Mage: The Ascencion:Storyteller's Handbook
Mage: The Ascencion:Storyteller's Handbook
Mage: The Ascencion:Storyteller's Handbook
wi& &
W d u f ~ h ~ ~ t h c f f ~ d ~ ~ ~ o n d a b u
the erne ybu'vr nlwqm -wanted m play. Anything's posribtu!
CAME STUDIO
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Thc mention of or refercncc to any ccmpany or ~rocfuctin these pagcs is not a chaZIcnge co the trademark or
copyright cc>nccrncd.
This h c ~ uses
~ k the supernatural for settings, characters, and themes. All mystical and supernaturalelerncnts
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and mtenilecl for entertainmenr purposes cmly. T h i s l x ~ l con
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and revisions,
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ncatIy into the core framework of the rarnc, expands makc Mage Your own t l l i n ~ .
To that end, this hook has c!arificntions anJ upcurrent ru1t.s nr twcaks a few things to fix them.
NCIU,
[hiShook, in cunjllnctilln with you, w i l l break datcs on ruies, sure. Ir also presents alternatives to the
thcrn all again.
trsualMagepmc-difftwnt waysoflwkin~archrc~nic1e
Mage
fralnework -a
if yllu design and magical syrtcrns. More rhan just preacnring
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are
will-of ruics and seriina
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the discard pile. You will hear a lor of people say that
soleplayinc games are not ahtlur winning or losing, hut
rhose jirtwps of players and StoryceIIers that have the PRWM BR IT
mnost fun rcallg arc "winning the game," and don't 1ct
l-he ~
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d bpreparedness.
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anyhcrdy ECII vou otherwise.
hope that uur idcas will you
nlnflt'aT games
fly, hut
rcJu
h c l ~ ) . o l 1 a n d Y o u r t r o u F e ~ i n i n Y o u r e f f ~ ) r t s t c ' t ctndistanceyourselfh~lmthehasicmcdel,youneedto
l~
storics that are fun and entertaining fur ail nf you.
pitr your ideas down in concrcre form. T h i s huok offem
Ultimately, the Sroryreller should use the r~rlesas t l ~ e~nspirationthat h e l p you set
your o l n
to015 to enhance the h n of the game for herself and thc ,-hrtlnicle jirecrions.
players, This does n r ~necessarily
t
mean wantonly ahanIn Mape more so than in orhcr games, p~eparasion
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you'll find.. .
Chapter Oner T h e C
answers to those liurning yuesti
you've always wondered abou
had minor corrections over time. (Nobody's perfect.)
You'll find answers TO y ~ i u rquestions here as well as
some ideas on tchy t h i n e were done the way thcy werc.
Additionally, this section includes a hoatload of
oyrional rules and n ~ l e sto change around thc p ~ m cIf.
it's a rule that wotrld total
Abilities or alter the Sphe
Chapter Two: The A
many roleFlayinggames, Ma
sulrtle and ahssmct. The villain is obscured and may not
he a villain at all when viewed from lzis own perspective.
The various sources of dramatic conflict and the possiblc antagonists central to Mage's metaplut are
introduced here, nfunn with ~deasfur using them to
drive str,ries and plots.
Chapter Three: Awakening the Storyteller. Advanced advice f t ~ rStorytellers who want to spruce up
the game or who keep having problems running it.
Sectlng up in advance, advic
ways to smplify your systems mil paperwork. Motives,
thctnes, and methods. Plus a disserration a n the hasics
ofphilosophy and how you can apply that cerchral angle
to Mage.
Obviously, if you're ninning Mage you're probably
a prerry advanced Scclrytelfer already. Chapter Three's
advice covers unusual situat
when playersget our of hand and shows-you how
can
bring your game up to speed by combining advancc
usual chronicles.
mindset eel capture thc game's mood? noes Resonance really work the way your players all claim that
it does? What the heck was the development and
writing team thinking, anyway?
Lct's start small, with thc nigglin~rulcs, anti
then move up to che hiE t tme: the assumptions
behind why Mage n o t only wclrks the way that it
does, l ~ uhas
t produced the many 'huoks it has.
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20 Syndicate
27 Spirit Ways
In too manv cases a spine numher wound up 28 Mastcrs uf the Art
being more trouble d ~ a nit was worth. They nevet
had much use ("1 need Mage \look ell!") and rhcy
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Willpower to prcvent the Paradox from going off all wcll bc crm-icidcnce - the mage dues his magic and
at oncc. Ultimarely it's up to thc Starytcllcr to wavus his hands, hut the device is doing t h e work,
riccidr whether thc Paradox cxplodcs as gathcrcd o r righcl As far as pcnplc can [ell, anyway. S ~ i n i l a r la~ ,
whctl~crit hangs in the halance.
nlage tnay have special kntlrvleclge ahnut some litrleWhen Faraclux hacktashes, it's t~suallyeasiest ro known "t;lct" r)f sclenct. that he lcans cln, hut if it'c
simply fire offal1 of the Faraclox accrtmulated at once n o t widely spread and believed, rt won't appma'to be
anrl look up the resuIts in the appropriate Jamage a natural part rlf whatcnuld have happened, so it'll he
~ n rflaw
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t a h l e ~ IF
. ~ o wua n t to run wlth more ultcer- vulgar magic o r science.
tainty in your Paradox, gnu can roll a die pool equal
When a maye does vulgar magic, he cuts louse
to the Paradux rating of the mage; each success (6 us with an effect and fites off somethinE thar clearly
rnorcj causes one point of Paradox t o discharge from violares t h e natural order. Simple. A coincidental
the pool in a backlash- (Perrnsncnt Paradox can still effect is usually much mure suhtte, though. The
dtschargc In t h ~ care,
s
but i t doesn't go away.) Take mage sets maglc tn mtltlon hut rhen weaves that
the reqults for the amount of total Paradox thar magic into the Tapestry. The magic nudges events
twcklashes; the mage stores up the rcst.
sketchy.
Vulgar and coincidental magic are described in
Flaw.'
Permanent Paradox results when a character
'cality.
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violates the "laws" u i convcntlonal h ~ ~ m a nrhinpexlst. I-lcncc, vampires and othcsnqiht heastlcs
extstcncc. Why doem" thc Mastcr m f k r Pactern lurk ~n the real wi>rld.
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world,
Permanent Paradux i q nut the wme as a permanenr Paradox Flaw. The Latter rcsults from a nasty
ancl spr-eJ.
When stepping sideways, does the Avatar Storm
cause damage from failed Spirit dice, or from a
crashed and
who rhouphrt[lpt
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srructivc forces.
other people?
->
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As implied in Life 3 , 'Tu
mure cnrnplex creatures,
In a theme/ mood sense, the Avatar Storm helps
co make the Umbra more isnlated and mvstt.rious. I t she can exvrt change, causing the entity tcr Krow or
,Av:
also cuts the Masters off frnm Earth. thereby chang- change 2s she desires," a maRecan heal clr injure other
ing the power dynamic of t h e game.
people (and complex animals} with Life 3.Transforming thc Pattern into something else requires Life 4.
See also the metaplot wrap-up c ~ npp. 33-75.
What's the deal with the metaplot?
It seems really hard te build a fast Effect. With
See pp. 32-35 for a discttssir~n of sll things
penalties for fast-casting, required successes and
the like, most rnages will have trouhle getting more rnetaplorty.
than one or two successes in a turn,
How are Geasa (Mage Rev pp. 298-299) supThis rule is dciihcracc; rnagcs should take timc to posed to work?
prepare, cast their Effects wisely and use brains, not
A E CFlaw
~ rcJuces the
comespon$ing
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hrurc force. Magic turns the unlverse cln its head - Merit or Flaw. Thu potnt table, unfr,rtunatc]y, is
it is not something done quickly or Sightly! Magic is hackward (oops). So r[vou have a vcrr
geas,
not a n instant cure-all for everything. A mage can'r ir's
1 poinr - it reduces the cost a Merit or
d
rely solely on magic to f i x every ~ r o h l e m .
Flaw only slightly. because you're unlikely to break it
A mage itndet stress i s prohahly h e t t c r suited and thus unl~kelyto lose the Merit ur suffer the Flaw.
usingsorncsubtle magic tonudge events Into her I f y r ~ ~ ~ h a v e a v e r y n a s t y g ci at csa, n h c w o r t h u p t o 5
favor or splitting dice pools to get a simple per- points - it will mirigate a Merit because ynu're
sonal Effect 'hacking u p a normal action. K e a l almosr certain to lose it. Of crlurse, a geas' value can
tiranic workings will take time and cffort. 1fa magc never be mare than one less than t11e value of its
jusr has to do ~ a m c t h i n gphenomenal in one turn, corresponding Merit or Flaw.
d
that's wha.t Willpower and Quintessence expendiA rtraightfibrward example: Say that your mage I
I
rures are for. Rememher, too, t h a t if all that your has Sphere Natural: Spirit (a 5-point Merit). Then
magc wants tn do i s kill someone with vulgar magic F E ~ Ythe ch;lr;lcter has a Reas t n always lcave s small
'*
t h a t successes on the attack roll do adcl to damage sacrifice nffnnd fc)r tlw spirits whcn cating- arninnr
4
as with any other sort of atcack, so even a one- gcas, worth ahout 2 points. Thc cost of rhc Sphcrc
success fire blast can inflict si1n-t~hcfty d a r n a ~ e Natural Merit is ntlw only 3 poinrp, bur if t l ~ cmagc i
with a good shot.
ever fails to fillfill the peas, he loses the Merit.
If a Storvtcller wanrs to let rnages huild faster
As a Flaw, considcr a mage with tho Crucial J,
Effects, ir's easicst to get rid of rhe fast-casting Jiffi- ComFUncnt:
sunlieht Flaw. This Flaw is 2 points.
$4
culty penalty and t o loosen up the success chart st1 T h e magc also rakes a p a s : always cat your vcgthat one or two successes can still score useful T C S U ! ~ ~ . ctahlcs, a 1- p i n t geas. The mag= gain.<one freehie
know what was intended - that magic point for t h e Flaw, hut i f he ever fails to eat his
Nnw
:
he a demanding hut rewarding craft. If you w a n t to veggics, he suffers from the Flaw in the filtu~e.(In
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.
this case, ynutrc gctting potnts fnr .a Flaw you don't
change i t , yor~r a n ewen
suffer
unless
you
hreak
the
geas.
Pretsv
sweet.)
Um,what are the Technocracy's
Conventions,
anyway?
Can a mage change Traditions?
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Conditionally, ~ e sA. mage whoswitches through '1. &.,-, Blast, that sidehar just didn't makc it intoMage
Revised. In brief, the Technocracy has fivc Con- diffcrcrent Traditions durinc early training gains the
.
ventions: Iteration X, cnnccmcd wich cornpurer BunlT~aditionsMerit(seep.298ofMa~e).Similsrly,;
: and material sciences; New World Order, w h i c h a mage might gain this Mcrir during the cciurse of
wnrks with stlcial engineering and information dis- play a t a cost of 14 experience points and lots of rolcttibutinn; Pru~enitors,who practice medicine; t h e playing. Thc magc gains the indoctrination and yc
Syndicate, which works with money and econom- skills nf: borh Traditions at once, which is why i t ' s
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ics; and the Void Engineers, who explorc and chart such an expensive Merit,
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unknown places and dimensions. Together they
A mage rnrght change to a wholly different Tradi4
uphold the Precepts of Damian, a set of guidelines tiun and ahandon a former one a t some poinc. The
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char exhort t h e m co procecr humanity a i d e x ~ l o r c magc prohahly gains the Pmkatianary Sect Memhcr
::the cosmos.
Flaw LIT a sunilar social ~ e n s I t y .Making such a
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experience like
1s akin to
"getring scligron" or s ~ i f f e r i an personality
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shift. Thc
change
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magc isn't just le;-~rninc
a different way of r n q i c ; thc rarelv try trr srvltch twer.
character's tearing apart u,l~ath e knezu to he true
Thc mage r e r ~ i n crnte knr>wlcdgc, mundarlc
ahout the universc anJ trylng t o put sorncthin~else ahilittes and mystical hackgrounds. Rcsonancc almost certainly increases or changes as a result of
such a shifr.
A rnage's A F C ~clorsn't
C
EO tlc~wnas a result, h u t
ely that t h e rnage's Sphere knowledge
What happens when a Tradition mage i s Conr . Afrer all, a trained Hermetic magc ditioned into the Technocracy (or vice versa)?
hy o p c n i ~ l gthe appropriate gates and
Scc the rirles for changing Traditions, above:
calling the right hinding spells on angclrc powers The mngc essentially learns a new way to J o thines,
he can conjure fire, h u t if that l-lcnncric mage hut old Sp1lete knowledge i s inaccessible until the
cliscards t h a t information as useless ruhhlsh and mnge can figure ouc how tn apply the new tools. Thc
instead tries to lcarn to use intuitive rechnolc~gr; m a p " sexpcriencu isn't wholEv lost - thc maKv is
like a Snn of Ether, he must essentially rclcarn, only paying half cost to rcgaln the Spheres. after a11
from scratch, his Spheres.
- hut it's still ;1 long mad.
The hcsr way to handtc this situation is co use
Of course, such a character a l ~ r rain4
>
thc Pmbathr rules for a mage who loses a unique focus (see tionary Sect Mcrnher Flaw. Magcs jumped into the
M a ~ ep. 20%)clr wants r o learn to usc nther foci in Tcchnocrncy ;~lr~iosr
ccrtairlly a11fFt.r ;l hiyll level c ~ f
aL1LE1t1onto a uniquc tt~cus.The maqe has a couplc Conditioning (scc Guide to the Technocracy).
ot choices: hc can cast spells by "surpassing foci"
That is still better than trying to Awaken someand just forcing the magic ta work, ur he can start one from scratch, ancl i t ' s easier fur a former
learning a new f c ~ u s- the new Tradition's focuh Traditionalist to relearn cllcl Spheres than for n
set - fnr a Sphere hv rchuying his exicting dnts at n c w l ? Enlightened operative ro learn thctn, which
halfcost-.Ycs,it i s a v e y e x p e n s i v e p r u p o s i t i o a ,
worlclviews
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Similarly, Resonance is a magical "sccnt" ur son,the Urnhra presents s great vista LLI play in, truc
it's not thc srtimping ground for newly Awakened
"flav~3r."A mage's spells have that q i ~ of
t Resonance
and it's almc~staln~ays
unique. Remember whenL7arth
VacIer sensed Obi-Wan's presence on thc Death Star now have new ways trl deal with thcm. Strnilarly, rhe
in Stnr Wars? Resonance i s Iikc that - your mage sheer scope and complexity of thc Urnhra aren't
casrs a spell and quddenly hcr old cncnly recognizes redly done justice by lcaving it in two pagcs of ccxt.
T h t Umbra will have its own sourcehook, The Infiher Jut. to the Resonance.
mite Tapestry (forthcoming).
Because Resonance represents omotiun and dc' I h e Mage core hook rs, essent~ally, a primes for
?ire channuIccI through magic, it changes in response
someone
playing a new mage. Newly Awakened
to thcm. Magcs who go throueh a lot of magical stress
Can you have multiple different types of Resonance in the same category (like Entropic)?
Yes; see the optional rules, below.
Why did rnages do (random stupid thing)?
maCer arc human* too- They
mistakes. Somutimcs they do rhinps hecausc "it
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CHAPTEI~@NE:THECR~FT 15
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same "current"
clr
things as humans.
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impnrrancc hut don't knnw i t except in a fcw riirc Voorinass and Jodi Rlake should underscore this poin t.
cascs. In Vampire l~urnansare victims; thcy unkno1c7You cot~lcithink of hunters a? ordinary people
ingly have ~redatcrry monsters in their midst.
jilvcn extraordinary powers, while mages are extraorWerewolf [here's a very specific way rhar the corrnijs dinaryproFlr (r~lcyireAwakcned)
rxrrairrdinary
works. with delineared goor1 and evil.
pc~wcrs(magic).
Nonetheless, these garncs ccluld conceivably take
Is the Umbra the same as outer space?
place in the same world, hut onc whcrc not cvcrvNo. The G a z ~ n t l e tis extremely thin in space.
body is alwal's right. Even a wcrcu1olf's die-hard rhcluKh,so much st, that it's easy to slip hetween the
hellefs in the suPrcmacY of the natllral world aren't ruo
hl ages he p n d Mars can often slip rhmueh
necessarily corrcct in such a postmodcrn, s u h j c c t i t ~ intL, the u m b r a as if f t k sa hhallowing+still, I.llaccs in
wt~rld.O n the flip sldc, mages may find that not only the Umbra arcnqr,,isihlc from ~ ~ ~space
l ,-l<,th~
human5 ~leci~le
what's rcsI and what's nor - un-, s i , , ,
p~anrt-houndamateur astrologers
u,oul~7ve
knownspirirs may have jiisr ss much (ifnot more) say
rhc ~ ~ ~ d , ~a,arii ~ jup,~
i n rhc matter.
tclr hack in thc carly '90s!
How came rnages with fae blood or shapeshifter d ifficulty in just addrcssrng the possi hle comhinations of exist in^ powers, Mcrirs and orher atrr~hutec
kin Merits can't use Gifts or cantrips?
Bccausc rlleir supernaturalpowers donbt work within a game linc itsclf. A "complete crossover
that way. An Awakened magc doesn't have the compendium" would be encyciopcdic.
Secondly, the games havc Jiffcrent thematic
sarnc tic to the Gaia-cosm as a werewolf, nr to the
Dreaming as a changeling. She's hecome some- clemencs and assurnptions.Mage typically rcvnlvcs
thing e15c - something humanlike, vet un the around humans s t r ~ v i n gto empower and impravc
pinnacle of what it is 10he human. Such a being is themselves. Vampire, Iiy contrast, focuses iln chc
in touch with inner powers, nor with gitts from
some other heritagu.
Still, a mage can use Spheres co simulate Gifrs or
cantrips that she's seen. Underthe right
[his usage might even he coincidental ("Otllcr kinfolk c a n do this, so can I!").
M~ friend s a y s that virtual~
d are
~ ~ ~ d i abvi~ i
technomncers. 1 say
ously. Who's right?
You both are. A rechnomancer (lower case t) is
just a mage who uses techni~logyto mystical ends.
S u c h a m a p m i g h t he a V i r r ~ r a l A d e p t , a
Dreamspeaker technn-shaman, ur a Euthanacos from
the Lakshrnists. Cnnverscly, some Virtual Adepts
eschew mysticism entirely and more properly use
Enlightener1 Science.
Adding to rhc conft~sinnis rhc fact that early
edit ions sometimes ref~rrcdto Technocracy characFerS as "technomancers." This terrninolofiy has since
heen overturned - technomancers use technology
for mystic ends; tcchntlcrncs use rechnolr)gy for
nonmystical ends.
Can my mage become a vampire or werewolf
and keep his magic?
No; a maw who I x c ~ m e as vampire dies
loses
his Avatar. Werewolves are horn with their prcdisposition and mmeonedestined to hccumc a werewolf
will never Awaken as a mage hecause his soul is
alreadv part of the Gaia cosmoIo~y.
Also, Samuel Haii2hr was never a mWe* tcchnically. He simply had a magical item wjrh snme
phennmen~lmagc powers crammed into i t .
When i s White Wolf going to publish a big book
of crossover rules?
It isn" tiilicly tn happen, for several reasons.
First and fr~rcrnost is the complexity issue. Addressing every single cornl~inatlonof powers and
weaknesses i~ a nigh-impossible task. Consider the
*.
thatyoumapfindusefulinyourgnmes.
A couple of points clcserve special note. Attemptlng t n answer numercjus Ietters involving
disputes: hetweenScorytc.llcrs and playcrs has taught
us some lessons. First of nf!, folks, if y o u and your
~ l a ~ c r s c x n n o t along1 it i s ~ r o b a hrime
l ~ t o find
some new players- Refore you ahandon your fellow
playcrs, I ~ o w e v e rcheck
~
(Jut some of the suggcs-
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tc, lo\Lrer rhc target
by c,ne or rcl recluce
numl,er of threshold successes needed. A magician 1s
hc similarly limited.
Therefore, a Storyteller may wish ro a d t ~ p tthe
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nf rlle magp ~ n her
d cleeds. Tl31s cxsrnplc i s o n e way to rwcak a cnze rule tntr*rst~rncthin~
c l ~ m p l c t cJlffcrenr.
l~
Mure than any orher creatures, rnagcs affect anJ
are nf'friected by rhe reality they l i r e in. Their Ava-
In the 4-6 range arc the True Relievers, includin^ some memhers of t h e Celestia! Chorus, Akash~c
them. The nlajic dissolves into the Tapestry, probably giving birth co a ncw Node In the area.
System: Yuur Summcrl Wintcr axis runs as a
line., much like the Spring1 Autumn axis; Sutnmcr is
on the rijihlr and Winter is on the left. Assign your
rnage's rating accurding to Traditiun and pt.rst>nal
prerl~leccic~n.
Most mages will have a Summer rating
o f 1-3 at thc s t a n ; some Verbena and cheerf~rlLifestudying stlrtr atth upbcar naturcs may rangc in che
4 or 5 area. Killer Eurhanatos, emotion-iieadencd
Ak;lshicq 2nd Technc-icracy hit mcn will tend to start
with a Winccr cchu of 1-3.
When a characrcr destroys s r ~ m e t h ~ ng a pers c m , an idca, a bclief, a movement, a creation assign one poinr of jhor I.rv marking it under the
character's spot cln the Sitmrnerl Wintcr axis. Add an
cxtra point if the character did the killing with
m a ~ i cAdditional
.
poinrs go left, toward the dead elf
Winter. I t t l ~ character's
c
J h o r reache? to or beyond
1 point of' Wintcr, thc character may wffer from
Jl~orstaintedQ u ~ c t(rull dice equal to the current
Wtnterratrng, j u s t like a Paradox hacklash,and treat
"6q" as succct;scl;toward the sevecitv of the Quiet).
Thi~
result manifest> as dangernusly a m c ~ r abehavior
l
and unwholcst~rr~c
changes to appearance and petsnnaliry. Thcsc points go away ac a rare of one dot per
dav a c long as t11~character refrains from killing or
Jestray~nganytl~ingelse.
Summer/ Wlntcr axis changes
unlv
when a charac.tcr S ~ O ~ Vdclihcrar~
F
and consistent
hehaviur in keeping wirh [he altered state.
I I L I I ~ X I I ~ Y~ . ~ ~ i <~ric~aili ~11dic1111g
t
IIIL~ster, h i r it's hard tor anythinc ro rcally
touch you. Your darkness alfecw d ~ c
rcality amund you. Milk sow. in your
presence, candles hum blue, bread fails
to rise wd cream to chum, and televisirlnrgo on thefritz.Youalsolook sort of
creep?;,causing a -1 reaction mdifier.
Yoti really don't give a damn about
anyone excepr vnurself. People Jie and
you don't care. Animals can sense this,
and Jws pawl, cars hiss, and hoses
3 points
E ~ e fw
s NIGFSTW DAY
Thc Echoes c~fNight and Dav reflect t h e alternative and oppouite paths o f the soul - the push
ro strivr. for the divine and rhc temptation of thc
All humans llavc a choice t o cmhrace the
darkness of N i ~ l i ar
t to resist i t s lure a n d t r e d the
difficult p a t h that leads intn t h e lirrl>t rlf Day.
Thoqe whu cunsisttncly ~ r ~ h ohiah
l d moraI stand a d s and search f o a~spiritual mcanrng to cvistence
excmplih thc spirit of Day. Pcnplc who bcrray
their own kind anJ scck scllacr only in the arms of
marcrial ctlmforts, who scli~andertheir self-awareness and 11fchr a brief periotl of mortal plcasurcs.
f l l l m the wiles o f N i ~ h t .
is that r~ft h e Ncphandi,
Night: This dark
of tcrnptatir~nand cotrnpcion, rangme horn
the
casual cruelty t o the vilesr dcpravtty.
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~ c l c s t ~ ~ l System: Xlocr III;ICCS.;. I I C I I I ~ s t ~ i ~ l t ' nlt s~ cnliyhtChr~ru\as ~\*t.llas most ot humanity. P1.iycr charnc- cnmcnt, start on thc p , ~ t hoiPnv h v nnturc. hsqiyrn a
tcrs ~ 1 1 et.ncrdlly
1
qtarr nt 2-3 plninrs of thc Echoes Day/ Nicht axis, with Day on the riekt anJNiKhr(In
thc lctt. Chnrscrcrs with a hichlv ~ ~ ~ r ~ancl
t u mora l
Yuu
2 pclinrc
I pulnts
5 point<
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11;qrcI
r1;1rt a t
little inore
As a cl~aracterstrives f o r unlinhtcnmcnr a n J
~ r c a t c rcc~nnccriontn the lut.t. and hcaury of lite,
thc. ch;~r,~ctcc
cnlhraces Pav furthcr. Slipping from
cnlichtenrncnt by acceptinr brutality, cruelcr and
curnpromisc caur;cs the characrcr ro tread the ~ r a \ ~ c
t i t N l ~ h rYou
. don't nerd turrackrempc~rarvu'hanees
a l o n ~r h ~ ~cale.
c
Rarhcr, ir's much likc a h~ndi~rnencal cllanee of pcrsunalirv when a macc riws or i d l s
alr~n
I r.~If vtiii\c fam~liarwith Vampire. this axiS i s
sirn~lasfu Humanity, A mngc who pcrfi)rrns humane
acrr. agonirct over his dcciqinns and cc~nl;istcnrl~
THE~ U S I C
The sheer hrcsdrh of Mage's magic 5rsrem can hc ada~rnting
t h ~ nThc
~ . Sphercs
arc I ~ r t ~ a drhc
, citccrq are lousclv Jcscrzbecf, and rhc ilifficulcy adjucrments
can~ornetirncshe a little r~venvhclrnin~.
Hnrv rlclyou simplifv i t for vnurplav.
erf!Thc casiesr answer lie$betore r'ou in
your Mage: The Ascension core book
C~NTANNG
THE P ~ W E R
plarer character.
Yo11asccnd EroJilv into Hcaven to
~ ; l t j nuf
~ :1 or 0.
often.
I I+
i3
PAR~DTG~
he flar-outimposslhle for a
maee tcl pertkrm if they lie uutside the cliaracter'i
paradigm. As Srorytcller, you havc m he careful to otl,er Flayrrs.
rccormirc when :In
isn't appropriate for rhc
Limiting
hared
lnooJs is
character's srated paradigm - but don't he tor, rcwell within ymzr rights. If you cion't !vans pop cuIrure
stricrive. The game is about clynamic beliefs; a references ur silly spells, ~Iisallowthem. Ler your
:=
Hermetic m a p is perfecrly
ofincurpomtin~
know ahead of time, Occasionally, you can
his undcrsrand~ng:of moclcrn physics tnru his spells.
hend the rules and Iet some slapstick into the mix.
Characters will usually havc a ctmtemyorary uph i n g i n g and can use that kind c\f common sense game as long as they aren't overused.
along with their magical ~ n s i g l ~ t .
IT~IN~RSPHER~S
Still, some cffeccs just don't suit a p r t i c u l a r @P~BN:
paradigm. Generally, you can qucstion a player
leven a very hose one) for why the effect works, if herwcen linear Sorcery and the nine major Spllercs.
the character lacks the appropriate Ahilitics, or if i t
A ~
i sfhere
~
~based ,
~ a set qualicl?:
presupposes somc sort of truth that isn't a c c e ~ t c d h ~Fire, Terror, Dc>minatic\n and Stealrh wi>uld be
ma .
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chi-lracter's specialtv.
1-lurc arc somu of thc urnys you can incoworarr othcrs in a conrlnuum. Like a rainbow, one color
rcachinfi intcl annther, the Spheres reach tn and
thu flow of rhc Sphcrcs inrn your gatnc:
F~~~~ of will: with this clption,
a char;lcrer fotm one annther. As far as game mechanics go, you
mav use a SFhcrc that follows from his uwn by C ~ I aI t 1 ~ ; llessen
~ t thc numher of Sphcrcs nucdcd to
~
Your @me he+
a Willpuwer point and taking a +3 diffi- 110 scrmc of ~IIUSC U ~ Q C ~ - I C V C sotes.
