MG04 WarpWar
MG04 WarpWar
MG04 WarpWar
INTRODUCTION
WarpWar, designed by Howard Thompson and originally
published by Metagaming in 1977, is a 2-player game of
spaceship design and combat. Players design their ships,
spending Build Points on various attributes including
Power, Missiles, Shields, Beams, and more. Players then
maneuver their ships on the map and resolve combat
without dice. WarpWar is particularly suited to PBEM
play due to its diceless nature.
The following is a condensed ruleset designed to fit on a
single page. The front side contains an outline of the
rules, while the back includes charts, tables, & examples
necessary for play.
I. SEQUENCE OF EVENTS
All 6 steps are performed by Player 1 before any steps are
performed by Player 2.
1.
2.
3.
4.
5.
6.
Technology Levels
The Technology Level (TL) of a ship is added to its
Beam/Missile hits in combat. The TL automatically
increases every 4 turns. Thus, ships built on turns 1-4 are
TL 0; those built on turns 5-8 are TL 1, etc. A ship always
retains its original TL, even if repaired or supplied.
V. MOVEMENT
Ships may be moved a number of hexes equal to
current PD strength.
If using Warplines, 1 unit of PD strength enables a
ship to travel the full length of the Warpline.
Ships may only enter or leave Warplines at star
hexes.
Movement must stop upon entry into an enemyoccupied star hex. Movement does not have to stop in
enemy-occupied space hexes (and no combat is
possible there).
PD strength expended in movement is available again
for use in the subsequent combat phase.
VI. RESOLVE COMBAT
Combat must occur when opposing ships occupy the
same star hex.
Combat may not occur in a space hex.
A round of combat consists of the following:
1.
2.
3.
--
--
Strength of
beam power
plus TL
Absorb shield
power worth
of damage
--
1/3
2 damage per
Missile plus TL
--
Attack
Miss
Hit
Hit +2
Hit +1
Miss
Miss
Dodge
Miss
Miss
Miss
Hit +1
Hit
Miss
Retreat
Escapes
Escapes
Miss
Miss
Hit
Miss
-4 or less
-2, -3
0, -1
+1, +2
+ 3 or more
Miss
Miss
Hit
Hit
Miss
Miss
Hit
Hit
Miss
Miss
Escapes
Escapes
Escapes
Escapes
Escapes
-2 or less
-1, 0
+1 or more
Miss
Hit
Miss
Miss
Miss
Miss
Escapes
Escapes
Escapes
Attack
Firing Ship
Drive
Tactics Difference
-3 or less
-1, -2
0, +1
+2
+3, +4
+5 or more
Dodge
Description
Necessary for a ship to travel from hex to hex;
cannot be damaged (is destroyed after last other
Warp
attribute). Ships without Warp Generators must
Generator
be carried in Systemship Racks to travel from
hex to hex.
Functions as movement allowance & powers
Power Drive
Beams, Shields, & Tubes in combat. Cannot use
(PD)
more power than currently available.
Used to attack enemy ships; damage equals
strength of Beam power used. Cannot be used
Beams (B)
with Missiles. May not be powered past original
build limit.
Used to absorb damage from Missiles & Beams;
Shields (S)
cannot be used with Missiles. May not be
powered past original build limit.
Require PD allocation of 1 per Tube. Fires 1
Missile Tubes
Missile per turn. Cannot be used with Beams &
(T)
Screens.
Require no PD allocation & may use any drive
setting. Always attack. Launched from Tubes (1
Missiles (M)
per Tube per turn). Cannot be used with Beams
& Screens.
Systemship
Each SR can carry 1 Systemship.
Rack (SR)
Retreat
Attribute
BP Cost
per Unit
SHIP
TACTIC:
(Attack & Target;
Dodge; or Retreat)
System
Ship
Pickup or
Drop?
Missles?
Speed &
Target
POWER LEVELS
TUBES
DRIVE
BEAMS
SCREEN
WARPWAR SHIP
Ship
ID
Warp Gen
Yes / No (5 BP)
Build Pts.
Tech
PD
Power/Drv
Beams
Tac
Tar
Tactics
Target
Game No.
Ship Stats
S
T
Screens
Tubes
Beams
Screens
Ship
ID
SR
PD
Missiles
Ship Racks
Power/Drv
Beams
MD
Tac
Tar
Tubes
MissileD
Tactics
Target
/
/
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/
/
/
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/
Warp Gen
Yes / No (5 BP)
Ship
ID
Screens
PD
B
Beams
Warp Gen
Yes / No (5 BP)
Tac
Tar
Tactics
Target
Build Pts.
Ship Stats
S
T
Tubes
Beams
WARPWAR SHIP
Screens
Ship
ID
Drive
Beams
Screens
SR
PD
Ship Racks
Power/Drv
Beams
MD
Tac
Tar
Tubes
MissileD
Tactics
Target
/
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/
Warp Gen
Yes / No (5 BP)
MD
Tubes
MissileD
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Build Pts.
Tech
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Notes
SR
Ship Racks
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Missiles
Combat Orders
D
B
S
Drive
M
Missiles
Combat Orders
D
B
S
/
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/
Game No.
Screens
Tubes
Notes
Tech
Power/Drv
Game No.
Ship Stats
S
T
Notes
WARPWAR SHIP
Build Pts.
Tech
Combat Orders
D
B
S
Drive
WARPWAR SHIP
Game No.
Ship Stats
S
T
Screens
Tubes
SR
Missiles
Ship Racks
Combat Orders
D
B
S
Drive
Beams
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Screens
MD
Tubes
MissileD
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Notes
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