Navisworks Manage 2012 User Guide
Navisworks Manage 2012 User Guide
Navisworks Manage 2012 User Guide
User Guide
April 2011
2011
Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, IDEA Server, i-drop, ImageModeler, iMOUT, Incinerator, Inferno, Inventor, Inventor LT, Kaydara, Kaydara (design/logo), Kynapse, Kynogon, LandXplorer, Lustre, MatchMover, Maya, Mechanical Desktop, Moldflow, Moonbox, MotionBuilder, Movimento, MPA, MPA (design/logo), Moldflow Plastics Advisers, MPI, Moldflow Plastics Insight, MPX, MPX (design/logo), Moldflow Plastics Xpert, Mudbox, Multi-Master Editing, Navisworks, ObjectARX, ObjectDBX, Open Reality, Opticore, Opticore Opus, Pipeplus, PolarSnap, PortfolioWall, Powered with Autodesk Technology, Productstream, ProjectPoint, ProMaterials, RasterDWG, RealDWG, Real-time Roto, Recognize, Render Queue, Retimer,Reveal, Revit, Showcase, ShowMotion, SketchBook, Smoke, Softimage, Softimage|XSI (design/logo), Sparks, SteeringWheels, Stitcher, Stone, StudioTools, ToolClip, Topobase, Toxik, TrustedDWG, ViewCube, Visual, Visual LISP, Volo, Vtour, Wire, Wiretap, WiretapCentral, XSI, and XSI (design/logo). LightWorks, the LightWorks logo, LWA and LWA-Enabled are registered trademarks of LightWork Design Ltd. The LWA-Enabled logo, Interactive Image Regeneration, IIR, A-Cubed, Feature-Following Anti-Aliasing and FFAA are all trademarks of LightWork Design Ltd. All other trademarks, images and logos remain the property of their respective owners. Copyright of LightWork Design Ltd. 1990-2007, 2008. This software is based in part on the work of the Independent JPEG Group. Disclaimer THIS PUBLICATION AND THE INFORMATION CONTAINED HEREIN IS MADE AVAILABLE BY AUTODESK, INC. "AS IS." AUTODESK, INC. DISCLAIMS ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE REGARDING THESE MATERIALS. This User Guide was last updated on 11 April 2011.
Contents
Chapter 1
Chapter 2
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Quick Start to Stand-Alone Installation . . . . . . . . . . . . . Prepare for Installation . . . . . . . . . . . . . . . . . . System Requirements for Stand-Alone Installation . Install Microsoft .Net Framework 4.0 . . . . . . . . Understand Administrative Permission Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . 29 . 30 . 31
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Locate Your Autodesk Navisworks Serial Number and Product Key . . . . . . . . . . . . . . . . . . . . . . . Avoid Data Loss During Installation . . . . . . . . . . . Choose a Language . . . . . . . . . . . . . . . . . . . . Configuration . . . . . . . . . . . . . . . . . . . . . . . Install Multiple or Bundled Products . . . . . . . . . . . Install and Run Autodesk Navisworks Manage 2012 . . . . . . Install Autodesk Navisworks . . . . . . . . . . . . . . . Launch Autodesk Navisworks . . . . . . . . . . . . . . . How to Launch Autodesk Navisworks in Another Language . . . . . . . . . . . . . . . . . . . . . . . . Add or Remove Features . . . . . . . . . . . . . . . . . Repair Autodesk Navisworks Manage 2012 . . . . . . . . Uninstall Autodesk Navisworks Manage 2012 . . . . . . Move to Autodesk Navisworks from a Previous Release . . . . Install Autodesk Navisworks for Multiple Users . . . . . . . . . . . Quick Start to Network Administration and Deployment . . . Deployment Preparation . . . . . . . . . . . . . . . . . Set Up Network Tools and Your License Server . . . . . . Distribute the Program . . . . . . . . . . . . . . . . . . Distribute an Autodesk Navisworks Product . . . . . . . Set Up a Deployment . . . . . . . . . . . . . . . . . . . . . . Preliminary Tasks for a Network Deployment . . . . . . Choose a Language . . . . . . . . . . . . . . . . . . . . Your Deployment Choices . . . . . . . . . . . . . . . . Create a Deployment . . . . . . . . . . . . . . . . . . . Modify a Deployment (optional) . . . . . . . . . . . . . Point Users to the Administrative Image . . . . . . . . . Uninstall an Autodesk Product . . . . . . . . . . . . . . Installation Troubleshooting . . . . . . . . . . . . . . . . . . . . . General Installation Issues . . . . . . . . . . . . . . . . . . . How can I check my graphics card driver to see if it needs to be updated? . . . . . . . . . . . . . . . . . . . . . . How do I switch my license from stand-alone to network or network to stand-alone? . . . . . . . . . . . . . . . When performing a Typical installation, what gets installed? . . . . . . . . . . . . . . . . . . . . . . . . Why should I specify the Project Folder and Site Folder? . . . . . . . . . . . . . . . . . . . . . . . . . . How do I share the Autodesk Navisworks settings on a site and project basis? . . . . . . . . . . . . . . . . . . How do I change which exporter plugins are installed? . . . . . . . . . . . . . . . . . . . . . . . . How do I register and activate Autodesk Navisworks? . . When should I reinstall the product instead of repairing it? . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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When I uninstall my software, what files are left on my system? . . . . . . . . . . . . . . . . . . . . . . . . . Deployment Issues . . . . . . . . . . . . . . . . . . . . . . . Is there a checklist I can refer to when performing a deployment? . . . . . . . . . . . . . . . . . . . . . . Where should deployments be located? . . . . . . . . . Where can I check if service packs are available for my software? . . . . . . . . . . . . . . . . . . . . . . . . . How do I choose between 32-bit and 64-bit deployments? . . . . . . . . . . . . . . . . . . . . . . What are information channels? . . . . . . . . . . . . . What are additional deployment configuration options? . . . . . . . . . . . . . . . . . . . . . . . . . Licensing Issues . . . . . . . . . . . . . . . . . . . . . . . . . What is the difference between a stand-alone license and a network license? . . . . . . . . . . . . . . . . . . . . What is the benefit to using a network licensed version of the software? . . . . . . . . . . . . . . . . . . . . . What is Internet Explorer used for? . . . . . . . . . . . . Networking Issues . . . . . . . . . . . . . . . . . . . . . . . . Where do I find my server name? . . . . . . . . . . . . If I choose to create a log file, what kind of information does the log file contain? . . . . . . . . . . . . . . . . What is an administrative image (MSI) file? . . . . . . . What is the impact of selecting all products to be included in the administrative image? . . . . . . . . . . . . . . How should I configure a network license server for a firewall . . . . . . . . . . . . . . . . . . . . . . . . . . Uninstall and Maintenance Issues . . . . . . . . . . . . . . . When adding or removing features, how can I tell what features get installed by default? . . . . . . . . . . . . Is it possible to change the installation folder when adding or removing features? . . . . . . . . . . . . . . . . . . When should I reinstall the product instead of a repair? . . . . . . . . . . . . . . . . . . . . . . . . . . When I uninstall my software, what files are left on my system? . . . . . . . . . . . . . . . . . . . . . . . . .
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Chapter 3
Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Start and Quit Autodesk Navisworks . . . . . . . . . . . . . Automatically Save and Recover Autodesk Navisworks Files . Command Line Options . . . . . . . . . . . . . . . . . . . The User Interface . . . . . . . . . . . . . . . . . . . . . . . Parts of Autodesk Navisworks Interface . . . . . . . . . Application Button and Menu . . . . . . . . . . Quick Access Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 . 86 . 88 . 91 . 91 . 93 . 96
Contents | v
Ribbon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 Tooltips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Keytips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Navigation Tools . . . . . . . . . . . . . . . . . . . . . . . 108 The Classic User Interface . . . . . . . . . . . . . . . . . . 108 Scene View . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Dockable Windows . . . . . . . . . . . . . . . . . . . . . 132 Status Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Undo/Redo Commands . . . . . . . . . . . . . . . . . . . . . . 139 Autodesk Navisworks Workspaces . . . . . . . . . . . . . . . . . 140 Default Keyboard Shortcuts . . . . . . . . . . . . . . . . . . . . 142 Navigation with the Wheel Button . . . . . . . . . . . . . . . . . . . 147 Autodesk Navisworks Options . . . . . . . . . . . . . . . . . . . . . . 150 Location Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Graphics System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Display Units . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158 Search Directories . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Gizmos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Chapter 4
vi | Contents
RVM File Reader . . . . . . . . . . . . . . . . . . . . . SAT File Reader . . . . . . . . . . . . . . . . . . . . . . SketchUp SKP File Reader . . . . . . . . . . . . . . . . STEP File Reader . . . . . . . . . . . . . . . . . . . . . STL File Reader . . . . . . . . . . . . . . . . . . . . . . VRML File Reader . . . . . . . . . . . . . . . . . . . . Z+F Scan File Reader . . . . . . . . . . . . . . . . . . . Use File Exporters . . . . . . . . . . . . . . . . . . . . . . . AutoCAD File Exporter . . . . . . . . . . . . . . . . . . Add the ARX Plugin . . . . . . . . . . . . . . . . Use the ARX Plugin . . . . . . . . . . . . . . . . CAD Preview . . . . . . . . . . . . . . . . . . . . Revit File Exporter . . . . . . . . . . . . . . . . . . . . MicroStation File Exporter . . . . . . . . . . . . . . . . Load the MDL Plugin . . . . . . . . . . . . . . . Export Files from the Key-In Command Line . . . Export Files from the Command Line . . . . . . . Customize the DGN File Exporter Options . . . . Viz and Max File Exporter . . . . . . . . . . . . . . . . ArchiCAD File Exporter . . . . . . . . . . . . . . . . . Manage Files . . . . . . . . . . . . . . . . . . . . . . . . . . Open Files . . . . . . . . . . . . . . . . . . . . . . . . Create Files . . . . . . . . . . . . . . . . . . . . . . . . Save and Rename Files . . . . . . . . . . . . . . . . . . 2D and Multi-Sheet Files . . . . . . . . . . . . . . . . . Add Sheets/Models to the Currently Opened File . Project Browser Window . . . . . . . . . . . . . . Work with 2D and Multi-Sheet Files . . . . . . . Add Geometry and Metadata to the Current Sheet/Model . . . . . . . . . . . . . . . . . . . Complex Datasets . . . . . . . . . . . . . . . . . . . . Append Geometry and Metadata to the Current Scene . . . . . . . . . . . . . . . . . . . . . . . Delete Files . . . . . . . . . . . . . . . . . . . . . Adjust Units and Transform . . . . . . . . . . . . Refresh Files . . . . . . . . . . . . . . . . . . . . . . . Merge Files . . . . . . . . . . . . . . . . . . . . . . . . Email Files . . . . . . . . . . . . . . . . . . . . . . . . Receive Files . . . . . . . . . . . . . . . . . . . . . . . Batch Utility . . . . . . . . . . . . . . . . . . . . . . . Use Batch Utility . . . . . . . . . . . . . . . . . . Command Line Options for Batch Utility . . . . . View Scene Statistics . . . . . . . . . . . . . . . . . . . . . .
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Chapter 5
Contents | vii
Orientation in a 3D Workspace . . . . . . . . . . . . . . . . . . 240 Product-Specific Navigation Tools . . . . . . . . . . . . . . . . . 241 Navigation Bar Tools . . . . . . . . . . . . . . . . . . . . . 242 SteeringWheels Tools . . . . . . . . . . . . . . . . . . . . 247 Classic Navigation Modes and Tools . . . . . . . . . . . . 264 ViewCube . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273 Overview of ViewCube . . . . . . . . . . . . . . . . . . . 273 ViewCube Menu . . . . . . . . . . . . . . . . . . . . . . . 276 Reorient the View of a Model with ViewCube . . . . . . . 277 Set the View Projection Mode . . . . . . . . . . . . . . . . 281 Home View . . . . . . . . . . . . . . . . . . . . . . . . . . 282 Examine Individual Objects with ViewCube . . . . . . . . 283 Navigation Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . 283 Overview of Navigation Bar . . . . . . . . . . . . . . . . . 284 Reposition and Reorient the Navigation Bar . . . . . . . . 285 Control the Display of Navigation Tools on the Navigation Bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286 SteeringWheels . . . . . . . . . . . . . . . . . . . . . . . . . . . 287 Overview of SteeringWheels . . . . . . . . . . . . . . . . . 287 Wheel Menu . . . . . . . . . . . . . . . . . . . . . . . . . 291 View Object Wheels . . . . . . . . . . . . . . . . . . . . . 292 Tour Building Wheels . . . . . . . . . . . . . . . . . . . . 294 Full Navigation Wheels . . . . . . . . . . . . . . . . . . . 296 2D Navigation Wheel . . . . . . . . . . . . . . . . . . . . 298 3Dconnexion 3D Mouse . . . . . . . . . . . . . . . . . . . . . . 298 Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301 Set Camera Projection . . . . . . . . . . . . . . . . . . . . 301 Control the Field of View . . . . . . . . . . . . . . . . . . 302 Position and Focus Camera . . . . . . . . . . . . . . . . . 302 Navigation Aids . . . . . . . . . . . . . . . . . . . . . . . . . . 306 Head-Up Display . . . . . . . . . . . . . . . . . . . . . . . 306 Reference Views . . . . . . . . . . . . . . . . . . . . . . . 307 Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 Hold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310 Control the Realism of Your Navigation . . . . . . . . . . . . . . . . . 311 Gravity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 Crouching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311 Collision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Third Person View . . . . . . . . . . . . . . . . . . . . . . . . . 313
Chapter 6
viii | Contents
Hidden Line . . . . . . . . . . . . . . . . . Add Lighting . . . . . . . . . . . . . . . . . . . . Full Lights . . . . . . . . . . . . . . . . . . Scene Lights . . . . . . . . . . . . . . . . . Head Light . . . . . . . . . . . . . . . . . . No Lights . . . . . . . . . . . . . . . . . . . Select Background Effect . . . . . . . . . . . . . . Adjust Displaying of Primitives . . . . . . . . . . Surfaces . . . . . . . . . . . . . . . . . . . Lines . . . . . . . . . . . . . . . . . . . . . Points . . . . . . . . . . . . . . . . . . . . Snap Points . . . . . . . . . . . . . . . . . Text . . . . . . . . . . . . . . . . . . . . . . Control Render Quality . . . . . . . . . . . . . . . . . Use Culling . . . . . . . . . . . . . . . . . . . . . Make Objects Required . . . . . . . . . . . Control Rendering of Objects . . . . . . . . . . . Adjust Scene Rendering During Navigation . Accelerate Display Performance . . . . . . . Adjust Presenter Materials . . . . . . . . . . . . . Stereo Rendering . . . . . . . . . . . . . . . . . .
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Chapter 7
Contents | ix
Change Object Appearance . . . . Snapping . . . . . . . . . . . . . . Reset to Original Values . . . . . . Measure Tools . . . . . . . . . . . . . . Measure Tools Window . . . . . . Measuring . . . . . . . . . . . . . Comments, Redlines, and Tags . . . . . Use Comments, Redlines, and Tags Comments Window . . . . . Redline Tools Panel . . . . . View Redlines and Tags . . . Tags Panel . . . . . . . . . . Edit Comments and Tags . . Edit Redlines . . . . . . . . . Find Comments and Tags . . . . . Find Comments Window . . Quick Find Comments . . . . Find Tags . . . . . . . . . . . Manage Comment and Tag IDs . . Links . . . . . . . . . . . . . . . . . . . Link Categories . . . . . . . . . . . Display Links . . . . . . . . . . . . Customize Links . . . . . . . . . . Add Links . . . . . . . . . . . . . Find and Follow Links . . . . . . . Manage Links . . . . . . . . . . . Quick Properties . . . . . . . . . . . . . SwitchBack . . . . . . . . . . . . . . . . Appearance Profiler . . . . . . . . . . .
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Chapter 8
x | Contents
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Contents | xi
The Manual Entry Bar . . . . . Scripter Window . . . . . . . . . . . The Scripter Tree View . . . . . The Events View . . . . . . . . The Actions View . . . . . . . The Properties View . . . . . . Create Object Animations . . . . . . . . . Work with Animation Scenes . . . . Work with Animation Sets . . . . . . Add Animation Sets . . . . . . Update Animation Sets . . . . Manipulate Geometry Objects . Work with Cameras . . . . . . . . . Work with Section Plane Sets . . . . Work with Keyframes . . . . . . . . Capture Keyframes . . . . . . . Edit Keyframes . . . . . . . . . Play Animation Scenes . . . . . . . . Add Interactivity . . . . . . . . . . . . . . Work with Animation Scripts . . . . Work with Events . . . . . . . . . . Work with Actions . . . . . . . . . . Enable Scripting . . . . . . . . . . .
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Chapter 13
xii | Contents
Use Presenter RPCs . . . . . . . . . . RPC Tab . . . . . . . . . . . . Use Presenter Rendering Effects . . . Effects Tab . . . . . . . . . . . Background Effects . . . . . . . Foreground Effects . . . . . . . Use Presenter Rendering Styles . . . Rendering Tab . . . . . . . . . Rendering Styles . . . . . . . . Predefined Rendering Styles . . Auto Exposure . . . . . . . . . Use Presenter Texture Space . . . . . Use Presenter Rules . . . . . . . . . . Rules Tab . . . . . . . . . . . . Predefined Rules . . . . . . . . Custom Rules . . . . . . . . . The Presenter Rules Example .
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Chapter 14
Contents | xiii
Edit a Data Source . . . . . . . . . . Delete a Data Source . . . . . . . . . Build Tasks from Data Sources . . . . Synchronize Tasks with Project Changes . 4D Simulation . . . . . . . . . . . . . . . . . . Play Simulations . . . . . . . . . . . . . . Configure Simulations . . . . . . . . . . . Simulation Playback . . . . . . . . . Simulation Appearance . . . . . . . Export . . . . . . . . . . . . . . . . . . . . . . Add Animation . . . . . . . . . . . . . . . . . . Overview . . . . . . . . . . . . . . . . . . Add Animation to an Entire Schedule . . . Add Animation to Tasks . . . . . . . . . . Add Scripts to Tasks . . . . . . . . . . . .
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Chapter 15
xiv | Contents
Add Review Comments and Redlines . . . . . . . . . . . . 713 Time-Based and Soft Clash Test Results . . . . . . . . . . . . . . 714 Report Clash Results . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Chapter 16
Chapter 17
Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737
Animation Export Dialog Box . . . . . Appearance Profiler Dialog Box . . . . Assign Clash Dialog Box . . . . . . . . Background Settings Dialog Box . . . . Collision Dialog Box . . . . . . . . . . Convert Object Properties Dialog Box . Culling Options Dialog Box . . . . . . Customize Dialog Box . . . . . . . . . Toolbars Tab . . . . . . . . . . . Commands Tab . . . . . . . . . Options Tab . . . . . . . . . . . Default Collision Dialog Box . . . . . Edit Key Frame Dialog Box . . . . . . . Edit Link Dialog Box . . . . . . . . . . Edit Viewpoint Dialog Box . . . . . . . Export Rendered Image Dialog Box . . File Options Dialog Box . . . . . . . . Culling Tab . . . . . . . . . . . . Orientation Tab . . . . . . . . . Speed Tab . . . . . . . . . . . . . Headlight Tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 737 . 739 . 741 . 741 . 742 . 743 . 743 . 745 . 745 . 745 . 746 . 747 . 748 . 751 . 751 . 753 . 754 . 755 . 756 . 757 . 757
Contents | xv
Scene Lights Tab . . . . . . . . . DataTools Tab . . . . . . . . . . Units and Transform Dialog Box . . . Image Export Dialog Box . . . . . . . InfoCenter Settings Dialog Box . . . . General Node . . . . . . . . . . Communication Center Node . . Autodesk Channels Page . . Balloon Notification Page . RSS Feeds Page . . . . . . . New Link Dialog Box . . . . . . . . . Options Editor Dialog Box . . . . . . . General Node . . . . . . . . . . Undo Page . . . . . . . . . Locations Page . . . . . . . Environment Page . . . . . Auto-Save Page . . . . . . . Interface Node . . . . . . . . . . Display Units Page . . . . . Selection Page . . . . . . . Measure Page . . . . . . . . Snapping Page . . . . . . . Viewpoint Defaults Page . . Links Page . . . . . . . . . Quick Properties Page . . . Developer Page . . . . . . . Display Page . . . . . . . . 3Dconnexion Page . . . . . Navigation Bar Page . . . . ViewCube Page . . . . . . . SteeringWheels . . . . . . . User Interface Page . . . . . Model Node . . . . . . . . . . . Performance Page . . . . . NWD Page . . . . . . . . . NWC Page . . . . . . . . . File Readers Node . . . . . . . . 3DS Page . . . . . . . . . . ASCII Laser Page . . . . . . CIS/2 Page . . . . . . . . . DGN Page . . . . . . . . . DWF Page . . . . . . . . . DWG/DXF Page . . . . . . Faro Page . . . . . . . . . . FBX Page . . . . . . . . . . IFC Page . . . . . . . . . .
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xvi | Contents
Inventor Page . . . . . . . . . Leica Page . . . . . . . . . . . JTOpen Page . . . . . . . . . . MAN Page . . . . . . . . . . . Parasolid Page . . . . . . . . . PDS Page . . . . . . . . . . . . Riegl Page . . . . . . . . . . . RVM Page . . . . . . . . . . . SAT Page . . . . . . . . . . . . SKP Page . . . . . . . . . . . . STL Page . . . . . . . . . . . . VRML Page . . . . . . . . . . . Z+F Page . . . . . . . . . . . . File Exporters Node . . . . . . . . . DWG Page . . . . . . . . . . . Revit Page . . . . . . . . . . . DGN Page . . . . . . . . . . . Viz/Max Page . . . . . . . . . . Tools Node . . . . . . . . . . . . . . Clash Detective Page . . . . . . TimeLiner Page . . . . . . . . . Presenter Page . . . . . . . . . Vault Page . . . . . . . . . . . Scripter Page . . . . . . . . . . Animator Page . . . . . . . . . Publish Dialog Box . . . . . . . . . . . . . Piranesi EPix Dialog Box . . . . . . . . . . QTVR Object Movie Settings Dialog Box . Section Plane Settings Dialog Box . . . . .
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Chapter 18
Contents | xvii
xviii
Autodesk Navisworks Manage 2012 software is a comprehensive project review solution for analysis, simulation, and communication of design intent and constructability. Multidisciplinary design data created in Building Information Modeling (BIM), digital prototype, and process plant design applications can be combined into a single integrated project model. Interference management and clash detection tools help design and construction professionals anticipate and avoid potential problems before construction begins, minimizing expensive delays and rework. Navisworks Manage combines spatial coordination with the project schedule to deliver 4D simulation and analysis. Entire project models can be published and freely viewed in NWD and DWF file formats.
Installation
The installation screen provides links to the installation options, deployment options, installation tools and utilities. You also have the option of selecting the DWG file readers that require installation, plus the exporter plugins that you require and the Autodesk Navisworks Freedom viewer.
User Interface
Easy access to commonly used review and navigation tools to increase review productivity.
The Viewpoint tab now includes the Navigate pane, providing access to tools such as walk, pan, zoom, and orbit; SteeringWheels tracking menus, 3Dconnexion 3D mouse, and the realism settings.
The gizmos have been updated, making it easier to manipulate objects and section planes.
Section planes have also been enhanced to provide greater visual feedback of their position and orientation.
Selection sets can now be created faster with the addition of the Save Selection option (Home tab Select & Search panel).
Appearance Profiler
The Appearance Profiler allows you to set up custom appearance profiles based on sets (search and selection) and property values, and use them to color-code objects in the model to differentiate system types and visually identify their status. Appearance profiles can be saved and used on other projects, or shared between other Autodesk Navisworks users. See Appearance Profiler (page 437).
TimeLiner
The TimeLiner tool has been enhanced to provide you with greater control and flexibility when working with 4D simulations. A new interface and integrated, editable Gantt chart allow you to create, edit and communicate your construction schedule more effectively. The new TimeLiner API allows you to extend and tailor the 4D toolset to meet your project and business requirements.