CUltY8djWFrmc'lr orl his Alrrr rt>ll, A s i f hp W p r p comes a little easier with the mechanics and rules 7 .
s u ~ a s s i n ga needed focus. In this cilse Ile dcles and a llrtle more concentrated on what the stc~rp
require his nr,rmaI foci fca thc Sphorc that alluws means to the ~ ' a ~ e r s .
him to do this.
T*
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CHAP~-ER@NE:THECR~FT29
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A WORLD
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PLAYINGwm f I R ~
A particularly perverse way ru ctlntrc~lmagic
is to makc i t too pnwerfi~l.For every Sphere rank
If you want to UFC a more freewheeling approach ro Paradox but wvuld like some kind of
systematic guide, the Kame already has rules in
place to allow it: the magic system.
You could decide rhat when a character
accrues five or more points of Paradox thcy
crcate a magical effect thar's deleterious to tho
character. Assume that Paradox has any Spheres
it needs. Failed dice on rhe roll are rurained;
h~ltchescause the entire pool to bleed off without any detrlrncnt tn the character. In some
cases, Paradox might crinsurne the character's
own personal Quintessence to increase the severity i ~afhacklash.
To keep the characters from being ovcrwl~elrned,assr~merhat each success in a backlash
i s worth roughly half of a scandard magical sue*
cess (one success causes one health llcvel of
injury, two affect a single target, ctc.). You can
also rule that each Level of lethal damage requires two successes and each level of aggravated
damage requires three successes tcl inflict. In this
sysrcin Q u i ~ ics simply a Mind effect (~t+ith
hthet
Spheres thrown in for hobgoblins), spirits are
called using the standard rules, and Realms ate
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t h e Crafts rhemsclves wcrc.
not in much of a position to survive as thc
Doissetep falls: The ancient Hermetic chantry Techni~cracy'slast surge nf Pogrom activity over21 mag.cs u7ho eschewed the unified
backing nfthc Traditions. With backs to
and nowhere to turn, thc Crafts needed m
ith alIics or died
Concoidia captured: Sick of constantly being
ignorcd anil abusecl, the Hollow One amhassador tn
he Tradition headquarters in Horizon,
noisseceF
excuse to rcscr
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END~K
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d Running &IS
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stov event pivcq a
tnflucncc mac,lely
r;ncletv
take pusicinns ctf porvcr
Destruction of the World: Jusr kiddln~.
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The Lions of Zion have structure and tradition
that makc t h e Order of Hermes Inok flexible hy
comparison. [n keeping with the Kahhalistic tradition, only men may bc Lions. Thev must he Orthodox
Jews, and thcy can become Lions once they have
achieved the full wisdom of adulthood, general!y
around agc 40. A prospective Linn of Zion musr he
Awakcncd, a settlcd memher of the community and
prcfcrabty married. These prntectinns ensure that
only those with a strong incentive to help the community and avoid dabbling in hest-left-unused areas
don't wind up abusing the knawlcdgc of the order.
This is not to say that they do not prepare
younger generations for becoming Lions. Such wottld
hc foolish, especially since Awakenings generally do
not wait on tradition. Newly Awakcncd often arc
taught to reign in their powers and gain minor teaching while srrving in other roles for the Lions, When
a man reaches agc 40, he is taken on as a disciple hy
another Lion and taught all that Lion knows. He stso
Iregi 11s broader training in the ways of Kahhalah
( s s ~ u m i nhe~ has not already learned some on his
own, which does happen, even among the Orchodox ).
PHILBSBPHY
T~ the Lions ofzion,lnagic ct,mcs from ~ ~
T h ~ r arc
e no ncnt Eirrle splintcrings of Avarars, no
thc day-rn-ds\. activities of thc cornmunit)', f r c e i n ~ the rt~leshandcd do\vn millcnnin aEo.
the vounper Protectors to Jcal with Earper matters.
:
Thc idea that ther all live and work within the ineffe~~.PttheLi~~nsofZ~oncallu~unvt~l~armagics
temple i s anriquarcd and has ncrer reallv heen
["
dark
K a h h a l ~ his, of coursr, t h e hallmark of the
trLtc. while moqr Lions do serve a rime EuarJlng
lor thcsc dave
helping
ar rhc temple, Lions. Whetl~errheLionscrcatcdKahhalah orvicc~
of S ~ L I ~ V
that clnqclvassnriarcd trTirhi t vcrsa is dcharahlc, but t h centcrp~cce
fcW c,i
lhcm
was I o ~ in
t
IV~irIJW a r f l in Gcrmanr.
age,
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@F DARKNESS
T M ~ E
A big part of thc reviscd Mage line hinges on
keeping currcnt with rhc Wurlrl of Darkness. By
fncusing upon personal thcmcs, l ~ lssing
y
rho dr:ima
inherent in human conflict and by making sure [hat
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Since r n a ~ i can't
c
s ~ l l v eall prtlhlerns, magcs have
to clcal with each other as pcoplr, too. They cxn
make mistakes. They don't hat*cperfect or immacuLate view5 of what's rieht or wrunc. Thcrcfi~re.rnaeec
can and do find thernselrcs in moral dilernm;ls and
gray areas. Sornut~meswhat lonked ltke a go(d idea
rum< ottt to he thc
war: to approach things.
Plus, maees are su$ccptihletn injury, tllncss, madness
andall the infirmities ufthc human condirion. Whifc
macic can hclp avod or lessen rhe impact of snmc of
the5e rhmes, only rn~ghtyc f f c c t ~can cumplctcllv
overcome rhcsc wcakncsses, It's entirely ~ossrhleft~t
maees ro suffer from an!? numhct of human weakn e w s - which makes thcrn casier characters ro
identify wth.
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THF~ G I - ~ T~ YF
T A
merry way. Awakening rcquires a n irrevocahle commitment to new beliefs couplcd with a mind willing
to investigate the unusual and sometimes, perhaps,
just ;I little destiny.
THEK I N G I )w
~ ~THE BLIND
When sormonc Awakens, he vften looks back at
his old Lifc and his friends with a combination of pity,
amuscmcnt and disprst. He secs haw flavorless his life
was anJ how empty the world is without an awareness
of what's pcxsihle. It's roo easy for maaes to treat Sleepers with contempt and in doing s r ~lose track of thcir
mundane ties. Snrnetimes a new mage fclrgets that T ~
needs to pay the hills like anybody else. After quitting a
mcaninfiless job and leaving to join her mentor, she
cliscovers that she's broke and hc~melessand that she
necds to use her magic to find a warm bed and a meal
before she plumhs d ~ depths
e
of the universe.
Thc Slccpers in her life have moved on; they don'r
really think ahout the mage anvrncrre. When she rcturns, they row uneasy. Her eccentric behavior and the
suhtlc Resonance she exudcs make it hard to kccp her
friends. hsidcs that, chances are chat she's heen inductctl into a centuries-old conqpit-acy that has lots of
dangerous work for her rn do.
Thc chief antagonists of Mage are the for her methuds, would agree with her bigotry. TechAwakened themsehes. Other antagonists threacen mages for n variety of
reasons, including self-interest and a rnisunderstanding o f the rnage's nature.
Mages know what the stakes are. They
know about the possibility of Ascensian.
Despite (or even hecause 4 that iniiphr. ~ h e ~ ' vdecided
e
to appose rhr
characters. As anragonisrs, mases resonate with the
characters' own aspirations and flaws. A mystic with
a rigid paradigm struggles with Technocrats who, but
h e
C W E RTw@ THE
A W a E N E n !3RCKjGLE
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rehtllecl against their former Masrers. In others, the when i t comes to drsrupting the Traditions' attelnpts tu
Masters the~nselveshave taken up the reigns of the new influence the Consensus, sincc ~lnprcdiccahiliry is a
strugglc,hcc a t last toprotnote Asccnsiiln as they scc fir. d~rcatt o tlzc perfection they believe I~csat the Time
Instcad of ctriving for unity in the face of an cnurny, they TahIe's cnnclusic~n.
strive fur lihertv: thc frccdom to bcliuvc what yo0 wish,
Agcnrs also undersrand that they helong ti) a gtohal
to do as you wish and to hound your drcarns to thc garcs conspiracy that mustsc>metimesuse underhanded means
of Asccnston.
ro ensure the safety of the Masses. Technocrats perform
- t o a point.
these duties with secret
A tirnc comcs to many agents whcn they must
The neworderpromtxed hy theTechnocr~ricUninn deciclc whcrhcr or not the measures needed cu keep the
but a t a terrible price. T l ~ world
e
has Tccl~nocracyhncrinning are consistent with their inhas to come to
been pacified, but its spirit lies on the hr.ink of de:
Iividual elrhics and hopes for humanity. It might occur
tiun. The flaw in the TechnocratI Y ' S C O ~ C Cpt ofAscc
rhen they send a supetstitionist to Rmim 101 for
.--_1:-:--.
has always been that it could hc:something dcliue
hen dley are ordcred to ped~mn
CIEILIILICII
I ing or
~nactive mind. daneerous experiments on human subjects. It might
a passive audience instead of r:
ig the Order o i occur when rhcy arc ordcrcd to d c s t r ~ Enlightened
Once this was s minority opin
l~
Reasan, often criticized for I.wing so obviously self- Science that develops outsidc af the Union's aegis or
r"
serving.Nonetheless, the Order ot Keason could always silence a Sleeperwrtli popular sntiscientific ideas. Since
reassure itcelf that it was providine humanity with the the Recka
ny Techn ocrats ha've used their new
hest tools
to ensure its safcty and that ir was f reedom t
the Technucracyrl hut they musr
...-I.. .
--- -a!clltr
1 --doing the right ching in ~ i ~ n i s h i nmaces
g
~vhohad, for n- - Im
t clrntr
~ r i t l i , iL~ r r r i i I l n l r i ~ ~ - c
r
the way, diluting
generarions, turned their hack on humanity's suffering. thc~ridcalisrn inrn just anod
kmendarion to he
Providing comfort and securisv is still a t the core c ~the
f
filcd alone with the rest.
Technocracy's beliefs, but thc h i r e t o cclntrol reality
I---.;+ahlv, they face Co
has long since ove~sh;ldowedrhe desire co inspire n
R@L
clcr and spur Enlightenment.
,,,
ro three chtngs, bust, it refers to the
Since the Rccknnin~(and, in truth, througf
ogy of thrc Technocracy. 7-1-le Unim may he
Mage: The Ascension's in-game history), it's impor- t
J to hurnanityls :security, but it i s just as
tant to d~stinguishthe Technocracy from inclivi~firal c
.. . . .. Technocrats -hut nnt to discount the responsihilir; aevorea ca p c p t u a n n g Irs own power structlrre. Inthe latter have for the actions of the former. C)ther- cjeed, tl~eyare rarely counted as separate objcctives. The
wise, Storytellers run the risk ofsimplifying the I.ole o f rechnocracy" inrcrests arc humanity's inrcrests. Were
t h e Union in the game. TLImake a conflict wir:h the it ro lose Irs positinn of preeminence, thc M a s s e ~migl~r
Technocracy mernorrrhle, it'.: important t o create an- bltmder into duvasration.
tagonistc with coherent ideals, especially since this
Control is also thc psychic Construct of Tcchnoundcrscorcs t h e questionahlu nlorality of the cratic authority. All agents feel it to an cxtcnt.When
Technocracy's act Ions.
they file a rcpurt, when rhev recclvc an order from
ahove or whcn thcy doubt that thcir superiors would
FR~NT-LM
~PERATN~S
approvc of cheir actions. they sense t t at their backs:
Low-levcl Tcchnc~rats(including the majrrrirp of thc kn~ia,led~e
that thcy could be observed, nured
characrers) generally l~elievechat the Union has and punished. When Control manifests, agcnts dishelped guide humanity to safety despite the encroach- appear in inrernal purges nr are cornmandcd toperform
inc r i r i i ~ tof rbi ntprrnarunl They work nl krrp rhr ohscurc assassinations ur pursue strange lines of rcTime Tahle running hy researching new ways to prc- search. Inscrutable orders aFpearac Cnnsm~cts
around
serve human healrh and safety. pushing ta make these the world.
innovations acccptahle to the Masses and disrupting
Finally, Cclntrd cunsisrs of senior Technocrats
arty mystic comptition c~rthreat to sccurity.
whc~have gradueced co the top of the pyramid of
Tradition mages arc cirhcr pitied because thcv rcly author~tv.They are permitred to see large portions of
nn dead-end, dangerous rnrthals tu express their inncr E ~ Trme
C
Tahle, cummand vast resources and, irnpc~rGenius, or despised because they use obscure psionic canrly, are tewarded with more fteedorn than the front
powers, luck and deccpticm tcl lead Sleepers away from line. Graduation to Control usually comes wirh the
marcrial progress. Technocrats are highly motivared realization rhar reality is rnutahle, that their ruling
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TKHNKRATS
ASANTA~NISTS
Despite the end af the old Asccnsion War,
Tradition rnages have plentv of chances to fight
Technocratic arnalpms.
First of dl, many arnnlprns do, regardless of
their own beliefs, capmrc, spy upon and kill mages
under orders from Control. Thcy also prform
unethical experimt
ncc socia11 dissidents
and camper with tt
m of thc media. The
irony i s that the age
convictio
ms are being
.
.
twisted as they do what they do for the "greater
good" that Conrrol is assumed to represent. Furthemorc, nor all amalgams silently drsapprrwe of
what they must do. For every amalgam that is in
conflict over its assignments, a t least one thinks
nothing of doing what it's told.
The Guide to the Technocracy discusses how
Technocrats deal with other mages. Usually, rhc
severity of the reprise is dircctly linked to the
rnage" ptential threat and her potenrial influence
onthe Masses. The mageneed not have opposed the
Technocracypreviously to be thesuhject ufscrudny,
capture or assassination, though doing so makes it
much more likely. Because the Pogrom has k e n
relaxed, these missions arc resolved on a case-hycase hasis and nor as a way cn uncover and destroy as
many Realiry Dcvianw as pclssihle.
Technocrats are also often a t odds with Control. They may have moral
or may simply
wish to urn
nseat thctir masters. Playir~g rene~ade
Technocr:u s can ble a refreslhing c h ange
~ of pace,
I
-LA
since it allow5
rne players to asserc nlore control
over their characters' decisions whibc maintaining the science and esp ionage t hat makes
Technocrats fun to play. Refc~ r m i n gtkleTechnuc..
racy from within is also a worthwhile goal for a
player ch:Iracter a)maIgam, but suchI characters
walk a ran38s edge. Will he*y be con!tidered trai- --.-an
- .Immoral
---I
-tors! Will -LA-.
r n r y L-11
roiruw
order
to prove
their loyalty?Srymied from within, reform-minded
Technocrats may look tomages outside the Union
to do their work for rhem.
L
<
T . E C H N ~~VCEYR % E N C ~
The Technocracy maintains its image among
its agents by presenting itself as science's advocate.
Internally, Technucrats describe thcrnselves as bleaguered scientists who must, regrettably, use
underhanded met h d s to promote the cause of
reason in the war id.
En fact, the Tcchnuctacy exism to promote its
own vision of progress over any abstract search for
knnwled~e,tht~smaintaining its influence over the
Masses. This is nhv GntroZ suppresses the truth
ahout the Consensus among its own agents. Suh-
"
AGAINST
THETKHNWRACI
- -.
1:4 . **
- '--
-7
Traditional~stbe1ievcsthathum;inityc a n l i v e w i t h
tools and occult discipline -hut her Tcrhnocrar coun-
u n q , new Tradition rnagcs celebrate the right diversity. Snmc mages arc satisfted with the hueciom rhcy
dready have and pursue their own studies in sccret.
Others rencw the fight with the Teclmucracy, hoping
to wrest humanity from apathy by providing a mvsricnl
uption to thc Sl~epers.
unknownv~hou~hthcy~~b~thrn~clePlumeof
The Rogue Council.
As descriM in the transmissions, these skir-
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D A ~ N ELIES
D
IN~~WLISTS, N E P ~ I ,
M@N@LKISTS
AND .EVIL ITIACES
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Nephandi literature includes remarkably effecrive magic techniques chat "prove" co ada hhler
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THE@NYXI%.R~JR
The Nephandi don't serve a M a g e game hy
being generic cultists o r even conventionat
lnfernalists. What makes them horrific is the way
thev twist all of rhe themes of the game to their
opposites. A Nephandus is on a qwesc fnr enlightenmenr just as serious as any mage's. Nephandi
curse themseEvesforcheirweaknesses,worry about
key omens and symhols in their Seekings and
struggle with the LirEes of their Avatars. Most
Nephandi became what they are hecause they
wero looking for a higher truth. They never stop
luaking, cirhcr.
Storytellers should play up these parallels.
Nephandi have ro be twice as cautious ahout prornoring cheir own paradigms, so their awn rcvalt
against thc Consensus is oftcn so subtlc thai, on
the surface, it may appear to he a common cause
with a Traditionalist. A Nephandus and Tradition
magc may both want to free the media from Tech-
-:
p i n t c ~ denying
f
the rest of reality.
R e v emhrnly an imyc~~rant
lesson for all Awakcned: Lose touch wish the Cc~nsensusand lose the
chance a t Ascension. Although the Mamudm arc
impressive wizards or mad scientists, they ccan ncvcr
learn or grow hccaiisc thcir solipsism prevents thcm
from ever understanding anything oursidc of their own
Awakened charactcr.
It is true rhat most mages I?c!ieve that their personal paradigms arc the most valid way for them tu
undersrand and change the Tapcsrq, but they're per-
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PWING mWNBS
c c p t i v e , i n q u i s i t i ~ ~ e ~ c ~ ~ l e a ~ w e l l . ~ e ~ c ~ n ~ n d e r ~s r"anntda ~ ~ n i ~ " ~ M a r a l l d e r s h a v c t h e a d v a n t a g e ~ o f
certain myrrical
seem
he trur fiIr ~~nprtdicrahiliry,
which allows Storyrrllen to usc rhcm
many Jiffcrcnr Tmditions, Crafrsand Conventions. 1f with tncrrc regard for the chronicle's needs than for
wasn't true, rhc Nine Spheres never
have conskrency. Marauder magic and mot~vationscan
cnme into being; rnagcs wtluld have no way coc,per- chanw severs[ 'times per stor; or cvcn pcr scene.
This is easy to ahusc. First of alI, Marauders aren't
ate. Thc Marauders Ilave tost che ability to Learn from
rrthcr mrrges, from t h e Consensus and froln the myster- given resisrancc to Paradux and rule-hending Sphcres
so that the Storyrcl ter can dominate the players. Use
ies of the world.
mm
!ry I b
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m,N
~ WACKY
T
hut
44
THET R A D ~ ~ N S
The Traditions are on rhe verge of renewal. The
hy death
and loss, bur rhe survivors ate stronger for it, This is a
's
vital thing ro remember about thc C ~ ~ u n c i lheirs.
Thcy arc cvrnpctcnr and drivcn and have more freedam r o pursue rhcir nwn gnals than thcv have in
decades - peahap centuries.
Still, thc n e w cra prcscnrs its own cha1lcngcs. In
"I
the shadowed corners of Earth and the Umbra, many ' 7
(though not all) Masters live in exile. Sometimes
they do so bccause nf che risk uf the Avatar Storm.
Others choose solirude hecause they feel that the
younger generation can't safely use rhe dangerous
knowlcdgc that they preserve. This isn't liinlced t u
.
mystlc Traditir~ns,cithcr. Virtual Adepts tnusc deal
with a crop of apprentices that arc split hctweun
reckless "13 3c Is@xOr~" a n J corporare inforrnatic~n
specialists, ncithcr o f whom conform to t h original
~
idcals of the Trndition. Suns uf Ether face similar
problems r e l a t i n g to t h e r a d i c a l physicists,
technomystics and postmodiem social scientists who
radical
without
1:
forming to the Tradition's crhos.
Younger rnaqes have steppcd up to Icad the Tradir i m s and have done a remarkably compctcnt job. The
new generation cspvuses a straighd~lrwanjapproach,
acknowlcdginc differences among their ranks that the f..
C~7uncilhad largely downplayed in the quest for unity.
*(,
Technnrna~icis no longer relested to the backwater of
1
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magical theorv. Even rhou~g11trhere have always hem
tcc-,nomadcnl
Tnditiann]lsrs, the
-1CL..
last decade has been a difficult one, marked
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D w ~ ~ sIsm
S~ENGTH
After the Reckoning, i n d i v i d u a l c a h a l ~began
to do things diffcrentlv. Faction affiliations gained
new importancc; mages studied the diverse secrets
nf t t ~ s i town pasrs w i t h renewed enthusiasm.
Grtli~ndedhy this, they reached for new magic more
read]ty, as ancient metaphysics merged with cutring-edgc technology and the aggregate philosophies
of t h e large Traditicrns.
In rhc process, old conflicts were brought to a
swift resolution. The ALashic Brotherhood and
Eutl~anatosacknow!edged t h e common destiny that
led t h e m to fight and in so doing found some rough
reconciliation. The Death Mages hegan an internal
pirrgc of the Order of Herrnes. Even though they'd
done this fiefore, the assa~rlton House Janissary
represented a bold experiment. For the first timc,
the Euthanatos revealed what they had done and
the reasons for doing so. Despite the understandable finger fclt hy the Hermetics, othetmagesapplaud
their m o t ~ v c sand hunestv. It's a brutal first scep to available, hut ambitious teachers are notc)rious fur
a new culture of Tradition rnages, but perhaps a failing to rncnLion that other rncncors are available.
necessary one.
If t h c Orphan does have a choicc, prospective ruP a ~ a d o x i c a l l ~thc
,
result has not heen ro t o ~ srry to outhid each r ~ t h e r ,offering material
fragment the TraJitions hut to strenRthen [hem, incentives, swaying t h e results w ~ t hMind magic
Before, each Tradition was the political face as- and SO on. Some mentors o p t for a more low-key
surned hy ;1 co1Iecrion of distinct factions and approach, emphasizing their humility and artenpersnnalities, many of whom wczc ignorecl for rhe rton ro the pupil's needs. Somerimes they're even
sake of the Nine. Now, Traditionalists are more apt heing sincere ahout ic.
t c ~think t h a t theit association is a voluntary one,
Paradigmatic conflict also set mages against
that they have a s a y in the highest levels of Tradi- cach other. W h e n an Akasl~ic Brother casually
tirrn politics and tusticc.
mentions a Hermetic companion's true name, it
Still, it" a aaucous Ivyalry; factions and cabals may touch off an argument or duel. The Akashic
ctlrnpetc for rhc shared resrJurces of their Tndirion, thinks the true name is an amusing affectation thac
,:
'
A THCBUSAND
D ~ RTCB
S&ENSIN
;-
Wonders,unattachedfamiliarr,honksofsycllsand fr~"above.(Wcll~must~fthemdon't*an~wa~.)The
[he like arc nfren in shorr srlpply and of uncertain have to work for cvery iota d their power, from their
ownership. nemtlcrof H~~~~ was willing attack very first Epiphany to studying the Spheres, contem~ s through
ro feed its library. OthetmaRes platinl: the mysteries of their See k ~ n and,
an enrise seer of
it
"11,
surviving
in
a
world
tha
t
seems
tu
have turned
are satisfied with snagging Talismans and manuals that
itAhak
On
this
dir;cifline.
lwlong to another mage, through trrde, legal wrangling
Based on that respccc, Tradition m a p s are willor o u t r i ~ h theft.
t
o r p h a n s can set off a brushfire of rivalry. -j-he ing to tnlerare cach othcr. Now thac s o many of the
~
~ are ~ every kmage inducted
~
into
~ a UILI~ politicald boundaries havc bccn smashed, they
honestly assess one a - ~ ~ t h e r customs.
's
Tradition i s a vit;,l asset, future leader and prodigal Can
-.q 6 L,
son, a l l rolled into
A magica[
prospectis Often, they find they have something to learn frotn
[I.
[ban one is their comrades. New theories spring up, compete and
,,soally allowed to
her rutor if
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CWPTERT w THE
~ AWAKENED
STRUGGLE
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clccan nf ~optllnrtrends.
In the corridors of c h a n t r i a around the world,
Disciples debate the ultimate ethos of the Tradi-
trust ancl i~ostilityas thcy would for ilthes Traditions. A small fract~anof Awakcned magi share in
the h e r i t a ~ eor gifts of otl-ler supernaturals and can
use a stnaII array of supernatural powets withour thc
interference of Paradox. Sumc, like certain faernuched magi, henefit from rhesc powers after
intense study. Others, such as chc lilood-drinking
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wide berth. More cautiuus factions quietlv arrange a dcfault setting you can rely on to crcate and maintain
for the slavc's death; inquisitive cabals try to draw stories that are a h ~ u t r n a ~ efirst.
s
out as much information as they can, then suhtly
BATTLES
ensure thar the rhrcnr is contained. Of course, thc SHADOW
The
supcmatural
protagonists ofthe other World of
Technocracy has its own methods for d c ~ l ~ nwith
g
Darkness games can ~ o v i d ground
e
for conflict wirl~out
compromised agents, s u c l ~as chemical lohoturn
gene rherapy. In the end, the irredeemable ate re- Ictting: their central themes dornimtc your chronicle.
leased from living hclndaEeand their Ilr,dies are needriest way is colimit conflicttamater~disricstru~~~e.
Local werewolves claim a N d e , pcrf;~rrnsame hizarre
marked for dirsecriun.
A minorjry of mages rakesa more llheral view. ritual lm it and turn into its bloodthirsty guardians.
-rlIcyusually
have sntne sort of historical henJ with V~mpiresare interfering w i t h a clevcr Syndicate scheme
tn llo~kr n c w people UP with credit. In rhese cases, you
world. Merjtjna ti^^
servr fne
R~~~~ has it char I
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don't even~ need to use direct
~
conflict. kpionape,
~
influ~
encuuntrr shsprshiiters more
otller CnC' ssmes and hiah-stakes negoriation can take up the
mages, ],(I the meptings have the same a i r of mis- bulk of the storyline. YOUcan includc a carharric hunt nf
7 %
%CREE W ME SUPRNATUR~L
You can let the clisconrinuiries in the lines work for
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rageinalacalctmffrct("WithaJropnfitsoffspring's
blood, i can destrov the mastcr vampire that's heen
vir3knce whcn thc cl~aractcrstcst thctr ahiltties versus hounding us!") or simply an answer KO a nagging yuesthc bizarre power; of their enemies withour dwelling on tion, garnering social reward5 ("You've proven that all
undead link to a cenmal demonic oversoul, Adeptus. A
thc nature of those creatures in Mage's cosmoloffy.
diqcovery like that will earn ynu the Master tutelage
Taking ir up a notch, you can place an rntifact
event from Mage in the Cossessionoiother supernatural vnu've been looking for.").
beings. It can ~ U V L~nvisibly
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rhrough their population
Don't ovcrlook the fact that you can simply chmge
or it can affcct rhum in a way that's totally alien to their the "facts" :ihour other supernatural creatures. Mayhe
experience. If it has an effcct, it can link rhc supematu- werewolves really do tmnsmir thcir powers thtough their
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and Jissolving.
Asdc h m chr. Ka Luon, dozens of other alien
species have I~CCPI~ C C O ~ ~byC the
C I Technocracy and the
Traditions. A11 nFpenr to avoid thc Horizon hy traveling
through physical s ~ i ~ c Not
c . all of them conform t l the
~
scient~ficparadigm; ;~licnsw l ~ otravel through space on
the hacks of wcsrd Fcastr or aTe propelled hy the power
c~fiinde~i~hurahlc
slgils are as often reported as those
u~hi)use spacecraft.
Aside frnm truc aliens, there are Outsiders who
USINGSENDINGS
To crcatc a Sending, usc thc standard charactcr creation rulcs, then adjust thcm for the
FOWCT ICVCI you wish. A Scn~lingalways has a
minimum "Arete" and Avatar of 3 and 3 ranks in
the Spirit Sphere. They have no Backgrounds
aside from Avatar, Dream, Past Lives and Arcane.
nor assip Merits and Flaws. Add fivc Traits
of (Dynamic) Storm-Tainted Resonance.
The hodies ofsendings are Materialized constructions: they don't take any wound penalties.
