Cult of The Possessed

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The passage provides background on the destruction of Mordheim by Sigmar and the formation of the Cult of the Possessed who worshipped an ancient evil known as the Master of the Possessed. It also discusses how the cult's influence has spread in the Empire.

The Cult of the Possessed worshipped an ancient entity known as the Master of the Possessed. They sought to gather the Tears of Mórrslieb for an unknown purpose and engaged in debaucheries like summoning daemons. Their main goal seems to have been the corruption and deterioration of the human mind.

After Mordheim fell, many of its former citizens joined the Cult of the Possessed. The city was later razed by Magnus the Pious to destroy the remnants of the cult. However, traces of the cult have been found in the Empire in recent years.

To my knowledge the ref

erences to the Tears of M


rrslieb seem to indicate
strange substance known
pieces of the
as wyrdstone or warpsto
ne.

Birth of the Cult


In the year of 1999 the whole Empire was in
such a shape of decadence and corruption
that Sigmar rained his fury on the whole land.
Mrrslieb wept before the wrath of the god
with heavy tears. One of those tears fell on the
greatest nest of sins in the land, Mordheim.
The city could not take the judgment and
fell to ruin before the might of our Defender.
The clear wrath of Sigmar was not enough
to drive the people out of the city however. They had come to love Mordheim in a
twisted and unnatural way. Many saw the
destruction as a sign that the gods had abandoned them and in their lunacy, turned
to worshiping foul and depraved entities.
The Book of Lamentations tells us that in this
time from the shattered pieces of Morrslieb an
ancient evil crawled into the city. So ancient
was this being that no name existed for it in the
languages of man. This terror from the stars was
simply known as the Master of the Possessed.
At first it was only the men and women of
Mordheim who turned to this shadow of madness but soon the tears of Mrrslieb lured
others to the forbidden city. These joined the
mad ranks of the former citizens of Mordheim and together, they prayed to the Master.
Thus was formed the Cult of the Possessed.
According to folk lore, the men who turned
to worshiping this ancient evil used every
tool at their disposal to find and gather the
Tears for some unknown agenda. As the
stories go they had obscene relations with
daemons and even summoned these creatures of chaos from otherworldly dimensions to come and inhabit their bodies.
It goes without saying that such debauchery
could not be tolerated. Immediately following the Great War against Chaos, Magnus
the Pious led his forces to Mordheim and
razed the remnants of the once proud city.

There is little mention of the Cult of the Possessed afterwards in the Book of Lamentations
or in any other book of history. There seem to
be some hinted connections to the cult for the
next five centuries but all are vague and hardly
believable. Most of them are connected to the
northwest coast of Bretonnia; and it is not a
secret that Bretonnians are not to be trusted!
What we can be sure of is that during these
last years the Cult of the Possessed has raised
its ugly head again inside the borders of our
great nation. The witch-hunters of the Cult
of Sigmar have uncovered fragments of information about human-bound daemons
that are too common to be a coincidence.
After exorcisms these unfortunates have confessed that they made a willing choice to serve
the Master of the possessed, He-who-heralds-the-conquerors or the One who waits at
the doorstep and so on. Even though so many
different names are used, it is beyond a doubt
that they all point to a single entity very likely
some greater daemon that lurked in the cursed
city of Mordheim before it was absolved.

Organization and Influence


There are only a few clear accounts of the Cult
of the Possessed. Still it seems most likely that
one of the favored techniques of this chaotic
being is the corruption and deterioration of
the human mind. Even the most skilled interrogators of the Cult of Sigmar have had little
success with these lechers. Those few marginal successes only tell us about the prisoners themselves and never about the cult.
Our main sources of information are writings from before the time of Magnus the Pious as much as presumptions and hear-say.
It is suspected that the cults influence has
spread far and wide when at the same time it
has been kept a closely guarded secret between
a chosen few. Praise to Sigmar can be raised
as most information we have about the cult
seems to indicate that it is quite militaristic. If
the number of possessions and rumors about
the cult are to be trusted the cults main focus
seems to be on the northern parts of Empire
and around the former site of Mordheim.
The cult is divided into smaller cells that have
a variable number of members, mostly from
five to fifteen. These cells are led by an unsanctioned wizard, most likely a demonologist. He is in contact with the rest of the cult
and his horrifying lord and performs all sacrilegious rites; including summoning evil
spirits and binding them to a human host.