The Tasks, Gantt View and Rules tab are now consolidated into a single Tasks tab. A column chooser allows you to select your preferred grid layout from three default options or by choosing your own columns. The interactive Gantt Chart lets you manipulate dates in the schedule by dragging and positioning tasks, start and end dates. A Gantt View is now available during 4D simulations on the Simulate tab. An ability to quickly add and edit tasks in a project schedule. An ability to filter tasks by their status. An ability to import / export TimeLiner rules for re-use. New TimeLiner .NET API. Using the API you can now obtain a list of tasks, task types, simulation types and data sources; add, edit and delete tasks, task types, simulation types and data sources and modify their properties; subscribe to events that will be triggered when the GUI or other API users make changes to tasks, task types, simulation types and data sources.
Clash Detective
The Clash Detective tool has a number of improvements to offer better management of your clashes through to resolution. Workflow tools allow you to assign ownership of clashes and improved report tools provide you with a
batch summary of the status of your clashes and the ability to export a formatted report for direct use in Microsoft Excel. Better visualization of clashes is supported by a new wireframe view and the Focus on Clash feature.
New Assigned To clash attribute, enabling you to assign clashes and clash groups to an individual or trade, and keep track of the clashes through the Results list and Clash Reports. Summary information of the result statuses for each of the clash tests is now displayed on the Batch tab. Summary information for the current clash test is now displayed at the top of the Clash Detective tabs. Automatic notification of any model changes that may invalidate your clash results. New tabular HTML clash report that opens directly in Microsoft Excel. The option to view clash results using wireframe mode. The ability to reset a viewpoint to focus on the clash results again.
models. Importantly, the 2D view is integrated with the 3D environment this enables you to select a component in the 3D model and then to find and review the same component in a 2D representation (such as a floor plan or section) providing you with the most appropriate view of the data for the task that you are undertaking. When working with the FBX visualization file format you can now achieve an accurate transfer of materials, textures and lights when importing or exporting data between Autodesk Navisworks and other FBX compatible applications.
Support for opening 2D/3D DWF and DWFx files. See DWF File Reader (page 179). Support for exporting 3D DWF and DWFx files. See Export 3D DWF/DWFx Files (page 489). Multi-sheet file support. See 2D and Multi-Sheet Files (page 213). 2D/3D Object Association support. See Find All Sheets and Models Containing the Selected Object (page 356). FBX consistent material support for lights, materials, and textures. See FBX File Reader (page 801).
Revit SwitchBack allows you to quickly transition between views in Autodesk Navisworks and Revit for easy navigation and location of elements. See Revit SwitchBack (page 436). Support for Revit Construction modelling enables you to pass your construction parts into Autodesk Navisworks for 4D simulation. Support for Revit linked files. Support for Revit split regions. Support for Revit properties including areas, volumes and points.
Vault Integration
Autodesk Navisworks now offers integration with the Autodesk Vault data management toolset. Autodesk Vault offers a comprehensive environment for managing the large volume of data that is generated on your projects.
Retrieve/save data. Check in/check-out data. Manage file versioning and the relationship between NWF files and design data.
Support for Google Sketchup v7 .skp files with backwards compatibility. TimeLiner now offers support for Primavera P6 v7 web services. Support for Pro/Engineer .prt, .asm, .g and .neu file formats.
Point cloud server support. Autodesk Navisworks now supports the retrieval of data from external point cloud engines for display within your Autodesk Navisworks model. The tool is implemented as an extension to the existing NWCreate API. A simple generic example and a customized example demonstrating connection to Z+F LFM server are available within the NWCreate API resources.
The Review tab now contains Measure tools supporting field access to dimensioning and area calculation.
You can now open 2D DWF, and multi-sheet DWF files, as well as NWD files. A Gantt View is now available during 4D TimeLiner simulations.
Miscellaneous Enhancements
Enhanced support for the 3D mouse through an extended interface. See 3Dconnexion 3D Mouse (page 298). Communication Centre now supports live updates. New avatars to be used in a variety of roles ranging from construction workers and safety professionals, to office workers. Since avatars can vary per viewpoint, you can easily show how project stakeholders will interact with a specific phase of the project in the relevant context.
Overview of InfoCenter
You can use InfoCenter to search for product-related help, display the Subscription Center panel for subscription services, display the Communication Center panel for product updates and announcements, and display the Favorites panel to access saved topics. You can use InfoCenter to: Search for information in the main product Help through keywords (or by entering a phrase)
Access subscription services through Subscription Center panel Access to product-related updates and announcements through Communication Center panel Access saved topics through Favorites panel
To display the InfoCenter box in a collapsed state, click the arrow to its left.
To rearrange the topics displayed on a panel 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
In the InfoCenter box, click the Communication Center button. In the InfoCenter box, click the Favorites button.
2 Click and drag a category or group header to the desired position. TIP To keep the Subscription Center, Communication Center, and the Favorites panel expanded, click the push pin icon in the bottom-right corner of the panel. NOTE You can rearrange categories within a group, but you cannot move them into other groups.
When you enter keywords or a phrase in the InfoCenter box, you search the contents of the main Autodesk Navisworks Help file. Keyword searches produce better results. The results are listed on the Help Search tab. Click a topic to display it in help. When you use InfoCenter to search for information, you can use the following special symbols in your query to refine or expand it. These symbols can be used alone or can be combined. Symbol
*
Description
Replaces one or more characters when used at the beginning, middle, or end of a word. For example, *lish, p*lish, and pub* will find publish. Also, anno* will find annotative, annotation, annoupdate, annoreset, and so on.
Symbol
?
Description
Replaces a single character. For example, cop? will find copy, but not copybase. Adds grammatical form variations to a keyword when added at the beginning or end of a word. For example, plotting~ will find plots, plotted, and so on. Also, ~plot will find preplot, replot, and so on.
When performing the exact phrase search, use double quotation marks (" ") to enclose words that must appear next to each other in the specified text string. For example, enter "specify units of measurement" to find only topics with all those words in that order. You can also use the previously mentioned symbols in a text string that is enclosed in double quotation marks. To search the main Help file for information 1 In the InfoCenter box, enter a keyword or phrase. 2 Click the Search button. The main Help file opens, and the search results are listed on the Help Search tab.
technical experts, and self paced e-Learning. Subscription services are available to subscription members only. By clicking the Communication Center button in the InfoCenter box, members have access to the following options (under Subscription Center): Subscription status. Checks your subscription status.
Create support request. Provides direct one-to-one communication with Autodesk support technicians. You receive fast, complete answers to your installation, configuration, and troubleshooting questions. View support requests. Tracks and manages your questions and responses through Autodesk's state-of-the-art support system. Edit Subscription Center profile. Sets up and maintains your subscription account. View e-Learning catalog. Features interactive lessons organized into product catalogs. e-Learning Lessons. (For subscription members only.) Each lesson is 15-30 minutes and features hands-on exercises, with an option to use a simulation instead of the software application. You can use an online evaluation tool that identifies gaps in skills, determines what lessons will be most helpful, and gauges learning progress.
2 On the Communication Center panel, under Subscription Center, click the subscription resource you want to access.
NOTE Subscription Center is not available to all product users. If subscription resources are not available in your product, your product is not entitled to subscription benefits.
Communication Center provides the following types of announcements: Autodesk Channels: Receive support information, product updates, and other announcements (including articles and tips).
RSS Feeds. Receive information from RSS feeds to which you subscribe. RSS feeds generally notify you when new content is posted. You are automatically subscribed to several default RSS feeds when you install the program. Product Support Information. Get breaking news from the Product Support team at Autodesk, including when Live Update maintenance patches are released. Subscription Announcements. Receive subscription announcements and subscription program news, as well as links to e-Learning Lessons, if you are an Autodesk subscription member (available in countries/regions where Autodesk subscriptions are offered). For more information about Autodesk Subscription, see Access Subscription Center (page 13).
Articles and Tips. Be notified when new articles and tips are available on Autodesk websites. Live Update Maintenance Patches. Receive automatic notifications whenever new maintenance patches are released from Autodesk. Featured Technologies and Content. Learn more about third-party developer applications and content.
You can customize the items that display on the Communication Center panel. For more information, see Specify InfoCenter Settings (page 23).
Product release number Product language Country/region (specified in the Communication Center settings)
Your unique Customer Involvement Program (CIP) ID if you are participating in the CIP program
Autodesk compiles statistics using the information sent from Communication Center to monitor how it is being used and how it can be improved. Autodesk maintains information provided by or collected from you in accordance with the company's published privacy policy, which is available at http://www.autodesk.com/privacy. To open Communication Center
button.
Click the link in the balloon message to open the article or announcement.
Any link that displays on the Subscription Center or Communication Center panel can be marked as a favorite. A link marked as a favorite displays a star icon on the Subscription Center panel or the Communication Center panel. To display the InfoCenter Favorites panel
NOTE The links displayed on the Favorites panel are organized into the same groups or categories from which they were added. To save a link in InfoCenter as a favorite 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
2 Click the star icon that is displayed next to the link that you want to save as a favorite. To remove a favorite link from the InfoCenter Favorites panel 1 In the InfoCenter box, click the Favorites button to display the Favorites panel. 2 Click the star icon that is displayed next to the link that you want to remove from the Favorites panel.
You can get much more benefit from the Help system when you learn how to use it efficiently. You can quickly find general descriptions, procedures, details about dialog boxes and palettes, or definitions of terms. The Help system contains complete information about using this program. In the Help window, you use the left pane to locate information. The tabs above the left pane give you several ways for finding the topics you want to view. The right pane displays the topics you select. To display topics in Help
Concept tab. Describes a feature or function. When you click the Concept tab, the Help Contents list in the left pane of the Help window expands and highlights the current topic. The Contents tab displays the
structure of the Help on that topic. You can easily display nearby topics by clicking them in the list.
Procedure tab. Provides step-by-step instructions for common procedures related to the current topic. After displaying a procedure, you can click the Procedure tab to redisplay the current list of procedures. Quick Reference tab. Lists reference information related to the current topic.
When you click a different tab, the topic remains the same. Only the type of information displayedconcept, procedures, or quick reference linksis different.
Search in Help
Use the Help Search tab to find relevant topics based on keywords that you enter. The basic search rules are as follows: Type your keywords in uppercase or lowercase characters; searches are not case-sensitive.
Search for any combination of letters (a-z) and numbers (0-9). Do not use punctuation marks such as a period, colon, semicolon, comma, hyphen, and single quotation marks; they are ignored during a search. Group the elements of your search using double quotation marks or parentheses to set each element apart.
Description
Replaces one or more characters when used at the beginning, middle, or end of a word. For example, *lish, p*lish, and pub* will all find publish. Also, anno* will find annotative, annotation, annoupdate, annoreset, and so on.
Symbol
?
Description
Replaces a single character. For example, cop? will find copy, but not copybase. Expands the tense of the word at the beginning or end of a word. For example, plotting~ will find plots, plotted, and so on. Also, ~plot will find preplot, replot, and so on.
Example
tree view AND palette
Results
Topics containing both the words tree view and palette Topics containing either the word viewpoint or the word animation or both
viewpoint OR animation
Search for
The first term without the second term
Example
nwd NOT nwc
Results
Topics containing the word NWD, but not the word NWC Topics containing the word user within eight words of the word menu
NOTE The |, &, and ! characters do not work as Boolean operators. You must use AND (also +), OR, and NOT (also -).
Contents Tab
Presents an overview of the available documentation in a list of topics and subtopics. Allows you to browse by selecting and expanding topics. Provides a structure so you can always see where you are in Help and quickly jump to other topics.
Index Tab
Displays an alphabetical list of keywords related to the topics listed on the Contents tab. Accesses information quickly when you already know the name of a feature, command, or operation, or when you know what action you want the program to perform.
Search Tab
Provides a keyword search of all the topics listed on the Contents tab. Accepts the Boolean operators AND (+), OR, NOT (-), and NEAR.
Accepts the wild cards *, ?, and ~. Allows you to perform a search for a phrase when the phrase is enclosed in double quotes. Displays a ranked list of topics that contain the word or words entered in the keyword field. Arranges the results alphabetically by title or by location if you click on the Title and Location column headings.
To find a specific word or phrase in the currently displayed Help topic 1 Click in the topic text and press CTRL+F. 2 In the Find text box, enter a keyword or phrase. 3 Click Next. If the keyword or phrase is located, the topic scrolls to display the result.
NOTE When you select the second option, you may get numerous printed pages, depending on how many subtopics the currently selected topic contains. To print a Help topic 1 Display the topic you want to print. 2 Right-click in the topic pane. Click Print. 3 In the Print dialog box, click Print. To print a selected heading and all subtopics 1 Display the topic you want to print and make sure that the Contents tab is displayed. 2 On the Help toolbar, click Print.
3 In the Print Topics dialog box, click Print the Selected Heading and All Subtopics. 4 Click OK.
Communication Center. Set the maximum age of the articles displayed on the Communication Center panel. Autodesk Channels. Channels to display in the Communication Center panel as well as the number of articles to display for each channel. Balloon Notification. Notifications for new product information, software updates, and product support announcements. Also, you can customize the transparency and the display time of the balloon. RSS Feeds. RSS feed subscriptions. You can add or remove RSS feeds. RSS feeds generally notify you when new content is posted.
To specify the channels to display in the Communication Center panel 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
In the InfoCenter box, click the Communication Center button. In the InfoCenter box, click the Favorites button. button.
3 In the InfoCenter Settings dialog box, in the left pane, click Autodesk Channels. 4 In the right pane, select or clear the channels you want to display in the Communication Center panel. 5 Click OK. To specify InfoCenter balloon notification settings 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
In the InfoCenter box, click the Communication Center button. In the InfoCenter box, click the Favorites button. button.
3 In the InfoCenter Settings dialog box, in the left pane, click Balloon Notification. 4 In the right pane, select or clear the options to turn balloon notification on or off. 5 Enter the number of seconds to set the length of time for balloon notifications to display. 6 Enter the transparency value of the balloon or set the value using the slider. 7 Click OK. To add an RSS feed to Communication Center 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
3 In the InfoCenter Settings dialog box, in the left pane, click RSS Feeds.
5 In the Add RSS Feed dialog box, enter the location of the RSS feed you want to add. Click Add. 6 In the InfoCenter - RSS Feed Confirmation dialog box, click Close. 7 Click OK. To remove an RSS feed from Communication Center 1 Display a panel by doing one of the following: In the InfoCenter box, click the Subscription Center button.
In the InfoCenter box, click the Communication Center button. In the InfoCenter box, click the Favorites button. button.
3 In the InfoCenter Settings dialog box, in the left pane, click RSS Feeds. 4 In the right pane, do one of the following: Click Remove.
5 In the InfoCenter - Remove RSS Feed dialog box, click Yes. 6 Click OK.
Use Communication Center. Display the Communication Center panel for product updates and announcements. Press F1. Displays context-sensitive reference information. Click the Help button in many dialog boxes. Displays reference information for the dialog box. View the product Readme. Displays late-breaking information about this product.
Other resources help you get information about Autodesk products and assistance with your questions about this program. Autodesk website. Access http://www.autodesk.com.
e-Learning
Autodesk e-Learning for Autodesk Subscription customers features interactive lessons organized into product catalogs. Each lesson is 20-40 minutes in length and features hands-on exercises, with an option to use a simulation of the product or the actual application. You can also use an online evaluation tool
that identifies gaps in skills, determines what lessons will be most helpful, and gauges learning progress. If you are a member of Autodesk subscription, you can access e-Learning and other subscription services from within your Autodesk product. For more information about how to access e-Learning in the product, see Access Subscription Center (page 13). For more information about Autodesk subscription resources, visit http://www.autodesk.com/subscriptioncenter.
Autodesk Consulting
Autodesk Consulting provides services that help set up processes and provide critical training that will help increase productivity so you can capitalize on the power of your products. For more information on general consulting, systems integration, or custom training services, visit http://www.autodesk.com/consulting.
When you join, you will be able to view reports that can help you optimize your use of Autodesk Navisworks. To turn the CIP on or off 1 On the InfoCenter toolbar, to the right of the Help button, click the drop-down arrow.
2 Click Customer Involvement Program. 3 In the Customer Involvement Program dialog box, select to start or stop participating. 4 Click OK.
Installation
29
Processor
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NOTE If the Installation wizard prompts you to install the Microsoft .NET 4.0 Framework, the .NET 4.0 Framework installer may prompt you to first install the Windows Imaging Component (WIC). This can occur if you do not have the latest Microsoft Windows updates or service packs. You are most likely to need WIC if you are running Windows XP SP2 without certain Windows Updates installed. If required, the Microsoft WIC installers are available at the following locations: 32-bit installer: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=8e011506-6307-445b-b950-215def45ddd8&displaylang=en
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entering the information. To review this product information later, in the InfoCenter box, click the down arrow next to the Help button About Autodesk Navisworks Manage 2012. NOTE If you have lost your serial number or product key, contact your local Autodesk office for assistance.
Choose a Language
You can select a different language for installation instructions, and a language for individual product installations in the same install process. When you start the installation process, the installer automatically determines your operating system language. If a supported language is detected, your install pages are displayed in that language. If you want to change that language, you select a different one from the Installer Language list on the first page of the Installation wizard.
NOTE Some products may not have multi-language support at the time of product release. Additional language support may be available later. Check http://support.autodesk.com for the availability of additional language packs.
It is possible to install additional language packs to Autodesk Navisworks products later. You can manually install the required language packs by double-clicking on the language pack MSI file. Language packs are located on the installation DVD and unpacked downloaded media under the x86 folder for 32-bit products and under the x64 folder for 64-bit products.
Language packs for specific products are included in the NAVFREE, NAVSIM, NAVMAN, and NWEXPORT subfolders of x86 and x64 folders. Language packs for specific languages are included in the en-US (English), de-DE (German), es-ES (Spanish), fr-FR (French), it-IT (Italian), ja-JP (Japanese), ko-KR (Korean), pt-BR (Brazilian Portuguese), ru-RU (Russian) and zh-CN (Chinese PRC) subfolders of the product folders.
So, for example, to install the 32-bit French language pack for Autodesk Navisworks Manage, double-click x86/NAVMAN/fr-FR/NAVMAN_LP.msi.
Configuration
During the installation process, you choose either a typical installation (install the product with default settings), or a customized installation. On the Install Configure Installation page, for any product you have selected to install, you will see a triangular control for access to a configuration panel.
Click anywhere in the product box to open the configuration panel: Installation Type. If you choose a Typical installation (default settings) the product installs the most common application features. A Custom installation installs only the application features that you select from the Select Features To Install list. The available features will depend upon the product you are installing:
Redistributable ActiveX Control Contains Autodesk Navisworks Redistributable ActiveX control.
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API
Contains the Component Object Model interface for customizing and extending the Autodesk Navisworks functionality. Contains various feature sample files. Contains an add-in to run and schedule commands. Contains full set of Autodesk Navisworks files. Contains several Rich Photorealistic Content files.
Program
Sample RPCs
NOTE For Autodesk Navisworks exporter plugins, you can change which plugins are installed. Indicates the third-party software already installed on your computer. Indicates plugins for the third-party software, that are either not installed or have not been detected by the Installation wizard. Select the check boxes next to all required plugins. If the third-party software has not been detected by the wizard, you can manually enable the plugins for it. Selecting the check box automatically opens the dialog box, which enables you to browse for the correct software installation directory.
Create the Desktop Shortcut. Select the check box to create the desktop shortcut for Autodesk Navisworks. Project and Site Folders. Use the Browse buttons to select the directories that will contain Autodesk Navisworks settings that can be shared across an entire project site, or across a specific project group (see Select the Project and Site Folders (page 64)). Service Packs. If a service pack is available for your installation, you can include it in the installation.
After you have configured the settings as required, click the product name to close the configuration panel.
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Review installation documentation before you install. It is recommended that you take the time to familiarize yourself with the complete installation process before you install Autodesk Navisworks. Documentation is accessible from links on the lower left corner of the installer.
Install Autodesk Navisworks Manage 2012. From the Installation wizard, click Install. Follow the on-screen instructions to complete the installation.
2 On the Installation wizard, if required, select an alternate language for the Installation wizard from the Installation Instructions drop-down, and then click Install. 3 Review the Autodesk software license agreement for your country or region. You must accept this agreement to proceed with the installation. Choose your country or region, click I Accept, and then click Next. NOTE If you do not agree to the terms of the license and want to terminate the installation, click Cancel. 4 On the Product Information page, select Stand-Alone and enter your serial number and product key, then click Next. 5 On the Configure Installation page, select the products to install, and if required add a language pack(s) from the Product Language drop-down (see Choose a Language (page 33)). 6 If required, use the Installation PathBrowse button to select the drive and location where product will be installed. 7 Click Install. The wizard installs the products you selected using a Typical installation, which installs the most common application features. To see which features are included in a Typical installation, refer to Typically Installed Features (page 72). NOTE By default, the Installation wizard automatically enables the exporter plugins for all third-party products already installed on your computer. 8 Click Finish.
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2 On the Installation wizard, if required, select an alternate language for the Installation wizard from the Installation Instructions drop-down, and then click Install. 3 Review the Autodesk software license agreement for your country or region. You must accept this agreement to proceed with the installation. Choose your country or region, click I Accept, and then click Next. NOTE If you do not agree to the terms of the license and want to terminate the installation, click Cancel. 4 On the Product Information page, select the License Type (Stand-Alone or Network) and enter your serial number and product key, then click Next. 5 On the Configure Installation page, select the products to install, and if required add a language pack(s) from the Product Language drop-down (see Choose a Language (page 33)). 6 Click the product name to open the configuration panel where you can review and change settings. See Configuration (page 34). After you have configured the settings as required, click the product name to close the configuration panel. 7 If required, use the Installation PathBrowse button to select the drive and location where product will be installed. 8 Click Install. The wizard installs the products you selected using your Custom installation settings. 9 Click Finish.
Start button. Click Start All Programs Autodesk Navisworks Manage 2012 Autodesk Navisworks Manage 2012. Location where Autodesk Navisworks is installed. If you have administrative permissions, you can run Autodesk Navisworks in the
location where you installed it. If you are a limited-rights user, you must run Autodesk Navisworks from the Start button or from the desktop shortcut icon. If you want to create a custom shortcut, make sure that the Start In directory for the shortcut points to a directory where you have write permissions. NOTE When the product is started, by default, it uses the language that best matches the settings on your computer. You can also launch Autodesk Navisworks in another of the supported languages.
-lang de-DE for German localization -lang es-ES for Spanish localization -lang fr-FR for French localization -lang it-IT for Italian localization -lang ja-JP for Japanese localization -lang ko-KR for Korean localization -lang pt-BR for Brazilian Portuguese localization -lang ru-RU for Russian localization -lang zh-CN for Chinese (PRC) localization
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(Windows Vista and Windows 7) Click Start Control Panel Programs and Features.
2 From the list of programs, click Autodesk Navisworks Manage 2012, and then click Change/Remove (Windows XP) or Uninstall/Change (Windows Vista and Windows 7). The Autodesk Navisworks Manage 2012Installation wizard re-opens in Maintenance Mode. 3 Click Add or Remove Features. On the Add/Remove Features page, select a feature to install or uninstall. The icons to the left of the selections give you an indication of the action that will be taken. Indicates a feature that was marked for installation will be in a typical installation. Indicates a feature that is not currently scheduled for installation. Indicates a feature that was not originally marked for installation, but was added to the installed feature list. Indicates an installed feature that is chosen for removal. NOTE If you need to revert to the Autodesk Navisworks Manage 2012 features that you selected in your original installation, click Cancel. Click Update. 4 On the Update Complete page, you are informed when the updates have been performed. Click Finish.
(Windows Vista and Windows 7) Click Start Control Panel Programs and Features.
2 From the list of programs, click Autodesk Navisworks Manage 2012, and then click Change/Remove (Windows XP) or Uninstall/Change (Windows Vista and Windows 7). The Autodesk Navisworks Manage 2012Installation wizard re-opens in Maintenance Mode. 3 Click Repair or Reinstall. 4 On the Repair or Reinstall page, click RepairAutodesk Navisworks Manage 2012. This option replaces all registry entries that Autodesk Navisworks initially installed and restores Autodesk Navisworks Manage 2012 to its default state. Click Repair. NOTE ReinstallAutodesk Navisworks Manage 2012 repairs the registry and reinstalls all files from the original installation. Use this option if the RepairAutodesk Navisworks Manage 2012 option does not solve the problem. 5 On the Repair Complete page, click Finish.