All Sendmgs have the innare (and Paradox-free)
ability to shapeshift at will, hut the process takes
a full turn. Sendings regenerate health levels by
passing through the Avatar Storm. Roll the
Sending's "Aretc" (difficulty 6) when it passes
no
+
-
Avatar Storm.
The effects of faradox upon a Scnding arc up
to the Storytcllcr to dccidc, bur erosion of chc
Sending's Avatar and permanent health level
loss are recommended pcnalties. They arc nnt
recommended fur use as player charactcrs.
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Retwcen Faradox and thc n a m e nf magical paradigms, it becomes very difficult to break nut of thc trap
of salipsisrn, T l ~ cmage l~cginsto rl~inkthat the only
trurh cxists in her own rhcories and tnvencions. Nothing outsidc herself ir; truly importans. Sometimes Quict
strikes, or the despondent mage Falls.
In bcr, Paradox is a link heswcen thc magc and the
hrger worl~i.It's a constant reminder that the Conscnsur -the heliefs and perhaps the spiritual condition of
hill~ons- is at the very center of her struggle. As it
tightens, so dnes h ~ r n ~ m i t ytaste
' s for wonder, innovation :md diversity.
[@R"SELLING
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ENGAGINGPLAYERS
LOO far. While strtking a bfilan.ce is
run1 even if it" Mage: The Ascension in Nevcrnoble idea, [he truth is [Ilat
have to start Never Land. T h e first key to doing SO lies in crafting
isn't g o h g to go
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a great story or chronicle.
It's a fundamcncal plot fnrmula prcscnt tn practically 311 storics. As a writcr, i t may hc your natural
rcndencv ro fighr against formula, ro try t o create a
more organic story chat better represents reality,
hut in t r u t h , fr3rrnula is what people are cclnd itioned
Or
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A lot of Storytellers wtll teI1 you that you have player wants to create his crwn characrer, since his
lirtle or no responsibility in assist in^ your players in character is thc 1Elrgcst sin& contributinn hc makes
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Seconj, reward your playcrl for [hinking ourside the box cVcn if rhcy hrclak
in
l-herc is nnrhina more frusrrarjnf or redeclsiill, by piayers
wardinn rllan watchinl! a
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wrappcd up in your o w n self-importance, you You're a good StoryteIler, and you've worked with
can use t l ~ c s cunqeen twists t o makc the story more the players to devclop stnries that engage them.
cnjoyahlc for the players. They feel great about You've established the central premisc of your game.
thcir accom~lishrnenrand credit you with a great Mavhe it's an epic ccwfronration hctween mages and
story, an3 yclu get to tell them ahuut the conrtihu- Technocrats. Mayhe it's a power struggle a t the
tian they made later - t h a t is, if you decide co let l~i,ghestlevelsofthoTraditions.Mayheit'saconflicle
them share the ~ l o r yYou
.
mrght decide to chalk it within a single chanrry. You'vc fleshed out your
up to experience and usc what you've learned t o nunplayer characters. You've worked to invvlvc cach
cook up a story eh:+r'll really knock their socks off character in an interesting subplot. Yvu'rc made sure
thar the characters have a n achievable goal and [lie
thc next session instead.
too25 within rhe~nselvesto accomplish that ~ o a I .
Then, within 10 minutes of the start of play,
If your sroryrelling is rigid and inflcxihle, or d y w are everything goes south. I r srarrs when you temporarily
so enamored of your own story as tn make a habit of blind onc of the cl~aracrcrswith the flash from a
alienating players For the sake of pacrvin.g ycxtr c31m plor, whitc phosphorous erenadc - completely withtn
tlicfolluwingsectiun isgo~ngto~atconyoulikesandpaper. the parametvrs of the plot anJ yor~rrights as a StnrySrnrytellers have a variety of ways in which they teller. Annther player jumps in t ~ sap
r
that it's nor
Jcvclnp their stories. Some work from a puhlished- fair, and within a few scconJs everybody goes from
adventure sort of format, writing: down every dcltsil enjoying a cookout and a cnol chronicle to complete
to thc nines. Same ptefeta pick-a-path-co-sdventure chaos. Everybody takes sides and hasically, it's game
approac'ti, creating modular scenes char characters 11vrr, rrian.
can wanliur through like the I~allqnfa vast catl~c~lral.
What happened?Youivedone everything in your
O.thers have no sct storics whatsoever- they dctail pnufet to make the cxperlence enjn~ahlc.Suddenly
rhelr wotlJ and lcr thc pIaycrs Jetermine what rhcir you're the had guy.
characters want to dn.
Frequently, this pruhlem tsccurs when playen
Any o f thusc styles can he flexible and accommn- and Stc>tytellers are of mixed "pIay styles." Saying
dating t o plavcrs, depending largely on t h c hurnil~ty ptayers have differing play styles is a euphemism, of
and sense of humor possessed hy t h c Sturytel ler.
ctiurse, for all of the names we might call our fellow
Ultimately, y o u should do whatever you can ro playen. Rulcs lawyer. Monte Hnlirr. soft nilcplnycr
cast the plavcr cl~aractersin the starring roles of - thcsc are the t h i n p thar ocher roleplayers gencryour iinlitnitcd-hudgct blockbuster. No, we're not ally call o r l ~ c rpcople in rheir player group with
talk in^ ahout g i v i n ~them all R ~ n g sof Unliinited whom they clan't get glong.
Wishes and +69 Swords and honsting rheir stats to
T h e key to u n d e r ~ t a n d i nthis
~ problem and apsuch h i ~ hlevels thar the laws of physics no longer proaching it with a hit nf style i s in undcrstq< nd'~ n f i a
apply to them.
little more ahout rhc hisrory and sociology of penCreating tailorccl subplors for their cl~aracters, and-paper roleplaying.
Look into rhc characrers' histories- y ~playersdd
~ r
Pen-and-paper raleplayinE gamrs rvnlved out of
rnakc character histuries, right! It's usually not tot) tactical watgarnes. When you look at a n y old movic
difficuIr rn grah one specific Flaw or outstanding whcrc genera I s stand moving miniature battleships
event and rum it into part of the story. For Instance, actoss a table, you're looking at an ancestor ol
matccrs suddcnlYsccm more personal if the auditor roleplaying. The earliest acknowlcdgcd forerunners
who's chrcktnq over the mage's finances is actually to what we think of as roleplaying games weren't
an cdJ high-~chouladversary. Players love raking thcsc global-scale coml~atsimulations, however, but
about thcir characters and they love being the ccnrcr rather man-to-man, medieval coml~arsimulations.
of artention, so givc cach player a chance to know HisrorVbuffs had heen reenacting t h e great battles of
that you paid nttcntinn to that backstory and looked ancienc ckviltzations using similar rules, hut somefor a spccific way to implement it.
thing in the medieval aspecr srruck people- Soun
games usingrules similar to thc cornhat mechanics of
ST@R~ELL~/PLP,YR
CCDN~LICTS
wargaming for a wi$c variccy of actions were cropIt happens
of the
For weeks'
ping up everywhere. Ir was thc late 19705, and
months, vou've worked: on crafting the perfect story. pcn-and-paper r r ~ l e ~ l a y had
i n ~ taken off.
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T h e Storyteller's joli starts with planning a framework for plavcrs to enjoy. This is not to say that the
Storyteller should completely flesh out the story stmtcchislfi needs to hc left for the players KO detcrminr with thcir actions and choiccs. Still, the
framework should have somc direction, stme motive
and soinc intcrcst. For some Storytcllcrs rhis is the
hardesz parc of any chrnniclcr finding the halance,
gcrting a start, starring an epic.
The first part uf any story is a n idea. This idea
could cnme from anywhere, from watching the nighrlv
new< on TV to getting junk mail to seeing sornconc
interesting on the street. Anything that gives you as
;1 person inspiration cvuld be the start of a story. It's
nut the source that maters, so much as the effect ic
has on you. Did it stop and make you wonder? Did it
scare YOU! All uf these rhings are questions chat you
ask yoursclf when stmething insp~resyou, and they
givc you a start to the n e x t step. Always carry R pen
and paper; yuu never know when s t ~ m e t h i nwill
~
strike yew. Remember, nothing is so small as rc, be
unimportant. Just hecause seeing Mrs. Johnson walking her dog clown the street is what dtd it for you docs
nor mean you had a dwtnb idea. There i s n o such
thing as a d u m b idea; for all vou know,Mrs. Johnson
Fun.
If you stuppcJ and chucklcd at tho word "hn"then
this section is for you. It is clcsigncd m givc sr~me
examples of how to simplifv, dccclnsrruct and tnake
Mage "fun" for cvcryone. Yes, tl~isincIudes yuu.
Ln this scction the yucst~msd h o w co stan a s r q and
how toconctnue on w ~ t hit will hc cnvcrcd, as well as how
to make rhe game simpler for you the Storyteller: chcaa,
THREADS
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One of t h c (rusrratiuns ot runnlnE and playing Mage is that a garnc's t n n e can run the gamut
from frecwhcclingadvcnture todecp metaphysic,
o r cmbra.cc hoth simultaneously. It's really up to
you and your group how you want vour game ro
fecl; Mage is designed to accumrnodate both
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certain n i ~ h t sand that clo~i?; hcr familiar. (You
never know - it cnuld happen! )
The idea that yclu gieancd from t h e inspiration
leads to the six all-i~nportantquestions: W h a t ?
Who? Where? When? Why? and H o w ! Some of
these rnighc already have answers, some map not,
hut it is Imporrant t h a t all OF them he answered t o
make a realistic story. What docs Mrs. Johnson dri
w i t h those kids hcforc thc sacrifice? Whom is shc
doing it for?Whcrcdocs shc kcep all thc eqtiipment
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styles.
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rnainta in her normal appcarance?When does she
Jo the sacrifice?Hc~wdews shc cover her tracks!The
-i six lrnportanc questions can bc applied to every part
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u t the idea you came up with, From rnntives to
practice. They arc nne of your greatest cools in
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fleQine out your idea to make it stable. Alrer all,
what wlll thc players say if you don't know when she
docs the rituals or where she does them?Rcmemher
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tofil t all your holes. Anything could provide a place
for a player to rake your story and rip it apart,
- h
ruining the magic. Try to think of c\w-y angle and
be prepared to handle it. If you're pruparcd heforei
hand then vou can run the ~ a m cwith ease, less
stress and a cool that makes icc sccm hot.
,
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Which leads to the next part: organization.
Once you havc your imporrant facts in order, thc .*
'.
ncxt stcp is tn Fur them into same sort of 0rJc.r. Scsp
'
one i s to make a fact sheet, a hasic Who, What,
Where, When, Why and How of your rtnry. W h o i s
<-4
this about? What is he doina there? Where is thc
game set? When is the game raking place? Why is i t
7
happening? How are the players involved?Thcsc are
5
the hasic facts of p u r story, your set-up of things to
come. It's always there for you to remernhcr; no
I
matter how much your story may twist and t u r n , you
always have an oriRinal plan to fall hack on.
Next comes the story and wherc ynu intend to
g o with it. Thc casiest raucc is an outline, a simple
breakdown nf how a story is going: to flo.rvt hased on
slime key points. Via this medium a Stury~ellercan
break down each major part of t h e story inro headerr, than hreak these headers inro subheads, cach
one heinlr a game session. Start with your chronicle
~ i t as
e the title of p u r o v e r a l o~itlinc.From t h a ~ ,
derail your firsr chapter, Roman numeral 1. Under
that arc your scction rirIes: A, R, C and 50 on.
Uniier that you have your Arahic numerals: 1, 2 , 3,
each one being a game session.
In the end, thnugh, the story irself is going to he the
work of both you and your troupe. They will he the
,
chreads that you weave inrn the tapeswy that is the story.
Fair warning: Most plans of amck go right out the 2
window within five minutes of starting a hattle (cvr a
game in this ~nstance).Dcln"t let CIIIS d i s c o u ~ a ~YOU;
e
with the outline you can take diver~encesand scill
4
, ,..rnanagc to comr back to rhc story you originally intended. Don't hccomc frustrated at the fact that rhe
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players are not following "your gamc"; as a storytclIer - 1
you are rhere to make the game for the players. When '
your troupe isdone with its part, subtly move them hack
"q + = t o where things diverged from the outline and then
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continue. Nothing is cver lost if you havc notes on it.
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CHANGING
THE S C H E ~ E
Nut all Mage games havc t.o he based in a World
of Darkness. This is vour world. Try to comc up with
ideas t h a t are diffcrenr o r quirky from what your
players would rhink of. Thc worlJ doesn? have to bc
a horzihlr; had place all the titne. T h ~ sis the world
prcwntcd hy the Mage book, but ~tdoes not have to
be the world you play in. Yor~rsertinfi cc3uld be a
space station on the edge oh the universe, for example. What role does magic play in t h a t futurc!
Whar ahout a world where magic is just as accepted
as s c i e n c e O n e whcre dinosaurs still roatn the planet!
HwL, how ahout a wvrld where r l ~ edsacl are overwhelming tlze world and your players are the last
saviors? Any and all nf thesc could he used to dcfine
your world. Makc i t fun for everyone. The kcy is that
it 1s Your World. No one can tell you what is right or
wrong, hecause you make it. It a11 comcs direcrlv
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your Srory, fraln rhe K ~ V ' Yuur players a careful n u d ~ eI'ack whcrc they
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ar
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were ~ o i n These
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S t n ~ t e l l e r c l ~ a r a c tdon't
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archenemles of your rroupc. Theti ally need 'tars nr 211- A llek'ful littlenoteon'~hcmis
I
can all bc catcgorizcd as Class Onc, Class Two or usually a11 c311e ncedr to sememher them. Thcy are rn
another
grear
snurcc
of
fun,
as
they
can
he
eacily
Class Th~cc.
you intend
hasedonwhatisgoingc~ninyourlife-Poyotlneed
FI convincing store clerk and think Old Man Roberts
wnulJ he perfect fnr the role? Use him. Therc is no
limit ro what ~ L can
I do wish these characters in
yo~lrstory. They arc as flexible 3s YOU tt-~fikethem.
When you crcatc one of these characters, remcrnlwr to make a note of any in6ormation you
rumr up v i ~ l i .Plivcrs will often need a fix of
mundane life, away from the tedium of magical
srudics. Class T W L
characzers
~
are there to provide
it. Thcre arc timcs whcn thc players will convince
themselves that a Class T w u character i s more rhan
hr seems. Sometimes you shuuld let them be right.
Don't overdo it, though - not every postal worker
is a Nephandic d ~ e .
Even if you have n o particular roles for thcrn,
recurring Class T w o characters make a story more
interesting Iiy giving characters a real community
trj Interact with. Eventually they gct t c ~know t h e
priest, the arocer and t h e heat cop
name. This
is where your characters can meet new contacts,
sraduate
allies or petty anfagonisfs -arho
t o Claw Three.
CLASS$N
These are your hic guys, [he continuing characters in your chronicle. These art. the characters that
needfc~llcharactersl~eetsandhll
histories. Itwouldn't
d o for you to havc this grcac archcncmy and nor
rcrncmher when cxactly hc built that world-destrvyin^ device or n w r r quirc rernsmhrr Lis hair or eyi.
color. Rut ntlt j i ~ ~enemies
t
need worrying ahcult.
Tnesc characters will be a constant part of your
chruniclc.Thcy arc your mu'tivaeingcharactcrs. Thcsc
are real people ro you as a Sciryceller and une of vuur
greatest chances t t i have fun.
You dr, have to bc careful not to Ict ClassOne
characters dominate your game. The players' charactcrsshou1il hc ar thc center of things; this is murc rruc
ot' Mage now than i t has ever heen.
Ler'ssay ~ 0 ~~; l1n f Tlln a
whereVoorlnas
is t h e primary antagonist. You leave hehind tracts of
his grim presence. Occasinnslly he shows up ro petform some awe-inspiring feat
necromancy. ~t
each rum he foils the characters' arrernprs m keep
him from corrupting the Tellurian; though they find
amplr tracts o l lzis plans, they can't cl~anjierhings.
He keeps the characters from even touching his
minions. You cackle t o vourselt' about how he'll
-.
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CIASSTM
f T u q r r a r C r,3e c~,arRccets~
CWER
THREE:
AWAKEMKTHE Srte~nflm.
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75
p-;=:*
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gamc. Keep d ~ l in
s mzncl wlwn vou clccrcle d ~ Itvelr
e
of involvement these Storytcllet charactcrq will have.
Negatiatrng the roles of Class Three characters
concept and f ~ l in
l thc required Traits as the need
;'-
KT;
'
1
I.n
through his cover?Think over anv huhris the Storyteller character might bc nurturing and hrm this
might have led to certain underdevuloped Traits.
Four ounces of pressure turns aside a thousand
pounds of force. This Tai Chi adage Fromotcs cificiency in character crearion instcad of overkill.
Instcnd of d u s i p i n g an all-around hadass, rhink
about what you want thc character to do and give her
,'
i
;
i-
--
EXAJTTNNGTHE WEAVE
It's heen stated hefore, hut it bears repeating.
Storyteller, trying
tn keep
hnle-in*thc-wall nothings, that is your choice. If being a Srorvteller. What can your players get away
you wnnt them to lie just as complex us your Class with? What do you allow them to do? If YOU cornOnes, you cart do that too. But rernemher to keep plecely cur them off from deveIaping anrl making
notes on chem no matter what. If one of your players this their w o ~ l d ,rhey will become hured and u n +
'
5-
~NT~!@,LAW.A~R~
players.
T@ USE~ ~ T A ~ E S R Y
to tile
end, a
for review,
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m THREE.
AWAXENMG
THE W B R ~ L L E R 77
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It's Saturciav night and cvervonc 11~sg;lrhcrcd a t loser liku vclu!" says h,lari;i, who's comt t o the Kame
Johnny's house for a gatne crf Mage. Evcryonc came from a lousy d a y a t work. C h r i s was picked over h e r
armed with pcncils, paper and dice. Well, nor every- fnr a job she rccently applied fur. She doesn'r Itkc
one. o n e or rwo pinyers alw;lys forgct ti) h r ~ n f ti h c wllere she. works now and thereY:: bcen a hit of
proper equipment. Alwavs have extra papcr, penci IS, tension ever since.
dice an hand - and more than une cclrc book is nicc
Turning bright red, C h t ~ sstands up and snipes,
as well!
"Ynu did that bccausc 1 yot thc joh and ynu didn't.
Evcr~onesits down at t h e ral-rlc and pulls out Nice r t l scc wc're gvnna get petty over the Fame, too,
prttrnade characters. Thc players all preparc to gct Mar."
i n t o characrcr and look to johnny, their chosen
" W h a t ? 1 did nor!" says Maria, hut as a StorvScorytellet, for the game to hcgin.
tcllcr, Johnny's not so cure.
This is t h e hardcst part c ~ any
f
gamen ~ r a r t i n g
HolJ it right rherc. The w l ~ o l c itnpsrtiality
Preludes, if you choosc to run t l ~ e r ncan
, help. TFlcrc issuc rs raised and v o i ~all a r e just trying to play a
is always t h e question of who rtb start with. Luc~ka t all fame. Even if yo11 t h ~ n kthat Maria might have
your players and choosc the one w k ~ thas
~ the easicst overstepped, you shoultl nor call her o u t (In it in
character ro integrate with everyone else'5, R c~fjc'c front ot everyone else. Fructraticm is causccl by hurt,
shop baristn o r a gac staricln attendant, whnevcr will a n d hurc causes more frustration. You have rhrcc
best get them all connected.
c h o ~ c c sac this point. One is ti) tell them to cotll i t
c with the s t o r y , and then privately talk
Johnny looks to Maria, who is play in^ Reth, a ancE m c ~ on
t
o
each
of
them a t the cnd of the scssion. Two is t o
HcllEow One who works a t a boukstclre. He cluscribes
call
the
session
right ther~'
and chcn hecause you d o
the hookstore shc works in: tackv, chccsy, f;~rnily
not
feel
that
rhuv
can
get
alting. Finally, you can
oriented, with a coffee chop in the hack. Hc then
ignure
rhcir
hickcring
a
d
movc IILI t o the next
proceeds to ask what she is doing today. Shc tclts him
chnractcr.
Most
o
f
these
squahhlcs
arc calls for
she 1s worklna t h e regtsccs, horccl off her butt, in rhc
artcntian;
when
people
realize
they
a
r e n ' t gctting
little green smock t h a t makes her want rn puke.
it,
'they
usually
stup.
Johnny then turns to Chris.
Still, there are sonic occasions whcse you want tci
The second hardest past of g c t t i n ~startccl: what
to do vncc youhe begun. By prcfcrcncc, you should intcrvencrighr away. AnythinKt h a t makes the player
try KO get your hardex character ru connect first. If (not the c haractcr) uncumfortablc rcprcscnts an area
l step In. Thcsc.
consist of:
you can do this you haw an easicr trip cclssting wherc yt~irn c e ~ to
throuRh the first session.
Scriuus or Persistent Arguments: T w o
Chris plays Luthor, an ccccnrric Son o f Ether tn m a y hnvr J i k r e n c e s that are serious enough to
short panrs and rainbow-colored suspentlers. Luthor disrupt the game every time, all the rime. They may
walks into the storc, goggling the place through his havc a rnasslve argument that rcsults in one player
ducr-taped, plastic-fmrneil glasses. look in^ fur a I > c l r k leaving, The subjecr of t h e argurncnt may be none of
on asrrtlphysics, he walks up tci the cash rcgistcr to your business, hut the effect on yclur player cast tnvst
definitely is.
ask the attending cashicr.
Ln t h i s cast., lay i t on t h e linc for rkc people
Don't feel uncomf~~rrable
using clut-of-c haraccer
information tu smooth rnatccrs ovcr, Due to t11c involvecl. Lcr [hem know thar whatever rhcir disdifficl~lryof g a t h e r ~ n gcharacters cogcther w i t h no agreement is, it ends a t t h c gamine tablc. You might
ti) ask one or 170th c~ft h e n to rake a break. If
pwr, this may he necessary to help avt>iJ thc c c c l i ~ ~ nhave
~
r d lose mil people, ~t might he Ivsr tn
of small talk ant1 first iznprcssions. If you wish ti3 rake you c:ln a f f ~ ~ to
give
them h o t h titne off, h u t if you can't ...y tlu have
the burden off t h e player and declare szlch nn actiiin
lr
r t ~
make. Rcfore you decide to ask
for him, it is cornplecely fine and says nothing lcss of s ~ l i f f ~ c uchoice
one of the players t o sake a hiatus, let t h c m hoth
you as a Storytcllcr.
"Ma'am, 1511 touking for a copy of Steven know t h a t you'll have to Ict onc of them jio until
Harvklng's thcorics on space-time. Can you hclp things are settled, the11 ~ i v cthem some time to
me?" Chris says in character, with s nas;~l voice and figure it o u t for themselves.
a few snorts hctwuen syflahlrs.
* Hocging the SpocIighc: Snmetime? vcrtt'll have
t turn and rakes up considerPlaying Beth, Maria polishcs her nails and a player who talks o t ~of
coollv lunks the nercl over. "Why would I h ~ l pFI ably mure timu than the rest r7f your Froup. En this
WPTION:
I HE RUNNER
New roleplayers and wallflower players are alThey usually just nerd some
kind of support and to he informed that they are free
to do what they want ro do. Spcncl a lictlc tirnc
helping them; they z~suallydevelop on their own
with just a little push.
ADV-NlURErrJ EVERY ~ U G
Conrad makes a little squeak and finally speaks.
Johnny turns to Marc, who is pIaying Randall, a II 1I rn going to ercler a cup of cuf(ee?"
Drcamspeaker who happens to work in the cnffce
Johnny chuckles and smiles a t Conrad. "What
shop in rhe hack of d ~ ehookstorc. Coincidence? kind of coffee you want? And don't you shink vou
Ycah, hut this rs Mage, remember!
should ask Randall in character?'
"So, what are you doing, Marc?"
Conrad (playing a Euthanatos mage named
Marc goes on ta describe the making of a vanilla Bruce) blushes and plays with his paper a little. I-Ie
latte and serves i t to the yuppie cotrple he was looks up, and then hack drlwn, speaking tn his paper.
waiting un it.]ohnny turns t o Conrad, the caffeine- He does his hest to hold his voice in a fast, jittery
addicted Eurhanatos, and asks if he wants a cup. tone. "Canthaveactiplernoccaexpresso?"
Conrad looks around confuscd and doesn't seem ro
Marc and Johnny both smile at Conrad.
know what to do. He looks at the now-sseaming pair
Marc says, "Would you like whipped cream o n
of Maria an3 Chris and the expeccanr Marc and
chat sir?" i n a drab and obviously bored tone.
breaks into a cold sweat.
ways hard to deal with.
-*
'1
C W E R THRH:
AWALENING Tm n8RViU.fR
79
I:':::.
;I { 1
- --7
" ~ ' c s ~ ~ c ; Inw
q lnvrc
! ' ' ul' Erucc'c spccdy jirtcr~ncq.;
cumcc out, thankc tu encuuraecmcnt.
Johnny cxplalnc ro ConraJhow Rrucc. y e t 5 his
mLl
down, He tllvn
hack n, Maria
and Chris,
alrht,nch stclving, Fcem t c l have
calmed down.
[hen, ,vhcn lvc left - you ,,.crc hcinE a
carhicr,m~ ~ , ~ , k ~~~i~
i ~ ~
turning
ro
chriq.u:,nj
vou
tr\.rnc find
<,fa hclok
"okay
j u l l ~ ~ nthcn
v
dc\crthc~ rt~cpacssgc ut' titllc:
Randail lookine bured b e h ~ n dthc cnuntcr, jucr trvine tu eet rkc clay nvcr wirh; Brucc coming up ro the
counrrr every five minuter lor a rchll; and Lsthnr
scarchine thtoueh the ~cicncc~ c c c ~ rand
i n not real!\.
i~n~Elnc
nuhill he is lookinc hir -bur gettine enraprurrd by the purc knowledge around him. Meanwhile,
btari:~i s ~ h r ~ nher
g hesr to be polite and enioy hessclf
unilcr thc tvatchful ere of her boss.
by S t c ~ c nHawk~nrr."
Johnnv rhcn decides it IS rime t c ~brine a lirtlc
inti1
thc came. Having ourl~nedthis game
When a s
~
qlvitcheFhertvccn
~
~
~
~IWo pstties
]
] rni~eic
~
~
Rorh Chris and Maria nciJ their arrccment and p''''ersbIaria's character drops rhc bonk sale ?hen-a<just
ycltlIer
contin,lc
ro
rincine up, starinc at the hIctdinam:tn on thc carpet.
them is talking and ht~rhInok a w r y .
'4s a StorytcIIcr, rnt>fr ~~ncr~rnfi~rtahle
filcnccr C h r ! ~11cciJcs that hi<chnracrcr ES tcm enraprurccl in
"Docs iinvone notice rhc man as I run r t l
h ~ icn ~ l e xcards, loakinc for r t l r n e t l ~ i nr ~ n t l c t r n .Hc inc ahcrc in shock. while Randall is jumping the
draws card thiIt say5 '"short, Fat, ,qngry, RRdlv counrcr. Chrif decidcf that ~n one of thc rare ~ n L')resecd."fhis snlrnJsIlkc the rctft'Cr manaccr t;,r Ttanccc when h e wa. looking up. Luthur n u t i c c ~
M A ~ ~chnracrcr.
I'F
"'RETEII!
It explntn!: whv
she h ; ~ r c . bher
I$.
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vt>lcc,rumlnc to Chris. r l a ~ i f i c
Rcth, Marja ~ c ~ i n anit
t s ~ ; l y s , "Sir! think yLlu can
ftnd rt ~nciur wicncc sccrion. uvcr thcrc."
Chris smllcF uut c7f
in chararrer
turn! to Msti;llscharacter, Reth. "Thank v ~ m,~'am."
~ u
hc <arcand ~ + ; l l kOR'
s to f ~ n dh ~ hook.
r
stnrvtrllcr charactcrF help dr;lt: your plavrrf
hack tD
land ofp[av. sl+r, cives
a rllsnce rc,
11
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muffled,
*f.
k ~ n d a l jump
l
rhc counter.
