Advanced Photoshop - Issue 134
Advanced Photoshop - Issue 134
Advanced Photoshop - Issue 134
RESOURCES WORTH
BLEND
MODES
HOT NEW
CC
TOOLS
DESIGN RETROSTYLE
LOGO
TEXTURES
Learn how to create your own grunge
textures for amazing logo designs
+ LEARN
HOW TO:
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ISSUE 134
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ISSUE 134
WELCOME
Welcome to the latest
issue of Advanced
Photoshop. This issue we
take a look at what a lot
of people think of as
Photoshops most
complicated tools: those
that deal with colour.
APRIL MADDEN
Editor
IN THIS ISSUE:
COLOUR CONTROL
CC APPS
PHOTOMANIPULATION
DIGITAL PAINTING
ARCHVIS
COVER IMAGE
MOE PIKE SOE
www.be.net/moepike
12 ART WITH
PORTFOLIO INTERVIEW:
CHARACTER
Piper Thibodeau is well known for her long-running
daily painting project. We find out more
FIND US ONLI
@advancedpshop
/AdvancedPhotoshop
.co.uk
FOR ARCHVIS
003
ISSUE 134
CONTENTS
EYE ON DESIGN
08
10
12
18
20
PRO PANEL
Meet this issues experts
INDUSTRY NEWS
More Wacom tablets on the way
PORTFOLIO INTERVIEW
Art with character
PROJECT FOCUS
Box branding for Jaf Tea
STUDIO INTERVIEW
Dazzle Ship
20 DAZZLE SHIP
44
004
28
TECHNIQUES
28
40
44
54
60
FEATURE
Caee
FEATURE
SUBSCRIBE TODAY!
64
70
74
80
86
90
WORKSHOP
REVIEWS
80
FEATURE:
Adobe Ink & Slide
HOW I MADE
Mechanical Dragon
WORKSHOP
Building a vision
RESOURCE PROJECT
96
RESOURCES
TAILORMADE
CREATIVE CONTENT
P US:
80
005
READERS SURVEY
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006
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007
PRO PANEL
www.behance.net/rammmon
Whether working for commercial projects, in the film or game industries or even in personal work, creating thumbnails in Photoshop is
one great tool to push your creative output to the next level. You give yourself and the client more options, so you reach a better result faster
and more efficiently. Just working in black-and-white makes you focus on the main composition and general lighting situation. Get your
values straight first, and then concentrate on colour and detail.
Get more industry secrets from Ramn Voigt on p64 where he shares some killer techniques for arch-vis concept art
Ramn Voigt
PAUL SCOTT
CANAVAN
www.paulscottcanavan.com
Experimenting with
different techniques is
useful for both learning
new skills and keeping yourself engaged and
excited about your work. Try pulling
photographs into the sketch phase of your
painting in order to add texture or inspire
design concepts, for example, or create
abstract shapes in Zbrush and see if you can
create a landscape from them!
Get a complete overview of how Paul
Scott Canavan creates epic landscapes in
his feature on CC apps on p44
008
SOUFIANE IDRASSI
www.artstation.com/artist/cgsoufiane
Its a great thing to find your own style of manipulation, but its very important that you
gain experience and skill first to help you on your journey to find that special touch that
represents you. Getting your own style will make your art look unique and anybody that
looks at it will automatically recognise that its yours, and that will help you get more
exposure. This also applies to every art area, not just photomanipulation.
Learn more about how Soufiane Idrassi developed his unique style in his tutorial on p74
Soufiane Idrassi
Magazine team
Editor April Madden
[email protected]
01202 586218
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Digital or printed media packs are available on request.
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Contact the International department to discuss
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Disclaimer
009
WACOM ANNOUNCES
FOURTH NEW
TABLET OF 2015
PHOTOSHOP USERS CAN TAKE ADVANTAGE OF NEW TOOLS, BUT IS
TOUCH ENOUGH TO MAKE YOU UPGRADE TO THE LATEST CINTIQ?
fter unveiling both the flagship Cintiq
with a wide format, 13.3 inch HD LED backlit
What makes this new
27QHD and Cintiq 27QHD touch as well as
screen that can display 16.7 million colours, with
addition to the Cintiq
the Cintiq Companion 2 at CES earlier this
a 178-degree viewing angle and 1920x1080
year, Wacom has now announced the
resolution for handling intricate imagery and
range truly different to other
release of another exciting graphics tablet.
graphics. Frequently used shortcut commands
tablet choices such as Wacoms
Called the Cintiq 13HD touch, the tablet is
are then available at the users fingertips through
essentially a brand new version of Wacoms smallest the Cintiq 13HD touchs four customisable and
Cintiq 13HD is the new multiCintiq 13HD pen tablet, but with a whole new set of
application-specific ExpressKeys and the
touch integration
multitouch capabilities; and it looks as professional
Rocker Ring in the middle.
