The Professional Photoshop Book - Volume 7 2015

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Welcome to

As the go-to program for making even the most complex creative visions a reality, Photoshop has been
an indispensable tool for photographers and designers for over 25 years now. For seasoned users of the
software, The Professional Photoshop Book is an indispensable companion for continuing to add new
techniques to your creative toolbox. For others it will provide inspiration for new artwork, while those
sitting on a vast reserve of ideas will pick up hints on how best to bring them to life. In this seventh volume,
we begin with some invaluable tips on gaining access to the intensely competitive graphic design industry,
before exploring artwork from the pros. Through step-by-step tutorials, follow the progress of designs that
use techniques from several different disciplines: photo editing, photo manipulation, digital painting, postproduction, and graphics and new media. Those dedicated to learning from others and honing their craft
need look no further for guidance in how to create flawless digital masterpieces.

Imagine Publishing Ltd


Richmond House
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Website: www.imagine-publishing.co.uk

Publishing Director
Aaron Asadi
Head of Design
Ross Andrews
Production Editor
Ross Hamilton
Senior Art Editor
Greg Whitaker
Designer
Phil Martin
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Devin Schoeffler, Thinkstock
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William Gibbons, 26 Planetary Road, Willenhall, West Midlands, WV13 3XT
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Disclaimer
The publisher cannot accept responsibility for any unsolicited material lost or damaged in the
post. All text and layout is the copyright of Imagine Publishing Ltd. Nothing in this bookazine may
be reproduced in whole or part without the written permission of the publisher. All copyrights are
recognised and used specifically for the purpose of criticism and review. Although the bookazine has
endeavoured to ensure all information is correct at time of print, prices and availability may change.
This bookazine is fully independent and not affiliated in any way with the companies mentioned herein.
Photoshop is either a registered trademark or trademark of Adobe Systems Incorporated
in the United States and/or other countries and is used with express permission.
Photoshop is either a registered trademark or trademark of Adobe Systems
Incorporated in the United States and/or other countries.
The Professional Photoshop Book Volume 7 2015 Imagine Publishing Ltd
ISBN 978-1785461460

Part of the

bookazine series

Contents
Design tips
and advice
from the
pros

8
8

15 insider secrets for


industry success

We look at the secrets of success with


inspiring advice from the pros

16

Pro tips for mastering colour


Take complete control of your colours with
histograms and more

Photo editing
30 20 tips for flawless
photo edits

Photoshop experts reveal their tips to help


you enhance photo-based artwork

40 Improve your masking skills

Explore a variety of masking techniques to


create a Mage's mask

46 Retouch with more realism

Learn how to retouch a natural and freshlooking beauty piece

6 The Professional Photoshop Book

52 Create a double
exposure effect

Mix multiple images using blend modes


and masks

58 Create shining skin effects

Augment a model with a metallic sheen


using filters

Photo manipulation

80 Combine 3D and photos

Create your own creature in Blender and


insert it into a photo for a realistic look

86

Master lighting
in composites

Use professional lighting techniques to


perfect your composites

Digital painting

64 Combine photos like a pro

94 Paint like a pro

74 Create a flying effect

104 Control tone and colour

Learn the essentials of compositing


an illustration

Learn how to effectively and believably


create a levitation or flying effect

Learn the skills you need for professional


digital painting in Photoshop

in scenes

Paint a whimsical landscape using the


power of line, value and colour

126
116
46
64
110 Paint a realistic portrait

Learn how to paint skin, hair, jewellery and


other details

116 20 expert tips for vectors

Discover professional secrets for working


with vectors

Post-production
126 Master post-production for
incredible art

Improve your photos, 3D art and composites


with these expert tricks

136 Pro post-production

Learn how to work with and improve


upon incredibly realistic renders to
create unforgettable results

Graphics & new media


144 Pro type techniques

Master Photoshop's extensive type tools


and create amazing typographic designs
from scratch

156 Try tasty type tricks

Use Photoshop cheats to create complex


food typography

162 Paint striking type effects

Create your own custom painted typography


with Photoshop

168 Designing for adverts

Combine a number of different


3D and Photoshop effects to work
to a brief and please a client

The Professional Photoshop Book 7

15 insider secrets for industry success

15
INDUSTRY

INSIDER
SECRETS FOR

SUCCESS
IT CAN BE HARD TO BREAK INTO THE CREATIVE
INDUSTRY AND TURN IT INTO YOUR CAREER. HERE
WE LOOK AT THE SECRETS OF SUCCESS WITH
INSPIRING ADVICE FROM PROS WORKING IN ALL
DIFFERENT DISCIPLINES

08 The Professional Photoshop Book

15 insider secrets for industry success


03. GET YOUR
WORK NOTICED

Nikita Gill 2015

PHOTOSHOP EXPERT DEREK JOHNSTON


(www.derek-johnston.co.uk)
EXPLAINS HIS TOP FOUR TIPS FOR BECOMING
A SUCCESS IN HIS INDUSTRY

01. HOW TO APPROACH A CLIENT BRIEF


When you are first starting out in the creative
industry, one of the things that you need to learn,
quickly, is how to approach a brief, work with a
client and deliver the work that is to the right
standard, but meeting all of the requirements
initially set up. Graphic designer and digital artist
Nikita Gill (www.nikitagill.co.uk) talks us
through her best practice.
When I am working with a new client, I usually
ask to speak to them over the phone or on Skype
so I can get an idea of what they need, because
emails can be quite impersonal.
I always ask my clients the following
questions: What are three keywords you would
use to define your brand? What colours do you
see your brand in? What is your target audience?

What is the brands story? After this, I send my


clients four different types of logo in a single
presentation file using the information they have
given me, as well as the information I have gleaned
from my discussion with them. After this, we take it
forward depending on what the client likes from the
logo set.
If youre a new designer, I strongly recommend
that you always organise a meeting with your client
where you either video conference them or speak
over the phone or, better yet, meet them with your
sketchpad. Set terms down with the client at the first
meeting so you are both clear on the process.
Develop a strong relationship so you can have an
ongoing interaction even after the completed product
has been received.

use Youtube: Get on and create a YouTube channel.


Provide quick tips, little tricks, behind-the-scenes videos
and even full-length tutorials. You dont even need much
equipment. Most DSLRs have great HD video capabilities
and so do most smartphones. Theyre decent enough to
get you started. I use an app called iTalk on my phone to
capture my voice via mic input and Screenflow app to
capture my screen. Keep your videos interesting, fun,
educational and make your viewers want to subscribe
and come back for more.

Be on Behance: I suggest you check it out Behance; its


is a great way to showcase your work and discover some
amazing other talent from all over the globe and even in
your own city. Ive personally met and discovered a lot of
other creative individuals on there, and also had some
client work from this website. Its fantastic and is a great
way to show off your talents [or] skills, which could lead
to other teams or creatives wanting to work with you.

02. THE PROS AND


CONS OF FREELANCING
have a Facebook profile: The dreaded Facebook. But in all
seriousness it is still a great tool for getting and talking to
potential clients. Whether you love it or hate it, the fact
remains that everyone uses it. Just remember to be
professional. Your online presence is essential on there. Use
it strictly for your profession. Dont complain or moan.
Never talk about clients, no matter how bad. Keep political
views to yourself and definitely dont get into an argument.

Ben White 2015

When it comes to deciding whether you want to


go it alone, or take a studio job, you need to look
at both the advances and disadvantages to make
the right decision, as freelance illustrator Ben
White (www.behance.net/nvlnvl) explains: I
have a really hard time staying focused. I
constantly get distracted with new ideas or
indulging in personal projects, and so have had
to develop some self-discipline that isnt really
innate. The other thing is being comfortable with
those bumps in the road, going from low
amounts of work incoming to suddenly being
swamped. Freelancing can feel very rewarding,
in terms of having a certain level of autonomy
and the satisfaction of having entirely overseen a
project, but it can also be extremely demanding
and spill too much into time that should be for
recharging your focus. If you can be flexible and
adapt quickly [freelancing] will give you an
amount of control, but if you value stability,
working in a studio might feel better.

Build a personal website: Last, but certainly not least; this


should be your absolute number one. This is your chance to
say to everyone, Hey, this is me and this is my bit of the
internet. Make sure youve got really clear information that
flows from one page to the next. Dont make it difficult for
users to navigate or find information. Have a great Info and
About page, with a picture of yourself. People need to know
who you are and how to get hold of you.

The Professional Photoshop Book 9

15 insider secrets for industry success


Have a good bio: A brief, but
informative biography is good
for selling yourself and
explaining the kind of work
that you do. Its nice to show a
little personality on your page
Join creative networks:
Behance is brilliant for
networking with other industry
professionals and staying in
the loop with current trends,
potential jobs and more

List websites and social


networks: Make sure that
clients can easily link to other
websites that you use and your
social networks so that they
can easily connect with you

Highlight your best work: Dont


just upload everything and
anything to your profile; try and
showcase your best and most
recent work. Use tags so it is
easy to find and write a clear
description of each project

Upload your CV: Relevant


work experience and a link to
your full resume is a bonus,
as this means that potential
clients dont have to get in
touch to find out if you have
the experience that they
require by the time they
email you, they are already
interested in you

Be easy to contact: Make sure that you can be


contacted. Its great to use Behances own
messaging service, but plenty of clients will
prefer it if you can be contacted directly via email
(in this case, Billy has his email in his bio)

04. STAND OUT ON BEHANCE

BEHANCE IS A REALLY GREAT PLATFORM FOR SHOWCASING YOUR WORK FOR THE ONLINE
WORLD TO SEE AND MORE IMPORTANTLY, PLENTY OF POTENTIAL CLIENTS USE IT TO FIND
TALENT. WE LOOK AT AN EXAMPLE OF A GOOD PROFILE, SHOWCASING ARTIST BILLY
BOGIATZOGLOU (WWW.BEHANCE.NET/BILLELIS)

If youre looking for your first job in the industry, then


graphic designer Chris Homer (www.chrishomer.net)
has some pearls of wisdom to share: I would say
having a lot of work experience is key. Leaving
university I had experience in quite diverse fields. As
well as getting me a job, it highlighted very quickly
what my strengths were.
Going into the first job it is important to consider that
you are far from the finished article. As well as getting
good jobs, its more important to learn from the people
around you. This can be creative and technical, but also
how to successfully work with others. For example, in
my first job I learnt how to choose the simplest path to a
solution because of limited time. To this day I always
start ideas quite fast to realise them in order to keep the
client assured that the project is on time.

10 The Professional Photoshop Book

Chris Homer

05. PRO TIPS TO HELP


GET YOUR FIRST
CREATIVE JOB

15 insider secrets for industry success

Contact: Be easy to contact


make it a section that is
easy to find from any page
of your website, as no client
wants to have to hunt to
find an email address
Clear portfolio: Make sure that
it is easy for potential clients
to find your work and keep it in
a simple format so that it is
easy to view at a glance. You
may lose interest if they have
to hunt to find samples of work

About page: You should have a brief, but


informative description of yourself and
your work that is easy to find. List any
important achievements as well (such as
Iains Awards & Publications section)
remember this acts as your online CV

Social links: Iain clearly links to his


Facebook and Twitter profiles,
which, in this social-media heavy
era, is very important, as clients will
often look to find out more about
the artist as well as the work

06. CREATE A STRONG WEB PRESENCE


Having a good website is essential, so that potential
clients can find out more about you, view your work and
have confidence that you can deliver what they need.
Architectural visualiser Iain Banks has a simple, but
inspiring website at www.iainbanks.com, and he has
some invaluable advice to aspiring artists: I first put
my website together at university to upload portfolio
pieces. Back then it was all HTML code and specialist
software such as Dreamweaver, which was very good,
but almost needed a degree in itself to master.
Nowadays, however, there is an abundant array of

online portfolio management services such as Cargo


Collective, Square Space and Wordpress. All of these
allow you to create a website in minutes and host your
artwork online with streamlined templates that can be
easily edited to personal preferences.
Young digital artists should look out for these
platforms and begin with the basic free option. From
there, once you need a bit more gallery space as your
portfolio increases in size, you should consider
upgrading to a paid account. Next, you should consider
spreading your work onto other blogs and social

media, such as Facebook, Twitter and Adobes


Behance network, which is particularly useful. This is a
great platform to show off your work as well as
comment and follow the work of fellow
industry professionals.
I chose to go with Cargo Collective and have kept
the layout of my website very simple to aid navigation.
New artists should consider carefully what to show on
their site, focusing on only uploading your best work
and then spreading it as much as possible to get
maximum exposure.

07. ENGAGE POTENTIAL CLIENTS WITH A BLOG

Adding a blog to your website can add interest and


personality, as well as attract those all-important
clients, as photographer Derek Johnston (www.
derek-johnston.co.uk/blog) explains: People love
reading about you and finding out about you. It
brings you closer onto a more personal level and
makes you a real person to them. I have a lot of
returning visitors. My blog is something that I really
enjoy doing too. I do a lot of How I made this

image type posts; its nice for potential clients to


see how my work is created. After all, those are
the people who will most likely be in the photo, so
having them understand how it all works is
essential. You want them to arrive at the shoot
knowing whats going on and just enjoy it, not
standing around against a plain backdrop looking
confused with lights flashing around them. Itll pay
you hugely in the outcome of the final piece.

Derek Johnston Photography

The Professional Photoshop Book 11

Mlanie Delon

15 insider secrets for industry success

08. PURSUE PERSONAL PROJECTS

It is important that you keep doing personal projects, as well as commercial work if you
want to become a success in your industry it is the best way to develop your skills and
build your portfolio. This is something that works for graphic designer and digital artist
Nikita Gill (www.nikitagill.co.uk): The most important thing as a creative is to keep
yourself inspired. This is imperative to the way you create both on a professional level, as
well as a personal level. Creating for fun purposes, or just because you feel inspired, is how
you keep your ideas fresh, new and prevent your skill set from getting rusty, and add more
to your quiver of metaphorical arrows of creativity. A lot of the skills I have acquired were
from experimenting with colours and ideas in software just because I liked the idea.
Implementing them in client work was then easy.

Ben White 2015

Nikita Gill 2013

10. SELL MERCHANDISE

09. CHOOSE AND WORK


WITH THE RIGHT AGENT
You dont have to have an agent to make a success of yourself within the industry, but it is
something that could be worth considering, especially as you build up a strong client
portfolio. Mlanie Delon (www.melaniedelon.com) talks about the benefits of having an
agent (she uses one for Europe and one for North America): I dont think this is essential;
you can find contracts and clients without an agent. This implies additional work
agencies generally have a large address book and its quite long and difficult to build it
alone but its possible!
The positive thing is to work as a team; as a freelancer youre often alone behind your
computer, so having an agency can break this solitude. They also facilitate dialogue with the
customer, knowing exactly what they want. Some contracts are not easy to achieve and the
agency provides support and advice. Finding a good agency is not [an] easy task; some offer
exclusive contracts where it is no longer possible to accept your own contracts, and some
others are more flexible. I would say that it is better to choose one where there are not too
many artists, as these agencies have more time to give to each illustrator. The main thing is
to feel good about it and develop a great relationship [and] teamwork.

12 The Professional Photoshop Book

There is an array of websites that are aimed at giving designers the chance to
sell their designs as t-shirts, without having to source the products or deal
with the sales procedure. This can be a good way to make a little extra
money from your personal work.
Freelance illustrator Ben White has a store through the popular Design by
Humans (www.designby humans.com/shop/nvlnvl/): These sites are
really a massive win for artists and designers, offering a way to both
showcase your work and sell a range of products without the complexity and
overheads. If you have work suitable to these products and a little time to
spare, there arent really any reasons to not set up a profile and potentially
earn some extra money. However, there are so many designers and
products that you are not guaranteed to make money, so its best to be
aware before jumping in.
There are no assumptions for success. There are a couple of sites
where I have maybe ten designs, but the overwhelming majority of sales
come from one or two. These got picked up on somewhere like Tumblr or
Pinterest and I think there is an element of luck in that, which you cant
engineer! There are people who can very successfully promote and
market their products for online stores, and if youre looking to generate a
serious revenue stream then investing some time in promotion (and
networking) is going to be essential to making it happen. Keep your
designs up to date and make sure you add new products when the sites
make them available to maximise your sales too.

Lois van Baarle

15 insider secrets for industry success

11. FUND A PROJECT ON KICKSTARTER


Kickstarter is one of the best-known crowd-funding
websites. Some artists have been using it as a way
to generate money to publish or produce personal
projects. For example, Lois van Baarle (www.loish.
net) has recently used the site to fund an artbook of
her work, which was a huge success, being 100 per
cent funded within two hours and smashing her
original target. She talks us through why she used
Kickstarter: Ive been planning on making an
artbook for years and spent a lot of time
researching. A lot of artists self publish, which is a

great idea, but requires a massive investment up


front. Thats why I chose Kickstarter it enables you
to set a minimum amount needed for your project
to be successful. If you dont meet your minimum,
you know its not worthwhile to pursue.
Theres no way to guarantee success, but it helps to
generate a lot of exposure through social networks. In
my case, it also helps to be able to give my backers
something that they cant get anywhere else. This is
the first book that will feature this much background
information, insight and tips into what I do. Its [also]

really important to put time and effort into the


campaign, not only by making a nice movie and some
appealing graphics, but by taking the time to talk to all
the backers personally and answering questions.
I recommend Kickstarter to creatives who are
extremely motivated and willing to put in lots of time
and effort to make their project come to life. Its not
easy money by any means, considering all the hours
and effort that go in, as well as the structured financial
plan you have to set up before starting, but it can be
the boost you need to make your project happen.

The Professional Photoshop Book 13

Rob Fenech

15 insider secrets for industry success

13. REMEMBER YOURE


RUNNING A BUSINESS
Rob Fenech (www.robfenech.co.uk) shares the
secrets behind becoming a successful freelance
web designer: The key is to be great at what you
do. That usually means not splitting your focus.
Have a small team around you who specialise in
certain things. For instance, you may be a great
designer and even a fantastic developer, but you
may not have the strongest copywriting skills, or
you may struggle with conceptualising logos for
instance. Never promise something that you cant

do very well, unless you know you have the


resources to call upon.
On top of the design and development, youre
also running a business. Youre better off taking one
job for 1,000, than five jobs for 200 each. You have
to value your own time and skill.
Get yourself a good accountant and some good
time-management software. You need a way to
manage your time efficiently, and also to keep track
of what hours youve spent on which client. That
way you can bill accurately and fairly.
Being a freelance web designer isnt easy.
Building a website can be easy, but doing it the right
way rarely is. The one thing people forget is the
strategy. You arent just creating a cookie-cutter
template website for a faceless company; you are
crafting the online face of a business you believe in.
If you want to become a great freelance web
designer, then you have to think about the end
result. What is the objective of this site? Is it to sell
stuff? Raise the profile of the company? Engage
with customers and elicit more calls? Whatever the
objective, it is your responsibility to ensure you
deliver a return on investment.

Chris Homer

12. DESIGN
ARTWORK PRINTS
As well as t-shirts, another popular way to sell your
artwork is as prints. Chris Homer (www.chris
homer.net) says that each designer will find the
route thats right for them: Its important to print the
style you have been doing for a long time. Setting up
relationships with shops might be hard if one piece
is not recognisable as yours from the next.
The next [consideration] is the right medium to
print with. I do silk-screen prints, but at the same
time know a lot of successful illustrators who will
make giclee prints of their work. This leads onto
edition sizes. Printing a load in one go might not be
the best way, as you cant be guaranteed what will
sell. I generally aim for 20 each time.
Having a mix of both physical galleries and
online shops [myself], both have their advantages. I
have found some work, which includes
photography, sells more in physical galleries,
whereas my graphic work will sell more online.

14 The Professional Photoshop Book

14. OFFER EXTRAS ON PATREON


Patreon is a new way that creatives can earn
money to produce their work. It covers all key
creative genres and differs from crowd-funding
sites like Kickstarter.
Rather than asking for funding for a single
project, or ask for people to become patrons of
creatives, giving regular donations (paid per
finished artwork published) to fund their
continuing work. In return, they get access to
things like early sketches, tutorials and
discounted [or] free products. Taryn Arnold,

Community Happiness and Social for Patreon,


says: Honestly, Im trying to help creators be able
to quit their day job. Our mission as a team is to
get creators paid for their unbelievable talent. We
now have over 20,000 financially active creators
on Patreon, many who have these diehard fans
that would do anything to support their work. The
relationship between creator and patron is without
a doubt the most stellar thing to watch grow
theyre essentially just giving back to one another.
Its a rad thing to be a part of.

15 insider secrets for industry success

15. DIVERSIFY YOUR INCOME


You dont have to rely on external websites to
deliver what you need you can step into
online sales and publishing yourself to
generate more money. Mlanie Delon (www.
melaniedelon.com) started a small
publishing outlet/online shop three years ago
as a way of selling products featuring her

work at www.exuviapublishing.com. I needed


to be able to publish my own derivate products
like postcards, posters and such. Its really
exciting to create, design and promote your own
book or calendar. Its a long process and I have
to learn different jobs, but its really interesting
and fun to do she explains.

Mlanie Delon

I think it is important to have personal projects,


like a little shop, personal artbook or even
workshops. It doesnt pay the bills, but it helps and its
refreshing! With this kind of small revenue, I can
choose and be more selective with clients and
commissions. This is really nice, because I can focus
on the subjects I really like.

The Professional Photoshop Book 15

Pro tricks for mastering colour

LEARN HOW TO
USE HISTOGRAMS
ON P24 AND
TAKE COMPLETE
CONTROL OF
YOUR COLOURS

Eye of the beholder: In many


cases, the colour that you get, with
an uncalibrated camera, an
uncalibrated editing monitor and an
uncalibrated printing press (or
viewing monitor) looks okay to the
average person. The human eye is
very adaptable; if you put on rose
coloured glasses, in a very short
time your eyes adjust and you
barely notice the colour change

Know what youve got:


Calibration is accomplished by
taking a standard colour target
(physical in the case of
cameras and scanners, digital
in the case of monitors and
printers) where the values of
the colours are known
Imagine walking into a department store: There are a
hundred TVs on the wall. Theyre all receiving the same
television signal. But theyre all slightly different colours;
one has great reds; one has a blue cast; and one has less
shadow detail but more contrast. This is the situation with
everything a graphic designer deals with: our monitors
render colour one way, each digital camera renders colour
another way, and every printing press and paper and ink
combination renders it another way

WHY AND WHAT TO CALIBRATE

Side by side: Youre only going to notice


[the difference] if the audience sees the
same image printed on different pieces and
those pieces are placed next to each other

DESIGNER DEANE NETTLES (WWW.DEANENETTLES.COM) ON THE


IMPORTANCE OF CALIBRATING MONITORS, CAMERAS AND PRINTERS

Working together: Use software or hardware


to compare the colour of the standard against
the colour output by the device. The hardware
or software then creates a colour table that
tells the computer how to compensate for
those differences. The result is truer colour.
Ideally you want to calibrate everything

Dont leave it too late: Its even possible to hit a


perfect storm; the original photo has a colour cast, the
editing monitor has a different colour cast, and the
designer uses that to balance the colour of the original,
so by the time it reaches the printer the colour is way
off and its impossible to fix it on press
Deane Nettles

X-RITE

HOW, AND HOW OFTEN TO CALIBRATE

16 The Professional Photoshop Book

Simon Prais, the technical director at X-Rite Photo


Europe (www.xritephoto.com), says that monitor
calibration should be repeated on a monthly basis.
The process takes between three and ten minutes
depending on if [you are] using the i1 Display Pro or
the Color Munki Display. He advises that brightness
should be 90120 CDm2, with the lower end if you
are in low light, the higher end if you are in brighter
conditions. Colour temperature should ideally be
D65 (6500k), as this is very much the accepted
standard for a calibrated monitor white-balance
temperature, however if [you are] matching to prints
viewed in a professional controlled D50 viewing
booth, a corresponding D50 monitor calibration
should be set.

He continues: The frequency of printer


calibration depends on a number of factors;
predominantly the consistency of the printer and
media, along with your own personal expectations
of colour accuracy. As a general guide a printer will
benefit from profiling every two to three months
but other considerations such as a different batch
of ink or media could result in the necessity to
re-profile. Camera calibration (if shooting in RAW),
should be implemented whenever time and the
situation allows. This comprises of capturing an
image of an X-Rite Color Checker Passport chart
and then processing it to create a calibration file
that can be applied to your images, at the point
when you come to work on them.

Pro tricks for mastering colour


ESTABLISHING GAMUTS
PRE-DETERMINING THE COLOURS THAT CAN BE USED IN YOUR
WORK HAS REAL POWER, AS JON WESTWOOD EXPLAINS

01

CONSTRUCT CONFINES

When painting with a gamut, says Jon


Westwood (www.jonwestwood.ca), whatever
colours are established are the ones that will
define the colours in the piece. This is an extreme
example of how the confines of a gamut can
affect the colours in a piece. Value can be
interpreted however you want, but the idea is to
keep all colours in the composition within whats
given in that triadic area.

03

02

SHRINK YOUR CHOICES

Here, the gamut is rotated and kept the


same size and shape. Its closer to what we want,
but there still isnt enough restriction in our colour
choices. Lets shrink it even more.

BREAK YOUR OWN RULES

This is the final image and the gamut used to define the piece. Westwood explains that the
colours are much more muted and controlled and most of the variation is interpreted in value rather
than saturation. There are a few areas where some liberties are taken outside of the gamut, like on the
terminator of the mountains shadow or the vibrant rock on the far left, but the idea is to keep the
general image contained, which will bring out those features even more.

Jon Westwood

UNDERSTAND ICC

Colour management expert Paul Sherfield (www.


missinghorsecons.co.uk) explains that there are
around seven differing types of ICC profiles. ICC is the
International Color Consortium, an organisation set up
to look at specification for managing digital colour, and
an ICC profile gives colour meaning to images when
used by software that is ICC aware.
For general use, Sherfield explains, most designers
only need to look at RGB and CMYK profiles. An RGB
profile in an image is usually defined by the creator. The
de facto standard for professional photography is a
profile called AdobeRGB1998.
CMYK profiles have a different purpose. In colour
management speak, explains Sherfield, they are
what is termed device dependent. This means each
CMYK profile is added at a defined way of printing. It
describes the printing method, paper stock and the
inks or toners used. So if youre converting images to
CMYK for print its important to know the printing
method and paper to be used. Sherfield notes: The
default CMYK setting is wrong for the European
market, and is not even current for the US market.
Lab colour is something that many professional
Photoshop-using artists never have to think about, but
Sherfield explains that it is a colour gamut or colour
space that models human colour perception. It is
modelled in the colour management systems
software and as the connection space used when
converting from one profile to another. So when Mode
or Convert to Profile is used the image with its profile
describing its colours is translated into the Lab colour
space, then using the chosen output profile, converted
from Lab to this new colour space and profile.

Aaron Campbell

DONT LIMIT YOURSELF

This may seem obvious to experienced Photoshop


users, weighs in Aaron Campbell (www.
aaroncampbell.ca), but many people who are new
to Photoshop feel they need to always design in
CMYK if they intend to print, which severely limits the
amount of colour you can use in your image.
Designing in RGB can allow you to have tons of
variety in colour, so when you need to print it, all you
have to do is adjust the colours in a flattened CMYK
image using tools such as Replace Color, Hue/
Saturation, Channels and adjustment layers It is
also good to keep in mind what colours youre using;
bright colours such as neon green (#a2fe1e) or bright
magenta (#f75ddf) will not properly display when
printed, but display beautifully on monitors.

The Professional Photoshop Book 17

Pro tricks for mastering colour

Paradigm Color Studio

PROFESSIONAL APPROACHES TO CALIBRATION

Like most studios, says Fred Muram, managing director


of the Paradigm Color Studio (www.paradigmcolorstudio.
com), we have a host of issues we have to identify from
the moment we receive files. The goal is to make sure we
are able to translate colour properly to the standard the
images will to be reproduced. Once we have submission
standards from the printing company, or media distributor,
we go through all of the assets and make certain
everything we are delivering meets the standard. Every
once in a while we have to figure out a complex project,
usually dealing with additional spot colours that need to
get separated in a particular way and we have to figure out
a creative work-around.

Saverio Truglia /Paradigm Color Studio

Jennifer Marx Photography / Paradigm Color Studio

Bracket Studios/Paradigm Color Studio

Paradigm Color Studios approach to colour on digital devices is to view the content on as many different
popular devices as we can and find a good balance, says Muram. We will sometimes create printed proofs
for online work, but only so we can make notes about what needs to be revised. Jobs going to press we
absolutely create a printed contract proof to the print standard and media the job is being reproduced.

Most people think about colour theory with regards to


colour matching and graphic design, notes Muram, but
there is a very scientific approach to colour theory when
discussing colour management. There is a great book by
Jan-Peter Homann called Digital Color Management that
does a great job about the principles of digital colour and
how to understand gamut for different standards (be
prepared for lots of equations and graphs).

When it comes to calibration, Muram takes both hardware


and software seriously. On the hardware side, he says,
we use X-Rite i1 devices for calibrating monitors, printers,
and for creating profiles for our proofing devices to meet
various printing standards. The quality of equipment is also
very important. Prepress grade monitors like EIZO and NEC
make a huge difference. We have used Apple Cinema
Displays as well, but I have always felt they have a bit too
much contrast. For output, I really love our Epson 9900 and
7900 models. They calibrate fantastically and hold colour
quite well. On the software side we have quite a lot of tools
for managing colour. Our setup includes monitor
calibrations, Photoshop colour setting, InDesign and PDF
creation colour management, and then our RIP software.
We have two kinds of RIPs, which allow us to produce
extremely accurate colour on our proofing devices for
contract proofing.

BEAR THE LIGHT SOURCE IN MIND


WACO

18 The Professional Photoshop Book

The new Cintiq 27QHD comes with Wacom Colour


Manager, which is a customised version of the X-Rite
i1DisplayPro. According to Wacom youll be able to
achieve a more precise adjustment of gray scale
gamma, white point, and other primary settings. The
profiler software has two modes, basic and advanced.
With the former you knew little understanding of
colour science or calibration, with the latter you have
infinite control over white point, luminance, contrast
ratio, gamma and more.
And those extremes are appropriate, given that
colour is incredibly complicated to manage perfectly
across the myriad of devices we all use and the variety
of inks and papers an image could be printed on, but in
the end it is quite simple, and about achieving the colour

that you want. X-Rites Simon Prais says We love to


blame a computer and technology and to get concerned
about complex settings whilst overlooking the obvious. If
the objective is to match the printer to the screen,
remember that just because the print is a tangible
object, the colours can still vary considerably depending
on the viewing conditions. Taken to an extreme, switch
the room lights off and you have a black sheet of paper,
switch on the lights and there is potentially a colourful
image. But the colour balance and intensity on the
image is totally dependent on the type of light under
which you are viewing the print. Room lighting will
change throughout the day and will be affected by
reflections, how you see a print will also vary depending
on how close the image is to the light source.

Pro tricks for mastering colour


MANAGE FROM ALL SIDES
DEANE NETTLES EXPLAINS HOW A HOST OF PHOTOSHOP PROFESSIONALS CAN MANAGE THEIR COLOUR PROCESSES
Herrmann & Starke LLC/ August, Lang & Husak/Deane Nettles

Dont worry about the web: You can check


work on every device you have, and your
friends too, ultimately, you cant control
how someone else views your web
projects. But its still better to have your
side of it calibrated so you know that the
quality is the best it possibly can be on
your end, says Nettles

Snap right: A photographer can calibrate


their camera images by shooting a colour
target in the light they are shooting in; the
colour of the image can then be adjusted
using a plugin to Lightroom like the X-Rite
Color Checker Passport. For this Betsy Fisher
bus shelter signage, the photographer colour
balanced their equipment, allowing me to
have faithful reproductions of the shoes to
assemble the final art

Be a stickler: If you send a file to a printer,


they have in-house colour management; be
sure you get a press proof back from them so
you can check the colour, and be sure to go to
the printer and view their proof in their
colour-balanced proofing room to be sure of
what youre seeing. Looking at it at home
under mixed lighting sources wont let you
see colour accurately

Use your own judgement: Set Photoshop


to fill your screen, so that photo of your
honey on the desktop doesnt influence
your eyes ability to see colour

Read up: If you really want to know a lot about


colour management, theres a good (if slightly
out-of-date) book called Real World Photoshop
CS3 by David Blatner and Conrad Chavez

Design bright: A designer can calibrate their


monitor using pucks or spyders Even
something as simple as X-Rites ColorMunki
Smile would be an improvement over an
uncalibrated monitor

KNOW YOUR VALUES

Kevin Smith Photography / Paradigm Color Studio

We are constantly doing colour matching for our


clients, says Fred Muram. These jobs range
from product, packaging, food and furniture and
need to be colour corrected to match different
references. I have found the more expensive the
product the more attention that the colour
matches precisely. Our studio has GTI colour view
stations at each workstation to allow us to
correctly view the references in correct light as we
are making adjustments. We also have
spectrophotometers we use to read colour values
from the reference material and get RGB, CMYK,
and Lab values that closely match the sample.
Essentially it all goes back to the fact that there
are two types of colour mixing; additive and
subtractive. Additive is using the three primary
colours, red, green and blue. Subtractive is using
cyan, magenta and yellow, with the addition of
Key (black) in printing because the other three
dont create an impressive enough result for large
amounts of the stuff.

START RIGHT

Paul Sherfield, who runs colour management


courses through his company The Missing
Horse Consultancy (www.missinghorsecons.
co.uk), says that all too many Photoshop users
dont understand the settings that you can
access though the Edit menu, which are vital.
There are a number of colour setting Pre-sets
in a drop down, he says, the opening Default
being North America General Purpose 2. This is
not a good setting for professional work,
especially for digital photography and print

production. It is best to create your own settings


and use better CMYK ICC profiles, which as they
are not in the Adobe CS/CC build, will need to be
installed. However, if this is a step too far then
change the colour setting file to Europe
Prepress 3, which is in the latest versions of
Photoshop. For print production work, he adds,
always talk to your printer and or client
[regarding] the CMYK profile to use for
converting images. They may say, supply RGB
images, which they will convert.

The Professional Photoshop Book 19

Pro tricks for mastering colour


CONVERT TO CMYK
WITHOUT LOSING
SATURATION

CHANGE THE CHANNEL

Aaron Campbell

Aaron Campbell likes to use Channels to quickly


adjust the colour of the atmosphere in my image,
which, most commonly for me, is an illustration.
Just doing a quick Levels adjust on one of the
Channels can make it easy to change the hue of the
large spots of coloured glowing parts of my pieces
without having to go in and change each part
independently. Lets say I have eight glowing
mushrooms in my piece that all have an ambient
green glow and I want it to be more green and

20 The Professional Photoshop Book

Jon Westwood

Much like a painting gamut, a gamut in computer


graphics and printing is the range of colours that a
computer or printer is able to produce, explains
Westwood. The ideal method of preparing items for
print is to keep as many original colours as possible
and only change those that would be affected by a
mode change into CMYK. Unfortunately, some
colours simply dont exist in ink, so some of those
vibrant reds, hot pinks, and mint greens might need
to be adjusted and some saturation may be lost, but
you can get close to the original RGB image with
some adjustment. Luckily Photoshop comes with its
own colour management display options called
gamut warning and proof colours. Both are
available in the View menu make sure the proof
setup is set to display a CMYK gamut in View>Proof
Setup>Working CMYK.
Selecting Proof Colours will display what the
image will look like when converted into the CMYK
colour mode, while Gamut Warning will highlight
exactly what colours will be affected in the change.
From here, its possible to make a number of colour
adjustments while still within an RGB format with
the Hue/Saturation adjustment layer [Window>
Adjustments] or the Replace Color adjustment
[Image>Adjustments>Replace Color].

stronger, I can go in the Green channel and do a


Levels adjust to slide the whites up a bit or brush in
the parts I want to be more green, instead of
adjusting them one by one.
If hes using Replace Color, for instance to change
the colour of someones clothing in a photo, hell try
to have as much fuzziness as possible to make sure
all of the colour gets changed, then just brush in any
parts of the coloured area that didnt change with a
soft brush on Overlay or Soft Light.

CREATE ONLINE
IMAGES DIFFERENTLY

Preparing colour images for the web, social media


and so on, does need a differing colour approach,
says Paul Sherfield. As the content will be viewed on
consumer devices; computer monitors, tablets and
smartphones with screens that in the main have an
sRGB gamut this is then of course the profile to use.
However do not embed the profile as this will
increase the file size of the image. Most web
browsers do not yet support ICC colour management,
but just assume sRGB. So convert your images to
sRGB, around 96dpi. It is best to talk to the web
developers involved as regards the file format, but is
in doubt use JPEG. There is a Web colour settings file
in the Color Setting menu in Photoshop.
Colour management is becoming more
automated, Sherfield explains, adding that Used
correctly Adobe CS/CC is a repro shop in a box.
However knowing what colour setting files to use,
and how to make and install customised ones does
still require knowledge and training.

Pro tricks for mastering colour

Establish your gamut: A gamut is a range of


predetermined colours that are used in a painting,
explains Westwood. Oftentimes good colour choices
in a composition come not just from what is included
but from what is left out. Think of it as a small musical
ensemble. If the composition is composed correctly, a
trio consisting of a broad range of instruments can
have just as much aesthetic impact as a full orchestra,
and can be much more intimate and meaningful

USE A HOOD

The missing link, once you have taken control of


the colour calibration of your monitor and printer,
notes X-Rites Simon Prais, is the conditions
under which you are viewing your screen and the
illumination of your physical prints. Professional
top grade monitors tend to include a monitor
hood this is for a good reason, the surrounding
light and reflections will affect what you see. Also,
a hood creates a tunnel effect resulting the ability
to set the monitor brightness at a lower level
which can provide a more realistic representation
of a print whilst also reducing the risk of eye
strain. If such a monitor is out of budget, it is also
possible to add a monitor hood separately. The PC
Hood is a versatile and sturdy product that fits
most monitors from 15 up to 27 and includes a
cable access space for when connecting a
monitor calibrator.

Hiding your light under a bushel: The


only truly cool colour in the composition
is the hidden blue building in the very
centre (actually very near a neutral
grey), says Westwood, which when
placed next to the warm yellow of the
light shining on the building, helps to
push that warmth

Where to work: I use sRGB colour working space


(rather than Adobe RGB 1998), says Westwood, for
documents because it provides the best gamut for
both web and print which is where the majority of my
work is viewed rather than on specialized monitors. I
have an Asus ProArt monitor that is factory calibrated
specifically for digital art

ALWAYS CHECK
COLOUR SETTINGS
The key consideration when it comes to colour
management is to determine the primary use of the
final imagery. Is it to be viewed on-screen, online or in
print? says X-Rites Simon Prais. As long as you have
that in mind, colour management can become a simple
check list of considerations that you always have in the
back of your mind. His advises: 1: Select Adobe colour
settings appropriate to your work requirements. 2:
Calibrate your monitor to the suggested default settings
(and your printer if applicable). 3: Compare the screen
display to that of your profiled print, ideally with a hood
on the monitor and a correctly illuminated print. 4: If you
are using a GrafiLite, rather than a professional viewing
booth, adjust the brightness of the monitor to achieve a
comparable contrast display to that of the illuminated
print, this is easiest achieved when using a
monochrome test image. And 5: Recalibrate the
monitor without adjusting the brightness in order to
achieve a colour correct calibration to match the
brightness and contrast of your printed image.
X-RITE

Jon Westwood

Skys the limit: The eye gets tricked into thinking its
looking at a cool colour in a painting completely
composed of warm colours, says Westwood. Thats
why it was important for the coolest colour in the
composition to be a neutral grey (the sky in the
background) rather than an actual blue or green

actually including any, which I think helped to produce


the feeling of cosiness in an otherwise harsh
environment. As long as colours are seen in relation to
one another, and stay within the predetermined colour
gamut, a warm colour like a reddish-grey can look like a
cool green if its placed adjacent to a bunch of very warm
colours that look white (like the greenish area of snow in
the bottom right).
Westwood also uses atmospheric perspective, which
is the perception of objects as they approach the
background as a result of the atmosphere theyre placed
in. In this case, the build-up of snow in the air helps to
establish a very discernible atmospheric gradation. I
flattened warm tones and values as the foreground
receded, steadily transitioning them into a single tone
neutral grey, which in combination with the change of
warm colours in the foreground to cooler colours in the
background helped to achieve that illusion.

X-RITE

EVEN WHITE NEEDS WORK

Perhaps surprisingly, Jon Westwood says that one of


his most challenging images in terms of colour
management was Winter Town, an image that is
largely white. This was because the tones and values
needed to reflect the conditions of the environment in
the painting, but also needed to be manipulated into
what I wanted the viewer to experience from it. In this
case, even though the painting would depict a harsh,
cold snowstorm, I wanted the viewer to feel warm
when they imagined themselves there. This was
achieved mostly through atmospheric perspective and
colour temperature.
Colours are very much associated with
temperature; reds, yellows, and oranges
describing a warmer temperature and violets,
blues, and cool greens describing cooler
temperatures. It was very important in this piece
to give the illusion of cool colours, while not

The Professional Photoshop Book 21

Jon Westwood

Pro tricks for mastering colour

HUE AND CRY

I generally use the Hue/Saturation adjustment on a


specific portion of an image, says Jon Westwood.
For more significant changes, Ill tend to use a Hue/
Saturation adjustment layer [Window>Adjustments]
in order to work non-destructively, or the Selective
Color adjustment. Hue/Saturation can be a powerful
tool for dramatically changing a specific area of
colour in a work like if the skin tones arent as
vibrant as I want them to be, or if a sky isnt muted
enough. Another application is in adding richer
colour variation to a piece. Often I will work in a base
layer which defines preliminary colours, a

pre-beauty layer which defines tone and other


details, and a beauty layer which blends and renders
details and linework. Saturating and lightening the
pre-beauty or base layer makes colours shine
through to the gaps in the beauty layer and adds
more colour and value variation and a little bit more
interest in the object being rendered.
But all of Photoshops tools are for nothing if you
dont know what you want the colours to do in an
image. In Strange Sunset, your eye is greeted by
the vibrant magentas of the rocks in the close
midground, as it moves up to the reddish pinks in

the background. One role of complementary


colours (colour opposite each other on the colour
wheel) is to help establish a clear distinction
between objects. I wanted the dichotomy of light
and shade to be particularly visible, so as the reds
of the midground transition to yellow, theyre
stopped abruptly by the complementary purple
rocks in the midground which brings forth a
distinct difference in atmosphere. The eye then
moves down to the riders in the foreground,
accented with purple-blues to provide something
of a split complementary colour scheme.

