CastleBlackbird Rulebook V052011a
CastleBlackbird Rulebook V052011a
CastleBlackbird Rulebook V052011a
Based On:
Lady Blackbird by John Harper
Blackbird Pie by Jamie Fristrom
Ravenloft and Masque of the Red Death for AD&D 2nd Edition by TSR
With Inspirations:
Manga/Anime
Comics
Hellboy and B.P.R.D. by Mike Mignola, from Dark Horse Comics
Gotham by Gaslight and The Doom That Came to Gotham by Mike
Mignola, from DC Comics
Gotham Central from DC Comics
Knights of Pendragon from Marvel Comics
Television/Movies
Bram Stoker's Dracula
Dark Shadows
Demons
Being Human
Doctor Who, classic episodes State of Decay, The Talons of WengChiang, Image of the Fendahl, and Ghost Light
Torchwood, episodes Small Worlds and Countrycide
The Adventures of Sherlock Holmes
The Murdoch Mysteries
Version 05.20.11
Roleplaying Games
Call of Cthulhu and Cthulhu by Gaslight by Chaosium
Trail of Cthulhu by Pelgrane Press
Warhammer Fantasy Roleplay by Games Workshop/Fantasy Flight Games
Works of Literature
Bram Stoker
Robert Lewis Stevenson
H.P. Lovecraft
Jules Verne
Oscar Wilde
Mary Shelly
Edgar Allen Poe
H.G. Wells
Arthur Conan Doyle
Fonts:
Benighted
Heraldic Crests
Kallot
PR Compass Rose
Doujinshi
Times
Medieval Dingbats
PR Astro
PCOrnaments
Image Resources:
Split Eye Productions spliteyeprod.com
oldbookillustrations.com
clipart-history.com
commons.wikimedia.org
Europe by Gaslight
Secret Societies
The courts and board rooms are not safe from corruption or
influence, often being manipulated by secretive societies and
criminal masterminds. These groups have exclusive memberships
and guard their plans under the guise of rituals and tradition,
while quietly gathering money and power to use for their own
ends. Some have actual, esoteric goals, whether the practice of
occult arts, the collection of hidden truths, and even the hunting
of legendary creatures.
Civil Unrest
While international relations are relatively peaceful, after the
horrors of the Franco-Prussian War and the American Civil War,
this is by no means a time of social tranquility. New philosophies
and schools of thought spread through the intelligentsia and the
common classes alike, and some of the most dangerous ideas
find purchase with ambitious or fiery individuals. Some take
up the banner of social equality and economic empowerment,
such as the Feminists, Abolitionists, and Socialists. Others are
conservative, such as the Temperance League, fighting against
what they see as moral corruption. Others are more extreme, like
Communists and anarchists, who use intimidation, violence, and
even explosives to wreak terror upon the lives of the public.
The territories are also unstable, as the natives grow restless
under the yoke of colonial rule. Rising tensions from being
exploited by European businesses and governments eventually
turns to discontent and revolt. Across the developing world,
colonies suffer setbacks and sabotage, sometimes even rebellion.
Foreigners also emigrate to Europe, taking jobs as cheap labor
and personal servants. They bring with them their strange
traditions, addictive drugs, inscrutable methods and criminal
syndicates.
Buried Horrors
Despite the reasoning and scientific advancement of this
era, superstitions still run rampant, and strange murders,
disappearances, and disasters will still be quickly blamed
on vampires, wolfmen, ghosts, and Satanists, particularly if
sensational claims sell newspapers. However, some incidents
will, indeed, have strange circumstances and events which baffle
the authorities and investigators, and there are many individuals
purporting psychic or magical powers, such as the Golden
Dawns own Alestair Crowley.
The gypsies will also tell disturbing tales of reclusive immortals
who control beasts of legend, and pull the strings of power in
royal houses and radical groups alike. They are called the Seven
Lords, described as heroes from a war lost to time who were
tasked with guarding mountain crypts of ebony and granite.
The passing centuries left their souls vulnerable to the horrors
they guarded, causing them to shrivel and die, leaving behind
demonic servants in the form of men. They have since turned
the stone prisons into massive fortresses and castles where evil
things grow. Scholars would label these legends as morality tales,
attempts to personify the Seven Deadly Sins of the Bible. Those
with close ties to the gypsies claim otherwise.
The Rules
When your character confronts a Challenge, whether a difficult
task, obstacle, or adversary, you will need to roll some dice to
see if he succeeds. Take your starting Story die, and add one if
you have a useful Trait, and one per applicable Tag related to
that Trait. Characters cannot use more than one Trait at a time. If
the collected Story dice don't seem like enough, you can spend
Effort dice to include applicable Tags from other Traits on a
one for one basis. If any of your friends are feeling generous,
they can give you one of their own Effort dice to your roll.
Take your dice and roll them. Each die resulting in a 4 or greater
counts as a Hit, and if the total equals or beats the Challenge,
you can describe how the character succeeds. All of the Story
and Effort dice used are discarded, with the exception of
the character's starting Story die. The GM will describe how
this affects the story, particularly if information or clues are
uncovered.