Wacom
010
Whats Included:
Cintiq 13HD creative pen & touch display
Cintiq adjustible stand
Pro Pen, pen case with nine replacement nibs
and nib removal tool, pen stand
Wacom 3-in-1 cable with HDMI and USB
connectors
AC power adapter
Installation CD
CD-ROM with driver software
Quick start guide
Apple
Affinity
011
www.piperthibodeau.com
ART WITH
CHARACTER
012
I use Photoshop CC
exclusively for my digital
artwork now. Its very convenient
to be able to finish the
majority of the work
in one program
Daily Painting 830# Sushi
Party: I was having sushi at the
013
014
015
016
PORTFOLIO TIPS
PIPER THIBODEAUS TOP TIPS FOR IMPROVING
YOUR CHARACTER DESIGN PORTFOLIO
KEEP YOUR PORTFOLIO CONSISTENT
Its generally a good idea to have a consistent theme in your
portfolio. For example, try adapting an old fairy tale: give it
your own twist and base your characters, environments
and concept art on it. Itll demonstrate that you can work
within limitation (and its a lot more interesting than stray
pieces: it tells a story).
FOCUS ON YOUR GOALS
Keep your work varied but not too irrelevant. If youre a
character designer, it would be best to showcase your
talents in that area and not, lets say, storyboards. Not that
you cant be a storyboard artist either, but you have to cater
to the employment youre aiming for.
MAKE SURE CHARACTERS INTERACT
For character artist portfolios, be sure to have multiple
interactions in there. Characters are scarcely seen on their
own in TV shows or features.
BOX BRANDING
FOR JAF TEA
2andreich.com, www.3dima.ru
NAME OF PROJECT
GOLD SHEEP
018
Adding detail
019
DAZZLE SHIP
020
Elin Giczi
Producer
Bryan Longhurst
Account manager
Jody Mcalavey
Senior producer
021
Heineken: Ivy-themed
bottle for Heineken
022
40
JD SPORTS
4()302/*%#4).6/,6%$!,)6%!#4)/.3(//4#/-0/3)4%$7)4(#'"!#+'2/5.$34/3(/7#!3%4(%$%4!),/&*$3&//47%!202/$5#43
01
04
02
PR%6)35!,)3!4)/.
CAMERA MOVEMENT
05
CREATE CG BACKGROUND
03
06
FINAL RENDER
023
08:30
GET PREPARED
024
040
11:00
TV WORK
13:00
FUTURE PROJECTS
USE A CONCEPT
Its easy to get carried away thinking of cool new techniques and
styles to explore, however sometimes you find yourself going
down this road without a solid concept and then trying to
shoehorn something in. Put concept first and then think of the
best way to achieve it.
KILL YOUR DARLINGS
When it comes to generating ideas its easy to become precious;
often people are precious over their first idea and it can be hard
to develop in a group dynamic. Its important to be self-critical.
THE CUSTOMER ISNT ALWAYS RIGHT
Sometimes the client will put forward requests that are
detrimental to the quality of a project. Its your job to advise them
in an amicable way that it may not be the right decision.
Diplomacy is the key.
WORK SMART, NOT HARD
Burnout is quite common in creative industries. Late nights and
all-nighters can be unavoidable. If you cant perform mentally
you risk failure. Be running at 100 per cent every day, have off
days and break projects down into smaller chunks with
manageable deadlines.
15:00
FINAL EDITS
18:00
NIGHT SHOOT
00:00
PIZZA TIME
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LEARN HOW TO
USE HISTOGRAMS
ON P36 AND
TAKE COMPLETE
CONTROL OF
YOUR COLOURS
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)-0/24!.#%/&#!,)"2!4).'-/.)4/23#!-%2!3 !.$ 02).4%23
X-RITE
028
ESTABLISHING GAMUTS
02%$%4%2-).).' 4(% #/,/523 4(!4 #!. "% 53%$ ). 9/52
7/2+ (!3 2%!, 0/7%2 !3 */. 7%347//$ %80,!).3
0
CONSTRUCT CONFINES
0
0
This is the final image and the gamut used to define the piece. Westwood explains that the
colours are much more muted and controlled and most of the variation is interpreted in value rather
than saturation. There are a few areas where some liberties are taken outside of the gamut, like on the
terminator of the mountains shadow or the vibrant rock on the far left, but the idea is to keep the
general image contained, which will bring out those features even more.
q*ON7ESTWOOD
UNDERSTAND ICC
Colour management expert Paul Sherfield (www.
missinghorsecons.co.uk) explains that there are
around seven differing types of ICC profiles. ICC is the
International Color Consortium, an organisation set up
to look at specification for managing digital colour, and
an ICC profile gives colour meaning to images when
used by software that is ICC aware.
For general use, Sherfield explains, most designers
only need to look at RGB and CMYK profiles. An RGB
profile in an image is usually defined by the creator. The
de facto standard for professional photography is a
profile called AdobeRGB1998.
CMYK profiles have a different purpose. In colour
management speak, explains Sherfield, they are
what is termed device dependent. This means each
CMYK profile is added at a defined way of printing. It
describes the printing method, paper stock and the
inks or toners used. So if youre converting images to
CMYK for print its important to know the printing
method and paper to be used. Sherfield notes: The
default CMYK setting is wrong for the European
market, and is not even current for the US market.
