Red Bass
Red Bass
Red Bass
Manual
Version 1.0
Red Bass User's Manual
Table of Contents
Introduction...........................................................................................1
About the Bass.......................................................................................2
Note to users of Scarbee Black Bass......................................................2
User License Agreement..........................................................................3
Install....................................................................................................5
Register ................................................................................................5
Thomas Hansen Skarbye – The Bassist and Producer...................................6
Nils Liberg – Script Developer...................................................................7
Playing bass notes on a keyboard..............................................................8
Automatic string selection....................................................................8
Manual string selection........................................................................9
Key layout..............................................................................................9
Articulations.........................................................................................10
Sustains, mutes and harmonics...........................................................10
Hammer-on / pull-off.........................................................................10
Fast grace note up.............................................................................10
Slides..............................................................................................10
Buzz-trills, trills.................................................................................11
Trill tails...........................................................................................11
Pickup clap.......................................................................................12
Release samples................................................................................12
Playing techniques.................................................................................13
Index and middle finger alternation.....................................................13
Extended hammer-on / pull-off...........................................................13
Cross hammering..............................................................................13
Chords.............................................................................................13
Chord slides......................................................................................14
Instrument reset...................................................................................15
Main menu and instrument settings.........................................................16
FX Presets........................................................................................16
EQ...................................................................................................16
Release ...........................................................................................16
Chords.............................................................................................17
Alternation.......................................................................................17
Noise levels......................................................................................17
Controllers........................................................................................18
Help................................................................................................18
Differences between Red Bass and Black Bass...........................................19
Production Credits & Thank You's............................................................20
Copyright Disclaimer..............................................................................21
Introduction
Scarbee Red Bass is built on the samples of J-Slap'n Fingered, but has been
reprogrammed to take advantage of our highly advanced scripting technology
originally developed for Black Bass. Three pick-up settings: Bridge, Both and
Neck have all been recorded in both a fingered and slapped version - without
the use of compression, tubes or EQ to ensure maximum flexibility in the
sound production. It features an extensive set of playing techniques, for
example:
● sustains
● mutes
● harmonics
● hammer-on & pull-off
● fast grace notes
● slides (in most any speed you could want)
● trills
● buzz-trills
● cross hammering
● chords
● chord slides
● index and middle finger alternation
● multiple sets of release samples: loose, tighter and tight.
Red Bass was designed to make it very easy to use all these while playing live.
Except for the trills and cross hammering you can trigger all of the articulations
and techniques above without the need for any keyswitches.
The full strings of the bass have been sampled in order to reproduce the timbre
changes that occur when you move between low and high frets on the string of
a real bass. This results in a very rich sound with all the natural overtones.
It should be noted that Red Bass is much more than just a collection of
samples. It features a sophisticated script which takes care of many things
automatically for you, for example:
● string selection
● a fretboard display updated dynamically as you play
● alternation between index and middle finger
● chord recognition1
● random alternation between three different types of release samples
Furthermore, the script enables you to configure all settings including EQ, load
and store FX presets, and access documentation covering every aspect of the
instrument directly through the instrument performance view.
1 This ensures correct string selection even if the chord notes don't arrive at exactly the same time,
and that the base note of a chord is played with index finger while the other notes are played with
middle finger samples.
Neck
Body
This SCARBEE End User License Agreement accompanies SCARBEE audio samples, programs and its
documentation and other related explanatory materials (hereinafter called "the Content"). The term
"Content" shall also include any upgrades, modified versions or updates of the Content licensed to you
by SCARBEE. This copy of the Content is licensed to you as the end user.
BY INSTALLING OR USING SCARBEE Red Bass, YOU ARE AGREEING TO ALL THE TERMS AND
CONDITIONS OF THIS AGREEMENT, AND CONSENT TO BE BOUND BY AND BECOME A PARTY TO THIS
AGREEMENT.
1. License Grant, Use, and Restrictions. Subject to the terms and conditions of this Agreement,
SCARBEE hereby grants you a nonexclusive, non-transferable to use the Content, provided that you
agree to the following:
YOU MAY: (a) install the Content to a different computer; (b) physically transfer the Content from one
computer to another (your own computers ONLY – not computers belonging to friends or colleagues
you share studio facilities with); (c) make backup copies of the Content.
