Student Attendance Through Mobile Devices: Anurag Rastogi Kirti Gupta

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Student Attendance

Through Mobile Devices

Anurag Rastogi
Kirti Gupta

Department of Computer Science and Engineering


National Institute of Technology Rourkela
Rourkela-769 008, Odisha, India

Student Attendance Through Mobile Devices


Project submitted in
May 2013
to the department of
Computer Science and Engineering
of
National Institute of Technology Rourkela
in partial fulllment of the requirements
for the degree of

Bachelor of Technology
in

Computer Science and Engineering


by

Anurag Rastogi
[Roll: 109CS0619]

Kirti Gupta
[Roll: 109CS0146]
under the guidance of

Dr. Pankaj K. Sa

Department of Computer Science and Engineering


National Institute of Technology Rourkela
Rourkela-769 008, Odisha, India

Computer Science and Engineering


National Institute of Technology Rourkela
Rourkela-769 008, India.

www.nitrkl.ac.in

Dr. Pankaj K Sa
Assistant Professor

May 11, 2013

Certicate
This is to certify that the work in the project entitled Student Attendance Through
Mobile Devices by Anurag Rastogi and Kirti Gupta is a record of their work carried out
under my supervision and guidance in partial fulllment of the requirements for the
award of the degree of Bachelor of Technology in Computer Science and Engineering.

Pankaj K Sa

Acknowledgment
We have taken eorts in this project. However, it would not have been possible
without the kind support and help of many individuals and organizations. We would
like to extend my sincere thanks to all of them.
We would like to take the opportunity to express my humble gratitude to Dr. Pankaj
K. Sa under whom we executed this project. His constant guidance and willingness
to share his vast knowledge made me understand this project and its manifestations
in great depths and helped me to complete the assigned tasks.

We would like to thank all faculty members and sta of the Department of
Computer Science and Engineering, N.I.T. Rourkela for their generous help in
various ways for the completion of this thesis.

Finally, yet importantly, We would like to express my heartfelt thanks to my


beloved parents for their blessings, my friends and classmates for their help and
wishes for the successful completion of this project.

Anurag Rastogi
Kirti gupta

Abstract
Since ages, marking attendance has been one of the most important way to record and
track the presence of students in schools, colleges. Attendance marking in dierent
forms has been in use in various organization to record the presence of their human
resource. This helps the organization in generating their month-end payroll, and
other activities. Such systems may be manual or automated. Biometric-based system,
card-based system are some of the examples of automated attendance system.
In this project, an attempt has been made to record attendance through mobile
devices. The aim of the project is to create an Android mobile application for
attendance system that can be used by all teachers for their respective courses. This
application fetches the details of the courses allotted to the respective faculty and
the students enrolled in the courses from the server using the internet connection
and stores it in the mobile database. This application stores the attendance in
the mobile internal database and the faculty can view and update the attendance
whenever required. At the end of the month, when the faculty is needed to upload
the attendance, they can directly upload it from their mobile in the server provided
the internet connection is available.
This application uses Android application development toolkit.

Android is a

Linux-based operating system developed for smart phones or tablet computers. It is a


stack of software that includes operating system, middleware and libraries and APIs
written in C. The Android application is developed in Java-like language using the
Android software development kit (SDK). The integrated development environment
(IDE) which is ocially supported for Android apps development and used in this
project is Eclipse, which uses the Android Development Tools (ADT) plugin.

Contents
Certicate

ii

Acknowledgement

iii

Abstract

iv

List of Figures

vii

1 Introduction

1.1

What is Android? . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.2

Features of Android . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.2.1

Application Framework . . . . . . . . . . . . . . . . . . . . . .

1.2.2

Dalvik Virtual Machine (DVM) . . . . . . . . . . . . . . . . .

1.2.3

SQlite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.2.4

Linux Kernal . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.3

Motivation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.4

Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

1.5

Outline of thesis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2 General Description

2.1

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.2

Product Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.3

User Characteristics

. . . . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

General Constraints . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2.4.1

2.3.1
2.4

Faculty

Server Side . . . . . . . . . . . . . . . . . . . . . . . . . . . .
v

2.4.2

Client Side . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

3 Requirement Analysis and Specication


3.1

Functional Requirements of the System . . . . . . . . . . . . . . . . .