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components, or if you've reinstalled or repaired Autodesk Navisworks Manage 2012, the uninstall removes all Autodesk Navisworks installation files from your system. IMPORTANT Do not use registry cleaning programs or attempt to modify the registry entries yourself to uninstall Autodesk Navisworks Manage 2012. Failure to follow the official uninstall procedure will result in the inability to re-install the software . To uninstall Autodesk Navisworks Manage 2012 1 Do one of the following: (Windows XP) Click Start Settings Control Panel Add or Remove Programs.
(Windows Vista and Windows 7) Click Start Control Panel Programs and Features.
2 From the list of programs, click Autodesk Navisworks Manage 2012, and then click Change/Remove (Windows XP) or Uninstall/Change (Windows Vista and Windows 7). The Autodesk Navisworks Manage 2012Installation wizard re-opens in Maintenance Mode. 3 Click Uninstall. 4 When informed that the product has been successfully uninstalled, click Finish. NOTE Even though Autodesk Navisworks Manage 2012 is removed from your system, the software license remains. If you reinstall Autodesk Navisworks Manage 2012 at some future time, you will not have to register and re-activate the program.
Autodesk Navisworks Manage 2012. See your license agreement for more information.
Deployment Preparation
To prepare for a deployment, you should take the time to review the following requirements and options.
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Whether the Windows operating system is the 32-bit or the 64-bit version is automatically detected when installing Autodesk Navisworks. You can choose which versions of Autodesk Navisworks will be installed. See the following tables for administrative image, license server, and client workstation system requirements. Hardware and software requirements for the location of the administrative image
Hardware/Software Hard disk Requirement 6 GB
Processor
Hardware and software requirements for the network license server (Windows) Hardware/Software
Operating System
Requirement
Microsoft Windows 7 (32-bit or 64-bit) Windows 7 Enterprise Windows 7 Ultimate Windows 7 Professional Windows 7 Home Premium
Microsoft Windows Vista SP2 or later (32-bit or 64-bit) Windows Vista Enterprise Windows Vista Ultimate Windows Vista Business Windows Vista Home Premium and Basic (32-bit)
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Hardware and software requirements for the network license server (Windows) Hardware/Software Requirement
Windows Vista Home Premium (64-bit)
Microsoft Windows XP SP2 or later (32-bit or 64-bit) Windows XP Professional Windows XP Home
Windows Server SP1 or later (32-bit or 64-bit) Windows 2008 Server R2 Windows 2008 Server Windows 2003 Server R2 Windows 2003 Server
Computer/processor
Intel Pentium III or higher 450 Mhz (minimum) Compatible with existing Ethernet network infrastructure NOTE The Network License Manager supports multiple network interface cards, but at least one must be an Ethernet card.
Communication protocol
TCP/IP NOTE The Network License Manager uses TCP packet types.
Browsers
FLEXnet
Target Platform
Specify either a 32-bit or 64-bit platform, depending on the operating system of the computers that will use the deployment. For some Autodesk products, you can install a 32-bit version on a 64-bit operating system.
License Type
Specify one of the following license types, based on the type of license you purchased:
Network License installation. With this type of installation, you install the program to workstations with the files and registry entries that allow the program to communicate with the Network License Manager. You also define the configuration of the Network License Manager so that the licenses can be accessed. Workstations running the program based on a network installation do not require individual activation. Licensing of this program is managed by at least one license server. The main advantage is that you can install Autodesk Navisworks Manage 2012 on more systems than the number of licenses you have purchased (for example, purchasing 25 licenses but installing on 40 workstations). At any one time, Autodesk Navisworks Manage 2012 runs on the maximum number of systems for which you have licenses. This means you get a true floating license.
Multi-Seat Stand-Alone installation (Stand-Alone option). Choose this type of installation for stand-alone installations where a single serial number and product key are used for multiple seats. Multi-seat stand-alone installations do not rely upon a Network License Manager to manage product licenses; however, you can still use the Autodesk Navisworks Manage 2012Installation wizard to create administrative images and create deployments. Registration and activation is more automated for multi-seat stand-alone installations. After the first activation using the multi-seat stand-alone serial number, activation occurs automatically for all workstations based on this deployment, as long as your systems are connected to the Internet. Stand-Alone installation (Stand-Alone option). Choose this type of installation for stand-alone installations where a single serial number
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and product key are used for a single seat. Like a multi-seat stand-alone installation, you do not use the Network License Manager to manage product licensing, but installation, registration, and activation occurs on each workstation. If you choose one of the stand-alone installation types, you can proceed to the section Distribute the Program (page 52).
Distributed license server model. Licenses are distributed across more than one server. A unique license file is required for each server. To create a distributed license server, you must run the Network License Manager on each server that is part of the distributed server pool. Redundant license server model. You use three servers to authenticate a single license file. One server acts as the master, while the other two provide backup if the master server fails. With this configuration, licenses continue to be monitored and issued as long as at least two servers are still functional. The license file on all three servers is the same. You must install the Network License Manager on each server.
Each of these license server models is described in detail in the Autodesk Licensing Guide. It is strongly recommended that you read that guide before you deploy the program. You can find the Autodesk Licensing Guide by clicking the Installation Help link at the lower left corner of the Autodesk Navisworks Manage 2012Deployment wizard.
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(Windows Vista and Windows 7) Double-click the LMTOOLS icon on the desktop.
2 In the Lmtools program, on the Service/License File tab, select the Configure Using Services option. 3 Click the Config Services tab. 4 In the Service Name list, select the service name you want to use to manage licenses. By default, the service name is FLEXnet Service 1. If FLEXnet is managing other software on your computer in addition to Autodesk, you can change the service name to avoid confusion, for example, you can rename FLEXnet Service 1 to Autodesk Server1. NOTE If you have more than one software vendor using FLEXnet for license management, the Service Name list contains more than one option. Make sure that only one Autodesk service is listed. 5 In the Path to Lmgrd.exe File field, enter the path to the Network License Manager daemon (lmgrd.exe), or click Browse to locate the file. By default, this daemon is installed in the C:\Program Files\Autodesk Network License Manager folder. 6 In the Path to the License File box, enter the path to your license file, or click Browse to locate the file. 7 In the Path to the Debug Log File box, enter a path to create a debug log, or click Browse to locate an existing log file.
It is recommended that you save to the \Program Files\Autodesk Network License Manager folder. The log file must have a .log file extension. For new log files, you must enter the .log extension manually. 8 To run lmgrd.exe as a service, select Use Services. 9 To automatically start lmgrd.exe when the system starts, select Start Server at Power Up. 10 Click Save Service to save the new configuration under the service name you selected in step 4. Click Yes when prompted if you would like to save the settings to the service. 11 Click the Start/Stop/Reread tab and do one of the following: If a service has not yet been defined for Autodesk, click Start Server to start the license server.
If a service for Autodesk is already defined and running, click ReRead License File to refresh the Network License Manager with any changes made to the license file or Options file.
The license server starts running and is ready to respond to client requests. 12 Close lmtools.exe.
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name of product you plan to deploy. This is also beneficial if you plan to deploy multiple products.
Any subfolders that are placed inside a shared folder are automatically shared. TIP You must have Full Control permissions set for your shared folder when you are creating your deployment images. Read permissions are necessary to access the network share and administrative permissions on the workstation where the program is deployed. To create your network share 1 On the desktop of a network server, create a folder named Deployments. 2 Right-click the Deployments folder and click Share and Security (or Sharing). 3 In the [folder name]Properties dialog box, Sharing tab, select Share This Folder. 4 Specify a Share Name, such as Deployments, if necessary. 5 Click the Permissions button. In the Permissions dialog box make sure Full Control is active. Click OK. In Windows Vista and Windows 7, right-click the Deployments folder and then click Share. In the Properties dialog box select Sharing and then Advanced Sharing to share the folder. Click the Permissions button to make sure Full Control is active. Click OK. These steps are important when creating your deployment images. 6 Click OK or Close to close the Properties dialog box. 7 For each product you plan to install, create a subfolder in the Deployments folder. Name each folder with the pertinent product name.
are creating a deployment. Close all running applications and temporarily disable virus checking utilities.
Scripting. A script executes a command or a set of commands. Scripts are similar to batch files but are more flexible. Installation scripts are most useful for stand-alone installation of programs on computers that are connected to a network. Scripts are also useful for installing service packs, extensions, and object enablers on a network. Imaging Software. You can use imaging software, such as Norton Ghost, to create a master image to distribute Autodesk products. Once created, the master image is then replicated to other computers throughout your facility. Care needs to be taken since the use of imaging software can result in conflicts with the product licensing, incomplete installations, and problems with activation.
Set Up a Deployment
The deployment process provides you with numerous options for creating, and customizing your deployments, so you should set aside ample time to complete the process in one sitting. To be successful it is recommended that your review the following checklist and information before you begin. The deployment process is initiated from the Deployment wizard. Once a deployment is created, users then access the deployment to install products to their computers.
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Deployment Checklist
You have decided what languages you will include in your administrative image, and what languages you will use for your deployment package. NOTE Languages can be included when you initially create a deployment, or when you create a new deployment configuration, but not when you modify a deployment.
Determine whether to create log files on individual computers, in the deployment folder, or both. Determine whether to run installations in silent mode. NOTE When products are installed in silent mode, the user's system can automatically reboot without warning when the installation is complete.
Identify other applicable configuration settings such as locations of support files, and whether to automatically install service packs. You have decided if you want to include centralized product settings with your deployment, such as global options, workspaces, datatools, avatars, Clash Detective rules and custom tests, Presenter archives, object animation scripts, and so on.
Choose a Language
You can select a different language for deployment instructions, and a language for product installations in the same deployment process. For example, if you need to provide Autodesk Navisworks to users in one or more languages different than your own, you can download language packs from the installer that will allow you to deploy the product in the languages you need to support.
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NOTE Language packs can only be included in an administrative image during the creation of the deployment and not during modification. When you start the deployment process, the installer automatically determines your operating system language. If a supported language is detected, your deployment pages are displayed in that language. If you want to change that language, you can choose a different one from the installer language list on the opening page of the Installation wizard. NOTE Some products may not have multi-language support at the time of product release. Additional language support may be available later. Check http://support.autodesk.com for the availability of additional language packs.
Language packs for specific products are included in the NAVFREE, , NAVSIM, NAVMAN, and NWEXPORT subfolders of x86 and x64 folders. Language packs for specific languages are included in the en-US (English), de-DE (German), es-ES (Spanish), fr-FR (French), it-IT (Italian), ja-JP (Japanese), ko-KR (Korean), pt-BR (Brazilian Portuguese), ru-RU (Russian) and zh-CN (Chinese PRC) subfolders of the product folders.
Network log. The network log file keeps a record of all workstations that run the deployment. The log lists the user name, workstation name, and the status of the installation. Refer to this file for status information and details about problems that users encountered during installation (for example, low disc space or inadequate permissions). The network log is named with the same name you chose for your deployment. You can specify where the log file is created by entering either
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a valid UNC (universal naming convention) path or hard-coded path on your network, for example \\MyComputer\Autodesk\<Autodesk product>. Users should use their actual computer name in place of MyComputer. NOTE The folder where the network log resides must be a shared folder where users who install the program have Change permissions. Otherwise, successes or failures for user installations cannot be written to the log file.
Client log. The client log contains detailed installation information for each workstation. This information may be useful in diagnosing installation problems. The client log is located in the "Temp" directory of each client workstation.
To specify a log file location 1 While creating a deployment, on the Configure Deployment page, select the Create a Network Log File check box. Enter the name of the folder where you want the network log to be located. 2 If you want to create a client log, select the Create a Log File in Each Workstation's Temp Folder option. 3 Click Next.
Stand-Alone License (a single serial number for a single seat). For a Stand-Alone License, you install, register, and activate the program on each workstation. Network License. With this type of installation, you install the program to workstations with the files and registry entries that allow the program
to communicate with the Network License Manager. You also define the configuration of the Network License Manager so that the licenses can be accessed. Workstations running the program based on a network installation do not require individual activation. Licensing of this program is managed by at least one license server.
2 Click Next. To deploy a network license using a single license server model 1 While creating a deployment, on the Product Information page, select the Network option. 2 Select Single License Server as the license server model you want to use with the Network License Manager. If you have already used the Network License Manager to create a license server model, you must select the same license server model in this step. If you have not yet used the Network License Manager to create a license server model, make sure that you select the same settings in the Network License Manager that you choose here. 3 Enter the server name of the server that will run the Network License Manager, or click the Browse button to locate the server. Click Next.
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For more information about license server models and setting up your license server, see Choose a License Server Model (page 49) or Configure Your License Server (page 51). To deploy a network license using a distributed license server model 1 While creating a deployment, on the Product Information page, select the Network option. 2 Select Distributed License Server as the license server model you want to use with the Network License Manager. If you have already used the Network License Manager to create a license server model, you must select the same license server model in this step. If you have not yet used the Network License Manager to create a license server model, make sure that you select the same settings in the Network License Manager that you choose here. 3 Enter the name of one of the servers that will run the Network License Manager, or click the Browse button to locate the server. Click Add to add the server to the Server Pool. Once all the servers are added to the Server Pool list, use the Move Up and Move Down buttons to arrange the servers in the order you want them to be searched by a user's workstation. You must enter at least two servers. Click Next. For more information about license server models and setting up your license server, see Choose a License Server Model (page 49) or Configure Your License Server (page 51). To deploy a network license using a redundant license server model 1 While creating a deployment, on the Product Information page, select the Network option. 2 Select Redundant License Server as the license server model you want to use with the Network License Manager. If you have already used the Network License Manager to create a license server model, you must select the same license server model in this step. If you have not yet used the Network License Manager to create a license server model, make sure that you select the same settings in the Network License Manager that you choose here. 3 In the First Server Name field, enter a server name of one server that will run the Network License Manager, or click the Browse button to locate the server. Enter the server names for the remaining two servers that you will use in the redundant server pool. Click Next.
NOTE If you are not sure how to obtain the server host name, see Plan Your License Server Configuration in the Autodesk Licensing Guide by clicking the Installation Help link at the lower left corner of the Deployment wizard. For more information about license server models and setting up your license server, see Choose a License Server Model (page 49) or Configure Your License Server (page 51).
Customize Deployment
When you create a deployment, you can accept the default settings for any product you choose to install, or you can configure these settings to create a custom deployment. To configure product settings, on the Create Deployment page of the installer, ensure that the product is selected for installation, and then click the product in the scrolling list. The configuration panel opens. Most products allow you to choose an installation type, either Typical to select the most common options, or Custom to review options in more detail. You can also select the Project and Site Folders and configure additional deployment settings. After you have configured the settings as required, click the product name to close the configuration panel. NOTE The configuration settings you choose apply to every instance of the product installed from the deployment. After the deployment is created, these settings can be changed only by modifying the deployment. For more information, see Modify a Deployment (page 69).
Typical. Installs the most common application features. This option is recommended for most users. Custom. Installs only the application features that you select.
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To deploy a typical installation, and specify a product location 1 During the deployment, Typical is the default installation type. You can confirm this on the Configure Deployment page, by clicking a product name to open the configuration panel where you can view the installation type. 2 Enter the path on the client workstation where you want to install the program, for example C:\Program Files\<Autodesk product>. 3 Click the product name again to close the configuration panel. To deploy a custom installation, choose optional features, and specify a product location 1 During the deployment, on the Configure Deployment page, click a product name to open the configuration panel. 2 Select the Custom option as the type of installation that you want. 3 From the Select Features to Install list, select the features that you want to install. Your choices are as follows:
Redistributable ActiveX Control Contains Autodesk Navisworks Redistributable ActiveX control. Contains the Component Object Model interface for customizing and extending the Autodesk Navisworks functionality. Contains various feature sample files. Contains an add-in to run and schedule commands. Contains full set of Autodesk Navisworks files. Contains several Rich Photorealistic Content files.
API
Program
Sample RPCs
NOTE For Autodesk Navisworks exporter plugins, currently you cannot change which plugins are installed. By default, the exporter plugins for all third-party products installed on a client computer will be automatically enabled. If, after making feature changes, you decide you want the original selections, click the Restore Defaults. 4 Click the product name to close the configuration panel. 5 Enter the path on the client workstation where you want to install the program, for example C:\Program Files\<Autodesk product>.
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Create a Deployment
A deployment contains a Microsoft Transform (MST) file that modifies the default behavior of the installation program. As you begin a deployment, you need to select the location of your administrative image, a deployment name, and if your target systems are 32or 64-bit operating systems.
d Choose whether to Include Only the Products Required by this Configuration. If selected, the deployment cannot be modified in future to include additional products.
If unselected, the administrative image will include all possible products, so the current deployment can be modified in any way.
TIP It is recommended that you include all available products if you plan to create multiple deployments from this administrative image with different product mixes, and prefer not to use the installation media again. If there are products you will never use, or if you do not expect to create additional deployments, you should select a subset of products. 4 In the Installation Settings section, select one or more of these options: Silent Mode. The installation runs in background, without prompting the user for any input. NOTE Silent mode can automatically restart the user's computer without warning after installation.
Workstation Log. Log file on each workstation can enable users to review and troubleshoot their own installations. Network Log. Log file in a central location supports the network administrator in reviewing data for all installations. NOTE The network log file must be in a shared folder where users of the deployment have read-write access. Otherwise, log data for user installations cannot be written to the log file. For more information regarding log files, refer to Specify Log File Locations (page 58).
5 Click Next. 6 Review the Autodesk software license agreement for your country or region. You must accept this agreement to proceed with the installation. Choose your country or region, click I Accept, and then click Next. NOTE If you do not agree to the terms of the license and want to terminate the installation, click Cancel. 7 On the Product Information page, select a License Type (page 59) and enter your Serial Number and Product Key. If the data is valid, green check marks appear. Click Next.
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8 On the Configure Deployment page, select the products to include in the deployment, and if required add language pack(s) from the Product Language drop-down (see Choose a Language (page 33)). 9 Click Create. After the deployment is created, the Deployment Configuration Complete page opens, presenting useful paths to the new deployment and a link for registering products online. 10 After you have finished using this screen, click Finish.
c Under Target Platform: select either 32-bit or 64-bit for your target operating system. This selection does not identify the system your deployment was created on; it identifies your target system. d Choose whether to Include Only the Products Required by this Configuration. If selected, the deployment cannot be modified in future to include additional products.
If unselected, the administrative image will include all possible products, so the current deployment can be modified in any way.
TIP It is recommended that you include all available products if you plan to create multiple deployments from this administrative image with different product mixes, and prefer not to use the installation media again. If there are products you will never use, or if you do not expect to create additional deployments, you should select a subset of products. 4 In the Installation Settings section, select one or more of these options: Silent Mode. The installation runs in background, without prompting the user for any input. NOTE Silent mode can automatically restart the user's computer without warning after installation.
Workstation Log. Log file on each workstation can enable users to review and troubleshoot their own installations. Network Log. log file in a central location supports the network administrator in reviewing data for all installations. NOTE The network log file must be in a shared folder where users of the deployment have read-write access. Otherwise, log data for user installations cannot be written to the log file. For more information regarding log files, refer to Specify Log File Locations (page 58).
5 Click Next. 6 Review the Autodesk software license agreement for your country or region. You must accept this agreement to proceed with the installation. Choose your country or region, click I Accept, and then click Next. NOTE If you do not agree to the terms of the license and want to terminate the installation, click Cancel.
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7 On the Product Information page, select a License Type (page 59) and enter your Serial Number and Product Key. If the data is valid, green check marks appear. Click Next. 8 On the Configure Deployment page, select the products to deploy, and if required add a language pack(s) from the Product Language drop-down (see Choose a Language (page 33)). 9 If you need to configure settings for a product, click the product name to open the configuration panel, where you can review and change settings. See Customize Deployment (page 62). NOTE The configuration settings you choose apply to every instance of the product installed from the deployment. After the deployment is created, these settings can be changed only by modifying the deployment. 10 Click the product name to close the configuration panel. 11 Click Create. After the deployment is created, the Deployment Configuration Complete page opens, presenting useful paths to the new deployment and a link for registering products online. 12 After you have finished using this screen, click Finish.
The simplest method of notifying users how to install the deployment is to email them with instructions about using the shortcut. At a minimum, the instructions need to include the location of the deployment and instructions about double-clicking the shortcut to the deployment.
(Windows Vista and Windows 7) Click Start Control Panel Programs and Features.
2 From the list of programs, click Autodesk Navisworks Manage 2012, and then click Change/Remove (Windows XP) or Uninstall/Change (Windows Vista and Windows 7). The Autodesk Navisworks Manage 2012Installation wizard re-opens in Maintenance Mode.
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3 Click Uninstall. 4 On the UninstallAutodesk Navisworks Manage 2012 page, click Next to remove Autodesk Navisworks from the system. 5 When informed that the product has been successfully uninstalled, click Finish. NOTE Even though Autodesk Navisworks is removed from your system, the software license remains. If you reinstall Autodesk Navisworks at some future time, you will not have to register and re-activate the program.
Installation Troubleshooting
This section provides solutions to installation issues and answers to commonly asked questions that may arise while installing your products. Additional troubleshooting information and support is also available at http://support.autodesk.com.
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Use Windows Update. If a more recent graphics card driver is available, select it to have Windows Update download and install it. Search the graphics card manufacturers website for the type of installed graphics card. If a more recent graphics card driver is available, install it following the instructions provided by the manufacturer.
To install an updated graphics card driver 1 Check the Web for to see if an updated driver is available. Use Windows Update.
Search the graphics card manufacturers website for the type of installed graphics card.
2 If a more recent graphics card driver is available, follow the instructions from the website to download and install it.
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API
Contains the Component Object Model interface for customizing and extending the Autodesk Navisworks functionality. Contains various feature sample files. Contains an add-in to run and schedule commands. Contains full set of Autodesk Navisworks files. Contains several Rich Photorealistic Content files.
Program
Sample RPCs
How do I share the Autodesk Navisworks settings on a site and project basis?
Sharing Autodesk Navisworks settings requires you to export the desired settings as an XML file to the appropriate Site or Project directorys global_options folder. The name of the XML file is not significant. However it must be stored in the global_options folder.
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TIP When you configure global options, you can lock some of the options to prevent users from editing them later on local machines. To create a locked global options file, run the stand-alone Options Editor from the command line by typing drive:pathname\OptionsEditor.exe -l. The Options Editor opens with the locking facility. To share settings on a site and project basis 1 Create appropriate Site and Project directories and subfolders in a central location to be accessed by other Navisworks users.
2 In Autodesk Navisworks, click the application button Options Editor. 3 Click Export. 4 In the Select Options to Export dialog box, check all options you want to export and click OK. 5 In the Save As dialog box, name the XML file as desired and save it to the global_options folder in the appropriate Site or Project directory. See also: Location Options (page 154) Autodesk Navisworks Options (page 150) Select the Project and Site Folders (optional) (page 64)
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Installation Troubleshooting | 75
do not activate one of the products before the trial period ends, access to all of the products is denied. After the trial period ends, you can restore access to the products by entering an activation code. To register and activate Autodesk Navisworks Manage 2012 1 Click Start All Programs Autodesk Autodesk Navisworks Manage 2012 Autodesk Navisworks Manage 2012. 2 In the Autodesk Navisworks Manage 2012Product Activation wizard, select Activate the Product, and then click Next. This starts the Register Today process. 3 Click Register and Activate (Get an Activation Code). 4 Click Next and follow the on-screen instructions. If you do not have Internet access, or if you want to use another method of registration, you can register and activate Autodesk Navisworks Manage 2012 in one of the following ways:
Email. Create an email message with your registration information and send it to Autodesk. Fax or Post/Mail. Enter your registration information, and fax or mail the information to Autodesk.
Run the installer again from the original media, and click Install Tools & Utilities on the first screen. The installer guides you through the process of selection, configuration and installation of tools and utilities.
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Deployment Issues
This section outlines common issues and their solutions with regards to software deployments.
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Any subfolders that are placed inside a shared folder are automatically shared. NOTE You must have Full Control permissions set for your shared folder when you are creating your deployment images. Read permissions are necessary to access the network share and administrative permissions on the workstation where the program is deployed.
