Hound archons are lawful good outsider archons that appear as muscular humans with canine heads. They have natural weapons like bites and slams, as well as abilities like darkvision, scent, spell resistance, and immunity to electricity and petrification. As archons, they can use greater teleport, speak all languages, and have spell-like abilities such as aid and detect evil.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Hound archons are lawful good outsider archons that appear as muscular humans with canine heads. They have natural weapons like bites and slams, as well as abilities like darkvision, scent, spell resistance, and immunity to electricity and petrification. As archons, they can use greater teleport, speak all languages, and have spell-like abilities such as aid and detect evil.
Hound archons are lawful good outsider archons that appear as muscular humans with canine heads. They have natural weapons like bites and slams, as well as abilities like darkvision, scent, spell resistance, and immunity to electricity and petrification. As archons, they can use greater teleport, speak all languages, and have spell-like abilities such as aid and detect evil.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Hound archons are lawful good outsider archons that appear as muscular humans with canine heads. They have natural weapons like bites and slams, as well as abilities like darkvision, scent, spell resistance, and immunity to electricity and petrification. As archons, they can use greater teleport, speak all languages, and have spell-like abilities such as aid and detect evil.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Download as txt, pdf, or txt
You are on page 1of 1
Hound archons look like well-muscled humans with canine heads.
Outsider (Archon, Extraplanar, Good, Lawful) Medium size. A hound archon s base land speed is 40 feet. Racial Hit Dice: A hound archon begins with six levels of outsider, which provid e 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5. Racial Skills: A hound archon s outsider levels give it skill points equal to 9 × (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival. Racial Feats: A hound archon s outsider levels give it three feats. Weapon Proficiency: A hound archon is automatically proficient with all simple a nd martial weapons. +9 natural armor bonus. Natural Weapons: Bite (1d8) and slam (1d4). Darkvision out to 60 feet. Low-Light Vision Scent Spell resistance equal to 16 + class levels. Aura of Menace (Su): A righteous aura surrounds hound archons that fight or get angry. Any hostile creature within a 20-foot radius of a hound archon must succe ed on a Will save to resist its effects. The save DC is Charisma-based and inclu des a +2 racial bonus. Those who fail take a 2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the hound archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same hound archon s aura for 24 hours. Immunity to electricity and petrification. Change Shape (Su): A hound archon can assume any canine form of Small to Large s ize. While in canine form, the hound archon loses its bite, slam, and manufactur ed weapon attacks, but gains the bite attack of the form it chooses. For the pur poses of this ability, canines include any doglike or wolflike animal of the ani mal type. While in canine form, a hound archon gains a +4 circumstance bonus on Hide and Survival checks. Damage Reduction (Su): 10/evil. Magic Circle against Evil (Su): A magic circle against evil effect always surrou nds an archon (caster level equals the archon s Hit Dice). Teleport (Su): Archons can use greater teleport at will, as the spell (caster le vel 14th), except that the creature can transport only itself and up to 50 pound s of objects. Tongues (Su): All archons can speak with any creature that has a language, as th ough using a tongues spell (caster level 14th). This ability is always active. Spell-Like Abilities: At will aid, continual flame, detect evil, message. Caster l evel 6th. +4 racial bonus on saves against poison. Automatic Languages: Celestial. Bonus Languages: Common, Draconic, Infernal. Favored Class: Paladin. Level Adjustment: +5