protect their lord as foes learn harshly what is to
face the Dunedains finest. SPECIAL RULES
Bodyguard(Heroe); Follow by example
Mv F S D A W C
6" 5/4+ 3 6 1 1 3
Protect the King. Kings Guard ultimate
task is protect their liege no matter the odds and
they will gladly give their lives for it. At the beginning
WARGEAR
of the Movement Phase, if there is any unengage Kings
Very heavy armour and sword.
Guard touching base with the heroe they protect, they opt
to swap places even if the heroe is locked in combat and
will therefore replace the leader in that combat.
(Note that the heroe wont be able to move after
this Special Rule has been performed).
Mv F S D A W C
Pride of Fornost. Fornost Citadel Guard
are tasked to guard the most important places
6" 4/4+ 3 6 1 1 3 and fight till the bitter end against all odds, such
determination its highly revered within its people.
WARGEAR Friendly Warriors or Arnor within 3 of a Fornost
Very heavy armour and sword and spear. Citadel Guard or several, adds +1 to their dice roll
when making courage test.
Mv F S D A W C
6" 4/3+ 3 4 1 1 3
WARGEAR
Armour, dual swords, longbow and elven cloak
Knights of Arnor (man ).................................... 13 points
Much like the realm of Gondor, Arnor holds WARGEAR
a regiment of highly trained Dunedain on Heavy armour, lance and horse.
horseback . Heavily mailed knights bearing keen
lances, the Knights of Arnor are the proud of the OPTIONS.
Northern Kingdom. When the armies of Arnor go Shield........................................................ 1 point
to war, it is the Knights that lead every assault, Banner ...................................................... 25 points
riding enemy formations into ruin and driving
the few survivors before them. Angmar fears well
the raw power of these knights for when a horn
is sounded, it is the ground shake that announce
the coming of their doom at the tip of a lance.
Mv F S D A W C
6" 4/4+ 3 5 1 1 2
Mv F S D A W C
6" 4/4+ 3 4 1 1 3
Mv F S D A W C
6" 4/4+ 3 6 1 1 2
SPECIAL RULES
Mv F S D A W C Resistant to Magic; Throw Stones.
6" 2/3+ 2 3 1 1 3
Border Patrol. Only up to 3 Hobbit archers may
be included in the force for every Heroe within the army.
Veteran of Amon Sl (man ).................................... 10 points
Long Patrolling the Summits of Amon Sl, currently OPTIONS.
known as weathertop. These hardly fought Veterans
held Angmars armies at bay due to gruelling Shield .................................................. 1 point
battles with the enemy, bolstering these Arnorian Spear .................................................. 1 point
soldiers to uncommon experienced warriors. Bow .................................................. 1 point
Banner .................................................. 25 points
Mv F S D A W C
6" 4/4+ 4 5 1 1 3 SPECIAL RULES
Drilled Veterans. Veterans of Amon Sl
re-roll to Wound rolls of 1 against Orc, Spirit and
WARGEAR
Troll models.
Heavy armour and sword
Mv F S D A W C M W F
* * * SPECIAL RULES
6" 4/4+ 4 5 1 1 5
Aspiring lieutenants*. Roll a single D6 for each Might,
Will and Fate store before the game start. On a roll of a 4+,
WARGEAR
the Ranger of the North will gain a single Point on that same stat line.
Armour, sword and Bow
* You can only include 1 Ranger of the North per warband.
GOOD ARMIES
Kingdom of Arnor
This army may include: King Argeleb of Arthedain; Proud and tall, Arnor stand at its peak where his armies
Arveleg,Warden of Amon Sl; Araphor, the Young bolster of still hundreds of soldiers ready to give their lives
Prince; Captain of Kings Guard; Captain of the Shadow for the King. With the recent raise of Angmar and border
Warriors; Captain of Arnor; Arnor Kings Guard; Shadow confrontations, Arnor learned that for a rebellion to end,
Warriors; Knights of Arnor; Rangers of Arnor; Warriors of their leaders must be eliminated and thus, crippling the
Arnor; Veterans of Amon Sl; Rangers of the North. chain of command.