8
9
9

4 Design

11

4.1

Function Oriented Software Design . . . . . . . . . . . . . . . . . . .

11

4.1.1

Context diagram . . . . . . . . . . . . . . . . . . . . . . . . .

12

4.1.2

Level 1 diagram . . . . . . . . . . . . . . . . . . . . . . . . . .

12

4.1.3

Level 2 diagram . . . . . . . . . . . . . . . . . . . . . . . . . .

13

Object Oriented Software Design . . . . . . . . . . . . . . . . . . . .

13

4.2.1

14

4.2

ER Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . .

5 UML Modelling

16

5.1

Use Case Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

5.2

Sequence Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

5.3

Activity Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

5.4

Class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

19

6 Implementation
6.1

21

Android API . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

21

7 Graphical User Interface

23

8 Conclusions and Future Work

26

8.1

Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

26

8.2

Future Work . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

26

Bibliography

27

vi

List of Figures
1.1

Growth Chart for the android OS . . . . . . . . . . . . . . . . . . . .

4.1

Contex Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

12

4.2

Level 1 Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

4.3

Level 2 Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

4.4

Entity Relationship Diagram . . . . . . . . . . . . . . . . . . . . . . .

15

5.1

Use Case Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

5.2

Sequence Diagram(Display Course) . . . . . . . . . . . . . . . . . . .

18

5.3

Sequence Diagram(Take Attendance) . . . . . . . . . . . . . . . . . .

18

5.4

Sequence Diagram(upload Attendance) . . . . . . . . . . . . . . . . .

19

5.5

Activity Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

20

5.6

Class Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

20

6.1

Application Programming interface . . . . . . . . . . . . . . . . . . .

22

7.1

Splash Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

23

7.2

authentication Screen . . . . . . . . . . . . . . . . . . . . . . . . . . .

23

7.3

List of Subjects registered . . . . . . . . . . . . . . . . . . . . . . . .

24

7.4

User Selection Screen . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

7.5

List of Students registered . . . . . . . . . . . . . . . . . . . . . . . .

25

7.6

attendance Screen

25

. . . . . . . . . . . . . . . . . . . . . . . . . . . .

vii

Chapter 1
Introduction
Since ages, marking attendance has been one of the most important way to record and
track the presence of students in schools, colleges. Attendance marking in dierent
forms has been in use in various organization to record the presence of their human
resource. This helps the organization in generating their month-end payroll, and
other activities. Such systems may be manual or automated. Biometric-based system,
card-based system are some of the examples of automated attendance system. In the
manual attendance system, the faculty takes the attendance of the students enrolled
in dierent courses taken by the faculty. The information regarding the attendance is
then passed on to the academic section of the institute where the information is feed
into the institute server database.
In the attendance system through mobile devices, the faculty takes the attendance
which is stored in the mobile database. At the time of submission of attendance
report the faculty directly uploads the attendance in the server and does not need
third person interaction.
This project presents the Attendance system through mobile devices, which is
developed using Android application. The application is installed in every facultys
mobile phones and can be used to take attendance in oine mode (that is even when
there is no network connectivity as the application is a stand-alone application). This
application fetches the details of the courses allotted to the respective faculty and
the students enrolled in the courses from the server using the internet connection
and stores it in the mobile database. This application stores the attendance in

1.1 What is Android?

Introduction

the mobile internal database and the faculty can view and update the attendance
whenever required. At the end of the month, when the faculty is needed to upload
the attendance, they can directly upload it from their mobile in the server provided
the internet connection is available.

1.1

What is Android?