I F -
80. a n . ,
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;I:,+'L , I ;.b.r
ITAGE
STORTELLERSF~ANDBBBK
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Life focus.
"1 bet we'll all
up Paradox for this elTcnrually. '* Chtis says our of character.
Call the game o f f for any reason you feel like. bur
always tell your players why you're doing it. Keep In
mind [hat this project is half theirs.
arc ga{-level
,hen ic is
.,
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.-5
CHAPTERTHREE:
AWSWING THE RQR'TTELLER
81
' l
T H CHINE
~
Mechanics are thc rules of any system. Sometimes they're what tnakc thmgs fair, or at Ieasc
interesting. Dice 2nd charts are almost like ctnhlcrns
of an officc; a Storyteller can easilv point a t thcrn and
say, "Thosc're the rules." But mechanics serve another purpnse. They bring the characters' exploits to
the tahlt.. Mnst pct~plccan't cnnllp snipe tar,oers at
500 yards nr do hnckflips, and nobody turns stonc to
flesh. Mage gives yncl the guidclincs co dn h i s and a
thouhand other things. Properly presented, game
mecllanics s p r k thc irna~inarion.Used correctly,
the rules aren't a crushing structure preventing players from m i n e , hut a sclectinn o f options that they
can usc to help their characters act. Rules can let
--
61
nichnut significantly slowing play. This might involve changing your mind or even (briefly) rcdoing
the action that caused the spat. As InnR as you don't
take too much time, rhis isn't the cnJ of thc world.
Good players are usually trying co keep the game
~ Y I N GIT
$N
mfTABLE
IS
.,
, ,
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C@N@UERING
FATE
this can be
rime y o u introduce chnracter clenrh
without flinching. Mayhc this is the time to have a
new Storyteller character arrivc and provide the
critical clue that half an h o u r of Percertion + h i e rnlls
acquire-
If you Jecidt. tti let the story dominate, the will know them, which is a big bunus. The big
pIarjcrs will he aware of it and will know that what disadvantage is the fact t h a t it takes so long. Yuu are
happens to the cha~actersis your choicc, nor an going to make a lot uf mistakes i n that time penod
arbitrary result of a dice roll. When you take this and they are grling to be uncamfnrtahle and emharapproach, ask your players about the direction rhev rassing. But it's okay, because ynu come out a Fetter
want to rake their cl~asactcrsin. Respect this in your Story teller in t h e end.
\
rulings; if a stray hullet kills a character who was just
W h a t ifyou don'c]lave
or rears to reach
short of his dramatic p m k and yuu make stury-hased your
the finer points? W h a t if you need ro
r ~ l m g st, h pIaycr
~
will blame YOU for interrupting his make it dLlwn and Jirry
itbs gotta he here and
character arc - and he'll he right.
now? The second tvay is to make clues extremely
Finally, if you do adjust or ignore the rulcs (even simple. Most plavers can't miss clues whcn rhcy arc
your r u k s ) for thc snkc of the story, decide whether being slammed against their heads-This is the cqulva-
w t l i c h unes you changed! With some groups, you can w a n t to be Storyteller for your group anymore. If you
c>pcnlvdiscusx sctlry needs and resolve things with are forced to d o this for long, and ynur group is
the playcrs. If you like, yiju can mix different ap. showing no hope of imprnving, you may wanr to do
prt~achcsas wcll, using frcrrfotm discussion for most onc of two things: find a new group, o r step down
of the action and saving impartial dice rr>lls for from Stnvtelling. It's harsh, hut if they don't seem to
criticat scenes.
improve, there isn't much you can do. You signed up
as Storytellor for thcse folks, nor t r ~gi\-e yourself a
KEPING THE GAIT I-~VTNG:
USINGA
massive coronary from the stress cif trying tn get them
CATTLE PRBD QN YBUR PLAYERS
t o do solncthing rlghr. Always keep in mind that if
Every Stnrytcllerfaces it, dreads ~tand hopes i t you aren't having fun, evcn as a SturytelIer, then
doesn't come up. H u t ntr rnatccr how hard y o u try, what is the point of doing it?
the players keep missing t h e uhvious clue t h a t is
As final note, be careful not to insult anyone.
flurtcrinn i n front of their facc. It's enough t o ~t won't do you any p o d to insult thc players yuu
make a good Storyteller scream and question him- arc [wing cfl entertain. Push their limits md have
self. The unc~x-nforrablesilence is there and wai ring some faith in their ability. Storytellers insult their
in rhe darkness for us all. Thc question is, how JO players by
they are stupid. YCIUT
are I
you avoid st?
real people. Keep ir simple hut not simplistic. Push
Thc hest way is truly rhc hardcst and 10n.gesc to your players with some carefully placed"hig words."
do: trial and ermr. Go through scvcral garnc scs- They'll learn and Stotyteklingfor them in thefilture
srons and warch and learn what your players gct and will hecomc easier. Ar the same timu, don" treat
w h a t they don't. It may not sound like a lot of hclp. them as, though they are stupid for not knowing
hut it's hetter then lust repcacing the prnhlem over something. We are not all equal in ducation. Keep
and over. This I i a ~t h e benefit of you heing more ttlat irl rairlcl d i e n e x t tirue (vile nf your players
c ~ ~ n f i d e nwhcn
t
Storytelling for your group. You stumbles over something.
I3
- -,
WINE
AND FINEDINING
WhXY@LJRGAIlT,
The Storytcllcr is looking for a way to of papet says, trying m talk over a noisy air conditioner a n d e a t i n g pizza and drinking Mountain Dew.
Why?!I mean, Mountain Dew i s as f ~ n ae soft drink
as any and pizza, while a common pnint of cantention [some players never learn that pineapple doesn't
,
a l l right. Buti~clcsn't
W h y nor think of atmosphere?Too helong on a baked g ~ o d ! )tastes
just sit at a table in a l ~ ~ dthis
l get
~ old? Why not take t h c story to all five senses
l i t room, s t r a i n ~ n gro read what a piece and stimulate thc mind?
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C W E R THREE:
AWAKENIN: THE STQRYTELLER 85
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Teuct-1
~ l a li
v ;IIW t h e :tl-ruvc i c roo much ot ;a pain, rlrtjp
it. A y1avt.r could fccl stupirl I ~ n n d l j nn~ ptnp or
miEhr prefer ti\ keep objects lrom compromisinr hrs
vision of the sertlng.
THE@NEWGHT CHR@NICLE
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simple fact is, they are nor needed all rhe rime, or
even at all. Dice are there to add an air ofprehability
t o the game and make things fair.
Wirh dice, the Storyteller doesn't have t o makc
a call on whether a
can or cannot do something. I t allows all
to feel they are gerring a
fair shot a t doing whatever rhey want. Rut there are
cases in almost cvery chronicle where dice are not
wants his
a necessary part of the game. If R
character to hreak a stick from a hranch and h e has
Strength 4, does he really nced to roll to break the
stick off? No. Dice often degrade the imagery and
cinematography of an act. That heart-hrcaking Insrant whcre a mage pulls hack his mighty arms,
ripping the stick free from the hranch, would have
heen completely lost wtch the ilull tllucl of dice in
rhe hackground.
Can rhis he done and sciU hc fair! Sure, h u t the
One of the most beautiful parts of the Srnryteller Sroryteller has to be careful about it. StnrytelIurs
svstem is that i t is centered on the s t o q - n o t charts, need to set firm thoughts in their minds about what
not dice, ROt CUIES,
bur on the s t ~ r y What
.
does this can and cannor he done with ccrrain stars. What can
mean ro gnu as a StnryrelIer? It means vou can run a a player do wich Strength 41 Ifa magc has Time 3, can
Bame with no dice or rules. At this point you are she see whar happened five minutes ago?Once you
saying "Rut 1 liwc my dice!" and huegin# have these standards set, you have to rrick to thcrn.
them close to your chest like a newborn hahr. The
CHAPTER THRH:
AW/UM
THE S T ~ B R ~ L L E R
89
--
;ird
C'ons~stenc~
1s yllur warchword het-c. Makv surc
thatwhnteverparametersyousetforagivenrating
- say, StrenEth 4 - remain consisrent from game
A
estirnaror already exists: Thc core rulcs
notc that any time your dice pool excee Js [he
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Mage is sometimes referred to ac "the flicrs herween ways of rhinking and perceiving the
gaming Fl~ilosoFlier'sgame." R u t hciw w o r l d ? Such conflicts in the realm of ideas provide
tnany people actually add a little phi- thematic hackdrops f o r the conflicts hetwc.cn charPosophy r t their
~
chronicles? Whilea hll acrers, or perhaps rhe realm of idear might prove to
examinatiiin o f philos~lphyis beyond he susceptible to the direct manipulation c d a
the scope of this hoc~k,it's not impos- skillful mage?
sihlc to add a primer for Sturytellers.
Storytellers may also bc reluctant to constrain
C r e a t i n g a compelling chronicle is a rhemcelves within a single pI~ilosnrl~y,
feeling that
terrific chsllenpr: Devisina robusr and a "rational1*interpretation restricts creariviry. On
intricate pluts, crcating multifaceted characters, rle- 'the contrary, philosuphy is in many ways the practice of questioning, from the Socratic methocl rn
ve[uping a n intcrcsting setting, e ~ t a h t i s h i nmood
~
a n d t h e m e - t h e ~ e s r c c o n c e r n s f o r ~ n ~ t r o u p e t h a t the r a d i c a l d o u b t of Descartes, t o t o d a y ' s
w;lntf tn enioy 3 vivid chronicle. There are many posrmaclernisrn. T h e depth and scopc of such ideas
l~
a chronicle and we hope w i l l
sourccs of inspiratinn in literature, f~lrn,music and can ~ r c a t rnrich
the fine arts, hut few Storytellers fullv cxplarc thc spark new ideas snd raise new questions fur your
I?ossihilities in the classical world of ideas, the study rrnupc and your chronicle.
o f philosophy.
SGCMTES, PLAT@AND AN~TOTLE
M a n y peuplc prcsume that the concepts and
PHILSBPHER S = $ R ~ S
beliefs derelnped i n a Mage chronicle are incnm- THE
AND
ARIST~TLE'S
SCIENCE
parihle with ccrntcmporary or ancient philosophy
Philosophy as. n practice n~iginatedin ancient
when i n fact most conceptions of magic arc historically crounded in particular philosophies or Greece (philosophy means "lnvc uf wisdom" in anrnccaphys~cs. It can hc s u r p r i s i n ~to lcarn how cient Greek). A cIass of prufcssional advisors and
deeply inreftwined the maEical, thc mystic and thinkers, known as the sophists, made their living
'the philosophical have hcen throughout hlstory. providing counsel to che ruling class and teaching
The dchatcs of contemporary philosophy can also thc children of the wealthy. While variccl, thc domihe R lively sourcc uC inspi ratinn for a chronicle - nant thcmcs in the thoughts of the sophrsts were
w h a t are the conflicrs between mages if not con- pragmatism and polirics. Ironicallv, the supllists are
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Ar~sri)tlc.JIJ not arrrcc thar thc irltrn. arc apprehenJcd directly h\*rllcintcllcct thrr~ughcontcmplar~im.
Mc a r ~ u c dthat rhc forms are leamcci by cxpricnce the intcIIect can comc to undcrSclcrate5 is ofrcn tho~rghtof as the "father of rhar 1~t;oh~crvnr~un
stand
general
principles
h h i n d specific circurnaanccs
phr lo~rsyhe."cven thouEbhc lcfr no ivri trcn rvc7rb
and
rhat
thc
true
natrlre
of anv given thine could Ile
his own behind. He 1s known vnIy through the work<
a~ccrtnine~l.
Thc
Grcek
wort1
for this "tntc" narure is
of fl;ltcit his st~t~lcnt,
The "5clcri1tic" method is a
trEos.
Unltkc
rntrdcm
phys~cs.
Aricrc3tlc undcrsrn~d
technique of reasoning that uqts rcpctitive questionmotion
ntrt
as
;
F
mathemarical
abstraction
lhur razhvr as
ing of ltcrmr to uncover hidden crrntradictlc~nsand
fulfillment
of
tclns,
or
naturc.
T
h
i
n
~
s
eqpec~allv
,
livine
diffcrcnccs In sha~lcsof rncanlnp. Phc moct f a m ~ r ~ ~ ~ ;
thina,
scck
ro
hrl~ill
rhclr
telos.
In
rl115
rr.,lv
of
syeakinq,
cx;~mplrofrhc Socraticmerhod is in Ruok I o f PIatil's
f acorn is ro prducc an rlak, Thc rock iaIls
AepwhFrc, in which r l ~ rdcpictcJ
~l
Socratw us in^ the rhc tcIm t ~an
hccause
irc
tctus
wcruW hawe it In 8 luwct, heavier placc
rncthud trm answer the quc~tinn"What I< Justiccl"
rhan
w;lrer
or
air,
ivhicl~qeek ti? r ~ w .4~1srntIc
,
~vrc~re
Thc S u c r ~ t i cmcthod i s rvcll-wiretl to more mvstical
cxtcn~i~c.l~uftheancimtclcmcnt:.ofEarth.
Warcr..4ir
c h a r ; ~ ~ t e Wlta
~ s . sl~oulc!hc more c~mccrncd1 ~ 1 t h
shades o i rncaninrr. than ;I mace, whclrc vcar w f i r d ~ and Firc. Ari~turlc'sscicncc hccamc thc b;tsi5 for 311
scientific catcgnruation frrr more than a tt~ousandvcars,
can shape rcnl~tv.'
rlaro is a l s i ~Fcnutvn for his the~mf
nffclrms. In Plato's ;qnd his rclcolilgical thcr~riccbecame shc h i s uf thc
of ~ I c h c m v ,astrr3lcrcy and ~tthcrrnnercal
unllt.nt;~ncEinc,a itmn is the unchanginc, a r ~ l i c t ~ ~ ~ c"scicncer;"
nl
uvcnce of a ~ i v c nt h ~ n Evcwrhing
~.
ha< a corrc.spond- practiccq. I n t c y r a t r n ~thcsc 1dca5 intc~your chroncclt.
an11 a d i\rcrcitv clt ideas
IRC itam, which is rhc pcrfcct nature oi the rhinc. For can provide hicrorical nct~nc.r<
esamplc, PEam talkctl ahtrr tht. tom of Man (Human- - your rrn~lpccoulJ ;Itrc.myr to rcvivc Arrtorlc's ~ c i itv), the r.sr;cncc of whrch di~ttn~uiqhcd
m ~ n
fmrn ence, which had .I plilce for macic!
gnimals. Even humhlc clbjects haw forms,such ;IS the T U D ~ Q AND
N S ~RACTITIOWG
film of ;I Chatr. He used rhc aIIcgon. c ~ the
f ci1c.c ro
T
H
R
~
K
I
T
M
H
f ~ I D D AGES
L ~ cspln~nrnetnphuric;lllv the rcIari~1~5hip
of thc fimn to
THE
AGE
GF
THE
I
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@BPHER
the ubjccts in the cvcr\.dny ~vt>tlcl.He likened the
Ari~totlc'~
rhc)ueht so influcnced the thinkers of rhc
chanpcablc ohjccrs nf ordinan' cxpcstcnccq tu ~hado~r's
,"
on the ~-ii1I
of c : ~ v ccast by tlw reit1 object., thc fnrms. Roman Empire and the Xicdt~val,or " C l ~ s i c ~ lp-ienrd,
rhnt
hc
came
to
k
k
n
o
i
n
5lmplv
a<
"The
!'h'hilo~opher."
T h c toms could net I>cseen w ~ t hthe .senwsut rnanipulated physicatly l ~\ver~.p~rreanci
t
~tnchan~rng.accesstble Thc Cath~dicChurch official tv cndowd Aristotlc'c 5cir
cd logic. The Medieval p n t d is the
onlv I-rv rile ~nrcllcct.Knowled~ct i t rhc fimnr can he ence ant! h ~ptxctrcc
orizitl
c
l
i
minv
rrt
orlr
ic4c.a~nf rnnqic in rhetml and in
gatned h.reflectlun and 11sc lnrellecr - it docs nut
prACttCc'the
cla<s~ca\
m;lge< i f antiquity wcrc. nll k ~ m
require Jircct expcsicncc. Somccc\ntcmplmn. philuwnf
this
P
~
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~
The
.
practice4
14 alchcrnv and asrrcrlnw
phcn ccunrend rhat nll suhscy~rcntphilo~ophvi c an
wcrc
tc.rmeJ
hcienccs
an4
nccclrdc~l
a%rnricll tcqpect as tl~c
cxtenJed arnlment with Plate. The thcorv of innnscian
practicec~imedicinc.
Such
maeical
concept5w the law. of
(and histoncallv did!) inform and ins~iremaws (if all
svmpnthv
and
rhc
p
w
e
r
o
f
name5
vrve thcir incpir,luon
l>ackwound>.Mrwt wcstcrn iduas uf chaneclc4s pcrit.cto
the
concept
ot
relor.
T
~
C
J
S
C
I
V
Cpmcticcc
~ ~ and lens
thin arise from intcrprct:~rionsof thc Pl;~tonrcf~irrns.
all
rhared
In
rl~r
richncsq
c
d
Ansrurlc'~
~tulcoln~ical
sciwhich arc rt~ctnccl~us
usunllv a.crtihttrcd ril I'lato's ctincncc.
which
rcail~lv
crnhraccil
them.
Irnayine
the
tact with Persian mysc~cim.(You'll rlorc that forms
pwihilirie~cifa
chrtmicle
In
w
h
i
c
h
w
e
n
c
c
and
mdeicarc
them~clvccd ~ o wup in stlrc Mage ac Partcms, rhc
in harmonv with C ~ R Canother. Pc)rhap~mcmlwrs tlivour
zln~lcrly~ne
~ h a p of
e ~all F~TCCF.
h1;attcr and L~fc.)
tnluyc
will arrctnpt to n1.c cnnrpe.rcrin:nut ion<of scicncc
.4ristt1rIc dlcageed with h ~turor.
s
Platc~,un a meat
to
nppncc
mrdcrnity !
many thincs. Aricrtrtlc 1s \vdc~,-reC~r~t'L1
i ltht'fa:athcr
~
of
scicnce ancf l o ~ i cAF
. s11ch.ir may qccm thin Aristotlc'~ R ~ S S M ~
C ~ I
L
~
~
P
~
ideas would be adversarial to theories ofmaeic. In actual
The Rcnit5rance was a priod rlch In dcac and
hrctc~nl,tlrisrotle'c scicncc infurmcd rhc "~cience"
of
philort~phv. Moqr Icamcd men wcre \ t u c p d in rhc
rnacic, and fit can easily pnlvirjc a rveal th of idear to add
Glacs~catt r ~ ~ l ~ t iand
o n , h ~ n r sof mtdcrn thlnkinq i d
to vour chronicle.
~cicnccwere crncrErng. Oncc agatn. ~t I< not nfrcn
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~ AS TE
O R Y E L LHANDBBQL
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AWNENINTHE S~BRTTELL~R
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age uiphilnsi~Fl~v
- 213 i d c n t i ~and explain rhc first
principles oi the univcme from which a11 clw can hc
clersved - tvas never achieved.
Following the Universe
A mage who seeks first prtnctples IS a seeker, a
quester, one who follilws the mcm c~k-citedpat11 tn
Ascension: unc who y uestinns existence, struggles to
definc morality and seeks nn ~~ndersranding
of why the
P@smam
P H I L @ ~ P HMYSCIENCE
P A R ~ D I G AND
~ ~ ~ PS R A ~ I ~ N E R S
Postmodem thinking callidcd with the sciences
and resulted in the philosophy of science emerging as a
distinct school of rhozlghr. The philosophy of scrence
attempts to analyze the scientific methud Itself and
evaluate the "truth" of scientific propositions and principles. David Hume expressccl a skepticism for the laws
of science, in particular the laws of cause ancl cffcct and
the presumption of regularity.
In his view, just hecarlsc thc cr~nrose ycstcrday
morn~ngand the mnrning before, and soon, chat pmvides
no cause for it tu dn m ~ ~ ai no
n undersrancfing of why
it happens nor a guarantee of continuaticm. To contra5t
a counreresampie, each morning, after sunrise, Hilrnc
feecis his Jog. From the doR's point elf view, this has
happened each morning and is just 25 regular as the
sunrise, but there can he nopresumpritrn of regularity nor
underseanding of the cause. In this view, prim obscrvntinn docs not provtdc any guarantee of future hchaviur.
Rut what ahour science, which is hased on cAservation
and cxpcrimcnt?What a h u t scientific laws?
The philosophy of science atrernpcs tn resolvc these
questions m d provide hetter explanations. Tntc tn
postmodern tradition, it may raisc mnsc questions than
it answers. Thomas Kuhn examined c h a n p in science
i-
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CHAPTER THREE:
AWLIXOIIIM;
THE %BRYTRLR
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people can't.
~~~m~
NARRATIVE.
hILBsQPHY
L
~
RELUMS~,
PHYSICS,ETC.
mistaken questions. Philasnphp is n o lclnger conccmcd with rhe truth - the conccpt is irrelevane,
nor very inreresting. Rorty says "in this envirenmerit, t h e is no Philosophy wirh a capital P-thcrc
i w n l ~little !J ~ h i I n s n ~ h y''philosophyv
."
is now
conceived of as seeing how "things, in the AroaJest
,I
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WRWK
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C@NCLUSI@NS
SUGGESTEDREADING
SugEesrcdreadinp,faphilosophers:
The Storv of Philosophy, Will Uurant
Reprrblic;Plate
Ethics, Aristotlc
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both of these facets of the game require greater attcntion than was given rhcm in Mag: The Ascension.
This chapter contams infomation on how to huilcl a
cl~aracter'sAvatar, !law tn portray the Avatar in a
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ST~RYTELLERS
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B ~ M THE
G AVATAR
Rcforc play even begins (although it's never too
latc!), the player and rhe Storyteller should consider
the followtng quescions:
What is the character's Essence? White
Avatars can cake nearly any form and pursue limitless agendas, the first step toward determining
anything ahrlut an Avatar is to dccidc u n zts Essence. The irnpurtance ot Esscncc in portraying the
Avatar is discussed bcIow. In thc early stagcs of
character creation, thc playcr should decide upon
his character's Essvncc and then work with thc
Storytrller ro determine what rhis choice means in
terms ctf thc rnagc's development. Dynamic Avarars, for example, arc fc~rcesuf change, hut ''change"
is a vaEue term. I t can refer t o unchcckcd ( o r cven
cnntrnllcd) growth or rampant dcstructiun. Perhaps a mage with a Dynamic Avatar has been a
rigidly contrnIled person all his lift - will rhc
Awakening of his Avatar drivc hcr insanc?Essence
is a very important decision - don't let the player
make this chuicc lightly.
Stotytcllcrs may notice llpon read in^ the descriptions of thc four Essences, helaw, that the goals
uf Avatars nfdiffcrcnt Essenccs might overlap somewhat. For example, consider an Avatar that wishes
hcr Akashic magc ro restructure her Tradition in
the wake of the Reckoning. T h a t Avatar might Ile
Dynamic, try in^ to change the current chaos. I t
might he Pattern, in that it i~ try in^ to rcpair
something already cxtant. It might he Quesring,
seeing the Tradition as one stcp in a larger goal of
unifying all mages. The Avatar mi& cvcn he Prirnr~rdial,acting as a kind of represcntativc for the
Akashic Record. If t h e Tradition isn't rchuilt, the
Record will likew~sefade.
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e n , this sccms somewhat trite. Perhaps t h e rnagc, an A v a t a r of a aiven Essence might he trying to I
upon learning rhe lessun ofche Avatar, is alIoweJ ti1 tuach a magc and coward which Spheres this r n ~ ~ h t
pages 96-10]
of Mage: The Ascension for examplcs). The Avatar might WISII tu rectify rhis kind
nf deep-seated flaw, thus making the magc a lnorc
complctc pcrson (and opening her up to greatest
heights nf cnlightcnmcnt). On t h e other hand, the
Avatar mtght nor even recowi:e the m a s ' s personalitv flaws as wmething it has any husiness
try lng to fix* Some examples of what a given Avatar
might try rn teach a mace are detailed helnw.
mure ~ n f i ~ r m a t ~ o n .
tices, cn free hersclf froin material possessions, ns
IXSCRIBING
THE AVATAR
Eacli of the bur Esscnces has certain rlemenrs
a n d descriptors common to ir. The Storyteller
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103
~ U R AVATARS
:
AND SEEKING
CWER
,
same form twice, although they might keep a cnnsistent theme (so rhat the rnages recognize them).
Dcpendinl
how enligllrenud
mage is, rbere
forms might be secognizablc ( a n Avatar might take
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DMICE X ~ P L EGAGEC R E S S N ~
Gage is a Son of Ether who specializes in
physics. His style of magic, unlike many of his
Traditrnn, is comprised l a r ~ e l yof theory and
mathematics rather than gadgetry. He docsnlt
have the patience to put things together, hut he
docs enjoy the challenge t ~ ffiguring our how
they'll work in the field.
G a ~ e ' Avatarnever
s
visits him directly. Since
Gage cries to he so'hno-nonsense," he'd probably
either get annoyed by or scarcd of a flaming pillar
ur same such manifestacton. Recause Gage 1s so
interested in harmonics and the physics of sound,
his Avatar visits him in the form of vibrationand
an rldd humming sound which gets louder if
' Gage i s "supposed" ru Icarn something from a
given situation. If Gagc ever keys in co the fact
'
perfecting himself.
Some possibilities for Pattern Avatars include:
The image of a great architect or Ieader, or
simply a person with whom the mage acsociatec
that
atelriIi~ycrr p r u ~ t . iun.
c~
An idealized versinn of rhe mage herself, perA
haps overtly si~pernaturalolden en-skinned, luminous,
for the mast part, only when one goal 113s heen
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Qt~rsringrn~gcsalmtwt always barn the Correspondcnce Sphere, and many also lean tnward Timc.
I t can he tempting, after all, rL3 look ahcad and see if
the quest is ever hrought to a S U C C ~ S S ~ conclusion.
LI~
The quest cvnlres over time, 'though, and 5 0 Ionkine
ahcad might nlercly confuse the marc. sending him
off down anorher road to his
- which suits rhe
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entity that exists apart from t h e mage? Mage supports a11 of these theories to varying degrees, hur the
truth is that it's your game.
Keep the Avatar mysterious, T h e moment the
players feel like the Avarar is just one more power
their characters can call on, one more resource to he
exhausted during the game,the potential impact of
the Avatar as a gu~dtngforce i s gone. The ahove
advice mentiuns t o keep rhe Avatar consistent, but
that's not thc samc thing as making it predictable. Thc
advice the Avatar giver can he maddeningly vague,
CthFER ~ U F OAVATARS
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parhmucI~murcrcalan~lconcrctcthansi~nplyam;ls~tl~eAvararmi~htwclEinvol~~casolo~ameor"hlz~e+
hooking" session.
l n g the experience points ancl trading them in.
A lesson might come to an cnJ abruptly when a
Once you've figured out what the Avatar is
trying to reach the rnage, you need to decide how i t maEe figures it out -the Avatar might rcward the
will go ahouc rhc task. Every Avatar has different magc wit11 a fluqh of achievement and moment of
l~
a point of temporary
and many nf clarity (and ~ r o h a h restore
methods of cuntact and
these have b e e n d~scussedin the t e x t already (the Willpower, to boot). On thc athcr hand, Questing
rnosrcornrnon methods are surnrnarizcd in rhc handy and Primnrdial Avatars don't like to convey rhe
sidebar entitled "Helping Hands"). Rcrncmher to feeling o f finality or cnrnpletion. N o matter how
bc patient during this proccss - rhe instruction much one learns, stilI more mysteries await. In some
will likely take place concizrrcntly with other cases, learning one lesson only reveals Inore potenplotlines in the chronicle, and youshouldn't dev.r>tc tial challcnaes. In the context of the game, however,
too much time to one character during normal play. there should always be some rcward for figuring o u t
An especially challenging or invcllvecl lessr-~nfrom an Avatar" chalIenee, he it an extra expericncc*
AVATAR
C@~LICATI@NS~-T~AMuDERs
The Avatar i s not omnipotent. Ir is not omniscient. I t has a great deal of control oVcr the mage,
hut [hat
is not
A~~~~~
can bc
nt.
or even destroyed=rradition
corrupredl
N f f HANDICAVATARS
of evil.