Some years ago the venerable lord Kranich


von Fleischer managed to imprison a truly
horrible possessed cultist in Carroburg the
fiend had made such a pact with chaos that
his flesh not only hosted the daemon but
blasphemous sigils of iron and living snakes
as well! This monstrosity was beyond exorcism so von Fleischer burned down the house
with the thrice cursed sinner still inside.
For an unknown reason, some of the willing subjects of possession are rejected as vessels for whatever abomination the cult summons. Most likely they still have some faith in
Sigmar and His light forces the darkness out.
In such cases however, the host suffers tremendously as having the daemon even touch
a mans soul steals away his mind. These madmen remain with the cult acting as devout
fanatics. During interrogations the captured
cultists have called these men and women
darksouls a name that many of our brethren have heard on the lips of the northmen.
In the rural areas of the Empire the cult has
even been known to ally with beastmen though these cases seem to be quite rare. The
nature of beastmen is akin to chaos and destruction whereas the cultists use subterfuge
and deception to reach their goal which is
considered a sign of weakness by beastmen.

Practices
For those not actively opposing the forces of
mind infiltrating their ranks has proven futile.
darkness and destruction it might seem that
the Cult of the Possessed is actually helping
It has been found that the cultists of the Possessed are extremely cautious and trust only
the Empire. The minions of the Possessed are
a select few. Information of any kind between
masters of manipulation and have even been
able to convince some late witch hunters that
cults is scarcely transmitted and no messages
they are only summoning the daemons to ophave ever been intercepted thus far. One can
only assume that the cult uses some daemonpose chaos. Such acts are naturally so obscene
that even considering this should be a punic means to carry their messages or that they
have managed to perfect such a code that
ishable by death. This argument is the true
communication can be sent in plain sight.
weapon of the cult and such ideas should be
T
h
crushed and rooted out wherever encountered,
e Carroburg In
cident mention
ed earlier could
along with the individuals that spew them. not have happen
ed if the vener
able lord von
Fleischer hadn
t noticed a se
cret message le
The notable madness of the cult is one of the a wanted poster
ft on
on the crows
post at the loca
things that make tracking them very hard. As market square.
l
In said poste
r the culprit
they have no clear agenda and work mostly on was drawn in a
s face
hurry and his
face painted h
impulses or by the commands of the daemons of black half whit
alf
e which seem
s to convey so
secret meanin
me
g to the cult.

Symbols and Iconography


Since the Cult of the Possessed is not as uniform as most other cults, there have been numerous symbols and icons that can be linked
to this chaotic force. Usually these include
iconography that deal with the parasitic, cannibalistic and dualistic nature of the cult.
The most common symbol seems to be a black
and white pattern, like the skull painted half black
and half white, found at a small burned down
village that was suspected to harbor a darksoul.

Motivations and Teachings


It is quite impossible to learn the about the
cults inner meaning as most of the cultists
dedicated to Belakor are either utterly insane or have been tainted by chaos in such a
way that anything they say must be doubted.
If the records and the testimonies are to
be believed, the main motivation of the
Cult of the Possessed is to rid the whole
world of Chaos. It is this paradoxical
idea that seems to hold the cult together.

