This document provides guidance on mixing music, including key principles:
1) Keep your ears fresh when mixing and listen on multiple systems to get an accurate picture of your mix.
2) Mixing involves balancing instrument levels appropriately based on the intended destination of the mix, while using EQ and effects like reverb to create space between instruments.
3) There are pros and cons to recording tracks "dry" or "wet" with effects, and reverb needs to be used carefully to avoid cluttering up the mix.
This document provides guidance on mixing music, including key principles:
1) Keep your ears fresh when mixing and listen on multiple systems to get an accurate picture of your mix.
2) Mixing involves balancing instrument levels appropriately based on the intended destination of the mix, while using EQ and effects like reverb to create space between instruments.
3) There are pros and cons to recording tracks "dry" or "wet" with effects, and reverb needs to be used carefully to avoid cluttering up the mix.
This document provides guidance on mixing music, including key principles:
1) Keep your ears fresh when mixing and listen on multiple systems to get an accurate picture of your mix.
2) Mixing involves balancing instrument levels appropriately based on the intended destination of the mix, while using EQ and effects like reverb to create space between instruments.
3) There are pros and cons to recording tracks "dry" or "wet" with effects, and reverb needs to be used carefully to avoid cluttering up the mix.
This document provides guidance on mixing music, including key principles:
1) Keep your ears fresh when mixing and listen on multiple systems to get an accurate picture of your mix.
2) Mixing involves balancing instrument levels appropriately based on the intended destination of the mix, while using EQ and effects like reverb to create space between instruments.
3) There are pros and cons to recording tracks "dry" or "wet" with effects, and reverb needs to be used carefully to avoid cluttering up the mix.
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Oare ce este mixajul?
WHAT THE HELL is MIXING?
by Nigel Lord Even so, the general principles of mixing hold good. Before we look at these pri nciples, a word about the basic requirements. Firstly, your ears. Keep them fres h (and clean, of course). Never ever attempt to mix a piece of music at the end of a long listening session. Take a break of at least an hour and preferably ove rnight. The human ear is incredibly good at identifying problems with certain so unds, but not if it's had time to get used to them. Secondly, your monitoring system. It goes without saying that you should buy the best equipment you can afford. Without a reasonable system you'll have no idea how accurate an image of the music you're getting. But even if you do splash out on an amp and speakers, how do know you're getting a true picture? The answer l ies in listening to your mixes on as many other systems as possible, so that you know, for example, if you're tending to mix a little bass-heavy or aren't addin g sufficient top end. Finally, don't think about mixing through headphones. Irre spective of what it may say on the box, headphones do not reproduce music in ste reo. They reproduce it 'binaurally', which is quite different, and makes it all but impossible to set up an accurate stereo mix. FEEL YOUR WAY You can take any approach to mixing you feel is appropriate to your music, from the 'wall of sound' (favoured by people as disparate as Phil Spector and hardcor e guitar bands), to a cleaner, more considered approach where space is created a round each instrument in terms of both frequency and time. The latter approach is undoubtedly the more time consuming. You need a good ear to determine the area of the frequency spectrum in which each sound predominates and to prevent too much overlap. But that's what professional studio engineers and producers are able to do, and the results usually speak for themselves. The most basic function of mixing - the balancing of levels between individual i nstruments (or tracks) - is not something anyone can advise you about. You know how you want your music to sound and the level controls are in your hands. But d o bear in mind the likely destination for a particular mix. There's no mystery h ere. The primary requisite for the dance floor is a rhythm track which to hit th e punters in the solar plexus. But apply the same bottom end to a song destined for someone's car stereo, and it'll cause major problems. Bass needs to be tailored quite specifically to the needs of a particular track. Using EQ, it's possible to strip away low frequencies to quite a high level bef ore the ear will tell you anything is missing (though this is where having an ac curate monitoring system is so important). Very low frequencies are often not au dible but will soak up a high proportion of a speaker's available energy. Filter ing them out can actually increase the perceived volume of the audible bass and will certainly reduce distortion at high sound pressure levels. As effective as EQ is in such applications, it can be something of a mixed blessing in the wrong hands. Use it to correct minor problems with individual sounds and to create sp ace round certain instruments by filtering out unwanted frequencies, but don't r ely on it as a universal panacea. Obviously, much will depend on the versatility of the controls; sweep and para-metric EQ is much more effective at homing in o n problem areas of the frequency spectrum. But they can just as easily be respon sible for raising the profile of certain sounds till they just don't fit in any more. There's no clear dividing line between the two, except to say that the ear is mu ch more forgiving of frequencies which aren't there than those that are. So wher ever possible, try cutting the frequencies you don't want, rather than boosting those you do. WET, WET, WHAT? One of the areas of controversy which has divided musicians and producers for ye ars is whether to record tracks 'dry' or 'wet'. No, it's nothing to do with towe lling yourself off after you get out of the bath, it's down to whether you add e ffects such as reverb and delay before you record them or whether you leave them dry and add your effects during the mixing process. There are pros and cons to either approach which need to be carefully considered . Record your track with effects and they're impossible to remove subsequently. If at the mixing stage, you