Research and Development On Ultimate Hoops
Research and Development On Ultimate Hoops
Research and Development On Ultimate Hoops
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Introduction
Modern mobile phones like small computers, with
limited processing power, are one of the most
powerful compact devices available for mobile
computing purposes. A recent study carried out by
ITU (International Telecommunication Union) shows
that by the end of 2008, mobile penetration has almost
reached 50 percent; about 4 billion mobile subscribers
worldwide while ten years ago it was close to zero and
the number is growing annually. This indicates that
mobile phone is one of the most widespread devices
available today. Nokia launched its first mobile phone
game Snake, which has penetrated into our lives with
an amazing and stunning speed. Mobile phone games
featured with short and easy are one of the fastest
growing segments of the game industry. Recent
advancements in mobile games include single player,
multiplayer and 3D graphics. With the advent of new
mobile phones with network connectivity capabilities,
multiplayer games quickly attract users attention,
taking advantage of the capability to play with other
players. Primarily geared for voice data, mobile
phones can send and receive other kinds of data as
well. This ability to share information offers an
opportunity to design games where players can
interact with others. With the development of
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International Journal of Information and Computer Science Volume 2 Issue 5, July 2013
Game Imitial
Game over
Game exit
90
Sound, sone
control
Game set
back
Back to main
menu
stop
Game work
back
yes
no
Level end
Next level
Main menu
Game Programming
As previously mentioned, for the Ultimate Hoops
project, we chose Unity: an integrated authoring tool
for creating interactive content such as games and
real-time 3D animations. The editor runs on Windows
and Mac OS X and can produce games for Windows,
Mac, Web browsers, Wii, iOS (iPhone, iPod, Touch,
and iPad), Android, Xbox 360, and PlayStation 3. Since
Unity can export the same game to several platforms,
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International Journal of Information and Computer Science Volume 2 Issue 5, July 2013
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International Journal of Information and Computer Science Volume 2 Issue 5, July 2013
www.iji-cs.org
Conclusion
This paper has analyses and researched the
foundations of Unity 3D technology and developing
instrument, environment, developed the design of an
Ultimate Hoops inter-dynamic mobile phone game
and the whole course, in addition, the description on
the details of relevant technical design has been made.
References
Christopher, Carter., Qasim, Mehdi., and Thomas, Hartley.
Navigational techniques to improve usability and user
experience in RPG Games. The 17th International
Conference on Computer Games. Pp.86-93, 2012.
Huimin, S., and Yi, L., and Haining You. A Case of 3D
Educational
Game
Design
and
Implementation.
119-124, 2010.
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