Piquet Pulse of Battle Q&A From 2014
Piquet Pulse of Battle Q&A From 2014
Piquet Pulse of Battle Q&A From 2014
elephants roll even and plus 4 on a move card can they move
through to the other side of the medium unit and then use a full
move segment to charge an enemy unit?
A: First line above the bullet points - "To interpenetrate a friendly
unit, movement in a segment stops at contact with the friendly
unit". So, if you start the move already in contact, then yes, you'd
move to the other side on a move segment. If you weren't in
contact, 1 segment to touch the friendly unit, 1 segment to move
to the other side of the friendly unit (still in contact). If you were
lucky enough to roll a triple move, then you could use that 3rd
segment to move into contact with the enemy.
Q: I noticed in the Melee card definition there is a reference to an
UP 1 for the initiator of the Melee. There does not seem to be any
other reference to this in the rules or the play sheet. Is it just
something that had slipped through from FoB2?
A: Aargh. Yes - its still there in effect - the shock modifier. But
it's not the same as the blanket initiating melee modifier from
FoB2.
Q: Destruction and Pursuit; if an enemy unit is beaten in combat
by Cavalry or Warband, and that beaten units losing roll was odd,
then Cavalry or Warband have to pursue. But if you destroy an
enemy unit who lost on an odd roll, do you still pursue (with the
loss of a UI)? As we read the rules, we thought not as the initial
rule on pursuing on page 56 says you only do it if they fall back.
However, the logic of the UI loss is that the unit has lost
casualties/moral/motivation, etc, and technically speaking is still
there when it reaches 0 UI. So assuming that destroyed enemy is
still there and routing away from you, should it be pursued?
A: My intent would be for the condition to cause the pursuit, even
if the UI loss destroys the enemy. If they don't roll odd and lose
all UI, you wouldn't pursue.
backwards on the same MOVE card (of course, not much reason
to do so, unless they were going to shoot). That is what
differentiates Skirmish Movement form regular movement. In
addition, Light Bow Infantry when moving to the rear move at 1/2
speed like all formed troops.
Additional Clarification re: Light bow infantry:
Skirmish troops can move forward, shoot and move back in 1
segment (thats Skirmish Movement).
Lbi can move forward and shoot at any time in that move and
continue moving forward (1 segment).
Medium and Heavy troops can move forward and shoot or
shoot and move forward (1 segment).
Q: Indirect shooting; just how many layers of missile troops can
one have behind a front unit? The rules simply state that they
have to be deployed behind, and touching the unit in front to be
able to do this. So you could have several units of medium
infantry archers behind spearmen, or indeed a number of units of
horse archers behind each other, or next to each other if in deep
formation and shooting sideways. Was there intended to be a limit
on how many ranks could do this?
A: It is a single unit. On page 41 - Indirect Missile Combat: A unit
that is deployed behind and touching a friendly unit to its front....
Q: Leaving the table: if your fall back move would take you off
the table, do you in fact leave the table, or do you slide along an
edge or stop? And if you do leave the table, should you lose any
remaining UIs?
A: I allow them to stay on the table.
Q: