VeeProUserManual PDF
VeeProUserManual PDF
VeeProUserManual PDF
User Manual
H. A. System
P.O.Box 13145-1143 Tehran IRAN
Tel:
+98 21 8802 88 58
Fax:
+98 21 8863 93 66
Web Site: www.VeePro.com
Email:
[email protected]
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Introduction &
Acknowledgments
This manual is designed to help you get the most of VeePro embroidery
design software and provides a step by step lessons and explanations to
help you learn how to use tools and functions. I suggest that you skim
briefly all the chapters once and then have a closer look to every chapter.
Figures in this manual will help you to use the tools easier. Using this
manual with the software together will help you understand software
concepts faster and easier.
Id first like to thank my wife, without her help and support this book
would never have been written.
I also need to thank Mrs. Pat Biggs who spent her time on reviewing and
reporting misspellings in this manual book.
If you have any suggestions about the software or this manual, please feel
free to contact me by sending an email to [email protected]
Saeed Shekari
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Contents
Chapter 1
Chapter 2
Chapter 3
Getting Started
Getting Started
Product level features
Mouse Conventions
Installing VeePro
Registering Key Code
Running VeePro
1
1
2
3
5
6
Basic Procedures
Starting VeePro
Using toolbars
Selecting command from toolbars
Using popup menus
Undoing and Redoing command
Opening designs
Creating new designs
Saving designs
Exporting stitches
Importing designs
Design Browser
Design information and database
Searching and opening designs from
windows explorer
7
8
9
10
11
12
13
13
15
17
18
20
21
Viewing Design
23
23
24
26
26
27
28
29
31
32
34
34
34
Chapter 4
vi
35
36
36
36
Manipulating Objects
39
39
40
40
40
40
43
44
44
46
48
51
38
51
56
56
56
57
58
58
60
61
61
61
63
63
63
64
66
68
Chapter 5
Chapter 6
Manipulating stitches
71
Manual stitch
Digitizing manual stitch
Stitch edit tool
Automatic stitch generation and stitch
edit tool
Selecting an object with stitch edit tool
Selecting stitches with stitch edit tool
to edit
Intelligent stitch select
Deselecting stitches
Moving stitches
Editing stitches
Cut, copy and paste stitches
Manual stitch properties
Filtering short stitches
Change satin / E stitch width on
manual stitch object
Change jump length
Stitch type conversion
Changing sequin parameters
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72
73
73
74
77
77
78
79
84
85
89
89
90
91
91
Digitizing
93
94
95
95
95
96
98
99
99
103
103
107
107
110
117
122
124
126
129
130
133
vii
Chapter 7
viii
134
134
135
136
137
137
140
140
146
148
154
155
157
160
167
170
172
176
179
179
181
182
184
185
185
186
188
190
191
194
Manipulating paths
197
197
198
198
199
200
207
207
209
210
Chapter 8
Chapter 9
Split Paths
211
211
212
212
213
Manipulating images
215
Importing images
Scanning images
Move, resize and rotating image
Lock and unlock images
Show and hide images
Editing images
Changing image properties
Photo stitch
Auto trace
Import DXF vector format
Creating image from objects
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216
217
217
217
217
218
218
220
225
226
Special techniques
229
Branching
Optimizing objects for connection
Cutter tool
Object conversion
Creating patterns
Creating patterns for pattern stitch
Creating patterns for motif
Creating tatami pattern
Creating satin pattern
Creating satin edge patterns
Rename or remove a pattern
Design start and end point
Creating continuous designs
Design template
Punching template
Printing design
Printing production worksheet
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230
231
233
235
235
238
240
242
243
244
246
248
249
251
253
256
Chapter 10 Lettering
Creating lettering
VeePro User Manual
257
257
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259
259
264
267
268
270
270
271
272
275
Appendices
Appendix A
Product levels
279
Appendix B
285
Chapter 1
Getting Started
Mouse Conventions
This manual uses the following conventions for mouse actions:
Convention
Symbol
Description
Click
Right-Click
Double-Click
Click-Drag
Release
Shift-Click
Ctrl-Click
Alt-Click
Shift-Drag
Ctrl-Drag
Alt-Drag
Installing VeePro
VeePro software comes on a CD-ROM. To install VeePro, follow below
step by step installation instruction:
1) Put the installation CD into the CD drive on your computer. The
Setup program will run automatically. If the Setup does not start, run
Setup.exe from the installation CD.
The Setup window appears next:
Note: If for any reason you want to uninstall the program, Select
Add/Remove Programs program icon from Start > Control Panel. From
the appearing window, select the VeePro and press on the Add/Remove
button.
You have to enter your key code manually in this dialog box.
Note: If you close the dialog without entering the key code correctly, the
program will terminate abnormally and you will receive some error
Running VeePro
Once you registered the key code, you can start VeePro by selecting it
from VEEPRO program group. Or you can double-click on VeePro icon
on your desktop to start the program.
The programs mask appears as bellow:
Chapter 2
Basic Procedures
VeePro allows you to produce high quality embroidery through its easyto-use commands and tools. This chapter shows you how to create and
open designs and how to work with commands, dialogs boxes and
windows.
Starting VeePro
Property toolbar
General toolbar
View toolbar
Coordinate
Using toolbars
Toolbars give you easy access to frequently used commands. You can
choose to show or hide them for convenient or to increase your working
area.
To show or hide toolbars, from menu, select View > Toolbars.
To find out what each icon does, rest the pointer over the icon. A
box appears, displaying the name of the icon, you can also see the
shortcut of the command.
Click on border of the icons and drag & drop it to the screen
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This option will define the undo levels. Note that more
undo levels will utilize more memory space.
If Undo after save is checked mark, you will be able to use
undo command after you saved your design, and if you uncheck mark it,
you will not be able to undo after saving.
Opening designs
Use Open (Standard toolbar) or press v O to open an existing
design.
Tip: Clicking on the icon ( ) next to Open icon, will open a popup menu
and lets you open last ten edited designs.
You can open VeePro vector embroidery file, as well as most popular
stitch files. You can also open VeePro font characters and motifs to
modify.
To open a design
1) Click on Open icon, the Open dialog opens.
12
Saving designs
Use Save (Standard toolbar) or press v S to save the design in
VeePro embroidery format (VEM). It is also possible to save the design
13
2) Select the folder where you want to save the design from Save
In list.
3) Enter the name for the design in the File name field.
4) Click Save.
Tip: Once you saved a design, every time you click Save on the toolbar
the file will be updated.
Tip: VeePro will save your designs every 15 minutes automatically. The
Auto-Backup option will let you work without worrying about loosing
your design, but it is recommended to save your design early and often.
Auto-Backup will backup your design (under the name
Auto_Backup_Of_DESGINNAME.vem) in the same folder the main
design locates. Whenever you save your working, VeePro will make a
backup
of
your
old
design
(under
the
name
Backup_Of_DESGINNAME.vem) in the same folder the main design
locates, then will save your design and finally will remove the AutoBackup file.
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You can set the Auto-Backup time from the Preferences dialog. To open
the Preferences, select Tools > Preferences, Preferences dialog will
open, Click on Save tab-page.
Exporting stitches
Use Export (Standard toolbar) to save stitches in any standard stitch
file formats.
To export stitches
1)
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2) Select the folder where you want to export the stitches from
Save In list.
3) Select export format from Files of type list.
4) Enter the name for the design in the File name field.
5) Click Save.
You can change stitch export settings from Design Properties.
To change export settings
1. Select File > Design Properties, design properties will open.
2. Select Output Defaults tab page and change the settings and
select OK.
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Extra jumps before long jumps, and shorter jump length between objects
will help on preventing thread breakage on your machine and will
increase your machine working time efficiency.
Importing designs
Use Import (Standard toolbar) to merge a design into current design.
To import a design
1)
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Design Browser
You can use Design Browser to browse design from your hard drives.
To open designs by design browser
1. Select File > Browser, Browser dialog will open.
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You will get some information about the file, stitches, colors and thread
usage for each color and total tread usage.
To view design database
To
view
design
database, from Design
Information dialog,
select Archive tabpage.
In this page, you can
define the fabric type,
yarn
used
to
embroider the design,
customer name and
designer name. You
can add a note to your
design. You also have
the option to define
the design category.
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This information will be saved with the design and if you complete these
fields whenever you create a new design, you will be able to search the
designs by the information at the database as well as other search items
like design size, colors, stitches, through VeePro Search Utility from the
Windows Explorer. See VeeRro Search Utility for details.
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Chapter 3
Viewing Design
VeePro provides many viewing methods to make it easier to work with
your design. In this chapter you learn how to use Zoom and Pan tools.
You will also learn how to view design in different view styles and how
to show or hide various workspace and design elements with the available
display settings. You can show or hide outlines, needle points,
connectors, stitch directions.