Selecting 64-bit deployment gives you a choice of 32-bit and 64-bit products, and will only install on 64-bit operating systems.
So, for example, if you want to install available 32-bit products on a 64-bit operating system, you need to choose 64-bit deployment. NOTE You can make either type of deployment from either type of operating system.
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Subscription Center announcements and subscription program news, as well as links to e-Learning Lessons, if you are an Autodesk subscription member. Notifications of new articles and tips posted on Autodesk websites.
User Preferences
Require Internet Explorer for Installation (does not apply to Autodesk Navisworks) Set DWFx as the Default Publishing Format (does not apply to Autodesk Navisworks) Set the Default Profile Name (does not apply to Autodesk Navisworks) Create a Desktop Shortcut for Autodesk Navisworks Manage 2012
Service Packs
Include Service Pack(s) from Local Drive or Local Network Do Not Include Service Pack(s)
TIP See Where can I check if service packs are available for my software (page 78).
Enable Live Updates Enable CAD Manager Channel (does not apply to Autodesk Navisworks) Enable RSS Feeds Allow User to Add RSS Feed
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Specify the Ability to Access Online Tools (does not apply to Autodesk Navisworks) Specify the Customer Error (CER) Settings Specify the InfoCenter Search Settings (does not apply to Autodesk Navisworks)
Licensing Issues
This section outlines common issues and their solutions with regards to software licenses and licensing your products.
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Networking Issues
This section outlines common issues and their solutions with regards to performing a network installation or configuring your network license servers.
Installation Troubleshooting | 81
Manager. At the prompt, enter ipconfig /all and note the Host Name entry.
If I choose to create a log file, what kind of information does the log file contain?
There are two types of log files that can be generated that monitor information about deployments and installations.
The Network log file keeps a record of all workstations that run the deployment. The log lists the user name, workstation name, and the status of the installation. Refer to this file for status information and details about problems that users may have encountered during installation. The Client log file contains detailed installation information for each workstation. This information may be useful in diagnosing installation problems. The client log is located in the \Temp directory of each client workstation.
What is the impact of selecting all products to be included in the administrative image?
If you elect to include all products in your deployment, the administrative image will be larger. You should select all products only when you create multiple deployments from this image and prefer not to use the installation DVD. If there are products you rarely or never use, and you do not expect to create additional deployments, you should only select a subset of products. You can still create a deployment at a later date, and include additional products, but you need to create a new administrative image. You need the installation media to do so.
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When adding or removing features, how can I tell what features get installed by default?
To quickly see what gets installed during a typical, default installation, click the Restore Defaults button on the Add/Remove Features page.
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Quick Start
Click Start All Programs Autodesk Navisworks Manage 2012 Manage 2012.
Autodesk Navisworks starts in the language that best matches the settings on your computer. You can also start Autodesk Navisworks in another of the installed languages (page 40). NOTE You can add command line switches to specify different startup routines for the program. See Command Line Options (page 88).
To quit Autodesk Navisworks, click the application button bottom of the application menu, click Exit Autodesk Navisworks.
. At the
If no changes were made to the current project, the project closes and Autodesk Navisworks exits. If changes were made to the current project, you are prompted to save the changes. To save the changes to the project, click Yes. To continue exiting and discard the changes, click No. To return to Autodesk Navisworks, click Cancel.
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Options.
2 In the Options Editor, expand the General node, and click Auto-Save.
3 Adjust the Auto-Save options, as required. For example, if you want Autodesk Navisworks to save a backup file every 20 minutes from a significant file change, enter 20 into the Time Between Saves (minutes) box. 4 Click OK. To recover your work 1 Start Autodesk Navisworks. You are automatically prompted to reload the last file you were working on. 2 Click Yes to open the most recent saved version of the file.
NOTE Click No, if you dont want to recover your work, or if you want to manually load a different backup file.
To manually load a backup file into Autodesk Navisworks 1 Start Autodesk Navisworks. If you are prompted to reload the last file you were working on, click No. 2 Click the application button Open Open .
3 In the Open dialog box, browse to the folder that contains the backup files. By default, its <USERPROFILE>\ Application Data\<PRODUCTFOLDER>\AutoSave. 4 Click Open. 5 When you are prompted to save a file with a different name, click Save As.
6 In the Save As dialog box, enter a new file name, and browse to the desired location. 7 Click Save. Menu: Classic user interface: File Open Command entry: CTRL + O Toolbar: Classic user interface: Standard, Quick Access toolbar
Run dialog box. You can include several switches within a single command line. Valid switches are listed in the following table. Command Line Switch
-dump
Argument
Description
[file_name.dmp]
Outputs an error report to the specified file. You must provide the file name and file path within quotation marks. Launches Autodesk Navisworks in the specified language. It is possible to run Autodesk Navisworks in a language other than the default locale (for example, you can run a Japanese version of Autodesk Navisworks with English default locale).
-lang
en-US = English de-DE = German es-ES = Spanish fr-FR = French it-IT = Italian ja-JP = Japanese ko-KR = Korean pt-BR = Brazilian Portuguese ru-RU = Russian zh-CN = Chinese (PRC)
-log
[filename.txt]
Outputs log to the specified file. You must provide the full file path within quotation marks. For example, C:\temp\log.txt"
Argument
Description
Runs Autodesk Navisworks with additional checks for memory errors. [inputfile] Autodesk Navisworks converts an input file into the NWC format in the background. You must provide the full file path within quotation marks. For example, C:\temp\a.dwg" Autodesk Navisworks converts an input file into the NWD format in the background, and places it into the specified directory. You must provide the full file paths within quotation marks. For example, C:\temp\b.dwg" Starts Autodesk Navisworks, and imports the global options from the specified global options file. You must provide the full file path within quotation marks. For example, "C:\temp\my_global_options.xml" Registers roamer.exe with COM.
-nwc
-nwd
-options
[filename.xml]
-regserver
where [switches] are the valid command line switches in any order, and [file1]...[fileN] are the files to be loaded and appended together, if required. You must provide the full file paths within quotation marks.
For example, the following entry starts the program from a folder named Autodesk Navisworks in Russian language, loads the global options file options.xml, and creates a log file log.txt.
"C:\Autodesk Navisworks\roamer.exe" -options "C:\temp\options.xml" -lang ru-ru -log "C:\temp\file.log"
To start the program with a command line switch 1 Right-click the program icon on the Windows desktop. Click Properties. 2 In the Autodesk Navisworks Properties dialog box, Shortcut tab, in the Target box, edit the parameters for the switch using the following syntax:
drive:pathname\roamer.exe [switches] [file] [file2] [fileN], where [switches] are the valid command line switches in any
order, and [file1]...[fileN] are the files to be loaded and appended together, if required. You must provide the full file paths within quotation marks. For example, enter: D:\Autodesk Navisworks\roamer.exe" -log
"D:\temp\nw_log.txt" "D:\temp\a.nwd" "D:\temp\b.dwg".
3 Click OK.
You can apply a different theme to the standard interface. You can also switch back to the classic Autodesk Navisworks interface with old-style menu and toolbars.
See also: Overview of InfoCenter (page 11) To change theme of the standard user interface
Options.
2 In the Options Editor, expand the Interface node, and click the User Interface option. 3 On the User Interface page, select the required theme type from the Theme drop-down list. 4 Click OK.
Option
Description
Closes the currently open file, and creates a new file. Opens files.
(New)
(Open)
Option
Description
Imports data into the current project.
(Import) Saves the current file. (Save) Saves your project as one of the native Autodesk Navisworks formats (NWF or NWD). Exports data from the current project. (Export) Publishes the current project. (Publish) Prints the scene and sets print-related settings. Creates a new email with the current file as an attachment. Launches the Vault standalone client and enables you to login and logout of the Vault server, and check files in and out. By default, this option is not shown. To turn it on, use the Options Editor (Tools Vault Show in User Interface). Options Exit Navisworks Opens the Options Editor. Exits the program.
(Save As)
(Print)
(Send by Email)
(Vault Server)
Preview Documents
When you mouse over a file in the Recent Documents list, the following information is displayed:
Path where the file is stored Date the file was last modified Name of the person who is currently working with the file
Options.
2 In the Options Editor, expand the General node, and click the Environment option. 3 On the Environment page, enter the number of recent documents to be listed into the Maximum Recently Used Files box.
In the top-left corner of the Recent Documents list, in the By Ordered List drop-down list, select By Access Date.
In the top-left corner of the Recent Documents list, in the By Ordered List drop-down list, select By Size.
In the top-left corner of the Recent Documents list, in the By Ordered List drop-down list, select By Type.
You can add unlimited number of buttons to the Quick Access toolbar. Buttons are added to the right of the default commands. You can add separators between the buttons. Commands that extend past the maximum length of the toolbar are displayed in a flyout button .
NOTE Only ribbon commands can be added to the Quick Access toolbar. You can move the Quick Access toolbar either above or below the ribbon. To add a ribbon button to the Quick Access toolbar 1 Display the tab and panel that contains the button you want to add to the Quick Access toolbar. 2 Right-click the button on the ribbon, and click Add to Quick Access Toolbar. To remove a ribbon button from the Quick Access toolbar 1 Right-click the button on the Quick Access toolbar 2 Click Remove from Quick Access toolbar. To display the Quick Access toolbar below the ribbon
Click the Customize Quick Access Toolbar drop-down button, and click Show Below the Ribbon.
Shortcut menu: Right-click any button on the Quick Access toolbar. Click Show Quick Access Toolbar below the Ribbon. To display the Quick Access toolbar above the ribbon
Click the Customize Quick Access Toolbar drop-down button, and click Show Above the Ribbon.
Shortcut menu: Right-click any button on the Quick Access toolbar. Click Show Quick Access Toolbar above the Ribbon. By default, it contains the following tools: Option
(New)
Description
Closes the currently open file, and creates a new file. Opens files.
(Open)
(Save)
(Print)
(Refresh)
(Undo)
(Redo)
(Select)
Customizes the items displayed on the Quick Access toolbar. To enable or disable an item, click next to it on the Customize Quick Access Toolbar drop-down.
Ribbon
The ribbon is a palette that displays task-based tools and controls.
The ribbon is divided into tabs, with each tab is supporting a specific activity. Within each tab, tools are grouped together into a task-based series of panels.
To specify which ribbon tabs and panels are displayed, right-click the ribbon and, on the shortcut menu, click or clear the names of tabs or panels. You can customize the ribbon depending on your needs in the following ways: Change the order of ribbon tabs. Click the tab you want to move, drag it to the desired position, and release.
Change the order of ribbon panels in a tab. Click the panel you want to move, drag it to the desired position, and release.
You can control the amount of space the ribbon takes in the application window. There are two buttons to the right of the ribbon tabs, that allow you to choose the ribbon toggle and ribbon minimize states.
The first button toggles between the full ribbon state ribbon state .
The second drop-down button allows you to select one of four minimize ribbon states: Minimize to Tabs: Minimizes the ribbon so that only tab titles are displayed.
Minimize to Panel Titles: Minimizes the ribbon so that only tab and panel titles are displayed. Minimize to Panel Buttons: Minimizes the ribbon so that only tab titles and panel buttons are displayed. Cycle Through All: Cycles through all four ribbon states in the order, full ribbon, minimize to panel buttons, minimize to panel titles, minimize to tabs.
Contextual Tabs
Some of the tabs are contextual. When you execute some commands, a special contextual ribbon tab is displayed instead of a toolbar or dialog box. For example, as soon as you start selecting items in the Scene View, the previously hidden Item Tools tab appears. When nothing is selected, it becomes hidden again.
Slideout Panels
A down arrow to the right of a panel title indicates that you can slide out the panel to display additional tools and controls. By default, an expanded panel closes automatically when you click another panel. To keep a panel
Floating Panels
If you pull a panel off of a ribbon tab and into a different area in the application window or the desktop, that panel floats where you placed it. The floating panel remains open until you return it to the ribbon, even if you switch ribbon tabs.
Tool Launcher
Some ribbon panels display a dialog box or a dockable window related to that panel. A tool launcher arrow in the lower-right corner of the panel indicates that you can display a related tool. Click the icon to display the associated dialog box or dockable window.
Check Boxes
Check boxes allow you to toggle an option on or off.
Sliders
When an option can be executed with varying intensity, the slider allows you to control the setting from lower to higher, or reverse.
To display the ribbon If you use the Classic user interface, you can switch back to the ribbon.
Options.
2 In the Options Editor, expand the Interface node, and click the User Interface option. 3 On the User Interface page, select Standard (Recommended) from the User Interface drop-down list. 4 Click OK. To hide or show a ribbon tab 1 Right-click anywhere inside the ribbon. 2 Under Show Tabs, click or clear the name of a tab. To hide or show a ribbon panel 1 Click the ribbon tab that you want to organize. 2 Right-click the ribbon tab. 3 Under Show Panels, click or clear the name of a panel. NOTE By default, the Collaborate panel on the Review tab is hidden. To show or hide text labels on ribbon panels
Mouse over the right side of the floating panel and click the Return Panels to Ribbon icon.
To toggle the ribbon size 1 Click the drop-down arrow in the ribbon tab bar, and select the desired minimize ribbon state.
2 Double-click the name of the active ribbon tab or anywhere in the ribbon tab bar. The ribbon toggles between the selected minimize ribbon state and the full ribbon state. To reset the ribbon and the Quick Access toolbar 1 Right-click anywhere inside the ribbon. 2 Click Restore Default Ribbon.
Home Tab
Panel
Project
Visibility Display
Tools
Viewpoint Tab
Panel
Save, Load & Playback
Camera Navigate
Review Tab
Panel
Measure Redline
Animation Tab
Panel
Create
Playback Script
View Tab
Panel
Stereo
Navigate
Navigation Aids
Scene View
Workspace
Output Tab
Panel
Print
Send
Hold
Look At
Visibility Transform
Panel
Appearance
Links
Mode
Save
Vault
Panel
Access
File Status
Tooltips
Placing the mouse pointer over a menu choice or a button shows a tooltip containing the name of the tool, a keyboard shortcut (if applicable), and a brief description of the tool. Some tooltips on the application menu, Quick Access toolbar, and ribbon are progressive. If you leave the cursor over the menu choice or a button for another moment, the tooltip may expand to show additional information. While the tooltip is visible, you can press F1 for context-sensitive help that provides more information about that tool.
Keytips
Autodesk Navisworks provides accelerator keys, or keytips, to enable you to use the keyboard, rather than the mouse, to interact with the application window. Keytips are provided for the application menu, Quick Access toolbar, and ribbon. You can still use old style keyboard shortcuts, such as CTRL + N to open a new file, and CTRL + P to print the current file. To display keytips, press ALT. The keytips (letters or numbers) are shown on the screen next to the corresponding command or user interface element. Press the displayed accelerator key to immediately invoke the desired command or to show the user interface element. For example, pressing ALT, and then pressing 1 creates a new file.
To hide the keytips, press ALT again. See also: Default Keyboard Shortcuts (page 142)
Navigation Tools
The navigation bar provides access to tools related to interactive navigation and orientation in the model including Autodesk ViewCube, SteeringWheels, and 3Dconnexion 3D mouse.
You can customize the navigation bar based on what you consider important to show. You can also change the docking position of the navigation bar in the Scene View.
Options.
2 In the Options Editor, expand the Interface node, and click the User Interface option.
3 On the User Interface page, select Classic from the User Interface drop-down list. 4 Click OK.
Menu Bar
The Menu bar contains all commands available in Autodesk Navisworks, grouped together by similar or 'like' functionality. For example, all commands related to review functionality are located under the Review menu, all commands related to user assistance are located under the Help menu and so on. When a menu has a right-pointing arrow, such as is a submenu associated with that choice. When a menu item is followed by a series of dots, such as , there is a dialog box associated with that choice. , there
File Menu
This menu contains commands for managing files. Option
New
Description
Resets the program, and closes the currently open Autodesk Navisworks file. Refreshes your scene with the latest versions of currently loaded model files. Displays the Open dialog box. Displays the Open URL dialog box. Displays the Append dialog box. Displays the Merge dialog box.
Refresh
Option
Save
Description
Saves the currently open Autodesk Navisworks file. Displays the Save As dialog box. Displays the Publish dialog box. Displays the Print dialog box. Enables print preview mode. Displays the Print Setup dialog box. Deletes the selected files. You can only delete appended files. Saves the currently open Autodesk Navisworks file, accesses your email program, and adds the saved file as an email attachment. Displays the Import dialog box, and enables you to import Intergraph PDS review data, and various Autodesk Navisworks data. Displays the Export dialog box, and enables you to export data from Autodesk Navisworks. Displays shortcuts to the most recently opened files. Exits the program.
Send by Email
Import
Export
Recent Files
Exit
Edit Menu
This menu contains commands for locating, selecting and editing geometry in your model. Option
Undo Redo
Description
Reverses the last performed operation. Reverses the last operation performed by the Undo command. Gives you access to selection functionality. Displays the Quick Find dialog box. Repeats the previously run quick find search. Toggles the Find Items control bar. Toggles the Find Comments dialog box. Toggles hidden mode for selected items. Toggles required mode for selected items. Toggles hidden mode for unselected items. Enables you to override color, transparency, and transform for selected items. Enables you to reset selected items back to their original state. Enables you to reset all overridden items back to their original state.
Select Quick Find Quick Find Next Find Items Find Comments Hidden Required Hide Unselected Override Item
Reset Item
Reset All
Option
Sort
Description
Enables you to sort the items in the Selection Tree alphabetically. Displays the File Units and Transform dialog box.
View Menu
This menu contains commands that control the Autodesk Navisworks interface. Option
Control Bars Workspaces Scene View
Description
Enables you to toggle the display of control bars. Enables you to control workspaces. Enable you to control the views in the Scene View. Enables you to toggle navigation controls, such as ViewCube, Navigation Bar, and HUD elements. Enables you to control the SteeringWheels. Puts the video output into stereo mode. Displays the Stereo Options dialog box. Displays useful scene statistics.
Head-Up Display
Viewpoint Menu
This menu contains a set of commands that affect the current viewpoint, including model appearance, navigation and sectioning. Option
Saved Viewpoints Look From Set Viewpoint Up
Description
Enables you to use saved viewpoints. Enables you to look from a preset viewpoint. Sets the viewpoint up vector to align with the selected orientation. Enables you to select rendering mode. Enables you to select lighting mode. Enables you to display primitives. Enables you to select navigation mode. Enables you to control the camera during interactive navigation. Enables you to create a limited volume of your model. Displays the Edit Viewpoint dialog box for the current viewpoint.
Sectioning
Review Menu
This menu contains commands for reviewing and markup. Option
Comments
Description
Enables you to add and manage comments.
Option
Redline Measure Links Tags SwitchBack
Description
Enables you to add and manage annotations. Enables you to use the measure tools. Enables you to add and manage links. Enables you to locate review tags. Sends the current view of the currently loaded file back to AutoCAD or MicroStation-based program. Renumbers all comment IDs, making them unique to the scene. Renumbers all tag IDs, making them unique to the scene.
Tools Menu
This menu contains commands for advanced model analysis and reviewing, and also commands for customizing Autodesk Navisworks. Option
Clash Detective Presenter TimeLiner TimeLiner Playback DataTools Animator
Description
Toggles the Clash Detective tool window. Toggles the Presenter tool window. Toggles the TimeLiner tool window. Toggles the TimeLiner Playback window. Displays the DataTools dialog box. Toggles the Animator tool window.
Option
Scripter Batch Utility Compare Redline Links Quick Properties Measure Animation
Description
Toggles the Scripter tool window. Toggles the Batch Utility window. Displays the Compare dialog box. Toggles the Redline Tools tool window. Toggles the display of links. Toggles the display of quick properties. Toggles the Measure Tools tool window. Enables you to control animation playback, and record viewpoint animations. Enables you to select a background color for the Scene View. Displays the File Options dialog box. Displays the Customize dialog box. Displays the Options Editor.
Background
Toolbars
Autodesk Navisworks toolbars provide quick access to frequently used commands. Every button on a toolbar includes a tooltip, which describes the function the button activates. Placing the mouse over a button displays a brief instruction on how to use this feature in the Status bar.
You can rearrange, open and close toolbars: To move a toolbar, click the dotted line at the edge of the toolbar, and drag it to a different location.
To open or close toolbars, right-click an empty area next to the last toolbar on the screen, and choose from the list of available toolbars on the shortcut menu.
In addition to rearranging the existing Autodesk Navisworks toolbars, you can customize their appearance and content, and create your own toolbars. NOTE To quickly personalize a toolbar, click the Toolbar Options button on the right, and click Add or Remove Buttons on the shortcut menu. When a Autodesk Navisworks toolbar button has a down-pointing arrow, such as , a submenu toolbar is associated with that choice. Click the triangle to open the menu, and select a specific option. As you move through the menu, additional help is displayed in the Status bar. When the option is selected, it becomes the current command and is displayed as a button in the toolbar. To repeat the command, click the button in the toolbar. To choose a different command, click the triangle again. Some toolbar buttons enable you to choose a program mode. For example, to look around your model, you need to be in look around mode. To rotate the model, you need to be in Free Orbit mode and so on. Autodesk Navisworks remains in the selected mode until instructed otherwise. To identify the mode you are in, look at the buttons. If a button is highlighted and has a dark blue boarder around it, the corresponding mode is currently active.
To leave the mode, either click the same button again or choose a different mode. Some buttons are used to toggle the display of dialog boxes, and dockable windows (for example, the Presenter window, the Animator window etc.). Again, if a button is highlighted and has a dark blue boarder around it, it means that the corresponding display element is currently open. As you open more toolbars on the screen, or resize the Autodesk Navisworks window, the toolbars may get overlapped with each other to reduce the screen clutter. When this happens, some buttons will be hidden under the overlaps. To quickly access the entire set of commands on a toolbar, click the chevron
button at the right end of the toolbar. The remaining commands available for that toolbar will appear. In this section, you will find a complete list of Autodesk Navisworks toolbars and associated buttons. NOTE The actual toolbar content can differ from this reference depending on the workspace you use.
Standard Toolbar
This toolbar provides quick access to file management commands. It also enables you to undo/redo your actions, and open the Help system. Button Description
Resets the program, and closes the currently open Autodesk Navisworks file. Refreshes your scene with the latest versions of currently loaded model files. Displays the Open dialog box.
Saves the currently open Autodesk Navisworks file. Displays the Publish dialog box.
Saves the currently open Autodesk Navisworks file, accesses your email program,
Button
Description
and adds the saved file as an email attachment. Reverses the last performed operation.
Reverses the last operation performed by the Undo command. Displays the Print dialog box.
Displays copyright and license information about your copy of Autodesk Navisworks. Opens the Help system.
This toolbar provides access to the selection commands, plus enables you to hide geometry objects. Button Description
Turns on Select mode.
This toolbar includes nine modes and six SteeringWheels for interactive navigation around your 3D models. Button Description
Selects the wheel.
This toolbar controls the model appearance in Autodesk Navisworks. Button Description
Selects Lighting mode.
Workspace Toolbar
This toolbar gives you quick access to the Autodesk Navisworks review and analysis tools. Button Description
Toggles the Redline Tools tool window.
Button
Description
Toggles the Viewpoints control bar.
Button
Description
Toggles the Scripter tool window.
Controls workspaces.
This toolbar controls the views in the Scene View. Button Description
Splits your active scene view vertically.
Sectioning Toolbar
This toolbar enables you to create a limited volume of your model. Button Description
Toggles sectioning on/off.
Enables you to link two opposing section planes together. Displays the Set Sectioning Box Size dialog box.
Button
Description
Restricts the section distance to the bounding box limits of the objects selected in the Scene View Displays the Sectioning Plane dialog box.
Enables you to choose the alignment method. Displays the Section Plane Settings dialog box.
Animation Toolbar
This toolbar allows you to record viewpoint animations, play back object and viewpoint animations, and toggle the scripting functionality. Button Description
Rewinds the current animation back to the beginning. Steps back a single animation frame or keyframe. Plays the current animation backwards.
Button
Description
Stops playing the current animation, and rewinds it back to the beginning. Plays the currently selected animation.
Fast forwards the current animation to the end. Toggles the Scripter engine on and off in the Autodesk Navisworks file.
This toolbar enables you to participate in design review sessions across a Local Area Network (LAN). Button Description
Starts Windows NetMeeting.
