Autodesk Navisworks Manage 2011 Getting Started Guide
Autodesk Navisworks Manage 2011 Getting Started Guide
Autodesk Navisworks Manage 2011 Getting Started Guide
March 2010
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Contents
Chapter 1
Getting
Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploring the User Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Application Button and Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Quick Access Toolbar and Ribbon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scene Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Navigation Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Dockable Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Selection Tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Workspaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combine and Manage Your Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Effective Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Create Intelligent Groups of Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Using Saved Viewpoints . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Creating Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Rendered Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Create Punch/Snag Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Merge and Manage your Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Interference Detection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 4D Construction Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Object Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Animation Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Contents | iii
iv | Contents
Getting Started
Welcome to Autodesk Navisworks Manage 2011! We hope that you enjoy learning and using this industry changing solution for whole 3D project review. Autodesk Navisworks is designed to bring together geometry and data created by multi-disciplinary teams, on the largest projects, into a single model. This virtual building can then be visualized, simulated, and analyzed in real-time by all involved, to validate the design and provide insight and predictability for construction and operation. In this short tutorial, you learn the essential knowledge required to use Autodesk Navisworks effectively. You will learn how to create search sets based on the inherent property information, and see how these can be used in conjunction with various key features; create punch/snag lists from your review sessions; how to create photorealistic visualizations; define interference detection tests; techniques for quick 4D planning; and dynamic simulations. To complete all exercises in this Getting Started guide you will need the Autodesk Navisworks Manage 2011 product.
Introduction
Installation
Before beginning the exercises, install the software and register it as either demo or subscription. Demo mode serves as a 30-day product trial. By default, example files are installed to C:\Program
Files\Autodesk\Autodesk Navisworks Manage 2011\Examples\Getting Started.
Below the Quick Access toolbar is the ribbon pallet. The ribbon is grouped in task-based tabs and panels.
The ribbon
Scene Area
The main scene area is used to interact with the 3D model. The scene area may be split into multiple views enabling you to simultaneously view different areas of the model, or objects from different angles, and so on. (Click View tab Scene View panel Split View drop-down Split Horizontal or Split Vertical.)
Navigation Bar
The navigation bar provides access to various navigation tools which allow you to move around and experience your virtual project before it has been built. (Click View tab Navigation Aids panel Navigation Bar.) Navigation is easiest controlled with a mouse - generally holding down the left-mouse button while moving the mouse. The Autodesk standard navigation SteeringWheels may also be accessed from here.
Dockable Windows
Most Autodesk Navisworks features are accessible from the windows docked around the interface. An Auto Hide feature is enabled for many windows by default to maximize the scene area, though you may dock the windows with Auto Hide disabled should you prefer. (Click View tab Workspace panel Windows drop-down and select the desired window.)
Selection Tree
The Selection Tree window is where you will find the model hierarchy of the files you have opened and appended into the current Autodesk Navisworks scene. This hierarchy reflects the structure created in the original design application. (Click View tab Workspace panel Windows drop-down Selection Tree.)
Properties
When selecting an object in either the Selection Tree or directly within the scene area, the information associated with that object is displayed in the Properties window. This information is organized into relevant tabs dependant on the information brought through from the original design application, or extended data linked to with Autodesk Navisworks. (Click View tab Workspace panel Windows drop-down Properties.) TIP You can also click Home tab Display panel Properties.
Status Bar
The status bar appears at the bottom of the Autodesk Navisworks window. In the right-hand corner, there are four performance indicators that give constant feedback as to how Autodesk Navisworks is performing on your computer.
The pencil progress bar indicates how much of the current scene is drawn. When the progress bar is closer to 0%, this indicates more of the scene is being dropped-out. 100% indicates there is no drop-out. NOTE The Autodesk Navisworks engine intelligently prioritizes all objects in the scene. If your computer is unable to process (draw) all geometry while navigating, it elects to drop-out the finer detail, allowing you to continue navigating in real-time. Once navigation ceases all of the detail is filled in. Some degree of drop-out is normal; however, users of larger, complex models and lower spec computers are more likely to experience increased drop-out while navigating. The disk progress bar indicates how much of the current model has been loaded into memory. The Autodesk Navisworks engine manages your memory usage, only loading in the required data. When the progress bar is at 100% this indicates that all of the models objects and property information has been loaded.