Lab colour is something that many professional
Photoshop-using artists never have to think about, but
Sherfield explains that it is a colour gamut or colour
space that models human colour perception. It is
modelled in the colour management systems
software and as the connection space used when
converting from one profile to another. So when Mode
or Convert to Profile is used the image with its profile
describing its colours is translated into the Lab colour
space, then using the chosen output profile, converted
from Lab to this new colour space and profile.
q!ARON#AMPBELL
029
Paradigm Color Studios approach to colour on digital devices is to view the content on as many different
popular devices as we can and find a good balance, says Muram. We will sometimes create printed proofs
for online work, but only so we can make notes about what needs to be revised. Jobs going to press we
absolutely create a printed contract proof to the print standard and media the job is being reproduced.
030
START RIGHT
Paul Sherfield, who runs colour management
courses through his company The Missing
Horse Consultancy (www.missinghorsecons.
co.uk), says that all too many Photoshop users
dont understand the settings that you can
access though the Edit menu, which are vital.
There are a number of colour setting Pre-sets
in a drop down, he says, the opening Default
being North America General Purpose 2. This is
not a good setting for professional work,
especially for digital photography and print
031
Jon Westwood
Aaron Campbell
032
CREATE ONLINE
IMAGES DIFFERENTLY
Preparing colour images for the web, social media
and so on, does need a differing colour approach,
says Paul Sherfield. As the content will be viewed on
consumer devices; computer monitors, tablets and
smartphones with screens that in the main have an
sRGB gamut this is then of course the profile to use.
However do not embed the profile as this will
increase the file size of the image. Most web
browsers do not yet support ICC colour management,
but just assume sRGB. So convert your images to
sRGB, around 96dpi. It is best to talk to the web
developers involved as regards the file format, but is
in doubt use JPEG. There is a Web colour settings file
in the Color Setting menu in Photoshop.
Colour management is becoming more
automated, Sherfield explains, adding that Used
correctly Adobe CS/CC is a repro shop in a box.
However knowing what colour setting files to use,
and how to make and install customised ones does
still require knowledge and training.
USE A HOOD
The missing link, once you have taken control of
the colour calibration of your monitor and printer,
notes X-Rites Simon Prais, is the conditions
under which you are viewing your screen and the
illumination of your physical prints. Professional
top grade monitors tend to include a monitor
hood this is for a good reason, the surrounding
light and reflections will affect what you see. Also,
a hood creates a tunnel effect resulting the ability
to set the monitor brightness at a lower level
which can provide a more realistic representation
of a print whilst also reducing the risk of eye
strain. If such a monitor is out of budget, it is also
possible to add a monitor hood separately. The PC
Hood is a versatile and sturdy product that fits
most monitors from 15 up to 27 and includes a
cable access space for when connecting a
monitor calibrator.
ALWAYS CHECK
COLOUR SETTINGS
The key consideration when it comes to colour
management is to determine the primary use of the
final imagery. Is it to be viewed on-screen, online or in
print? says X-Rites Simon Prais. As long as you have
that in mind, colour management can become a simple
check list of considerations that you always have in the
back of your mind. His advises: 1: Select Adobe colour
settings appropriate to your work requirements. 2:
Calibrate your monitor to the suggested default settings
(and your printer if applicable). 3: Compare the screen
display to that of your profiled print, ideally with a hood
on the monitor and a correctly illuminated print. 4: If you
are using a GrafiLite, rather than a professional viewing
booth, adjust the brightness of the monitor to achieve a
comparable contrast display to that of the illuminated
print, this is easiest achieved when using a
monochrome test image. And 5: Recalibrate the
monitor without adjusting the brightness in order to
achieve a colour correct calibration to match the
brightness and contrast of your printed image.
X-RITE
Jon Westwood
Skys the limit: The eye gets tricked into thinking its
looking at a cool colour in a painting completely
composed of warm colours, says Westwood. Thats
why it was important for the coolest colour in the
composition to be a neutral grey (the sky in the
background) rather than an actual blue or green.
X-RITE
033
Jon Westwood
034
Jon Westwood
ADJUSTMENT ACTION
Jon Westwood
01
02
03
Aaron Campbell
035
TYPES OF HISTOGRAM
AND HOW TO USE THEM
RGB HISTOGRAM
The main RGB histogram gives you an overview
of the distribution of lights, darks and midtones
in an image. There is no such thing as a good
histogram, but there are a few things to keep in
mind. If you want a dark image your histogram
should stack to the left, and if your image is
mainly light-toned, its stacked towards the right
instead, while a midtone-based image should
form a loose bridge shape with the peak in the
middle. If your image has a strong contrast of
light and dark, it should form a gentle U-shape
dominated by peaks at the left and right.
COLORS HISTOGRAM
The Colors histogram shows you the
distribution of light and dark, plus the
distribution of colours in your image. When a
paintings colour scheme just looks wrong the
Colors histogram can provide you with the
reason why. You can instantly see which
colours are over and under-represented and
how they relate to the intensity of tones in the
image. Remember warm light, cool shadows;
cool light, warm shadows!