For servants of Sigmar the mindset of


The many names of Belakor also serve as his
those who have turned from the light cansymbols and are used in the dark rituals pernot be perceived as logical as the destrucformed to summon his will to humans. As
tion of chaos would also mean the dea chaotic being there is no knowing what
struction of the Lurker on the Threshold.
the actual name of this force is but the most
Most captured cultists have assured their capcommon names he is known include: One
tors that they work only to oppose the Great
Who Heralds the Conquerors, The Master of
Four that will not be named and have litthe Possessed, The Eater of Chaos, The Imtle to gain from corrupting humankind.To
prisoned One, The Lurker on the Thresharn thee!
w
I
y
m
e
ll into
old, Belakrothogor, Belakor and Malal.nsider such blashp
on his wi

m
co
gh to even
s is to sum
u
w
o
o
n
d
e
a
h
h
s
i
S
l
o
o
d of
For those f
of the Lor
s
e
m
a
n
e
th
pronounce
oul!
thy very s

Goals

Fighting the Lunacy

It seems likely that the cult is set on creating


enough worship so they can oppose the cults
of chaos openly. According to some rumors
gained from tortured cultists there is a great
army of daemons gathering in the north. Darksouls and other cultists are constantly trying to
increase to power of this Daemonic Legion so
that it can take war directly to the Chaos Wastes.

As encounters with the Cult of the Possessed have been rare, no clear guidelines
exist on how to challenge them. Having
strong faith in Sigmar should be your first
weapon against these servants of utter chaos, purging fire and exorcism a close second.
There has been some indication that
prayers to Shallya could work against
these doomed ones as well. The corrupted
wretches might recall the words of sanity.

This is false information as it is simply impossible for such an army to stay unnoticed.
More likely, as with other forbidden cults, their
goals are much more sinister and somehow involve the great nation of Empire more directly.

In some cases common folk have been using thornapple to avert the eye of the lord
of shadows but as this is known also by
the name of Khaines trumpet and it would
be foolish to trust in such superstitions.
Other folk remedies include averting the light
of the moons, bloodletting, hanging fennel
over doorways, carrying buttercups in a bag
worn around the neck, carrying parchments
with words of Shallya written on them etc.

Warning!
For Grand Masters eys only!

On the following pages can be found such malevolent


thoughts and mind bending schemes of Chaos that all
who are not baptisted as Grand Masters of the Order
should avert their eyes from it.

The History of the Cult of the Possessed


The Coming of Chaos
He Who Heralds the Conquerors is a renegade chaos god. Aeons of abuse, imprisonment and torture by the Great Four have
turned him into an insane force bent on their
destruction. Referred to by his cultists as
Malal or Belakor (which together form the
most used mantra of the cult: Malal Malal
Belakor) this creature is actually an immensely old (and possibly the first) daemon prince.
As the Lurker on the threshold, Malal was the
first daemon to cross into the material world
when the Northern Gate collapsed. This created a portal to the Chaos Wastes, and after
him legions of daemons followed. He conquered many lands and eventually rose to
be seen as a rival to the Four Great gods of
Chaos. This pleased him and he encouraged
the men to worship him, feeling that their belief was quite literally making him stronger.
But Tzeentch saw the arrogance and pride
of Malal - some could argue Tzeentch actually saw a future where Malal reigned - and
cursed him. Malal lost his physical form
and was cast out from the realm of men.

The Prisoner
When the great gates at the poles of the world
were destroyed, from them the Chaos Moon,
Mrrslieb, was formed. It became the symbol of death and chaos for all living things.
The Will that once was the daemon Malal
was so great that even the gods of Chaos
were not able to extinguish it and so they
bound it to the great prison of Mrrslieb.
Without a form, Malal existed for millennia
only to be given form in mockery when a new
champion of Chaos was to be crowned as a destroyer of mankind. Such was the price of his
treason and arrogance that the Four Gods of
Chaos wanted to see the usurper suffer, forced
to do their bidding over and over again. Being

made to crown those who took his place and denied his revenge gradually drove Malal insane.