Android is a Linux-based operating system developed for smart phones or tablet


computers. It is a stack of software that includes operating system, middleware and
libraries and APIs written in C. It was developed by Google and Open Handset
Alliance in July, 2005. Android is an open source and Google releases the source code
under Apache license. This open source and free license allow the manufacturers and
the enthusiastic developers to freely develop and modify their applications in Java-like
language that utilizes Google-developed Java libraries.
The Android applications are developed using the Android software development kit
(SDK). The SDK includes a comprehensive set of development tools which includes
a debugger, software libraries, a handset based emulator which is based on QEMU
(Quick EMUlator) and tutorials. The integrated development environment (IDE)
which is ocially supported for Android apps development is Eclipse which uses the
Android Development Tools (ADT) plugin. The following are the several features
which help in the development of Android applications:

1.2

Features of Android

1.2.1

Application Framework

Android application framework is supported by number of open source libraries like


OpenSSL, SQLite, and Libc. The application framework is also supported by the
Android core libraries. The framework is based on UNIX le system permissions
which ensures security as the applications can have only those abilities that mobile
phone owner give at the time of installation. The application framework enables the
reuse and replacement of components.[1]
2

1.3 Motivation

1.2.2

Introduction

Dalvik Virtual Machine (DVM)

Dalvik is a process virtual machine used in Googles Android operating system. It


is a low memory based virtual machine which is especially designed for Android to
run on the embedded systems and work eciently in low power. The programs are
commonly written in Java and are compiled into bytecode. This bytecode is then
converted form JVM .class les to .dex le (Dalvik executable) before installation on
a device.[1]

1.2.3

SQlite

Android OS contains the SQLite database management classes which is used by an


application to maintain its own private database. SQLite is a relational database
management system contained in C programming library. It is mostly preferred as
embedded database for local or client storage in application software. It has many
bindings to the programming languages.[1]

1.2.4

Linux Kernal

Android uses Linux version 2.6 for the core system services like memory management,
process management, security and network stack. The Linux kernel also acts as an
abstraction layer between the hardware and the software stack.[1]

1.3

Motivation

The attendance system is one of the most important system used in every organization
to keep the track of attendance.

The previous conventions followed for taking

attendance was very tedious task and requires a lot of paper work. It was not
automated and so handling and maintaining the system was a tough job. The previous
attendance system used in colleges needed the faculty to give the attendance details
to be uploaded in the server. So there was a need to automate the attendance system
and to reduce the manual eort needed in storing the records and maintaining it.
The attendance system through mobile devices is fully automated. It is easy to use

1.4 Objective

Introduction

Figure 1.1: Growth Chart for the android OS


[1]
the system and take attendance which does not need any external eort to store and
upload the attendance in the server.
Nowadays, Android phone has emerged as the worlds most popular mobile platform.
Android is the worlds most popular mobile platform. Its the largest installed base
of any mobile platform and growing fast. Millions of users are using android phones
and android application is becoming more and more popular.

1.4

Objective

Design a Student attendance system to keep track of attendance in mobile devices


for easy and proper evaluation of attendance.

1. Develop and implement an attendance system.


2. To create an Android mobile application to provide a User Interface to interact
with the system.

1.5 Outline of thesis

1.5

Introduction

Outline of thesis

The thesis consist of seven chapters following this chapter:


Chapter 2: General Description
we discuss about the General constraints,

Product Prospective and User

characteristics etc.
Chapter 3: Requirement analysis and specication
we discuss about the functional requirements of the system, developed the SRS model
of the system.
Chapter 4: Design
This chapter discusses dierent Design models.

The Function Oriented design

approach focuses on the functions of the system,The functionalities are represented


with the help of DFDs. The object oriented design approach focuses on the ER model
of the system.
Chapter 5: UML modelling
UML is a modelling language that is used to specify, draw, visualize and document
the parts of the software. Use case diagrams are the diagrammatic representation
depicting users interactions with the system. and other diagrams are drawn in the
same reference such as Class diagram, activity diagram and sequence diagram.
Chapter 6: Implementation
This chapter outlines the three tier architecture of the application developed. The
Client side is the android application interface that is accessed by the user. MySql
server acts as the back end.
Chapter 7: Graphical User Interface
This chapter describes the dierent user interfaces of the applications and the forms
shown to the user.

Chapter 2
General Description
2.1

Introduction

The attendance system gives an ease in the working, managing and day-to-day
functions of the system in an easy way through an intuitive interface that makes it
easy for every faculty to utilize it fully and is virtually maintenance free.

The subsection 2.2 explains the product perspective, 2.3 explains the functions of
the product. Section 2.4 explains the type of user and characteristics. Section 2.5
explains the constraints and requirements.

2.2

Product Perspective

Our Attendance System simplies the taking and maintenance of attendance through
mobile devices. The system is deployed on every facultys mobile and the faculty can
take the attendance for their respective classes and store it in the mobile database.
The software focus on the easy way of storing and uploading the attendance detail
in the server with the use of mobile phones.

2.3 User Characteristics

2.3

General Description

User Characteristics

The system has single user that is the Faculty of the institute. Here is a summary of
the permissions enjoyed by the user

2.3.1

Faculty

X The faculty logs in through his account and gets the details of the courses taken

by him and the student enrolled in those subjects.


X The faculty can take attendance for their respective subjects and store the

details in the mobile internal database


X The faculty can also view the attendance details if required at later stage.
X The faculty can directly upload the attendance details in the server through his

mobile phone.

2.4

General Constraints

The general constraints of this system are of two types


1. Hardware Constraints
2. software constraints
Any devices which can run Android Operating System. And the following are the
software constraints of the system.

2.4.1

Server Side

Database server: PHPMyAdmin or higher


PHP: PHP 4.4.0 or higher (5.2 recommended)

2.4 General Constraints

2.4.2

General Description

Client Side

Any network enabled device which is able to connect to the server and running the
Android Operating System.

Chapter 3
Requirement Analysis and
Specication
The Application developed follows the following steps of SDLC. Under which the SRS
model developed for the system is as listed below
The SRS model Contains
X Functional Requirements.
X Non-Functional requirements

3.1

Functional Requirements of the System

The functional requirements part discuss the functional behavior that should be
possessed by the system. Each requirement maps to a high level function () that
transforms the given set of input data (ii) into output data (oi)[2]
Dierent functional requirements possessed by the system are:-

R.1 Login
Description: The faculty will login into the application with the given user ID and
password. If the user ID and password is correct, user will be prompt to proceed
option else error message will be displayed.
9

3.1 Functional Requirements of the System Requirement Analysis and Specication

Input: User ID and Password


Output: Prompt to Proceed option

R.2 View Course Taken


Description: After login, the faculty can view the list of courses taken by him
during the semester and then he can get the list of student enrolled in that course.
Input: Select the display option
Output: List of courses taken

R.2.1 View Details of Enrolled Students


Description: The faculty can view the list of student enrolled in a particular
course.
Input: Select a course and select option to display student list
Output: Enrolled student list

R.2.2 Take Attendance


Description: Faculty take attendance on a particular day by swiping over a
student name to mark him absent.
Input: Mark student absent
Output: Conrmation message

R.3 Synchronize Database


Description: At the end of the month or at any time when faculty wishes, he can
upload the attendance details of a particular subject in the Online Server
Input: Select Sync button
Output: Conrmation message

10

Chapter 4
Design
The design phase emphasizes on the transformation of customer requirements as
dened in the SRS document, into a form that is suitable for coding.
The design phase can be broadly classied in two levels.
X Preliminary or high level design
X Detailed design

The preliminary design can be further divided into two sub categories
X Function Oriented Software Design
X Object Oriented Software Design

4.1

Function Oriented Software Design

This design model can be represented by drawing the DFDs (Data Flow Diagrams)
for the given SRS document.
A data ow diagram is a graphical representation of the data ow through an
information system which is used to model the process aspects of the system. DFD
is the preliminary step used to create an overview of the system. DFD is used for
structured design.[2]

11

4.1 Function Oriented Software Design

Design

Figure 4.1: Contex Diagram

4.1.1

Context diagram

A context diagram is a structured graphical tool used for identifying the functional
areas and the processes which are performed within and between the system and
outside the system. Context diagram supports a data-oriented approach for designing
system. It helps in investigating the output and the process requirement of the system.
It helps in dening the boundaries of the proposed system. The symbols used in
the context diagrams are for external entities, data storage and data ows and process.