Navigation Bar | 3
The web server progress bar indicates how much of a model has been downloaded from a web server (when using the Open URL command). As the Autodesk Navisworks engine can identify which data is required (within an NWD file), it can prioritize this data and download it first (acting like a buffer) allowing you to commence navigation of the model while Autodesk Navisworks continues to stream the remaining data from the web server. The memory bar indicates how much memory is being used currently Autodesk Navisworks. This is reported in megabytes (MB).
Workspaces
The Autodesk Navisworks user interface can be referred to as a workspace, and has been designed to be intuitive and easy to use. Workspaces retain information about which windows are open, their positions, and the size of the application window. Workspaces do not retain changes made to the ribbon or the Quick Access toolbar. Autodesk Navisworks comes with a number of pre-defined workspaces which can be used as-is, or you can customize and save these as your own task-oriented working environments. (Click View tab Workspace panel Load Workspace drop-down and select the desired workspace.)
2 Browse to the C:\Program Files\Autodesk\Autodesk Navisworks Manage 2011\Examples\Getting Started directory, select Structure.nwc and click Open.
3 Append the MEP.nwc file. (Click Home tab Project panel Append
.)
5 Now we have the complete project appended into a single scene, we can save this as an NWF. Click the application button Save As , and save as Conference Center.nwf.
This is our master NWF project file which, in this example, references the latest NWC files exported from Revit.
Effective Navigation
Autodesk Navisworks provides a selection of navigation tools to allow you to navigate around your 3D model. These can be accessed from the Navigation Bar. As well as basic navigation tools such as Pan, Orbit , Zoom, the navigation bar also offers access to tools that allow you to Walk, Fly or Look Around your model. The navigation bar also allows you to turn on/off the ViewCube navigation tool, which provides visual feedback of the current orientation of a model, and the SteeringWheels, which are tracking menus that follow your cursor, allowing you to access the different 3D navigation tools from within a single tool. Due to the interactive nature of Autodesk Navisworks, you will likely find the Full Navigation Wheel of most use.
The navigation tools are selected by moving the cursor over the relevant wedge and holding down the left mouse button.
1 To move the view of the model parallel to the screen, select Pan on the navigation bar. In the Scene View, click and hold the left mouse button and drag to pan the model.
2 To increase or decrease the maginification of the current view of the model, select one of the Zoom tools from the navigation bar.
Selecting Zoom Window , and then click-dragging in the Scene View lets you define the rectangle that you want to zoom to. Releasing the mouse button fills the view with the contents of the rectangle.
Selecting Zoom , and then click-dragging in the Scene View zooms in and out to a fixed point (beneath the mouse cursor). Dragging forwards zooms in; dragging backwards zooms out.
instanly zooms to the extents of the items you have selected in the Scene
Effective Navigation | 7
3 To rotate the model, around a pivot point, select one of the Orbit tools from the navigation bar. Click-dragging with the left mouse button in the Scene View rotates the model.
Selecting Orbit rotates the model with the up direction maintained, and does not allow the camera to roll over from side to side.
freely rotates the model around the focal point in any direction.
Panning, Zooming, and Orbiting with the Mouse Wheel/Middle Mouse Button
Autodesk Navisworks also allows you to perform basic navigation with the mouse wheel and middle mouse button. This is effective when you need to orient the model while doing other tasks such as measuring, sectioning or selecting items, as it does not require you to explicitly select a navigation tool from the navigation bar, but instead gives you quick 'shortcut' access via the middle button. 1 To pan, press and hold the middle mouse button, and then move the mouse. 2 To zoom the model, rool the mouse wheel. Rolling forwards zooms in, rolling backwards zooms out. 3 To orbit the model, press and hold the SHIFT key and hold down the middle mouse button. Moving the mouse rotates the model about the currently defined pivot point.
