Go On Go - Ps
Go On Go - Ps
Go On Go - Ps
Go Seigen
Translation and Additional Material by Jim Z. Yu
ii
Contents
Preface v
2 Go Seigen-Kitani Minoru 3
3 Go Seigen-Fujisawa 63
7 Go Seigen-Hashimoto 279
9 Go Seigen-Shimamura 397
G Sakata-Shuko 471
iii
iv CONTENTS
Preface
This book is a collection of stories and commented games published by Jim Z. Yu on the
rec.games.go newsgroup in late 1993. Mr. Yu translated the games from Chinese from the book
“Detailed Analysis of Wu’s Famous Games.” (Wu is Go Seigen’s Chinese name.) Because I enjoyed
the information so much, I wanted to put them in a format that would be easy to use along with a real
board to replay the games, and easy to give to friends. The original games were distributed as MGT
computer files, and the original stories as text files.
Virtually all of the remaninder of the text is Wu’s or Yu’s, with a few exceptions. With the
exception of the biographical appendix, all introductory material is by Mr. Yu. The biographical
appendix is mainly by Wu’s brother. The game commentaries are generally by Wu. However, they
contain notes made by the original Japanese editor, Mr. Katsumoto Tesshuu. Mr. Katsumoto often
introduces some background information at the beginning of a game, and some commentary on the
moves towards the end, when Go Seigen 9 dan tends to comment less. His comments during the
games are given in italics. Some additional notes for the sake of clarrification and made by Mr. Yu
and are enclosed in square brackets, “[” and “].”
I have used both Jan van der Steen’s sgf2misc utility and Daniel Bump’s sgf2tex to typeset
the games, and I typeset the stories by hand using LATEX. The original source for the games and stories
can be found on the Internet Go Archives, which are currently found at ftp.joyjoy.net/Go. The
complete URL for the original source code is:
ftp://ftp.joyjoy.net/Go/games/goseigen.sh.Z
Links to the LATEXsource code for this book, as well premade postscript and PDF version are available
at:
http://www.cs.arizona.edu/people/bridges/go/gobook.html
One note regarding copyright: All of the text here included here was pulled off of the Internet
Go Archive, and translated from uncopyrighted Chinese books by Jim Z. Yu. Mr. Yu holds copyright
on the translations and stories in this book, and has granted the right to reproduce his material for
personal (non-commercial) reference. Typesetting and editing was done by me, Patrick Bridges. My
changes are available under the GNU Documentation License, v 1.0 or later, when that becomes
available. Until then, I assert copyright over my changes, but grant permission for reproduction or
editing for personal, non-commercial use.
v
vi PREFACE
Chapter 1
He played like the birds fly: swift and light. Suddenly the position could get frozen
though, and then one would get a glimpse of the universe of variations hidden below the
sky that Wu had spanned in the earlier stages.
— A friend (Jan van der Steen) on Go Seigen’s (Wu) game
1
2 CHAPTER 1. A FAN’S INTRODUCTION TO GO SEIGEN
Sakata Eio. We know his stories – the man has won more major championships than any other
Japanese players in modern Go history. I don’t remember the exact number, but it’s close to “70 titles
when he was 70 years old.” How could he win so many?! One has to wonder.
Takagawa Shukaku, whose first name originally was “Kaku”, without “Shu.” In Japan, only
Honinbo title holders would add a “Shu” in their names, and Takagawa certainly deserved this
honorable character – he once won 9 straight Honinbo titles. And that was the time he started
to challenge Go Seigen. There were total of seven 3-game series, or 21 games, between the two.
Takagawa lost the first 11, and what he did? He won 7 out of the next 10. That spelled “tough.”
So here we have the picture: Kitani, Fujisawa, Sakata, and Takagawa – any of them was a great
player who was talented enough to dominate his era. Yet it did not happen. It did not happen because
of one man: Go Seigen. Go Seigen was the winner of winners; Go Seigen was the genius of geniuses.
Watching Go Seigen’s game always brings me pleasure. It’s not that I fully understood his moves
and was thus appreciated (that, in fact, is still a long way to go); rather, the shape of his stones and
the tempo of his moves seem to always lighten me up.
Go Seigen seemed to have an extraordinary ability to simplify local (on the board) conflicts.
Especially in openings. Often he would play “tenuki” moves – moves that locally ignore opponent’s
previous move – although that would lead to some local loss, globally speaking, he would gain.
Because he preferred to play fewer moves at the opening corners, his games were usually on a fast
pace. Quickly, middle-game fights started. That’s the kind of game I would enjoy to watch (and play,
of course, if I *can*).
Going to middle game, Go Seigen was again showing extraordinary power. He settled his weak
groups quickly; he started to attack his opponent quickly. By “quickly” I don’t mean he played twice
or thrice as fast as his opponent (although he indeed often did), but I mean he could use only a few
simple moves to start or end, again, a local conflict. Gradually, since his opponent was unable to catch
up with his high efficiency, Go Seigen started to lead – a lead that he, in his prime time, would never
surrender.
Thus Go Seigen’s endgame very often became exceptionally simple. Well, endgame seems to be
a phase that one cannot really simplify. If there are, say, such many unsettled boundaries, both players
have to finish them off, unless – unless it’s like in many of Go Seigen’s games, the game was over
before the endgame started.
That’s all I can see from Go Seigen’s game. I am unable to visualize his local or global “feelings”,
and I am unable to carry out his deep calculations. All I can see is a surface of his game – yet, it’s a
surface that’s clear enough to reflect his manners. Go is a game full of conflicts, and if a man could
handle all these conflicts in a simple manner *and* win – I would say, he is a genius. This genius was
Go Seigen.
This reminds me of a biography of Albert Einstein. The author convinced me that to describe
Einstein, “simplicity” was the word. Einstein was a man who handled things in simple ways. I don’t
know if this book on Einstein had unconsciously helped me to understand Go Seigen, but as of today,
I am convinced that, if these two geniuses of the 20th century had nothing else in common, they
shared one word: “simplicity.”
I suddenly feel sorry for being born 50 years too late. I want to play games with Go Seigen. I
might lose every game to him, but I wouldn’t care. When one gets a chance to play with a genius, it’s
not just a honor. It could well change his life: something deep inside his mind could suddenly light
up... Yes, that’s why I want to play with Go Seigen; the more I would learn from him, the closer I
would be with the truth of Go.
Go Seigen is my idol.
Chapter 2
Go Seigen-Kitani Minoru
Go Seigen was surely one of the greatest, but a giant seldom stood all by himself. Indeed, there was
at least one other giant of Showa 1 who could easily stand shoulder by shoulder with Go Seigen. His
name was Kitani Minoru.
He might not win as many games as Go Seigen, but greatness is not determined by winning alone
either. Youyi Chen, a friend of mine, wrote to me:
When Greatness is measured by the influence ON and OFF the board, I am afraid that
Kitani Minoru was as great as Go Seigen if not greater.
The “influence” Youyi mentioned here did not just mean the “New Openings” discovered by
Kitani Minoru and Go Seigen, and it did not just mean the gut performance the stubborn Kitani put
on when he faced Meijin Shusai in Meijin’s retirement match 2 , it also meant Kitani’s influence to the
future – do names like Otake, Ishida, Takemiya, Kato, Cho, and Kobayashi all sound familiar? They
were all Kitani’s pupils.
That’s why, when I saw the book “Detailed Analysis on Wu’s Famous Games” (Chinese) con-
tained one game between Go Seigen (Wu) and Kitani, I decided to post it as Game 1 of this “Go
Seigen Series.”
The game was the first between these two giants after World War II. At the time, Go Seigen was
unanimously No. 1 after beating one opponent after another in 10-game series. Meanwhile, Kitani,
who was promoted to 9-dan just a year before, was winning games too. Thus this first meet between
the two greats in 13 years became a big show. And it was a game in “Japan’s Strongest Deciding
Matches.” At the end, Go Seigen once again came out as the winner, but no one would say Kitani was
a loser – he had established himself forever as a winner.
1 Showa was Japan’s last Emperor’s title, and Showa Years spanned from 1925 to 1989. Currently, 1992 is Heisei (new
3
4 CHAPTER 2. GO SEIGEN-KITANI MINORU
B1–B7
record of 14 wins and 5 losses. In major tournaments like the Highest Rank Deciding Matches, Hon-
inbo Matches, and Tokyo Newspaper sponsored Championship Matches, he all recorded triumphs.
White 4: Is the once overwhelming ”Wu-Kitani Era” re-emerging? Gradually recovered, rising
giant Kitani Minoru, challenges Go Seigen for the first time in 13 years. This balanced struggle is
indeed the most remarkable post-war battle since the Wu-Fujisawa 10-game series.
Black 5: This is the first game between Kitani 9 dan and me [me = Wu] after the War.
Before the War, we had a 10-game series when we were 7 dans; later, we also played 4 games. I
remember these 4 games were three games in the Grant Meet (Nihon Kiin’s [Japanese Go Association]
ranked players tournament) and one game sponsored by Yomiuri Newspaper. Finally in 1944 [during
the War, that is], we met again in the ranked players tournament when we were 8 dans. This game
now is my first against Mr. Kitani in 13 years.
White 6: This game is played in Tokyo Chiyoda District Kioi Street’s Fukudake Inn on April
14-15, 1957. At the same time, the game between Sakata Eio 9 dan and Takagawa Honinbo 8 dan
[another of Strongest Deciding Matches] is also held here. That game of theirs will end with Sakata
9 dan, playing Black, winning by 4 points.
Black 7: B #7 [Q4] is Kitani 9 dan’s unique move; other players rarely play it, but Kitani 9 dan
has used it a few times in openings like the 1-3-5 [R16-Q3-C4] of this game.
B doesn’t want to play B[a] so that W would play [Q4] to form the ”avalanche shape”, so [Q4]
move applies the proverb ”opponent’s key point is also my key point.”
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 8 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W8
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 a c 7
6 4 2 b 6
5 5 3 1 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 9 – W 10
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 3 5 6
5 1 2 6 5
4 4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[Japanese editor, Mr. Katsumoto, gives us another angle to look at the way two players have
played the corner so far.]
White 1: [This is a joseki.]
Black 6: The way two players have played so far is similar to this joseki.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 11 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 11
B #11 —
[See the variation.]
8 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 1 5
4 2 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
If B plays [S4]...
Black 2: The leak of W to the right is almost covered, so B [S4] is not as good as [S5], the way
actually played.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 12 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 a b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 12
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 13 15
14 14
13 13
12 12
11 11
10 14 10
9 9
8 8
7 7
6 a 6
5 5
4 15 4
3 b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 13 – B 15
W 16 – B 17
White 16: W #16 is also a big point that cannot miss. This point and B #15 [E4] are miai
[counterbalance moves of same weight].
Black 17: B #17 is an extremely good point.
Next move, W #18, is a difficult one. [difficult to find a good spot, that is.]
[The variation shows what Wu had in mind for a possible W #18.]
10 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 1 2 17
16 7 16
15 6 4 5 15
14 14
13 8 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #18)
[Wu says...]
White 1: W had considered to play [N17] jump...
Black 2: Then B would certainly play [Q17]...
White 3: After that, if W [J17] to press...
Black 8: We can then imagine a picture up to here. W would look thin, so I didn’t adpot this way
to play.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 18 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 18
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 2 15
14 1 5 4 14
13 3 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #19)
[After W [P15]...]
Black 1: If B [P14] hane...
White 2: W would happily extend at [O15]...
Black 5: It ends up with this shape; clearly, [P14] for B [#19] would be a mistake.
[There is another explanation why [P14] would be wrong; see the reference at move #19.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 19 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 19
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 b 15
14 a 2 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[Here is more reason why [P14] instead of [Q13] for B #19 would be wrong.]
Think of this W [R14] and B [Q14] exchange. If B played #19 at [P14] as shown in the previous
variation diagram [at move #18], it would be like B now does an exchage of B[a] and W[b] [which is
clearly bad]. That’s why [Q14] for B #19 would be wrong.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 8 6 4 16
15 9 7 5 15
14 2 1 3 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #20)
[After B [Q13]...]
White 1: W [Q14] to wedge in seems to be severe, but will it have a satisfactoy result?
Black 4: [P16] atari to get out is a mediocre move.
White 9: It’s certain to get here. This way, not only W enlarged his moyo to the biggest extend,
but also W left some aji at [a]. If so, W is of course better. However —
[variation 2 shows why W [Q14] wouldn’t work this nicely.]
13
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 b 2 16
15 15
14 a 1 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #20)
W 20 – W 22
variation
variation (B #23)
After W [P14]...
Black 1: If B still wants to capture one W stone with [R12]...
White 4: ...W would have [R17] and [S18] double hane...
White 10: ...W first gains with [J17] and [J15]...
White 12: ...then settles the corner with [T18]. This way, W is better.
Besides, after this shape, W also has aji of W[a]-B[b]-W[c], aiming to reduce B’s liberties from
15
B 23 – B 27
W 28 – B 29
White 28: But then W gets #28 [R12] key point, and W is in a form to attack B.
Black 29: If B #29 tenuki [plays elsewhere], W[a] and B big chunk is captured.
16 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 30 6
5 5
4 31 4
3 a b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 30 – B 31
White 30: W thus finally gets #30 [S16]. During this period of conflicts, B never got a chance to
play [S16].
Black 31: B #31 is absolutely the only move.
If B tenuki [plays elsewhere], when Wa[O3], B has to defend with Bb[S3]; letting W to seal B
with sente is unbearable.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 32 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 32
W #32 —
[See the variation.]
17
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 4 16
15 15
14 5 14
13 1 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 2 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 33
B #33 [Q11] on one hand prevents W[a] that was described previously [see variation at move
#32], on the other hand aims at B[b] cut.
18 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 34 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 34
variation (B #35)
[After W [M3]...]
Black 1: If B pushes and cuts...
White 4: W would atari from this side [S9], sacrificing the two stones [R12 and R13] above.
19
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 35 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 35
B #35’s purpose —
[See the reference diagram that shows one of B #35’s goals.]
Also...
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 1 4
3 3 2 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 37 5
4 36 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 36 – B 37
Black 37: ...[Also] B now has #37 to get out, aiming at [a] cut at the same time.
At this critical point, W made a mistake in the next move.
W #38 [W’s next move] —
[The variations show variations for W #38 – that would have been correct.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 3 9
8 8
7 7 5 7
6 8 6 4 6
5 1 5
4 4
3 10 9 2 3
2 12 11 13 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #38)
variation 2 (W #38)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 5 14
13 4 1 13
12 3 2 12
11 6 11
10 7 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 38 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 38
In any case, #38 plays in a wrong direction [summary of variations: here W should [T5] first].
If W[a] next, it would *not* be a sente move, thus B wouldn’t answer it.
[The variation shows why W [N6] next will not be sente.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4
3 1 3
2 4 3 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 b a 12
11 c 39 40 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 39 – W 40
Black 39: Because of W’s mistake at #38 [O6], B finally gets sente, and with that, B cleverly turns
to play [R11].
White 40: If W can get sente here, W would have W[a]-B[b]-W[c] sequence to extend W’s
territory at the right side.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 b 13
12 a 12
11 11
10 41 10
9 42 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 41 – W 42
White 42: Had B #41 [S10] played [a] cut, W would have atari with [b]. With this kind of shape,
”capture the cut stone” is common sense.
25
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 c 13
12 a 12
11 11
10 43 b 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 43
It would be awkward for B #43 to atari at [a], forcing W[b], then B[c] to get two W stones.
[Imagine, for example, after B[c], W plays [Q10].]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 44 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 44
W #44 however —
[See the variation.]
26 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 4 13
12 2 12
11 11
10 3 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 45 – B 47
Black 47: To here, W is pressed to a low position. This is the fault of W #38 [O6].
Next —
[See the reference.]
Therefore, it has become an opening favoring B.
27
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 5 8
7 2 3 7
6 1 4 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
W 48
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 17
16 1 2 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 49
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 50 9
8 8
7 d b 7
6 a c 6
5 52 5
4 4
3 51 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 50 – W 52
White 50: Since B gets [F17], [C9] big point is left for W.
Black 51: And then B #51 [G3] becomes clearly the next biggest point.
B #51 could also consider to play at [N6] [see an earlier reference at move #47], but that would
make it complicated, so B #51 ”cashes in” with some territory first. [I guess Wu is saying, since B is
leading, no need for him to make it complex.]
White 52: W[a] for #52 is a correct [text] move, but if W does play [a], it would be no threat to
B’s corner [see reference at move #38].
Also, if W[a], B[b] to force W[c], and B[d] would give B a clear lead.
Therefore, even though [N5] for W #52 is not solid, W doesn’t have many choices. This is again
the fault of #38 [O6].
W #52’s purpose is to force B repond here, so W can get sente. If B ignores here —
[See the reference.]
30 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4
3 1 3
2 3 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 53 – W 56
White 56: W #56 is the key point to attack. No matter what, if W doesn’t stick with this B group,
W will have no way to win.
#56’s purpose is to gain opportunities to protect cut at [a] by attacking B team. Conversely, B can
adopt two difference attitudes, either harder or softer, when he chooses his next plays. In short, this
is the first crisis of the game.
If B chooses the hardest way to play, that is —
[The variation shows variation 1 for B #57]
Therefore, if B chooses the rough tactic shown above [in variation 1], it won’t be satisfactory.
I think if B plays as follows [variations 2 and 3] would give W a headache.
[The variations show variation 2 and 3.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 b 13
12 d c 12
11 11
10 10
9 4 3 8 9
8 5 6 9 8
7 13 10 7 1 7
6 14 2 6
5 5
4 12 4
3 20 16 a 3
2 18 17 19 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (B #57)
11 at 3 , 15 at 6
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 7 5
4 5 3 4
3 4 1 6 3
2 2 2
1 8 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 3 12
11 7 5 11
10 9 8 6 10
9 12 10 a 9
8 1 8
7 11 7
6 13 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (B #57)
[After W [O10]...]
Black 1: B [O8] [= headache :-)]...
White 2: ...if W [Q12] and...
White 4: ...[and] [P11] to cut...
Black 5: ...B [O11] to...
Black 11: ...[to] [N7] peek and...
Black 13: ...[and] [N6] cut, W would be farily thin. So W can’t hastily cut with [Q12] and [P11]
[marked stones].
(After this shape, if W[a], B would of course give up the five stones. [Q9 five stones])
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 9 12
11 15 8 7 11
10 17 13 14 10
9 19 18 16 11 12 9
8 20 1 2 4 6 8
7 21 5 3 7
6 10 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 3 (B #57)
B 57 – B 61
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13 13
12 14 12 9 8 12
11 11 10 11
10 10
9 9
8 7 5 8
7 6 4 2 7
6 3 1 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 62 – W 66
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 4 2 7
6 1 3 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W1–B4
B 67 – B 69
Black 69: To here, although W loses two stones, but he gets a spectacular outside thickness in
*sente*. W has managed to gain back what he lost on #38 [O6].
After B #69, *if* W can gain with [a], seemingly a sente, then turn to left side, that would be even
better for W [than to turn to left directly]. That is to say —
[The variation shows reference 1.] [The variation shows reference 2.]
37
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 2 3 5 1 7
6 6
5 5
4 4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
[When B [Q6]...]
White 1: Suppose W plays [R7] to force B to respond...
Black 2: ...but B ignores (tenuki) and plays [C7], the big point at left side...
White 3: ...say W would then [P7]...
White 5: ...and [Q7], seemingly to capture the big B team at upper-right. However —
A B C D E F G H J K L M N O P Q R S T
19 4 19
18 3 10 18
17 17
16 11 16
15 12 15
14 8 19 1 9 14
13 7 2 14 13
12 6 5 20 13 12
11 11
10 10
9 9
8 21 16 15 17 8
7 18 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2
Black 9: ...but B has [T14], and [you must see this :-)]...
Black 11: [Here is one eye...]
Black 15: ...[S8]!!...
Black 17: ...and [T8]!!...
Black 21: ...and [P8] makes a second eye! [first eye at [S15]]
This way, not only B lives here completely, also he already gets the big point [C7] at the left.
Therefore, W’s hope to gain with sente at [R7] [consult main branch] is invalid.
[Here are some explanantions of [S8][T8].]
The beauty of [S8][T8] is that they prevent W to place a stone at [Q8]. If W does play [Q8]
[trying to deprive the eye at [P9]], W’s whole team is demolished.
[I almost missed it! :-) Indeed, if W [Q8] and B [P9], then W will be unable to atari [S8][T8]
stones – either [T9] or [S7] would be ”suicide.” [S8][T8] are ”standing roosters.”]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 b a 8
7 7
6 70 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 70
[So Wu said that [R7] wouldn’t be a sente move for W now. I thought, ”Hey, why bother? [C6]
is big, get it first anyway.” But the fact is, in this level of games, *every* point is important. If one
passes by a sente move, it could be not sente later.]
Anyway, W finally gets the chance to occupy the big spot at [C6], and thus escapes from the
previously disadvantageous situation.
At the right side, if B[a], W[b] cut would take care of it.
39
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 73 74 8
7 71 72 7
6 6
5 75 5
4 4
3 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 71 – B 75
Black 71: Since W got the big spot at the left edge, letting B to gain here with #71...
Black 73: ...and #73 is unavoidable.
Black 75: B #75 is the way to solidify the corner. Of course, even if B doesn’t play this move,
the corner has no problem for now. But later, when the outside situation changes, then there is a
possibility that W will cast in W[a]. So B #75 now to prevent it.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 76 a 6
5 5
4 c 4
3 b 3
2 d 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 76
W #76 extending downwards decides the growth of both sides’ territory. W[a] extending upwards
would be yielding and passive.
[Also,] W #76 aims at W[b]-B[c]-W[d].
When W[b] —
[See the reference.]
40 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5 4 5
4 3 4
3 1 2 3
2 7 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 77 – W 80
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 9 1 16
15 7 15
14 2 5 14
13 8 3 4 13
12 6 12
11 11
10 10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 81
B #81 —
[See the variation.]
42 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 c 19
18 b a 18
17 1 2 17
16 6 16
15 5 15
14 3 14
13 4 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 82 – B 87
Black 83: Since W #82 [E16] blocked, B #83 of course has no choice but to cut, looking forward
to a deciding fight.
White 84: W #84, too, is the only move.
Black 87: B #87 —
[See the variation.]
43
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 2 17
16 4 1 16
15 5 15
14 3 14
13 6 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
Black 1: If B connects...
White 2: W [A17] hane...
White 6: ...to here, B is killed.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 88 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 88
White #88 —
[See the variation.]
44 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 11 10 8 19
18 4 7 6 18
17 9 17
16 1 5 16
15 2 15
14 a 14
13 3 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 89
A B C D E F G H J K L M N O P Q R S T
19 3 11 19
18 2 7 6 8 18
17 1 17
16 16
15 4 15
14 10 14
13 9 13
12 5 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #90)
[After B [B16]...]
White 1: If W [A17] hane...
White 11: ...to here, W makes it seki in *gote*. W loses big.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 90 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 90
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 18
17 17
16 5 16
15 4 8 15
14 6 14
13 2 7 13
12 3 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 91 – W 92
A B C D E F G H J K L M N O P Q R S T
19 2 3 4 19
18 1 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 93 – B 101
97 at (b,14)
Black 93: B #93, and the huge ko that would determine the result of this game has started.
Black 97: After B #97, W can’t find an appropriate ko threat anywhere on the board, how to save
such a dangerous situation?
White 98: Under the current circumstances, W #98 is the choice when there’s no choice.
Black 101: B #101 cuts directly. Good.
This move —
[See the variation.]
48 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 15 17
16 24 1 14 16
15 4 2 12 17 15
14 11 18 20 5 14
13 3 8 6 23 13
12 21 9 25 12
11 11
10 10
9 9
8 8
7 7
6 26 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
7 at (b,14), 10 at 4 , 13 at (b,14), 16 at 4 , 19 at (b,14), 22 at 4
W 102
49
B 103 – B 107
Black 103: B #103 to pull these few stones [W [A13] etc.] into the ko is rather unexpected.
This this the second crisis of the game. [The first was back at move #56.]
Later there will be detailed analysis for B #103.
As for this ko, what are the best moves? Please study it by yourself, then compare your conclusion
with B #103.
Black 105: B #105 threatens a W team that is worth about 50 points.
W to answer a move here seems to be unquestionable, since it’s hard to imagine that W would
sacrifice such a big group. But Go Seigen 9 dan’s strategies are often unexpected —
White 106: W #106 unhesitatingly finishes the ko.
[He did! I couldn’t believe it. :)]
Black 107: B #107, and the right W team is dead. However, I think with the moyo at the middle,
W has more than enough to compete with B.
Therefore, B #103 [B12] was a questionable move.
In this picture, W G16 [marked], extending out, gave W’s central moyo a big boost in thickness.
So B’s best policy at this point was to shift the emphasis to the middle, damaging W’s attempt to
control the center. Consequently, B #103 should play as the following.
[The variation shows reference 1.] [The variation shows reference 2.]
50 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 15 17
16 b 1 16
15 2 10 9 7 15
14 12 11 13 4 14
13 6 8 13
12 a 18 3 12
11 11
10 10
9 9
8 8
7 20 7
6 19 21 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1 (B #103)
5 at (b,14), 14 at 2 , 16 at (e,15), 17 at (b,14)
A B C D E F G H J K L M N O P Q R S T
19 18 19
18 18
17 7 15 17
16 6 1 19 17 16
15 2 9 15
14 4 14
13 10 13
12 3 12
11 11
10 10
9 9
8 8
7 12 7
6 6
5 5
4 13 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2 (B #103)
5 at (b,14), 8 at 2 , 11 at (b,14), 14 at 2 , 16 at 6
W 108
W #108 wrong order. Before this, W should play W[a], forcing B[b], *then* jump at [a].
Afterwards if B[c] to do a shallow invasion, W[d] to fence. This way, from the global point of
view, it’s a better trade for W.
Also, when W[a], if B doesn’t play B[b] but jumps at [a] —
[See the reference.]
52 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 7 1 3 4 18
17 8 2 5 17
16 6 9 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 109
Although B #109 is a correct move [under normal circumstances], under the current situation, W
is better to adopt the following play.
[See the variation.]
53
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 17
16 2 16
15 5 1 15
14 6 4 14
13 7 13
12 8 12
11 11
10 10
9 9
8 8
7 10 7
6 9 11 6
5 12 5
4 13 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
Black 1: B [J15]...
White 4: ...W probably would play [H14]...
Black 7: ...B has [K13]...
Black 11: Then [F6] and [G6] to reduce W territory...
Black 13: ...to here, B should be quite content with this picture. Besides, the B territory at upper
side is also increased.
Hence, [J15] was the key point that neither side should miss.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 11 10 a 15
14 b 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 110 – B 111
Black 111: If B[a] for #111, it would just help W to get [b].
B #111 cuts is to apply here some techniques directly, looking for some chances to turn it around.
54 CHAPTER 2. GO SEIGEN-KITANI MINORU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 14 17
16 16
15 13 12 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 112 – W 114
variation (B #115)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 c 13
12 a 12
11 b 11
10 15 16 10
9 9
8 17 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 115 – B 117
W 118 – B 127
White 118: This B #117 and W #118 exchange [E8-F7] is worth a reconsideration [by B]. Since
inside the influence of W thickness, B #117 could easily lead himself to a trap that he cannot escape.
