Hippo and Friends 0 (ST) Extras PDF
Hippo and Friends 0 (ST) Extras PDF
Hippo and Friends 0 (ST) Extras PDF
old are you? If the child is two, give him/her two stickers,
if three, three. The hippos must put their stickers on the
part of the chart belonging to Hippo, the monkeys by
Monkey, etc. Add up the number of stickers by each
animal. Count up to five and circle five. Which group has
most groups of five? If you wish, put the date and month
of birth of each child on the sticker and leave the chart in
the classroom as a reminder of whose birthday it is on a
given day. When it is a child's birthday, give them a
sticker to add to the chart.
Unit 3 - Skittles
Before the class: Photocopy the skittle worksheet three
times. Colour each skittle red, blue or yellow. Cut them
out and stick them to kitchen roll tubes or plastic bottles.
Make sure there is a ball in the classroom. If you wish,
photocopy one worksheet per child.
In class: Show the children the skittles and revise the
colours. Count the skittles. You may want to use just five.
Line them up and wave your arm as though you were
bowling. Look upset that you have not managed to knock
any down, scratch your head and see if the children can
help you think what is wrong. If they do not provide you
with an answer, act as though you have just thought of
using a ball. Roll the ball towards the skittles and count
how many you manage to knock over. Let the children
have a turn and make a record of who manages to knock
most down. Celebrate that they are champions. This
activity allows you to practise numbers and colours as well
as showing how toys can be made out of objects otherwise
discarded. If you wish, let the children colour in their own
two skittles to take home and make into a toy.
11
crowns and repeat. Give out the worksheets and ask one
third of the class to paint or colour their buses red, one
third blue, etc. Cut out the buses or ask the children to do
this (using scissors or a punch), affix them to strips of card
and let the children wear them to play colour-based
games. It is much easier to check that they are moving
when asked to when you can see the colour they are
wearing!
Easter game
Before the class: Enlarge the egg to A3 size and do two
copies. Paint one of the eggs and cut along the lines to
separate the six pieces. Draw six pictures in the six spaces
on the complete egg. These pictures can reflect
vocabulary learnt to date e.g. the four characters,
colours... Laminate the six pieces and the complete egg.
Put the pieces on top of the egg so that the vocabulary
items are covered. Use Blu-Tack to affix them.
In class: Show the children the egg. Sit the children in a
circle and count to five pointing to the children. Ask the
fifth child to come up and remove one of the pieces. If they
can name the object, colour, etc., underneath, they can
keep the piece of "shell". If not, they should replace the
shell. Count out another five and repeat the operation
until all six pieces of shell have been removed.
Congratulate the winning children. If you do not wish to
count out five children, pass round a dice and let the child
who throws a five, say, come forward to remove a piece of
shell.
r t e r Unit
Photocopiable
Starter Unit
Unit I
Photocopiable
Unit 1
Unit I
Photocopiable
Unit 1
Unit 2
Photocopiable
Unit 2
Unit 3
Photocopiable
Unit 3
9
Unit
Photocopiable
Unit 4
photocopiable
Unit 5
Unit 5
12
Photocopiable
Unit
Unit 6
Photocopiable
Unit 6
13
Unit 6
14
Photocopiable
Unit 6
Easter Unit
/r
/-
\
*
\
\
-7
/
\\
\
Photocopiable
Easter Unit