If the character loses, you discard the collected Story dice,
but keeps all of the Effort dice, and add one more to the pool
total, to a maximum of 10. The character's goal is out of reach,
maybe even lost, and the GM has the opportunity to escalate
the situation, such as by introducing a complication, bringing
in reinforcements, forcing a difficult decision, taking away an
advantage or Tag, concealing information, providing false leads,
or inflicting a Condition.
Magical Traits
Some Traits represent a collection of supernatural or arcane
abilities. These Magical Traits are marked with a u, and can be
used to perform feats or actions that are bizarre or unnatural. If
a Magical action fails, replace your Effort with red dice, instead
of black. These work normally for mundane Traits, but cannot
be used with other Magical actions. When red Effort dice are
used in future failed actions and returned to your pool, they can
be black again.
Earning Experience
While deciding your character's actions, you can declare that
one of your Tags is a liability in a particular situation, instead
of collecting a Story die, and suggest to the GM ways that
it causes events to escalate or become more complicated. For
example, a character's greed may get the better of him, and he
takes a bribe to look the other way as a crime is committed.
Or maybe an annoying child makes it difficult for some of his
companions to gain audience with a politician. As a reward for
adding tension or suspense to the story, the GM can give you
either one Experience token or one Effort die. You may also
decide that the Tag could be the cause of impending danger or an
immediate threat, causing a Challenge or possibly imposing a
Condition on someone. In this case, the GM would give you two
Experience tokens or two Effort dice (or one of each). A Tag
can only be used as a liability once per Session, so mark it off
afterwards to remind yourself which were used already.
When a character goes against a Tag that either represents a
major aspect of his personality or something important to him,
the GM may give you five Experience tokens. A coward could
show a moment of valor or bravery, or a wealthy heir could give
up their inheritance to help someone. In exchange, the character
loses that Tag permanently.
Conditions
Conditions are effects and constraints that may be imposed on
a character as a consequence of his actions and failures. Exactly
how they affect the game will depend on the situation: they may
act as limitations against certain Traits or Tags; they can restrict
certain options for how the story progresses; they could be treated
like Challenges for the characters to overcome; or they may
simply be narrative cues on how the characters should act, or how
the world reacts to them. There are thirteen Conditions common
to Castle Blackbird, and the GM and players alike may feel free
to create new Conditions that better suit their own story.
Afflicted: The characters fitness or reasoning are diminished
by disease, poison, or possibly a curse. What might help him
recover?
Controlled: Whether through seduction, deception, possession
or hypnosis, the character's action are not his own.
Deceased: The character is presumed dead. Perhaps he is
missing or comatose, or perhaps he may rise from the grave.
Death need not be the end.
Deranged: Fear, insanity, or blind fury has made the
characters actions erratic, and his emotions uncontrollable.
Entrapped: You may be entangled by ropes, pinned in a
wrestling match, jailed, buried under rubble, or blackmailed
into inaction.
Exploited: The character is acting under false information, or
has been led astray through propaganda or illusions.
Exposed: Whatever secrecy or covert plans the character had
intended is now laid bare, with consequences to follow.
Fatigued: After prolonged combat, nightmarish dreams, or
exhaustive magics, the character's strength is spent, and he
must rest.
Indebted: Perhaps you owe a favor, have a stack of unpaid
bills, or swore a blood oath. Debts must eventually be paid.
Injured: The character has suffered a serious wound, and must
fight against the pain as well as his adversaries.
Isolated: You have been separated from your allies, or you
all find yourselves in uncharted territory. You could also be a
social pariah for your deeds.
Pursued: Perhaps you are a wanted man, or sought by those
you have wronged. You may also be a celebrity who cannot
escape the press.
Tainted: Something terrible has begun to warp the characters
mind, body, or soul, changing it from what it once was.
Interludes
Between scenes of action or intrigue, characters can take a
break by acting out an Interlude with one or more of their
companions. This is a time for comparing notes, making plans,
developing relationships, finding out more about your friends and
their motivations, and tying up loose ends. During this time, the
characters involved can replenish their Effort pool to the default
of seven dice and replace all red Effort dice with black again, or
they can remove one Condition from either themselves or an
ally. Interludes can be treated as research or invention montages,
as flashbacks, or as a story retold by one of the characters.
Creating Challenges
When the time comes for characters to be confronted by a
Challenge, it could be anything: common thugs, inclement
weather, villains, disasters, monsters, fear, or even the character's
own morality. Challenge ratings can either be set before-hand, as
part of the GMs preparation for the adventure or just improvised
on the fly, based on what the GM feels is right. You should
never feel that Challenge ratings are set in stone. Clever thinking,
creative actions, foolish decisions, and devious interference may
all play a role in adjusting the Challenge before a player needs to
gather any dice.
A good middle ground is putting together Challenges with a few
short descriptions, phrases, and key details that the GM can use
to assess the relative difficulty depending on the situation. For
example, if the characters were trying to scale a rocky precipice
that is described as a steep, slippery cliff face, it could be a
Troubling Challenge (4). If there was a rope secured at the top, it
might be treated as only Tricky (3). This can apply to adversaries
as well. A miscreant described as a friendly conman, murderous
intentions, keeps a hidden dagger, could be an Easy (1)
Challenge when dealing with him as a fellow scoundrel, Tricky
(3) if you're trying to get a fair deal out of him, and possibly
Troubling (4) if you got into a fight with him and he were to
bring his dagger to bear. It's all open to the GMs interpretation,
but it is a fair bit easier than either writing out every possible
situation, or simply winging it all of the time.
