Sharpsburg 1862
Sharpsburg 1862
Sharpsburg 1862
This game, taken from Fire & Fury's Eastern Battle's Scenario Book, re-creates the afternoon action at
Antietam. The Union IX Corps, nominally commanded by Jacob Dolson Cox (who was really under Ambrose
Burnside's thumb), made a final push on Sharpsburg after having driven the Confederates back over Antietem
Creek. David.R Jones' depleted Confederate Division was all that stood in their way. In the nick of time
Ambrose Powell Hill's 'Light Division' arrived after having marched 17 miles in 8 hours and saved the day.
This is an excellent scenario as, unlike many Fire & Fury scenarios, it does not require huge numbers of
troops or a whole day to play the game. Technically it should be a walk-over for the Union but the restrictions
placed on the reserve divisions means that they have to attack in a piecemeal fashion (as was the case in the
actual battle) therefore making it a very balanced game.
The game starts at 3.00 pm and runs 8 turns (to 6:30 when dusk falls).
Wilcox's Division
Free to move without restriction
Christ's Brigade 9 stands green troops (9/8/5)
Welsh's Brigade 11 stands veterans (11/8/6)
1 Battery Artillery
Rodman's Division
Free to move without restriction
Fairchild's Brigade 6 stands veterans (6/5/3)
Harland's Brigade 11 stands green troops (12/10/7)
1 Battery Artillery
Sturgis' Division
May not move from starting position until 1 unspent Union brigade occupies part of Sharpsburg
Ferrero's Brigade Exceptional Leader, 10 Stands green troops (10/8/6)
Nagle's Brigade 8 stands green troops (8/7/5)
1 Battery Artillery
Scammon's Division
May not move from starting position until 1 unspent Union brigade occupies part of Sharpsburg
Ewing's Brigade 6 stands veterans (6/5/3)
Crook's Brigade 12 stands green troops (12/10/7)
1 Battery Artillery
Deployment
Sketch map showing the initial deployment of the Confederate Brigades and Union Divisions on a 6x4 table. I
used 20mm figures on 1" square bases. The Union Brigades are very large and players should deploy them in
a double supported line.
With the exception of the Union Corps Artillery, players may deploy their batteries as they wish.
Only the essential terrain features are shown. Both banks of Antietam Creek are wooded and there are several
corn fields between the two armies. As the corn was at full height it blocks sight on the same level until a
brigade has moved through it. Woods also block sight but may be fired over by troops on higher ground.
D.R. Jones
Division
A.P Hill
Exceptional Leader
Division
Union Corp
COX