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You can use all above transparent zoom commands within any other
command.
Tip: if your mouse has a wheel (
), to zoom in according to a specific
point on design, simple mouse the pointer over your desired point and
scroll the wheel. If you scroll the wheel forward, the design will be
zoomed in and if you scroll the wheel backward, the design will be
zoomed out.
If your mouse has two wheels (
then start scrolling.
Tip: While you are digitizing, press ( for Full Screen Preview. Once
you set the display to full screen mode, press ( again or press s to
set the screen back to normal mode. When you are in Full Screen Preview
mode, the only active command will be the command you were using
before full screen mode.
Select Pan (Edit and Digitizing toolbar), move the pointer over a point
on design window, then click and drag the screen to any direction, to
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view parts of a design which are not currently visible in the design
window.
In addition to the scroll bars, panning provides a quick way to view parts
of the design which are not currently visible. Panning is typically used
after zooming in on an area.
Panning transparently
You can press ^ to pan across designs while you are digitizing without
terminating the command.
Tip: You can also use scroll bars on the design window to scroll the
design.
Tip: If you are using a two scrolling wheels mouse (
wheels to scroll across designs.
Tip: Auto Scroll command will scroll the design automatically while you
are digitizing. Auto Scroll will act automatically by default, but you can
disable it, or you can have it active but make it work whenever you are
holding q key. To change Auto Scroll option, select Tools >
Preferences, Preferences dialog will open, Click on View and select
Paths tab-page.
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Tip: You can change view settings from the Preferences, to change the
settings, select Tools > Preferences, Preferences dialog will open.
Note: Stitches will not be displayed in Draft View mode. If you open a
stitch file, set the display mode other than Draft View mode, or you will
not see the stitches.
3D View settings
To change 3D View setting, open Preferences dialog and click on View
and select 3D tab-page
Sequin color in
3D View
Light source
Two different
3D view styles
Sequin diameter
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Stitch symbol
Color
symbol
Jump symbol
color
Stitch point
symbols
Jump point
symbols
All the parameters in this page, will affect in Enhanced View mode.
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Objects first
stitch symbol
color
Objects last
stitch symbol
color
Objects first
stitch symbol
Objects last
stitch symbol
All the parameters in this page will affect in Enhanced or Normal View
mode.
VeePro User Manual
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All the parameters in this page will affect in Normal and Enhanced View
modes.
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Needle color
list
Predefined
needle colors
To change each needles color, select the needle from Needle color list,
and change the color from color palette, click on Apply or OK to apply the
changes.
To select a predefined color for each needle, select the needle from
Needle color list, then select a color from Predefined color list.
Note: You can select File > Design Properties, to open Design Properties
dialog and select Needles tab-page.
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Working area
width
Working area
height
Predefined
background color
list
Select a
background
image for 3D
view
Mix background
image with
Background color
To change the design working area, change Page Width and Page Height
parameters.
To change background color, move cursor over the color palette and
click-drag to set the background color. You can also select a predefined
color from Background Color List.
To open a background image:
1)
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33
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If you chose Inch unit, the grid spacing will be shown as 1/32, 1/16, 1/8,
1/4, 1/2 and 1 inch.
If the Draw Grid Over Images option is checked mark, the grids will be
drawn over images, otherwise the grids will be drawn under the images.
To add a guideline
1. Rest the pointer over the rulers on the top or left side of design
working area.
2. Click and drag the pointer to design working area and release the
mouse button on a desired point.
If you click and drag on vertical ruler (on the top of the working
area), a horizontal guideline will be added, and if you click and
drag on vertical ruler (on the left side of the working area), a
vertical guideline will be added.
To delete a guideline
1. Rest the pointer over the guideline
2. Right click, a popup menu will open, select Delete Guideline
Tip: you can click on the guideline and drag and drop it over the
rulers.
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Measurement units
You can select Metric or Inch unit system for all display or
measurements. To change the unit, select Tools > Preferences,
Preferences dialog will open, click on General tab-page and select
Millimeter or Inch unit.
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3) Press s to finish.
Note: Press - to snap to stitches or objects for an accurate measuring.
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Chapter 4
Manipulating Objects
In this chapter you will learn various ways to select and modify the
objects in an embroidery design. The Object Manager will help you to
easily change objects order. You can group and ungroup, lock and unlock,
show and hide objects. VeePro provides various ways to select object.
You can use keyboard to travel over objects and stitches.
When you edit objects, the stitches will be refreshed automatically and
you dont need to do any extra step. If you want the stitches to be
refreshed after editing, you can set stitch refreshing mode to off. When
stitch refreshing mode is set to off, the stitches of the selected object will
not be shown until the object is deselected then the stitches will be
refreshed and displayed. To set the stitch refresh mode to off, from menu,
select Stitch > Always refresh or press v e.
VeePro will remember the last refresh mode, next time you start the
program.
v
e
39
Deselecting objects
Click Select None (Property toolbar) to deselect objects.
Tip: you can also deselect objects using the following methods.
Press s.
Select another object.
Click an empty area on the design working area.
Invert selection
Click Invert Selection (Property Toolbar) to invert selection.
Tip: This tool will help you to do jobs easier and faster. For example
when there are many objects on a design and you want to keep a few and
remove all other objects, or you want to modify the parameters of all
except a few, you can select those few objects first and reverse the
selection.
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, it means that
41
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selected.
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Filter selection
Filter selection will let you filter the selected object by object types and /
or by object colors.
To filter selection
1. Select the objects by the mentioned methods.
2.
Select Filter Selection (Property Toolbar) or press v F,
Filter Selection dialog will open.
Selected object by type
Number of selected objects
of the same type
To remove any type of objects from the selection, uncheck the mark
beside object type name. And to remove a color from the selection,
uncheck the mark beside the needle color.
3. Click OK
Object manager
Object manager provides a list of all objects in a design. It offers an easy
way to select objects, change objects order, locking and hiding objects
and applying machine functions on objects.
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Note: Selected objects will be shown with a dark gray border in object
manager window.
Note: When an object is hidden, you will not see it on design working
area and you will not be able to select it by any tool. But you do see it in
object manager with a gray background and you will be able to select it
with object manager.
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Tip: You can hide or show objects using the icons on General Toolbar.
Select Hide Object(s) (General Toolbar) to hide selected
object(s). This Icon will be dimmed if no object is selected.
Select Show All Hidden Objects (General Toolbar) to show all
hidden objects. Note that it will show ALL hidden objects, but you
can show a hidden object individually from object manager.
To lock or unlock objects with object manager
1. Select the objects you want to lock
2. Right click on the selected object in object manager window, a
popup menu will open.
3. Select Locked to lock the objects. The Locked item will be shown
as checked mark next time you right click on it.
Note: When an object is locked, you will see it on design working area
but you will not be able to select it by any tool. You will only be able to
select it with object manager.
Tip: You can lock or unlock objects using the icons on General Toolbar.
Select Lock Object(s) (General Toolbar) to lock selected
object(s). This Icon will be dimmed if no object is selected.
Select Unlock All Locked Objects (General Toolbar) to unlock
all hidden objects. Note that it will unlock ALL locked objects, but
you can unlock each object individually from object manager.
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Note: You can also change objects order visually on screen. See Objects
Order on page 61.
To apply machine special functions to objects
1. Select the object you want to apply a machine function
2. Right click over the selected object in object manager window.
3. Select machine special function to the object.
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Note: Machine functions will be applied before the first stitch of the
object when exporting the design as stitch file. Each objects machine
function will be displayed in object manager as well.
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The coordinate of the center as well as Width and Height of the object
will be displayed. The center coordinate is showing the distance from the
center of the object to the zero origin of the design working area. Initially
the zero origin locates at the center of the working area, but you can
change it to your desired point. See Disposing zero point of rulers on
page 38.
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53
Tip: While resizing, hold down a key for a non proportional resizing.
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2.
,
Click on Object(s) Width or Object(s) Height and
change the scale value.
Deleting Objects
Select the objects you want to delete and select Edit > Delete or press
m key.
Click Paste to paste the objects from the clipboard into the design.
You can also press v V.
Tip: Hold down a key and click on the selected objects and drag a copy
of them into your desired place and release mouse button.
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Traveling by stitches
You can travel by stitches whenever you need to check the stitch
sequence of a design or an embroidery object. You can also check the
stitching sequence by slow redrawing the design. VeePro lets you travel
by stitches on every view mode.
When you select an object you will see the stitch pointer displays on first
stitch of the object. Stitch pointer is a large white cross which shows the
current needle position. Initially it is located at the beginning of the select
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object. The stitch pointer moves accordingly when you travel through
stitches. The stitch number and specifications appears in the status line.