Challenge Benchmarks
Easy 1 | Average 2 | Tricky 3 | Troubling 4 | Difficult 5 | Extreme 6 | Overwhelming 7 | Foreboding 8
Challenge Descriptions
Minor 1-2 phrases | Moderate 2-3 phrases | Major 3-5 phrases | Prominent 5-7 phrases | Pivotal 7-10 phrases
Sample Challenges
Adversaries
Baron Niemand (Pivotal): Excellent military tactics, Fueled by
rage, Full suit of armor, Horror behind the mask, Longs for true
love, Master of swordsmanship, Monstrous strength, No sense of
humor, Spells of shadow, Vertigo-inducing gaze
Baron's Knights (Moderate): Heavily armed, Loyal to the
death, Negotiate with violence
Constabulary (Minor): Not willing to compromise, Weary
officers of the law
Captain of the Guards (Major): Authority of fear, Heavily
armed, Loyal to the death, Never backs down from a fight,
Pursues his target tirelessly
Dark Hound (Moderate): Made of shadow, Savage beast, Very
keen senses
Local Thugs (Minor): Trying to make an easy penny, A cudgel
is a great motivator
Other Captives (Minor): Tired and angry, Will do anything for
a reward
Servant of the Baron (Major): Extremely athletic, Eyes and
ears of the Baron, Manipulates shadows with ease, Pulls
daggers from the air
Obstacles
Castle Wall (Minor): Long fall down, Old loose stonework
Dungeon Cell (Moderate): Dark and uncomfortable, Heavy iron
bars, Scrawls on the stonework
Swamp at Night (Moderate): Poisonous denizens, Something
lurking in the shadows, Surprisingly deep mud
Events
Collapse! (Major): Heavy stones and crossbeams, No room to
move, Smell of leaking gas, Trapped bystanders
Infiltrate the Castle (Major): Guards on the walls, Magical
wards, Heavy locked doors, Far too many shadows
Riot in the Streets (Major): Crowds of panicked people, Law
shows no mercy, Rabble-rousers causing trouble, Tempers
boiling over
Sneaking Through Town (Moderate): Spotters on the rooftops,
The locals are restless, Town guard on patrol
Explorer
Awareness / Decipher / Lore / Myths / Nimble / Ruins
Nobility
Education / Inheritance / Lineage / Presence / Title
Rebellious
Brash / Daring / Insubordinate / Tough
Secretive
Observant / Quiet / Tight-Lipped
Warrior
Disarm / Rapier
Notes:_________________________________________________________
_______________________________________________________________
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_______________________________________________________
Cavalier
Brave / Breastplate / Charge / Equestrian / Fencing / Longsword / Manners /
Tactics
Escort
Calm / Conceal / Defend / Derringer / Reaction / Search / Suspicion / To The
Death / Watchful
Faithful
Honest / Iron Will / Loyal / Patient / Unyielding
Notes:_________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________
x Horatio Metcalfe x
Gadabout with the notion of becoming a monster hunter
Dilettante
Borrow / Carouse / Fashion / Haughty / Repartee / Winning Smile
Meddlesome
Advice / Gossip / Listen / Tinker
Slayer
Crossbow / Holy Water / Know the Signs / Patience / Silver / Wooden Stake
Worldly
Alert / Been There Done That / Cultures / Improvise / Languages
Notes:_________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________
O Brijesh Sukhjinder O
Outcast Rakshasa and loyal companion to Horatio
Assassin
Backstab / Conceal / Deadly / Garrote / Poison / Shadow / Stealth / Stiletto /
Unemotional
uChangeling
Dead Man's Face / Imitate / Quick Change / Replace / Steal Form / Steal
Memories
Dedicated
Iron Will / Reliable / Vow
Foreign
Exotic / Strange Mannerisms / Unreadable
Notes:_________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________
Louza Piemontesi L
L
Cunning Gypsy delinquent and troublemaker
uCabalist
Bestow / Binding / Fates / Locate / Lost Lore / Sigil / True Name / Whispers
Gypsy
Allies / Clan / Pick Pockets / Riddles / Secrets / Tricks
Mischievous
Bluff / Distract / Escape
Urbanite
Bargain / Feel of the Streets / Know Someone Who Knows Someone /
Streetwise
Notes:_________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________
K Gruthmundr Lkken K
Craven Nordic criminal seeking fame and fortune
Bandit
Drink / Old Pistol / Ruffian / Shooting / Sneer
Braggart
Boast / Oblivious / Talk for Hours / Tall Tales
Convict
Desperate / Fight Dirty / Improvise / Iron Stomach