HISTOGRAMS
LUMINOSITY HISTOGRAM
The Luminosity histogram monitors the
brightness of your image, and to do that it takes
account of how we see levels of brightness. Its a
quick and easy way to check whether an image
is over or under-exposed. It looks at your image
pixel-by-pixel and determines whether each one
is mainly red, blue or green our eyes are more
sensitive to brightness changes in green light
than they are to blue or red. Its a very useful
resource when youre matching light or tonal
levels between multiple photos in a composite.
036
ALL CHANNELS
This expansion to the histogram panel lets you
view the standard RGB histogram so you get an
overview of the distribution of dark, mid and light
tones in your image, but extends that to the Red,
Green and Blue colour channels in your image so
that you can view each one individually. This is an
excellent way to get a full-channel drill-down of
your image for channel mixing or colour grading.
With the All Channels histogram open, you can
click on the individual Red, Green and Blue
channels to view additional information on each
of the colour channels.
IMAGE DATA
On the left of the histogram theres some
mathematical data. Mean represents the overall
intensity value. Std Dev stands for Standard
Deviation and shows you how widely the intensity
values vary a high number means a lot, a low
number means a little. Median represents the
middle value. Pixels shows you how many pixels
were used to calculate the data. Then on the right
PREVIEW HISTOGRAM
CHANGES
When you make an adjustment to colour in
Photoshop, using Levels or Curves for example,
you can preview what those changes will look like
on the histogram. With the histogram panel open,
go to your adjustment of choice and make sure
that Preview is ticked. Now when you make
changes, youll see how theyll affect the
histogram, giving you complete control. Its worth
noting that this works via Image>Adjustments
only, not on adjustment layers.
The basic difference between Levels and Curves is that Levels allows you to correct the overall tonal
balance of an image, broken down into shadows, midtones and highlights, while Curves allows you to
adjust individual points in an images tonal range. Many Photoshop users favour one or the other for
adjusting images, but the truth is that they both have a place in your image-editing workflow. Both of
them offer you the option to save presets so that you can apply the same adjustments to multiple
images or image assets, and both allow you to drill down into colour channels to make individual
adjustments. Where they differ is that generally, Levels is used to make tonal adjustments to the image
as a whole, and while Curves can do this, it also allows you to make adjustments to individual tones and
colours within the image without altering other parts of it.
ADVANTAGES
OF LEVELS
ADVANTAGES
OF CURVES
037
CHANGING COLOURS
USE HISTOGRAMS TO MONITOR TONE AND COLOUR
CHANGES AND TRANSFORM AN IMAGE FROM DUSK
TO DAWN USING ADJUSTMENT LAYERS
01
038
02
03
04
Drop down to Blue in the Curves panels channel menu. Make a soft S
shape over the Curves histogram, pulling down between the darks and
midtones and up over the brightest highlight. Notice on the Color histogram
how blues dominate the midtones, giving the image an overall blue colour cast.
Now the image has really begun its transformation from dark, warm,
high-contrast sunset to light, cool, lower contrast sunrise.
06
09
05
Switch to RGB on the Curves panels channel menu and switch out the
Color histogram for Luminosity so youre looking at the overall tonal intensity of the
image. Make a gentle S shape with the topmost part of the Curve placed above the
highest points on the individual RGB channels. The lower point should sit between
the darks and darkest midtones on the histogram, on or just above the closest
convergence of the Curves for each individual channel.
07
10
08
11
ADJUST HUE/SATURATION
039
Geneva Benton
040
CAFFEE
GENEVA BENTON
DIP INTO HOW GENEVA BENTON CREATED THIS DELICIOUS IMAGE
01
INITIAL SKETCH
02
FLAT COLOURS
Under the sketch layer I lay down some flat colours. They are usually
colours from a colour scheme I already have in mind.
03
ROUGH SHADING
A new layer is made over the flats layer, and set to Multiply.
I roughly shade with the light source in mind. Some Color Balance is used too.
041
04
RENDERING ONE
06
RENDERING THREE
08
FINISHING TOUCHES
Now to render! A layer is made over the sketch layer. I mostly use the Chalk brush
with Transfer turned on. I render according to light source and nearby colours.
I continue painting in and adding a few more details on some new layers. A few
objects have been rearranged and the background tone has been set in.
More details are added and the overall image cleaned up. Some layers are
merged together to make it easier to fix or colour over areas if needed in the future.
05
RENDERING TWO
07
Now I add in some finer details with a smaller Chalk brush and
the Hard Round brush. I have also masked out the old sketch guidelines
that were poking through.
STILL LIFE
INSPIRATION FROM ANOTHER ART STYLE
Geneva Benton says that she wanted this piece to look like
a classic still life the old-fashioned kind featuring food and
drink and the composition and the colour scheme were
directly influenced by that idea. This is great proof that even
the most unlikely sources of inspiration can pay off, as the
final piece looks cool and contemporary.