Besides, after W plays #118, when B later tries to invade from the bottom, it will be different. [It’s
harder for B to invade from the bottom now, clearly.]
Black 119: Since it has developed to this situation, the only way for B to win is to desperately find
56 CHAPTER 2. GO SEIGEN-KITANI MINORU
W 128 – W 130
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10 9 10
9 9
8 8 8
7 6 3 1 7
6 5 4 2 11 6
5 7 12 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #131)
[After W [D12]...]
Black 1: [If B [G7] hane...]
White 4: After W [G6] and [F6]...
Black 5: ...even if B cuts at [D6]...
White 10: W has [D7], [D8], and [B10] to live at the bottom. Then...
Black 11: ...if B [H6] hane...
White 12: ...W [H5] also hane, and it works. The result: B is unsuccessful.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 37 41 11
10 35 38 10
9 36 39 9
8 40 31 33 8
7 7
6 6
5 5
4 a 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 131 – B 141
White 136: W #132-#134-#136 [D9-D5-B9] are related tesuji. After #134 [D5], B’s [lower left]
corner becomes shaky.
Black 141: The middle-game fight has come to a most critical point. It’s such a close and intense
58 CHAPTER 2. GO SEIGEN-KITANI MINORU
W 142 – W 144
White 144: If B ignores W #144, W[a] would be unbearable. No matter how urgent the situation
at the center is, B has to answer here a move.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 45 17
16 16
15 60 15
14 c a b 48 14
13 59 57 58 13
12 47 46 55 12
11 56 11
10 49 10
9 53 9
8 50 51 8
7 54 52 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 145 – W 160
Black 147: Now every move by Kitani 9 dan is under the sound of byo-yomi.
White 152: Starting from B #115 [E10, the move that Wu commented as ”too deep”], it has been
Kitani 9-dan’s unqiue ”invading strategy.” Often this strategy [to let opponent form a big frame, then
to live a group in this frame] would terrify the opponent...
Black 153: ...However in this game, W’s zone is as solid as a flawless castle, and it’s really hard
for B to achieve what he has looked for. Besides, Kitani 9-dan is now short of time, which puts him at
59
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 a 64 14
13 13
12 12
11 62 11
10 61 10
9 63 9
8 b 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 161 – W 164
White 164: W #164 connects to destory the eye at [a] is the safest way. Thus, no matter how B
struggles, B cannot live now.
If W #164 carelessly atari at [b] —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 3 14
13 13
12 2 12
11 11
10 4 10
9 9
8 1 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
Go Seigen-Fujisawa
Fujisawa Kuranosuke was a long-time rivial of Go Seigen. If we talk about the games between the
two, none was more famous than their 2nd 10-game series, played in 1952. At the time, they were the
only 9-dans in Japan (thus in the entire world) – Fujisawa was the first player to be promoted to 9 dan
under the Oteai system, in 1949, and Go Seigen was awarded the rank of 9-dan in 1950 (he was not
belong to Nihon Kiin, thus he couldn’t get promoted under Oteai, the Nihon Kiin rating tournament).
Today, the number of 9-dans in the world is approaching 100, if not yet reached. But before World
War II, the only 9-dan in the world would be the Meijin. So after the death of the last Meijin, Shusai,
there was no 9-dan for a long time (about 10 years), until Nihon Kiin decided to promote her own
9-dans.
Anyway, by 1950, there were suddenly two 9-dans. (Incidentially, the 2nd 9-dan promoted under
the Oteai system was Sakata Eio in 1955.) Naturally, everyone wanted to know who was better,
and the two players were not shy to set up such a battle either. Finally in the end of 1951, the 2nd
Go-Fujisawa 10-game series were under way, sponsored by Yomiuri Shimbon (a major Japanese
newspaper). Recall that in their 1st 10-game series in 1944, Fujisawa beat Go Seigen 6-4 (Fujisawa
held black throughout the series, since at the time, Go Seigen, still in Nihon Kiin, was an 8-dan, while
Fujisawa a 6-dan).
Each player was given 13 hours in every game. The very first game probably earned a seat in Go
history. What happened was that both players misread at a corner fight! At the end, when Go Seigen
played one more move at that corner, Fujisawa resigned. How could they *both* misread? Probably
both knew how important the game was, and after three days of tense fight, their feelings were not so
sharp. But the 4-dan who was recording the game did not miss it! After the game, he pointed it out
to the two 9-dan’s that Black (Fujisawa) could have won the fight at that corner, and maybe the game
too. I think it would be interesting to see a 4-dan teaching two 9-dans, or rather, a relaxed player
teaching two nervous players. :-) Unfortunately I don’t remember that 4 dan’s name; believe me, he
would be an excellent kibitzer on IGS. :-)
Despite such an unlucky loss, Fujisawa was unbeaten the next three games, with 2 wins and 1 tie,
thus leading the series 2-1-1. People started to think, Hmmm, after all, Fujisawa was stronger! Then
it came the turning point of the series, the fifth game. In this game, Fujisawa had a good lead but he
couldn’t hold it. When Go Seigen finally turned this game around, he turned the whole series around.
He did not just win this fifth game; he won all the remaining 5 games as well.
After the 10th game, both players were interviewed by NHK (Japanese Boradcasting Association).
I think the conversations were interesting:
Go Seigen said, “Since the beginning I’ve thought that luck decides to win or to lose; if one is
lucky, then he wins; if he’s unlucky, then he may lose.”
Many years later, when he recalled this game, he said, “One cannot win a game just because he
wants to. The outside world is always disturbing. If my mind is shaken by this disturbance, I would
63
64 CHAPTER 3. GO SEIGEN-FUJISAWA
lose. Luckily at that time, eitehr before the series or during the series, I had a peaceful mind.”
Then NHK’s microphone turned to Fujisawa. “Miserable loss!” He said with a bitter smile.
However, immediately, Fujisawa challenged Go Seigen again for yet another 10-game series. In fact,
before their 2nd series (the one just finished), they had agreed that no matter what the outcome of the
series would be, the loser could challenge again, and the winner must accept.
A year later, Fujisawa lost again in their third 10-game series. This time by a score of 5-1 and the
series did not continue. This was a significant loss by Fujisawa. To prepare the series, he neglected
his Nihon Kiin obligations, such as Honinbo tournament. As a result, he was heavily criticized. If he
was to go on to lose to Go Seigen, one can imagaine, the responsibility Fujisawa would have to bear
might be too heavy. And he realized so; right after the loss of the six game (the final game) of the
series, he resigned from Nihon Kiin. I would like to quote a piece from the newly published “The Go
Player’s Almanac” by Ishi Press, 1992. On page 64, John Power writes:
Fujisawa resigned from the Nihon Ki-in and changed his given name to Hosai, a name
with Buddhist overtones more fitting for a retiree than an active player. His humiliation
in the jubango [10-game series] made him a tragic figure and obscured the fact that he
was a great player. In match play, one misstep, one wrong turn can adversely affect the
whole series, and, as we have seen, Fujisawa had his share of bad luck. Nontheless, the
two postwar matches with him are remembered as one of the highlights of Go [Seigen’s]
career.
Suddenly I realized, Go Seigen’s comments that “luck decides outcome” were not merely some
modest words after his victory.
Finally, an interesting fact about Fujisawa. We know there are two famous Fujisawa’s, Kuranosuke
(Hosai) and Shuko. I heard that they were uncle and nephew, and when I was younger, I had always
thought that Hosai was the uncle. After all, he’s older. Not until recently that I found, first he is not
that much older, but 6 years; secondly, he is the *nephew*.
By the way, Fujisawa Hosai retired this very year, 1992, while his younger uncle, Shuko, set the
new record of being the oldest player to win a major tournament (Shuko already set the record last
year).
65
B1–B5
Black 3: B #1 and #3 occupying takamoku points at diagonal corners is the opening Suzuki Etsuo
7-dan used in a game versus me. Fujisawa 9-dan was then the referee, and he watched the game
from the beginning to the end. That game was won by Black. Perhaps Fujisawa 9-dan learned some
winning strategy from the game, and here he applies the same ”diagonal takamoku” opening.
White 4: W #2 and #4 play komoku [(3,4) point at the corner], choosing a most common opening
strategy. So far it’s exactly the same as the game between Suzuki and me mentioned before. To
resemble kendo [Japanese fencing], B raises his sword way above his head, ready to cut down, while
W levels his sword, pointing to opponent’s throat.
Black 5: In the game mentioned before, Suzuki 7-dan suddenly played B #5 at [a], an unexpected
odd move. I guess Fujisawa 9-dan probably would not use such a novel move against me. However it
was not impossible, but I was ready. In fact, even if Ba, there is nothing to be afraid of.
Indeed, B didn’t play [a], but #5, a common play, instead
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 7 4
3 6 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W6–B7
White 6: W #6 [D3] is the normal way against takamoku [(4,5) point]. Also, allowing B to
have shimari [corner enclosure move] at both corners would be disadvantageous to W in an opening.
Therefore, #6 is also absolutely the move.
Black 7: B #7 is a basic joseki.
Fujisawa 9-dan used this move when he played 10-game series with me, and he had used it before
that. Also, he chose this joseki in Mainichi Shimbon sponsored Honinbo Sen. This is a shape he
likes.
If W plays here right away —
[The variations show variations for W #8.]
67
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 14 7
6 10 16 15 6
5 12 1 5
4 11 3 2 4
3 13 6 4 8 3
2 7 5 9 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #8)
[After B [F4]...]
White 1: B [C5] is a common joseki.
Black 2: But starting with B [D4]...
Black 16: ... to B [E6], this joseki gives B a very thick shape.
B’s next move can play kakari [corner approaching] at either upper left or lower right, and this is
exactly W’s opening plan.
Or —
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 20 9
8 19 21 17 8
7 22 18 11 7
6 10 9 6
5 8 1 12 5
4 2 3 a 16 4
3 14 4 15 3
2 6 5 7 2
1 13 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #8)
fights.
To W [H2], it’s a local period.
If W [H2] chooses to rush at [a]...
[See the reference]
White[hr
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 10 11
10 10
9 9
8 8
7 7
6 7 11 6
5 1 6 9 5
4 4
3 2 3 3
2 5 2
1 8 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 8 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 9 2
1 1
A B C D E F G H J K L M N O P Q R S T
W8–B9
White 8: Anyways, if W acts at lower left right away, immidate fights are almost certain to follow
[as the variations show], so I adopted tenuki [ignoring lower left], and turned to upper left. W #8
shimari [enclose corner].
Black 9: B #9 is a joseki move. This move —
[See the variation.]
Next, if W wants to activate one W stone [D3] —
[The variations show references.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4
3 b a 3
2 1 3 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
reference 1 (W #10)
[After B [E2]...]
White 1: W [D2] blocks...
White 9: ... to here, W lives. This is also a joseki.
Note in this sequence, if B [C5] played at [a] or [b], B would end up with gote. So [C5] is better.
Also —
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4
3 3 4 8 3
2 a 1
5 6 2
1 7 1
A B C D E F G H J K L M N O P Q R S T
reference 2 (W #10)
[After B [E2]...]
White 1: When W [D2]...
Black 2: If B [C4] kosumi...
71
Black 8: ... to here is a certainly sequence. Now, if W gives in a little bit to defend – [a] isn’t a
bad move.
Of course, W lives even if without [B2], but let [a] sente to gain is quite intolerable.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 10 5
4 11 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 10 – B 11
White 10: [Conclusion on variations of W #10] When B #9 [E2], W can live simply with [D2]
block. However, if W just attempts to live here, it’s definitely not the best strategy.
W #10 [B5], a ”quick shift” strategy, is also a joseki. This is a strategy I like. I have used it many
times before; it’s a light way to play.
Black 11: B #11 of course. If —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 6 7
6 4 6
5 2 5
4 5 1 4
3 3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
72 CHAPTER 3. GO SEIGEN-FUJISAWA
W 12 – B 13
White 12: W #12 [C8] and #10 [B5] are related moves. The goal is to sacrifice [D3] stone, forming
a moyo at the left side.
Black 13: B #13 gets the biggest point on the board.
If this move to play at [a], it’s also big, but #13 kakari is urgent.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 14 4
3 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 14
W #14 could also consider to play at [a]. It’s difficult to say which one is better.
If [a] for W #14, it would become a different game.
73
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 15 6
5 5
4 a 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 15
B #15 joseki.
If B[a] kosumi, it’s also a joseki, and it’s a solid way to play.
[See the joseki.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 1 6
5 5 5
4 4 4
3 2 3 3
2 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 16 7
6 6
5 a 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 16
W #16 is joseki.
W[a] is also a move —
[See the variation.]
But as a result [of this variation], this part is almost settled, and W should not be satisfied.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 6 8 7
6 5 4 6
5 7 1 2 5
4 9 3 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 17 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 17
variation 1 (W #18)
9 at 2
[After B [K4]...]
White 1: W [N6] keima [knight jump]...
Black 2: If B [R3] tsuke [attach]...
76 CHAPTER 3. GO SEIGEN-FUJISAWA
variation 2 (W #18)
W 18 – B 19
White 18: This move, W #18, is still better off to adopt the plays shown in variations 1 and 2. W
77
#18 led extremely unfavorable influence [to W] later in the game. This is the intersection point of the
opening, and based on the result, this move [W #18] is very bad.
Black 19: B #19 certainly.
This move, if [a] instead —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 3 1 5
4 4
3 2 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
If B [Q4]...
White 3: ...To here, B [P6] stone loses its activity. B is not good.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 20 a 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 20
W #20 is the only move, and it’s a subsequential move following #18 [P4].
W[a] instead would be mediocre.
78 CHAPTER 3. GO SEIGEN-FUJISAWA
reference 1 (B #21)
[After W [O5]...]
Black 1: If B [P5] cuts...
Black 11: ...To here, an exchange is a certain concequece.
Now let’s analyze the efficiency of each side —
[See the analysis.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
79
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
Analysis: Each side captured two stones. Although that seems to be equal, but if we take these
captured stones out from the board, forming a picture as shown, we can see that although both side
have used equal numbers of stones, W’s efficiency is slightly higher.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 7 9 6
5 a 5 4 1 5
4 3 2 4
3 6 10 8 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2 (B #21)
[After W [O5]...]
Black 1: [If B [P5] cut...]
White 2: [These first couple of moves are the same as in reference 1.]
White 6: [When W [M3]...]
Black 7: If B [N6] to capture the two W stones [instead of [N2] shown in reference 1]...
White 10: W [O3] and [N3] to cut down one B stone at the corner. This way, not only W gained
huge on territory, W[a] hane is still remained. Clearly W good.
80 CHAPTER 3. GO SEIGEN-FUJISAWA
[Conclusion of ref 1&2: cut at [P5] doesn’t lead good result for B]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 22 23 5
4 21 4
3 a 24 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 21 – W 24
Black 21: Therefore, B #21 [Q4] to atari from this side is a good move.
White 22: W of course #22 connects.
Black 23: B #23 is also the only move.
White 24: W #24 can only cut from here. If W cuts from [a] —
[See the short variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 2 6
5 3 5
4 4
3 1 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
If W cuts at [O3]...
Black 3: ...To here, W loses big on territoy. This scheme is not worth a consideration.
81
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 a 5
4 4
3 25 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 25
If B #25 plays at [a], the ladder wouldn’t work, and B would be in serious trouble.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 b 11
10 10
9 a 9
8 8
7 29 7
6 6
5 27 5
4 4
3 28 3
2 26 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 26 – B 29
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 9
8 30 b 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 30
W #30 is still better to jump at [a] [despite the fact that, pointed out previously, B [R11] would be
a good point].
Now, if B[b] cut —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 10 13
12 12
11 11
10 10
9 8 2 9
8 1 3 8
7 4 9 7
6 5 7 6
5 5
4 4
3 3
2 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
[After W [Q8]...]
Black 1: If B cuts at [R8]...
White 10: To here, W gets [R13], and W becomes easier.
83
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 33 11
10 10
9 32 9
8 31 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 31 – B 33
Black 33: B #33 is still an extremely good point. Next B[a] is severe. W is indeed difficult now.
[See the variation for the next move, W #34]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 2 12
11 3 1 11
10 4 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #34)
[After B [R11]...]
White 1: If W plays [Q11]...
Black 4: When B [R10], W’s eyeshapes are lost. W certainly can’t be satisfied.
84 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 34 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 34
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 35 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 35
B #35 is thick. This move to play at [a] is a big point, but then W would get [P9], aiming next at
[b] invasion.
B #35 fully exhibits Fujisawa 9-dan’s thick and solid style.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 36 17
16 b 16
15 15
14 14
13 13
12 12
11 a 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 36
If W #36 plays [a], it would be a good point too. Then B would get [b] for sure. Hard to say
which one is better.
86 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 37 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 37
variation (W #38)
[After B [R10]...]
White 1: If W [R9] blocks...
Black 4: B connects back. W’s eyeshapes are deprived, and W would be under attack.
87
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 38 9
8 b 8
7 c 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 38
If W #38 plays at [a], B would have [b], and when W *then* plays [S9], B[c] would deprive the
eyeshape from W; W would be under attack.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 a 13
12 42 12
11 11
10 39 10
9 9
8 8
7 7
6 6
5 5
4 40 4
3 41 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 39 – W 42
Black 39: B #39 turns to invade the left side. Extremely good timing. Next B aims to play [C13],
at the meantime threatens to attack two W stones [C8-B5] below.
White 40: If W #40 plays directly at [C12], B would certainly block at [B4]. W #40 to extend is
also a big move regarding to territory. W cannot miss it.
Black 41: B of course plays #41.
White 42: W #42 too is certainly the move. To let B play [a] would be unbearable.
W #42 forms a squeeze attack against one B stone [C10]. What should B play next?
[See the variation for B’s next move, #43]
88 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 2 6 8
7 1 3 4 7
6 5 6
5 5
4 4
3 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #43)
[After W [C12]...]
Black 1: B [B7] is a tesuji. *However*...
White 2: W would play [B8]...
White 6: To [D8], W sacrifices two stones at the corner. This way, not only W builds a solid wall
at the outside, an aji of [a] hane is still remained. The corner is not clean for B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 b 9
8 c 8
7 a 44 7
6 d 43 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 43 – W 44
White 44: W #44 is not a good-taste move, but there is no other better moves. If played at [a],
B[b] and W is sealed inside.
Also, if W #44 plays [c] jump, it would leave B a move at [d] to capture two W stones. This way,
W losses territory.
89
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 a 10
9 45 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 45
W 46 – B 49
White 46: W #46 forms a bad shape. But again, W has no other choices.
White 48: If W doesn’t play #48 now, and let B to play here, not only B would remove W’s base,
B also gains territory. Very big.
Black 49: B #49 tsuke [squeeze move] to deprive the eyeshape of W, thus forcing W to escape, is
indeed a severe tesuji, although B[a] can also be considered. After that —
[The variation shows B[a] variation.]
90 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 6 14
13 8 5 4 13
12 7 12
11 2 3 11
10 1 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 50 – W 56
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 3 13
12 12
11 1 2 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
variation (B #57)
B 57 – B 63
Black 57: B #57 double hane. Good move. This move is indeed severe, and difficult for W to
handle.
White 62: W has no other choices here.
Black 63: If B[a] instead for #63, some weakness would be remained underneath, hence B[a] is
not solid. However, if B[a] forces W[b], next B[c] is a smooth pace. If so, B[a] isn’t bad either.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 64 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 64
93
reference
B 65 – B 67
Next —
[See the variation for W #68.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 4 16
15 2 15
14 1 14
13 3 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #68)
[When B [R13]...]
White 1: If W simply [O14] atari...
Black 4: B [L16] is a severe move. This way, W would be under a splitting attack. Difficult for W.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 68 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 68
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 5 16
15 2 4 15
14 1 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 69 – B 75
A B C D E F G H J K L M N O P Q R S T
19 19
18 2
18
17 1
17
16 a 16
15 15
14 3 14
13 b 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1
variation 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 77 18
17 76 17
16 16
15 15
14 14
13 13
12 78 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 76 – W 78
White 78: When B #77 [R18], W #78 throws in a stone first is tesuji.
[The variations show variations.]
A B C D E F G H J K L M N O P Q R S T
19 3 19
18 2 18
17 17
16 16
15 1 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 3 18
17 7 17
16 9 16
15 2 15
14 14
13 1 13
12 4 5 12
11 8 6 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2
B 79 – W 82
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 1 16
15 2 15
14 14
13 4 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 83
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 18
17 17
16 16
15 9 15
14 14
13 4 11 13
12 8 12
11 3 2 11
10 7 10
9 5 9
8 12 6 8
7 7
6 10 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #84)
[When B [S11]...]
White 1: If W [T18] hane...
Black 4: When B seals from outside, B will win the semeai. That is...
White 5: Even if W starts to reduce B’s liberties...
Black 12: To B [R8], it becomes a double-ko, and W cannot win it.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 86 87 13
12 12
11 11
10 10
9 9
8 8
7 84 85 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 84 – B 87
A B C D E F G H J K L M N O P Q R S T
19 19
18 183 1
17 17
16 16
15 2 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[Later...]
White 1: W has tesuji of [O18] cut and...
White 3: ...[Q18] extend.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 89 17
16 16
15 15
14 14
13 90 88 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 5
4 4
3 3
2 91 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 88 – B 91
White 88: To summary this local fight, although B wins the semeai at the corner, W also gains
chance to play #86 and #88 [O13-N13] to secure the big W team. This is the result of tesuji such as
#78 throw-in [at O12].
Black 89: B #89 to strengthen the corner, at the same time aiming at L13 boshi [cap move] to
attack W.
White 90: W #90 jumps, of course.
Black 91: B #91 sente gains; good timing. [Normally] when B[a] is still sente, B should save #91.
102 CHAPTER 3. GO SEIGEN-FUJISAWA
W 92 – W 94
B 95
B #95 should play B[a], since if B[a], W cannot [L15] – B would have [b] against W [L15], and
W’s weakness is exposed.
103
Anyway, as soon as W is separated by B #95, W’s middle team becomes thin, and W’s plan of
#94 [F7] to attack three B stones is out of reach. Therefore, as said previously, W [#94] should play
[c] to protect.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 96 99 16
15 97 98 100 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 96 – W 100
White 96: Now since B has advanced to #95 [L15], W has no choice but to counterattack.
White 100: Next W is aiming at W[a] tesuji.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 b 1 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 101
B spent 33 minutes on #101. If B[a] to protect the weakness at the corner, W would W[b], and the
middle two B stones are surrunded. This would be following W’s plan, and B of course is not willing
to do so.
104 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 102
variation (B #103)
[When W [K18]...]
Black 1: If B [L18] cross-cut...
Black 5: To here, although B captures a stone at [M16], but W seals tightly from outside, and B
gains almost nothing.
105
A B C D E F G H J K L M N O P Q R S T
19 19
18 5 b 18
17 4 a 17
16 3 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 103 – B 105
W 106 – B 109
Black 109: Since B has [a] sente, B #109 could have a big jump. This is the result of pervious few
moves started with #103 [L16].
106 CHAPTER 3. GO SEIGEN-FUJISAWA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 15 10 16
15 15
14 11 14
13 13
12 13 12 12
11 14 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 110 – B 115
White 114: To here, not only W’s plan to attack three B stones at the left is frustrated, W’s big
team from right to middle is now under attack.
B’s lead is overwhelming.
Black 115: B #115 ”touch” to test W’s reaction. A severe move. The purpose of it —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 3 17
16 2 16
15 a 15
14 4 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[When B [F16]...]
White 1: If W [E17] backs up...
Black 4: ...then B [C14] or [C15].
107
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17 17
16 18 16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 116 – W 118
variation
16 at 11
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 20 17
16 16
15 19 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 119 – W 120
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 22 23 26 28 18
17 21 17
16 25 16
15 27 15
14 14
13 13
12 12
11 31 30 11
10 10
9 29 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 121 – B 131
124 at (e,17)
variation (W #132)
110 CHAPTER 3. GO SEIGEN-FUJISAWA
[When B [H11]...]
White 1: If W plays this way...
Black 8: To B [M7], W is in danger.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 a 10
9 b 32 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 132
B 133 – B 135
Black 135: If B #135 cuts at [a], W[b] to back up, and it would be hard for W to go for the kill.
111
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 36 15
14 14
13 13
12 b 12
11 11
10 10
9 a 9
8 8
7 c 7
6 6
5 5
4 d 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 136
When #136, W thinks that if he does not push a move here, W would be unable to attack B in the
future. So #136 tries to counterattack. But this move is wrong. The correct move would be W[a] to
defend first. If so, W would have [G10] next, upon which B has to respond with [b]. After that, W[c]
to escape, even aiming at W[d] invasion. Thus it would be still a unclear, long battle.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 37 14
13 38 13
12 12
11 11
10 39 10
9 40 9
8 41 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 137 – B 141
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 7 12 10
9 6 9 10 9
8 1 4 11 8
7 5 2 3 7
6 8 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #142)
[When B [H8]...]
White 1: If W to push through...
Black 12: To B [L10], W collapses.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 48 11
10 42 10
9 44 45 9
8 a 43 46 8
7 47 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 142 – B 149
149 at (n,10)
When the game was played to here, Fujisawa 9-dan had used all his given time; he was now in
byo-yomi.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 8
7 50 b 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 150
W #150 tesuji, the only move to escape. If W[a] instead, B[b] and W has no move to follow.
Also, if W[b] —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 2 8
7 7
6 1 4 3 6
5 5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 8
7 b 7
6 51 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 151
B #151 is the best response [to W #150]. Next if W[a], B[b], and W still cannot escape.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 a 7
6 52 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 152
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 3 4 8
7 2 1 7
6 5 6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #153)
[When W [M6]...]
Black 1: If B [N7] to extend...
White 2: W has [K7]...
[This shows the importance of W [L7].]
White 6: [O6] and W escapes.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 8
7 53 54 7
6 b c 6
5 d 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 153 – W 154
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 55 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 57 6
5 56 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 155 – B 157
Black 155: After careful observation over the whole board, B decisively connects with #155. B
realizes that even if he doesn’t force a ko, B would have had enough. From this point of view, B #155
is indeed a wise choice.
Fujisawa 9-dan has only 1 minute left [the ”last minute” that a player in byo-yomi uses over and
over], but he was still able to calmly judge the global situation. This fully exhibits his steady and
solid style.
White 156: W #156’s purpose is to find a way to finish the ko here.
Black 157: B #157 cut this way is dangerous. B[a] to connect, insisting to make a worry-free ko,
is the most solid move.
Now with this #157 cut, this ko becomes heavy. That is, if B will lose the ko, he will have to pay.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 58 7
6 60 59 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 158 – W 160
117
White 160: W #160 has to respond. If W tenuki and, say, finish the ko at right [by capturing [L6]
stone] —
[See the reference]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 1 6
5 5
4 4
3 3
2 4 2 3 2
1 6 5 1
A B C D E F G H J K L M N O P Q R S T
reference
B 161 – W 162
variation
B 163 – B 233
180 at (m,6), 183 at 163 , 186 at (m,6), 189 at 163 , 192 at (m,6)
119
Go Seigen-Sakata Eio 1
Sakata Eio: “The Greedy” As many nicknames as Sakata Eio has, he’s probably the champion
of nicknames in the Go world — “Master to Make Alive”, “Razor Sakata”, “Attacking Sakata”, and
“Double Champion” (on attack and defense), etc. Interestingly, his style combines good skills in both
attacking and defense, which is not easy.
