Python Err
Python Err
Python Err
Initialized logging
VERSION: 1.0.2
HG REVISION: r537 (47eda58327ee) [data/VERSION static revision data]
SHORT VERSION: v1.0.2
BASEMESH VERSION: hm08
IS BUILT (FROZEN): Yes
IS RELEASE VERSION: Yes
WORKING DIRECTORY: C:\Users\Orphen\Downloads\makehuman-1.0.2-win32
HOME LOCATION: C:\Users\Orphen
SYS.VERSION: 2.7.6 (default, Nov 10 2013, 19:24:18) [MSC v.1500 32 bit (Intel)]
SYS.PLATFORM: win32
PLATFORM.MACHINE: AMD64
PLATFORM.PROCESSOR: Intel64 Family 6 Model 69 Stepping 1, GenuineIntel
PLATFORM.UNAME.RELEASE: 8
PLATFORM.WIN32_VER: 8 6.2.9200 Multiprocessor Free
NUMPY.VERSION: 1.8.1
OpenGL_accelerate module loaded
Using accelerated ArrayDatatype
PYQT.VERSION: 4.8.5
PYQT.SVG_SUPPORT: not supported
PYOPENGL.VERSION: 3.1.0b2
GL.VENDOR: Intel
GL.RENDERER: Intel(R) HD Graphics 4400
GL.VERSION: 4.2.0 - Build 10.18.10.3412
GLSL.VERSION: 4.20 - Build 10.18.10.3412
GL.EXTENSION: GL_ARB_multisample enabled (4x samples)
Creating new texture for image data/textures/texture_notfound.png.
GL.EXTENSION: GL_ARB_texture_non_power_of_two enabled
initTexture: 256, 256, False
Setting language to english
Setting language to english
shortcuts.ini out of date; ignoring
Theme default version 1.0.0
Loaded theme data/themes/default.mht
Using Qt system style windowsvista
Loading human
Loading binary mesh data/3dobjs/base.npz.
Loading material from file data/skins/default.mhmat
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProj
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(AdditiveShading) = [ 0.]
Loading scene
Loading scene file: data/scenes/default.mhscene
Loading main GUI
Loading plugins
Creating new texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Importing plugin 0_modeling_0_modifiers
Imported plugin 0_modeling_0_modifiers
Loading plugin 0_modeling_0_modifiers
Loading modifiers from data/modifiers/modeling_modifiers.json
Attempting to load targets from NPZ file.
1173 targets loaded from NPZ file succesfully.
Loaded 198 modifiers from file data/modifiers/modeling_modifiers.json
Loaded 198 modifier descriptions from file data/modifiers/modeling_modifiers_des
c.json
Loaded plugin 0_modeling_0_modifiers
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Importing plugin 0_modeling_9_custom_targets
Imported plugin 0_modeling_9_custom_targets
Loading plugin 0_modeling_9_custom_targets
Loaded plugin 0_modeling_9_custom_targets
Importing plugin 0_modeling_a_measurement
Imported plugin 0_modeling_a_measurement
Loading plugin 0_modeling_a_measurement
Loading modifiers from data/modifiers/measurement_modifiers.json
Loaded 19 modifiers from file data/modifiers/measurement_modifiers.json
Loaded plugin 0_modeling_a_measurement
Importing plugin 0_modeling_background
Imported plugin 0_modeling_background
Loading plugin 0_modeling_background
Loaded plugin 0_modeling_background
Importing plugin 3_libraries_clothes_chooser
Imported plugin 3_libraries_clothes_chooser
Loading plugin 3_libraries_clothes_chooser
Loaded plugin 3_libraries_clothes_chooser
Importing plugin 3_libraries_eye_chooser
Imported plugin 3_libraries_eye_chooser
Loading plugin 3_libraries_eye_chooser
Selecting proxy file "data/eyes/high-poly/high-poly.mhclo" from eyes library.