The Master of Pits


In his eternal prison Malal was only able to
contact the minds of a few lunatics and madmen whose minds were weak enough to be
easily influenced. These wretches, together
with those daemons who were still loyal to
their master, spread the faith in the Master of
the Possessed throughout the Old World. For
Malal knew the faith and worship of men was
a force most powerful, able to birth even gods!
It is the faith of these Doomed Ones
that allowed Malal to escape the clutches of Tzeentch, if only for a while.
First of these times was when the great meteor
struck down the dreaded city of Mordheim.
The people of Mordheim were at the height
of their debauchery and a great number of
them had turned to consorting with daemons. They had been lured into summoning the Lurker at the Threshold and in an
ecstatic ritual of enormous magnitude they
succeeded. Sending their will, faith and magic through space and time, they reached
Mrrslieb managing to pull a piece of it free.
The meteor was such a large amount of raw
magic that Malal was able to summon his will
to it and possess it. It cannot be known for sure
but it seems most likely that Malal was trying
to use it to travel to the Old World to possess
another, stronger form in flesh. As the meteor
struck the ground, it shattered in a thousand
pieces, as did Malals will. The already insane
daemon was left with only fragments of his
mind as he grew to be a part of the city itself.
The presence of his will in the city was enough
to summon a large quantity of feeble-minded men and women to Mordheim and by the
power of wyrdstone, they summoned various daemons and pledged service to the Mad

Prince. They tried to piece the meteor back


together to free the Lord of Shadows Belakor
but their effort proved useless, when the
wyrdstone shards were stolen and carried all
around the lands of men and the city raised
and leveled by the attack of Magnus the Pious.
With his cultists hunted down one coven
at a time, Belakors power faded, and finally he was drawn back to his prison.

The Dark Master


Ever searching for a crack in his prison Belakor
eventually found such a chink after more than
five hundred years when the mists of Albion faded. He was drawn to the island by its
magic and furiously tried to harness enough
of its power to break his chains. But the Great
Four took notice of his struggle too soon and
forced him to crown another champion of
chaos, again loosening his grip on reality.
Malals effort was not wholly in vain however,
as he had managed enough time and power to
summon those few followers to the island, who
had worshiped him since Mordheim. They were
seduced by his dark powers, giving rise to Malals
new emissaries. They were sent into Bretonnia
and Empire to prepare their masters final escape.

The Shadow Lord


The men of the Empire say that the victory of
Fauschlag was of their own doing, but with
Belakor freed from his prison, it is almost a
given that he had his share in the victory. After all the outcome of a single war would mean
nothing to Malal if he achieved his freedom.
Commanding an army of possessed would
have proven his existence to Teclis. And having such a powerful mind believe in him,
meant that Belakors power could only rise.
It is in the dark shadows of the Old World
that the cultists of Malal gather. Though their
numbers are few, it is their devotion in their

mad, renegade god that counts. They worship Malal as the savior of mankind from the
clutches of chaos and do so willingly, ready
to service their bodies as hosts to daemons
to rid the world from the taint of Chaos.

The Great Storm in the North


After the mists of Albion were restored, the
existence of Belakor was plain to witch hunters in the Empire, and they began to hunt
down these doomed ones. Little did they
know that Belakor had faded from the world
of men and was cast back to his prison in
the skies to be used as a puppet and plaything to crown a new champion of Chaos.
This was not for a long time though as the
Great Four had the need of He-Who-Heraldsthe-Conquerors to crown their new champion.
Some say Belakor was finally set free from his
prison after crowning Archaon - who was to be
the ever-chosen of Chaos. It is more likely however that Belakor used the power he gained
from Mordheim and Albion to free himself.
Assuming that Belakor would take a true
and stable form after aeons of insanity would
be foolish at the very least. Rumors speak
of an avatar of Belakor walking the earth
as his image much like Orion, who is the
avatar of Kurnous in the Asrai pantheon.
It is an undeniable fact though that a being worshipped as Belakor lead an army
of lunatics and fanatics to the Great War.
The spirit of Malal was a part of the army itself and in a way every man and woman in
that army was possessed with his essence as
well as the essence of his damned legions.
For men of the Empire to encounter such a host
would seem like an incursion of daemons indeed.
This is what the Grand Theogonist Volkmar the Grim worried about, when he rode
to oppose this daemonic host. Some say that