Sakata’s style, as just said, is multidimentional. His extraordinary strength is unmatchable, but
his greatest characteristic probably lies in his defense instead of his offense.
“Perhaps because I am too greedy,” said Sakata, “I want everything. As a result, every move I
made, if it did not reach its greatest efficiency, I wouldn’t be satisfied. To make every move be the
most efficient is to say to run in front of your opponent on every move. Thus, one or two spots would
naturally become thin. Under these circumstances, I would have to make alive with my upmost effort.
Some say that I am a ’Master to Make Alive’; they probably mean this situation that I have to face.”
Just like Sakata said, the most efficient moves might not be the best moves. There are often times
that some moves with certain vagueness in them are the best moves.
Sakata gave an example, “With the personality I have, it’s almost improbable to make any move
that’s has no clear meaning. Takagawa Saku 9-dan, however, can often make such moves.”
Is one’s personality related to his Go style?
Sakata answered, “I think more or less it’s related. Rin Kaiho and Ishida Yoshio, for example,
are soft and warm people, and their games are never played in a harsh manner. There are exception,
though: Kato Masao is another nice and warm young man, but when he plays, he always chooses the
strongest moves and shows no mercy...” 1
Sakata seems to look for trouble for himself, picking the rather difficult routes [in his games]. As
for this point, he said,
I have three shortcomings: One, I am not good at situational judgements. Two, I
don’t know how to take advantage the komi [playing white]. Three, I am lack of ’long-
distance’ strength, so I try to knock down the opponents before going into the endgames.
However, he didn’t mention his strength, and Sakata’s most remarkable strength is that when his
group is surrounded, he is confident to make a second eye.
Inventor of Myoshu [“Myoshu”, or spelled with the long vowels, “Myooshuu”, means an “extraor-
dinary”, “excellent”, “magnificant” move, and such a move is unexpected by most people when it’s
delivered. The Chinese pinyin for the same word is “Miao4 Shou3”.]
Trying to make every stone a most efficient move would naturally leave some thinness in one’s
own shapes. When shapes become thin, one has to struggle to save these weak stones. When Sataka
1 See Appendix D for a game (partly) between Sakata and Kato, a famous and typical example of Sakata’s greediness.
121
122 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
is attacked and surrounded by his opponents, he can mostly make alive and escape from the danger.
When making alive, ordinary moves do not work easily; one has to deliver severe tesuji or even
myoshu. Sakate has made many such moves to save unsavable big teams, and when many people say
he’s an inventor of myoshu, they are not exaggerating. 2
Professional high-dan players’ reading skills are about the same among each other, but the sharp-
ness and accuracy in Sakata’s reading makes him the best on this aspect. When people nickname him
“Razor Sakata”, they are not being unreasonable.
He is able to create so many myoshu, is it because the structure of his brain different from others?
What exactly is his brain made of?
Satata said, “Among the moves that I’ve made, there have been very very rare ones that I would
consider as myoshu. If everyone regard it as a myoshu, it’s then certainly not prepared long ago, but
rather, it’s discovered during a game. When one gets in trouble or danger, he naturally works harder
and ideas come out. I often have such ideas come out when they’re needed. This is my strength, and
probably my greatest strength. But on the other hand, it’s more important to win the game in a simple
and easy manner. If one gets in trouble, he would have to work very hard to solve the problems, and
to win it this way is tiresome.”
Go Seigen, 9d
versus
Sakata Eio, 9d
Black: Go Seigen, 9d
White: Sakata Eio, 9d
Date: May, 1957
Place: Matsuyama
Komi: 0.
Result: +
B Resign
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 3 1 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B1–B3
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 4 c a 17
16 b 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 d 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W4
If W[a] kakari from the other side, when B[b] and W[c], B would occupy [d] at lower left. In such
an arrangement, W #4 is better than Wa. This is a common sense in fuseki.
[See the clear picture.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 2 17
16 1 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 5 17
16 a 7 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 6 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B5–B7
Black 5: B #5 kogeima shimari [kogeima: small knight move; shimari: corner enclosure] is the
most solid shimari for B.
White 6: Up to W #6, this opening also appeared in the games when I played Iwamoto Kaoru
8-dan and Takagawa Honinbo. In thoes games, they played W too.
Before, in a game between Sakata 9-dan, W, and Takagawa Honinbo, the exactly same opening
appeared too. Perhaps because of this, in this game, both side spent little time to get to W #6.
Black 7: B #7 to play [a] for a one-space pincer can be also considered. In a game between me and
Takagawa Honinbo, I played this way [reference 1], and Sakata 9-dan played this way [reference 2]
in Honinbo Sen. In short, under this arrangement, there are various ways like one-space or two-space
pincers.
[The variations show references.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 1 17
16 4 2 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
126 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
reference 2
W 8 – W 10
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 4 6
5 3 2 5
4 1 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 11 – B 13
Black 11: Based on the reason described before [see reference diagram at W #10], B #11 to
approach at [C4] is not very good, so B chooses [C3] kakari.
Both [C3] and [C4] are ”low approach”, but the meaning is totally different.
White 12: W #12 certainly.
Black 13: Next W #14 to play W[a] would not be good because —
[The variations show variations.]
128 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 12 10 11 8
7 9 4 7 7
6 5 1 2 8 6
5 6 3 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #14)
[When B [C5]...]
White 1: If W [C6] hane...
Black 2: B cuts...
Black 12: To B [B8], since the ladder doesn’t work for W, W fails.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 16
15 15
14 14
13 13
12 12 12
11 11
10 10
9 11 9
8 8
7 7 7
6 1 2 10 6
5 4 5
4 6 3 5 9 4
3 8 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #14)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 16 7
6 15 14 a 6
5 5
4 c 4
3 b 17 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 14 – B 17
variation (W #18)
130 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
W 18 – B 21
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 a 7
6 b 6 2 6
5 4 1 5
4 3 5 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #22)
[When B [Q5]...]
White 1: If W [R5] hane...
Black 6: To here, if W[a] jumps, B[b] jumps, too, to reduce W’s moyo.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 22 25 5
4 23 4
3 24 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 22 – B 25
White 22: Perhaps W is not satisfied with the way shown in variation [at node #21], so W #22 a
strong hane, initiating a violent fight with B.
The reason that W plays such violently is because a ladder is good for W —
Black 23: W has already seen that if B #23...
White 24: When W #24, next B (#25) cannot play at [a] since the ladder doesn’t work for B.
Therefore W chose [P5] hane for #22. From a strategical standpoint, since B gained at lower left
corner, it’s natural for W to force B to fight inside his [W’s] sphere of influence – W hopes to gain in
132 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
the process.
Black 25: B #25 sagari to accept the challenge [for a fight] with determination. The result of this
battle would directly relates to the outcome of the game. This is the first climax of the game.
Next (W #26) —
[See the variation for W #26.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 12 14 8
7 18 6 8 11 13 7
6 4 5 7 9 10 17 6
5 16 2 15 5
4 3 1 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #26)
[When B [R5]...]
White 1: If W [S4] to protect the corner...
Black 2: B blocks...
Black 4: B [O6] geta...
Black 18: To [O7], B sacrifices stones to seal W tightly from outside. This way, W’s moyo would
be thin.
133
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 26 5
4 4
3 b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 26
Based on the shape, it seems that W should play #26 at [a]. But if so, B would get the chance to
play [b].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 28 6
5 a 27 5
4 4
3 30 3
2 29 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 27 – W 30
White 28: B #27 and W #28. Neither side can give in an inch.
White 30: If W #30 hane at [a] —
[See the variation.]
134 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 9 5
4 2 3 4
3 1 4 3
2 7 5 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
8 at 1
B 31
When B #31 extends, W to jump at [a] next is normally the shape. In this situation, however, W
cannot do so —
[See then explanation.]
135
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 15 10
9 14 11 6 8 9
8 13 12 2 5 7 8
7 1 3 4 9 7
6 10 16 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #32)
[When B [M5]...]
White 1: When W [P7]...
Black 2: B [Q8] jumps out...
White 5: If W cuts...
Black 16: To B [S6], since the ladder to capture B stones [P9] doesn’t work for W, W fails.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 32 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 32
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 4 8
7 2 3 7
6 1 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #33)
[When W [Q6]...]
Black 1: If B [R6]...
White 4: W extends to build up a solid wall, sealing B to inside. If so, even if B lives inside, it
would be still very unfavorable to B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 33 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 33
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 3 5 8
7 4 7
6 1 2 6
5 5
4 4
3 3
2 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #34)
[When B [S4]...]
White 1: W [R6] tries to block B inside. Pushing too hard.
Black 4: B first increases liberties...
Black 6: Then [S2], and B wins the semeai.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 3 8
7 1 2 7
6 4 6
5 5
4 4
3 b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #34)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 35 5
4 34 b 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 34 – B 35
White 34: Therefore W [R4] and (later) [R2] to live. No other choice.
Black 35: Can B [S5] play at [S6]? *If* W[b] after B[a], then [R2] to live, of course [S6] would
be better than [S5]. However, when B[a], if W doesn’t play [b] but [R2] directly to live, B would have
some trouble.
[The variations show references.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 9
8 2 8
7 3 7
6 6
5 5
4 4
3 b 3
2 1 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 b a 4 8 8
7 2 11 3 5 7
6 9 7 6 6
5 10 5
4 4
3 3
2 1 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2
W 36 – B 37
White 36: In the game, B #35 connects solidly, and B next will have a severe attack on W.
Black 37: B #37 is the urgent point.
Next move (W #38) —
[See the variation for W #38.]
140 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 6 9
8 4 3 2 8 8
7 1 7 7
6 5 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #38)
W 38 – B 49
W 50 – B 51
variation 1 (W #52)
[After B [P10]...]
142 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
variation 2 (W #52)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 55 11
10 54 10
9 9
8 8
7 53 7
6 6
5 57 5
4 52 4
3 56 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 52 – B 57
variation (W #58)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 58 4
3 59 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 58 – B 59
Black 59: B #59 is the best way to connect [the cutting point].
Later B[a] can gain an eye in sente.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 60 7
6 a 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 60
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 61 a 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 61
B #61 prevents W[a] tesuji, and it also helps to make an eye. It’s the most efficient move.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 62 a 8
7 63 b 7
6 c 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 62 – B 63
Black 63: B #63 absolutely *cannot* atari at [a], since if B[b] captures two W stones, B[c] tesuji
would work again.
146 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 f 13
12 12
11 e 11
10 d c 10
9 b a 9
8 65 8
7 7
6 6
5 5
4 4
3 3
2 64 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 64 – B 65
White 64: W #64 is extremely big. From the standpoint of profit, it’s an anti-sente worth 6-7 points
(Compare it with B sente hane here), and it has the purpose of taking away W’s eyes and attacking
W. So it’s a huge point.
Black 65: When B #65 bends, W’s next move is very difficult.
If W[a], giving B[b], W[c], and B[d] a couple of pushes – it’s unbearable for W. Next when W is
forced to extend again at [e], B would take [f], an extremely good point
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 b a 14
13 66 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 66
W temporarily puts the left side aside, and play W #66 at the right.
If #66 plays at [a], after B[b] boshi, W would be in trouble.
Also, before #66 kogeima —
[See the reference.]
147
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 a 13
12 12
11 11
10 10
9 3 2 9
8 1 8
7 7
6 a 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 67
B #67 is the key point for both sides’ eyeshape; no way to pass by. Also, after B #67, W’s aji at
[a] doesn’t exist anymore.
148 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 68 8
7 7
6 a 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 68
Since the aji at [a] is not there anymore, B could now cut at [M8] if W ignores here. So W #68
plays at [M8].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 69 6
5 5
4 4
3 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 69
B #69 gets the key point of both sides – If W gets this point, the difference is tremendous. Not
only this, after #69, B[a] tesuji becomes available.
To #69, the violent fight started from the lower left comes to a pause. Based on the result up to
now, W didn’t quite get what he hoped. B is better.
149
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 a 11
10 72 70 10
9 73 71 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 70 – B 73
W 74
On the other hand, if W wins the ko and next cuts at [a], it would be a heavy burden to B. So if B
loses this ko, the loss would be huge.
150 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 78 16
15 79 80 15
14 14
13 13
12 12
11 11
10 77 10
9 a 9
8 b 8
7 7
6 6
5 5
4 4
3 76 3
2 75 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 75 – W 80
Black 75: B has to take the ko seriously, as explained before. But to W, even if he can’t win the
ko, he would still have chance to play two [non-ko] moves in a row to settle this W team [R11] – this
is W’s purpose to start this ko.
White 78: W #78 is a point W wants to get even if it’s not used as a ko threat. Greating timing.
White 80: If W #80 to recapture at [a], B would play [S15] to get the one B stone. Then even if
W[b] cuts next, since W wouldn’t have enough ko threats, W cannot win the ko —
[See the reference on the ko fight.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 1 15
14 14
13 13
12 12
11 11
10 3 10
9 9
8 2 8
7 7
6 6
5 5
4 5 4 a 4
3 3
2 7 2
1 8 1
A B C D E F G H J K L M N O P Q R S T
reference
6 at (r,9), 9 at 3
B 81 – B 87
White 82: W has invested quite a bit here, so when B #81 [S17] hane, W #82 cannot be omitted.
Black 83: To B #83, it’s a fair trade between the two sides.
White 84: Although W didn’t win the ko, but with #84...
White 86: ...and #86, W rushes out, and W should be satisfied.
W was fighting inside B’s influence, to get this result is quite decent.
Black 87: #87 point is also a must.
If B tenuki here, W[a] would be severe.
A B C D E F G H J K L M N O P Q R S T
19 19
18 89 91 18
17 88 90 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 88 – B 91
152 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
variation (W #92)
6 pass
[After B [S18]...]
White 1: If W blocks here...
White 5: After W [D4], B can actually tenuki to get some other big points.
Black 6: Say B tenuki here...
White 9: If W cuts...
White 11: To here, W gets two stones in *gote*, and W would be trailing globally.
153
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 92 93 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 92 – B 93
White 92: In the game, W #92’s purpose is to start a violent fight, so that he can use the thickness
to gain the best results.
Black 93: If B #93 responds from the bottom —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 1 4
3 3
2 2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 94 4
3 95 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 94 – B 95
variation 1 (W #96)
[After B [D3]...]
White 1: If W blocks here directly...
Black 10: To here, W [G3] gains sente and next can play [a] – this would be the strongest way
based on the resutls.
155
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 8 7 10 17
16 12 16
15 15
14 b 9 14
13 11 13
12 12
11 11
10 15 10
9 14 9
8 13 8
7 a 3 7
6 5 6
5 4 5
4 6 1 4
3 2 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #96)
[After B [D3]...]
White 1: What if W blocks from this side?
Black 6: B certainly captures two stones...
White 7: Under this situation, W [C17] can be said as a strong move, and W can expect the
following moves...
Black 12: To here an exchange...
White 15: Then W tries to extend the moyo at left. But after this, W cannot hope to get a big
stomach as he imagine. Also, B still has [a] capture and [b] big endgame move. So clearly, this is in
fact a situation in favor of B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 97 4
3 96 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 96 – B 97
White 96: Locally speaking, W #96 is the most advantageous variation, and it’s quite severe a
156 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
move. But based on the changes afterwards, it seems that this move is worth a reconsideration.
Black 97: B #97 certainly. What should the next move (W #98) be?
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 1 7
6 6
5 9 10 5
4 7 4 4
3 3 2 8 3
2 11 5 6 2
1 12 1
A B C D E F G H J K L M N O P Q R S T
variation (W #98)
[When B [E4]...]
White 1: If W [C7] directly blocks to captures two B stones...
Black 2: B [H3] is a severe tesuji...
White 3: W has no other choice but to go for the exchange...
Black 12: To B [H1] hane, W still needs one more move to completely capture B stones. Therefore,
this exchange is favorable to B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 100 7
6 6
5 5
4 98 4
3 99 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 98 – W 100
157
reference
9 at (f,4)
B 101 – W 106
Black 101: This time, therefore, B #101 can only atari at [G4].
158 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
White 102: Then W #102 kosumi, and this W group’s safety is no more a problem.
The fight at lower left corner draws to a temporary conclusion. Locally, W got the corner and
gained, but to lose sente under current situation is questionable.
That is to say —
Black 103: With sente, B gets to play #103 and...
Black 105: ...[and] #105. Not only a big gain on territory, but also deprived W’s eyeshape, thus
threatening to attack B. B is able to get #103 and #105 – although losing a bit at lower left corner, B
should be satisfied.
Therefore, if W adopted the variation shown before [variation 1 for #96 at node #95], wouldn’t it
be better?
White 106: W #106 is also questionable.
Because of this move, B’s top side is solidified. Had #106 played at a looser point of W[a], it
would have been tough to handle.
A B C D E F G H J K L M N O P Q R S T
19 19
18 b 9 18
17 11 8 17
16 7 10 16
15 a 13 12 16 15
14 14 15 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 107 – W 116
A B C D E F G H J K L M N O P Q R S T
19 19
18 19 18 18
17 17
16 16
15 15
14 14
13 17 22 20 13
12 21 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 117 – W 122
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 23 16
15 15
14 14
13 13
12 a b 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 123
If B #123 hane at [a], B[b] also hane, and W wouldn’t get what he wants.
This tight melee vividly shows Sakata 9-dan’s extraordinary skills. At first, it seemed that W’s
both groups were under attack, very dangerous. But to W #122 [N13], it seemed even an expert like
Go Seigen could not find a strong move to contiue to attack W.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 24 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 124
W #124 —
[See the variation.]
161
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 125 – B 131
White 130: To W #130, it’s clearly seen that the previous W [P18] and B [M18] exchange is
hurting W here now.
Black 131: When B #131 —
[See the variation for the next move.]
162 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 3 1 13
12 2 4 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #132)
[When B [K14]...]
White 1: If B tries to escape here...
Black 2: After B [L12]...
Black 4: B would have the chance to play [N12] hane. This way, W is hurt.
A B C D E F G H J K L M N O P Q R S T
19 32 19
18 b 18
17 17
16 16
15 15
14 14
13 a 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 132
[Also,] If W omits #132 [D19], when B[a] captures one stone, next B[b] and W would lose
eyeshape.
163
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 36 16
15 38 37 39 15
14 42 14
13 33 13
12 40 41 34 12
11 11
10 35 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 133 – W 142
White 134: After #134, W’s top and bottom are finally connected...
Black 135: But when B gets #135, B is now leading in territory.
White 136: If W plays endgame in the normal way, his points would be enough, so W #136...
White 138: ...and #138 cut B, hoping to find a chance to turn it around.
White 140: W #140 was the tesuji aimed at when #136.
White 142: W #142. This move —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 1 13
12 3 12
11 4 2 5 11
10 6 7 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 143
W 144 – B 147
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 4 17
16 3 16
15 1 2 15
14 9 14
13 13
12 7 12
11 5 6 11
10 8 10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #148)
[When B [D14]...]
White 1: If W [C15] connects...
White 9: To here, W lives. But if W gets gote, and ...
Black 10: ...[and] B next gets to jump at [K10], B will be able to get a considerably large territory
outside. W can’t be content.
A B C D E F G H J K L M N O P Q R S T
19 54 19
18 55 18
17 57 17
16 16
15 49 52 15
14 48 14
13 13
12 a 12
11 51 50 b 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 148 – B 157
153 at (b,14), 156 at (c,14)
Black 157: B gets a chance to play #157 during the ko fight since it wasn’t a tight ko [B four stones
are not under atari].
Next if W[a] connects, B[b] ladder works.
A B C D E F G H J K L M N O P Q R S T
19 70 19
18 60 18
17 61 17
16 66 16
15 15
14 59 14
13 64 13
12 63 58 12
11 74 76 11
10 75 73 72 b 10
9 77 a 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 158 – B 177
162 at (c,14), 165 at 159 , 167 at (r,17), 168 at (c,14), 169 at (c,12), 171 at 159
W 178 – B 179
167
reference
W 180
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 82 10
9 81 9
8 83 88 8
7 84 7
6 6
5 5
4 4
3 3
2 86 85 2
1 87 1
A B C D E F G H J K L M N O P Q R S T
B 181 – W 188
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 4 a 95 99 18
17 b 98 100 1 17
16 96 16
15 97 15
14 3 14
13 c 13
12 91 12
11 92 90 93 11
10 89 10
9 94 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 189 – W 204
White 200: Although all three [previously weak] W groups are now virtually settled, W’s territory
has trailed by much.
White 204: W #204 to block at [a] would get more points, but with this block, W would lose the
big yose move at [b]. That is to say, when later W tries to continue the ko fight [B14-C14] and forces
B[c], W[b] would not be there, and W wouldn’t gain anything. (So W played [F18] instead of [H18].)
A B C D E F G H J K L M N O P Q R S T
19 19 19
18 22 21 18 18
17 17
16 16
15 15
14 14
13 23 13
12 12
11 11
10 10
9 9
8 5 11 8
7 7
6 6
5 6 8 10 5
4 13 4
3 7 14 3
2 15 17 16 9 12 2
1 20 1
A B C D E F G H J K L M N O P Q R S T
B 205 – B 223
Black 215: If B #215 connects at [G2], then W would play #215 [E2] and B group is not clean.
White 218: W #218 is sente 4 points or more.
Black 223: B #223 is worth 7 points or more.
[See the reference in which W moves here first.]
170 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 17
16 5 16
15 15
14 1 14
13 2 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
4 at (b,14)
W 224 – W 232
White 232: If W #232 is omitted, then B would have [a] push, and four W stones [F5] are captured
– if W tries to save these four stones, the whole W team wouldn’t have enough eyeshapes.
171
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 38 14
13 40 13
12 39 36 12
11 c 37 b 11
10 35 10
9 d a 9
8 8
7 7
6 6
5 5
4 4
3 3
2 33 2
1 34 1
A B C D E F G H J K L M N O P Q R S T
B 233 – W 240
White 240: After W #240, even if B[a] cuts, W can [b] to live both groups. And if then B[c], W[d]
lives.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 41 42 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 241 – W 242
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 3 2 11
10 10
9 1 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 243 – B 255
White 248: W #248 is aiming to live at above (W has [N7] sente capture).
Black 253: Even if B doesn’t play #253 to start a ko fight, B is still better. Since B is better in ko
threats, so B makes this move.
Black 255: W didn’t achieve his original goal after starting a fight at lower right corner, and W’s
situation just turned worse and worse, eventually losing the game.
Total of 255 moves. B wins by resignation.
Time given: 10 hours apiece
173
Time consumed:
Black: 4 hours 28 minutes
White: 9 hours 59 minutes
174 CHAPTER 4. GO SEIGEN-SAKATA EIO 1
Chapter 5
Go Seigen-Honinbo Shukaku
(Takagawa) 1
There have been many interesting discussions in rec.games.go on the rules. Here is a famous
historical example.
Takagawa played seven 3-game series with Go Seigen from 1952 to 1961. The 2nd game of the
5th 3-game series (played in January of 1959) produced a problem concerning the go rules (Japanese
rules), and it became a hot topic at that time. This problem was still not completely solved when the
book in which I read the story was published in 1987. (The current Japanese rules were revised on
April 10, 1989 and effective from May 15, 1989.)
Diagram 5.1 shows the board at move W #244 (F16) – the last move recorded. If counted as is
now, W has 55 points, B has 59 points, or a 4-point lead by B on the board. Subtract that from the
4.5-point komi, it should be a 0.5-point win in favor of W.
However, B had moves remaining at the center. That is, If B[a] (M10) cut, B could force a ko
(O10-O11). So if W wanted to prevent such a ko, he would have to add one more move there (inside
his territory) – then it would be a 0.5-point win for B instead. Therefore, W (Go Seigen) decided not
to add this move.
Mainichi Shimbun’s reporter started an article on the game as the following:
The 2nd game of Takagawa Honinbo vs. Go Seigen 9-dan’s 3-game series ended on #244
at 10:10 in the evening on the 2nd day (10th). But at this moment, a problem of whether
or not an addition of a move was necessary arose. Therefore, to be precise, this game
was only close to the end.
Honinbo thought Wu 9-dan should add a move, but Wu 9-dan believed it was not necessary. In the
game (near the end), Go Seigen actually prepared this problem by making a ko threat at lower right
bigger, and at the end, he said, if there was any problem, they should play it out. Takagawa, however,
had counted that Wu would certainly add a move, because according to Nihon Ki-in rules at that time,
this move should be added.
Both Wu and Takagawa had smiles on their faces while insisting their own viewpoints, and
the atmosphere beside the board was relaxed. Not until the news was about to go public, referee
Hasegawa Akira 7-dan made the final decision: “The game ends after W adds one more move.” That
is: Takagawa (B) wins by half point.
Referee in chief Hasegawa Akira 7-dan’s “B wins by half point” decision was based on the Nihon
Ki-in’s go rules written on October 2, 1949. At that time, in treating a possible ko like this at the end
of a game, it was rigidly stated that W (in this case) had to add a move to eliminate this ko. I roughly
studied the 1989 version of Japanese rules, and it seems to me that the new version has shifted in
favor of “playing out.” However, I am not an expert on rules.
175
176 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
W1
What if Wu-Takagawa game was played out regarding to that possible ko? The book I read had
some clear commentary on it. I have compiled it to a game record and placed it in a Appendix H. The
playing out is quite interesting, consisting the consideration of passes.
After this Wu-Takagawa encounter, Nihon Ki-in admitted that there were still some regretable
spots in the rules, and it was promised to be improved. Wu also clearly stated, before the improved
version came out, he would obey Nihon Ki-in’s go rules when he played with Nihon Ki-in bounded
players (Go Seigen was not a member of Nihon Ki-in then). The problem was temporarily solved,
but after 1/4 of a century (the game was played in 1959), this particular part of the rules was still
not improved (I am not sure if the 1989 version did a particular improvement with respect to this
problem).
The following game is another one of Go Seigen and Takagawa’s famous matches, another of
Japan’s Strongest Deciding Matches.
177
B1–W8
Black 5: In the beginning of this game, both side chose common fusekis. Takagawa Honinbo
displayed his simple and steady style, keeping the sente effect throughout, and after he successfully
tackled tough obstacles in the middle game, he grabbed the lead.
White 6: Go Seigen 9-dan saw the unfavorable situation. He struggled by starting a ko fight, and
the picture changed. During the violent ko fight, Takagawa deliberated deeply. After a long period of
pondering, he delivered a famous and most extraordinary move, thus avoiding a local loss, and once
again he passed an obstacle.
Black 7: However, at this very moment, Takagawa Honinbo was careless at a move that he should
have made a forcing move, and the game was led to tension once again. The confusing situation
lasted all the way to almost the end. Suddenly, Takagawa made a strange move, and the situation
sharply turned worse for him. Facing the losing situation, Takagawa started a ko fight, hoping to
turn it around with it – the game became violent again. In this game, ko fights were complex and
spectacular. Hopefully, the readers will not only learn how to think around a ko, but also have a taste
of the subtlety of ko.
