Z4T0 Guide 2.0
Z4T0 Guide 2.0
Z4T0 Guide 2.0
Stuffy
Version 2.0 By Z4T015H1
The previous version of my Fire ouster guide was very simple compared to this one
indeed. Here I will lead you to better situations in PvP case further build and game play
complexity. So if you enjoy ousters fire, you cannot skip the read below.
Ok, so lets take by the basic build structure one beauty Fire ouster:
Introduction
Since I really dislike Slayer race I will not compare my build to all
Darkeden classes so don’t expect me… Let me explain my point of
view about each game status oriented for magic users, like course the
Fire Ouster.
STR your PvP duration depends of this attribute, it’s the best Darkeden attribute for any race/class
DEX only added to avoid nocturnal melee hit (21:00 – 05:00)
INT magic damage
Now I’m going to explain you the history and also scientific research about this
version of my guide:
I started to think about this build when I first encountered another Ouster from
Brazil named Veronica (thanks to her) I found how amazing the STR, DEX and less
INT over the Fires Ouster build. And yes, I did several tests and tried to convince
myself about the absurd over my eyes. Teddz one earth ouster helped me with more
tests and of course Veronica.
“you need explore people sometimes you always something…”
The combat ousters Full DEX oriented is quite impressive since monsters hit is
occasional even at night and at PvP they have high chances to become fast snakes,
while the HPs item set will grant them better survival most of the time. And so on, I
would be able to compare other builds in game for example the DEX/STR melee
vampire which can be possible to receive more than 400 STR and less DEX which
Mephistopheles skill will take cover of 109 points of To-Hit while you can wear To-
Hit dog or attack speed in PvP this is nice, you can also use darkness (6 seconds) to
recharge skill time roll again especially vs. healers, this tatic is brilliant.
Later I will tell more about each class in your same map…
Anyway, now you ask yourself, why fire ousters then?
Because Fierce Flame skill is able to deal better vs. anything, Fierce Flame does the
work for you and later I will reveal you many, many other tricks I found included in
the Fire build + skills, it’s very serious!
Let me stop and go less text!
High-Rate DarkEden Servers Fire Elemental
Stuffy
Version 2.0 By Z4T015H1
Building
149 * 3 + 15 = 462
at level 150 you will have 462 to share over your STR, DEX and INT
“you need to think about what you want and where you want go…”
DEX should be only added if you want prepare already for some maps like IK lab
(later I will cover this part more deep)
finally the precious STR… keep in mind this is the main build focus
I can find many ouster players which can create one pseudo-build + items, this is ok,
you can experiment this also for example +50 STR only over items… the problem
is that you depend of luck, align and character fame plus avoid PvP situations to
focus only in the monster drops, because the turf inside good maps is very common.
You might want start one nice build and then go there occasionally, keep in mind
also real cash is needed to afford sapphires, blue drop 2 etc… If you are like me and
don’t like to buy things over the internet because this isn’t part of your RPG
tradition, you need be a real good hack-slash RPG player my dear.
Get ready! this isn’t one of those cheap google ouster skill guides I have made one
video and you followed the link, you are here and I’m here be with you! And you
won’t judge me after this because my experience and I always play with ousters so I
understand about this race and this class especially, I’m good as always since
Miamoto global server friendship, with him I learned outstanding things.
Just trust me, follow, read test this whole guide in real practice and you will be able
to become one better ouster player, maybe not like me but what else you may
become…
High-Rate DarkEden Servers Fire Elemental
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Version 2.0 By Z4T015H1
The main reason ousters advance fire element is because the class damage and no
player can tell the exactly damage points of each thing with 100% accuracy, it
depends of many things, isn’t like go banatul with another race and attck him and
calculate the damage, because the opponent may have the extra protections, more
HP than others (visual avatar graphic bar…), wield armor category class, etc… But
in fact since the fire ouster damage is high with 70-100 INT damage is already nice
you just need the correct skills vs. target.
::: Fierce Flame |||| Magnum Spear |||| Beat Head ||||
Dummy Drake (if you possible manage to include. Deals 25% of victim HP)
In fact this is the Trial combo vs. melee units and whatever you want but using
Hands of Fire (course leveled to 30) plus Fire Element (also at level 30
maximized) the target suffer one “abnormal” damage situation dealt to not call bug,
so you don’t need 300 INT, think by its sort of that fire element adds so much
damage that your armor or items will suffer one penalty during the PvP situation,
exactly… the Fire Element will sub judge that your STR is so much high that he
will inflict this, but for sure your gear won’t get broke so do not worry.
