World of Darkness - Legacy Security & Courier Services

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A group of ready-made player characters

for the World of Darkness


Written by Kelley Barnes
White Wolf Publishing, Inc.
2075 West Park Place
Blvd Suite G
Stone Mountain, GA 30087

Developed by Eddy Webb

Edited by Genevieve Podleski

Layout by Jessica Mullins

Art by Avery Butterworth

2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for
personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created,
Changeling the Lost, Hunter the Vigil, Storytelling System and Ready-made Player Characters are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf.
CCP North America Inc. is a wholly owned subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the
supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at http://www.white-wolf.com

Legacy Security has been in business since


1971. Initially created as a local messenger
service, it swiftly expanded to include medical
delivery, legal delivery and commercial transport
services worldwide. By the early 90s, the management realized that adding a computer security
division along with a personal protection service
would dovetail nicely with the companys established business areas, and LSCS could eventually
dominate the market for those services.
A radical change in company operations occurred four years ago. Robert Lennox assumed
the mantle of CEO and President, and then fired
all but one of the department heads and another
thirty lower-level employees in his first month
at the office. Now he handpicks every new hire,
spreading them out across the four office locations all over the world.
Kevin has been with LSCS for almost a
decade, and few employees since the purge
outrank him in seniority. He is also one of
the youngest members of the Legacy staff, and
can be found working at all hours he even
has a pullout couch in his office, and has been
known to sleep there for days at time while
obsessed with a specific project. While Kevin
tolerates Roberts presence in his lab, only Lesley gets invitations to wander in at will. Kevin
always appears to be tinkering with new toys
for her to use while on assignment; some work
better than others. There is a student-teacher
relationship developing between Kevin and
Peter Sweenythe ex-cop has been known to
introduce Kevin to parts of the city hes never
seen or even realized existed.

The first hiring decision Robert made as


CEO was to bring on Morgan Welles, an
acquaintance of his in the citys elevated
social circles. Her effectiveness in landing
business deals means everyone gets work
and has a steady paycheck. But her position
in the company often requires her to work
nights, with rare daytime appearances at the
office. Morgan works closely with Lesley, uncovering information critical to the personal
protection department. While she has fewer
interactions with Kevin and Peter, she has
bonded with the former cop over their mutual
love of dogs. Because of their odd schedules,
Kevin and Morgan have a history of talking to
each other late at night, when she calls him
after leaving a party to report any important
overhead tidbits.
Although she regards Roberts safety as her
first priority, Lesley likes to keep tabs every
company employee. As the company has accepted increasingly high-profile jobs (such
as transporting priceless jewels and artifacts),
employees are beginning to be recognized
and targeted by thieves, private investigators
working for other interested parties and the
like. Lately shes been giving Morgan and
Kevin lessons in self-defense, mostly so they
can delay any attackers long enough for help
to arrive. Peter is a great sparring partner, and
they regularly make bets over contests at the
shooting range, helping to keep each others
skills honed and sharp.
On the team less than a year, Peter is still
trying to figure out how he best fits in at the

company. Personally, he is most at ease with


Lesley. They both have had to kill while in the
line of duty, which has given them a bond
comrades in arms, now acting to protect a group
instead of a greater ideal. On some level, Kevin
is like the younger brother Peter never had,
or perhaps a symbol of the kind of man Peter
might have been if not for the rough circumstances of his childhood. In Robert Lennox,
Peter has found a drinking buddy, someone
who appreciates good bourbon or scotch and
the willingness to share it. Not quite a professional relationship, but a Legacy Security is not
a standard corporation.

Robert Lennox is the heart of the Legacy


Security, though he may not recognize that
fact himself. Since taking over as CEO, the
company has expanded in staff and operations
at a cautious rate, but its reputation has grown
exponentially by word of mouth from satisfied
clients. Robert has a good sense for assessing
people and their skills, and for finding the right
individuals to come to work for him.
Although they are all connected as coworkers,
there is an element of closeness and trust that exists between these five people outside the office
environment. Thats something that will surely
be tested in the months and years to come.

Robert Lennox
Quotes: Im not saying I see dead people, Im just telling you I know
theyre there.
Listen, you look like you could use some help. Why not let me try?
No, I dont remember meeting you before. Perhaps youve mixed me
up with someone else?
Virtue: Charity. Influenced by the memory of his parents
philanthropic endeavors, Robert has made a point of supporting organizations and individuals in need of a helping hand,
and always seems to have a bundle of ones in his coat pocket
for panhandlers he encounters.
Vice: Sloth. Robert has always been surrounded by servants
and employees. On some level he regards the company as
an extension of his will: his eyes, hands and ears. They are
expected to do the work while he reaps the benefit.
Background: Robert was part of a perfect, happy (and wealthy)
nuclear family, the eldest of two sons. Not the first or the last to be
picked for a team in sports, he was an above average student who
needed prodding to focus on his grades. There were times Robert
defied curfews and broke promises, but no more so than any normal
kid. He never wanted for anything important, but never had to work
hard to get anything he wanted either.
According to the police report, it was shortly before 11 PM when
the accident happened. Someone ran the Lennoxs family car off
the road on the way to Rice University, where Robert would be
starting his freshman year. The impact killed Roberts brother and
father, and his mother died on the operating table. Robert had been
at the wheel.
Although he was cleared of any responsibility, Robert blamed himself.
While recovering in the ICU, he started to sense things that couldnt
possibly be there, hearing voices and seeing intangible apparitions.
Roberts fevered insistence that his mother was still alive, that she had
visited his hospital room at night, soon placed him under the care of a
psychiatrist. From there it was a short trip to Bishopsgate, the mental
institution he called home for several years. While trapped there, Roberts
condition became worse. There were more ghosts in the rehabilitated mansion than hed encountered in those two months at the hospital. Sensing
the unremitting presence of these entities, like an angry hive of bees,
drove Robert nearly insane.