Effective Navigation | 9
1 Click on the Walk tool on the navigation bar. Now, in the Scene View, hold the left mouse button down and push forwards to walk forwards; push backwards to walk backwards; and move the mouse left and right to turn left and right, respectively. 2 The further you move the mouse forwards, the quicker you will walk. 3 To increase the realism of your navigation experience, there are a number of tools that can be employed, including detection of collisions (which stops you walking through walls) and gravity (which brings you down to earth). Use them when you want, for example, walk up and down stairs. You can access these realism settings from the ribbon pallete (Viewpoint tab Motion Settings Realism drop-down or from the navigation bar (under the Walk/Fly drop-down). )
4 To look around the model, select the Look Around tool from the navigation bar. Now, in the Scene View, hold the left mouse button and drag the mouse around to look around. The Look Around tool keeps you in the same spot but moves the camera around smoothly with the mouse. Autodesk Navisworks also displays the ViewCube in the top-right corner of the Scene View. This provides quick access to a number of preset views around the current model (or currently selected objects), including a Home view (which you may customize).
Mouse over the Properties window on the right. Under the Item tab you will see the Item Name is Glazed. Lets use this property to define a search condition to find all glazing. 3 Mouse over the Find Items window (at the bottom of the interface) and pin it open.
4 From the Category drop-down, select Item (this being the name of the tab in the Properties window). 5 From the Property drop-down, select Name (identifying that we wish to look at the name of each item). 6 From the Conditions drop-down, select Contains (we are not only looking for an exact match, in which case we would have selected =, but also any name containing Glazed). 7 In the Value field, type Glazed, then press Enter (Glazed being the search term were looking for). 8 As we arent sure whether all item names will be spelled with a capital G, we can search for the term ignoring case sensitivity. Uncheck the Match Case option to do this. 9 Click Find All to perform the search.
In the scene area, all of the items satisfying this search condition will be selected and highlighted in blue. The Properties window will show you the number of items currently selected, such as the number of items having the word Glazed in their name (mouse over the Properties window to view it). 10 Look around the building to check that all glass has been selected with this search condition. You will notice that the glass in some of the windows has not been selected. Therefore, they have not met our search condition. Were going to need to build a more complex find condition to include these windows. 11 Select Selected one of the windows that was not previously selected, and then, on the navigation bar, click Zoom .
12 In the Selection Tree, the window is highlighted, 78 x 54. Click the + to the left of this to expand the window.
13 The windows have both a Solid component (the glass) and a Composite Part (the frame). Click Solid to select the window glass. Look in the Properties window, and you will see that the Item does not have a Name property, which is what we were searching for earlier. We can, however, see that the item has a Material property value of Glass. We can, therefore, use this condition to find all of these window panes. 14 Our previous search condition will still be in the Find Items window. 15 Click under Item in the Category column and select Item from the drop-down. 16 From the Property drop-down, select Material. 17 From the Condition drop-down, select =. 18 In the Value field, type Glass, then press Enter. If we leave this as is, the two conditions would be ANDed together, meaning both conditions would need to be true for an item in order for it to be selected. We dont want this. We require one condition OR the other to result in an item being selected. 19 Right-click the second item and select Or Condition from the shortcut menu.
20 Click Find All. 21 Zoom out and you will see that all of the glass has now been selected. Auto Hide the Find Items window.
Once we have defined a search and found the items we wish to group together, we can then save the selected items as a selection set (a static group of items), or a search set (a dynamic group of items). Search sets are much more powerful and WILL save you time, especially if your project files are continuing to be updated and revised. 22 With your search defined and the resulting items selected, mouse over the Sets window and pin 23 Right-click in the Sets window and select Add Current Search. 24 With the search set created, rename this as Window Glass. it open.
