Cartoon Action Hour Primer
Cartoon Action Hour Primer
Cartoon Action Hour Primer
Feh. Its the other way around. Im the host and youre my cohost. Dont try to elevate yourself higher than you actually are,
you half-witted buffoon!
Defining Characters
Special Rules
Traits
Special Rules are rules that can be given to a Trait to alter how it
functions in the game. For example, the Situational Boost bolsters a Traits effectiveness under certain conditions (while underwater, at night, against metal targets, etc.).
Qualities
Arent you going to give these imbeciles the list of Traits, you
twit?
One Quality (known as the Signature Quality) defines the characters role, archetype, profession or gimmick. Think of it as the
little blurb beneath the characters picture on the back of the old
action figure packages that gave kids a nutshell idea of what the
character was all about (Computer Specialist, Evil Overlord,
Commando, etc.).
The characters other Qualities (known as Standard Qualities)
tend to be narrower in scope and often tie in to the characters
personality or background (Afraid of Crowds, Was Once a King,
Risk Taker, In Love with [insert name], etc.).
Bah! Players need to be controlled like the sheep that they are! I
demand a Trait list!
Ratings
Star Power
Characters possess a Star Power rating of between 1 and 4 that
defines their place in the shows hierarchy. Star Power affects numerous aspects of a character both during character creation and
during the game.
Checks
the GM can just add 6 to the Trait rating to get the DN.
Making Checks
Normal Checks
Other Factors
Qualities
If one of the characters Standard Qualities would either be helpful or detrimental, the GM can add 2 to the Trait rating or to the
DN, respectively. If the former is the case, the Trait cannot grant
a bonus for the rest of the episode. If the characters Signature
Quality would prove helpful, the player rolls a Benefit Die along
with the normal die, choosing the highest of the two rolls.
Difficulty Numbers
So, how is the DN determined?
Naturally, the DN should be much lower for villains than for
heroes! This is because heroes are boring and nobody wants to
see them succeed. They must be squahed, thwarted and made to
look like fools at every turn!
If you roll a natural 1 (i.e., the die actually lands on 1) while making a check, a flub occurs. The action automatically fails and you
may not alter it using Oomph. Furthermore, if the flub happens
during an action scene, the character automatically gains a Setback Token; he or she falls on their face, drops their weapon, gets
hit by a counter-attack, becomes tangled up in some vines, etc.
Youre hopeless! For what its worth, Kargorr is wrong. DNs arent
determined by whether the character is a hero or villain. Instead,
those numbers are based on what type of check it is:
Opposed Checks
If you roll a natural 12 (i.e., the die actually lands on 12) while
making a check, a boon occurs. When this happens, double the
characters Star Power score and add it to the checks result.
When the action is contested by another character, the contesting character chooses an appropriate Trait and makes a check
with it. The result is the DN for the acting character. Alternatively,
Action Scenes
A character attempting to traverse dangerous terrain (leaping
from one vehicle to another, hopping from rock to rock, climbing
a cliff, etc.)
Some crucial checks are standard checks (leaping from one airship to another, bounding over a chasm, etc.), wherein failure
means that the character making the check gains a Setback
Token.
Crucial Checks
Most crucial checks are opposed checks (attacks, attempts to outwit each other, chases, etc.), wherein one specific character gains
a Setback Token if he fails. The acting character (i.e., the one whose
turn it is) is attempting to force a Setback Token on the reacting
character (i.e., the one hes attempting to give a Setback Token to).
For opposed crucial checks, the characters must make an opposed check. If the acting character succeeds, the reacting character receives a Setback Token. If the reacting character succeeds,
he doesnt gain a Setback Token.
Setback Tokens
During action scenes, characters acquire Setback Tokens. Setback
Tokens dont necessarily represent damage that the character has
suffered (although that can certainly be the case as well). Rather,
they can represent any type of impediment imaginable, from
a character becoming subdued by vines to a character getting
so flustered that he cant even see straight. Anything that sets a
character back is worthy of resulting in a Setback Token; hence
the name.
Defeat is for sissies! I, for one, have never been defeated in combat. Not once!
Whatever the case may be, each Setback Token gained by a character brings him one step closer to failure.
I have one word to say to you, Kargorr: Ziggle. Even the cute companion kicked your tail!
Insta-Defeat
Defeat
In Cartoon Action Hour: Season 3, when a character goes down
for the count, its referred to simply as Defeat.
If the acting character succeeds in the check and his or her check
result is higher than the reacting characters DN by an amount
equal to or greater than the reacting characters Star Power x2,
the reacting character is Insta-Defeated. Thus, a character with
Star Power 3 would be Insta-Defeated if the final DN is at least 6
higher than his or her DN.
Oomph
include when the GM decides that the characters Qualities would
be detrimental or when the player comes up with a clever idea.
About Oomph
Likely excuse! The truth is that you simply want to keep us villains
down! I shall make you pay for that!
Sure you will.
Starting Oomph
Spending Oomph
Each PC starts every episode with a number of Oomph equal to
his Star Power score. The player can spend his characters Oomph
as he sees fit (see below).
Leftover Oomph
If a PC has any points of Oomph remaining at the end of an episode,
they are converted into Leftover Oomph on a one-for-one basis. Furthermore, if the PC participated in the After-Show Message of the episode, he or she automatically gains a free point of Leftover Oomph.
Earning Oomph
Players can earn Oomph in a variety of ways, though the primary
way to do so is by roleplaying in accordance with the conventions of the retro-toon genre. Other methods of gaining Oomph
Leftover Oomph can be used to improve your characters abilities between seasons... representing a brand new version of the
characters action figure!