042
Up To: 2x 14-Core CPUs . 256GB DDR4 . 4x AMD FirePro W9100 . 64GB GDDR5 . 24x 4K Displays
www.workstationspecialists.com
Copyright Workstation Specialists Acecad Software Ltd. Other names are for informational purposes only and may be trademarks of their
respective owners. E & OE.
044
045
ADOBE BRUSH
TURN PHOTOGRAPHS OF DOODLES OR OBJECTS INTO DIGITAL BRUSHES USING
ADOBE BRUSH, THEN IMPORT THEM INTO PHOTOSHOP FOR TWEAKING
01
046
02
03
ADOBE COLOR
SAMPLE COLOUR SCHEMES FROM ANY PHOTOGRAPH WITH ADOBE COLOR,
THEN IMPORT THEM INTO PHOTOSHOP TO USE IN YOUR DIGITAL PAINTINGS
The skys the limit: The sky is one of the most
important aspects of any painting as it dictates
the overall colour of the image as well as the
direction of light, and because of this can
heavily influence the mood of the piece
047
ADOBE SKETCH
USE ADOBE SKETCH ON THE IPAD TO LAY THE FOUNDATIONS FOR
YOUR NEW PAINTING WITH LINE ART AND A VALUE STUDY
01
048
02
03
PAINT IN VALUES
ADOBE LINE
049
ADOBE SHAPE
CREATE CUSTOM VECTOR SHAPES FROM PHOTOGRAPHS, DRAWINGS
OR OBJECTS USING ADOBE SHAPE, THEN USE THEM IN PHOTOSHOP
TO ADD DETAILS TO YOUR PAINTING
01
050
02
03
ADOBE DRAW
REFINE THE VARIOUS ELEMENTS OF YOUR SKETCH USING ADOBE
DRAW WITH THE TOOLS YOU CREATED EARLIER AND CREATE
A COLOUR MOCKUP
CREATE A COLOUR
MOCKUP
USE THE BRUSHES AND COLOUR
THEME YOU CREATED EARLIER TO ADD
SOME COLOURS TO YOUR SKETCH
01
02
03
051
BRING IT TOGETHER
TAKE YOUR NEW TOOLS, SKETCHES AND STUDIES INTO PHOTOSHOP
AND USE THEM TO CREATE POLISHED, FINAL ARTWORK
ADOBE DRAW
Plan your painting
If you squint your eyes youll see
that the colours used in the final image
arent too far away from what we
produced in the colour mock-up. Being
able to create sketches like this
anywhere is one of the biggest
advantages of the Adobe suite
ADOBE LINE
Solve problems with lines
Simplify the shapes of the city so
that they dont draw too much attention
from the landscape. Working out those
shapes using the detailed line tools
available in Adobe Line can be extremely
useful in the early stages
ADOBE COLOR
Strong palettes read well
You can clearly see how effective
using a photo palette is in this painting
despite the landscape being heavily
stylised it still retains a relatively realistic
feel thanks to the natural colour choices
052
IN PHOTOSHOP
ADOBE SKETCH
Preparation is everything
Thanks to the relatively detailed
sketch and value study we made earlier
youll notice that the composition has
barely changed. The painting process was
also extremely relaxing as we had already
solved 90 per cent of the problems that
typically arise in a new piece of art
ADOBE SHAPE
Add life with flocks of birds
The bird custom shapes we
created earlier add life and movement to
an otherwise static image. They are also
useful indications of scale and make the
already large environment feel huge
ADOBE BRUSH
Get traditional with your brushes
Here you can see how the
textured brushes we created earlier can
be used to create a traditional media look
in your digital painting. Try using the
Mixer brush tool in conjunction with your
brushes for added texture
053
054
MASTER
RENDER FLAME
OUR EXPERT
BRANDON CAWOOD
www.brandoncawood.com
@brandon_cawood
Brandon Cawood is a commercial
and advertising photographer
from Georgia, USA. He
specialises in high-energy
composites and does his own
retouching and Photoshop work.
SOURCE FILES
Check out FileSilo for an
alternative background, fire,
clouds, and spark images for
personal use images. Use them
to assist and enhance your own
Render Flame images.
01
WORK IN
PROGRESS
FROM CONCEPTION
TO CREATION
in camera
02
03
Progress 3: Mastering
Render Flame
055
04
05
06
QUICK TIP
Its not uncommon to come to a crossroads when creating an image. Sometimes you see two very
different end results in your mind. Try them both! Save your PSD under two different names and try
out both ideas. Compare them and decide what one you like better. You may even decide to use
them both for different things.
07
056
08
Use an individual Curves adjustment layer on top of the background layer. Make sure it is clipped
to only the background layer by selecting Layer>Create Clipping Mask. Use the RGB channel to adjust the
exposure so that it matches the model. Next use Channels to match the temperature of the model. You
may want to repeat this process on the model. You will end up blending the two images even more when
you get to colour grading.
09
If you feel that your highlights are too bright or not bright enough you can adjust them without
affecting your shadows. Add a new Curves adjustment layer above all other layers. Adjust the RGB
channel accordingly. This is just like Step 8 but we are using the RGB channel instead of the blue
channel. With your Curves adjustment layer selected go to Layer>Layer Style>Blending Options. At the
bottom of the window you will see two sliders under Underlying Layer. Hold down Alt/Option then click
and drag the right corner of the black slider all the way to the right. This will cause the Curves to only
affect the highlights in the image. Do the opposite for shadow adjustments.