White 8: W #8 pincer. The common belief is that when there is a structure like W [C4] and B [E3]
[marked], W #8 to make pincer from this side is unfavorable. This was already mentioned by ”Kisei”,
the 4th Honinbo Dosaku Meijin [17th century], in his fuseki theory, and it has become a principle
ever since. The reason is —
[The variations show references.]
But here I had my own plan, so I decided to try W #8 pincer.
W #8 to play a pincer at [a] is common sense, and it’s used in many games.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 4 7
6 3 6
5 2 1 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 1 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2
[Continued from reference 1] That is to say, before W tries to make a pincer move at the top, he
should make a kosumi [D5] first, otherwise the result [of pincer] will not be good to W. However...
[However], if W kosumi [D5], B would not let W make the pincer at upper left. B [C10] extension
is common sense.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 10 17
16 16
15 9 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 13 6
5 12 11 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 9 – B 13
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 5 16
15 3 2 11 15
14 6 4 7 9 14
13 8 13
12 10 12
11 12 11
10 10
9 9
8 8
7 1 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[Suppose B does not make [F15]-[G17] exchange with W before the moves at lower left corner...]
White 1: After W [C7]...
Black 2: When B gets [F15] now...
White 3: W would choose a variation different from [G17]...
Black 12: To here, W [C7] stone has occupied a great position, and B is no good.
On the other hand, if this variation at upper left is played before lower left, B wouldn’t play [D5]
but [C7] instead. This is obvious.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 14 7
6 16 6
5 5
4 4
3 15 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 14 – W 16
Black 15: B #15 extension. Beautiful spacing with lower right star point. This way, B is of course
not bad.
White 16: W #16’s purpose is —
181
variation (B #17)
B 17 – B 19
Black 17: [However,] B #17 presses the W stone. This is a severe approach, and it’s better than
182 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
O4.
Black 19: B #17 and #19 try to extend the bottom side while pressing W stones. Next move (W
#20) —
[See the variation for W #20.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 b a 10
9 10 9 9
8 8 7 8
7 6 5 7
6 6
5 3 5
4 1 4
3 4 2 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #20)
[After B [P6]...]
White 1: If W [R4]...
White 5: When W [P7] extends...
Black 10: B presses W all the way to [N9]. Next if W[a], B[b], and B’s moyo below would be
even larger.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 b 4
3 a 20 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 20
183
When W #20 invades the corner, if B blocks at [a] to let W connect at [b], it would be too much a
loss on territory for B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 21 5
4 4
3 3
2 22 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 21 – W 22
variation (B #23)
[When W [P2]...]
Black 1: If B cuts...
White 8: ...To here, W’s opening looks interesting.
184 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 23 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 23
reference 1
1 pass
[When B [N2]...]
White 1: If W tenuki...
Black 2: B has [Q3]...
Black 6: ...To here, W has lost the eyeshape, and to escape under B’s heavy surrounding is quite
difficult. W completely fails in this picture.
185
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 4 7
6 2 6
5 1 5
4 3 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2
reference 3
[After B [N2]...]
White 1: W [Q3] might be a correct move, but...
Black 2: B [Q15] kosumi gets an extremely good point.
White 3: Then if W connects...
Black 4: B [S4] is sente...
White 5: After W blocks...
Black 6: B [R11] extends, and W shape looks heavy.
186 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 24 a 26 3
2 25 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 24 – W 26
White 24: Under B #23’s [N2] sudden attack, W feels uncomfortable and difficult.
In any case, there is no better way but to try to get out into the center.
White 26: W #26, too, is of no choice. If W blocks at [a] instead, B would cut at [P3] and W is in
deeper trouble.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 27 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 27
B #27 is a steady and solid move. This way B is of course not bad, but he could also consider the
following variation.
[See the variation.]
187
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 2 7
6 9 10 6
5 12 8 7 11 5
4 6 5 3 1 4
3 4 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 28 – W 30
White 28: W #28 connects. This move is somewhat heavy, but considering the relation with the
corner, W probably has to play here first.
White 30: When W #30, next move (B #31) —
[See the variation.]
188 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 5 15
14 14
13 4 13
12 12
11 11
10 1 6 10
9 9
8 8
7 2 7
6 3 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #31)
B 31 – B 33
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5 3 4 5
4 2 1 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 34 – B 41
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 5 12
11 11
10 6 4 10
9 3 9
8 1 2 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
W 42
If W #42 does not ”double” (making a bamboo joint) here, W is unable to get out with [N7]
[marked] stone. Also, without #42 —
[See the reference.]
Now, when W #42, if B[a] next, W[b] pushes and thereafter no matter how big B tries to fence,
B’s moyo won’t get too big.
191
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5 4 5
4 3 2 4
3 1 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 43 – W 46
Black 43: B #43 and #45 sente to enlarge the moyo is good order.
White 46: W[a] instead of #46 would be a slack move.
192 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 a 10
9 47 9
8 8
7 b 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 47
And when B #47, W[a] next would be slow too. Playing slow moves like this under the current
situation, the W team at right side would be blocked by B[b].
When B #47, next (W #48) —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 6 9 10
9 7 10 9
8 8
7 8 7
6 6
5 5
4 4 4
3 5 1 a 14 3
2 3 2 11 12 2
1 13 1
A B C D E F G H J K L M N O P Q R S T
variation (W #48)
[When B [E9]...]
White 1: W [D3] kosumi is also a big move. But...
Black 4: After B settles the shape in sente...
Black 8: B [M7] kosumi and W’s way out is blocked...
Black 10: Then...
Black 14: Even if W gains a bit here, it’s not nearly enough to match B’s territory at the center.
193
Also, under normal circumstance, W has [a] instead of [E2]. But in this game, B’s area is too
solid, and there is no space for W to maneuver with [F3].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 48 8
7 52 7
6 50 49 6
5 51 5
4 a 4
3 53 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 48 – B 53
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 56 57 12
11 11
10 55 10
9 9
8 8
7 7
6 6
5 5
4 54 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 54 – B 57
Black 57: B #57 is the key point. B just extends to see W’s reaction.
[See the variation for W’s next move.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 4 14
13 13
12 12
11 2 3 1 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #58)
[When B [R12]...]
White 1: If W hane this way...
Black 2: B would peep.
Black 4: Then [P14] to attack W.
195
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 64 65 17
16 a 16
15 66 15
14 b 62 c 14
13 13
12 12
11 63 61 58 60 59 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 58 – W 66
White 58: Currently, the emphasis is the center, so #58 hane this way is certain.
White 62: B #61 [N11] and W #62 also follow the trend of play.
Black 63: B #63 good point.
If B let W get this point, the sides of attacking and being attacked would be switched.
White 64: B had gained in sente at lower left corner, then gained more territory at the right side.
Even if B’s center moyo would get reduced, comparing the territories, B is better.
Black 65: Hereafter, as long as B’s center group that was extended from the right does not get
severe attack, as a whole, B still retains the sente advantage.
[Recall that there is no komi in these Deciding Matches.]
White 66: If #66 hane at [a], B would play #66 and B’s territory easily increases. Also, after B
has #66, when later B gets [b], W’s top and bottom two groups would face the danger of being cut.
W #66 sente to gain is the tesuji already aimed at when W played #62 [P14].
Next (#67) if B[a], W[c] to capture 3 B stones, and W is better.
196 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 67 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 67
B #67 —
[See the variation.]
So B #67 is the only choice.
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 18
17 17
16 7 6 1 3 16
15 8 15
14 9 5 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
4 at (r,17)
[If B atari...]
White 9: To here, still W is better.
197
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 68 69 16
15 70 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 68 – W 70
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 72 16
15 73 15
14 a 71 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 71 – B 73
Black 73: B #73 (and #75 next) really wants to play a[B14], however —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 16
15 2 15
14 1 5 7 14
13 6 4 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 74 76 16
15 15
14 a 14
13 75 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 74 – W 76
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 78 10
9 9
8 77 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 77 – W 78
reference
1 pass
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 79 14
13 81 13
12 12
11 11
10 80 10
9 84 9
8 8
7 7
6 6
5 5
4 82 83 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 79 – W 84
Black 79: Therefore B #79 to defend. This move will not just be convenient for making an eye,
but it is big by itself.
White 80: W #80 jumps. On one hand threatening the B group at the top, on the other hand
preparing for an invasion to B’s territory [at bottom].
White 84: When W #84, next move (B #85) —
[The variations show variations.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 5 6 10
9 1 4 9
8 3 2 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (B #85)
[When W [K9]...]
Black 1: B [L9] would be a move that is forcing too hard...
White 6: To here, B’s weak points are exposed.
202 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 4 10
9 1 2 9
8 3 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (B #85)
B 85 – W 86
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 6 15
14 5 14
13 1 2 4 13
12 3 12
11 a 8 11
10 7 10
9 9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 87
B #87 —
[See the variation.]
In the game, #87’s purpose is to mess up W’s territory, and at the same time, seeking the connec-
tion between B’s left and right teams.
204 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 a 1 12
11 b 11
10 c 10
9 9
8 8
7 d 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 88 – B 91
White 90: Consequently, W #90 jumps into B’s territory becomes certain.
Both sides choose to trample opponent’s lands.
If it’s a handicap game, it would be different. But in an even game, when opponent invades, if
205
one only thinks of defending, it would be difficult for him to win. To attack back in the same way is a
normal showing of fighting spirit.
Black 91: B #91 good move.
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 3 17
16 2 16
15 15
14 4 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
W 92 – W 96
White 96: To W #96, the biggest point on the board is probably [a] at upper right.
However, if B plays tenuki after #95 [H5], W would have [b] tesuji, so B cannot ignore here yet.
206 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 97 98 6
5 99 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 97 – B 99
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 6 18
17 17
16 16
15 15
14 4 5 14
13 13
12 12
11 11
10 10
9 c 7 9
8 a b 8
7 7
6 6
5 100 5
4 1 2 4
3 3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 100 – B 107
White 106: W finally gets to play #106, the biggest point on the board.
Black 107: B #107 is very thick. At the same time, it aims at B[a]-W[b]-B[c] to cut W group.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 d 5
4 4
3 a b 3
2 c 8 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 108
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 b 17
16 9 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 109
B #109 to block at [a] at lower left is also a big move. If so, W would of course play [b] next.
At this point, #109 is the thicker move. After #109, B is still better.
A B C D E F G H J K L M N O P Q R S T
19 19
18 c 13 18
17 b 17
16 a 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 12 3
2 11 10 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 110 – B 113
A B C D E F G H J K L M N O P Q R S T
19 19
18 14 c 18
17 a b 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 114
W #114 is necessary because of the B tesuji described previously. But after #114, W now has the
chance to play W[a]-B[b]-W[c] to create a ko.
A B C D E F G H J K L M N O P Q R S T
19 19
18 22 17 18
17 20 21 17
16 16
15 15
14 14
13 13
12 12
11 11
10 19 16 10
9 18 9
8 8
7 7
6 6
5 5
4 4
3 3
2 15 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 115 – W 122
Black 119: To B #119, B is thick as a whole, and B’s situation is better. If W goes into endgame
in normal ways, there is no way to catch up on territory.
White 122: W last two moves to create a ko – if W loses the ko, the loss would be tremendous. To
B, a nearly free ko like this is more or less welcome.
But to W, this is his only chance. W #120 [J17] is a do-or-die move. Looking back —
[See the variation for B #113.]
210 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 1 18
17 5 7 2 3 a 17
16 4 6 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 8 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #113)
B 123 – B 127
126 at (j,17)
Black 127: B #127 is a good threat. Next B[a] would get six W stones.
If W answers here —
211
reference
W 128 – B 131
White 128: Also, if W captures at [J19] (instead of [L17], it would be small [not big enough to
turn around, that is]. So W decides to hane one more move to make the ko bigger, using this to decide
the game. This is the only choice for W now.
Black 131: If B finishes the ko here [connecting [J17]], W[a]-B[b] next, and when W [O9], W’s
gain is much bigger than loss since W’s upper left is not dead yet.
212 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 32 17
16 16
15 33 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 132 – B 133
Black 133: After a long and deep deliberation, Takagawa delivered B #133, a move which was
called a ”famous move.”
Before explaining B #133’s purpose, let’s look at two variations.
[The variations show them.]
Now let’s study #133’s [P15] effect.
If #133 can gain here in sente by pressing the W group at the upper side, *then* B turns to play
[a] to get W six stones, B would balance out the loss shown in variation 1, and B would lose nothing
in the ko fight. Not only that, B #133 prepares to get some territory at the center.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 1 16
15 2 15
14 14
13 13
12 12
11 11
10 a 4 10
9 9
8 3 8
7 7
6 6 6
5 8 5 7 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1
variation 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 40 38 17
16 34 42 39 37 16
15 41 35 15
14 36 14
13 43 46 13
12 45 12
11 b 44 11
10 a 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 134 – W 146
B 147
To balance out what W gained in the ko fight at the upper edge, B #147 captures six W stones –
this is of course B’s right, but this move is too early. Now the situation becomes complex again.
[See the variation.]
215
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 4 12
11 6 2 11
10 1 3 10
9 7 9
8 8
7 5 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 148
Since B did not choose the variation shown previously, now after W #148 pushes through, B
cannot hane at [a] anymore. If B[a] —
[See the reference.]
216 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 7 14
13 8 6 13
12 2 3 12
11 4 11
10 5 10
9 9
8 8
7 7
6 1 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 149 – B 153
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 4 12
11 2 11
10 1 3 10
9 9
8 8
7 5 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 154 – W 156
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 3 12
11 1 11
10 2 10
9 9
8 8
7 7
6 4 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #157)
[When W [L8]...]
Black 1: If B cuts down this W stone...
White 4: W [R10] and [S6] to live. But if let W live this way, how much W gains would be quite
different. [This is to say, had B hane at [S6] earlier, W wouldn’t gain as much.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 65 14
13 64 13
12 62 12
11 63 60 11
10 59 58 10
9 61 9
8 8
7 7
6 57 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 157 – B 165
Black 157: Since B did not play #157 [S6] until now —
White 158: W is able to invade B’s territory...
Black 165: B #165 —
[See the variation.]
219
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 16
15 15
14 2 1 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 166 – B 171
W 172 – B 177
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 b 78 11
10 10
9 9
8 a 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 178
variation
If W connects here...
Black 3: B three stones can get out. If so, B of course is good. But —
222 CHAPTER 5. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 90 18
17 89 17
16 16
15 15
14 14
13 13
12 12
11 83 81 79 11
10 84 80 10
9 9
8 82 8
7 7
6 6
5 92 87 5
4 88 4
3 85 3
2 86 2
1 a 1
A B C D E F G H J K L M N O P Q R S T
B 179 – W 192
191 at 185
A B C D E F G H J K L M N O P Q R S T
19 19
18 96 218
17 95 117
16 416
15 15
14 14
13 13
12 12
11 11
10 19 14 10
9 13 20 9
8 17 16 8
7 7
6 99 6
5 5 98 5
4 94 4
3 22 8 3
2 7 93 2
1 11 23 10 1
A B C D E F G H J K L M N O P Q R S T
B 193 – B 223
197 at (t,3), 200 at 194 , 203 at (t,3), 206 at 194 , 209 at (t,3), 212 at 194 , 215 at (t,3), 218 at 194 , 221 at (t,3)
Black 193: #193 is B’s last straw. B is determined to fight to the end, and W is of course prepared
when he made #192 [M5].
White 204: W #204 could certainly connect at [K5] too, but since [O16] has a good benefit, so W
chooses it.
Black 205: After B #205 cuts, it seems that there is some problem with the life of the big W team
[N5 group], thus the ko at the corner becomes a huge ko. The reason W could ignore here and make
#204 [O16] was that he had counted clearly all the ko threats.
Black 223: If B #223 plays [T1] to finish the ko —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 4 7
6 2 6
5 3 5
4 4
3 3
2 2
1 1 1
A B C D E F G H J K L M N O P Q R S T
reference
W 224 – W 230
B 231 – B 235
White 232: Now W big team is getting closer and closer to danger, but W seems to ignore it all,
making #130 [E12] and #132 [F11] two moves. In fact, however, W has calculated out all the ko
threats, including the gains and losses of all possible exchanges. That’s why W can play this way and
continue. The game has been decided.
225
Black 235: If B #235 captures at [a], W would cut at #235 [O7]. B would lose the semeai.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 16
15 41 15
14 14
13 39 13
12 37 46 12
11 11
10 10
9 9
8 8
7 7
6 40 6
5 38 5
4 36 4
3 3
2 42 43 2
1 44 45 1
A B C D E F G H J K L M N O P Q R S T
W 236 – W 246
White 240: W #240 captures, and the ko fight is finally finished. B captured six W stones at the
center, W also gained at the right side. The result of the exchange is about even.
[That is, B didn’t gain any in this ko fight that he started.]
White 246: W #246 to play at [a] is bigger. #246 is worth about 7 points. #247 and the next few B
moves are worth about 8 points plus.
A B C D E F G H J K L M N O P Q R S T
19 50 19
18 47 48 18
17 49 51 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 52 8
7 53 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 247 – W 254
254 at (b,17)
Takagawa Kaku 9-dan [Takagawa was not promoted to 9-dan until 1960; clearly, these comments
were edited after that.] had won Honinbo title 9 straight times, and was thus awarded Lifetime
Honorary Honinbo title. Go Seigen 9-dan and Takagawa 9-dan had encountered numerous times in
various matches. For example, 1949 in Wu vs. high-dan 10-game series (then Wu 8-dan, Takagawa
7-dan); 1950 in Wu vs. 7-8-dan matches (then Wu 9-dan, Takagawa 7-dan); 1952 1st Wu-Takagawa
3-game series (then Takagawa 7-dan, already Honinbo title holder and renamed Shukaku); 1955 2nd
Wu-Takagawa (8-dan) 3-game series; 1955 Wu-Takagawa 10-game series; 1956 3rd Wu-Takagawa
3-game series; 1957 The 1st Japan’s Strongest Deciding Matches; 1958 4th Wu-Takagawa 3-game
series; 1958 The 2nd Japan’s Strongest Deciding Matches; 1958 5th Wu-Takagawa 3-game series;
1959 6th Wu-Takagawa 3-game series; 1960 7th Wu-Takagawa 3-game series; and 1961 The 1st
Meijin Sen (Takagawa already 9-dan), etc.
A B C D E F G H J K L M N O P Q R S T
19 12 19
18 1 8 18
17 7 17
16 16
15 10 15
14 11 9 14
13 13
12 12
11 5 6 11
10 10
9 3 9
8 4 2 8
7 7
6 14 6
5 5
4 13 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
Go Seigen-Honinbo Shukaku
(Takagawa) 2
One of most interesting things about this game is that it marked the introduction (by Wu) of the
“bending inward” variation of the great avalance joseki.
Go Seigen, 9-dan
versus
Honinbo Shukaku (Takagawa), 8-dan
Black: Go Seigen, 9-dan
White: Honinbo Shukaku (Takagawa), 8-dan
Date: February 20-21, 1957
Place: Atami, Japan
Komi: 0
Result: +
B Resign
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 5 17
16 3 a 1 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 2 4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
229
230 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
top side as well. To here, it’s an opening also commonly seen if the colors are reversed – That is, if
B gets two hoshi points at the lower side, and W plays two komoku [3-4 points] at the upper side, B
would then play [E16].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 7 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
When #7, B has already expected that W will choose ”avalanche” joseki.
If W[a] next —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 2 1 5 17
16 3 16
15 4 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[When B [E17]...]
White 1: If W chooses this joseki...
White 5: To here, because of the B formation at upper right, W [K17] extension is unsatisfactory.
232 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 9 17
16 8 a 16
15 10 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
White 10: When W #10, if B chooses the joseki at [a] ([F16]) hane, it would be inappropriate.
[The variations show the variations.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 18
17 2 8 17
16 3 1 16
15 5 10 9 15
14 7 6 12 13 14
13 11 14 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (B #11)
[When W [C15]...]
Black 1: [This is the ”small avalanche” variation.]
Black 5: When B [B15]...
White 6: Since the ladder (shown shortly) is in favor of W, [C14] is valid.
White 14: When W [D13] extends, no ladder for B.
233
A B C D E F G H J K L M N O P Q R S T
19 19
18 13 4 9 11 14 18
17 15 2 10 12 17
16 3 16
15 5 15
14 6 8 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (B #11)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 a 13 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
In the past, B #13 had been normally played at [a] to split the side, but nowadays it’s more often
played as shown to approach the corner.
B[a] to split the corner shows an unhurried manner, while B #13 kakari tends to settle a local
shape quickly. This [B #13] implies the severity of modern fuseki.
When B #13 kakari [approach] —
[The variations show the variations.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 13 12 7
6 11 10 6
5 5 5
4 1 4 4
3 9 3 2 3
2 7 6 8 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #14)
[When B kakari...]
White 1: If W plays a 3-space high pincer...
Black 2: B goes into the corner...
White 13: An opening to here is expected; if so, it would be a different game.
235
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 7 5
4 5 3 4
3 1 4 2 3
2 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #14)
White 14: But [contrary to the pincer moves shown in the variations,] Mr. Takagawa adopts a
simple, easy way – #14 jump.
This is the most unhurried response.
Black 15: B #15 keima immediately is seen often recently.
If B #15 extends to [a], after W gets #15 [Q2], B will have to play [M4] to prevents W’s [M3]
236 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
invasion.
B #15’s purpose is if W[b], B[c] extends.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 b 16 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
If B[a] jumps instead of #17, after W gets #17 point, B would be losing the base and be under
attack; no good.
237
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 18 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W #18 is joseki.
If a ladder works for B here —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 3 5 7 5
4 9 2 1 6 8 4
3 4 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
[After W [P3]...]
Black 1: [If a ladder works for B,] B has this tesuji...
Black 9: And B [N4] attempts to capture the W stone with a ladder – however, no ladder for B in
this game.
238 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 21 5
4 20 4
3 3
2 19 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 b 7
6 22 6
5 5
4 4
3 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
W #22 has no other choice. If W[a] cuts now, B[b] ”flies” out [An interesting note: in Chinese
Go terminology, the character or word for ”keima” is ”flying.”], and B is better.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 24 6
5 23 5
4 25 4
3 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 25: If B #25 connects at [a], W would get the chance to play #25, and W is easy.
Since B has played #21 keima [S5] earlier, #25 should not play at [a]. The reason for #21 is just
to prepare for #25 hane. #21 and #25 are related moves.
B #25’s purpose is —
240 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 28 5
4 4
3 26 3
2 27 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
If W tries to avoid spending the extra move [now], [O5] for W #28 can be considered. If so, B
would of course not activate [N4] stone now, but later after B makes moves near [a], W will still have
to play extra moves to capture [N4] stone. So in this variation,
241
variation 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 1 10
9 9
8 8
7 8 9 7
6 7 6
5 3 5
4 6 2 4
3 4 5 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2
reference
If W #32 plays at [a], B[b] and it’s again the ideal picture for
244 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
B shown previously.
Also —
[See thenother variation.]
Now back to the game – when there are those two marked B stones,
W #32 is normally considered too strong. The reason W plays so is because he has spent two
moves to capture [N4] stone, so W is now trying to utilize this thickness.
Since W has invested for thickness, he now will have to make most out of this investment so that
he will have the advantage in future battles. This is certainly expected.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 1 16
15 15
14 8 14
13 13
12 12
11 11
10 10
9 3 7 9
8 2 4 5 8
7 6 7
6 6
5 14 5
4 16 13 10 4
3 17 9 3
2 15 11 12 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 33 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B #33 absolutely cannot give in to play [a] ([G17]). B #33 hane is called ”great avalanche” joseki.
A B C D E F G H J K L M N O P Q R S T
19 19
18 36 18
17 34 17
16 35 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
A B C D E F G H J K L M N O P Q R S T
19 19
18 8 12 10 18
17 2 9 17
16 16
15 1 6 3 15
14 5 4 11 14
13 13 7 13
12 a 12
11 11
10 10
9 9
8 8
7 7
6 14 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #37)
Since the normal [traditional] way doesn’t seem ideal, I thought of #37 to bend inward. This was
247
a move that I had studied before. Even without [D10] stone [marked], this [#37] would be a powerful
move.
”Great avalanche” joseki had been used since 20 years ago [20 years before 1957]. Why had
professional players never found this move [#37 bending inward]? I think the reason was that the
shape of this move didn’t look good, thus it was overlooked, becoming a blind spot.
[The variations show 4 reference diagrams on ”great avalanche” joseki.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 18
17 1 3 17
16 16
15 4 15
14 5 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1 (@B18)
In the early years of ”great avalanche” joseki, #37 to play here was a tesuji considered based on
the shape.
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 3 a 18
17 1 2 5 17
16 16
15 6 15
14 b 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2 (@B17)
reference 3 (@B17)
reference 4 (@B15)
249
If playing according to the traditional way – [B15] bending outward without B[a]-W[b] ex-
change...
White 9: To here, W would win the semeai, so B would have to adapt to sacrifice [D17]-[F17]
three stones [in the traditional joseki].
A B C D E F G H J K L M N O P Q R S T
19 b 19
18 a 38 45 43 42 44 18
17 40 41 17
16 16
15 39 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 39: On first look, #37 this move is plain ordinary, but the strategy it implies is totally different
from the old joseki in which B sacrifices three stones. This is the fundamental difference between the
two [josekis].
Black 41: Two days after Go Seigen 9-dan played this new variation, Sakata Eio 9-dan immediate-
ly applied this move in NHK sponsored lightning games, even astonishing his opponent Shimamura
8-dan.
#37 this new move shocked the Go world.
Hasegawa 8-dan published an article, ”My Study Notes”, on ”Igo” magazine (1957.5). In the
article, he studied this new move.
Maeda Nobuaki 9-dan carefully explained the development of ”great avalanche” joseki in an
article ”The Changes in a Joseki.” In the article, he especially mentioned this new move by Go
Seigen.
Black 43: Would this joseki [after the change] be widely used afterwards? If ”great avalanche”
joseki thereafter disappeared in the games, then it would mean that people had the conclusion: #37
was indeed a great move [for B], and it led good results for B. If a variation is only favorable to one
side, then it cannot be joseki, and it would certainly disappear in the games.
Black 45: B #45 blocks, and the three W stones at the corner are captured.
Next, even if W[a], B[b] and B wins the semeai by one liberty.
250 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 46 19
18 18
17 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
After W #46 and B #47 exchange, W[a] is no longer sente. That is to say, next even if B tenuki
after W[a], when W[b], B[c] and B still wins the semeai.
Without the above exchange [#46-#47], however, when W[a], if B tenuki —
[See the reference.]
251
A B C D E F G H J K L M N O P Q R S T
19 4 2 19
18 1 18
17 17
16 16
15 5 15
14 3 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 a 16
15 49 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W three stones’ [D16-F16] liberties are already tighten up, so B #49 to extend applies more
pressure on W than simply to connect at [a].