Here in the following context diagram4.1, we represent our attendance system


which has one external entity i.e. user of the system namely Faculty and the data
owing in and out of the system is the attendance details.

4.1.2

Level 1 diagram

The context-level DFD is then exploded to produce a Level 1 DFD which models
the details of the system. The Level 1 DFD shows how the system is divided into
sub-systems (processes), and how each processes deals with one or more of the data
ows to or from an external entity, and how the processes together provide all of the
functionality of the system. The level 1 DFD also identies the internal data stores
which must be there for the system to do its job, and shows the data ow between
the various parts of the system.
In the below Level 1 DFD 4.2, the attendance system has been decomposed further
into 5 processes which are namely Login, View courses taken, View enrolled student
list, View attendance, Upload attendance. Each processes is accessed by the Faculty
12

4.2 Object Oriented Software Design

Design

Figure 4.2: Level 1 Diagram


and there are data storage namely Server database, Attendance details, Enrolled
student list, Course list and User details which are used in the system.

4.1.3

Level 2 diagram

The Level 2 DFD is the further decomposition of Level 1 processes into sub-processes
(sub-systems) which give detailed description of the data ow in each processes.
Here we have decomposed the process View enrolled student lists (Fig 4.2) in the
sub-process Take attendance. The faculty selects the course ID and get the details of
the enrolled student and then he can take attendance for that particular course (Fig
4.3). The data storage used in this level is the Attendance list.

4.2

Object Oriented Software Design

In this design approach the system is viewed as a collection of entities (objects).


Each object manages its own properties (attributes) and state.

13

4.2 Object Oriented Software Design

Design

Figure 4.3: Level 2 Diagram

4.2.1

ER Diagram

The entity-relationship diagram is a data modeling technique that graphically


represents an information systems entities and the relationships between those
entities. An ER diagram is a conceptual and representational model of data which is
used to represent the system framework infrastructure.

The ER diagram contains following elements:


X Entities
X Relationships
X Attributes

In designing the ER diagram, we identify and dene all the entities, determine the
interactions between the entities and determine the cardinality of the relationship.
The ER diagram for the attendance system represents all the entities namely User,
Course, Enrolled Student and Attendance and the relationship between these entities
used in the system. The User entity contains the attributes Uid, Name, Tbname and
Pwd where the Uid is its primary key. The Course entity contains the attributes
Subcode, Subname and Tbname where Subcode is its primary key.

14

4.2 Object Oriented Software Design

Design

Figure 4.4: Entity Relationship Diagram

15

Chapter 5
UML Modelling
UML, as the name shows, is a modelling language. It is used to specify, draw,
visualize and document the parts of the software.

It provides a set of notations (such as rectangles, ellipses, lines etc.) to create


the visual model of a system. This phase is used to design dierent UML diagrams
corresponding to the application development.[2]

5.1

Use Case Diagram

Use case diagrams are the diagrammatic representation depicting users interactions
with the system. This diagram shows dierent types of users and various ways in
which these users interact with the system.

Figure 5.1 shows the use case diagram for a faculty. It shows all the dierent
possible ways in which a faculty can use the attendance system. Every faculty can
use the system through their mobile phones to take the attendance. The faculty after
logging into the system can view the courses taken. Then he can view the list of
enrolled students in a particular courses and can take attendance for that subjects.
The user can also view the attendance at a later stage. He can directly upload the
attendance details in the server through his mobile phone.[3]

16

5.2 Sequence Diagram

UML Modelling

Figure 5.1: Use Case Diagram

5.2

Sequence Diagram

Sequence diagram is an interaction diagram which shows how the processes interact
with one another and in what order. It shows the object interactions arranged in
time sequence. It represent the objects and classes involved in the scenario. It also
shows the sequence of messages exchanged between those objects which is needed
to perform dierent functionality of the scenario. Sequence diagrams are associated
with use case realizations of the Logical View of the system.