::: Yes, because the build, low INT this sometimes get a bit
frustrating since your EP is quite low, but do not worry you just need 1 +400 EP
pupa to repeat your combo over and over again, remember to go PvP with Fire
Element and also Hands of Fire always, trust me… but when in a group of dead
monsters if you push RCtrl quickly use Absorb Soul Skill and then you will
recharge all the blue EP bar again… notice you will the items name list at ground
and many monsters around your Ring of Fire (ring of fire level 30).
::: with 400 INT Prominence duration and damage are both very
impressive but with 100 INT you can skip Prominence also you might not want use
this skill in train because many ouster players say that Prominence will reduce your
experience and I can also confirm this because experience in Hell Garden maps
reach 1.200.000 without Hour Glass item not using it, using Prominence you can
skill a bit more fast but exp would be around 850.000, this skill is nice for PvP stand
ground units only, I suggest you input Prominence in level 1 and save skill points
for Tendril and set (Tendril level 30). You can paralyze party of Slayer or
vampires while you can focus at your main targets properly… The Teleport
disvantage is something you will need be patient because you need 240 points share
for DEX or INT or else you will need wait like 1.4 seconds to apply another
Teleport, if you follow the 150 DEX build 100 INT you wont have to wait it but
you will miss the DEX input which would be STR in this case, I suggest you add
DEX because night experience cap is very important, besides with 500 > STR you
can solo Raoh b3 easy B4 not…
The duration of Hands of Fire with 95-100 INT is about 1 minute and 58 seconds
so don’t worry about it. The duration of Fire Element is also nice, about 1 minute
High-Rate DarkEden Servers Fire Elemental
Stuffy
Version 2.0 By Z4T015H1
and 21 seconds. I will not apply Reactive Armor neither Water Barrier skills in this
guide. Divine Spirits might work, even completely wasting all your EP but this is
one of the best ouster skills when you already know how to play with this race very
wisely! In this build case EP pupas must be bought in NPC almost every time you
come from very straight PvP maps. So Divine Spirits level 30. Critical Magic also
level 30 which I believe works with all elementals but I already was told that only
works with Water Ousters; sorry but I still have no clue about it… Drifting Soul
does not heal much EP and also cannot heal the blue EP bars. Hell Fire skill might
scare INT/DEX vampire because since they have no STR in most builds of them
when they use darkness skill you will have to go circulate the area and try to take
territory. Hell Fire has same damage of 400 INT after hit but duration in ground is
not so long I would compare to -3.5 seconds.
::: Now pay attention very well because this secrets and tricks
very useful and not much used because the build ouster quality of many players over
the servers (not me).
Using 100 INT Fierce Flame process of wait is reduced!! Like -1.9 seconds.
While many ousters use Anti Curse Grade technology you will input Anti Silver
because with high STR (protection in this case), Silver won’t mean trouble like the
Full DEX combat ouster case for example. When you get silver you occasionally
have to go Ouster Cavern and take Cure in the NPC, but if your HP bar is full you
just go Earth of Horus pole and warp somewhere else that Silver will fade like
magic this is quite awesome…
Might happen in PvP vs. melee units that your Protection will make the damage
dealt nothing…
Very High level Enchanters class will ignore most of all elemental ousters skills
because they are bugged in some servers.
In some maps you won’t be able to teleport over walls so you can’t take distance
and have to deal different situations like run, hide, steal mob or take party, this is
because without Reactive Armor we aren’t strong to win every time and Slayers are
demented usually come in strong parties, not including the skill overpower. (I refer
Slayers most of time because I hate them, and anyway, with this build and a decent
set of resistance and curse, vampires won’t mean too much and to kill you they they
will need super gear or like 3 vampires vs. you).
The Blader
The most idiot and dumb class but honestly, these guys here can have about 120
DEX and hit even Full DEX ousters occasionally and they can kill these combats
with the Enchanter help correct 2 vs. 1 210 > Full DEX ouster. This was just one
example. The Air Shield skill makes them outstanding vs. other melees and they
know this. Also because JC 170 level skill mages with 300 INT < die for 2 times,
correct because the “poison” of this skill after hit will follow your HP during 40
High-Rate DarkEden Servers Fire Elemental
Stuffy
Version 2.0 By Z4T015H1
seconds, it’s pretty sadly with 400 INT they will kill you first I also don’t
understand it… But these guys will not beat you, for sure, once you apply several
combos they will not understand why you resist so much attacks of them and they
will chat a lot sometimes cry even… Pay attention during this battle that they will
note the no result of JC skill of them, so you need distance because they will now
use the 140 skill Split Steam and then you win.