10
002
001
003
001 BE PREPARED
11
12
CREATE SPARKS
13
057
14
15
18
SAVE IT
16
SHARPEN
QUICK TIP
An easy way to enhance your fire elements even
further is to duplicate the layer. After that add a
Gaussian Blur with a radius of about 30 to give
your fire elements a nice soft glow. Use this on
flames as well as sparks.
17
ADD GRAIN
058
You can save the image several different ways depending on its use. If you are going to use a good
quality printing lab you can leave the image in Adobe RGB and select File>Save As. Save the file as a JPEG
or TIFF. If you are planning on using a low-end printer or saving for online use you want to convert to SRGB.
Select Edit>Convert to Profile. Choose Working RGB. Save it the same way as before. For online use its
good to scale it down before saving. Select File>Automate>Fit Image. Do a width of 2048 pixels and a height
of 2048 pixels. Save it as a JPEG, and put it in a separate folder so you know its for online use.
VISUAL HELP
Sometimes techniques like Render Flame are hard to grasp in written form. A video or visual
explanation can sometimes help. Brendon Cawood has created a video tutorial to go along with the
Render Flame portion of this tutorial. You can find it by going to his website www.brandoncawood.com
and clicking on the video tutorials page. You will find videos that go into further depth explaining how to
incorporate the fire elements as well as colour grading.
BUY
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ANDHELP
FIGHT
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Edvin Puzinkevich
060
KEEP COLD IN
YOUR FRIDGE NOT
IN YOUR HEART
EDVIN PUZINKEVICH
01
BASE RENDER
02
03
ADDING DETAILS
061
05
BACKGROUND
06
04
MORE DETAILS
3D AND PHOTOSHOP
CC MAKES IT EASIER TO CREATE WITH 3D OBJECTS
Photoshop has been an essential part of texturising static 3D
imagery for a while now, and the 3D updates to Photoshop CC
have made this even easier. You can extrude 3D assets from 2D
layers and objects, or import a host of common 3D file types from
Blender, Cinema 4D and many more. This makes it a cinch to
combine 3D and 2D elements for incredibly detailed artwork.
07
08
VIGNETTE
The fridge controller did not work well so I moved it a bit further away from
the character. I also painted in shadows and reflections. The shadow on the milk
carton was rendered in Cinema 4D.
Finally I added a vignette to reinforce the focal point of the composition and
enhance the light coming out of the open fridge door.
062
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064
OUR EXPERT
RAMN VOIGT
www.behance.net/rammmon
Ramn is a concept artist in the film,
television and advertising industry
creating interior, architecture and
environment artwork. For several
years he has worked at LIGA 01
Computerfilm for clients like Audi,
Base, Mercedes-Benz, BMW, ARD
and Commerz-Bank.
065
WORK IN
PROGRESS
FROM SKETCH TO
FINISHED ARTWORK
Progress 1: Create an
architectural sketch
01
Progress 2: Add a light source,
Progress 3: Presentation
is everything
02
04
03
For now you dont need the perspective guidelines any more. You can simply hide the layers or
layer group. Before going into shading and detailing the architecture, lets define the light source in the
scene. Everything will follow that definition. Use big Soft brushes or the Gradient tool to establish a
dramatic saturated sky. Put the sun out of frame and brighten the horizon line a tiny bit. Also make sure
the tones of the sky vary from cyan tones to darker indigo blue. This will make it more realistic.
QUICK TIP
Before going into shading and detailing the architecture, lets define the light source in the scene.
Everything will follow that definition.
066
05
ADD TEXTURES
06
07
START SHADING
QUICK TIP
Real reflections behave in different ways and the best ones for your purposes when
painting architecture are diffuse reflections. These dont reflect accurate details, they
reflect softer light and shade, so they add instant realism without needing accuracy.
08
ADD REFLECTIONS
Some parts are still looking very dull and not reflective at
all. We are going to change that now. Select a big brush with
Pressure Sensitivity set to Opacity. Pick the colour of the surface
and shift its brightness a few per cent. Now paint big straight
shapes onto the surface to imitate reflection. Erase parts that dont
fit by selecting them and hit Backspace or just use the Eraser tool.
In such cases it is always helpful to look at real reflections and
references to train yourself and learn.
09
In this step we continue making our building complex sculptural with light and
shadow. You can achieve that by pushing some shapes further inside the form by
selecting an area and paint in a darker value. Also pick white and paint some big overall
glares on a new layer to strengthen the light side of the buildings.
