Just Desserts Carrhae

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Robert Avery turns his attention to the Battle of Carrhae in 53BC and sets a fascinating scene for gaming

fast assault Parthian horse warriors - superb archers and heavy duty cataphracts - against ill equipped Romans unprepared for the harshness of combat against such a mobile and deadly enemy.
INTRODUCTION In the middle of the rst century BC, Rome was ruled by a triumvirate: Julius Caesar, Gnaeus Pompey and Marcus Crassus. These three, arguably the most powerful men in the world at that time, split Romes empire into three. Caesar would conquer Gaul; Pompey would plunder Spain; and Crassus would strike east at Parthia. Crassus, as the richest, was after more than just gold. His part in the overthrow of Spartacus rebellion had convinced him that he was a military genius of the highest order, but others made no secret of the fact that they considered his contribution incidental and over blown. Adding a new province to Rome would add to his wealth the prestige and respect that he felt he deserved, and prove once and for all that he was Caesar and Pompeys equal on the Rich Jones in action as he tests out our Carrhae game. Hes a big fan of Warmaster and 10mm wargaming. eld of battle. If he could defeat those that had conquered the Seleucids, then perhaps the world would recognise a new Alexander! In 53BC, therefore, Crassus, from his position as Proconsul in Syria, gathered together an army for the invasion of Parthia. The backbone of his force was seven legions, each consisting of about 3,500-4,000 heavy infantry. In support he had about 4,000 light infantry auxiliaries; 3,000 Asian horses; and 1,000 veteran Gallic cavalry borrowed from Caesar. Also accompanying him was Artabazes, king of Armenia, a client state of Rome, along with 6,000 of his cavalry. THE INVASION BEGINS Artabazes wanted Crassus to approach Parthia indirectly through Armenia. This would ensure that proper supplies were available to the army during the rst part of the advance and would also mean that their route would be through mountainous terrain that would protect them from the celebrated Parthian cavalry. Crassus was having none of it. Dismissing Artabzes and his men as unworthy of joining the campaign, he decided to march directly through Mesopotamia: aiming his thrust at the important Parthian cities of Seleucia and Ctesiphon. In the Spring of 54BC, he marched down the Euphrates hoover-ing up the various Roman garrisons he encountered on the way and nally crossing into enemy territory at Zeugma. ACROSS THE RIVER Once across the river, Crassus advisors, including Cassius (the same Cassius who would go on to plot the murder of Caesar), counselled him to

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rest the army before going further, and then to follow an easy route along the Euphrates into Babylonia. However, before any rm decision could be made, the Romans were approached by a force of Arab cavalry about 6,000 strong. Their leader, Ariamnes, professing friendship, informed Crassus that the Parthians were in retreat in the face of such a strong Roman force, and convinced him to leave the relative security of the Euphrates and strike directly into the desert. Ariamnes and his men would lead the way. Unfortunately for Crassus, Ariamnes was in the pay of the Parthians. Their King, Orodes II, had actually split his army into two parts. One, headed by the king, would strike at the Armenians as a reprisal for their involvement in the campaign. The other, under the great Parthian general Surena (or Suren - from his full name of Eran Spahbodh Rustaham Suren-Pahlav), had been tasked with harassing the Romans until the king returned to lead the combined army against the invaders. Now convinced that he had to force a retreating enemy into battle before they could disperse into the Parthian hinterland, Crassus ignored the protests of his advisors and hurried the army straight into the desert. ITS HOTDAMN HOT! Once away from the river, the Romans quickly found themselves marching through arid terrain devoid of any feature save the distant horizon. Despite the heat and the dust, Crassus forced a fast march: determined to catch the supposedly retreating enemy. At this point, Ariamnes, telling Crassus that he was riding on to harass the Parthian rear, led his men off into the desert. His job was done.

column of march formation, Crassus panicked. At rst he followed Cassius advice and ordered the army to deploy into a standard line formation. Half way through the required evolutions he changed his mind: now ordering the formation of a huge square, 12 cohorts to each side. He then ordered an immediate advance towards the enemy, ignoring advice to make camp so that the men could be properly rested before action and the position of the Parthians properly scouted. BATTLE IS JOINED Surenas intial idea was to smash the Roman lines with the 1,000 or so cataphracts (heavily armoured horsemen) that he had at his disposal. Seeking maximum effect from the rst charge, he had ordered his men to hide their magnicent armour under cloaks and skins. As the Romans approached, the cataphracts suddenly revealed themselves in all their glory and charged forwards to the hideous noise and terrible clamour of their drums. Surena quickly spotted, however, that the depth of the Roman formation was too great for his cataphracts to smash,

and ordered the charge abandoned. Seeing this, the Romans sent out their light troops to pursue the retiring enemy, but these were quickly forced back into the cover of the square by overwhelming numbers of horse archers. The Parthian horse archers (Surena is said to have had around 10,000 available) now owed round the sides of the Roman square and began pouring re into it, nimbly evading any attempts to bring them to melee. The Romans stoically waited for the Parthians to run out of arrows, only starting to lose heart when casualties began to mount and Surenas immense camel train, loaded with spares, was spotted re-supplying the rst waves of mounted bowmen. PUBLIUS LAST STAND The Parthian horse archers soon began to threaten the rear of the Roman square. Crassus, in a desperate attempt to keep a line of retreat open, ordered his son Publius to take command of the Gallic cavalry, supported by 500 light troops and 8 cohorts of legionaries, and drive off the enemy horse. At rst Crassus plan seemed to be