The given diagram (g 5.2) shows the sequence structure for the Display course
taken use case
Figure 5.3 shows Sequence diagram for Take Attendance Use Case
Figure 5.4 depicts the Sequence diagram for upload Attendance Use Case

5.3

Activity Diagram

Activity diagram is a graphical representation of the workow and the sequence of


activities used to describe the functioning of the system. This diagram shows the
overall control ow of the system.
The gure 5.5 shows the activity diagram of the faculty. The faculty login leads to
all the options that can be performed by the faculty. Its basic function is to view
the course taken by the faculty. Then the faculty can perform dierent functions. He

17

5.3 Activity Diagram

UML Modelling

Figure 5.2: Sequence Diagram(Display Course)

Figure 5.3: Sequence Diagram(Take Attendance)

18

5.4 Class Diagram

UML Modelling

Figure 5.4: Sequence Diagram(upload Attendance)


can view the list of students enrolled in the courses and can take attendance for that
particular course. Then he can either view the attendance details or can upload the
details directly in the server.

5.4

Class Diagram

Class diagram is a type of static structure diagram which describes the structure of
a system by representing the classes of the system, their attributes, operations and
the relationships among these classes.

The gure 5.6 represents the class diagram for the attendance system. In this
system, we have ve classes namely Faculty, Student, Course, Course list and
Attendance. The class Faculty can search the Course List, get the Enrolled Student
List and take the Attendance. The class Faculty has many-to-many relationship with
class Course List and Student and one-to-one relationship with class Attendance. The
class Course List contains the details of the Course and has one-to-many relationship
with class Course. Each class Student is enrolled in dierent courses. The class
Student has many-to-many relationship with the class Course.

19

5.4 Class Diagram

UML Modelling

Figure 5.5: Activity Diagram

Figure 5.6: Class Diagram

20

Chapter 6
Implementation
The Application is implemented according to three tier architecture. Three tier
architecture is commonly known as Client-Server architecture, where Client is the
consumer of the services, also the requester of services where as the server side is the
provider of services. The third layer that is the middle layer that converts the users
requests into server understandable form.
The system developed contains Android application in its front end ie the client
side. the middle layer that connects the client side to the server side is the Jason
(JavaScript Object Notation) Parser that is primarily used to transmit data between
server and server application.
The server side comprises of the Mysql. The android API uses the PHP to connect
to the database or server database.

6.1

Android API

[4] API stand for Application Programming Interface.

It contains the following

featuresX Accept request by POST/GET method


X Execute PHP class to update/access data from database
X Give output in Jason format

21

6.1 Android API

Implementation

Figure 6.1: Application Programming interface


[4]

22

Chapter 7
Graphical User Interface
The application GUI is developed using the android SDK and the various forms are
as shown below.

Figure 7.1: Splash Screen

Figure 7.2: authentication Screen

23

Graphical User Interface

Figure 7.3: List of Subjects registered

Figure 7.4: User Selection Screen

24

Graphical User Interface

Figure 7.5: List of Students registered

Figure 7.6: attendance Screen

25

Chapter 8
Conclusions and Future Work
8.1

Conclusion

The attendance system through mobile devices is a very eective tool which can be
used to a great extent. The system is portable and can be easily installed and used
on any mobile phones supporting Android OS.
The use of this system can result in a reduction of number of hours spent in feeding
the attendance details in the server database. It also provides an interface which
is easy to understand by the users and greatly helps in adapting to the use of this
system.

8.2

Future Work

The system can be further enhanced and several other functionalities can be added.
The system can be made login independent. The present system logs in using Internet
all the time.
We can enhance the system by implementing oine mode login feature. The feature
to update the attendance at a later stage can also be implemented. The system can
also be enhanced by using voice recognition feature of the Android.

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Bibliography
[1] Android. Android Develper Webpage. http://www.developers.android.com.
[2] Roger S Pressman. Software Engineering: A Practitioners Approach. 2010.
[3] Visual Paradigm International.

Visual Paradigm for UML 10.1 Community

Edition. http://www.visual-paradigm.com.
[4] Gabriel Fielding. Android tutorial webpage. http://www.androidhive.info.

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