067
10
THE DETAILS
13
14
12
CREATE DEPTH
068
11
There is still one blank part of the image left in the lower area. It would be really nice to add a
water surface here, just to reflect some highlights and parts of our buildings. Create a new blank layer and
place a rectangular selection in the area where you want to illustrate the water. Now select various shades
and colours of the main and background buildings located just above with the Eyedropper tool (Shortcut I)
and paint soft vertical reflections (Alternatively: hold Alt to switch your cursor to the Color Picker, while
using the Brush tool). Now go to Filter>Distort>Wave and put in the following settings: Number of
Generators: 20, Wavelength Min. 1, Max. 25, Amplitude Min. 1, Max. 2 and Scale Horiz. 100% and Vert. 1%,
Undefined Areas: Repeat Edge Pixels. Now you have a good basis to refine the water. Do so by playing
around with the Wave filter, by adding tiny horizontal brush strokes with white and distorting the surface a
bit more with the Smudge tool.
15
ADD COLOUR
16
We are now adding an aeroplane and some jet trails to intensify the metropolitan feel of the scene
and illustrate the big scale of the complex. Paint a tiny white shape of a plane in the top left corner of the
image. Add a soft glare to it to make it pop out. Now on a separate layer, paint two long, soft, diagonal and
white strokes, where one should obviously connect with the plane. Now again use the Smudge tool to
make them more organic and cloud-like.
18
19
17
COLOUR CORRECTION
20
GOOD PRACTICE
069
lo
C ar
sQ
ue v
ad o
MECHANICAL DRAGON
CARLOS QUEVEDO
01
BACKGROUND
03
02
ATMOSPHERE
I use several colour layers set to Screen, Lighten and Soft Light, playing
with the opacity of each one, to get the dark and deep atmosphere. This group of
layers should always be on the top so they affect the layers below. I used an
Airbrush in Soft mode to paint different parts of the background.
After cleaning the background of the model, I added the girl below
the colour layers, then I modified the Saturation of the model to -40% to blend
the colours (You can also use a Hue/Saturation adjustment layer to do this).
071
04
MECHANICAL SKULL
With the Warp tool I changed the perspective of the skull a little bit to adapt
it to the models head. To create the mechanical part, I cut off several gears and
metals [from a photo] and I duplicated those layers to get more pieces.
05
WARPING LAYERS
06
I cut off a piece of the skull to build the bone on the wing.
Using the Warp tool I modified the shape, also, the piece on the
arm is a duplication of the front part of the skull too. I used some
Curves adjustments to get a darker environment.
07
08
Using fire [stock photos] is quite easy, normally fire images have a very dark
background, so we just change the blend mode of the layer to Screen.
072
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074
ADVANCED BLEND
MODE TECHNIQUES
LEARN HOW TO CREATE A SCIFI SCENE
USING PHOTOSHOPS BLEND MODES
TECHNIQUES
OUR EXPERT
SOUFIANE IDRASSI
www.artstation.com/artist/
cgsouane
@idrassisouane
Soufiane Idrassi is a self-taught
freelance concept artist and
Illustrator based in Meknes,
Morocco with five years of
experience in digital art.
SOURCE FILES
Get the PNG files used to develop
the characters suit, plus take a look
at the layered PSD on FileSilo.
01
02
WORK IN
PROGRESS
FROM IDEA TO FINAL FINISH
Progress 1: Setting up
the model
03
075
04
06
05
QUICK TIP
When designing something you always need to have an idea or sketch; dont come up with something on the
spot unless youre really confident about your designing skills. Also, when designing a suit with superbike parts,
make sure to study the shapes very well. Combining two or three parts can be very useful.
07
ADD SHADOWS
076
08
RAIN EFFECTS
Its time to add some motion to bring more dynamism to our piece. This part is very similar to Step
4. Create rain by using snow textures. Take the snow texture by Moosplauze on deviantart.com, place it
below the model layer and above the bokeh and smoke layers, go to Image>Adjustments>Curves, create a
point in the middle and drag it down to make the snow particles sharper, then change the blend mode to
Color Dodge, and go to Filter>Blur>Motion Blur and set the angle to 32, and Distance to 31 and click OK.
Then we need to blend the model, so duplicate the rain layer and place it above the model layer, and change
the blend mode to Linear Dodge (Add) and mask areas like the face. Also take a snow texture without
Motion Blur, create a mask, invert it, Cmd/Ctrl+I and paint back areas on the head and shoulder to make an
interaction effect.
09
MODIFY HAIR
001
003
002
001 COLOUR
11
003 REALISM
10
ADJUSTING VALUES
LIGHT EFFECTS
12
MORE EFFECTS
13
ABSTRACT SHAPES
077
STORYLINE ELEMENTS
ADD ENERGY SHIELDS AND OTHER STORYLINE SIGNIFIERS
15
14
17
COLOUR CORRECTION
16
STORY ELEMENTS
Our illustration is basically finished, all thats left are the finishing touches. Lets add some
adjustment layers first to bring some cool tones to our piece. In the Layers palette next to the Mask button,
click on the Adjustment Layer button and select Gradient Map. Set the Color Pickers to: Left picker: 1f0c03
Right picker: acdfff. Set the adjustment layer to Hard Light and turn down the Opacity to 20%. Next select
Colour Correction and set it to the following: Midtones: 1st slider: -17, 2nd slider: -3, 3rd slider: +28,
Shadows: 1st slider : 0, 2nd slider : -28, 3rd slider : +20, highlights: 1st slider: -10, 2nd slider: 0, 3rd slider:
+20. Next add another Gradient Map: set the blend mode to Lighten and left picker colour: 220545 and right
picker to black. And finally select Exposure and set the middle slider to: 0.0165.