Selective Color is one of my favourite adjustment


layers in Photoshop, says Jon Westwood. I use it
mainly for post processing on large areas of a
painting or the whole painting. It differs from Hue/
Saturation because it allows me to add hues to
specific values from colour channels rather than just
adjust hues on their own using a single colour
channel. It can be used to change the temperature of
a painting by adding a slightly warm or cool tone to
the darks or lights in an image. It can also be used to
add some vibrancy to a specific colour without the
harsh clipping that is sometimes produced from
Hue/Saturation.
Blend modes are also useful. Even on a painting
where the subjects are mostly in shade, says
Westwood, I will have a layer which defines a subtle or
strong core shadow on the subject depending on the
environment. The environment also dictates what
colour the core shadow will be, and how vibrant that
colour will be. That layer is blended with the Multiply
mode onto the base layer before rendering to allow
those shadows to interact with whatever value theyre
sitting on while keeping colour intact.

22 The Professional Photoshop Book

Jon Westwood

ADJUSTMENT ACTION

Pro tricks for mastering colour


GRADIENT MAP ADJUSTMENTS

JON WESTWOOD EXPLAINS THE POWER OF A GRADIENT MAP ADJUSTMENT LAYER, WHICH
CAN APPLY A COLOUR GRADUATION TO THE VALUE OF YOUR IMAGE

Jon Westwood

01

SET YOUR SCENE

The idea here is to try a find a way of


making background scenes with a very quick
turnaround time, so I transformed images from
pictures I took into a loosely painted
environment. While value is important, original
colours dont play a role in the final image since
they will be defined by the gradient map, so I
dont need to worry about the mismatched
colours in the composition.

USE MULTIPLE MAPS

APPLY THE MAP

The gradient map then gets applied to


flatten and isolate the tones and colours of the
original image. Everything below the Gradient
Map adjustment layer will be affected by the
adjustment and everything above it will be
excluded. What sets it apart from desaturating
and recolouring an image is its ability to apply
different colours to chosen values and manipulate
the colour gradation between those values.

This makes it easy for me to adjust the


intensity of each gradient map thats contributing
to the atmosphere, and makes it easy for me to
change the mood of the piece just by changing
the gradient maps colour rather than going
through and changing each layers or objects
colour one by one. You can also lower the
opacity of the whole folder if you want to lower
your custom atmosphere all together. I find this
to be a simple but effective way to tinker.

03

ADJUST YOUR IMAGE

Now you can finish the composition with


some miscellaneous colour and value
adjustments that wont be affected by the gradient
layer (in this case, a Hue/Saturation change, a
little bit more colouring on the ground, and some
noise to blend brush strokes).

For Campbell, choosing the right colour is


generally a matter of instinct, albeit one that has
been honed through years of experience. For
instance, he notes, most images that have a
modern or futuristic feel to them most commonly
have light, clean and cooler colours with everything
feeling very smooth, while retro or nostalgic images
have dusty, warm and dark colours, usually with
washed out darks. The tools in Photoshop really
make these colour palettes very easy to achieve.

Aaron Campbell

Aaron Campbell (www.aaroncampbell.ca) likes to


layer up his gradient maps to establish atmosphere
in his work using colour. He explains: In most of my
pieces I use a combination of around two to four
gradient maps on a variety of blend modes and
adjust percentages to add just the right amount of
each colour to my piece. This makes it so any colour
I add to my image thats under the gradient maps
will automatically be blended into the scene and will
only need minor tweaking.

02

The Professional Photoshop Book 23

Pro tricks for mastering colour


TYPES OF HISTOGRAM
AND HOW TO USE THEM

RGB HISTOGRAM
The main RGB histogram gives you an
overview of the distribution of lights, darks and
midtones in an image. There is no such thing
as a good histogram, but there are a few
things to keep in mind. If you want a dark
image your histogram should stack to the left,
and if your image is mainly light-toned, its
stacked towards the right, while a midtonebased image should form a loose bridge shape
with the peak in the middle. If your image has a
strong contrast of light and dark it should form
a U-shape dominated by peaks on either side.

COLORS HISTOGRAM
The Colors histogram shows you the
distribution of light and dark, plus the
distribution of colours in your image. When a
paintings colour scheme just looks wrong
the Colors histogram can provide you with the
reason why. You can instantly see which
colours are over and under-represented and
how they relate to the intensity of tones in the
image. Remember warm light, cool
shadows; cool light, warm shadows!

UNDERSTAND AND USE

HISTOGRAMS

MAKE SENSE OF PHOTOSHOPS COLOUR GRAPHS AND


LEARN HOW TO USE THEM TO ENHANCE YOUR IMAGES

LUMINOSITY HISTOGRAM
The Luminosity histogram monitors the
brightness of your image, and to do that it takes
account of how we see levels of brightness. Its
a quick and easy way to check if an image is
over or under-exposed. It looks at your image
pixel-by-pixel and determines whether each
one is mainly red, blue or green our eyes are
more sensitive to brightness changes in green
light than they are to blue or red. Its a useful
resource when youre matching light or tonal
levels between multiple photos in a composite.

24 The Professional Photoshop Book

he histogram is an incredibly powerful


tool for monitoring and editing colour in
your images, but many Photoshop
users are put off using it by its seeming
complexity. The truth is that histograms are
relatively simple to understand once youve got
a good grasp of basic colour theory and
Photoshops other colour tools, and using the
histogram enables you to take complete control
of the colour and contrast in your image so that
you can achieve professional results.
At its most basic, the histogram is simply a
graph, which shows you how dark, light and
midtones are balanced in your image. The left
hand side shows the darkest tones, the middle

the midtones and the right hand side the


lightest, brightest tones. You can display the
histogram at any time by going to
Window>Histogram, and control how the
histogram shows you the colour and tonal
distribution in your image by using the
drop-down menu in the Histogram panel to
select RGB, Colors or Luminosity. You can do
this for the whole image, or make a selection
and view an individual histogram for this part of
the image alone, which is particularly useful if
youre adjusting the colours in a composite. You
can also get a split view of the individual Red,
Green and Blue channels in your image
underneath each of the types of histogram.

Pro tricks for mastering colour

ALL CHANNELS

This expansion to the histogram panel lets you


view the standard RGB histogram so you get an
overview of the distribution of dark, mid and light
tones in your image, but extends that to the Red,
Green and Blue colour channels in your image so
that you can view each one individually. This is an
excellent way to get a full-channel drill-down of
your image for channel mixing or colour grading.
With the All Channels histogram open, you can
click on the individual Red, Green and Blue
channels to view additional information on each
of the colour channels.

IMAGE DATA

On the left of the histogram theres some


mathematical data. Mean represents the overall
intensity value. Std Dev stands for Standard
Deviation and shows you how widely the intensity
values vary a high number means a lot, a low
number means a little. Median represents the
middle value. Pixels shows you how many pixels
were used to calculate the data. Then on the right

hand side, Levels shows the intensity level of the


area under the cursor when you mouse over the
histogram, Count shows the total number of pixels
that correspond to that intensity value, Cumulative
shows the number of pixels at or below that level,
and Cache shows the image cache level, which
governs how quickly Photoshop samples and reads
the data the higher the better!

LEVELS VERSUS CURVES


WHATS THE DIFFERENCE BETWEEN THESE TWO COLOUR TOOLS
AND HOW CAN YOU MAKE THE BEST USE OF THEM?

PREVIEW
HISTOGRAM CHANGES
When you make an adjustment to colour in
Photoshop, using Levels or Curves for example,
you can preview what those changes will look like
on the histogram. With the histogram panel open,
go to your adjustment of choice and make sure
that Preview is ticked. Now when you make
changes, youll see how theyll affect the
histogram, giving you complete control. Its worth
noting that this works via Image>Adjustments
only, not on adjustment layers.

The basic difference between Levels and Curves is that Levels allows you to correct the overall tonal
balance of an image, broken down into shadows, midtones and highlights, while Curves allows you to
adjust individual points in an images tonal range. Many Photoshop users favour one or the other for
adjusting images, but the truth is that they both have a place in your image-editing workflow. Both of
them offer you the option to save presets so that you can apply the same adjustments to multiple
images or image assets, and both allow you to drill down into colour channels to make individual
adjustments. Where they differ is that generally, Levels is used to make tonal adjustments to the
image as a whole, and while Curves can do this, it also allows you to make adjustments to individual
tones and colours within the image without altering other parts of it.

ADVANTAGES
OF LEVELS

Brighten or darken an entire image


Adjust colours across an image
Boost contrast across an image
Brighten or darken individual
colour channels
Adjust tonal range across an entire image

ADVANTAGES
OF CURVES

Adjust individual points within tonal range


Adjust colours and tones
Add contrast to midtones
Change the values of black and white
Adjust highlights, midtones and shadows
individually across colour channels

The Professional Photoshop Book 25

Pro tricks for mastering colour

HISTOGRAM TRICKS FOR

CHANGING COLOURS
USE HISTOGRAMS TO MONITOR TONE AND COLOUR
CHANGES AND TRANSFORM AN IMAGE FROM DUSK
TO DAWN USING ADJUSTMENT LAYERS

01

LIGHTEN TONES WITH LEVELS

With the histogram open (Window>


Histogram) set to RGB and with Expanded View
selected from the fly-out menu, open a dark-toned
image, go to Layer>New Adjustment Layer and
choose Levels. Leave the Dark slider and Light
sliders where they are and slide the Midtone slider
to the left slightly. Notice how the midtone levels in
the histogram leap up as the image lightens. In the
Output Levels box, slide the Dark slider right to 20
to lighten the image overall.

26 The Professional Photoshop Book

02

REDISTRIBUTE REDS WITH CURVES

Make a new adjustment layer for Curves


and set the histogram to Colors. Drop down to Red
in the Curves channel menu. Most of the reds in
this image are darks; to lighten them, we want
some red to show in the highlights. Make a
flattened S shape with the Red Curve. Notice how
on the Color histogram the reds are now
distributed at both extremes of dark and light,
balancing out the sunlight in the image.

03

FIX FOLIAGE WITH A GREEN CURVE

Still in the Curves panel, select Green from


the Channel dropdown, ensuring that the histogram
is still set to Color. The greens in this image are
mainly the dark foliage in the foreground, and we
want to enhance this without getting a green colour
cast in the sky. Pull the Green Curve up over the
dark part of the Green histogram in the Curves
panel, and down in the highlight area. Notice on the
histogram how the greens are now distributed from
the darkest areas to the darker midtones, and arent
present in the highlights at all.

Pro tricks for mastering colour

04

TRANSFORM THE SCENE WITH A BLUE CURVE

Drop down to Blue in the Curves panels channel menu. Make a soft S
shape over the Curves histogram, pulling down between the darks and
midtones and up over the brightest highlight. Notice on the Color histogram
how blues dominate the midtones, giving the image an overall blue colour
cast. Now the image has really begun its transformation from dark, warm,
high-contrast sunset to light, cool, lower contrast sunrise.

05

LIFT LIGHTING WITH AN RGB CURVE

Switch to RGB on the Curves panels channel menu and switch out the
Color histogram for Luminosity so youre looking at the overall tonal intensity of
the image. Make a gentle S shape with the topmost part of the Curve placed above
the highest points on the individual RGB channels. The lower point should sit
between the darks and darkest midtones on the histogram, on or just above the
closest convergence of the Curves for each individual channel.

08
06

BOOST COLOUR INTENSITY


WITH VIBRANCE

Make a new adjustment layer, this time for


Vibrance, and return to the Color histogram. On the
Vibrance panel, increase the Vibrance to +25 and the
Saturation to +5. Youll see that colours are more
evenly distributed over the image, with more cool
magenta appearing in the shadows and clearer
yellow in the highlights, while blue still dominates.
The image itself has a subtle, soft colour boost
without being oversaturated.

09

BRING OUT THE MIDTONES

Choose Midtones from the Tones menu


in the Color Balance panel and push the Greens
up to +25 and the Blues up to +50. The image
becomes bluer and cooler in tone, while on the
Blue channel of the histogram youll see that the
blues have been boosted across the tonal range
of the image, apart from in the deepest shadows,
where blues and greens are entirely absent. This
lets them contrast with the complementary
orange-red shadows and highlights, which well
adjust in the next step.

07

LIFT LIGHTING WITH BRIGHTNESS


AND CONTRAST

The image still has a bit too much darkness and


contrast for a sunrise, so set the histogram back to
Luminosity and make a new adjustment layer for
Brightness/Contrast. Increase the Brightness to +25
and reduce the Contrast to -10. Now the Luminosity
histogram shows less dramatic darks and a more
even distribution between midtones and highlights,
which evens out the previously high-contrast
lighting and allows the colours to glow.

10

INCREASE THE HIGHLIGHTS

Now choose Reds from the Tones menu


and push the Red/Cyan slider up to +5 red. The
reds, oranges and magentas in the image now
look clearer and more saturated, while the Red
channel of the histogram shows a U-shape with
spikes in the shadows (which complement the
overall cool tone of the image) and highlights
(which warm and enhance the magenta tones of
the sunrays and again, complement the overall
blue-green tones of the image).

BALANCE THE SHADOW COLOURS

Put the histogram back into RGB mode


and use the fly-out menu on the histogram panel
to switch to the All Channels view. Now make a
new adjustment layer for Color Balance and
choose Shadows from the tones menu in the
Color Balance panel. The darkest area of our
image is the green foliage in the foreground, and
this is affecting how much of the colour we can
actually see. Use the centre slider to boost the
greens to +5. The Green channels histogram now
makes a U-shape, meaning that its now showing
contrast between the green tones and making the
foliage look much more realistic.

11

ADJUST HUE/SATURATION

Switch the histogram back to Colors


but leave it in the All Channels view, then make
a new adjustment layer for Hue/Saturation.
Shift the Hue to +10 to further enhance the cool
tone of the image, boost the Saturation by +5
and increase the Lightness to +5. This brings
back definition, and as you can see from the
main Color histogram, balances the colours of
the image in relation to how they appear in the
individual channel histograms below.

The Professional Photoshop Book 27

Photo editing

46
28 The Professional Photoshop Book

30 58
30 20 tips for flawless
photo edits

Photoshop experts reveal pro tips to help


you enhance your photo-based artwork

40 Improve your masking skills

Explore a variety of masking techniques to


create a Mage's mask

46 Retouch with more realism


Learn how to retouch a natural and
fresh-looking beauty piece

52 Create a double
exposure effect

Mix multiple images using blend modes


and masks

58 Create shining skin effects

Augment a model with a metallic sheen by


combining rural and urban elements

40
The Professional Photoshop Book 29

Photo editing

20FOR
TIPS

01. KEEP EDITS REALISTIC

Lewis Moorhead (WWW.FLEWDESIGNS.COM)


IS A CREATIVE RETOUCHER. HE EXPLAINS HOW
HE EDITED THIS IMAGE TO SHOW A SURREAL
SCENE WHILE REMAINING REALISTIC

FLAWLESS

PHOTO

EDITS
PHOTOSHOP EXPERTS REVEAL
PROFESSIONAL TIPS TO HELP YOU
ENHANCE PHOTO BASED ARTWORK

flewdesigns.com

Smart Object: I converted the image into


a Smart Object just in case I wanted to
amend it later and used the Puppet Warp
tool to bend the tree as much as I wanted. I
also increased the Expansion to keep the
trees features sharp

Effective mud: To create the look of


effective mud, I put mud on a white
background, then placed the image over
the wheel, changing the blending mode to
Multiply. I also bent it using the Warp tool
to make it bend around the wheel

Hue/Saturation: The original colour of


the grass was a rich green. To change this
I used a Hue/Saturation layer focusing on
the green, but also selectively added in
more greens to get a bigger range. To do
this I adjusted the white bars

030The
30
TheProfessional
ProfessionalPhotoshop
PhotoshopBook
Book

Tom Anders

Correct perspective: To place text or


symbols in the correct perspective on any
feature, whether it is a phone or a building,
I use the Vanishing Point filter on a new
layer and drew the area in the correct
perspective. I then copy and pasted the
banana into the filter and inside the box,
which placed it in the correct perspective

02. USE COLOR BALANCE


TO YOUR ADVANTAGE

Sharpening: To sharpen the image I used a High


Pass filter. I duplicated the flattened image
changing the blending mode to Soft Light/
Overlay. I converted to black-and-white, then
used Filter>Other>High Pass. This way you can
see in real time how sharp you are making it

Getting colour right in photo editing is extremely


important, but Photoshop has plenty of built-in
tools to help you achieve great effects every time.
Freelance creative and student Tom Anders
Watkins (www.tomanders.com) has high praises
for the Color Balance tool a simple yet effective
solution to achieving great colour. You can
significantly change the mood and feel of any
image with a couple of slight tweaks. Granted that
the image is exposed correctly, Color Balance, if
used correctly, will help add an extra dynamic to
most photographs.
This is a photograph I shot in Finland of my
little brother throwing rocks into a frozen lake. I
wanted to accentuate the cold (blues) and give the
photograph more of a dusky, evening feel (purples
and reds), [which was] done by playing with the
sliders. To add a little more advanced colour
correction, I often use the Selective Color tool to
get the right tone for more specific colours.
Its easy to overdo colour sometimes with
great power comes great responsibility so to
speak and theres a fine line [between] making a
photograph looking too Photoshopped. A natural,
realistic look is what will make your audience feel
like they are there. If Im not sure, what Ill
sometimes do if the image is particularly tricky, is
make a couple of different versions, then flick
through them. Through comparison I can often tell
which version feels right.

The Professional Photoshop Book 31

Photo editing
03. TOP TIPS FOR PERFECT FASHION EDITING

Photographer Vitalij Sidorovic


Model Kristina Lipinskaite
MUA Make Up Artist Ernesta
Assistant Monika Alijauskaite

Retouch with care: Retouching is a powerful tool, and good


retouching can create a completely new look for a picture. I
usually have a good look at the photo before any editing.
Even before the photoshoot, I usually know what I want to

achieve. It is always good to see if you can get something


more out of the photo with editing. Most importantly, do
not overdo it; great retouching is when people cannot see
it was retouched.

Photographers: Vitalij Sidorovic & Monika Alijauskaite


Make up and Style: Make Up Artist Ernesta
Hairstyle: Irmante Petrilionyte

Develop a style: I always have the same sets and even


same tools when editing my pictures. It makes the process
quicker, as well as [allowing me to] keep the same style
and quality throughout the work. If a picture still does not
look right, try adding something else, but make sure it is
still within your style. Maintaining the same look will help
you to create a [recognisable] personal style.

Photographer: Vitalij Sidorovict


Model: Cecelia Morgan
Make-Up Artist: Anechka Golubova

Avoid the plastic look: Frequency separation is great, but


use it too much and you are in danger of getting that
plastic look. A lot of people that I have met think of this as
a quick and easy way to clean up the skin, but at the same
time they always go over the top. Stay with the classic
Dodge and Burn tools, which takes a while sometimes, but
in the end result the model will still look like a model.

Photographer: Vitalij Sidorovic


Models: Olivija Plekaviciute & Lewis

Selective Color: The Selective Color tool is usually [the


next task] for me after dodging and burning. This tool allows
me to control the colours in the pictures, either bringing
them up or saturating unwanted colours if they are too

much of a distraction. [The same as] with the frequency


separation technique, you need to be careful with it and not
overuse it, or your image will look like [its been treated]
with an Instagram filter.

04. EDIT WITH CURVES

The Curves tool in Photoshop is incredibly powerful


when used correctly in the hands of a professional, as
retoucher Vitalij Sidorovic (www.behance.net/
vitalijsidorovic) explains: Almost every one of my
photos goes through Curves adjustments, which is
[essentially] dodging and burning. [I used to]
underestimate the power of the Curves tool, as I
usually used it just for colour improvement. But as I
grew and developed, this is the tool that I always use in
my retouching now. It is great for cleaning up skin and
getting rid of unwanted hairs. Before I start editing I
usually look through the photo to see where I want to
go with it, then I mark areas that might need more
editing time and get myself prepared.
I start off creating a Black & White adjustment layer
on top of my original document and then I add two
Curves adjustment layers: one which has boosted
exposure and another one that is darkened. Both
layers are masked out so that when using a soft brush,

32 The Professional Photoshop Book

with a very low Flow of 1-7%, I start painting over the


areas that need fixing and smoothing out.
When I finish with dodging and burning [in this
way], sometimes the colours on the skin need fixing,
which is when the Saturation tool comes in very handy.
This technique allows me to create smooth-looking
skin while still maintaining a natural look.

Creative Director: Adeera Borg


Photographer: Vitalij Sidorovic
Hair Stylist: Vimal Chavda
Co Hair Stylist: Teffany Stoby
Makeup Artist: Michelle Court
Model: Jordan Bolessa

20 tips for flawless photo edits


05. COMBINE IMAGE ELEMENTS

Creative retouCher and visual CommuniCator amar KaKad (WWW.BEHANCE.NET/


AMARKAKAD) shows us how to edit different photos together seamlessly

01

BASIC COMPOSITE
the Lens Correction filter. This can be found under
Filter>Lens Correction. It facilitates in the process
of correcting lens distortions and corrects the
Horizontal and Vertical perspective.

flewdesigns.com

First, when there are multiple


images, you do your cutouts and composite
them into your background. Decide what
requires scaling and distorting. Next, we use

02

06. CONTROL LIGHT,


SHADOWS AND
PERSPECTIVE
RETOUCHING AND ADJUSTMENTS

photography by david dean (www.dean-pictures.com)

Here we do some basic clean-ups,


remove any artefacts or unnecessary
reflections from objects, create shape and
form. You can use the Patch tool or the

03

Clone Stamp tool to achieve this. To set


the mood, I used the Gradient Map, Black
& White, Color Balance, Selective Color
and Photo Filter adjustments.

DRAMA AND TEXTURE

In this stage we add further drama and


texture to the image. We are going towards a cold
look and feel. I added a blue flare painted with a

solid colour on a blending mode, and


incorporated some haze, bokeh effects and
some snow falling to give it more authenticity.

Great compositing means bringing together multiple


images and editing them so that they work together
seamlessly in one scene. Lewis Moorhead (www.
flewdesigns.com) explains how he creates his
hyper-realistic composites: To make multiple images
work together and look seamless is not an easy task,
but there are some steps to make sure you do this
every time. I call it PSL (Perspective, Shadows and
Lighting). Each image you use must have the same
perspective to work together seamlessly, or you must
be able to change the perspective, such as using the
Perspective Warp tool or Transform tools. If the
perspective is off, your whole image will look faked.
The shadows must react with the lighting to be
accurate. If the light source is in the left-hand side of
the image, then you are going to get shadows on the
far right of the object. I use a Round brush with 15%
Opacity and 10% Flow. This way I can use a mouse as
effectively as using a tablet for creating accurate
shadows. For the lights I use a clipping mask on each
object, either using a Color Dodge layer with Soft
Round brush for harsh lights on a black background, or
just a plain Overlay or Soft Light layer using a suitable
colour similar to the light source. To bring all the
images together to make them look like they belong, I
sharpen the image and then use the Noise filter adding
around one or two per cent.

The Professional Photoshop Book 33

Photo editing
08. IMPROVE PHOTO COLOURS

TOM ANDERS WATKINS (WWW.TOMANDERS.COM) TALKS US THROUGH THE


EDITING ON THIS IMAGE TO IMPROVE COLOURS AND GIVE A VINTAGE FEEL
Noise : I wanted the Iceland image
series to have a somewhat
personal feel, so adding noise
emulating a vintage camera gives
all the images a unity, like they
were taken from the same camera

Reduce shake: I took this shot


wearing crampons standing on
a glacier. I wasnt the sturdiest
(putting it mildly), resulting in
this image being slightly
shaken. But using Photoshops
Shake Reduction filter made it
barely noticeable

Before

Color Balance : Too much playing


with the Color Balance can ruin
other parts of the image, such as
the red on this guys coat. With the
Selective Color tool its easy to
re-correct any over-altered hues

Derek Johnston Photography

Colour
balance

A good photo-editing project involves good


planning to be able to execute your, and your
clients idea, perfectly. Photographer Derek
Johnston (www.derek-johnston.co.uk)
explains: When a client comes to me with an
idea, Ill first work out how realistic it would be
to execute. For the image of Elisa, she came to
me with the idea that she was creating her
glass-like magic between her hands. Ill
usually draw up a rough sketch that I will take
to the client. The clearer you can be and get
your ideas across, then the smoother your
work will be. Ill create lighting diagrams for
the client too, so they know whats going to be
around them, then Ill explain each step of the
shoot. As I mainly do composite work it can be
a tad strange for them to know why Im
shooting certain things certain ways,
especially if theyve got no photographic
knowledge. Communication is key. I want
them to understand every bit of the shoot so it
goes smoothly for me and makes a great
experience for them.

34 The Professional Photoshop Book

Raw photo: Raw images capture


a surprising amount of data, so
pushing the Cyan value in the
Color Balance tool really allows
these parts of the image to
come out and feel all icy

Levels: I like to give my photographs


more of a matte feel, so pulling in
the white and black Levels nodes
slightly will help blend some of the
darker details, and take away any
stark white bits

09. TRY ADVANCED SHARPENING TECHNIQUES


The final step of any photo-editing project is often to
apply a degree of sharpening (it shouldnt be done
before other image-editing tasks are completed, as it
can introduce a level of noise). If you have multiple
layers, then use Cmd/Ctrl+Opt/Alt+Shift+E, which will
create a new merged layer at the top of your Layers
stack. Photoshop CCs Smart Sharpen filter
(Filter>Sharpen>Smart Sharpen) has evolved a great
deal over the last releases and what was once hidden
away in an advanced mode is now instantly available.
You can accurately target the shadows and highlights
individually, as well as make global adjustments. First,
increase the Amount of sharpening globally, and then
increase the Radius so that it is as high as possible

without introducing halos. Reduce Noise helps to


sharpen the image, but without too much noise added.
Then you can work on the Shadows and Highlights,
reducing or increasing the global sharpening in these
areas and fading them as needed into the image.

Tom Anders

07. PLAN WITH


YOUR CLIENT

Derek Johnston Photography

20 tips for flawless photo edits

10. GET A CLASSIC LOOK WITH TRADITIONAL DODGE AND BURN TECHNIQUES
For a photographer and retoucher, the Dodge and
Burn tools are hugely important for creating lights
and shadows in an image. They help replicate old
darkroom techniques for a traditional feel.
Photographer Derek Johnston (www.derekjohnston.co.uk) says that they are key to his work:
Id have to say the Dodge and Burn tools [are the
most important tools in Photoshop for photo-

editing projects]. For me, theyre such an important


part of the final outcome of my work and style. It
helps shape and mould contours and contrast, and
can really add that extra factor. Ill typically have a
50% grey layer set to Soft Light and use the Burn
tool set to Midtones around 15% Exposure and
work on the dark areas, making sure I have a soft
edge on the brush too. Ill switch to the Dodge tool

on the fly by holding down Opt/Alt when I need to


work on the highlights. It speeds things up. Its
amazing what you can do to your images just by
burning and dodging all the dark and light parts.
On a portrait Ill get right in on the eyes and lips
and get all those details out, dodging and burning
all the dark/light parts of the iris and the cracks
and lines of the lips.

In order to achieve a stylised effect in his


retouching, Clinton Lofthouse (www.
clintonlofthouse photography.com) utilises the
Dodge and Burn tools in Photoshop: Many
photographers dodge and burn in one way, with
one technique. I dodge and burn my images
three ways with three different techniques,
which I think helps me create the stylised
worlds I imagine. First off I will dodge and burn
with a brush using a Curves adjustment layer,
set to a Luminosity blending mode. With this I
give form to the body, more of a global dodge
and burn. For example, I darken the outside of
the arms and lighten the centre.
Next I will dodge and burn on two grey
layers, one set to Soft Light and one set to
Overlay. With these layers I use the actual
Dodge and Burn tools, with them set to
Midtones. I concentrate on the details with this,
zooming in close and getting the wrinkles, lines
and small details. Taking my time to go over
everything, as this part is where the stylised feel
really comes into play.

Clinton Lofthouse Photography 2015

11. DODGE AND BURN ON AN ADJUSTMENT LAYER

Finally, near the end of an image, I will dodge


and burn for a third time using a black or white
brush on a new layer on a Soft Light blending
mode. Round three is usually to add more

contrast to specific areas I want to stand out more


and a global tone of the whole image. Using these
three dodge and burn methods together creates
the hyper-real look I get in my images.

The Professional Photoshop Book 35

Photo editing
12. PRE EDIT IN CAMERA RAW
Photoshop has a lot of great features for photo
editing, but Camera Raw 9 offers almost as much
power as Lightroom, which is dedicated solely to
photo editing and retouching it pays to make the
most of ACR, especially with pure photography. You
can open any image in Camera Raw from Bridge or
through Photoshop itself (Filter>Camera Raw Filter)
to access the tools. You can make basic
adjustments to the image, such as Hue/Saturation
and colour correction, sharpening, noise reduction,

Curves adjustment and so on. There are also


options to add filters, emulating the look of lens
filters to give vignette and other similar effects.
Bear in mind that your final output affects how
much you want to do in ACR. If it is a
straightforward retouch, then you can do a lot of
your workload in ACR, however, if you are going
to be performing a lot of photomanipulation work,
avoid anything like sharpening, which might
introduce unwanted halos.

13. PERFECT COMMERCIAL RETOUCHING

PSD INNOVATIVE IS A FULL-SERVICE AGENCY OFFERING RETOUCHING, DESIGN, ADVERTISING AND


PHOTOGRAPHY. HERE THEY SHARE THE PROCESS BEHIND ONE OF THEIR STUNNING TRANSFORMATIONS

01

PHOTOGRAPH THE PRODUCT

Richard Parsons, creative photographer, photographed the SLS with


multiple exposers to get the lighting correct on each of the panels and
changed the position of the lighting to achieve this. Usually we will shoot a
back plate without the car, then the car will be moved into frame.

03

02

MAKE COMPLEX CUTOUTS

With the car cut out and the background separate, each panel of the car
is then cut out with the Pen tool and matched up to the original image on the base
layer. We adjust any of the panels for colour matching and make sure that they fit
correctly. The panels are then masked and brushed smooth.

CORRECT AND RETOUCH

The final stage is to correct the overall


look of the final shot. The headlight beams and a
new floor were added. At this point we will use
many different adjustment layers and blending
modes to achieve a stylised look. Because the
entire process is non-destructive, we can adjust
until we are happy with the final product.

PSD Innovative 2015

36 The Professional Photoshop Book

20 tips for flawless photo edits


14. RETOUCH LIKE A PRO
Light flare: To get the small light flare, I
created a new layer on a Linear Dodge
blending mode. I took a bright colour and
brushed it on with a small brush , and
lowered the Fill slider a little

Pen tool cutouts : The SWAT team


consists of three different images shot
in the studio and then each one
separately cut out with the Pen tool
and arranged into position. It takes
longer than the automated selection
tools, but gives far superior results

Add colour to shadows: Here


you can see where I added
blues into the shadows using
Selective Color. Again this
was non-destructive, this
time using an adjustment
layer, so I can easily change
the amount if I need to

Clone away: Here on this wall was a


metal cover, which was very
distracting, so to erase it I used the
Clone tool. To do this nondestructively, I used the tool on a
new layer, set to Current and Below
Clinton Lofthouse Photography 2015

Photographer and retoucher Clinton Lofthouse


(clintonlofthousephotography.com) shares
some of the secrets of how to retouch any
image perfectly: My most common tasks when
it comes to retouching would be the cleaning of
any blemishes, not just on the skin of a model,
but also on the background. My go-to tool for
this is the Healing Brush tool or the Clone tool.
The Healing Brush tool just makes the tidying
up of messy images so very easy. With the
Clone tool you can create whole new sections
of your image seamlessly without any
distractions, and no one would ever know that
you just cloned out a whole car!
Another common task, on every image for
me would be the adding a little colour to the
darks I do this on practically all my images.
My favourite method is to use a Selective Color
adjustment layer, switch to Blacks and add
some blue into the darks. It gives the images a
painterly feel, kind of like the great painters
who created their blacks from various dark
paints mixed together.
The Pen tool is another common tool in my
retouching workflow. I create a lot of
composites, and nothing gives you a better
cutout than the Pen tool; the Quick Selection
tool and similar tools are okay, but nowhere
near as accurate.
My last commonly used tool would be a
Linear Dodge blending mode. I paint on this
layer with a bright colour to manipulate the
light of an image. I love creating stylised
images and adding lighting effects adds greatly
to this effect.

For each project, Photoshop offers tools that


are right for the job at hand. Andy McIntosh,
director at PSD Innovative (www.psd
innovative.com) says that the final image
that he is creating and for what purpose
determines the tools that he selects.
However, for him, the humble Brush tool is
one that proves immensely useful across a
range of projects: My go-to tool would have
to be the Brush tool, as it is so diverse. I
always use a Wacom 24HD and find that the
Brush tool offers me huge flexibility for fast
accurate work. As there are almost infinite
ways to set up brushes, I can be sure that I
can get the look, feel and texture that I need
for any given project. I have many favourite
brushes and many custom brushes that I
use on nearly every project. Because I
started as a traditional airbrush artist, it
feels very natural to me to be using brushes
and a Wacom.

PSD Innovative 2015

15. USE BRUSHES FOR


MORE THAN PAINTING

The Professional Photoshop Book 37

Cream Studios

Photo editing

Tom Anders

17. APPLY PHOTO


SKILLS TO 3D

16. MAKE AND USE ACTIONS FOR


REPETITIVE PROCESSES
Tom Anders Watkins (tomanders.com) has created a
range of photo-editing Actions for Photoshop, which
are sold in bundles in his Creative Market store
(www.creativemarket.com/tomanders). His Actions
have been one of the top-selling products for two years
running, so hes well placed to explain why you should
use Actions: Actions are brilliant; theyre like the
professional version of Instagram filters for your
photography. Whenever Im editing photos, I will spend
time creating a specific look for one of the images,
recording the process so it becomes a Photoshop

Action, which I can replicate super quickly for all my


images without having to re-create them one by one.
If you find yourself repeating the same process
multiple times inside Photoshop Look at creating an
Action; whether its as simple as cropping multiple
images and saving them, to complex effects or
photographic looks, they will save time. Alternatively, if
you struggle getting the look you want, like a genuine
HDR look or vintage feel, search for an Action that
replicates it. You can see another one of my photos
edited here with my Iceland Action.

Many photo-editing skills can be applied to 3D


images, and 3D retouching skills translate to 2D as
well, as 3D artist Lorett Foth (www.lorettfoth.com)
explains: The importance of lighting does not just
apply to 3D, but also to a 3D photomontage or any
other non-3D retouching job. Either the lighting in the
background of the image will need to be adjusted to
your element, or the lighting of the object will need to
be matched to your background. This can be achieved
by paying close attention to the type of light sources
that illuminate the image, and in which direction the
light follows. Another thing to consider and match is
the light colour. An image will not look quite right if an
object is illuminated by warm light and the rest of the
image has cold light. I think its good practice to look
at how photographers set up lighting, to get a better
understanding and to be able to guess how an image
is lit without seeing the light sources.

There are quite a number of tools in Photoshop


that are important, says Amar Kakad (www.
behance.net/amarkakad). But, of late, I have
been using the Gradient Map tool
(Image>Adjustments>Gradient Map) a lot in my
line of work. It is quite a powerful tool and used
in the process of applying contrast to colours.
Essentially the Gradient Map tool converts the
image into Grayscale. I then change the blending
mode to Soft Light, which restores the colour
values. It effectively applies contrast in the black,
grey and white tones. You are offered various
presets give it a try and you will see some
interesting results. You can use this either with
two colours or even multiple colours. It is
entirely up to you. Play with sliders, this will
allow you more control over how much contrast
you want to apply.

38 The Professional Photoshop Book

Photography by Makarand Baokar (www.makarandbaokar.com)

18. USE GRADIENT MAPS

20 tips for flawless photo edits


19. CUSTOMISE PHOTOSHOP FOR THE TASK

Because I always use a Wacom when retouching, I


have my right hand on my Wacom, and my left hand
on my keyboard. All the shortcuts I use are by
default scattered all over my keyboard, which makes
having a Wacom to prevent strain on my right arm
redundant if my left hand is still reaching
everywhere. By using Edit>Keyboard Shortcuts I set
my shortcuts so that I have everything I use daily on
the left-hand side of my keyboard. Also, Ive set the
interface colour back to good old CS5 grey. I find that
having the darker colour scheme around my image
clouds my judgment on contrast too much.

Photography and retouching by Sabine Metz

Fashion photographer and retoucher Sabine


Metz (www.sabinemetz.com) has found that
learning how to customise your Photoshop
workspace and tools makes it much easier to
be fast and efficient in projects: Ive been
really keen on improving my workflow
efficiency. Not only by making the retouching
process from import to export as streamlined
as possible, but also by making my
workspaces more suitable for what I want to
achieve. A lot of people do use shortcuts, like
B for Brush tool and J for Healing Brush tool.

A good workflow is key for photo editing, especially in


a professional studio environment, as Andy McIntosh
from PSD Innovative (www.psdinnovative.com)
explains: A fully non-destructive workflow is essential
for what we do. Everything we do is done in layers,
which of course means very large files and huge
amounts of RAM and storage space. A client may
come back for a project that we have done six months
or so ago, and ask for something to be changed or

added or just an element of that design to be used in


a new project. Without a non-destructive workflow
that could be problematic and time consuming.
Colour accuracy workflows are vital too; we calibrate
everything from our cameras (input devices) to our
Wacoms and Eizo monitors, and use the same
workflows for colour accuracy through all our
software. We use Prepress ISOs to ensure that we
dont get any nasty surprises from printers!

PSD Innovative 2015

20. MAKE SURE YOUR WORKFLOW


IS NON DESTRUCTIVE

The Professional Photoshop Book 39

Photo editing

40 The Professional Photoshop Book

Improve your masking skills

IMPROVE YOUR
MASKING SKILLS

EXPLORE A VARIETY OF MASKING TECHNIQUES


IN PHOTOSHOP TO CREATE A MAGES MASK

ythical imagery is a pop culture trope


enjoyed by millions of people. From
video games to TV series, it has
influenced a lot of art forms in todays
world. Inspiration drawn from the mythical age will
be crucial in creating a mask for a mage.
Within Photoshop there are different types of
masking that can be used along with various
selection tools to help the process. Photoshop CS6
is recommended for this tutorial since the Oil Paint
filter will be used for post-processing. Different

types of adjustment layers will also help to blend


different stock photos together.
When using masking techniques such as
layer masks and clipping masks, edits are
non-destructive and easily editable. With the
nested layers ability in Photoshop CC, masking
can target specific layers and groups.
A tablet is recommended since it will increase
the speed of cutting out stock photos, editing
layer masks, creating selections and painting the
the models hair.

OUR EXPERT
MOE PIKE SOE

http://pike.moe
@moepike

Moe Pike Soe is a 22-year-old self


taught digital artist and designer
from Yangon, Myanmar. He is
currently working as a freelance
graphic designer while extending his
knowledge at Parsons the New
School of Design in New York.

SOURCE FILES

On FileSilo you will find all the stock


photos needed to follow the tutorial,
including the retouched model photo
provided by Moe Pike Soes
photographer friend, Jason Nine.

SET THE SCENE

EDIT THE MODEL AND BACKGROUND TO GET STARTED

WORK IN
PROGRESS

MASKING THE MAGE

Progress 1: Editing the model

and background

01

SET UP THE BACKGROUND

First download the free image


ZSMgNjYrHRM from unsplash.com to set as the
background. Create a new document with
dimensions of 240mm by 310mm. Import the
image. Right-click the layer and select Rasterize
Layer. De-saturate using Shift+Cmd/Ctrl+U. Create
a Levels adjustment layer. Set values to 25, 0.85 ,
245. Group the layers and name it BG.

03

02

FROM MODEL TO MAGE

Import the model photo. Select the


model from the background using the desired
Selection tool and create a layer mask. After that
create a new Selective Color adjustment layer.
Clipping mask it to the model layer by holding
the Alt/Opt key and clicking between layers in
the panel. Clipping mask only targets the clipped
layer and nowhere else.

Progress 2: Cutting out

parts for the mask

PAINT THE MAGES EYES

Under the magenta tab, set the percentages


to 0, -80, +88, -24. Create a new layer and set the
blend mode to Overlay and clip mask again. Grab a
soft white brush and paint inside models pupils.
Create a new layer with blend mode to Soft Light and
Opacity at 35%. Paint outside the eyes.

Progress 3: Final touches

The Professional Photoshop Book 41

Photo editing

04

FINALISE THE MAGE

Create a new layer, set the blend mode to


Soft Light and Opacity to 15%. Paint on the cloak to
darken it. Next, create a Black & White adjustment
layer. Set the values to 25, 52, 40, 60, 20, 80. After
that, select the layer mask of the adjustment layer,
grab a black brush and paint the eyes and parts of
the skin. This means the black and white will only
affect the white areas of the layer mask. Then
create an Exposure adjustment layer. Set the
values to +0.34, 0, 0.89.

05

CREATE THE BASE OF THE MASK

Open mask.jpg. Cut out the mask from the


background by using a layer mask. Right-click on the
layer then select Rasterize Layer. Now right-click the
layer mask and select Apply Layer Mask. Next create
another layer mask and cut out the beak part of the
mask. Create new layer, and clipping mask it to the
mask. Set the blend mode to Soft Light and paint on
the left and right edges of the mask to create the
shadow of the cloak.
QUICK TIP
When editing the layer mask on a layer,
dont just use black and white color
brushes. Grey tone brushes are good for

07

06

ADJUST THE MASK

Create a new Exposure adjustment layer


and set the value to 0, 0, 1.29. Clipping mask it to
the mask layer. Next add the shadow of the mask
dropping onto the mages face. To do that, create a
new layer and move it below the Black & White
adjustment layer to clipping mask. Set the blend
mode to Overlay. With a soft black brush, paint
underneath the edges of the mask.

erasing and blending adjustment layer


effects. Play around with brushes and
shades to extract specific parts of a layer.

ADD ORNAMENTS

Import the file crown.jpg. Right-click>


Rasterize Layer. Desaturate layer using Shift+Cmd/
Ctrl+U. Cut out the crown using a layer mask. Since
we will be using the same stock image to create the
ornaments, its best to duplicate the original masked
layer. Use Transform tools such as Warp and
Perspective to line up parts of the crown to the
mask. If parts from the crown need to be deleted,
just edit it using the layer mask. Repeat the process
until both sides of the mask are completed.

42 The Professional Photoshop Book

08

IMPROVE THE ORNAMENTS

Repeat Step 7 to add centre pieces to the mask. The trick is to align the parts of the mask with the
lines from it. After setting up the ornaments on the mask, make it more realistic by adding shadows and
some highlights. Similar to creating the cloak shadow in Step 5, create a new layer, change blend mode to
either Overlay or Soft Light and paint with a soft black brush on the right and left edges of the ornaments.

Improve your masking skills


WORK ON THE MASK

ADD DETAILS AND REFINE THE MAGES MASK

09

UPGRADE THE MASK

Creating the mask requires multiple steps of duplicating the original layer, desaturating the layer,
transforming it to match the base mask, and finally adding realistic shadows and highlights. Keep repeating
the steps until the surface of the base mask is covered with ornaments. Remember to desaturate all the
layers because the colours will be painted later on.

