2014 Neusiok District Pinewood Derby Rules
2014 Neusiok District Pinewood Derby Rules
2014 Neusiok District Pinewood Derby Rules
(Revised 11/9/2013)
Table of Contents
GENERAL......................................................................................3 Rules about entering your car in the race. CUB SCOUT RACE CAR DESIGN SPECIFICATIONS.............4 Rules about building your car. CONDUCTOF THE RACES .......................................................10 Rules used during the race. SPECIAL NOTE TO ALL CONCERNED ....................................11 Some notes on sportsmanship!
GENERAL RULES
Single Entry per Person: Only one car may be registered per Akela/Cub team (Scout and adult partner) for the race. (This does not disallow an Akela to be on more than one team; ie. 2 or more Cubs) Attendance: Unless otherwise approved in advance by the Official Race Committee, the Cub Scout and their adult partner (Akela) must be present to race their car. Absenteeism approval should not be given for reasons such a ball game tickets, birthday parties, or other such conflicts. Absenteeism approval should only be considered in cases of severe sickness or other such unavoidable circumstances. Uniform Requirement: Scouts must correctly wear his Class A uniform, tucked in and buttoned up, to participate in the race. Inspection and Registration: Each car must pass inspection by the Official Inspection Committee before it may compete. If a car fails to pass inspection, the Akela/Cub team will be made aware of what issues exist and they may change the car to meet the rules as time allows. Any Akela/Cub team may appeal the findings of the Official Inspection Committee to the Pinewood Derby Chairman, whose decision is final. Once a car has passed inspection, the Cub Scout must take his car directly to the impound area and place it in the position decided upon by the impound area supervisor. Once the car is in place, the car is considered impounded and cannot be moved until it is time for that car to race. At that time, ONLY the Cub Scout or Official Starter/Judge, if necessary, may handle it. Race Day Late Arrivals: Cars must be registered and have passed the final inspection by the deadline set by the Pinewood Derby Race Committee. Time may be extended to accommodate those still in line. A registration time extension may be granted for extenuating circumstances if deemed appropriate by the Pinewood Derby Chairman. Removal of Cars: Should the cars need to be moved prior to the race due to unforeseen circumstances, only the Official Pinewood Derby Committee Staff may move the cars. Disqualification: Any car not conforming to these official rules will be disqualified.
Dimensions:
Cars cannot be more than 2 3/4 inches wide. The maximum height is 3 1/2 inches height; from bottom of installed wheels to the top. The car cannot be more than 7 inches long. The car must be at least 1 3/4 inches wide between the axles. The bottom of the car must be at least 3/8 inches above the ground.
Recommendation - Since the starting pins are round, it is recommended that the front / center of the car have a minimum flat/blunt surface of at least 3/8 inch with no points to allow the car to rest correctly on the starting pin.
Weight:
The finished car may not weigh more that 5.0 ounces as determined on the Official Race Scale, which is final. All car parts must be firmly attached. No movable weights are allowed. Dangerous substances such as mercury are not acceptable.
Safety Note - Do not melt or sand lead. Melting and sanding lead is dangerous because of the dust and fumes being inhaled into the lungs.
Wheel Placement:
The original wheelbase dimensions must be maintained. No extended or altered wheelbases will be allowed. The wheelbase is the distance between the front and rear axle locations. Cars must have 4 wheels, 2 on each side, which straddle the lane guide.
Lubrication:
Any dry lubricant may be used but it must not foul or damage the track. Recommendation There have been numerous parties testing lubrication options; Graphite typically works the best, is safe and relative easy to use.
Wheels:
Only the current official BSA PWD wheels can be used. All lettering and fluting must remain visible. No bushings or bearings are allowed in the wheel, on the axle or between the wheel and axle.
Can Do's
The outer wheel surface (tire tread) may be lightly sanded, shaved or polished to remove imperfections and/or casting burrs. The outer wheel surface must remain flat. The inner hub may be slightly coned. The outer surface of the wheel where the axle head rubs may be leveled and/or smoothed. The axle hole may be polished. Wheels may not weigh less than 2.3 grams (the original wheels average approximately 2.7 grams) and the tread surface/thickness be less than 0.054 inches.
Can't Do's
No part of the wheel may be reshaped in any way in an attempt to minimize tread contact or alter aerodynamics, i.e. NO ROUNDED, CURVED, H OR V TREADS are allowed. The inner tread my not be thin sanded and/or grooved in an attempt to reduce the wheels weight or mass. You may not drill holes in the sidewalls. Hubcaps are not allowed.
LEGAL
ILLEGAL
Axles:
Only BSA axles/nails, identical to those that are contained in the current years kit, may be used. No third party axles are allowed (i.e. speed axles). The Akela/Cub team must do all the modifications and/or alterations to the Axles/Nails themselves. You may not have a third party prepare the BSA axle/nail or purchase modified BSA axles/nails. Likewise, other aftermarket non-BSA axles (that are designed to resemble the BSA axles but are actually manufactured to higher tolerances of straightness, smoothness and/or use superior materials) are not allowed. Axles must not be connected to any device that mechanically alters rotation and/or spin.
The above required use of only BSA axles/nails is intended to provide an area in the cars construction in which the Cub Scout can safely do all the work/steps; under his Akelas guidance. I cannot stress how important it is that the Cub Scout significantly contributes to the construction of his car. The preparation of the axles/nails provides great opportunities for the Cub Scout to safely put significant amounts of effort into his cars construction, learn a skill and develop pride in his accomplishments. The suggested improvements listed below involve putting the axle/nail into a small drill (clamped into a vise works best), creating a crude lathe. With appropriate supervision, this is a relatively safe practice; even for the youngest scouts as it does not involve a saw or other significantly dangerous power tools. With that said, you should always use care and safely operate the drill/lathe and the related tools. A small file, sand paper and/or polishing compound can be used to do all the following. Always wear safety glasses. Some Possible Axle Modifications. The axle burrs and casting shoulders/wings (on inside where axle shaft meets axle head) may be removed. The axle head may be slightly coned to reduce contact with the wheel hub. The axle shaft and axle head may be sanded and/or polished.
Details:
Details such as steering wheel, driver, windshield, fenders, decals, etc. are allowed, and encouraged, as long as the car does not exceed maximum height, length, width or weight rules.
Accessories:
The car must be freewheeling, driven entirely by gravity. No mechanical, kinetic or other energy storage mechanisms are allowed. The racecar may not be constructed or treated in such a way that the track's starting mechanism imparts momentum to the car. For instance, this provision disqualifies cars on with sticky substances on the front of the car and/or protrusions that may catch on the starting pin and impart forward motion to the car.
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Do Your Best!
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