Loading proxy file: data/eyes/high-poly/high-poly.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
eyes\high-poly\../materials/brown.mhmat
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProj
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(AdditiveShading) = [ 0.]
Unknown keyword use_projection found in proxy file data/eyes/high-poly/high-poly
.mhclo
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\eyes\hi
gh-poly\high-poly.npz.
Loaded plugin 3_libraries_eye_chooser
Importing plugin 3_libraries_eyebrows
Imported plugin 3_libraries_eyebrows
Loading plugin 3_libraries_eyebrows
Loaded plugin 3_libraries_eyebrows
Importing plugin 3_libraries_eyelashes
Imported plugin 3_libraries_eyelashes
Loading plugin 3_libraries_eyelashes
Loaded plugin 3_libraries_eyelashes
Importing plugin 3_libraries_genitals_chooser
Imported plugin 3_libraries_genitals_chooser
Loading plugin 3_libraries_genitals_chooser
Loaded plugin 3_libraries_genitals_chooser
Importing plugin 3_libraries_material_chooser
Imported plugin 3_libraries_material_chooser
Loading plugin 3_libraries_material_chooser
Loaded plugin 3_libraries_material_chooser
Importing plugin 3_libraries_polygon_hair_chooser
Imported plugin 3_libraries_polygon_hair_chooser
Loading plugin 3_libraries_polygon_hair_chooser
Loaded plugin 3_libraries_polygon_hair_chooser
Importing plugin 3_libraries_proxy_chooser
Imported plugin 3_libraries_proxy_chooser
Loading plugin 3_libraries_proxy_chooser
Loaded plugin 3_libraries_proxy_chooser
Importing plugin 3_libraries_skeleton
Imported plugin 3_libraries_skeleton
Loading plugin 3_libraries_skeleton
Loaded plugin 3_libraries_skeleton
Importing plugin 3_libraries_teeth
Imported plugin 3_libraries_teeth
Loading plugin 3_libraries_teeth
Loaded plugin 3_libraries_teeth
Importing plugin 3_libraries_tongue
Imported plugin 3_libraries_tongue
Loading plugin 3_libraries_tongue
Loaded plugin 3_libraries_tongue
Importing plugin 4_rendering_9_viewer
Imported plugin 4_rendering_9_viewer
Loading plugin 4_rendering_9_viewer
Loaded plugin 4_rendering_9_viewer
Importing plugin 4_rendering_opengl
Imported plugin 4_rendering_opengl
Loading plugin 4_rendering_opengl
Chose alternate: glGenRenderbuffers from glGenRenderbuffers, glGenRenderbuffersE
XT
Chose alternate: glBindRenderbuffer from glBindRenderbuffer, glBindRenderbufferE
XT
Chose alternate: glRenderbufferStorage from glRenderbufferStorage, glRenderbuffe
rStorageEXT
Chose alternate: glGenFramebuffers from glGenFramebuffers, glGenFramebuffersEXT
Chose alternate: glBindFramebuffer from glBindFramebuffer, glBindFramebufferEXT
Chose alternate: glFramebufferRenderbuffer from glFramebufferRenderbuffer, glFra
mebufferRenderbufferEXT
Loaded plugin 4_rendering_opengl
Importing plugin 4_rendering_scene
Imported plugin 4_rendering_scene
Loading plugin 4_rendering_scene
Loaded plugin 4_rendering_scene
Importing plugin 5_settings_0_settings
Imported plugin 5_settings_0_settings
Loading plugin 5_settings_0_settings
Loaded plugin 5_settings_0_settings
Importing plugin 5_settings_mouse
Imported plugin 5_settings_mouse
Loading plugin 5_settings_mouse
Loaded plugin 5_settings_mouse
Importing plugin 5_settings_shortcuts
Imported plugin 5_settings_shortcuts
Loading plugin 5_settings_shortcuts
Loaded plugin 5_settings_shortcuts
Importing plugin 6_help
Imported plugin 6_help
Loading plugin 6_help
Loaded plugin 6_help
Importing plugin 7_logging
Imported plugin 7_logging
Loading plugin 7_logging
Loaded plugin 7_logging
Importing plugin 9_export_bvh
Imported plugin 9_export_bvh
Loading plugin 9_export_bvh
Loaded plugin 9_export_bvh
Importing plugin 9_export_collada
Imported plugin 9_export_collada
Loading plugin 9_export_collada
Loaded plugin 9_export_collada
Importing plugin 9_export_fbx