002

001

003

001 FOREHEAD PIECE

002 ADD A CHARM

003 JEWELS

Import the file peacock.jpg and cut out


the feathers. Then like before, add
shadows to the sides and bottom

Import chain.jpg. Cut out one charm from


the chain. Place it in middle below base
mask layer, but above peacock feathers

Import jewel.jpg. Cut out and place


it in the middle and above all
the ornaments

11
10

POLISH THE ORNAMENTS

Create a new layer, change the blend mode to Soft Light at 55% Opacity. Clipping mask it to the
ornaments group and paint with a soft black brush to darken parts of the ornament. This step is the final
chance to touch up the ornaments on the mask. Check if there are any parts sticking out of the base mask
and the ornaments. If everything is satisfactory, create a new Exposure adjustment layer and set the
values to +0.34, 0, 0.81.

PREPARE THE FEATHERS

Open the file feathers.jpg in a new document


in Photoshop. The easiest way to cut out the feathers is
to use Magic Wand to select all the white space.
Right-click while the selection is still active and then
choose Inverse Selection. Next use the Refine Edge tool
and create a layer mask. After that apply the layer
mask to the layer. Now select each feather with the
Lasso tool (L) and move it across the two documents.

The Professional Photoshop Book 43

Photo editing
12

IMPORT THE FEATHERS

Import three different


feathers into the artwork. Place the
layers below the base mask group.
Use the same techniques as you did
when adding ornaments to create
shadows on each feather and on the
mages face. Use the Liquify tool
(Shift+Cmd/Ctrl+X) to edit the shapes
of the feather. Use other Transform
tools such as Warp to edit the
feathers further. After positioning the
three feathers, group the layers.
Duplicate the group, go to the
Transform tool, then Cmd/
Ctrl+T>Right-click>Flip Horizontal
and align it on the right side.

When selecting
colours to use
for painting hair, you
can select up to three
different tones;
namely dark, mid
and highlights

13

PAINT THE HAIR

Create a new layer above the ornaments. Grab a 4px hard


brush. Select the colour using the Eyedropper tool (hold Alt/Opt) and
click on the original parts of the hair. Paint outside the mages face and
make sure to cover up some parts of the mask. When selecting
colours for hair, select up to three different tones. Use dark tones to
paint the base parts of the hair, midtones to create volume and finally
the highlights to react to the light source.

14

FILL IN THE COLOURS

Create a new layer set the blend mode to Overlay. Select a soft brush with the
colour #54ce81. Now paint over parts of the masks, the cloak and the eyes in order to add
colours to the scene. Use a hard brush to colour the parts of the ornaments on the mask
but use a soft brush on the middle jewel to create the glow. To make it easier to paint
specfic parts, bring back selections from previous layer masks. Hold Cmd/Ctrl while
clicking on the layer mask.

44 The Professional Photoshop Book

Improve your masking skills


FINISH WITH MORE DETAILS

ADD COLOUR AND ATMOSPHERE TO PERFECT THE MAGE

16

ADD MORE DETAILS

Create a new layer. Create a circle using the Elliptical Marquee tool (M),
and then right-click>Stroke with values of 2px with white. Go into Layer
Style>Outer glow and then set blend mode to Color Dodge with the colour of
#9cff5a and Opacity at 35%. Duplicate the layer and place this inside the eye.
Create a new layer and paint the glow of the jewellery using a Screen blend mode
and a soft brush with the colour of #55cf82.

15

SET UP THE ATMOSPHERE

Create a new layer. Select a big soft brush with the colour #54ce81. Paint
on the left edge of the artwork. Change the blend mode to Screen. Create another
layer and paint a small glow. Change the blend mode to Linear Dodge. Create
another layer, use a smoke/cloud brush and paint on the left of the mage. Repeat
the step for the right side, but with the colour #767bb8. Group the layers and
place this above all the layers.
QUICK TIP
Adjustment layers are a great way to easily manipulate tones and colours on a
layer. Try out different adjustment layers as some are more convenient in tasks
like changing hue or editing a specific colour channel. All the adjustment layers
can be controlled by a layer mask, which makes it easier to edit the effect area.

17

FINAL TOUCHES

Create the Moon by filling a white circle using the Elliptical Marquee tool.
Duplicate the circle and invert it (Cmd/Ctrl+I). Overlap the black circle over the
white and merge them. Cut out the white part, and add a white Outer Glow to the
Layer Style. Create a new layer and merge all visible layers with Shift+Alt+Cmd/
Ctrl+E. Grab the Dodge tool (O) and paint on highlights to bring in more contrast.
After contrast, select the Burn tool (O) and paint shadow areas.
TIE COLOURS TOGETHER
To make objects more blended in the scene, Photoshop CS6 has a feature
called Oil Paint. To do that, open the file in CS6 and create a new layer and
merge all visible layers. Then select Filter>Oil Paint and play around with
the values but keep the shine at 0. Then select Filter>Sharpen>Unsharp
Mask at 120%. Adding noise can also help blend colours. Create a new
layer, fill it with black and select Filter>Noise>Add noise. Then set the blend
mode to Soft Edge and adjust opacity as needed.

18

MAKE FURTHER ADJUSTMENTS

Create a layer mask and paint with a black brush on skin and eye area.
Create a new Exposure adjustment layer with values at +0.28, -0.0010, 0.84.
Create a Brightness/contrast adjustment layer with values of 37, 0. Then create a
Selective Color adjustment layer. Under Red tab, set the values to 0, 0, +22%,
-52%. Under Yellow tab, set the yellow to +41% and black to +81%. Under Blue
tab, set the yellow to -54%. Under White tab, change the black to -24%. Under
Neutral tab, change the yellow to +2%. Under Black tab change the black to +2%.

The Professional Photoshop Book 45

Photo editing

Before

46 The Professional Photoshop Book

Retouch with more realism

RETOUCH WITH
MORE REALISM

LEARN HOW TO RETOUCH A NATURAL AND


FRESHLOOKING BEAUTY PIECE

eauty retouching gets a bad reputation


because all too often the changes are
extreme and the image loses all sense of
what is realistic. When you know how to
work the subtle magic of Photoshop, you can bring
out the beauty in any given piece flaws and all.
When you think about the purpose of beauty
retouching, you would most likely want to create
the perfect image. However, the truth of retouching
lies in the flaws that you leave behind. The real
trick of it is to know which details to correct, and
which imperfections to leave behind. Retouching

every single detail can be overkill, and subtle is


always best. Whenever you leave behind a stray hair,
a birthmark or a simple patch of a models naturally
gifted freckles, you keep a photo looking fresh and
real at the same time.
Remember, once you are done retouching your
photo, your viewer should not be able to notice that
anything changed at all, except that the photo looks
amazing. Leave a few imperfections to
de-emphasise the overall perfection you are striving
for. After all, true beauty doesnt need to call for
attention, so why should your retouching?

OUR EXPERT
JOHN ROSS

www.TheArtofRetouching.com
@ArtofRetouching

John educates photographers


and retouchers by helping them
expand their creativity through
Photoshop from his website,
and the classes he teaches from
New Haven, Connecticut.

SOURCE FILES

You may purchase the main image


from this tutorial from http://bit.
ly/1Ti4NHU and you can find
additional supporting images for the
hair and skin on FileSilo.

GENERAL CORRECTIONS

DO SOME HOUSEKEEPING, THEN DIRECT THE EYE TO WHERE IT SHOULD BE

01

HAVE CLEAR OBJECTIVES

Compile a list of items that will need to be


addressed. Is the overall image too bright, too flat, or
even too green? Take note of the following: clumpy
eyelashes, flyaway hairs, skin discolourations, tilted
frame, etc. Armed with the most obvious changes
that are needed, you can envision what needs to be
worked on first, and what can wait until last.

02

START WITH GEOMETRIC ISSUES

Geometry should often come first. Ask


yourself if your photo is tilted, or if the perspective is
off. Drag a guide out from the rulers to the centre of
the subjects face. Double-click on the Background
layer, then click OK so that it becomes editable. Then
rotate it with Edit>Free Transform so that the face is
square in the frame.

WORK IN
PROGRESS

THE SUBTLE
TRANSFORMATION
OF BEAUTY

Progress 1: General changes

Progress 2: Detailed work

03

USE LIQUIFY TO RESHAPE

In order to refine the misaligned areas in an


image, use Filter>Liquify to reduce the nose and
drop down the hairline. Be sure to click Advanced
Mode, and lower the Pressure to 15. You can also
centre the lips and reshape them. Remember to go
subtly and you should do just fine.

Progress 3: Refinements

The Professional Photoshop Book 47

Photo editing

04

CORRECT THE TONE AND COLOUR

06

CHECK YOUR TONE

The next issues that you should concern yourself with are your basic colour
and tonal corrections. This kind of adjustment cannot always be efficiently done inside
Photoshop itself. What you need instead is to make your corrections with Filter>
Camera Raw. Camera Raw helps you balance your image with just a few slider
adjustments. General changes can be within the Basic panel, but more targeted
changes can be done with the Adjustment brush. You can mask different areas and
experiment with colour and tone to see which adjustments can enhance the image.
When youre nose-deep in a project, its
easy to get lost in the details and forget the overall
tone of your image. Sometimes, you need to step
back and check how youre doing. Simply remove
the colour in your photo and view the image in
black and white. This will help you to understand
how the tones affect the image. At this early stage,
the tonal balance doesnt need to be perfect.
Whats crucial is that youre able to establish how
the viewers eye should navigate the image.

QUICK TIP: MANAGE LIGHTS AND DARKS


The play of lights and darks creates much-needed
depth on flat paper. Make sure that the face is the
brightest area of the photo, i.e. the eyes, nose and
mouth. Be careful not to make the whites of the
eyes and teeth too bright, though. They are
curves, so there should be some lights and
shadows as the objects contour around.

05

GUIDE YOUR VIEWERS EYE

The most important areas of this portrait are the eyes, nose and lips.
Eyes and teeth are not necessarily the brightest parts, because they will look
out of place. However, the centre area of the face would generally be the
brightest and possibly the most colourful. To do this, you should darken the
lower areas of your photo with a Gradient inside Camera Raw. This not only
adds depth to your image, but it also subtly forces your eye back up to the
lighter areas of your models face.

07

CLEAN UP YOUR IMAGE

08

BE DELIBERATE

Now that youve got the core issues fixed,


its time to start cleaning up your image. Use the
Healing brush to remove the stray hairs, the
discoloured skin, and the other blemishes. To start,
create a new blank layer and name it Cloning (always
make a habit of naming your layers properly to avoid
confusion in the future). Move fairly quickly through
the entire image. Get rid of the worst and most
obvious imperfections. Dont worry about the finer
details; just do a general clean-up.

After

When cloning and healing, especially in a


beauty piece, be sure to follow along the contours
of the textures. Dont just randomly cover over the
hairs and blemishes if you dont want your image
to end up looking like you went crazy with the
Cloning brush. Try to be as deliberate as you can
with each click. Remember that every stroke needs
to have a purpose, especially since you want your
adjustments to look as subtle as possible.
Before

48 The Professional Photoshop Book

Retouch with more realism


ALL ABOUT GRAFTING

COMPOSITING FROM ALTERNATIVE IMAGES HELPS YOU PERFECT IMPERFECTIONS

09

DO SOME SKIN GRAFTING

Sometimes the image might not have all the detail you need. Missing pores and other
textures are common problems. When that happens, turn to skin grafting. This is when you take parts
from another similar image, and composite them together. By matching the colour and tone, you can
blend the similar areas from the two images together.

After
Before

002

10

To make the lips of the model look


irresistible, soften the lips with the Healing brush.
Remove the worst looking cracks, and then
replace the lips with a similarly shaped, but nicely
lit shine. Resize with Edit>Free Transform and
mix layers with the Blend Mode>Lighter Color.
This will emphasise the lustrous shine on the lips.
Afterwards, colourise the lips with Layer>
Adjustment Layers>Black and White, and enable
a Tint. Doing it this way will allow you to better
mix and blend using the various sliders.

001
003

001 NECK GRAFTING

There are too many loose hairs, so


replace the neck with a similar image.
Match the colour and blend in the sides

11

002 FACE GRAFTING

Other problem areas include the


forehead, cheeks and chin. You will need
to take a similar image and graft as well

ACCENTUATE THE LIPS

003 PAINTING DETAILS BACK


Sections of skin have detail while others
have little. Place the alternate image and
use a layer mask to paint details back in

When cloning and


healing in a beauty piece,
be sure to follow along the
contours of the textures

REFINE AROUND THE


EYE AREA

At first glance, the eyebrows of


the model are just too clean and
perfect. Bear in mind that
sometimes, the most perfect
details are the ones that look the
most unnatural. To remedy this,
replace the eyebrows from
another model. Correct the colour
to match the hairs as well. Then,
use Filter>Liquify to touch up and
adjust the eyebrow shape a little
more. You can also paint in
eyelashes with a very small
brush. Use two layers, one for
dark lashes and one for light
lashes. Then you can adjust the
layers opacity as desired.

The Professional Photoshop Book 49

Photo editing
QUICK TIP: KEEP IT SUBTLE
Remember: always apply your adjustments and
effects with control. The only time your
audience should be able to see what youve
truly done is when you show them the before
and the after photos that is when they will see
the small, but significant, changes youve made.

12

BE CONSISTENT WITH
YOUR COLOURS

Parts of the hair are reflecting a warm brown colour,


and other areas are a cooler blue colour. Use a Hue/
Saturation adjustment layer set to 0-15-0, with
Colorize checked. Select the layer mask and use
Edit>Fill Color>Black. Then paint with a white brush,
to bring back the warmer brown colour over the top
of the cooler areas. This is to make it more
consistent. To make the hair on the shoulder more
full, add some hair extensions from another model.
Find similar hair, and then use Filter>Liquify to better
match the natural contours.

15

13

CLONE ON THE HAIR

Sometimes areas are too complex and


require the Spot Healing Brush set to Content Aware.
This tool has come a long way since its introduction
and no longer needs to be avoided. This will allow
you to remove the thin hair and let Photoshop
automatically match the surrounding areas. Continue
to remove stray strands by cloning in the areas
where hair generally goes in one direction and
random ones go the other way. Many, but not all of
them, need to be removed.

USE CURVES TO DODGE AND BURN

One way to Dodge and Burn is to use Curves. Create two Curves adjustment
layers and fill the masks with Edit>Fill>Black to create a black mask instead of a white
mask. One Curve should be pulled up for lightening, while the other Curve pulled down
should be for darkening. Now, you can use a white paint brush set to 10% or 20% on the
layer mask to start brushing in areas that you want to make lighter or darker, depending
on which layer mask you paint on.

50 The Professional Photoshop Book

16

14

DODGE AND BURN

The eyes are the windows to the soul, so


pay as much attention to them as you can, especially
in a beauty piece. To truly make those eyes pop, add
highlights and shadows to them with a dodge and
burn technique. If youll notice, the eyes from the
original image were flat and lacked any real punch.
By adding lights and shadows, you can add more
contour and curvature to otherwise dull features in
your beauty model.

ADD SHADOWS TO THE FACE

While you are doing all of these general adjustments in tone,


dont forget to do the same for the face of your model as well. Go ahead
and add some lights and shadows to the face. You may be able to use
the same Curves layer that was used for the eyes if you want. For more
control, create a new set of light and dark Curves just like before. A
bonus tip is that you can create a Window>Actions>New Action to
automatically create and name these Curves layers for you.

Retouch with more realism


OVERALL LOOK AND FEEL

DETERMINE THE TONE OF YOUR BEAUTY PIECE BY PLAYING WITH LIGHT AND SHADOWS

17

USE IRIS BLUR

When you have finished all the retouching


and want to call this image complete, do one last thing
to really help it sing. Select the top layer and hit Cmd/
Ctrl+Alt/Option+Shift+E. Photoshop will merge a copy
of all visible layers onto a new layer right on top. Use
Filter>Blur Gallery>Iris Blur and adjust the default oval
to better match the face shape. Leave the blur at 15px,
and click OK to add Depth of Field.

WORK SMART IN PHOTOSHOP


Retouching a beauty piece cannot be done in one
go. There will likely be misplaced layers, incorrect
cloning and frustrating do-overs. As you work on
a variety of images, knowing how to use all the
sliders and buttons in Photoshop is important.
But even more so, you need to create a workflow
that will give fast, consistent and repeatable
results. For example, create a list of changes to
use as a guide so you dont miss anything. Use
Smart Objects and adjustment layers for
non-destructive editing. Finally, learn and rely on
techniques that prove themselves invaluable.

18

MIND THE OVERALL


COLOUR PALETTE

Notice how the colour palette of


this image mixes yellows, reds
and browns. Did you find it odd
that the overall palette is a very
monotonous colour scheme?
That, too, is deliberate. The only
deviation is the eye colour. While it
still has some brown in it, it is the
only area in the entire image that
uses green. With the face being
the brightest part of the image, it
naturally draws the viewers eye
in. Its this shift in colour that
further refines the important area
of the portrait.

The Professional Photoshop Book 51

Photo editing

52 The Professional Photoshop Book

Create a double exposure effect

CREATE A DOUBLE
EXPOSURE EFFECT

MIX MULTIPLE IMAGES USING BLEND MODES AND


MASKS FOR A DOUBLE EXPOSURE EFFECT

ultiple exposure is a popular


photographic technique in which the film
is purposefully exposed multiple times,
resulting in one or more images
superimposed over the original.
Double exposure, as youve probably already
surmised, is a blend of two images. It seems to have
taken root as the blanket moniker for this style of
blended imagery, whether there are just two or
many images at play. Photoshops arsenal of blend
modes and layer tricks makes it very well suited for
pulling off these types of effects. Stacking images,
playing with the various blend modes, and masking
unneeded areas is the fundamental workflow for

achieving a double exposure look. Here well blend


an owl with some scenes from its habitat using
the described battle plan. Adjustment layers and
filters will then be employed to lock down the look.
After completing the tutorial, try creating your
own blends with complementary or dissimilar
subjects. Although jarring mash-ups can
occasionally be the disappointing result of your
blending, stick with it! Elegant and sometimes
haunting juxtapositions are up for grabs to those
who persist. A good artistic eye can help your
judgement in selecting compatible images, while
luck and experimentation can lead you to
unexpected beauty.

OUR EXPERT
ANDRE VILLANUEVA

www.000-000-0000.com
Villanueva is a former college
Photoshop teacher and is
currently an art director. Born in
the Philippines, he now resides
with his family in Alabama, USA.
He enjoys sharing his techniques
with our readers.

SOURCE FILES

The owl and starting PSD, along with


the additional images for blending
within the owl, are available from the
FileSilo. Feel free to incorporate your
own imagery into the mix.

COMMENCE THE BLENDING

SELECT THE OWL USING THE QUICK SELECTION TOOL AND REFINE EDGE, THEN PREPARE THE DOCUMENT

01

ISOLATE THE OWL

Open Owl.psd. Use the Quick Selection


tool to select the owl. Go to Select>Refine Edge
and use the Refine Radius tool to paint the
edges. Play with Adjust Edge settings. For
Output, choose Layer Mask and click OK. To fix
areas, click mask and use the Brush tool with a
Soft Round brush to paint black to hide and white
to reveal. Adjust brush size opacity as needed.

02

PLACE THE OWL

Save and close Owl.psd and open Start.


psd. Go to File>Place (Place Linked in CC) and grab
Owl.psd. The scale up, position, and confirm. Press
the Add layer mask button in the Layers palette.
Press Cmd/Ctrl+J to duplicate. Select the lower
layer and apply Color Overlay via the layer palettes
fx button. Pick black then click OK. Now paint black
in both masks to reduce.

WORK IN
PROGRESS

FROM SIMPLE TO BLENDED

Progress 1: Isolate the owl

Progress 2: Blend multiple

images together

03

ADD MOUNTAINS AND TREES

Select the top layer and Place (Place


Embedded in CC) Mountains.jpg. Set to Lighten
blend mode. Cmd/Ctrl+click the owl thumbnail and
then press the Add layer mask button. Place Tree.
jpg then position it and confirm. Set to Hard Light
blend mode. Option/Alt+click and drag the previous
layer mask over to this layer. Paint black in both
masks to reduce.

Progress 3: Finalise

blending and adjustments

The Professional Photoshop Book 53

Photo editing

04

05

BLEND MORE IMAGES

Place Paper.jpg (use Place Embedded in CC from here on out). Set to Overlay blend
mode and drop Opacity to 70%. Select the owl again and add a layer mask to this layer. Place
Mountains2.jpg and move it upwards. Set to Multiply blend mode. Option/Alt+click the layer
mask button to create a mask that hides everything. Paint with white to add. Place Tree.jpg,
scale down, position, and confirm. Set to Pin Light blend mode. Option/Alt+click the layer
mask button again, then paint with white to add.

ADD SOME VIGOR

So far we have an icy mountain range and a skeletal tree. It


might be looking a bit bleak, so lets remedy that. Go ahead and place
Trees.jpg. Position and confirm. Option/Alt+click the layer mask button
again to hide everything, then paint back with white to add. The lush
leaves will add some life and vigour to the emerging blend, and the
green is a refreshing addition to the palette. Well continue to add more
vitality with subsequent blending.

QUICK TIP
Stay smart! When playing with images, especially during the initial deployment and arrangement
stages, keep your layers as Smart Objects. Unless youre running out of hard drive space, resist the
temptation to Rasterize. Youll be able to scale and transform with impunity, always maintaining the
original integrity of the images.

06

REINFORCE THE OWL

The owl has become buried under the


onslaught of nature images. Its time to reinforce it.
Lets make a duplicate of the owl Option/Alt+click
and drag the original owl layer (with no Color
Overlay) to the top. Click the mask and fill with black
(with black as foreground colour, press Option/
Alt+Delete/Backspace). Now, paint back with white,
focusing particularly in the facial area to restore the
eyes and beak. Lightly paint white in other areas
such as the sides.

54 The Professional Photoshop Book

07

BUILD UP IMAGES

Now that weve re-established the owls


features, lets add more images to blend inside the
owls body. Place Base.jpg. Scale down and position
so that the arc of trees fits inside the bottom of the
owl. Confirm the place. Drop to 80% Opacity. Cmd/

Ctrl+click the original Owl layers thumbnail, then


press the Add layer mask button. Paint black to fade
the top. Place Cliffs.jpg. Set to Soft Light blend
mode. Select the owl again and add a layer mask.
Paint black to remove unneeded areas.

Create a double exposure effect


FINALISE THE BASE COMPOSITION

BLEND IN THE LAST IMAGES, PERFORM ANY FINAL REVISIONS, THEN START THE CLOSING ADJUSTMENTS
ADD COOL COLOURING

09

Place Sky.jpg and position in the lower part of the owl then set it to Color Burn blend mode. Cmd/
Ctrl+click the owl layers thumbnail, then add a layer mask. Paint black to reduce. Place Water.jpg. Set to
Overlay blend mode. Cmd/Ctrl+click the owl again and add a layer mask. Paint black to reduce.

003

08

USE THE DIVIDE BLEND MODE

Lets now use the interesting Divide blend


mode to help add some lighter areas. While this
blend mode may be somewhat tricky to use in
everyday photo editing, itll be put to good use here
to produce some nice highlights. Go ahead and
make another duplicate of the owl (no Color
Overlay) Option/Alt+click and drag the original
owl layer to the top. Set the blend mode to Divide.
Paint black in the mask to reduce the lightening,
paint white to add or restore.

An artistic eye is helpful, but


luck and experimentation
can also lead you to unexpectedly
beautiful results

10

001

002

001 OWL FEATURES

002 TREES

003 MOUNTAINS

The owl was duplicated and brought above


to reinstate its features. It was buried
under the initial barrage of blending

Skeletal trees add vein-like detail while


lush forestry provides a nice border at the
bottom and vitalising colour in the centre

We merged some mountain scenes into


the mix, from the majestic peak at top to
the foggy base at bottom

ADD TREES AND CLIFFS

At this point, it looks like we need to bolster the sides of the owl and make the top
more scenic. Place Trees2.jpg. Select the original owl again then add a layer mask. Paint
black to restore some of the interior detail from the image underneath. Next, place Cliffs.
jpg. Position the sky and cliff so they are in the top of the owls head, then confirm. Select
the owl again and add a layer mask. Paint black to remove unneeded areas.

11

ADD SOME WONDER

Lets add a bit of stars and sparkles to make that sky area in
the owls head a bit more enchanting. Place Stars.jpg and position at the
top. Set to Overlay blend mode. Cmd/Ctrl+Click the Add layer mask
button in the Layers palette. Now paint with white paint in the stars. You
can even paint a bit outside of the owl, spilling the stars subtly into the
background. You may need to reposition the layer with the Move tool to
get the stars arranged nicely.

The Professional Photoshop Book 55

Photo editing
FINALISE THE PIECE

APPLY SEVERAL MORE ADJUSTMENTS, THEN CALL UPON THE CAMERA RAW FILTER FOR THE FINISHING TOUCHES

12

13

PERFORM FINAL ARRANGEMENTS


AND REVISIONS

Were about to head into the final stages of this project where well apply a battery of
adjustments and filters to nail down the look were going for. At this point, take some time
to go through the composition and scrutinise the arrangement. Because we havent
Rasterized any of the images we placed, were free to Scale and Transform without fear of
blurring pixels. Make sure to zoom up close and examine mask edges for faint lines you
may have missed.

14

START ADJUSTMENTS

Lets begin our adjustments. Its advisable to create a new


group in which we can place the final layers. Click the Create New Fill or
Adjustment Layer button in the Layers palette, choose Brightness/
Contrast. Increase Brightness to 60, Contrast to 12. Paint black in the
mask to reduce in areas. Now add a Solid Color layer with the same
button. Pick #f4eabd. Set to Multiply blend mode. Next, add a Levels
adjustment layer. Choose the Blue channel. Slide the black Output
Levels slider to 115.

ADD MORE ADJUSTMENTS

Lets continue with some more adjustments, again using the Create New Fill or Adjustment Layer
button at the bottom of the Layers palette. Add a Color Balance adjustment. For Midtones, set the sliders to
(from top to bottom) +24, +16, -19. Next, add another Solid Color layer. Pick #35ccff. Set to Color blend
mode. Click the mask, press Cmd/Ctrl+I to invert. Paint back with white to add some cool touches here and
there, both in and out of the owl.

GROUP ADJUSTMENTS
Its a good idea to keep your adjustment layers
in a group. By doing so, you can turn the
visibility on and off to see how the adjustments
are affecting your image. You can also lower the
groups opacity to tone down all the adjustments
at once. You can even try applying blend modes
for some potentially wild results. If you have a
set of adjustments you want to replicate in
another image (say you want to do a series of
these double exposure animals), just drag the
folder over. You may need to adjust the masks
youve fiddled with.

56 The Professional Photoshop Book

Create a double exposure effect


15

UTILISE COLOR LOOKUP

Color Lookup brings a slew of lookup tables, or LUTs. What are these? Theyre borrowed from the
film industry, and they can give your image a subtle or radically-different new look. Here well opt for some
low-key flavour. Add Color Lookup, choose Candlelight. Drop the layers Opacity to 70%, and further reduce in
areas by painting black in the mask. Add another Color Lookup adjustment, this time choosing Fuji Eterna
250 D Kodak 2395. Drop Opacity to 50% and paint black in the mask to reduce.

QUICK TIP
Not sure which blend mode to use? No
problem, just cycle through them. Use
Shift+Plus (+) and Shift+Minus (-) to shuffle
through the modes. Even if youre dead-set on
a particular mode, it may still be prudent to
shop around. You never know what intriguing
blends are around the corner.

16

PREPARE FOR FINAL FILTERS

For the final two steps, well be using the


Camera Raw filter. For users without the filter, you
can use substitutes. For Step 17, try using Gaussian
Blur at 10 pixels, and set the layer to Lighten. For
Step 18, you can use the trusty Unsharp Mask or the
newer Smart Sharpen. Adjust sharpness to suit your
taste. Now, select the group at the top. Press Cmd/
Ctrl+Option/Alt+Shift+E. Right-click on the layer and
choose Convert to Smart object from the contextual
pop-up menu.

17

GET A DREAMY LOOK

We just merged layers. This command


dumps a composite of the visible image onto a new
layer. This lets us apply overall filter effects. Lets
work with Camera Raw and its Clarity setting, which
adjusts midtone contrast. Well first reduce this to get
a dreamy effect. Go to Filter>Camera Raw Filter. Drag
Clarity all the way to the left. Click OK. Paint black in
the smart filter mask to remove from areas, restoring
the original look in areas.

18

ADD CLARITY

Press Cmd/Ctrl+J
to duplicate the layer. Click
on the Smart Filter mask,
and fill with white (with
white as foreground colour,
press Option/Alt+Delete/
Backspace). Double-click
Camera Raw Filter under
the layer to edit the smart
filter. Slide Clarity rightward
to around +30-35. Click OK.
Option/Alt+Click the Add
layer mask button in the
Layers palette. Now paint
with white in order to add
detail. Go back and forth
between this layer mask
and the previous layers
smart filter mask to get the
optimal balance.

The Professional Photoshop Book 57

Photo editing

58 The Professional Photoshop Book

Create shining skin effects

CREATE SHINING
SKIN EFFECTS
AUGMENT A MODEL WITH A METALLIC SHEEN USING
FILTERS, ADJUSTMENTS, AND NON DESTRUCTIVE
DODGING AND BURNING

ltering skin is a great way to give your


portraits an interesting and eye-catching
twist. Learn how to ensheath the starting
model in fresh and futuristic metallic lustre.
Filters, blend modes, and adjustments will be key
to creating the effect. The Median filter will be
employed to smooth the models skin, sweeping
away minor details and paving the way for a
statue-like look. Some dodging and burning will
follow to boost highlights and shadows. To stay
non-destructive, youll be painting black and white on

50% gray layers set to Overlay instead of using the


traditional Dodge and Burn tools.
For a liquid metal look, the Plastic Wrap and Chrome
filters will be utilised. To make the effect more
convincing, follow with the Displace filter. Youll merge
layers and save the snapshot as a new grayscale PSD. A
bit of Gaussian Blur will reduce abrupt transitions. After
saving the map, youll return to the main document and
apply the Displace filter. Referencing the displacement
map created will help mould the textures more snugly
into the contours of the model.

OUR EXPERT
ANDRE VILLANUEVA

www.000-000-0000.com

Originally from the Philippines,


Andre now resides with his family in
Alabama, USA. He discovered
Photoshop while in school and it has
gradually overtaken his life.

SOURCE FILES

Head over to FileSilo, where


there is a starting model and
textures for you to use when
following along with the steps in
this tutorial.

PREPARE THE MODEL

GET THE MODEL READY FOR A METALLIC MAKEOVER

01

SITUATE THE MODEL

Open Start.psd from the FileSilo. Go to File>


Place Embedded and grab Model.psd. Confirm the
place by clicking the check mark in the options bar or
hitting Return/Enter. Press the Add Layer Mask
button With the Brush tool and a soft-edged brush at
80% Opacity paint black in the mask to fade the sides.

02

CREATE MELTING SHAPES

With the Pen tool set to Shape, create and


stack some melting shapes using white and #d5b5b3.
In the Styles palette, click on the palette menu and
choose Load Styles. Grab Melt.asl. Use the two styles
on the melting shapes. Lower the Opacity of some of
the upper shapes to 40-60%.

WORK IN
PROGRESS

FROM SKIN TO
SHIMMERING METAL

Progress 1: Polish the model

03

DESATURATE AND MERGE

Click Create New Fill or Adjustment Layer in


the Layers palette and choose Hue/Saturation. Drop
Saturation to -100. Paint black in the mask to remove
from the eyes, lips, and a few other areas. Merge the
layers by pressing Cmd/Ctrl+Alt/Option+Shift+E.
Youll be using this more throughout the tutorial, so
get comfortable with that key combination.

04

SMOOTH AND BURN

Right-click on the merged layer, Convert to


Smart Object. Go to Filter>Noise>Median. Set Radius to
10px. Add a layer mask. Paint black in the mask to
reduce smoothing on the eyes, lips, fingers, nose and
melting shapes. Create a new layer. Go to Edit>Fill,
choose 50% gray. Click OK. Set the layer to Overlay Paint
black at 10% brush Opacity to start burning.

Progress 2: Apply Plastic Wrap,

Chrome, and Displace filters

Progress 3: Process

with adjustments

The Professional Photoshop Book 59

Photo editing

05

DODGE AND BURN

Continue to burn, increasing opacity as


needed. Create a new 50% gray layer and set to the
Overlay blend mode. Now use white to dodge. By
segregating the dodge and burn layers, you have
more control. If you need to intensify, duplicate the
layer. Finesse by lowering the opacity or intensify
further by duplicating again. Click the Create New Fill
or Adjustment Layer button in the Layers palette and
choose Curves. Plot two points and adjust to make a
slight S curve, pushing the contrast.
QUICK TIP: TONE DOWN DODGE AND BURN
You painted black and white on 50% gray layers
set to Overlay for some non-destructive
dodging and burning. Need to tone things
down? You can always try setting to Soft Light
instead. If you need to reduce further, lower the
layer opacity and/or paint back lightly with the
50% gray colour (#808080).

06

Well now start the process of creating a


liquid metal look. Merge layers again by pressing
Cmd/Ctrl+Alt/Option+Shift+E. Right-click on the
layer, choose Convert to Smart Object. Go to Filter>
Artistic>Plastic Wrap. Set Highlight Strength to 5,
Detail to 5, and max out Smoothness to 15. Click OK.
Add a layer mask. Paint black at 40-60% Opacity to
reduce a bit on the fingers touching the face, as well
as some of the outlining on her body.

08

09

Go to Filter>Distort>Displace. Keep both the


Horizontal and Vertical Scale at 10 then click OK.
Choose Map.psd and click Open. Set to Overlay blend
mode. The effect is obviously too much at this point,
so lets selectively paint it in. Now, Alt/Option+click
the Add Layer Mask button. Carefully paint back with
white at 20-30% brush Opacity in order to apply the
effect strategically.

60 The Professional Photoshop Book

CREATE DISPLACEMENT MAP

Now youll create the displacement map, a


requisite for the Displace filter. This filters handy to
know for a project such as this where you need to
overlay texture convincingly onto an object or
character. Merge layers. Select all (Cmd/Ctrl+A), then
copy (Cmd/Ctrl+C). Open a new document, then
paste (Cmd/Ctrl+V). Because a displacement map
doesnt look at colour, you can go to
Image>Mode>Grayscale, even if theres not much
colour. Go to Filter>Blur> Gaussian Blur, set Radius
to 1.5px. Save as Map.psd.

APPLY CHROME FILTER

Return to the main document. Press Cmd/Ctrl+D to


deselect. Right-click on the merged layer we copied to create
the basis for the displacement map, choose Convert to Smart
Object. Press D for default colours. Go to Filter>Sketch>
Chrome. Set Detail to 0 and max out Smoothness to 10. Click
OK. Merge layers again. Right-click and choose Convert to
Smart Object. Turn off the visibility of the first Chrome layer.
Well now apply the displacement map to help mould the
chrome effect to the contours of the model.

10
USE A DISPLACEMENT MAP

APPLY PLASTIC WRAP FILTER

07

ADD TEXTURE AND DESATURATE

Go to File>Place Embedded, grab Texture1.


jpg. Set to the Pin Light blend mode and drop Opacity
to 20%. Alt/Option+click the Add Layer Mask button
in the Layers palette. Paint white at 50% Opacity to
add lightly. Place Texture2.jpg. Set to the Overlay
blend mode and 40% Opacity. Alt/Option+click the
Add Layer Mask button. Paint white to add
throughout. Click the Create New Fill or Adjustment
Layer button in the Layers palette and choose Hue/
Saturation. Drop Saturation to -100. Paint black to
restore colour in the lips and eyes.

11

APPLY COLOR LOOKUP

Click the Create New Fill or Adjustment


Layer button in the Layers palette, choose Color
Lookup. Pick the Candlelight 3DLUT File. Drop
Opacity to 50%. Invert the mask with Cmd/Ctrl+I, then
paint lightly back with white to add warm humanity
back to her skin. Dont overdo it, just paint touches
here and there. Add another Color Lookup layer; you
should pick Crisp_Winter this time and drop to 50%
Opacity. Invert the mask (Cmd/Ctrl+I) and paint back
with white to add some cool colouring.

Create shining skin effects

12

APPLY MORE COLOR LOOKUP AND TEXTURE

Lets continue with another Color Lookup


adjustment layer. Pick LateSunset. Drop Opacity to
50%. Invert the mask and paint back with white to
add some warm colouring. Create another Color
Lookup layer and pick LateSunset again. Set to the
Pin Light blend mode. Drop Opacity to 40%. Now,
place Spin.jpg and confirm with Return/Enter. Set to
the Overlay blend mode and drop Opacity to 60%.
Add a layer mask and paint black at 60% Opacity to
reduce on the model.

15

APPLY COLOR LOOKUP

Now youll continue finalising the images


look, starting with three more Color Lookup
adjustments. Click the Create New Fill or Adjustment
Layer button in the Layers palette, choose Color
Lookup. Pick Candlelight. Add another Color Lookup
adjustment layer and pick FuturisticBleak. Add a final
Color Lookup and use Candlelight again. Set to the
Overlay blend mode and drop Opacity to 50%. Invert
the mask. Paint white at 30% Opacity to deepen the
candlelit, bronzed look in a few strategic spots.

QUICK TIP: LASTMINUTE FIXES


Upon completing the project, you may have an
urge to tweak or nudge something slightly.
Instead of backtracking, merge layers and
convert to a Smart Object. Go to Filter>Liquify
and make your gooey edits. Because Liquify is
now applied as a Smart Filter, you can continually
refine until you are completely happy with it.

13

APPLY CAMERA RAW FILTER

Lets now use the powerful and flexible


Camera Raw filter to continue forging the look.
Merge layers again with Cmd/Ctrl+Alt/Option+
Shift+E. Convert to a Smart Object. Go to
Filter>Camera Raw Filter. Under Basic, set Contrast
to -18, Highlights to +8, Shadows to +1, Whites to
+11, Blacks to -26, Clarity to -42, and Vibrance to +72.
Click OK. Well march on with another Camera Raw
filter application. Merge layers again and convert to a
Smart Object.

16

APPLY COLOR BALANCE

Click the Create New Fill or Adjustment Layer


button in the Layers palette, choose Color Balance. Set
Midtones to (from top to bottom) -29, -15, +26. Press
Cmd/Ctrl+J to duplicate the Color Balance adjustment
layer with the same settings. Invert the mask. Paint with
white to increase the effect in areas. Create another Color
Balance adjustment layer. Set Midtones to (from top to
bottom) 0, -21, -100. Set to Difference blend mode. Invert
the mask, paint with white at 40-60% Opacity to darken.

18

14

APPLY MORE CAMERA RAW

Go to Filter>Camera Raw Filter. This time,


just increase Clarity to 100%. Click OK. Add a layer
mask. Paint black in the mask to soften up areas via
reduction of clarity. Merge layers again and convert
to a Smart Object. Go to Filter>Blur>Gaussian Blur.
Set Radius to 5.1. Click OK. Set to the Lighten blend
mode and drop Opacity to 60%. This gives a nice soft
glow. Add a layer mask and paint black at 50%
Opacity to reduce in areas.

17

PErform final touch-ups

If youd like to boost shadows and highlights


before the final Camera Raw application, create a
layer or two of 50% gray. Again, paint black to burn
and white to dodge. Start with low brush opacities
and work your way up. When done, place Texture3.
jpg. Set to the Overlay blend mode and drop Opacity
to 80%. Go to Filter>Distort>Displace, click OK, then
select the map we saved earlier. Alt/Option+click the
Add Layer Mask button, then paint back with white at
60% Opacity to apply.

APPLY CAMERA RAW

Merge layers again so we can apply one last


Camera Raw filter to lock down the look were going
for. Go to Filter>Camera Raw Filter. Under Basic,
reduce Contrast to -40. Increase both Shadows and
Clarity to +30. Under Detail, increase Sharpening
Amount to 70, and set Luminance to 10 (which will
set Luminance Detail to 50). Click OK. The metallic
looks now complete. If you want to take this project
even further, continue with the boxout steps.

The Professional Photoshop Book 61

Photo manipulation

74
62 The Professional Photoshop Book

86

64 Combine photos like a pro

Learn the essentials techniques used when


compositing an illustration

74 Create a flying effect

Learn how to effectively and believably


create a levitation effect

80 Combine 3D and photos

Create your own creature in Blender and


insert it into a photo

86 Master lighting in composites


Use professional lighting techniques to
perfect your composites

Photoshop has many


options that will take your
work to the next level, and
learning the essential
techniques in this
section will open your
mind to these
endless possibilities

The Professional Photoshop Book 63

Photo manipulation

64 The Professional Photoshop Book

Combine photos like a pro

COMBINE PHOTOS
LIKE A PRO
LEARN THE ESSENTIALS OF COMPOSITING AN
ILLUSTRATION FROM CONCEPT TO FINISHED PRODUCT

n this article we will focus on compositing


different images together to create a vibrant
and fun generic drink illustration full of
energy. First do a little search to find as
many image assets related to your project as
possible. Having a large variety to choose from
will help the compositing process go smoothly.
We will also learn different Photoshop shortcuts
and tricks that will help you bring your image to
life. Photoshop has many more options that will

take your work to the next level, and learning


the essentials from this tutorial will open your
mind to those endless possibilities. Compositing
is a skill that anyone can learn, but it requires
patience and diligence to make beautiful,
believable images. You will need to focus on
making sure that masks and selections are
precise, that lighting and shadows are properly
placed and that colours bounce off each other in
exactly the way they would in real life.

GET YOUR IDEAS DOWN

OUR EXPERT
ALEX LANIER

www.laniercreations.com
@laniercreations
A self-taught artist with a
background in architecture,
Alex Lanier is a freelance concept
artist and illustrator best known for
his creative innovation and attention
to detail.

MAKE A SKETCH AND DECIDE ON THE COMPOSITION

01

CREATE A CONCEPT SKETCH

Draw a few quick thumbnails sketches to


figure out different ways to express your idea. Keep
thumbnail sketches small and youll instantly be able
to see whether a composition works or doesnt. You
can sketch these on paper or in Photoshop,
whichever is easier for you to refer to when youre
making decisions about which one to progress with.

02

DECIDE ON THE COMPOSITION

Work on a few concepts for the


composition layout. Figure out what elements
might work and those that wont work. Start to
think about the basic light source and where you
want it to come from, so that later you have a
guide to place shadows and highlights.
Before

After

The Professional Photoshop Book 65

Photo manipulation

03 CHOOSE PERFECT PICTURES

CONSISTENT COLOUR
CONSISTENT LIGHTING
Look for images that have similar lighting to each
other and similar lighting to the atmosphere in

which you are compositing. If you are taking your


own photos, try to use the same lighting setup.

Finding images with the same colour tones will save


you some time during the colour correcting process.
Try searching image banks for photos from the
same set, as theyll have been shot at the same time
and make this easier.

SHARPNESS
Look for images that are at a higher resolution. Sharper images will
be easier to mask and composite. The higher quality of your work
will also be noticed, as youll be able to display it at a larger size and
much higher resolution.

