Attlestar Alactica: Ighter Ommand Rossovers

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5150: FIGHTER COMMAND CROSSOVERS

We know you have them. . Those cool Micro-Machines and other models from your favorite sci-fi movies and shows. Maybe
you use them for your other games or maybe not, but now you can.
5150: Fighter Command is all about Fighter combat in outer space in the 5150 Universe. But if you want you can play out
your Hollywood adventures using these free Hollywood crossover stats for your favorite universe. Enjoy!
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BATTLESTAR GALACTICA
GALACTICA COLONIAL FIGHTERS
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

Blackbird Medium Fighter 5 2 3 - 2 1xHARM - Stealth


Viper Medium Fighter 5 2 3 3 Rail 3 3x(FF) 2 -

Raptor Bomber 3 2 2 4 Mass Driver 12 2xTorpedoes 4 FTL Jump


1 Turret Aft 1xHARM CapShip
2x(FF) Scanner

GALACTICA COLONIAL CAPSHIPS


TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

Galactica Carrier HPS 1 1/3 1 4 4 Beam 2 12 Viper 2


3 Raptor
Pegasus Carrier HPS 1 1/2 1 4 4 Projectile 3 16 Viper 2
4 Raptor

GALACTICA CYLON FIGHTERS


TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

Raider Medium Fighter 5 3 3 3 Mass Driver 3 1x(IR) 2 -


1X(FF)

Heavy Assault Boat 4 2 2 3 Laser 1 1x(FF) 2 -


Raider

GALACTICA CYLON CAPSHIPS


TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

Base Star Carrier HPS 1 1/3 1 5 2 Beam 3 24 3


4 Plasma
Cylon Fighters and CapShips never take the Ship Down Test and count a -1d6 when taking the In Sight.

2013 Two Hour Wargames


5150: FIGHTER COMMAND CROSSOVERS

WING COMMANDER
WING COMMANDER FEDERATION FIGHTERS
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

Arrow Light Fighter 6 3 3 2 Laser 2 2xRockets - -


2 Pulse
Epee Light Fighter 5 5 5 2 Plasma 2 2xRockets 2 -
Rapier II Medium Fighter 5 3 3 2 Laser 4 2xRockets 2 -
2 Plasma 2x(FF)
Raptor Heavy Fighter 4 2 2 2 Mass Drive 6 2x(FF) 3 1 Mine
2 Pulse 2x(IR)
Sabre Bomber 4 3 3 2 Mass Drive 12 2xTorpedoes 3 Tractor Beam
2 Plasma 2x(FF)
2 Pulse 1x(IR)
1 Turret Aft
Broadsword Bomber 3 1 1 3 Mass Drive 12 2xTorpedoes 1 No
3 Turret (1 Aft, 1 4x(FF) Afterburners
Port, 1
Starboard)

WING COMMANDER FEDERATION CAPSHIPS


TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

Clydesdale Transport LPS 2 1/3 1 2 - - - -


Gilgamesh Destroyer LPS 3 1/2 1 2 2 Plasma - - 1
Waterloo Cruiser MPS 2 1/2 1 3 4 Plasma - - 1
Tigers Carrier HPS 2 1/2 1 4 4 Laser 2 12 2
Claw

2013 Two Hour Wargames


5150: FIGHTER COMMAND CROSSOVERS

WING COMMANDER
WING COMMANDER KILRATHI FIGHTERS
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

Drakhri Light Fighter 4 2 2 2 Laser 2 2x(FF) 1 -

Sartha Light Fighter 4 2 3 2 Pulse 2 2xRockets - -

Strakha Medium Fighter 4 2 3 2 Laser 2 2xRockets - Stealth


Jrathek Medium Fighter 5 2 3 2 Pulse 4 2x(FF) 1 -
2 Plasma 1x(IR)
Jalkethi Heavy Fighter 3 1 1 1 Plasma 6 3x(IR) 1 -
4 Laser
1 Turret Aft
Grikath Bomber 3 1 1 3 Pulse 12 3xTorpedoes 3 -
1 Turret Aft

WING COMMANDER KILRATHI CAPSHIPS


TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

Dorkathi Transport LPS 2 1/2 1 2 - - - -


Kamekh Corvette LPS 3 1/2 1 2 2 Laser 2 - -
Fralthra Cruiser MPS 2 1/2 1 3 3 Plasma - - 1
Snakeir Carrier HPS 1 1/3 1 4 2 Laser 2 24 2
2 Plasma

2013 Two Hour Wargames


5150: FIGHTER COMMAND CROSSOVERS

STAR WARS
STAR WARS REBEL FIGHTERS
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

A-Wing Light Fighter 6 4 3 2 Laser 2 2x(FF) 2 -


*
X-Wing Medium Fighter 5 3 3 4 Pulse 4 1xHARM - -
1x(IR) or
1xTorpedo
Y-Wing Heavy Fighter* 4 2 2 2 Laser 12 3xTorpedoes - -
/Bomber 2 Pulse
1 Turret Aft
B-Wing Bomber 3 2 2 2 Laser 12 3xTorpedoes - -
2 Plasma
2 Pulse
1 Turret Aft
* Rebel medium or heavy fighters with a R2-D2 unit on board will roll 3d6 when taking the Repair Damaged Area Test.
STAR WARS REBEL CAPSHIPS
TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

CR 90 Corvette LPS 3 1/2 1 1 2 Beams - - -


Recusan Destroyer LPS 3 1 1 2 1 Beam - 2 -
1 Plasma
Liberty Mon-Calamari MPS 2 1/2 1 3 4 Beam 2 12 1
Cruiser
Viscount Dreadnought HPS 1 1/3 1 4 1 Inferno 3 24 2
3 Beam
3 Plasma

2013 Two Hour Wargames


5150: FIGHTER COMMAND CROSSOVERS

STAR WARS
STAR WARS IMPERIAL FIGHTERS
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

TIE Fighter Light Fighter 5 3 4 2 Laser - - - -

TIE Medium Fighter 5 3 4 3 Laser 4 2xSwarmer 2 -


Advanced
TIE Medium Fighter 6 4 4 3 Laser or 4 2x(FF) - -
Interceptor 3 Pulse 1x(IR)
TIE Bomber Bomber 3 2 3 2 Laser 12 2xTorpedoes - -
2 Pulse 1xHARM
2x(FF)
Delta DX-9 Assault Boat 3 2 1 2 Pulse 8 2xTorpedoes 1 1 Platoon
Storm
Troopers (30)

STAR WARS IMPERIAL CAPSHIPS


TYPE CLASS SHIELDS SPEED ACC. TURN TURRET BATTERIES TORPEDO SMALL REPAIRS
TUBES SHIPS

Star Heavy Cruiser HPS 2 1/2 1 3 4 Beam - 12 1


Destroyer
Super Battleship HPS 1 1/3 1 4 4 Beam - - 1
Star 2 Plasma
Destroyer
Executor Dreadnought HPS 1 1/3 1 4 1 Inferno 3 24 2
4 Beam
2 Plasma

ROGUES & BOUNTY HUNTERS


MILLENNIUM FALCON
TYPE CLASS SHIELDS SPEED ACC. TURN TURRET MISSILES SMALL SHIPS REPAIRS

Light Freighter Hybrid LPS 4 1 1 2 6(FF) Escape Pod 1

SLAVE I
TYPE CLASS SPEED ACC. TURN GUNS HARDPOINTS STD. LOAD DECOY NOTES

Slave I Heavy Fighter 4 2 2 2 Laser 6 4x(FF) 2 Cloak


2 Pulse 1x(IR) Tractor Beam

2013 Two Hour Wargames

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