Truly Wild Magic (9936128)
Truly Wild Magic (9936128)
Truly Wild Magic (9936128)
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Defining Chaos
The following sources on chaos are intended
for general audiences; they do not require
advanced mathematics.
Books Abraham, R.H.
and Shaw, C.D., Dynamics: The Geometry of
Behavior, 2nd edition
Objective
To make the Wild Magic Sorcerer class more
role play oriented, more fun, less dangerous,
non-permanent and balanced for good/bad
outcomes.
Balancing Chaos
In Dungeons and Dragons its stated multiple
times throughout the core books and
accompanying adventures that the rules are
used to help bring balance to a game of telling
stories. They help keep things going without
one person being all powerful (except for the
DM of course) and supposedly keeping things
in line with what we expect or can measure in
the real world. And then they add magic. And
dragons. Andyou get the idea. The rules help
players enjoy telling a story about their
characters and offer suggested mechanics to
help bring some challenge to situations
presented in the game, it keeps us from all
just sitting around and talking about how
amazing our characters are which would get
boring really quickly. It gives us a reason to tie
our characters together in the story line, to
work as a group to thwart enemies and
overcome obstacles that individual characters
would falter or simply fail in the face of. The
rules are meant to be bent and sometimes
broken, theyre more of guide lines really, but
they exist for a reason. At this point you
probably understand how role playing games
work and what the roles are in a group of
players. The Dungeon Master prepares and
adventure and adjudicates the rules, presents
the challenges, enjoys seeing players overcome
them (or be squashed by them). The DM has
the power to control the monsters, changes
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TITLE
The Solution
Rewrite the rules. Create custom, optional
and supplementary rules that more properly
define when you should make Wild Magic
Surge roles and change the table of
possibilities to remove the overly powerful
and game breaking/ending possibilities.
Below are the proposed changes to the Wild
Magic Surge ability, there are 3 different
options that can be used in your game. Each
subsequent option would cause the likelihood
of a Wild Magic Surge to increase
dramatically.
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TITLE
Tides of Chaos
Option 1
Optional Rule
Stranger Things
Weird things begin to happen when you
manipulate fate and play with power that you dont
truly understand. Since you chose to pluck the
strings of chaos an aura of wild magic clings to you,
shaking and disrupting things around you. This
presents itself in a number of different ways, each
time they are different and unpredictable yet
relatively benign. Some examples include the
following.
Water becomes unpleasantly hot or cold when
you touch it or a small container holding it. Cold
beer is warm, warm bath water is too chilly.
Bugs become attracted to you and bite you.
Small red rashes appear on your skin when bit
and you find it hard to sleep with them pinching.
You speak slowly or quickly, garbling your
messages in general conversation. This
generally annoys those who were trying to pay
attention to what you were saying.
A flatulent sound echoes from your foot-steps
and an unpleasant smell accompanies you,
causing others to accuse you of walking farts.
Detect Magic shows a jittery aura that seems to
cast ripples from your body causing this effect.
Anything else that the DM can think of thats fun
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TITLE
EFFECT
01-02 You cast magic missile as a 5th-level spell, summoning 7 darts of magical force that deal 1d4+1 force
damage each to one or several creatures of your choice.
03-04 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd you taste a
combination of cherry tart, custard, pineapple, roast turkey, toffee and hot buttered toast, all mixed up! You also
shrink. If the roll is even you taste cranberry pomegranate cake, its delicious and like all cake is prone to do, it
makes you grow.
05-06 You seem to have forgotten what youre doing. You cast confusion centered on yourself.
07-08 For the next minute, you regain 5 hit points at the start of each of your turns. Your knuckles itch a little but
you cant find anything wrong with them.
09-10 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers
explode out from your face.
11-12 You cast grease centered on yourself. Whoopsie!
13-14 Your skin turns a vibrant shade of blue, you grow foot long wavy antennae from your scalp and a glowing
halo floats above your head for 24 hours. The halo emits light in a 5 foot radius.
15-16 An eye appears on your forehead for the next 10 minutes. During that time, you have advantage on
Wisdom (Perception) checks that rely on sight. You have the strange urge to make triangle shapes with your
hands.
17-18 Your hands grow strange suckers that excrete a sticky web like substance. You have advantage on climb
and grapple checks but must make a Strength check to release items held. This effect persists for 24 hours.
19-20 You are transported to the Astral Plane until the end of your next turn, after which time you return to a
random space that is unoccupied within 30 feet of your original space. Roll a percentage die. 01-50 and you are
standing on a barren rock flying through the far reaches of space, nothing but twinkling stars and colorful
coronas as far as the eye can see. 51-100 and you are standing in the private quarters of a Githyanki astral
ship captain who is currently neck deep in pink bubbles. His eyes widen as he bellows in a startled voice By the
gods! ANOTHER ONE! He shouts just before you pop back to your own plane of existence.
21-22 Power courses through your veins as you grip a pulsing string of nether in your hand. Maximize the
damage of the next damaging spell you cast within the next 10 turns.
23-24 Flip a coin! If it lands on Heads then your Charisma score changes to 20 but if it lands on tails your
Charisma score becomes a 3 (ewwww). Your score reverts back to its original number in 1 minute.
25-26 A bloated hill giant corpse appears nearby. It appears to have been sitting in the sun for several days but
it seems the giants bag is intact! If you have a copy of Storm Kings Thunder then roll 1d4 times on the Items In
A Giants Bag table, if not you only find a dented metal helmet and dead sheep.
27-28 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have
vulnerability to all damage. If you drop to 0 hit points, your pot breaks and your form reverts.
29-30 You suddenly grow a long, hairless blue tail that allows you to teleport up to 20 feet as a bonus action on
each of your turns. The tail disappears in one minute or if severed.
31-32 Did somebody turn the gravity off? Nope, you just cast levitate on everything in a 30 foot radius.
33-34 A unicorn controlled by the DM appears within 5 feet of you. It heals any wounds you may have and
disappears in one turn.
35-36 You cant speak for the next minute. Whenever you try, pink bubbles float out of your mouth with written
text floating inside them. When you pop the bubbles the words are released!
37-38 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to
magic missiles.
39-40 You are immune to being intoxicated by alcohol for the next 1d6 days. The upside is that you can win any
drinking contest without even slurring your insults!
41-42 Your hair bursts from your head and showers the ground leaving you bald. Your head itches for the next
24 hours as it quickly grows back to its normal length.
43-44 You summon an invisible humanoid that tells amazing jokes. Only you can see or hear it.
45-46 Your voice booms to 5 times its normal volume, including your breathing. You annoy people nearby and
gain disadvantage on stealth checks for the next 10 minutes.
47-48 A 15 foot cone of fire explodes out in front of you; anything it hits takes 2d8 cold damage and is slowed by
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Not for resale. Permission granted to print or photocopy this document for personal use only.
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Not for resale. Permission granted to print or photocopy this document for personal use only.
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