Over time, Robert successfully convinced his doctors that he was cured because of his therapy
combined with a regime of prescription medications. But his strange sensitivity to ghosts remains as
strong as ever, when hes not drugged into a stupor. Robert simply learned to say what the medical
staff wanted to hear and when to keep silent about the rest. He continues to be cautious, almost
to the point of paranoia, about keeping up the appearance of fitting in and being well-adjusted.
Robert is currently under court-ordered supervision of the Lennox familys law firm until he turns
30 something that he takes pains to keep secret, since his personal wealth is far less than others
would believe.
Looking over the family holdings four years ago, he became interested in Legacy Security. After
appointing himself the new President and CEO, Robert has used staff and company resources to
transport items and books purchased from around the world back to the company offices, in order
to facilitate his beginning research of supernatural myths and legends.
Description: Robert carefully cultivates an image of understated fashion in his tailored navy
blue suits. His sandy-blond hair is cut short, and a pair of wire-framed glasses draws attention to
his ice-blue eyes. Perhaps its an unconscious habit, but he rarely looks anyone directly in the
eyes unless they engage him in conversation first. To the casual observer he seems more malleable
because of this behavior, but Robert is rarely swayed from his own point of view.
Roleplaying hints: When possible, you cultivate the manners of a gentleman, trying to be polite
even when dealing with unpleasant people or situations. But you remain awkward in high profile
situations, because your social development was stunted by the time spent in the mental institution. Although youd never admit this to the rest of the group, this company has come to replace
the family you lost. The happiness and safety of your employees is important to you.

Name:

Robert Lennox
Age:

Player:

Power
Finesse
Resistance

Concept: Eccentric CEO


Chronicle:
Virtue: Charity
Faction:
Vice: Fortitude
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Research
Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Language
InvestigationBody
_________ooooo
Medicine____________ooooo
Ghosts
Occult_________________
ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo
Subterfuge_____________ooooo

OTHER TRAITS
Merits
Health
Resources
ooooo
Retainers
ooooo o o o o o o o o o o o o
Unseen Sense
ooooo
Willpower
ooooo
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 9
1
o
Mod 4
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

6 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Seasoned Character

Name:

Robert Lennox
Age:

Player:

Power
Finesse
Resistance

Concept: Eccentric CEO


Chronicle:
Virtue: Charity
Faction:
Vice: Fortitude
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Research
Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Language
InvestigationBody
_________ooooo
Psychiatry
Medicine____________ooooo
Ghosts
Occult_________________
ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo
Subterfuge_____________ooooo

OTHER TRAITS
Merits
Health
Resources
ooooo
Retainers
ooooo o o o o o o o o o o o o
Unseen Sense
ooooo
Willpower
ooooo
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 9
1
o
Mod 4
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

Copyright 2004 White Wolf Publishing http://www.worldofdarkness.com

223

Peter Sweeney
Quotes: I went to the school of hard knocks, and graduated at the top
of my class.
When your instincts are telling you not to go down a dark alley at three in
the morning, listen to them!
Some people are meant to be cops, and some people are meant
to call the cops.
Virtue: Justice. Peter believes in upholding the law,
because there has to be a way to impose order and protect
the innocent from the world he grew up in.
Vice: Envy. Peters always been a bit jealous of other
people in the police department who had a more privileged
childhood. Hes measured himself against them, and feels
a burning need to outdo the people he once worked with
side-by-side.
Background: Peter was the only child of a drug addict who was
jailed after her third arrest. He grew up in a succession of homes, a
victim of older kids who bullied him daily and foster parents who
cared more for the monthly support check than the children in
their care. He learned to fight back, and then to initiate fights.
It appeared Peter was destined for a life on the wrong side of the
law when his case was brought to the attention of a local Catholic
priest, Father Gregory, who befriended the troubled boy. That
relationship kept Peter from giving into the pressure to join a
gang like many of his friends while growing up.
Walking home from his job as a nightclub bouncer one night,
Peter passed by Father Gregorys church and noticed that the
side door was standing open, lock broken. Worried, he stepped
inside to find that the church had been vandalized and his mentor
attacked. Although the priest recovered over time, that incident
had a profound effect on Peters life. Peter realized he wanted to
make a difference, to be more than just another resident of the
city slums. He applied to the police academy and graduated near
the top of his class. As a beat cop, Peter gained the reputation
for being a tough guy who might be flexible in specific situations but not someone who could be bought.