Imported plugin 9_export_fbx
Loading plugin 9_export_fbx
Loaded plugin 9_export_fbx
Importing plugin 9_export_light
Imported plugin 9_export_light
Loading plugin 9_export_light
Loaded plugin 9_export_light
Importing plugin 9_export_md5
Imported plugin 9_export_md5
Loading plugin 9_export_md5
Loaded plugin 9_export_md5
Importing plugin 9_export_mhx
Imported plugin 9_export_mhx
Loading plugin 9_export_mhx
Loaded plugin 9_export_mhx
Importing plugin 9_export_obj
Imported plugin 9_export_obj
Loading plugin 9_export_obj
Loaded plugin 9_export_obj
Importing plugin 9_export_ogre
Imported plugin 9_export_ogre
Loading plugin 9_export_ogre
Loaded plugin 9_export_ogre
Importing plugin 9_export_skel
Imported plugin 9_export_skel
Loading plugin 9_export_skel
Loaded plugin 9_export_skel
Importing plugin 9_export_stl
Imported plugin 9_export_stl
Loading plugin 9_export_stl
Loaded plugin 9_export_stl
Importing plugin 9_export_uvmap
Imported plugin 9_export_uvmap
Loading plugin 9_export_uvmap
Loaded plugin 9_export_uvmap
Loading GUI
showing category Modelling
showing task Macro modelling
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\litspheres\skinmat_eye.png.
initTexture: 256, 256, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\eyes\materials\brown_eye.png.
initTexture: 1024, 1024, False
Loading theme
Theme makehuman version 1.0.0
Loaded theme data/themes/makehuman.mht
Loaded Qt style data/themes/makehuman.qss
Applying targets
Loading macro targets
Loading done
hiding task Macro modelling
showing task Gender
hiding task Gender
showing task Macro modelling
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
do Change modifier
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
Reloading texture for dynamic image data/litspheres/adaptive_skin_tone.png.
initTexture: 256, 256, False
do Change modifier
hiding task Macro modelling
showing task Gender
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding task Gender
showing task Face
do Change modifier
do Change modifier
hiding task Face
showing task Torso
do Change modifier
do Change modifier
do Change modifier
hiding task Torso
showing task Arms and Legs
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding task Arms and Legs
showing task Torso
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding category Modelling
showing category Geometries
hiding task Torso
showing task Clothes
Selecting proxy file "data/clothes\jeans01\jeans01.mhclo" from clothes library.
Loading proxy file: data/clothes\jeans01\jeans01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
clothes\jeans01\jeans01_basic.mhmat
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProj
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(AdditiveShading) = [ 0.]
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProj
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(AdditiveShading) = [ 0.]
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProjec
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\jeans01\jeans01.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for jeans01.obj
Loaded 1390 deleted verts (1414 faces) from jeans01 proxy.
1332 faces masked for base.obj
do Change clothes
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewProjec
Shader: adding built-in uniform gl_NormalMatrix
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\jeans01\jeans01_normals.png.
initTexture: 2048, 2048, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\litspheres\lit_matte.png.
initTexture: 256, 256, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\jeans01\jeans_basic_diffuse.png.
initTexture: 2048, 2048, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\jeans01\jeans01_ao.png.
initTexture: 1024, 1024, False
Clothes library: updating face masks (face hiding enabled).