Note: You can only travel by the stitch of one object at a time. It will not
work on a selection which includes more than one object. To travel by
objects you can use t and qt. For more details see
Selecting objects with object edit tool on page 39.
Stitch pointer
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Note: when you travel by stitches, the color of the stitches you have
traveled over; will be displayed in a different color.
Slow redraw
1. Select Stitch > Slow Redraw or press a R, Slow Redraw
dialog opens.
Pause after redrawing each object
Redraw speed
Ignore slow redrawing
the current object
Go / Pause
Restart redraw
Pause on color change
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Traveling by objects
Click Select Next Object (Property Toolbar) or press t key to
travel by objects forward
Click Select Previous Object (Property Toolbar) or press q
t key to travel objects backward.
Traveling by colors
Right click Select Next Object (Property Toolbar) to travel by color
change forward
Right click Select Previous Object (Property Toolbar) to travel by
color change backward.
Objects order
An objects order can be changed visually on screen. You can place
selected object(s) at the beginning of design, at the end, or in front or
behind other objects.
To change objects order
1. Select objects
2. Right click, a popup menu opens
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Object 1
Object 2
Object 3
Object 4
Needle # before
Needle #1
Needle #9
Needle #3
Needle #7
Needle # after
Needle #1
Needle #2
Needle #3
Needle #4
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Rows (2)
Columns (4)
Objects will be repeated from left to right if rows are more than one and
they will be repeated from down to up if columns are more than one. You
can select
to reverse array direction.
If you select Objects (Minimize Color Changes)
for objects order, where selected objects contain more than one color,
objects will be repeated color by color to reduce color changes of the
design.
If you select Selected set for objects order, where selected
objects contain more than one color, objects will be repeated by selection
set. This will increase color changes of the design.
Click Undo to undo your mistakes.
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Repeat counts
67
Align objects
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Chapter 5
Manipulating stitches
Manual stitch
Manual stitch objects are plain stitches which include stitch points data
and some basic properties. When you export a design in stitch file
formats, only the stitches will be saved and when you import such files,
they will be imported as manual stitch objects. Manual stitch objects do
not have any path or stitch parameters. You can only edit the stitch points
but it is also possible to convert them into embroidery objects and apply
different stitch type into them.
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While you are digitizing, a cross will show the current stitch position.
Stitch points will also be displayed by a small cross.
Note: You can press - to snap to the stitches of other objects. To snap
to the stitches of the current object, hold down a key before clicking.
Note: Manual stitches will not be displayed in Draft View mode. Change
view style if you see no stitches while you are digitizing,
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To select the stitches for editing, you can use the following methods.
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Deselecting stitches
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Moving stitches
Rest the pointer on a desired stitch, the pointer will display as
click and drag it to a desired point and release mouse button.
, then
To move a group of stitches; select the stitches and click on one of the
selected stitches and drag it to your desired point, all the selected stitches
will move together.
Tip: Hold down v key when you drag stitches, to move them in
horizontal or vertical directions.
You can use keyboard to move stitches:
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Editing stitches
When you use Stitch Edit Tool, some tools will be available on Property
Toolbar to help you edit the stitches.
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Note: Once you set the stitch property to normal stitch, it will remain
the default stitch property in insert mode, until you change it again.
on sequin stitches
Note: Once you set the stitch property to sequin, it will remain the default
stitch property in insert mode, until you change it again.
Note: You can change the sequin diameter form Properties.
Click Properties (Standard Toolbar) or press ae to open
properties dialog box. Select Function on left list box to see function page
and select Sequin tab-page.
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Center Handle
81
Stitch Point Display Size will change the size of small crosses
which appear on stitch points.
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When you are in insert mode, you can use the following methods:
o
Hold down v key to constrain the stitch to 0, 90, 180, 270 deg
Hold down
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Objects height
Minimum
jump
length &
equal jump
division
Automatic
Filter
Option
Stitch
Processor
You will find some icons or toolbars for some parameters on this page.
These are basic parameters and any embroidery object which generates or
has stitches will include them.
Auto Filter will filter small stitches automatically when
generating stitches on embroidery objects which use a path to calculates
stitches (like running, satin, tatami, )
Auto Jump will split long stitches into jumps. Although you may inactive
this option on an object, but when you export the design as a stitch file,
long stitches will split regarding the default export parameters.
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by
Select Locked to lock selected objects. You can also lock objects
Lock Object(s) (General Toolbar).
by
Select Hidden to hide selected objects. You can also hide objects
Hide Object(s) (General Toolbar).
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Select Functions on left list box to see functions page, select Main to
access main functions.
Needle number (also available in Stitch Property Toolbar)
Select Lock Stitch to access related parameters. You can apply lock stitch
on the beginning or end of object. Number of locks and lock length is also
definable.
Lock Stitch Type
Lock count
Lock length
87
Using pattern
88
Sequin color
89
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Sequin diameter
Apply changes to
selected objects or
to all
Run Length has no value when the dialog opens. In this case, objects
sequin run length will not change. If you enter a value for Run Length,
then the sequin run length will change and consequently, number of
sequins will change. If you apply a higher sequin diameter than the ones
on the object, the program will assume a valid running length
automatically to prevent hitting sequins by other stitches.
Note: If you apply Sequin Lock Style 1, it will remove current sequin
locks on the objects.
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Chapter 6
Digitizing
VeePro provides variety of digitizing methods and beautiful stitch types.
There are some drawing tools which enable you to draw the objects path
(outline) very easy, accurately and fast. VeePro is so fast that while you
are digitizing an object, the stitches are being generated immediately and
this helps you to reduce your mistakes and you will be able to digitize
your design with the highest quality. And also when you edit the path of
an embroidery object, the stitches will be modified automatically and you
dont need to do any extra steps to generate stitches. This feature is called
Auto Stitch Generation and an icon (
) (Stitch Property Toolbar) shows
if this option is active on the selected object. The stitches will not be
modified if this option is set to off on an object, unless you set it on again.
Click Auto Stitch Generation to enable it (
) or disable it (
) on the
selected object.
A path is a curve which is formed of some continuous curves. A path can
have open ends or it might be a closed one to define a closed area. A path
my also have branches of paths, according to the embroidery object type.
VeePro provides three different methods to draw a curve (Bezier, Arc and
Spline) and you can decide which method to use for digitizing objects.
Bezier Curve
Arc
Spline
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methods will be described here but you can use any of these methods,
which is more convenient to you. VeePro simulates Arc and Spline using
Bezier curve technique. This means, although Arc and Spline methods
look completely different styles but they are actually Bezier and you can
edit the curve as a Bezier, regardless of its drawing method.
The digitizing tools are located on Editing & Digitizing toolbar.
For your convenience, the digitizing tools are sorted in three main groups
(single path objects, dual path objects and closed curve objects) and each
group contains tools to create embroidery objects. When you want to
digitize a specific embroidery object, you only need to click on the object
icon and start drawing the path.
94
All the embroidery objects in this group will need two paths to generate
stitches. The paths of these objects can not be closed automatically. There
are some objects which can have sub paths (branches).
Path Drawing
The path drawing style is set to Bezier by default but you can change it
from the menu, Paths > Drawing
Style.
95
Note: Once you select a Path Drawing Style, VeePro will remember it
whenever you start the program.
96
Or while you are dragging the control point, press 1 to make a corner.
There are some tools available in Property toolbar to help you in path
drawing. See Node Edit Tool for more details.
To close the curve, click
Tip: To draw a smooth and good cure, prevent creating nodes close to each
other and also prevent creating control points which their distance from nodes
are longer than the paths length, or you may not get a good result.
97
To digitize curves and corners, you can use left and right clicks.
98
To digitize curves and corners, you can use left and right clicks.
99
100
Press 4 or click
after you have release the mouse button, to
remove the front handle of the curve.
101
102
Press q 1 or click
Hold down a to snap the node of the current path you are
drawing.
You can click on the other nodes of the path and edit them at the
same time you are drawing.
103
Change the parameters and Click Apply or OK to see the effects on the
object.
104
105
106
To draw path
1.
Digitizing E stitch
E stitch is used to digitize a run stitch with a fixed E width.
107
To digitize E stitch
1.
E stitch
Tip: You can define some basic parameters of these objects from Stitch
Property Toolbar (Width
, Center line positioning
, Running
) or you can access all parameters from Properties Dialog
length
Box ( ) on E Stitch page.
Tip: To change the width visually on screen, press * whenever you
want.
To change E stitch parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select E Stitch on left list box to see E stitch
parameters. Change the parameters and click Apply or OK to apply the
changes.
108
109
Tip: You can define some basic parameters of these objects from Stitch
Property Toolbar ( Width
, Center line positioning
, Density
) or you can access all parameters from Properties Dialog Box (
) on Single Path Satin Page.