Volkmar fell in battle and was brought back


by the power of Belakor. Some claim that he
was not killed at all. If he was brought from
the brink of death, it is highly unlikely that
Belakor would have done so without a price.
There is little known about what came of
the army of Belakor after the war. The official story tells of the High Elf mage Teclis, facing the hordes of daemons and sending them back to the Realm of Chaos. If this
is true it would mean that Belakor too was
cast back again by a mere mortal for even
Elves are mortal in the eyes of the gods.

It is likely that Belakor was in such a weakened state that if his army really encountered
Teclis, he would have not had the power to
counter the arch mages exorcism which could
have caused his armies to lose their daemonic
aspect. The outcome of the war is well known
and no army of daemons ever reached the
Empire. The northmen may whisper about
the lunatics in their wilderness gathering like
beastmen but that is surely only their problem.

Relation to other Cults


As an opposing force to the principal gods of
Chaos, Malal is always in conflict with them.
His cultists carry out his mission to rid the
world of the Enemy Within by either hunting down cults dedicated to chaos or influencing the powers-that-be behind the scenes.
Of the great four Tzeentch is the greatest opponent of Malal as it was he who trapped Malal aeons ago. It could argued that this zeal to oppose
Tzeentch serves only to further the plans of the
Great Architect as the cult of the possessed tracks
down and slays the cultists not clever enough
to fabricate adequate cover for their work.
Khorne on the other hand has been known
to ally his forces with Malal on some rare occasions, mostly when opposing Tzeentch is
the main concern of both powers. The Cult
of the Possessed has a simple militaristic

structure and ideology that pleases Khorne


enough to encourage the doomed ones to
fight alongside with his cultists. However, this
could be only to lure them away from Malal.
Slaanesh and Nurgle are chaotic powers and as such opposed by the cultists of
Malal but there have been cases where Malal
has disguised himself as either, in order to
weaken their influence in certain areas.*
As the Cult of the Possessed has been gathering warpstone since the destruction of Mordheim (believing that gathering enough of
this magical substance will free their master)
the cult has had some encounters with the
Skaven. The followers of the Horned Rat have
been known to barter with the doomed ones
but most of the time their relations are hostile.

* In WFRP Nurgle is sometimes connected to necromancers and undead. I believe that in


these cases Malal has betrayed the worshippers of Nurgle as it would seem odd that the Great
Grandfather would accept the state of absolute static existence that the undead represent.

The Keepers of Faith


Wilhelm Steinberg
Before encountering Blind Jasper, Wilhelm was
a pure hearted witch hunter and a true servant
of Sigmar. But the visions of chaos he tortured
out of the blind beggar were enough to turn his
head. He realized that even by following the
rule of Grand Theogonist Johann Esmer, Wilhelm could not purge the whole world of chaos.
And the daemon in Jasper sensed his doubt.
In the dark dungeons of Altdorf, Wilhelm
Steinberg pledged his life to opposing chaos but this time with the power of Malal.
Steinberg already had a band of devout followers consisting of templar, flagellants
and other men of the faith. To them he explained his visions of slaying those who opposed Steinberg as servants of darkness.
Ever since the War, Steinberg has been the hammer of Sigmar in service of a much darker lord.
He has burnt more cultists, mutants and witches
than anyone can count, yet his delirious mind relentlessly seeks the next poor soul to be purified.
It could be that he sees the monster he has become and tries to save his soul by taking others
to judgment before him. Or it could be that he
truly still believes in the work he is doing.physical form and was cast out from the realm of men.