0 faces masked for base.obj
do Change clothes
do Change clothes
Selecting proxy file "data/clothes\jeans01\jeans01.mhclo" from clothes library.
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\jeans01\jeans01.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for jeans01.obj
Loaded 1390 deleted verts (1414 faces) from jeans01 proxy.
1332 faces masked for base.obj
do Change clothes
Selecting proxy file "data/clothes\shoes02\shoes02.mhclo" from clothes library.
Loading proxy file: data/clothes\shoes02\shoes02.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
clothes\shoes02\materials/shoes02_default.mhmat
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
Shader: adding built-in uniform gl_Model
Shader: adding built-in uniform gl_Model
Shader: adding built-in uniform gl_Norma
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Front
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
Shader: adding built-in uniform gl_Light
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
Shader: adding built-in uniform gl_ModelViewMa
Shader: adding built-in uniform gl_ModelViewPr
Shader: adding built-in uniform gl_NormalMatri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontLightM
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\shoes02\shoes02.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for jeans01.obj
Loaded 1390 deleted verts (1414 faces) from jeans01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
3900 faces masked for base.obj
do Change clothes
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
Shader: adding built-in uniform gl_ModelViewMa
Shader: adding built-in uniform gl_ModelViewPr
Shader: adding built-in uniform gl_NormalMatri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontMateri
Shader: adding built-in uniform gl_FrontLightM
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
Shader: adding built-in uniform gl_LightSource
VectorUniform(ambient) = [ 0. 0. 0.]
VectorUniform(diffuse) = [ 0. 0. 0. 0.]
VectorUniform(specular) = [ 0. 0. 0. 0.]
VectorUniform(emissive) = [ 0. 0. 0.]
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\shoes02\materials\shoes02_default.png.
initTexture: 1024, 1024, False
Selecting proxy file "data/clothes\shoes02\shoes02.mhclo" from clothes library.
Proxy with UUID 8887caca-d6fb-4d73-af10-1d4fb740a936 (data/clothes\shoes02\shoes
02.mhclo) already loaded in clothes library. Skipping.
do Change clothes
Clothes library: updating face masks (face hiding enabled).
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
2568 faces masked for base.obj
do Change clothes
do Change clothes
Selecting proxy file "data/clothes\short01\short01.mhclo" from clothes library.
Loading proxy file: data/clothes\short01\short01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
clothes\short01\black_satin.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\short01\short01.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
2990 faces masked for base.obj
do Change clothes
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewMatrix
Shader: adding built-in uniform gl_ModelViewProjec
VectorUniform(normalmapIntensity) = [ 1.]
VectorUniform(AdditiveShading) = [ 0.]
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\short01\short01_normals.png.
initTexture: 1024, 1024, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\litspheres\lit_refl_sharp_aniso.png.
initTexture: 256, 256, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\short01\short01_black_diffuse.png.
initTexture: 1024, 1024, False
Selecting proxy file "data/clothes\short01\short01.mhclo" from clothes library.
Proxy with UUID f859bbbd-3b32-4a52-aa91-813ff2f0d1af (data/clothes\short01\short
01.mhclo) already loaded in clothes library. Skipping.
do Change clothes
Selecting proxy file "data/clothes\tshirt01\tshirt_long.mhclo" from clothes libr
ary.
Loading proxy file: data/clothes\tshirt01\tshirt_long.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
clothes\tshirt01\materials/white_tshirt.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\tshirt01\tshirt_long.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for tshirt_long.obj
Loaded 3279 deleted verts (3353 faces) from Tshirt01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
6153 faces masked for base.obj
do Change clothes
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\tshirt01\materials\tshirt_normal.png.
initTexture: 1024, 1024, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\tshirt01\materials\tshirt_texture_white.png.
initTexture: 1024, 1024, False
Selecting proxy file "data/clothes\tshirt01\tshirt_long.mhclo" from clothes libr
ary.