In some later games, B[a] connecting also appeared. However,
probably because of poor results, such move was no longer played again.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 a 50 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 51 14
13 a 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B #51 was also considered to play at [a] to block W inside, but W #51 would live locally and even
if B builds up thickness around
this area, it would not be of much use, since W has thickness at lower right to balance out any B’s
thickness here.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 b 15
14 c 52 14
13 d 13
12 a 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 18
17 a 17
16 3 16
15 1 15
14 14
13 13
12 2 b 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #53)
[When W [F14]...]
Black 1: B jumps here is also a strong move, and locally speaking, it’s appropriate. But under the
current circumstances, this move is worth a deeper consideration.
White 2: W cannot extend to [a] ([M17]). If W[a], B[b] and W would be in trouble. So W certainly
would play [F12] or [b] to escape.
White 4: The formation to here is expected. Since W already has a stone on the right side [Q10]
[marked], so even if B [J15]-[L16] two moves form some moyo, it wouldn’t have much effect. This
way, B cannot be satisfied.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 53 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #54)
Black 55: W #54 [F12] to exchange with B #55 is painful. But as the variation [at node #53]
256 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
variation (B #57)
[After W [H13]...]
Black 1: If B [J14] attempts to escape...
White 6: This picture can be expected. As soon as W gets [J12] and [J10], the W moyo at the
bottom starts to expand. B has to take this into account.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 57 17
16 16
15 58 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 57: Therefore B decides to sacrifice three [marked] stones and get some territory first.
257
Locally speaking, B loses by sacrificing three stones, and it’s also unfavorable to let W settle, but
what B gets in return is the simplification of the situation.
White 58: When W #58 captures three B stones, sente now belongs to B. I think if B can get sente
to occupy the big point at lower side,
B is not dissatisfied.
[See the variation for the next move, B #59.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7 8 7
6 6 6
5 2 5
4 5 1 4
3 3 4 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #59)
variation (W #60)
[When B [E4]...]
White 1: If W draws back...
Black 6: W moyo would be pressed to a low position, and the thickness to the right loses its power.
This is an ideal picture for B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 a 4
3 61 60 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
[Suppose B extends...]
White 3: To here, B shape leaves some cutting points, not so good.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 62 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W #62 —
[See the variation.]
260 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 4 2 5
4 3 4
3 3
2 5 1 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 2 6
5 5
4 1 5 4
3 6 4 3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
White 66: This game was played quite fast, especially Go Seigen 9-dan. New move like #37 took
him only 17 minutes.
Black 69: From #64 to #69 were played according to the joseki order.
Next, if W #70 continues with the joseki order to extend at [a] ([G3]) —
[See the variation.]
262 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 16 12
11 11
10 10
9 9
8 8 10 8
7 3 7
6 5 4 6
5 9 6 7 2 5
4 4
3 11 1 13 15 3
2 a b 12 14 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #70)
variation (B #71)
[After W [E5]...]
Black 1: If B extends...
White 6: To here are the only moves.
Black 7: Then, B [D5] cuts...
Black 15: To B [A5]; although B can thus capture four W stones...
White 16: But W [C11] takes out B’s territory on the left side...
[And later...]
White 21: After these consecutive pressing moves by W, B’s three stones at the center are in
trouble.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 72 7
6 b 6
5 5
4 a 4
3 71 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 71: Based on the above reason [shown in variation at node #70], B to activate one stone
[E4] immediately is not good. Therefore,
B turns to play #71 keima.
White 72: W #72 normally plays W[a] to eat one B stone. But in this case,
B would certainly play [b] to fence the territory at left side. Playing this way W[a] would be weak
and conservative.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 c 13
12 a 12
11 b 11
10 10
9 9
8 8
7 7
6 6
5 5
4 73 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B #73 to play at [a] ([R12]) is also very big. Next if W #73 [F4] to take one B stone, B[b] to
expand the upper right corner. However, currently the connection among B stones on the left side is
not solid – for example, W[c] would weaken the three B stones in the center – So B #73 chooses to
get the two W stones.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 75 16
15 a 15
14 c b 74 14
13 d 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 1 16
15 15
14 14
13 4 5 13
12 2 3 12
11 14 6 7 11
10 8 11 10
9 12 9 10 9
8 13 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #76)
variation 2 (W #76)
Therefore, W of course cannot just timidly connect – either #76 to press or W[a] (W[a]-B[b], then
#76). W must choose one of these two.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 81 17
16 78 79 82 80 16
15 77 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
White 78: W #76 [K15] and #78 are tesuji to gain sente.
After the new move of ”inward bend” went public, people started to imitate it in their games, and
this [new] joseki quickly became popular. At the beginning it was generally believed that this joseki
was in favor of B.
Black 79: But as mentioned before, if it’s only in favor of one side, it would not be called a joseki.
Indeed, thereafter people playing W started to avoid this joseki, and it could not be used again. A
268 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
joseki once was so popular, it eventually disappeared [for a while] in the game.
White 80: After he obtained sente, W #80...
White 82: ...And #82. These two moves are to strengthen the formation of the two [marked]
stones.
Next —
[See the variation of the next B move.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 17
16 a 16
15 2 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #83)
Black 83: B absolute cannot play the way shown in the variation [at node #82]. B #83 extends to
resist.
Black 85: After W #84 [Q15] and B #85, W now has a cutting point [Q14]. Next if B[a]-W[b], B
could capture one stone in sente.
Next move (W #86) is the key move to decide the game.
First take a look at some variations.
[The variations show the variations.]
A B C D E F G H J K L M N O P Q R S T
19 6 19
18 4 3 2 18
17 1 17
16 16
15 5 15
14 7 a 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #86)
A B C D E F G H J K L M N O P Q R S T
19 19
18 5 11 18
17 1 17
16 9 7 16
15 10 8 6 15
14 3 2 14
13 4 12 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #86)
White 86: But W #86 simply connects. This move is too simple and somewhat
tasteless.
Black 89: B #87 [J16] and #89 are trying to gain here in sente [B has [H15] next], then turn to
right to capture one stone [S16]. However —
271
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 10 12 14 13
12 11 13 12
11 16 11
10 15 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
White 110: Now W has no other choice but to cut and start a fight.
Black 113: B #111 [N12] and #113 to sacrifice a stone [N14]...
Black 115: Then #115 jumps. This way, not only W moyo to the right is suddenly gone, B more
or less could probably gain some territory at the center. To here, B’s lead is obvious.
White 116: W #116 is better to choose the variation shown below.
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 7 5 1 12
11 3 2 11
10 6 4 10
9 8 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
corners. W’s thickness after capturing a stone at lower right [N4] was never fully taken advantage of.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 17 11
10 10
9 18 19 9
8 8
7 22 7
6 6
5 a 20 5
4 21 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 125: B #123 [H8] and #125 on one hand attack W team at the middle, aiming at B[a] on the
other hand.
274 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 27 28 10
9 9
8 26 29 8
7 7
6 a 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 1 3 11
10 2 5 10
9 4 9
8 6 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
White 134: Since this revolutionary joseki appeared 24 years ago [in 1957], professional players
have discovered more and more new variations, and the content of this joseki is more and more
enriched. The great achievement by its founder Go Seigen 9-dan is memorable.
Black 139: B #139 to extend out is a move aimed at early on.
Black 141: If B #141 plays at [H5], W would play #141 and B stones [D6]-[E6] are captured.
White 144: W #144 connects at [a] ([H12]) would be safe, but W sees that the situation is so bad
that he has to gamble for the last chance.
276 CHAPTER 6. GO SEIGEN-HONINBO SHUKAKU (TAKAGAWA) 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 a 12
11 11
10 48 10
9 46 9
8 45 8
7 47 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
Black 147: B #145 [K8] and #147 look risky, but in fact this is already carefully calculated.
White 148: Again, if #148 plays at [a] ([H12]) to connect would be safe, but W’s hope is gone
fast...
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 51 12
11 11
10 50 10
9 49 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 a 12
11 b 12 8 7 11
10 5 10
9 1 9
8 2 3 8
7 4 6 9 10 7
6 11 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
Go Seigen-Hashimoto
Hashimoto Utaro is probably best known of two things: his leadership in the Kansai Ki’in and his
long Go career. According to the Go Player’s Almanac (Ishi Press, 1992), he probably holds the
all-time longevity record for a professional (and he’s extending this record; he was born in February
1907). Being a 3-time Honinbo title winner and the loser in the 1st Kisei title match (to Fujisawa
Shuko), Hashimoto has also composed a tsume-go problem a day for several decades!
Some of his games with Go Seigen in his early years were associated with some interesting stories.
In 1933, Kitani Minoru and Go Seigen spent a summer together in Nagano (Mrs. Kitani’s
hometwon). When the autumn arrived, their return to Tokyo marked the beginning of the New Fuseki
Era. (Of course, both players had had thoughts on new openings and had tried some new moves
before the summer; a revolution doesn’t occur in one day or two.)
Just at this time, Yomiuri Newspaper sponsered a Japanese Go Championship to celebrate the
publication of the No. 20,000 of the newspaper. It was a knockout tournament in which sixteen 5-dan
or above players (i.e. perhaps all the top players at the time) participated. The winner would earn
the bonus to play a game against Meijin Honinbo Shusai (9-dan). The finalists were Go Seigen and
Hasahimoto Utaro.
As mentioned above, Kitani and Wu had just brought New Fuseki to the Go world, and this new
style of playing immediately became popular. It emphasized on the global situation on the board, and
that local values should be determined by its influence to the whole board. Based on this philosophy,
all kind of starting moves at the corners could be used as long as they sighted on the whole board,
thus the opening moves were no longer limited to the traditional 3-4 points, and players, especially
amateurs, were relieved from the burden of complicated josekis.
There were, naturally, traditional forces against this new current. The highest representative of
the old style was of course Meijin Shusai. Therefore, before this final match between Go Seigen and
Hashimoto, the fans were earnestly hoping for a Go Seigen victory that would lead to a clash between
the old (Shusai) and the new (Wu).
As it turned out, Wu won the game. The president of Yomiuri (which would go on to sponser the
Shusai-Wu game) was so excited that he held Hashimoto’s hands and said, “Thank you so much! You
lost so wonderfully!”
“I almost exploded.” Hashimoto later said, “I was just in the pain and disappointment of losing
a game, and I received such a greeting! However, the Go world was full of excitement afterwards;
based on this result, I probably lost the game correctly.”
Go Seigen and Meijin’s match started later in October, 1933. It turned out to be a famous game
in which Go Seigen started the game with a 3-3, a hoshi (star point), and the tengen (center point) as
his first 3 moves.
Go Seigen had been a religious person; in 1944 he became a convert to a Buddhist sect, and he
retired from Go. (Notice that was the time WWII was moving toward its final stages, and Go Seigen,
279
280 CHAPTER 7. GO SEIGEN-HASHIMOTO
being a Chinese, had faced much hostility in his second nation since the War started. That could be
another reason he tended to avoid the public.)
But by 1946, Go Seigen decided to return to the Go world. Yomiuri Newspapar promptly arranged
a 10-game series between Go Seigen and Hashimoto Utaro, and this series not just marked the return
of Go Seigen, it also marked the beginning of a remarkable reign of Go Seigen over the next dozen
years, in which, Go Seigen beat, in turn, Hashimoto Utaro, Fujisawa Kuranosuke (twice), Sakata Eio,
and Takagawa Honinbo in 10-game series. (Go Seigen did not just beat them; he forced his opponent
to change handicap in each of these series.)
In the very first game after his return, however, Go Seigen didn’t look sharp at all. His rusty
play led to a comment by the easy winner Hashimoto that “Even Mr. Wu doesn’t know how to play
now.” Hashimoto, being Wu’s elder learning mate, was mainly concerned with Wu’s religious state,
but a much more violent reaction actually came from the representatives of the Chinese government
in Japan. (Notice it was before 1949.)
Right after the War, Go Seigen was issued a temporary Chinese passport by the Chinese repre-
sentatives. But after he lost his first game to Hashimoto Utaro, those representatives got so angry
that they confiscated Wu’s passport, saying, “A passport is useless to a loser.” (Some years later, the
Chinese government in Taiwan invited Go Seigen to pay a visit and honored him with the “Great
National Hand” title. Clearly, he wasn’t treated as a “loser” this time. :-) Go Seigen thus was without
cititzenship (of any nation) for several years.
Another person who was concerned after Go Seigen’s loss was the head of his Buddhist sect, and
she (the head was a female) asked (since she was the head, I guess this was like an order :-) to spend
the night with Go Seigen in the same room before his 2nd game against Hashimoto, saying she was
going to give him “the strength of the Heaven Gods” (Note either in Shinto or Buddhism, the two
major religions in Japan, there are many gods). As you can imagine, it turned out to be a nervous
suffering for Go Seigen. :-)
“She was a ’living immortal’, and she was also a female, so I was even afraid to turn my body
while I was asleep. As a result, I didn’t get enough sleep. (*laugh*)”, Go Seigen said during an
interview. “The next day during the game, with sleepy eyes I missed obvious moves at the beginning,
and I was on the edge to lose another game. Suddenly, Mr. Hashimoto unexpectedly made an
incredible mistake in the second half, and I was miraculously saved. At the end, I barely pulled
off the game with one point.”
Figure 7.1 shows the “incredible mistake” by Hashimoto. As shown, B (Hashimoto) just made
move #135 at [J7]. However, had B played [a] instead, W team wouldn’t live. Hashimoto missed it!
(On the other hand, from this missed golden opportunity by Hashimoto, we can see how badly Go
Seigen played in the first half.)
After the game, Hashimoto said, “I played as if I lost my consciousness, completely unable to
think.”
His thought was then “modified” and became the following rumor:
“Just as Hashimoto was nabout to play, suddenly from nowhere came the sound of big drums,
disturbing his thinking. Or (I love this “or” :-), there was a spider hanging onto the board from the
ceiling (just when he was about to play).”
Later Hashimoto recalled with a bitter smile, “If I review that game now, I would too think that my
mind was abnormal...a mistake wouldn’t have been made by a normal person...I heard some rumors
on the game, ’Drum sound went into the ears of Hashimoto, who was playing, and the sound messed
up his mind — Hashimoto lost to the Gods.’...There were indeed meddlers in this world; they could
hear sound that even I didn’t hear...”
(Hey, I don’t care about the drums; I like the part of spider. :-)
This game marked the start of Go Seigen’s recovery. He won the next three game in a row. After
Hashimoto won the 6th (thus avoided a demotion), Wu again won the next two, forcing Hashimoto
to BWB handicap (it was even at the beginning of the series). At this time, Go Seigen’s magnificant
game had fully returned.
281
B1
Hashimoto said, “I was indeed not as good as Mr. Wu; being forced to BWB was not unfair. The
War had just ended, and everyone was busy for living. Mr. Wu didn’t have such worries, and he
recovered quickly.”
Finally, a note on the head of that Buddhist sect: Go Seigen actually had to turn his earnings from
the games to her – about 10,000 yen a game at that time, which was not a big deal to her, since she
could obtain much more from other businessmen because two members of her sect were very famous
(one was Go Seigen, and another was a wrestler). Very soon, however, Go Seigen realized that what
he had been seeking for could not be found in the form of this Buddhist sect (It must be found in Go!
:-), and he ended his relation with that “living immortal.”
282 CHAPTER 7. GO SEIGEN-HASHIMOTO
Go Seigen, 9-dan
versus
Hashimoto Utaro, 9-dan
Black: Go Seigen, 9-dan
White: Hashimoto Utaro, 9-dan
Date: May 8-9, 1957
Place: Uji, Japan
Komi: 0
Result: +
B Resign
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 a 2 17
16 1 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B1–B3
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 4 a 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W4
B5
B #5 certainly plays this direction. Also, this move at [a], [b], or [c] is also valid.
284 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 a 4
3 6 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W6
W #6’s purpose is to prevent B from approaching at the low position point [a], since the B stone
at upper right corner is already low [line 3].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 c 13
12 7 a 12
11 b 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B7
B #7 can also pincer at [a], [b], or [c]; any of these moves works.
[”Anything works at the beginning.” :-)]
285
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 a 14
13 8 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W8
Under this situation, W #8 has many ways to play. For example, W[a] [Q14] ogeima is also
interesting. Also —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 4 16
15 15
14 14
13 2 13
12 12
11 3 1 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 9 16
15 15
14 a 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B9
B #9 this move —
[See the variation.]
In addition, can B #9 play [a] to ”cross through the diagonal jump”?
[The variations show two other variations.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 2 16
15 15
14 14
13 1 13
12 3 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 2 1 16
15 3 4 6 15
14 5 14
13 7 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 3 (okay)
In professional games, however, it’s rare to cross through a diagonal jump immediately.
A B C D E F G H J K L M N O P Q R S T
19 19
18 11 18
17 10 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 10 – B 11
variation
If W extends instead...
White 3: To W [D14], W gets B’s corner. B is not good.
289
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 13 17
16 12 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 12 – B 13
variation
4 at (c,17)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 15 14
13 13
12 12
11 b 14 11
10 a 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 14 – B 15
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 16 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 16
B #15 [D14] to exchange with W #16 is a variation never seen in this joseki before, but under the
current situation, this exchange is efficient. The reason will be explained later.
Please follow the moves to #25, then read and study the explanations.
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 9 3 15
14 7 5 1 2 14
13 8 6 4 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
If W plays [E15]...
Black 9: To here, it’s an exchange. This way, B gains too much at the corner.
292 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 17 11
10 19 18 10
9 20 9
8 21 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 17 – B 21
variation (W #22)
1 pass
[When B [C8]...]
White 1: If W tenuki...
Black 2: B [E15] hane is a severe move.
Black 10: To B [C16], B captures three W stone for a huge profit. Also, after B later makes moves
to the right, B[a] would be possible, therefore W corner is not clean yet.
293
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 22 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 22
variation 1 (B #15)
6 pass
W1
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 8 16
15 6 7 15
14 2 14
13 4 3 1 13
12 12
11 a 11
10 c b 10
9 d 9
8 e 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (B #15)
B 23
After obtaining the sente, B #23 pushes, and this is the key point on the whole board. Next move
(W #24) is difficult.
[See the variation.]
296 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 5 9
8 1 4 9 8
7 2 3 7
6 16 6 7 6
5 14 15 8 5
4 20 13 10 4
3 11 12 3
2 19 17 18 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #24)
W 24
297
Based on the above reasoning, W #24 therefore invades 3-3 immediately. This is a move by
Hashimoto 9-dan after a deep thinking.
[The variations show the references.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9 8 6 9
8 10 2 5 8
7 11 3 4 7
6 7 12 6
5 13 14 5
4 4
3 1 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
reference 2
Black 1: If B [E8] extends out one step, then W would not easily get a satisfactory result.
White 2: Next if W invades the corner...
Black 3: B blocks from this side...
White 10: To here, B let W live inside...
Black 11: [But] then B [K4] gets an extremely good point, and the move extended out [E8] is now
shining. Clearly B is better.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 a 4
3 25 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 25
If B #25 blocks at [a], the space above would be too narrow; not good.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 26 4
3 3
2 27 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 26 – B 27
Black 27: When there are [C8-D8] stones [marked], B #27 hane [and next after W [B2], #29
connecting at [D2]] from this side is common sense. In this game, however —
299
variation
W 28 – W 30
variation (W #31)
[When W [C6]...]
Black 1: If B [D6]...
White 6: W would live in sente...
White 8: And W immediately gets this big fuseki point. This way of playing [by B] is conservative
and inefficient.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 31 6
5 b 5
4 a 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 31
B #31’s shape is thin. But to get sente to play [a], B has no other choice.
If W tenuki here, B[b] and W dies.
301
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 33 36 8
7 32 7
6 6
5 34 5
4 35 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 32 – W 36
variation
B 37 – W 38
White 38: W #38 is aiming at [a] cut, and at the same time, it prepares for a chance to start a ko
fight at upper left corner with W[b]-B[c]-W[d]-B[e].
If W wins this ko, after W[f] to finish the ko, W[a] cut would become extremely powerful. But
now there is no appropriate ko threat, so starting the ko fight is still early.
The importance of [a] cut is —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 2 1 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
Suppose W has won the ko fight at upper left corner, and W has had [D7] cut...
Black 1: When B [B14]...
303
B 39 – W 42
Black 41: B #41 jumps. On one hand it strengthens the lower side, on the other hand it advances
to the center.
White 42: Under the current circumstances, there are many points availabe for W #42. In the
game, W #42’s purpose is —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 4 3 9 17
16 2 6 8 16
15 5 1 10 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
7 pass
[W [Q13] is to hope — ]
Black 1: If B [Q15] kosumi...
White 2: [A joseki.]
304 CHAPTER 7. GO SEIGEN-HASHIMOTO
B 43
[But,] B unexpectedly presses a W stone [instead of the kosumi variation shown previously], and
this does not follow W’s plan.
W next move —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 4 17
16 1 16
15 2 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #44)
305
[When B [P16]...]
White 1: If W [O16] hane...
White 3: And [Q17] extends...
Black 4: To here, B gets the corner and is extending out [P15]. This way, B is too easy.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 44 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 44
variation (B #45)
Black 9: To here, W’s profit at the corner is too large. That’s why [the unexpected] B [P16] is
rarely applied in the past.
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 18
17 46 47 17
16 16
15 45 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 45 – B 47
variation (W #48)
W 48
variation (B #49)
5 at (p,15)
B 49 – W 50
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 52 a 18
17 17
16 51 16
15 15
14 53 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 51 – B 53
Black 51: B #51 extends absolutely. Let W to capture a stone [P16] now is unbearable.
At the time, Go Seigen 9-dan had beaten all the top players in 10-game series, thus becoming the
undisputable ”Number One.”
The winner of a championship match was called a ”champion.” This kind of matches have been
numerous and frequent, thus more and more ”champions” have appeared. But to beat all these
champions to become go world’s ”Number One,” there was no one but Go Seigen.
Black 53: If B #53 carelessly plays [a] hane —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 1 3 15
14 2 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 54 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 54
If W #54 —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 2 15
14 14
13 1 13
12 3 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 b a 18
17 55 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 55
If B[a] for #55, W would [b] keima (as shown in the previous variation [at node #54]).
A B C D E F G H J K L M N O P Q R S T
19 19
18 56 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 56
W #56 —
[See the variation.]
312 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 4 19
18 18
17 6 17
16 1 2 16
15 5 15
14 3 14
13 13
12 7 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 57 – W 62
W hopes to start a ko fight at upper left (at [a]), and is waiting for chances.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 4 14
13 13
12 12
11 3 11
10 2 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
reference 2
B 63
On first look, B[a] is the shape for B. But if so, W[b] immediately peeps — when B[c] connects,
W[d] boshi [cap]. As soon as W gets [d], W[e] would be severe now. This way, B[a] clearly becomes
a bad move. In actual play, B #63 [N14] to press the four W stones is appropriate.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 64 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 64
W #64 —
315
variation
B 65 – W 66
White 66: If W #66 to play [a] hane instead, B would cut at #66 [Q9] right away — W[a] would
be an overplay.
Both Hashimoto Utaro 9-dan and Go Seigen 9-dan were disciples of Segoe Kensaku 9-dan.
Hashimoto was in fact Wu’s elder study-mate. Before Go Seigen’s move to Japan, Inoue Kohei 5-
dan had discovered Wu’s genius when he visited China. In 1928, when Hashimoto Utaro visited
316 CHAPTER 7. GO SEIGEN-HASHIMOTO
China, he played Go Seigen (then 14) two games. Wu took black (H-1) and won both – those were the
first matches between the two; Hashimoto was 4-dan at that time. After WWII, they played each other
many times. For example the 1946 Wu-Hashimoto 10-game series; 1950 Wu-Hashimoto 3-game
series; 1950 Wu-Hashimoto 10-game series; 1957 the First Japan’s Strongest Deciding Matches;
1958 the Second Japan’s Strongest Deciding Matches; 1959 the Third Japan’s Strongest Deciding
Matches; and 1961 the First Meijin Sen; etc. Go Seigen beat all the top players in 10-game series, as
mentioned before, and the first 10-game series of such was started between Wu and Hashimoto.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 68 67 11
10 69 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 67 – B 69
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 1 12
11 2 11
10 3 10
9 4 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #70)
[When B [P10]...]
White 1: If W [Q12] atari...
Black 4: W doesn’t have a ladder working. W is clearly unreasonable.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 70 11
10 10
9 9
8 71 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 70 – B 71
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 6 9
8 8
7 7
6 6
5 2 4 5
4 3 5 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
1 pass
W 72
A B C D E F G H J K L M N O P Q R S T
19 19
18 3 18
17 5 4 17
16 1 16
15 15
14 2 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 73
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 17
16 16
15 2 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #74)
[When B [J18]...]
White 1: If W kosumi...
Black 2: B [K15] a shoulder hit is a tesuji.
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 1 18
17 2 3 17
16 5 6 16
15 15
14 7 14
13 10 8 13
12 12
11 9 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #74)
A B C D E F G H J K L M N O P Q R S T
19 19
18 74 18
17 17
16 75 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 74 – B 75
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 5 18
17 8 3 2 17
16 7 1 16
15 6 4 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #76)
[When B [K16]...]
White 1: If W plays [L16]...
Black 4: When B extends out...
White 5: W [H18] cannot be omitted...
Black 8: When B [B17] hane, B teams on both sides live, and W’s central thickness is gone. This
way, W is frustrated on both sides, and he has lost attacking targets.
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 81 77 18
17 80 76 78 17
16 16
15 79 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 76 – B 81
W 82 – B 83
White 82: To here, #82 to escape is the only way W could choose.
Black 83: B #83 jumps out. B’s pace is easy and smooth.
[Also,] W would have to play [a] geta sooner or later; this is always a burden to W.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 84 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 84
W #84 —
[See the variation.]
In short, if W #84 doesn’t capture one B stone first, it would be difficult for W to take any actions
324 CHAPTER 7. GO SEIGEN-HASHIMOTO
[elsewhere].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 b 15
14 2 1 14
13 a 13
12 3 12
11 11
10 10
9 4 9
8 8
7 7
6 6
5 5
4 5 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 85 – W 88
Black 85: B #85. Normally, W would be in great danger and pain after such a hane move by B. In
325
this picture, however, W has tesuji to connect at the upper edge in case of emergency.
White 86: W #86 and...
White 88: [...And] #88 are the tesuji moves to connect along the upper edge.
Next move —
[See the variation for B #89.]
A B C D E F G H J K L M N O P Q R S T
19 1 19
18 18
17 17
16 16
15 15
14 2 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #89)
[When W [L16]...]
Black 1: If B [N19] prevents W from connecting at the top...
White 2: W [M14] attaches and B has no good moves to follow. In fact, B is now in trouble.
A B C D E F G H J K L M N O P Q R S T
19 90 19
18 18
17 91 96 17
16 a 16
15 89 93 b 97 15
14 92 14
13 94 95 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 89 – B 97
W 98
B 99 – B 101
327
variation (W #102)
[After B [L14]...]
White 1: When W [R4] shimari [corner enclosure]...
Black 2: B [G14] would start an attack...
White 9: To here, W is forces to connect in gote...
Black 10: And B gets to play this fierce peep — W would have a hard time to handle it.
If the situation develops to this state, W would have lost any chance to attack, and the game would
be over. When there is already a big difference in gained territory [W trailing], an ordinary move like
[R4] shimari wouldn’t work.