Cowardly
Bluff / Duck and Cover / Excuses
Deceitful
Backtalk / Conman / Dishonest / Promises
Notes:_________________________________________________________
_______________________________________________________________
_______________________________________________________________
_______________________________________________________
Traits
Activist
Accusation, Anarchist, Communist, Conspiracy, Contacts,
Criminal, Determined, Factions, Honest, Inspire, Leaflets,
Organize, Propaganda, Rabble, Radical, Speech, Yell
Administrator
Accounting, Banking, Bureaucracy, Carbon Paper, Credit, Details,
Double Check, Finance, Irritable, Loopholes, Organization,
Politics, Research, Stingy, Stocks, Taxes
Alchemist
Bleeding, Brewing, Curatives, Folklore, Formulas, Hallucinogens,
Healing, Herbs, Humours, Leech Jar, Legends, Natural, Old Ways,
Poisoning, Potions, Research, Strange
Alienist
Analyze, Behavior, Crackpot, Delusions, Ground-breaking, Inured,
Mesmerise, Methodical, Motivations, Observe, Pocket Watch,
Soothing Voice, Therapy, Torture, Trauma, Unorthodox
uArcanist
Comprehend, Conjuration, Dispel, Seek, Eldritch Relic, Extension,
Forbidden Knowledge, Message, Obscure, Occult Tome,
Protection, Reverse, Secure, Trace, True Sight, Warding
Artist
Appreciation, Avant Garde, Backing, Classic, Creative, Grand
Scale, In Demand, Literature, Loans, Painting, Proficient, Realism,
Refined, Sculpture, Style, Unique
Ascetic
Acrobatics, Alert, Anecdotes, Animal Stance, Austere, Balance,
Brave, Defend, Disarm, Endure, Fast, Fitness, Humble, Iron Fist,
Martial Arts, Meditate, Reaction, Wisdom
Assassin
Ambush, Backstab, Cold Stare, Conceal, Contracts, Crossbow,
Deadly, Feared, Garrote, Guild, Poison, Quick, Ruthless, Shadow,
Sniper, Stealth, Stiletto, Trailing, Unemotional
Bandit
Black Market, Blood Money, Dagger, Dark Cloak, Drink, Hardy,
Kidnap, Odious, Old Pistol, Racketeer, Rotten Breath, Ruffian,
Scattergun, Shooting, Slash, Sneer, Treacherous
Bounty Hunter
Demand, Disarm, Follow, Intimidate, Jobsworth, Knock 'Em
Down, Manacles, No Mercy, No Nonsense, No Use to Me Dead,
Heavy Pistol, Tireless, Tracking, Traps, Tricks of the Trade
Braggart
Boast, Confidence, Ego, Haughty, Oblivious, Pushy, Reckless, Sly
Smile, Talk for Hours, Tall Tales
Burglar
Alarms, Appraise, Avoid, Bash Em, Break and Enter, Case the
Joint, Climbing, Crowbar, Dexterous, Fence Goods, Lockpicks,
Locks, Quiet, Sprint, Stealth, Tough
uCabalist
Anonymity, Bestow, Binding, Blood Curse, Combine, Curative,
Fates, Geas, Locate, Lost Lore, Pact of Loyalty, Sigil, Sooth,
Transform, True Name, Whispers
Carnie
Animal Trainer, Balance, Bizarre, Clown, Contortion, Distract,
Escape, Geek, Juggling, Midget, Misfit, Misshapen, One of Us,
Pick Pocket, Prance, Stunt, Trained Monkey, Trick, Tumbling,
Whip
Cavalier
Affluence, Brave, Breastplate, Charge, Equestrian, Etiquette,
Fealty, Fencing, Haughty, Longsword, Heraldry, Loyal, Manners,
Pistol, Polished, Rank, Shooting, Tactics, Warhorse
uChangeling
Amorphous, Blending, Convincing, Dead Man's Face, Diversion,
Feign Ability, Grow, Imitate, Indistinguishable, Quick Change,
Repeat, Replace, Shrink, Steal Form, Steal Memories
uChanneler
Astral Form, Commune, Crystal Ball, Dreaming, Ectoplasm,
Empathic, Empowerment, Exorcise, Fearless, Ouija Board, Past
Lives, Possession, Share Memories, Speak in Tongues, Spirit
Sight, Telekinesis, Telepathy
Charlatan
Alibi, Attention, Blackmail, Bribery, Charisma, Counterfeit
Banknotes, Cunning Plan, Deception, Disguise, Forged
Documents, Excuses, Forgery, Misdirection, Smooth Talker
Colonial
Accent, Combative, Determined, Forefathers, Gruff, Hardy,
Impatient, Improvise, Independent, Land Deed, Scrounge,
Solidarity
Companion
Arouse, Charm, Eavesdrop, Facade, Infection, Innuendo, Intimate
Details, Manners, Pander, Pick Pockets, Pocket Money, Pretend,
Regulars, Scandalous, Seduction, Take Abuse, Weave Tales
Conservative
Argue, Denial, Grouchy, Headstrong, Intolerant, Life Savings,
Rally, Religious, Serious, Suspicious, Tradition
Constable
Apprehend, Brawl, Careful, Disarm, Gruff, Hardy, Informants,
Interrogate, Law, Manacles, Nightstick, Pride, Protect, Revolver,
Solidarity, Warrant, Watchful, What's All This Then?