Proxy with UUID ea986be3-a9df-48e9-9f73-80a02ec1db61 (data/clothes\tshirt01\tshi
rt_long.mhclo) already loaded in clothes library. Skipping.
do Change clothes
Selecting proxy file "data/clothes\tshirt01\tshirt_short.mhclo" from clothes lib
rary.
Loading proxy file: data/clothes\tshirt01\tshirt_short.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
clothes\tshirt01\materials/blue_tshirt.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\clothes
\tshirt01\tshirt_short.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for tshirt_long.obj
Loaded 3279 deleted verts (3353 faces) from Tshirt01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
534 faces masked for tshirt_short.obj
Loaded 2495 deleted verts (2571 faces) from Tshirt_short proxy.
6153 faces masked for base.obj
do Change clothes
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\clothes\tshirt01\materials\tshirt_texture_blue.png.
initTexture: 1024, 1024, False
Selecting proxy file "data/clothes\tshirt01\tshirt_short.mhclo" from clothes lib
rary.
Proxy with UUID 553a8752-3213-4284-b790-6390ccafb8f8 (data/clothes\tshirt01\tshi
rt_short.mhclo) already loaded in clothes library. Skipping.
do Change clothes
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
0 faces masked for tshirt_short.obj
Loaded 2495 deleted verts (2571 faces) from Tshirt_short proxy.
5365 faces masked for base.obj
do Change clothes
hiding task Clothes
showing task Eyes
hiding task Eyes
showing task Hair
Selecting proxy file "data/hair\fhair01\fhair01.mhclo" from hair library.
Loading proxy file: data/hair\fhair01\fhair01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
hair\fhair01\materials/fhair01_black.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\hair\fh
air01\fhair01.npz.
do Change hair
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\hair\fhair01\materials\normals.png.
initTexture: 2048, 2048, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\litspheres\lit_refl_sharp_aniso_hard.png.
initTexture: 256, 256, False
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\hair\fhair01\materials\diffuse_black.png.
initTexture: 2048, 2048, False
Selecting proxy file "data/hair\fhair01\fhair01.mhclo" from hair library.
Proxy with UUID c4808d0d-bbbc-4e62-82a1-8610b06d0e05 (data/hair\fhair01\fhair01.
mhclo) already loaded in hair library. Skipping.
do Change hair
Selecting proxy file "data/hair\fhair01\fhair01.mhclo" from hair library.
Proxy with UUID c4808d0d-bbbc-4e62-82a1-8610b06d0e05 (data/hair\fhair01\fhair01.
mhclo) already loaded in hair library. Skipping.
do Change hair
hiding task Hair
showing task Teeth
hiding task Teeth
showing task Genitals
Selecting proxy file "data/genitals\vag01\vag01.mhclo" from genitals library.
Loading proxy file: data/genitals\vag01\vag01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
genitals\vag01\default.mhmat
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewMatr
Shader: adding built-in uniform gl_ModelViewProj
VectorUniform(AdditiveShading) = [ 0.]
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\genital
s\vag01\vag01.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
0 faces masked for tshirt_short.obj
Loaded 2495 deleted verts (2571 faces) from Tshirt_short proxy.
640 faces masked for vag01.obj
Loaded 0 deleted verts (0 faces) from vag01 proxy.
5365 faces masked for base.obj
do Change genitals
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\genitals\vag01\vag01_default.png.
initTexture: 512, 512, False
Selecting proxy file "data/genitals\vag01\vag01.mhclo" from genitals library.
Proxy with UUID a52a556f-076d-4f46-a3a3-931b28ff1af4 (data/genitals\vag01\vag01.
mhclo) already loaded in genitals library. Skipping.
do Change genitals
Selecting proxy file "data/genitals\vag01\vag01.mhclo" from genitals library.