Enables you to take control of the session, and become the driver. Refreshes Autodesk Navisworks data on all attendees machines.
This toolbar enables you to edit geometry in your model. Button Description
Toggles the display of the translation gizmo.
Enables/disables snapping.
This toolbar enables you to control the camera during interactive navigation. Button Description
Dollies and pans the camera so that the entire model is in the Scene View. Zooms the camera so that the selected item fills the Scene View. Puts the Scene View into focus mode.
Holds the selected items. As you move around the model, these objects will move with you. Uses a perspective camera.
Button
Description
Uses an orthographic camera.
Toggles collision.
Toggles gravity.
Toggles crouching.
4 Click OK. The new toolbar appears in the toolbar area. 5 Close the Customize dialog box. To rename a custom toolbar 1 Click Tools Customize. 2 In the Customize dialog box, Toolbars tab, click your toolbar. 3 Click Rename. NOTE You can only rename custom toolbars. 4 Enter the new name for your toolbar.
5 Click OK. 6 Close the Customize dialog box. To delete a custom toolbar 1 Click Tools Customize. 2 In the Customize dialog box, Toolbars tab, click the toolbar you dont need. 3 Click Delete. NOTE You can only delete custom toolbars. 4 Close the Customize dialog box. To add commands 1 Click Tools Customize. This opens the Customize dialog box.
2 There are several ways to add commands to a toolbar or a menu: In the Customize dialog box, Commands tab, click the desired category, and drag the command from the commands list on to the toolbar. If the command has a default icon assigned to it (it is shown next to the command in the command list), the icon will appear as a button on your toolbar. If no icon is assigned to the command, the name of the command will appear as a button on the toolbar. For menus, the command will appear exactly as it is shown in the command list.
Drag the command from another menu or toolbar onto your toolbar or menu. This moves the command from its original location into a new place. Hold CTRL and drag the command from another menu or toolbar onto your toolbar or menu. This creates a copy of the command, and does not remove the command from its original location.
3 If you want to edit the commands appearance, right-click it on the toolbar or menu, and use options on the shortcut menu. 4 Close the Customize dialog box. To delete commands 1 Click Tools Customize. This opens the Customize dialog box. 2 Drag the command away from the menu or toolbar, until a cursor displays a small cross.
3 Release the left mouse button to delete the command. 4 Close the Customize dialog box.
Scene View
This is the area where you view and interact with your 3D models. When you start Autodesk Navisworks, the Scene View contains only one scene view, but you can add more scene views, if needed. Custom scene views are named ViewX where X is the next available number. The default scene view cannot be moved.
Looking at several views of your model simultaneously is useful when you compare lighting and rendering styles, animate different parts of your model, and so on. Only one scene view can be active at a time. A scene view becomes active as you work in it. If you left-click a scene view, the scene view is activated and whatever you click is selected, or, if you click an empty area, everything is deselected. Right-clicking a scene view activates it, and opens a shortcut menu. Each scene view remembers the navigation mode being used. The recording and playback of animations only occurs in the currently active view. Each scene view can be resized. To resize scene views, move the cursor over the scene view intersection and drag the splitter bar .
You can make custom scene views dockable. Dockable scene views have title bars, and can be moved, docked, tiled, and auto hidden the same way as dockable windows (page 132). If you want to use several custom scene views, but don't want to have any splits in the Scene View, you can move them elsewhere. For instance, you can tile your scene views on the Viewpoints control bar. NOTE You cannot undock the default scene view.
To split your active scene view horizontally, click View tab Scene View panel Split View Split Horizontal .
To split your active scene view vertically, click View tab Scene View panel Split View Split Vertical .
Toolbar: Classic user interface: Model Views Split Horizontal and Model Views Split Vertical To make a custom scene views dockable
Click View tab Scene View panel Show Title Bars. All of your custom scene views now have title bars. Toolbar: Classic user interface: Model Views Toggle Title Bars
To delete a custom scene view 1 If your scene view is not dockable, click View tab Scene View panel Show Title Bars. 2 Click to close the scene view.
NOTE You cannot delete the default scene view. To toggle Full Screen mode
Command entry: F11 Shortcut menu: Viewpoint Full Screen To resize the content of the active scene view 1 Click View tab Scene View panel Window Size .
2 In the Window Size dialog box, Type drop-down list, select the sizing type.
Use View - makes the content fill the currently active scene view. Explicit - defines the exact width and height for the content. Use Aspect Ratio - uses the aspect ratio of the current scene view to automatically calculate the width of the content when the height is entered, or the height of the content when the width is entered.
3 If you selected the Explicit option, enter the width and height for your content in pixels. If you selected the Use Aspect Ratio, enter the width or height for your content in pixels. 4 Click OK.
Dockable Windows
Most Autodesk Navisworks features are accessible from dockable windows. There are several windows to choose from, which are grouped into several functional areas:
Review Windows
These windows contain tools required to perform select/search/review operations:
Selection Tree Sets Find Items Properties Comments Find Comments Measure Tools
Viewpoint Windows
These windows contain tools necessary to set up and use viewpoints:
Saved Viewpoints Tilt - 3D workspace only. Plan View - 3D workspace only. Section View - 3D workspace only. Section Plane Settings - 3D workspace only
Multi-Sheet Windows
These window enable you to work with multi-sheet files:
Windows can be moved and resized, and either floated in the Scene View or docked (pinned or auto-hidden). TIP You can quickly dock and undock a window by double-clicking the windows title bar. A docked window shares one or more edges with adjacent windows and toolbars. If a shared edge is moved, the windows change shape to compensate. You can also float windows anywhere on the screen, if necessary.
NOTE The Tilt window can only be docked vertically on the left or right, taking up the full height of the canvas, or be floating. By default, a docked window is pinned, meaning that the window remains displayed at its current size and can be moved. When you auto hide a window and move the mouse pointer away from it, the window is reduced to a tab displaying the window name. Moving the mouse pointer over the tab displays the window fully, but temporarily, over the canvas. Auto-hiding a window can show more of the canvas while still keeping the window available. Auto-hiding a window also prevents it from being undocked, grouped, or ungrouped. NOTE When you dock windows inside the default scene view, you do not get pin and auto-hide functionality. This does not affect custom scene views. An undocked window is one that has been separated from the program window. Each undocked window can be moved around the screen or screens as desired. Although undocked windows cannot be pinned, they can be resized and grouped. A window group is a way to have more than one window occupy the same amount of space on the screen. When windows are grouped, each window is represented by a tab at the bottom of the group. In a group, click a tab to display that window. You can group or ungroup window as necessary and save custom workspaces. After changing window positions, you can save your settings as a custom workspace.
2 Select the check box next to the desired window in the drop-down list. To move a dockable window 1 Click and drag the title bar at the top or side of the window. 2 Optional: to prevent a window from automatically docking while you drag it, hold down the CTRL key. TIP The docking tool allows you to place windows in a specific relationship to the canvas areas. To group dockable windows 1 Click and drag the title bar of the window to be added to another window or group. 2 Drop the window on the title bar of the receiving window or group. A tab with the name of the dragged window is added to the bottom of the receiving window.
To ungroup dockable windows 1 Within the group, click the tab for the window you want to remove. 2 Click and drag the window tab out of the group.
3 Drop the window to ungroup it. To auto hide dockable windows 1 On a window title bar, click .
The window continues to be displayed until you move the mouse pointer away from it. When you move the mouse pointer, the window is collapsed until you place the mouse pointer over the window tab on the side of the canvas where its docked. NOTE To move or group windows, you need to pin them first. To pin dockable windows 1 Move the mouse cursor over the title bar to display the hidden window. 2 Click on the title bar. The window is now pinned, and can be moved and grouped. To resize a dockable window or a group of windows 1 Place the mouse pointer over a window border until the mouse pointer changes to the splitter bar . 2 Click and drag the boarder to the desired size. TIP You can resize both pinned and auto hidden windows. In an auto-hidden group, each window can be resized separately from other windows. In a pinned group, resizing one window resizes the rest of the windows.
Docking Tool
The docking tool indicates the relationship of a dragged window to the rest of the canvas, and enables you to pinpoint drag and drop destinations. The tool contains an inner zone and outer zone of controls representing the drop destination. Five stickers of the inner zone are used to dock windows relative to the closest suitable area on the canvas, while four stickers of the outer zone are used to dock windows relative to the canvas itself.
The docking tool also provides visual previews of what space will be occupied by a window. These previews are shown when you are moving a window and while your mouse is over one of the stickers.
TIP To quickly create a window group, use the sticker at the center of the docking tool when you drag a window to its location. This works anywhere on the canvas excluding the default scene view and the Tilt window. Custom scene views can be grouped with other windows.
To move a window with the docking tool 1 Click and drag the title bar at the top or side of the window towards the place where you want it to dock. This activates the docking tool. 2 Drag the window over the sticker on the docking tool that represents the area you want the window to occupy. 3 Release the mouse button to dock the window there. The window is automatically resized to fill the area.
Status Bar
The Status bar appears at the bottom of the Autodesk Navisworks screen. It cannot be customized or moved around. The left-hand corner of the Status bar is used to display short instructions on how to use the Autodesk Navisworks features (applies to the Classic user interface only). The right-hand corner of the Status bar includes four performance indicators that give you constant feedback as to how well Autodesk Navisworks is performing on your machine, a button to toggle the Project Browser window, and controls to navigate between sheets/models in multi-sheet files.
viewpoint. When the progress bar is at 100%, the scene is completely drawn, with no drop-out. The icon changes color when a redraw is in progress. Whilst the scene is being drawn, the pencil will change to yellow. If there is too much data to handle and your machine cannot process this quickly enough for Autodesk Navisworks, then the pencil changes to red, indicating a bottleneck.
Memory Bar
The field to the right of the icons reports the amount of memory currently being used by Autodesk Navisworks. This is reported in Megabytes (MB).
Undo/Redo Commands
You can undo or redo your actions in Autodesk Navisworks. The default settings are adequate for regular Autodesk Navisworks usage, but you can adjust (page 765) the amount of space allocated to the undo/redo buffer, if necessary.
To undo an action
Click Undo
Command entry: CTRL + Z Toolbar: Classic user interface: Standard Undo To redo an action
Click Redo
Navisworks Extended - selects the layout recommended for advanced users. Navisworks Standard - selects the layout with commonly-used windows auto-hidden as tabs. Navisworks Minimal - selects the layout giving the most space to the Scene View.
You can use these workspaces as-is or modify them in accordance to your requirements. When you first start Autodesk Navisworks, the Navisworks Minimal workspace is used. You can choose a different workspace at any
time by clicking View tab Workspace panel Load Workspace and then selecting the required workspace from the list. Toolbar: Classic user interface: Workspace Workspaces To save current layout to a new workspace
1 Set up your design review layout. For example, you can group together the Properties and Saved Viewpoints windows. If you use the Classic user interface mode, for example, you can close all toolbars except the Standard, Selection Tools, Navigation Mode, and Workspace. 2 Click View tab Workspace panel Save Workspace .
3 In the Save Current Workspace dialog box, enter a name for the new workspace. You can also select the name of an existing workspace to overwrite it with your modified configuration.
4 Click Save. To load a saved workspace into Autodesk Navisworks 1 Click View tab Workspaces panel Load Workspace .
2 In the Load Workspace dialog box, browse to the folder containing the desired workspace, and select it.
3 Click Open.
Description
Zooms to view all objects in the Scene View.
Description
Zooms to magnify all selected objects in the Scene View. Takes you to Home view. This keyboard shortcut only applies to the Scene View windows. This means it will only work when this window has focus. Deselects everything. Used to modify the middle mouse button actions. Used to modify the middle mouse button actions. Turns the keytips on or off. Closes the currently active dockable window when it is undocked, or exits the application if the main application window is active. Turns on Turntable mode. Turns on Select mode. Turns on Walk mode. Turns on Look Around mode. Turns on Zoom mode. Turns on Zoom Window mode. Turns on Pan mode. Turns on Orbit mode. Turns on Free Orbit mode. Turns on Fly mode.
CTRL + 0 CTRL + 1 CTRL + 2 CTRL + 3 CTRL + 4 CTRL + 5 CTRL + 6 CTRL + 7 CTRL + 8 CTRL + 9
Description
Displays the Append dialog box. Toggles Collision mode. You must be in appropriate navigation mode (that is, Walk or Fly) for this keyboard shortcut to work. Displays the Quick Find dialog box. Toggles Gravity mode. Toggles Hidden mode for selected items. Displays the Insert File dialog box. Displays the Merge dialog box. Resets the program, closes the currently open Autodesk Navisworks file, and creates a new file. Displays the Open dialog box. Displays the Print dialog box. Toggles Require mode for selected items. Saves the currently open Autodesk Navisworks file. Toggles Third Person mode. Reverses the last operation performed by the Undo command. Reverses the last performed operation. Displays the previous sheet. Displays the next sheet.
CTRL + O CTRL + P CTRL + R CTRL + S CTRL + T CTRL + Y CTRL + Z CTRL + PgUp CTRL + PgDn
Description
Opens the Help system. Opens the Clash Detective window. Toggles the TimeLiner window. Toggles the Presenter window. Toggles the Animator window. Toggles the Scripter window. Toggles the Tilt window. Applies to the Classic user interface. Toggles the Sectioning toolbar. Toggles the Plan View window. Toggles the Section View window. Toggles the Saved Viewpoints window. Toggles the Selection Tree window. Dollies and pans the camera so that the entire model is in view. Play selected animation. Reverse Play selected animation. Record viewpoint animation. Stop playing animation.
Description
Pause playing animation. Opens the Animation Export dialog box. Opens the Export dialog box and enables you to export current search. Opens the Image Export dialog box. Opens the Export Rendered Image dialog box. Opens the Export dialog box and enables you to export search sets. Opens the Export dialog box and enables you to export the current TimeLiner schedule. Opens the Export dialog box and enables you to export viewpoints. Opens the Export dialog box and enables you to export viewpoint report. Sets current view as Home. Sets current view as Front. Takes you to the previous redline tag. Takes you to the next redline tag. Takes you to the first redline tag. Takes you to the last redline tag. Opens the Help system. Renames the selected item, when appropriate.
CTRL + SHIFT + V CTRL + SHIFT + W CTRL + SHIFT + HOME CTRL + SHIFT + END CTRL + SHIFT + Left Arrow CTRL + SHIFT + Right Arrow CTRL + SHIFT + Up Arrow CTRL + SHIFT + Down Arrow F1 F2
Description
Repeats the previously run Quick Find search. Refreshes your scene with the latest versions of currently loaded model files. Toggles Full Screen mode. Opens the Options Editor. Opens the last used SteeringWheel. Enables you to get context-sensitive help. Toggles the Sets window. Toggles the Find Items window. Toggles the Find Comments window. Toggles the Comments window. Toggles the Properties window. Opens a shortcut menu. Opens the File Options dialog box.
Do this...
scroll the wheel button forward.
To
Zoom out Pan
Do this...
scroll the mouse wheel backward. hold down the middle mouse button, and then move the mouse to pan. press and hold SHIFT and hold down the middle mouse button, and then move the mouse to orbit about the currently defined pivot point. This function is not available in a 2D workspace. press and hold the SHIFT and CTRL keys and hold down the middle mouse button, then drag to the point on the model you want to use as the pivot point. This function is not available in a 2D workspace.
Orbit
NOTE The above does not apply when using Walk, Fly, or any of the classic navigation modes, all of which have their own wheel/middle button behaviors. Mouse Wheel / Middle Button Navigation NOTE In a 2D workspace you can only pan and zoom. Also, the Shift+ Middle Button function is only available in a 3D workspace. Wheel Middle Button SHIFT + Middle Button
Non-Navigational Tools Select Measure Redline Zoom In/Out Zoom In/Out Zoom In/Out Pan Pan Pan Orbit Orbit Orbit
Wheel
Middle Button
Glide Camera Pan Zoom (Drag) Zoom (Drag) Zoom (Drag) Glide Camera Pan Roll Pan
Walk Look Around Zoom Zoom Box Pan Orbit Examine Fly Turntable
Look Up/Down Zoom In/Out Zoom (Roll) Zoom (Roll) Zoom (Roll) Zoom (Roll) Zoom (Roll) Tilt Up/Down
Standard Navigation Modes Pan Zoom Window Zoom Orbit Free Orbit Constrained Orbit Look At Zoom In/Out Zoom In/Out Zoom In/Out Zoom In/Out Zoom In/Out Zoom In/Out Zoom In/Out Pan Pan Pan Pan Pan Pan Pan Orbit Orbit Orbit Orbit Orbit Orbit Orbit
Wheel
Middle Button
Pan
SteeringWheels
Zoom In/Out
File Options
For each Autodesk Navisworks file (NWF and NWD), you can adjust the model appearance and the speed of navigation around it. Viewing options are stored with Autodesk Navisworks files (NWF or NWD), and reloaded each time you open these files. The File Options dialog box is used to customize various file options, and can be accessed by clicking Home tab Project panel File Options .
Global Options
Global options, on the other hand, are set for all Autodesk Navisworks sessions. The Options Editor can be accessed by clicking the application button Options, or it can be launched as a separate application. To do this, click Start All Programs Autodesk Navisworks Manage 2012 Options Editor. The options are grouped together, and presented in a tree structure, making it quicker to find and change them.
Global options can be exported and imported, making it quick and easy for project managers, or systems administrators, to ensure the Autodesk Navisworks settings on all machines are identical. To configure file options 1 Click Home tab Project panel File Options 3 Click OK to save the changes. Menu: Classic user interface: Tools File Options See also: File Options Dialog Box (page 754) .
2 Use the File Options dialog box to customize various file settings.
Options.
2 In the Options Editor, expand the desired node, and click the option you want to configure. 3 Click OK to save the changes. Menu: Classic user interface: Tools Global Options See also: Options Editor Dialog Box (page 764) To export global options
Options.
2 In the Options Editor, click the Export button. 3 In the Select Options to Export dialog box, select the check boxes for all options you want to be exported (or serialized). If an option cannot be exported, it is greyed out.
TIP To quickly select/deselect all options for a given category, use the top-level check boxes. For example, selecting the General check box, instantly selects all options under this node. 4 Click OK to export the selected settings. 5 In the Save As dialog box, enter a name for the settings file. You can also select the name of an existing settings file to overwrite it with your modified configuration.
6 Click Save. 7 Click OK to close the Options Editor. Menu: Classic user interface: Tools Global Options To import global options
Options.
2 In the Options Editor, click the Import button. 3 In the Open dialog box, browse to the folder containing the settings file, select it, and click Open.
4 Click OK to close the Options Editor. Menu: Classic user interface: Tools Global Options
Location Options
These options enable centralized sharing of global Autodesk Navisworks settings, workspaces, datatools, avatars, Clash Detective rules, Presenter archives, custom Clash Detective tests, object animation scripts, and so on, with other users. The settings can be shared across an entire project site, or across a specific project group depending on the required level of granularity. See also: How do I share the Autodesk Navisworks settings on a site and project basis? (page 73) To configure location options
Options.
2 Expand the General node in the Options Editor, and click the Locations option.
3 In the Project Directory box, browse to the directory that contains the Autodesk Navisworks settings specific to your project group. 4 In the Site Directory box, browse to the directory that contains the Autodesk Navisworks settings standard across the entire project site. 5 Click OK. Menu: Classic user interface: Tools Global Options NOTE When you run Autodesk Navisworks for the first time, the settings are picked up from the installation directory. Subsequently, Autodesk Navisworks examines the current user profile and the all users profile on the local machine, and then checks the settings in the Project Directory and the Site Directory. The files in the Project Directory take precedence.
Graphics System
Autodesk Navisworks Manage 2012 supports two graphics systems: Presenter Graphics and Autodesk Graphics.
By default, Autodesk Navisworks automatically chooses the most appropriate graphics system to use. For example, 3D models are rendered with Presenter graphics, with the exception of 3D FBX files with consistent materials, which will use Autodesk graphics. 2D sheets are rendered with Autodesk graphics. You can use Options Editor to specify which graphics system is used. Presenter materials are only available when using Presenter graphics system, and Autodesk materials (also referred to as consistent materials) are only available when using Autodesk graphics system. Real-time navigation is supported by both graphics systems; but you need to use Presenter graphics system if you want to create photorealistic visualizations.
Supported Drivers
You can see a list of all supported drivers in the Options Editor (Interface Display Drivers). By default, all driver options are selected. To specify graphics system
Options.
2 Expand the Interface node in the Options Editor, and click the Display option.
3 In the Graphics System area, clear the Auto-Select check box. The System drop-down box is now active.
4 Use the System drop-down box to choose the graphics system you want Autodesk Navisworks to use. 5 Click OK.
Display Units
Display units determine the scale of your model in Autodesk Navisworks. Display units are used to measure geometry in your scene, align appended models, set tolerances for clash detection, set texture sizes and so on. When you open CAD and laser scan files, Autodesk Navisworks reads the units directly from the files. If this is not possible (for example, the file is unitless), Autodesk Navisworks uses the default units configured for that file type in the Options Editor whenever possible. Loaded files are scaled appropriately to the configured display units. It is possible to rescale the file units, if they are found to be incorrect for the scene. To customize display units
Options.
2 Expand the Interface node in the Options Editor, and click the Display Units option.
3 Select the Linear Units from the drop-down list. Be sure to choose the exact format required. 4 Select the Angular Units from the drop-down list. 5 Enter the number of decimal places you want to see throughout the interface for your units in the Decimal Places box. If the unit chosen is a fractional unit, rather than a decimal unit, then you have the choice of what level of fraction to display the units from the Fractional Display Precision drop-down list. 6 Click OK. Menu: Classic user interface: Tools Global Options
Profiles
Autodesk Navisworks can be adjusted to your level of CAD technical knowledge. By default, a standard profile is used. If necessary, you can use a developer profile to display additional object properties. To use a developer profile
Options.
2 Expand the Interface node, and click the Developer option. 3 Select the Show Internal Properties check box to add additional object properties to the Properties window.
Search Directories
Autodesk Navisworks searches for a variety of configuration files in subdirectories of three standard directories. These files can be overridden on a per user, all users or per installation basis. The search directories are: Application Data\Autodesk Navisworks Manage 2012 within the current user profile. For example, C:\Documents and Settings\user\Application Data\Autodesk Navisworks Manage 2012 where user is the name of the current user.
Application Data\Autodesk Navisworks Manage 2012 within the all users default profile. For example, C:\Documents and Settings\All Users\Application Data\Autodesk Navisworks Manage 2012. Within the Autodesk Navisworks install directory. For example, C:\Program Files\Autodesk Navisworks Manage 2012.
NOTE If you are using Windows 7 then the search directory paths are different. Instead of \Users\Application Data\Autodesk Navisworks Manage 2012, the path will be \Users\AppData\Roaming\Autodesk Navisworks Manage 2012. Two additional directories, Site and Project, may be used to share various configuration settings with other users. When you run Autodesk Navisworks for the first time, the settings are picked up from the installation directory. Subsequently, Autodesk Navisworks examines the current user profile and the all users profile on the local machine, and then checks the settings in the Project Directory and the Site Directory. The files in the Project Directory take precedence. See also: Location Options (page 154)
Gizmos
Autodesk Navisworks provides you with gizmo-based tools to interact with 3D objects. The following types of gizmos are used: Transform gizmos. Manipulate objects transforms (translation, rotation, and scale) globally (as if theyd been changed in the original CAD model). See Transform Objects (page 383).
Animation gizmos. Manipulate objects transforms temporarily for animation purposes. See Manipulate Geometry Objects (page 531). Sectioning gizmos. Manipulate section planes and section box. See Move and Rotate Section Planes (page 461) and Enable and Use Section Box (page 465).
Each gizmo displays three colored axes at the correct angles relevant to the current camera position. Gizmos act like 3D objects in that the axis rotate with the viewpoint. However, they are overlaid over the top of the 3D scene,
and cant be obscured by other objects. When you mouse over a grabable part of the gizmo, the cursor changes to a hand icon.
Move Gizmo
Rotate Gizmo
Scale Gizmo
When you use gizmos, you can adjust snapping to control the precision of your operations (click the application button node Snapping page. Options Interface
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You can combine these files together, and create a single Autodesk Navisworks file with a whole-project view of your model. This file brings together geometry and data created by multi-disciplinary teams, and enables you to explore and review complex models in real-time.