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(this
IS
to
his will.
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C H A P T ~ R ~ ~ A V A T A R S A N D S ~ ~ K 113
I N G S;l[J
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ilieG,
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rhinK. yes,fhc
on trr tvhatcver rc.lvard p~rnlslland hic soul
mcnr might await. Rut thr Avaear flies Irec. back t o
rnlFhr houseit until ~t
whatcvc7
in,-arn;lreqin ;l human being and, p n s s l ~ l y , Al\.akcn~.
Unlccs, c,fcautr;e, sumc vem pnWcrfulmace tear5
rhr. Avatar twt I.r rhc rclots and ~hredsrt.
G ~ l g ~isl lIISC.C~as a punishment rn thc TraJi tions
(or i t was in rhc past; m w t of rhc mass cspalllc of
dnrnc i t \la\-e dtwppearc~l).It i3 ividelv anil crrrrcctlr
Fv the rtmts.
t~tit
%KINGS
When docs a seek in^ occur? In game rcrrnq, it
ccincretr ilnd ahstracr. T h e ~~ltirnarc
tclilt
nccurs
when the laver has accumvlatcJ cnrrueh
i s the Seekine. fr~ritdeterminecivhcther
csp~rit'nc~'
tu raisc the ch~r:~ctrr'~
Atcte (prtrr1dc.J
:a mace i s rcadr: t c ~ascend to thc nr.~r
vou arcn"turine thc hcrctical n ~ l c scc
; the r ~ d c b ~ r ) .
Evvel of cnnsciousncss. Any numhcr of
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canfailtests.RutSeekingshappenonlywhen
TRI-~R-NGS
Certain cvcnts can act as catalysts for Seekings.
doesn't happen?
failure (see p. 12 1). Make sure the player underthat she's ntlt getting any hrcaks Seekings are free nf charge, but successfully ctmpleting the Seeking land therefnrc gaining
Arete) i s s t i l l chc player" p~oblern.
hi^ optinn
seem
the storyteller
has
unbalancing
be truly
say, y
32
freedom
player
pitiless hecause
at
Seekingin which
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physical world as clpposcd tn a rnmdscape, the Avatar didnk torher crying to clarify it, you might consider
incorporates anything that happens to the mage into granting her an Intelligence roll (probably paired
the framework of thc journey. Affecting a mage with E n i ~ m a s )to figitre it out - unless, of cclurse,
while on a Seeking would almost assuredly rcquirc you arc using the heretical rulo, in which case all
mastery of t h e Spirit Sphere, and probably h i ~ h hers are off.
levcls of Mind and Prime as well.
Many Seekings feature Giiardians, either as representarions of the rnage's own fears or inequities,
or as rnanifestatiuns of the lessons the A v a t a r wishes
In running aseeking, it is important to establish t h e mage 'to !earn. The nexr secrion, "The Long
the "setting" earIy on. I f [he Seeking takes place in bath," discusses Guardians and challenges in mure
the marerial world, this is simple enough. If, how- detail, hut in set tin^: up the initial framework of the
ever, t h e character's Avatar pulls her from an Seeking, it's often effective to give the character
otherwise normal dream into n strange and rerrifying (and the player) some hint of what's to cclme. A
cavern, it's crucial to establish a n y salient details mage with a Pattern Essence, for instance, whose
right off the hat.
Avatar wishes her to overcome her overdependence
Anything that you mention should be impor- on her mentor might begin a Seeking by showing
tant. As in a dream, any detail is significanr. When t h e mage a funeral processinn. She knows somenne
a character enters a new "ronm'Ywwhateverform chat is dead hut won't find nut it's her menrot until she's
ruum takcs}, instcad of describing what the character asked to give the eulogy. A Dynamic Avatar trying
what is important to the Seeking. t o accomplish t h e sarnc thing will likely hegin che
p e ~ c e ~ v edescrlhr.
s,
If che player asks for Jescriptions ofclther objects in Seekina with the mentor still alive, just s c ~it can
the room, give her that description, but on a Seeking show the mage how quickly the mcnror might Ilc
an Avatar ntirrnally doesn" distract t h e mage. The taken from hcr.
actual challc.ngc of the Seeking should he enough
(unless, of course, that challenge is to pluck the
significant from a llcvy of distractionc).
Once the Seeking has begun and the mage has
Also like a dream, a Seeking shot~ldhave a set zaken her first steps into the cavern, or down the
of "rulesJ' that remain in forcc during the quesr road, or into the water or wharevcr the imagery uf the
(note that Dynamic Avatars like ro change the Seeking demands ...what then? The Stc~rytelleris
mles withnur notice). If the character can fly or thcn responsible for showing the player a challenge
breathe water while in the Seeking, give the player symbolic ofa quest for e n l i ~ h t e n m e n tone
, which the
an npportunity to figure chat n u t earlv on. Cause player can resolve. but not easily, and which leads t h e
and effect should he fairly clear w ~ t h ~the
n Sceking. character to an Epiphany.
After all, a Seeking is a concrete representation of
Not an easy task, that.
a journey toward enlightenment. If it grows too
cerebral, the player will become lost and won't have CHALLrnGS
any rsal chance of success.
The "meat" of the Seeking is the challenge.
A Inage who has been t-m Seekings bcfore might Befixe we hegin discussion d archetypes and chamrecognize ~Lemerltsand facets nf the quest. Dy+ hcrs and guardians and symbol ism, let's b o k a t what
namic and Qucsring Avatars often crcatc Seckings kinds of challenges are appropriate to Seekings.
chat hear no resemblance to previous ones, and any
A Sceking r a n incorporate more than one chalAvatar that feels irsmage is qtagnating might change lengc, of course, especially if the mage is attempting
things around a bit. A mage who acts only on to attain a high level of Arete. If you do choose to
assumytlon during e Seeking is likely to bc cnn- design a Seeking with mulriple obstacles, chev shr~uld
f o u t d e d in fairly short order - a major part of anv Frclhably build upun each other rather rhan 311 he on
Seeking is. questionine what the mace thinks she a different topic (of course, if the mage has a Dy,
knows. As Storyteller, you shouId decide w h a t sym- namic Essence, at1 bets are off).
holic elrrnents rcyrcsent what concepts, characters
Where to find inspiration for the challenge I
or tests and keep chern consistent within the Seek- Start with t h e character, naturally. I f the character
ing. If a chasacrer is in danger of failing the Seeking has had Scckings hefore, what did she have the most
hccausc the player misinrerpreted a symbol and
Avatars uf thr sarnc Essences might choose simir rheir mages, but the challenge is
and foremost by what the mnge needs
re, includina a list of prwcnrtal chalan exercise in futility, as every
rg Seeking shouIll he 11 i ~ h l ypersonalizerl t c j thc mage in question (sce the end of this
chaptcr for fcu~rexamplc See kings, one for a m8ge i ~ f
cach Essence).
portanr thing
tcl
mnernber when
ng is
to
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~ ~ ~can
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kings. Decide what the mage m c d s to
learn, page through such a lrook lor search thc Weh
mholism or drcarn interpretation) and
ges and syrnhols that appcal to you and
are appropriate to thc character and her Avatar's
Essence (see the sidebar for symbols especially appropriatc to the four Essences).
Translating the challenge into symt.lol~cterms
's a11 rcry well to say t h a t a magc
thar his focus for Timc magic - 111s
watch - is t~lcirnarclyholding h i m
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mystical development.
In rhc above rxample, we chose to break the
about havinF: three methods around a challenge, hecause part Rf rhe
of
excr,-ise is to
solvc
the prcrhlem through the use of magic. Ifthe
playcr came up with a method of finding the watch
thardidn? involvemagic yet srill hclped him reached
the desired conclusiun (the watch is a limiting foct~s
forsuch rnneical workinss), rhc character would still
ESSENCES
'ynarnic: F1re7
wlndv
and forests,
buildings, constructtan
C ~ B E R
rn
S GUARDIANS
TRAD~BNS
* Akashic Brotherhood: Water, wind, silence, weapons
f t ~ l l ycnlighteneJ. Thar's
Dreamspeakers:Drums,smoke,
faraway
voices, thunder
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~ E R C ~ T I I THE
N GCHALLENGE
In designing a Secking, thc Storyteller must
decide n u t only how a magc m i ~ h overcnme
t
3 challenge. hut what thc point of t h e cha61enFc is (which
IS actually rnclrc important). The player rni$xt. and
pnhahly will, dc\lisc a rncans of besting the chaEIenge that thc S t ~ ~ r ~ t e lnever
l e r cnnsidcrcd. I f thar
rnc;ans of gerrinp anwind rhc challenge carnplctelv
cnnrraclicts thc point ol the cxcrclse, [Ire mapc still
miehr fail the Scckine.
Takc, for instance, the cxamylc. ahove with rhc
mace scarchina fiir his grandfarher's w a t c h . T h e
point of the challenge is for rhc maec to rcali:~that
succss
If the maEe resolvcs the challenge and learns
what the Avatar wishes her to Icam (determining
rhis will prohahly require some in-charactct discussion with thc Avatar), thc m a ~ e ' sArcw score
increases hy one. Hcr command ovcr reality irselfhal:
illst increased hy 10"b (just in casc you forgot hrw
mnrncnrous Seekings reallv are). Thls hrinEs wlrh ~t
an Epiphany, a realizat~onahout the nature nf the
univcrsc, u w a l l v t ~ c dto thc challcngc sct forth hv
DICEVS.ROLEPLAYING
INSEEKINGS
boten in Seekines ( w l ~ l c hhappens with a great
Jcal of r e ~ u l a r i t for
~ , s m ~ ereason) decides to
jump it. The player rolls Dexterity + Athletics
and botches. Thc Seeking ends unsuccc.ssfu!ly.
T h e end.
Or consider this: The challenge sees the
rnage, in a
arena, fighting against a
monster of a man in black armor. Thc player
"
CHAFER WWR:
AVATARS AND -TWGS
123
1,
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SAI-~PLE
SEEKINGS
fru~tratcdhr the fact rhar while Gaec is an uxperr "'irk rod{'Starvtelles notes: In rlic above examplc, the
in harmonics and i s thrt~rericaIlvcapahlc of clirectjnq
forces
and FcrrrnJt o great plat*cr o r ~ ~ l n a ltried
l v ro L I ~ CG:~gc'>~ 1 ~ 1 1 ~3 1C ~ ~ L I L ! S
effccr, he regiments himscli
so cnrcfuflv
[hat hc - nnalvsiq - ro dctcrminc what ~ V B Sh a ~ p c n i n l ~ .
iFn'r livinr rip
his
Hi5 Avatar wants Thc Avatar responded hr uppine the antc; innoccnt pcnpje ~ o u I ddic if he hef~tntcrlt c mrich.
~
him to Icarn to appreciate [he
qpnntancThrs
cssentinlly
amounred
t
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n
d
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n c cn
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ity bllt knL~ll*6[hat his scientific t>utlorrk rnlchT
signal
that
Gage
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thr stc,rsrc]lcr jcciJcs
's
fortun;ltt.Pt.,
tllat un thisSeeklnR,rhc A v a r a r \vilI
hirn in J to hi5 kisr~al tactics. G ; F ~ cplaver,
tonk
the
hint
and
did
cometl~ing
prettr
crazy by
drr-ur-dic.sit~laticln- hc c;an either break free
qc~entificstanclarcls, F r ~ tu ~ e dhi. wentiiic kno\vP-
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~ A ESFORYELLERSHAND-K
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fclr ;~nclacted as rhouch [hey rnrsscd thcir O n e Rie: viduals, what's thc p i n ' t ! Thc f l R W In this argument
Chance. and rhe timc h a < come to p t ~ tsuch foolish is to be fill~nclin thc p r o v ~ n c i a lanJ cssentiallv
a n d self-dcfcfitinc a t t i r u d c s a w a v . T h e Xlcdicval t.tt.iv thst the ~vorlcl~ s g n i toend
n ~ within
Tcchncrcriicv'r. lic I: cctrnin~ararr a t t h c scams, and n gencratic~n.
if sotnconc ~ s n ' tthtrc to put a better ~+iqion
hcfvrr
11% Jra~cinsand h i ~ h
rowers, ROF t h e \'erhcna their
13rclad ; ~ n dtrackles ~ o t 1 d of
5 old, rhere arc ncwcr,
different dreams to offct,the d r e m s of rr*iscrTraJr-
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no World of Darkness
never pondered hefore. S o t n ~ t i m e seven a supposd l y "enltghtened" mage will he surprised to hear
the very un-Sleeper a t t ~ t u d eheld
s
by people rhe has
knr>tvn her whole life and considers t o hc very
grounded and mundane. Evctyonc desires to he free;
some just have thc benefit nf seeing the
to that
frcedorn much more clearly. The Awakencd necd to
dcmonstratc to these perllrle who trust them t h a t
thc way thcv clffer t s not just different, I ~ u rbetter.
Most pcoplc arc so thc~rnughlyw o u n d up in the idea
that everyone's life follc~ws(or should follow) One
True Set Pattern t h a t they are, a t lcasr initially,
opposed to any i d e o l o ~thar rocks the huat. Try
convincing a third- ene era ti on steel worker w ~ s h20
years of experience under his helr that he is imprisvneJ hy a system t h a t made a sIavc nf not only
himself bur of his father and his
and
you are likely to create nothing mure t h a n hitterness and confusion. Cauticm and decorum are
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Amc.r~ca'3corllm~tmcr~t
tcb its high ideal? ut suctal
justice and lcgal cyuality.
Thc grcrcatest of ideas were forged in the fire nf
sclch scalicies. A11 of this took FEace outside the
context of a Storytelling game, hnwevcr. In Mage,
tcl
the
f:lntastic.
e
Nut in ivory
They its hartles a ~ fought,
~ O W C T S where
thernsclves and rhcir immediate own rsrI.ns nc)w, hut that does nor mean rnages arc
impotent. Vulgar magic is harder to perform. That
foes - not to mcnticln thcir habitual prejt~rlicet5,ward t l ~ e i r~ d e o l u ~ i cbrcthrcn
al
in sorcerous circles, docsnk mean the hattlc IS lost.
a faction that could havc hccn their grcatcst ally
Coincidental magic, while considered "selling
against rhc corningdisastcr. It lcft them numh ru the out" by nlany wanna-hc Oracles, is a very potent
ally. In fact, it may t7c the last, best hope rnageshavt:
cal conflict bctwcen
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memher that everythina a mage does, no matter haw understand a culture rhat speak< alrnnsc entrrcly in
rn~nisculc,undermines reality itself. The key for computer jargon.
ns co undcrstand
mages i n the post-wonder
N c ~ wmore t t ~ a never cr~inciclcntalrnaaic takes
that rhe Ascension W a r is nor over. In a vcry real! the Technocrat's gun, places it to her head and pulls
way, i t ' s beginning ;1l1 over again. Thc T o c h n o ~ r a c ~the trigger. Mages arc uniquuly enabled to use the
has won a very important bactle, lulting tile masses enerny'5 tooIs- [Kc natural sciences, the philosophy
Into the helief rhat sciencc is the way nf t h e furure. uf causation, cvcn the Interner - to speak more
Bur even as thc Union attempn to adapt all rhe clearly than the Union itself through these tuclls.
wtmders of which mages are capahle to technology in
'S N I G H T ~ ~?A I ~
the 2 1 s t century, they're h q i n n i n ~ro hit the firsr BISW K
fight a war for
Mages
of
the p q t - w u n d e r
bumps. The first evidence rhar man i s rejecting the
Ascensitm
on
two
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.
technocratic paradigm may he that some elderly
pcopEc arc no longer ahlc to adapt t o the speed a t
First and forcrntlst, thnugh it may nut he scxy,
which tcrhnology is aJvancing. Sure, kids horn into rnagcs must indnctrina te the masses if the Ascension
the world today and technophlles can easily run any War is ever to ger back into Fear. This means going
kind of elecrronic device , p l u ~ p i nin~ cables and grass-routs - thinking outstde the box. Isn't t h a t
finding funcrinns on unfamiliar proqrarns that look supposed ro he where rnages are a t their I~cst?
and work similarly to what they already undcrstand.
The saying gcws that it gt~ndbook can start a
Rur jump a generation back, and
who were movement. I t ccrcainly worked for Thomas Parne,
cornplcteEy cninpctent when thc first television te+ Marx and Engeb and L, Ron Hubbard. One simple,
mote controls surfaccd are having trou hle running unglarnornus way in which mages can indoctrinate
VCRs, stand ing around cttrsing at ATMs and finding n e w believers to thcir paradigm is throuEh the use of
'that it is more difficult on a n almost hourly hasis t c ~ a l ~ r t l ccan of worms called thc World Wide Weh.
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R~LIS~C
HIGH~
Castinr
much hardpr ( + 2 or hither to difficulry), ifnt)t irnpossihle. Any characrer who plans to
carrv a flrcarm around should pri~hahlyhe required to
have the Certification backarilund ( 5 The
~
Bitter
Road). S t c ~ r y t e l l e rwhn
~ use Merits and Flaws may
also wish ro limit w h i c h Merits and Flaws are considered ncceptahle.
,.haracran leadarm
I.
spiracics, crime
as 3
~ i m e s s e s treat
,
all effects as coincidental. Smrytcll-
matrcr of
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@PTIBNAL RULE:EXTRAS
th
~ nlike
r ~risete, Sphcrcs and I'X~CTI 11~1Il~ocvcr.
Stnrytellers who use Mcrits ancl Flaw5 may wish ta
provide char:~czcrs with additional freebie points
PREHTST~RY
~
~
form of the spirit an~lnalsrhcv channel. Herbalists, mysrical ciffcct having to lie learncd individually
llealers and seers learn how to create powerful concoctions out of rclots, herbs and other sacred
mareriaIs. The first artificers learn the secrets of
THEG L ~ R Y R e m ~
--
Animism: Original rum at^ hclic.f+ wcrc vcrv marc r r t i n e ~ lmysteries. Or1 the other hand, thcir
animisr in narttre, and thts outlook continues to mapic may be just as potent as anyone clw's [perhaps
inilucncc parts of rhc culct~rewell into thu Imperial morc so, given that there's Iittlc chance of ir ever
pcric>d. All things, living and dead, are inhahtrecl, hy being v111~:ir).
numino, u r spirits. Every building, every
every
m Eastern Mystery Cults: As Roman power
weapon, cvery aspect of nature has itsntdmen. House- expands and trnde brings clifferent culrurcs into crinh o l ~ lshrines honor those numina who guard r l ~ e tact witheach other, s c v e r ~religions
l
and cult,'F frnm
family lands and inhabit areas ni the humc. Each Grccce, Egypr and Asia are expclrtcd throughout thc
fanlily has its own numcn, called a ~ e n i u s ,which empirc. T h e Romans eagerly adapt Greck cusmms in
restrlcs in thc eldest malc of the householtl. The an effurt ro bccurnc morc civilized (rhe Greeks ncirer
honoring ofone's ancesrors i s an act of respect to thc seem t o get past vicwing the Romans as upstart
family genius. Even the Rdrnan gods are simply Rrcat wannabes, which is partially responsi'hle for the emand powerfi~lnumtna. Jupirer is the numen of the pire splitting In two at scveral p i n t s ) . This Icads to
hcavcns ancl the storm';, J u n c ~of the night sky and of several Grcck culrli spreallinn into Italy, Gaul and
wclmcn, Vulcan tlffire and volcanoes. Certatn ephem- elsewhere. Among them are the Bacchantes, woreral quaZicies alsci have their own numina, such as shipers nf Dionysus, god of wine, fertiIity and madncss,
Fortma (luck) and Vcritus (truth). A Rnrnan ani- WIIOSC rituals rangc from drunken nrgics to claborare
mist magc can work powerful effects bv calling upon c c r e r n ~ ~ n i ~ncorporating
es
Greek-style plays. Female
thu numen associated wirh whar hc wishes t o effect. Dionysian cult+, callcd Maenads, evcn engage in
The Etruscan Arts: T h e original rulers of rititalizeil rnurcler. Orphic cults, such as the Eleus~nian
Rome (until thc Lat~nsrevolted and in tun1 con- Mystcrics, also find t l ~ e t rw9p across the empire.
qumrd thcrn), the Etruscans had a rather scrrrnl: l~ionysianrnagesrypically favor Life, Mind andTitnc
Cascinariun with thc afterlife. They devoted ;I great cffccts, whiIe Orp111c mnges tend to focus un Entropy
and Spirit magics.
deal of time and effort tmvnrd appeasing the s p ~ r i t of
s
the dead (who ~f displcasecl w v ~ ~ l d h n urhr
nt livin~ar
Anothcr mystery reltaian impc~rtedfrom the
even crawl o u t of thcir graves), resulting in a t h m - Grccks was t h a t uf Hermes-Trismcgistus, a synough knowledge ol spirttualisln and n e c r o m ~ n t i c cretic deity created hy merging EIerrnes with the
rituals. I n addition, the arts of divinatinn were also Egyptian ecid T h o t h ( b o t l ~WCTL' ~ C ) C ~of
S magic and
ascribed to the Etruscans. Rnrnan divinetion tvpi- learning}. Thc Romans simply merged Hcrmcs with
callv focuses on rhe inrcrprcting of onlens (the rhcir god of travelers and merchants, Mercurv. Ry
activities of birds and orllcr animals, as well as thc rhe start of the Roman empire, thc Thricc-Grefit
actions and activities of inctividual people), astrnl- Hermcs' filllowt.rs have fi~rmeda com~nuniryof
ogy and the exmnination o i cntsails from ritually rntcllectuals and mystical philosoyhers dcvoltcd to
slaughtered animal?. Roman diviners range from the study of riti~alizedrnaglc. Cu It members somecnmnlnn street ruagicla113 to I l ~ q i e r ~ aaJr.i*.ors
l
itnJ rime vasv in rheir apprrlnch t ~ rhe
r
magic arch. S(lrnt.
are capable crf wielding :I pot~redulinfluence over dclve I n t o the ancient magic?;of Egypt and Rahylon,
lncal societv. The E t n ~ s c n nArts foci~sprimnri l y on while uthcrs focus nn more temporal pnwcr. Scvcral
Enttopv, Spirit and Time magic.
rnercl~antguilds are also Mercury cults, often fi>cusStreet Magicians: E k l n ~out a living rhrnugh- ing theis magical rituals on the areas at+finance,
travel and political influence.
c u t the cities and towns uC the Empire are an cclcctic
cvllcction of folk wizarrls, wise wotnen and sorccrersEmpr1an cults also pmve popular, with some
for-hirc who sell their craft to atlynne mecrtnr their evcn finding their way into thc Koman Republic.
prices. These srreut m a ~ i c i a n spractice a variery of The most famous i s the cu1t of Isic. Originally urormystic arts, inclttding divlnarion, weather magic, shiFFcd hy the Egyptians as a gcdcless of magrc and
numina appcascment and hcrhalism. Strt'ct magi- rhc mother uf Egyptian civiEization, t h e Grccks cucians alsti trade in curscs and good-luck charms, opted lsia (her Egyyrian name i s Esct) ancl hcgan
offering to twist and tweak the attcntions uf Furtuna a~sociatingher wirh Hcra, Demeter and Aphrodite.
fnr rhcir clients. Snme even hnrsnw the trappings of H ~ r ethe c u l t Jivergcs into keveral hranchcs. Sumc
assl3rted mystery cults. Srorytrllrrr may, ~ f r h e vwish, emphasize Isis 3 s a fcrtiliry guddecs, focusing on Lift
restrict strcct magicians to the pnwcrs o f SCITCPT)',
rnapics. O r h r r sects incorporate the gad Osiris into
l e a v i n ~tthc arr of the Spheres to those who Jeal with thetr tcachings, hccominE underworld cults who fo@
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THETHREE
~ G
D B ~ S
~ i c the
h c n l l ~ ~ of
s c the HXI Dynasty, China
enters the Thrcc Kingdoms pcriod. This is a rime of
romance and heroism, in which struggles to rcunitc anil
rhosc who arc
the empire play out bcsidc stories of fatnily dramil.
Whcthcr rhe charnctrrs engage in lerendary hartles,
dive headfirst into the realn~aof political treachery
The story of King Arthur and his ancient kineor simply struggle to ~ u i d eand prclrecc their famillcs
clom i s more myth than fact, hur that in no way
during these interesting times. what rhey do is the
tlcrracts from its ability to play host to ;I Mage
stuff of epic storyteIlin5 They arc cxcrnplars of Chichronicle. Countless books have been written ahout
nese virtues. Martial anid civic skill. Personal fidelity
Camclot and its legend (Green Knight Publishing
and filial piery. Even political rurhlcssness.
even makcs a complctc roleplayin: game a b v i ~ tit
Even Awakener1 mcictv is not immune to thesc calleJ King Arthtrr Pendragon), and those who know
interesting rimes. For the first time since i2in
forwad
and hackward sl,cruld haveno
Shihuang unired them in 221 BC, the Wu Lung ~ i o
trouble adapting it to Mage. C)n the other hand, crne
not have a single emperor under which t o scrvc. The can easily adapt Camclr~tto fit with Mage razher
" ' ~ ~ n Wi"r"
dlsarra~.
members than vice vena. The folluwinr: presents possiblu
attclnpting to recstahlish separatc Ministries of W~rrks
vcrsir7ns of Camelot, each bawd (in a different
under ~ I I C Wci, WUanrl Shu Kingdoms. Each faction faction's paradiEm. Tlsc first thrcc arc based on rhe
helieves its chosen kingJim should found China's three predaminanr
Traditions
next dynasty, and whar hegins as a war of words narc with stmc of thc more mainstream theories and
rapidly escalates into cutthroat political,martial and
inturpretatir)ns clf the Camelnt legencl. The fuurth is
magical batcles. As the 13ra~nnWizards s y u ~ l ~ hand
le
a change uf pace huilt arounri the Technucracy'~
fight, other mages attempt to use the sittlatinn to
predecessor. The final two arc the product nf rhc
their uwn a d r a n t a ~ e T
. h e Aksshic Shi Rm try ro
own raped mind.
play trhc Wu Lung iact ions against each uthrr in the
Celestial
Chorus: Here Camelot is a Celtic
hope of regaining rhc influcncc tllcir ancestors lclst
Christian kingdi3m. Arthur and his knights are deduring rhe Warril~gStates era. Tauist swordsrncn
vorcd servants of G t d , with their legendary srrcngrh
wanclcr the land, sccklng spirittlal and mystical refinemenr through the c11alPenge of cumhat, while and skill of arms flowing from their faich. Tl-te ~ i & ' s
animist pricsts and shamans I ~ a t t t eagainst rhe roEtle advisor, Merlin, 14 a priest anJ I~olyman. Ifhe seems
spirits and demons who seek dark amusementsduring odd, psrl~apsit is hcsause he hails from rhc lands nf
the dying Roman Empire (Rvzantiurn or Egypt).
this chaotic time. Even the Taoist sorcerers w h c ~lead
Characters in this setting are miracle workers, and
the remains of the Yellow Turbans wait for the
oppurtunity to t r y to reestablish rheir Tauist utopias. whcther they hc knights, priects, notrIeu~omenur
even virtuous peasants, their supernatural powers are
With the Ministry uf Works in confusiun, the
of
louclled hv GL,d
laws of magic are up in
air. ~ o r m a l l y any
, ma:.