YOU MAY NOT: (a) copy the Content to additional sites over a network or make additional copies for
use on additional networks or sites or distribute copies of the Content to others; (b) rent, lease or grant
sub-licenses or other rights to the Content; (c) resell the Content as a used product to someone else
because this is a non-transferable license. The license to use this product is granted for a single user
only. (d) electronically transfer or post SCARBEE Red Bass to another person or group of persons over
the Internet or place them in a computer network to be accessed by multiple users. (e) extract samples
from the content using any kind of programs including third party utilities or by re-recording a
sound/sample from the Content with the purpose of creating own sample sets – commercial or not. (f)
give the serial number to any other person, organization or company or in any way transfer it from one
computer to another over a network or copy or relocate the serial number to additional sites over a
network, doing so will effectively void your use and license of the Content and its content.
This License does not specifically entitle you to any updates, enhancements, or improvements to the
Content. SCARBEE may release these at times, and from time to time, at its sole discretion.
2. Title, Copyright, and Other Rights. The Content is owned by SCARBEE, and its samples and
programming are the valuable trade secrets of SCARBEE. The Content is also protected by Copyright
Law of Denmark and International Treaty provisions. You may use trademarks only to identify output
produced by the Content, in accordance with accepted trademark practice, including identification of
trademark owner's name. Such use of any trademark does not give you any rights of ownership in that
trademark. Except as stated above, this Agreement does not grant you any intellectual property rights
in the Content.
3. Disclaimer of Warranty. The Content is being delivered to you AS IS and SCARBEE makes no
warranty other than that the Content shall conform to the specifications in the documentation during a
warranty period of twelve months from delivery.
4. Limitation of Liability. APART FROM ABOVE, SCARBEE AND ITS DISTRIBUTORS DO NOT AND
CANNOT WARRANT THE PERFORMANCE OR RESULTS YOU MAY OBTAIN BY USING THE CONTENT OR
DOCUMENTATION. SCARBEE AND ITS DISTRIBUTORS MAKE NO WARRANTIES, EXPRESS OR IMPLIED,
AS TO NON INFRINGEMENT OF THIRD PARTY RIGHTS, MERCHANTABILITY, OR FITNESS FOR ANY
PARTICULAR PURPOSE. IN NO EVENT WILL SCARBEE OR ITS DISTRIBUTORS BE LIABLE TO YOU FOR
ANY CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, INCLUDING ANY LOST PROFITS OR LOST
SAVINGS, EVEN IF A SCARBEE REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES, OR FOR ANY CLAIM BY ANY THIRD PARTY.
Some jurisdictions do not allow the exclusion or limitation of incidental, consequential or special
damages, or the exclusion of implied warranties or limitations on how long an implied warranty may
last, so the above limitations may not apply to you.
5. This contract shall be exclusively subject to the laws of Denmark. If any one stipulation of this
License contract should be or become invalid, completely or in part, this shall not affect the validity of
the remaining stipulations. The parties undertake instead to replace the invalid stipulation with a valid
regulation which comes as closely as possible to the purpose originally intended. Place of jurisdiction is
location of the national sales company or agent. SCARBEE can also, however, at its free discretion,
open proceedings at the registered address of the Licensee.
SCARBEE constantly monitors other Soundware and Software releases to check for copyright
infringements, and will prosecute all piracy and copyright violations to the fullest extent of the law.
SCARBEE
e-mail: [email protected]
©2007 SCARBEE. All Rights Reserved. All Trademarks are the property of their respective holders.
– Copy the ”Scarbee Red Bass” folder to the destination Hard Disk.
You can now load it in Kontakt 2 by opening one of the files above. Enjoy!
Register
Enclosed with this product you will find a Red Bass Serial Number. Please take
time to register on our site www.scarbee.com to gain full access to many extra
features.
Also, on our site www.scarbee.com you will be able to listen to and download
some amazing demo songs, check out the other libraries from us and access
the Scarbee Web-Shop to immediately acquire them from anywhere on Earth.
Red Bass on the other hand includes samples of all the different strings each
note can be played on, thus capturing the sound of the whole instrument. In
our view the samples at higher frets is an integral part of the instrument and
adds spice and variation to the sound.
When a real bass player is about to play a note he/she typically chooses the
string on which the note can be played with minimum effort. That is, without
moving the left hand too much. On a keyboard it's difficult to manually perform
this string selection in real-time and laborious to do it after recording, so we
came up with a way to let the Red Bass script do it for you.