The Sworder
It’s one insane made class… The players behind this class like melee and defense
but they are no match vs. magic dealers, and they fall like ants vs. you. Usually they
are in parties but not with bladders… Just stay away from the Thor ground skill and
finish them.
The Enchanter
This kind of guy is very oriented vs. monsters and usually they try to catch you
using apple bug skill, this skill needs adjust and most servers pass it because
General Manager fault in leave this as it be. So basically, make he come near your
monsters teleport outside and hit him with Fierce Flame and try to Magnum Spear
after if his INT isn’t high enough he is compared to gunners class to nothing… But
if the enchanter level is quite high another bug might happen and you will not be
able to hit Magnum Spear you wont neither see the wait skill process (cool down)
High-Rate DarkEden Servers Fire Elemental
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Version 2.0 By Z4T015H1
you need apply Fierce Flame often while he fight vs. monsters. If he fights you,
Teleport far again, repeat until success because they need time to heal MP…
The Healer
They are overpowered and malicious creatures, the players behind it are oriented by
such tremendous impetuosity and they never accept lose. Because healer paralyze
and bug heal skills (can heal all HP bar while Water Ouster with 500 INT can’t) +
HP steal set they are good honestly. If the healer wear shield and is using the STR
build + denial magic (80% of magic resistance, skill which in my opinion should be
removed like Reactive Armor and wolf form) I believe he can win 4 elemental
ousters with another partner, honestly… They are overpowered and need serious
adjust; besides now the Full DEX and Water ousters would kill him this class in less
than 10 seconds! If you meet normal healers or non-shield ones wait the blue flame
goes off and fierce flame him, then approach him, give your body to him, he will
paralyze you but won’t kill you alone… after this add Magnum Spear the Fire
Element will start work and soon teleport out he might now miss the second
paralyze while you can attack him again with fierce flame, repeat it until win
because the damage might deal more or less damage depending, if he stop to heal
you combo him... (Not all healers need denial magic, sometimes these bastards
resist your attacks and heal fast enough this is why healers are smart players in
High-Rate servers because skills are unbalanced and they know this).
The Gunner
They are also quiet impressive when they can lock you and attach rockets so you
need approach and finish him otherwise he will think you are scared and will keep
coming over and over again, 1 or 2 combos is enough to finish this class, he deal
some silver but not high enough to block your HP with 680 STR your HP is about
3400 (high rate cases…). Also, he might go in turret form but you won’t receive
much damage now and with few combos you can finish any turret gunner.
Everyone knows the Fire Ouster gear specs but here my researches, read carefully:
With 100 of Curse Resistance you might be only paralyzed after Death and you
have 40% of chances to receive Death this way I believe vampires with 470 – 500
INT will add Death upon with 65% of chances.
With 130 of Curse Resistance 70% now becomes 40%, etc…
Keep in mind that the more you get also the paralyze time duration will reduce, the
minimal is 8 seconds;
The Pet may be Pixie because EP absorbs acquirement with DEF to maximize your
nocturne potential (100-150 DEX case build) or STR because for each 1 of STR
you receive 1 of Protection plus 3-5 of HP.
I believe fires most important even with 100-150 DEX would need 10 HP steal at
for stance; but you will need 20 so you can train properly without pupa usage for
example vs. Roi Cadaver in IK lab, the exp cap there at night is nice.
Because the gear you might wear some Ouster Grade options are useless, here my
suggestions, you might really follow them:
Increase Defense by 5% (better night train purpose useless if you not go for 100 or
150 DEX build)
Fire Damage
Anti Silver (you will never wear and Anti Silver stuff think about it…)
EP for skills reduced (almost same result of Armega bible…)
Increase Defense by 5% (better night train purpose useless if you not go for 100 or
150 DEX build)
Earth + 1 (adding +1 of Earth allow you to combo beat head for Free!!)
Final Notes
High-Rate DarkEden Servers Fire Elemental
Stuffy
Version 2.0 By Z4T015H1
Actually I’m trying to build something decent for Water Ousters and Vampires
so if you can contribute to this as the same way I made this whole thing here + video I
would pay attention with care.