Scarbee Pre-Bass Amped Manual PDF
Scarbee Pre-Bass Amped Manual PDF
Scarbee Pre-Bass Amped Manual PDF
The information in this document is subject to change without notice and does not represent a
commitment on the part of Native Instruments GmbH. The software described by this document is
subject to a License Agreement and may not be copied to other media. No part of this publication
may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior
written permission by Native Instruments GmbH, hereinafter referred to as Native Instruments. All
product and company names are or trademarks of their respective owners.
Manual written by Nils Liberg, edited by Patryk Korman
Document Version: 1.0 (09/2009)
Product Version: 1.0 (09/2009)
Special thanks to the Beta Test Team, who were invaluable not just in tracking down bugs, but in
making this a better product.
Germany
Native Instruments GmbH
Schlesische Str. 28
D-10997 Berlin
Germany
[email protected]
www.native-instruments.de
USA
Native Instruments North America, Inc.
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Los Angeles, CA 90028
USA
[email protected]
www.native-instruments.com
Table Of Content
1 Welcome to Scarbee Pre-Bass - Amped!.............................................................................6
1.1
1.2
1.3
1.4
2.2
3 Key Layout....................................................................................................................... 14
4 Articulations.................................................................................................................... 15
4.1
4.2
Hammer-on / Pull-off.....................................................................................15
4.3
4.4
Slides..........................................................................................................16
4.5
Buzz-trills, Trills............................................................................................17
4.6
Trill Tails......................................................................................................17
4.7
Pickup Clap..................................................................................................18
4.8
5 Playing Techniques..........................................................................................................21
5.1
5.2
5.3
Cross Hammering......................................................................................... 22
5.4
Chords........................................................................................................ 23
5.5
Chord Slides................................................................................................ 24
5.6
Percussive Slides......................................................................................... 24
6 Sustaining Notes..............................................................................................................25
7 Vibrato............................................................................................................................26
8 Instrument Reset..............................................................................................................27
9 Main Menu and Instrument Settings..................................................................................28
9.1
Player Profile............................................................................................... 28
9.2
FX Presets.................................................................................................. 29
9.3
EQ............................................................................................................. 30
9.4
Vibrato........................................................................................................ 30
9.5
Pickup Hit................................................................................................... 31
9.6
Release ..................................................................................................... 32
9.7
Chords........................................................................................................ 33
9.8
Alternation.................................................................................................. 34
9.9
Noise Levels................................................................................................ 35
9.10 Controllers.................................................................................................. 35
9.11 Help........................................................................................................... 36
10 Differences between Pre-Bass, Red Bass and Black Bass..................................................37
11 Production Credits & Thank Yous.....................................................................................38
Scarbee Pre-Bass - Amped - Fat: specially produced for Rock and Pop music oriented productions. The DI sound was processed through a classic amp and cabinet for a powerful and
fat bass sound.
Scarbee Pre-Bass - Amped - Punchy: specially produced for Pop, R&B and Funk oriented
music productions. The DI sound was processed through a modern amp with no cabinet
for a punchy and bright bass sound.
Scarbee Pre-Bass - Amped - Deep: specially produced for Pop, Techno and Reggae oriented
music productions. The DI sound was processed through a modern amp with no cabinet
for a deep and tight bass sound.
Scarbee Pre-Bass - Amped - Rocky: specially produced for Hard Rock and Grunge oriented
music productions. The DI sound was processed through a classic amp and cabinet for
a aggressive and crunchy bass sound.
Sustains
Mutes
Harmonics
Hammer-on & pull-off
Fast grace notes
Slides (in most any speed you could want)
Trills
Buzz-trills
Cross hammering
Chords
Chord slides
Percussive slides
Index and middle finger alternation
Multiple sets of release samples: loose, tighter, and tight.
Pre-Bass was designed to make it very easy to use all these while playing live. Except for
the trills and cross hammering you can trigger all of the articulations and techniques above
without the need for any key switches.
The full strings of the bass have been sampled in order to reproduce the timbre changes that
occur when you move between low and high frets on the string of a real bass. This results in
a very rich sound with all the natural overtones.
It should be noted that Pre-Bass is much more than just a collection of samples. It features
a sophisticated script which takes care of many things automatically for you, for example:
String selection
A fretboard display updated dynamically as you play
Alternation between index and middle finger
Chord recognition1
Random alternation between three different types of release samples
Random insertion of pickup hits2
Furthermore, the script enables you to configure all settings including EQ, load and store FX
presets, and access documentation covering every aspect of the instrument directly through
the instrument performance view.