That's the basic operation, but the automatic string selection also takes many
other things into account such as when to use open strings and what special
rules to use for each articulation.
Name of las t triggered articulation. Markers s how the notes being played
and on which s tring/fret. The s ymbols are
s pecific to each articulation.
Key layout
Here is a schematic of the keys in Red Bass. The red keys are keyswitches and
the blue ones mapped to normal samples2. This is just an overview.
Instructions on how to use each keyswitch and what it does is given in the
following text sections.
Playing Position keyswitches
Keyswitches Normal bass notes (F4 to B5 → fret 1 to 22)
A s tring (A0)
G s tring (G0)
E s tring (E0)
D s tring (D0)
2 The B string was only sampled between B0 to D#1. Playing a key in that interval will automatically
select the B string. Only basic articulations like sustain, mutes, hammer-on and pull-off are available
on this string. Slides are not available.
Hammer-on / pull-off
Legato To trigger a hammer-on or pull-off you simply play a half- or whole note either
down or up legato (overlapping the earlier note). If a hammer-on or pull-off is
not available (eg. when playing a note legato downwards from fret 1) you will
get a sustain instead.
The velocity of the lower note – the pre-hit note – is used as the velocity for
playing the fast grace note sample. This allows you to play the second note at
any velocity which can help because one often ends up hitting it a bit harder
since it has to be triggered so fast.
It was an old dream since year 2000 to be able to trigger fast grace notes in an
intuitive way and now it has finally come true – no keyswitches are necessary!
Slides
Legato Slides are available in two, for some strings three, different speeds. To trigger
a slide play a note legato while holding the sustain pedal pressed. If you played
a short slide of one or two semitones the slide will end automatically. For
+ longer slides you need to press the target note once again when you want the
slide to end.
If it's not possible to slide the played interval without going outside of the
available frets a sustain will be used instead. The velocity of the target note
determines the speed of the slide. There are three recorded slide speeds:
● Velocities 1-30 trigger the slowest slide sample
● Velocities 31-60 trigger the middle slide sample
● Velocities 61-127 trigger the fastest slide sample
If you trigger a speed which is not available the closest matching speed will be
used instead.
Fingered Slap
Slow slides up E string: Fret 0-9 E string: Fret 0-9
A string: Fret 0-9 A string: Fret 0-9
D string: Fret 0-9 D string: Fret 0-9
G string: Fret 0-11 G string: Fret 0-11
Middle slides up E string: Fret 0-9 E string: Fret 0-9
A string: Fret 0-9 A string: Fret 0-9
D string: Fret 0-9 D string: N/A
G string: Fret 0-11 G string: N/A
Fast slides up E string: Fret 0-9 E string: Fret 0-9
A string: Fret 0-9 A string: Fret 0-9
D string: N/A D string: N/A
G string: N/A G string: N/A
Slow slides down E string: Fret 4-21 E string: Fret 4-21
A string: Fret 4-21 A string: Fret 4-21
D string: Fret 4-21 D string: Fret 4-21
G string: Fret 3-21 G string: Fret 5-21
Middle slides down E string: N/A E string: N/A
A string: N/A A string: N/A
D string: N/A D string: N/A
G string: N/A G string: N/A
Fast slides down E string: Fret 4-21 E string: Fret 4-21
A string: Fret 4-21 A string: Fret 11-21
D string: Fret 4-21 D string: N/A
G string: Fret 3-21 G string: N/A
Buzz-trills, trills
A buzz-trill is the sound of a real bass player moving his finger back and forth
over a fret quickly. A trill on the other hand is a sequence of repeated hammer-
on and pull-offs. Buzz-trills and trills are activated by pressing the G#0
keyswitch. Buzz-trills are available on the D and G string and trills on the G
string.
● Velocities 1-59 give trills on G string and buzz-trills on D string.
● Velocities 60-127 give buzz-trills
Note that unlike the other keyswitches G#0 only affects the following note
even if it were to be held pressed. We made it like this to make it easier to
trigger a single trill without accidentally affecting other notes.
Trill tails
Trill tails are based on the same samples as trills except that their attack has
+ been removed in order to make it possible to use them after any other
Legato (down)
articulation – as a tail. They are available on the G string.