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NWC files are smaller than the original files, and speed up your access to commonly used files. When you next open file or append file in Autodesk Navisworks, the data is read from the corresponding cache file if it is newer than the original file. If the cache file is older, which means the original file has changed, Autodesk Navisworks converts the updated file, and creates a new cache file for it. See also: NWC File Options (page 790) NWD File Options (page 790)
File Formats
DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS IPT, IAM, IPJ, IGES, STEP DWG, DXF, 3DS DWG, DXF, 3DS, VRML DWG, DXF, DGN DWG, DXF, DGN DWG, DXF, DGN, CIS/2
Application
Autodesk Revit Systems/Revit MEP Autodesk 3DS MAX Autodesk VIZ Autodesk Maya Bentley AutoPLANT Bentley MicroStation SE Bentley MicroStation J Bentley MicroStation Bentley Triforma J Bentley Triforma Graphisoft ArchiCAD Graphisoft Constructor AceCad StruCad auto.des.sys form.z AEC CADPIPE AVEVA PDMS CADopia IntelliCAD
File Formats
DWG, DXF, DGN DWG, DXF, 3DS, IGES DWG, DXF, 3DS DXF, IGES, VRML DGN, DWG, DXF DGN, DWG, DXF, IGES, VRML DGN, DWG, DXF, IGES, STEP, VRML DGN, DWG, DXF, IGES, STEP, VRML DGN, DWG, DXF, IGES, STEP, VRML DGN, DWG, DXF, IGES, STEP, VRML DWG, DXF, DGN, IFC DWG, DXF, DGN DXF DWG, DXF, 3DS, IGES, STL, VRML DWG, DXF, 3DS RVM DWG, DXF
Application
CEA Technology Plant-4D COADE CADWorx Plant COADE CADWorx Pipe COADE CADWorx Steel COINS BSLink COINS Framing CSC 3D+ Dassault Systemes CATIA Google SketchUp Hannappel Software GmbH elcoCAD R4 Integraph PDS
File Formats
DWG, DGN DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS DWG DXF, IGES, STEP SKP, DWG, 3DS DWG, DXF, 3DS DRI, DRV, DWG, DXF, DGN, IGES, STEP MAN DWG, DXF, 3DS VRML DWG, DXF, 3DS DWG, DXF, IGES, STEP DWG, DXF, 3DS
Informatix MicroGDS ITandFactory CADISON ITandFactory TRICAD MS Kiwi Software GmbH ProSteel 3D Kubotek USA CADKEY M.A.P. CAD-Duct
Application
McNeel North America Rhino Mensch und Maschine RoCAD MultiSUITE MultiSTEEL Nemetschek Allplan PROCAD 3DSMART PTC Pro/ENGINEER PTC CADDS 5 QuickPen PipeDesigner 3D QuickPen DuctDesigner 3D RAM International CADstudio SolidWorks Tekla Structures Tekla Xsteel think3 thinkdesign UGS I-deas UGS Solid Edge NX
File Formats
DWG, DXF, 3DS, IGES, STEP DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, DGN, IFC DWG, DXF, 3DS IGES, STEP, VRML IGES, STEP DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, IGES, STEP, VRML DGN, VRML, CIS/2 DGN DWG, DXF, IGES, STEP DXF, IGES, STEP IGES, STEP DXF, IGES, STEP
Application
UGS Factory CAD UHP Process Piping FabPro Pipe UHP Process Piping x-plant
File Formats
DWG, DXF, 3DS DWG, DXF, 3DS DWG, DXF, 3DS
Extension
.nwd, .nwf, .nwc .fbx .dwg, .dxf .sat .stp, .step .dwf .ifc .igs, .iges .man, .cv7 .ipt, .iam,. ipj
Format
JTOpen MicroStation (SE, J, V8, XM) Parasolid PDS Design Review RVM SketchUp STEP STL VRML 3D Studio
Extension
.jt .dgn, .prp, .prw .x_b .dri .rvm .skp .stp, .step .stl .wrl, .wrz .3ds, .prjv
Extension
.asc, .txt .fls, .fws, .iQscan, .iQmod, .iQwsp .pts, .ptx .3dd
Format
Z+F
Extension
.zfc, .zfs
NOTE Native Trimble file format is not supported. To open your file in Autodesk Navisworks, convert it into ASCII laser file format first.
Supported Entities
All 2D and 3D geometry Cameras Groups Texture maps in the formats: 8-bit color-mapped, 16-bit and 24-bit true color, uncompressed or Run Length Encoded TGA, BMP, JPEG, and LWI (LightWork Image). NOTE Textures from 3DS files come through as Presenter materials, though you should bear in mind that 3DS files contain file names in the 8.3 DOS format only and that various formats are not yet supported in Presenter.
Colors (from material color, not wireframe color - ambient, diffuse, shininess, transparency and self illumination).
Unsupported Entities
Keyframes (objects are currently taken from keyframe 0) Texture maps in the formats: gray-scale TGA, TIF, GIF, and PNG. Other maps (for example, opacity maps, reflections, and so on) Wireframe meshes Lines, splines Points Background images
Intensity, Red, Green, and Blue values are integers in the range 0-255. Intensities are not gamma corrected.
Supported Entities
Points
Unsupported Entities
See also: ASCII Laser Scan File Reader Options (page 792)
Supported Entities
Section_profile_compound Section_profile_derived Section_profile_edge_defined Section_profile_angle Section_profile_channel Section_profile_circle Section_profile_circle_hollow Section_profile_i_type Section_profile_i_type_asymmetric Section_profile_i_type_rail Section_profile_rectangle Section_profile_rectangle_hollow Section_profile_t_type feature_volume_prismatic_chamfer feature_volume_prismatic_flange_notch feature_volume_prismatic_flange_chamfer feature_volume_prismatic_notch feature_volume_prismatic_skewed_end Element_curve_simple Element_node_connectivity Element_eccentricity Located_joint_system Design_joint_system Joint_system_mechanical Fastener_mechanism Fastener_simple_bolt Fastener_simple_shear_connector
Unsupported Entities
Section_profile_centreline feature_cutting_plane feature_edge_chamfer feature_surface feature_thread feature_volume_complex feature_volume_curved feature_volume_hole Element_volume Element_surface Element_point Element_curve_complex Element_with_material Joint_system_amorphous Joint_system_chemical Joint_system_welded Weld_mechanism Joint_system_complex Fastener_simple_nut Fastener_simple_washer Fastener_simple_stud Fastener_simple_pin Fastener_simple_nail Fastener_simple_screw Fastener_simple_countersunk Fastener_simple_curve Fastener_simple_complex
I-Beam
I-Beam: HP, M, S, W Tee: MT, ST, WT Angle: L, LP Channel: C, MC Circle: HSRO, P, PX, PXX, RB Rectangle: HSRE, HSSQ, SB, TS Double Angle: DL, DLL, DLS
Supported Entities
All 2D and 3D geometry, including arcs, lines, polylines with non-zero thickness, ACIS objects (regions and solids), polygon and polyface meshes, 3D faces and surfaces. Points and snap points. Lines, polylines, circles, arcs with zero thickness. Named views Layers Colors Blocks, inserts and multiple inserts Groups External references (xrefs) Hyperlinks Text or multi-line text Entity handles Attributes Textures File properties
Unsupported Entities
Lights Splines Multi-lines Linetypes Dimensions and leaders Raster bitmaps Construction lines (xlines and rays) Hatching
NOTE Some OEs have dependencies on other OEs, and, therefore, must be installed in a specific order. For example, the AutoCAD MEP 2009 OE has a dependency on the AutoCAD Architecture 2009 OE. As a result, the AutoCAD MEP 2009 OE must be installed after the AutoCAD Architecture OE. 3 Click Install. When the OE is installed, click Finish. 4 Run Autodesk Navisworks. 5 Click the application button Options.
6 In the Options Editor, expand the File Readers node, and click DWG/DXF. 7 Ensure the value in the DWG Loader Version field is the same as the version of the installed OE, and close the dialog box. For example, if youve installed OE for AutoCAD Architecture 2007, you must set the DWG Loader Version to 2007. When you open a DWG file in Autodesk Navisworks, the file reader uses the configured OE.
What do I do when Object Enablers are not reported as missing but I can only see wireframe geometry?
Options.
2 In the Options Editor, expand the File Readers node, and click DWG/DXF. 3 Select Shaded from the Render Type drop-down list. 4 Ensure the Use ADT Standard Configuration check box is selected. 5 Click OK to save the changes and close the dialog box. 6 Click New file again. on the Quick Access toolbar, and then open the DWG
Supported Entities
All 3D geometry Texture maps Texture coordinates Colors (per-vertex, per-face) Property fields Categories 2D lines/plot sections Thumbnails (for 2012 files or later) Sheet property (for 2012 files or later) More than one 3D section per file (multi-sheet file support)
Unsupported Entities
Supported Entities
All 2D and 3D geometry including shapes, complex shapes, meshes, cones, surfaces, B-spline boundaries, solids, SmartSolids and Feature Solids, lines, arcs and ellipses. Splines and B-spline curves Lights Levels Cells, shared cells, and their instancing Colors and ambient, diffuse, and shininess properties of materials from PAL and MAT palette and material files Texture maps Referenced files including aliases Dynamic drawing of parametric models when loading/exporting DGN and PRP files 3D text used for notes and labels is now converted and displayed by default
Family, part and texture information from TriForma, and PDS object information from DRV files Family, part and texture information from TriForma, and PDS object information from DRV files
Unsupported Entities
Supported Entities
All 2D and 3D geometry (mesh, NURBS, patch, trimmed NURBS, NURBS curve) Texture maps Material maps Camera and light Skeleton Normals, colors (they are both from vertex)
Unsupported Entities
Constraint (cluster constraint, shape constraint and aim constraint) Pose Take of animation Marker Nulls Point Cloud geometry
Supported Entities
Faceted BReps Extruded area solids Geometric sets Face-based and surface-based models Simple, trimmed, and composite curves Simple surfaces Simple parametric, arbitrary and derived profiles
Boolean clipping results and element-level voiding and projection CSG operations Basic styled and mapped items Property sets, including simple and complex properties
Unsupported Entities
Voided BReps Bounded half-space solids Complex parametric profiles BSpline curves Curve styles Swept surfaces Textures and complex lighting Loading of server-based IFC models
Supported Entities
Tri-strip set shape Polyline set shape Box primitive shape Cylinder primitive shape Sphere primitive shape Models with vertex-based color and normal General JT B-Rep Geometric transform attribute Material attribute XT B-Rep segment Properties
Unsupported Entities
Point set shape Polygon set shape Wire harness set shape Pyramid primitive shape Tri-prism primitive shape PMI manager meta data Models with facet-based or primitive-based color and normal Texture HSV color model B-Rep CAD tag Line style attribute Point style attribute Shader effects attribute
Vertex shader attribute Fragment shader attribute Infinite light attribute Point light attribute Wireframe segment LOD
Supported Entities
Points
Unsupported Entities
Wrapped random color shader is treated as a plain color using the flat-shaded color from MicroGDS Wrapped stencil transparency is ignored Undulate, wrapped brick, wrapped grid and wrapped ripple displacement shaders are ignored Object axis texture space is equivalent to the Autodesk Navisworks box texture space Auto axis and object XY axis texture spaces are treated as the Autodesk Navisworks box texture space Grid background is treated as a plain background using the background color, that is grid lines are not shown Foreground and environment shaders are ignored
NOTE All other shaders, as of MicroGDS 7.2, are correctly imported into Autodesk Navisworks. MicroGDS materials are specified in millimeters, and are converted into metres to make Autodesk Navisworks materials, dividing distance parameters by 1000. Windows with Perspective Views are converted as viewpoints.
Supported Entities
Clump primitives Line primitives. NOTE The color of line primitives is determined by the first phase in which they appear in the Principal window of the MAN file. If they are not included in the Principal window, the color is determined by their style.
Light styles. NOTE Projector lights are treated as a spot light without the transparent image.
Material styles, both plain and most LightWorks Renderer materials. NOTE For materials using wrapped images, you must specify the texture paths.
Layers. NOTE All layers are read, and made visible according to their status in the Principal window of the MAN file.
Unsupported Entities
*.asm* (assembly) - up to version Wildfire 5.0 *.g (Granite) - up to version 6.0 *.neu* (Neutral)
The file reader uses Autodesk Inventor Server to translate assembly and part files, solids, multi-solids, surfaces, and more. You cannot customize the Pro/ENGINEER file reader in the Options Editor.
Supported Entities
Points Triangles
Unsupported Entities
Dump Attributes and Data (also called OUTPUT) attribute files, with the .att, .attrib, and .txt file extensions. RVS files
Supported Entities
All geometry Attributes stored on groups Textures (via RVS file) Cameras and camera tracks (via RVS file) Clip planes (via RVS file) Signs (via RVS file)
Tags (via RVS file) Labels (via RVS file) Translucency (via RVS file) PDMS origin points
Unsupported Entities
Attributes stored on primitives Lights Object Animation Smooth Animation Groups Autotags
Supported Entities
Unsupported Entities
Supported Entities
Triangles
Unsupported Entities
Supported Entities
All 3D geometry including cuboids, cylinders, cones, spheres, elevation grids, extrusions, face and line sets, and points. All grouping nodes, but with the following limitations: VRML2 Billboard nodes - children are loaded but no billboarding takes place.
VRML2 Collision nodes - children are loaded but no specification of collision detection occurs. VRML1 WWWAnchor and VRML2 Anchor nodes - children are loaded but clicking objects does not load any referenced VRML world. VRML1 and VRML2 LOD nodes - the most detailed (that is, first) child is always loaded.
Unsupported Entities
All ROUTE definitions All sensor nodes All interpolator nodes Textures specified within the VRML file (VRML2 PixelTexture nodes and the image component of VRML1 Texture2 nodes). VRML2 Script nodes VRML2 MovieTexture nodes VRML2 Fog nodes VRML2 AudioClip and Sound nodes All text-related nodes (VRML1 ASCII Text, VRML2 Text, and FontStyle nodes).
Supported Entities
Points
Unsupported Entities
If Autodesk Navisworks has converted the native CAD file, but some geometry is missing, for example, and you want to improve the file quality.
NOTE If you installed the Autodesk Navisworks software with exporter plugins, and you install any AutoCAD-based software after Autodesk Navisworks is installed, you need to update your exporter plugins installation with the appropriate ARX plugins before you can use them. See also: DWG File Exporter Options (page 813)
NOTE For AutoCAD 20xx based applications, the plugin is located under C:\Program Files\Common Files\Autodesk Shared\Autodesk Navisworks\2012\NWExport20xx\nwexport20xx.arx. So, for example, for AutoCAD 2004 based applications, the plugin is located under C:\Program Files\Common Files\Autodesk Shared\Autodesk Navisworks\2012\NWExport2004\nwexport2004.arx, and so on. 6 Click OK to load the ARX plugin.
NOTE For AutoCAD 20xx based applications, this file is located under C:\Program Files\Common Files\Autodesk Shared\Autodesk Navisworks\2012\NWExport20xx\lwnw_export.mnu. So, for example, for AutoCAD 2004 based applications, this file is located under C:\Program Files\Common Files\Autodesk Shared\Autodesk Navisworks\2012\NWExport2004\lwnw_export.mnu, and so on. 5 Click Open. 6 In the Load/Unload Customizations dialog box, click Load. The loaded menu is shown in the Loaded Customization Groups. 7 Click Close. To use Autodesk Navisworks menu to export files 1 Click the menu browser button located at the top-left corner of the application window. 2 To export an NWC file, click Autodesk Navisworks Cache on the Autodesk Navisworks menu. 3 In the Save As dialog box, enter the name for the Autodesk Navisworks file, and browse to the desired storage location. 4 Click OK to export the file, or Cancel to return to the application without exporting it. To adjust the options for the DWG file exporter 1 Click the menu browser button located at the top-left corner of the application window. 2 Click Autodesk Navisworks Export Option on the Autodesk Navisworks menu. 3 Expand the File Exporters node in the Options Editor, and click the DWG page. Use the options on this page to adjust the settings for future exports of NWC files from AutoCAD-based applications. 4 Click OK to save the changes. Command entry: NWOPT
CAD Preview
The ARX plugin also enables you to walk through your model in real time inside a dockable Navigator window directly in the AutoCAD interface.
You can easily import and export viewpoints between Navigator and AutoCAD, and explore the models that you are building. NOTE The Autodesk Navisworks Navigator is provided for products based on AutoCAD 2004 and above. To navigate AutoCAD models in real time 1 Type NWNAVIGATOR at the command line. 2 Use the Navigator window to explore your model.
Buttons
The Navigator toolbar contains the following buttons. Button Description
Synchronizes the model in the Navigator window with the AutoCAD model. The Navigator window is not updated automatically. Click this button every time you want to navigate around the latest model. Changes the current AutoCAD view to the view in the Navigator window. Changes the view in the Navigator window to the current AutoCAD view. Selects walk mode and enables you to walk through the model on a horizontal plane. Selects look around mode and enables you to look around the model from the current camera position. Selects zoom mode. Dragging the left mouse button up and down or using the UP and DOWN ARROW keys zooms in and out respectively.
Button
Description
Selects zoom-to-a-box mode. Dragging a box with the left mouse button over the model fills the view with the contents of the box. Holding down the SHIFT or CTRL keys or spinning the mouse wheel, temporarily switches this mode to zoom mode. Selects pan mode. Dragging the left mouse pans the model up, down, left and right. Holding down the SHIFT or CTRL keys or spinning the mouse wheel, temporarily switches this mode to zoom mode. Selects orbit mode. Dragging the left mouse button or using the UP, DOWN, LEFT ARROW, and RIGHT ARROW keys rotates the camera around the model. Holding down the SHIFT key or spinning the mouse wheel, temporarily switches this mode to zoom mode. Holding down the CTRL key temporarily pans the camera. Selects examine mode. Dragging the left mouse button or using the UP, DOWN, LEFT ARROW, and RIGHT ARROW keys rotates the model about. Holding down the SHIFT key or spinning the mouse wheel, temporarily switches this mode to zoom mode. Holding down the CTRL key temporarily switches this mode to pan mode. Selects fly mode. Holding down the left mouse button moves the camera forward. As in a flight simulator, the left mouse button banks left/right when dragged left or right and tilts up/down when dragged up or down. The UP and DOWN cursor keys zoom in and out respectively, and the LEFT ARROW and RIGHT ARROW keys spin the
Button
Description
camera left and right respectively. Holding down the SHIFT key speeds up this movement. Holding down the CTRL key rotates the camera around its viewing axis, while still moving forward. Selects turntable mode. Dragging the left mouse button left and right, or using the LEFT ARROW and RIGHT ARROW keys spins the turntable left and right respectively. Holding down the SHIFT key or spinning the mouse wheel, temporarily switches this mode to zoom mode. Holding down the CTRL key temporarily switches this mode to pan mode. Shows all model. Clicking this button dollies and pans the camera so that the entire model is displayed. Selects perspective camera view.
Speed
Frame Rate Specifies the number of frames per second (FPS) that are rendered in the Navigator window.
The default setting is 6. You can set the frame rate from 1 through 20 frames per second. Reducing the value reduces drop-out, but can cause jerky movement during navigation. Increasing the value ensures a smoother navigation, but increases drop-out. Hardware Acceleration Select this option to utilize any available OpenGL hardware acceleration on your video card. NOTE If your video card does not support OpenGL hardware acceleration, this option is not available.
Viewpoint
Rendering Selects rendering mode for your model. Choose from: Shaded - renders the model with smooth shading and without textures. This is the default option.
Wireframe - renders the model in wireframe; all triangle edges are visible in this mode. Hidden Line - renders the model in hidden line; this is equivalent to rendering model as shaded and wireframe at the same time. The output is low quality as all the facet edges in the model are visible.
Lighting Selects lighting mode for your model. Choose from: No Lights - turns off lighting. The model is shaded with flat rendering.
Head Light - uses a single directional light located at the camera that always points in the same direction as the camera. This is the default option. Scene Lights - uses any lights defined in the model, or two default opposing lights, if none are available.
Navigation Mode Selects navigation mode. The options available here are the same as on the Navigator toolbar, with one exception. The Select option enables you to select items in your model. You can select multiple items by holding down the CTRL key while selecting items. Navigation Tools Select View All to display the entire model. Perspective Camera Selects perspective camera view. Orthographic Camera Selects orthographic camera view.
Options
Culling Options Opens the Culling Options Dialog box.
Close Files on Open Indicates whether NWC file created for the model is closed once it has been loaded into memory. Selecting this option unlocks NWC files for editing by other users. Max Image Texture Size Specifies the maximum size for texture images in pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.
3 Expand the File Exporters node in the Options Editor, and click the Revit page. Use the options on this page to adjust the settings for future exports of NWC files from Revit. 4 Click OK to save the changes and return to the Export Scene As dialog box. 5 Click Cancel to close the dialog box.
3 In the Autodesk NavisworksExport File dialog box, browse to the desired storage location. The exporter automatically provides a filename, and a view number, which you can modify, if necessary. The chosen view number determines the initial model view in Autodesk Navisworks. 4 Click OK to export the file. To add Autodesk Navisworks export commands to the Key-In menu 1 Click Workspace Customize. 2 In the Customize dialog box, the Menu Bar tab, expand the Utilities option in the Edit Menu Bar field. 3 Click the Key-In option, and click the Insert button. 4 In the Insert Menu Item dialog box, enter the Label, for example, Export Autodesk Navisworks Cache File. 5 In the Key-In field, type the appropriate command, for example, nwcout. 6 Click OK. 7 Add as many menu items as necessary, and click Save. The added options are now available from the Utilities Key-In menu.
FILE is the name of the MicroStation file you want to export. This is the only required option. The OUTPUT argument enables you to specify the name of the output file. By default, the exporter only converts files that have been changed since the last time you exported them. This is useful for speeding up exporting a large
number of files. If you want to force the exporter to convert all files, use the -f option. NOTE If the exporter encounters any problems, it produces an error log in a file called nwdout.err. To modify the Path environment variable 1 In the Control Panel, double-click System. 2 In the System Properties dialog box, Advanced tab, click the Environment Variables button. 3 In the Environment Variables dialog box, double-click Path under System Variables. 4 In the Edit System Variable dialog box, add the path to the MicroStation application to the Variable Value field. NOTE Paths must be separated with a semicolon (;). 5 Click OK to save the changes and close the dialog boxes. To use the command line to export files 1 On the Start menu, click Run in Windows XP or press Windows + R on the keyboard in Vista and Windows 7. 2 Enter the file export command with appropriate arguments, for example msbatch nwexport9 file. 3 Press Enter. 4 In the MicroStation Manager dialog box, select the files you want to export, file extension (NWC), and storage location. 5 Click OK.
To adjust the options for the DGN file exporter 1 Click Utilities Key-In to open the Key-In dialog box. 2 Type nwopt, and press Enter. 3 Expand the File Exporters node in the Options Editor, and click the DGN page. Use the options on this page to adjust the settings for future exports of NWC files from MicroStation. 4 Click OK to save the changes.
To add the Autodesk Navisworks utility menu 1 Click the More button on the Utilities panel. 2 In the Utilities dialog box, select Autodesk Navisworks2012 option, and click OK. To customize the 3DS file exporter options 1 Click the Options Editor button on the Autodesk Navisworks menu on the Utilities panel. 2 Expand the File Exporters node in the Options Editor, and click the Viz/Max page. Use the options on this page to adjust the settings for future exports of NWC files from Viz and Max applications.
Supported Entities
Global Unique Identifiers (GUIDs) Custom parameters for library parts defined by GDL scripts Storeys Library part instances Cameras Hotlinks
Unsupported Entities
To export from 2D window 1 Click File Save As. 2 In the Save As dialog box, select Autodesk Navisworks2012 (*.nwc) in the Save As Type field. 3 Enter the name for the Autodesk Navisworks file, and browse to the desired storage location. 4 Click Save to begin the export process. 5 In the Export dialog box adjust the file exporter options: Export GUIDs - select this check box to attach a Globally Unique IDentifier as a property to each item in the model. In Autodesk Navisworks, GUIDs are used by the Clash Detective to track clashes.