110
Density
Width
111
Corners parameters
Auto cornering
112
Effect parameters
Braid Style
Thread Style
Braid Style
Width
Slant count
Move count
113
Spacing effect
Thread Style
114
Pattern parameters
115
Pattern angle
Pattern length
Pattern height
Row displacement
116
Click on pattern icon to open Select Satin Edge Pattern dialog. Selected
pattern will be shown in a blue background.
Height
117
2. Draw a path on design working area. While you are drawing the
path, pattern stitch will generate a simple run stitch because you
have not selected any pattern yet. You can create a template with
a default patter for Pattern Stitch. See Design Templates on page
247 for details.
3. Press x, Properties Dialog will open, and pattern select
dialog will display.
4. Rest the pointer over a pattern and click to select it, the pattern
dialog will close after you selected a pattern
5. Click OK or Apply on properties dialog to apply the changes.
Note: If you discontinue digitizing the pattern stitch by pressing
s or by running another command, it will only generate a
simple running stitch. To select a pattern you can open Properties
) and select a pattern from pattern stitch page.
Dialog (
118
Tip: You can define some basic parameters of these objects from Stitch
Property Toolbar (Center line positioning
) or you can access all
parameters from Properties Dialog Box ( ) on Pattern Stitch Page.
To change pattern stitch parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select Pattern Stitch on left list box to see pattern
stitch parameters. Change the parameters and click Apply or OK to apply
the changes.
Pattern Size parameters
Height
119
Repeat Type
Effect parameters
120
Click Create Separate Objects to create individual objects for every color, this
helps you reduce the color numbers in a design by reordering objects by color.
121
2. Press e to draw a sub path. Repeat this step for more sub
paths.
Note: The paths will always be connected to each other from the
nearest point. While you are digitizing s sub path, the connection
positions may change according to their distance from other paths.
Tip: You can add or remove branches whenever you want.
o Click
(Property Toolbar) to enable adding sub paths
to the object, after adding the first sub path, press e
again to start adding more sub paths.
or click
o
122
Tip: You can define the contour stitch length from Stitch Property
Toolbar (
) or you can access all parameters from Properties
Dialog Box ( ) on Contour Stitch page.
To change contour stitch parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select Contour Stitch on left list box to see contour
stitch parameters. Change the parameters and click Apply or OK to apply
the changes.
Contour stitch
123
Tip: You can define some basic parameters of these objects from Stitch
Property Toolbar (Width
, Center line positioning
, Density
, Stitch length
) or you can access all parameters from
Properties Dialog Box ( ).
To change single path contour parameters
124
125
126
or press
Note: If you place the entry or exit point out of stitch area, the
start or end point will be located on the nearest point to the entry
and exit symbols.
Tip: If you discontinue digitizing the pattern stitch by pressing
s or by running another command, the start point will be
placed on the beginning of the first path and the end point will be
placed on the end of the last path, you can change entry and exit
point by pressing * whenever you want.
127
128
The digitizing method is same as path drawing for single path objects but
with this difference that when you place a node for first path, you will
have to define the node of the second path.
Tip: when drawing a dual curve
Hold down q to define the node of the other curve in
horizontal or vertical direction according to node position. Note
that the pointer must be close to horizontal or vertical position
according to former node.
If the paths intersect each other, the node position will swapped
automatically.
129
Digitizing satin
Satin can create columns of varying width and stitch angle. It has
different stitch effects (double divided, multi divided, jagged, break lines,
E style, with patterns and random fill). To digitize different satin stitch
effects easily, different tools are available for different satin styles.
130
To digitize satin
1.
131
Density
132
Satin styles
You can apply different styles to a satin object. Different tools are
available (on Edit and Digitizing Toolbar) for every style for your
convenient. You can click on these tools and start digitizing your desired
satin style directly. It is also possible to digitize one style and change it to
other styles from Properties Dialog box. Some tools may provide one or
two more steps to finish digitizing.
133
134
135
Satin jagged
136
137
138
139
140
Entry point
141
Density
142
Pattern parameters
Click on pattern icon, Select Tatami Pattern will open. Click on a pattern
to select it or press s to close the dialog without any selection.
If you choose a pattern, Combination Split parameters page will display
on Properties dialog.
143
Length
Offset
Offset value in Pattern page only works when you are not using any
pattern. If you use a pattern, an extra offset value will be available in
Combination Split page, which effects if you activate combination split
option.
Tip: You can press *, to define pattern size and positions visually on
screen and press x or s to finished.
144
Pattern angle
Combination split
145
Length
146
Offset
147
Digitizing tatami
Tatami is used to digitize filled shapes with fixed stitch angles.
Digitizing method is same as a single path object, but the path is closed
by default. Boundaries in tatami objects should not overlap or intersect
each other. A boundary should not overlap itself and should not have a
second boundary inside (a hole inside a hole), but holes can overlap or
intersect each other.
Tatami stitches are generated instantly as you are digitizing a shape and
stitch generation result may vary before you finish because the path is
automatically closed and boundaries may intersect unintentionally. The
best result will be obtained after you finished the main boundary path.
To digitize tatami
1.
148
Fill angle
o
o
Press x or s to finished.
Tip: You can also define the fill angle from Property
Toolbar (
) or Properties Dialog (
)
Note: If you place the entry or exit point out of stitch area, the
start or end point will be located on the nearest point to the entry
and exit symbols.
Tip: If you discontinue digitizing tatami by pressing s or by
running another command, the entry and exit points will be
placed on the beginning of the main path and fill angle will set to
horizontal direction. You can change entry and exit point by
pressing * whenever you want.
149
For easy and fast digitizing, three more tatami tools are available for
different tatami styles. If you click these tools, you can directly digitize
tatami with specific styles. If you change the property from Tatami to
Single Curved Filled or Dual Curved Filled, you have to add a path as
Stitch Filling Path by clicking
. Or if you change the property from
Single Curved Filled or Dual Curved Filled to Tatami, you will have to
remove Stitch Filling Path, to do so, double click on a node of the Stitch
Filling Path to select all the nodes and press y.
150
Sections Overlap
Click on pattern icon, Select Tatami Pattern will open. Click on a pattern
to select it or press s to close the dialog without any selection.
If you choose a pattern, Combination Split parameters page will display
on Properties dialog.
151
Length
Offset
Offset value in Pattern page only works when you are not using any
pattern. If you use a pattern, an extra offset value will be available in
Combination Split page, which effects if you activate combination split
option.
Tip: You can press *, to define pattern size and positions visually on
screen.
152
Tip: If you move the tatami object, the patterns location will change,
because they are generated according to design origin. You can change
the pattern location, to do so, hold down v and click on the cross sign
on pattern and drag it to your desired location.
Click on the cross at the center of pattern shape, and drag it while holding
down v, to change pattern location.
Pattern angle
153
Combination split
154
Note: Unlike tatami, in single curved tatami fill, the stitches are not
generated while you are digitizing the main boundary path. You have to
draw a path (which is not a closed one) as stitch filling path, then the
stitches will be generated. You can not apply patterns to this type of
object.
155
Note: Stitch Filling Path must intersect or locates inside the main
boundary path, or the stitches will not be generated.
156
Incorrect
Correct
157
Note: Unlike tatami, in dual curved tatami fill, the stitches are not
generated while you are digitizing the main boundary path. You have to
draw two paths (which are not closed ones) as stitch filling paths, then the
stitches will be generated. You can not apply patterns to this type of
object.
To digitize dual curved tatami fill
1.
158
Note: Stitch Filling Paths must be located outside the main boundary
path, or the stitches may not be generated correctly.
Correct
Incorrect
Incorrect
Note: Dual curved tatami fill object will run from the edges to fill the
area.
To change dual curved tatami fill parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select Tatami on left list box to see tatami
parameters. Change the parameters and click Apply or OK to apply the
changes.
Note: Dual curved tatami fill is actually a tatami object but the Dual
Curved Filled option is selected. Pattern parameters will not affect this
object, but you may change other parameters like Density and Stitch
Length.
159
Digitizing motif
Motif is used to digitize filled shapes with patterns. Digitizing method
is same as a single path object, but the path is closed by default.
Boundaries in motif objects should not overlap or intersect each other. A
boundary should not overlap itself and should not have a second
boundary inside (a hole inside a hole), but holes can overlap or intersect
each other.
The motif stitches are generated instantly as you are digitizing a shape
and stitch generation result may vary before you finish because the path is
automatically closed and boundaries may intersect unintentionally. The
best result will be obtains after you finished the main boundary path.
When you digitize a motif, it will have a default pattern which can be
used for Chenille embroidery.
VeePro provides three different motif fill styles
160
Symmetrical motif fill, this style is a new motif fill which fills an
area symmetrically
Running motif fill, this style is a new motif fill which fills an area
with special running form.
VeePro User Manual
To digitize motif
1.