uConstruct
Angry, Boost, Crush, Hardened, Immense, Innocence, Iron Grip,
Leap, Lonely, Misunderstood, Power Source, Rage, Smash, Stone
Skin, Strong, Unnatural
Convict
Bitter, Cold Stare, Desperate, Fight Dirty, Finish You But Good!,
Fugitive, Hardened, Hatred, Improvise, Iron Stomach, Old
Cellmates, Out For Blood, Reformed, Scarred, Tough
Corrupt
Betray, Cunning, Fraud, Greedy, Illicit, Impatient, Infamous,
Power-Hungry, Schemes, Secrets, Two-Faced
Cosmopolitan
Aloof, Connections, Culture, Education, Etiquette, Gossip, OpenMinded, Spunky, Style, Tolerant, Well-Off
Courtier
Affluent, Charisma, Concealed Dagger, Deception, Etiquette,
Exquisite Derringer, Favors, Flattery, Friends in High Places,
Pillow Talk, Privilege, Resentment, Secrets, Seduction, Toadying,
Yes-Man
Cowardly
Awareness, Beg for Mercy, Bluff, Cry for Help, Duck and Cover,
Escape, Excuses, Hide, Sprint, Wary
Craftsman
Armors, Carpentry, Detail, Dirty, Gruff, Hammer, Inspect, Large
Hands, Masonry, Metals, Pride, Quality, Repair, Smelting,
Smithing, Solidarity, Strong, Tradition, Weapons
Cruel
Bitter, Exploit, Insult, Offensive, Ruthless, Sadistic, Salt in the
Wound, Tough, Turn the Screws, Unfeeling
Crusading
Charge In, Courage, Headstrong, Intimidate, Intolerant, Lofty
Goal, Loyal, No Mercy, Overpower, Rally
Cultist
Blood Pact, Ceremonial Dagger, Chants, Conspiracy, Fearless,
For the Dark One!, Gibbering, Influence, Occult Lore, Rituals,
Ruthless, Sinister, Stamina, Strange Artifact, Unhinged
Cutpurse
Artful Dodger, Conceal, Cunning, Distract, Duck for Cover, Hide,
Inconspicuous, Keep Your Wits About You, Pick Pockets, Pocket
Knife, Quick, Quiet, Size Them Up, Teamwork, Trip
Cynical
Criticize, Distaste, Honest, Ignore, Irritable, Notice Flaws,
Observe, Prepare for the Worst, Sarcasm
Daredevil
Adrenalin, Against All Odds, Athletic, Brave, Daring, Face Death,
Fearless, Leap In, Quick, Reckless, Strong, Tough
Dealer
Antiquities, Banknotes, Black Market, Bookie, Conceal,
Contraband, Cover Up, Counterfeit, Deception, Forgery, Haggle,
Hide, Jewelry, Lending, Narcotics, Sneaky, Trafficking
Deceitful
Backtalk, Conman, Convoluted, Disguise, Dishonest, Hiding, Lies,
Misdirection, Opportunity, Promises, Scoundrel
Dedicated
Clear Thinker, Confidence, Fast, Friendly, Hit the Ground
Running, Iron Will, Keen, Reliable, Resolve, Vow
Defeatist
Calm, Exhausted, Patient, Persevere, Pessimist, Reserved,
Resigned, Tough, Vengeful, Yielding
Detective
Case Files, Deduction, Determined, Elementary!, Fisticuffs, Game
is Afoot!, Informants, Insight, Investigate, Law, Magnifying Glass,
Perceptive, Pistol, Questioning, Research, Search, Warrant
uDiabolist
Bleeding, Blight, Burning, Corruption, Dark Pact, Drain Life,
Entreat, Fear, Gateway, Grasp, Impish Servant, Infliction,
Shadows, Summoning, The Mark, Warp
Dilettante
Attitude, Borrow, Carouse, Connected, Cultured, Elitist,
Entitlement, Excuses, Fashion, Favors, Haughty, Loans, Privilege,
Repartee, Seduction, Wealth, Winning Smile
uDiviner
Astral Sight, Astrological Charts, Comprehension, Crystalmancy,
Destinies, Doomsayer, Dowsing, Dreaming, Extend Senses,
Harbinger, Omens, Past Lives, Postcognition, Precognition,
Prophesy, Scrying
Elderly
Anecdotes, Can't Feel a Thing, Demanding, Grouchy, Hard of
Hearing, I Knew Yer Pa!, Knobby Cane, Pushy, Respect, Senile,
Tall Tales, Thick Spectacles, Wise
uEnchanter
Aura, Calming, Charm, Command, Confuse, Despair, Fear, Forget,
Gaze, Hatred, Love, Madness, Memory, Sleep, Suggest, Truth,
Voice
Engineer
Architecture, Black Powder, Clockwork, Crackpot, Devices,
Dynamite, Eureka!, Improvise, Inventor, Modification, Patents,
Repair, Sabotage, Salvage, Spare Parts, Steam Engines, Talented,
Tool Kit, Wrench
Entertainer
Acrobatics, Antics, Contortion, Distraction, Escape, Hidden
Knives, Humor, Juggling, Keen Aim, Keep 'Em Occupied, Mask,
Sleight of Hand, Theatrics, Throwing Knives, Trickery, Tumbling
Escort
Alert, Blood Bond, Calm, Conceal, Defend, Derringer, Disguise,
Etiquette, Fencing, Loyal, Rapier, Reaction, Search, Serious,
Stipend, Suspicion, Tend Wounds, To the Death, Watchful
uEthereal
Affinity, Aloof, Ancient, Attractive, Aura, Elitist, Lonely,
Longevity, Resist Cold, Resist Disease, Stoic, Swift, Trackless,
Wisdom
Explorer
Ancient, Appraise, Awareness, Cartography, Curious, Decipher,
Excavate, Funds, Hardy, History, Lore, Museum, Myths, Nimble,
Old Maps, Ruins, Traps, Treasures, Whatever You Can Find...