328 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 2 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 102
After a long deliberation, W decided on #102. This seems to be a defensive move, but in fact it’s
also aiming at B’s weak spots. First, it still threatens W[a] to start a ko at upper left corner. Secondly,
it aims at an invation to the lower side. And third, it’s also eyeing at the central B team. It’s indeed a
scary move.
Under the current situation, how should B respond?
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 d 6
5 5
4 c 3 4
3 b a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 103
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 2 1 3
2 a 4 3 5 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 104 – W 106
White 104: #104 was the point W already aimed at when W played #102 [F10]. This is a do-or-die
move.
White 106: Next move (B #107) —
[See the variation.]
330 CHAPTER 7. GO SEIGEN-HASHIMOTO
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 a 7
6 6 6
5 3 7 5
4 1 2 4
3 9 5 3
2 8 4 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #107)
B 107
Clearly, W has aimed at W[a] cut since long ago, but B has other good choice but to go for the
fight with #107 kosumi.
331
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 11 a 7
6 b 10 6
5 9 8 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 108 – B 111
White 110: W #110 kosumi-tsuke, and W seems to be escaping. At this moment, if B is a little bit
careless, he could fall into W’s trap.
Black 111: B #111 is a good move. This move —
[See the variation.]
The reason that #111 is a good move is that it restrains W from cutting at [a].
Next if W blocks at [b] —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 5 1 4 7
6 2 6
5 3 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 13 15
14 11 14
13 13
12 12
11 11
10 14 10
9 9
8 8
7 8 7 3 6 7
6 b 10 9 4 2 6
5 12 5 5
4 a 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #112)
W 112 – B 119
333
White 112: Considering the serious result brought by the variation shown above [variation at the
previous node], W decides to avoid the ko and live here.
To force W #112 to live is the result of B #111 [A7].
Black 113: And when B gets #113, B now has tesuji to connect at the bottom.
White 116: These are certain exchanges.
Black 119: After B #117 [F4] and #119 to connect from the bottom, B’s territory has been damaged
to quite an extent. However, after B teams are connected, B doesn’t have to worry about being attacked
anymore. In addition, B #119 connect is sente — if W tenuki, B[a] geta and this W team is captured.
Since B gains sente, he certainly would lose at somewhere else [territory in this case], needless to say.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 28 26 15
14 25 22 14
13 23 27 13
12 24 12
11 11
10 10
9 9
8 8
7 7
6 20 6
5 5
4 4
3 21 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 120 – W 128
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 4 18
17 5 17
16 a b 16
15 3 15
14 14
13 9 6 13
12 12 10 7 12
11 11 8 2 11
10 10
9 13 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[If W aims to kill the B team to the right [L14]], W should play [F17]. This move creates two
cutting points at [a] and [b].
White 2: Then W [L11] hane, trying to kill.
Black 5: But B has [G15] and [H17].
White 6: Now even if W cuts here...
Black 13: To here, B escapes. [Clearly, [G7] stone that sticks out plays an important role here.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 29 11
10 30 10
9 a 31 9
8 33 8
7 32 7
6 6
5 34 36 5
4 35 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 129 – W 136
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 a 5 11
10 10
9 4 3 9
8 1 2 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 137 – W 144
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 46 16
15 47 15
14 14
13 52 a 13
12 12
11 11
10 10
9 48 9
8 50 51 45 8
7 49 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 145 – W 152
B 153 – B 157
Black 157: To #157, although W has [a] and [b] to save the team, but let B get [c] at upper left
corner, W’s territory would be even more deficient.
337
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
Go Seigen-Sakata Eio 2
Beautiful Imagination Appendix F shows a game (partly) between Sakata, white, and Kitani
Minoru, black. In the game, Sakata showed that aside the superb close-fight skills he has, he also
possesses the imagination one needs to fight on the open field.
Sakata later said, “This was a game I won happily playing white, and I still have a good impression
of it.”
Sakata’s imagaination and skills to operate the stones are not imitatable. The above game is an
example that he is proud of.
Sakata then added, “But now I am not that good anymore. Often at key moments, I make mistakes.
I become physically weaker and weaker, and one game a week is a heavy work to me.”
“By far you’ve won 58 titles; how many do you want to reach?”
“At least 60.” Sakata answered, “But whether or not I will reach this goal, only God knows.”
[This number now stands at 64, far more than any other Japan’s professional player has reached.]
A Memorable Game “You have played many famous games, which one has printed deeply in your
mind?”
Sakata, “Oh, I can’t quite remember... You want me to say which game? Hmmm, it’s somewhat
difficult... Among the recent games, the Honinbo match with Ishida Yoshio [was quite memorable].”
“Was it the 1975 Honinbo Title final, the game in which you were upset by Ishida [at the end]?”
“[In that game,] I forced him into a complicated fighting game, a game that I liked. I was holding
the upper hand most of the game. [However he lost the game, and thus his chanllenge to Honinbo title
then-holder Ishida failed by a score of 4-3.] Also, finals against Rin Kaiho in the Meijin and Honinbo
matches [late 60’s] were also clearly remembered. At that time, my fighting spirit never lost to those
young people.”
What Sakata would never forget was his Meijin Sen final matches against Fujisawa Shuko. After
winning the first two matches, Sakata lost the next three.
In Game 6, Sakata had had his back on the wall. In the week long break, he studies many ancient
Go records, trying to establish a new mentality and spirit. This has become a famous story. 1
Lo and behold, Sakata’s effort won him Game 6, then he went on to defeat Shuko in the deciding
Game 7, thus became the 2nd Meijin Sen winner. In Game 7, white #120 (by Sakata) was a famous
myoshu, but —
Sakata said, “I myself think that my Game 6 was played better than Game 7. After I won Game
6, I gained the confidence to win Game 7.”
“At that time, it was not so friendly between us [Sakata and Shuko] — Now we’re very good to
each other (laugh) —” Sakata recalled, “So we often had bloody games on the board, and neither
1 See Appendix G for the first 50 moves of this game.
339
340 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
B1–W6
ko fight — this was almost a free ko to W and B was therefore already in disadvantage, but B even
decided to ignore the ko fight and jumped into endgame after tenuki. This ko would directly decide the
game, and with even one more ko threat, W would force B to a state of despair. It became extremely
tensive and violent on the board. At the end, since B was under time pressure and he had no time to
do the most careful calculation, B lost points during the ko fight, and B ended up losing by 4 points.
White 4: This game was full of violent and nerve-straining fights. Both sides spent a great amount
of energy and brain cells. Reflecting onto the board, it was a seesaw game from the beginning to the
end. This was indeed a rare masterpiece.
Black 5: In Go Seigen 9-dan’s games, there were almost always ko fights. He often said, ”Mr.
Such-and-such really like to fight ko.” — Although in fact he didn’t dislike ko fights himself.
White 6: W #6 this move is often played at [a] after the War.
If W #6 simply kakari at [b] instead of [a], then B’s next move would certainly be at [c], a move
implies both a pincer and an extension. Therefore, W almost never plays [b] anymore.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 d a 6
5 7 5
4 8 9 4
3 10 b 3
2 c 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 7 – W 10
White 8: W #8 is the avalanche joseki. Next up to #10 is the certain consequence after this move
[#8].
White 10: Next move (B #11) is the splitting point of the variations of avalanche joseki. B has [a]
to extend, [b] to connect, [c] to double hane, or [d] to hane from the other side.
343
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 11 18 6
5 5
4 16 4
3 17 12 14 3
2 15 13 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 11 – W 18
Black 11: This variation of B #11 hane is called ”small avalanche” joseki. Comparing with other
avalanche josekis, this one has less variations.
White 12: W #12 cuts...
White 14: To W #14 extends. This is the only sequence.
White 18: If W #18 connects at [P4] —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 1 7
6 6
5 5
4 4 4
3 2 3
2 3 5 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 b a 7
6 22 6
5 24 21 20 5
4 23 19 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 19 – W 24
Black 23: To B #23, it’s the joseki that everyone is familiar with.
White 24: W #24’s normal play [joseki] is to capture a stone at [a]. But if so, B would get the
sente, leaving a possible jump of B[b]. Therefore, many people believe this shape [after W[a]] is B’s
thickness. Besides, under the current situation, if W #24 captures a stone, B would certainly gets #24
[D5] for a kakari move. Next —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6 6
5 2 1 5
4 4 3 9 4
3 8 5 3
2 7 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 25 – W 26
White 26: Had W [D5] shimari [enclosure move] at [a], when W #26, B probably would choose
to play B[b]-W[c]-B[d] to form an avalanche shape. But now the shimari at lower left corner is a
one-space jump, therefore —
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 28 16
15 15
14 27 14
13 29 13
12 12
11 11
10 10
9 9
8 a 8
7 7
6 6
5 b 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 27 – B 29
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 32 16
15 15
14 31 30 14
13 13
12 12
11 11
10 10
9 9
8 33 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 30 – B 33
variation 1
B [E15] and...
Black 2: [F15] to push through...
Black 4: Then [C8] extends to here. I once used this variation against a 6-dan.
347
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 5 7 17
16 2 4 6 16
15 15
14 14
13 13
12 12
11 11
10 10
9 1 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2
W 34
B occupies the good point of #33 [C8], but W too gets a thick shape by #34 connecting.
In the previous diagram, B #33 to extend to [a] is joseki. But the actual extension of #33 also
aims at a subsequent ogeima B[b] to invade the corner. From this point of view, the distance between
#33 and [b] is appropriate. If B tries to extend to [b] from [a] instead, there is a danger that W might
counterattack with #33 [C8], an attachment on B[a] stone.
348 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 35 13
12 12
11 11
10 a 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 35
B #35 has no choice. Since B’s extension [to C8] is one space too far [comparing with joseki], W
is able to invade at [a]. B #35 prevents this invasion.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 a 10
9 9
8 8
7 7
6 36 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 36
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 3 2 11
10 4 5 7 10
9 1 6 9
8 8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 37 – W 38
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 39 13
12 12
11 11
10 40 b 10
9 a 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 39 – W 40
variation (B #41)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 a 11
10 10
9 41 b 9
8 8
7 42 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 41 – W 42
B 43 – W 44
White 44: W #44’s purpose is to lure B [Q6] stone to extend out. However, this move (#44) should
still correctly play at [a]. [Suppose] After W #44 captures one stone —
[See the reference.]
352 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 5 17
16 7 4 16
15 2 3 15
14 8 14
13 13
12 1 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 6 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
B 45
B #45 to extend is of course what W expected. However, as soon as B made this move, W shape
unexpectedly became thin.
353
Next W #46 —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 12 10
9 9
8 8 6 4 8
7 9 7 5 1 2 10 7
6 3 6
5 11 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #46)
W 46 – W 48
White 48: If W #48 connects at [a], B would be able to force again from above. To be forced by
B in sente in consecutive moves this way would be unbearable, therefore W #48 has to capture.
354 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 50 9
8 8
7 7
6 49 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 49 – W 50
variation
If W plays [P7]...
Black 1: B would take the opportunity to settle down...
Black 3: To here, W didn’t gain.
355
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 9
8 51 8
7 7
6 52 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 51 – W 52
variation (B #53)
B 53 – B 61
Black 53: B #53 good move. What should W do next? It’s indeed difficult for W now.
White 54: W #54 and...
White 56: [And] #56’s shape is thin, but W has no other choices. W’s only strategy here is defense.
In short, after B #45 [Q7] extended out, W didn’t gain any satisfactory result in this local conflict.
Looking back, this is the fault of an inappropriate inclination in W #44 [Q12].
Black 59: B #59 is certainly the move. If B tenuki here, and when W attacks from #59, B would
be immediately in trouble.
Black 61: B #61 good move; thick. Next if W[a], B[b] hane. B’s upper part is solid, and going out
toward [opponent’s] solid zone is hopeless.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 a 16
15 15
14 62 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 62
357
variation 1
variation 2
B 63 – W 64
B 65 – B 67
Black 67: B #67 to play at [a] ([P12]) is also a thick move, but W would certainly play #67 [G8],
and next W[b] to save one stone is even more severe.
It’s difficult to say which move is better, #67 or [a].
359
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 a 12
11 11
10 68 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 68
W #68 to go out at [a] directly would be awkward, and the reason was explained earlier. [That is,
if W[a], B would hane to force W move toward the upper side, where B is very solid.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 70 11
10 69 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 69 – W 70
White 70: W has no other way but to push and cut and fight with #68 [P10] and #70 [O11].
Next B #71 —
[See the variation.]
360 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 16
15 15
14 14
13 4 6 13
12 5 1 12
11 2 11
10 10
9 3 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #71)
B 71 – B 75
Black 71: B #71 was the seal move at the end of first day.
B #71 atari, sacrificing one stone [P11]...
Black 73: Then B #73 keima to invade W’s territory, gaining some profeit first. At this point, B
already leads on territory, so he avoids complicated fights like the one shown in the variation [at node
70]. Clearly, this is a wise choice.
361
To summerize the process up to B #73: W #44 did not capture a stone cleanly, and after B #45
extended out, W’s working space became narrow, and his activities were thus limited. During the
conflicts that followed, W was unable to make a comfortable path, and B finally grabbed the upper
hand, invading into W’s upper side, establishing a winning form.
White 74: W cannot hope to make territory at the lower side, so W’s only move is to attach with
#74, seperating B groups for a deciding fight!
Black 75: B #75 —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 3 5 1 18
17 4 6 2 17
16 7 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 18
17 17
16 1 16
15 3 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 78 18
17 79 17
16 81 80 16
15 a 82 15
14 14
13 b 13
12 76 c 12
11 77 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 76 – W 82
White 82: W #82 really wants to block at [a] but W cannot. If W[a] hastily blocks, after B[b]-W[c],
B cuts at #82 [N15] and W is captured.
[See the clearer picture.]
Therefore, W has to play #82, running for life.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 3 15
14 14
13 1 13
12 2 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 83 15
14 a 14
13 d c 13
12 b 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 83
W 84 – W 90
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 1 12
11 11
10 2 6 7 10
9 4 3 11 9
8 12 5 8 10 8
7 9 13 7
6 14 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #91)
B 91
B #91 is dubious. B’s purpose is to force W[a], then after B[b]-W[c]-B[[d], B would be able to
366 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
settle both teams. This was a picture B hoped to see, but W wouldn’t follow B’s plan.
B #91 is better to play as follows.
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 10 15
14 8 9 14
13 6 7 13
12 2 5 12
11 1 11
10 10
9 3 9
8 4 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 92
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 96 10
9 99 b 9
8 a c 8
7 d 7
6 93 98 6
5 94 97 5
4 95 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 93 – B 99
W 100
W #100 to push a move here is good order. If B[a] blocks, W[b] next would be valid.
368 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 2 9
8 3 1 a 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 101 – B 103
W 104 – W 106
White 106: #106 is a move W has aimed at. If W #106 cuts at [a] —
[See the variation.]
369
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 2 3 16
15 5 4 15
14 1 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 107 – B 113
Black 113: After W #112 pushes [E11] and B #113 blocks, next W #114 —
[The variation shows variation 1.] [The variation shows variation 2.]
370 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 2 18
17 3 1 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1
[After B [D11]...]
White 1: If W [K17] hane...
Black 2: And B [K18] blocks this way...
Black 4: Then W gains too much in sente.
When W [K17], however, B has other responses than [K18].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 3 1 17
16 16
15 4 2 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 15 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 5
4 14 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 114 – B 115
White 114: Therefore, W gives up the profit at the top, and turns to get this point with #114.
Black 115: To let B #115 hane is very painful, but W cannot help.
When #114 [J4], W’s plan was that if B #115 was to play at [a] to block W’s connection at the
bottom, W [#116] would then play at the point of #115 [H16].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17 17
16 16
15 16 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 b 6
5 c 5
4 a 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 116 – B 117
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 3 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 2 6
5 5
4 1 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
[When B [G17]...]
White 1: If W plays [L4]...
Black 2: After B extends...
White 3: W would have to connect the central team to the left, but then B would get the chance to
invade W’s bottom. If so, it would be a lost game for W.
A B C D E F G H J K L M N O P Q R S T
19 19
18 20 19 18
17 18 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 118 – W 120
White 118: W finally adopted the following strategy: #118 pushes first...
White 120: ...Then W #120 to probe.
If B #121 next blocks from ”outside” —
[See the variation.]
373
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 3 18
17 2 17
16 4 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #121)
B 121 – W 122
White 122: If W #122 doesn’t connect in a hurry, W’s future moves would be difficult.
[For instance,] if W #122 tenuki and turns to the bottom, B would cut at #122, and next B[a] tesuji
would force W into a dangerous situation.
[By the way,] W’s lower right corner is alive.
[See the reference on W’s lower right corner.]
374 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 3 1 7
6 6
5 2 5
4 4
3 3
2 4 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference (LR)
B 123 – W 124
White 124: W #124 is sente tesuji. If W #124 plays at [a] instead, after B[b], W is gote.
375
A B C D E F G H J K L M N O P Q R S T
19 19
18 27 18
17 26 25 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 125 – B 127
variation (W #128)
[Next...]
White 1: If W plays [L4]...
Black 2: After B extends, B would next have [a] or [b] to invade.
376 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 5
4 29 4
3 28 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 128 – B 129
White 128: Based on the results of this period of fight, although he suffered some loss at the top,
W’s middle team is connected and W also got #128. Overall, therefore, W is not bad.
Black 129: If B #129 extended at [a] —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 2 7
6 1 6
5 5
4 4
3 3
2 3 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 30 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 130
reference
A B C D E F G H J K L M N O P Q R S T
19 a 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 32 10
9 9
8 8
7 7
6 6
5 5
4 31 4
3 b 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 131 – W 132
B 133 – B 135
White 134: W #134 is another bad move. If W is to lose this game, this move should be the losing
cause. The reason would be explained later.
Black 135: Because of W #134’s ([D10]) misjudgment, later after B[a]-W[b]-B[c] sequence, the
whole W team at the middle would be in danger.
In short, W made his own stones heavy, which is absolutely unnecessary.
379
A B C D E F G H J K L M N O P Q R S T
19 36 19
18 41 18
17 17
16 16
15 15
14 14
13 39 13
12 40 12
11 38 37 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 136 – B 141
Black 141: B’s top lives without #141. However, if B doesn’t play it, after W gets #141, B would
have to live as follows.
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 18
17 17
16 7 16
15 5 6 15
14 4 14
13 3 2 13
12 8 12
11 11
10 10
9 a 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 43 14
13 a 42 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 142 – B 143
Black 143: B #143 is better not to play now. B [a] was a sente peep, and #143 cost a ko threat.
Sakata 9-dan’s time was almost used up; this move was to gain some time.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 44 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 45 5
4 4
3 a 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 144 – B 145
Black 145: B #145 of course can also invade at [a]. B is looking to do someting at W’s corner
[lower left]; to prepare for that, B needs to cut the connection between the W groups. Therefore, B
#145 plays from the top.
381
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 47 5
4 46 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 146 – B 147
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 5 10
9 2 9
8 1 8
7 3 7
6 6
5 5
4 4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
Suppose there were not the exchange of W[E9] and B[B10]). Then when B [B5]...
White 3: W can hane and connect first...
Black 4: When B [C4]...
White 5: W has [B10]. Also, even though B had [C4], it’s still not easy for B to live at the corner.
A B C D E F G H J K L M N O P Q R S T
19 19
18 52 53 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 48 10
9 9
8 8
7 7
6 6
5 58 5
4 49 50 4
3 51 54 3
2 57 55 56 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 148 – W 158
White 148: As it was shown, the mistake of W #134 brought serious problem for W, and when B
#147 was placed in the corner, W #148 actually has to capture a stone here...
Black 151: ...And B thus gets the chance to play #149 and #151, stealing the territory from W.
Black 157: After B #155 and #157 hane and connect, B is clear leading on territoy.
W’s loss at the corner is serious.
White 158: W #158 prevents B[a].
383
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 9
8 8
7 b 59 7
6 6
5 60 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 159 – W 160
White 160: After B #159 ([T7]) exchanges with W #160, B now has [a] tesuji. Here B[a] will be
more powerful than B[b] simply connecting.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 69 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 64 61 65 6
5 68 63 62 67 5
4 66 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 161 – B 169
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 1 3 15
14 14
13 2 5 4 13
12 12
11 8 6 11
10 7 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #170)
W 170
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 1 13
12 2 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
variation (B #171)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 72 74 15
14 14
13 73 13
12 12
11 a 76 11
10 75 78 10
9 77 79 9
8 71 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 171 – B 179
W 180 – W 182
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 3 5 13
12 2 4 12
11 11
10 1 10
9 9
8 8 6 8
7 10 7 7
6 9 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
B 183 – W 186
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 3 87 10
9 1 100 94 89 9
8 95 88 8
7 7
6 6
5 5
4 4
3 92 3
2 a 91 2
1 98 97 1
A B C D E F G H J K L M N O P Q R S T
B 187 – B 203
190 at (h,9), 193 at 187 , 196 at (h,9), 199 at 187 , 202 at (h,9)
White 200: W #200 loses points, but since W has no other threats now, #200 has no choice.
As a result, W has run out of ko threats, and B’s leading.
Black 203: B is satified with #203 to capture four W stones, but B[a] would have been better.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 8 9 10
9 a 7 9
8 4 8
7 7
6 6
5 5
4 4
3 3
2 6 2
1 5 1
A B C D E F G H J K L M N O P Q R S T
W 204 – B 209
White 204: After W #204 ends the ko fight, the outcome once again becomes unclear.
Black 209: B #209 at [a] would have been sente.
389
A B C D E F G H J K L M N O P Q R S T
19 16 18 19 d b c 19
18 18
17 17
16 13 16
15 12 15
14 20 14
13 13
12 17 12
11 a 14 11
10 10
9 10 11 9
8 15 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 210 – W 220
Black 211: B #209 and #211 gain more points locally, but clearly B can’t get sente this way.
White 220: W #220 is better to connect at [a].
W #220 is aiming at [b] hane at the top. When B[c], W[d] could create a ko. However, if B wants
to spend a move to prevent a ko there, B’s territoy would be not enough...
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 22 23 16
15 15
14 14
13 13
12 12
11 21 11
10 10
9 9
8 8
7 24 7
6 b a 6
5 5
4 4
3 3
2 2
1 25 1
A B C D E F G H J K L M N O P Q R S T
B 221 – B 225
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 a 7
6 b 26 27 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 226 – B 227
Black 227: B #227 this move to cut at [a] certainly gains more, but W wouldn’t immediately
answer B[a] with W[b]; instead, W would probably leave here as a ko threat.
Later in the game, a big ko fight will be created at the upper side, forming a situation that one
more ko threat from either side would decide the game. Based on this, B #227 did not really lose
anything. [It prevented W from getting one more ko threat, that is.]
A B C D E F G H J K L M N O P Q R S T
19 30 31 28 29 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 a 32 1
A B C D E F G H J K L M N O P Q R S T
W 228 – W 232
White 230: The situation of the game is like a pendulum swinging to and fro. Who will eventually
win is still unexpectable.
White 232: W #232 is better to throw in at [a] first.
[See the reference.]
391
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 4 6
5 6 5
4 7 4
3 3
2 8 2
1 1 2 1
A B C D E F G H J K L M N O P Q R S T
reference
3 at (d,1), 5 pass
B 233 – W 234
White 234: W #234 should connect at [a] ([G2]). Since W tenuki here ([a]), it later will lead a B
cut that stirs up the waves.
392 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 38 40 37 36 19
18 39 35 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 235 – W 240
White 238: W #238 should have been omitted. (This way W loses on ko threats; reason will be
explained later.)
White 240: W #240 tesuji. Next move —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 1 19
18 8 18
17 2 17
16 6 16
15 5 15
14 7 14
13 4 3 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #241)
[When W [L19]...]
Black 1: If B captures...
Black 7: When B makes an eye...
White 8: W captures to start a ko fight.
393
A B C D E F G H J K L M N O P Q R S T
19 19
18 42 52 18
17 41 53 17
16 16
15 a 47 46 15
14 58 14
13 59 44 43 13
12 49 12
11 50 55 11
10 56 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 c b 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 241 – W 260
245 at (m,19), 248 at 242 , 251 at (m,19), 254 at 242 , 257 at (m,19), 260 at 242
Black 241: To B, rather than starting a ko fight in the way shown in the previous variation, it’s
better to start the ko fight this way, since B gets more threats now.
White 242: Overall, it’s a very light ko to W, while it’s directly related to B team’s life and death.
Under such a situation, B adopts a very tough, ”ignorning” attitude throughout the coming ko fights
— this would be totally unexpected by W.
White 260: Even if W eventually cannot capture this B team, as long as W can get [a] connecting
at the upper left and [b] extending at the bottom (which also prevents B[c] cut) two moves, W would
win for sure.
A B C D E F G H J K L M N O P Q R S T
19 a 63 19
18 18
17 61 17
16 62 16
15 64 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 b 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 261 – W 264
White 264: When W #264 connects, W was expecting B to play [a], then W[b] would be enough.
394 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
A B C D E F G H J K L M N O P Q R S T
19 68 67 71 19
18 66 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 65 2
1 70 1
A B C D E F G H J K L M N O P Q R S T
B 265 – B 271
269 at (m,19)
Black 265: Unexpectedly, B cuts to fight! Such a stubborn fight spirit is indeed admirable.
Black 271: B #271 finally finished this heavy ko. Thus B let W get [a], and the outcome of the
game is decided.
However, B #271 actually had another chance to struggle, this is, B #271 to extend at [b] instead,
continuing the ko fight.
Had B chosen this path, what would the result have been?
[See the *exciting* variation.]
A B C D E F G H J K L M N O P Q R S T
19 24 23 19
18 1 25 18
17 26 17
16 8 3 14 16
15 2 15 20 15
14 14
13 29 28 13
12 30 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 5 4
3 17 3
2 18 6 11 2
1 12 1
A B C D E F G H J K L M N O P Q R S T
variation
4 at (m,19), 7 at 1 , 9 at 2 , 10 at (m,19), 13 at 1 , 16 at (m,19), 19 at 1 , 21 at 14 , 22 at (m,19), 27 at (r,19)
three ko threats for B that were led by W #238 [Go to node 238 for reference]. This is why W #238
was said to be not good.
Next —
White 23: This is the only ko threat left for W...
Black 24: [B goes ahead to finish this heavy ko...]
Black 30: To here, it’s a semeai. Although yet another ko fight [P14] is invovled, but this time, it’s
a favorable ko fight to B. If so, the game would be turned around.
A B C D E F G H J K L M N O P Q R S T
19 93 19
18 18
17 17
16 94 16
15 4 7 15
14 3 96 13 14
13 75 2 8 6 13
12 11 10 5 76 12
11 11
10 97 77 10
9 24 9
8 20 25 12 8
7 22 23 82 85 7
6 21 74 18 86 6
5 90 78 5
4 15 79 84 4
3 99 100 80 3
2 91 72 87 73 81 2
1 88 14 16 17 83 1
A B C D E F G H J K L M N O P Q R S T
W 272 – B 327
289 at (r,5), 292 at 286 , 295 at (r,5), 298 at 286 , 301 at (r,5), 309 at 286 , 319 at (j,13), 326 at 302 , 327 at (q,19)
White 272: [The spectacular variation did not appear in the real game. Now, after W gets #272,
the game is decided.]