Note to Users of Scarbee Black Bass and Scarbee Red Bass
Pre-Bass shares many features of its siblings Black Bass and Red Bass. If you already own
and know how to use either of these two other products you may want to skip ahead to the
section near the end that explains the various differences between Pre-Bass, BlackBass and
RedBass.
Ensures correct string selection even if the chord notes dont arrive at exactly the same time, and that
the base note of a chord is played with index finger while the other notes are played with middle finger
samples.
Not completely random because it is intelligent enough to take into account on which strings/frets and
for which velocities pickup hits are most likely to occur.
When I was a boy, I wanted to be a great MagicianI wanted to amaze the audience and
leave them wondering, how did he do that?. Years later, I am still very fond of illusions in
any media. I watch almost every movie that raises the bar of Special Effects and I share true
interest in computer and console games with my sonsfor the same reason. These days my
magic wand and top hat are the Scarbee Sample Libraries.
I have played in various funk bands as a bassist during my younger years, but started soon
to compose music for TV documentaries and aimed for a career as a film composer. After
composing, producing music on more than 150 commercials for TV and Cinema (even working with Oscar winning director Bille August), I began to create Sample Libraries and Virtual
Instruments as I wanted better sounds to use for my productions. These products are used
by top artists around the world on albums and live.
Scarbee Pre-Bass - Amped 9
Due to Carpal Tunnel Syndrome (weak wrists) I invented an artificial way of playing bass
using software in 1998 and released the Scarbee J-Slap & J-Fingered in 2000.
Originally planning a fretless bass release, I instead decided to take a break from the basses and
do some easy vintage keyboard sounds to use in my productions. Ironically it took me 5 years
to complete the Vintage Keyboard Collection and the Vintage Keyboard FX plugin! Not exactly an
easy job as I expected, but this is me in a nutshell; I go into something, dig deeper and deeper
and slowly revealing the secrets and soul of the instrument and can not stop until the job is done.
The Pre-Bass project started in late 2007 after the release of Black Bass with the first sound
recordings. As usual I dumped several basses before I finally found the right one, the right
strings and playing position. This time I wanted to record a real classic bass sound, versatile
for almost any type of music. Ive always loved this sounda warm, woody, fat and dirty bass!
At this point I need someone who could turn my ideas into KONTAKT 2 script programming
and I met Nils Liberg, a brilliant programmer. Soon I realized that our co-work was getting
us much further than any of us ever had hoped for.
Personally I prefer to play hard on it to get the growl and aggressive tone, but it can also play
gentle and soft. The amount of expression is the reason why this sound is one of my favorites.
As with Black Bass, the Pre-Bass is my personal tool, that I use in my work for other artists
and in my own productions, so I will keep on updating it for the time to comemaking extra
details, slapped sounds etc.this will definitely benefit you as a user.
Please enjoy our bass, we sure put a lot of love in it!
I now give myself more time to compose and refine my vocal work as well, so please keep an
eye on www.myspace.com/scarbee where I will post some of my songs.
I was contacted by Thomas in the autumn of 2006 to create a KONTAKT 2 script for what
would later become Black Bass. The same technology was then later successfully applied to
both Red Bass and now Pre-Bass.
My goal with the script has been to make the instrument so easy to play that the user will
never feel its too much trouble to use any of the articulations. It feels doubly rewarding to
have been able to put all my creativity into something that I know will finally be used as part
of and benefit another persons creative expression. It is my hope that you will find Pre-Bass
an inspiring instrument to use.
Nils Liberg is an experienced script developer and is the author of a widely used script development environment for Mac/PC.
Articulation specific symbols are displayed on the fretboard on the selected string/fret as shown
above, and the text label below the fretboard shows the name of the last used articulation. Each
string is monophonic so a new note interrupts any earlier one on the same stringjust like on a
real bass. Simply trying out Pre-Bass oneself is perhaps the best way to understand how it works.
3 Key Layout
Here is a schematic of the keys in Pre-Bass. The red keys are key switches and the blue ones
mapped to normal samples1. This is just an overview. Instructions on how to use each key
switch and what it does is given in the following text sections.
Keyswitches
Normal bass
Finger-picking
Lead
A string (A0)
B string (B0)
C string (C0)
D string (D0)
Slap
Fingered*
*only Fingered is available at this point.
The others represent possible future extensions
The bass has no B string, but for flexibility the notes B0 to D#1 have been mapped to a virtual B string.