( Awakcncd). The pnwer nf thcir faith cn;~hlesthem
who rcgistcrs with the Ministry finds his willworking
ro defend Camelot from the savage Picts, rhe hcaconsensual, regardless of 111s paradigm, and rhosc
then Saxons and even the demonic forccs of thc
who refi~rero register find their magics always to he
Morgnnn.
vulgar. But the Storyteller has several opriuns. One
m Order of Hermes: Fur t h e Herrnetics. Artorius
is t h a t any character who registers n i r h anv of the
three rival Ministries has fulL~lledhis obligations to is a Rnmanized Rrir~inand an initiate of the Cult of
Heaven anJ finds his magic coinciJencs1. C3r perhaps Mcrcury. He surrounds hi~nselfwith felIow cultists,
a character finds his rnagrc ctlincid~ntalonly within all vcterans of rhc Icgions or descended from the
rhc kingdom whilsc Mlnistv hc l ~ a ssuhmitrcd to. families of former officers and ncrblernen. Mcrlin is a
Alternatively. Heaven may recognize none of thc powcrfill Hermetic magus, responsible f ~ j ir n i t i a t i n ~
Mlnistr~es,resuIting in all magic lleinc vulpar. A Artorius (as well a s h i s father hefcire him) into the
fourth option is that, in this tirnc o f c l ~ a ~ lnn
s , magic tnystcries of Thi~th,Mcrmcs and Mercury (Storytellis vulcar, regardless of wl~cthcrthe magc has .suhrnit- ers may even have "Mcrlin" he Merinita, fc~rure
Cm&@T
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Dark
nnc of the
perids for a Mage chronicle,
d i m m i n gof
the Myrhic Age, when magic still spvke of raw might
and power hut WAS incrcasin~lyheing pushed to the
In respnnse ru thesc attacks. mystical faction<
rnarrins of rile worIcl hy rhe Church. Rather than
from around che world m i t e to fnrm rhe Ui>l~ncil
nf
provide you wlth a short list of ideas for such B rich
Nine
Mystical Traditions. The Cauncil's early si~ca whole book for it. Dark
period, we've
cesses inspire hope, hut i t is only fleet in^. A mc~nher
Ages: Mage presents a completc setting for playing
nf thc Council's First Cahal hetrays the vther memearly 13"1-centun.willworkcrs, each with hit own
hers Itn the Ordcr of Rcason (thmc cvcnts arc fully
uniyuc (non-Sphere) magics.
detailed in The Fragile Path: Testaments of the
In this time, ancient, fragmented traditions he- First Cab.rl).The TraitoT.s own
the
gin tn coalcscc, to stand tugether against the waning Solificatr alchemist5 gubld, quickly collapses in on
of che Old Wayr, Thcse Mystic Fellnwships hint at
itself. T h e Council will not he whole again for anthe Nine Mystic Traditions to come. From the Order
four hundreil
of Hermcs, t h c Messianic Voices and Ahl-i-Batin ro
Mage chronicles set during this pcriod offer
thc Old Faith, thc Spirit-Talkers and Valdaerrncn,
both players and Storytellers npportunitics t o shape
there w izards starch the forgotten curners of rhc
1
the face of t h e Ascension War, While Mage: The
wt>rlclfor lost sccrets t h a t may cmpower them to push
Sorcerers Crusade deals primarily with the period
hack tE~cweight of a monolirhic worlclv~ewwith no
after the Conventions and Traditinns have hcen
room for supernatural wonders.
formcd, your own chronicle need not he 5o limited.
Players can rake the roles of faction founders, either
as rhe likcs of Nightsi1ade, Shzar and Star-of-Eagles
(nr their Order of Reason counterparts) cjr as mcmThc cham and destruction resulting from t h e hers o f thc dclcgarions who attend the Conventic~n
Order r ~Hcrmes'
f
Massassa War against the vampiric of t h e W h i t e Tower, t h e first and sccond M i s t r i d ~ c
Hc>useTrcmcre, the heginning of the Inquisition and Convocations, and the Grand Convocation n t Horhc Rlack LJeatb eventually inspires onc group of rimn. Players a d Sturytclkrs ,nay even enjoy rile
magcs to take acticm. Fur every action, there is a n idea o f their own characters raking the places of che
inevitahlc r c x t i o n . Thus begins the Ascension War. hismrical founders. One could easily huild an entire
M a p : The Sorcerers crusade
covers this time Tradition chronicle around rhe characters1 first
~ wurld to bring ,
in great detail. The hisrory sections of Guide meeting a t Mistridgc, t r a v e l ~ nthe
representatives
to
the
second
Convucatlon,
harto the Technocracyand Guide to the Traditions
also discus$ this era. For those w h o clo not possess t ! i n ~t h e Order of Reason a t Mistridgo, helping to
Mage: The Sorcerers Crusade,consider the follow- huild Horizon and the political maneuverings of t h ~
Grand Cunvocstiun. Once thar is done, the chancing t o hc a hrief p r ~ m e r .
rers can~become
cabals.
lf ,
1325 rhe~
~
inspired
~
by
f [heir~early ~
~nnr af~the first
, Tradition
~
~
the
characrers
actually
are
the
Tradiriun
fr)undcn
rhe orderof H
~ form ~en
~
~
,
vicrories
iphrcncd ph iloqolrhers ""d leaders* they may wish mcrcatc new characters
a 11 iance c>f artificers and
~ r c t i n n s repre- f h i a
each k i n I i
sh r a r
from
E~~~~~ (as
rs
'J
the Middle East, China and Mali). Included 3s a Mentor). A l t e m a r i v e l ~if the ~ l a ~ ePortray
dulcparions. perhaps the
rllir alliance are [he ~
~
~
i
f
i mernherr
~
~ o f the
~ founders'
~
and alc-,cmists), rhc cabal
~
h (crth(,l
~ ir hnly
~ warrinis~ andhpriesrs),
~
Ctlesrial M a s ~ c (astronurners,
r~
astrologers a n d
makers), rhe Corlans (doctors, surgeons, and
alists), the Craftmasuns (architects, rcachcrs and Fi'" cabal
THE~ C
~ S IW
@A
NR ~
(1325-1478)
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( 1 7AND
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15 1
CHAPTERFWC A L T ~ N A T V ESEITNGS
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~ intu tlze movement, using such rkincs as
puctry,
Rnmantic
philosuphy, fencing and social
in~taliarrrcvolurionaVp~licicsandeventually~ives
revt~lution
a
s
Gareway
Arts fur Pa.
111s lifc in the cause of Greek independence. Thcsc
and other artists provide inspiration for cuuntless
an advncatc of wc-rmen'ssuffrage. 1-or4 Byron i s a c t i v c
THEP ~ e m fHEAN
f PLAGUE
-
KINGLUDD
Reactinn to powing indusrrialization also
hrings ahour the Rritish Luddite movement.
Upset with both lower factory waces and what
thrv see as the much rhoddier yualitv of p o d s
prc~ducedby faccories, traditional craftsmen form
gangs af masked vigilantes in order to get redress
for their grievances. Oridnally content with
simply smashing factory machinery a r n i ~ h t the
,
mnvelncnt quickly turns vicl'tenr. Several British
mages hopc ti) use the movement to rheir advantagc, slowing the Industrial Revolution or even
stopping ir all rogether. Mcmllcrs of ehe Herd
metic Housc VerSitius, all of thcm nlastcs
craftsmen, are especiaIlv sympatl~cticto the
I,uddites, as are many Verbena.
Onc nf the rnpsreries of the Luddites is how
thcy got thcir name. Popular legend of the titnc
had the Luddztes following a man known as Ned
Ludd, given the title of General or King. Little if
any evidence supports thc existcnce of such a
person, in t h e rual world, at least. St~rytcllcrs
wishing ro run chronicles in pre-Victorian England rnay wish fur their players to tnect the
legendary King Ludd. Ludd rnighc he a Hermetic
magus of House Verdicius, or perhaps a mcmhcr
sf the Cult csf Ecstasy hoping to start his own
hction within thcTradition. Mayhe he's n Vcrhena trying to destroy the factorics hccause they
arc killing the Fair Folk. M;tyhc Ltsdd is onc of
the Fair Fnlk {orsome other sort of spirir - the
ghost of a factotv worker killed rln the jnh,
How aliout one of the s u t r i v i n ~
Crattrnacons spoking revenge against the Order
nf Rearon? O r a Marauder! For a real rwist, Eiow
ahout an Akashic rrying to tear dntvn the illusion of industrial progress?
A
,p
newborn cunstructs flying into berserk. murderous of Herrnes, Celestial Chorus and Cult of Ecstasy
rages. A few s c ~ c n t i s t sand wizards cvcn repent, mnst f r e q u e n t l y offer s a n c t u a r y t o thosc
only reslrzing t h e Iluhris nf attempting co create P r t ~ m e t h e a n whn
seek it. A rhomechean who studs
life from norhilnRafter looking upon rheir artificial ies the Hermetic Art often does so w ~ t hthe intent
children, who could never exist ~nnacure. Regard- of tapping into the Yame strength of will that
less o f t h e cause, t h e effect is a plague of man-made enabled her own creation, improving and refining. : :
monsters roaming rhe dark corners of Europe and herself as shc refincs her w ~ l lanJ her soul. A
Plrnerica. M a n y w i t h i n what remains of the Order Prclmcthcan among the CcIesrial Cllorus is often
;
of Reason wtlrk tn destroy these creatures, seeing drawn tl-rere hy the Christian k~nclnessof a Ghorist h c m as pcrvcrsii>ns of science and il dangerous ter w h o ministers to hi~l;t,tinclit~ga cleeIier purClvse
threat t o plihlic safety (several Pmmetheans are In t h e call in^ (2f his newfound faith. Thev often
murderers, after all). Memhers of t h e Celestial becornc skillcd theologians pondcring the nature
Chorus, thc Vcrbcna and thc Euthanatu!: also hunt of life and the w u l or devnccd monster hunters,
the Prtimctkeans, viewing thcm as ahominations believing that God has placecl chcm on this earth 1:
against God and naturc.
to d n hattle w i t h creatures n o rnurcal m a n bhould J
. n Ecstatic Promethean rypically
Nor all rneerines with the Prilmetheans are havc to ~ C C A
however. Some Prnmerheans do not tries to expericncc as much of lifc 3s possible,
rchcl against thcir creatnrs, c t ~ n t i n u i n gt n serve ~ a i n i an greater
~
understancling of humanity and
"
[hem as qervantr. ;lnc{even apprentices. A few may hirnsclf through sensation and consciousness exeven develop bond5 similar to those of a real pansion. A f ~ wR T C C V C * ~ i ~ l l c tu
d the
parcnr and child. Among the renegades, some Drcamspeakcrs. learning to speak with the spirits
hecnrne friends and a l l ~ e os f T r a d ~ t ~ urnagcs,
n
even of modern science and artificial creations.
-I?;..
going as far as t o sturFy t h e mrstlcal asrs. The O r d e r
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Rcbcllion causes the Jeadi of 20 rn~llionpeople. travel the globe, foElnwing Chinese imm~jirantsto
Thc Frcnch csrahlish colonies in indochina as the foreign shores. Rv the cnJ of rhc c e n t they
~ ~ hack
~
Rritish establ~shtheir o w n in Malaysia. Zn the the Roxer Uprisin~,hopmg to rlrivc the EurnPcans
out of China. Thcplanfails n ~ i s c r a h lIcavinE
~,
many
tnlnny cri the Rritish Crown ( i t was forrncrIy tun by Akashics hitter and discouragccl. There are signs t ~ f
t h e Rritish East Inclta Company). Although much hope. Thc LI-Hai take on come Arner~cansruclents.
of the nation i s run hy ;-1 Rritish viceroy, several hoping to use the ph i losophy of transcende~itaI 15rn as
kingdoms rcrnain unJcr the control uf their own a gatcway to Do.
royal familiec.
For thc Cetcsrial Chc>rusi r is a timc of division.
The 0ttom:ln Empire is s dying pnwer, pri~rped On one side are Western Choristers, hoping tci use
up hy rhe Rritish, who hope to use it as a check Imperialism to hrtng Christian civ~lizariontu the
against Russian expanstiin into the Middle Easr. heathens elf Africa and Asia. On the nthcr are those
A l t h n u ~ hofficially parr crF the Otcoman Empire, Choristers native to areas in Africa and Asia who are
Egypt is a Rritish possession in all h u t name. Russia, itnrIerstanclshlv not thrilled with the idea uf seeinc
rather than attempt to claim colonies in Africa or then narions and cultures wallowed up and dethe Pac~fic,simply conyucrs many of her Central stroyed. The Victorian Era is a time of deeply held
Asian neighl~ors.Roth Persia and Afghanistan he- falth, giving its members renewed conviction through
come targets of Britich and Russian inrcrfcrcnce. In the unccrtrlinty and strife.
South Africa. Cecil Rhodes attempts to hring all of
European Ecstatics are stilt heady from thc Rnsouthern Africa under British conrrol, setting up mantic period and continue tn seek ways to rhrivc in
his own personal fiefclom in Rhodesia a n d t ~ i n to
g this new csa. Many delve into mystery cults and
engincer wars w i t h the Dutch Afrikaners. T h e sccrct societies, and some even form their own small
Muhcli Icatls an army of Muslim wani~lrcin revolt groups, promising d ~ esecrets of Indian, Persian or
against the Rritish in t h e Sudan, and t h e Congo Chinese mysticism. M~anwhilt.,American Indian.
hecorncs a site of unimaginable hurchery as the Chinese and Indian rnemhers of the Cult of Ecstasy,
Belgian king's mcrccnaries ant! overseers stoup t o like their countrymen from orher Traditions, tiike
a n y level, no matter how hriital, to strip as much part in thc struggle against European Imperialism.
wealth as Fclssih!o out of the colony. Australia, The Dreamspeakers are similarly divided. Those
ironically, 1s rathcr similar to t h s United States in rnemhers drawn from European and American srjcithis
having: a Wild Wcsr atmosphere, corn- ety (rapidly finding tt~ernselvesa disliked rn~noriry
plete with weaFthv ranchers andnatives being driven within the Tradirion) find places as ~ ~ i r i t u a l i sand
ts
from their land at gunpoint.
mediums. Tlrr remainder of thc Tradition rtrugelcs
Science and mysticism exist slde hv sidc d u r i n ~ fr, maintain its way of life in a ch;lnEing wnrld. Frnm ,
'
thc Victurian Era. Sciencc brines steam ships, elec- the Sioux Nation to the Ccmgcr and from Haiti to
ttomagnutic turhinca, telephones and rev~~lvers.Afghanistan, they struggle alongside their people.
Mycticisrn hcings spirit mediums, the Otder of the
Aftcr the Sepoy RebeIlion, t h e Chflkravanti
" '/
GnlJen Dawn ancl the Voodoo Queen of New O r - faction of t h e Euthanatos ic ready to withdraw from
Icans. To the Victorian mindset, "magic" and psychic the Council of Ninc. The decimation of the thugpowers arc just thinfis science hasn't found a way t o gee sect in India only further weakens the Trad~rinn.
explain yet. Not to say that they aren't real. After Memhcrs c ~ thc
f Ttadition find ways ti) carry on.
all, wmc. prirnirivc man sccing a rifle for the first Many liecomc invnlved in politics and medicine.
timc miqht think it was magic, ton. Still, there are Others hecnme traveling gamblers. The Order of J
frauds, cimrnen and nehes ilnsavory types w l ~ otry to EEermes makes few f r ~ c n d cEuring
s
this period. Some
pass rhem~c.1vc.snff as possessor$ of great mysteries, rnagcs even whisper that Jack che Ripper is one of "
srr clnc must he wary.
thc Herrnctics' own and that the Order ptotccts f
The Traditions have their ups and downs during him. The Ordcr finds groups such as the Freemasons 7%
this pcricd, and the dividing line hetween European and the Ortler of rhe Golilen Dawn ro hc furrile
,
Traditicmal~stsand other rnaEes around thc glnhc rccruiting gmunds.
-'l
The Verhrna find thcrnselves in the midst of ' '
17ecomesmure and more prnnvunced:. For the A kash~c
I' Rrotherhoud, i t i s mvsc certainly s had time. Euro- several internal struggles in this period. The Vicropean Irnperialisrn has finally brought the Ascension rian Era sees the first significant numbers nf urban
' 11
War to their doorstep. Memhcrs u t the Brotherhood Verhcna, mush ro the displeasure of the t r n d i t ~ o n a l l ~ 4
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F c of conflict.
THE
TECHNOCRATIC
UNI~N
-I,
Enc~t~eers
~OCII!: trn thc rran>rnlsxirm of cncrey In all
ot ir, forms, including chc scltncr ofclcctrodvnarn~cs
:rnJ the u.;c nf Pumjnifrrcrui u]lerto rransmjr ]ichr.
Exrlnrnrnrs
ro
comer>of
nlc
,vrJrl~,
l,,c~~ ah bc,,in
m,,,dPm scienrijic
cxylr~rarirrnof the plancts. Thc Intcrnatinnal Rrc-lthcrhclrd nf Mcchanici~n.~
hcllcrrc~rhc univcrw ;~ncF
cvcr).th~nrin ~tto he a machinc, u h ~ c can
h therefore
bc impro\.ccf nqrh rhc prorcr cn~inpcrinc.They are
cncrnccri and morhemnticl~n<.as ~ r e l as
l surceirns
ancl social ~cientistr;.Invisible Exchctlucr fun& the
Union, knuwinc that mvncv is what drives not only
prnqrcss a n ~ l~nvcntlrlnbur all of hurn;an sncrctv 3%
well. Ftnallv, rhc Lightkecpcrs arc thc lighthouqe
rhnt sh~ncc;1 beacon of light into 3 \~*otlJ
ut lonorancc, the lantern which uncover<the qecrcts l ~ i ~ l d e n
in r l ~ cdarkness, and chc torch which I i u r n q thc
monster< 111rkin~
in thc niehr.
Fur more un tht Victc>t~an
Era, src Guide to the
WHAT
l f l [ ~ H HAVE
T
h:
THE
~ I M S P R YFSWORDS
"Lord Dnsh~cscjodhc rlnmncd!" c ~ i c drhc ~ r n ~ ! t n gflipocd a perm? tn the cIrit-cr, rcho lashed rhc horres and
corringc c'ns i t shuddcrcd t o n halt on the a,hhIV
C( I s t r ~ ' ~ t .
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"CI)T~ Hcnstrid~c.vntd
n r ~thc dc~*iI."
said the
-- -
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ITIAGES T O R ~ L L ~ RHS A N D B ~ ~ K
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S ~ T ~ N G S 159
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that acccpteJ rheirparadigrn and rreaced those, his consciousness bloomed. It sprang beyond its
Then thcv came. The one ulith she sash across her
on,
Kavn hadn't fully understood the words, hut the seed hand and pipped the stone in hrs palm, wmpping the
his mind tintil the dav thar Knvn's psessure suit cords around the hand wirh his other hand. Then he
brlrshed his hand at the back of his hend as if to snss aura?
ruptured. He tvas cleaning the vector thrnsters on thc
grew rn
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Cotton rcjdi~7d.
He drew a l o n pistnl
~
from his s tde , its burrel scored
with markings roo ancient lo be remcmhered. He pointed
i r nr the dismembercd Slnglelon and pullcrI the tri~ger
and hcll came o ~ t t .There wasn't much "BuII?" left to
speak of.
?71c Old West. The setting of many epic tales o f
good Y S . evil. If there's ant: Arncrtcan film and
literary Fcnre rhat i s mow likely to he remembered in
300 years, i t ' q t h e Western. So whatrvnuld it mean to
Ahignil let our u shriek as the man in bluck uralked take maces into thc last frontier?
t h r o a ~ hshe. swinfiing d o r ~ r s .Thc bar tuos packed, and
The American Wcst cluring thc mid to late 1800s
when the man ulalked i n , the /)layer piano stopped is the literal staging
for the r~~etaphorical ;
I
play ingnnd fizle tables full o f grirzled ~amhlersturned ro conflict t h a t m a p would encounter in the 20th 1
mecl 111s g a x .
ccnturv. The tcrri tury is a vast and uncxFlored coun"Ya'll may know uiha 1 am hut fur those of ya who try fil1cd with "savages" and t h e things that orhcrs
don't, I'm D ~ r c hSinkeron. Must people call me 'BII!~?~.
' wuulcl strive to takc frum them. On the morning after
If you'd like to walk our of here alive, ?lo~Yl
give up the t h e Lndustrial Revnlution in thc United States, setman I'm lookingfor. He's Artis Cotton, a n ' the Tnjuns tiers arc pushing incn rhis territory with all rheir
-4
call him 'White Ruffale. "'
might, endangering the natives and their precious
The room ~rjnssilent. Thtn a mun in a ion^ conr stood ways of lilt. The stage is set fnr a full-nn conflicr
between rhe indigenous parad~gmsand, whucIse, the
up adjustrnfihi5 spcccfcEes.
thef
"Look here, Sin~leton,"the man said,shozclingoffa Conventions - hut that" sanly a smgT1 part i ~
*
shining silver badge pruned on she bxeasr of o f ~ sjacket, story. If rhe nexr century is one in which thc Techneatly rrmcroIed undrr the edfir of h i 5 r r m . "Thlx town nocracy is to conquer, faith in che unseen must bc
don' know1 nothin' ahout no white buffalo nor no Artis squelched not merely from the savages - who can
Cotton, so why don ? ?oic take yoztr trail-stinkingcarcass just as easiIy he put ro their end on thc wrong side of
bark vur and freshen up before you come inro a fine a rifle -hut from the beliefs nf North America's new
resident aliens. If the Technocrats wish rhc United
estahlrsh-"
A sudden spout of blood erupted from the sheriffs States to be their hully pulpit, they're goinfi to have
spike righr through the mages.
mortth and nose as BullVput his six-ptns back into their to strike the
Maces
and
Unionists
alikc kncw that America
holssexs. There had been no sorhnd, but the sheriff fell
was
going
tu
be
someplace
great. They flocked ro the
clean in half,
Ccrlonies.
Arnhitious
predecessors
nf the modern
''There was no need to kiEl rhat man," said a eharacSyndicate
came
because
of
the
laisse:-foire
capitaltcr from the lop r)f n rickery ser of stairs. He was lean and
ism,
w
h
~
l
e
idcalistic
H
c
s
~
n
e
t
i
c
rook
s
rhe
risk
because
.
clenn-%havenand wrrre a poncho over his rrauellngclothes.
of
thc
climate
of
ideas.
In
some
cases
t
h
e
y
iought
side
"Yoti didn't even hate a fifiht with him."
"Cotton! Too had YOM showed up so soon. I was by side cc~rnplcrelyunaware of one anothcr, singlclookin' fnrtua~dto hatfin' my fill of the locals. Oh, fine rnindedly pursuing dreams t h a t could nrrt have hcen
crtizuns ahm sure, but whar ~ 1 1 t h[heir ~ t t t l n . <in rite way more different from une xnc~thcr.
The American Wcsc has evoIved heyond a
of rhc railroad-"
simple
historical setting. I t has hccomc irs own
Ecer~thinjiujenl n little sirleways and S i n ~ l c r o n
rnythoc, i t s o w n religxon. Wild Bill FIickock, Doc ' and Cotton rverr otr rside ihe vtew of normal follcs . The
~ p i r itore
t
offSin,qIcton's left arm firsr and then ripped H o l l i d r y , A n n i e Oakley and Crazy Horse are i t s
hcrocs. Thc OK Corral and t h e Alamo are irs
ont his ronEue.
11allnwt.d nrrrt~nd.The clime novcl writerr of the
''Yo~rshr,uldn't talk s o much, " Corton said, djrcshl?
19th century were its f ~ r s tapostles. Muvies like - 1
lit ci~arcttrin his mr~rrth."Yi~rr'ruon my rnnqe nosv."
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[and rights, and thrn shccp and cattle ranchcrs battle and hrim~tclncprcachcr holds true herc. rr 1s not thc
rach clthct over rhc samc soil. At the start o f t h ~onlr: o n e w ~ t h i nthcsettine. h4ore than onr Chorister
ccnrurr the land ir Inrccly un5poiled ;mil syarsolv has ftJund his c;~llingar ;I travelinf ~ u n f i ~ l ~ troatncr,
inhabitetl. After the Civil War, !lard5 of new ~rnmi- ing tllc Wesr a1nn.c whichcvcr par11 Gcn1 rakes h ~ m ,
pranrs m r v e w i h rile r a i t r ~ 'an' rc~cgraph r ~ c h t i nwrnngs
~
ant! protecting the innocent. Thc
tnllr~rvinr:heh~ntlthem. It's c ~ t r c m e l re ; w to tTdnS- Cult of E c f r ~ s v~ ~ C J C I L K C not
' ~ only nattt-e shamans bur
~ 1 s t )rravclln~:
rrlcts ant1 wriren (even O'icar Wildc
post clncmnxc cct o f c u l t t l r ~
C ~ ~ I S ~ C S -Asccnq~vn
~ ~ C
War - i ~ p n nthis srttrne. The Drerrnsprak~rcr i r r l ~ rnlerccl rhc W c c t ) , ilnd even gunfighters who scck
3 5 rhcir way uf life comcs t o a n rnd,Thcir nnric~n~
arc mystical cnl~chrcnrncntthrr~uptlrhc adscnal~neru5h
conquered, rheir fami lies hcrcled onto rcscrvatir,ns. that comcs trtrm purrin:: ycwr Iifr. on tho Iinc. The
Wlrilc mcmbrtq c~trhcorher Tradirlnns suffcr l c ~ s
rnalnrllty of L)rcamspc;lkcr5 arc traditional fharnan5.
indeccf, huch r h i n ~ sas fatth and folk hcltcfq remain hut r~thcr*arc ivartion choqen and prtitcctcd t.rv thc
strong, and cncroaclr~ng"civil!:a~i.cln"hrinpc tvlth i t 'ipirirs. or rvcn rechnosh;~m;lnswhn rrnnqf~irrnEilnx
bel~eiq-sternsthat mafie5 from Eurt>pcand Iiack E,qst and riflcs intu powertu b tcri~hes.Thnrc who doubt rht.
are :~lrt.adyaclapting to- mnrt rccnr,rni:c t h taming
~
pus.;ihilitv c~fL3ream5peaker gunqltnrrcrs nccJ onlv
of rhe Wcsr for what i t i5: the steady cruqiun of lone- look at Sarn Raimi's The Q ~ u c kand rhc D c d .
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Expbrarors come as rurveyurr and mapmakrrs, turthering the tam in^ of the West hy J i s c n v e r i n ~every
hidden nook and cranny. Thc lnvisihlc Exchequers
finance thc railroads a n d mines, build hailks and
ensure that all the fincries of civilization are a v a ~ l able upon t h e frontier. Mcchnnician engineers
nvcnec rhc consrruction of railroacls and rest their
Iatcst firearm d c s i ~ n sSome
.
Rodp+Forgcrseven take
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ALTERWE
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THE& I S C K C H ~ N CQPR~SEWTY
SPHERE
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~ cr~ntvrrdw i t h rhr L ~ A Q of~ a~ ~ F
htisrile universe. With Science as a beacon rn one
hand and Hope in the othrr, they will prevail!
If you usc c i ~ cBiscocchian Cclprospcrity Sphere
sctting, y ~ ~ u ' rplaying
e
a game of g l a m t ~ r o z ~ s
clcctropunk space upera with Mage- Sure, it's far
afield from 'the original settinp, but it's not i m p s siblt. and ~t's a lot of fun. Here's what you neecl to
do ....
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ALTERNATIVE
R~CK~NINGS'
M a p setting- What happens if the reckon in^ hap~ e n r dJificrcntly?W h a t if this cataclysmic event
happened in some other tiinc.period?Or if its impact
was differrnt?
Consider what might have happened if the monster that rampaged acrnrs India had awakened much
earlier. What if it had awakened in 10th-century
Europe? Without nuclear weapons, the Order of
Hcnnes may he forced to rcsort to exrrernely dangerous and desrruccivc magics CLJ stor it. The easiest way
may he t u try dropping a cunwt on it. This may take
tropical regions.
can see. Thcirscicncc lacks luster and flash, and t l ~ i t s faction of mages trying ro hring hack the sun w i t h
~ t ' soften Paracloxical; without truc inspiration, sci- mass hurnan sacrificcs?
ence can't puasihly work, as cveryone knows!
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huilJ them like spirits nr bygones, though. Etherical demic after WWI killed milliims. What if all t h c ~ e
bodies dead from war and plajiuc rose up to rake
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Ten-do P o p . Perhaps thev could dare the werewolf~~~k~~~~~ dcstrrrsc~~~~~h IwIJ RIue Caverns nr share A q u i e t dinner arnp
survive in
umbra,
Mo~ihund& Smirch cowcrs in thc pcnthousc restauranr known as The Vicw as they cnjoy a rna~nificenr
vista of clze city beneath. Whatever thc SroryteIler
along, hut doing scl suhjecrs [hem to tllc snmerimes with hlasf tone on cold cnmputer screens heswccn
drastically different laws th;,t govern the realities of hircsof delivered pizza. Even within the mure "civithese Orher Places.