DEPTH OF FIELD
Look for images with the same focus, especially if you need them to feature on the same
plane of your composite.

BACKGROUND
Try to find images with cleaner
one-tone backgrounds. The
masking process will be less of a
headache and the quality of the
mask will be better.

EXPRESSION
Choose image assets that fit the main concept of your work.
If you are creating an image where people are happy and

66 The Professional Photoshop Book

dancing, make sure to find people that are smiling and


staging your concept correctly.

Combine photos like a pro

04

START WITH SELECTION TOOLS

Masking using the Selection tools is one of the most common


and useful ways to mask. This tool is most effective for masking when
your image has a clear visual separation from the background in which
you are masking. Different selection tools will be better for different
kinds of images: the Pen tool is good for complex cut-outs, but simple
shapes can make use of the Quick Selection tool.

05

MASK THE WATER

Masking water can sometimes be a little tricky. Search for water images with a
clean background to reduce any unwanted reflections. If you find water drips or splashes
with clean white backgrounds, you can set those images to Multiply. This will hide all of the
white highlights in your water giving the illusion of being masked

QUICK
CHEAT
BLUR

Blurring can give the effect of


more happening in the
background and more action
going on in the image.

06

MASK MANUALLY

Sometimes masking is easier when it is


done manually, especially if you have some kind
of tablet handy. Zoom in to 200% and manually
trace out your object. A lot of the time the results
will be much better than the shortcuts would
ever be.

07

ESTABLISH YOUR FOCAL POINT OR POINTS

This step is like your anchor for the image.


Once the focal point is figured out, then everything
else should fall into place.

08

DEFINE THE BASIC COMPOSITION

Refer back to your concept sketch and


fill in the key points of your composition. In this
step you might need to tweak a few things that
worked in the concept sketch, but need
adjustments in the composite.

09

ADD SUPPORTING ELEMENTS

Fill in small details that help support the


overall concept. Some areas might need to be filled
in with supporting elements to complete the
composition. In this case the water is tinted and
warped around the bottle, with fruits added.

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10 CREATE PERSPECTIVE
SINGLEPOINT PERSPECTIVE
Single-point perspective only has one
vanishing point on the horizon line. This
perspective is good for images like a hallway
or street that directly faces you.

TWOPOINT
PERSPECTIVE
In two-point perspective, there
are two points that an objects
lines come from, and the sides
of the object vanish to one of
two vanishing points on the
horizon line.

THREEPOINT
PERSPECTIVE
In three-point perspective
there is one stationary point
and two vanishing points
somewhere on the horizon,
but unlike the two-point
perspective, there is also a
vanishing point above or
below the horizon line that the
vertical lines disappear to.

FOURPOINT
PERSPECTIVE
Four-point perspective can be
used with either a horizontal
or a vertical horizon line. It can
show both a worms-eye and
birds-eye view of a scene at
the same time.

USE THE VANISHING POINT FILTER

CREATE EDITING PLANE


SELECT THE IMAGE
The Vanishing Point filter allows you to bring
content in your image into perspective. Select
the layer you want to move into perspective.
Press Cmd/Ctrl+C to copy that layer.

68 The Professional Photoshop Book

Select the Filter button in the top menu. Scroll


down to Vanishing Point tab in the pull down
menu. You can also use the keyboard shortcut
Alt/Opt+Cmd/Ctrl+V. Click the four corners of a
perspective plane or object in the image to
create an editing grid plane.

APPLY IMAGE
Apply your copied layer to the newly created
perspective grid by pressing Cmd/Ctrl+V to
paste the layer into perspective. Adjust the
pasted image if needed and press OK.

Combine photos like a pro

11 TRANSFORM PHOTO ELEMENTS


FREE
TRANSFORM

SKEW

WARP

LOCATE
SKEW OPTION

LOCATE
WARP OPTION

Click the Edit button on the top


menu bar. Scroll down and select
Free Transform on the pull-down
menu. You can also use the
keyboard shortcut Cmd/Ctrl+T.

Click the Edit button on the


top menu bar. Scroll down
and select Transform on the
pull down menu. Scroll over
and select Skew on the
second pull down menu.

Click the Edit button on the


top menu bar. Scroll down
and select Transform on the
pull-down menu. Scroll over
and select Warp on the
second pull-down menu.

MAINTAIN
ASPECT RATIO

SKEW LEFT
OR RIGHT

Transform your image while


maintaining the current aspect
ratio by dragging a corner and
holding the Shift button.

LOCATE FREE
TRANSFORM

PUPPET
WARP

LOCATE
PUPPET OPTION
Click the Edit button on the
top menu bar. Scroll down
and select Puppet Warp on
the pull-down menu.

INSIDE WARP

PICK POINTS

Click the top or bottom of the


Skew Transform box and
move left or right to skew in
those directions.

Select anywhere inside of the


Warp Transform box and pull
your selection in any direction
in order to distort the inside
of your image.

Select all of the points on the


webbed grid that are on areas of
your image you want to distort.
Deselect a point by holding Alt
while clicking the point.

FREE TRANSFORM

SKEW UP OR DOWN

OUTSIDE WARP

Transform your images height


and width by clicking and sliding
the top, bottom, or sides of the
Transform box.

Click the left or right of the


Skew Transform box and
move up or down to skew in
those directions.

Click and pull on any of the


points located on the Warp
Transform box to distort the
outside of the image.

Click and drag any of your points


to move around that area on
your image. All other points will
act as anchors except the one
you move around.

PUPPET IMAGE

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12

TRANSFORM SHADOWS

Transform your shadows into perspective by


using the Free Transform option. You can pull down
shadows into any direction by grabbing a side or
point and pulling in that direction.

13

WARP LIQUID

You can easily warp and distort liquid


splashes in your image by using the Warp option. Push
and pull the point until you reach a satisfactory position.

14

SCALE PEOPLE

Scale people in your image and maintain


their aspect ratios by holding Shift as you drag the
corners of the Transform box up and down.

15 USE OPACITY AND BLEND MODES


Bottle Transparency: Since the
bottle has clear liquid inside, you
should be able to slightly see
through the liquid and bottle. To
create this effect, the bottle is set to
Multiply with 100% Opacity. Also if
you have any objects in the liquid like
ice or in this case fruit, you can play
around with opacity to give the
illusion of being inside the bottle

Background Vs Foreground: Make


the foreground objects pop, by
slightly reducing the backgrounds
opacity with a white layer under
the background and adding a
Gaussian blur to the background.
This will add more focus to the
focal points of your image

Liquid Transparency: The closer


liquid splashes are at 80% Opacity
level to give a little hint of blue from
the sky. The splashes that are further
away are at a 50% Opacity level to
create depth between the two splash
areas. A Motion Blur is also added to
the foreground and background
options leaving the middle ground
sharp to create more depth

16

USE MULTIPLY

The Multiply blending mode works great


when dealing with translucent and transparent
objects like water and glass.

70 The Professional Photoshop Book

17

MAKE MOVING OBJECTS

Add a little Motion Blur to create


movement and energy in your image. Motion Blur
can also create great separations between objects
giving your image a less flat look.

18

BLUR BACKGROUND

The background is set to 7.1 on the


Gaussian Blur effect. You can tweak this more or
less depending on how far away objects in your
background are from the main focus.

Combine photos like a pro

19 APPLY
LIGHTING

QUICK
CHEAT
BOKEH

Like the blur effect, Bokeh


can give the effect of a lot
going on in a background with
a few simple steps.

Blown out: Some areas are blown


out with highlights to give the
effect of hotspots. This will add
more mood to your environments

DARK SHADOWS
Use dark shadows to
cover up inconsistencies
throughout your image.

RAIN

Colour shadows: Sometimes you


might have colour that needs to
bleed into your shadows. In this
case the green liquid needs to act
as the bottle s shadow reflecting
down. A green filter is painted on
top of the shadow to give a more
realistic and blended look

Rain can add more depth


to your images by filling
up empty spaces in the
back and foreground.

Small highlight and shadow


details: Use a Soft Round brush to
paint in small highlight and shadow
details. This gives you more
freedom to pick and choose where
more reflective or dark areas are

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23 USE ADJUSTMENT
LAYERS

20

ADD PARTICLE DETAILS

Use a small Soft Round brush to paint in


small light-coloured specks and add a little Motion
Blur to create the effect of sand flying in the air.

21

ADD GLOWS

Add the green glows that shine from the


liquid and glass. The light source causes this effect,
so make sure to have the glows in the right direction.

22

CONDENSATION

Add some condensation to the bottle to


illustrate the moisture released from the bottle
being out in the sun.

72 The Professional Photoshop Book

LEVELS
Levels allows you to adjust the tonal range and
colour by dragging the three sliders located in
the middle of the tab. One of the sliders controls
the dark tones, another the midtones and the
last controls the highlights. Levels only allows
you to adjust three points.

HUE/SATURATION
Hue/Saturation allows you to adjust the hue,
saturation, and lightness of a specific range of
colours in your image or simultaneously adjust
all of the colours on your image.

PHOTO FILTER
The Photo Filter acts as a coloured lens on top
of your image. You can adjust the intensity and
desired colour. If you want a warm mood or
cooler mood, this can be created with this filter.

CURVES
Curves allows you to adjust points throughout
the tonal range of your image. You can adjust as
many points as you want to affect the shadows,
midtones and highlights of your image.

SELECTIVE COLOR
Selective Color allows you to modify the amount
of a primary colour selection without messing
with the other primary colours.

COLOR BALANCE
Color Balance allows you to change the overall
mixture of colours in your image for specific
colour corrections. This filter adds the tint of
whatever colour you choose over the Shadows,
Midtones and Highlights of your image.

Combine photos like a pro

24 MAKE GLOBAL
ADJUSTMENTS

QUICK
CHEAT

TEXTURE OVERLAY
Texture overlays can add a
lot of detail to flat surfaces
that would probably take
days to do if you had to do it
all completely manually.

Vibrant colours: Make the


colours pop by making sure
the greens contrast just
enough against the blue

Clean up: Make


sure there are not
any unwanted
stray marks or
layers turned on

Shadow touch up: Touch up and


darken and shadows that may
have been washed out by accident

25

SOFTEN THE IMAGE

The image should not have any sharp hard


edges unless you purposefully create that. Flatten a
copy of the image on top of every layer. Add a slight
Gaussian Blur of 0.5. This will soften the image just
enough to smooth out any sharp edges.

26

ADD A WARM TONE

Add an overall warm beach tone to the


image by adding a Photo Filter>Warming Filter 85
at 19% Density set to Preserve Luminosity.

27

EXTRA DRAMA

Add a black to transparent gradient on top


of the image and adjust the opacity to 7%. This will
add the final touch of drama.

The Professional Photoshop Book 73

Photo manipulation

Michael Herb

74 The Professional Photoshop Book

Create a flying effect

OUR EXPERT
MICHAEL HERB

www.michaelherbphoto.com
@mherbphoto
Facebook: MichaelHerbPhoto

Michael Herb is a creative


photographer and digital artist.
When hes not creating visually
intense imagery he likes to unwind
in front of the fireplace with a glass
of brandy and an illustrated childrens
book with small words.

SOURCE FILES

On FileSilo you will find all


necessary files to re-create this
image. There are a few extra
images available to take the
composite up a level.

CREATE A
FLYING EFFECT

LEARN HOW TO EFFECTIVELY AND BELIEVABLY


CREATE A LEVITATION OR FLYING EFFECT

ets face it, most of us would love to


break free from the bounds of gravity
and float high above the clouds, soar
through the city streets or simply float
in mid-air. Unfortunately, aside for a few
anomalies, humans are just not meant for
unaided flight. Fortunately for all of us
Photoshop addicts, we can achieve digitally

what is simply not possible in reality. Flying,


levitation or floating is really a simple process
that can be achieved in several different ways.
The simplest way is to use a stool or chair and
have your model balance on the stool in a way so
that you can remove the stool in Photoshop. The
second way, with the right model, is easier yet.
Simply have them jump and capture them in the

air. In post-production, youll be able to position


them to appear much higher off the ground.
The third way is always the preferred, but
also the most labour-intensive to set up: a
suspension harness attached to a suspension
rig or properly installed ceiling mount. For the
sake of simplicity we are going to discuss
method two for this tutorial.

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Photo manipulation
WORK IN
PROGRESS

FROM THE BOTTOM


TO THE TOP

Progress 1: From 3D to 2D

Progress 2: Time to add

02

some drama!

01
Progress 3: A finished image!

START FROM THE BOTTOM

Open City.jpg. Click File>Place Embedded and find the file


Clouds.jpg. Scale the clouds to cover the width of the image. Hold Alt/Opt
and double-click the city background in the layers palette. Hit Cmd/Ctrl+{
to drag the clouds layer below the city layer. With your preferred masking
method, mask the original sky out to show the new dramatic sky.

STEP OUT ON THE LEDGE

Click File>Place and find the file ledge.jpg.


You will notice that the ledge isnt very high up!
When shooting background elements, never take
things at face value. Sometimes the most unlikely
object can be the best option. Mask out the ledge
as you see in the picture. The ledge will need to be
skewed. Click Cmd/Ctrl+T and then right-click
within the box and click Distort. Using the
reference file match the perspective of the ledge.

When shooting background elements, never


take things at face value. Sometimes the most
unlikely object can be the best option

03

CUT HIM INTO PIECES!

Our model Stephan is a cirque acrobat with the ability to leap


nearly 1.5 metres in the air. However, to illustrate levitation without the
need for an acrobat we will merge the lower half and upper half of our
star to achieve the flying effect. From FileSilo, open Stephan-Lower.jpg
and Stephan-upper.jpg. Mask out his upper and lower body. Use his
waist as the border between upper and lower.

76 The Professional Photoshop Book

04

JOIN HIM BACK TOGETHER

With both halves of the model masked, drag the lower half into the upper half
comp. You will have to scale the lower half a bit to get the two pieces matching. Once
matched, group the two halves by selecting both layers in the layers palette and hitting
Cmd/Ctrl+G. Name the group whatever youd like as long as its descriptive and easily
identifiable. Drag the newly created group into the background comp.

Create a flying effect

05

MAKE THE MODEL FLY

Right-click on the group containing Stephan and click Convert to Smart


Object. This will enable you to scale him up or down without losing quality. Hit
Cmd/Ctrl+T, right click and hit Flip Horizontal. Position Stephan so that he appears
to be flying off from the ledge. The further you place him the more impressive he
becomes. Add a layer mask to the newly created Smart Object. With a soft brush
set to 30% Opacity, brush around the shirt to help amplify the wet look.

06

ADD HELICOPTERS FOR ADDED CONTEXT

The helicopters serve a few purposes. First and foremost they provide a
source for the excellent lighting Stephan has. Without them youd be left guessing
where the light comes from. They also add a nice touch of awesome to the image.
Open Heli-Small.jpg and Heli-Large.jpg. Completely mask Heli-Small from its
background. Mask out only the lower third of Heli-Large. Drag and drop both
helicopters to the main comp. Position and scale the helicopters in the scene.

07

ADD SOME MOTION

Blurring the rotor a bit will give the


look of motion. Select the Heli-Small layer and
hit Cmd/Ctrl+J to make a duplicate. Right-click
on the copy and hit Apply Layer Mask. Erase
everything but the rotor. Click Filter>Blur
Gallery>Spin Blur. Mark your blur point in the
centre of the rotor. Adjust the blur angle until
desired blur level is achieved. Hit Enter to
commit the blur. Select the mask on your
original Heli-Small layer. With a Soft brush,
mask away the ends of the rotor.

QUICK TIP: MINIMISE HARD EDGES


When masking, remember: nothing has a totally hard edge. To soften the edges of
your masks you can double-click on the mask and adjust the Feather or select your
Blur tool and, with Opacity at approximately 30%, trace the edge of your mask. This
will help add a touch more realism to your composites.

09
08

ADD A ROPE

He may be able to fly but that doesnt mean you cant throw him a rope. Click
File>Place and find Rope.jpg. Scale and rotate accordingly to match the reference file. Mask
the rope, cutting off the end in a way that allows a new end to be painted in. Make a new
layer named Rope End. With a hard-edged black brush, paint a semicircle to mimic a rope
end. Sample a light colour from the rope and make dots on the end to look like rope strands.

TURN ON THE LIGHT

Often in photography we dont see the light sources and are


left guessing what is causing the harsh edge lights or coloured
highlights. Weve all been there saying, Theres no way he could be lit
like that! The helicopters give the light on our model a source. Make
a new layer named heli-lights. With white selected, use a Soft brush
with Opacity between 10-30%. Brush a large circle centering on the
helicopters spotlight. Set Opacity to 100% and paint in the light to
effectively turn on the light.

The Professional Photoshop Book 77

Photo manipulation

10

CREATE A BEAM OF LIGHT

The small helicopter also needs its light


turned on. Repeat the process from Step 9 on a new
layer. However, instead of a large circular pattern,
paint a long stroke to achieve a beam of light. The
light will naturally be more spread out and dimmer
the further away from the helicopter it gets. This can
be achieved by using a layer mask or simply erasing
the beam with a low-opacity soft brush set to Erase.
If the beam isnt right, try adjusting it with Free
Transform before erasing and starting over.
QUICK TIP: PLACING REFLECTIONS
The devil is in the details the more time you spend
on the details the more believable the final result will
be. When adding reflections in the background, pay

11

GET THE MODEL WET

Lets add some fake water. Make a new


layer named water drops. With a white brush set to
85% Hardness, make a random line anywhere on
the model. Add a Bevel and Emboss layer style to the
water drops layer. Adjust the settings as follows.
Style: Inner Bevel, Depth 40-80%, Size 1-2px, Soften
1-3px, Shading Angle: -151, Highlight Opacity: 47%,
Shadow Opacity: 14%. Select the shadow colour and
hover over and select a dark shadow colour within
the model. It should be a deep brownish-red colour.

12

MAKE THE WATER CLEAR

With the Layer Style set commit the


changes by hitting enter. The water on the subject
should be clear with no tint. To achieve this select fill
from the upper right corner of the layers pallet and
drop it all the way to 0. Paint water drops and drips
on him. This will be more or less a matter of taste so
experiment until happy. The internet is the best place
for reference. Search for water on skin or water
droplets to see how water will look.

attention to all the elements in the image. Ask


yourself, What would have a reflection? Dry areas
under cover wont reflect while wet areas will.

001

14
003

GET THE WET LOOK

When it rains, several things happen. The


environment darkens and the contrast and
specularity increase. Add a Curves adjustment layer
above the City layer. Click on the lower half of the
Curve to add a shadow point. Slightly drag this down
to deepen the shadows. Repeat on the upper part of
the Curve and drag up to increase the highlights. Add
a layer mask and fill with black. Paint white to reveal
the Curves adjustment only on the road.

002
001 INTENSIFY HIGHLIGHTS

002 DEEPEN SHADOWS

003 DARKEN CHOPPERS

Set brush Hardness to 40% and find


highlights in the background. Dodge
those areas to intensify the wet look.

With black, deepen shadows in the


background. This will start to give a
3D look to the image.

Create Dodge and Burn layers. Hit Cmd/


Ctrl+Alt+G to create clipping masks.
Darken red areas of the chopper.

13

DODGE AND BURN

Dodging and burning will not only


accentuate the models already muscular physique, it
will allow for the adding of specular highlights to
help with the wet look. Hit Cmd/Ctrl+Shift+N, name
the layer D&B, set the blend mode to Overlay and

78 The Professional Photoshop Book

check the box for Fill with Overlay Neutral Color. Hit
Enter. With a Soft brush set to 0% Hardness and 10%
Opacity, paint along the natural shadows with black
and the natural highlights with white. Build up the
layers of white and black to really make things pop.

15

ADD REFLECTIONS

The next step in achieving the wet look is to


add reflections to the road. Select the City layer and
Hit Cmd/Ctrl+J to duplicate this layer. Right-click on
the layer in the layers palette and select Apply Layer
Mask. Duplicate the layer once more and turn off the
eye directly to the left to hide this layer. Select the
original duplicate and go to Filter>Blur>Motion Blur.
Select an amount that blurs the details of the layer
similar to the step image here.

Create a flying effect

16

WORK ON THE REFLECTIONS

Hit Cmd/Ctrl+T and then right-click and hit


Flip Vertical. Align the top of the layer along the
bottom third of the image. Change the blending
mode to Overlay. Hit Cmd/Ctrl +L and adjust the
Levels to match the image. Add a layer mask and hit
Cmd/Ctrl +I to invert the white to black. Paint white
to reveal the reflections only on the road. Click the
eye on the duplicate city layer you made in Step 15.

17

CONSIDER THE SIDEWALK REFLECTIONS

Reflections in the sidewalk will be a bit more


clear since the concrete is both smoother and
receives less traffic during rain. Select the duplicate
city layer. With your preferred selection method, select
the right side of the smaller white building. Hit Cmd/
Ctrl+J to duplicate the selection. Hit Cmd/Ctrl +T to
Free Transform. Right-click and select Flip Vertical.
Right-click again and select Distort. While holding
Shift and Alt, grab the centre control point and move
up or down to match the angle of the building.

18

WORK MORE ON THE REFLECTIONS

When the angle has been matched, hit


Enter. Change the blending mode to Overlay and
reduce the Opacity of the layer to 30%. Hit Cmd/Ctrl
+L and adjust the slider to match the image. Next
make a layer mask and with a soft brush mask away
some of the hard edges and parts of the building that
protrude into the street. Repeat this process on as
many pieces of the buildings and objects as needed
to achieve the effect.

19

MAKE IT RAIN

Install the Real Rain Drops brush from


FileSilo. Load and select the brush. Create a new
layer at the top of your layer stack. Select white
and click and drag around the image. Select
Filter>Blur>Motion Blur and select a distance that
best matches the reference photo. Double-click
on the rain layer thumbnail in the layers palette.
Drag the left-most control point towards the right
until the rain starts to disappear. Hold Alt/Option
and drag the left control point to the left to feather
the effect. This is called Blend If.

Often a very subjective


process, colour grading
can be the salt and pepper to
a finished image

20

USE COLOUR GRADING

Often a very subjective process, colour


grading can be the salt and pepper to a finished
image. Sprinkled with care it can elevate the image;
carelessly slopped and it becomes a cheap effect.
Create two Curves adjustment layers. Name the first

layer Tones and set the blending mode to Luminosity.


Name the second Colour and set the blending mode
to Color. Select both layers and group them. Name the
group Colour Grading. Mimic the diagram here. The
reference photo has a few additional enhancements.

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80 The Professional Photoshop Book

Combine 3D and photos

COMBINE 3D
AND PHOTOS

CREATE YOUR OWN CREATURE IN BLENDER AND


INSERT IT INTO A PHOTO FOR A REALISTIC LOOK

reating an image using one technique is


easy once you have spent time and
mastered it, whether its a photo, 3D
creation, or matte painting. However, it can
be a real challenge when it comes to combining a
few techniques together. When a piece of art is
created using multiple and completely different
techniques it can often look quite disjointed. It is
very difficult to get a seamless and realistic look to
the image.
This tutorial will teach you the basics of 3D
modelling and texturing in Blender, and how to
then insert your renders into a photo environment.

Combining 3D art and photos is a tricky task it


takes a lot of time to make photorealistic renders, so
the render doesnt drop out from the photo. Here
you will learn a few tips to make it easier and faster.
You can use any version of Photoshop for this
tutorial along with Blender. Blender is absolutely
free, and much easier to learn, than other types of
3D software and the skills you get from this tutorial
would be enough to make your own character. You
can download the latest version of Blender for your
system at www.blender.org.
After you have installed it, you are ready to start
this tutorial and create your very own 3D!

OUR EXPERT
ALEKSEI PUSHILIN

www.be.net/plannit
@plann_it

Aleksei Pushilin is a 26-year-old


freelance game artist from
Chelyabinsk, Russia. He loves every
side of game developing 3D and 2D
assets, characters, environments
and user interfaces. He also enjoys
making maps and navigational
systems in his spare time.

SOURCE FILES

You can find an image of the water


pump on FileSilo, you will also need
photos of autumn leaves to
complete this tutorial make them
yourself, or grab the ready-to-use
images from FileSilo.

MODELLING THE CREATURE

CREATE AND RENDER THE MODEL

WORK IN
PROGRESS

FROM BASIC FORM TO


YOUR OWN CREATURE

01

SET UP THE SCENE

First, launch Blender, and then adjust the


render parameters: change the render type to Cycles
at the top of the screen it gives a much more
beautiful result, then change the render resolution on
the right to 1200x1500 pixels, and dont forget to set
100% in the window below. To reduce the noise, go
to Sampling, and make at least 500 samples.

03

02

Progress 1: Create the basic form

CREATE THE BASE MESH

You can use the cube in the centre of the


scene. Select it with the right mouse button, change
the shading to Soft on the left of the screen. Now the
shading will be smoother than before. To make it
even smoother, you will need to apply a modifier. Go
to Modifiers inset in the right-hand toolbar, select
Subdivision Surface and change the Subdivisions
Parameter to 2 and 2. Now the cube is a sphere.

Progress 2: Render the creature

MODIFY THE BASE MESH AND


MAKE TENTACLES

The buttons you will need are: G for Grab, S for Scale,
R for Rotate, and E for Extrude. Switch to the Edit
mode below. Change selection type to Face Select,
select the top polygon of the cube, press E and grab
the new border a bit higher. You will see how the
form of the cube changes. Extruding the bottom
polygons and making them smaller will help you to
make curvy tentacles.

Progress 3: Insert the render

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Photo manipulation

04

ADD DETAILS

Press Shift+A, select a circle, and change its


sides to 4 on the bottom-left. Switch to the Edge
selection below and select all the sides, then press E
to extrude it and hit left mouse button immediately.
Press S to resize the new polygon, and make it twice
as big. This way you will get a ring. Switch to Face
Select, select all faces of the ring and extrude it a bit
higher. The sucker is ready, select it, duplicate with
Shift+D, and using Grab, Scale and Rotate, place the
suckers on the tentacles. Its a bit of a painstaking
process, but with patience you will get the best results.
Also create two spheres for the eye and pupil using
Shift+A, and place them in the right position.

05

MAKE IT SMILE!

Now you should make your creature look


cute let it smile! Switch to Object mode below and
press the Apply button at the Subdivision surface
modifier, and switch to Edit mode again. You will see
how the polygons have changed. Now press K you
will activate a Knife tool. Draw out a wide-open smile
on the creatures head, after youve finished hit Enter to
apply changes. Select all the polygons youve cut with
Shift, and extrude it twice first a little bit, and then
more. You should get a deep, cute smile. To smooth it,
apply modifier as in Step 2. Also create two cubes for
teeth and place them in the mouth in Edit mode.

06

PAINT THE MODEL

Change the display mode below, from Solid


to Material so you can see the changes you make.
Go to the Material inset on the right and choose New.
You can change it to any colour by clicking the colour
box. First, make an orange one the whole model
will now be in this colour. Then click + at the top
with this you will be able to create one more material.
Make it green for the tentacles, select the polygons
you want to paint in Edit mode, and click the Assign
button. You can create as many materials as you
want, like white for the eye and black for the pupil. If
you want to select the whole object, like one of the
suckers, select any part of it, and press Ctrl/Cmd+L.

QUICK TIP: MAKE YOUR GRAPHICS CARD DO THE RENDERING


If youve got an up to date powerful video card you tab, select the Compute Device to use. After
can switch your render from your processor to it.
this change CPU render to GPU in render inset.
To enable GPU rendering, go into the User
This way you can render multiple times faster
Preferences in the Main Menu, and under System
than with your processor.

07

MAKE REFLECTIONS

As you are going to place the creature in


a water puddle, there should be a physically true
reflection, so you should create a water surface in
Blender and render it. Switch to Object mode,
press Shift+A>Mesh>Plane. Using Grab and
Scale, place it under the creature. Now go to the
Modifier inset and select the Ocean modifier it
will create waves on the plane. After applying the
modifier the plane becomes much bigger use
Scale to make it smaller. To make the water
glossy, and reflect light, add a new material as in
Step 6, and change the surface above the colour
box from Diffuse to Glossy.

82 The Professional Photoshop Book

08

RENDER THE IMAGE

Switch to the Camera View at the bottom of


the screen, select the camera border with the right
mouse button, and using Grab and Rotate, place it
the right way. Keep in mind the photo where you are
going to place the render, so the perspective will be
the same. The default light source in the scene is the
Sun. Select it, go to object data at the right, and make

it brighter by adjusting the Strength parameter.


Now press F12. You will see how your model is
rendered in real time. Also, you can press Esc to
abort the render, or reduce samples from Step 1 to
make it faster. After you are finished, hit Image>
Save As Image at the bottom left of the screen to
save your render.

Combine 3D and photos


ADD THE PHOTO ENVIRONMENT

INSERT YOUR RENDER INTO THE PHOTO ENVIRONMENT

09

BACKGROUND IMAGE

Now you should launch Photoshop, and open the photo water_pump.jpg. After this, drag and drop
your render on top of it and dont forget to resize it and place on the puddle. Then, using the Pen tool, carefully
cut the creature from the background. Dont waste too much time on water though you just need to cut the
background to the water line, you will be able to clean it in the next few steps.

10

001

002

003

ADD MORE WATER

A bigger reflection is a great way to pull the


photo and render together, but the puddle on the
photo is too small for the creatures reflection. You
can make it bigger using the Clone Stamp tool. You
can hide the layer with the render by clicking the eye
icon beside the layer, so it will not distract you from
the background image. Pick the Clone Stamp tool,
use Alt/Option and the left mouse button to pick up
the source for the cloning. The best point to pick is
the open door line in the reflection you should
continue this line down. Dont forget to avoid small
details when cloning, like bubbles on the water, or
chalk letters in the reflection.

To make a focal point effect,


like on a real photo, you
should blur the background
001 CUT WITH PEN

002 DELETE BACKGROUND

003 LOCATION

The Pen tool is the best way to cut


out the render it is very flexible
and you can undo moves if you
need to

After youve outlined the creature and


water line, press the right mouse button,
create new layer from selection, and
delete background layer

Delete the background and place the


render carefully; the optimal position is
the top of the puddle. You can reduce the
opacity of the layer to see the backdrop

11

ADJUST THE REFLECTION

Cutting out such a complicated silhouette


as the reflection of the render manually can be a
real nightmare! Luckily there is an awesome tool
called the Background Eraser tool. Pick it, make a
radius of 50 pixels and carefully delete all the grey
parts of the water. Small lines and different
artefacts can appear in this process, you can use
the eraser to clean them. After this, use the Pen
tool to separate the reflection from the creature on
a new layer. Using the Eraser tool with a large
diameter and soft borders, make the edges of the
reflection soft. Then go to Filter>Blur>Gaussian
Blur, and apply it with 2-3 pixel radius.

12

CUT OUT THE WATER PUMP

You will need a foreground environment,


puddle, water pump and a small gap of ground and
grass behind the puddle. Using the Pen tool cut out
the water pump and a line of grass behind it. Dont be
too careful with the grass this part of the image is
already behind the main object, the creature, so it is
going to be blurred, or even replaced with another
background. When you outline the water pump, keep
in mind that it is better to make a line inside the
object, 1-2 pixels in, so there are no borders of
different colours when you separate the layers.

13

ADD BACKGROUND

Now you should add a new background to


the image. Open background.jpg from FileSilo and
place it in a new layer, behind the layer with the
creature and water pump, but under all other layers,
and make it a bit bigger. To make a focal point effect,
like on a real photo, you should blur the background,
and keep the creature sharp. Go to Filter>Blur>
Gaussian Blur, and apply it with a 10-15 pixel radius.
As you can see, there is a lot of green on this image,
so go to the Image>Correction>Photo Filter and
apply a warm tone to the background.

The Professional Photoshop Book 83

Photo manipulation
GATHER ALL PARTS TOGETHER

ADD THE FOREGROUND ENVIRONMENT AND ADJUST LIGHT AND COLOUR

14

FOREGROUND ENVIRONMENT

After you enlarge the puddle, there is a


rough, ugly gap that you should replace. To get a nice,
warm autumn feeling from the image, and to fill the
gap, you can add autumn leaves to the front of the
image. Take front_leaves.jpg from FileSilo and put it
on the top layer. You can shrink the image vertically a
little to fit the perspective of the scene better. Then,
use the Eraser tool and Background Eraser tool to
clear the grass line. Use Gaussian Blur to make a
focus effect, and apply a photo filter as in Step 13.

QUICK TIP: IMPROVE COMPOSITES


BY BLURRING LAYER EDGES
To polish the final scene, use the Blur tool on the
edges of every layer this helps a lot to combine
all layers into one complex image, reducing the
chance of a collage look. You can even blur whole
parts of objects to add to the depth of field.

15

ADD FINAL DETAILS

To add some eye-catching details, you should


insert some nice looking autumn leaves on the puddle
surface. Open leaves.jpg from FileSilo, and use the Pen
tool to cut them out and add on a new layer under the
puddle. Also you can add some to the foreground
environment, but dont forget to blur them. To make it
look real, you should add shadows to the water
surface. Add a new layer, change the blend mode to
Multiply, and using a warm coloured brush with soft
edges, paint the shadows under every leaf.

84 The Professional Photoshop Book

16

CREATE A WATER DROP

Composition is very important for every


image, and to make it logical and finished, you
should add a point where the creature is looking. To
make a water drop, take background.jpg and place it
on a new layer. Make it very small, and using the Pen
tool, cut out the form of a water drop. Then, using a

white brush set to Soft Light, add some highlights to


the left side of the drop. After this, switch to a dark
brush set to Multiply, and add shadow to the right
side. Finally, take the colour of the creature using the
Eyedropper, and with a brush set to Hard Light, paint
a reflection from the creature into the drop.

Combine 3D and photos

ADVANCED MATERIALS AND TEXTURES


When trying to achieve photorealistic renders,
explore advanced materials and textures in
Blender. This is a complicated part of 3D modelling,
and needs a lot of time, but the results are worth it.
In Cycles render, there is a Node system. By using
this you can acquire many types of realistic looking
materials like wood, plastic, metal, or even skin
and organic materials. The more photorealistic
your renders are, the less time you will spend
trying to combine 3D renders and 2D photos. You
can get a lot of information and tutorials about this
system on www.blenderguru.com.

17

ADD LIGHT AND A BACKGROUND BORDER

To adjust the colour and light of the scene,


create two new layers under all the others. Switch
the blend mode of the first layer to Hard Light, and
using the Gradient tool, paint an orange gradient
from the top of the scene. Then switch the blend

mode of the second layer to Screen, and paint a


light blue gradient from the top. After this, open
border.jpg from FileSilo and insert a stone border
to hide the gap beside the creature dont forget
to blur it!

18

HAND PAINTED SKIN TEXTURE

The last thing you should do is make the


creature look more realistic, rather than just a 3D
render. To achieve this goal, paint the texture of the
skin on top of the render. Create a new layer, switch
blend mode to Soft Light, grab a white brush at 15%
Opacity, and paint small patches of reflected light on
the bright parts of the creature. Then create one
more layer, switch it to Multiply, and paint shadows
on the dark parts of the creature. After that you can
add a few very bright spots of reflected light.

The Professional Photoshop Book 85

Photo manipulation

OUR EXPERT
RODRIGO MARINELLI

rodrigo_marinelli.prosite.com
Rodrigo Marinelli is a 31-year-old art
director with over ten years
experience in the industry. He is
interested in anything and everything
that is related to creativity, and his
main focus is on image manipulation.

SOURCE FILES

On FileSilo you will find the original


superhero image to get you started.
We also used a variety of stock
images for the fire effects from
wwww.shutterstock.com, which
you can download or you can use
your own images if you prefer.

86 The Professional Photoshop Book

Master lighting in composites

MASTER LIGHTING
IN COMPOSITES

LEARN HOW TO USE PROFESSIONAL LIGHTING


TECHNIQUES TO PERFECT YOUR COMPOSITES

etting the lighting just right when you are


creating a composite can be very
challenging, but it is incredibly important
if you want the finished piece to look truly
believable. Follow our tutorial over the next few
pages and take your artwork to the next level by
learning how to use professional lighting
techniques to turn a normal image into a realistic
superhero styled masterpiece.

Discover how to crop images with a dark


background in just a click, and find out how to light
your image with a fiery glow. We will also cover the
importance of matching tools and blend modes in
order to get the best results, as well as how to work
with lighting without losing any colour information.
This tutorial should provide you with the
knowledge and ability to master lighting in all of
your future artwork.

The Professional Photoshop Book 87

Photo manipulation
WORK IN
PROGRESS

THE STRIKE OF A SUPERHERO

Progress 1: Create a hot floor

02
Progress 2: Add

superhero lighting

01
Progress 3: Attention to details

START WITH THE FLOOR

Create a new file, 21 x 13.5 cm, with a 100% black


background. To build the floor we used one image (Image: 196635242
from shutterstock.com) that we duplicated and flipped to create a
whole image. At this point it is essential to keep in mind that we want
to build a dark scene, so black should be a prominent colour. We only
want to use the bottom half of this image so create a mask and erase
the lava in the top half with a smooth brush.

Now we will add the sky using the cloudy


elements of image: 184079207 from shutterstock.
com. Always remember that the scenario should
be dark, because it will help with the fire effects that
well be adding later. To avoid losing any colour
information, make adjustments using the settings
menu. To give the sky the desired tone you should
use the Brightness and Saturation tool to take out
all the saturation. Then after that add red into the
composition with the Color Balance tool.

You must go deep down


into your imagination to
think about everything that could
make your scene more realistic

04
03

BEGIN ADDING FIERY ELEMENTS

Next well start adding fiery elements to the scenario using the parts of image: 184079207 from
shutterstock.com. Every image with a black background can be easily cut with just one click. All you
have to do is change the blend mode from Normal to Screen. Knowing the functions of the blend modes
is fundamental to the construction of any image. Having this knowledge in mind you can invent new
combinations that will make your art more real. Add the fire elements that go behind the main image.
You can add a mask to repair some details.

88 The Professional Photoshop Book

INSERT A DARK SKY

CONSIDER THE DETAILS

Details are key to making a complex


scene. You must go deep down into your
imagination to think about everything that could
make your scene more realistic. So we add some
explosions on the sides of the picture. Use images:
79509298, 223794127,149427977 and 289427945
from shutterstock.com. The procedure to cut out
the fire image is the same as in Step 3 change
the blend mode from Normal to Screen. The
construction of a good scene is very important to
the success of your composition. With the
backdrop finished you will be able to be more
precise with the superheros lighting later.

Master lighting in composites


QUICK TIP: USE THE SETTINGS MENU
To avoid losing any colour information, make any adjustments using the settings menu. Using this will
automatically create a mask. To delete colour use the Brush tool (B) with the black colour selected, if you
want to return the original colour, use the Brush tool with the white colour selected.

05

PLACE THE HERO

Now the fun part begins, we will place


the image of our superhero available on FileSilo
into the scene. The first step to mixing the
picture with the scene is to apply a 3px feather
(Shift+F6). Perhaps this is the part that will require
the most of your previous Photoshop knowledge.
The great secret is not to memorise what each
tool does, but it is knowing what you can do and
create by mixing them.

06

WARM THE SCENE

There is no quick fix or magic trick to getting


the lighting just right. It will take a lot practise to
effectively translate your creative vision into the scene
believably. A good tip to improve your style is to always
check references it serves to warm up your brain first
before creating your own scene. In this step start work
on the images tone, duplicate the layer (Cmd/Ctrl+J)
and paint it (Alt/Option+Delete) with red then change
the layer blend mode to Colour at 10%.

07

FOCUS ON HIS FACE

Lets get started with the lighting on the


superheros face. For that you must use the Burn
tool (O) to enhance the shadows and the Dodge
tool (O) to enhance the lights. At this stage make
sure you dont overdo the details. One trick you
can use before starting to treat the image is to
duplicate the layer (Cmd/Ctrl+J), because if you
make any mistakes you can create a mask and
erase them easily.

Before

08

MAKE A QUICK MASK

When you work with lighting, you should always be aware


of all the details, in this case we will make a Quick Mask (Q+Brush
tool) to select the blue part of his shoulder. This is a very good tool
because you can select exactly the area that must be changed. The
next step is to use the Color Balance tool (Cmd/Ctrl+B) to change
the blue colour to red. A High Pass filter (Filter>Other>High Pass)
should also be applied to enhance the details.

09

RETOUCH THE SKIN

The secret of this step is to always think smooth when you are making a skin
treatment. Its essential that you keep the important facial details you only want to get
rid of unwanted wrinkles, pimples or blemishes. We suggest that you use the Patch tool
to make small adjustments. This tool is extremely efficient for skin treatment. Do not be
afraid to zoom right in on the image in order to make your edits even the tiniest of
details have to be correct in order for the image to be believable.

The Professional Photoshop Book 89

Photo manipulation
QUICK TIP: LOOK AROUND
When you work with light manipulation you
need to do research and look at a lot of
reference images in order to fully understand

10

how lighting acts in different environments.


Be aware of everything around you and
experiment with different effects.

ERASE DETAILS

At this stage we will begin to integrate our


superhero more within the scene, for this you should
apply a mask to the foot and knee, giving the idea that
it is actually covered by fire caused by his punch to the
ground. Youll need to delete a part of the image,
remember to create a mask and select the area that
you want to delete with the Brush tool set to black.
Always have in your mind that you need to preserve
the photo, so whenever possible, use masks.

11

USE ADJUSTMENT LAYERS

We are working with an extremely detailed


image with complex lighting, so it is important that
every hour you rest for at least five minutes. When
you return to the image you will often be able to see
if there are any further adjustments that you need to
make. In this case, to enhance the colours of fire you
will have to do some adjustments with Levels,
Brightness/Contrast and the Photo Filter tool.

12

Next we are going to make the edges of


the image darker, for this duplicate the hero
image, select the picture and then go to
Select>Modify>Contract by 30px, in sequence
you will apply a feather (Shift+F6) with 120px
and press Delete twice. Finally you will leave this

14
13

SET FIRE TO HIS ARMS

Now it is time to make the scene even more


interesting. For this, using the same principle as in
Step 3, you will add fire to the arms and hands of our
superhero. Use image: 161205068 from shutter
stock.com. The more detail you add, no matter how
small it may seem, the more interesting your scene
will become. It is always nice to see a scene where
there are many added images with harmony.

90 The Professional Photoshop Book

PLAY WITH THE LIGHTING


layer in Multiply. Another trick is to imagine
where the backlight will invade the main photo,
for that you need to use the Pen tool to make
some blank forms and apply the Gaussian Blur
(Filter>Blur>Gaussian Blur) and put the shapes
in Soft Light mode.

ADD FIRE TO HIS PUNCH

The image is almost ready, now its time to


add some important details that will make a lot of
difference. In this step we will add more sparks to
represent the impact that the punch caused to the
ground. The principle is the same as Step 3: set the
blend mode from Normal to Screen and use images:
223794127 and 289427945 from shutterstock.com.
The challenge is in knowing when your image needs
more detail added and when there is too much going
on. If you are not sure our tip is to show the image to
someone who has never seen it and ask their opinion.