These notes use stretched E string samples. Only basic articulations like sustain, mutes, hammer-on and
pull-off are available on the virtual B string.
4 Articulations
4.1 Sustains, Mutes and Harmonics
Sustain is the default articulation. For velocities below 40 you get mutes instead, and for
velocities below 15 you get harmonics where available and mutes otherwise. Enough velocities layers have been recorded to achieve natural transitions from soft to hard playing. Please
note that harmonics are mapped to the string/fret where they are played on a real bass and
not to the pitch of the sound.
If you activate the mutes key switch (A#1) you will get mutes irrespectively of the velocity.
This can be used to make it easier to trigger mutes since you do not need to rely on getting
the right velocity when using it.
4.4 Slides
Legato
+
Legato (down)
To trigger a trill tail press the G#0 key switch to activate trill mode
and then play a pull-off (a half or whole note legato down). Please
note that the key switch must be pressed just before the pull-off
note and not earlier or you will get a trill or buzz-trill instead of a
sustain on the preceding note.
Heres an example of how a trill tail can be performed: play A3 and
hold it pressed, play the G#0 key switch, play a legato down to G3.
The G3 legato note is played back as a trill tail.
loose
tight 1
tight 2
The loose samples are noisier and adds character to the sound.
Tight 1 is a more tightly played type of release which is less prominent and cleaner. And finally, tight 2 is similar to tight 1 but even
more cleanly played and is the least noisy of them all. In the settings
you can setup how often you want to hear each one of the types.
Toggles loose/tight
So which type should one use then? Well, it depends on the style
and what kind of bass player one wants to imitate. The professional and often hired studio musicians usually have a very fine
dampening techniqueso you rarely hear the releaseseven when
they are playing fast. These bass players, who you hear on so many
albums, mute the strings with a combination of the left and and
right hand to avoid ringing and other noise from the bass.
However, even they sometimes decide to play a bit more relaxed
and then you will hear more of the release sound. In more rock oriented songs you will play much more relaxed and even appreciate
the raw sound of loose dampening.
In the settings you can specify whether you want all three types of
release or just the tight ones by default. The F0 key switch can then
be used to switch from the default mode to the non-default mode.
4.8.2 Pickup-hits
Toggles loose/tight
5 Playing Techniques
5.1 Index and Middle Finger Alternation
Separate sample sets for right hand index finger and middle finger
playing has been recorded for many articulations1. The alternation between these two is performed automatically. When you play
slowly, you only get index samples, and when you play faster, PreBass alternates between index and middle finger samples as a real
bass player would. You can configure the speed threshold for when
alternation is to start (see Alternation in the settings).
The alternation can also be controlled manually by using key switch
C0 to activate index finger and C#0 to activate middle finger samples. Like the other key switches these affect the following note or
remain active for as long as they are held pressed. Pressing any of
these key switches will inhibit the automatic alternation.
For example if you play A1, hold it pressed and then play E2 while
holding the F#0 key switch pressed the E2 will be played as a
whole-note hammer-on on the same string as the A1 even though
the interval is a fifth.
Legato
Please note that the extended mode affects the automatic string
selectionthe script will try to stay on the same string even if the
target note is not near the current playing position.
The articulations with two alternations are sustains, mutes, harmonics, fast grace notes
and release samples.
5.4 Chords
Normally chords work well in the default mode. However, in some special cases the automatic
string selection can fail since the script cannot see into the future. The notes of a chord
never arrive at exactly the same time but typically some milliseconds after each other, and
in a more or less random order. The string selection is usually performed one note at a time,
but in unfortunate situations the optimal string for the chord note which comes first can be
a suboptimal choice for the chord as a whole it might be even better to use that string for
a chord note which arrives just milliseconds later.
To solve this problem we provide a chord mode which is activated by key switch D#0. When
the chord mode is active the scripts waits for all the notes in the chord to arrive before it
decides on what strings to use. Only then is playback started.
The longer the script is allowed to wait for new notes in a chord the sloppier a user can play
them and still have them recognized as a chord. But the longer the script waits the longer
will also the playback of the notes be delayed. So there is a trade-off between allowing for
sloppily played chords and latency.
In fact the script waits for extra notes in the same way even when chord mode is not active,
but then a much shorter waiting time is used (the default is 0.5 ms)so short that one cannot hear it. It is not possible for a human to play chords that tightly, but if you align notes in
your sequencer and make the first and last note be close enough that will make it possible
for the chord to be recognized.
