The Prison of The Demon Count: Level 1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

The Prison of the Demon Count

Level 1

General

Dungeon Walls Dungeon Floor Temperature Illumination

Natural Stone (Climb DC 15) Smooth Stone (light rubble, +2 to Balance and Tumble DC) Cool Shadowy (phosphorescent fungus or candles every 20 ft.)

Wandering

1 x 1st Level Warrior Svirfneblin (gnome), scavenging for food and treasure

Monsters

1 2 3 4 5 6

1 x 1st Level Warrior Svirfneblin (gnome), scavenging for food and treasure 1 x 1st Level Warrior Drow (elf), searching for an object stolen from their lair 12 x Rat (animal), lost and desperate 2 x 1st Level Warrior Goblin, bloodied and fleeing a more powerful enemy 1 x Grimlock, wielding bizarre eldritch powers 1 x 1st Level Warrior Duergar (dwarf), returning to their lair with plunder

Room #1 Room #2

Empty

Trap

Wall Blade Trap: CR 1; mechanical; touch trigger; automatic reset; hidden switch bypass (Search DC 25); Atk +10 melee (2d4/x4, scythe); Search DC 22; Disable Device DC 22 Hidden (Search DC 20) Trapped and Unlocked Iron Chest (hard 10, 60 hp) Basic Arrow Trap: CR 1; mechanical; proximity trigger; manual reset; Atk +10 ranged (1d6/x3, arrow); Search DC 20; Disable Device DC 20 90 gp; hoard total 90 gp

Hidden Treasure

Room #3

Room Features

The south and east walls have been engraved with evil symbols, Someone has scrawled "Nafi died here" on the west wall

Room #4

Room Features Monster

Various torture devices are scattered throughout the room, Several pieces of rotten leather are scattered throughout the room 1 x Ghoul Ghoul: CR 1; Medium undead; HD 2d12; hp 13; Init +2; Spd 30 ft. (6 squares); AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +1; Grp +2; Atk +2 melee (1d6+1 plus paralysis, bite); Full Atk +2 melee (1d6+1 plus paralysis, bite) and +0 melee (1d3 plus paralysis, 2 claws); Space/Reach 5 ft./5 ft.; SA Ghoul fever, paralysis; SQ Darkvision 60 ft., undead traits, +2 turn resistance; AL CE; SV Fort +0, Ref +2, Will +5; Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12 Skills and Feats: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7; Multiattack

Room #5

Monster

14 x Tiny Monstrous Centipede (vermin) Tiny monstrous centipede: CR 1/8; Tiny vermin; HD 1/4 d8; hp 1; Init +2; Spd 20 ft. (4 squares), climb 20 ft.; AC 14 (+2 size, +2 dex), touch 14, flatfooted 12; Base Atk +0; Grp -13; Atk +4 melee (1d3-5 plus poison, bite); Full Atk +4 melee (1d3-5 plus poison, bite); Space/Reach 2-1/2 ft./0 ft.; SA Poison; SQ Darkvision 60 ft., vermin traits; AL N; SV Fort +2, Ref +2, Will +0; Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2 Skills and Feats: Climb +10, Hide +18, Spot +4; Weapon Finesse

Room #6

Room Features

Several headless statues are scattered throughout the room, The floor is covered with ash

Room #7

Room Features Monster

Spirals of green stones cover the floor, Several pieces of rotten fruit are scattered throughout the room 1 x 1st Level Warrior Svirfneblin (gnome) 1st level warrior svirfneblin: CR 1; Small humanoid (gnome); HD 1d8+4; hp 8; Init +1; Spd 15 ft. in banded mail armor (3 squares); base speed 20 ft.; AC 23 (+1 size, +1 dex, +4 dodge, +6 banded mail, +1 buckler), touch 16,

flat-footed 18; Base Atk +1; Grp -3; Atk +2 melee (1d4/x4, heavy pick) or +3 ranged (1d6/19-20, light crossbow); Full Atk +2 melee (1d4/x4, heavy pick) or +3 ranged (1d6/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Gnome traits, svirfneblin traits, spell resistance 12; AL N; SV Fort +5, Ref +3, Will +2; Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 Skills and Feats: Hide +2, Listen +2, Spot +2; Toughness Treasure: 3000 cp; hoard total 30 gp

Room #8

Monster

1 x Ghoul Ghoul: CR 1; Medium undead; HD 2d12; hp 13; Init +2; Spd 30 ft. (6 squares); AC 14 (+2 dex, +2 natural), touch 12, flat-footed 12; Base Atk +1; Grp +2; Atk +2 melee (1d6+1 plus paralysis, bite); Full Atk +2 melee (1d6+1 plus paralysis, bite) and +0 melee (1d3 plus paralysis, 2 claws); Space/Reach 5 ft./5 ft.; SA Ghoul fever, paralysis; SQ Darkvision 60 ft., undead traits, +2 turn resistance; AL CE; SV Fort +0, Ref +2, Will +5; Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 12 Skills and Feats: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7; Multiattack