To trigger a trill tail press the G#0 keyswitch to activate trill mode and then
play a pull-off (a half- or whole note legato down). Please note that the
keyswitch must be pressed just before the pull-off note and not earlier or you
Here's an example of how a trill tail can be performed: play A3 and hold it
pressed, play the G#0 keyswitch, play a legato down to G3. The G3 legato
note is played back as a trill tail.
Pickup clap
Play A#0 to get the sound of a pickup clap. Please note that A#0 behaves
more like a normal note than a keyswitch – the A#0 itself triggers the sound
and it does not affect other notes.
A real bass player typically hits the pick-up with his/her right hand on snare
drum hits (2/4) to keep the beat – or as some advanced players: hit the
pick-up as a flaminco guitarist in between notes for a funky, unique bass
groove.
Release samples
A release sample is played whenever a note is released. With one exception:
when a note is played legato (overlapping the earlier note) a release sample is
not played for the earlier note. There are two sets of release samples tight and
Toggles loose/tight
loose.
The loose samples are noisier and adds character to the sound, whereas the
tight samples represent a more tightly played type of release which is less
prominent and cleaner. In the settings you can setup how often you want to
hear each one of the types.
So which type should one use then? Well, it depends on the style and what
kind of bass player one wants to imitate. The professional and often hired
studio musicians usually have a very fine dampening technique – so you rarely
hear the releases – even when they are playing fast. These bass players, who
you hear on so many albums, mute the stings with a combination of the left
and and right hand to avoid ringing and other noise from the bass.
However – even they sometimes decide to play a bit more relaxed and then
you will hear more of the release sound. In more rock oriented songs you will
play much more relaxed and even appreciate the raw sound of loose
dampening.
In the settings you can specify whether you want both types of release or just
the tight by default. The F0 keyswitch can then be used to alternate between
the default mode and other one.
For example if you play A1, hold it pressed and then play E2 while holding the
F#0 keyswitch pressed the E2 will be played as a whole-note hammer-on on
the same string as the A1 even though the interval is a fifth.
Please note that the extended mode affects the automatic string selection –
the script will try to stay on the same string even if the target note is not near
the current playing position.
Cross hammering
You can get cross hammering by combining a string keyswitch with the
extended hammer-on / pull-off mode described above. When this keyswitch
+ combination is activated you no longer have to play legato to trigger a
hammer-on. Instead, any note will trigger a whole-note hammer-on.
Let's say you want to cross hammer E2 on the A string. In order to do this hold
the E0 and F#0 keyswitches pressed (E string + extended mode) and then play
E2 on the keyboard.
Chords
Normally chords work well in the default mode. However, in some special cases
the automatic string selection can fail since the script cannot see into the
future. The notes of a chord never arrive at exactly the same time but typically
some milliseconds after each other and in a more or less random order.
Normally the string selection is performed one note at a time, but in
unfortunate situations the optimal string for the individual chord note which
happen to come first can be a suboptimal choice for the chord as a whole – it
might be even better to use that string for a chord note which arrives just
milliseconds later.
3 The articulations with two alternations are sustains, mutes, harmonics, fast
grace notes and release samples.
In fact the script waits for extra notes in the same way even when chord mode
is not active, but then a much shorter waiting time is used (the default is 0.5
ms) – so short that one cannot hear it. It is not possible for a human to play
chords that tightly, but if you align notes in your sequencer and make the first
and last note be close enough that will make it possible for the chord to be
recognized.
Hence, for live playing you can use D#0 to activate chord mode, but if you
choose to align notes after recording you don't have to use the keyswitch. It's
up to you as the user.
Chord slides
Playing a whole chord legato with an earlier chord would be difficult so instead
we came up with a single finger technique to make it easier to perform chord
slides. In order to play a chord slide first play the chord. Then press the sustain
pedal and play the target note to which you want to slide (just as before the
velocity of this note determines the slide speed). The Red Bass script will
determine the interval between the target note and the note in your chord that
is closest to the target note. This interval is then used as the slide interval.
For example: let's say you play the chord G1-D2-G2. To slide up a whole note
you can press A2 while holding the sustain pedal pressed. The chord note
nearest A2 is G2 and the interval is a whole note up which is then used as the
slide interval. As an alternative to A2 it would also be possible to use A1 (a
whole note up from the chord base note) or E2 (a whole note up from the
middle chord note). To slide up one octave you would play G3 (one octave up
from the nearest note, G2).
Note that a chord slide will only be performed if it's possible to slide the
interval for all notes in the chord.