Hence, for live playing you can use D#0 to activate chord mode, but if you choose to align
notes after recording you dont have to use the key switch. Its up to you as the user.
In addition to proper string selection, another advantage of having a played chord recognized
as a unit as opposed to a series of individual notes is that the lowest chord note is automatically played using index finger samples and higher notes using middle finger samples, just
like one would play it in real life.
6 Sustaining Notes
Since the sustain pedal is already used to trigger slides another way of sustaining notes is
needed. This is what the A-1 note is used for: while it is held pressed any released note will
be prolonged until the A-1 note is released. So this key works just like the pedal does for
other instruments.
It is sometimes useful to be able to sustain repeated notes in order to get rid of the disconnected feeling that gaps between the notes can give. Try for example to play E1, E1, E1, ...
without holding A-1 pressed and then with A-1 pressed. However, please note that by sustaining notes there will be no time to play the release sample of one note before the next starts,
and without the release samples one looses some of the important variation that increases
realism. So its important not to overuse this feature. You can in many cases get better results
if you dont use A-1 and instead adjust note lengths in your sequencer (making one note end
just slightly before the next one starts).
You may also configure a MIDI CC to use for this purpose instead of the A-1 key (see the
Controller settings below).
7 Vibrato
The vibrato characteristics of a real bass was analysed and the results incorporated into
Pre-Bass. Pre-Bass is also capable of mimicing the slight fret noise generated by the finger
movements used to create the vibrato.
Vibrato intensity is controlled by the modulation wheel (CC#1). If you select the Vibrato page
from the main menu you can configure the vibrato speed, vibrato fret noise volume, and
specify whether you want to use CC#1 or Aftertouch to control the intensity.
See Vibrato settings below.
8 Instrument Reset
Pre-Bass randomly chooses between different types of release samples, fret noises and
when to insert pickup-hits. This randomness gives more variation and a more realistic sound.
However, it is also good to be able to predict the behavior to know that your song will sound
exactly the same each time you play it. This is possible by using the B-1 key switch to reset
the instrument. In order to get the same result each time you play back your song insert a
B-1 key switch note in the beginning of the song.
The velocity with which this key switch is played determines the random sequence of values
which controls release samples, fret noises and timing of pickup-hits. You can use any velocity, but please note that if you change the velocity of this initial B-1 key switch note you will
get a completely different sequence of release samples, fret noises and pickup-hits.
Here you can specify what type of playing style you want to use. This affects the automatic
string selection and whether high or low frets are preferred. For example, when playing rock
a bass player would typically not use the lowest fret numbers.
9.2 FX Presets
The instrument comes with a number of factory presets which can be loaded by simply selecting them from the preset menu (see image).
Be aware that whenever you load an effect preset any customization of the Pre-Bass insert
effect parameters you might have done can be overwritten.
You can also save your own presets. To do this edit the insert effects parameters in KONTAKT
to your liking and then choose one of the Save... menu items from the preset menu. Please
note that due to a KONTAKT 2/3 limitation, scripts cannot load new effects but only change
parameters of already loaded ones. This has been worked around by loading all kinds of effects and bypassing the ones which are not necessary. The status of the bypass buttons is
stored in each preset and restored when one is loaded.
Presets are stored within the KONTAKT instrument file (.nki file) so in case you later download
an update to Pre-Bass that file will lack any customized presets of yours, which is useful to
be aware of. However, you can transfer a preset from one instrument to another by using the
native preset feature in KONTAKT and then choose Save... from the menu to reintegrate it
into the script preset system.
9.3 EQ
In this section the Bass, Middle and Treble can be adjusted. Beware that loading an FX preset can change the EQ.
9.4 Vibrato
Here you can specify the vibrato speed and the volume of the fret noises that are automatically generated in order to mimic the noises generated as the finger move back and forth on a
string. You can also decide whether to use CC#1 or Aftertouch to control the vibrato intensity.
For every note you play the script decides whether a pickup-hit noise should be played or
not. Here you can set the chance for it to happen. At 0% you never get a pickup hit and at
100% you always get it.
The default mode determines whether pickup-hit noises should be enabled by default. It can
be either of:
Pickup hits: noises are ON by default. Hold the F0 key switch to turn them off.
No pickup hits: noises are OFF by default. Hold the F0 key switch to turn them on.
Please note that the default release mode and pickup are coupled, i.e. if you select Pickup
hits as your default mode the release mode will be set to Random.