Faithful
Determined, Honest, Ignorant, Iron Will, Loyal, Patient, Religious,
Spirited, Stubborn, Unyielding, Uplifting
Fanatic
Angry, Bomb, Branded, Combative, Convert, Fervent, Flagellant,
Intolerant, Molotov Cocktail, Religious, Scarred, Wild Hair
Flamboyant
Deviant
Foolish
Annoy, Barge In, Cajole, Curious, Determined, Ignore Them, Ill
Mannered, Insult, Jump to Conclusions, Stubborn, Whine
Foreign
Allure, Exotic, Fresh Perspective, Incomprehensible, Pidgin,
Strange Mannerisms, Surprising, Unique Habits, Unknown,
Unreadable
Foreman
Architecture, Argue, Bribes, Carpentry, Direction, Double Check,
Handy, Intercede, Management, Negotiate, Read Plans, Temper,
Tough, Well-Off
Frontiersman
Allies, Brawling, Camping, Gold Shares, Gritty, Hunting Rifle,
Interpret, Natives, No Nonsense, Orienteering, Perceptive,
Rancher, Riding, Rough, Rugged Pistol, Scouting, Shooting
Gambler
Betting, Bookie, Distract, Fast-Talk, Infamous, Know the Odds,
Loaded Dice, Lucky Streak, Marked Cards, Now You See It,
Palming, Place the Blame, Poker Face, Shell Game, Up the Sleeve
Guard
Awareness, Cudgel, Defend, Disarm, In the Line of Duty, Leather
Coat, Nobodys Fool, Notice, Pistol, Polearm, Restrain, Serious,
Take the Hit, Threaten, Unflinching
Gypsy
Allies, By the Stars, Cackle, Clan, Dark Tales, Eerie Stare, Evil
Eye, Legends, Lore, Myths, Palmistry, Pick Pockets, Riddles,
Secrets, Tarot Cards, The Old Ways, Tricks, Unsettling
Hoodlum
Bash, Blackjack, Bottle of Spirits, Brawling, Break, Crass,
Criminal, Cruel, Destroy, Dirty Tricks, Kick It In, Menace,
Miscreant, Mugging, Pushy, Revolver, Strong, Tough, Ugly,
Violent
Huntsman
Laborer
Carouse, Carpentry, Distrust, Endure, Farming, Fireman, Follow
Directions, Friends, Gardener, Handy, Lumber, Mining, Pickaxe,
Plain-Speaking, Pummel, Solidarity, Strong, Teamster
Litigant
uIllusionist
Appear, Blending, Change, Delusion, Desires, Dreaming,
Duplicate, Fools Gold, Glamour, Hypnotize, Levitate, Mimicry,
Mirage, Nightmare, Shadows, Silver Tongue, Spook, Vanish
uLycanthrope
Animal Form, Bestial Hide, Call Animals, Claws, Deadly, Fierce,
Full Moon, Hideous, Howl, Instinct, Keen Sense, Lost Humanity,
Nightvision, Predator, Ravenous, Shred
Impassive
Magician
Initiate
Ancient Lore, Awareness, Brotherhood, Conspiracy, History,
Initiation Rites, Influence, Mysteries, Rituals, Secret Handshake,
Solidarity, The Oath
Meddlesome
Advice, Curious, Gossip, Inquire, Listen, Nonchalant, Observe,
Peek, Tinker, What Does This Do?