decide you have too much reverb on the vocals, you'l l have to live with it, or re-record the performance. On the other hand, you may only have a single effects processor and want to use this for another effect on mixdown. So unless you do without the vocal reverb, you have no choice but to r ecord with it. Vocals need reverb like England needs Michael Owen but overdo it and it's dead easy to lose the voice in a sea of mush. Reverb often has the effect of pushing vocals back in a mix. Great for preventin g them sounding like they're sitting on top of it (as they often can when record ed dry) but not so good if it's masking an otherwise excellent performance. You can get round this by introducing a pre-delay to the reverb. This can be set up on most effects processors and can be applied to many instruments, but is pa rticularly useful for creating space around a vocal or bringing it forward while giving it an 'aura' of reverb. You'll need to experiment with the pre-delay set ting, but around 30-50ms should do. The tendency of reverb to clutter up a mix i s something you need to listen for very carefully. And it's vitally important that you choose a program with the right reverb time for each track. 'Hall' programs sound great in isolation but can clog up the mus ic quicker than the mud at Glastonbury. Short reverbs are great for creating int eresting room ambiences and don't take up as much space in the mix, but can soun d unnatural. This is one argument for not adding reverb until mixdown. When all your instruments are 'in place' you can properly assess the type and qu antity of reverb you'll need. If this isn't feasible (perhaps you only have one effects processor) try to keep reverb to the minimum needed to achieve the desir ed effect and limit reverb times. Long reverbs often don't have time to subside before being retriggered and can accumulate in your mix like Glastonbury mud (ye s I know I've said it already, but you should have seen it). Use pre-delays if they're available and don't reject the use of gated programs. The overuse of gating effects on drum sounds in the late 80s may have contribute d to their current unpopularity, but they can be extremely useful in chopping of unnecessary reverb tails and creating space. Another trick is to limit the freq uency response of reverb using either your mixer's controls, or your processor's built-in EQ (if it has it). This is best done by monitoring return signals from your reverb unit and cutting any unwanted frequencies or limiting those which a ppear to be obscuring the sound. PANNING FOR GOLD The art of panning instruments and sounds to create a convincing stereo image is one of the most important in mixing, yet is frequently misunderstood. So often, you hear demo tapes where the instrument placing appears to have been carried o ut quite arbitrarily. It's like sharing sweets: one for this side, one for that side, and one in the middle for luck. Panning is an essential part of mixing; a means of achieving balance in your music as well as creating the transparency of a stereo image that we all take for granted in commercial recordings, but which can be difficult to reproduce. Though I'm loathe to talk about what usually happens in a mix (if we all did wha t 'usually happens', we'd still be playing whistles and banging hollow logs), th ere are a few basic ground rules which you really can't get away from. The first is that the dominant, low-frequency instruments invariably sound better placed at or around the centre of the mix. I'm talking here about the bass drum, the bass guitar or synth and any deep perc ussive instruments you may be using. Pan them too far left or right and your mus ic will sound off-centre. Fine, if that's what you're aiming at, but there are m uch better ways of getting creative with your pan controls. One of the best is to set up some interesting rhythmic interplay using your diff erent percussion sounds. Obviously, if you're using a sample loop for the drum t rack this may not be possible, but you could always augment it with additional p ercussion (such as cabasa or claves) and pan these to the left and right. Altern atively, try setting up a delay on one of your instruments and panning the dry a nd delayed signals to opposite sides of the mix. Lead vocals are also placed at the centre of mix in most recordings, though this has much to do with where you'd find the singer at a live performance. There's is certainly nothing to prevent you experimenting with the positioning of the vo cals, particularly where you also have backing vocals as well which can be place d in a similar position on the opposite side to the lead vocals, to balance thin gs out But again, hard panning left or right of any vocal parts can be difficult to liv e with. I should also remind you that pan controls are not static, and there's n othing to prevent you from panning instruments left and right during a recording . It's easily overdone, but in moderation it can provide a real sense of movemen t (quite literally) within a mix. A more subtle alternative would be to use a st ereo chorus program on a effects unit which features auto-panning. This leaves t he dry signal in place, but shifts the chorusing between the left and right spea kers. And talking of effects brings us back to reverb which can be used to creat e a convincing stereo image from any mono source. By panning outputs left and right, you can use reverb to produce a much broader, more expansive sound, even at short reverb times. On the other hand, reverb may be upsetting your stereo imaging by changing the apparent location of a specifi c instrument. If this does occur, try panning the reverb to exactly the same poi nt in the stereo field as the dry signal, preferably sticking to a mono effect. INSTANT MIX FIXES To round things off, how about a couple of ways to provide an instant fix for yo ur mix? If you've already mixed down to stereo and found the result disappointin g, try sticking the entire mix through an aural enhancer. Though not always succ essful in treating a complete mix, they can alter the overall sound in subtle an d distinctive ways, particularly processors which affect the stereo imaging. Alternatively, give the track to someone else to mix. The results may not be to your liking (at first), but I guarantee they'll reveal a side to your music that wouldn't have emerged had you been sat behind the mixing desk. What have you go t to lose?
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