Proxy with UUID a52a556f-076d-4f46-a3a3-931b28ff1af4 (data/genitals\vag01\vag01.
mhclo) already loaded in genitals library. Skipping.
do Change genitals
hiding task Genitals
showing task Topologies
Loading proxy file: data/proxymeshes\female1605\female1605.proxy.
Unknown keyword use_projection found in proxy file data/proxymeshes\female1605\f
emale1605.proxy
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\proxyme
shes\female1605\female1605.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
0 faces masked for tshirt_short.obj
Loaded 2495 deleted verts (2571 faces) from Tshirt_short proxy.
640 faces masked for vag01.obj
Loaded 0 deleted verts (0 faces) from vag01 proxy.
5365 faces masked for base.obj
do Change proxymeshes
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\proxyme
shes\female1605\female1605.npz.
Clothes library: updating face masks (face hiding enabled).
0 faces masked for short01.obj
Loaded 488 deleted verts (520 faces) from short01 proxy.
0 faces masked for shoes02.obj
Loaded 2710 deleted verts (2672 faces) from shoes02 proxy.
0 faces masked for tshirt_short.obj
Loaded 2495 deleted verts (2571 faces) from Tshirt_short proxy.
640 faces masked for vag01.obj
Loaded 0 deleted verts (0 faces) from vag01 proxy.
5365 faces masked for base.obj
do Change proxymeshes
hiding task Topologies
showing task Eyebrows
Selecting proxy file "data/eyebrows\eyebrow005\eyebrow005.mhclo" from eyebrows l
ibrary.
Loading proxy file: data/eyebrows\eyebrow005\eyebrow005.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
eyebrows\eyebrow005\eyebrow005.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\eyebrow
s\eyebrow005\eyebrow005.npz.
do Change eyebrows
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\eyebrows\eyebrow005\eyebrow005.png.
initTexture: 512, 512, False
hiding task Eyebrows
showing task Eyelashes
Selecting proxy file "data/eyelashes\eyelashes01\eyelashes01.mhclo" from eyelash
es library.
Loading proxy file: data/eyelashes\eyelashes01\eyelashes01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
eyelashes\eyelashes01\eyelashes01.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\eyelash
es\eyelashes01\eyelashes01.npz.
do Change eyelashes
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\eyelashes\eyelashes01\eyelashes01.png.
initTexture: 512, 512, False
Selecting proxy file "data/eyelashes\eyelashes02\eyelashes02.mhclo" from eyelash
es library.
Loading proxy file: data/eyelashes\eyelashes02\eyelashes02.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
eyelashes\eyelashes02\eyelashes02.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\eyelash
es\eyelashes02\eyelashes02.npz.
do Change eyelashes
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\eyelashes\eyelashes02\eyelashes02.png.
initTexture: 512, 512, False
Selecting proxy file "data/eyelashes\eyelashes03\eyelashes03.mhclo" from eyelash
es library.
Loading proxy file: data/eyelashes\eyelashes03\eyelashes03.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
eyelashes\eyelashes03\eyelashes03.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\eyelash
es\eyelashes03\eyelashes03.npz.
do Change eyelashes
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\eyelashes\eyelashes03\eyelashes03.png.
initTexture: 512, 512, False
hiding task Eyelashes
showing task Tongue
Selecting proxy file "data/tongue\tongue01\tongue01.mhclo" from tongue library.
Loading proxy file: data/tongue\tongue01\tongue01.mhclo.
Loading material from file C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\
tongue\tongue01\tongue01.mhmat
Loading binary mesh C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\data\tongue\
tongue01\tongue01.npz.
do Change tongue
VectorUniform(AdditiveShading) = [ 0.]
Shader: adding built-in uniform gl_ModelViewMatr
Shader: adding built-in uniform gl_ModelViewProj
VectorUniform(AdditiveShading) = [ 0.]