The next twenty years of his life in uniform flew by as he moved steadily up the ranks but
not as quickly as he wanted. He felt that his contributions were consistently overlooked in favor
other cops in the department, so Peter made few close friends, relying on a scruffy mutt named
Kojak for company. Once he earned detective status, Peter became a regular fixture at court,
providing testimony in several high profile cases. It was during one such case that Peter was
brought to the attention of Legacy Security. Reluctantly acknowledging that every day on the
street might be his last as his body aged and reflexes slowed down, Peter decided to accept the
job supervising the courier department. Still settling into the position, Peter is the newest hire
at the company.
Description: A towering African-American man with graying hair at his temples, Peter has
taken care of his body, though he sports a pugilists crooked nose, knobby knuckles and scars along
the left side of his neck. These injuries give the impression that more wounds document his career
in law enforcement underneath his clothes. He has a steady gaze that seems to compel criminals
to confess to their misdeeds.
Roleplaying hints: Youve been through a lot, experiencing hardships since before you were
old enough to remember them. Older than many of your co-workers, you are still physically
imposing and in good shape, though you can tell its slipping away when you wake up in the
morning with sore muscles, or when you get winded just a little quicker than you used to
while running.

Name:

Peter Sweeney
Age:

Player:

Power
Finesse
Resistance

Concept: Ex-Cop
Chronicle:
Virtue: Justice
Faction:
Vice: Envy
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Crime Scenes
Investigation_________ooooo
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Pursuit
Drive__________________
ooooo
Pistol
Firearms_______________
ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo
Subterfuge_____________ooooo

OTHER TRAITS
Merits
Health
Allies
ooooo
oooooooooooo
(Police, Legal, Gangs) ooooo
Quick Draw
ooooo
Resources
Willpower
ooooo
Retainers (Dogs)
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 11
1
o
Mod 4
Initiative
Defense 2
Armor

Experience

Weapons

.357 Magnum

Dice Mod.

(Dmg 3, Rng 30/60/120, Cpcty 6, Str 2, Sz 1)

Equipment

Surveillance equiptment

Dice Mod.

Kojak (Dog stats on p. 203 of the WoD Rulebook)

+2

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

10 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Seasoned Character

Name:

Peter Sweeney
Age:

Player:

Power
Finesse
Resistance

Concept: Ex-Cop
Chronicle:
Virtue: Justice
Faction:
Vice: Envy
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Crime Scenes
Investigation_________ooooo
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Grappling
Brawl__________________
ooooo
Pursuit, Shaking Tails ooooo
Drive__________________
Pistol
Firearms_______________
ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Physical Threats ooooo
Intimidation_____________
Persuasion______________ooooo
Socialize________________ooooo
Undercover
Operations
Streetwise______________
ooooo
Subterfuge_____________ooooo

OTHER TRAITS
Merits
Health
Allies
ooooo
oooooooooooo
(Police, Legal, Gangs) ooooo
Quick Draw
ooooo
Resources
Willpower
ooooo
Retainers (Dogs)
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 11
1
o
Mod 4
Initiative
Defense 2
Armor

Experience

Weapons

.357 Magnum

Dice Mod.

(Dmg 3, Rng 30/60/120, Cpcty 6, Str 2, Sz 1)

Equipment

Surveillance equiptment

Dice Mod.

Kojak (Dog stats on p. 203 of the WoD Rulebook)

+2

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

11 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Kevin KayGee Clayton


Quotes: So, can you list the four most commonly used passwords? How
about the first 40? 400? I can.
Dont document the problem. Fix it.
When a computer asks you if you want to play Global Thermonuclear
War, you should always tell it you want to play a nice game of chess instead.
Promise me youll do that.
Virtue: Hope. Kevin is an optimist and his good will under times of
stress can be infectious. Having faced personal adversity while growing up, Kevin refuses to give up or allow others to do so.
Vice: Greed. Knowledge is power to many. To Kevin it is air, water
and food. He needs to know things. He can get tunnel vision, and
when fixated on a question he doesnt care who he hurts or what
he risks in order to get the answer.
Background: Born a few weeks premature, Kevin grew up in a
computer rich environment from the machines that monitored
his heart rate and oxygen in the ICU to the various cutting-edge
consumer products and experimental technology that cluttered
his familys home. His father was a software director for one of the
larger Silicon Hills-based technology companies, and his mother
was a software programmer of exceptional skill. Limited in what he
could do because of health issues that left him bed-ridden as a young
child, Kevin became a dedicated computer game player, mastering games
designed for a much older crowd. After he grew bored with them, Kevin
decided he wanted to learn how they were created.
Encouraged by his parents, Kevin studied computer languages and programming as part of his home schooling. A child prodigy, he received his GED at
age 14. Slowly his health began to improve, making it possible from Kevin
to start classes at the University of Texas. While there, he was introduced to
the concept of hacking and other computer wizardry by some fellow students,
and Kevin slowly made connections and inroads with that community while
using the handle KayGee. (He got the nickname when a friend started ranting about how he was always avoiding giving direct answers to questions, that
Kevins cagey replies were driving him up the wall.)
In the last semester of his degree program, Kevin considered teaching or taking one of several offers to join an established company, but ultimately he felt
that was too limiting. He wanted the flexibility to explore the world, to program
ideas as they came to him. Most importantly he wanted to be needed, to be part
of a team.