As the now-tired army approached the town of Carrhae (modern day Haran), scouts ahead of the column raced back with the news of a large Parthian army These 10mm gures are from Magister Militum and we had 11 Warmaster deployed ready to meet them. units painted up for each Legion represented. The overall look and feel was Caught with his men spread out in a superb and wed like to thank Magister Militum for supplying the gures.

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succeeding: the Parthians melted away in front of Publius. All this was illusion, however. As soon as Publius men were too far from the square to be supported, the horse archers turned round and, joined by the cataphracts, attacked! With his foot-soldiers confused and pin-cushioned by enemy bowre, Publius led his Gauls into the cataphracts, and a desperate ght ensued. Unable to penetrate the cataphract armour, the Gauls resorted to such tactics as grabbing lances or dismounting to thrust at exposed horse bellies. It was all to no avail. Soon the remaining Romans were forced to retreat to a small hillock. There, the already wounded Publius, lifting his cuirass aside, ordered his armour-bearer to run him through. The rest of the Romans were nearly all killed: only 500 taken prisoner. MEANWHILE, BACK AT THE SQUARE Crassus had taken advantage of the diversion afforded by his sons sortie, and formed his men back into a proper line of battle. As he then vacillated between resuming the advance or going to his sons aid, up rode a Parthian with Publius head on a lance, mockingly asking how so brave a son could have so cowardly a father. This was the nal straw for the Romans. Although Crassus ordered the attack and the army moved forward, the heat and long march, combined with the horrors already encountered, proved too much for the weary legionaries. The Romans were beaten back by the Parthians, only nightfall providing release from the constant arrows and cataphract attacks. RETREAT TO CARRHAE Crassus now fell apart: the loss of his son and the full magnitude of the disaster that faced him proving too much to cope with. Command fell to his lieutenants Octavius and Cassius, who ordered the army to abandon their wounded and retreat, as quietly as possible, to the town of Carrhae.

There they were met by the city governor, Coponius, a n d the garrison: who had been warned that they were on the way by a party of eeing Roman cavalry. At dawn, the Parthians moved into the abandoned Roman position: slaughtering the 4,000 wounded soldiers they found there. More stragglers were hunted down by the fast-moving horsemen: in particular a detachment of some 2,000 men under Varguntius, caught on a hill having lost their way in the confused night-time retreat. These were attacked again and again until only 20 remained: left to live by the Parthians who were impressed by their bravery and ghting ability. THE END OF THE ROAD Carrhae was not ready for a siege, so after a days rest, Crassus led his men out at night, aiming for the relative safety of the Armenian hills. He had split his forces into two parts: one under his own and Octavius command, one under Cassius. Cassius and his men managed to escape to Syria. Crassus, unfortunately, again put his trust in a native guide who turned out to be an Armenian sympathiser. At dawn, the Romans found themselves out on the open plain. Again the Parthians attacked, but this time, rested by their short stay in Carrhae, the Romans managed to beat them off. At this point Surena, presumably with his eye on long term relations with

Rome, offered Crassus a chance to parley for surrender. Crassus was against this, but his remaining men, not too enthused with the idea of another night-time scramble for safety, nor the opportunity to die with their honour, threatened to kill him if he did not go to the Parthian camp and begin negotiations. During the following talks, however, a scufe broke out and Crassus, Octavius and all the other Romans were killed. The rest of the Roman army was then either killed or taken prisoner. AFTERMATH The death of Crassus removed the only thing holding Caesar and Pompey apart: leading indirectly to the civil war between them, and the end of the Roman republic. Surena was executed by his jealous king shortly after the battle: but his family would eventually contribute to the overthrow of the ruling dynasty and thus to the rise of the Sassanids, also legendary enemies of Rome. The legionary standards lost at Carrhae were held in the temples of Parthia until 20BC, when Augustus negotiated their return. Neither Caesar nor Pompey were interested in an immediate revenge strike: they had the bigger sh to fry! WARGAMING CARRHAE There are many ways in which Carrhae can be wargamed. The Campaign and/or Whole Battle Firstly, the relatively small size of the forces involved allows a group of

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We saw this model at Games Workshops annual event in Birmingham - Games Day - a couple of years ago. At the time we were bowled over by the stunning level of detail. The basing is superb and the added touch of a Raven really does make this a sight for sore eyes. Pure eye-candy at its best!