Whenever you select this search set, the search will be performed on the current model and select all items that meet the conditions, including any additional window glass that has subsequently been added to the project, hence why we refer to search sets as dynamic. NOTE A further benefit of using search sets is that they can be exported and used on other projects. If you have a number of generic searches then, having defined them once, they can be saved and re-used time and time again. 25 Click the application button Import Search Sets XML. 26 In the Getting Started directory, select Conference Center - Search Sets.xml and click Open. The pre-defined search sets for this project can now be found in the Sets window. 27 As these search sets will be of use to all who review the project, save these into the master NWF file, Conference Center.nwf.
3 Right-click the saved viewpoint and select Edit. Notice that the Saved Attributes are disabled. Close the Edit Viewpoint dialog box. 4 In the Sets window, select Exterior Brickwork. 5 Right-click the highlighted brickwork in the scene area and select Override Item Override Color. Select pale yellow and click OK. Press the escape (Esc) key to unselect everything. 6 Click the application button Options. In the Options Editor dialog box, in the left pane, expand Interface and select Viewpoint Defaults. Check both the Save Hide/Required Attributes and Override Material options. Click OK to accept the changes.
7 Navigate to another position and save a viewpoint named Yellow Brickwork. 8 Select the Exterior Brickwork search set again, and change the color to pale blue. Auto Hide window. 9 Save another viewpoint this time named Blue Brickwork. 10 Mouse over the Selection Tree window and pin it open. On the Standard tab, select the Architecture.nwc the Selection Tree window. the Sets
file, and then right-click and select Hide. Auto Hide 11 Save a final viewpoint named Architecture Hidden.
12 When you click the viewpoints (Yellow Brickwork, Blue Brickwork, or Architecture Hidden), the model is displayed exactly as you had saved it, because we saved these attributes with the viewpoint. 13 Now click the viewpoint, Camera Only. You will notice that the camera position changes, however, it does not show the model in its original colors (as it was when we saved this viewpoint), but with the overrides of the previous viewpoint. Click one of the other saved viewpoints and then back to this one. Again you will see the camera position change with the previous viewpoint overrides applied. 14 Save the file as a separate NWF file, Color Options.nwf. Understanding how these options work means that you can fully utilize viewpoints to communicate your design intent.
Creating Animations
There are two methods by which to create animations in Autodesk Navisworks. Firstly you can record your navigation through the model, and secondly you can create key frames and allow Autodesk Navisworks to interpolate between them. Each method has its own place. If you are animating an action that can be performed easily with one of the navigation tools, for example spinning the model, or require sweeping curves, then interactive recording is the right option. If, however, your camera can follow a linear path, then you can quickly and easily use viewpoints as key frames. Lets look at both in turn. 1 Open the file, Conference Center.nwf. 2 Click the Home button on the ViewCube.
3 On the navigation bar, select the Constrained Orbit 4 Click Animation tab Create panel Record the Recording panel displays.
5 Hold down the left mouse button and, while moving the mouse slowly to the left, release the mouse button. This will spin the model slowly. 6 Once the model has rotated through 360 degrees, on the Recording panel, click Stop 7 The animation is saved automatically in the Saved Viewpoints window. 8 On the Playback panel, click Play to re-run the animation. .
Now well create a series of viewpoints which will be our key frames and allow Autodesk Navisworks to do the rest for us. 9 Navigate towards the left-hand corner of the surrounding ground, looking back at the building.
10 Right-click the Saved Viewpoints window and select Save Viewpoint. 11 Walk approximately one third of the way along the surround, looking in a similar direction to the first viewpoint, and then save your second viewpoint. 12 Walk further along and tilt your head up to frame the glass section of the building, and then save your third viewpoint. 13 Walk past the end of the surrounding ground and then look back towards the building. Save your fourth viewpoint. 14 Use the mouse wheel as a button to dolly the camera up until you are just above the building then tilt the camera down to look down on the building. Save your final viewpoint. 15 Right-click the Saved Viewpoints window and select Add Animation. 16 Drag your five viewpoints (in order) into the empty animation, each now being a key frame. 17 Right-click the animation and select Edit. Set the duration to 10 seconds and click OK.