12

A serious movie buff, Kevin never entertained the idea of being James Bond, but creating the
various gadgets and toys that the spy used was a job he could envision doing well. So Kevin set
out to find the right company for his needs, and after some research decided upon Legacy Security. His interview took the form of a presentation detailing every weakness hed identified in the
companys computer systems, after he admitted to setting the initial appointment for the meeting
by hacking that same setup and adding it to the CEOs calendar.
At age 19, he was made the companys Chief Technology Officer. Uneasy about being in the
spotlight, over the past seven years Kevins department has increased in size and added substantially to the bottom line profits of Legacy Security. He has been given control of a large budget
for research expenses, and was the only executive to be retained after Robert Lennoxs assumed
personal control of the company. Respected in the computer community, valued by his company
and well liked by his subordinates, Kevin is exactly where he wants to be.
Description: Kevin is a beanpole-thin African-American man of average height. He prefers to
wear T-shirts and blue jeans, and is never seen without his backpack. For all that Kevin possesses
an incredible intellect, he looks like regular college student, with an iPod in his hip-pocket, ear
buds blocking out the sounds around him while he jams to a favorite playlist.
Roleplaying hints: You love the opportunity to quote movies or relate situations to the plot
of this or that film, and wish you could get other people to appreciate the art form like you
do. You observe everything around you, almost on constant alert, because you never know
what might be important.

13

Name:
Chronicle:

Kevin KayGee Clayton Concept: Computer Expert
Age:
Virtue: Hope
Faction:

Player:
Vice: Greed
Group Name: LSCS

Power
Finesse
Resistance

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Academics___________ooooo
Hacking
Computer___________ooooo
Crafts_____________ooooo
Investigation_________ooooo
Emergency Care
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo

Misdirection ooooo
Subterfuge_____________

OTHER TRAITS
Merits
Health
Contacts
ooooo
oooooooooooo
(Computer Industry) ooooo
Encyclopedic Knowledge ooooo
Resources
Willpower
ooooo
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 9
1
o
Mod 6
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Top of the line laptop w/wireless access card


First-Aid Kit

+1
+1

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

14 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Seasoned Character

Name:
Chronicle:

Kevin KayGee Clayton Concept: Computer Expert
Age:
Virtue: Hope
Faction:

Player:
Vice: Greed
Group Name: LSCS

Power
Finesse
Resistance

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

History, Movies
Academics___________ooooo
Hacking,
Internet
Computer___________ooooo
Jury-rigging
Crafts_____________ooooo
Investigation_________ooooo
Emergency Care
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo

Misdirection ooooo
Subterfuge_____________

OTHER TRAITS
Merits
Health
Contacts
ooooo
oooooooooooo
(Computer Industry) ooooo
Encyclopedic Knowledge ooooo
Resources
Willpower
ooooo
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 9
1
o
Mod 6
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Top of the line laptop w/wireless access card


First-Aid Kit

+1
+1

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

15 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Morgan Welles
Quotes: Navigating through society is like being a high-wire artist. You have
to be aware of every shift of the wind and keep your balance. If you make a
mistake, the fall can kill you.
Ambassador, I would love to dance with you, if you promise to tell me all
about the reason youre visiting Chicago.
I have learned that a little disdain, mixed with scorn will prove alluring
to the wrong people.
Virtue: Prudence. Morgan has learned the value of moving cautiously. Shes always been a little afraid of losing what she has
her looks, her position in society and so on so she never makes
quick, impulsive decisions.
Vice: Envy. Morgan tries very hard to conceal it, but the women
she calls friends elicits jealousy. They have good lives. They dont
have to work to have nice things. Morgan wants security, love and
happiness, and envies others who have it.
Background: Morgans family, the Howards, suffered from the
classic case of old blood and no money. As a consequence, she was
raised with the social cache of admission into high society, but
without the means to fully enjoy it. Her parents were solidly
middle-class, living off a combination of inherited money and
her fathers job as a manager in the bank which still bore the
Howard name over the doorway.
Her beauty was evident even as a small child, and Morgans mother
saw to it that she received dancing and music lessons, much like an
old-fashioned girl from another time. A famous high-fashion photographer spotted Morgan and her parents in a restaurant when she
was nine. An afternoons test session later, and she was on her way to
becoming a famous face first as a child model, then a regular in print
media campaigns as she grew older.
Morgan travelled for a few years: Paris, Rome, Milan and New
York, doing catwalk shows and photo shoots. Because she spent her
teenage years working, Morgan missed attending a regular school or
making friends with anyone not enmeshed in the fashion industry.
But she did learn how to handle the press, contract negotiations
and to navigate cultural differences by working with or observing
some of the top people in public relations.