Enable Library Part Instancing - select this check box to make instances of library parts rather than creating new items. This is only possible when multiple library part elements within the ArchiCAD model have exactly the same properties. Instancing these parts means a smaller NWC file, and shorter export times. NOTE In sectioned models, when this check box is selected all instances show the same sectioning as the original item (usually, the first library part in the file). If you get some unexpected effects, clear this check box.
Export Library Part Parameters - select this check box to save library part parameters (including the user-defined custom parameters) as item properties in Autodesk Navisworks. Export Current Story Only - select this check box to export the current story only. Clear this check box to export the whole model. The default view is determined from the bounding box of the model.
6 Click OK. To export from 3D window 1 Click File Save As. 2 In the Save As dialog box, select Autodesk Navisworks2012 (*.nwc) in the Save As Type field. 3 Enter the name for the Autodesk Navisworks file, and browse to the desired storage location. 4 Click Save to begin the export process. 5 In the Export dialog box adjust the file exporter options: Export GUIDs - select this check box to attach a Globally Unique IDentifier as a property to each item in the model. In Autodesk Navisworks, GUIDs are used by the Clash Detective to track clashes.
Enable Library Part Instancing - select this check box to make instances of library parts rather than creating new items. This is only possible when multiple library part elements within the ArchiCAD model have exactly the same properties. Instancing these parts means a smaller NWC file, and shorter export times. NOTE In sectioned models, when this check box is selected all instances show the same sectioning as the original item (usually, the first library part in the file). If you get some unexpected effects, clear this check box.
Export Library Part Parameters - select this check box to save library part parameters (including the user-defined custom parameters) as item properties in Autodesk Navisworks. Export Current Story Only - this option is not used; everything contained within the view is exported. When saving from the 3D window, the view becomes the default Autodesk Navisworks view (including window settings, such as cutaway planes).
6 Click OK.
Manage Files
Open Files
To open files in Autodesk Navisworks, you can either use a standard Open dialog box or drag and drop files directly into the Selection Tree window. NOTE If the chosen file is a CAD or laser scan file, Autodesk Navisworks automatically uses an appropriate file reader to open it, provided this file format is supported. Autodesk Navisworks keeps a list of recently opened files (by default, up to 4 files are shown). You can open any of these files by clicking the application button . If you want to modify the size of this list, use the Options Editor (General node Environment page). You can use the SHIFT and CTRL keys to open several files at the same time. This automatically creates a new Untitled Autodesk Navisworks file with the selected files appended together. For NWD files, it is possible to publish them to a web server, and then open them directly from within Autodesk Navisworks. You can start navigating the model even before the file has been fully downloaded. For this, 10 - 50% is usually sufficient. The greater the hierarchical structure of the model, the closer to 50% download is required. Similarly, the lesser the hierarchical structure of the model, the sooner you can begin the navigation. NOTE Encrypted DWF files, such as files with Password, and Print/Measure protected files are not currently supported. To open a file
Open Open
2 In the Open dialog box, use the Files of Type box to select the appropriate file type, and navigate to the folder where your file is located. 3 Select the file, and click Open. Toolbar: Classic user interface: Standard Open Command entry: CTRL + O
Create Files
When you start Autodesk Navisworks, a new Untitled Autodesk Navisworks file is automatically created for you. The new file uses default settings defined in the Options Editor, and in the File Options dialog box. You can customize these settings, as necessary. If you have a Autodesk Navisworks file already open, and want to close it and create another file, click New on the Quick Access toolbar. Toolbar: Classic user interface: Standard New
To save a file 1 Click Save on the Quick Access toolbar. If your file has been saved previously, Autodesk Navisworks overwrites the file with the new data. 2 If you file has not been previously saved, the Save As dialog box opens.
Enter the file name, use the Files of Type box to select one of the native Autodesk Navisworks formats (NWF or NWD), select the location for the file, and click Save. TIP If you need to open your file with an earlier versions of Autodesk Navisworks, save it as that version type. Toolbar: Classic user interface: Standard Save Command entry: CTRL + S To rename a file
Save As
2 In the Save As dialog box, enter the new name for your file.
3 Click Save. To publish an NWD file 1 Open the file that you want to publish (NWD or NWF). 2 Click the application button Publish .
3 Use the Publish dialog box to enter the document information, and specify the required document protection. The text boxes in this dialog box remember history of up to five last entries. Clicking the down arrow on the far right side of the text box lets you select an entry instead of re-typing it.
4 Click OK. 5 In the Save As dialog box, enter the file name, and specify the file location. 6 Click Save. Your file is now published. Ribbon: Output tab Publish panel NWD Toolbar: Classic user interface: Standard Publish
2012 supports 2D and multi-sheet files that can be reviewed, or combined with models to provide multiple representations of project data. The supported 2D and multi-sheet file formats are: DWF, DWF(x), and native file formats (NWD and NWF). When you open a supported file, which contains multiple sheets/models, the default sheet/model is displayed in the Scene View, and all of the file's sheets/models are listed in the Project Browser window. If a file contains both 3D models and 2D sheets, the 3D model is loaded and displayed in the Scene View by default. If you do not require 2D capabilities, simply close the Project Browser window and continue working in a 3D workspace.
2 In the Insert From File dialog box, use the Files of Type box to select the appropriate file type, and navigate to the folder where your file is located. 3 Select the file, and click Open. All of the sheets/models in the selected files are added to the list in the Project Browser window, in the order they were listed in the original file.
The Sheets/Models palette lists all sheets and models in the multi-sheet file. The label at the top of the palette indicates the file currently open in Autodesk Navisworks. The sheets/models can be represented as a list view or a thumbnail view. By default, the display order is the same as in the original file. The currently selected model/sheet is indicated with a shaded background, and the model/sheet currently opened in the Scene View is indicated with a black graphic border. When you open a multi-sheet file, not all sheets/models may have been prepared to be used in Autodesk Navisworks. The sheets/models which require preparation are indicated with the Prepare icon. You can select several sheets/models at the same time with the SHIFT and CTRL keys, but you cannot open more than one sheet/model in the Scene View. The Properties palette is used to examine properties for the sheet/model selected in the Sheets/Models palette. You can also view the properties for the currently opened file by clicking on its name. The properties are grouped by category, are read-only, and can be expanded/collapsed. NOTE If more than one sheet/model is selected, the Properties palette only shows the number of selected items, and doesn't show any property information. To toggle the Project Browser window
Click View tab Workspace panel Windows drop-down, and select or clear the Project Browser check box.
To examine sheet/model properties 1 Open a multi-sheet file. 2 Click the 2D sheet or 3D model in the Project Browser. The Properties palette shows the available information. NOTE If more than one sheet/model is selected, the Properties palette only shows the number of selected sheets/models, and doesn't show any property information. To open a sheet or model in the Scene View 1 Open the Project Browser window. 2 Double-click the sheet or model that you want to open. TIP You can also use the multi-sheet navigation controls on the Status bar to quickly open sheets/models. To rename a sheet/model 1 Open the Project Browser window. 2 Right-click the desired sheet or model, and click Rename. 3 Type a new name for your sheet or model, and press ENTER. Command entry: F2 To delete a sheet/model 1 Open the Project Browser window. 2 Right-click the sheet or model you want to remove, and click Delete. If you make a mistake, you can use the Undo command.
To prepare a sheet/model for use 1 Open the Project Browser window. 2 Right-click the sheet or model you want to prepare, and click Prepare Sheet/Model on the shortcut menu. To prepare all sheets/models for use 1 Open the Project Browser window. 2 Right-click the sheet or model you want to prepare, and click Prepare All Sheets/Models on the shortcut menu. To print a sheet/model NOTE You can only print the current viewpoint. 1 Open the Project Browser window. 2 Double-click the sheet or model you want to print, to make it current (that is to open it in the Scene View). 3 Click Output tab Print panel Print .
4 Check the printer settings are as required, and click OK. NOTE The maximum image size is 2048 x 2048 pixels. The Properties button controls printer-specific ink and paper settings.
Append to Current Model Appends the 3D model selected in the list to the model currently opened in the Scene View. It is possible to append the model onto itself. Prepare Sheet/Model Prepares all sheets/models selected in the list for use in Autodesk Navisworks. To select multiple sheets/models, use SHIFT and CTRL keys. If the selected sheets/models are ready, this option is not available. Prepare All Sheets/Models Prepares all sheets/models in the multi-sheet file for use in Autodesk Navisworks. If the sheets/models are ready for use, this option is not available. Print Prints the sheet/model currently opened in the Scene View. Rename Renames the sheet/model selected in the list. By default, the sheet/model names are the same as in the source file.
Buttons
Thumbnail View Displays sheets/models as the thumbnail images in the Sheets/Models palette. List View palette. Displays sheets/models as the list items in the Sheets/Models
Import Sheets & Models Adds sheets/models from the external files to the currently opened file in Autodesk Navisworks. All of the sheets/models in the selected files are added to the list in the Sheets/Models palette, in the order they were listed in the original file.
Review object properties (page 367). Items in a 2D DWF file exported from Autodesk Revit software for example, will contain similar properties to the corresponding 3D model. This enables searching for items based on properties and is also essential for 2D-3D association and the linking of items between these representations. See Find All Sheets and Models Containing the Selected Object (page 356).
Apply transforms and override object appearances (page 382). Selected objects can be manipulated, for example you can change their color or position.
Add links (page 427). You can add links that point to various data sources, such as manufacturer details, equipment manuals or specifications.
Save viewpoints (page 442). You can create and manage different views of your sheets (or models) so that you can jump to preset viewpoints without having to navigate each time to reach an item.
Add review markup (page 403). You can mark up viewpoints with redline annotations, or add comments. Take measurements (page 391) and capture these as interactive dimensions (page 399). Measurements can be taken between points on a sheet/model. Object snapping is also enabled making it easier to take accurate measurements.
To append 2D sheets in a multi-sheet file 1 Open a multi-sheet file. 2 If the Project Browser window is not displayed, click bar. on the Status
3 Double-click the desired 2D sheet in the Project Browser to open it in the Scene View. 4 Use the Project Browser to select all 2D sheets that you want to append to the currently open sheet. TIP To select multiple sheets, use SHIFT and CTRL keys. 5 Right-click the selection, and click Append to Current Sheet. NOTE The Undo command is not available. To append 3D models in a multi-sheet file 1 Open a multi-sheet file. 2 If the Project Browser window is not displayed, click bar. on the Status
3 Double-click the desired 3D model in the Project Browser to open it in the Scene View. 4 Use the Project Browser to select all 3D models that you want to append to the currently open model. TIP To select multiple model, use SHIFT and CTRL keys. 5 Right-click the selection, and click Append to Current Model. NOTE The Undo command is not available. To merge 2D sheets in a multi-sheet file 1 Open a multi-sheet file. 2 If the Project Browser window is not displayed, click bar. on the Status
3 Double-click the desired 2D sheet in the Project Browser to open it in the Scene View. 4 Use the Project Browser to select all 2D sheets that you want to merge to the currently open sheet.
TIP To select multiple sheets, use SHIFT and CTRL keys. 5 Right-click the selection, and click Merge to Current Sheet. Any duplicate geometry and markup is automatically removed. NOTE The Undo command is not available. To merge 3D models in a multi-sheet file 1 Open a multi-sheet file. 2 If the Project Browser window is not displayed, click bar. on the Status
3 Double-click the desired 3D model in the Project Browser to open it in the Scene View. 4 Use the Project Browser to select all 3D models that you want to merge to the currently open model. TIP To select multiple model, use SHIFT and CTRL keys. 5 Right-click the selection, and click Merge to Current Model. NOTE The Undo command is not available.
Complex Datasets
You can use Autodesk Navisworks to combine design files together into complex datasets. Autodesk Navisworks enables you to combine design files together by bringing geometry and metadata from supported external files into the current scene. Autodesk Navisworks automatically aligns rotation and origin of models, and rescales the units in each appended file to match display units (page 157). If the rotation, origin, or units are incorrect for the scene, you can manually adjust them for each of the incorporated files. For multi-sheet files, you can also bring geometry and data from internal project sources, that is 2D sheets or 3D models listed in the Project Browser, into the currently open sheet or model. See Add Geometry and Metadata to the Current Sheet/Model (page 219).
2 In the Append dialog box, use the Files of Type box to select the appropriate file type, and navigate to the folder where the files you want to add is located. 3 Select the required files, and click Open. TIP To select multiple files, use SHIFT and CTRL keys. Command entry: CTRL + A Toolbar: Classic user interface: Standard Append
Delete Files
You can delete files appended to your Autodesk Navisworks file. NOTE You cannot delete any files from a published or saved NWD file. To delete files use the NWF file format. In multi-sheet files, you can delete (page 216) any unwanted sheets/models. To delete a file 1 Open a Autodesk Navisworks file. 2 Right-click the file you want to delete in the Selection Tree. 3 Click Delete. 4 Click Yes to confirm your command.
NOTE The Undo command is not available; therefore, if you make a mistake, you will need to append your file back manually. Menu: Classic user interface: File Delete
3 Click OK.
To change units in a loaded 2D sheet 1 Right-click the desired 2D sheet in the Scene View, and click Units and Transform on the shortcut menu. 2 In the Units and Transform dialog box, select the required format in the Units drop-down list. 3 Click OK. To change a transform in a loaded 3D file 1 Right-click the desired 3D file in the Selection Tree, and click Units and Transform on the shortcut menu. 2 To move the models location, in the Units and Transform dialog box, the Origin area, enter values for the X, Y and Z axis. If you use a negative scale, select the Reflected Transform check box. 3 To change the models rotation, in the Units and Transform dialog box, the Rotation area, enter an angle of rotation, and selecting the axis to rotate about (by typing a value greater than 0). This will rotate the model about its origin point. 4 To change the models scale, in the Units and Transform dialog box, the Scale area, enter values for the X, Y and Z axis. To proportionally scale an object, ensure the X, Y, and Z values are equal. Entering a negative value flips the model inside out.
5 Click OK. To change a transform in a loaded 2D sheet 1 Right-click the desired 2D sheet in the Scene View, and click Units and Transform on the shortcut menu. 2 To move the sheet's location, in the Units and Transform dialog box, the Origin area, enter values for the X and Y axis. 3 To change the sheets rotation, in the Units and Transform dialog box, the Rotation area, enter an angle of rotation. This will rotate the sheet about its origin point. 4 To change the sheets scale, in the Units and Transform dialog box, the Scale area, enter values for the X and Y axis. To proportionally scale a sheet, ensure the X and Y values are equal. 5 Click OK.
Refresh Files
When working in Autodesk Navisworks, it is possible that others may be working on the CAD files you are currently reviewing. For example, if you are coordinating various disciplines on a project, then you may have an NWF file referencing numerous design files. During the iterative stages of the project, any member of the design team could potentially be modifying their CAD files. To ensure the data you are reviewing is current, Autodesk Navisworks provides a refresh function to reopen the files that have been modified on the disk since commencing the review session. To refresh currently open files 1 Click Refresh on the Quick Access toolbar.
Merge Files
Autodesk Navisworks is a collaborative solution, and although users may be reviewing the model in different ways, their resultant files can be merged into
a single Autodesk Navisworks file, with any duplicate geometry and markup automatically removed. When merging multiple NWF files that each comprise the same referenced files, Autodesk Navisworks only loads a single set of the combined models, along with all review markup (such as tags, viewpoints or comments) from each NWF file. Any duplicate geometry or markup is removed when merged. For multi-sheet files, you can also merge geometry and data from internal project sources, that is 2D sheets or 3D models listed in the Project Browser, into the currently open sheet or model. See Add Geometry and Metadata to the Current Sheet/Model (page 219).
if two TimeLiner data sets are identical, all duplicate data is removed. if two TimeLiner data sets contain the same Primary link, then the data set with the most recent link (that is, the newest file date) is chosen over the other. If the Primary links are different, then the data set with the highest number of tasks will be used, and links are re-attached wherever possible. if two TimeLiner data sets are completely unrelated, no data merging is performed.
2 Open the first of the files with the review markup. 3 Click Home tab Project panel Merge .
4 In the Merge dialog box, use the Files of Type box to select the appropriate file type (NWD or NWF), and navigate to the folder where your files you want to merge are located. 5 Select the required files, and click Open. TIP To select multiple files, use SHIFT and CTRL keys. Command entry: CTRL + M Toolbar: Classic user interface: Standard Merge
Email Files
You can send and receive Autodesk Navisworks files by email. To send an open Autodesk Navisworks file, click the application button Send by Email .
Autodesk Navisworks saves your file first, and then opens the available mail software and attaches your file to a blank email message. You can email both NWD and NWF files, although the size of an NWD file will be considerably larger. Ribbon: Output tab Send panel Send by Email Toolbar: Standard Send by Email
Receive Files
To open a received file, save the attachment on your disk, and then double-click it. If its an NWF file, Autodesk Navisworks searches for the referenced files first using the absolute path that the sender originally saved the file with. This is useful if a team is on a local network and the files can be found using the Universal Naming Convention (UNC). TIP A team not sharing a server can organize a project using the same file hierarchy and drive letter, and Autodesk Navisworks can find the files this way. If Autodesk Navisworks is unable to find the referenced files, then you need to save the attached NWF file in a directory where all referenced files are located. Autodesk Navisworks can then search for the files relative to the master NWF location. TIP You can use the same method to move a whole sub-directory from your projects directory to a completely new location. Save the master NWF file in this new place, and Autodesk Navisworks will be able to search for the referenced files from there.
Batch Utility
You can now use the Batch Utility to automate common file importing/conversion processes. The Batch Utility is integrated with Windows Task Scheduler to allow you to set up tasks to be run automatically at set times and intervals.
Append multiple design files into a single NWD or an NWF file. Convert multiple design files into individual NWD files.
IMPORTANT You can use any of the currently supported file formats when you append or convert files with the Batch Utility. However, if you use any published NWD files as input, they must have been created with the May Be Resaved option selected, otherwise when you run the Batch Utility, no NWD output files can be saved. It is still possible to create an NWF output file. All events can be recorded in a log file. To generate a list of all design files used in the current model 1 In Autodesk Navisworks application, open the desired Autodesk Navisworks file, and click Home tab Tools panel Batch Utility . 2 The Autodesk NavisworksBatch Utility dialog box is displayed, and the path to the current model is automatically added to the Input area of the dialog box. 3 In the Output area, As Single File tab, click the Browse button. 4 In the Save Output As dialog box, browse to the desired folder, and enter the name for the text file. 5 In the Save as Type drop-down list, select the File List (*.txt) option, and click Save.
6 In the Autodesk NavisworksBatch Utility dialog box, click the Run Command button. TIP If you want to automatically open the file as soon as its been created, select the View File on Output check box before you click the Run Command button. To append multiple design files into a single Autodesk Navisworks file 1 In Autodesk Navisworks application, click Home tab Tools panel Batch Utility .
2 In the Autodesk NavisworksBatch Utility dialog box, use the Input area to create a list of design files for conversion: Select the drive and the folder where the design files are located. Once the desired location is selected, use the File Type menu below to filter the design files that are displayed on the right. The menu contains a list of all currently supported file formats.
There are two methods you can use to choose the files for conversion. You can double-click files to add them to the conversion list. Alternatively, you can click the Add File Spec button. This will make Autodesk Navisworks convert the files located in the selected folder. The option chosen in the File Type menu determines which files are converted.
3 In the Output area, As Single File tab, click the Browse button. 4 In the Save Output As dialog box, browse to the desired folder, and enter the name for the new file. 5 In the Save as Type drop-down list, select the required file format (NWD or NWF), and click Save. 6 To automatically open the file as soon as its been created, select the View File on Output check box. 7 Select the Increment Output File Names radio button if you want to append a four digit number to the end of file name. By default, the old output files are overwritten.
8 Click the Run Command button. To convert multiple design files into individual NWD files 1 In Autodesk Navisworks application, click Home tab Tools panel Batch Utility . 2 In the Autodesk NavisworksBatch Utility dialog box, use the Input area to create a list of design files for conversion: Select the drive and the folder where the design files are located. Once the desired location is selected, use the File Type menu below to filter the design files that are displayed on the right. The menu contains a list of all currently supported file formats.
There are two methods you can use to choose the files for conversion. You can double-click files to add them to the conversion list.
Alternatively, you can click the Add File Spec button. This will make Autodesk Navisworks convert the files located in the selected folder. The option chosen in the File Type menu determines which files are converted. 3 In the Output area, As Multiple Files tab, choose the location for the converted files. By default, files are created in the same location as source files. If you want to change the output location, select the Output to Directory radio button, and click the Browse button. Use the Browse for Folder dialog box to select the desired folder. 4 Select the Increment Output File Names radio button if you want to append a four digit number to the end of file name. By default, the old output files are overwritten.
5 Click the Run Command button. To schedule appending multiple design files into a single Autodesk Navisworks file 1 In Autodesk Navisworks application, click Home tab Tools panel Batch Utility . 2 In the Autodesk NavisworksBatch Utility dialog box, use the Input area to create a list of design files for conversion: Select the drive and the folder where the design files are located. Once the desired location is selected, use the File Type menu below to filter the design files that are displayed on the right. The menu contains a list of all currently supported file formats.
There are two methods you can use to choose the files for conversion. You can double-click files to add them to the conversion list. Alternatively, you can click the Add File Spec button. This will make Autodesk Navisworks convert the files located in the selected folder. The option chosen in the File Type menu determines which files are converted.
3 In the Output area, As Single File tab, click the Browse button. 4 In the Save Output As dialog box, browse to the desired folder, and enter the name for the new file. 5 In the Save as Type drop-down list, select the required file format (NWD or NWF), and click Save. 6 Select the Increment Output File Names radio button to append a four digit number to the end of file name. By default, the old output files are overwritten. 7 Click the Schedule Command button. 8 In the Save Task File As dialog box browse to the desired location, and click the Save button. 9 In the Schedule Task dialog box, change the task name, if required, and enter your user name and password. Click OK.
NOTE Task Scheduling does not work for Windows XP/2000 users running local accounts (that is, not on a domain) without passwords. 10 In the Windows Task Scheduler, the Schedule tab, click the New button, and specify when and how often the task is to run. You can add as many schedules as necessary. 11 Click OK. To schedule conversion of multiple design files into individual NWD files 1 In Autodesk Navisworks application, click Home tab Tools panel Batch Utility . 2 In the Autodesk NavisworksBatch Utility dialog box, use the Input area to create a list of design files for conversion: Select the drive and the folder where the design files are located. Once the desired location is selected, use the File Type menu below to filter the design files that are displayed on the right. The menu contains a list of all currently supported file formats.
There are two methods you can use to choose the files for conversion. You can double-click files to add them to the conversion list. Alternatively, you can click the Add File Spec button. This will make Autodesk Navisworks convert the files located in the selected folder. The option chosen in the File Type menu determines which files are converted.
3 In the Output area, As Multiple Files tab, choose the location for the converted files. By default, files are created in the same location as source files. If you want to change the output location, select the Output to Directory radio button, and click the Browse button. Use the Browse for Folder dialog box to select the desired folder.
4 Select the Increment Output File Names radio button to append a four digit number to the end of file name. By default, the old output files are overwritten. 5 Click the Schedule Command button. 6 In the Save Task File As dialog box browse to the desired location, and click the Save button. 7 In the Schedule Task dialog box, change the task name, if required, and enter your user name and password. Click OK.
NOTE Task Scheduling does not work for Windows XP/2000 users running local accounts (that is, not on a domain) without passwords. 8 In the Windows Task Scheduler, the Schedule tab, click the New button, and specify when and how often the task is to run. You can add as many schedules as necessary.
9 Click OK. To create a log file 1 In Autodesk Navisworks application, click Home tab Tools panel Batch Utility . 2 In the Log area, select the Log Events To check box. 3 Click the Browse button. 4 In the Save Log As dialog box, browse to the desired folder, enter the name for your log, and click Save. 5 Clear the Overwrite Existing Log File check box if you want to keep new and old events in the same log file. The new information is appended to the bottom of the log file.
must be a UTF-8 encoded text file containing file paths or file specs, one on each lines, and without any quotation marks. For example: Command Line Switch
/i
Description
Indicates the next argument is the input file. You must provide the file name and file path within quotation marks. Outputs to a single Navisworks file (NWD or NWF). The file name and file path should be provided within quotation marks. For example, C:\temp\a.nwd or C:\temp\a.nwf. Outputs multiple NWD files into a specific folder. The folder path should be provided within quotation marks. For example, C:\temp. Outputs multiple NWD files into the same folder as the input files. Automatically open the file as soon as its been created. Overwrites output files. This is the default behavior. Increments output file names. Outputs events into a log file. You must provide the file name and file path within quotation marks. For example, C:\temp\log.log. Records new and old events in the same log file. The new information is appended to the bottom of the log file.