15

MAKE MORE ADJUSTMENTS

Its very common when you are working


with complex scenarios to make adjustments at
different times throughout the process. This is
because your perception changes every second. To
create harmony between all the elements in the
scene click (Cmd/Ctrl+G) to create another
adjustment layer, this time thinking about the entire
scene, then make adjustments using the Levels,
Brightness, Contrast and Photo Filter tools.

Master lighting in composites

Before

16

DARKEN THE SCENE

We need to darken some parts of the


scene, including the sky and the base of the rocks.
This step is very important in order to highlight that
the main focal point of the image is the superhero
and the fire. For that you have to create a new layer
(Cmd/Ctrl+Shift+N) and use the Brush tool to paint
it black. To make the light more realistic, change the
blend mode from Normal to Soft Light.

17

ADD SMOKE EFFECTS

Now lets make the strength of our super


hero more evident, and add more details to the
cracks on the ground. For this, create a new layer
(Cmd/Ctrl+Shift+N) and use the Brush tool to go
over the lines of lava in white. Once you have done
that change the layer blend mode from Normal to
Overlay. It is important that you choose a smooth
brush to make the outline. This effect will make
your image smoky. It may be a small detail, but it
is very important.

18

INTENSIFY THE GLOW

To intensify the fire colour on the clothes


and face, create a new layer (Cmd/Ctrl+Shift+N) and
with the Brush tool make a smooth circle in yellow
with 30% Opacity and change the blend mode from
Normal to Overlay. Note that many lighting details
are made with the combination of a brush and a
blend mode, so its very important to have a good
technical knowledge of the Photoshop tools.

Note that many lighting


details are made with
the combination of a brush
and the blend mode

19

WORK ON THE FIRE

We are almost there! In this step we will


add the fire blurring effect. Duplicate all the layers
Select All then press Cmd/Ctrl+J and make it all a
single layer (Cmd/Ctrl+E). After that, go to the Filter
Gallery (Filter>Filter Gallery) and apply the Glass
filter (Filter Gallery>Distort>Glass). After that, make
a mask to erase the effects on the superheros face.
The idea of this mask is to leave this blurring effect
smooth and real.

20

FINISH THE FIRE HERO

Create a final adjustment layer (Cmd/Ctrl+


G) so the result is more vibrant and harmonised.
For that you have to use the High Pass filter
(Filter>Other>High Pass) and Brightness and

Contrast tools. As we are working with warm


colours, you should enforce the lights and
shadows of our super hero, for this use the Burn
and Dodge tools. Be careful not to overdo it.

The Professional Photoshop Book 91

Digital painting

110
92 The Professional Photoshop Book

104

94 Paint like a pro

Learn the skills you need for professional


digital painting in Photoshop

104 Control tone and colour


in scenes

Paint a whimsical landscape using the


power of line, value and colour

110 Paint a realistic portrait

Learn how to paint skin, hair, jewellery and


other details

116 20 expert tips for vectors

Discover professional secrets for working


with vectors

Digital painting isnt just a


matter of picking up a
stylus and waiting for
inspiration to hit
you need an essential
grasp on Photoshop

The Professional Photoshop Book 93

Digital painting

94 The Professional Photoshop Book

Paint like a pro

PAINTPRO
LIKE A

LEARN THE PHOTOSHOP SKILLS YOU NEED FOR PROFESSIONAL DIGITAL


PAINTING IN PHOTOSHOP, INCLUDING STRONG LINE DRAWING, PAINTING RICH
VALUE AND COLOUR, AND TEXTURING EFFECTIVELY WITH PHOTOGRAPHS

igital painting is not just a matter of


picking up a stylus and waiting for
inspiration to hit you need as good
a grasp on the essential Photoshop
tools youll be using as you do when
designing typography, modelling in 3D or
compositing photomanipulations.
In the following guide, you will become
skilled in painting and texturing from start to
finish in Photoshop. For the beginning of the
tutorial you will be drawing line art and
painting colour overlays with varying brush
opacity, so a pen tablet is required. A mouse
will suffice later on in the photo texturing and
manipulation phase. Before diving into
Photoshops intuitive interface, gather
references and consider a membership to a
texture site. Mayang.com, freetextures.

3dtotal.com, and cgtextures.com are all great


resources. Keeping the theme of a futuristic
sci-fi city in mind, gather a wide variety of
photos and resources for this project. Glass for
the buildings, vegetation and mountains for our
landscape, and skies are the bulk of the photos
we will be using. For reference, research
modern architecture, particularly Dubai and the
Burj Al Arab. Also research prominent sci-fi
artists, notably Syd Mead. His work exemplifies
the grandeur in architecture we are looking for.
For an effective piece, its also really
important to understand perspective, scale,
and atmospheric perspective. If you are a bit
rusty, simply web search design elements and
principles or perspective basics to brush up
on your knowledge, so that you can start this
tutorial with confidence.

OUR EXPERT
ADAM VARGA

www.vargaa.com
@avarga89
Adam Varga specialises in
environment concept art and matte
painting. He believes combining your
knowledge of traditional art
fundamentals and emerging digital
platforms is the key to successful
digital art.

SOURCE FILES

Head over to FileSilo to get your


hands on a template for drawing
thumbnails, links to the custom
brushes used over the next few
pages, and a real-time video of the
line drawing process.

The Professional Photoshop Book 95

DEFAULT
PHOTOSHOP BRUSHES
SIX ESSENTIAL PHOTOSHOP BRUSHES FOR
CREATING LINE ART, ADDING VALUE, AND
DETAILING YOUR SCENE

Hard Elliptical: A Hard


Mechanical elliptical brush
combined with the Lasso tool
easily blocks in tree shapes

HARD MECHANICAL
The first and most essential brush on the list is the
Hard Mechanical brush, which is excellent for hard
lines of varying width and opacity. This brush can
be used to sketch in your outlines or for drawing
your signature when your piece is complete.

Pencilled details: A Pencil


brush paints tiny details such
as small branches or blades of
grass protruding from rocks

SOFT MECHANICAL
Just like the first brush, but with Hardness set to
0%. The Soft Mechanical Brush can be used to
paint in values and provide soft, gradient-like
tones, which include skies, atmosphere, or haze.

Soft Brush blending: A basic


Soft Mechanical brush drawn
in Overlay or Color Dodge
mode can emphasise
highlights and colour contrast

DRY BRUSH
60PX
This brush gives a foggy effect much like the
basic Soft Mechanical, but with greater texture
and grain. Paint in Overlay or Hard Light mode to
get a vintage, streaky look.

ROUND BRISTLE
The Round Bristle comes close to mimicking a dry
acrylic brush, and is great for painting in rough
colours to prime your piece. Use it set with a
medium Minimum Transfer and Diameter for
effective blending.

WET MEDIA BRUSHES


The Rough Ink brush has jagged edges with a
dual brush texture great for painting rough
ground or foliage. Turn off Shape Dynamics, but
keep Transfer on for a more textured look.

PENCILTHICK
OR THIN
This brush is similar to the Hard Mechanical, but has
more width variance, which is great for depicting
uneven lines such as cracks in the wall. Paint in
Color Dodge mode for a cool lightning effect.

96 The Professional Photoshop Book

PHOTOSHOPS BRUSHES
AND HOW TO USE THEM
USE YOUR PEN TABLET IN CONJUNCTION WITH THE
BRUSH PANEL FOR AN EFFECTIVE WORKFLOW
Photoshop has a large array of customisable default
brushes and also allows you to import brushes
youve downloaded and create your own from
scratch. This provides infinite painting and rendering
possibilities so you can finish a piece in any artistic
style. Brushes can mimic chalk or oil paint for rough
overlays or clouds and mist for an atmospheric
effect. Several tools, such as perspective guides and
grids, also come in brush form.
Before exploring Photoshop brushes and their
settings, make sure you have a compatible pen tablet
installed and configured to your version of Photoshop.
You will have to add Photoshop to the application list
in Settings for any pen pressure controls to work.
Once installed, create a new file in Photoshop, go to
Window>Brush Presets and a new window will open
up with a Brush & Brush Preset tab. At the top right
corner of the brush preset tab is a tiny list icon, which
opens more options. Clicking this reveals all the
brush families of Photoshop and allows you to load
recently installed brushes, adjust the icon display size
and type, and save a new brush preset. For the

following examples, choose Natural Brushes, and


select Charcoal 59 Pixels. Remember, if you are
unfamiliar with the brush titles, simply click the right
icon to expand options and select Text Only for your
icon type.
Now click the Brush tab and then Brush Tip Shape.
In this panel are your basic adjustments, which are
fairly self-explanatory. Size, Angle, and Roundness
can be controlled numerically or by adjusting the
slider, pivot points, or arrow on the sample circle.
Hardness controls the edge softness, but note that on
some brushes Hardness is disabled. Spacing controls
the distance between each painted stroke. If you find
your brushes lagging, your Spacing may be too low!
About 10-20 percent is a good amount.
Next is the Shape Dynamics panel, where you can
adjust pressure sensitive settings for Size, Angle, and
Roundness. Brush Projection, when checked, detects
your pens tilt and rotation. Note that this feature is
already detected in some brushes and may be
disabled. Setting the Control Dynamics button to Pen
Pressure is the most effective for digital painting. The

Paint like a pro


Diameter adjustment draws the brush from 0% to
100% Opacity in relation to your pressure. Tweaking
the Jitter settings randomises the brushs output.
Scattering is excellent for duplicating your brush in
one easy stroke. Adjusting the Scatter Amount and

Count is very useful when drawing natural


elements such as rain, flowers, or birds. Textures,
such as canvas or rock, can easily be applied to
your brush in the Textures panel. Raising the
scale while lowering the brightness, contrast, and

depth is a useful tool when painting in texture mode.


Colour Dynamics are very useful for brush gradients
in Fade Control and to randomise colours in Pen
Pressure Control, which can help in drawing
multi-coloured leaves or clouds.

Texture: Texture lets you add a


pattern to the brush either one of
Photoshops pre-existing ones or
one youve made yourself. This is
good for adding textures like canvas
or paper to your painting, but
keeping them realistic, as you can
adjust the settings as you go

Shape Dynamics: Shape Dynamics


allows you to dynamically control
the brushs Size, Angle and
Roundness as you paint. When youre
working with a graphics tablet, set
the Control to Pen Pressure, and the
settings will vary dynamically
depending on how hard you press

Dual Brush: Dual Brush lets you


combine the tip types of two brushes
at once. This is great for creating
trees and forests in particular, as
you can combine two types of
foliage brushes to achieve a
randomised scattering of leaf types

ADAM VARGAS FAVOURITE ONLINE BRUSHES


SIX BRUSHES FROM TALENTED ARTISTS THAT WILL HELP DETAIL AND IMPROVE YOUR PAINTINGS

TYLER MAY  VANISHING POINT


Link: http://bit.ly/1QnxrFI
Price: Free
This brush is a huge timesaver and an essential
one for setting perspective guides. Draw once on
a guide for one-point perspective, or twice at
equal distance for two-point perspective.

TYLER MAY  ROCK BIG


Link: http://bit.ly/1QnxrFI
Price: Free
As the name implies, this brush helps for any rock
or mountainous painting, but can also add texture
to your ground. Colour Fill (G) a dark rock-shaped
object, Cmd/Ctrl-select the shape, and paint over
with this brush in Hard Light mode.

TYLER MAY  WATER 2 OR 3


Link: http://bit.ly/1QnxrFI
Price: Free
Either water brush produces ripple and wave
effects effortlessly. Use this brush when painting
distant water and switch to Color Dodge or
Overlay blend mode for a bright sun reflection.

JONAS DE RO  INK BIG

JONAS DE RO  WEIRD PAINT 1

JONAS DE RO  FOLIAGE 2

Link: http://bit.ly/1FjJC14
Price: Free
The Big Ink brush mimics an ink blot on canvas
paper, giving the painting a more traditional feel.
Paint with very light pressure and Shape
Dynamics off to depict stylised clouds and skies.

Link: http://bit.ly/1FjJC14
Price: Free
This brush is excellent for depicting stylised, but
blocky rough patterns, such as bark on a tree, or
rock surfaces. Use it with more Spacing and a
low Minimum Diameter.

Link: http://bit.ly/1FjJC14
Price: Free
The Foliage 2 brush paints tree leaves and other
vegetation in a more detailed way, which adds to
the overall texture of the piece. Use this over
landscape images to paint in trees.

The Professional Photoshop Book 97

Digital painting

SET UP AND SKETCH


SET THE VANISHING POINT AND DRAW THE LINE ART,
CAREFULLY FOLLOWING THE PERSPECTIVE GUIDES

Any great work of art should start its life with


compositional studies and rough sketches. The
following steps will show you how to create effective
line art for further shading in a digital format, but
sketching traditionally first is recommended. The
Pen and Tablet tool will feel a bit foreign if you arent
versed in traditional line drawing, so practice with
pens and markers with various tips to prepare for

Refer to Dubais metro


stations, the Burj Al Arab,
and Londons 30 St Mary Axe for
inspiration in building your city

01

CREATE THUMBNAIL BOXES

If you cannot download the thumbnail


template, create a new U.S. Paper document and
select the Rectangle tool (U). Select Shape on the top
bar instead of Path, and change Fill to None, Stroke
to black at 3pt, and a size of 700x904px. Choose the
Move tool (V) and Alt/Option+drag to duplicate the
shape eight more times across the canvas.

98 The Professional Photoshop Book

the Hard brushes in Photoshop. Feel free to print


out the thumbnail template attached to this
course and then follow the first two steps on
paper. Its much harder to mess up digitally since
nearly everything can be corrected with the flick
of a button. Therefore, traditional pen and ink is
great for sketching out your ideas, as all the
sketchs flaws will be permanently displayed,
encouraging you to start a new concept.

02

DRAW THUMBNAIL SKETCHES

Its always a good habit to draw rough


ideas before diving into a piece. Now that the
thumbnail boxes are set up, begin sketching your
cityscape, keeping the rule of thirds in mind. To
help with this, you can view your Ruler (Cmd/Ctrl
+R) and select the Move tool (V) to drag

guidelines over your boxes. Now choose a 25px


Hard Mechanical brush with Transfer and
Diameter set to about 10%. At this point you are
only determining the general shape of your
structures and their placement, so keep your
lines loose and avoid details.

Paint like a pro

03

CREATE YOUR DOCUMENT

After choosing your thumbnail, create a new document with a white


background at 2835px width, 3661px height, and 300ppi. Go to the Units & Rulers
panel in Preferences and change Ruler Units to Pixels. Now make sure rulers are
enabled and click the left side and drag out a guide to about 2000px. Click the top
and drag down a guide to about 2700px; this serves as your horizon line. The
intersection of these guides is where your focal point lies.

05

IMPORT THUMBNAIL

Now Rectangle Marquee your thumbnail


and copy and paste it to your newly created
document, adjusting the size (Cmd/Ctrl+T) to fit
the canvas. Remember to place the image in the
guide crosshairs so the horizon line appears
correct and you have a great focal point. Rename
this layer thumbnail and lower the Fill to about
20%. Create a new layer titled line art and choose
a 15px Hard Mechanical brush with Minimum
Diameter set to 15% and Transfer set to 15%.

08

06

04

SET YOUR PERSPECTIVE

Immediately create a new layer and title it Perspective. There are


two ways to set your perspective. Select the Polygon tool (hit Shift+U three
times), hit the gear icon on the top toolbar, tick Star, set Indent Sides to 99%
and set Sides to 100. Or, select the recommended Perspective brush at
5000px. With either method, ensure the centre of the perspective shape is
placed where the guides intersect. Change the layer Fill to about 15% so it
doesnt distract from your line drawing.

DRAW BACK AND MID-GROUND

We will be drawing over the rough


thumbnail, so grab that pen and begin fleshing out
your background first: mountains, cliffs, and
smaller structures in the distance. Look at photos
of Hong Kong for inspiration, where tall structures
emerge from the trees and steep mountainsides.
At this point in the line drawing, dont worry about
the main buildings just yet. Thats what the Eraser
tool is for. Scribble bumpy edges to resemble tree
tops, a curved line for your beach, and some round
lines to represent clouds.

CREATE A FOREGROUND

Our city will be an enclosed community, accessible only by certain


transportation. With this in mind, draw a train terminal in the foreground. The
tracks will encompass the city and lead the viewers eye towards the focal point.
Use the Pen tool (P) for outlining of train tracks or curved building edges. Simply
click a point to add your first anchor, then click and hold your next point, dragging in
the direction you want your curve. Hold the Alt/Option button and click your most
recent anchor point to remove the handle, and continue completing your shape.

09

07

BUILD THE CITY

Refer to Dubais metro stations, the Burj Al


Arab, and Londons 30 St Mary Axe (aka the Gherkin)
for inspiration in building your city. We will be
depicting a futuristic city built of fibreglass, steel, and
glass, so draw more fluid and round shapes, instead
of straight, rigid lines. Use a 20px Hard Mechanical
brush this time and draw the edges of your buildings,
starting at the contour lines, and working your way
in towards the centre. For help with this step, refer to
the resources file: Step 7 Video, which shows a draw
over of an initial concept.

REFINE THE DETAILS

Create a new layer and title it Path Lines. Now, choose a 3px Hard
Mechanical brush, return to the Pen tool, Right-click and select Stroke Path.
Choose Brush from the dropdown menu and deselect Simulate Pressure. Hit OK,
and you now have outlines on all your paths. This will come in handy for fine
hard edges in our texturing phase. Now, continue adding details, erase unseen
portions of the background, and experiment! Even after your thumbnail phase
feel free to erase and redraw any elements that are not working.

The Professional Photoshop Book 99

Digital painting

Distant mountains will


gradually fade to blue, and
foreground elements will be darker
with higher contrast

TONE AND COLOUR

ESTABLISH CORRECT VALUES AND RICH COLOUR AS A


BASE FOR TEXTURES AND PHOTO OVERLAYS
In the next phase of your piece you will focus on
establishing greyscale values and then
overlaying colour. As a general rule, you should
never paint in pure black or pure white. These
values should only be used when illustrating the
brightest part of the Sun, its reflection, or the
black of space. Values and tones should also be
defined and detailed like your line art. First,
research photographer Ansel Adams and
painter Thomas Morans work, and study the
values in their work. Both were experts in
representing aerial, or atmospheric perspective,
and a wide range of complementary tones.
When working on your piece, remember to have
darker, warmer colours and values in the
foreground and lighter, cooler ones in the
background. Since the city in this tutorial will
incorporate a lot of glass and reflect tones from
the sky and the surrounding landscape, youll
also want to research reflective light.

100 The Professional Photoshop Book

01

ESTABLISH GREYSCALE GRADIENT

Lets start off with some aerial perspective.


Create a new layer, title it Value, then tap (G) for
your Gradient tool. For your left colour enter hex #
555555 and for the right enter hex # d7d7d7. Drag
your gradient out from the bottom right corner to
the tip of the right building, and change the layer
blend mode to Multiply.

02

MASK OUT SKY

Next, we want to mask the sky out. Click


the line art layer and select the Magic Wand tool
(W). At the top, set your tolerance to about 30 and
click a point in the sky, and Shift+click any empty
space. Ensure the lines in your landscape and
buildings are all connected, or the Selection tool
will creep in. Hit (Cmd/Ctrl+Shift+I) to reverse the
selection. Now, click your Value layer and then the
Add Layer Mask button.

Paint like a pro

04
03

SEPARATE THE ELEMENTS

Create a new layer under your line art titled


Sky Gradient. Pick a mid-grey for the left colour and
a light grey (hex# c0c0c0) for the right one and drag
this diagonally down on your canvas from your top
right, from dark to light. Set this layer to Multiply.

06

REFINE WITH THE PEN TOOL

Use the Pen tool again to carve smooth,


clean-edged shapes. Carefully trace your points
over your line art. In this piece, the monorails, train
terminal, and large glass panels of the building are
outlined. Once your paths are enclosed, Right-click
in Pen mode and hit Make Selection. Feather
Radius should be 0, and Anti-aliased should be
checked. Now, head to Select>Save Selection, and
title it as you please. The selection is now saved in
your Channels box, where you can hold Cmd/Ctrl
and click the Channel title to activate it.

DETAILED TONES

After your shadows and highlights are painted in, you can now begin
refining your tones and painting in details. Choose a Cloud brush from Tyler
Mays brush family, and with the Opacity and Minimum Diameter at about 50%,
begin painting in the sky how you see fit. Dont worry about painting over any
buildings, since you can always refine them with the Pen tool. Experiment with
brushes in Multiply and Hard Light mode at this point, pushing your values
further and preparing them for colour.

08

REFINE WITH CUSTOM BRUSHES

Begin detailing the colours of the piece using several various cloud,
foliage, and hard surface brushes from the links provided. You really need to
observe light when it hits buildings and the reflective quality of glass to paint in
the colours effectively. Emphasise your highlights by painting in colour dodge
mode with a bright yellow and low Opacity brush. For distant mountains and
trees, select a hard elliptical brush at 50% Minimum Diameter and Transfer.
Remember atmospheric perspective. Distant mountains will gradually fade to
blue, and foreground elements will be darker with higher contrast.

07

05

HIGHLIGHTS AND SHADOWS

Create a new layer titled Highlights1 and


set the blend mode to Soft Light. Grab a 60px Soft
Round brush at 50% Hardness, with Shape
Dynamics, Diameter and Transfer set to 0%. Working
general to specific, build your highlights up with
white, noting where the sunlight hits or reflects. Add
a Shadows layer set to Multiply, and do the same
process with a medium grey. Build up shadows and
highlights with various brushes and sizes. Houston
Sharps brushes contain a Hard Elliptical great for
defining value (http://bit.ly/1Fxo7Zv).

COLOUR OVERLAY

Create several new layers above your greyscale layer that you can
delete on a whim rather than erasing. Haze, highlights and greenery will be your
standard colour overlays. Select a Soft Mechanical brush at transfer set to 0%
and switch the layer blend mode to Color and begin painting. Also experiment
with Overlay or Hard Light blend modes. When using this method, colours will
seem very unnatural at first, but these are just the base colour layers that our
custom brushes will detail later.

09

PLACE RESOURCE IMAGES

After establishing your basic colour scheme and roughing in details,


feel free to place resource images such as trees and clouds into your image for
greater colour reference. Images can always later be used for photobashing
techniques, but right now blend them with your underlying colour layer by
painting away any unwanted sections with the layer mask mode. Open up Jonas
De Ros brush preset Sand Paint using his Dry basic and Paint brushes, blocking
in your structures and the surrounding landscape.

The Professional Photoshop Book 101

Digital painting

Lens Flare: Creating bright


blue rectangles set in Color
Dodge mode, with a
horizontal motion blur, gives
a reflective and shiny effect

Winding Paths: The Pen


tool was used to draw
several curved bands,
which encompass the
building and gives a
futuristic feel

Rock Walls: Jagged-edged shapes


were drawn with the Lasso tool and
painted in with the listed Rock
brush to add miniature details
Textured Overlays: Images of glass
and neon signs were placed in
Overlay blend mode for heightened
realism and a futuristic effect

Foreground Figures: Placing small


images of people in the foreground
gives the viewer a sense of scale
and enlarges the structure

102 The Professional Photoshop Book

Paint like a pro

EFFECTS AND ADDITIONS


REFINE THE PIECE AND ADD FINISHING TOUCHES BY APPLYING
YOUR PHOTO BLENDING AND CUSTOM BRUSH KNOWLEDGE
Detailing your artwork with various brushes is not
the last step in bringing a piece to life. Photographs
add a realistic element that cannot be matched by
brushes alone. And photographs, when used in
conjunction with certain brushes, will give the piece
a life-like element with a painted feel. Often, youll
find certain photos online that match your piece
compositionally, but dont fit your line art perfectly.
Dont struggle with following your line art exactly,
and be willing to change your final composition.
The most effective way to incorporate images is by
creating Alpha Channels. Select an area of your
canvas with either the Lasso tool, or make a selection

with the Pen tool, and then add a layer mask via the
Layers panel. This will be your alpha channel. When
inserting a photo, always go to File>Place
Embedded instead of just opening an image and
dragging it in. Placing it converts it to a Smart Layer,
ensuring the quality isnt damaged no matter how
many times you resize it. Place the image above
your alpha channel layer in the Layers palette,
Right-click on the alpha channel layer in the Layers
palette, and create a clipping mask. This confines it
to your new channel.
Images dont have to be confined to alpha
channels, however. Place them in the correct layer

order, and they can build your architecture. Use


Transform tools often, such as Distort and Warp,
making sure to still follow your perspective guides.
Also incorporate layer adjustments (clipped to your
layer) to ensure any change to your image is
reversible. Cmd/Ctrl+clicking the layer is a very
effective method in keeping your brush strokes
confided to your layer.
If you then want to add the finishing touches to
your piece, such as haze, window highlights, or
defined shadows within the layer parameters, you
can create a new clipped mask layer for brushes right
above your image.

ENHANCE YOUR PHOTOSHOP PAINTINGS

FIVE OUTSTANDING DIGITAL PAINTING PROGRAMS THAT PERFECTLY COMPLEMENT PHOTOSHOP


AND HELP YOU TAKE YOUR PAINTINGS TO THE NEXT LEVEL

COREL PAINTER 2016

REBELLE

MISCHIEF

Web: www.corel.com
Price: 315 / $429.00
Corel Painters hyper-realistic brushes can behave
like real media, including thick, fat impasto paint or
runny liquid inks. Its fully compatible with
Photoshop, allowing you to save in PSD format and
even use Photoshop brushes, although some layer
types are unique to Painter and will need to be
merged down or converted before you take your
work into Photoshop. A new Photoshop plug-in,
Corel ParticleShop, allows Photoshop users to
make use of some of Painters brushes in
Photoshop itself.

Web: www.escapemotions.com
Price: $60 (39 approx)
Escape Motions specialises in interesting digital art
effects, as seen in its Amberlight and Flame Painter
products. Rebelle, however, comes away from
these crisp digital glows and into the world of
watercolour, acrylic and dry media, which it
reproduces remarkably well. Its proprietary .reb file
format isnt compatible with Photoshop, but you
can save in other formats so you can bounce your
artwork over to your favourite software. Youll need
to remember to hit the Fast Dry button and dry
your watercolour paint before exporting!

Web: www.madewithmischief.com
Price: Free or $25 (16 approx) for the
premium version
Mischief was recently acquired by The Foundry
(makers of Nuke and modo amongst other
VFX programs) and is best known for its
unique infinitely-scalable canvas, which allows
you to create fine details and huge images. You
can play with this in the free version, but to get
the most from Mischief, invest in the $25
premium version for full Photoshop
compatibility so that you can really make use
of its fantastic resolution capabilities.

KRITA

PAINTSTORM STUDIO
Web: www.paintstormstudio.com
Price: $19 (12 approx)
If you like making your own brushes in Photoshop, then give
Paintstorm Studio a whirl, as it allows you to create and customise an
almost infinite variety of mark-making tools. For fans of blending and
the Mixer brush, it has a smart Dirty mode that replicates the look of
brushes that have built up several different hues of paint, and it can
pick up colours across layers for really true-to-life blending. Its PSD
compatible too, so you can easily bounce your work in and out of
Photoshop to make further adjustments to your images.

Web: www.krita.org
Price: Free
This free painting program was created as an Open
Source project and was originally based on GIMP.
Since 2009 it has focused solely on painting, and it
can produce lush brush effects. As a Linux-based
project it can be a bit of a pain to run on Macs it is
possible, although the developers admit that its
buggy but dont let that put you off; there are
high-end design and VFX studios using Krita in
both Windows and Linux for its painting
capabilities. On the plus side, it can load some
Photoshop brushes in the .abr format, which is a
nice addition, and of course it can save PSDs. There
is a version on Steam called Krita Gemini that
retails for 29.00, but this is PC-only.

The Professional Photoshop Book 103

Digital painting

CONTROL TONE AND


COLOUR IN SCENES

PAINT A WHIMSICAL LANDSCAPE BY USING THE


POWER OF LINE, VALUE, AND COLOUR
n the following tutorial, you will become skilled
in painting a digital fantasy landscape in
Photoshop that will resemble magnificent
worlds like the ones in Nintendos Legend of
Zelda or Disneys Maleficent. Since this
demonstrated painting style is quite loose, a pen
tablet is strongly recommended. Before diving
into Photoshops intuitive interface, research the
paintings of Albert Bierstadt, particularly Among
The Sierra Nevada Mountains.

104 The Professional Photoshop Book

Bierstadt and other Hudson River School painters


mimicked Romanticism using atmospheric
perspective in their landscapes to emphasise depth,
and saturated colours for focal interest. Similarly,
after we finish sketching the line art and placing our
grey values, we will explore how different colours
and brush blend modes affect the layer underneath.
Bierstadt also emphasised scale and grandeur.
Mountain ranges, waterfalls, and vegetation were
not necessarily true-to-size, which led to a more

fantasy-like painting. When following this tutorial,


search the web for various landscapes such as
canyons and waterfalls for inspiration, but do not
be hindered by the laws of nature. Let your
imagination run wild. For an effective painting, its
also important to understand the elements of
design, such as scale and balance. If you are a bit
rusty, simply search for design elements and
principles to brush up so that you can start this
tutorial with confidence.

Control tone and colour in scenes

OUR EXPERT
ADAM VARGA

www.vargaa.com
@avarga89
Adam Varga specialises in
environment concept art and
matte painting. He believes
combining your knowledge of
traditional art fundamentals and
emerging digital platforms is the
key to successful digital art.

SOURCE FILES

On FileSilo you can get the


brushes used to create this piece,
a greyscale version of the piece
for colour practice, and a real
time video demonstrating the
painting process.

The Professional Photoshop Book 105

Digital painting
WORK IN
PROGRESS

FROM SKETCH TO
FINAL PAINTING

Progress 1: Sketch line art

01

SET UP PARAMETERS

Before beginning a painting, ensure


all settings are correct. Now is a good time to
download the brushes from FileSilo. Create a
new document at 2050 pixels width, 1080
pixels height, 300dpi resolution, and 8 bit with
a white background colour. In the top right
corner of Photoshop, make sure your
workspace is set to Painting. Go to
Window>Brush and check Shape Dynamics
and Transfer as well as the small locks next to
them. Selecting pen pressure as your control,
edit the minimum diameters of both to suit
your pen tablet preferences.

Progress 2: Add greyscale value

Progress 3: Add colour

and details

02

DEVELOP LINE ART

Now that all our settings are in place, create a standard hard round brush at about 7px size and about
70% Hardness. Hit the D key to make sure your default black foreground colour is active, and begin drawing.
Sketch outlines of mountain ranges and cliffs, working background to foreground. Keeping in mind the rule of
thirds, draw the horizon towards the bottom line and major cliffs at the vertical lines. Keep shapes generally
loose, as they will be refined later.

03

ESTABLISH GREYSCALE

Once you have a decent line art drawing


you can begin placing the greyscale values. First,
select a middle grey, #555 in the colour picker
window, and change your brush to about 170px in
size and about 10% Hardness. At the top, choose
Multiply as the brushs blend mode and reduce
Opacity to about 30%. Fill in your outlines with
grey, using pen pressure to paint lighter values in
the distance and darker in the foreground. Your
line art should still be visible at this point.

04

LASSO IN SHADOWS

To emphasise the shadows on the cliff


sides, tap L for the Lasso tool, and trace around the
bottom portion of cliffs or mountains that will be in
shadow. Hold down Shift to add to the selection, and
draw rock shapes on the left and a few more
crystal-shaped ones protruding near the midground. Select the Charcoal brush from Photoshops
Dry Media brush set and paint in a dark grey. Shade
in these areas using random strokes and keeping
the Opacity high at around 90%.

106 The Professional Photoshop Book

Control tone and colour in scenes


05

ADD ATMOSPHERIC HAZE

Flip the canvas often, as elements tend to shift in the


direction of your dominant hand. Now that your shapes are more
solid you can select a large 500px Soft Round brush at 0%
Hardness. Change your painting mode to Overlay and, using the
colour picker (Eyedropper tool), spot-select and lightly paint a light
grey in the background, and dark grey in our foreground. Play with
Color Dodge as well to show a bright light source, which in this
painting is beyond the mountains towards the right.

Flip the canvas often, as


elements tend to shift in the
direction of your dominant hand
QUICK TIP: PRACTICE PAINTING
Reading each tutorial step may become technically
overwhelming. In addition, viewing the real time video
of the painting and practicing on a blank canvas with
each brush and its different settings is highly
encouraged. Much like in oil painting, its not always the
actual brush and paint that make the piece, but rather
your technique.

06

REFINE YOUR SHAPES

Increase the Hardness to about 60%, reduce the size of the brush, and begin
painting over the general shapes for refining. Lassoing comes in very handy at this
point, as you can define sharp edges and create jutting cliffs in a matter of seconds by
simply painting in your selection. Use your Eyedropper tool (Alt/Opt) continuously in
this step to match the particular area you are painting in. Begin using the Rock brushes
at varied sizes for rock highlights.

07

08

ENHANCE THE BACKGROUND

Since the background is a bit bland at this point, use the Lasso
tool to carve out large rock formations and paint a grey darker than the
sky beneath using a 0% Hardness brush sized at 400px or above. Keep
the selection intact, and paint in Overlay mode towards the top to darken
and in Soft Light to add haze towards the horizon. Now, select the rock
brushes and paint textured highlights and shadows, altering size,
opacity, and blend modes.

REPEAT AND RANDOMISE

At this point you simply repeat the previous three steps. Lasso, add highlights
and shadows, and refine the shape. Play around with the downloaded brushes and try
the Rock and Pebble brushes for hard surfaces and the Cloud ones for haze and our
waterfall mist. Dont forget to use your different painting modes to achieve more
contrasting values. Multiply adds shadow and Overlay/Color Dodge emphasises
brights. Staying with a high opacity, detail the grounds, the underlying rocks, and use a
flat brush with a white (#111) for the waterfalls.

The Professional Photoshop Book 107

Digital painting
10

FINALISE GREYSCALE

Before heading into colouring, ensure that


values, contrast, and details are sufficient. Use the
Rock small brush at 100% Opacity, 60-80px. In the
brush window (F5), keep Shape Dynamics and
Transfer set to about 10% minimum pen pressure. In
brush mode, hold the Alt/Opt key to sample your
greys and vigorously detail the landscape, adding
grass textures and rock highlights in the distant
mountains. The Kekai brush can be used for small
bushes or flowers. Alternate your brushes frequently
and dont stick with just one painting technique.

11
09

ADD SOME LITTLE ROCKS

Use the Lasso tool and scatter several various jagged-edged small rock shapes around the canvas,
emphasising cliff edges and the foot of mountains. Choose a Soft Round brush and fill in with grey (#222). Tap
V for the Move tool, hold down the Alt/Opt key, and drag a duplicate layer. The layer right under the current
one in the layer window will be used as our shadow layer. Go to Filter>Blur>Motion Blur, angle the layer
proportionate to your light source, and lower the distance to about 30 pixels.

MAKE A COLOUR OVERLAY LAYER

Create a new layer, name it Colour Overlay,


and change the blend mode to Color. Open the colour
window and choose hex# 9daa88. Select a 500px soft
brush and paint the greens accordingly. Select
another darker green and paint over the shadows.
Choose hex# 7b92b5 for the background, and #bef5ff
for the waterfalls and atmospheric haze near the
horizon line. Again, select from various brushes and
alter their settings so you get a precise overlay.

12

ADJUST HUE AND SATURATION

Create a new Hue/Saturation adjustment


layer and set Hue at -15, Saturation at +41, and
Lightness at +5. Right-click the layer name and
create a clipping mask. Get in the habit of always
using adjustment layers to edit colour or brightness,
as they can always be tweaked or masked later on.
Now, create a Color Balance adjustment layer and
edit the Shadow, Midtone, and Highlight levels to
your liking. For this particular piece, Midtones were
set at (+8, -7, +2), Highlights at (-11, -12, -1), and
Shadows at (0, 0, +13).

108 The Professional Photoshop Book

Control tone and colour in scenes


14

13

ADD SOME COLOUR DETAILS

Now is a good time to open your Color panel by going to


Window>Color. Use a variety of the loaded brushes, and set them to an
Opacity above 80%. The Drawer brush is excellent for grass or rough
textures, and the Texture Draw brush, rotated 90 degrees, is great for
grass. Use a big soft brush for the waterfall mist, and a 15px Hard
Round brush for distant lightning. Remember, Color Dodge and Overlay
painting modes can convey highlights so use those in conjunction with
your brush selection and colour choices.

15

INSERT RAYS
OF LIGHT

There are two methods to


achieving rays of light. One is
painting with the Light Beam
brush in Overlay mode. Or as
shown in the video, you can
create a new layer and select
either the Render Scratches or
Rock Highlights brushes at
1400px and 100% Opacity and
paint a light beige and light blue
colour. Go to Filter>Blur>Motion
Blur and set the angle to -90
and the distance to about 250
pixels. Then go to
Edit>Transform>Distort and pan
the bottom corners outward and
the top corners inward so the
light beams appear more radial.

FINALISE COLOUR

During the final portion of the greyscale painting, you detailed the landscape. Refer
to Step 10 and repeat this process while exploring all brushes. Load Photoshops default
Dry Media brushes and select the Charcoal Flat brush at high opacity for streams, refining
the waterfall, and mountain ridges. Use a 400px soft brush at low opacity and Color Dodge
painting mode to really emphasise the waterfalls, sun, and clouds. Finally, create a new
adjustment layer for Color Balance, Brightness and Contrast, or Hue and Saturation and
tweak your painting to perfection.

QUICK TIP: CREATE NONDESTRUCTIVELY


Use all the error-proofing capabilities that Photoshop offers. Once
you are confident in the path of your piece, go to Image>Duplicate to
create an identical canvas.
Make a habit of using the fill and adjustment layers, located at the
bottom of the layers window. These steps will ensure you wont
have to keep tapping Undo.

The Professional Photoshop Book 109

Digital painting

110 The Professional Photoshop Book

Paint a realistic portrait

PAINT A
REALISTIC PORTRAIT

LEARN HOW TO PAINT SKIN, HAIR, JEWELLERY AND OTHER


BEAUTIFUL DETAILS IN A CHARACTER PORTRAIT
painting tool if you love to paint. We can make our
own brush presets, actions, assign personal
favourite shortcuts and can do much more with
these amazing tools.
To start the painting you can draw directly in
Photoshop or sketch your base on paper with a
pencil, then bring it into Photoshop and refine it. You
will need to use a graphics tablet to give you the level
of control over line and painting that you need to
achieve a professional effect. So just open any
version of Photoshop, load the supplied brushes from
FileSilo, and start painting this awesome painting.

lways start a painting with the questions


Who is this? Where do they live? and
What time do you want to show in the
painting? This will help you to decide what
you want to show and how you want to show it. In
this tutorial we will learn how to paint realistic skin,
hair, jewellery and many other things. You can
choose to paint anyones portrait or replicate this one
while painting along with this tutorial. Painting
portraits is not as tough as you may think. We just
need to first sketch it properly and think about where
the light is coming from. Photoshop is an amazing

OUR EXPERT
ABEER MALIK

www.facebook.com/
abeersartwork
Abeer Malik is a self taught artist
from India. Shes a freelance concept
artist/illustrator and loves to paint
realistic portraits.

SOURCE FILES

You will able to follow this tutorial


step-by-step from start to finish
using the resources on FileSilo. You
will also get the full brush set used
in this tutorial, along with two .png
files of feathers.

SET THE BASIC LAYOUT

START FROM A SKETCH TO BLOCK IN THE BASIC COLOURS

01

THE SKETCH

Always start a painting with a sketch.


Press Cmd/Ctrl+N to open a new document and
make it 240mm wide x 310mm high at 300dpi. You
can make it any other size if you want to, this size
will come out as A4 with extra bleed. Start with
sketching on a separate layer because later we
need to lower its opacity to paint under it.

02

THE FLESH MESH

This step is really helpful for painting


portraits. It gives your 2D sketch a three dimensional
look. So draw the mesh-like line above your sketch
in a different layer. Try to think about the basic
structure of the face, like eyeball socket, the bridge of
the nose, the curve of the lips, cheekbones and so
on, and how they come forward or recede back. Use
reference materials or look in a mirror to help you.

WORK IN
PROGRESS

FROM LINE SKETCH TO


POLISHED, DETAILED PAINTING

Progress 1: Sketch the portrait

Progress 2: Blend the colours

03

START ON THE BACKGROUND

Always try to start the painting with the


background; it makes the painting process easy
because it lets us focus on our main subject. Select
the brush named Background and choose a dark
colour to paint. The background of a portrait
shouldnt distract from the main focal point, which is
why portraits usually have simple backgrounds like
walls, curtains or simply a dark or plain colour.

Progress 3: Use High Pass filter

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Digital painting

04

CHOOSE THE RIGHT COLOURS

To choose the colours for your painting, always


think what you want from your character; where the
person is at that time, where they belong, what time of
the day you want to show, and how much light exposure
you want in your character. Here we take very warm
colours for the skin and hair. Choose the highlight colour
according to you source lights colour. Do not choose a
colour that is either too saturated or too grey; try to find
middle-value colours to start the painting.

05

06
CONSIDER SHADOWS AND HIGHLIGHTS

Lets think about where the light is coming


from, because it will guide us to place shadows and
highlights correctly. Always remember that the light is
the soul of any painting; no matter how much you work
hard with colour and shapes, if your lighting is wrong
your painting is dead. In our painting the light is coming
from the top left and the exposure is high, so the cast
shadow would be very sharp. This effect is known as
high key in photography, or chiaroscuro in painting.

07

START BLOCKING IN

So from here the fun part begins: colouring!


So to start the painting, we will add the midtone
colours with the brush on FileSilo named Blocking
brush. The brush size should be over 100px with the
Opacity and Flow set at 100%. Its good to choose a
hard brush with some texture. Do not start the
painting with a round soft brush because it makes

the painting look sloppy. Do not add very dark or


light colours at this stage. Take two shades of light
and dark from your midtones, and block in the
colour according to the light direction. It can be
helpful to set up a lamp that replicates the light
direction you want, and observe how the lighting
behaves on objects beneath it.

QUICK TIP: ROTATE YOUR CANVAS


To tackle complex shapes and get a new view of
your painting it is necessary to keep rotating your
canvas. Its useful for finding mistakes to see
your work from another angle. The new angle

will detach you slightly from the piece, for a fresh


persepective. You can do this by using the Rotation
tool (R) or just flipping the canvas horizontally or
vertically using the Image>Image rotation option.

BLOCK IN HAIR

As we have blocked in the face, we will


block in the hair too. But to paint the hair more easily
divide the hair into sections and choose the light and
dark colours according to the light. Here we will use
the brush named Hair Blocking at 70px in size with
Opacity at 80% and Flow at 60%. After that choose
the brush named Hair Blocking Two and lower the
Opacity to 60% with Pressure Sensitivity set to On.
This brush has texture and shape in it, so it will add
more volume to the hair shape.