16

Shortly after her 23rd birthday, Morgan encountered Anthony Welles, the scion of another
prominent (and extremely wealthy) family at a benefit for the history museum. They dated for
two months, he proposed and the couple was married a few weeks later. It was love at first sight.
Morgan retired from modeling, happy to become a society wife taking lengthy lunches in the
afternoon, looking beautiful by her husbands side at public events and enjoying exotic vacations
when his schedule permitted. Morgan was a regular volunteer for several charity organizations,
and her cheerful disposition made her a welcome addition to almost every event or activity.
Over the years, Anthonys work demanded more and more of his time. They became strangers
to each other, and Morgan, lonely for companionship, had an affair with one of the managers at
the Howard Bank. It didnt last, but Morgan realized she was no longer happy in her marriage.
She asked Anthony for a divorce. The matter was handled discreetly, with neither party wanting to attract undue media attention. Sadly for Morgan, the pre-nuptial agreement meant that
Anthony retained possession of everything but the house, her jewels and her car. She was on the
brink not only of losing her identity as Mrs. Anthony Welles, but her place in the upper echelons
of society.
That problem was solved when she met Robert Lennox. Impressed with her connections and
her capability to put other people at ease, he considered Morgan the perfect choice to handle
PR and contract negotiations. Now Morgan is able to maintain a semblance of her old quality of
life through her salary from Legacy Security, as she finds suitable, well-paying clientele for their
services. After all, appearances can be everything.
Description: With her long red hair and porcelain skin, Morgan is never seen looking less than
perfect. Her jewelry is tasteful and understated, and all of it real. She wears v-necked dresses in
clingy fabrics. Her bright green eyes and heart-shaped face, combined with her smoky speaking voice
and sensual laugh, help create an aura of desirability akin to a movie stars. Morgan is always in
demand at benefits, premieres and other society functions because of her charm and manners.
Roleplaying hints: As a society wife, you learned the trick of feigning interest, even when
bored. You strive to make the person you are talking to feel like they are the only person in the
room with you, even while you study their behavior, learning what their hot buttons are. You
are so accustomed to being the center of attention that you notice when peoples attention drifts
because that is extremely unusual. You never raise your voice in anger, but can express your
disgust with a single glance.

17

Name:

Morgan Welles
Age:

Player:

Power
Finesse
Resistance

Concept: Social Networker


Chronicle:
Virtue: Prudence
Faction:
Vice: Envy
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Investigation_________ooooo
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Sales Pitches,
Cut a Deal
Persuasion______________
ooooo
Socialize________________ooooo
Streetwise______________ooooo

Spot Lies
Subterfuge_____________
ooooo

OTHER TRAITS
Merits
Health
Barfly
ooooo
Resources
ooooo o o o o o o o o o o o o
Striking Looks
ooooo
Willpower
ooooo
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 10
1
o
Mod 6
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

18 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Seasoned Character

Name:

Morgan Welles
Age:

Player:

Power
Finesse
Resistance

Concept: Social Networker


Chronicle:
Virtue: Prudence
Faction:
Vice: Envy
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

Academics___________ooooo
Computer___________ooooo
Crafts_____________ooooo
Investigation_________ooooo
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Brawl__________________ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Survival________________ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Personalities ooooo
Empathy________________
Expression______________ooooo
Intimidation_____________ooooo
Sales Pitches,
Cut a Deal
Persuasion______________
ooooo
Formal
Events ooooo
Socialize________________
Streetwise______________ooooo

Spot Lies
Subterfuge_____________
ooooo

OTHER TRAITS
Merits
Health
Barfly
ooooo
Resources
ooooo o o o o o o o o o o o o
Striking Looks
ooooo
Contacts
Willpower
ooooo
(Media)
ooooo
oooooooooo
(Event Planners) ooooo
(High Society)
ooooo
Fame
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 10
1
o
Mod 6
Initiative
Defense 2
Armor

Experience

Weapons

Dice Mod.

Equipment

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

19 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Lesley Porter
Quotes: The handcuffs are tight because theyre new. Im using you to break them in.
Lets make one thing clear. You hired us to make sure youre still alive 48 hours
from now. This means Im calling the shots. Understand?
If youre alive, then there is a purpose behind that. Its your job to figure out
what it is.
Virtue: Faith. Lesley believes that she was saved in the desert to fulfill a
task, a greater purpose. She takes comfort in that, and is always on the lookout
for a sign that points to her destiny.
Vice: Wrath. She becomes frustrated when people dont take her
orders particularly when shes trying to keep them safe. In the
Army, her subordinates had to follow orders. Her coworkers sometimes ignore them outright, and that makes her angry.
Background: An Army brat, Lesley grew up all over the world, but in
sheltered communities where discipline and respect of authority saturate
the environment. Lesley became part of the Junior ROTC and excelled
in the curriculum that focused on military history, tactics, physical
fitness and marksmanship. She was a natural for the service, and
joined up the week after receiving her high school diploma.
A seasoned soldier with multiple duty assignments under her belt, Lesley was sent overseas as part of a troop
deployment to the Middle East, when she was promoted
to the rank of Staff Sergeant. It was late at night when
she and a group of soldiers, straight out of boot camp,
were attacked while in transit between bases. Lesley was the only member
of the party to be found alive by the rescue and recovery teams, five
days after they were reported missing. The other bodies were barely
recognizable as human, and reports indicated that scavengers had
scattered the remains across a broad swath of desert. Lesley regained
consciousness in the base hospital two days later, and her screams
echoed down the halls. The staff opted to sedate her when it became
clear that whatever had happened out in the desert was something
Lesley was reliving over and over again in her nightmares.
Months of physical therapy and counseling resulted in Lesleys
discharge from the Army. Unable to recall what happened to her
team or how she avoided dying, Lesley is now obsessed with the idea
that she was spared for a reason, but what that is remains unknown
to her. She is also dependent on sleep aids each night if not
medication, then alcohol in order to get a decent nights rest.