uInfernal
Acid Blood, Bite, Burning Spittle, Claws, Darkvision, Flight,
Homunculus, Hunger, Infernal, Resist Heat, Resist Poison, Stone
Meld, Stone-Skinned, Tempt, The Contract
Merchant
Journalist
Mischievous
uNecromancer
Animate, Banish, Bleeding, Blight, Blinding, Bone Wand,
Consume, Control, Disease, Draining, Fear, Ghost, Paralyze,
Raising, Skull Goblet, Stench, Vampire, Wither, Zombie
Rustic
Nobility
Sailor
Officer
Savage
Optimist
Outcast
Alcoholic, Branded, Contacts, Convict, Creepy Stare, Infamous,
Loner, Misanthrope, Outlaw, Scrounge
Pastor
Advice, Authority, Calm, Ceremony, Comfort, Community,
Confession, Educated, Flock, Holy Book, Holy Symbol, Inspire,
Level-Headed, Respected, Sacrament, Stipend, Temptation,
Trusted
Perfectionist
Critical, Details, Effort, Expertise, Frustration, Hard Work,
Irritable, Stress, Studious, Tireless
Performer
Acting, Charming, Composition, Dancing, Direct, Disguise,
Famous, Influence, Luxury, Memorable, Musician, Opera,
Opinions, Poetic, Seduction, Singing, Sway
Philosopher
Abolition, Argue, Crackpot, Educated, Ethics, Heretical, Morality,
Ponder, Reasoning, Religion, Revolutionary, Spurious Logic,
Stubborn, Temperance, Thoughtful
Physician
Anatomy, Bedside Manner, Dentistry, Diagnose, Diseases,
Dissection, Educated, Examine, Healing, Medical Bag, Pharmacy,
Prosperous, Remedies, Sedatives, Surgery, Unnerving
Politician
Above Reproach, Argue, Authority, Connected, Contributions,
Convince, Elected, Exaggerate, Hogwash, Hyperbole, Law, Lobby,
Pillar of the Community, Rants, The Game, Trusted, Wealthy
Pugilist
Bad Temper, Bone-Breaking, Brass Knuckles, Brutal, Crush, Dirty
Trick, Fancy Footwork, Fast, Hard, Menacing, Queensberry Rules,
Reputation, Stomp, Strong, Suckerpunch, Sure Bet, Thick-Skinned
Rebellious
Antisocial, Argue, Brash, Bring It!, Daring, Headstrong, Impatient,
Insubordinate, Take Advantage, Tough
Reclusive
Antisocial, Emotional Wounds, Extreme, Hateful, Hide, Leave Me
Alone!, Misunderstood, Quiet, Shy
Scholar
Scientist
Acids, Analyze, Backing, Biology, Calculating, Crackpot,
Detached from Reality, Devices, Discovery, Explosives,
Investigate, Mathematics, Physics, Stipend, Tenure, Theory,
Untested
Secretive
Arcane, Blackmail, In the Shadows, Observant, Paranoid, Quiet,
Stubborn, Suspicious, Tight-Lipped, Unknown
Sensible
Anecdotes, Big Picture, Calm, Clarity, Consider, Cool-Headed,
Humility, Supportive, Unflappable
uShamanist
Ancestors, Blending, Brave Wolf, Commune, Cunning Fox,
Deadly Snake, Dream Travel, Hoodoo Bag, Long Stride, Mighty
Bear, Spirits, Swift Eagle, Talisman, Wild Form, Wild Path, Wise
Raven
Slayer
Cold-Hearted, Crossbow, Defy Evil, Demonology, Hatred, Holy
Symbol, Holy Water, Hunting, Iron Will, Know the Signs, Know
Thy Enemy, Monsters, Patience, Silver, Sniper, Tracking, Tooth
and Nail, Wooden Stake
Sociable
Approachable, Carouse, Connections, Friendly, Inspire,
Nonchalant, Positive, Talkative, Well-Mannered
Soldier
All For One, Army Revolver, Bitter, Fierce, Flashbacks, Grim,
Grisly Tales, Gritty, March, Pistoleer, Rifle, Scarred, Shooting, Spit
and Polish, Tactics, Tough, Uniform Jacket, Veteran, War Stories
Spiritualist
Calm, Crystal Ball, Deception, Distraction, Hauntings, Improvise,
Knocking, Lore, Misleading, Observation, Palmistry, Parlor Tricks,
Rituals, Secrets, Tragedy
Sportsman
Archery, Champion, Fair Play, Famous, Fencing, Fitness, Golf,
Jumping, Longbow, Olympics, Rapier, Rules, Running, Strength,
Swimming, Tennis, Throwing, Training, Unbeaten, Vigorous,
Wrestling
Spy
Warrior
Steward
Student
Contraband, Drinking Games, History, Literature, Lollygag, Old
School Song, Pranks, Research, Scholarship, School Colors,
Science, Studious, Take Notes, Teachers Pet, Truancy
Superstitious
Careful, Details, Folklore, Good Luck Charm, Legends, Lucky
Number, Myths, Nervous, Observant, Reaction, Suspicious
uTheurgist
Atonement, Blessing, Consecrate, Convert, Divinity, Exorcise,
Fire and Brimstone, Healing, Holy Fury, Holy Light, Holy Spirit,
Miracles, Purification, Rebuke, Retribution, Righteous, Word of
God
Thief
Alarms, Appraise, Balance, Bluff, Conceal, Etiquette, Eye for
Detail, Intrude, Lockpicks, Locks, Prosperous, Sleight of Hand,
Stealth, Trailing, Traps, Unassuming, Winning Smile
Tradesman
Barman, Brewing, Coachman, Conductor, Cooking, Efficient,
Grooming, Hard Work, Husbandry, Organized, Patient,
Professional, Reliable, Service, Spit and Polish, Tailor, Undertaker
uUndead
Bite, Break Through, Claw, Dead Gaze, Feel No Pain, Fierce,
Horrific, Hunger, Lunge, Memento, Memories of Life,
Nightmares, Pass Through, Relentless, Rot, Shriveled, Smell Their
Life, Tireless
Urbanite
Bargain, Contacts, Directions, Favors, Feel of the Streets, Gossip,
Know Someone Who Knows Someone, Rivalry, Streetwise
Vagrant
Alms, Begging, Bitter, Feign Injury, Hoboknife, Hungry,
Iron Stomach, Pathetic, Poor, Scrounge, Stamina, Unnoticed,
Unwashed
Valiant
Calm, Charge In, Courage, Ethical, Feel Their Pain, Heroic,
Inspire, Mercy, Protect, Righting Wrongs
Vengeful
Anger, Determined, Gritty, Headstrong, Ignore the Pain, Menacing,
No Mercy, Righting Wrongs, Tough
Visionary
Ambitious, Creative, Curious, Dreamer, Hopeful, Ideals,
Inspiration, Progressive, Unrealistic
Wanton
Excitement, Masochist, Obsession, Perverted, Scandalous,
Sensual, Temptation, Tickle, Unflappable
Worldly
Youth
Annoy, Curious, Exuberant, Innocent, Pester, Slingshot, Small,
Tantrum, Whine, Wriggle
Afterword
This game is a hack that was two months in the devising about a month longer than I had intended. Ever since I first read
John Harper's Lady Blackbird rules, I was inspired to use them to create and run short, setting-specific adventures that
allows the players to help tell a story as much as the Game Master.