Iized" natlons, various groups preserve the old ways
through rIevt>tion and care. MaEic i s like a livinR
NEWBRE~~N
thing, thriving nn rhe beliefs and dreams of senThe Digital WchFresents numerous rcalmr which ticnce.
merge the mystery tit the spirit wotld with thc rech-4nywherc chat thc conscience of the people is
nulogy of varicius scientific rnages. As such they s ~ i f f i c i e n tpl ~o ~ ~ e r fto
i ~sway
l
thc world's supposedly
contain realms formatted from thc ran* t c c h n o s ~ i r i t nl>jcctive
tr?ward sheir subjective desires is a
stuff uf rllc Weh into the various pipe dreams and place where rht.laws
or magic may change.
iantasics of programmer rnages and h r > l n ~ r a p h i artc
In Mage terms such an area can he considered a local
ists. Stor~rcllcrsfamtltiir with Whitc Wtblf s online Faradicm. T h e core Mage rules already state that the
chats might evcn clecldc that on11nccnvrronments presence nf more than 100 peoplc who helicvt. in rhe
such as New Firemen (found at t ~ t t p : I i ~ ~ w . ~ h samc
i t ~ ' -paradigm as [he mage mav allow samc v u l p r
rvnlf.com) arc real within thc D i ~ i t a lWch. W h i t c effects to hc considered coincidental if no
Wuif has roo much respect fur rhe independenr wirnerses arc
m conrradlcr [hem. Having
. -
that many peoplc aqrcc about anyrhinfi can he difficult, but when a c r o u ~has
~ a E H T ~ C degree of
cr~mmonalityi r hecomes far easicr. Everynne growi t ~ cup in the same rnwn, for example, is likely to
share many of the same scorier, legends, knowledge
uTsrrecr names and possibly such rhines as relicious
beliefs. On a latgcr scale, m;lnv rowns in thc satnc
area of the world may share a cr~lruralhond that
unitcs all of their citizenry in religious dogma, moraf
consecluencc, educational differences or perhaps fcarful supcrstiticrns. An arca of larye size sharing many
people with a specific focus on the worklngs of rhe
un~verser n ~ g h form
t
a regional paradigm.
What
this rncans for a mage is up to
individual Stor;tcller. S ~ l m eStorytellers may feel
that the acat ity itnposed hg the mass of Sleepers ~ r h n
have come t o helievc instinctively in the scicnrific
pr~nclplesput fc~rthby tl-te Tecl~nocracyi s so firmly
entrcnchecl that real-life
are indeed standard
factors throughout their individual World nf Darkncss games. In such a game, anywhcrc in the world
that a mngc works magic. whcthcr in downtc~wnN e w
York nr in the Outhack of Australia, the effect wi tl hc
limited only hv hcr power anJ the presence or allsence oiSleepers. T h u universal natural order taught
hr; Western science hecomes the rrue face of reality,
w i t h m a ~ i releaated
c
t c l heinpcitheran artifact nf t h c
pa3r or an alternative reality ~ n \ ~ a s r vroc ours. This
choice ir not necessarily had, as it accentwares thc
victory of the Technocracy over thc more mystical
Traditions I7y hard-coding it into the rules.
The cxamFlu from the core rulehonk and i t s
I o o s u n ~ nof~ the honds of
reality for rnagcc.
with large K s o u ~of
s like-minded acolytes mav inspire
uthcr Stotytcllerc to cxplore the idea of regional
Faradigtns for thcir games. Ir makes sense that the
v a r i o u ~Trailitinns c r t magic have hrlcl t n their peneraFhical nreas for reasons heyoncl mere creature
comfr~rz.Each Tradition sprang from a certain ctllture and might feel a bond with its origins, but it is
easy 10 guess that t h r r r is morp to it than this a l o n e
T h e very culture t h a t serves as the wellspring crf a
Tradition also offers rhc will of its pcople toward
~ t r e n g t h e n i n gthe p r a J i g r n practiced by that Traditton. Wlthin eastern Asia, for cxample, the Akashic
Rrotl>esE~oodfinds ready succor In the ease wich
which people accept and understand philosophies
t h e brothers must spend years explaining ti? Western
counterparts. Is it so hard to hclieve that the sheer
vnlumc of helieti thar rcsnnatc with the Akashic
would ernpourer thcir practice o f magic?
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Resonance: Rcg~onsarc as filled with Resonancti as partbcular events or nhjccts are; onc might
consider them even more so. Magic mesh in^ w i t h
RULES RKIBNS
the Resonance of a place may gain a -1 bilnus t o the
In game terms the general effcct of a local or Jifficulty nutnher for success, whilc that which
rcji~onatparadigm is to alter the way that magic defies the nacural order of thc arca rnny gain a +1
works. A Srt,rytelIer sho~llddecide how dsasrically
ro tllc roll necessary. When using regional
she wanrs these changes to affect hct game and
rules in I ~ e rgame, a Stnrpteller should
should he cure that she is re pared tn incorporate conslcler t h e Resonance of t h c place separately from
those changes in a way that makes her stories stron- [hat the mage and have both of them modify the
gerrathcrrhan compromising t~~cplapers'suspt.nsiun difficulty of Arere rolls. Thus rt is Cossih[e that an
of helicf, On the luwest cnd of the scale 15 h i r i n g area may
likc Resonance and
ama~e
who ir
the effects of rcgionnl paradigm tcl changes i r ~dilri- htnder a magc
is ntlt. Holy miracles performed
culty numbcrs. At the orhcr cncl of the spectrutn, a hy chorister magicin Rome that fir with its C a t l ~ o Storytcllcr may wish t o allow minor physical filter- Iic hc.ritage are more likely to succeed. Rites held In
atinns of rcalitv without prilpcr magic use. such as chc lmrcriaI city tapping inro t h c sacrificial magic
allowing martial artists in the East ro leap furthcr ,fMithraisln are prohahly going to t.le more powerthan they might in t h c Wcst. This sectirm offers fill as well. A Nephandus defilcr trying tc, destroy a
some guidelines frnr chanyes In thc rules thar m e dcvoutsoul w i t h r n S t . peter's Basilica isn't likely to
might wish to include In a regional paracligtn.
have much luck, however, while a thuggee assassin
Acolytes: A largcptoporrion r ~ f r h einhabitant5 elf t h c Eurhanarns might bu walking depth in the
of a t i w n or nation whose culture is strtlngly sup- streets clf Calcutta.
porrivc of the paradigln of a mageVsTmd irian miell t
The
changes up to this point llave been
auromatically hc treated as act~lytcsfor magical
subrle and
rn changea game severely
purpc~ses.This would mean that t h ~ ydid not count hut
a strong fcRional flavor to t h e mix. Some
as Sleeper witnesses and that having more rhan 100 Storyrellers
wish to stop there. Others may
05 them present would potentially allow vulgar wish to venture filrthcr and truly explore the idea
effects that fit within their helicfs to bc considered
culturesarenltjust different in thoughtly
what tu i n ;l dvnamlf world, they ctlu,d alter rhc very fahrif
coincidental. Rcttcr yet, if p r c ~ ~ e r raughc
dt3, they miahr even he able to help pertc~pmmagic
of reality around thcrn, seernina extraordinary cn
by "acting in concert'' or rendering aid in rituals. outclders.Even Scotytcllers whoJo not wish to adopt
AJditionall~, a maW might Jiscnver that P V ~ P I the
~ fc~llr,wingrulcsaspart of their regional paradigms
possess rhc mundanc knc~wledgeshe requires tcl hc may incluJc chcm in their Fame5 as cxamp[cs of
able ro enact magic that demands i n f o r r n a t i ~ ~urn thinp that cnuld lye acllieved with magic rather than
skills shc dncs nor possess. Perhaps one of the hest n ; q t ~ rresults
~!
of a iocalized reality.
henefits i s thc fact that citizens of a region thac
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s t s n~ ~ sas
divider
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of l
SuCForts a m a g e ' ~paradigm may nor he of any
the spirt[ rcaIm horn t h e physical world. Its prescnce
tn h ~ cncmics.
s
Tcchnocrilts chnsing Er~rhaniltns
~~~h~~~~~~~l,y far, hut certainly the
rudely surprised a t t h e Union has seen to if that the Gauntlet llas grown
maEes into Calcutta may
sheer puwer o f cults they consider archaic and
than rvcr. -r-hcconnectinns of
to
backward in thinking. Storyrellers shouIJ he carc- the
grow tenuously weak in inodcrn times,
fuI tc' c u n ~ i d c rchar some regions might n o t
,hV potnt
we often fear those
mainsrccifically h d r any of t h e main Traditions,
rain them or are jarred with ccrror at accidentally
might even st[rF'rise magcs who expect rheir aid. A tediccoverjng them for ourselves. True helieverq are
Celestial Chorister iirivinl into Amich country with oftm seen madmen and lealors hv
soci111s gun, radto, cell phone and clcctronic COPY of [he r r y , <r,mrrlmrs cvpn hy nrganisatinns that purport r o
R1h1cmay tliscover that the br licfs of thnsr arcrun~l represent
divine. -rlsolSthat miehc open
him arc dirfercnr e n o u ~ l from
l
his that they are of pathways to
;Ire rainted by
lirtle help beyond their mundane friendliness. On ,, (hick
dangers hecome obscured lTy
t h c other hand, the Amish rpiriru~litymight prtlve the lieh and [heir
lost i n the
visionbeneficial rn a n r e a m s ~ c a k c rwit11 a fairly StrfJnE .,ieS who miEht once have hrlefly rrrucl,ed heaven
bulicf in rhe i~lrimaredomininn of Gaia.
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FIVE ALT~NATVE
~ N G S 173
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no part of Mage is more open
customizatiun than the forccs of Paradox. By i t s
vcry nature it is both irc~ncladi n ics perperual vigilance and scem1ng1y somewhat fickle in its spccific
manifestation. Certainly ~t is easy ro imagine any
Paradox that is enfi~rccdhy a spirit heing shared try
the nature of the p ~ n i s h i ncTeature,
~
hur elFen
nonsentient forces have R special feel or taste tu
them. Additionally, some rcgirlns may acccptccrrarn
actions as coincidental while nthers trcat them as
to
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CWERFWEE:ALTERNATWE~GS
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As mentioned above, movies arc very usefill for into the spiral, and you can have two very real and
c~minguFwirhnonrlnyercharactersinanychrnnicle,
disturbing Rsrabbi Cultists uf Ecstasy, Since you
cithcr if yc~uplan it heforehand or must cumc up with c a n always refer to tltc mc~vie,i r ' ~easier to kccp
marcrial on rhe fly. The bigger adoanrage of using track uf rhe lirrle derails.
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PLPIY~NG
PR@TAG~NTSTS
Movies, as wcll as roleflaying games, arc ahout
struygline against somethins harrcning
to
It can range fronl a ctluF\e p i r a g tr, keep a
r c l a t ~ o n s h working
i~
to a group of soldiers in search
of fcllow snlilier lost hehind enemy lines, or at]
urisuspccring wnrnan savtng humanity horn rhe rhrear
nf rohnts frrlm the future. In movies, characters are
a1 ways doinqsornerhing, and ~ r should
,
rhe characters
in your game.
The p~ohlcmin giving characters rh~ngsto do,
using cinema's example, is that there are very few
m~lviesahcrut a R r c r ~ofclraracters
~p
like aMage cabal;
most of them fi~cuson two or three protagonists who
carry most of the plot on thcErchoulders.Aliens is not
ahout a team of space marines on a I7ug hunt, it's
a h o t ~ tRipley confronting the aliens fur the second
time; Reservois Dugs and Ronin come close to bcing
enscrn2.llt. movies, hut sooner or later the focus shifts
to twcl or three characters.
Cl~closinga ch:rracter in your game as a pmragonist is unfair t o the other playcss, h u t it's not
unthinkable if you plan a series nf shi~rtchronicles,
each h a d around one or two characters with the
rert as s~~pportinj!
cast. All in the group must agree to
this and respect each nrher's turn in rhe spotlight.
This approac21 doesn't require as much planning
as it nccds cotlperation. A normal chronicle sh~fts
focus from character tocharacter, following the model
of a TV scrics inctead of a movie, which flows aruund
rHETHEmE
One of the techniques of scriptwriting is to start
from the core and ~o outward. You must first d e c ~ d e
what \ ; O L I ~chrcmicle is ahout, not so much in terms of
plot hut of a central theme. Some exarnplt.~are the
fulfillment of a prophccy (Dune), love triumphs abnve
a11 I Ladyhawke 1, friendship anct sacrifice {Lord of the
Rings: FelIowship of the Ring), etc. The central thcme
I S the point that you, as a StorytelIer, want trr get
6. Revenge
7. Riddle or Eninma
8. Rivalry
9. The Disdained
0. Temptation
Y:'
1.1. Metamorphnsis
12. Transformation
IJ.
Maturitv
14. Lovc
15. Forhidden Love
16. Sacrifice
1 7. Diccoverp
18. Excess
THERan THICKENS
CHAFTER
F W ALTERNATVE
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34. Rcmurse
35- Recoverv of a lust one
36. Loss of loved ones
Polti came up wirh scvcral complicarinns for
f LSHNG IT $UT
1. Supplication
2. Deliverance
3. Vcngcancc of a critnc
4. Venecrncc
for Lindrca
(and we're not talking vampires I ~ e r e )
6. Disaster
T 3. Enmitv of kinsmen
14. R i v a l q of kinsmen
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THELANGUAGEw F L ~
[ANDG A ~ E S ]
rhe protagcmists.
Ynu can run a game hy adapting film language; it
takes somc ingenuity to adapt somc of the more
those subjects.
Scene: As mencicmcd above, Storyteller Rarnes
alrcady ctlnsidcr the scene as a unit in the h u i i d i n ~of
a chronicle. In Understanding Moutes, Louis G ianetct
defincs thc sccnc as "an ~mprecist.unit of film, corn-
PACINGme ACTGIN
C ~ C W E : A L - ~ E R N A T V E S E ~ T ~ N G S 181
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needed. Using again the examples in You only nccJ s o go down the scale of Chrtlniclt.,
2001 : A Space Odysseu, you can makc out four dis- Story, Chopter/Garne session, Sequence, Scene and
tinct sequences, some of thcrn cvcn pilinceJ c l u ~by Shot, pl;lnninp and irnprevisinfi as necessary.
the director himself: The Dawn of Man, the Moon
Finding, Jupiter Mission and Jupiter and Re yonti
Infinity.Each o f chctn is a small story in and of ~tself,
F ~ l mis primarily a visual medium, depending on
and rhey link rogethcr ro lorn rhc largcr epic.
rhe suhtle rnanipularion nf what the eye can see. A
as many as
R ~ LCL~ E R A S !
erny is
;
S U C C ~ S S ~ SYour
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diflerenr sources of l i ~ h on
t an3 tiff. A tablc lamr
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illuminates the
CISC
it will make thu
P I ~ ~ c U~ Ws ~ F Y i l h ~ the
~ t unknown that lies uurside
their cnncrol. Thc reverse effccr, with light5 around
~hut ~t'i" ~ ~ the
l tahlc, will give a scnsc that thc
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HIGHCANER
Synopsis: A group of immclrtals firhts through
f nal battle is now.
JN me ~
wU ~
D~ N ~ S S
uf
mod-
feet
L@STHIGWAY
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THEADVENTURES
w BARBN J~TUNCHA USEN
QANGER@US L M S ~ N S
Synopsis: carefully
snubs, social enMage Chronicle: A young mage wanrs tc) study
counters
and
sex
determine
the
state
of grace - or
with the Akashfc characters. and thcv must lcnrn to
fail
therefrom - for tht crcarn o f society of the
accept each cirher.
cultures.
CEBTL~LC H ~ R U S
L ~ S SBULS
T
Renaissance.
Mood and Theme: Conspiracy, sensuality, Izist.
Mage Chronicle: Thc cabat must unwcavc a
web of persona\ deceits, private Ictters and hidclcn
agendas to expose an influential mage w h u ahttses
her position and charm tn manipulate enemies inro
disgrace..
D R ~ S M ~ S
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Synopsis: A child is destined to Iiccome a powcrful wizard and is sent tn study in a prcstigiour
THUNDERHWT
wizarcling school.
4
Synopsiis A half-American Indian FBI agent
Mood and Theme: WonJcr, conspiracy,
; fintls himself embrt~ilcd in a Rovernmcnt. plot to
Magc Chronicle: The characters search for a
ovcrtake valuable land on a r e s c ~ v a t i n nand nmst
chlld I~nsringa powerful I-icrn~cticAvatar and muqt
h m b r a c e his heritage to understand the truth.
tcnch him [he ways t ~magic
f
in order tu fight tiff a
Mood and Theme: Cnnfusinn, sc!f-c~iscovery.
powerfill enemy.
.c
conspiracy.
S@NS
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P R ~ C T K I~~LT A G ~ c
Synopsis: Two sistcrs tiom a line of witches musr
I~rcakt l ~ ccursc over thcir family w h i l e uvercoming
their communitr's prejudice.
Mood and Theme: Love, hope. fight agamsr
TM WITCHS
w BWKK
IT: FASPH
IN Cmos
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THE
THE
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Mace Chronicle: A Techn~>crarico p e n r ~ u nrubornli a Tradition tiyaqe intv helping stcal a valuabIc
A MIS:
LOST
lr~ddcnN o d c T h c cabal - some o f whom havc
Synopsis: A young ~nandiscoversthe locarion o f
relatives c~tfricnds among t l ~ Technocracy
c
cncrnics
-mi~~tfindawaytosti~pithuthslanreitwitl~thcirlejiendary Atlantis h u t must dufcnd it from thc group
nl' mercenaries h e traveled wirh.
duties to Traditinns ancl tatnily,
Mood and Theme: Adventure, discovrry, duty.
Mage Chronicle: Elrhcrires d~scclvcsasafc way ro
a
n
ancient
1-1clri:nn realm, and t h c characzcrs must
THECR~W
A musician
from rhc
ro protect its ancient tcci~nulugyfrum heingplimdercd.
atfence hi?;n~urrlcr2nd t h a t of his wifc.
THE
RBC~~ER
'd
~YPOTERMDTHESORCERERSS~
summon the s p ~ r i uf
t Gaia.
1 86
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ADEPTS
GHOSSIN RESHELL
Synopsis: A c v h o r ~policcwornan unravels the
mysrerv hehind a hackcr A1 that roams the network.
Mood and Theme: Cunspiracy, discovery.
Mage Chronicle: The characters must rrack down
an cnrlty in the Digital Well chat altcrs the memories
r>fSleepers using the Internet.
THETERISIIU~XOR
rravcl ro the presenr to f i ~ hc~vcr
t thefiirure of a ~ t c a t
human warrior.
THE
llhnux
NEW W
ITERATIBN
BLADERUNNER
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tho Tcchnc~cracyaftcs IIC discovers t o c ~much evidencr. tlf ctlrruption. The cabaI rnernhen musr help
him defeat i t s special tracking devices, coun teragcntq
and contingency
so t h a t hr can make a new
Synopsis: A young woman ir trained as a n assassin h u t frees herself to enjoy the normal life she never
PR)VE
SYNDTW
~ACKIEBROWN
Synopsis: A woman commits a clclier hcist by
playing parties against each other.
Mood and Theme: CIeverncss, trickery.
Mage Chronicle: The charscrers must hunt down
Synclicaxe known to steal Quintcsscr~ccwith help from her victims.
THE
B I LRmm
~R
Mood and Theme: Conspiracy, fighttng against
K!ISSI@N:
~ ~ P
~ S S B L ~
overwhelming odrls.
Mage Chronicle: The amalgam rncrnhcrs discov-
e r ~ htheir
i ~ s~lperiorsarc corruptrd and must find a
way co report it.
2881:ASPAC~@D'YSSEY
TMT R U W S ~ W
Synopsis: A man discovers that h i s life is just a
TV show and that cverytlzing in his world is fahri-
Mood and Theme: Paranoia, disctlvcrv, lilieraMage Chronicle: A ~ r o u pof Mcn in B1:lck try tn
escape their programming.
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Synopsis: In a parallel worlc2, a yrlung man d i s covers his purposc and becomes the firrt astrclnaut.
Mood and Theme: Wonclrr, ascension.
Mage Chronicle: In an alternate setting, tE~c
ch~ractctqmust lobby the Technc~raticUnion fnr
supptlrt in space exploration and launch thc first
manned mission t c ~~ ~ r b i t .
m A c ~S r @ u r n a ~ mllumm~
s
f 88
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WATCH
$UT@R
Thc
wnrks o f
rhc previous Irstinc of movies, this i s not a compreh e n ~ ! v elist, and \,cru may find directors whose work
yclu like herter nr that the oncs mentioned helow just
dnn't hcltlng hcrc.
David ~ r o n e n b e r A
~ :mastcr af the strange, he
often touches rhcrncs relevant to Mage, and his
i m a g e s y i s a s d i s t i ~ r b i n ~ a sisinnovative.cXistrnZ
it
Rt4nner(1982),Aijen(1C)79).
(19t14), Naked Lttnch ( 199 I ) , The Fly (1986), The
Stanley Kubrick: There i s no film this director
upad Zone ( 1983)9 Vidcodromc l9S3)? Scannf~s has ct>uchetIrhar is not a masterpiece. Watch for his
( 1 481).
sense of timing as nell. Eves Wide Shut (1999),FtrIl
David Lynch: This man i s just plain weird, with Meinilocket ( 1987).The Shining(lORO),A Clockwork
a Lilt o f real~typlays and I~raincandy. Recommended O m n p ( (97 1 ), 200 1 : A Space OdpsLcY
( 1968), Dr.
filmography: Lost Highwa? ( 1 9 9 7 ) , Twin Peaks: Fire Strangelove, or: Hotu I Leamcd trr Stup Worrring and
WuIk with Me ( 1902), Wild ar Henrt ( 1990), Dune Love the Bomb ( 1964).
(1984).
Wim Wenders: His composirion as well as reDarten Aronofsky: Intelligent scripts and like- flecrive pacing make his movies, even the mare
wise incclllgcnc uditing and irnagory. Watch for the commercial cines, little jewels in cincmaric narrapacing i ~his
f narsmve. Requiem for a Dream (20001, tive. The End of Violence ( 19971, Tn weiter Fernc, so
p: Faith in Chaos ( 19981, Protoroa (1993).
nah! (AKA Faraway, So Close!, 1993), Arisha, cler
Jean-PierreJeunet:Another director with haunt- Eiir und der sretncrne R i n (AKA
~
Arisha , the Bear and
ing an9 hcautiful irnagcrv, you can keep his imagcs in the Stone Rinx, 19921, Der Hirnmel tiher Rcrlrn (AKA
mincF tor bizarre Iocsles, as wcll as rip off characters Wings of Desire, 1988).
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J i p e n t of your imapation or voidr ~ u o dnkl surv~ual
B R ~ BARRIERS
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des~reto brinc E. much clarity and derail as possible to nl>rharp\, with it,
gllcluld vOh;lhly fKus on finding ;l
those rare interactions hctween su~crnatural~ O ~ C C S . c t l m p r c ~ m i ~ satisfies the majority without unduly
l f who object. You might wart by
Storytellers and playcrs who wish to explore disturbing thc fun ~tl~ose
chronicles wherein rnages interact regularly with other trying to finrl the source c ~ their
f rrl7jectklns.
supernatural creatures should seriously ronsiJrr what
Some players and Storytellers will he abst~lutcl~
might be ~ a i n c dand lost through mixing the genres. h~writ'iedhy rhe idoa r ~ croossovcr
f
for a different reason
This is not to imply that anvrhinfiis wrong with cross- -hall experiences. rerhapsonc of them, or mayhe even
over, only rhar bri~rytellersand players alike shuald
in ;I prcvinus cmssover game
of them,
understand what rhey are dotng hetore making the whicll failed horribly and enclcd Jisasttc~usly,leaving
plunge. I t is I ~ s to
t adopt the motto of the Roy S C ~ K Ievcvony
~S
who Icft the rame
tuward the whale
anrl rry to "hc prcpare~l."
idea. Maybe the Storyteller carefully built an adventure
The first lssue lrkcly c t present
~
itsolf isnne ufpnonal tneant to challenge a party of m a p , only ro have rhe
prefcrenccs. Each of chc White Wolf core games is H I W a r k ccompletely shreddcd in three second^ by thc
prcscnted as a cc~mpletesetting, with its own 1ntcmaI wcrcwc~lfcharacter he lct into thc prnc on short notice.
villains and its own themes. Playen whonarumlly
Players may recall the vampire who spikrd rhcir com-
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rnunal chantry well and hound rhcrn all to his service of knowlcdjie will wddenly find that they ntlw have a n
and glccfiilly cackled allour how they werc all his slaves attachment trr the game and char few, i f any, cif their
now. If VLXE have rlcver been in a had game, congntula- insults toward thc Fame were true. If yc7~1cannot get
7
tlons, llclc most cif us have nor hecn srl Ii~cky.Consider anyclnc even to try the game, is is pm&ahTs hrst to
rhc wclrst game you rcrnemher wd keep in mind thar exclude it from crossover, hut it is worth r r y i n ~ro
, -7
others w i l l have similar experiences rhat color their inanduce players to a ncw game. You ncvcr know-rhr
;,
views of various game elements. Ifcrossover was a introductory chron~clemay prove to 1c. as much ti~nas " 4\I
tscrnenilou~source of disappointrnenr to their previous whatever y c ~ uhail planned.