20

Still possession of the formidable skills she learned as a soldier, Lesley joined a company run by
some ex-Marines that provided hired bodyguards and security for celebrities and other wealthy
individuals. Being one of a few women in such a specialized field, Lesley was an oddity, but her
reputation was made when she was able to decisively and aggressively halt the approach a rabid,
gun-wielding stalker twice her size while protecting a well-known female pop star, and the alteration was seen on both CNN and YouTube.
Given her choice of assignments, Lesley agreed to take a week-long job travelling with a businessman who wanted to pick up and transport some rare books from Oxford, England. The client was
a quiet, withdrawn type who never engaged her in conversation, and things were accomplished
with no complications. But something about Lesley made a strong impression. Less than a month
after her return to the States, the client had arranged to purchase the entire operation (and Lesley
along with it), absorbing it into Legacy Security.
Description: The first thing you notice about Lesley is her eyes they are always scanning her
surroundings. At five foot seven and 140 pounds, she is extremely fit, easy to mistake for a personal
trainer at the local gym. Lesleys hair is cut short, and is as unremarkably brown as her eyes. She
dresses in black pants, with a loose-fitting sports jacket. When shes not wearing her ubiquitous
sunglasses, they hang from the front collar of her t-shirt. Observant people can notice the line of
a shoulder holster under her left arm, where she carries one of the two guns on her body.
Roleplaying hints: You use humor as a coping mechanism to relieve tension when confronted
with dangerous situations. Sometimes you are subject to violent headaches, and find comfort in
drinking when off duty. You see yourself as a warrior in the classic sense, duty bound to protect
the people in your care. Youre the one who is supposed to be on the frontlines and everyone else
needs to understand that. Its what you do well.

21

Name:

Lesley Porter
Age:

Player:

Power
Finesse
Resistance

Concept: Ex-Military Bodyguard


Chronicle:
Virtue: Faith
Faction:
Vice: Wrath
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

___________ooooo

Academics Military Tactics

Computer___________ooooo
Crafts_____________ooooo
Investigation_________ooooo
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Dirty Tricks
Brawl__________________
ooooo
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Rifle
Survival________________
ooooo
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo

Subterfuge_____________
ooooo

OTHER TRAITS
Merits
Health
Allies (Military)
ooooo
Danger Sense
ooooo o o o o o o o o o o o o
Fast Reflexes
ooooo
Iron Stamina
Willpower
ooooo
Resources
ooooo
oooooooooo
ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 12
1
o
Mod 7
Initiative
Defense 2
Armor

Experience

Weapons

Sniper Rifle

Dice Mod.

Dmg 4 (9 again), Rng 250/500/1000, Cpcty 10+1, Str 2, Sz 3

Equipment

Hip Flask
Night Vision Goggles (No penalty for operating blind)
Restraints

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

22 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Seasoned Character

Name:

Lesley Porter
Age:

Player:

Power
Finesse
Resistance

Concept: Ex-Military Bodyguard


Chronicle:
Virtue: Faith
Faction:
Vice: Wrath
Group Name: LSCS

Intelligence

ATTRIBUTES
ooooo
Strength
ooooo

Presence

ooooo

Wits

ooooo

Dexterity

ooooo

Manipulation

ooooo

Resolve

ooooo

Stamina

ooooo

Composure

ooooo

SKILLS
Mental
(-3 unskilled)

___________ooooo

Academics Military Tactics

Computer___________ooooo
Crafts_____________ooooo
Investigation_________ooooo
Heal Wounds
Medicine____________ooooo
Occult_________________ooooo
Politics________________ooooo
Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo
Dirty Tricks, Blocking ooooo
Brawl__________________
Drive__________________ooooo
Firearms_______________ooooo
Larceny________________ooooo
Stealth________________ooooo
Rifle
Survival________________
ooooo
Improvised
Weapons
Weaponry_______________ooooo

Social
(-1 unskilled)

Animal Ken__________ooooo
Empathy________________ooooo
Expression______________ooooo
Intimidation_____________ooooo
Persuasion______________ooooo
Socialize________________ooooo
Streetwise______________ooooo

Subterfuge_____________
ooooo

OTHER TRAITS
Merits
Health
Allies (Military)
ooooo
Danger Sense
ooooo o o o o o o o o o o o o
Fast Reflexes
ooooo
Iron Stamina
Willpower
ooooo
Resources
ooooo
oooooooooo
Natural Immunity ooooo
ooooo
Morality
ooooo
10
o
ooooo
9
o
8
o
Flaws
7
o
6
o
5
o
4
o
3
o
Size 5
2
o
Speed 12
1
o
Mod 7
Initiative
Defense 2
Armor

Experience

Weapons

Sniper Rifle

Dice Mod.