White 284: The ko [M19] was very light to W; almost ”worry-free”. Therefore, B was already in
a huge disadvantage. Yet, B even dared to ignore it [when B played [G2] cut], stubbornly to continue
the ko fight. No one would have expected so. Had Sakata 9-dan had more time to ponder, he probably
would have found the way shown in the variation to continue this struggle.
Black 293: Sakata 9-dan engaged in such a complicated and enormous fight in the last minute [that
is, byo-yomi period], and he refused to gave in even an inch. Such a fighting spirit was astonishing.
Alas, he could not help the shortage of game time, and this fighting spirit was unable to hold to the
end. In short, in a match between two unmatchable top players in the world, the winning chance
turned hands throughout the game. This was indeed a rare masterpiece.
Black 301: Toward end of the game, a ko fight in which one more ko threat from either side would
decide the game appeared. In professional matches, ko threats are normally counted clearly before a
ko fight is started. In this game, however, the result of the ko fight was unclear until almost the end;
this was extremely rare. Perhaps because of the limit of the game clock, the players were unable to
carry out throughout and accurate calculations; this could not have been helped.
Black 311: Go Seigen 9-dan often only spent half of the given time in his games. In this game,
however, he had only nine minutes left at the end. This also spelled a complicated and difficult game.
White 320: After the war (WWII), Go Seigen and Sakata Eio played many time in major competi-
tions. For example, Go Seigen vs. High Dans series (Sakata Eio was then 7-dan) in 1949 (Wu won by
resignation on white); Go Seigen 9-dan vs. Sakata Eio 8-dan 6-game series in 1953 (Even; Wu 1 win,
1 jigo, and 4 losses); Go Seigen 9-dan vs. Sakata Eio 8-dan 10-game series in 1953 (Wu 6 wins, 2
losses); and in 1957 the 1st Japan’s Strongest Deciding Matches, 1958 the 2nd Japan’s Strongest De-
396 CHAPTER 8. GO SEIGEN-SAKATA EIO 2
ciding Matches, 1959 the 3rd Japan’s Strongest Deciding Matches, and 1961 the 1st Meijin Matches,
they also matched many time.
Total of 327 moves. W wins by 4 points.
Time given: 10 hours apiece
Time consumed:
Black: 9 hours 59 minutes
White: 9 hours 51 minutes
Chapter 9
Go Seigen-Shimamura
Shimamura Toshihiro, 8d
versus
Go Seigen, 9d
Black: Shimamura Toshihiro, 8d
White: Go Seigen, 9d
Date: December 21, 1957
Place: Japan
Komi: 5.5
Result: +
W Resign
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 2 17
16 1 16
15 15
14 6 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 8 6
5 a 5
4 3 4 4
3 7 5 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B1–W8
397
398 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 a 9 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B9
reference
8 at 1
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 12 5
4 11 4
3 10 3
2 a 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 10 – W 12
variation
4 at (r,3)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 13 a 17
16 16
15 15
14 14
13 b 13
12 12
11 11
10 c 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 13
W 14 – W 16
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 a 15
14 14
13 13
12 12
11 11
10 10
9 b 9
8 c 18 8
7 7
6 6
5 5
4 4
3 17 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 17 – W 18
White 18: W #18 is just the right distance from the big knight corner enclosure at the top. Had it
been a small knight corner enclosure at the top ([C14] at [a]), #18 playing at [b] would be the right
position.
No matter what, after W #16 and B #17 exchange ([B4]-[C3]), W could not tenuki here. Without
W #18 or W[b], B[c] would be severe.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 19 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 19
B #19 to play at [a] would be a passive approach. Since B has the burden of 5.5 komi, #19 chooses
the biggest extension.
[Also,] when the opponent is a big knight enclosure, to approach to the biggest extend like this is
aggressive and positive.
403
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 17
16 16
15 20 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 20
W #20’s purpose it to expand the moyo at the left side, and at the same time aiming at [a] invasion.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 a 16
15 15
14 21 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 21
Although B #21 to defend at [a] would be solid, but W would get #21 [R14] next, and it would be
an easy and smooth opening for W. B #21 as played is an aggressive and fast-paced opening move.
Next (W #22) —
[See the variation.]
404 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 2 18
17 3 4 6 17
16 1 5 16
15 15
14 b 14
13 13
12 12
11 11
10 a 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #22)
W 22 – B 23
White 22: W #22 invades as orginally planned. To start a fight here is what W should do.
Black 23: B #23 certainly. B[a] would be mediocre — when W[b], B would be no good.
405
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 a 15
14 24 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 24
variation 1 (B #25)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 3 6 7 b 16
15 4 1 5 8 10 15
14 2 9 14
13 a 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (B #25)
[W [F14] hane...]
Black 1: Again if B [G15] extends...
White 2: W could also choose to press here...
White 6: W [J16] kosumi to get out...
White 10: To here, [a] and [b] are miai moves for W, and W’s fighting shape is not bad either.
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 18
17 17
16 3 5 16
15 4 1 7 15
14 2 6 8 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 3 (B #25)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 25 16
15 a 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 25
[As shown,] B would not be satisfied with the variations after [G15] extension, so #25 hane here
first.
Next if W plays [a] —
[The variations show this variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 5 18
17 3 a 17
16 4 2 16
15 1 15
14 6 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #26)
A B C D E F G H J K L M N O P Q R S T
19 19
18 13 5 7 9 11 12 18
17 3 6 8 10 17
16 a 2 4 16
15 1 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #26)
[Again...]
White 3: In this variation, W chooses [J17].
White 13: To here, W shape is better than the one shown in variation 1. In this picture, W later
has [a] hane.
In the game, however, W adopted a different variation.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 a 26 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 26
Which is better, #26 hane atari or [a] drawing back? W indeed hesitated at that moment. Then,
seeing B #25 [E16] hane, W decided to go for the stronger move at #26.
409
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 27 a 16
15 b 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 27
After W hane atari, B #27 is the only move. Simply looking at the shape, B cannot connect at [a].
If B[a] connects, W would of course play [b].
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 29 17
16 28 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 28 – B 29
Black 29: These two moves are certainly the consequence of W #26 [G15].
Although W lost the benefit at the corner, the shape after capturing a stone [ponnuki] is very thick,
and there are still ways to invade the corner. Based on this, W chose #26 earlier.
Next (W #30) —
[See the variation.]
410 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 b 5 18
17 2 1 6 17
16 8 3 7 16
15 a 4 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #30)
[After B [C17]...]
White 1: If W approaches the corner now...
Black 2: B would push immediately.
White 7: These are certainly the consequent moves.
Black 8: Then B would get [B16] kosumi, gainning big at the corner (about 20 points).
Later, even if W[a] to get the outside, but after B[a] sente endgame move, there isn’t much left for
W at the top.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 a 30 31 b 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 30 – B 31
White 30: W #30 is the correct move, and it’s a key point that should not be ignored.
Black 31: B #31 is also the only move.
B[a] would be allowing W to gain in sente, and after W[b] next, B is disadvantageous.
411
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 32 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 32
Since W got [G17], #32 [E17] has become valid. This move is extremely big.
Next B #33 was too greedy.
[See the variation for B #33 first.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 5 1 2 18
17 17
16 3 16
15 4 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 8
7 8 7
6 6
5 5
4 7 4
3 b 3
2 6 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #33)
[When W [E17]... ]
Black 1: B atari...
Black 5: To here B lives the corner. And this is all B can do.
White 6: Then W turns to the lower right corner.
White 8: To here, this was what W planned. In the process, if B [M4] played at [a] to reduce W’s
moyo, W would play [b] to invade.
412 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 18
17 17
16 16
15 33 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 33
variation (W #34)
[When B [C15]... ]
White 1: If W hane...
Black 2: B would hane too.
Black 4: To here, [a] and [b] are miai moves for B. This was B’s purpose for [C15] move.
However —
413
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 34 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 34
W #34 is a severe move! Shimamura 8-dan later said, when he calculated the variations here, he
missed this move.
[See the variation for B’s answer.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 4 17
16 2 16
15 1 3 15
14 5 14
13 13
12 6 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #35)
[When W [B16]... ]
Black 1: If B [B15] sagari...
White 6: To here, even if B escapes, it would not be good.
414 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 a 18
17 17
16 35 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 35
W #34 [B16] hit the fatal point, and B has no time to play [a] sagari; B has to connect at #35 first.
After B #35, what severe moves has W prepared? The readers might want to think about it first.
A B C D E F G H J K L M N O P Q R S T
19 19
18 37 36 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 36 – B 37
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 18
17 17
16 16
15 15
14 2 14
13 4 13
12 5 3 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 38
A B C D E F G H J K L M N O P Q R S T
19 19
18 39 41 40 18
17 b a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 39 – B 41
variation
A B C D E F G H J K L M N O P Q R S T
19 42 19
18 18
17 a 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 42
W #42 sagari is another marvelous move. Even if B[a] to capture two W stones next —
[See the reference.]
A B C D E F G H J K L M N O P Q R S T
19 6 19
18 5 18
17 4 3 1 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
2 at (e,17)
A B C D E F G H J K L M N O P Q R S T
19 46 19
18 45 18
17 44 43 47 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 43 – W 48
48 at (e,17)
reference 1
[After W [E17]... ]
Black 1: If B hane out...
White 8: B cannot escape.
419
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 1 5 14
13 2 3 13
12 4 6 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2
reference 3
[Again...]
Black 5: Here W chooses to press one more move.
White 6: W would cut.
Black 11: To here, although B seals W inside...
White 12: But W can play [A14] to live inside.
420 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 a 14
13 13
12 12
11 11
10 10
9 49 9
8 b 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 49
When W #48 [E17], B big group is claimed dead. W seems to be in an absolute advantage, but in
fact it is not so simple.
After 41 miuntes of deliberation, B #49 attaches on a W stone. This is indeed a good move.
Needless to say, B is aiming at B[a] hane.
If W answers with [b] —
[The variations show this variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 2 10 14
13 3 4 11 13
12 7 6 5 8 12
11 9 12 11
10 10
9 9
8 1 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 1 (W #50)
[When B [D9]... ]
White 1: If W [C8]...
Black 2: B would hane immediately.
Black 12: To here, B gets out and W’s situation would be difficult to handle.
421
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 5 15
14 10 2 14
13 9 3 4 13
12 7 6 12
11 8 11
10 10
9 9
8 1 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2 (W #50)
[Again... ]
White 5: If W cuts here...
Black 10: To here W fails.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 b a 50 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 50
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 53 9
8 51 8
7 52 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 51 – B 53
Black 51: B made many moves at upper left corner, but still got killed. During professional games,
such a result means the collapse of the whole game, and it’s almost impossible to turn it around. But
the subtle difference in W #50 brought a big change to the global situation, and one cannot say that
W is absolutely leading now.
White 52: However, B has at least lost the sente advantage — there is no doubt on that.
Black 53: B #53 connects. Next move (W #54) —
[See the variation.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 a 13
12 12
11 11
10 10
9 2 9
8 1 8
7 7
6 b 3 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #54)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 b 12
11 11
10 10
9 9
8 8
7 7
6 a 6
5 54 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 54
Since W doesn’t have any severe moves to attack the B team right away, #54 decides to defend a
move. On one hand it keeps W’s eyeshape, and on the other hand it eliminates B[a] tesuji. After this
strengthening at the bottom, W can start to attack the three B stones from [b] in the future.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 b 12
11 11
10 a 10
9 56 9
8 8
7 7
6 6
5 5
4 4
3 3
2 55 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 55 – W 56
Black 55: B #55 good point. Although W captured the upper left corner, but after the left side was
damaged by B in sente, and B got the good point of #55, overall, W didn’t gain very much.
Also, W currently has no proper way to attack three B stones on the left side; this is another big
loss to W.
White 56: W #56 very much wants to advance to [a]. However, if W[a], B[b] would be an excellent
approaching point. After B[b] —
[The variations show references.]
424 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 4 3 5 18
17 2 1 17
16 7 6 16
15 8 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1
reference 2
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
A B C D E F G H J K L M N O P Q R S T
19 19
18 1 18
17 17
16 5 16
15 4 3 2 15
14 6 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 1 (corner)
White 1: If W [R18]...
Black 6: W is dead.
426 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 12 19
18 a 5 18
17 8 17
16 7 16
15 2 1 b 9 15
14 3 6 14
13 4 10 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 2 (corner)
reference 3 (corner)
A B C D E F G H J K L M N O P Q R S T
19 19
18 8 5 18
17 7 17
16 10 16
15 2 1 9 15
14 3 6 14
13 4 11 13
12 12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference 4 (corner)
reference 5 (corner)
A B C D E F G H J K L M N O P Q R S T
19 19
18 b 18
17 59 58 17
16 60 16
15 61 15
14 14
13 13
12 a 12
11 57 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 57 – B 61
W 62 – W 64
A B C D E F G H J K L M N O P Q R S T
19 1 2 5 19
18 3 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 6 10
9 4 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #65)
[When W [S18]... ]
Black 1: If B hane right away...
White 4: When W looks for a ko threat here...
Black 5: If B finishes the ko...
White 6: [E10] would be enough for W.
A B C D E F G H J K L M N O P Q R S T
19 a 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 65 9
8 8
7 b 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 65
When B #65, if W[a] to live the upper right corner, B[b] keima would block W inside.
To be blocked here by B in sente is unbearable.
430 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 69 70 19
18 71 18
17 17
16 16
15 15
14 14
13 c 13
12 12
11 11
10 b 10
9 a 9
8 8
7 7
6 68 6
5 5
4 66 72 4
3 67 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 66 – W 72
B 73
If B #73 answers the threat with [a] to continue the ko, after W captures [R18], assume B[b] and
W[c] next. Then after B captures back [Q18], W[d] would create countless ko threats. Therefore, B
#73 decides to finish the ko at upper right corner, of course. Compare the two corners at the top, B’s
is bigger.
431
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 75 5
4 4
3 a 74 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 74 – B 75
Black 75: B #75 plays at [a] would be solid, but this allows W to gain in sente.
B #75 keima is a good move since it creates various chances. In short, as long as B separates W
here, no matter how it will develop, the fight will be favorable to B.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 80 5
4 81 82 a 4
3 83 77 76 78 3
2 79 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 76 – B 83
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 3 14
13 2 13
12 4 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 1 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
reference
W 84
W #84 is to grab B’s base, so W will be able to gain by attacking this B group. At the same time,
this move itself is worth over 10 points. Next if B[a], W would [b] — chasing B team would be W’s
plan.
433
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 a 9
8 92 b 8
7 91 7
6 6
5 88 87 90 5
4 89 86 4
3 85 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 85 – W 92
Black 87: B of course starts from the bottom, and W is ready for it.
White 88: W #88 tesuji.
In shapes like this, a kosumi attachment is normally the urgent point.
Black 91: When B #91...
White 92: W #92 jumps to separate two B groups, and W is racing against B stones toward the
center.
Next if B[a], W[b] of course. But B cannot play so conservatively for safety’s sake.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 93 94 8
7 95 a 7
6 b 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 93 – B 95
Black 93: If B hurries to settle the left side, it would be falling into W’s plan, so B #93 starts from
the right side.
Black 95: Next (W #96) if W[a], B[b] hane to attack three W stones.
434 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7
6 96 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 96
reference
[After W [R6]... ]
Black 1: If B still plays hane at [P6]...
White 8: To here, W is safe.
435
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 f 12
11 d e 11
10 10
9 a 9
8 8
7 7
6 c 97 b 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 97
When B #97, if W[a] blocks, B would temporarily ignore the left side and play [b] to get the W
stones at the bottom. Later, even if W adds another move on the left side, since B has [c] peep and
B[d]-W[e]-B[f] cross-cut tesuji, it would not be a sure thing for W to capture the B team. That is, to
let B get profit [at the bottom] first before trying to kill B team on the left is not a safe strategy.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 d 10
9 b c e 9
8 8
7 99 7
6 a 1 100 98 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 98 – B 101
White 100: [Therefore,] W has to plays this way to secure this group first, regardless of the shape.
Black 101: B #101 connects, aiming at [a] to escape one stone.
Had B played [b] first, after W[c]-B[d]-W[e], B[a] wouldn’t save a stone and B would be no good.
436 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 8 9
8 a 3 5 8
7 2 4 7
6 b 7 6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 102 – W 108
B 109
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 4 7
6 3 6
5 1 2 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #110)
W 110 – B 111
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 7 13
12 4 5 12
11 2 3 b 11
10 a 6 10
9 9
8 14 8
7 8 11 7
6 12 17 6
5 1 10 5
4 13 4
3 3
2 16 15 9 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (W #112)
[When B [B6]... ]
White 1: If W [B5]...
Black 4: B [B11] and [C12] are good moves.
Black 8: To here, it’s difficult for W to catch this B team.
White 9: Therefore, W defends a move here.
White 11: Next, after this exchange...
Black 14: If B is willing to make alive here...
White 15: W would hane...
White 17: And push a move here. In this shape, W [A4] sagari leaves some aji at the corner,
and W[a] can capture a stone in sente, while B only makes alive in gote. If so, W of course is good.
However, earlier, instead of living with [A6], B might play [b] — in that case, it would be complicated.
Therefore —
439
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 15 11
10 10
9 9
8 8
7 12 13 7
6 14 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 112 – B 115
variation
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 17 12
11 16 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 116 – B 117
variation (W #118)
[When B [C12]... ]
White 1: If W hastily atari...
Black 4: B would live easily.
441
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 18 13
12 12
11 21 11
10 20 22 a 10
9 9
8 8
7 19 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 118 – W 122
White 122: To W #122, if B[a] to connect, this B group would have lived, and the game would be
in favor of B.
[See the variation for B’s next move.]
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 10 13 14 11
10 1 11 12 10
9 6 9 15 9
8 7 8
7 7
6 5 6
5 2 3 8 5
4 4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation (B #123)
[After W [C10]... ]
Black 1: [If B connects here, B would have lived.]
White 2: Next, even if W kosumi here first...
Black 9: To here B gets one eye.
Black 15: To here, W makes the second eye.
442 CHAPTER 9. GO SEIGEN-SHIMAMURA
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 24 9
8 8
7 7
6 6
5 23 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 123 – W 124
reference
9 at 1
After W [E9]...
Black 1: B can start from here...
443
B 125 – W 130
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 4 13
12 12
11 3 2 11
10 1 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
varation (B #131)
B 131 – B 145
White 134: W #134 boshi [capping move], and B’s path is blocked. The only way for B now is to
cut down this W team at the bottom, creating some chances.
Black 139: Now it’s basically a semeai [capturing race].
Black 145: To here, B captures the W stones at the bottom [J4], but compare with the exchange
shown in an earlier reference [at node #124], it’s clear that this way to capture W stones is not big.
On the other hand, W captures the B team on the left side in a big way. The difference is too huge to
445
compare.
(At the bottom, if W[a], B[b], and W is dead.)
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 50 12
11 11
10 47 10
9 9
8 48 a 8
7 b 7
6 46 6
5 49 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 146 – W 150
B 151 – W 164
Black 155: Even though it was such a difficult game, Go Seigen 9-dan still spent not much time,
as usual.
Total of 164 moves. W wins by resignation.
Time given: 10 hours apiece
446 CHAPTER 9. GO SEIGEN-SHIMAMURA
Time consumed:
Black: 7 hours 26 minutes
White: 4 hours 40 minutes
Appendix A
There was a Chinese father who once said many years ago, “I will pass my calligraphic skills to my
oldest son; my writing skills to my second oldest son; my go skills to my youngest son.”
His youngest son was Go Seigen.
And the following brief biography of Go Seigen was written by this lucky father’s second oldest
son, Wu Yan, a writer who now lives in China. (His oldest son, by the way, lives in America.)
In this translation, I (Jim Yu) have used “Wu Qing Yuan” (his name in Chinese pinyin) instead
of “Go Seigen” since I feel that’s how his brother would like it to be translated. In particular, Mr
Wu Yan, his brother and the author, constantly referred him as “Qing Yuan”, a brotherly calling that
cannot be replaced by “Seigen”, I feel. Please get used to one of the greatest names in go history in
his mother language: Wu Qing Yuan!
I also made some notes for some explanations that I felt necessary. They are enclosed by square
brackets (’[’ and ’]’).
Wu Qing Yuan, also named Wu Quan, was born in a big family of Fuzhou [a city in southestern
China] in 1914. Our father once studied abroad in Japan, with a major in laws. After he returned to
China, he became a small officer for the government in Beijing [then controlled by warlords]. One
day, he suddenly took out board and stones, and he started to teach us go. Quickly we all learned how
to play, so we began to match against our father. Not before long, we caught up with him, and soon
after, Qing Yuan became the strongest among us. Father then took out some go records, replaying for
us game by game.
Qing Yuan became addictive to go records as soon as he touched them. Early in the morning, he
started to replay the records right after he got up. Without reminding, he would not go to the dining
room. And in the night, he’d forget to go to bed – he just replayed the game records all day long.
From then on, he became the center around our go board: He replayed the games, while father, eldest
brother and me looked on. At first, all he replayed were some ancient Chinese games, played by
such famous ancient players like Huang, Shi, and Fan. Later, father also took out the go records he
brought back from Japan, such as Honinbo Dosaku’s games. These were treasures to Qing Yuan, and
he started to study them day and night, eagerly hoping to finish them in a few days. Approximately
in over half a year, Qing Yuan had mastered almost all the basic go skills. [Wu was not even ten years
old by then.]
Among the Fuzhou people in Beijing, there was a famous Fuzhou go player named Lin. At
that time, Qing Yuan’s go skills had been known among relatives and friends. To test Qing Yuan’s
strength, they made an appointment with Lin and took Qing Yuan to play him. Lin was destroyed in
the middle game fight, and Qing Yuan’s name was immediately spreaded out among Fuzhou people.
447
448 APPENDIX A. A SHORT BIOGRAPHY OF WU QING YUAN (GO SEIGEN)
Father saw that Qing Yuan’s go future was bright, so he subscribed some newest published Japanese
go games for Qing Yuan. Qing Yuan was a small kid with small hands, while the go record books
were big and thick. He held the game books with his left hand and played on the board with his right
hand, from morning to evening everyday. After days and nights, the shape of his left index finger
changed, bending backwards. At that time, probably no other Chinese player was studying Japanese
game records as deeply as he.
There was a tea shop on a big street in the western city of Beijing. In the tea shop, there were go
boards and stones available for go players and fans, and here became a meeting place for the players.
Famous players like Wang, Gu, and Liu often visited here to meet go friends. In the summer of 1923,
one day, our father took three of us to that tea shop to play go. Father was the same age as Liu, and
Liu once taught father some go. Father respected him very much. After a few games with Wang, Gu,
and Liu in the tea shop, Qing Yuan started to become famous in Beijing.
In 1924, father unfortunately died of tuberculosis. At that time, Qing Yuan was only 11. After
funeral affairs, our biggest challenge was how to survive the rest of the way. Eldest brother had just
finished one year in high school, and now he had to dropped out. I was only 12 years old, but I already
understood that our family had fallen into a serious situation, and miserable days were ahead. Qing
Yuan realized the situation too, but he continued to focus on go records, deeply studying the game.
One day, my uncle came to visit us, and when he saw that Qing Yuan was concentrating on a go record
in front of the table, he shouted harshly, “Don’t play go all the time! Playing go is useless! Will you
be able to make a life with go?!” “Yes, I can!” Qing Yuan answered without hesitation. “Yes, I will
make a life with go!” My uncle was shocked to speechless by such an determined answer, and he left
with a few sarcastic laughs.
At the time, the family was survived by selling some old stuff (mainly books and paintings). 1925
was the year when Duan [a warlord] was in power of the government. Duan liked to play go. A
famous go player, Gu, was a protege under Duan, and Gu often played go with Duan to earn an
income. Mother saw a road from this. Hoping to get help from Duan, she took Qing Yuan to visit Gu,
asking him to recommend Qing Yuan to Duan. Duan had long heard of Qing Yuan’s name, and he
had wanted to see him. So Gu generously accepted mother’s request.
Duan was happy to see Qing Yuan, and he started to pay Qing Yuan 100 yuan a month (a high
salary at that time). Nice words came from friends and relatives, and my uncle couldn’t even say
anything more. Thus our family’s income was insured.
Thereafter, Qing Yuan went to Duan’s private house in the eastern city every morning. Duan’s go
was pretty strong, and so was his desire to win. So his proteges usually let him win. An exception
was his eldest son, who almost beat his father every time. And each time after losing to his son,
Duan would angrily shout, “Only you know how to play!” After Qing Yuan was invited to the house,
Duan at first only asked him to play with other go players, and he watched on from the side. Later,
he became interested, so he asked the others to yield him the seat. Qing Yuan was only a kid, and
he did’t know to care if his opponent was happy or not – if he could win, he would. After losing to
Qing Yuan a few times, Duan didn’t play him again. But the 100 yuan monthly salary was still paid
as usual.
After Qing Yuan gained fame, he started to have contacts with other famous people like the gov-
ernment officers. At that time, mentioning a person’s full name in social intercourse was considered
impolite, and was thus a kind of taboo. Although Qing Yuan was still a kid, the others had started
to treat him like an adult. [Notice by far his full name was actually Wu Quan, although the author
has called him Qing Yuan.] A friend of Gu, therefore, created a new name, “Qing Yuan”, for him
based on his old name “Quan”. [“Quan” means spring, fountain; “Qing Yuan” literally means clear
and pure source of water.] From then on, the two characters of “Wu Quan” were replaced by the three
characters of “Wu Qing Yuan”. [What did this have to do with name calling taboo? Well, habitually,
Chinese people are not comfortable to call a person by one character unless they are referring them-
selves or someone in love. So, with “Wu Quan”, one would either call him “Wu Quan”, his full name,
a “taboo”, or call him “Quan” which was just one character – neither was very good. With “Wu Qing
449
Yuan”, however, it was not a problem since everyone could call him “Qing Yuan”, which was not his
full name, yet it contained two characters.]
After Duan left the government [either resigned or forced to resign], Qing Yuan no longer had
that 100 yuan monthly salary. Our family once again fell into financial trouble. By this time, Qing
Yuan had got to know a Japanese antiques merchant named Yamasaki through playing go. This man
recognized Qing Yuan’s go talent, and he intended to ask Qing Yuan to go to Japan, so he encouraged
Qing Yuan to learn Japanese from his wife. As a result, Qing Yuan went to Yamasaki’s home to learn
Japanese everyday.
In 1926, Japanese 6-dan player Iwamoto Kaoru came to Beijing. He played two games with Qing
Yuan: first game was a 3-stone game, and Qing Yuan won it; second game was a 2-stone game,
and Qing Yuan lost by one stone [2 points]. After Iwamoto Kaoru went back to Japan, he started to
mention Qing Yuan’s talent in the go world. Soon after, a famous player Inoue Kohei 5-dan came to
Beijing to test Qing Yuan’s strength. He played three games with Qing Yuan, and Qing Yuan won
them all. [The number of games mentioned here, against either Iwamoto or Inoue, are somewhat
different from the history record.] Inoue Kohei then returned to Japan and reported Qing Yuan’s
strength to Nihon Ki-in. Later, the famed Segoe Kensaku 7-dan started to have correspondings with
Yamasaki, discussing a possible trip to Japan by Qing Yuan.