161
Press x or s to finished
Note: If you place the entry or exit point out of stitch area, the
start or end point will be located on the nearest point to the entry
and exit symbols.
Tip: If you discontinue digitizing motif by pressing s or by
running another command, the entry and exit points will be
placed on the beginning of the main path and fill angle will set to
horizontal direction. You can change entry and exit point by
pressing * whenever you want.
To change motif parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select Motif on left list box to see motif
parameters. Change the parameters and click Apply or OK to apply the
changes.
162
Size parameters
Click on pattern icon, Select Motif Pattern will open. Click on a pattern to
select it or press s to close the dialog without any selection.
Note: some parameters may be disabled according to the pattern type
(symmetrical, running, and normal pattern). Pattern type name is written
bellow each pattern.
Note: when you choose a pattern, you will see the parameters of other
objects may display on Properties dialog. This means the pattern includes
those objects and you can control the parameters of them as well. For
example if the pattern includes a satin, Satin parameters page would be
available and you can change the satin parameters inside the pattern.
163
Tip: you can press * to change Pattern Size, Pattern Displacement and
Row Displacement values, visually on screen. You can also change fill
angle and entry / exit point at the same time.
Effect parameters
164
This option can be used when there are long gaps between patterns
165
Click Create Separate Objects to create individual objects for every color, this
helps you reduce the color numbers in a design by reordering objects by color.
166
167
If you change the sequin diameter, you should change pattern horizontal
and vertical displacement values on Size tab-page, as well. If horizontal
and vertical displacement values are not set correctly, then VeePro will
calculate the first possible valid values for selected sequin diameter.
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You can also apply Globe effect to sequins on a motif. To do so, select
Effect tab-page and select Globe in or Globe Out effect.
Globe in effect
Note: Sequins will never be hit by other stitches or sequins where they
become dense.
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The spiral stitches are generated instantly as you are digitizing a shape
and stitch generation result may vary before you finish because the path is
automatically closed and boundary may intersect itself unintentionally.
The best result will be obtained after you finished the boundary path.
Note: Spiral fill may not generate your desired result if the boundary path
is complicated. In this case try simplifying the path.
To digitize spiral fill
1.
170
Density
Start
Finish
Start
Running Length
171
172
Stitch line
Note: You can edit stitch angles and lines whenever you want.
Select the object and press *.
173
changes to
Click and drag it to your desired point
Release the mouse button.
5. Press x or s, to finish
The entry point will locate on first stitch line point and the exit point
will locate on last stitch line point.
To change entry / exit points
Rest the pointer on entry or exit symbol.
Click and drag the symbol to desired point.
Release mouse button.
Note: If you place the entry or exit point out of stitch area, the
start or end point will be located on the nearest point to the entry
and exit symbols. Entry and exit points will be only calculated on
the main boundary path. If you place the entry or exit point out of
stitch area, the start or end point will be located on the nearest
point to the entry and exit symbols.
174
175
Star (circular)
Star (rectangular)
To digitize star
1.
Tip: You can repeat this step to create more stars; meanwhile you
can edit the created star.
Tip: Hold down a while dragging (before releasing mouse
button) for proportional resizing.
176
177
Corners effect
Star Repeats
Repeat Pitch
Start Angle
178
To use shape tools, you should select a digitizing tool first (like Path,
Running, Satin Tatami, ) then you can use shapes. You can use shapes
with every digitizing tool (single, dual and closed paths). If you select
shape tools before selecting a digitizing tool, it will activate the last
digitizing tool you used.
You can also use shapes to add sub paths to objects. In this case, you
should select the object, then click
and select a shape tool.
, ,
Select one of Rectangle, Ellipse or Triangle tools (Edit &
Digitizing Toolbar).
179
Tip: Shape tool will remain active and you can repeat this step to create
more objects; meanwhile you can edit the created object.
Tip: Hold down a while dragging (before releasing mouse button) for
proportional resizing.
180
You can also control the width of a ring and rotation angle of shapes.
When you use shapes, the following tools will be available on Property
Toolbar.
181
Note: You can use all the tips and methods mentioned for Rectangle
shape.
182
4. Click and drag a box and release mouse button. Star shape tool will
remain active and you can repeat this step to create more objects;
meanwhile you can edit the created object.
5. Press x or s to finish.
Note: You can use all the tips and methods mentioned for Rectangle
shape. If you select a dual path object (like satin), the start will be created
in ring form and holding down v will have no effect.
You can also control the width of a ring and rotation angle of shapes.
When you use shapes, the following tools will be available on Property
Toolbar.
To change the width, click on track bar and scroll it.
To change the rotation angle, star corners and sharpness, Click on
their edit boxes and enter new value and press e, then try to
draw a new star. New values will be applied to new shapes.
183
184
, if you click
Note: You can use all the tips and methods mentioned for Rectangle
shape.
185
2. Select the object by Object edit Tool. You can only select one
object every time you want to create a shape.
3. Right click over the object to open popup menu, and select Set
As> Shape
186
Now you can use this shape to create different objects. If you create a
shape from a single or closed path object, you will see (Single Path) title
in front of the shape name. And if you create a shape from a dual path
object, you will see the title (Dual Path).
If the shape is dual path, you can create single, dual and close path objects
(running, satin, tatami, ), and if the shape is single path, it will be
suitable for single and close path objects (running, tatami, ).
187
Creating appliqu
VeePro provides automatic appliqu creation method and creates all the
stitches you need for appliqu embroidery. All you need to do is to
digitize the appliqu outline. You can add a texture bitmap for appliqu
object to have a complete realistic 3d View.
To create appliqu
1. Digitize the outline with a running object. Use Auto Close to
close the outline automatically. Digitize the bounding object from
the outer edge.
2. Draw holes inside the main outline, with separate running
objects. Use Auto Close to close the holes as well. Digitize holes
from the inner edge.
3. Select all running objects you have digitized, with Object Edit
Tool.
4. Select Tools > Create Appliqu Objects, Appliqu dialog will
open.
5. Set the parameters and special functions for before and after
holding appliqu and select Apply.
Note: Select Undo when you made a mistake.
Tip: You can modify your selection while Appliqu dialog is
open.
188
Appliqu dialog
189
Tip: You can apply a texture to the base appliqu running objects.
Press *
190
Entry-Exit page
Underlay
Click Underlay to activate underlay on select objects. The icon will
remain in down state as long as it is active and underlay will be applied to
new digitized objects unless you click on it again to deactivate it and set it
to normal up state. Underlay will be applied by default values. You can
change the underlay parameters from Properties dialog.
191
Underlay page
192
193
Effects
Effects page of the Properties dialog box provides some parameters more
control of stitch generation method of different objects. You can control
offset fraction on dual curve objects, pull compensation, automatic
shortening stitches on corners and graduated density.
194
Pull compensation
Shortening depth
195
Max density
Min density
Graduated density
Note: Graduated density will affect on satin, nonparallel tatami, single curved
and dual curved tatami fill.
Tip: You can use this effect to create color blending effects.
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Chapter 7
Manipulating paths
In this chapter you will learn various ways to select and modify the paths
of objects in an embroidery design. The Path Edit Tool will help you to
easily edit paths of objects. You can join two objects to make one object.
You can split the path of an object and make two separate objects. It is
possible to cut, copy paths from one objects and paste them into another
object. VeePro provides various ways to edit paths of objects. You can
resize or rotate a part of a path.
When you edit the path of an object, the stitches of the object will be
refreshed automatically and you dont need to do any extra step. If you
want the stitches to be refreshed after editing, you can set stitch refreshing
mode to off. When stitch refreshing mode is set to off, the stitches of the
selected object will not be shown until the object is deselected then the
stitches will be refreshed and displayed. To set the stitch refresh mode to
off, from menu, select Stitch > Always refresh or press v e.
VeePro will remember the last refresh mode, next times you start the
program.
197
while you are digitizing it. This powerful ability gives you more accuracy
on digitizing.
Rest the pointer over a node (the pointers shape will change to )
and click. The node will be selected and it will be shown by a black
circle.
Click on a blank area and draw a window and release mouse button.
The nodes inside the window will be selected.
Tip: If you hold down q, the nodes will be added to the
previous node selection set. And if a node is already selected, it will
be deselected.
198
Hold down v
Click on a blank area (you can release v after the first
click)
Click to define the selecting boundary
Double click to finish
Moving nodes
1.
Click Path Edit Tool
2. Rest the pointer on the path of the object and click to select it
3. Select the nodes you want to move
VeePro User Manual
199
4. Click on the selected node and drag it to the desired location and
release mouse button.
Double click on a node to select the path then you can move it
Editing nodes
When Path Edit Tool is selected, some icons will be available on
Property Toolbar to help you in editing paths.
Click Add node to curve to add a node before the selected node.