Creating Animations | 15
18 Playback the animation to see the results. Autodesk Navisworks will automatically transition the camera between each key frame. 19 Save the file as Animation.nwf. TIP A good tip for creating animations is to first create a storyboard. Record each section of the storyboard using the most appropriate method (interactive recording or key frames) and then join them together by dragging one onto another. To avoid any transition between sections, try inserting a cut (right-click at the relevant point in the animation and select Add Cut). If you do want sections to join together smoothly, try using the last frame of one section as the first frame of the next section.
Rendered Images
Autodesk Navisworks enables you to quickly add materials, lighting, backgrounds and rich photorealistic content (RPC) to your models, whether to enhance the interactive experience, or to create photorealistic output. The beauty of Autodesk Navisworks is that you continue to use the same combined data set that youre familiar with and its easy to use without requiring any specialist CAD or rendering skills, though an eye for knowing what looks good always helps! We saw earlier how to create generic search sets for groups of similar items, and we can use these search sets here. We can create a generic palette of materials that match the materials of our search sets. In doing so, we can then use Rules to instantly apply the materials to a significant amount, if not all, of the items in the model. Light studios are a pre-defined collection of lights that work well together. With a simple drag and drop you can change the entire look and feel of the model. Various light studios are available out of the box enabling a range of instant effects from sun studies to the most realistic environment lighting. A range of backgrounds and effects can be applied. Similar to lighting, the most realistic are environment backgrounds. Lets look at these in combination: 1 Open the file, Conference Center.nwf, and select one of the saved external viewpoints. Auto Hide Viewpoints window. the Saved
2 To turn off lines, click Viewpoint tab Render Style panel Lines 3 Mouse over the Presenter window and pin it open.
4 In the Materials tab, right-click and Load the pre-defined Conference Center.nwp palette file.
This saves us from having to drag each material from the archives. Each material has also been named the same as its corresponding search set. Go to the Rules tab. Select the Map Presenter Materials to Selection Sets by Name option. Uncheck the Apply to Current Selection Only option and click Apply. The materials will be automatically applied to the items in each corresponding search set.
5 Go to the Effects tab. Under Recommended, expand Background. Drag the Environment background shader into the palette on the right. 6 Under Recommended, expand Environments then Panorama. Drag Sky into the palette on the right.
You will see the background is now a bright blue sky over a desert. If you navigate now, you will also notice that the background is interactive and moves with the model (provided that your graphics card is capable of this). 7 Go to the Lighting tab. Expand the Recommended archive and drag the Environment light studio into the palette on the right. Double-click the Environment light and change the Intensity value to 2 (making the light brighter). Save the file as Presenter.nwf. Believe it or not, thats it! These are some of the basic steps required to produce great rendered images from your models. 8 Click Render to see the final effect.
Rendered Images | 17
Notice that theres much more depth to the shadowing as the light is being cast and bounced from every direction, much like the real world. Also the background and objects in the scene area are all reflected in any reflective materials, like the glass windows, again further adding to the realism. To take your renderings further, you may wish to consider adding in a few RPC people and trees to add some life to the scene.
9 Auto Hide
4 Try hiding certain search sets (groups of objects) while navigating around the model and add a few more redline tags. Each new tag ID will be automatically incremented to maintain uniqueness. 5 Save the file as Project review.nwf. We can then create a viewpoints folder (right-click the Saved Viewpoints window and select Add Folder), rename it with todays date (for example) and drag all of our review session tags into it, keeping a record of what weve found and discussed. We can then save this to go back to it later or distribute it to other extended team members. We can also export the viewpoints as a HTML report (click Output tab Export Data panel). This can be distributed to an even wider audience as they require no additional software, yet they can see a screenshot of the tagged item and any comments associated with it. As mentioned earlier, you could include instructions to team members. If you include an individuals or functions name in the comments, then those individuals/functions will be able to search for the tags associated to them, creating their own specific snag/punch list.