Room #9

Monster

1 x Grimlock Grimlock: CR 1; Medium monstrous humanoid; HD 2d8+2; hp 11; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +4 natural), touch 11, flat-footed 14; Base Atk +2; Grp +4; Atk +4 melee (1d8+3/3, battleaxe); Full Atk +4 melee (1d8+3/3, battleaxe); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsight 40 ft., immunities, scent; AL NE; SV Fort +1, Ref +4, Will +2; Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 Skills and Feats: Climb +4, Hide +3*, Listen +5, Spot +3; Alertness, Track Treasure: 800 sp; hoard total 80 gp

Room #10

Room Features

A group of demonic faces have been carved into the south wall, The scent of ozone fills the room

Room #11

Room Features

A stone sarcophagus sits in the center of the room, A pair of boots lies in the south-east corner of the room

Room #12

Room Features Monster

Skeletons hang from chains and manacles against the north and east walls, Patches of mushrooms grow in the north-east corner of the room 1 x 1st Level Warrior Svirfneblin (gnome) 1st level warrior svirfneblin: CR 1; Small humanoid (gnome); HD 1d8+4; hp 8; Init +1; Spd 15 ft. in banded mail armor (3 squares); base speed 20 ft.; AC 23 (+1 size, +1 dex, +4 dodge, +6 banded mail, +1 buckler), touch 16, flat-footed 18; Base Atk +1; Grp -3; Atk +2 melee (1d4/x4, heavy pick) or +3 ranged (1d6/19-20, light crossbow); Full Atk +2 melee (1d4/x4, heavy pick) or +3 ranged (1d6/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Gnome traits, svirfneblin traits, spell resistance 12; AL N; SV Fort +5, Ref +3, Will +2; Str 11, Dex 13, Con 12, Int 10, Wis 11, Cha 4 Skills and Feats: Hide +2, Listen +2, Spot +2; Toughness Treasure: 50 gp; hoard total 50 gp

Room #13

Monster

1 x 1st Level Warrior Drow (elf) 1st level warrior drow: CR 1 (see text); Medium humanoid (elf); HD 1d8; hp 4; Init +1; Spd 30 ft. (6 squares); AC 16 (+1 dex, +4 chain shirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d4/19-20, hand crossbow); Full Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d4/19-20, hand crossbow); Space/Reach 5 ft./5 ft.; SA Poison, spell-like abilities; SQ Drow traits, spell

Space/Reach 5 ft./5 ft.; SA Poison, spell-like abilities; SQ Drow traits, spell resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 Skills and Feats: Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier) Treasure: 140 gp; Masterwork Repeating Crossbow (Medium) (550 gp); hoard total 690 gp

Room #14

Room Features

A mural of a legendary battle covers the ceiling, Someone has scrawled "Ctimir fell here, the best among us" on the north wall

Room #15

Room Features Monster

A tapestry of geometric patterns hangs from the west wall, A swarm of crawling insects covers the floor 1 x Homunculus Homunculus: CR 1; Tiny construct; HD 2d10; hp 11; Init +2; Spd 20 ft. (4 squares), fly 50 ft. (good); AC 14 (+2 dex, +2 size), touch 14, flat-footed 12; Base Atk +1; Grp -8; Atk +2 melee (1d4-1 plus poison, bite); Full Atk +2 melee (1d4-1 plus poison, bite); Space/Reach 2-1/2 ft./0 ft.; SA Poison; SQ Construct traits, darkvision 60 ft., low-light vision; AL N; SV Fort +0, Ref +4, Will +1; Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7 Skills and Feats: Hide +14, Listen +4, Spot +4; Lightning Reflexes

Room #16

Monster

1 x Medium Monstrous Spider (vermin) Medium monstrous spider: CR 1; Medium vermin; HD 2d8+2; hp 11; Init +3; Spd 30 ft. (6 squares), climb 20 ft.; AC 14 (+3 dex, +1 natural), touch 13, flat-footed 11; Base Atk +1; Grp +1; Atk +4 melee (1d6 plus poison, bite); Full Atk +4 melee (1d6 plus poison, bite); Space/Reach 5 ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft., tremorsense 60 ft., vermin traits; AL N; SV Fort +4, Ref +3, Will +0; Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 Skills and Feats: Climb +11, Hide +7*, Jump +0*, Spot +4*; Weapon Finesse Treasure: 3 gp; Masterwork Heavy Wooden Shield (Medium) (157 gp); hoard total 160 gp

Hidden Treasure

Hidden (Search DC 20) Unlocked Strong Wooden Chest (hard 5, 20 hp) 80 gp; hoard total 80 gp

The Prison of the Demon Count by drow http://donjon.bin.sh/ Some content used under the terms of the Open Gaming License

You might also like