Arawn Adharc Ri
Arawn the Horned King is a dark emissary from the Isle of Albion that came into
Old World centuries ago. As the herald of
Malal, he is a master of the shadows and
rarely seen or even heard of. Those that tell
tales describe him as a tall man dressed in a
red cape and wearing an antlered skull mask.
According to the legends he comes to aid the
rulers of men when their need is most dire.
He offers them a pact of blood and serves
them in the battle against the forces of darkness before abandoning them at a crucial point.

To some the Crimson King is a thing of utter lunacy and not a man at all. As such he
is known to be only vulnerable to his true
name. This would seem to indicate that he
is a daemon but more likely he is a powerful sorcerer who struck a pact with Malal.

Zonder Broek
An inmate in a Shallyan monastery, Zonder was
once a proud student of the Altdorf University.
As a fourth son of a minor Marienburger noble,
he had no real hope for a bright future and so
dedicated his life to science. His peers remembered him as a keen student of the hidden truths
about passing through the fabric of reality.
It is supposed that in his frantic study of
ancient philosophy and zoology, Zonder
dug too deep and found some forbidden tomes in the Universitys library.
Zonder actually did find some texts that he was
not supposed to in the library. When he contacted the clerk working there and told him
about his find, Zonder was soon tempted into
a secret society of noble scholars. These likeminded young men and women came from
similar background as Broek and provided
him an excuse to dabble in the dark powers.
On a dark night, the group gathered in the library and tried a single summoning spell that
was supposed to conjure a small elemental.
What heeded the call no sane man can tell.
The next morning the library workers found the
students dead of horror, with Broek gibbering in
their midst. He was explaining to his hand that it
should not be a door handle and that such things
were better left to those with a burning candle.
As neither the priest of Sigmar nor the wizard summoned to investigate the event, could
tell what had happened, Broek was imprisoned for further questioning (which naturally has been forgotten). Now this poor
young man sits in the dark waiting for the
daemon who tried to possess him to return.

How to use the Cult of the Possessed


The cult is written as a way to add more shades
of gray to the Warhammer world. Malal/
Belakor is a forgotten, Lovecraftian god who
is more or less beyond good and evil. Mankind is only a tool for him to get revenge
on the gods of chaos for imprisoning him.
His themes are insanity and the gain of power which should both be quite familiar for
adventurers in Old World. This cult is more
than an average sacrificial cult and should
be used to show the characters that they are
not the only ones opposing chaos. The cult
could serve as a warning not to take the easiest road to victory or it could as easily turn
out as the only way left to fight the darkness.
The cult is about daemonic possessions, a different kind of enemy within. Mutants are still the
same person that they were before receiving their
gifts and most of them made their choice freely.
Possessed men and women should present a
new kind of dilemma as they might still see the
light of Sigmar if freed from their tormentors.

The plans and actions of the cult depend highly


on the time the campaign takes place. If it happens prior to Storm of Chaos (or if the Storm is
not even going to happen), the cultists are most
likely gathering warpstone to be used to create
more possessed. They might also be gathering
their forces as Belakor would have foretold them
about the coming of a great war against chaos.
If the Storm is already in the past, Belakor is relatively free, but still shackled outside the material
world, seeking a way in. In this past-war setting
there is a strict cult order, but raving fanatics all
over the Old World might be trying to summon
their god to finish the work that was started.
As a cult of insane and self-destructive behavior,
the goals and plans of the Cult of the Possessed
should never be clear. Having the players suspect something and then doing the exact opposite is a good way to confuse them until they
wise up to this kind of behavior. At this point,
you should naturally have them act as expected.

Adventure Hooks
The Simulacrum

The Gathering Storm

The Cult of the Possessed is gathering warpstone and building an unholy Simulacrum
for Belakor to manifest in. Should they finish
their work, BeLakor would be able to possess
the magical golem and wage war against chaos.