3 We can now re-save this as Conference Center.nwf, our master project file.
Interference Detection
Everyone likes to believe what theyve designed is perfect, yet why then are there so many change requests submitted once a project is under construction? One reason is that although individual component parts may be perfect and error free in isolation, when they come together in a collaborative environment, the issues are all too common. Lets face it, buildings are complex! Its no wonder we have conflicts between disciplines. Autodesk Navisworks enables you to combine the various disciplines, from disparate sources, into a single model environment. Clash Detective can then be used to identify any potential conflicts between the disciplines, giving
you the opportunity to resolve these while the project remains in the digital stage. The potential savings in time and money are obvious. (Click View tab Workspace panel Windows drop-down Clash Detective.) The best advice for defining clash tests is to search for clashes where you would expect to find them. Let Clash Detective help you, not replace you. If you try searching the entire model for everything that touches something else, you will be inundated with false positives items that are meant to touch. If, however, you define clash tests based on your real-world experiences of where things go wrong, and dont fit on site, then Autodesk Navisworks can help you find and resolve these quickly. 1 Mouse over the Clash Detective window and pin it open.
2 The Select tab is where we define our clash test. There is a Left and a Right side, both containing an identical copy of the Selection Tree. 3 Under the Left and a Right sides, you will see the tabs Standard, Compact, and so on. Scroll these to the right and select the Sets tab (for both Left and Right). Here you can see all of the search sets we imported earlier. 4 In the Left tree, select Supply Air System. 5 In the Right tree, select Structural Framing Steel. 6 Ensure Self Intersect is unchecked on both sides (as we do not wish to clash check each side against itself). 7 The Run Type should be set to Hard, looking for physical intersections between items on the left and items on the right. 8 The Tolerance (m) should be set to 0.001; therefore, we will ignore any clashes found with interferences less than 1 mm. 9 In the Clash Detective window, click Start to perform the clash test.
Five clashes should be found. Now lets review these results: 10 Go to the Results tab and click Clash 3. 11 You will be automatically zoomed into the clash area, however, you may not have a clear view or you may have objects (like the ceiling) obscuring your view. Use the Orbit tool to move around the clashing objects to find a preferred viewpoint. In the Display group, select the Dim Other option to gray out all other objects,
further highlighting the problem objects. Select the Transparent Dimming option, allowing you to see through the objects not involved in the clash.
The clashing items are highlighted in red to signify that it is a newly found clash (there are other colors for clash management that we will not go into here). The clash draws our attention to a section of the superstructure passing through a section of ducting. Details of the clashing items are shown at the bottom of the Results tab making it easier to identify them. 12 Auto Hide the Clash Detective window.
As part of the review process a decision has to be made whether to approve a clash, or whether action needs to be taken. Autodesk Navisworks provides tools to add comments and markup to clash results which can be recorded and kept as part of an audit trail, or passed back to the engineering teams advising to re-route the ducting, for example. Once any changes to the original CAD files have been made, the clash test can be re-run to determine whether the change has resolved the clash, and to also check that the change hasnt resulted in a clash with another item.
4D Construction Simulation
Autodesk Navisworks enables you to link your existing 3D model with an existing construction schedule to add new value. The ability to create a 4D simulation enables you to experience the construction process before it begins. In this exercise we will use a basic schedule in the MPX exchange format. This enables us to read the schedule without the need for any scheduling software being installed. 1 Navigate to a clear view of the building.
it open.
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3 Go to the Links tab. 4 Under the Name column, right-click and select Add Link Microsoft Project MPX. 5 In the Getting Started directory, select Conference Center.mpx and click Open. 6 In the Field Selector dialog box, we map columns in TimeLiner with the corresponding columns in the schedule (MPX file). Set the External Field Name for the Task Type Import field to text10. For all other fields we will use the default. Click OK. 7 In the Name column, right-click the New Link and select Rebuild Task Hierarchy from Link. 8 Go to the Tasks tab. This now displays all of the data imported from the MPX file. You will notice that each task has a start and end date. You may also have noticed that the task names once again correspond to the generic search sets we added earlier. 9 Go to the Rules tab. 10 Check the Map TimeLiner Tasks from Column Name to Selection Sets with the Same Name, Matching Case option, and then click Apply. As this rule suggests, all items associated with a search set will be attached to the task of the same name. So lets now see what weve created. 11 Go to the Simulate tab. 12 There is a timeline from the start to the end of the project, allowing you to look at the project at any point in time. Alternatively, you can click Play to play back the entire simulation. Try this now.