112 The Professional Photoshop Book

08

ADD HER EYES

Eyes are the most important feature of


the face; they speak about the characters
feelings and much more. To start painting the
eyes, take the brush named Skin and lower its
Opacity to 70-80%, open the Color Picker and
select a very pale light blue-grey colour (If your
character is considerably older than this one,

choose a yellow-grey instead). Outline the lower


and bottom eyelid with a dark blue-brown colour,
at the corners add a little reddish tone to it. For
painting the iris choose a dark green colour and
for the pupil choose a dark green-blue colour (You
can vary these colours depending on your portrait).
Last, add a highlight dot.

Paint a realistic portrait


ADD DETAILS TO YOUR PAINTING

ADD FACE DETAILS AND BLEND THE COLOURS

09

EYELASHES AND EYEBROWS

Make a new layer, select the Rotate tool by hitting R, and rotate your canvas by 180 degrees. Select
the Eyelashes brush from FileSilo, make it 10px in size with Opacity and Flow at 100% and grab the darkest
colour in your palette (but not pure black). Try to paint the lashes in a group. As weve already blocked in the
eyebrows with dark colour, now take the Hair brush and make it around 15px in with Opacity at 90% and Flow
at 75% with Pressure Sensitivity on. To make it look fuller take dark and light and paint the hair outside to
inside then inside to outside and so on.
001

10

Now make a new layer and set it to Color


Dodge. Lower its Opacity to 50%. Take a light
brown color and the Hair Blocking Two brush from
FileSilo. Now take a light purple colour and add it
to the highlight dot; it gives the effect of a flash
reflecting in the eyes. The eyes are round in shape
so add the dark colour to the corner of the white
area to make it more realistic. Also add a little
highlight to the lower eyelid.

002

Make sure that you dont


start the painting with a
soft round brush because it will
make the painting sloppy

003

001 BRUSH SETTING


FOR EYELASHES

To paint the Eyelashes, select the


Eyelashes brush. Set the brush size
around 20px. And always keep press
hard with Pressure Sensitivity on to
get a tapered end

11

DETAIL THE EYES

002 PAINT EYELASHES

003 PAINT EYEBROWS

When painting eyelashes, paint the midtone,


dark tone and then the light tone. At the last
select the same brush and erase away the
outer edges. Start painting the eyelashes
from the eyelid, and try to paint in a group.
Paint them according to the eyes shape

Paint eyebrows the same way as the


eyelashes: midtone, then dark, then
light. To finish them off select the same
brush and delete the outer edges to
make it more realistic, just like
the eyelashes

CREATE FULLER LIPS

Think about the shape of the lips; you can


use the Flesh Mesh created in Step 2 here to guide
you. Take the Skin Blending with Texture brush at a
small size. Add a dark red (but not saturated)
colour to the lips. Do not add light colours to the
left side of the lips, because the light is coming
from the left so it would be dark. Also remember
that the lower lip is always lighter in colour
compared to the upper lip. Paint the corner of the
lips and edges so that it merges into the skin.

12

MODEL THE NOSE

Use the flesh mesh to guide you here as


well. Add the lighter and darker colour according to
the shape of the nose. The thing to remember is that
the light penetrates through the nostrils and it
creates sub-surface scattering (where light changes
the colours of a semi-opaque object as it travels
through it). So never paint the nose too dark: always
add a little orange or red colour to its edge. A good
way to add orange colour is to make a new layer and
set it to Soft Light blend mode, lower its Opacity by
80%, select the less saturated orange colour and
paint it onto the edges of the nose.

13

BLEND THE COLOURS

We have blocked all essential colours into


our painting, so now its time to blend it and make it
smooth not super smooth, otherwise it will look
like plastic. To blend the skin we will use the brush
named Skin or Skin Smoothing. Drop the Opacity to
80% and Flow to 60% and use Pressure Sensitivity.
To blend the skin colour, keep on selecting the colour
from the skin by pressing the Alt/Option key. Blend
the skin according to its shape and direction for
example, along the line of the cheekbone or jaw.

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Digital painting
FINALISE THE PAINTING

ADD ACCESSORIES AND USE FILTERS TO FINALISE THE PAINTING

15

14

Make two new layers above the Hair Block layer,


one set to Multiply and the second to Linear Dodge (Add).
On the Multiply layer use the Thick Soft Hair brush at a size
of more than 100px with 90% Opacity. By pressing Alt/
Option, keep on selecting colours from the hair and
painting them on. Do the same on the Linear Dodge
(Add) layer. Now make a new layer and set it to Color
Dodge with Opacity around 70%, select the Hair brush,
make it small, and paint with a lighter colour. Then take
a small hard brush and paint single strands of hair.

SKIN TEXTURE AND PORES

Make two layers; set one to Multiply and


the second to Linear Dodge (Add) mode, lower
their Opacity by 80%. On the Multiply layer, select
the Pores brush from FileSilo with Opacity and
Flow at 80%, take a medium-dark colour and paint

ADD DETAILING TO THE HAIR

it. Take the Skin Texture brush and paint around the
eyes and nose. Do the same on the Linear Dodge
layer with a light colour. Make a layer mask on both
the layers. Now paint with a Soft Round brush to hide
some textures and make it more natural.

HIGH PASS FILTER


The High Pass filter is very versatile. Its a
great sharpening tool. Sharpening is always
the last step in post-processing. This is
because the amount of sharpening you need
to apply varies according to how you intend
to show your painting. The High Pass filter
is like embossing essential details in the
painting without making it too sharp.
Always use it in Normal blend mode and
later set it to Overlay mode. Using it in
Normal mode gives the freedom to choose
how much intensity of sharpening you want
in the painting. Also you can add a layer
mask to soften some areas.

QUICK TIP: NAME YOUR LAYERS


Always try to keep your layers in groups and
name each individual layer. It speeds up the
processing time and makes it easy to make
changes later if you need to.

114 The Professional Photoshop Book

16

PAINT THE JEWELLERY

Make a new layer, select the brush named


Hair Blocking. At 100% Opacity, paint an oval shape
with a low-saturation green colour. Tick Lock
Transparent Pixels and lower the brush Opacity. Hit
Shift+right-click to select the brushs blending mode,

select Multiply and paint its outer edges. Now do the


same, but select Linear Dodge to paint the highlight
with the lighter colour. Like this, paint another part of
the hair jewellery. We dont need to paint every part,
just paint one design and copy it to the others.

Paint a realistic portrait

17

ADD THE FEATHERS

Open the file named Feather from FileSilo and copy it to your painting.
Now place it according to your design. Select the image and copy it in a new layer.
Hit Cmd/Ctrl+T to bring up the Transform box,right-click and select Warp and pull
the handles to give it shape. Select the Distort option to give it more perspective.
Press Cmd/Ctrl+U to bring up Hue/Saturation, check the Colorize option on, and
give the feathers blue and green colours. For the dress, open the file called
Peacock Feather and bring it to your painting, then organise it by copying and
using the Transform tool as before.

19

18

ALMOST DONE

Make a new layer at the top. Now go to Image>Apply Image, dont


change any settings and click OK. It will copy the whole image into a single layer.
Now add a new layer with the blending mode set to Soft Light and paint the lower
and upper eyelids with a green colour to make eyes more attractive. Merge this
layer down. Now create a Vibrance adjustment layer and increase the Vibrance by
+45, softly masking it around less saturated areas. It will enhance the green and
orange colours in the painting.

FINAL TOUCHES

Copy the Final painting layer, go to Filter>


Other>High Pass and set its Radius to around 1.8 px.
Change its layer mode to Overlay, lower its Opacity by
80% and mask it around the soft areas like lips and
cheeks. Now merge this layer to the bottom layer. Copy
it again and set it to Soft Light mode, and lower its
Opacity by 10-15%. It glazes the painting and make its
colours pop. Play with other settings and make
changes, until you feel satisfied with your painting.

The Professional Photoshop Book 115

20
TIPS FOR
VECTORS

Ladislas Chachignot 2015

EXPERT

DISCOVER PROFESSIONAL ARTISTS SECRETS FOR WORKING WITH


VECTORS, INCLUDING HOW TO CREATE VECTORS IN PHOTOSHOP AS WELL
AS BLENDING VECTOR AND PIXELBASED ELEMENTS SEAMLESSLY

20 expert tips for vectors


01. LEARN THE DIFFERENCE: VECTOR VS RASTER
Its important to note the difference between
raster and vector artwork. Raster images are
made of pixels, which are tiny squares that sit
together to form an image. These are resolutiondependent and if you enlarge a raster image, you
will start to pixelate the image.
Vectors are geometric shapes that are created
by mathematical lines and curves, and they are
not resolution-dependent, meaning that you can
enlarge them as much as you like without losing
quality or form.

Photoshop is raster-based, but it can handle


vectors. Especially in the most recent versions, it has
its own vector tools to create shapes and type, which
can easily be filled with colours or patterns directly
from the toolbar and using the Live Shape Properties
in CC. However, you may need to rasterise these
vectors to apply some Photoshop effects, which only
work on pixels. Illustrator is vector-based and its main
purpose is to create complex geometric designs. The
two programs work together exceptionally, meaning
you can blend the best of both worlds.

Most of the artists featured here will work between


the two programs, for example designer and illustrator
Ladislas Chachignot (www.ladislasdesign.com)
explains, For this portrait [on the page opposite] Ive
created some coloured shapes in illustrator, then Ive
imported them into Photoshop. I can still change the
size and they will remain perfect. If I want to change
something in the vector shape, I go back to Illustrator,
modify it and re-import it in Photoshop. When you
bring the two pieces of software together, you will have
a new source of possibility and freedom.

02. BUILD A SUCCESSFUL ILLUSTRATION

Illustrator and desIgner stephen Chan (www.stephen-chan.co.uk) shows us how he uses


TECHNIQUE, COLOUR AND EFFECTS TO BUILD A STRIKING VECTOR ILLUSTRATION

Stephen Chan

Layers to build: The background


and foreground are built up from
several layers set at different
opacity to blend and create the
floating space scene

Isometric blocks: The machine is


made up of many parts, all drawn
separately and randomly.
Everythings the same angle, so
they fit together like building
blocks. This is the benefit of
isometric illustration

aged look: The top Grain


layer softens the sharp
lines, which gives it an
aged look and the feeling
of static and space

In the details: The problem with


this method is that you have to draw
everything. Even if parts are
blocked/behind other parts, you
need to draw them so that you have
the flexibility to move things around

03. BLEND PIXELS AND VECTORS


Combining the crispness of vector with the
tangibility of digital painting and making a cohesive
design is no easy task. It is the signature style of
French illustrator and designer Ladislas
Chachignot (www.ladislasdesign.com), who
combines the best of both Illustrator and
Photoshop: Im attracted to two things in art:
digital painting in Photoshop and vector art in
Illustrator. I couldnt choose between them, so I
decided to mix them and take the best aspects [of]
each. I use Photoshop for its amazing brushes and
to draw [or] paint directly in the software. I use a
lot [of] clipping masks, as its easy to add texture
without paying too much attention to the outlines. I
use Illustrator to create a contrast between

textured, digital painting and flat vector elements.


I import these vector elements and sort them
using separate layers in Photoshop. I often use
Photoshop to give depth to my images and vector
elements by adding a Gaussian Blur under the
shapes. I mix Photoshop and Illustrator to give
the images a modern and geometric look that
would not be possible to do easily only with
Photoshop. My artworks have a bit of the vector
art look, but Photoshop allows me to overpass
this and give the image something more
interesting. I think my goal and graphic identity is
to mix a painterly style with some flat geometric
shapes, as shown in my image here. You can see
an overview of this process step by step in Tip 4.

Ladislas Chachignot 2015

colour choices : The


monotone colour choice
reinforces the retro look, like
it was being viewed on an old
black-and-white monitor
(with a purple tint)

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Digital painting
04. COMBINE DIGITAL PAINTING
WITH VECTORS

LadisLas ChaChignot (WWW.BEHANCE.NET/LADISLAS) breaks down one of


his standout designs to taLk us through his method step by step

01

DESIGN THE VECTOR ELEMENTS

I create my design in Illustrator, as its easier


for me to build complex geometric shapes. I use rotation
or symmetry to create my design and keep the layers
simple. As many shapes are grouped in a few layers, its
[easier] to manage and import in Photoshop.

02

06. DESIGN A WEBSITE


WITH VECTOR ELEMENTS
adrin garCa, aka owi sixseven
(WWW.SIXSEVEN.ES), expLains how
he buiLds his web and ui designs,
proving that veCtors are not just
for iLLustration work

PHOTOSHOP TEXTURE EFFECT

I isolate my vector shape and paste it into a


new file. I use Image>Mode>Grayscale and add
contrast, then Image>Mode>Bitmap (300 Pixels/Inch,
Method: Halftone Screen). On the next screen, I use
Frequency: 15-30, Angle: 45 and Shape: Round. I
paste my halftone on my colour design and play with
layer blending modes, like Multiply.

Basic shape tools: usually, to create an entire ui or


website, i work with basic geometric shapes in
photoshop (squares, circles, triangles) and will modify
them according to my idea. when it comes to more
complex shapes, the pen tool also helps to draw such
lines, but [at this point] i usually come into illustrator
and [design] the iconography of the site and combine it
with photoshop elements. these two tools complement
each other perfectly.

Consider navigation: A website interface needs to be


navigable, which is important to keep in mind when
designing the different elements of your layout. I often
combine colours in user interface elements, as this can
greatly help identify the users navigation. Using a simple
rhombus, this screen is where the user can navigate
around the interactive map. All these elements and forms
were created in photoshop, and the icons are created
within Illustrator.

CREATE A TEXTURED BACKGROUND

Here, Im adding textures comprised of


photos and also adding some light effects to the eyes
of the bat using soft brushes, with the layer blending
mode set to Lighten. My goal is to [contrast] the
clean aspect of the Illustrator shapes, with some
textures and brushstrokes using Photoshop.

05. WORK BETWEEN ILLUSTRATOR


AND PHOTOSHOP
If you have Creative Cloud, then you have access to
both Illustrator and Photoshop. In the latest
versions, the two programs work together
seamlessly and they have also closed the learning
gap, by ensuring that if you know one program, you
can pick up the other due to similar interfaces and
tools. We recommend that if youre unsure with
Illustrator, you spend some time getting to know it,
as it can be used to enhance your Photoshop work.
Photoshop is the perfect companion to Illustrator,
says freelance designer and illustrator Michael
Lester (www.michaelwilliamlester.com). From a
technical point of view, it allows you to get your
illustrations print and web ready, while from an
artistic point of view it gives you the ability to explore

118 The Professional Photoshop Book

Ladislas Chachignot 2015

Keep it clean: It is easy to overpower designs with too


many vector elements, but this can make it harder to get
around a website. It is also important to design a clean
interface without distractions. my style is usually minimal,
so I use spot colour combined with fine lines [to achieve
this]. in this screenshot, you can see the silhouette of the
user, created with a simple layout in photoshop.

michael william Lester

hand-finished touches while retaining the edibility of


your vectors. Vector Smart Objects in Photoshop are
integral to my workflow allowing me to edit my
individual vectors in Illustrator while preserving the
composition in Photoshop.

Think about structure: Some pages in your design will have


to strike a balance between the visuals and text, without
breaking the continuity that you have already established.
when you generate the pages with more text, also design a
number of vector UI elements to contain the paragraphs. To
each of these [elements], i add a style that balances between
colour and thickness, and i will re-use these in other screens.
This is important to maintain a homogeneous structure.

Owi Sixseven

03

20 expert tips for vectors


07. BUILD VECTOR ILLUSTRATIONS FROM PHOTOS
CranioDsgn. All rights reserved

Once the vector design has been built up, Garcia


finishes the look of the illustration using Photoshop
textures: When Ive finished vectorising the
illustration, I apply a texture that I have generated
previously in Photoshop in order to give the vector
illustration a warmer aspect, because without this
texture [the whole illustration] may seem colder.

08. MAKE AND USE


BESPOKE TEXTURES
Weve already looked at using Photoshop to create and
apply textures to your vector artwork to make it pop,
but there are more ways of creating textures than
using photos. Vector illustrator and graphic designer
Alejandro Garcia uses bespoke noise textures and
layer blending modes: I create textures by
desaturating an image and forcing the levels of black
and white to break the image. After removing the
white areas with a Selection tool, such as the Magic
Wand, [I create] a personal noise texture. Photoshops
Linear Burn blending mode helps me to integrate
textures that have previously generated [into my
illustrations]. I also use layer effects, such as Color
Overlay, applying it to one of the textures Im using, and
the Drop Shadow effect in a very subtle way, with a
percentage of Noise between 20% and 34%. Finally, I
use Curves/Levels adjustment layers to control the
shades and intensities of colour.

Michael William Lester

CranioDsgn. All rights reserved

Vector designs dont always have to start from


scratch. By using photography, you have a guide to
work from to build up vector elements for an
effective illustration. This is a method that Alejandro
Garcia of CranioDsgn (www.craniodsgn.es) often
employs: My artwork is always created from
high-resolution images to achieve a greater level of
detail in the final artwork. They can be personal
photographs, from photographers or supplied by
customers. I also work on my illustrations from
collages or compositions prepared by myself and
used as the basis for my work.
Once the source material is in place, it is time to
start the process of building a vector design using the
guide created. While Garcia switches between
Illustrator and Photoshop to create his design, the
same method can be applied in Photoshop solely,
using the Pen tool to painstakingly trace over all of
the elements of the source photograph: Usually I
only use the Pen tool. I know that this may seem
laborious work, but it allows me control over the
entire process of creating the artwork. This takes a
good knowledge of the Pen tool and how to use it
accurately to be able to build up the small areas of
detail. When this is done purely in Photoshop, it is
often referred to as a vexel combining vector tools
and pixel elements.

09. CREATE A VECTORBASED UI

10. ADD TEXTURES


IN PHOTOSHOP

WEBSITE AND USER INTERFACES OFTEN USES VECTOR ELEMENTS


FOR NAVIGATION AND LAYOUT, AS ADRIN GARCA EXPLAINS

Adrin Garca

Photoshop shapes: All the


basic elements shown here
have been created using
the basic geometric shapes
built into Photoshop

Menu bar: The main menu


consists of several UI
elements focused on user
navigation, always shown in
an easy and accessible way

Mobile design: In the


mobile [version of the]
design, I also used
geometric shapes within
the user navigation,
modifying them for use
on a touch device

Central focus: In the central


area, is the main viewing
experience. This was created
through the animation of
vector elements, created
with the Pen tool

One of the joys of using Photoshop over Illustrator is


the programs ability to add textures to vectors to break
the clean lines and give them a bit of depth and feeling.
Freelance designer and illustrator Michael Lester says
that this is one of his favourite processes: Before you
open up Photoshop, you have to go through a process
of choosing your textures. There are a lot of
downloadable texture libraries (free and paid) out there,
but they will never beat your own custom textures.
Take a look around your room and youll find
endless possibilities. In the past Ive scanned notebook
covers, wallets, sandpaper and even a basketball.
Make a single PSD file with all the textures to choose
from and start dropping them over your Vector Smart
Objects, playing with the blending modes. Before you
know it youll have your own extensive custom texture
library, full of new (and possibly slightly strange) ways
to give your vectors some highly unique character.

The Professional Photoshop Book 119

Original vectors: This is my


[original] composition. All buildings,
houses, trees and extra elements
are made with rectangles, circles
and some clipping masks

Before editing: This is


how the illustration looks
on the Photoshop canvas
without any editing

13. CREATE
EDITORIAL DESIGNS

MICHAEL LESTER TALKS US THROUGH HIS


PROCESS FOR DESIGNING CRISP VECTOR
ILLUSTRATIONS FOR COMMERCIAL USE

Colour correction: I wanted to


get more of a desert look than a
beach look. To achieve this, I
added a Levels adjustment
layer and played with it until I
got the look that I wanted

01
Aldo Crusher

Vignette: I added a vignette to


the final illustration. The layer
is in Multiply mode at 100%

BUILD THE VECTORS

I start by building the vectors in


Illustrator, working to a rough format so I can
play with the cropping later. I split elements up
depending on how complex the illustration is
and how many elements I want to be able to
individually work on in Photoshop.

11. ADD SPECIAL EFFECTS TO VECTORS


correction, I use a Levels adjustment layer. To make
a vignette, I duplicate the main layer, rasterise it and
set it to Multiply blending mode. [On this layer] I
erase the centre [of the image] with the Eraser tool.
For glowing elements, I duplicate the layer, apply a
Gaussian Blur and put it in Screen or Linear Dodge
blending mode. [For my handmade look], I re-trace
the basic shapes with chalk brushes to get irregular
edges. I add texture by modifying the flow of the
brush; I like to play with it reducing its percentage.

12. BUILD BALANCED


COMPOSITIONS

Brand: PuroCorazn Handbags and Accessories


Creative Direction: Carolina Restrepo
Graphic Design: Carolina Daz
Photography: Alejandra Devescovi and Leslie Spak
Makeup: Luis Salcedo
Styling: La Lzaro
Model: Mapple Sam

120 The Professional Photoshop Book

If youre creating vector designs that need to work


around a photographic central element, then you need
to ensure that there is balance between the different
media. When mediating photography with vectors, I
recommend pasting the photograph and designing the
vectors based on it. That way, you can assure an
equilibrated composition between the elements of the
photograph and the new vector ones. Also, using the
same colour palette in both will help blend them
together later, says Carolina Daz. You also need to
think about the purpose of the photography to ensure
that this is not lost when you are working on the
illustrated elements. In this case, the purpose was to
accentuate the product. For this reason, the
backgrounds that surround them are lighter in opacity
than the ones in the corners, making the handbag and
the model the main elements of the composition.
Accordingly, blending the photograph not only with
vectors, but also with other image textures and
illustrations, will create a more sticking design.

02

VECTOR SMART OBJECTS

I then import these objects as


individual Vector Smart Objects with a simple
copy and paste from Illustrator to Photoshop
before rebuilding the illustration. At this point
Ill play with the composition and scale, not
having to worry about resolution problems
when enlarging the vectors.

03

ADD THE EFFECTS

This is where the fun starts. I begin to


add texture to the blackboard, a perfect
example of how well these programs work
together. Brushing away a layer mask creates a
nice chalk effect, which remains unaffected
when I edit the vector file in Illustrator.

Michael William Lester

Motion graphic designer and illustrator Aldo Crusher


(www.behance.net/aldocrusher) creates mostly
vector-based artwork. First I make all the primary
shapes I use the Shape tools, like the circle or the
rectangle, and to make more complex shapes, I use
Paths or the Pen tool. Once I have the element
traced, I paste it into a new canvas. I use Photoshop
to get two different final results: colour correction,
vignettes and glows; and/or to achieve a handmade
look with brushes and tool presets. For colour

20 expert tips for vectors


14. BLEND PHOTOS WITH VECTOR BACKGROUNDS
Carolina Daz (www.carolinadiaz.com.co) creates
fashion illustrations that use professional photography
and vector backgrounds for commercial advertising
designs. This is a great technique that you can use on
your own portraits to turn them into effective artwork:
To blend the vectors with the backgrounds of the
photography, I use the Multiply blending mode. That
way, the vectors adjust to the shadows, colours, and
textures of the photograph. I also adjust the Opacity of
each layer. The darker layers are going to look closer,
while the lighter ones appear further away. To intensify
this effect, I add Inner or Outer Glows in the blending
options of each layer. Adding this is not only going to
create different levels, but give volume and depth to
each element. I separate the silhouette from the
photography by adding a vector mask to a duplicated
layer of the photography layer, and erasing the

Before

background with the Brush tool. Working over the


vector mask, and with black as a foreground colour, I
can erase the background by painting over it, or use a
white foreground colour if I want to uncover
something. This is easier than using the regular eraser,
because you can cover or uncover the elements any
time you want, without permanently erasing them.

Brand: PuroCorazn Handbags and Accessories


Creative Direction: Carolina Restrepo
Graphic Design: Carolina Daz
Photography: Alejandra Devescovi and Leslie Spak
Makeup: Luis Salcedo
Styling: La Lzaro
Model: Mapple Sam

Brand: PuroCorazn Handbags and Accessories


Creative Direction: Carolina Restrepo
Graphic Design: Carolina Daz
Photography: Alejandra Devescovi and Leslie Spak
Makeup: Luis Salcedo
Styling: La Lzaro
Model: Mapple Sam

Graphic and textile designer Carolina Daz creates


her striking fashion artwork by importing vectors
and shapes individually into Photoshop: I bring
each element in separately or in a small group of
elements with the purpose of each one being on
a different layer. This way, it is easier to treat each
vector. I add textures to the vectors and blend
them together with the Multiply blending mode. I
adjust the opacity depending on how saturated I
want the texture to look. I also add images into
the blank spaces created by the vectors, which
include geometrical or arabesque patterns. I add
other illustrations made in Photoshop, which are
mostly images mediated with the Brush tool.
Finally I add Inner or Outer Glows [for] depth.

Aldo Crusher

15. DEVELOP
ILLUSTRATIONS
IN PHOTOSHOP

16. TREAT VECTORS WITH THE CHALK BRUSH


Vectors can sometimes look too crisp and clean for
your needs. Photoshops tools enable you to give a
more handmade look and feel. For Aldo Crusher, he
achieves this using the Brush tool: I like to use the
Chalk and Ink brushes for a handmade, fun look
thats full of textures. I start by re-tracing the vector
shapes [that I have made] with a Chalk brush. I like

the irregularity it gives to the edges. The vector


shapes work as a guide for me. I then use the
same brush with less Flow to achieve some
texture. I apply these textures into two new
layers: one in Multiply and the other in Screen or
Color Dodge. To finish the illustration I add a little
bit of noise with the Noise filter.

The Professional Photoshop Book 121

Stephen Chan / Coke Asia

Digital painting

17. ADD AGED EFFECTS TO ILLUSTRATIONS


Even though vector illustrations are quite clean
when they are first created, you can still add a
retro, aged look with various effects in Photoshop,
which can produce a wonderful contrast in styles.
This is something that Stephen Chan applies to
his vector work: To achieve the aged effect, I used
scans of old papers, converted to black and white,
set to Multiply at a medium opacity. I duplicated
the original illustration twice and applied Filter
Gallery>Texture>Grain using the Regular Grain

setting and applied Filter Gallery>Texture>


Texturizer using the Canvas setting. I set both of
these layers to Multiply and start decreasing the
Opacity slowly until you feel that it looks right
(usually around 30-40% for a really subtle look). I
felt that my colours started to look a bit dull, so I
added a bright orange Color Fill layer just above
the original. I also added a Hue/Saturation layer
and a Levels layer to really make the colours pop
and look more balanced.

18. PICK THE RIGHT PROGRAM

Sam Moore 2015

122 The Professional Photoshop Book

Throughout this feature we have explored the


different ways of using both Photoshop and
Illustrator to create striking vector-based artworks.
However, the key is in knowing which program to
use and when, rather than throwing everything at
a piece of design. Before you begin a new work,
plan the final look and feel, as this will dictate what
is the right method to follow for your work. The
process I use to create my illustrations varies from
one piece to another. I will use either Photoshop or
Illustrator more heavily on a specific piece,
depending on the intended overall outcome
desired, agrees digital artist Sam Moore of Moore
Than Design (www.smooreart.com). For

example, if I want the illustration to have a looser


and more natural feel I will use Photoshop almost
entirely, as the options for layering and texture
control are far greater and more useful than in
Illustrator. However, if the end product is going to be
sharper or geometric based, I will use Illustrator for
the majority of the illustration, only bringing the
work into Photoshop for the final touchups. You can
create a very dynamic illustration by using
Photoshop and Illustrator together, if you use each
program for what it is best at. I find that Illustrator is
best suited for complex vector, gradient and 3D
work. Photoshop, on the other hand, excels at
layering, textures and finishing adjustments.

20 expert tips for vectors

19. CAPTURE VECTORS ON THE GO


For working on vector illustrations in
Photoshop, the Adobe Shapes CC app is
incredibly useful. It cuts out a lot of work in
creating custom vectors. Whereas you might
usually take a photograph, import it into
Photoshop and use the Pen tool to trace over it
to create a Path and save it as a custom shape,
the app turns your photos of objects directly into
vector graphics.
To use Shapes CC, you simply open the app
(and sign into your Adobe ID). You then use the

iPads camera to take a photo of an object. There


is a slider that you can use to change the
amount of detail that you want to include. You
can also choose to display the image as a shape
on a dark or light background. Take your photo,
confirm it and the app will begin to draw your
shape. Hit Save and name your shape to add it
to your CC library.
In Photoshop, open the Libraries panel and find
your new graphic. You can drag it directly into your
canvas and use it as a graphic (it imports as a

Smart Object). However, if you want full access to the


Live Shape Properties, you can convert it to a custom
shape. Cmd/Ctrl-click on the layers thumbnail to
create a selection, then go to the Paths palette. Click on
the Make Work Path From Selection icon to create a
path for your shape. Next go to Edit>Define Custom
Shape. This will create the shape that you can then use
as you wish, with the Fill and Stroke options active.

Sam Moore 2015

20. ESTABLISH A
VECTOR WORKFLOW

When working on a project that involves both vector


and raster elements, you need to have a system
that works for you to ensure the best quality of
artwork, says Sam Moore. I always fully complete
the vector work first, otherwise it is very easy for me
to waste time redoing raster work that was
flattened or merged with an incomplete vector. That
is not to say you should avoid experimenting, but
there must be a time for doing and a time for trying
new things. Reaching a successful end product is
the most important goal; figuring out how you best
arrive at that place is an important part of it.
My personal workflow is as follows: sketch idea
quickly, refine sketch, create vector lines or shapes,
fill lines or shapes with desired gradient or colour,
finalise vector work by splitting into useful layers or
groups, import Vector Smart Objects to Photoshop,
Layer Brush tool and textures, finalise with
touchups and adjustments. Vector work is easy to
get lost in, but a reliable process will result in a
better Photoshop and Illustrator experience.

The Professional Photoshop Book 123

Post-production

126 Master post-production for


incredible art

Improve your photos, 3D art and composites

136 Pro post-production

Learn how to work with and improve on


incredibly realistic renders

136
124 The Professional Photoshop Book

Post-production represents
a hugely important, and
frequently underappreciated part of
the Photoshop
industry as a whole

126
The Professional Photoshop Book 125

Post production

MASTER
POSTPRODUCTION
FOR INCREDIBLE

ART

DISCOVER FOUR CREATIVE POSTPRODUCTION PROJECTS THAT WILL


HELP YOU TO IMPROVE YOUR PHOTOS, 3D ART AND COMPOSITES

126 The Professional Photoshop Book

Master post-production for incredible art


MEET THE EXPERTS
RICARDO THOMAZ

WWW.BEHANCE.NET/RTHOMAZZ
Ricardo Thomaz
is a retouching
artist from
Brazil. He
specializes in
portrait work
and advertising
images, and
works as a finaliser, finishing
images to a high degree using his
specialised post-production
techniques in Photoshop.

AHMAD TURKI

FAHRAN YOUNAS

AHMADTURKI182.WIX.COM/AHMADTURKI
WWW.ARQUI9.COM
A self-taught 3D
artist with six
years experience
in the industry,
Ahmad Turki has
won five
excellence
awards from 3D
Total and has been featured in 3D
Fahran Younas is lead artist
World magazine, 3D Artist magazine, at Arqui9, a high-end studio
3D Creative magazine and INCG
specialising in
Showcase magazine.
architectural visualisation

KHALED ALKAYED

WWW.KHALED-ALKAYED.COM

Khaled Alkayed is a Jordanian


artist working as a 3D artist at
Team Y&R, where hes
developed his 3D skills in the
advertising industry.

KEY POSTPRODUCTION TOOLS

THE ESSENTIAL PHOTOSHOP TOOLS YOU NEED TO MASTER

1. SPOT HEALING BRUSH

6. CLONE STAMP TOOL

Remove blemishes while matching the colour, lighting,


shading and transparency of the surrounding pixels
perfect for detailed areas of the face and hair.

Clone out blemishes by sampling and overlaying nearby


pixels. Good for retouching large areas of similarly
coloured skin, like the cheeks.

2. PATCH TOOL

7. FILTERS

Repair an area with pixels sampled from another area


of the image, or a pattern. In Photoshop CC it has
Content-Aware functionality for added accuracy.

Process the entire image, to sharpen, blur or add


noise that replicates the look of a photograph. More
creative filters are available, but are seldom used in
post-production.

3. DODGE AND BURN


Enhance shadows and highlights. Use on a 50%
Gray layer set to Overlay for a more subtle result,
as Dodge and Burn can introduce odd colour
artefacts sometimes.

4. RENDER PASSES

8. BLEND MODES
Change the appearance of layers, introduce colour
shifts and transparency, and add light and shadow.
Blend modes are particularly useful when used in
tandem with render passes and adjustment layers.

Created when rendering in 3D, these different ways


that the render engine represents your image can
be used to make masks and selections, or
duplicated to use as adjustments.

9. LAYER MASKS

5. ADJUSTMENT LAYERS

10. SELECTIONS

Enhance and change colour, tone and the overall


feel of the image, from simple Hue/Saturation
adjustments to Color Lookup, which replicates the
look of particular kinds of lighting or camera film.

Select an area of the image to make changes and


adjustments to. There are lots of different ways to
select image areas in Photoshop; in post-production
Color Range and the Pen tool are powerful tools.

Add and erase image elements non-destructively. Pixels


on a layer mask can be painted (or selected) in and out of
your composition, but unlike erasing, the data is not lost.

ost-production represents a huge chunk of


the Photoshop industry. For every illustrator
or digital painter working in the field, there
are many more Photoshop experts whose
job is to use their skills to enhance photos, make 3D
artwork look realistic and bring their professional
techniques to advertising and other commercial
projects. For many Photoshop artists, postproduction is their day job, and its rigorous discipline
fuels the technical skills that allow them to create
such high-quality images in both their professional
and personal work.
You can learn a lot from a post-production
workflow, whether its for photos, 3D graphics, or a
mix of the two. After the basic skeleton of the artwork
is produced the studio photo, or 3D render its the
post-production artists job to add the icing to the cake,
performing the edits and enhancements that will really
make the image shine. Most post-production artists
have a clear process that they follow for doing this. It
may seem that post-production is strict, and indeed it
is sometimes, with its adherence to particular tools
and techniques, like dodging and burning, adjustment
layers, or working with render passes. But within
those defined parameters which post-production
artists have created in order to streamline their
workflow and improve their images you can also
find a lot of creative freedom. Master the postproduction workflow, and youll discover the tools and
techniques you need to take your Photoshop work to
the next level.

The Professional Photoshop Book 127

Post-production

OUR EXPERT
RICARDO THOMAZ

www.behance.net/rthomazz
Ricardo Thomaz is a retouching
artist from Brazil. He specialises in
portrait work and advertising images
and works as a finaliser, finishing
images to a high degree using his
specialised post-production
techniques in Photoshop.

RETOUCH PRO TIP


Create a new layer, name it
Skin, then select the Mixer
Brush and set it to Wet 10%,
Load 10%, Mix 20% and Flow
20 %, with Sample All Layers
selected. Now smooth it over
the transitions in the models
skin tone.

ESSENTIAL RETOUCHING TOOLS


KEY PHOTOSHOP TOOLS FOR PORTRAIT POST-PRODUCTION
Tools like the Spot Healing brush, Clone Stamp
tool and Patch tool are fundamental for
retouching and removing noise and dirt. Use
these tools when cleaning up the image, before
applying other adjustments. Even if youre
working with a JPEG rather than a RAW file, the
Camera Raw Filter is a very welcome addition to
Photoshops post-production workflow. You can
make adjustments using this filter, creating
multiple layers of separate settings; the result

128 The Professional Photoshop Book

will be completely editable. Refine Edge is a


fantastic solution for cutting out hair. There are
several ways to cut out hair, but this tool is the
most effective and can be really useful when
you want to fine-tune a mask.
Use and abuse filters, they are there to help
out, to facilitate all your work. Make several
tests with them, play with all of the filters and
you will learn a lot of things that you can do
with them.

Master post-production for incredible art

RETOUCH LIKE A PRO

MASTER THE TOOLS AND TECHNIQUES YOU NEED IN A


PORTRAIT BASED POST PRODUCTION WORKFLOW

Even with a full studio setup portraits will still


often need post-production. Retouching
techniques can be used to even out skin tone and
correct minor imperfections, smooth down hair
and enhance eyes. Camera Raw makes a great
starting point as it gives you full tonal control over

the image. The Brush and Mixer brush tools as


well as the Spot Healing brush, Clone Stamp
and Patch tool are all used to clean up
imperfections, and each has its own advantages
Dodging and burning is a classic technique first
used in traditional darkrooms, and it still forms

02
01

CREATE THE BACKGROUND

Create a linear gradient of colour R245,


G217, B172 to colour R197, G159, B107 in Normal
mode at 100% Opacity. Then create a new layer and
fill it with color R154, G123, B85 in Multiply mode at
20% Opacity. Now open the image of the stars with
black background (Shutterstock 157853540), put it in
Screen mode and position the image in the form of
an S. The radial gradient will be behind the model, so
make a selection with the Lasso tool, not too close to
the edge, and create a Curves adjustment layer with
Input set to 60 and Output set to 30. The edges will
be harsh and lighter in the centre.

04

a key part of the portrait post-production process


in Photoshop today. Finally, Color Lookup filters
and adjustment layers allow for precise colour
control. The image used here is available to purchase
from www.shutterstock.com (135988079), as is the
background design (157853540).

RETOUCH AND SOFTEN SKIN

Remove any dark or strange spots on the


skin with the Spot Healing brush (J); you can also
use the Clone Stamp tool (S). Go to Filter>Camera
Raw Filter and set as follows: in the Basic tab:
Temperature +5, Tint 0, Exposure +0.10, Contrast -8,
Highlights -21, Shadows -11, Whites -1, Blacks +14,
Clarity -20, Vibrance 20, Saturation -30. In the Tone
Curve tab set Highlights to +5, Lights 0, Darks +5 and
Shadows to 10. On the Detail tab set Sharpening to:
Amount 30, Radius 1.0, Detail 10 and Masking 0. On
the HSL/Grayscale tab set the Hue as follows: Reds
+10, Oranges +5, and the other colours to 0. Under
Saturation set Reds +10, Oranges +5 and the other
colours to 0. Under Luminance set Reds to 15,
Oranges to -10 and all other colours to 0.

03

RETOUCH EYES, LIPS AND EYELASHES

Create a new layer, name it Eyes. On this


layer you will give a highlight to the eyes, making
them more alive. Using the Brush tool, select the eye
colour itself, a brown tone, set the layer to Soft Light
and go around the iris. For the lips, create a new layer
called Lips and do the same, choosing a pink tone
from the mouth of the model set to Soft Light at 40%
Opacity. For eyelashes, take the Brush tool and make
it 20% black at a size of 2px and set to Multiply. Create
more eyelashes and a few hairs on the eyebrows, and
lightly go around the rims of the eyes as if applying
eyeliner this will give the eyes more prominence.

DODGE, BURN, AND CUT OUT THE MODEL

To Dodge and Burn, create a new layer set to


50% Gray in Overlay mode and call it Retouch. With the
Brush tool, and using either default black or default
white, both at 7% Opacity, highlight the lightest areas
using white and darken the darkest parts with black. To
cut out the model, create a path skirting the model,
including the hair, using the Pen tool. Select>Refine Edge
is a very effective tool for such job. Make the selection of
the model using the path and with the Retouch layer
selected, click on Select>Refine Edge at the top. Under
Edge Detection, tick Smart Radius and choose 5px.
Under Adjust Edge set Smooth to 5, Feather 0.0,
Contrast 0 and Shift Edge to 0. Under Output set Output
to New Layer With Layer Mask.

05

FILTERS, HIGH PASS AND NOISE

Create a Color Balance adjustment layer at


80% Opacity and set as follows: Shadows: Cyan-Red -2,
Magenta-Green -3, Yellow-Blue -10); Midtones:
Cyan-Red -3, Magenta-Green -1, Yellow-Blue -5; and
Highlights: Cyan-Red -18, Magenta-Green -3,
Yellow-Blue -7. Create a Color Lookup adjustment layer
and in Properties set the 3DLUT File to LateSunset.3DL
at 20% Opacity. Create another Color Lookup
adjustment with the 3DLUT File set to Crisp_Warm.look
at 20% Opacity. To add contrast, create a Black & White

adjustment layer set to Soft Light with Opacity and Fill


both set to 35%. Under Preset set it to High Contrast Red
Filter with Default settings. Make a Vibrance adjustment
layer and set it to Vibrance +80 and Saturation -20. Hit
Cmd/Ctrl+Shift+Opt/Alt+E to create a stamped duplicate
of all layers, go to Filter>Other>High Pass, set Radius to 7
and click OK. Set this layer to Soft Light at 50% Opacity.
Finally, create a new 50% Gray layer set to Soft Light, go
to Filter>Noise>Add Noise, set Amount to 10%,
Distribution to Uniform, and click OK.

The Professional Photoshop Book 129

Post-production

3D POSTPRODUCTION WITH
RENDER PASSES

DISCOVER HOW THE RENDER PASSES GENERATED WHEN YOU EXPORT


3D IMAGES CAN SPEED UP YOUR POST
PRODUCTION WORKFLOW
Here you will learn how to do some quick
compositing with your render passes using
Photoshop. Photoshop is a great program for
post-production, it gives you free control over your
image, its got lots of tools that can be used to
enhance your work, and it ties your designs together
with colour adjustments, letting you control the
vibrancy of your elements, and adjust your levels
paving the way to balanced lighting. Gradients can
boost colour and merge all the elements together,
In this tutorial you will learn how to arrange Colour,
Ambient Occlusion, and Object ID render passes, edit
them and combine them all together to produce a
great result. Well also show you some techniques for
making your image sharp and crisp while still
retaining all of the details, and how to use the gradient
map as a colour theme using the layer blending
modes. This tutorial starts with render passes created
in Maya. You have to make sure to save your renders
in PNG format; PNG files are not compressed and will
not lose quality. Also, it saves the image with
a transparent background.

130 The Professional Photoshop Book

OUR EXPERT
AHMAD TURKI

ahmadturki182.wix.com/
ahmadturki
@AhmadNTurk

01

A self-taught 3D artist with six years


experience in the industry, Ahmad
Turki has won five excellence awards
from 3D Total and has been featured
in 3D World magazine, 3D Artist
magazine, 3D Creative magazine and
INCG Showcase magazine.

GATHER YOUR RENDER PASSES

We start by opening Photoshop and creating a new file (Cmd/


Ctrl+N), then we grab all the render passes we did in Maya (Colour,
Occlusion, Object ID) and then we start by arranging the layers. The
background should be the first layer and then we add the Colour pass
on top of it. Then we put the Occlusion and Object ID on top of that.