4 ":
gaming, vou have to acccpt rhat their views will color
Assuming char a p~111p
get? pasr any harriers of
,'
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thoir judgment of your game.
rihjectioris raised by its members, thc Storyteller shnulcl
4 4
e
Getting past hard feelings toward 2 game is not so still carefully cansidcr what he and the group hope to
q
easy. One solution 1s to avcliri whtchcver Kame elements pain frnm che explnrarion. Somc focus i q still gnotl, 2nd
led ro negative ex~eriences.If your fricnd Brunt ~ I a y e ~ llimit~ngcrossclver to Mage and one ocher game is the
71Cd
with a p v whu nlined the very concept of ~vcrewi~lves
for hesc idea. The sup~lcrncntBlmd Treacherv 1s a gocx4
him, thcn don't allow werewolves in crossover. If you are example of this, as it ~ O C U S C S ~tponstmggles hetwecn
+
determined to chonw Werewolf: The Apocalypse as a vampires and mages. Incrc~ducingmurethan one t m e of
*
crossi>veroppornmity, a t least consider what Brent evesupernatural into a Mage chronicle at the same rime
'
rienced while planning your game. If he had the most only multiplies the potential pmhlems. Suddenlv a
trouble bocause rhis other person played a bloodthirsty Storyteller must not only focus upon anv potunti;ll
problems created hy i n c l u d ~ n ~ v ~ r,sn-a ~ ~ r e s
Red Talon weieu~oliwho killed evrryhidy wha LEKI
tccl1nolr~~,don'cIcranyIx7dyplayaRedTalonwerewolf.hutl~emustcunsiderthcprohIemscreatedh~tnclucl~n~
If clnc of p u r pIaycrs wss the victim of thc vampire wcII- werewolvec alongside inages, and worse still that nf
spikhg rtoqr. warn
characren that srifish a c a werewolves alongsicle vampires. Chronicles that hap- L
!
ii kc this W I 11 not hc tolerated, ur perhaps cnsure that the piIp inclucle any supemarural that strikes a player's fancy
chantry has clefenscs agaimt such dupllcft~es.
arc in danger of hecomin~a World of Darkness version E
s
he preciselv the cffcrt
Some plavcrs or St:tor).tellerswill simply avoid cros- id the Superfriends. n ~ l may
over with snme games due to lack of hknon~led~e
about desired hy some groups, and if chat is wh:lt you enjoy
them. Such iIlc]ividualsh.aven't neccss~riIyhad a nerd- then have a t rt. We suspect that most Emups are nor
rive expcrlence, they just drw1tknow anything abut the aiming for that type of game. however, even l{ they wish
other game or games. People can act pretty funny when to cxplnre a crc7ssnver scovline.
they don't ~tnrletstandsu~nething;some will, react wich
It ir; with this assumption in mind that most of rhese
fear, whilr otl~ei.rill l d i t t l e and deride rhat whicli dley cmrsovcrniles and ~ u ~ ~ e s c i ~ r n ~ a r c ' p rStorytellers
e~entt'
do not know. Anyone who has spcnt any time rn clnline wishing t t ~cross over nluItiple elements of trhc Wc>rldof
gaming fcmms can readily see this hhaviur. Pecjple who Darkness on a rcgllhr
should C O ~ S U ~chc
T croSs(>veT
l nthe
s respective games they intend ro mix ss
don't evcn know what n "Hunrei' really is will launch s t ~ ~ ~ e s t i cd
~ nscnp of
inco tirade<completelyhxhing the Hunter: The Reck- well as t h w e included here. I t is not r r . ~ t l ~the
oningg~mcas"~~inky"kcause
it threatensrheir character Mage to def~ncthe entirety crf the Wr~rldot Darkncn
in anorhcr game. Othcrs will suh~ectChangeling: The tmiverst. and its interactions. T u attcmpr to do so wi~ulcI
Dreaming players to sexually dcrogarive or mentally surely bc an act of great huhris, hrin~infiits own pandoxiinsulrinq comments, inferring it is somehow a game fnr cal forces to hear and resulting ultimately in fmlure.
children or people WE th ;~ltcmativelitestylcs. "Fe:~r15 the
Onc more important point TO consider is the fact
mind killer." as Paul says in Inltmc.
that each White Wolf core pame is presentccj as an
independent entity. The core bonks present their chicf
This cine can he rough to scilve as well. P e o ~ l who
c
are tnind lcssly prrjudicecl ajiainst something are diffi- figures of the game as the dominant forccs in thcir
stcvryrvlling. W h c n ~ m rcadh
c
Werewolf: The
cult to reach. Your hest option is to try to teach chcm sphere c~f
,
ahout rhc jiarne chcy don't understand. Pcrhap rather Apocalypse, the tribes char compose werewolf snciery
than crossing Mnge wirh Werewolf: The Apocalypse, are del ineared, bur vampires are presenred primarily as
,
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ynu should run a iew sessions of Werewolf to let your lone villams without allegiance to anything u t i ~ c than
, I
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playen ,get the feel for the game hy i tsclf. After seeing the evil fnrce rhat u,erernlves call thc Wyrn~.In V m '
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pire: The Masquerade, we are given the idca thar
the game in actirln player< who t h o u ~ h t l e ~ feared
sl~
werewolves in concept might leer more cornfortahle werewolves are rdnlpaging beasts of thc fcr~estwithout
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with the idea. Thnst. \VIIL>belittled the game out cif lack mentionof theirintricateculrure. In ~ n r t t h i isan
*.'
CHAPTERSIX: A W ~ R L
OFD
~ G I C 193
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of
clan of
rlw F~lrlnnm,s henr for the cycle of' life and death. Both
of theqe idens present s sort of unificd thcmc and can
to
serve as a smrtin~point 1;7ranv
wlln is
cre;tte c17arnctess
for one gfimc or
nther
to particfpatc In
cmssover chronicle. Exyerienccd
havlnK
Strrrysellers aIrcadrilltldcrstaad the
cm rhc same page rhemntic;lllv during
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extended Rattle called the Massass8 Wartnpurgt itself of chanlcrcr Olof should bc rnurc powcrFul rhan the Ruqthe vampires hidden within its ranks.Blood Treachery sian rrinw hnss N iknIai, lmt our game "camera'>hould
picks up the story ccnturi~slater. when rnem~lricshave cenainly bc t ~ ~ oI'ascinared
rc
hv the exploicq nf Olclf than
tarled and passicms died drlwn. It demonstrates sijrnc r c r y the l ~ ~ ~ k ~
actions
r c i(>f
~Nikolai.
~ ~ l
imporant ideas, hcirvever. Er is ahscrli~relgirnpcra tivc h r
~ h fi3110w
,
ingsccrinnsprovide
discussionso*
successful CrclssovcT games to find scjmc p i n t of cnm- some of
jnues
tilat
arise lf~ithcrassu\~cr
bcmpccn
r n o n a l i ~herwcun t.hc disparate elements that the the
at i,Rnd a n d ~ a g e fl-,e
: e : Ascension, fo]lowK~
Stowteller and players hupc to throw togcthcr.
rttlcs t r r rc'flcc't the interacrinn between rhc rivu gan~es.
This link dues nirt have tt'r hear the weight id agcs, ,Snmctlmes a]tcmafivcs
preqcnrccl,
Stov-.
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HAND~K
194
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level tw huntcr's Wgc I~cvel.The supmanlral wit11 the tnorc. work, hut is likelv 'toFav off wit11 a stronecr sense of
higlicst score wins; ties are revrlved ~virh resistecl red, and the rml differences between the garncs hcing mixed.
ties nn this rccll p
r to the defender. This ~nethtxlu m the
Using this mcthod mcms that Storyrellcr? and
c r achieved with the playem must clircctly cons1dc.r whether a mace mighr hc
highest levcl ofp>wcrthc ~ h a r ~ i c thas
p w e r in question. Frjr cxample, if a mage 1s wing a F(rces ahle to oppose a n cncmy's effect c ~ not,
r even with much
1cffccr hut has Force<3, then he wtrild cornpars I~iqSpherc lower Spheres. For exarnpIt., ~nan~practirinnersof
Mind
rating of 3 against t l ~ lcvcl
c
2 Ohttncl-r~ticlnhis cspponent 1 can create ;In effect that ahiclds thclr minds from
i q trying ro use to hlclcli 111ssi~hr.
Note that hoth partics ~jutsidcinccrfercncc. Since most Ohfuscatc powers rely
must still ~ircceeclwirh the p w e r in quesrian. Thus, thc upon tricking the mind c7f a viccim, a magc with even a
magc wuulc3 still h1.e to scurc at least (lncS ~ C C C S with
S
his single Jot in the Mind Sphere mighr avoid or at least
Forces effoct tcr o ~ u r c ~ n nthu
e Ohtcncbratit~nand the teduce rhe effectiveness of that varnpirc niscipl ine.
~wnpircin cluestirln nould havc to sc/irc i ~ tIcast one
If a mace is defending against an cppusinc pourer,
success wirh L~hrenehratlonfor i t ro have any effec~.
her succcsscs ruducc hcr clpp~nent'ssuccesses. In thc
If the rating levelk of the powers in cluesrion are tied, example given ahuvc, the successes c~hrained1-y the
a stniphtfomcvarrl comparison r~fs~rccesscs
detcnnincs thc Mind magu arc. curnparetl wirh thow of thc vamplrr.
wmncr. This iq whcrc an impnrranr diffcrcncc hctwccn using Obfuscate. If the vampire's Ot~fi~scatc
roIl is rcMage and other svsrems hccc>mes extremely cv~dent. ducsd to less than one success, her power fails to trick
on averagc nfiI I bc rolling half or less dfcc, hecauce the inaEt.. In cases wllcrc a pawcrdr~esnrlr require a sc)ll, '
M:I~L's
thcir Arctc ratinfi will i~lrntatnever eqr~althe cornhincd anJ tl~ereforegives no point of compilrison, assume that
Attribute + Abilih~nhl that mnst nrher supcrnnt~~ratst h e user gained uric autotnatic succuss pcr tat in^ C I ~the
gnln when p c h n n i n checks
~
to see if their powers work. p u w c ~TIlus
.
a vnmpirt. puases\i~lgLJ~IIY
tile firs1 level UC '
Tn halancr &is, it i s rtrcurnmenile~Ithat mage succcsscs Ohfuscatc wrurlJ gain a single autcmaric ~uccessagainst
cach count ;atwo fijr tht- purposes tjf comyfirison.
magm trying to resist her pclwer. It is important t ~ ,
remember that in many case5 a mage may haveclcftnscs
appl~etlt o her person far ahead of rhe actilal encounter,
A 1~7t(If~arne
n~les,t.spciallvthose horn other White anJ cvcn when such safeguards are penera1 in nature
Wolf gamrs that arc likely ro crr~ssuvur with Mage, fixus they mnv applv to very rpecific evcnts.
on using spccific Traits as difficulty nrtmhcrs or rrsistancc
If h e nragc is the agfressor, q i n g to force her will
values. For cxamplc, wmc. vnrnpi~cDicc1~1inc.1.
usc Hu- ~ ~ ~ m a n r ~ r h trrvrnan~rgl,
-rqr
a~hwsctt 1 7 $1~ ~ccrrwciichicvcd
manity as a diKrculv nulnhct. What happens when one hy chc u p p ~ s i n gpowcr's roll firm the rnageasArete roll.
IT;arne Jwsn't w e a Trait that another requires for rules Rcrnernl~crthat an oppnncnt can innlkc st~pernan~rnl
pu~-pses?Youhave a few optlonc as StorytelIer. Ifnuthing ptlwers t o ilppsc a m;ig~"seffects only if he can ~ctually
else [ L K ~ likc
~ S a ECYn1 answft'r,VOLI s h ~ l t ~pruhably
ld
assume senqe the incoming attack. A Trcrnere might hc abic to
that thc tlckiirIdt~IiHic~~It~~
is a l w a ~ s hIf. rhe target is accively hlrlck a holt offire using naaurnaturg~c;llCotlntern~ayic,
rsisting thc plwur, you tnifikt instead choc~scWillp>wcr, I>ur a Force< etiecr creating an invisible laser would
as it is a Trait comnicm ,noa11 W h i t e Wolf games. For some \vouncl the Trernerc t3ef(lre he could react. It is wurtl~
powcrsynll mighr decide toflxuson an Attrihurc + Ahiliry noting that magcs m;ly liave dan~crrlusa'isai~ltspells sct
1 ~ or nne whrch makes senw
roll thc same as that 1 ~ 1 1 ilsed,
to trigger automatically ctpon cewaln events shoulc3 r l ~ e y
to o p p w it. Try to pick a iliffic~~lnr
numher that makes pnssess appri~yriateSpheres, yotentially unleas11in~terscnsc atthc titllcwitl~t~trt
I~ringit~gthccncirc
gsrnc toahalr. rible punisl7tnent defensively afi~instan attacker.
'J ,
You cw alw;iy\ revisit tlw ruling a t ;I I;ircr J:~tcand make
Mhcn using the "ruccess-h;netl rrtmxlver" options, do I :
a Inore permanent jccisiun.
n o t d w ~ h l the
e successeq ofa mage forp~~rpcxes
otcurnparison in the manner that y r u shuukl w l ~ c nrlsing rhu quick
an4 dim! mecl~orl.The tower 'lice pool in thls ~ l s cis
Mage isn't really like other p m e s h c a u s e ~ t pros
balanced hy the fact that a maRe can succeed with eHeiects
5~
tn~onisn'pclwers clwc in much to crcnrivitv as to rnacicnI evcn when tcrrihly ourmatched in pnrrr.Wlil~ir mi+t
p,colcy. Sr<lryrellcrswl-1~7wish to ilshhlc in crossover 6 difficult h r a magc uqrh M ~ n d1 ru dtfcnd akcllmt
may chousu tu hcrrr on cary. tmivcrsal anrufca that Prnence 5, Srorytellcn and
sho41ld never tc>rect .. 7
compare t h maximum
~
ponrcr lcvcl d the chnmctcrs that the rnage inighr rpnd hourr reinforcing an exrernleil ' '
involved, sirch as noted xhovc. Altcmativcly, sotnc Sto- ritual casting, hacked hy acolyte helpers, espcnding Quinq
rytef lers may wish to \>ringthc dynamic spirit nC M a p teswnce and ciFrating from within a mystic sanctum. Sho
'
mnre fully inrn thcir gamcu. Doing st? may reqilire a hit might come to face her vampire oppnnent with IO or 20
4
S U C C B S ~C~ R
D B S S ~ ~ ~
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for example.
College:Youknowthatmanyvam~irescall
rhemsetves "Kindred," and that they have
societies of t h e undead known as t h e
CamarilEa and the Sabbat. You may even
know thc namcs of some of the clans.
Masters: You are welt-versed in vampire lore,
including understanding the stereotypes
associated with all of the clans, possibly even
minor knowledge of chcir different common
powcrs.
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Student: You know for sure rhat rnages exist
and are just beginning to scpararc the truth
from hasic fallacies found in ntlrmal occult
torc about magcs. Not all rnafies cast spells
frt~rnhooks, for example.
College: You know that rnages divide
thcmseivcs according to Lyres of magical
skill. You may even know the names of the
Traditions, or of the Conventions nf the
Technocracy.
Masrers: You are well versed in magc lurc,
including understanding lthac scicncc and
mystic pcswcrs can hoch Ilc magical in nature.
Yr~u may even understand the difference
hetween static and dynamic magic.
Doctorate: You know as much as rntlst ufyour
subjects. Your kntlwlcdge o f mages i s
comparable to that of a powerful long-term
chantry member.
* Scholar: You know your subjccts hezter than
many of them know themselves. Your
knowledge of mages is cornparahle to that of
the lost Masters. Should one of the Masters
who remains D n Earth discover this, your life
might he in danger.
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O t l ~ e Storytellers
r
might wish tu combine idcalistic Brujah w irh rebellious V~rrual.Adcpts, deadly
Technocracy,theTradi- Euthana tos killers W Ith Assamitc assassms ur greedy
Specialties; Sorcerers,
Vcntruc with rnnnep-grubbing Syndicate financiers.
rions, rpecii~cConvention, a particular Tradirion
for some aspect a h ~hc [me faction or subgroup
Speck\Note: MaEer v,,ill ofren porsessan alrrmare
TWrMast Lore. Assulne that True of v a m ~ i r esociety shares With somr s u b ~ r o uof~
Knowledge
form ofM~~~ Lore, magr society and encourage piayers to create characM~~~ L~~~ ii a
are a t least relntcd to
of those parries.
hulsrered by the fact that rhe scholar is seeking m "rsd-~.h~
understand his
kind rather thLInlearn rhe sccrecs of The fit may nllrbc ~erfcct;indeed it is l i k c l ~to be far
5 KNBWL~E
the c I ~ a r ~ c t ercasonahle
rs
cause ro he aware of each
orher's existence and something in crirnrnon.
Mure than just a lack nf knowledge separates rhc
supernatural huingsof the World c)f Darkness. One c~f
the mostc~hvinusproblems, yet fctrsorne reason often
overlnnkcd in hastc, is the fact that vampires cannot
hc active in t h e daytime anJ must fccrl. Too many
AND UNDERSTAND~G
the cmly factors in the s'tot?j. As rncntinnej before, for fotd whiIe trying not to draw the attention o f the
Blood Treachery docs s fiord job of [his k ~ ytapping sentient herd ~ ~ p which
o n it feeds. Many Mage chatm t c the ancient rivalry hetwecn the Orderclf Hermes acters will grow anxious or holed i f forced day after
and thc lost House (sf T~erncse.W i t h a conflict of
cuch cpic size and long-running hatrcd i t is simple
to craft stories from the casily imaginable feud,
cunflict and fnrhiddcn t i m e t ~ a) reconnaissanccstyle quest for inft~rmacionon t h e enemy. S w n c
StorvteIIurs inay wish to e s ~ l o r eIesser-known links
betwccn vampire and m a w society, however, or
p c r h a ~ seven create a new one.
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severcry
cannclt
ignore daylighr witllol~t
chancing their nacural themes. Realistically, even
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f a c e f ~ s scorporations that
dreary n ~ g h tshifts
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nilty tomeet regularly. Fhysiciansorcoroncssrni~ht syarklcs, causing a vampire to mistake her for a
havc access t o resources that especially interest mage. Sto~ycellersmny wish t o allow vampires w h o
work ro~erher,she may still find a few difficulties in ferent kinds of scans. A maRe who i s n o t familiar
integsatrng the w o . Thegeneral Quickand Dirty with Kindred may nor ~rn~lersrand
w h a t slze is
also warranted.
Sensory Effects
vampire foes.
Countermagis
Disciplines suc11 as Animalism, Dominate, Presence and Thaumaturgy may generally hc counccrcc~
E
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arcnincidenral m i l ~ i cd~fficulrvnumberi;
since
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h ~ r . ~ lac;alnGr
t
n cltl-rlr- Mind trick rho m~tccmlcht
plav. Srmtl:~rlv,a magc WIILIIS unfamiliar u*~rh
Dominarc cannot stop a vampire frorn controlling his
mind unless hc has erected rncntal defeniiec prcvi0 1 1 5 1 ~i ~ ~r~ C I ' I Vrn
S lo sn ~rnrnedlzcclrf
when faced wlrh
a vampire rrvlng tcl stare him in ~thccvc.
B l 4 and Wizards
Vampircq d r ~ n khlood to suqrain dleir existence.
For rnmr purpclseq n m n ~ e ' shIootl l a the Tame as that
of ant. other rnr~ttal.Maees who are filled with thc
enercler of Quintcsscncc, howcver. rrovi~jc sdditirmal sustcnancc ~ t c lKindred. Count thc nrlmher of
Iiloc~Jpoint* cir;lincd from the macc and apply ir as a
fract~onoi thc ftltal 10 that mortals possess. A vampirc will sttat a number of points o i Qu~ntessence
irclm a macc equal 10 hcs total multiplied h\r the
fractitin c3t FFaocl which the vampire took. This
Quintcsscncc J~rc,ntrr actuallv nccupv anv space in
t11c varnpirc's blond pool h u t can Re spent i l r h l o d
poinrr. Indeed ir 1s spcnr first rn all cascq, as thc
vampitch rnaqlcal nature draw< upon the pure Quintrwence Eei~lse tr hums thc physical hlord ir has
consumed. For cxamplc, i l a hungtv vsmpirc drains
fivc point< c ~ fhlocd from a magc with 10 Quintckrencc points, 11c cain:. fivc normal Rlood points and
five Qi~intecscntialI4~)odpoints, rvhilc ~ h cmace
hcinr! drained Ivscs five hloocl points and hajf nf her
Quintcsscnce. Of crlurw she is in had shape due to
the
Jamace cawed hy h 1 0 d IOFS. but S ~ isC
a l w likely to he trilrhtcnctl hv the cudden Inw of
rnv~ticslcncrgv a< tvcll.
Unforrunatclv for vampires, the htood o f m a w s
is as much a part uf thc Awakened e x ~ ~ t e n ct hea t
nllows them t u perform magic a s anv nrhcr pilrtinn
c ~ frhrir beinn. Vampires burning thc blood nf
maecs will c~ftencllscin-er t h a t stranqc cffccts gccompany r h c i r use of thc rnvsticaI 17itae. f
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the Gart~u11olJ 1101~. Among Garou who arc awarc of easdy tear a man En half with a singlc inhutrlanly
wages, cnmmcsn epithcts for them include 'kcern- powcrful swtpe of their claws. Storytcllers will have
relative fragility of rnages when
ally challcngc a wcrcwolf.
~ G I AND
C WRW@LVB
Garclu arc crcarures of equal part spitit and flesh,
owes5 hy Gaia. They wield
rectly from spirits. As such,
lves may face special difficutties in
ther in conflict. Werewolves may
utrnatcheci in a mystical
uffer from inexplicable faillvemVolves take unsoakable ager weapons bur are allowcd
I1 other damage, reaardless d
cks against Garou must nnrtc both Spirit a n d Lrfe
conjunctinnally to have full effect. A magc who
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subtly, preparing
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one of
higgcst pmhlc.ms
werewolf/
mag= crossovers is
c o m ~ c c c l y different
of the two. Not even your most eyhcr
nt.tica1ty enhance J mape j s likely surviveeven two
were
a spirit-
HUNTER
Huntet:The Reckoning icpotentiallv rhc I I U ~ TMaces
~ F . with less pnpular paths, such as
moqt pr~hlurnaticoi all crossover garncq. Euthsnato~.,mav appear even mcrrc prcdaton. ~vhcn
IYrhtle somc hunrcrs scck to rrdcern or rrctverl I)v n huntcr using rhe Second Sacht.
understand the crcarures they scc as fcws,
W'ith thc vcrv appearance of cviE, r ~;qrt least g a v e
many arc Jrivcn almost mad with a d c ~ l r e irnprrnrp, cast ripon rnarres nf c\#ervr v ~\v\'hat
, purpose
to clcansc the wt~rlJof chc horrtlrs they rnipht hunrtnfind towork torretherwirh thcirpc~tential
hnd hirime amunq humanitv. Stanrrellev fc3b~1~~:
Storytellers ~houlillook to Redecmcm and \?isonseeking t r j curnbine Hunter \v~rhMage arics fur s p e c ~ n luscfulncs~, given t h ~ w ccrccJ5'
shouId I?c prepared ti1 cncnuragu plavrr- to prcdilcctic~nL r r;et.ktne out the cncmy and twin!: t o
cvplilrc Rcdcernet, Innocent and Vi~innan.cnnccyts undc~tanclhim. iC huntcroloncot rhese crccdr. nrwhn
r ~ i r ~ sarlnc
lc
,4vencen, \k'ar~vardsand Deicnllcn for tn~sr?a ~nernhrrof unc i r t rhtlsc creeds, rnsv treat
usc as scowline antnrr~inins,
Mnnyrs, Hcnni csandJudecs ?;upcrn;rrur:tlcrearurcs, c s y c c i a l l ~ ~ c u m ~ r a t ~ v c l ~ l ~ n i ~ ~ n
rnieht tall on either side of hcine uccful for crosso~crc r oncs sue11as m a p s , as prcnttnl insiehrs inro the \vc>rlcI
decrntct ivc to it. In rhc end, evcrv reason must be fiunJ of monsters t h ~ rhrcaten
t
mankind. Vic~onariccccek
to overcornc a hunter's normal rcactiuns- hatrcd anti u n d e ~ t a n d i nheforc
~
all clcc. while Redccrncrs hope to
frat - to supernatural iorccs he cannot unclcrctan~l. turn thc forces of darkncrs frtlrn thetr fateful path. Othcr
The thcrncc r f Hunter can br estremel\. difl~ciilr hunter? ma\rilisct~\-errhe uuchlncss of having an r ride
to presen-e when mixcd with other p m c s . It is all t o o conncctinn trtth the s w i e t i e ~they fcul must ccrtainlv
casr to look ncrosq thc cable ar rour garninc huJJies hc kcding upon thc innnccnr.
with a normal feelinE oi cornf~rrrand friendship ; ~ n ~ l On thc orhcr side of rhc fence, onc miclit wondcr
fnrcct thfir thc X,Icssengerq ATC iiltcriny even Cunvic- what possibfr rcacon a marc c ~ o lhave
~ l toctmwrt with
rion-Iadcn clance yrju rake a t the characters thew hcinqq tvl~clsc.VIPIOR of hcr is that of a vile, caricatiirc
rcoFlc plav rhroueh a Icns of harsh judemcnt
w i r c t ~k r hlaspl~cmclusdefiIcr
from thedarkcct Icpend>of
rnt3nstrcJtzsappearance. Even thc mnrralq who hccnmc anothcr tlme. Maces of a hi~toricalhcnt miehr tcar ;I
maces are sccn 1y the Mtsscnger~assores upon chc f ; return
~
id rl~eBurning Times and scck c t ~~~nblerstand
nt rcal~tv.filled with t ~ n ~ l ~ e n c h a selfishness
blc
a n J rhow ~vhoriw to hunt them, p h a p r horinr to con-
Humm Lew
rhcy havc thcir cwn spccial porvers. Snme
Hunters can resist magic, for example.
ma*a
creed
ITIAG L@RE
A few Hunters have cncountcrcd witches or sorcerers
enouEhttoleamafetvdcraiIs a b u t them. Mosr Hunrersare
very unlikclv to havc mure than a p i n t or two of any kind
of Lore. For the details nf Magc Low, scc pp. 197-198.
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henevolentmge-Sroryrellers w l ~ wish
o torepresent the
divine wrathofthe Messengers mayraise the requirements
w 50,74, 100 or more, and pssihly have vengeful spirits
attack mages who attempt the fern. Everiencd m a s s
may sense a disrinct similarity between the tmes d
Paradoxand thuqe thatarrayag.ainrtthemwhenthcysmnd
against the power of the Messengers.
Voices in My Head
Devious mages may consider a few orher r~ppr>rtuniti, when facedwith [he presence ofhunters.
wb
undfr.Mnd
fan hear voices
[hem
to deceive !heir enemies. speakinR
to a hunter
,i, telepathy is ufcc,urse merely a ~ i 3 effccr,
~ dbur rhis
is not enough to duplicate the distinct scnse of the
Messengers. Posing as rhe mental messages of one of the
Messengersrequires Mind 3, Spirtt 2 in order to co~nhine
mental communication wi& spirit spedl.
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hunter believes the words he hears in his head is a matter
cnntmlled by [he normal mlcplay of that Ilunrer
the
successes rhe maye garners whitCtrying fOOlhim. Re
11r;tgel~nwstmake a Msnipulacinn + Cosrn~~l~~gy
or Hunrer
Lore roll with a d i f i i c u l ~equal to 6 pIu5 any Patron
hckground rating the hunter posscsscs. Ohviausly it is
harder to trick someone who hears the real thing on a
rqylar basis. Unfmtunatcly for mcxq hunters the idea of
listening to &J voices in their heads has kc
ome almost
normal, and shnuld the mage succeed, her &man& are
not likely to be iwc,red, though they may he treated
whatcver normal lack uf cooperation a hunter throws at
his real Messenger patrcms.
Some mages try a cliffcrent tack and wish to understand rhe Messengers thernsclvcs. Such individuals are
likely to try Spirit or Mind effccts t a communicate with
'
rhe Messengers through the hunters who act as their
mouthpieces and champions. This might be accorn~ l i s h e dthrough Mind 3 or Spirit 2 effects, but rnagcs
who succeed are nor likely to appreciate their efforcs.
Successfullv contact in^ a Messenger only brings the
mage to its attention directly. If the cnic goals of the
mnpe happen m fall within those of the Messenger, it ri
may leave the mage alone to pursue her plans, hut thir ,
is nor probable. Messengers will generally resent rhe
-nlose
meher
ne,-essiv nfEaining 30 or more successes silnFly ro pierce the sort of excuse a Storyteller requires to put Hunter
the Rahel-like dcfenscs ofthe Mesengers. Th iny is a fairly and Mage characters together.
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Maclstr<>m,kno~vnilc t h ~Dja.
The
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mystic c r o u p r e r e impo~ranrfacton In
Rc5urrecrion r~rualrhar hrouphr the lracmrntcd snuls of
Amcntl to lift once again. Thcsc ~ ~ ~ c l cbenefit
tlc~
from cl~rcctexperience and p r o ~ h c t i crcvclations nf
m * . ~
lcam
the sr,-recr dours,JcrsT
srowtrllrrq
can reprc.
br
lower j,ffiCUltTnumbcr5
thC<amp hccs
or hg trr;ltine a levelofFklll
one
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Mumrnics are actually mnrc Iikclv to explore
crocsovcr Knowledges thzn manv inhabitants of rhc
World of Darkne5s arc. Most mumrnie5 o w e rhcir
rcn. e x i ~ t e n c cto n Rccurrection cz~ltthat pcrfurmed
thc magicai rituals taught to thcm hv Osiris and
pL,rtlnri;ll]T
even tauKht[hem
of rhcir rersnnal
ccillcction of mysrlc charmc. For rules rcE;lrci~ngthir
knowledge, see >lagr Lorc, rr. 197.193.
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'pecia' Note:
of the East
often
learn the secrets ofoursi~icrs.Storytellers can represent this hy offering lower difficultv
nurnbers to recall the same facts or hy treating a level
of skill as one rank higher.
kind ratherthan
rrIAwLm
Eastern Kindred are more in tune with the supernatural creatures around them than most Western
Kindred. Of Western Kindred, possi'nly only the
Trernere tend to possess the same level of occult
knowledge. Mostkuei-jinwhoknilwofmages~peci
Fnr further detailr, see Mage Lore, pp. 197- 198,
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ling, or even Trinity and Aberrant. Bald Storytellers may even want to use Adventure!, scnding their
rnages to an alternate Earth ljistory more in line with
a Sons of Ether utopia.
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