The velocity with which this keyswitch is played determines the random
sequence of values which controls release samples, fret noises and timing of
pickup-hits. You can use any velocity, but please note that if you change the
velocity of this initial B-1 keyswitch note you will get a completely different
sequence of release samples, fret noises and pickup-hits.
You can also save your own presets. To do this edit the insert effects
parameters in Kontakt to your liking and then choose one of the ”Save...”
menu items from the preset menu. Please note that due to a Kontakt 2
limitation scripts cannot load new effects but only change parameters of
already loaded ones. This has been worked around by loading all kinds of
effects and bypassing the ones which are not necessary. The status of the
bypass buttons is stored in each preset and restored when one is loaded.
Presets are stored within the Kontakt 2 instrument file (.nki file) so in case you
later download an update to Red Bass that file will lack any customized presets
of yours, which is useful to be aware of. However, you can transfer a preset
from one instrument to another by using the native preset feature in Kontakt 2
and then choose ”Save...” from the menu to reintegrate it into the script preset
system.
EQ
In this section the Bass, Middle and Treble can be
adjusted. Beware that loading an FX preset can
change the EQ.
Release
The Decay knob in the upper right corner controls
how much more silent a release sample becomes
for each second longer you hold a note pressed.
The unit is dB / second. Eg. if it is set to 15 dB/s
then the volume of a release sample of a 2 s long
note will be turned down 30 dB.
By using the F0 keyswitch you can switch to the non-default mode at any time.
Eg. let's say the default mode is set to Random mode. Then you will sometimes
get loose release samples when playing. If you want only tight release samples
The loose / tight knob controls the probability of getting either loose or tight
release samples. Turn it up to increase the chance of getting tight samples.
Chords
The illustration below shows how the notes of a
chord never arrive at
exactly the same time –
there is always a period
of time between the
first and last last note.
As long as this period of
time is shorter in
milliseconds than the
Sloppiness knob value shown to the right, the chord
will be properly recognized and automatic string
selection will work optimally.
If on the other hand the period of time between notes gets longer than the
Sloppiness value the automatic string selection is performed note by note
which in some cases can yield suboptimal results for chords.
By increasing the sloppiness the tolerance for sloppily played chords increases,
but at the same time the latency is increased by the same amount leading to a
less responsive instrument. For this reason it's preferable to use a high
sloppiness setting only when one is about to play chords and a low value
otherwise in order to minimum latency.
When chord mode has been activated by the D#0 keyswitch the left sloppiness
setting is used. And when chord mode is not active the normal sloppiness
setting to the right is used. In other words, D#0 temporarily activates a higher
latency which makes the string selection for chords more reliant and as soon
as the keyswitch is released the low latency is restored again.
Alternation
When you play notes quickly after each other
automatic alternation between
index and middle finger
samples takes place. When
you play slower only index
finger samples are used.
With the default setting automatic alternation starts when notes are played at
shorter time intervals than 1 second.
Noise levels
Here you can adjust the volume for different
types of string noises:
● release samples
Controllers
In addition to keyswitches it is also possible to
control some parameters using MIDI Controllers:
Slide mode – by default CC#64 (sustain pedal) is used to activate slide mode,
but here you can specify another controller to be used if desired.
Chord mode – normally the D#0 keyswitch is used to activate chord mode.
Here you can specify a controller to use instead. Setting it to anything but
None will disable the D#0 keyswitch.
Help
For quick reference you can find documentation
for articulations & playing techniques, settings
and the script UI directly in the performance
view. Select a help topic from the menu and a
help text appears to the left.
Instrument Graphics
Stefan Kengen
Beta Testers
Jules Bromley and Stefan Kengen
Thank You's
My wife Anne – for all your work, support and love. To Nils Liberg, you have
been fantastic and one of the finest and brightest persons I have ever met –
you should be proud of yourself! To Christian Celinder for building fantastic
basses! Native Instruments for their powerful Kontakt 2.2.3 engine, Klaus
Simone for his help in healing my soul, Jules Bromley for his beta feedback and
Stefan Kengen for the Red Bass instrument graphics – it looks so cool, the
great friends from Gaya Musik: Kim, Steffen and Victor. Big thanks to Garth
Hjelte from Chickensys – could not have done it without Translator. To all
Scarbee users – thanks for your support. Finally to my sons Nikolaj, Oscar and
Victor – I love you so much.
© 2007 SCARBEE.