CV - Chelsea Chen Xi

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CHELSEA CHEN XI

Gender: Female

Nationality: Singaporean

CONTACT
• Phone: (+65) 81116471
• Email: [email protected]

ONLINE PORTFOLIO
https://chelseachen.weebly.com/

SKILLS SUMMARY
I am experienced with programming in C# and Java, and have knowledge of C++, Python,
Ruby, and VBA.

I am a Unity Certified Developer (Certificate No. 201708UCD2932) and have experience with
using Unity for both game and software development. I am familiar with integrating the
SQLite plugin to work with databases within Unity, and am currently practicing and learning
about the implementation of VR and AR technologies in Unity, with experience in Oculus and
Magic Leap Integration. I am also familiar with the writing of shader code using HLSL.

I am familiar with Game Design concepts, such as the key attributes of the different game
genres, level design, game development phases, frameworks, and the documentation
required.

I have experience managing and running AGILE projects with Design Thinking, incorporating
Design Sprints and the SCRUM framework. I am also familiar with Gamification concepts
such as player-centered design, motivations, and design elements. I am also experienced
with using Microsoft Excel for data management and processing.
EDUCATION QUALIFICATION
• Bachelors of Information Technology - Minor in Games Design
(November 2015 – July 2018) - James Cook University Australia - Singapore Campus
• 'A' Levels Certification

WORK EXPERIENCE
• Internship – Springloaded Pte Ltd
(June 2018 – September 2018)

Game Designer and Developer for The Legend of Evil


Nintendo Switch: https://www.nintendo.com/games/detail/the-legend-of-evil-switch
Steam: https://store.steampowered.com/app/839520/The_Legend_of_Evil/

- Game and Level Design


- Game and Level Balancing
- UI Development and Design
- Asset and Data Management
- Version Control
- Multi-Platform Builds

• Research Assistant – James Cook University Singapore


(October 2018 – April 2019)
- Research and Development on VR Games
- Oculus Integration for Unity

• Software Engineer – ST Electronics (Training & Simulation Systems)


(June 2019 – Apr 2021)
- Worked on AGILE projects and developed software in C#, WPF and Telerik
- Developed simulation systems with Unity

• Unity 3D Developer – Anacle Systems Limited


(May 2021 – May 2022)
- Developed Digital Twin solutions with Unity
- Research and Development on Mobile AR and Magic Leap

• Technical Writer – Fragcolor


(Sep 2022 – Present)
- Worked with their in-house engine and created documentation for it.
- Developed games with their engine and wrote step-by-step tutorials on the
recreating of these projects.
PROFESSIONAL SKILLS
• Game Development: Unity, Oculus Rift
• Media Editing and Design: Adobe Photoshop, Audacity, Sony Vegas
• IDEs: Visual Studio, PyCharm, Eclipse, Android Studio
• Version Control: Git, Unity Collaborate

SOFT SKILLS
TEAMWORK
• Able to work well with a team and handle disputes.
• Able to act as a coordinator in assigning roles and managing workflow distribution.
• Able to perform progress monitoring and keep the team on schedule.
• Able to facilitate team meetings and keep productive time.
• Able to work under pressure and with difficult members.

LANGUAGE SKILLS
• Fluent English (Spoken and Written)
• Basic Chinese (Spoken and Written)
• Basic Japanese (Spoken and Written)

ACHIEVEMENTS
• High Distinction in the modules for Game Design and Technologies, and Game Engine
and Simulation

• Wrote a paper on the evolution of social simulation games across different generations
of computers and gaming systems
https://chelseachen.weebly.com/game-design--technologies-essay.html

• Volunteered at Casual Connect Singapore 2016

• Contracted as a Unity Ambassador in Singapore


• Participated in Retro-Inspired 2017 Game Jam

A retro-inspired rhythm game developed under 24 hour


https://chelseachen.weebly.com/super-digestive.html

• Participated in Retro-Inspired 2019 Game Jam

A retro-inspired rhythm game developed under 24 hours.


https://chelseachen.weebly.com/chained.html

• Participated in a Game Design Masterclass with Jeff Minter

A FPS survival game submitted for the masterclass.


https://chelseachen.weebly.com/tropical-kamikaze-shooter.html

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