Tip: you can add nodes by double clicking on a path where there is no
node. Rest the pointer on the path where you want to add a node,
pointer shape will change to
, and then double click. A node will
be created at that location of the path. If the object is a dual path, a
node will be added to the other pair automatically.
200
Click Make node a cusp to change the node property to cusp. You
can press 1 as a shortcut.
A cusp node means the handles can have different directions, so the
node can create a sharp corner. After making a node cusp, you can
click on the nodes handle and drag it to create your desired path and
release the mouse button.
201
A smooth node means the handles are at the same direction, but they can
have different lengths, this is useful where a small curve is supposed to
follow a large curve.
Tip: You can press 2 while you are dragging the handle, this helps
you to speed up digitizing, but clicking on , requires releasing the
mouse button and this means interrupting the drawing procedure. We
suggest you use the shortcut method.
Tip: You can hold down a while dragging the handle, this helps
you to keep the direction of handle constant, so the former curve will
not change.
202
Click Remove Right Handle to set the length of the right handle to
zero.
Click Remove Left Handle to set the length of the left handle to zero.
Click Size Selected Nodes to resize a part of the path. At least two
nodes should be selected.
Sizing handles will display around the selected nodes. Click on sizing
handles and drag them to resize selected nodes.
203
Click on rotate center handle and drag it to your desired point and
release mouse button. Click on rotating handles and drag them to
rotate or skew nodes.
204
Click Align selected nodes, Node Align dialog will open and you
can align selected nodes horizontally and vertically. At least two
nodes should be selected.
Click Offset Selected Path to offset the path. Move the pointer to
desired location and click.
You can offset the path by value. Offset distance will be available on
Property Toolbar when you use this tool:
To offset the path by value, Click on Displacement edit box and enter
you desired value and press e. A minus value will offset the
path in opposite direction.
If the path is a single (running, ) or a closed curve (tatami, motif,
), the program will try to offset the best path for you by changing
205
the nodes count. You can force the program to calculate the offset
with same nodes count.
You can click Auto close path to open the path if it is closed.
Note: VeePro lets you close the path even while digitizing. Click
Auto close path, to close or open a path while you are digitizing and
continue digitizing whiteout any interruption.
206
You can make a left or right click on this icon for different
purposes.
o Left click on this icon, to select the previous object in order
(press qt keys as shortcut). If there is any
selected object, it will be deselected first and the object
prior to the selection will be selected. And if there is no
selected object, last object will be selected.
o Right click on this icon, to travel by color backward.
You can make a left or right click on this icon for different
purposes.
o Left click on this icon, to select next object in order (press
t key as shortcut). If there is any selected object, it
will be deselected first and the object next to the selection
will be selected. And if there is no selected object then the
first object will be selected.
o Right click on this icon, to travel by color forward.
207
To cut, copy and paste paths from one object to other objects
1.
5. Select the target object with Path Edit Tool. The object you select
should be able to support sub paths or you can not paste the
copied path.
6.
Click Paste to paste the path from clipboard. The path will be
pasted and all of its nodes will be shown as selected. You can
click on one of its nodes and drag them to your desired location.
Note: You can paste multiple copies of the path from clipboard.
Motif
Tatami
208
Contour stitch
209
Join paths
You can join the paths of objects and make one object. You can join a
single or closed path to a single or closed one, or you can join dual paths
to same kind. You should use Object Edit Tool to join objects.
To join paths
1.
Click Object Edit Tool (Edit & Digitizing Toolbar)
2. Select the objects you want to join
3.
Click Join Selected Objects (General Toolbar), or press J
210
Split Paths
You can split and objects path from a node positions.
To split a path
1.
2.
3.
4.
5.
211
5. Select Start From This Node. This option will be dimmed if the
selected node is the first node.
Reverse path
You can reverse the path of an object so the first node will be the last
node. You can even reverse a path while you are digitizing it without any
interruption.
To reverse a path
1.
or
Swap path
The paths of a dual path object can be swapped.
212
To swap paths
1.
or
Offset copy
Offset copy will copy the object and lets you offset the path. The result
will be creating another object with a parallel path to the first one.
Offset copy
213
To offset the path by value, Click on Displacement edit box and enter
your desired value and press e. A minus value will offset the path
in opposite direction.
If the path is a single (running, ) or a closed curve (tatami, motif, ),
the program will try to offset the best path for you by changing the nodes
count. You can force the program to calculate the offset with same nodes
count.
214
Chapter 8
Manipulating images
VeePro can import or scan images into your design for use as digitizing
backdrop. You can cut or copy bitmaps from other applications into
clipboard and paste them directly into your design. You can trace shapes
and lines over the imported images or directly digitize embroidery objects
over the images. You can use Auto Trace to digitize objects
automatically. Images can be used to create Photo Stitch.
Supported bitmap image formats are bmp, wmf, pcx, jpg, tga, psd, eps, tif
and gif.
Importing images
Select Image > Import to import an image.
Note: Imported images will be saved within your design.
To import an image
1) Select Image > Import, Open dialog opens.
215
Scanning images
You can use scanner to scan images with a TWAIN compatible scanner
into VeePro, using scanning function. The image quality will depend on
scanning resolution. Image resolution determines the number of dots per
inch (dpi). Smaller resolution means less image size and details and
higher resolution means large image size and more details. A 200 dpi
would be suitable for most artworks.
If you are using more than one scanner or more than one scanner driver
on your system, you will have to select the acquire source first.
To select acquire source
1. Select Image > Select Acquire Source, select source dialog will
open.
2. Select source
3. Click Select
To scan an image
1. Select Image > Acquire, your scanner program will open
2. Set the scanning parameters on your scanner program
3. Scan the artwork.
216
Rotating image
Editing images
You can edit images using any image editor on your system. To edit an
image, simply select it by Object Edit Tool and press *, the image will
open in your image editor, edit the image and save it and close the editor.
You will see the modified image in VeePro.
217
Contrast
Photo stitch
VeePro can create a photo stitch from
any imported image.
218
Brightness
to open properties dialog box. Select Image pages on left list box
to see the image parameters.
3. Select Photo Stitch tab page
4. Set the parameters and select Apply to see the stitches.
Tip: You can change image contrast and brightness after creating photo
stitch. These parameters will affect on photo stitch quality. Change
contrast and brightness to obtain the best result. Hide the image to see the
stitches more clearly. You can change contrast and brightness while the
image is hidden.
Note: Photo stitch will use default parameters. You can change the
parameters to obtain your desired result.
Note: If you resize or rotate the image, photo stitches will be generated
automatically according to the new image size and angle.
219
Auto trace
Auto trace will help you to create embroidery objects automatically by
tracing bitmap images. Image quality and the number of image colors will
affect trace result. Although VeePro will let you change the number of
colors while tracing.
When you select auto trace tool, some icons will display on Property
Toolbar to help you for a better auto trace result. You can change these
parameters while you are tracing objects.
Node reduction
220
Color reduction
Note: Before selecting auto trace tool, you should select a digitizing tool
or the last used digitizing tool will be used automatically.
221
Tracing cross stitch, after clicking Add Path, click on other area to trace sub paths
222
7. Move the pointer outside the satin boundary and click to define first
stitch angle.
8. Click more stitch angles inside the satin boundary.
9. Click last stitch angle outside the satin boundary.
Note: You can edit stitch angles and lines at the same time. Simply
click on hot points of stitch angles and lines and drag them to
define a new angle.
Note: Stitch angle directions will be corrected automatically while
you click for a new stitch angle.
10. Press x to finish.
Auto trace tool will remain active and you can start tracing a new
dual path object.
Or press s to finish tracing process.
Note: You can cancel the process by pressing s at any time.
223
8. Press x or s to finish.
Note: To define entry-exit points and fill angle press *.
Note: Auto Trace will only trace main boundary or holes. You can also
single and dual curved tatami fill for tracing, but you will have
use
to terminated tracing procedure after tracing the main boundary and use
Add Path to digitize filling stitch curves.
Tracing Tatami
224
225
Note: The image can be created as a multi color or single color bitmap.
You can use this technique to trace individual areas or a combination of
source objects.
226
Creating multi color image from objects and digitizing individual objects
Creating single color image from objects and digitizing the boundary outline
227
Bitmap quality
Less image quality will occupy less memory but the edges will not be
smooth. High quality image will have smooth edges but it will take more
memory.
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Chapter 9
Special techniques
VeePro provides special techniques which help you to digitize and edit
your designs more easily. You can use branching, connection
optimization, cutter tool, object conversion to create and handle design
creation procedure much easier and faster. You can also create and use
your own patterns.
Branching
Branching can make a group from selected satin and arrange the
objects priority according an entry and exit point and optimize
connections automatically. Branching only works on satin objects and the
priority of digitizing or selecting objects is not important.