Dmg 4 (9 again), Rng 250/500/1000, Cpcty 10+1, Str 2, Sz 3

Equipment

Hip Flask
Night Vision Goggles (No penalty for operating blind)
Restraints

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size
Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity +
Composure Speed = Strength + Dexterity +5 Starting Morality = 7

23 http://www.worldofdarkness.com
Copyright 2004 White Wolf Publishing

223

Storyteller Advice

If your player group is new to the World


of Darkness, then their characters can gain
understanding of the setting in concert with
the growing knowledge of the players. As the
Storyteller, you have the ability to pick and
choose from the wealth of background materials already available and customize the world
setting to your particular needs even the
location of LSCS is kept vague for that reason.
This pre-generated group was created as a
security and services agency precisely because
the flexibility of such a business lends itself
to hooks and ties with multiple supernatural
entities. Say a vampire wants to make sure his
newly acquired haven has the best security system money can buy; she hires Legacys experts
to install it, and that introduction can lead to
the start of a story. Or a newly uncovered tome
needs to reach a cabal of mages in Rome, and
the mage in question cant abandon his sanctuary, so he needs reliable transport. Again,
Legacy is there to provide the transport service
in the form of bonded couriers.

Why this isnt


Hunter: The Vigil
The easiest distinction between World
of Darkness and Hunter: The Vigil
protagonists lies in how they interact
with the supernatural. Hunters have had
encounters with monsters and things in
the dark and make the choice to step
further into the shadows; they seek
out danger and go on the offensive. In
the core World of Darkness setting, the
player characters may have experienced
an incident at one time in their past, or are
completely unaware of anything unusual
happening in the world around them. In
this case, the creatures seek them out,
crossing their paths as the protagonists
stumble deeper into the mysteries of
the setting. The characters are reacting
to the environment and setting. That
isnt to say that the employees of Legacy
cant eventually become hunters of the
supernatural, but as they are written
here they dont yet have the fire and
zeal to proactively seek out monsters
like those who hold the Vigil.

24

Changing the Group Composition

There are five characters provided with this


kit, but it is possible you will have fewer players
at your table. If you are planning to use this group
with the Chicago Workings SAS, we recommend cutting either Peter or Lesley if you have
only four players, or both if you only have three.
The ratings for that adventure indicate a greater
emphasis on the social and physical tasks, and
the players would still have many of the most
useful skill sets available to one of them with that
arrangement. There may be more appropriate
choices for elimination, based on the needs of
your story or chronicle.
If you are running a larger tabletop group
and need to add characters to those provided
here, or in the event that a character dies
or is rendered otherwise unplayable in the
course of the story, there are some easy ways
in integrate new and replacement characters
into the chronicle. Legacy Security numbers
more than the pre-generated individuals in
this kit, so a transfer from one of the branch
offices or a long-term Storyteller character employee can be converted to a player character
quite easily. Another option could be a new
hire that comes into game with story hooks
designed to bring the whole group along on a
new adventure.

Story Seeds

Each character in this pre-generated group


comes with a backstory designed to help the
player get a sense of personality and how to
portray them in the game session. These profiles also exist to provide ideas for additional
stories in your chronicle. What follows are some
detailed ideas specific to each character, along
with additional information how they develop
into their seasoned versions.

Robert
There are ties Robert maintains from
his time in Bishopsgate. One of the least
troublesome patients, Robert had some
limited freedom to move about, enabling
him to meet other patients there. Some of
these unfortunates became friends of a sort,
while others looked to him for protection.

Should something happen at the asylum a


friend smuggles a message to Robert pleading for help, a family member retains LSCS
to escort a patient to or from Bishopsgate,
and so on this can be a logical hook to
draw him in. There are two cases in World
of Darkness: Asylum that work particularly
well: A Little Girl Lost (pp. 122-126) and
The Lost Nurse (pp. 130-133).

One of Peters relations, an uncle he barely


remembers, mails him a box of oddities on the
day he dies from a mysterious accident. Unbeknownst to him, Peter is part of a werewolf
lineage, where for the past five generations
about one in five members actually change.
His uncle was killed by other werewolves who
wanted to steal the mans fetishes, and they
are still looking for them.

Robert strives to study the supernatural


and come to terms with his unusual ability
to sense ghosts. His fascination with artifacts and texts about unusual phenomena
is common knowledge in esoteric circles,
because hes perceived as an easy mark. For
someone attempting to rid themselves of a
cursed object, he makes an excellent target.
Once such an item comes into his possession, it becomes a problem for the entire
group to handle.

