Kieran's Mutant's and Masterminds Character Sheet
Kieran's Mutant's and Masterminds Character Sheet
Kieran's Mutant's and Masterminds Character Sheet
Player: Kieran
________________________ Identity: ___________________________ Secret Public
2517
Black
6'3"
180lbs
Brown
Gender: Male
__________________ Age: __________________
Height: __________________
Weight: __________________
Eyes: __________________
Hair: __________________
The 12 Olympians
10
Group Affiliation: _________________________________________
Base of Operations: ________________________________________ Power Level: __________________
155
60
1
9
0
85
Power Point Totals: Abilities ____________
+ Powers ____________
+ Advantages ____________
+ Skills ____________
+ Defenses ____________
= ____________
Strength
Agility
Stamina
Dexterity
Fighting
10
Intellect
5
3
Offense
Awareness
Presence
Initiative
Fireblast (+10)
10
Defense
Dodge (agl)
Parry (FGT)
Fortitude (STA)
Toughness (STA)
0/9
Will (awe)
Hero
points
Power points
Earned
Power points
Spent
Immortality (divine)
(rank 20)
40p
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*Recover from death at the start of every action round. All
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damage conditions are removed. Lose all hero points.
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Heat Control
(rank 10)
25
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*Blast, ranged damage 10, fire
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*Alternative affect, Close range, cone, damage 5, fire
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Summon (Heroic Minion) Dragon
(rank 5)
20
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*Sustained. Summons pet dragon. Heroic minion (acts as a
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full NPC)
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Character Illustration
Skills
Advantages
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Improved aim
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*double circumstances bonus for aiming
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Equipment 4
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Total
Ability
Acrobatics AGL
Athletics
STR
Ranks
Other
Deception PRE
Insight AWE
Intimidation PRE
Investigation INT
Perception AWE
Expertise INT
________________________________________
________________________________________
________________________________________
Complications
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Persuasion PRE
Fire Blast
________________________________________
10
10
Flame burst
________________________________________
10
10
________________________________________
Stealth AGL
Technology INT
Treatment INT
Vehicles DEX
Information
Notes: ________________________________________________________________________________________________________________________________________________________________________________________________________
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action
Attack
Defense
Type
Effect
Aid
Std
Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim
+5
Std
Charge
-2
Std
Defend
Std
Disarm
-2
Std
Escape
Mve
Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect
Grab
Std
Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover
+2
Std
Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash
Std
Trip
-2
Std
Maneuvers
Maneuver
Attack
Defense
Type
Effect
Accurate Attack
+1 or 2
Std
-1 or 2 to Effect
All-out Attack
+1 or 2
-1 or 2
Std
Defensive Attack
-1 or 2
+1 or 2
Std
Finishing Attack
Std
Power Attack
-1 or 2
Std
+1 or 2 to Effect
Slam Attack
-1 or 2
+1 or 2
Std
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Toughness check vs. 1/2 damage (round down)
Team Attack
Std
Basic Conditions
Compelled: Single standard action determined by another.
Controlled: Another character determines actions.
Combined Conditions
Asleep: Defenseless, stunned, and unaware.
Blind: Hindered, visually unaware, vulnerable, may be impaired or
disabled for visual tasks.
Bound: Defenseless, immobile, and impaired.
Deaf: Auditory unaware.
Dying: Incapacitated. May die, see p. 19.
Entranced: Stunned, but may only pay attention to entrancing effect.
Breaks free if threatened or from allies interaction skill check (DC
10+effect rank).
Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.