In October, 1928, Qing Yuan arrived at Japan. Okura Kishichiro, director of Nihon Ki-in of that
time, had promised to support Qing Yuan 200 yen a month, and since our mother and our eldest
brother when to Japan with Qing Yuan as well, another 100 yen was added, and the term was two
years. After two years, whether or not Qing Yuan would be able to hold his position in Japan, that is,
whether or not he would be accepted as a Nihon Ki-in member, would be decided by the progress in
his go.
Qing Yuan seldom talked much and he did not incline to play around. His life was simple, quiet,
and he did not care about money. He simply concentrated on go. He sat in meditation every day, and
I asked him, “What is good of meditation?” He answered, “The top Japanese players are as strong
as I am. To beat them, I have to be able to have a clear mind at the key moments. Meditation is an
exercise to train such a clear mind.”
Nihon Ki-in sent out a committee to decided Qing Yuan’s rank. The committee consisted of seven
members: Honinbo Shusai (9-dan), Iwaasa Kei (7-dan), Segoe Kensaku (7-dan), Suzuki Tamejiro (7-
dan), Kato Shin (6-dan), Iwamoto Kaoru (6-dan), and Onoda Chiyotaro (6-dan). The committee
then chose Shinohara Masami (4-dan), Murashima Yoshikatsu (4-dan), Maeda Nobuaki (4-dan),
Hashimoto Utaro (4-dan), Onoda Chiyotaro (6-dan), Kitani Minoru (4-dan), and Honinbo Shusai
seven players to play against Qing Yuan. Qing Yuan first beat Shinohara Masami, Honinbo Shusai,
and Murashima Yoshikatsu in the first three games, and the committee awarded him a 3-dan diploma.
The ranking system was more strict at that time than now, and a 3-dan of that time was equivalent to
a 5-dan nowadays. After being awarded a 3-dan rank, Qing Yuan continued to play against the other
four chosen players. At the end, he won all but the game against Kitani Minoru. Qing Yuan believed
that Kitani Minoru was the first tough opponent he met.
Qing Yuan then officially became Nihon Ki-in’s player, and since 1930, when he was 16 years
old, he started to participate the twice-a-year Oteai tournament of Nihon Ki-in. In this year’s spring
session, Qing Yuan went 7-1, losing only to Kitani Minoru, and he earned 100 yen and a gold medal
for his 3rd place finish. 100 yen at that time was about equivalent to today’s [1980s] 200,000 yen.
In the autumn session of the same year, he went undefeated, gaining the highest total points and thus
a 1st place. This time, the prize was 300 yen, and he was promoted to 4-dan. In 1931, Qing Yuan
went 6-2 and a 4th-place finish in the spring session, and went undefeated and a 1st-place finish in
the autumn session. By this time, Qing Yuan’s life had become financially insured, so he helped his
three younger sisters in Beijing to go to Tokyo.
To have a settled life was the condition for him to be concentrated on go, and to have strong
opponents constantly for years was the condition for him to improve. With both conditions satisfied,
he was able to study go hard all day long. Segoe Kensaku said, “I was a neighbor of Wu family for 10
450 APPENDIX A. A SHORT BIOGRAPHY OF WU QING YUAN (GO SEIGEN)
years, and I knew he deeply studied go at home anytime. He was a genius, but he worked harder than
the others too.” Segoe then added, “Although he was my student, I seldom gave him advices. His go
skills were mostly developed by himself.”
At this time, Qing Yuan’s fame had spread all over Japan, and from time to time there were many
invitations from various parties to ask him to teach go.
In 1931, Qing Yuan participated the Tokyo Times newspaper sponsered tournament. This was a
single elimination tournament. Qing Yuan triumphed consecutively, defeating 18 opponents in a row.
Times Newspaper posted his games consecutively for about half a year, and his winning streak drew a
great attention from the go world in Japan. During this tournament, every game’s winner earned 180
yen, and since Qing Yuan won every game of his, money flowed in like water. He, however, turned
all his income to mother, and he never spent much on himself. He was then 18 years old, and Tokyo
happened to be a place full of sexual attractions. Right across the street from Ki-in, for example, there
was a big dancing theater. There were many Japanese players who often drank, gambled, and played
with women, and many Japanese were proud of these behaviors, believing that this showed men’s real
look. In such an environment, Qing Yuan was able to keep himself away from miscellaneous thoughts.
He only had go in his mind, studying go with diligence. This was indeed rare and admirable.
During the 1932 spring session of the Oteai tournament, he again won all of his games, gaining
the 1st place; during the autumn session of the same year, he lost only to Kojima and won the 2nd
place. In 1933, then 19 years old, Qing Yuan was promoted to 5-dan. In the spring session of the
same year, he won 2nd place, then in the autumn session, he shared the 1st place with Kitani Minoru.
In the same year, the Yomiuri Newspaper sponsored a Japanese Go Championship tournament. Qing
Yuan defeated rivals Kitani Minoru and Hashimoto Utaro, winning the tournament and the bonus to
play Meijin Shusai. In this game, Qing Yuan of course held black, and he played the first move at the
3-3 point of upper right corner. This kind of move was a taboo in the Honinbo family. The second
black stone was played at the hoshi [star] point at lower left, and black’s third move was at tengen
[10-10]. This new style of playing shocked the go world. Howerver, Honinbo Shusai himself knew
well about Qing Yuan’s strength, and he played carefully. A few times Qing Yuan delivered moves
that were difficult to handle, and Shusai adjourned the game frequently. As a result, the game lasted
until January of the next year, a total of 3 months. During this period, Qing Yuan also participated
the Oteai autumn session and other newspaper sponsored games of total of 11 games. At the end,
Shusai won the game by 2 points. Rumors said, Shusai won because his student Maeda Nobuaki
discovered a myoshu, i.e. white 160. Many people thought, it was unfair that Shusai frequently
requested adjournment [it was white player’s right at that time] and studied it later with his students.
Consequently, Nihon Ki-in set a rule that each game should be finished on the same day without any
delay. [The author failed to mention “sealing moves.”]
In 1934, Qing Yuan was promoted to 6-dan. After winning all his games in 1935 spring session of
Oteai, however, he suddenly became ill, and he was unable to participate the autumn session. In 1936,
he played in the spring session after newly recovered from his illness, winning 2nd place. Then he
participated in a newspaper sponsored tournament. To round 14, his body could not hold up anymore,
and he forfeited the remaining games under doctor’s advice. He skipped the autumn session as well.
In April of the same year [1936], he officially naturalized to become a Japanese citizen, changing
name to Go Izumi. [“Go Izumi” are the two characters for “Wu Quan”, his old name. In Japanese,
Kanji (Chinese characters) have two ways of reading: one is based on its (original) Chinese sound,
another is based on its Japanese sound. In this case, “Go” is based on Chinese sound while “Izumi” is
a Japanese word. He chose so to show that he was semi-Chinese and semi-Japanese. Later, however,
people returned to call him Go Seigen (Wu Qing Yuan) since that was the way they were used to.]
Because of the illness, he rested in the hospital for a year and three months. During this recovering
period, he wrote a collection of his thoughts entitled “Mo Chou Collection” [“Mo Chou” literally
means “not to worry”], and it was published in 1940. In this collection, there were experiences on
go skills. For example, “Go should improve day by day; if no progress, there is retreat [like sailing
against current].” Also, there were thoughts which flowed out when he was quietly resting. For
451
instance, he believed that reading ancient poetry was a good way to improve one’s mind.
During the time when Qing Yuan was in the hospital, Honinbo Shusai announced his retirement,
and he played Kitani Minoru a “retirement match.” At the end, Kitani won the game. A natural
consequece of this result might be that Kitani Minoru would be regarded as the No.1 in the go world
after Honinbo Shusai retired. However, people knew that there was still Wu Qing Yuan. The real No.1
title had to be decided between the two on the board. Thus, Yomuri Newspaper staged a Kitani-Wu
10-game series. This series started at the end of September of this year [1939], and it lasted till June
of 1941, with Qing Yuan winning the series by a score of 6-4. During this 10-game series, there were
times when people threw stones to Qing Yuan’s house, and there were threatening letters, saying if
Qing Yuan defeated Kitani, he would have to be careful about his life. Qing Yuan showed the letter
to Segoe Kensaku. Mr Segoe thought that Qing Yuan should take it seriously; if he was to win the
series, he might well be in danger. Nevertheless, Qing Yuan regarded go as his second life, and he did
not give in. He won the series at last.
In February 1942, Qing Yuan got married with a college student Nagahara, and he moved in
Nagahara’s house. In this year’s Nihon Ki-in high-dan competition, he won the 1st prize with a 5-1
score. In August 1946, he started the 10-game series with Hashimoto Utaro. The series lasted only 8
games, when Hashimoto resigned after trailing 6-2. In 1948, he started another 10-game series with
Iwamoto Kaoru. This time, it lasted only 6 games, when Iwamoto resigned after Qing Yuan led the
series 5-1.
In 1950, when he was 36, Qing Yuan was promoted to 9-dan. The 50’s were Qing Yuan’s golden
years, when he defeated all the top rivals in a series of spectacular 10-game series. And he stood
alone at the top of other big matches. That era was called Wu Qing Yuan Era, and until today, people
in the go world are still admiring Qing Yuan’s glorious record of that time.
In 1951, Qing Yuan couple was invited by the Taipei Go Association and they visited Taiwan. Lin
Hai Feng (Rin Kaiho) was then only a 10-year-old boy, but he was already a famous player in Taipei.
Qing Yuan gave him 6 stones in a game and won by 1 point. After the game, some asked Qing Yuan,
how was the kid’s future? Qing Yuan answered, “Based on a professional player’s standard, he can
reach 6 to 7 dan. Whether or not he can go further is determined by how hard he works by himself. If
he wants to go to Japan to learn go, the earlier the better.” Therefore, Lin’s family decided to ask Lin
Hai Feng to go to Japan, and they asked Qing Yuan to be his teacher. Later Lin Hai Feng became a
top player in Japan. There was an era called Lin Hai Feng Era. [Again, Lin is Rin Kaiho.]
In 1961, Qing Yuan was 47 years old. He displayed once again his prime form, winning the 3rd
Japan’s Strongest Deciding Matches. [Shared the title with Sakata Eio.] This was the last glorious
victory in his magnificant career. One afternoon in August of this year, he was hit by a motorcycle
when he walked across a street. Several bones were broken, and his brain was damaged. After
emergency rescue, his life was saved. After that, he stayed in hospital for over a year. Having
experienced such a hit, he no longer had the energy to recover to his top form. The next year, he
suffered nervous disorder caused by the brain concussion, and for that he had to stay in hospital for
another long period of time. Even so, he managed to win 2nd places in the Meijin matches in 1963
and again in 1964 [league plays]. In 1965 the 4th Meijin matches, he finally showed sign of falling,
and he could no longer compete with the new comers. This year’s Meijin title was grabbed by his
student Lin Hai Feng. The Wu Qing Yuan Era in the go history finally left for good. What followed
were a new generation of players such as Lin Hai Feng (Rin Kaiho), Otake Hideo, Ishida Yoshio, and
Cho Chikun.
452 APPENDIX A. A SHORT BIOGRAPHY OF WU QING YUAN (GO SEIGEN)
Appendix B
Seven of these eight games of Go Seigen were played during the 1st Japan’s Strongest Deciding
Matches. This article is an overview of these matches.
The following is a translation of the Chinese translation of a piece by a Japanese 5-dan. My notes
are given in the square brackets. In the translation, “Wu” is used to replace “Go Seigen”.
When Wu defeated Takagawa Kaku 8-dan, who had won 5 consecutive Honinbo titles, there was
no legitimate 10-games series opponent for him left. Since the first 10-game series, Wu had faced
Kitani Minoru 7-dan, Karigane Junichi 8-dan, and Fujisawa Kuranosuke 6-dan of the prewar era,
Hashimoto Utaro 8-dan, Honinbo Kunwa (Iwamoto Kun 8-dan), Honinbo Shou (Hashimoto Utaro
8-dan, 2nd time), Fujisawa Kuranosuke 9-dan (2nd and 3rd time), Sakata Eio 8-dan, and Honinbo
Shukaku (Takagawa Kaku 8-dan) of the postwar era. It seemed that 10-game series was unable to
continue. Therefore, at the end of 1957 (Showa Year 32) [My other records show that it should be at
the beginning of 1957], Yomiuri Shimbun initiated and sponsored a championship tournament called
“Japan’s Strongest Deciding Matches.”
These matches were also called “Top Six Matches.” Participants included all the 9-dans of the
time. That is, Wu and Nihon Kiin’s Kitani Minoru and Sakata Eio; also, the “homeless” Fujisawa
Hosai (Kuranosuke) who left Nihon Kiin after losing to Wu in their 10-game series. Besides them
[9-dans, which should also include Hashimoto Utaro], there was five consecutive Honinbo title holder
Takagawa Kaku 8-dan. Participants were the strongest players who could be invited. Although these
matches were not named “Meijin Sen”, the fans all regarded it as the actual Meijin Sen.
According to the rules of these matches, there was no komi, and it was a double round-robin in
which each pair of players were to play two games against each other (playing black by turn). By
April of 1959 (Showa Year 34) [should be 1958 (Showa Year 33)], all matches, a total of 30, were
finished. Among them, there were some historical matches such as Wu and Kitani Minoru’s rematch
after 12 years [should be 13 years], and Wu’s new version of “big avalanche joseki.”
To Wu, these opponents all had been beaten by him into “sente handicaps” [These special handi-
caps were used in Wu’s 10-game series. At the start of each series, both Wu and his opponent would
play like normal even games (players play black by turn). But when one of them had a net lead of 4
games in the series (it was almost always the case that Wu had such a lead), the trailing player would
receive a “sente handicap” (It’s called BWB handicap) in which he would have sente (black stone) in
two out of three games. Then, if this trailing player would net 4 more losses, his “sente handicap”
would become “long-sente”, i.e. he would always play black. Of course, if he could net 4 wins after
being handicapped, he would be promoted to play even games again (that, however, didn’t happen
to any of the opponents of Wu; Wu usually beat them with white too).], and now he had to agree to
play with them in normal even games. One could understand that Wu might have different ideas, but
eventually, Wu never suggested anything different from the rules.
Finally, these 1st Deciding Matches ended with Wu winning by a record of 8 wins and 2 losses.
453
454 APPENDIX B. JAPAN’S STRONGEST DECIDING MATCHES
In the 2nd Matches [in 1959], Sakata won by a record of 8 wins, 1 loss, and 1 tie; Kitani and Wu
won 2nd and 3rd places, respectively. In the 3rd Matches [in 1961], the leading Wu lost his finale to
Sakata, thus tying Sakata for the 1st place. [That was the point that Wu started to fade. In the August
of the same year, 1961, Wu was injured (including his brain) by a motorcycle in a traffic accident. His
body would eventually recover, but his prime time was over.]
Appendix C
The last Meijin, Shusai, played only two official games in his last ten years. The first was in 1933-34
against Go Seigen, who shocked the Go world with a “3-3, star, tengen” opening. In the game, each
side was given 24 hours, and one of the traditional rules was that each session would end around 4
o’clock in the afternoon when it was white’s turn (Meijin, of course, played white). This is of course
unfair by today’s standard, since it would mean that white can spend whole night (actually, maybe
the next few entire days) to consider his next move. But at that time, the rule was to “show respect to
white.” Go Seigen went on to lose the game by 2 points, and people started to talk about the unfairness
of this traditional rule.
Five years later, in 1938, Kitani Minoru was awarded the chance to play Meijin’s last game, his
retirement match. Kitani strongly requested to apply “sealed play” rule; that is, by the end of a session,
no matter whose turn it is, he shall deliberate this move out, put it under seal, and this move cannot
be opened until the next session. At first, conservative officials was so shocked by Kitani’s decision
that they refused to accept it, but stubborn Kitani was not going to give in – he threatened to give up
the right to play! Finally, Kitani won the battle, and “sealed play” rule was applied officially the first
time in history. This victory of Kitani was probably bigger than the one he won on the board – after
34 hours spent by Kitani and nearly 20 hours spent by Meijin (each was given 40 hours), Kitani won
the game by 5 points.
On Meijin’s side, however, this was truly a sad ending to his long career. Once being called
“Invincible Meijin”, he found, at the end, that the traditional force he represented was no longer
“invincible” under the attack by the new generation of Kitani Minoru and Go Seigen. Meijin died in
1940. This sadness was beautifully shown in Kawabata Yasunai’s classic novel “Meijin” (or “Master
of Go”). This book is highly recommended to everyone who plays go.
455
456 APPENDIX C. HONINBO SHUSAI RETIREMENT MATCH
Kitani Minoru, NR
versus
Honinbo Shusai, NR
Black: Kitani Minoru, NR
White: Honinbo Shusai, NR
Date: 1938-06-26,12-04
Place: Tokyo, Hakone, Ito, Japan
Handicap: 0
Komi: 0
Result: +
B 5
A B C D E F G H J K L M N O P Q R S T
19 71 69 68 70 62 18 17 19
18 29 28 30 22 60 61 37 15 13 18
17 35 19 11 21 22 27 32 54 49 55 36 8 7 9 17
16 79 9 34 97 20 23 24 21 53 52 73 10 34 6 1 16
15 77 10 18 100 26 25 57 51 50 75 67 70 11 12 32 33 15
14 78 2 80 5 33 31 59 56 58 69 68 72 14 17 14
13 6 1 3 8 16 81 77 74 71 78 66 67 13
12 4 36 7 9 8 95 80 100 76 64 63 30 79 12
11 38 37 13 11 12 94 53 99 28 27 17 31 85 11
10 40 39 98 96 21 52 51 43 15 33 18 16 15 83 84 10
9 42 41 99 91 22 56 50 54 14 35 34 20 19 83 65 87 35 9
8 62 61 43 25 59 55 60 98 37 36 29 86 81 82 2 3 8
7 44 47 85 24 72 90 89 39 38 31 32 82 4 1 47 7
6 46 45 87 86 58 14 20 19 41 40 84 24 23 5 6
5 88 48 4 92 93 57 12 95 88 65 42 63 6 30 45 5
4 26 7 28 5 91 90 96 48 66 64 2 25 4
3 27 49 29 3 13 92 89 94 16 26 46 3
2 97 93 44 76 2
1 75 73 74 1
A B C D E F G H J K L M N O P Q R S T
B 1 – B 237
210 at 203 , 223 at 196
have conceded a point or two. The Master could not afford even so small a concession in this tight
match.
Black 129: Wu (Go SeiGen) : ”Firmly blocked by W120, Black’s aggressive sequence from B123
to B12 9 suggests a strongly competitive spirit, as one sees in close games”.
White 130: The Master ignores White’s slashing attack, and instead counterattacks on the right.
But W130 assured the defeat of the invincible Master.
During the following recess the Master complained about the sealed move W121. ”Kitani ruined
the game with that sealed move. Why? He means to use two days to think things over. It’s dishonest”.
Black 145: The sealed play. Upon resuming on Dec 4, the Master said ”Suppose we fi nish today?”
Kitani nodded quietly. The Master’s defeat was clear to e veryone. The last 91 moves were played in
a single day.
458 APPENDIX C. HONINBO SHUSAI RETIREMENT MATCH
Appendix D
“Greedy Sakata”
NN, NR
versus
NN, NR
Black: NN, NR
White: NN, NR
Date:
Place:
Komi: none
Result:
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 b a 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
No moves
459
460 APPENDIX D. “GREEDY SAKATA”
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 1 17
16 16
15 15
14 14
13 b a 13
12 12
11 11
10 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W1
Sakata: I didn’t even think of [a] or [b]; I would never make unclear moves like these.
Sakata chose to invade the corner to pull the distance between the solid territories of two sides
even further. This is what Sakata’s ”greedy style” means.
A B C D E F G H J K L M N O P Q R S T
19 6 19
18 4 3 7 5 18
17 11 8 2 17
16 16
15 16 15
14 9 14
13 10 18 13
12 12
11 13 12 17 19 11
10 14 15 10
9 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 2 – W 19
difficult.
White 13: Sakata: Normally I am confident to make it alive. But this game is different. Based on
the stone shapes, it’s almost impossible for W to live. This way of playing is very risky. It would have
been much safer had W adpoted [a] or [b] at the beginning [see nodes 0 and 1].
White 19: [Unfortunately these moves are all I have. :-( Since it’s called a famous example of
Sakata, I guess Sakata eventually made this group alive.]
[How can W live? Still looks impossible to me. B player is Kato the killer! :-) ]
462 APPENDIX D. “GREEDY SAKATA”
Appendix E
Sakata’s Myoshu
NN, NR
versus
NN, NR
Black: NN, NR
White: NN, NR
Date:
Place:
Komi: none
Result:
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 a 1 8
7 b 7
6 6
5 5
4 4
3 2 3
2 5 3 4 2
1 1
A B C D E F G H J K L M N O P Q R S T
B1–B5
463
464 APPENDIX E. SAKATA’S MYOSHU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 6 9
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W6
variation (B #7)
[When W #6...]
Black 1: If B #7 blocks...
White 2: B #8 would then cut...
White 6: To W #12, [a] and [b] are miai moves – with [M8][M7][N7] three stones, it wouldn’t be
difficult for W to live at lower right.
Also, earlier, if B #7 [O10] was played at [O8], W would have gained in sente, and W could
465
B 7 – B 11
W 12 – B 35
Black 33: To #33, B is showing a high spirit to destroy the invading W troops.
White 34: W #34 is a great myoshu to ”live the dead.”
Black 35: B #35 continues his plan to swallow W’s stones.
[See the variation.]
466 APPENDIX E. SAKATA’S MYOSHU
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 a 11
10 5 10
9 4 3 2 9
8 1 8
7 b 7
6 6
5 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation
W 36 – W 44
Razor Sakata
NN, NR
versus
NN, NR
Black: NN, NR
White: NN, NR
Date:
Place:
Komi: none
Result:
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 3 8
7 7
6 2 6
5 1 a 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W1–W3
467
468 APPENDIX F. RAZOR SAKATA
So W shifts to play left side first; W #1 and #3 are trying to save a move at [a].
Sakata is again showing his greedy pursue of highest efficiency.
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 8
7 7 6 7
6 4 5 6
5 8 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B4–B8
variation 1
If B #8 extends here...
White 13: To here, although two W stones [E7-E8] are captured, W is able to destory B’s once-
solid shimari [corner enclosure] at lower left. Also, W’s shape now looks very good, so W can be
satisfied.
469
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 9 10
9 8 6 9
8 7 8
7 4 b 2 5 7
6 1 3 6
5 a 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
variation 2
W 9 – B 34
A B C D E F G H J K L M N O P Q R S T
19 19
18 18
17 17
16 16
15 15
14 14
13 13
12 12
11 11
10 10
9 9
8 b 8
7 a 7
6 35 6
5 36 5
4 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 35 – B 36
W 37 – W 49
White 37: Now W gets the chance to escape from the middle.
[And when W succeeds, B [K6] team is finished.]
Black 38: When B #38...
White 39: W #39 plays safe.
White 43: To here, B can’t kill W.
White 45: Then W starts to strengthen and expand the center moyo.
White 49: Now the situation is very favorable to W.
Sakata: This was a game that I won happily on W, so I have had a good impression on it.
Appendix G
Sakata-Shuko
NN, NR
versus
NN, NR
Black: NN, NR
White: NN, NR
Date:
Place:
Komi: none
Result:
A B C D E F G H J K L M N O P Q R S T
19 19
18 31 18
17 2 33 30 28 26 20 27 17
16 17 29 5 21 1 16
15 9 16 32 15
14 18 42 14
13 10 13
12 22 12
11 40 11
10 36 39 45 10
9 25 8 9
8 46 47 35 37 8
7 48 23 34 7
6 24 38 6 6
5 44 4 5
4 43 12 14 41 7 4
3 19 11 13 15 49 50 3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
B 1 – W 50
471
472 APPENDIX G. SAKATA-SHUKO
Appendix H
NN, NR
versus
NN, NR
Black: NN, NR
White: NN, NR
Date: 9-10 Januari 1959
Place: Atami
Komi: none
Result:
A B C D E F G H J K L M N O P Q R S T
19 86 11 29 17 28 87 18 19
18 80 85 28 7 45 89 80 88 84 83 90 64 18
17 46 79 2 98 97 49 76 78 81 82 58 72 21 62 17
16 27 25 26 44 23 43 48 77 50 19 56 1 20 16
15 15 24 30 94 2 41 95 44 53 79 85 54 59 57 15
14 82 76 29 34 33 39 40 42 55 24 38 6 60 18 14
13 4 77 31 35 36 38 51 73 40 10 61 63 13
12 42 37 16 32 16 43 1 25 5 41 98 92 71 70 12
11 20 47 89 1 8 52 18 19 38 15 40 69 68 65 22 11
10 14 6 88 100 7 28 17 24 26 16 a 91 74 67 66 32 20 22 10
9 26 36 13 35 33 9 30 29 25 14 97 83 64 63 66 21 9
8 27 15 10 11 34 32 31 74 91 30 42 6 61 62 19 8
7 69 17 12 72 39 9 8 46 100 60 58 44 59 22 65 23 7
6 68 71 70 75 47 12 48 43 96 92 23 45 7 67 6
5 73 13 49 99 94 93 95 5 5
4 3 27 3 53 52 8 11 4
3 41 14 5 21 12 4 9 13 3
2 51 50 56 37 10 54 55 2
1 57 34 36 35 1
A B C D E F G H J K L M N O P Q R S T
B 1 – W 244
75 at 65 , 78 at 68 , 81 at 65 , 84 at 68 , 87 at 65 , 90 at 68 , 93 at 65 , 96 at 68 , 99 at 65 , 102 at 68 , 104 at 65 , 137 at 110 , 186 at
19 , 203 at 40 , 231 at 174 , 233 at 122 , 239 at 44
Black: Takagawa Shukaku, 8 dan White: Go Seigen, 9 dan Komi: 4.5 Place: Atami Date: January
9-10, 1959
[Controversy started after W #244. Type ’g244’ to go to that node directly. Or, of course, one can
473
474 APPENDIX H. POSSIBLE CONTINUATION OF KO RULE DISPUTE
B 245 – B 249
Black 249: To here, if W[a] then B[b]; if W[b] then W[a]. A ko is unavoidable. [The key of the
controversy was that if W could be sure that he would win this ko, then he had a good case.]
A B C D E F G H J K L M N O P Q R S T
19 a 63 51 19
18 65 18
17 17
16 16
15 15
14 14
13 52 13
12 57 12
11 11
10 50 10
9 64 9
8 55 8
7 54 7
6 6
5 61 60 5
4 67 66 4
3 3
2 2
1 1
A B C D E F G H J K L M N O P Q R S T
W 250 – W 268
253 at (o,11), 256 at 250 , 258 pass, 259 at (o,11), 262 at 250 , 268 at (d,19)
No moves
In short, had the game been decided by playing out, it would have been a 1/2-point win by W.