A 5G Wireless Communications Vision - Microwave Journal
A 5G Wireless Communications Vision - Microwave Journal
A 5G Wireless Communications Vision - Microwave Journal
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A 5G Wireless Communications Vision | 2012-12-15 | Microwav e Journal
Flash memory is seen as the most important storage technology for the majority of wireless gadgets, which
require broadband connectivity. Devices that use flash memory include cellular (smart) phones, game
consoles, cameras, camcorders, subnotebooks and e-books, as well as modern laptops. Hence, the storage
size increase of flash memory directly drives the size and amount of data stored. As stored data needs to be
moved from one device to another, storage increase also drives the need for communications bandwidth.
Perhaps another perspective is the use of cloud technologies for storage. As more businesses continues to
take advantage of the cloud, the demand for wireless bandwidth could potentially further accelerate wireless
bandwidth and network capacity needs by several orders of magnitude over current usage.
Wireless gadgets, as previously defined, also need connectivity at different levels. USB is the transport media
of choice, being an easy way of moving data quickly between two devices that are closely positioned to each
other (approximately 1 meter apart). From USB 1.0 at 2 Mb/s, data rates have now increased to 4.8 Gb/s
with the introduction of first USB 3.0 interfaces in 2009. Wireless USB is often considered as an alternative,
in particular for connecting devices that have their own power supply and do not need the 2 W powering
capability via the USB cable. For example, when downloading pictures from a digital camera to a laptop,
both have batteries for operations.
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approaching WLAN. This could create a situation where cellular may encroach upon the WLAN value
proposition. However, due to the fact that cellular chip sets are typically more expensive than WLAN, in part
because of the cellular technology high IP licensing costs, it is anticipated that WLAN will remain a dominant
player in the market.
One question remains: Is there a need for data rates beyond 100 Mb/s in the future? Today, more than 50
percent of the data volume measured in cellular networks is generated by users increasing use of streaming
applications. As high-definition 3D streaming with user-enabled vision angle control requires data rates in the
order of 100 Mb/s, and users want quick downloads of typically above 100 real-time of multiple streams,
we will see more than 10 Gb/s wireless connectivity as a future requirement. Obviously this does not lead to a
need for a continuously sustainable very high bandwidth for one user over long periods of time. Instead, for
example, 100 Gb/s data rates will be shared via the wireless medium.
Setting the Stage for LTE and Beyond
Cellular technologies will continue to be driven by demands for not only reliable coverage but also high data
rate access. Cellular service providers are introducing 4G LTE with a new Orthogonal Frequency Division
Multiple Access (OFDMA) transmission scheme acting as a stepping stone for providing higher data rates
with future improvements, which will enter the standardization process later. Initially, LTE networks will offer
the same speed order as HSPA+, its predecessor. This repeats the case we have seen at the time of 3G
UMTS introduction, which was also rolled out with data rates comparable with previous second generation
enhancements of 384 kb/s EDGE. The new OFDMA air interface of LTE will provide the foundation for
developing enhanced standards, what is currently referred to as LTE-Advanced. LTE-Advanced
technologies therefore can be seen as a further stepping stone for cellular evolution along the data rate
increases in the projections of Moores Law and as required by the market.
Considering the technology and market forces in 10 years, we must be able to address speeds of 10 Gb/s or
more. Current systems do not scale to this requirement. Using OFDMA for these data rates, the
analog/digital conversion with 10-bit resolution alone would represent a power consumption challenge that
cannot be resolved with current technology projections. Hence, the power consumption determines that a
new physical layer approach needs to be found for 5G cellular communications.
Driving Technology by Human Needs: Sensing, Monitoring, Collecting
One of human natures greatest desires is to hunt and collect information in order to learn more about the
status of our environment. This natural trait has found its way into a plurality of smartphone apps, which are
available for tracing and tracking not only weather information, but the status of many different items and
things. Obviously, this is not even a start when taking this to a more extreme view. For example, given that the
status of every individual flower plant could be monitored and classified according to the kind of plant, we
could ensure proper light and moisture for optimum growth and health. What is true in terms of desire for
monitoring of flower plants is also true for many other applications. Examples are environmental status, traffic
status, vehicle status, heating, ventilation, and air conditioning (HVAC) and its environmental status, and
health monitoring. Clearly a large amount of monitoring can be achieved only if monitoring terminals can be
designed to operate very simply, and for an extremely long duration.
An example of simple handling could be that such a sensing device would be activated by connecting the
battery. The strip has a number or barcode which must be entered into a smartphone, initiating the download
of an app and connecting the app with the device. By repeating this procedure for any additional device of the
same kind, it would be added automatically to the same app. This is true for large deployment of M2M, at
very low data rates, but with very large numbers of devices. This vision can come true if the M2M devices
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are connected via cellular networks and not only via WLAN or ZigBee. The reasons are the availability of
cellular coverage, combined with the simplicity of handling as users do not have to set up and connect to a
ZigBee or WLAN hotspot. This makes it simple enough for every person to be able to buy M2M sensors
and participate in the collection of data.
The vision is that of Things 2.0. In Web 2.0, every person participates in social networks by disclosing
personal information as well as their current status, documented in text, pictures, and relationships to others.