The Ravenloft setting from 2nd Edition AD&D had always been one of my favorites, particularly the Masque of the Red
Death module, and it seemed like it would be a perfect match for the Lady Blackbird rules. What followed was a lot
of unnecessary concept sketches, backstories, notes, research, and revisions. By the time my self-proclaimed deadline
of Halloween rolled around, I had a pile of notes and drawings, but absolutely nothing that could be presented as a
Blackbird-esque game. After much culling, it has been slimmed down into the form you see before you.
As simplified as Castle Blackbird is, it is still quite a bit more complex than originally intended, and some of its new
rules are untested, in particular the Challenge descriptions. It also has a lot of Traits. A LOT of Traits. However, I think
this provides more than enough detail and options for players with a similar affection for Gothic horror to be able to port
the actual Ravenloft setting, or perhaps even Call of Cthulhu adventures, to the Blackbird rules with little work at all.
I hope that the rules work as intended, and the game is as fun as I imagined it will be. Perhaps, later on, I'll take some of
my copious notes and start writing up details of the others of the Seven Lords and their minions. Also, I hope that people
who have an opportunity to play Castle Blackbird will provide feedback to make this a better game...particularly better
names for the different magical abilities, as well as additional Traits and Tags that should be included.
-Gremlin Legions
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and the patrons were forced into the Amselburg streets, pushed into a larger group of people who
had been removed from other local establishments by the constabulary. As other enforcers broke into
surrounding homes and buildings, barking out commands to their residents, those held captive were
closely watched over by Baron Niemands own soldiers, clad in black and bearing helms akin to the
metal mask worn by their master. The din of upset voices and the cries of children could be heard
echoing through the streets, and one could not help but imagine that these events were being repeated
all over this ward of the city.
Konstanze and her friends felt the last warmth of their drinks quickly evaporate into the chill
of the evening air, as the gathering grew larger and the atmosphere bleaker. She looked to her
loyal Ruprecht, whose furrowed brow betrayed the worry that he felt, despite his otherwise stoic
countenance. Around her, the others were also tense. Horatio, in his typically British fashion, seemed
more inconvenienced than upset, and looked as if he might slap the helm of one of their guards with
a white kidglove, had he the chance. His companion Brijesh was as calm as ever, though no one ever
knew whether that was from enlightenment or well-constrained bloodlust. And as for their defacto
leader Gruthmundr, the supposedly fearless bandit descended from mighty Vikings, his eyes were
darting back and forth nervously while his shaking hand migrated ever-closer to his concealed pistol.
As the last tavern on the block was evacuated, Louza appeared like a dark-skinned ghost, to report
what she had learned from the whispers of the guards, and it was worse than they could imagine. The
Baron had discovered that his ward and heiress of the Castle Blackbird, the Lady von Amselburg,
was missing, feared abducted by villains unknown, and her handmaiden was executed on suspicion
of collusion. Alarms had been raised and the roads out of the city had been closed by the guard,
with orders to rescue her at all costs before midnight, and to kill her captors on sight. This news
chilled Konstanze to the core, for she and Ruprecht shouldered a secret unbeknownst to the rest...
that she was actually the Lady of Castle Blackbird! For several months, she had been living outside
the mountaintop castle to escape the romantic advances of the Baron and to explore and gallivant as
she pleased, leaving her personal handmaiden behind in her place, using veils and the ornate dresses
of nobility to maintain the masquerade. Her escapades now had tragic consequences, and with the
charade crumbling, were she to be recognized by any of the guards, her friends would surely also be
dragged to the gallows!
How will they escape from the notice of the constabulary and the Barons knights?
Where can they find safety from the Barons spies and hidden servants?
And what possible reason is there for Konstanze to be returned by midnight?