PHOTOMANIPULATION
In order to do great photomanipulations, you
need to have a great photo library. Here are
some great sites to gather the best stock photos
and resources: deviantart.com, cgtextures.
com, psdbox.com, mediamilitia.com. It is a
great thing to have good photomanipulation
skills because its not only used to create
illustration for books or music, but it is a great
tool to use in concept art for the film industry,
because it needs to look as realistic as possible.
078
18
FINAL EFFECTS
Make sure all your elements are in place and everything is set out properly, then right-click on any
layer and hit Flatten Image, this will merge all layers into one. For the final effects apply Smart Sharpen,
Lens Correction and Noise. Start with Smart Sharpen, go to Filter>Sharpen>Smart Sharpen, set the amount
to 150 and Radius to 1.0px. Next go to Filter>Lens Correction. In the Custom panel on the Chromatic
Aberration slider, set the 1st slider to +50.00, 2nd slider to -30.16 and 3rd slider to -75.40. Finally, finish the
tutorial by going to Filter>Noise>Add Noise, set the amount to 2.45, Distribution: Uniform and check
Monochromatic. Your composite is complete and thanks to blend modes, packs some awesome effects!
QUICK TIP
For a piece of artwork to be truly great, it is important that you are telling the viewer a story. Artwork
with a story is always far better than an emotionless piece of work.
Learn in style
The
Series
Discover more with the Book series expert, accessible tutorials for
photography, 3D art, Photoshop, web design and more
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080
Jack Moik
JACK MOIK
01
03
This is the first layout, done in three hours. I used just five layers, so it
was much easier to play around with and find the right angle and colours. For the
man I used a reference photo from a friend, which I took spontaneously. I also
had some reference for the woman, but painted most parts from my mind as
there was no exact reference available.
02
COMPOSITIONAL CHANGES
I also had some references for the P-38 Lightning plane, but they
didnt all match, so I used a little die-cast model to find the right angle. Then
I changed the positions of characters, hands and brush, adding more details
to clothing, hair and airplane. I made the corners and plane darker and added
more light on the characters.
081
082
www.adobe.com/uk/products/ink-and-slide.html
$124.99
083
LINKING WITH
CC APPS
084
stylus and the end light up. You can change the
colour youd like the stylus nib to be in the
settings (ideal if youre working in a studio
environment and several of your colleagues have
Ink & Slides, as you can tell which one belongs to
whom by sight), while the end, when fully charged,
cycles through a full spectrum of colour. Its a little
thing, but it looks awesomely cool.
Slide is described as a digital ruler, although
stencil might actually be nearer the mark, as its
The shape is offset so that it twists, making it ultracontrollable, and its made of lightweight hydro-formed
aluminium, adding a smooth aesthetic to the elegant design
VERDICT
Features: 8/10
Ease of use: 10/10
Quality of results: 9/10
Value for money: 7/10
FINAL SCORE:
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085
BUILDING A VISION
086
OUR READER
MARKO STOJKOVIC
www.renderus.com
@renderus
087
088
DESIGN TIPS
MARKO STOJKOVICS WORK HAS INCREDIBLE DETAIL AND VISION. HE EXPLAINS HIS APPROACH
My professor once said that making architecture is like cooking, and Id like to use this analogy
in CGI visualisation using three key concepts.
REALITY: Like a good dish created from top quality groceries, the image must look real. Try to make
the materials look as real as possible in order to get a solid architectural visualisation.
STORY: In top restaurants, storytelling is the key. Similarly, a good image needs to be founded on
storytelling, so try to make the image alive by adding dynamic elements or experimenting with
different atmospheric moods.
EFFECT: Lastly, you need to spice up the dish, to give it a kick, so zest the image with some special
effects, or unexpected elements. Be careful though, if you add too much or too little salt, you could
ruin the whole dish.
089
090
VINTAGE GRUNGE
TEXTURES
LEARN HOW TO CREATE VINTAGE TEXTURES FOR
ADDING DEPTH AND AGE TO YOUR ARTWORK
01
02
03
02
STAIN
03
LET IT DRY
COFFEE TEXTURE
HOW TO MAKE A GRUNGY TEXTURE WITH COFFEE
01
CRUMPLE IT UP
091
092
VINTAGE LOGO
USE THE GRUNGE TEXTURES TO CREATE A VINTAGE STYLED LOGO
One of the most fun applications for these custom,
grunge textures is for creating vintage logos with
an aged, weathered effect. This becomes more
than just a stylised effect as it gives further
evidence of the age of the design. Any logo that
was produced back in the Fifties was not done so
093
01
START SIMPLE
094
02
03
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Issue 135 of
098
photorealism
Mike Campau
Creative Director / Digital Artist
WINNER PHOTOSHOP WORLD GURU AWARD 2014 - COMMERCIAL