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players to re-ght the entire campaign: either from the moment Crassus crosses the border or, perhaps the more immediately playable option, the moment that the Parthians come into sight. The Parthians should have at their disposal 1,000 cataphracts and 10,000 horse archers. In Vis Bellica terms, this could be represented by three bases of heavy horse and 30 bases of skirmish order light horse. This is the equivalent of two or three normal-sized-game horse archer armies, but bases could be re-cycled without much difculty. The Romans should have 35 bases of legionaries, organised into seven legions of ve bases each. These should be supported by eight bases of Auxilia, two bases of Gallic cavalry, and eight bases of Asiatic light horse. Providing the legionary bases will be the problem here: but every ancient wargamer has a few Romans secreted somewhere in their collection! Generous players might also allow the Romans twelve bases of assorted Armenian horse. If playing the latter option, i.e. from the moment the main Parthian force is spotted, the Romans should begin the game strung out in a march column and all downgraded by one morale class (Elites become Veterans; Veterans become Average etc) to represent the effects of

their forced march and the heat and dust of the desert. PLAYING PUBLIUS Although technically playable for all, the above obviously represents a signicant effort in terms of time, space and gures, and is perhaps really suitable only for those players using small scale gures, or for a huge demonstration game. Those wanting a game for a typical club evening could, instead, re-ght Publius attempt to chase away the Parthian horse archers from the rear of the Roman square. Rather than a straight encounter, this game is best played as the Romans trying to get back to the safety of the square. Assuming a standard rectangular table, the Romans start at one of the short ends, and must get as many of their men off the other as possible. The Parthians must prevent the Romans moving across the long part of the table and off the other side. Under Vis Bellica the Romans could be given the special order Move to the other side of the eld. Bases with this order move at least of their move directly across the table, declaring charges on any enemy

bases directly in their path. As for forces, using Vis Bellica, Publius should have at his disposal two bases of Gallic cavalry; two bases of light Auxilia; and eight bases of Legionaries. The Parthians should be given two bases of cataphracts and twenty bases of horse archers. This option would work well as a solo game, with the player taking either side. SKIRMISH POSSIBILITIES Those gamers who prefer skirmish gaming might like to consider playing out the fate of Varguntius force: 2,000 assorted Roman types separated from the main body in the night-time retreat to Carrhae. This would also work well as a linear game: with the Romans seeking to traverse the battleeld without being picked off by roving bands of Parthians. An umpire could run the Parthians, with several players each controlling a small number of Romans. The Parthians would enter the table at various points (roll a d6: 1 = 1d6 cataphracts; 2-6 = 2d6 horse archers), and head towards the nearest Romans in sight.

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BREAKOUT: A QUICK AND EASY CARRHAE SCENARIO In a desperate attempt to prevent the encirclement of their square, the Romans have sent a sizeable force under Crassus son, Publius, to drive off the hardes of Parthian horse-archers. The Parthians have given ground before Publius advance: luring him further and further away from the safety of the square. Now that he is too far for help to reach him, they have turned, and overwhelming numbers of troops block both his advance and retreat. His only hope of survival is to ght his way back to the Roman square! PLAYER BRIEFING: ROMANS You are Publius, son of one of the three most powerful men in the world. You have accompanied your father, Crassus, into the desolate wastes of Parthia and you are as desperate as he is to win fame and glory. Over the last few days, you have seen the might of the Roman army reduced

to a shambling mess of exhausted and weary men, seemingly unable to counter the swarms of barbarian horse archers that incessantly pour arrows into your anks. Earlier you were told that the square was about to be surrounded: cut off from any hope of relief. You led a sizeable party of men out towards the enemy: determined to drive the horse archers away from your rear. At rst all went well: the enemy melting away before your advance. Now, however, just when you are too far from the square to expect help, the Parthians have turned: blocking your way back to safety. There is nothing for it: you must ght your way through or die trying! PLAYER BRIEFING: PARTHIANS Your tactics have worked perfectly. The Roman sortie has been lured further and further from the square until it is now too far for any help to reach it. Your job is simple: nish them off!

PLAY NOTES The Romans enter at one of the short sides of the table, and must exit at the other. The Parthians may set up anywhere on the table outside of an exclusion zone extending 30 from the edge of the table where the Romans enter. The Romans score one victory point for each base (including ofcers) that successfully exits the table. The Parthians score one victory point for each enemy base (including ofcers) destroyed. The side with the most points at the end of the battle wins the game. SOURCES Plutarch: Life of Crassus Dio: Roman History Warry, J.: Warfare in the Classical World EXTRA PDF DOWNLOADS Breakout Stats - Romans Breakout Stats - Parthians Campaign Stats - Romans Campaign Stats - Parthians

The hand of Rich! Not quite God, although his dice rolls often leave us cursing a god or three. As to this combat outcome ...not surprising it hurt the Romans ... 30

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