Thermo Scidama
Thermo Scidama
Thermo Scidama
THERMO SCI-DAMA
1. The object of the game is to have the lowest possible score to be able to win.
2. When you capture a piece, the symbol on the spot where you landed will be used to
perform the operation.
(Example: You have 37 g. You captured 19 g and you landed on a spot with a + sign.
Now you must add 37 g with 19 g. Your piece number is the one who is always first in
your calculations. Example again: When your piece is 50 C and you captured a piece
which has 69 C and you landed on a spot with a minus sign, you will compute 50 C - 69
C which is NS (No Score) since the answer is negative.)
3. The allotted time for playing the game is 20 minutes ONLY. Each player is given 1
minute to make a move. When the time is over, the remaining pieces will be tallied and
diminished from the player who has the leftover piece/s.
4. The units used in the game are: g(grams), C(degree Celsius) and g.C (grams degrees
Celsius).
Scoring:
Here are examples:
When two different units have met that must be either added, subtracted or divided, you
have no score. (An exception is g x C. When you encounter this you must multiply the
value of your piece to your enemies' piece that you captured. Example: Your piece is 37
C and you captured a piece which is 10 g (which you would never do, given the
opportunity.) Then you must multiply 37 C and 10 g. 37 C x 10 g, that is, 370 g.C)
5. When you and your opponent finish playing, make a table with three columns.(You can
do this before the start of the game.) On the first column, write g(the symbol for gram).
On the second one, write C(degree Celsius) and on the third, g.C(grams degree Celsius.)
Everytime you capture a piece, record the value computed.Then place the computed
values in the appropriate columns. Afterwards, add the total of the g and C columns and
add their sum. Then, when you finish computing, multiply the total value with the g.C
column(if you placed a value in this column. Otherwise, that is the total score.
6. The player with the lowest score wins.
THERMO SCI-DAMA BOARD
2. After the startting position of the chips have been set, the first player is determined by
drawing lots.
4. A chip has to take the opponents chip diagonally forward or backward thus pass is
not allowed. Mathematical operations (x,,+,-) will be used depending on the vacant
squares operation symbol where the taker chip lands by jumping over the taken chip
(the latter chip has to be removed from the board after performing the indicated
mathematical operation and recording same in the score sheet).
5. In taking more than one chip, the taker chip is always the addend, minuend,
multiplicand, or dividend as the case may be.
6. In taking a chip or more than one chip,the dama rules on dama,mayor dalawa or
mayor tatlo,mayor tatlo over dalawa,and mayor dalawa or tatlo,over dama prevail.
8. A dama chip is allowed to take a chip or more than one chip,or move to any
unoccupied square along its diagonal path.Moreover, a damas score is doubled in taking
a chip or chips,and quadrapled if it takes the opponents dama chip.Similarly, an ordinary
chips score is doubled if it takes a dama chip.
9. A move (e.g. 2 (6,3) is good only at the most for one minute including its
corresponding entries in the score sheet; while the games duration is twenty (20)
minutes.
10. The game ends when any of the following situations occur:
If no show of one player is declared after ten minutes.
In case of incorrect entries in the score sheet, a player has to call the attention of the
competition facilitator by raising ones hand, that is, after stopping the time. As
determined by the said arbiter/facilitator, the appropriate corrections will be done by
the erring player in as much as the formers decision is final and unappeasable.