Before branching
After branching
To apply branching
1) Select satin objects you have already digitized.
Select Branching, the objects will be connected
2)
automatically. The start point will be on first stitch of the first
object and the end will be on last stitch of last object.
Note: The branching icon will be dimmed if the selection
contains an object other than satin type. Or the selection has
less than two objects.
3) Press * to define entry-exit points visually on screen.
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Before optimization
After optimization
Note: You should set the entry-exit point of each object to the nearest
point of each other where you want them to be connected before
optimizing. If a part which you want to use for optimization contains
different objects, you should group them together to make one single
united object, before optimizing.
To optimize connections
1. Select the first main object to which other objects will connect
and then add other objects to the selection set.
230
2.
Select Group to group select objects.
Select Properties to open properties dialog box.
3.
4. Select Group from left list box on the properties dialog box to see
group page.
Cutter tool
Cutter tool is a useful and easy to use tool which can cut any object
like a cutter blade. You can use cutter tool to cut a part of object and use
them in other parts of your design or remove a part of design.
231
Stitch editing would be much easier than ever using the cutter tool.
To cut objects
1.
232
Object conversion
VeePro can convert any object into other embroidery objects. Below table
shows the possibility of converting each object into other objects.
Note:
Parallel satin,
Single curved tatami and
dual curved
tatami are Tatami object with different stitch parameters. To
convert objects to one of these objects, you can convert them into
tatami and change the parameters.
To convert objects to any kind of satin styles (
),
convert them into satin and change the parameters.
Different kinds of satin styles will be treated
same as normal satin.
When you convert objects into
pattern stitch, you should select a
pattern for the converted objects from propertied dialog box.
satin fill, press * to define stitch
When you convert object into
angles, or you will not see any stitches on the converted objects.
Source
Conversion possibility
object type
Manual
Stitch
233
To convert objects
1. Select the objects you want to convert.
2. Right click, a popup menu will open.
3. Select Convert Object(s) to, object conversion dialog will open.
234
Note: A message dialog will inform you of the result if any of the
selected objects could not be converted into new type.
Creating patterns
You can create your own patterns to use in pattern stitch, motif, tatami,
satin pattern and satin edge pattern.
235
236
237
In motif fill, patterns will repeat in lines and a line of pattern may start
from left or right side to cover the motif fill area.
The patterns stitches will be reversed when the pattern repeat direction is
opposite according to the pattern base angle.
As you see in above picture, when the pattern is reversed, if there are
some stitches which are covered by a satin, they will appear at the top
because the stitch sequence has been reversed. VeePro lets you correct
this problem. For these kinds of patterns, you will have to make two
238
patterns. The first one should be digitized from left to right and the
second one should be digitized from right to left and its start should locate
on end point of the first pattern and its end should locate at the start of the
first pattern.
Start point
End Point
End Point
First pattern
Start point
Second pattern
You should save the first pattern as a normal pattern, but the second
should be saved as motif return pattern.
To create a pattern as motif return pattern
1. Select the digitized pattern with Object Edit Tool.
2. Right click, a popup menu will open. Select Set As > Stitch/Motif
Pattern. Pattern save dialog will open.
3. Change Save as type to HooraStitch Motif Return Pattern
(*.mrp)
4. Enter the same name you have chosen for the first pattern or
VeePro will not be able to recognize and use it.
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239
Now if you try digitizing a tatami, when you want to select a pattern, you
will see your pattern appears in tatami pattern select dialog box.
240
241
242
243
244
245
Click on Start Point & End Point dropdown list box to set the start & end.
246
247
A continuous design
248
3. Set needle space and repeat view settings and select Apply.
Repeat horizontally
Horizontal spacing
Repeat vertically
Vertical spacing
Repeat background image
Display color strength
Design template
Templates let you change default values, styles and any settings. By using
templates you will not have to set the current property settings every time
you digitize objects. You can create templates and set your desired
density, color, working area size, pattern styles, running length and every
parameter you need to be changed and use these settings when creating
designs.
To create a design template
1. Select Tools > Design Templates, design templates will open.
249
2.
250
6.
7.
Punching template
Whenever you select a digitizing tool (like running) the object will have
default values defined by program or design templates. Punching template
will let you define different settings for a digitizing tool and use them
when digitizing. You can create unlimited punching templates for every
digitizing tool.
To create a punching template
1. Digitize the object (like running) for which you want to create a
punching template.
251
5. Enter a name in
File name field.
6. Select Save.
252
Printing design
Use print command to print your design. You can preview design before
printing. Or you can use worksheet printing which contains a design
preview as well as essential production information, including design
size, color sequence and any special information.
To print design
Use Print (Standard Toolbar) to print design. Print dialog box will
open, change the print setting and select Print.
Print General page
Number of copies
Select printer
253
Print scale
Tile printing
Print title
(enter your desired title here)
254
Select Tool
Zoom Tool
Move objects using select tool, for a custom print positioning
Note: Use Select Tool in preview window to move objects for a custom
print position. You can also resize objects for a custom print scale.
255
256
Chapter 10
Lettering
Add lettering directly to designs. You can apply different stitch types to
letterings and apply envelope effect to them. VeePro provides single and
multi color pre defined fonts. You can also create and use your own fonts.
Creating lettering
Use Text tool to add lettering to your design.
To create lettering
1.
Select Text (Edit and Digitizing Toolbar),
or press X.
2. Rest the pointer on design working area
Click to create single bottom curve lettering
Click and drag to create a both curve lettering (top and
bottom curve)
257
4. Select Apply.
Note: Text tool remains active and you can create more lettering
by clicking on design working area. Press s or e to
finish.
Note: If the text object is a bottom curve lettering, press * to change
letter height visually on screen.
258
Text parameters
Click Properties (Standard Toolbar) or press a e to open
properties dialog box. Select Text on left list box to see text parameters.
Change the parameters and click Apply or OK to apply the changes.
Auto kerning
Letter spacing
Italic
259
The parameters in this page will affect on multi color fonts. If you select
Sort By Color (Less Color Change), letters will be sorted by colors and
you will have less color changes. You can also select a needle color for
second, third and forth color.
260
Select special functions and select to apply to Each Letter, Each Word or
to Text.
Position parameters
261
Note: Auto Height will adjust text height according to curve length.
Alignment will be dimmed in auto height mode.
Text alignment
262
Rest the pointer on an envelope and click to select it and click Apply to
finish.
263
Using envelopes
Envelopes
You can use pre defines text envelopes or you can create your own
envelopes by editing text curves.
Use Path Edit Tool to edit text curves and create your own envelopes.
Disable Normal Character Appearance effect of text properties to fit
characters inside envelopes.
To save an envelope
1. Select the text by Object edit Tool.
2. Right click, a popup menu will open.
3. Select Set As >Text Envelope, text envelope save dialog will
open.
264
265
266
267
268
Note: The Text elements can not be separated if Normal Character Appearance
effect of text properties is not active.
Press * to change entry-exit points of a selected letter:
Each letter is converted into a branching object. You can ungroup each letter to
separate letter elements into individual objects.
Ungroup a letter
269
270
text object. In this case you have the advantage of saving this text object
and use it to change the font style for making more new fonts.
To create TTF text object as backdrop
1. Select Text tool and click on design working area to create a bottom
curve text. Change the text properties to TTF font and select a
running stitch type then type all the possible characters in text edit
box. And create all characters in one line.
Change design working area size from Design Properties if the text
is wider than design working area.
2. Select Arrange > Separate Text Elements (in order to be able to use
snap to each object when digitizing).
3. Press G to group all objects.
4.
Select Lock Object(s) to lock the grouped object in order to
prevent it shifting by mistake.
Now you can use this text object as a backdrop and start digitizing.
Digitizing letters
Digitize letters using satin tool. You dont need to worry about digitizing
sequence, because VeePro will use branching technique to sequence satin
objects.
To digitize letters
1. Select satin tool
271
Locate zero point (Y axis) on letters main base line to prevent setting base line
each time save a character
272
Select font
4. You will see the select objects viewed in character display area.
5. Set the left and right margins,
6. Select Base Line on Zero Point to adjust the base line
automatically. You will need to select this option once, for next
character it will remain active.
7. Select the font from Place in dropdown list. You will need to select
the font file once, for next character it will remember the font file
name.
8. Select the character or enter character number
9. Select OK to save.
Note: Do not save a character twice with same character number on a
single color font, or the program will take the second one as second color.
Select Set Space Width to define the spacing between
characters when you press x key. Set it to a distance about half
of a character width because if the spacing is small value, you can press
x two or three time when you need, but if spacing is a big
value, then if you press it twice, the spacing between characters will be
too much.
VeePro User Manual
273
Note: You can use a font in which you have not saved all the characters
yet. Only the existent characters will appear if you create a text objects.