In the world of Things 2.0, every M2M device participates by communicating its type and its status, and this
information needs to be grouped in communities for aggregating and providing information. These
communities could include hobby devices of the same class, for example, skis. If every ski communicated the
current status of the run, you could instantaneously select the type of slope you are looking for considering
elements such as ice for speed, moguls, powder, etc., and create Skis 2.0. The same would be true for
other activities, Surfing 2.0 for instance. The wave coming could be monitored and classified, not missing your
chance for catching a great ride. Other M2M communities could be Cars 2.0, Homes 2.0 and Environment
2.0. Clearly, this vision could lead to a number of connected devices, which could easily cross the number 1
trillion.
Technology Challenges: Sensing, Monitoring, Collecting
When addressing the need for M2M sensing, it must be translated into technical requirements specification,
which serves as a design goal. As the M2M sensing requirements differ widely from one application scenario
to another, a sensible specification must be developed that serves the needs of a dominating majority.
The best solution would be a device that could be activated, runs for 10 years on an AAA battery, and
transmits, for example, 25 bytes of information in a duty cycle of every 100 seconds. This duty cycle could be
an average, as it is moderated according to the instantaneous need. The skis from our previous example could
be sitting in storage and would only be updated once a day, whereas on the slope a 1-second duty cycle
might make sense. However, the question that needs to be answered is whether the power budget is
reasonable. Taking the communication need of 25 B per 100 s, the resulting average data rate equals 2 b/s.
Assuming a 2 MHz channel with a net capacity of 0.1 b/s/Hz (roughly GSM, and 5 percent of LTE) this
results in an average of 100,000 M2M devices per cell. If every device would be billed by the operator with
$1 a year this would result in $100k per cell addressable revenue.
Data rate 25 B/100s 2 b/s average 2 MHz channel available at 2b/s/Hz 100,000 devices per cell $1
revenue per device per year $100,000 revenue per cell
Assuming 16-QAM modulation with net 2 bit/symbol (after error correction coding) results in 4 Mb/s within
the 2 MHz channel. Each
25 B (200 bit) packet would then require a 0.5 ms duration; adding preambles and ramp-up/down of the
transceiver, roughly 1 ms duration per packet can be assumed. For this case, 25 B for uplink as well as for
downlink packets results in 2 ms transceiver uptime per duty cycle, or 210-6.
16-QAM modulation 0.5 ms packet duration average on-time activity of 210-6
Considering an AAA battery with 1000 mAh @ 1 V and 10 years of M2M battery life operations, this leads
to 10 W average power available. Dividing this average by 210-6 results in a power budget of 5 W during
transmit and receive, allowing for 1 W transmit power. Even when taking a standby power of 1 W into
consideration, the numbers only change marginally.
Average on-time activity of 210-6 AAA battery allows for 10-year operation.
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All the calculations above further improve when taking energy scavenging into consideration. Scavenging
energy is a term for generating energy through exploiting the low power from the environment, e.g., through
solar power, or exploiting vibration power through piezo elements. Therefore, the good news is that this kind
of M2M Things 2.0 vision is technically possible. However, this is not true with current cellular systems as
their protocols require too much communications overhead for synchronization and channel allocation that 10
years of operations off an AAA battery is far more than one order of magnitude away. Hence, a new 5G
standard is needed.
Driving Technology by Human Needs: Tactile Real-Time Constraints
The wireless roadmap clearly shows how technology continues to drive data rates. However, other forms of
human interaction besides Internet browsing and multimedia distribution can be analyzed to understand basic
needs, which will be serviced by drastically new innovations over the coming decades. For this, real-time
experience can be analyzed in more detail. Obviously, real time is experienced whenever the communication
response time is fast enough when compared with the time constants of the application system environment.
There are four types of physiological real-time constants to consider: muscular, audio, visual, and tactile.
As humans we have the ability to react to sudden changes of situations with our muscles for example, by
hitting the brakes in a car due to an unforeseen incident, or by touching a hot platter on a stove. If
unprepared, the sensing to muscular reaction time is in the range of 0.5 to 1 seconds. This clearly sets
boundaries for technology specification in comparable situations. An example is Web browsing. The page
buildup after clicking on a link has to be in the same order of time. Henceforth, real-time browsing interaction
is experienced if new Web pages can be built up after clicking on a link within 0.5 seconds. A shorter latency,
that is, a faster reaction time of the Web is not necessary for creating a real-time experience. This reaction
time has been serviced by initial 802.11b and 3G cellular systems.
The next shorter real-time latency constant is experienced when analyzing the hearing system. With humans, it
is known that real-time interaction is experienced in conversations if the corresponding party receives the
audio signal within 70 to 100 ms. This requirement means when standing more than 30 m (100 ft) apart, due
to the speed of sound, real-time discussions cannot be carried out. This fact has led the International
Telecommunications Union (ITU) to set this as a minimum latency requirement for telephony. Since the speed
of light is 1 million times faster than sound, many applications have been designed that adhere to this
restriction. For engineering system specifications, the impact has been that speech delays on telephone lines
have to be in that order of magnitude. Also, lip synchronization between the video stream and the sound track
needs to be within the same time lag, otherwise the sound seems disconnected to the moving image. The
4th generation cellular standard LTE meets this requirement, as well as modern 3rd generation systems,
making Internet video conferencing (e.g., Skype) viable over cellular.
Our eyes, the visual sensing system of human beings, have a resolution slower than 100 Hz, which is why
modern TV sets have a picture refresh rate in the order of 100 Hz. This allows for seamless video
experience, translating into 10 ms latency requirement.
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