Master post-production for incredible art

02

MASK THE OBJECTS

After getting the layers ready, we move on


to masking the Colour pass. We use the Object ID
pass to isolate elements and then post process them
if you need. Each render pass can act as a mask. By
using the Magic Wand (W) you can select a colour or
object on any of the passes and then copy (Cmd/
Ctrl+C) the object you selected and paste it (Cmd/
Ctrl+V) into a new layer to create a mask, or work
with the outline of the selection to make
adjustments. You can use Hue/Saturation,
Brightness/Contrast or Auto Contrast from the
Image>Adjustments menu to post-process details
from each pass.

05

03

ADD MORE SHADOWS USING


AMBIENT OCCLUSION

Now is the fun part! After finishing with masking


and adjusting your Colour pass, we move on to the
next level, which is to add the Ambient Occlusion
layer above the Colour layer and change the layer
mode from Normal to Multiply. Ambient Occlusion
allows you to simulate the soft shadows that occur
in the cracks and crevices of your 3D objects when
indirect lighting is cast out onto your scene. The
soft shadows that are created from ambient
occlusion can help to define the separation
between objects in your scene and add another
level of realism to your render.

MAKE THE IMAGE CRISP

Now this is one of the best tricks if youre after a crisp look or you want
more contrast in your image. What you do is, after finishing with all the layers you
have (Background, Foreground and so on), combine all the layers by hitting Cmd/
Ctrl+Shift+Opt/Alt+E. This command will create a new layer with all the layers
combined together. Set it to Overlay and go to Filter>Other>High Pass, playing
with the levels until you get the effect you want.

06

04

ADD THE BACKGROUND AND


MATCH COLOURS

Selecting the background image starts off with


knowing what to look for in a great
background render. Sure you can choose any
picture you want, but a carefully selected
image is proven to give you far greater results.
So, after selecting my background layer (the
sea and sky) I have to make sure to match the
colour. I tend to use Hue/Saturation as a start
(Cmd/Ctrl+U), and for more colouring and
matching, I can create a new layer (Cmd/
Ctrl+Shift+N), fill it with blue colour and then
play with the layer mode.

GRADE COLOURS

After getting everything almost ready for your image, now we move on to
grading and creating a general colour theme. Go to Layer>New Adjustment
Layer>Gradient Map and you can select any two colours (You can adjust those
colours later) and then change the layer mode to Soft Light. Of course if you feel the
gradient is too much you can always reduce the opacity.

RENDER PASSES AND


HOW TO USE THEM
Improve your post-productIon by
makIng use of dIfferent renders

07

FINALISE THE IMAGE

Now were almost there, you can always go


back and re-use your Object ID layer to re-mask some
of the objects in the image, in case they need tweaking.
For this outdoor image you will be adding some glow by
creating a new layer (Cmd/Ctrl+Shift+N) and selecting a

brush with Hardness set to 50%, Now you can start


painting the glow. After finishing you will need to go to
Filer>Blur>Gaussian Blur. A Radius of 25 pixels should
be enough. Choose the Lighten layer mode for the glow
layer, a white colour should be good for the glow.

Render passes, or render elements, are the raw


elements generated by the rendering engine that are
composited together for you into the final output
render. Some of these elements are Lighting,
Shadows, Reflections, Specular and Global
Illumination just to mention a few. We can extract and
customise these elements and put everything together
ourselves in most post-production software that
supports the compositing of layers. Going about it this
way will give us much greater control over the look of
the final result, as render passes can be used to select
and mask colours and elements across multiple
layers, allowing us to make granular adjustments.

The Professional Photoshop Book 131

Post production
Post-production

OUR EXPERT
FAHRAN YOUNAS
www.arqui9.com

Fahran Younas is lead artist


at Arqui9, a high-end studio
specialising in architectural
visualisation.

DYNAMIC POSTPRODUCTION
TECHNIQUES FOR 3D ARCHVIS

LEARN HOW TO TAKE YOUR RENDER TO THE NEXT LEVEL IN


PHOTOSHOP AND CREATE AN ATMOSPHERIC ARCH
VIS IMAGE
These tips and tricks can be used to add that bit of
extra flair and spark to your new or existing
renders. A lot of people today aim for achieving the
perfect render straight out of their 3D software and
working up every last element in 3D. As we all
know this can sometimes be quite time consuming
as well as rigid.
Adding details in afterwards in programs such as
Photoshop can not only be quicker, but also more
dynamic. As most artists, especially those new to
this field always tend to strive for the best render
possible, we thought it would be good to share how
flexible and free it can be to explore what is possible
in the post-production phase. Keeping yourself
loose and flexible with your tools allows your
creativity to take hold and push past the technical
restraints. In this tutorial you will see a few tips and
tricks that can help you add that spark to your
images. If you want to see more, please head over
to the Arqui9 YouTube page (www.youtube.com/
channel/UCBzPV2uSji-Z5-x_svnZV1w) for more
in-depth tricks.

132 The Professional Photoshop Book

GET MORE
FROM BLEND
MODES
THE KEY TO A FASTER WORKFLOW

Blending modes are an integral part of


Photoshop and they are essential to us
here at Arqui9. They enable us to
experiment and overlay textures, layers
and just about anything almost instantly.
From screening over highlights to
multiplying grunge textures, blend modes
are integral to any visual artist using
Photoshop. Here weve used them to apply
reflections and rim lighting to add realism
to the image. With blend modes your
workflow will increase in speed and open
up a door to pushing your creative limits.

01

THE PASSES SERVE YOU

Having render elements at your disposal


will allow you to take your render into another
dimension. They can serve you beyond the typical
scenario, for instance your Z-depth pass instead of
being screened over can be used as a mask to brush
in your own custom depth. As you can see here, we
have used our Z-depth as a mask for our group,
which will allow us to manually paint where we
think the depth best serves the image. The layer has
been set to the Screen blending mode and the depth
painted with a large soft brush.

Master post-production for incredible art


retouch pro tip
Use a textured brush with Scattering switched on
as this helps add interest by breaking up the
surface. Increase the scatter count and overall
percentage to give the brush some detail.

04
02

Cut out your assets

Once you have a suitable vegetation image,


open it in Photoshop and go to the Channels tab.
Select the Blue Channel and make a new channel,
then using Curves set your black and white points.
Apply your mask, you will notice it may be a little
jagged. Go to Layer>Matting>Defringe to fix this.

03

Compose your shot

As you can see, we have three dimensions


to the visual, the foreground, mid and backgrounds.
Each area goes hand in hand with and complements
the others. Think about how the trees can help
frame your view and bring the viewer in, or how a
person can help bring your eye into the frame.

Correct your assets

Use a Levels adjustments layer and then


correct the black point. Once the value is set, we
move onto colour, using a Color Balance
adjustment layer we are able to bring the
Midtones to a cooler colour. Use the sliders and
see what works best for you. To finish we used a
Hue/Saturation layer to lower the saturation to
knock the woman back into the view. Here there
is a lamp post behind her so we make a new layer,
set it to Soft Light and brush in a rim light for her.

06

05

work on reflections

One of the best ways to bring a sense of realism is through the use of
reflection. Every material reflects in its own manner and sometimes you may
need to break what your brain assumes to be correct. We have brushed in a
reflection onto the road manually. The easiest way to do this is go to Image>
Apply Image, right-click and choose Flip Vertical. Then we create a layer mask
and selectively brush in where we want a reflection.

Apply grading

Using a Hue/Saturation
adjustment layer set to Soft Light
can really help unite the various
tones together. Then we either push
the cool or warm tones using a
Curves or Color Balance layer and
tweaking the midtones. A helpful tip
is to view your image in black and
white, then use Levels to adjust the
black and white points. One final
element not to forget is the addition
of a vignette, which will help you achieve that photographic feel; this can be
added by simply brushing in using a large soft airbrush, painting on a Soft Light
layer or a Levels adjustment layer.

The Professional Photoshop Book 133

Post production
Post-production

CREATIVE POSTPRODUCTION WITH


LAYERS AND FILTERS

LEARN HOW TO COMPOSITE RENDER LAYERS USING


BLENDING MODES AND FILTERS IN PHOTOSHOP
Layers, layer styles, blend modes and filters
are all essential when it comes to postproduction of any kind. They lend themselves
particularly well to automotive images, which
often combine 3D renders with photos, used
either as a main part of the composition or as
textures. The artwork here is based on a
personal project that Khaled Alkayed worked
on for six months and won some awards for.
The idea came when I was watching movies
like Death Race and Mad Max. They gave me
the urge to do something similar so I started
with a Maybach Exelero then went onto this
one, the Ferrari Enzo, explains Alkayed.

134 The Professional Photoshop Book

This tutorial will explain the process


behind the artwork and will focus on the
main steps taken in the post-production
stage of the work using Photoshop. He used
Maya for modelling the vehicle then rendered
using V-Ray to export the final image with
what we need from the render passes. With
those in place for us to build masks and
selections from, well build up effects on
layers and use the Magic Bullet plug-in to
enhance the image further. The aim is to
make this look like a real photo, so well be
re-creating lens effects and depth of field as
part of the post-production process.

OUR EXPERT
KHALED ALKAYED

www.khaled-alkayed.com
@khaled_alkayed
Khaled Alkayed is a Jordanian artist
working as a 3D artist at Team Y&R,
where hes developed his 3D skills in
the advertising industry.

Master post-production for incredible art


AMBIENT OCCLUSION AND BLEND MODES

THE BEST WAYS TO USE AN AO LAYER IN PHOTOSHOP


This layer contains the Ambient Occlusion effect; it
gives shading to the areas hidden to the ambient light
and it shades the more obscure parts of the models in
the scene. Using this pass gives more depth to the
details.Paste the Ambient Occlusion render into a layer

01

USE Z-DEPTH PASS

This pass contains the depth map of the


scene measured from the camera. We use this pass
in Photoshop to create a depth of field effect. Copy
the Z-depth image (Cmd/Ctrl+C) and paste (Cmd/
Ctrl+V) it into the Alpha channel of our normal
render. Now weve got the Z-depth render in the
Alpha channel. Next apply a Lens Blur filter by going
to Filter>Blur>Lens Blur. Turn on the Preview option,
and choose Alpha as our Depth Map.

03

MAKE ADJUSTMENTS

Use a Color Balance adjustment by going to


Image>Adjustments>Color Balance to adjust the
colour temperature according to the feel of the image.
Then use a Hue/Saturation adjustment by going to
Image>Adjustments>Hue/Saturation and increase the
saturation a little bit to increase the dramatic feel. We
also need to increase the contrast by going to
Image>Adjustments>Brightness/Contrast.

04

ADD FILTERS

The render image is very clean so we


need to add some noise to make it more
realistic. Go to Filter>Noise>Add Noise. Dont add
noise to bright areas though, as noise can be far
too obvious in bright or blown-out highlights.
After that we need to add some blur by going to
Filter>Blur>Gaussian Blur, this will blend noise
with the image for a more natural result as if
its got a tiny bit of ordinary camera noise.

above the main image. Change the blending mode to


Multiply. You can change the layers Opacity to soften its
effect. You can also apply a Levels adjustment to the
Ambient Occlusion layer to change its contrast,
brightness, and darkness.

02

MATERIAL ID PASS

These may come under many names:


MultiMate, Wire Colour, Object ID and Render
Masks. This pass contains the masks for all
materials in the project; its a good way to speed up
the selection using Color Range by going to
Select>Color Range and picking the colour we
want. Then we can work on selected areas. For
example, here the front wheel needs some
brightness and some contrast on the ground area.

05

FINAL TOUCH

Using the Magic Bullet Looks filter will


add powerful dynamic looks and colour correction
to the image. This is a pro-level third-party plug-in
for Photoshop that you can get from www.
redgiant.com (it costs $799). Open it by going to
Filter>Magic Bullet. It will now open a new window
for the program. Choose the style you want and
you can add or modify the tools used in every style
(such as Subject, Matt, Lens, Camera, Post), which
gives you even more flexibility.

The Professional Photoshop Book 135

Post-production

OUR EXPERT
MILTON MENEZES

www.lightfarmbrasil.com

Milton is a creative retoucher and


director at Lightfarm Studios in
Brazil. He is also a professor at
Miami Ad School and primary
speaker at Photoshop Conference,
Pixel Show and Adobe MAX.

PRO POST
PRODUCTION

LIGHTFARMS POSTPRODUCTION CREW ARE


LUCKY ENOUGH TO COLLABORATE WITH ONE OF
THE BEST CGI TEAMS IN THE ADVERTISING
INDUSTRY. HERES HOW THEY WORK WITH THEIR
INCREDIBLY REALISTIC RENDERS

his image came out of Victor Maiorinos


head, explains Milton Menezes. Hes the
CG artist at Lightfarm Studios. My job
was to use Photoshop to make the
image pop, as well as fix reflection problems,
white balance, colour correction, create extra
droplets and add the overall warmer feel. This
Photoshop work was supposed to look invisible,
as the original render was pretty much half way
there. We take renders just as raw shots and treat
them the same way.
This approach to post-production treating a
3D render as if its a photograph in need of
retouching is what allows Lightfarm to achieve

136 The Professional Photoshop Book

the level of believability that characterises the


teams work. Their approach means that even the
most whimsical subject matter looks as if it really
exists, which is an essential skill in producing
believable advertising images.
Founded in New Zealand, but with a creative
team (headed up by Milton Menezes) also based
in Brazil, Lightfarm is a truly international studio,
and as well as commissioned work for its
high-profile clients, Lightfarm also produces
personal projects to help the teams develop their
skills. This image is one of those lets take a
look behind the scenes at Lightfarm to see how
they produced it.

Pro post-production

The Professional Photoshop Book 137

Post-production
WORK IN
PROGRESS

PREPARE THE BASE

IMPORT THE RENDER PASSES AND CUT OUT THE PLANES

FROM THE RAW RENDER


TO THE FINISHED IMAGE

QUICK TIP: THE POWER OF CAMERA RAW


Before you start adjusting the layers in your file, you should try to
get the most out of your Camera Raw Smart Filter. Its a powerful
image editor, and because its designed for photographs it
enhances the realism of post-production on a 3D render.

Progress 1: Raw render

Progress 2: Camera Raw

01
Progress 3: Final image

03

CREATE A BOKEH

By using Filter>Blur Gallery>Field Blur,


youll be able to create really cool bokeh effects as
if you were shooting a blurred background. Your
original images resolution doesnt matter, just
resize it up to a decent size and apply Field Blur to
it. Play with the Light Bokeh, Bokeh Color and
Light Range to get it the way you want it.

ADJUST THE WHITE BALANCE

Raw renders or photographs usually


come with an unbalanced white balance. This is an
easy task for Camera Raw. By clicking the White
Balance tool on the top left of the window, you can
click and drag to set an average white balance
area. This automatically adjusts the White Balance
accordingly to the area you clicked. Avoid
blown-out white areas and try to get the
highlights. Although let your eyes be the judge
they do a better job than the software!

138 The Professional Photoshop Book

02

MAKE IT SMART

In the new Photoshop versions, you can right-click a layer and


convert it to a Smart Object. Filters can be applied to it such as Camera
Raw and stay editable. Just go Filter>Camera Raw Filter once your layer
becomes smart. This means you can edit your Camera Raw settings at
any time instead of creating presets as it used to be in older versions of the
software. You can also double-click the layer to adjust the opacity of your
filter as well as apply a mask to it.

04

EXPERIMENT WITH THE CAMERA


RAW BASICS

Play around with the Camera Raw Settings. This will


allow you to avoid too much work with your layer
adjustments. Camera Raw works with 16 and 32-bit
range. This means you have double or triple your
usual 8-bit range image. Working with 32-bits gives
you the power to turn a day scene into a night scene if
you wish. Temperature, Exposure and Clarity are very
popular in the Camera Raw world. Although you
should try to do the least work you can. Thinking
about your render and/or your photography first
saves a lot of Photoshop time.

05

ADJUST COLOUR WITH CAMERA RAW

One of the hidden things in the Camera


Raw filter is the HSL/Grayscale tab. In there you can
adjust colours with hue, saturation or luminance. Its
a kind of super-powered Selective Color. You should
be careful to not damage the pixels as this is a very
selective tool, which separates colours in three
different ways, so you might get colour aberrations if
you play more than you should. Again, let your eyes
be the judge and the Smart Object filter be your hero
if you decide to change it afterwards.

06

BE SURE TO GET THE MOST OUT OF THE CAMERA RAW SMART FILTER

After playing with the Camera Raw settings you will end up with a more
balanced image. Exposure, Temperature, Clarity and HSL balances should allow you
to get the most out of your render/photograph. So before you start layer adjusting
your file, you should try to get the most out of your Camera Raw Smart Filter.

07

USE A REFRACTION PASS

Thanks to the Refraction Pass, there was no need to stamp


out the reflection of the light boxes on the surface of the droplets.
This is one of the best things when working with CGI.

The Professional Photoshop Book 139

Post-production
Thinking about your render
and/or your photography
first saves a lot of time when
working in Photoshop

08

GET RESULTS WITH REFRACTION PASS

By masking the areas where the light boxes


were reflected, we were able to erase them from the
camera without destroying the data, meaning that
we can bring it back at any time we choose. It can be
useful to leave your layer masks intact rather than
clicking Apply Layer Mask.

09

ADD EXTRA DROPLETS

To add depth to the image, extra


droplets were rendered to give the overall 3D
perspective feel. We always try to play with the
Z axis, meaning the objects distance from the
camera. Every time you play with out of focus
elements on the foreground and/or
background you add depth to your image.

10

11

USE GRADING

Grading is what we call the folder with all of


our layer adjustments. It allows us to keep the file
organised and to quickly visualise what the
adjustment layers are doing to the image by clicking
the eye button on the left side of each layer. It is

140 The Professional Photoshop Book

always good to exaggerate your settings so you


can find the right set. Dont be afraid to exaggerate.
Although ask yourself how much you liked each
adjustment by using the Opacity levels on the top
right side of your Layers tab.

ADD WARMTH WITH COLOR BALANCE

Color Balance is one way to add a nice


sunny feel to your image. Click Image>Adjustments>
Color Balance or set up an adjustment layer on the
bottom of your Layers tab and then go to the Yellow
bar on the Highlights. You will see how it becomes
brighter and warmer. You should try a bit of
Red as well.

Pro post-production
QUICK TIP: FADE ADJUSTMENTS
Use Cmd/Ctrl+Shift+F as an alternative way to fade
any adjustments you make. This keyboard shortcut
fades the opacity of the previous step youve made,

so for example, if youve just duplicated your work


onto a single layer and run a High Pass filter, it will
let you fade down the opacity quickly and easily.

13

12

ADD WARMTH WITH PHOTO FILTER

Another way to give a nice warm and sunny


feel is Photo Filter in Layer>New adjustment layer or
at the bottom of the Layers tab. You can choose one
of the standard settings or apply a custom colour as
well as change the opacity of it. Try to not to overdo it.
Photo Filter can make images look colourised and
Photoshop looks better when it is invisible! Use
Cmd/Ctrl+Shift+F as an alternative way to fade any
adjustments you make.

15

GET A DREAMY LOOK

Bloom is one of our favourite kinds of


filter. Select your whole image with Cmd/Ctrl+A
and copy with Cmd/Ctrl+Shift+C, paste on top
with Cmd/Ctrl+V and use Saturation set to 0
with Cmd/Ctrl+U. This will give you a greyscale
layer of the image. Then use Levels (Cmd/
Ctrl+L) or Curves (Cmd/Ctrl+M) to darken the
layer to the point you can only see the
highlights. Apply Gaussian Blur from
Filter>Blur>Gaussian Blur. Use something
between 10-30. Convert the blend mode to
Screen. Boom! This will give that dreamy feel to
the image.

14

USE HIGH PASS TO SHARPEN

High Pass is a nice way to make the image


sharper and keep it as a layer. Select your whole image
with Cmd/Ctrl+A and copy with Cmd/Ctrl+Shift+C,
paste on top with Cmd/Ctrl+V and use Saturation set to
0 with Cmd/Ctrl+U. Then go Filter>Other>High Pass.
Use something between 1-5. Then apply Overlay or
Soft Light as the blend mode.

CMYK AND GO!

Once the image is ready, make sure it


looks just as good in CMYK. CMYK should not be
too hard if you visualise it during the process. By
clicking Cmd/Ctrl+Y you can check which colours
are too saturated. Theres no point printing a colour
that only looks good on the screen. Convert your
image to CMYK in Image>Mode. Coated Fogra 39
is one of the popular CMYK settings.

The Professional Photoshop Book 141

Graphics &
new media

144 Pro type techniques

Master Photoshop's type tools and create


great typographic designs

156 Try tasty type tricks

Use Photoshop cheats to create complex


food typography

162 Paint striking type effects


Create your own custom painted
typography with Photoshop

168 Designing for adverts

Combine 3D and Photoshop in order to


please a client

142 The Professional Photoshop Book

162

144 156

168
The Professional Photoshop Book 143

Steven Simpson

PRO
TYPE
TECHNIQUES

EXPERTS REVEAL HOW TO MASTER PHOTOSHOPS


TYPE TOOLS AND EXPLAIN HOW YOU CAN CREATE
TYPOGRAPHIC DESIGNS LIKE A PROFESSIONAL

Pro type techniques

ypography swirls with words, leaps with


letters and dazzles with definitions, while
its something that all graphic designers,
motion designers, comic book artists, and
illustrators indeed anyone who uses a computer
has to tackle at some point, its also an area in
which you can specialise to an incredible degree. You
can be a type designer, creating the fonts for the rest
of us to use, you can be a typographer, wrangling
and laying out those typefaces, or you can be a
lettering artist, creating the individual letterforms
and words needed for specific illustrations.
Indeed there is so much terminology that even
design-literate folk can get it wrong. As Seth Mach
points out, A typeface has come to mean the style
and design of visual aspects of an alphabet and
specific letterforms. A font refers to categorisation
of aspects of the specific weight (book, bold, black),
size (points) and style (condensed, extended,
oblique) of a typeface. Essentially, a font is the
delivery method of a typeface in a specific weight
and style in the digital file format.
Once you have the basics fixed in your mind then
you can start to get excited about the possibilities
that text offers. Remember, leading is the amount of
space between lines of text, tracking is the space
between groups of characters, and kerning is the
amount of space between two particular characters.
For Charles Williams, part of the fun is that he has a
more brief-centric open-minded stylistic approach
[to type projects] than I do with pure illustration. This
is because typography briefs require the type to
respond creatively to the specific messaging of

Alexander Klement

MEET THE EXPERTS

Linzie Hunter

36 Days of Type A: 3D Days of Type is a fun project of Alexander


Klements, where every day a new letterform needs to be
designed. Its great for keeping creativity flowing in a short
turnaround and working as quickly as possible, helping to build
many core skills used as a graphic designer

For Every New Thing: During the month of January, explains Linzie
Hunter, I put a shout-out on social media for people to share their
New Years resolutions with me. Each day I would pick one and
create an image inspired by the words and the sentiment behind
each goal. I combined lettering with illustration

STEVE SIMPSON

LINZIE HUNTER

www.linziehunter.co.uk
@linziehunter
Linzie Hunter studied illustration at
Chelsea College of Art and
Design. She is a hand-lettering artist,
whose work is created digitally, but
she also enjoys traditional
print-making.

ALEXANDER KLEMENT

http://stevesimpson.prosite.com/
@stevesimpson
Steve Simpson has 30 years of
award-winning graphic design,
illustration and typography under
his belt, with clients including
Vodafone, Absolut and the Wall
Street Journal.

ANASTASIA STANKEVICH

ANDY HAU

BART VAN DELFT

JANELLE CUMMINS

MARTIN SCHMETZER

MURILO LOPES

www.ankastanillustration.com
@ankastanart
Freelance artist and illustrator
Anastasia Stankevich mixes
traditional and digital techniques in
her work, and takes much of her
inspiration from nature.

www.alexander-klement.com
@alexpklement
A graphic designer at 999 Design,
Alexander Klement loves working with
type to create interesting graphic
solutions, and is pleased his current
role has a varied client base so he can
keep developing his typographic skills.
www.web-farm.nl
@bartvandelft
The work of Dutch graphic designer
Bart van Delft spans a range of media,
but typography is a particular interest
of his. He describes himself as a
minimalist when it comes to type.

www.andyhau.com
@ANDYKWHAU
Andy Hau is the creative force
behind A.H.A. Design Ltd, a design
studio that insists on being
multi-disciplinary. Nevertheless,
typography is one his key skills.

www.janellecummins.com
Motion graphics designer Janelle
Cummins recently graduated from
Savannah College of Art and Design,
and is currently based in California.

www.martinschmetzer.com
@martinschmetzer
An illustrator who focuses on
hand-drawn lettering, Martin Schmetzer
lives and works in Stockholm.

SETH MACH

CHARLES WILLIAMS

www.sethmach.com
@seth_mach
Seth Mach is a visual designer and
artist based in San Francisco. He
received his M.F.A. degree from the
Savannah College of Art and Design.

www.madeup.org
@thisismadeup
Made Up is the name of Charles
Williams London-based illustration
and type studio. He has worked for
clients like Adobe, Google and Nike.

www.behance.net/murilolopes
Art director and motion graphics
designer Murilo Lopes is a
freelancer working out of Sao
Paulo, Brazil.

BRANDON NICKERSON

www.bnicks.com
Brandon Nickerson is a designer
from Florida, who now lives and
works in New York. He is passionate
about using his skills to build brands.

The Professional Photoshop Book 145

Alexander Klement

Anastasia Stankevich

Martin Schmetzer

Graphics & new media

Renaissance Raven: I guess my style is


a fusion of old and new, vintage
1900s-era feel with a full-blown street
graffiti temperament, says Martin
Schmetzer, who did this piece for
Baltimore Magazine

146 The Professional Photoshop Book

Linzie Hunter

explains that, if hes creating packaging for a


shaving brand, Im most likely going to use a clean
legible font (to play off of the clean and crisp look
you have after shaving) that has some sort of
approachable aspect to it (to play off of the fact that
you are putting a razor to your face and throat, so
you dont want to come off too edgy). What helps is
breaking down whatever it is you are trying to say
and play off of those certain aspects that stick out.
Nickerson says that your type design is creating
the visual voice of the brand. This requires serious
thought, only dont think too hard or youll
overthink it.

Anastasia Stankevich

whats being said, whereas illustration requires a


consistency of style to be applied to different subject
matter, so that the work is recognisably that of the
mercantile-minded illustrator.
As Andy Hau puts it, lettering and typography need
to convey a deeper level of meaning that isnt
expressed in the words. All design needs to have a
story and a concept its what makes the product
interesting, engaging, resonant and ultimately, sincere.
They say a picture speaks a thousand words, and
in effect, the typographer is providing the picture for
those words. Different typefaces, sizes, weights and
so on, all impact on the message and meaning that
the text itself conveys. For Anastasia Stankevich, that
means using ornamental and decorative typefaces,
something that has concept and detail as its close to
what I like to create. To create the letters for her
piece SPRING, she used plants, flowers, butterflies
and birds to create and decorate the letters, with
more light and pastel colours to complement the
fresh spring look. The LOVE illustration called for a
romantic feeling so I combined roses with delicate
evening colours.
Mood and meaning have to be at the fore of your
mind in advertising work. Brandon Nickerson

SPRING: Anastasia Stankevich likes the


idea of using type as an illustration in
and of itself and being able to create a
visual message with both the word and
the imagery

Martin Schmetzer

Pro type techniques

The Professional Photoshop Book 147

Graphics & new media

PHOTOSHOP TOOLS FOR TYPE


1

1 First things first: Once youve


chosen the basic Horizontal or Vertical
Type tool, the basic settings can be
tweaked from here. You can change
font, point size, or turn your text 3D

2 Give your work character: From


the Character panel you have more
control over your text, and can
manage tracking, leading, kerning
and so on

3
5

3 Fountain of fonts: Which font to


use is obviously critical. Janelle
Cummins says her favourite fonts
tend to be those with large font
families. Because of the variety of
line weights, styles and
condensations, I am able to use only
one typeface. This creates unity.
4 Layer it up: Text is created on
separate layers so you can manage
it and apply different effects. If your
client is yet to supply you with all
the words they want, you can
create Placeholder Text from the
main Type menu

5 Chunks of text: Manage how your


text is broken up and displayed in the
Paragraph panel. Here you have your
alignment and justification options,
and you can choose whether to
hyphenate or not

148 The Professional Photoshop Book

LEGIBILITY VERSUS READABILITY


THEY SOUND LIKE THEY MEAN THE SAME
THING, BUT TYPOGRAPHERS HAVE TO
JUGGLE BOTH CONCERNS

Legibility is how easy it is to distinguish an


individual letter form, while readability is about
how easy it is to read and understand the text. The
former depends on large X-heights and large
counters and occurs when the designer deeply
understands human perception and language,
including the end purpose of the typeface, as Seth
Mach put it, while the latter is about point size,
line length and letter spacing. Mach adds:
Readability is obviously how easily a typeface is
able to be read, but a lot of decisions go into that
design such as point size, line lengths, tracking,
leading and type alignment, among other factors
like the background contrast. All these can affect
the way people perceive letterforms and words.
As a typographer, Bart van Delft adds, its
sometimes tempting to choose a beautiful thin font
for headings. Not all clients can see the beauty of
lean lettering and prefer readability over design. So
try to search for a legible but attractive typeface.
over pictograms and symbols to describe complex
ideas in the modern world.
When he was learning, Martin Schmetzer used
graffiti to explore the alphabet and learn how the
letters are put together. You dont have to follow strict
traditional typographic guides and can twist and bend
the letters until you tame them into your own. Make
each letter look different in unlimited ways. In fact, I try

Bart van Delft

Typography can seem very technical. There are


rules laid down to ensure legibility and readability,
and you may feel your creativity stifled. Skilled
typographers, says Mach, spend thousands of
hours with letterforms and have studied their
historical metamorphosis and public use. There are
rules that have been decided upon. Although it could
be argued that typography is subjective, some
aspects have to be intrinsically correct. This is the
separation of design and art. Yet, it is clear that
typography changes as human need changes. A
good example is that insular and blackletter scripts
are no longer used in modern books.
Indeed, these days, Murilo Lopes says that you
can often see more clean styles, less gradients, less
information. The principal rules that I use is
alignment and colour combination. And readability!
For example, an image with much information
behind the text, with many colours and contrast does
not help the readability. A common mistake that
Janelle Cummins spots is too little leading and
tracking, or the unnecessary use of multiple
typefaces [that] hardly relate to the message of the
piece. In general, no more than two or three
typefaces should be used at one time and should aim
at enhancing the meaning of the words.
Novice designers often make type too big,
says Mach. Of course you have to design for
specific situations and people, but when I am
struggling with a text layout, it nearly always
comes down to my tracking being too tight and
type size being too large. Trained typographers use
size, tracking, weight and careful typeface
selection to convey meaning and mood. These are
reasons why letters and alphabets have won out

not to have guides or rules in consideration when I


design, other than legibility and the aim to create
something visually appealing.
Often, the typographer will push the latter, while the
client may want to play safe with the former. In this
regard, van Deflt mentions the wish of the client to use
comic-style fonts for headings or body-text. I am glad
when I can convince them not to go for something

Pro type techniques


Novice designers often
make type too big. Of course
you have to design for specific
situations and people, but when I
am struggling with a text layout, it
nearly always comes down to my
tracking being too tight and type
size being too large
SETH MACH / WWW.SETHMACH.COM

KERN A FONT IN PHOTOSHOP

LOOK AT SHAPES AND FORM, NOT JUST LETTERS, ADVISES SETH MACH,
WHO EXPLAINS THAT KERNING IS ABOUT RHYTHM AND IS RARELY
CORRECT IF LETTERS ARE EVENLY SPACED

01

CHOOSE YOUR WEAPON

Although bitmap images are not the


most conducive to viewing or editing
letterforms, as Mach puts it, there are times
when youll have to type directly and kern in
Photoshop. Select the Horizontal Type tool (T)
and hover over a spot where the letter-spacing
looks optically incorrect. Click between the
letters. There should be a blinking cursor. Here
the space between the P and H is too tight, while
the space between the T and the O is too loose.

Steve Simpson

03

EDIT AWAY

Hold down the Alt/Opt key and use the


left and right arrow keys to nudge the letters
together or apart. The left arrow key decreases
spacing and the right arrow key increases
spacing. Mach also suggests you Track out the
type a bit. A little secret is that more letterspacing overall hides kerning mistakes between
specific letters. Because the human eye
recognises relationships between forms, letting
each letter breathe can save time and look better.
But be careful of this practice with body copy.

EVALUATE YOUR WORDS

To exit the Type tool, press Esc and then


V to get back to the Move tool. After kerning, the
type may have to be realigned in the design due to

shifting. Lastly, read the words again. It is easy to


be so focused on the technical aspects of kerning
that misspellings can slip through.

Seth Mach

Raglan Road: My choice of lettering style is dependent on the


overall feel of the piece Im working on, says Steve Simpson. I
sometimes mix in a few different styles depending on the effect
I want to get. Its similar to drawing features on a face; its all
about the expression

02

Janelle Cummins

Stillis: The best typefaces do not really convey a meaning, says


Seth Mach, but more of a singular feeling because of its structure.
It is the graphic designer who ends up using the finished typeface
to take on the job of creating a mood and meaning through type
size, hierarchy and layout

childish. Something annoying which every designer will


understand is when a client would like to switch the
copy of your typography masterpiece. When you finally
have created your beautiful heading and the client
changes the text you can basically start all over again.
So I verify the text a few times before I start and explain
the consequences of an alteration to the client.
But you shouldnt feel battered by the twin cudgels
of readability and legibility. For, as van Delft continues,
the basic principles of typography still exist, but they
have faded a little. The fonts we use nowadays are a bit
more exciting than they used to be, but strange kerning

Running Squirrel:
Janelle Cummins
agrees that
typography is full
of rules, saying
but because I
have a better
understanding of
these rules, I am
able to choose
when to use them
and when to
break them

or goofy fonts as body text are still a no go. For Steve


Simpson, its like any skill, you need to learn the rules
before you can choose which ones to work with and
which ones to discard. I think its the same with
illustration, there are certain things you always do and
certain things you never do. These make your work
look a particular way and give it a style.
Beginning to feel confident in your own style is the
one of the things that establishes an artist. And when
you do, you can really start testing the technical rules,
pushing the boundaries of legibility, and even getting
down and dirty with the letterforms themselves.

The Professional Photoshop Book 149

Graphics & new media

DESIGN YOUR OWN LETTERING


appreciated. I live in London and there has been a
rising interest for bespoke and hand-painted signs, for
example, with many designers turning to using these
more traditional techniques. I think thats great, though
I personally prefer a good balance between traditional
and digital.
Simpson didnt come to illustrating his own letters
until quite late in his career. He says, As an
illustration-focused designer I would be working
mainly with text for titles and headings rather than
body copy. I found picking fonts very frustrating (but

heaps better than using letterset catalogues), it always


seemed to be a case of the font wasnt exactly what I
wanted but Id spent far too long searching for the right
one So it would just have to do. Soon I realised I could
change and adapt letter forms (and that it was actually
okay to do this), this made my work look so much
more cohesive. I guess the eureka moment for me
was when I realised that by hand drawing my own
letter forms they perfectly matched my illustration and
that it worked so well because it was my hand that had
both illustrated the image and illustrated the text it

Murilo Lopes

If you cant find the font that fits perfectly, then why
not edit one so that it does? Nickerson often
chooses a font that he thinks has a complementary
base (and what I mean by base is the foundation and
overall traits such as the contrast from thick to thin,
unique characteristics and so on) to what look and
feel Im trying to accomplish. From there I honestly
just mess around, sometimes I try connecting
certain aspects of the font to others (almost like
weird ligatures), sometimes I overlap the letters;
this is basically just having fun with the type and
letting my imagination go wild.
Or you can go further and simply create your own
letters. A big trend right now is hand-drawn
typography, says Schmetzer. The craftsmanship
behind typography is almost as important right now as
the final result it seems. This is a trend that covers
more areas than typography, people appreciate the
crafts behind a product or design, so theres a story
behind hand-crafted shoes or the good cup of well
roasted coffee. Its popular when the design looks
vintage and well-worn, even if its an effect made in
retrospect in Photoshop.
This certainly appeals to Stankevich. Since my
focus is on hand-drawn, she says, I like the fact that I
can see more and more of this style being used and

City: I made the street and billboard texture in Photoshop,


says Murilo Lopes. I had to make the edges in a way that I
could repeat the image unnoticed. The brief was to create
some text that represents the meaning of the word

CASE STUDY: JAMESON IRISH WHISKEY DESIGN

One of my most recent projects is a limited


edition label forJameson Irish Whiskey, says
Simpson. It uses a lot of hand lettering and
icons. The whole label was created in Photoshop
CC. I use the Pen tool to create my shapes. Some
of these get rasterized so I can add texture
others are left as shapes and exported to
Illustrator if foils or embossing are required. I
didnt use any fonts, deciding to re-create the
Jameson branding so its ever so slightly quirky.
That style is mainly on the fun and quirky side,
as Simpson puts it. Standard letter spacing and

150 The Professional Photoshop Book

uniformity is less important than if I was dealing


with more serious subjects. I like the way letters can
reach under, over or even through other letters. My
feeling is every letter should have its own space
depending on the letters on either side of it. Im not
sure any app can do that yet.
Hand lettering is a big part of Simpsons arsenal,
and in the design world at large, he really believes
that hand lettering is back in a big way. In design
theres a definite move towards a more authentic,
analogue, less digital feel and hand lettering is
certainly part of that.

Steven Simpson

STEVE SIMPSON BROUGHT HIS HAND-LETTERED APPROACH TO PACKAGING FOR JAMESON

Pro type techniques


TOP 10 FONTS

Andy Hau

OUR EXPERTS REVEAL THEIR FAVOURITE TYPEFACES AND WHAT MAKES THEM STAND OUT

1. GOTHAM

2. FUTURA MAXI

A modern classic, Gotham is perfect for headlines. Seth


Mach explains that the 2000 font was based on signage
and architecture from the Thirties and Forties, and still
feels uniquely contemporary with its proportions and
powerful geometric structures.

There any many different versions of Futura out there,


but Maxi has such a nice balance between being
approachable yet established, says Brandon Nickerson.
Its clean, legible, unique and not as commonly used,
which is always a plus.

3. FELL TYPE

4. KNOCKOUT

Typefaces from the time of the Reformation have been


brought back in digitized form, and are remarkable in
their power. I like revival fonts, says Steve Simpson, Its
the imperfections from their original reproduction
methods that gives them a warmth for me, in much the
same way I like the sound of vinyl over MP3s.

Such a great font with an abundance of diversity,


says Brandon Nickerson. Each weight not only gets
bolder but expands in width while keeping
proportions consistent. Knockout is also one of
those fonts you dont hear much about.

Web: typography.com/fonts/gotham/overview/
Price: $199 (1-8 styles, for 1 computer)
Sometimes, Andy Hau says, legibility and readability take a back
seat and you let the emotive qualities of the text wash over the
viewer first. Even with the most cursive of lettering and typefaces,
you can maintain readability by treating the letters as a composition
to ensure that the flow of words is natural and easy

I guess the eureka moment


for me was when I realised
that by hand drawing my own
letter forms they perfectly
matched my illustration and that
it worked so well because it was
my hand that had both illustrated
the image and illustrated the text
it became one big illustration

Web: iginomarini.com/fell/the-revival-fonts/
Price: Donation

Web: fonts.com/font/monotype/futura-maxi
Price: 108 (4 font family)

Web: www.typography.com/fonts/
knockout/styles/
Price: $169 (5 styles, 1 computer)

STEVE SIMPSON / HTTP://STEVESIMPSON.PROSITE.COM/


became one big illustration. I was hugely inspired by
David Kleins TWA posters, especially that cohesive
feeling of wholeness he manages to get between his
lettering, illustration and colour.
Linzie Hunter, who describes herself as a
hand-lettering artist, is also interested in cohesion: The
letters I draw only exist to be placed next to the letter
beside it. The advantages are that I only ever have to
worry about creating the characters in the word or
phrase Im working on and not a full typeface. As a
hand-letterer I have greater flexibility and freedom
when it comes to creating letters and Id say, an easier
job on the whole. For me its a less technical approach.
I use my instincts to decide on placement, spacing and
decoration. I rely solely on what looks or feels right to
me and I dont measure anything out. Talk to me about
leading or kerning and my eyes quickly glaze over and
Im soon out of my depth. When I visualise how a piece
of custom lettering might look, Im usually seeing each
letter as an individual illustrated or graphic element
each of these complement each other and combine
together to hopefully create a cohesive illustration.
Hand-lettering is just as popular in the world of
motion graphics, with Cummins explaining that
designers are embracing the imperfections these
produce. These types of fonts provide a more
personal touch which is sometimes lost by traditional
computer fonts. Another trend is the use of
installation and environmental typography where
creatives use physical objects and materials to create
letterforms. This also succeeds at humanising the
message of a piece.

5. AVENIR

6. UNIVERS

Another classic, Seth Mach calls it one of the best


typefaces I have found to complement Gotham. It is also
san-serif and a good alternative to common serif
typefaces for body copy.

Univers was a ground-breaking sans-serif achievement


when Adrian Frutiger designed it for the Deberny &
Piegnot Foundry in 1957. Now its the designers secret
weapon for establishing a steady, even tone.

7. DOVES TYPE

8. ROCKWELL

Not only is this a digitised version of an old typeface


(punchcutter Edward Princes single-sized 16pt type
from the turn of the 20th Century), but Robert Green had
to rescue the metal letters from the Thames to re-make
it, after Thomas James Cobden Sanderson dumped them
when fighting over ownership with Emery Walker.

This strong, slab serif font from the Monotype


Design Studio first appeared in 1934, and remains
popular to this day.

Web: www.linotype.com/72/Avenir-family.html
Price: 108 (4 typefaces)

Web: www.typespec.co.uk/doves-type/
Price: 40

Web: www.fontshop.com/families/univers
Price: 39 (1 style)

Web: www.fontshop.com/families/rockwell/
Price: 30 (1 style)

10. COMIC SANS


9. NEUE HAAS UNICA

Web: monotype.com/libraries/neue-haas-unica/
Price: 42
Everyone knows Helvetica, but not everyone knows
Haas Unica, which was designed to be its replacement
but was forgotten when the company behind it had
financial difficulties. Now, its back, remade for the
digital age.

Web: fontsgeek.com/fonts/Comic-SansMS-Regular
Price: Free
Probably the most mocked and reviled font in existence,
Comic Sans has a surprisingly cool history, having been
based on hand lettering from the graphic novels The
Dark Knight Returns (lettered by John Costanza) and
Watchmen (lettered by Dave Gibbons) says Steve
Simpson. Its also supposed to be easier for dyslexic
readers to understand.