274
275
276
Appendices
277
278
Appendix A
Product levels
279
Features
Fundamentals
Auto Save
Auto Backup
Rulers on Windows
MM and INCH unit support
Import VeePro Outline Files
Import Tajima/Barudan/ZSK Stitch Data Files
Full Screen View
Enhanced View (Stitch Points)
Draft View (Viewing only paths)
3D View
3D Printing
Advanced worksheet printing
Customizable Settings
Guidelines
Snap to Grid
Snap to Objects
Snap to Guidelines
Design Template
Punching Template
Unlimited Undo / Redo
Design Browser
Design Start and End Point Positioning
On Screen Design Start and End Point Positioning
Measure Tool
Auto Scroll Screen
Design Information and Data Base
CD Album Creation
Stitch Types
Manual Stitch
Running Stitch
Full Running Stitch Parameters Control
Sequin Functions
Full Sequin Running and Parameters
Path (With No Stitch)
E Stitch
Full E Parameters Control
Single Path Satin
Single Path Satin Effect
Single Path Satin Auto Cornering
280
Levels
1
2
3
Pattern Stitch
Full Pattern Stitch Parameters Support
Pattern Multi Color Pattern Support
Contour Stitch
Single Path Contour Tatami
Satin Stitch (All Types)
Zigzag / Satin Stitch generation support
Non Parallel Tatami
Full Non Parallel Tatami Support
Contour Tatami
Parallel Tatami
Parallel Tatami with Holes
Full Tatami Parameters Support
Motif Fill
Motif Fill with Holes
Motif Running and Symmetrical Fill
Full Motif Parameters Support
Globe In / Out Effects on Motif Fill
Motif Multi Color Pattern Support
Spiral Fill
Star Stitch
Lettering
Advanced Lettering
Photo Stitch
Satin / Tatami Special Effects (graduated density)
Lock Stitch
Stitch Property Tool Bar
Automated Functions
Auto Filter Small Stitches
Auto Short Stitch at corners
Auto Jump
Pull Compensation
Automatic Underlay
Automatic Tatami Fill
Automatic Tatami Fill with Holes
Automatic Motif Fill
Automatic Motif Fill with Holes
Auto Correct Corners
Closest Point Connection on Group
Auto Appliqu
Automatic Satin Branching
Automatic Path Editing
Auto Trace
281
Path Editing
Bezier path entry
Arc path entry
Spline path entry
Fit to curve
Keep each stitch type path for editing
Automatic Stitch Generation on any changes
Import CorelDraw DXF file and directly convert to stitch
path
Shape Tool for path drawing
Path Editing
Path Editing while drawing path
Resize / Move / Rotate / Flip any nodes of path
Add / Remove Nodes on Paths
Align Selected Nodes
Curve Edit (on screen changing curvature)
Convert Bezier Points (cusp, smooth, symmetrical)
Join / Split Paths
On Screen Positioning Tatami Pattern
Converting Stitch Paths to any other stitch type
Offset Path
Offset Copy Path
Extend Path Symmetrically
Reverse Path
Swap Path
Extend Path
Add new path to objects
Cut / Copy / Paste Path or Sub Path between objects
Cutting path using Cutter Tool
Object Editing
Object manager
Object / Path / Stitch Selection by Mouse Click,
Window, Polygon
Select Next / Previous Object (Tab Order)
Invert Selection
Filter Selection
Resize / Move / Rotate / Flip Objects
Group / Ungroup Objects
Auto Group Objects
Add Object to Group
Align and distribute Objects
Array of Objects (Circular and Rectangular)
Lock / Unlock Objects
282
283
Lettering
Advanced Lettering
Straight and Curved baseline
Change Stitch Properties of letters
Lettering Template
Auto Kerning
Italic Lettering
Letter Spacing (user defined)
Text Alignment on Curve
True Type Font Conversion to Stitch objects
Separate Text Elements
Nearest Point Letter Connection
Create New Font
284
Appendix B
285
Definition
v&
v*
v(
v+
a&
qp
qr
vp
vr
ap
ar
a+
ve
aR
Slow Redraw
vY
Snap To Grids
286
Snap To Objects
Snap To Guidelines
e
s
287
Standard Toolbar
Toolbar
Shortcut
Definition
aF+N
New
v O
Open a design
a
F+09
vS
Save design
Print
vX
vC
vV
288
When using
clipboard)
When using
clipboard)
When using
clipboard)
When using
to clipboard
When using
clipboard
When using
to clipboard
When using
from clipboard
When using
from clipboard
When using
from clipboard
vZ
Undo
qv
Z
Redo
ae
aF+I
aF+E
Export stitches
Zoom factor
(Off)
Insert mode
Off: inserts new object at the end
On: insert new object after the last
selected
vf
a@
(On)
/
289
Tool
bar
Shortcut
Definition
Object Edit Tool, This is the default active tool. If
you use other tools, and when you are finished, or
if you press s, or x, this tool will be
selected
v1
v2
v3
Cutter Tool
&
Measurement Tool
@
Z
qZ
#
$
%
v%
(
Manual Stitch
Drawing tool (non embroidery objects)
290
Running
Sequin Running
E Stitch
qS
Pattern Stitch
Contour Stitch
qC
aU+C
Cross Stitch
Satin
a U+S+D
a U+S+M
a U+S+J
Satin (Jagged)
a U+S+B
a U+S+E
Satin (E Style)
a U+S+W
a U+S+R
qT
Contour Tatami
Tatami
a U+A+S
a U+A+D
qM
Motif
a U+I
Spiral Fill
a U+F
Satin Fill
Text
a U+T+C
Star (Circular)
a U+T+R
Star (Rectangular)
vR
291
292
vE
a U+H+T
a U+H+O
a U+H+S
a U+H+U
vT
Toolbar
Definition
Width. This tool will take effect when creating a shape
using a dual curve object like Satin, if you hold down
the v key before any mouse click on screen, a
ring will be created and this tool will define the width
of the ring.
Shape Rotation Angle
Start Corners, affects on Start Shape
Star Corners Sharpness, affects on Star Shape
Action
Definition
Cancel any action
Resizing
Resizing
Proportional resizing
293
Tool Bar
Definition
Trace a hole or sub-path (if the object can have subpath, like Tatami)
Reduce Nodes, higher value will trace a path with less
nodes
Color Tolerance, reduces colors of the image for
better trace
Toolbar
Shortcut
Definition
Object(s) Horizontal Center Position
Object(s) Vertical Center Position
Object(s) Width
Object(s) Height
294
a
E+L+H
a
E+L+V
G
Flip Horizontal
qG
Flip Vertical
Group Selected Objects
vG
vA
Select None
Invert Selection
vF
Filter Selection
Select First Object
qt
j
aj
Previous Stitch
Previous Function
l
al
Next Stitch
Next Function
vj
vl
vi
vk
\
v\
295
Action
Definition
Cancel any action
Resizing
Resizing
Resizing
Mouse click on an
object
ql
qj
q
h
qu
v
296
currently
Toolbar
Shortcut
Definition
q1
q2
vG
qt
297
Action
Definition
Creating a dual
curve object
(like Satin)
Moving a node
or a handle
Moving or
creating a node
Moving a handle
Mouse double
click on a node
298
Mouse click on
a blank area
View Toolbar
Toolbar
Shortcut
Definition
v!
v@
v#
q1
q2
3D View
q3
aF+D
aF+D
aA+M
299
Toolbar
Shortcut
Definition
Add a stitch at the middle of the selected
stitch and previous stitch
qt
300
j
aj
Previous stitch
Previous function
l
al
Next stitch
Next function
Doing Action
Definition
Cancel any action
Moving selected
stitches
Creating
Manual Stitch
Mouse double
click on a stitch
Mouse click on
a blank area
va
Mouse click on
a blank area
Mouse click on
a stitch
Ql
qj
qp
qr
Qh
Qu
301
Go to first stitch
Go to last stitch
vj
vl
vi
vk
\
v\
302
The icons on this tool bar will change regarding the kind of the object you are
creating or editing
Tool Bar
Shortcut
Definition
open
303
General Toolbar
Tool
Bar
Shortcut
a
T+C
Definition
Convert Objects
Convert to Manual Stitch (remove path)
Convert Manual Stitch to Path
Convert to Running
Convert to Satin
Convert to Tatami
Convert to Motif
Convert to E Stitch
Convert to Single Path Satin
Convert to Non Parallel Tatami
Convert to Contour Tatami
Convert to Single Path Contour
Convert to Contour Stitch
Convert to Pattern Stitch
Convert to Spiral Fill
Convert to Satin Fill (press * for angles)
Convert to Cross Stitch
304
a
A+B+L
a
A+B+N
a
A+B+H
a
A+B+S
a!
a#
Grids On/Off
a%
a
S+F
a
S+P
a-
305