Wood Elf - Moon Druid 1

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Druid Circle of the Moon 1

CLASS & LEVEL

BACKGROUND

PLAYER NAME

ALIGNMENT

EXPERIENCE POINTS

Wood Elf

RACE

CHARACTER NAME

INSPIRATION

STRENGTH

+0

16
+2

ARMOR
CLASS

PROFICIENCY BONUS

+3

35

INITIATIVE

SPEED

Defining Event - I saved people


during a natural disaster.
Trait - If someone is in trouble, I'm
always ready to lend help.
PERSONALITY TRAITS

10
DEXTERITY

+3
14+2

+0

Strength

+3

Dexterity

+1

Constitution

+3

Intelligence

+5

Wisdom

-1

Charisma

CONSTITUTION

Hit Point Maximum 9

9
CURRENT HIT POINTS

SAVING THROWS

TEMPORARY HIT POINTS

+3

Acrobatics (Dex)

+5

Animal Handling (Wis)

+1

Arcana (Int)

+0

Athletics (Str)

-1

Deception (Cha)

+1

History (Int)

+5

Insight (Wis)

-1

Intimidation (Cha)

WISDOM

+1

Investigation (Int)

+3

+3

Medicine (Wis)

+3

Nature (Int)

+5

Perception (Wis)

-1

Performance (Cha)

-1

Persuasion (Cha)

+1

Religion (Int)

+3

Sleight of Hand (Dex)

+3

Stealth (Dex)

+5

Survival (Wis)

INTELLIGENCE

+1
12

15+1

CHARISMA

-1
8

Total 1d8

SUCCESSES

BONDS

Secretly, I believe things would be better if I were a


tyrant ruling over the land.

FAILURES

HIT DICE

NAME

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Scimitar

+5

1d6+3Pier

P.Spray

C13

1d12Poiso

P.Flame

+5

1d8Fire

Poison Spray - 10' 1 target takes 1d12


Poison damage or makes a Constitution
save to negate.
Produce Flame - 30' 1 target ranged
spell attack for 1d8 Fire damage.

--==Racial==-***Race - Elf***
*Ability Score - Dexterity +2
*Size - Medium
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Keen Senses - Perception(Wis)
*Fey Ancestry - Advantage vs. Charm Effects and Immunity
vs. Sleep
*Trance - 4 hours = 8 hours rest
*Languages - Common and Elvish
***Subrace - Wood Elf***
*Ability Score - Wisdom +1
*Elf Weapon Training - Longsword, Shortsword, Longbow
and Shortbow
*Fleet of Foot - Speed = 35'
*Mask of the Wild - you may attempt to Hide when lightly
obscured by foliage or other natural phenomena (ex. snow,
rain, etc).
--==Background==-***Background - Folk Hero***
*Skills - Animal Handling(Wis) and Survival(Wis)
*Tools - Alchemist's Supplies and Vehicles(land)

SKILLS

15

IDEALS

I protect those who cannot


protect themselves.

+1
13

People deserve to be treated with


dignity and respect.

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

GP

Body - Leather Armor


(AC11 + Dexterity
Modifier)
RH - Scimitar
LH - Wooden Shield (+2
AC)

--==Class==-***Class - Druid***
*Hit Dice - 1d8
*Armor - Light, Medium and Shields(Druids will not wear
armor or shields made of metal)
*Weapons - Clubs, Daggers, Darts, Javelins, Maces,
Quarterstaffs, Scimitars, Sickles, Slings and Spears
*Tools - Herbalism Kit
*Saving Throws - Intelligence and Wisdom
*Prepared Spells(4)
*Ritual Casting - you may cast any Prepared Spell with the "
Ritual" tag as a Ritual without expending a Spell Slot, an
additional 10 minutes are required to do so.
--==Archetype==--

Misc - Druidic Focus

PP

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
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FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - Alchemist's Supplies, a shovel, an iron pot, a set of common


clothes, and a belt pouch
Druid Starting Equipment - Wooden Shield, Scimitar, Leather Armor, Explorer's Pack,
Club(1SP) and Druidic Focus

CHARACTER BACKSTORY

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Druid
SPELLCASTING
CLASS

CANTRIPS

Wisdom

13

+5

SPELLCASTING
ABILITY

SPELL SAVE DC

SPELL ATTACK
BONUS

Poison Spray

Produce Flame

SPELL
LEVEL

SLOTS TOTAL

ED

EPAR

PR

SLOTS EXPENDED

Cure Wounds

Healing Word

7
SPELL NAME

Thunderwave

SPELLS KNOWN

Entangle
Faerie Fire

Detect Magic (Ritual)


Fog Cloud
Speak with Animals (Ritual)

Animal Friendship

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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