Object Animation
Autodesk Navisworks has the ability to animate objects within the combined model scene. The possibilities are endless, however, some examples could include the opening of doors; movement of vehicles or cranes around a construction site; animation of mechanical components/machinery or production lines in an industrial facility. 1 Click the Animator window. 2 Navigate to one of the internal 36 x 84 doors. 3 In the Animator window, click Add 4 Select , and select Add Scene.
5 Open the Selection Tree window and pin it open. Expand the selection tree to see the door components. Select the door components, excluding the door frame.
the Selection Tree window. again and select Add Animation Set From Current Selection. Rename the animation set,
. The gizmo will appear, positioned at the center of the door. when
8 Move the cursor over the central yellow node on the gizmo. The cursor will change to a hand youre in position to control the gizmo.
9 Hold down the Control key and then the left mouse button and move the gizmo, until the z-axis (blue) is aligned with the edge of the door (where the door hinge would be).
11 Drag the black timeline position bar to around 3 seconds. 12 On the gizmo, there is a blue arc between the x- and y-axis. Hover over the blue arc (again the cursor will change to a hand), hold down the left mouse button and drag the arc to swing the door open. Open the door to around 90 degrees.
again. A second black diamond will be added to the timeline at the 3-second again to deactivate the gizmo.
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14 Thats it! Your animation is complete. Drag the timeline bar back and forth to open and close the door, or use the playback controls. In the Animator window, there is an option called P.P., which stands for Ping-Pong. Selecting this option and then playing your animation will play the animation forwards and then when the end is reached, play it backwards. Simulating the door opening and then closing in this case. You could try copying the second keyframe a few seconds later, then using Ping-Pong the door will open, stay open for a few seconds and then close. Selecting the Infinite and Loop options will infinitely loop the animation. With Ping-Pong selected also, the simple animation will continuously play backwards and forwards. This could for example, be used to simulate the repetitive process of a crane or other mechanical equipment.
Animation Interaction
Having created object animations, Autodesk Navisworks enables you to associate these with events that can be triggered by the user. For example, taking the simple animation of opening a door in the previous section, you can create a script that plays the animation when you approach the door. Lets see how this is achieved. 1 Stop the Animator playback and uncheck P.P, Infinite, and Loop options. 2 Click Animation tab Script panel Scripter. 3 Click Add New Script , renaming this, Open Door. . . Click the center of the
5 In the Properties section, click Pick. This will change the cursor to a cross-hair door.
6 Change the Radius (m) value to 2. As a result, this hotspot is a sphere with a 2 meter radius, positioned at the center of the door. When you enter that sphere, the event will be triggered.
8 In the Properties section, click the Animation drop-down, expand Scene 1 and select the Internal Door animation. 9 Change Starting At from Start to Current Position.
Before using this script, lets create a second script to close the door. 10 Click Add New Script renaming this, Close Door. .
12 In the Properties section, click Pick and click the center of the door. 13 Change the Radius (m) value to 2. 14 Change Trigger When from Entering to Leaving.
16 In the Properties section, click the Animation drop-down, expand Scene 1 and select the Internal Door animation. 17 Change Starting At from Start to Current Position. 18 Change Ending At from End to Start. Youre now ready to try your scripts and interact with your animation. 19 Walk backwards away from the door (until youre more than 2 meters away). 20 Click Animation tab Script panel Enable Scripts , and then walk towards the door.
When you walk within 2 meters of the door, the event will be triggered and the door will open. If you then walk backwards (or through the door), when you are more than 2 meters away (leaving the hotspot sphere), the leaving event will be triggered, playing the animation in reverse, and the door will close. NOTE When scripts are enabled, the Animator and Scripter windows will be disabled so that they cannot be modified while running. Once you are finished using the scripts, or if you need to edit/add animations or scripts, remember to click Enable Scripts again, turning them off.
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