When you load Pre-Bass the pickup hit knob is set to 0%, so if you want pickup hits you need
to increase it. It can also be automated using CC#4 (or some other controller of your choice).
9.6 Release
The Decay knob in the upper right corner controls how much more silent a release sample
becomes for each second longer you hold a note pressed. The unit is dB / second. I.e. if it
is set to 15 dB/s then the volume of a release sample of a 2s long note will be turned down
30 dB.
There are three types of release samples: loose, tight 1 (quite tight) and tight 2 (very tight).
The tight samples are played more carefully and are less noisy than the loose ones. You can
set the default release mode to be one of:
Random mode use random mix of loose, tight 1 and tight 2 samples
Tight mode use random mix of tight 1 and tight 1 samples only
By using the F0 key switch you can switch to the non-default mode at any time. Eg. lets say
the default mode is set to Random mode. Then you will sometimes get loose release samples
when playing. If you want only tight release samples for some passage of a song you can hold
F0 pressed during that time to temporarily toggle to Tight mode.
The loose / tight knob controls the probability of getting either loose or tight release samples.
Turn it up to increase the chance of getting tight samples.
The tight 1 / tight 2 knob controls the probability of getting tight 1 versus tight 2 samples.
Turn it up to increase the chance of getting tight 2 samples.
9.7 Chords
The illustration below shows how the notes of a chord never arrive at exactly the same time
there is always a period of time between the first and last last note. As long as this period of
time is shorter in milliseconds than the Sloppiness knob value shown to the right, the chord
will be properly recognized and automatic string selection will work optimally.
If on the other hand the period of time between notes gets longer than the Sloppiness value
the automatic string selection is performed note by note which in some cases can yield suboptimal results for chords.
By increasing the sloppiness the tolerance for sloppily played chords increases, but at the
same time the latency is increased by the same amount leading to a less responsive instrument. For this reason it is preferable to use a high sloppiness setting only when one is about
to play chords and a low value otherwise in order to minimum latency.
When chord mode has been activated by the D#0 key switch the left sloppiness setting is used.
And when chord mode is not active the normal sloppiness setting to the right is used. In other
words, D#0 temporarily activates a higher latency which makes the string selection for chords
more reliant and as soon as the key switch is released the low latency is restored again.
9.8 Alternation
When you play notes quickly after each other automatic alternation between index and middle
finger samples takes place. When you play slower only index finger samples are used.
You can specify the threshold for what the script should consider fast playing by setting the
Alt.Time knob. When you play a note there will be automatic alternation only if the period of
time since the last note is lower than this.
With the default setting automatic alternation starts when notes are played at shorter time
intervals than 1 second.
Here you can adjust the volume of the various noise samples:
Release samples
Fret noise
Pickup-hits, and
Pickup clap
9.10 Controllers
In addition to key switches it is also possible to control some parameters using MIDI Controllers:
Playing position: an alternative to the F4-B5 key switches. When it is set you can use that
controller to move the playing position. Unlike the key switches this will not trigger fret noises
and one cannot lock the playing position this way since there is no analogue to holding a key
pressed.
Slide mode: by default CC#64 (sustain pedal) is used to activate slide mode, but here you can
specify another controller to be used if desired.
Release: the CC used to control the balance between Loose and Tight release samples, i.e.
the Loose/Tight knob on the Release settings page.
Sustain: a CC number used to sustain notes (like a sustain pedal sustains notes). Please take
care not to overuse this feature since some space between notes can be good in order to get
a realistic release sound.
Pickup hit chance: you can here configure a controller with which to automate the Pickup hit
ratio knob (see the Pickup hit settings above).
9.11 Help
For quick reference you can find documentation for articulations & playing techniques, settings and the script UI directly in the performance view. Select a help topic from the menu
and a help text appears to the left.
Red Bass
Pick-up mics
Buzz-trills
short
Release
automatic or manual
automatic or manual
manual
Slide up available
on all frets
on all frets
on fret 0-9
on all frets
on all frets
on fret 4-21
Slide up range
full string
1 octave
1 octave
full string
1 octave
full string
Slide triggering
Black Bass
Index / middle
available
available
Number of samples
3 766*
4 003
6 092
Size
2.9 GB
3 GB
2 GB
Size of download
(compressed)
1.2 GB
1.2 GB
747 MB
The number is lower than the corresponding number for Black Bass since the bass recorded has one less fret.
Both Black Bass and Pre-Bass are sampled in equal detail, except for the longer slide range on Pre-Bass.