Creating new texture for image C:\Users\Orphen\Downloads\makehuman-1.0.2-win32\d
ata\tongue\tongue01\tongue01_diffuse.png.
initTexture: 1024, 1024, False
Selecting proxy file "data/tongue\tongue01\tongue01.mhclo" from tongue library.
Proxy with UUID 52ad91a3-caad-4e50-8c38-67634e5e789c (data/tongue\tongue01\tongu
e01.mhclo) already loaded in tongue library. Skipping.
do Change tongue
hiding category Geometries
showing category Modelling
hiding task Tongue
showing task Torso
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding task Torso
showing task Arms and Legs
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding task Arms and Legs
showing task Torso
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
hiding task Torso
showing task Arms and Legs
hiding task Arms and Legs
showing task Custom
hiding task Custom
showing task Measure
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
do Change modifier
Unloading plugin 9_export_obj
Unloaded plugin 9_export_obj
Unloading plugin 5_settings_shortcuts
Unloaded plugin 5_settings_shortcuts
Unloading plugin 4_rendering_scene
Unloaded plugin 4_rendering_scene
Unloading plugin 9_export_collada
Unloaded plugin 9_export_collada
Unloading plugin 5_settings_0_settings
Unloaded plugin 5_settings_0_settings
Unloading plugin 9_export_md5
Unloaded plugin 9_export_md5
Unloading plugin 4_rendering_opengl
Unloaded plugin 4_rendering_opengl
Unloading plugin 5_settings_mouse
Unloaded plugin 5_settings_mouse
Unloading plugin 3_libraries_proxy_chooser
Unloaded plugin 3_libraries_proxy_chooser
Unloading plugin 3_libraries_material_chooser
Unloaded plugin 3_libraries_material_chooser
Unloading plugin 6_help
Unloaded plugin 6_help
Unloading plugin 9_export_fbx
Unloaded plugin 9_export_fbx
Unloading plugin 9_export_stl
Unloaded plugin 9_export_stl
Unloading plugin 3_libraries_clothes_chooser
Unloaded plugin 3_libraries_clothes_chooser
Unloading plugin 3_libraries_polygon_hair_chooser
Unloaded plugin 3_libraries_polygon_hair_chooser
Unloading plugin 0_modeling_9_custom_targets
Unloaded plugin 0_modeling_9_custom_targets
Unloading plugin 9_export_light
Unloaded plugin 9_export_light
Unloading plugin 3_libraries_eyelashes
Unloaded plugin 3_libraries_eyelashes
Unloading plugin 7_logging
Unloaded plugin 7_logging
Unloading plugin 3_libraries_genitals_chooser
Unloaded plugin 3_libraries_genitals_chooser
Unloading plugin 4_rendering_9_viewer
Unloaded plugin 4_rendering_9_viewer
Unloading plugin 9_export_bvh
Unloaded plugin 9_export_bvh
Unloading plugin 0_modeling_0_modifiers
Unloaded plugin 0_modeling_0_modifiers
Unloading plugin 3_libraries_skeleton
Unloaded plugin 3_libraries_skeleton
Unloading plugin 3_libraries_eye_chooser
Unloaded plugin 3_libraries_eye_chooser
Unloading plugin 3_libraries_tongue
Unloaded plugin 3_libraries_tongue
Unloading plugin 3_libraries_teeth
Unloaded plugin 3_libraries_teeth
Unloading plugin 9_export_skel
Unloaded plugin 9_export_skel
Unloading plugin 0_modeling_background
Unloaded plugin 0_modeling_background
Unloading plugin 9_export_uvmap
Unloaded plugin 9_export_uvmap
Unloading plugin 9_export_mhx
Unloaded plugin 9_export_mhx
Unloading plugin 0_modeling_a_measurement
Unloaded plugin 0_modeling_a_measurement
Unloading plugin 9_export_ogre
Unloaded plugin 9_export_ogre
Unloading plugin 3_libraries_eyebrows
Unloaded plugin 3_libraries_eyebrows