The Professional Photoshop Book 151

Graphics & new media

I think colour plays a large


part in my lettering style,
so I like to be able to work in
colour from the start and
working in Photoshop means
than I play with a lot of different
colourways at the same time or
with a few clicks
LINZIE HUNTER / WWW.LINZIEHUNTER.CO.UK

Seth Mach

Of course, its one thing to design a few letters and


illustrate or animate one example of them being
used, its quite another to design a whole font of
your own. Indeed, Designing a typeface is perhaps
the most difficult process in all of graphic design,
says Mach. A typeface has to be close to perfect,
which can take months or years to finish. The eye
for detail gets better with experience as well, so
there is a constant revisiting to get the weights,
terminals or counters of letters to work correctly
next to one another. After the letters are complete,
the kerning phase begins in a program like Fontlab,
which takes additional time. Thinking about how
letters work together in words and sentences helps
the most. A helpful professor once taught me the
best way to begin a typeface is to take inspiration
from something like a piece of architecture or a
subtle part of nature. Sometimes an idea can even
come from a single letter, sign or old poster that
does not have a full alphabet built out. It is the type
designers job to fill in the blanks.
But whatever level and style of typography youre
doing, Photoshop can be part of the process.
Alexander Klement says he always works in a
non-destructive way with my Photoshop files. Smart
layers are my best friend, they are so useful in
keeping layers clean and manageable with lots going
on within the nested Smart layer. I also use
adjustment layers and on occasion Smart filters.
Stankevich uses Photoshop to enhance my
drawings with colour and to combine and
collage elements from different drawings into one
composition. I also use it to create patterns from the
artwork. My primary tool is the Brush with all its
various presets, as well as the Gradient tool for
colour effects. I also use masking and layer blending

Bart van Delft

ENHANCE TYPE IN PHOTOSHOP

M: Seth Mach says he has taken inspiration from Art Nouveau when
designing softer flourishes or nature-based explorations

CASE STUDY: FEAR OF THE UNKNOWN

JANELLE CUMMINS EXPLAINS HOW SHE COMBINES WORDS AND MOVEMENT

Motion graphics designer Janelle Cummins


created a piece in her final year at the
Savannah College of Art and Design called Fear
of the Unknown, and she enjoyed the freedom
it being a personal project gave her.
While most of the project used typography
as texture, she explains,the very first scene
depended heavily on type for communication. I
chose to use a Moorish proverb to depict the

152 The Professional Photoshop Book

theme of Fear of the Unknown. I worked out of


sequence and designed my third and fourth
frames first so that I could get an idea of the
visual language of the piece. Once that was done, I
experimented with different computer generated
fonts. I looked at serifs, sans serifs, geometric,
slabs, basically everything in my font library.
Nothing felt personal or tactile enough for this
piece. So, I made the decision to use my own hand

crafted type. I used a computer generated


font to determine the layout, hierarchy, color
and size of the text. Once I was pleased with
this I rewrote everything with my own
handwriting and used the Pen tool to create
cutout paper letter forms. Using my own
handwriting was not the first solution I came
up with, but I am glad that it was the final
solution, as it personalised the piece.

Pro type techniques


EDIT LETTERFORMS WITH THE PEN TOOL
MARTIN SCHMETZER EXPLAINS HIS PROCESS WHEN USING
THE PEN TOOL TO MODIFY LETTERFORMS

NO MAN IS AN ISLAND

I use the scanned sketch as base to


redraw my letters using the Pen tool and
geometric shapes. The vertical strokes of each
letter I often build up with a rectangle that I
copy/paste to each position to get the same
width on each line. Actually the whole letters
are often made up by several separate blocks
and islands before I merge the shapes together
to create one single path.

02

OUTER LIMITS

When you are working with the Pen


tool, adds Schmetzer, a good tip is to place your
anchor points on the extremities of each
letterform. Dont try to force it but it usually helps
to use as few anchor points as possible to keep
the rounded shapes smooth and seamless.

Summer: My illustration style is all about combining traditional


drawing techniques with digital enhancement, says Anatasia
Stankevich, using Photoshop to improve composition and add
colour and richness to my line drawing

03

Linzie Hunter

Anastasia Stankevich

01

A For Average: My style is playful, sometimes considered naive,


says Linzie Hunter, who has created a series of uninspiring quote
posters. She likes to mix contrasting styles and often intersperses
upper and lowercase characters

modes on a regular basis; the Color, Overlay and


Multiply modes are essential when adding colour to
the linework. Recently Ive discovered the Mixer Brush
tool, which has allowed me to be more experimental
when adding textures and mimicking traditional
colouring methods. I love all these tools for making my
work process a lot faster and letting me create unique
mixed media illustrations as well as giving the final
piece a more clean and polished look.
Hunter says: I know many hand-lettering artists
start with grid paper and do their sketches in pencil
first, but I tend to do all my sketches digitally these

IN COLOUR

Schmetzer tries to stick to one


colour during this process, both because he
believes a well executed design should
look good as a one-color artwork, so its a

days. I use a bog standard Wacom pen and tablet to


sketch my lettering out in Photoshop. This is a
much more efficient way for me to work and I find it
just as easy, if not easier to draw on the computer
than on paper. I like the flexibility it allows me to
play about with layout and make changes quickly.
This is especially useful when trying to visualise a
book or magazine cover. I think colour plays a large
part in my lettering style, so I like to be able to work
in colour from the start and working in Photoshop
means than I play with a lot of different colourways
at the same time or with a few clicks. When

kind of a quality assurance for me to have this


process. Another tip to check the quality of a
design is to flip the design horizontal and see if it
still feels balanced when mirrored.
creating my sketches I use a variety of dry and wet
Photoshop brushes. Some I have created myself,
but not all. I also also draw a fair bit freehand with
the Lasso tool, especially when blocking in lettering
during the early stages of a commission. Once the
rough version of the lettering is approved by a client,
Ill use that as the base layer and then move onto
the final high-res art. At this stage I pay a lot more
attention to spacing and flow. I will make sure all my
lines are clean as required, and will add any
decorative details or textures using brushes or
scanned textures.

The Professional Photoshop Book 153

Graphics & new media

Of course, hand-lettering and the hipster look isnt the


only thing happening in typography. Williams has
observed various other trends that are dominating
the typographic landscape. These include: Angled
hard shadows falling off 3D type, which he describes
as sexy, popular, yet shady, like a femme fatale.
Then theres Ugly type, where the type is distorted
and transformed in a faux-naive fashion, disregarding
conventional rules such as holding the Shift key down
when you transform the scale of the type, lending it
an avant-garde, artful aesthetic, especially when
paired with a certain Yves Klein-y deep blue. And
stripes. This is one trend I am definitely a fan of,
though its not just limited to type. Using stripes to
create simple 3D forms, type or otherwise. Lastly,
impossible shapes. Escher-like 3D forms that are
confusing yet somehow very pleasing to behold. This
is everywhere! I love using this trick but it has become
so ubiquitous that I generally only use it as part of a
wider stylistic approach, or if a client specifically
requests it.
As Photoshop has become more and more
powerful in terms of creating 3D, this is clearly a
typographic path that is going to be pursued. 3D
typography has exploded in use over the last few years
with many people using Cinema 4D to create 3D text
and then bringing that in to Photoshop to compose and
tweak, says Klement. I have noticed a current trend in
getting 3D typography to look as real as possible with

Charles Williams

MASTER 3D LETTERING IN PHOTOSHOP

realistic textures while still holding a polished 3D


generation. In my personal work I am also trying to
achieve this realistic 3D look, I work in Cinema 4D
with the many tools available to create 3D letterforms
which I then render out in separate passes to tweak
later in Photoshop, with the separate layers I can
blend them together.
But perhaps because of the intricacies of
hand-drawn and 3D work theres also a shift in
typographic style toward the less-is-more

Soho House:
Charles Williams
admits Its difficult
when you spend all
your time working
with type and
images as your
eyes and brain
become
hyper-attuned to
the intricacies of
the work you and
others are creating,
so you are less
good at identifying
areas of illegibility
that the general
non-designer
public would
struggle with

approach. The idea of minimalism, specifically


regarding typography, makes a lot of sense to me,
says Nickerson. The main purpose of typography is
to inform and hopefully enhance an idea. Its our
way of putting crazy ideas into a somewhat tangible
form, so breaking things down to its bare content
and having a clear idea of what is trying to be
explained seems like a good route to take.
For Mach, graphic design as a whole is going
through a transitional period because designers
In code: Charles Williams specialises
in text that is challenging to read, and
this was a particularly challenging
brief, for Wired Germany. The aim was
to create a typographic double page
spread to accompany a feature about
quantum cryptography
Jazz it up: Describing himself as
pretty old school when it comes to
Photoshop, here Williams used the
program to add subtle shading to
the image to accentuate the
legibility of the vector type
Learning to read: Coming up with a
solution that both challenged
legibility (as part of the concept), but
could also be easily read, was the key
challenge here. Perfect for a designer
who says he questions legibility,
admitting he now puts a little more
onus on it than he used to, because he
got bored of non-designers saying
Cool.what is it?

Charles Williams

Font of all fonts: Williams doesnt


have favourite font, he sees in the
same way a bricklayer sees his/her
bricks or a surgeon sees his/her
scalpels: tools of the trade. I use type
as a springboard for something else
a combination of type and image, so
I create bespoke type for each project
that forms the basis for the more
elaborate, exploded end product. I
often look to bold geometric san-serif
type-faces for inspiration, such as
DIN 1451 and Gotham

154 The Professional Photoshop Book

Lost in translation?: Williams was


pleased with the results, although,
since the text is in German, it was
hard to ascertain the legibility. The
client had no problem reading the final
version, whereas even I struggled!

Pro type techniques


EXTRUDE 3D TEXT IN PHOTOSHOP
BART VAN DELFT EXPLAINS HOW YOU CAN ADD DEPTH TO
YOUR WORDS. FIRST, HE SAYS, GET YOUR CONCEPT CLEAR

INTO THE THIRD DIMENSION

02

SHADE YOURSELF

Now its time to make it look a little bit


cooler, he says, so we are going to add some
shadows and extra manual lighting. I added a
light in the upper-left corner and a shadow in the
lower-right corner, these layers are on top of the
rest. After this step I have added a drop shadow
to the text and a manual long shadow to both
parts of the text layer.

Lathe: Alexander Klement created his custom typeface Lathe


from Futura as I wanted to give the font a new twist and add to
its visual language, he explains

Martin Schmetzer

Start off with a texture, says van Delft,


then create your text with a nice variety of
fonts or just one really beautiful one. Then apply
the 3D effect and play a little with the depth of
the extrusion and lighting. Once you have the
perfect position of your text you can start
adding the texture to the sides of the element.
Try to make it look natural.

Alexander Klement

01

03

SMOKE AND MIRRORS

Andy Hau

This is where the fun starts; we are


going to freestyle. In this example I have
created a little extra depth to the scene by
adding elements in front and behind the text. I
have gone for a little smoke and some rocks to

KaWaii Desu: Andy Hau knows that Photoshop aficionados hate it


because it can look unconvincing, but he is a big fan of drop shadows.
Sometimes, even the faintest of drop shadow can help enormously to
bring out the legibility and readability of your text, he says

make it look more dramatic. The depth effect is


enhanced by making the elements close to the
camera a little blurry. Now imagine these layers
in a website moving slightly from each other
depending on your mouse movement.
are redefining the acceptable stylisations of
typography. There is a combination of several
hundred years of experimentation and discovery
that is now readily available through the Internet.
In lettering, nearly every style is flourishing
including scripts, three-dimensional type
extrusions, hand-drawn elements and even
physical, sculptural letterforms that are being
built and photographed. None of these are really
new, but the combinations coming about are
novel and in flux. In digital development, web
fonts are one of the most dramatic and helpful
additions. Many of these options are free and
easily accessible. Typographic translation across
platforms is also getting better and more user
friendly overall. With the beneficial advent of
Opentype that can support multiple glyphs,

The main purpose of


typography is to inform and
hopefully enhance an idea. Its our
way of putting crazy ideas into a
somewhat tangible form
BRANDON NICKERSON / WWW.BNICKS.COM
ligatures and iterations of the same letter,
designers should look forward to a bright future
for more dynamic options and end results.
Perhaps it is because we are becoming so
tech-obsessed with short attention spans, but
having condensed information that is easy to digest
is definitely a plus these days, adds Nickerson. This
is demonstrated, he says, by the vast amount of
sans serif fonts: the simplest letterform. For Hau,
its the resurgence of normcore (aka Hipster 2.0: the
Second Coming), which has brought back a lot of
ideas from the Nineties and Noughties; stark,
inoffensive and neutral typefaces kerned tightly,
which are either all caps or no caps. So perhaps
despite the rules and the flourishes, the terminology
and technicalities of typography minimalism is
where its really at.

The Professional Photoshop Book 155

Graphics & new media

156 The Professional Photoshop Book

Try tasty type tricks

TRY TASTY
TYPE TRICKS

A SIMPLE WAY TO CHEAT AT COMPLEX 3D FOOD TYPOGRAPHY

e have a tastetastic 3D tutorial for you,


a way to create complex 3D
typography effects without the use of
separate rendering programs. Its a
simple way to get the rendered effects expected
from other software without needing to learn a
whole set of other programs. Usually Neil Duerden
would render these in a separate program, so we
issued him the challenge to create food typography
within Photoshop as much as possible and this is the
way to do it.
Its worth noting that both Photoshop CS6 (used
here) and Photoshop CC both have 3D rendering
capabilities, with CCs significantly more evolved than

those of CS6, and promising updates on the


horizon. So it is perfectly possible to create 3D
typography exclusively in Photoshop, although if
youre a 3D whiz then you may want to create
some base renders in an alternative program to
experiment further with the style. The text here
was created in Illustrator and then imported into
Photoshop, but CCs improved typography tools
mean that you could also create your text in
Photoshop, either from scratch or using a
pre-existing font.
The tutorial will let you use your own personal
judgement and artistic skill so you get the results
you want. Lets get ready to render.

OUR EXPERT
NEIL DUERDEN

www.neilduerden.co.uk
@neilduerden

A self confessed Mac monkey,


exceeding briefs for blue chip
clients globally.

SOURCE FILES

There is a glint overlay supplied for


this tutorial on FileSilo. It can also be
used for many other applications
from car highlights through to
cheesy packaging highlights if thats
the look you are after.

PREPARING THE BASE

IMPORT THE RENDER PASSES AND CUT OUT THE PLANES

WORK IN
PROGRESS

FROM BASIC TEXT TO


EDIBLE LETTERING

01

Create your text in Illustrator or using a


pre-existing font and consider how the image will
look and the way the text will interact. Use
different colours for each word although these
wont be the final ones to be used, they help you
see the interaction between the words. Paste the
letterforms into Photoshop, making sure the
documents are the same size, and arrange them
correctly. Make sure each word (or even letter) is
on a different layer, and labelled properly.

03

Progress 1: Prepare the base

PREP THE COMPOSITION

02

GET STARTED WITH 3D

Select the layer you wish to render and go


to 3D >New 3D from selected layer. Wait while the
computer builds a rough preview. Then in the 3D
selection palette, click on the Front Inflation. Look in
the Properties palette and you will have many
options for texture and colour. Choose the one that
looks right for your treatment. You can also alter the
colour here by changing the Diffuse values.

Progress 2: Add the details

PLACE THE BASIC LIGHT

Choose your light source direction,


select the Global Light from within the 3D
palette and then, with the Selection tool, move it
to the desired light direction. This can be used
for the whole piece in one stroke, but to simplify
the tutorial and give us more options later we
will do it on a layer-by-layer basis.

Progress 3: Final touches

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Graphics & new media

04

CREATE HIGHLIGHTS

Click on the new layer icon at the bottom of the 3D palette and
select New Spot Light, move this to give the lighting that suits your piece
the best. Remember that this will affect all the edge highlighting further
down in the process. Then go back to your lighting layers and adjust to get
the best look you desire for the type. Now duplicate the layer you are
working on. At the bottom of the Properties palette is a small isometricsquare icon. Click it to render your text. This may take a while on older or
slow machines.
QUICK TIP: PLENTY OF RAM
Save regularly as when rendering Photoshop
sometimes decides to throw a spanner in the
works! The complex mathematics is sometimes a

05

RASTERIZE THE LAYER

With the layer you have been working on selected in the Layers palette, right-click
and rasterize it. Then go back to your Illustrator file (if using Illustrator; if not, do this in
Photoshop) and create the same text with a stroke on. Paste into the document onto a
layer above the rasterized layer. Repeat the 3D steps as before, but reduce the Extrusion to
a level that looks good. Weve used a value of 165 for the example. Also on the 3D palette,
select Environment, then in the Properties palette put the Shadows down to 0%. This will
remove the shadow over the main rendered body.

little too much and puts a strain on some machines.


So if you have the choice, work on a machine that
has loads of fast disc space and plenty of RAM!

07
06

DUPLICATE IT

Duplicate and then rasterize this layer as in the previous steps. Then complete the 3D treatment for
the rest of the text using the steps as before for your guide. Remember to arrange the lighting to work the
same as the other layers and to get the look you require for the final piece as you see it.

158 The Professional Photoshop Book

CLEAN UP THE MATHS ERRORS

As this is a simple tutorial, we have not


rendered this text in a 3D program. Photoshop quite
often throws up errors in its mathematics. Simply
zoom around your text and, using the Clone tool, clean
up any areas that have abnormalities, Some edges
may have slight edge artefacts; draw a Path the correct
shape using the Pen tool, select and delete the extra
angles, then clean the areas with the Clone tool again.

Try tasty type tricks


ADD AND REFINE THE DETAILS

ITS TIME TO MAKE THE TYPE REALLY TASTY

08

FOOD TIME

Next we are to add the food element. Choose stock photography food textures that fit into your
chosen theme, think of how they will work within the letterforms and then draw Paths around the selected
areas you wish to add to your piece. Activate these Paths and then copy the area. Return back to the master
artwork and then draw a Path around the area you wish the food to feature on, ideally below the outlined
section we created in 3D earlier. Then make the Path active and paste your imagery into the area you require
using the Edit> Paste Special>Paste Into command.

09

MASK OFF LETTERS

This layer will now have a layer mask. Click


on the mask in the Layers palette, and using the
Brush tool, carefully remove sections of this mask by
painting white on the mask. Think about allowing
certain areas to break through, be visible and interact
with the lines of the text to add interest and
interaction. If you make a mistake simply Undo or
alternatively paint black instead, which will stop that
area being visible.

Consider how details will


interact with the filling: is
the solution gloopy like honey or
solid crumbs that bounce?

10

CONTINUE MASKING

Once you are happy with the area on one


letter move on to the next. In your original sketch you
should have thought about how these letters look and
the colours of the fillings, for instance all browns, like

cake and chocolate, or mixed colour fillings. Have fun


and create something that works for the look you are
going for. Remember to allow sections of each layer
to show through slightly to add interest.

001

002

003

001 CAKE

002 SWEETS

A cake effect is applied to the letter T on The candy texture on the left-hand side of
the word tasty, and masked so that the T the letter A is duplicated onto its right arm
on type swirls around it.
to form the symmetrical arms of the letter.

003 FRUITY TEXT


A strawberry texture is used on the letter S.
The Clone tool can be used to extend the
texture if it doesnt fill the entire letter.

11

ADD DETAILS

Add details above this whole section:


drops of chocolate, apples falling from the stack,
drips and drops. Consider how these will interact
with the filling: is the solution gloopy like honey
or solid crumbs that bounce? Add as much or
little as you feel is necessary without making
the legibility suffer. Sometimes less is more in
these cases.

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Graphics & new media


FINAL TOUCHES

NOW ADD HIGHLIGHTS, MAKE THE COLOURS POP AND SHARPEN


QUICK TIP: EXPERIMENT WITH ADJUSTMENT LAYERS
Adjustment layers can make parts of your image pop, but sometimes the overall effect isnt whats required.
Adjustment layers come with a layer mask already built, so simply mask out the bits you dont want.

12

GROUP, DUPLICATE AND MERGE

Combine all the layers together in a single


folder and then duplicate it. Then select this folder
and merge the layers using the command in the
Layers palette. Next move this down the layer stack
to above the background and, using the Edit>
Transform>Perspective or Distort commands, make
the reflection look either forward or backwards
dependant on the look you require. Once you are
happy with the look, reduce the opacity of the layer to
a look that you think is best. You can also add a layer
mask and fade it off if you require.

14

13

ADD MORE DETAIL

Source some photography or take your own shots of some food-related items that add interest to
the piece, for instance strawberries, and draw a Clipping Path using the Pen tool in the Tools menu. Then copy
and paste these items either in front or behind the typography section. Add shadows either by hand on a
separate layer below the item, turning the layer mode to Multiply and changing the opacity, or by using the
automatic Drop Shadow facility in the Layer Styles palette.

STop and re-evaluate

Have a brew, walk away from the design and take a break, you will have been staring at the screen for
a while now and may have gotten too familiar with your artwork. Come back and take a new look at it. With
fresh eyes you will spot any errors or glaring sections that dont work together more easily as you will now be
looking at this as a whole. Now if you are happy, proceed, if not correct the individual areas or entire
composition until it looks its best.
TASTY INSPIRATION
Food-based typography is a big trend at the moment and it offers almost limitless possibilities depending
on the message you want to convey and the foodstuff you use. Consider your choice of typeface wisely for
example, a font with long descenders will be good for an illustration based on the melting cheese and
dripping sauces of a burger, while an illustration of fairycakes will suit a whimsical serif or cursive style.
Consider font combinations and how theyll express your message, and the colour combinations that your
chosen foodstuffs will provide follow the same rules of good illustration youd use in any other piece!

160 The Professional Photoshop Book

15

ADD THE GLINT

A glint is included in the files supplied with


this tutorial on FileSilo. Simply paste the layer over
the top of your design, position it where you think it
should go, and then change the layer mode to
Screen and the glint will be added. Adjust the
opacity to customise the effect.

Try tasty type tricks

16

ADD HIGHLIGHTS

Add a layer at the very top of the layer stack, set the blending
mode to Overlay and then simply paint white sections over the top of the
image. The opacity of this layer will need to be reduced down to a level
that suits the look you are after. Try to highlight areas to create more
interest and create focal points to lead the eye around the design.

17

MAKE THE COLOURS POP

Adjust the colours now to make it pop. This, again, is down to personal
judgement. Go to Layer> New adjustment layer and select Vibrance. Now adjust the sliders
to get the balance you think looks right; this can be from less saturated to mega-saturated
dependant on the feel you wish to achieve.

18

SHARPEN WITH HIGH PASS

Duplicate all layers into a single stamped layer with Cmd/


Ctrl+Shift+Alt/Opt+E. Change this layers mode to Overlay and go to
Filter>Other>High Pass. Play with the levels of this filter until you find a
level that suits you and gives the detail a little more presence. Reduce
the layers opacity and thats it! All done and your piece should be ready!

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Graphics & new media

162 The Professional Photoshop Book

Paint striking type effects

PAINT STRIKING
TYPE EFFECTS

CREATE YOUR OWN PAINTED TYPOGRAPHY BY MIXING


TRADITIONAL PAINT WITH PHOTOSHOP TECHNIQUES

ombining traditional paint with digital


Photoshop techniques is a creative way
to take your typography to the next level.
Follow this tutorial to discover a
relatively simple way to create a paint based text
effect that is ultimately flexible. This is a mix of
analogue and Photoshop to give a hand rendered
digital look that is suitable for various applications,

from campaign headlines, through to web headers


and straplines.
You will need to go back to basics and
begin with a hand painted technique, then finish off
and manipulate digitally. The result will vary
depending on your chosen paint technique and the
choice of type style, but you should end up with
something wonderfully creative and painterly.

OUR EXPERT
NEIL DUERDEN

www.neilduerden.co.uk
@neilduerden

A self confessed Mac monkey,


exceeding briefs for blue chip
clients globally.

SOURCE FILES

On FileSilo you will find a selection of


paint strokes that you can use to
follow along with this tutorial, or you
can create your own if you prefer.

PREPARE TO PAINT

START WITH PAINTING STOKES WITH ACRYLIC PAINT

01

START ANALOGUE

Get a set of acrylic paints and add dots


to a plate, then pick up your paintbrush and
simply dip it into numerous colours. Now,
swoosh it across the paper until you get a mix of
all the different colours. This will take a
little experimenting to get right, but its all part of
the fun of mixing analogue and digital together.

02

CLEAN IT UP

Scan your paint samples, remember to let


them dry first though! Then remove the background.
Simply add a black layer behind the paint and delete
all the white sections. The black is there so you can
see any remaining white more easily. This will take a
little while and can be tedious, but bear with it. Do
this with a few so you have a good selection of
samples to work with.

WORK IN
PROGRESS

FROM TRADITIONAL PAINT


TO DIGITAL MASTERPIECE

Progress 1: Start with strokes

Progress 2: Paint the text

03

ENHANCE IT DIGITALLY

You should have an idea of how your piece


will look and what colours you are going to use from
the initial colours used within the paint phase. You
can however adjust colour to your choice using Hue
and Saturation. This is under the Image>Adjustment
menu. Dont over saturate though, just add a little
spark and contrast to the swooshes.

Progress 3: Finishing touches

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Graphics & new media

04

CREATE YOUR TYPE

Now onto the fun part. Create whatever type style you wish to
emulate in Illustrator, typography that flows is the best for this approach. This
will only be a rough guide so dont be too critical. Make sure its not too tight as
the paint wont work if its bunched up too tight.

06

05

WORK ON THE BACKGROUND

Copy your type from Illustrator and directly into Photoshop on a new
layer. Now behind this create a layer filled with black. Then create a layer
above this using the Gradient tool for your background planes, select the
angles you wish this perspective to run at with the Polygon Lasso tool and fill
it to the colour depth you wish (blacks are best).

WARP IT

Open up a paint sample you prepared


earlier then Cut and Paste it into your document
above the template layer. Now, using the Edit>
Transform>Warp function, shape it by pulling the
nodes to follow the shape of your text. Make it as
twisty as you feel will look best in order to get the
desired result, remember though, this needs to be
legible! Double-click when you have it in the right
place and shape. Repeat this with other samples
until you have built up your lettering.

164 The Professional Photoshop Book

07

STAY ORGANISED

Collect these layers and put them all in


one folder in the Layers palette. This may sound
like common sense, but its easy to get carried
away and in later stages you regret it when you
have hundreds of layers all called layer 4845 copy
78. Name the folders in a logical fashion too.

08

NOW REPEAT

Continue Step 6 and 7 until you have built all


the letters in your word. Remember to leave enough
space for the letters to breathe and be legible. Not too
many twists and not too many conflicting colours.
Even though this is a complex look, simplicity is key!

Paint striking type effects


ADD DETAILS AND REFINE YOUR TYPE

MAKE THE LETTERING REALLY POP WITH SHADOWS AND THE BURN TOOL

09

WORK ON THE DETAILS

Now go into your piece in a little more


detail and add layer masks to layers that
have abnormalities. Photoshop will throw some
strange shapes into the mix when you warp and its
easiest to hide them with a layer mask and paint
black with the relevant mask selected. If you paint
too much out then simply paint white in, to make it
visible again. You can also clean up edges in the
same way and improve legibility further.

12

10

ADD SOME SHADOWS

Add a drop shadow to the folder for each


letter group, this will make them pop a little. It
needs to be subtle and barely visible with just
enough shadow to make them stand off your
background. Too much and it will detract from the
look. Use your judgement depending on the
background you created earlier.

Leave enough space for


the letters to breathe

REPEAT FOR THE OTHER WORDS

Repeat all the above steps if you are building more than one
word. Remember you have your earlier template layer as a rough guide for
construction purposes. Space is key, this has been stated already, but it
really will need space to work properly. You will be tempted to make the type
interact with the word above and below, but try and resist or youll just end
up with a pile of paint strokes!

13

11

NOW DUPLICATE

Duplicate whole word. Then hide the


original group. On the duplicate group use the
Burn tool to add detail and depth on sections that
go behind other sections to give flow. Make
sections that go behind a little darker to give more
depth and enhance the dynamics of the piece.
Again, be subtle as too much will make the piece
too dark and moody.

ADD SOME BACKGROUND DETAIL

Now go back to your background group and add a few details. These
could be paintbrushes against the wall, a texture added by pasting a layer and
Multiplying (layer mode in Layers palette), or even a surface texture added to
your gradients. The choice is yours depending on what your text is all about. Also
you could add a few paint splats and even drips if you like. Just have fun.

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Graphics & new media


MAKE IT POP

NOW SHARPEN UP YOUR TYPE AND ADD SOME FINAL DETAILS TO FINISH IT OFF

14

HAVE A BREAK

Have a break from your design for a hour or


two and go for a run or walk just to get it out of your
mind as youve been staring at it for a while and it
will have become precious to you. Come back and
look at the piece with fresh eyes and decide if
anything needs changing before you go to the final
steps, does anything need cleaning or does the
colour need tweaking. If so, do it now!

16
15

MAKE IT POP

Duplicate all type based elements and place


them in a folder, now go to your Layer Options with
the group selected and Select>Merge Group on the
Layer palette menu. Then go to Filter>Sharpen and
choose from Sharpen or Sharpen More. This will
make the layer detail pop . If you go too far, reduce
the opacity of this layer to find a good balance.

WORK ON THE FOUNDATIONS

Again duplicate all the text based elements


as above and combine them in the same way. Now
place this layer above the background and set the
mode to Multiply and reduce your Opacity. Now
using the Edit>Transform>Perspective and Scale
tools shape this to look like it is sitting on the floor.
You can make this matte by removing the colour or
if your surface is reflective just keep the colour. If its
looking a little too stuck on add a Gaussian Blur
from the Filters menu.

NEILS TOP TIP


Quite often when you are halfway through a
piece you look at it and think, why am I doing
this, its simply not working This is often the
case with Photoshop and the end result can be
down to the last 10 per cent of your work in
some cases. So experiment. Try new things and
find combinations of compositions and
techniques that work together
perfectly. Remember the important thing is to
have fun, as this will show clearly in your work.

18
17

Flatten image and finish. Youre all


finished. So save your working copy and
then save a flat version too. Its a simple
system to build this type of text and can be
used for different textures too like hair or
anything that flows randomly.

ADD MORE DETAIL

Add a little colour to the rear wall, this


could be shapes that follow the perspective or
splats. These are simply enhancements and you
dont want them taking the limelight away from the
typography you have created. You can use various
modes of layer effects here from multiplying the
layers down to colour. Experiment to get a unique
look and fits with your subject matter.

166 The Professional Photoshop Book

DO SOME FINISHING TOUCHES

QUICK TIP: SPEED IS POWER!


This technique can end up with a lot of layers,
so if you have a choice of machines go with
the best spec possible for Photoshop the
most RAM and fastest drives. The example

piece created for this tutorial only touches the


surface of this technique. If this was
a commercial piece it would have over ten
times the layers and level of detail!

Paint striking type effects


ALTERNATE VERSION

USE ADJUSTMENT LAYERS TO CHANGE THE LOOK OF YOUR PAINTED TYPOGRAPHY


Dont feel limited by the colours you used in your
real-life paint you can change then to anything
you wish in Photoshop, giving you the ability to
create any colour combination. Use adjustment
layers, Replace Color and masks to transform
your painted typography quickly and easily.

Background: Dim down the background layer by


creating a new layer between the background
and the type and filling it with black. You can set
it to Multiply and lower the Opacity if you want
the background details to remain visible

LUTs: Colour Look Up Tables are a


quick and easy way to change the
colour mood of your image. Go to
Image>Adjustments>Color
Lookup, check 3DLUT File and
choose a setting from the
dropdown list labelled Load 3D
LUT to use a range of different
colour settings
Replace Color: Hide the background
layer(s) then hit Cmd/Ctrl+Shift+Alt/
Opt+E to create a stamped version of the
typography layers. Duplicate it, then go
to Image>Adjustments>Replace Color
and replace the purple tone with a vivid
red. Use masks to blend it in

Color Balance: Stamp your typography layer


then go to Image>Adjustments>Color Balance
and use the sliders (Cyan/Red, Magenta/Green
and Yellow/Blue) to shift huues and tones in
Shadows, Midtones and Highlights

Hue Shift: Alternatively, create a Hue/Saturation


adjustment layer and use the sliders to change
the Hue, Saturation and Lightness. You can do
this to the whole image using Master or to
individual colours (reds, yellows, greens, cyans,
blues and magentas). Use masks to blend it in

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167167

Graphics & new media

DESIGNING FOR

ADVERTS
NOMINATED FOR THE IMAGE COMMISSIONED CATEGORY IN THE ARCHITECTURAL
3D AWARDS 2015, THIS POSTER DESIGN FOR TFL SAW CREATORS RADOXIST
STUDIO COMBINE 3D AND PHOTOSHOP TO GREAT EFFECT

hen a small studio gets a


commission as big as a poster
design for the London
Underground, youd think that
theyd really have to work to win it. That wasnt
the case for Radoxist Studios commission Just
As Mega Beneath the agency handling the
work picked them especially. TMP came to us
directly. I think it is because we have done some
work together before then and we really enjoy
the cooperation, explains Radoxists lead visual
artist Radoslav ilinsk. They see us as a
strong partner that can be relied on. And it is a
two-way relationship too. I really like how they
communicate, it feels like they are putting effort
and care into it.

RADOXIST STUDIO

WWW.RADOXIST.COM
Radoslav ilinsk
LEAD VISUAL ARTIST

Jakub Goda

All images Radoxist Studio and TFL

HEAD OF CGI

168 The Professional Photoshop Book

So which parts of the project were down to


TMP and which were done by Radoxist Studio?
ilinsk says that this varies depending on the
agency and the job. It is never the same. Many
times the agencies are not able to have a
perspective of what can be done, which tools to
pick and how long would it take. So [this time]
they came with a pencil sketch and brief and it
was our part to discuss how it will look. So
basically, they came with a sketched idea, we
have done the full resolution artwork, and then
they cropped the formats and put typography
on the final layouts.
Radoxist Studio is no stranger to working
with big-name clients, including a campaign
celebrating Magnums 25th birthday. The small
studio punches well above its weight creatively,
an ability thats perhaps enhanced by the way
that it works. ilinsk is the main driving force
behind the studio, which he set up after
becoming a successful 3D artist. I had the
nickname Radoxist before as a 3D artist. First I
did pictures just as personal artworks, to learn
3D software and to build my visions. Some of
the artworks were quite successful and gained
some awards too. I caught a lot of attention on
the internet and [started to get] commercial
jobs. It was the time that my career slowly
shifted from personal to commercial stuff.
The philosophy of Radoxist studio comes
from me as a person. I never want to become a
factory for visuals with an army of soldiers, like
for example Ars Thanea. For me its about
much more sympathetic studios like
Sagmeister & Walsh. Small private and
exclusive studios that take great care with
every project. The feeling that comes from soul
rather than ego.
But less philosophically, it is basically about
me as an artist and [in terms of how the studio
works] one guy si next to me that helps me all
the time. Then when a project comes along I

THE BRIEF
Project: Just As Mega Beneath
Agency: TMP worldwide / UK
Client: Transport for London
Visual production: Radoxist Studio
Lead visual artist: Radoslav ilinsk
Head of CGI: Jakub Goda
3D artists: Daniel Letk, Ale Zvolnek, Milo
Jakubec, Brao Adamk
Creative direction: Alistair Wotton
Copywriting: Dan Turner
Art direction: Lucy Adela-Smith
Concept: Dan Turner, Lucy Adela-Smith
[The clients] were attracting commercial
managers to join London Underground and the
only way to do it was to make an amazing and
eye catching visual. They wanted to show them
how complex and interesting London is beneath
and we [were tasked with] realising their vision.

Designing for adverts

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Graphics & new media

Inside Radoxist Studio: Radoxist Studio


is a small team led by Radoslav ilinsk,
with creative specialists invited in to
contribute to projects on an ad-hoc basis

usually assemble the team from my friends,


partners or other guys I admire on the internet.
For example, on the big project that we
were working on at the beginning of 2015, the
character concept artist was a girl from the
US and her concepts were turned into reality
by a talented character artist from Bulgaria.
Four other guys working on this project were
local friends.
This collaborative workflow is extended to
other creatives working in the same building as
Radoxist Studio, which is based in a
co-working centre in Bratislava, in an old
thread factory. It was very famous in this
region and there is a book coming out about its
history. Now, it is like a big community of art,
photographic and architecture ateliers. For us,
it is a great space where we can do our
projects. For example, when I want to shoot, I
just need to go one floor downstairs to atelier
Bavlna. And as the studio grew, so too did its
working practices and toolkit. We are really
well known for our CGI works I think. But there
is more than that. Back then [when I started the
studio], I slowly realised that I do not want to

170 The Professional Photoshop Book

be stuck in CGI forever. I wanted to explore


other techniques too and became more like a
generalist; to have all the tools necessary to
build every kind of awesome artwork. The
more tools you master, the freer you feel as an
artist, ilinsk explains.
For this project, Radoxist Studio started
with the 3D assets they needed to create the
main artwork, and one of the first things they
needed to do was get an accurate look at the
London streets theyd be representing in the
poster. We had a meeting with my head of
CGI, Jakub Goda, and discussed how we would
start. We opened up Google Earth and tried to
find an ideal location for peeling back the
ground in London. We were lucky to find a
good angle and made a simple sketch that we
sent to the agency for approval. It was
important to see some well-known London
landmarks Big Ben worked like a charm. I
was leading the project, art directing CGI and
doing the final retouching and colour grading.
Jakub was responsible for putting together a
scene in 3D and supplying me with render
layers. All the other guys Daniel Letk, Ale

We opened Google Earth


and tried to find an ideal
location for peeling back the
ground in London. We were
lucky to find a good angle and
made a simple sketch that we
sent to the agency
Zvolnek, Milo Jakubec, Brao Adamk
were modelling different kinds of buildings
and supplying them to Jakub.
The most challenging [aspect] was to tune
the expectations of client and agency with the
real possibilities of what could be done in
terms of budget and timeline the studio
was given just a month to complete the
project Originally they wanted at least six
different landmarks to be seen in the final
visual and an overview of a larger part of the
city. But we knew that this was not going to
work in terms of perspective, scale and the
work that needed to be done. So we came up

Designing for adverts

Underground infrastructure: The


poster was designed to recruit
commercial managers for Transport
for London, so it needed to reflect
the stations and construction
projects that theyd be running

Peeling back the surface: The key


element of the brief was that the
surface of London was being
peeled away to show that the
citys infrastructure is just as big
and important underneath

London streets: It was important to


reflect the busy atmosphere of central
London and some of its iconic features
red buses, telephone boxes and a
Union Jack Mini all make an appearance
alongside pedestrians and traffic

Key landmarks: The brief originally


called for a wider panorama of
London with more of the city on
show, but time and compositional
constraints made Radoxist Studio
rethink this and concentrate on Big
Ben as an immediate icon of London

Classic typography : Once the


visuals were completed, the
message of the advert was added
in TfLs iconic Johnston font

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Graphics & new media

FROM GOOGLE EARTH TO FINISHED WORK

JAKUB GODA REVEALS THE PROCESS BEHIND THE 3D VISUALS THAT UNDERPIN THE POSTER

01

FIND THE LOCATION

It was important for the whole


image to find the right composition, one
that is showing some of the London
landmarks, provides a nice, appealing
view and at the same time is feasible to
accomplish in a relatively short period of
time. We used Google Maps for this.

03

CREATE LIGHTING IN 3D
AND PHOTOSHOP

The final raw render looks quite flat


compared to the final image because we
were rendering additional lighting passes
that were added later in post. We were
experimenting with these along the way
and it was a kind of back and forth
process between 3D and 2D. Orange
tinted backlight was rendered separately
(as well as the blue light from the left
side) and it was selectively added in post.

172 The Professional Photoshop Book

02

BUILD THE SCENE

While I was working on


underground section and infrastructure,
other guys were preparing models of all
the surrounding buildings. Big Ben and
Westminster Abbey (as well as some
other details, such as cars, trees etc) are
stock models bought online.

04

COMPOSITE AND RETOUCH

This is a composite of all the


render passes before retouching. In most
cases we were trying to have the detail
already in the 3D renders such as details
on buildings, in the underground section,
infrastructure, people, cars, vegetation
etc. Some parts were relying on
retouching though because it was more
efficient for example straight lines on
the edges of the underground hole or soil
particles falling off from the peel.

GOING
UNDERGROUND

01
Creative space: Radoxist Studio is
based in an old factory in Bratislava,
Slovakia, that is now home to a
group of creative studios

When you are doing a complex scene you always end up with
some parts that are not completely realistic, so we used matte
painting techniques in Photoshop to fine-tune the parts
with this alternative with just one big well-known
landmark and I love the feeling that eventually it
turned out really great.
Once the basic 3D was assembled, Photoshop
became the key tool in the process. In this project,
Photoshop was a great help. When you are doing a
complex scene in 3D like this one, you always end up
with some parts that are not completely realistic. So
we used matte painting techniques in Photoshop to
fine-tune the parts. We also added a good amount of
the small, but very necessary details in Photoshop
too: dust, particles, rocks, damaged roads, mud,
Banksy artworks and many other things that create
the specific atmosphere of the overall image.
What I was surprised with in this project was
that Photoshop really handled this kind of complex
and 11,000x7,000 pixels resolution file with great
performance. Secondly I love the layer organisation
in Photoshop. When you are painting something, the

speed of the artists response is the most


important, [rather than things like] layer
organisation, but when you are dealing with a
complex scene like this one, you have to be very
careful not to get lost inside the file.
I definitely love the Refine Edge tool when I use
it with constant edge detection radius and want to
go back to the original edge on some areas I usually
use a History brush for this. This way I have better
control over opacity and other parameters.
I also use a Black & White adjustment to
create various selections. This way I can use
colours to help isolate part of the image that I
want to use as a selection. A classic example is a
tree in front of the sky using Black & White I can
take advantage of the colours and tone up the
greens and tone down the blues in the sky. This
can help me create a better selection without any
spills and additional tweaks.

REALISTIC INFRASTRUCTURE

The underground section was quite


challenging to make look good, it took some
experimenting and designing to get to the final look.
We just knew that it needed to look cool, quite
complicated and mega, but at the same time it
should make sense somehow and convince viewers
that the actual underground infrastructure may look
more or less similar to this.

02

YELLOW AND BLUE LIGHTING

We were experimenting with lighting


quite a lot and we were considering the addition of
yellow reflector light and blue tinted light from the
right side in order to make the whole part a bit
more interesting and eye catching.

03

LIGHTING PASS IN PHOTOSHOP

In the end we decided not to show the


reflector itself, but to use the yellow lighting (rendered
separately) without showing the light source itself. As
we were progressing we saw that the underground
section looked good by itself and we didnt need to
distract the viewer. An additional lightning pass render
for the underground section was added in post.

04

TEXTURE AND DETAIL

Details were added incrementally on the


way (elevator, ventilation, glass elements, piano
player etc.). We used different material for the shafts
in order to get some variation in the look of the
underground section and make it more interesting.

05
Details count: The image needed to accurately represent the London
that Underground commuters are familiar with, so iconic street art
by Banksy was added in to enhance the realism of the piece

FINAL RETOUCHING IN PHOTOSHOP

This is the final retouched version where the


edges were destroyed, soil was enhanced, particles
and dust were added as well as many more additional
details, like people, traffic, street art and much more.

The Professional Photoshop Book 173

tr Spe
ia c
l o ia
ffe l
r

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