Peter as a seasoned character: Peter learns to


be less obvious about his presence while handling
sensitive assignments (stealth and undercover
operations). At the same time, being able to train
with coworkers like Lesley, Peters adds to his
fighting prowess and overall fitness. A potential
story related to these advancements could include
having to recover from a botched delivery assignment where a client died under his protection
because he was in over his head.

Robert as a seasoned character: As he


becomes more comfortable with being in
the outside world and being the head of
the Lennox Foundation, Robert is granted
more control over his personal funds by the
familys law firm. Robert hires an executive
assistant and bodyguard for times when
Lesley is not available. In an effort to better
understand his own condition, Robert delves
into psychiatry. One possible story hook is
that a vampire of note may be building a
dossier on Robert with an eye towards making him a ghoul and thereby gaining proxy
control of LSCS.

Peter
Once Peter was attacked by a guy in
a dimly-lit house, leaving his neck torn
open with what appeared to be talons or
animal claws. That was almost 20 years
ago, but he spots the same guy, looking no
older than he did then, walking away from
woman who staggers into the street, blood
trickling down her neck. This hook can
delve into Peters past, flesh out the police
force and characters in your chronicle, and
open the door to the idea of vampires or
a supernatural of another flavor crossing
paths with LSCS.

Lesley
One of Lesleys service mates from the
Middle East calls in a favor. Pets in the local
neighborhood are turning up dead victims
of what looks to be a satanic sacrifice. An
investigation reveals the existence of a cult
who is getting ready to move from taking
animal life to human life. This could be due
to the depravity of the cult leader, or it could
be the result of demonic influences on the
weak-minded and easily tricked.
Lesley suffers from post-traumatic stress
disorder. Ninety-nine percent of the time,
she has it under control. But tonight it was
triggered by a smell of unnatural decay.
Memories from the ambush she survived
come rushing back. Lesleys team countered a monster, one just like Frankensteins monster. Instinctively they shot at
it, but the creature wouldnt die. It roared
and attacked them, and everyone died but
her. Now that same smell is here: another
monster is in the area.
Lesley as a seasoned character: Working to
enhance her physical skills and abilities makes
sense for Lesley to try to become a better warrior, fighter and protector. Lesley believes she
was spared from death in combat because she
has a higher purpose, so stories that have an
25

element of danger (particularly the defense or


coming to the aid of others) will make the most
sense. One example is when she starts training
in a local gym and becomes aware of an underground fighting ring maybe one with some
supernatural competitors.

Kevin
When clients want a state of the art security
system installed, they want Kevin supervising it. Such is the case with a cabal of mages
who have been fighting off incursions of
their sanctum. They can handle the mystical
wards, but want to protect against mundane
attacks as well. The risk here is that Kevin
might notice more than they are prepared for
him to see. He happens to be in the wrong
place at the wrong time when the place is attacked again. (This can tie in to the Lines of
Power SAS for Mage: The Awakening.)
Kevin has a network of contacts through
the Internet mostly hackers of the highest
order. One of them, M4cL4r3n, has access
to a stolen disc drive that one LSCS client
wants recovered ASAP. Kevin arranges for
a meeting, but shortly before the appointed
hour he gets a cryptic message, begging for
help. M4cL4r3n has been set-up, and thinks
hes in immediate danger. This can be a
lead-in for The Harvesters SAS.
Kevin as a seasoned character: Kevin continues to add to his mastery of computers and
technology, mostly by independent experimentation or consulting with specialists in the field.
He also believes those who ignore the past are
doomed to repeat it, so be becomes a student of
history. Beyond that, Kevin learns how to be
more effective out of his studio, but devoting
time to his physical development. As a result of
his personal growth, perhaps some of the Internet experts he reaches out to are representatives

26

of various hunter conspiracies, and they want


to talk with him about duplicating his results
or acquiring items hes developed in the course
of his experiments.

Morgan
Newly arrived in Chicago, there is a banished fae creature who hovers about Morgan
because she reminds him of a possession left
in his own world. He intends build the closest possible semblance of his estate and life
in the mortal realm, and she will be part of
it, willing or no.
At a social function, Morgan is introduced
to a man that makes the hair rise on the back
of her neck shes never seen a gaze so void
of anything and dead inside. He leaves with
one of her friends on his arm, and three days
later the woman is the subject of a statewide
missing persons search. She is certain the
stranger from that night has something to
do with the disappearance. It could be that
a vampire has arrived in town and is setting
up house, or a serial killer who prefers rich,
single women of a certain age for his prey.
Morgan as a seasoned character: As time
passes with LSCS, Morgan adds to her network of contacts and polishes her abilities to
manipulate the social arena and those within
it. Becoming an ornament of society brings
with it a measure of Fame as well. Stories
around her growth should revolve around
high-profile events. Morgan agrees to help
plan a benefit banquet, but slights the wrong
people, gaining powerful corporate enemies
focused on her and Legacy Security. What if
she becomes the pawn in a struggle between
two vampires over who is the secret master
of the city, unknowingly coming under the
protection of one vampire and earning the
enmity of the other?

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