While meeting with a local ruler the characters hear rumors about strange beasts
and monsters that have been spotted around
the country-side. Such monsters have
not been seen in ages and most men have
thought them to be nothing but myths.

The Proposition

The Ruler however is interested about


thise horrible creatures and soon the
characters will learn that he has an unsolved dispute with a neighboring ruler.

The party encounters a daemon that promises them power in their fight against chaos.
He is quite convincing and truly wants to
see the destruction of a certain Tzeenchian cult. He however forgets to mention that
with the great power comes great insanity.

Hammer of Sigmar

When a figure wrapped in a red cape enters the castle and promises the ruler the
control over these beast the characters have
to choose their side in the coming conflict.

The characters are on the trail of a cult hiding in


a small mountain village when they meet with
Wilhelm Steinberg and his retinue. Wilhelm
gladly welcomes the company of other soldiers
of light but soon the characters will notice that
even for a witch hunter Steinberg is quite insane,
brutal and driven. And when he butchers the
whole village without a question the characters
may well begin to doubt who the real evil here is.

Legacy of the Living Banner

Cursed Ruins

But what really happened on the frozen tundra


of Troll County? Volkmar recovered his position at the head of the Cult of Sigmar and they
have been hunting the followers of chaos ever
since with a fury greater than before. Could it be
possible that Belakor really let Volkmar escape
and allowed a mere wizard to cast him down?

Having been hired by a strange but wealthy


patron, the party is closing in on the cursed
ruins of the city of Mordheim. Each day
they draw nearer, their patron begins to
act more and more irrational, even insane.
What is he searching and why has the party been followed since leaving Talabheim?

It is a well-known legend of war that Grand


Theogonist Volkmar the Grim was slain by
the forces of Belakor in the North. The same
legend tells that Volkmar was able to break
free from the spells of the Shadow Lord causing great harm that allowed the high elf Teclis to banish Belakor and his daemonic host
from the realm of men. This is the legend.

Or were these events part of the renegade gods


plan? It is rumored that Teclis left a small
group of his best fighters in the North. Why
do they still keep guard there and why has Teclis himself not spoken of these events since?

Final Words
To facilitate the use of this supplement with
all editions of WFRP, all statistics have been
dropped as it should not be too difficult to
use any cultist, witch hunter or daemon as is.
There is no list of preferred mutations as Malal
has no interest in given them to his followers
generally. On the rare occasion where a mutation IS granted, it will be chosen by him (or
the Game Master) to suit his followers need.
The gifts of the Dark Master are gifts of the
mind and it should be more likely for a character corrupted by Malal to develop mental insanity rather than physical mutation.

The possessions should be as portrayed as in


movies and TV-shows violent events where
the host has no control over his body and the
daemon just rides it as it pleases. They should
be horrible and rare encounters though and
have a touch of anti-chaotic air on them.
As Malal and Belakor are not canonically
the same being, this document makes several assumptions and simplifies matters.
GMs are advised to treat the cult as they like.
If the idea of a fifth Chaos God who worked
his way up to this status, sounds too absurd
to you, it could even turn out that the whole
cult is one of the many ploys of Tzeentch.

Sources and Additional Reading


Mordheim Corebook
Hordes of Chaos 6th edition
Shadows over Albion Warhammer Fantasy Battle Campaign
The Storm of Chaos Warhammer Fantasy Battle Campaign
Storm of Magic Warhammer Fantasy Battle Supplement
Darkness Rising Black Library
The Witch Hunters Handbook Black Library
Chaos Marauders Card game
Warhammer Fantasy Roleplay 1st edition
Tome of Corruption 2nd edition
Warpstone #12, #25
http://whfb.lexicanum.com
http://malal-lives.webs.com/

Contact Information
You can contact me with comments and feedback at:
email: [email protected]
website: http://dailyempire.guildredemund.net
skype: lauri.maijala

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