/of
/od
/osd
/view
/over
/inc /log
/appndlog
Description
Specifies the language to use when logging. You can use one of the following arguments: en-US = English, de-DE = German, es-ES = Spanish, fr-FR = French, it-IT = Italian, ja-JP = Japanese, ko-KR = Korean, pt-BR = Brazilian Portuguese, ru-RU = Russian, zhCN = Chinese (PRC).
For example, the following entry processes the list of design files in the filetools.txt file, appends them into a single conference.nwd file, and creates a log file events.log in French language.
"C:\Program Files\Autodesk\Navisworks Manage 2012\FileToolsTaskRunner.exe" /i "C:\Conference Center\filetools.txt" /of "C:\Conference Center\conference.nwd" /log "C:\Conference Center\events.log" /lang fr-fr
Navigate a Scene
In Autodesk Navisworks, you have a variety of options for navigating your scene. You can directly manipulate your position in the Scene View with navigation tools on the navigation bar, such as the pan and zoom. You can also use SteeringWheels that travel with the cursor, and can save you time by combining many of the common navigation tools into a single interface. You can use the ViewCube, a 3D navigational tool that enables you to reorient the view of a model by clicking predefined areas on the cube. For example, clicking the front of the ViewCube turns the view until the camera is facing the front of the scene. You can also click the ViewCube and drag it to rotate the view freely. The ViewCube is not available in a 2D workspace. TIP Use a 3Dconnexion 3D mouse as an alternative to the mouse to navigate and change the orientation of your model in a 3D workspace. There is a 2D mode you can use to navigate in a 2D workspace. When you navigate a 3D model, you can use the realism tools on the Viewpoint tab Navigate panel to control the speed and realism of your navigation. So, for example, you can walk down stairs or follow terrain, crouch under objects, and use an avatar to represent yourself within the 3D model. The realism tools are not available in a 2D workspace.
Animating Navigation
As you navigate in Autodesk Navisworks, you can record viewpoint animations, and then play them back. For more information, see Play Back Animations (page 471).
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Orientation in a 3D Workspace
Although Autodesk Navisworks uses the X, Y, Z coordinate system, there is no hard-and-fast rule as to which way each of these particular axes actually points. Autodesk Navisworks reads the data necessary to map which way is up and which way is north directly from the files loaded into your scene. If this is not possible, by default, Z is treated as up and Y is treated as north. It is possible to change the up and north directions for the entire model (world orientation), and the up direction for the current viewpoint (viewpoint up vector). NOTE Changing the viewpoint up vector affects navigation in modes that rely on the up direction of the current viewpoint, such as Walk, Constrained Orbit, and Orbit. It also has an impact on section views. To align the viewpoint up vector to the current view
In Scene View, right-click and click Viewpoint Set Viewpoint Up Set Up on the shortcut menu.
To align the viewpoint up vector to one of the preset axes 1 In Scene View, right-click and click Viewpoint Set Viewpoint Up. 2 Click one of the preset axis. Choose from: Set Up + X
To change the world orientation 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, Orientation tab, enter the required values to adjust the model orientation.
3 Click OK.
Classic tool
Replaced by
2D?
Zoom Box Orbit Examine Turntable Look Around Focus Walk Fly
Yes No No No No No No
Pan Tool
The pan tool moves the view parallel to the screen. The tool is activated by clicking Pan on the navigation bar. Pan behaves the same way as the pan tool available on the SteeringWheels.
Zoom Tools
Set of navigation tools for increasing or decreasing the magnification of the current view of the model. The following zoom tools are available:
Zoom Window
The tool is activated by clicking Zoom Window in the Zoom drop-down on the navigation bar. It behaves the same way as the classic Zoom Box mode.
Zoom
The tool is activated by clicking Zoom in the Zoom drop-down on the navigation bar. It behaves the same way as the Zoom tool available on the SteeringWheels.
Zoom Selected
The tool is activated by clicking Zoom Selected in the Zoom drop-down on the navigation bar. Alternatively, you can click Item Tools tab Look At panel Zoom on the ribbon. It behaves the same way as the classic View Selected tool.
Zoom All
The tool is activated by clicking Zoom All in the Zoom drop-down on the navigation bar. It behaves the same way as the classic View All tool.
Orbit Tools
Set of navigation tools for rotating the model around a pivot point while the view remains fixed.These tools are not available in a 2D workspace. The following orbit tools are available:
Orbit . Moves the camera around the focal point of the model. The up direction is always maintained, and no camera rolling is possible. Free Orbit . Rotates the model around the focal point in any direction.
Constrained Orbit . Spins the model around the up vector as though the model is sitting on a turntable. The up direction is always maintained.
Orbit
The tool is activated by clicking Orbit in the Orbit drop-down on the navigation bar. It behaves the same way as the Orbit tool on the SteeringWheels. You can use the Options Editor to switch back to the classic Orbit mode.
Free Orbit
The tool is activated by clicking Free Orbit in the Orbit drop-down on the navigation bar. It behaves similarly to the classic Examine mode. You can use the Options Editor to switch back to the classic Examine mode.
Constrained Orbit
The tool is activated by clicking Constrained Orbit in the Orbit drop-down on the navigation bar. It behaves similarly to the classic Turntable mode. You can use the Options Editor to switch back to the classic Turntable mode. To use the classic Orbit tool with the navigation bar 1 On the navigation bar, click Customize Navigation Bar Options.
2 In the Options Editor, the Navigation Bar page under the Interface node, select the Use Classic Orbit check box in the Orbit Tools area. 3 Click OK. To use the classic Examine tool with the navigation bar 1 On the navigation bar, click Customize Navigation Bar Options. 2 In the Options Editor, the Navigation Bar page under the Interface node, select the Use Classic Free Orbit (Examine) check box in the Orbit Tools area. 3 Click OK. To use the classic Turntable tool with the navigation bar 1 On the navigation bar, click Customize Navigation Bar Options. 2 In the Options Editor, the Navigation Bar page under the Interface node, select the Use Classic Constrained Orbit (Turntable) check box in the Orbit Tools area. 3 Click OK.
Look Tools
Set of navigation tools for rotating the current view vertically and horizontally. These tools are not available in a 2D workspace. The following look tools are available:
Look At . Looks at a particular point in the scene. The camera moves to align with that point. Focus it is. . Looks at a particular point in the scene. The camera stays where
Look Around
The tool is activated by clicking Look Around in the Look drop-down on the navigation bar. It behaves the same way as the Look tool available on the SteeringWheels.
Look At
The tool is activated by clicking Look At in the Look drop-down on the navigation bar. It behaves the same way as the SteeringWheels Look tool when you press and hold the SHIFT key.
Focus
The tool is activated by clicking Focus in the Look drop-down on the navigation bar. See Focus (page 310) for more details.
Walk Fly
. Moves through a model as if you were walking through it. . Moves through a model like in a flight simulator.
Walk
The tool is activated by clicking Walk in the Walk/Fly drop-down on the navigation bar. By default, the tool behaves like the Walk tool on the SteeringWheels. You can customize the tool options in the Options Editor. You can also switch back to the classic Walk mode.
Fly
The tool is activated by clicking Fly in the Walk/Fly drop-down on the navigation bar. It behaves the same way as the classic Fly mode. See also: Control the Realism of Your Navigation (page 311) To use classic Walk tool with the navigation bar 1 On the navigation bar, click Customize Navigation Bar Options. 2 In the Options Editor, the Navigation Bar page under the Interface node, select the Use Classic Walk check box in the Walk Tool area.
3 Click OK.
SteeringWheels Tools
Each wheel is divided into different wedges. Each wedge contains a navigation tool used to reorient the current view of a model. Which navigation tools are available depends on which wheel is active.
Center Tool
With the Center tool, you can define the center of the current view of a model. To define the center, drag the cursor over your model. A sphere (pivot point) is displayed in addition to the cursor. The sphere indicates that the point below the cursor in the model will be the center of the current view when you release the mouse button. The model is centered on the sphere. NOTE If the cursor is not over the model, the center cannot be set and a prohibited cursor is displayed.
The point defined by the Center tool provides a focal point for the Zoom tool and a pivot point for the Orbit tool. NOTE If you want to zoom from the Full Navigation wheels from your defined center point, hold down CTRL before zooming. To specify a point on a model as the center of a view 1 Display one of the Full Navigation wheels or the big View Object wheel. 2 Click and hold down the Center wedge.
3 Drag the cursor to the desired location of the model. 4 Release the button on your pointing device when the sphere is displayed. The model is panned until the sphere is centered. To specify the target point for the Zoom and Orbit tools 1 Display one of the Full Navigation wheels or the big View Object wheel. 2 Click and hold down the Center wedge. 3 Drag the cursor over the desired location of the model. 4 Release the button on your pointing device when the sphere is displayed. The model is panned until the sphere is centered. 5 Use the Zoom or Orbit tool to reorient the view of the model. If you are using one of the Full Navigation wheels, hold down the CTRL key before using the Zoom tool.
Forward Tool
You use the Forward tool to change the magnification of the model by increasing or decreasing the distance between the current point of view and the pivot point. The distance that you can move forward or backward is limited by the position of the pivot point.
NOTE In orthographic views, the Forward tool is limited to the distance between the current position and the pivot point. In perspective views, it is not limited, so you can move the cursor through the pivot point.
To adjust the distance between the current point of view and the pivot point you use the Drag Distance indicator. The Drag Distance indicator has two marks on it that show the start and destination distances from the current point of view. The current traveled distance is shown by the orange position indicator. Slide the indicator forward or backwards to decrease or increase the distance towards the pivot point. To reorient a view by moving towards or away from the model 1 Display the big Tour Building wheel. 2 Click and hold down the Forward wedge. The Drag Distance indicator is displayed. NOTE If you click the Forward wedge once, the model moves forward 50% of the distance between the current location and the pivot point. 3 Drag the cursor up or down to change the distance from which you view the model. 4 Release the button on your pointing device to return to the wheel.
Look Tool
With the Look tool, you can rotate the current view vertically and horizontally. When rotating the view, your line of sight rotates about the current eye position, like turning your head. The Look tool can be compared to standing in a fixed location, and looking up, down, left or right. When using the Look tool, you adjust the view of the model by dragging the cursor. As you drag, the cursor changes to the Look cursor and the model rotates around the location of the current view.
In addition to using the Look tool to look around a model, you can also use the tool to transition the current view to a specific face on the model. Press and hold the Shift key before selecting the Look tool on one of the Full Navigation wheels.
The cursor changes to the Look cursor. 3 Drag to change the direction in which you are looking. 4 While holding down the button on your pointing device, press the arrow keys to walk in the model. 5 Release the button on your pointing device to return to the wheel. 6 Click Close to exit the wheel. To invert the vertical axis for the Look tool 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Invert Vertical Axis check box in the Look Tool area. Dragging downward and upward lowers and raises the target point of the current view. 4 Click OK.
Orbit Tool
You use the Orbit tool to change the orientation of a model. The cursor changes to the Orbit cursor. As you drag the cursor, the model rotates around a pivot point while the view remains fixed.
Default pivot point. When you first open a model, the target point of the current view is used as the pivot point for orbiting the model. Select objects. You can select objects before the Orbit tool is used to calculate the pivot point. The pivot point is calculated based on the center of the extents of the selected objects. Center tool. You can specify a point on the model to use as the pivot point for orbiting with the Center tool (page 247). CTRL+Click and drag. Press and hold down the CTRL key before clicking the Orbit wedge or while the Orbit tool is active; then drag to the point on the model you want to use as the pivot point. This option is only available when using the big and mini Full Navigation wheels or the mini View Object wheel. NOTE While the Orbit tool is active, you can press and hold the CTRL key at anytime to move the pivot point used by the Orbit tool.This pivot point is used for subsequent navigation until it is moved.
Maintain Up Direction
You can control how the model orbits around the pivot point by choosing to maintain the up direction of the model. When the up direction is maintained, orbiting is constrained along the XY axis and in the Z direction. If you drag horizontally, the camera moves parallel to the XY plane. If you drag vertically, the camera moves along the Z axis. If the up direction is not maintained, you can roll the model using the roll ring which is centered around the pivot point. Use the properties dialog box for the SteeringWheels to control whether the up direction is maintained or not for the Orbit tool.
To orbit a model with the Orbit tool 1 Display one of the View Object or Full Navigation wheels. 2 Click and hold down the Orbit wedge. The cursor changes to the Orbit cursor. 3 Drag to rotate the model. NOTE Use the Center tool to re-center the model in the current view, if you are using one of the Full Navigation or View Object wheels. 4 Release the button on your pointing device to return to the wheel. To orbit around an object with the Orbit tool 1 Press ESC to make sure no commands are active and to clear any previously selected objects. 2 Select the objects in the model for which you want to define the pivot point. 3 Display one of the View Object or Full Navigation wheels. 4 Click and hold down the Orbit wedge. The cursor changes to the Orbit cursor. 5 Drag to rotate the model. 6 Release the button on your pointing device to return to the wheel. To turn on selection sensitivity for the Orbit tool 1 Display one of the View Object or Full Navigation wheels.
2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Center Pivot on Selection check box in the Orbit Tool section. 4 Click OK. The extents of any objects that are selected before the wheel is displayed are used to define the pivot point for the Orbit tool. If no objects are selected, the pivot point used by the Orbit is the one defined by the Center tool. To maintain the up direction for the Orbit tool 1 Display the mini View Object wheel or one of the Full Navigation wheels. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Keep Scene Upright check box in the Orbit Tool area. 4 Click OK. Orbiting the model is constrained along the XY plane and Z directions. To roll the model around the pivot point with the Orbit tool 1 Display the mini View Object Wheel or one of the Full Navigation wheels. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, clear the Keep Scene Upright check box. 4 Click OK. 5 Click and hold the Orbit wedge. The cursor changes to the Orbit cursor. 6 Press and hold the SHIFT key to display the roll ring. Drag to roll the model. 7 Release the button on your pointing device to return to the wheel. To start the Orbit tool with the middle mouse button 1 Display one of the wheels other than the big View Object or Tour Building wheels.
2 Press and hold down the SHIFT key. 3 Press and hold down the scroll wheel or middle button on your pointing device and drag to orbit the model. 4 Release the button on your pointing device to return to the wheel.
Pan Tool
When the pan tool is active, the Pan cursor (a four-sided arrow) is displayed. Dragging the pointing device moves the model in the same direction. For example, dragging upward moves the model up while dragging downward moves the model down.
TIP If the cursor reaches the edge of the screen, you can continue panning by dragging further to force it to wrap around the screen. To pan the view with the Pan tool 1 Display one of the Full Navigation wheels, or the mini View Object wheel. 2 Click and hold the Pan wedge. The cursor changes to the Pan cursor. 3 Drag to reposition the model. 4 Release the button on your pointing device to return to the wheel.
To start the Pan tool with the middle mouse button 1 Display one of the Full Navigation wheels, or the mini View Object wheel. 2 Press and hold down the scroll wheel or middle button. The cursor changes to the Pan cursor. 3 Drag to reposition the model. 4 Release the wheel or button on your pointing device to return to the wheel.
Rewind Tool
As you use the navigation tools to reorient the view of a model, the previous view is saved to the navigation history. The navigation history holds a representation of the previous views of the model along with a thumbnail. A separate navigation history is maintained for each window; it is not maintained after the window is closed. Rewind navigation history is view-specific. With the Rewind tool, you can retrieve previous views from the navigation history. From the navigation history, you can restore a previous view or scroll through all of the saved views. NOTE When you rewind and record a new navigation history, the rewound views are replaced by new views. The navigation history is not saved between sessions.
To restore the previous view 1 Display a wheel. 2 Click the Rewind wedge.
To restore a previous view with the Rewind History panel 1 Display a wheel. 2 Click and hold the Rewind wedge. The Rewind History panel is displayed. 3 While holding down the button on your pointing device, drag to the left or to the right to restore a previous view. Dragging to the left restores an older previous view. Dragging to the right restores a view that is newer than the one you are currently viewing. You must have previously used the Rewind tool to see views available on the right. The current position in the navigation history is indicated by the orange box that is dragged along the Rewind History panel.
Up/Down Tool
Unlike the Pan tool, you use the Up/Down tool to adjust the height of the current viewpoint along the model's Z axis. To adjust the vertical elevation of the current view, you drag up or down. As you drag, the current elevation and the allowed range of motion is displayed on a graphical element called the Vertical Distance indicator. The Vertical Distance indicator has two marks that show the highest (Top) and lowest (Bottom) elevation the view can have. While changing the elevation with the Vertical Distance indicator, the current elevation is shown by the bright orange indicator, while the previous elevation is shown by the dim orange indicator.
To change the elevation of a view 1 Display one of the Full Navigation wheels or the Tour Building wheels.
2 Click and hold down the Up/Down wedge. The Vertical Distance indicator is displayed. 3 Drag up or down to change the elevation of the view. 4 Release the button on your pointing device to return to the wheel.
Walk Tool
With the Walk tool, you can navigate through a model as if you were walking through it. Once you start the Walk tool, the Center Circle icon is displayed near the base of the view and the cursor changes to display a series of arrows. To walk through the model, you drag in the direction in which you want to move in.
viewpoint (Viewpoint tab Save, Load & Playback panel Edit Current Viewpoint). Use the Options Editor to make the Walk tool Use Viewpoint Linear Speed settings.
Movement Speed
As you walk or fly through a model, you can control the movement speed. Movement speed is controlled by the distance in which the cursor is moved from the Center Circle icon and the current movement speed setting. You can adjust the movement speed setting permanently and temporarily as you use the Walk tool. To permanently adjust the movement speed, use the Options Editor or the < and > keys when the Walk tool is active. To temporarily increase movement speed, press and hold the + (plus) key while using the Walk tool.
Dragging the slider to the left decreases the walking speed; dragging the slider to the right increases the walking speed. 4 Click OK. To constraint the Walk tool to the world up vector 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Constrain Walk Angle check box in the Walk Tool area. 4 Click OK. Movement when walking is done parallel to the world up of the model. To make the Walk tool use the viewpoint linear speed 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Use Viewpoint Linear Speed check box in the Walk Tool area. 4 Click OK. To adjust the height of the current view from the Walk tool 1 Display one of the Full Navigation wheels or the mini Tour Building wheel. 2 Click and hold down the Walk wedge. The cursor changes to the Walk cursor and the Center Circle icon is displayed. 3 Do one of the following: Press and hold down the SHIFT key to enable the Up/Down tool; drag up or down.
Zoom Tool
You use the Zoom tool to change the zoom magnification of a model.
NOTE When you start the Zoom tool from the Full Navigation wheel, incremental zooming must be enabled in the Options Editor in order to use CTRL+click and SHIFT+click.
Zoom Constraints
When changing the magnification of a model with the Zoom tool, you cannot zoom in any further than the focus point or out past the extents of the model. The direction you can zoom in and out is controlled by the center point set by the Center tool. NOTE Unlike the Zoom tool on the big View Object wheel, the Zoom tool on the mini View Object wheel and the Full Navigation wheels are not constrained. To zoom the view with a single click Note:You must enable incremental zoom when using the Full Navigation wheels, or a mini View Object wheel. For the big View Object wheel, the incremental zoom is always enabled. 1 Do the following to make sure the Enable Single-Click Incremental Zoom-In option is selected: 1 Display the Full Navigation wheel. 2 Right-click the wheel, and click SteeringWheel Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Enable Single-Click Incremental Zoom-In check box in the Zoom Tool area.
4 Click OK. 2 Display a wheel that has the Zoom tool. 3 Click the Zoom wedge. The magnification of the model is increased and you are zoomed in closer to the model. If you hold down the SHIFT key while clicking the Zoom wedge, the model is zoomed out; you can hold down the CTRL key to zoom in. To zoom a view in and out by dragging 1 Display one of the Full Navigation wheels, or one of the View Object wheels. 2 Click and hold down the Zoom wedge. The cursor changes to the Zoom cursor. 3 Drag vertically to zoom in or out. 4 Release the button on your pointing device to return to the wheel. To zoom into an area of the model by specifying window 1 Display one of the Full Navigation wheels or the mini View Object wheel. 2 Press and hold down the SHIFT key. 3 Click and hold down the Zoom wedge. The cursor changes to the Zoom cursor. 4 Drag the pointing device to define the opposite corner of the window that defines the area in which you want to zoom. NOTE Holding down the CTRL key while defining the second point of the window determines if the first point of the window is used as the corner or center of the window being dragged. When the CTRL key is held down, the first point defines the center of the window. 5 Release the button on your pointing device to return to the wheel. To zoom in and out by scrolling the mouse wheel when the SteeringWheels is displayed 1 Display one of the wheels other than the big Tour Building wheel. 2 Scroll the wheel forward or backward to zoom in or out. 3 Release the button on your pointing device to return to the wheel.
You use the Zoom tool to change the zoom magnification of a model. The following mouse click and key combinations are available to control how the Zoom tool behaves: Click. If you click the Zoom tool on a wheel, the current view is zoomed in by a factor of 25 percent. If you are using the Full Navigation wheel, incremental zoom must be enabled in the Options Editor.
SHIFT+click. If you hold down the SHIFT key before you click the Zoom tool on a wheel, the current view is zoomed out by a factor of 25 percent. Zooming is performed from the location of the cursor, and not the current pivot point. CTRL+click. If you hold down the CTRL key before you click the Zoom tool on a wheel, the current view is zoomed in by a factor of 25 percent. Zooming is performed from the location of the cursor, and not the current pivot point. Click and drag. If you click the Zoom tool and hold down the button on your pointing device, you can adjust the magnification of the model by dragging up and down. CTRL+click and drag. When using the Full Navigation wheels or the mini View Object wheel, you can control the target point used by the Zoom tool. By holding down the CTRL key, the Zoom tool uses the location of the previous pivot point defined by the Zoom, Orbit, or Center tool. SHIFT+click and drag. When using the Full Navigation wheels or the mini View Object wheel, you can zoom in to an area of the model by dragging a rectangular window around the area you want to fit in the window. Hold down the SHIFT key and then click and drag a window around the area in which you want to zoom. NOTE If you hold down the CTRL key along with the SHIFT key, you can zoom in to an area of a model using a center-based window instead of one defined by opposite corners.
Mouse wheel. When a wheel is displayed, scroll the mouse wheel up or down to zoom the view of the model in or out.
NOTE When you use the Zoom tool from the Full Navigation wheel or the View Object wheel, the point in the view where you click to zoom becomes the Center point for future Orbit operations until you either use the Zoom tool again or use the Center tool. If you press CTRL before you click the Zoom wedge, the Center point does not change.
TIP You can use some of these classic navigation modes with the standard (ribbon) user interface. The Options Editor allows you to select between old and new modes. In a camera-centric mode, the camera moves within the scene, whereas in a model-centric mode, model moves inside the scene. For example, orbit and examine modes essentially do the same thing, except that orbit mode moves the camera around the focal point and examine mode moves the model around the focal point. NOTE Navigation modes and SteeringWheels (page 287) are mutually exclusive, so activating navigation mode deactivates the current SteeringWheel menu. Movement in each mode is based on the keyboard arrow keys, the SHIFT and CTRL keys, and mouse drags. The mouse wheel is also supported, allowing quick and easy zooming or tilting, depending on the current navigation mode. TIP Dragging with the left mouse button while holding down the CTRL key performs the same actions as dragging with the middle mouse button, which is useful if you only have a two-button mouse. The SHIFT and CONTROL keys modify the movement, for example holding down SHIFT in walk mode speeds up movement, and holding down CTRL in this mode, glides the camera left/right and up/down. NOTE Gliding the camera is opposite to panning the model. Gliding is a camera-centric motion and panning is a model-centric motion. Mode Description
Walk. Enables you to walk through the model on a horizontal plane ensuring that up is always up.
Mode
Description
Look Around. Enables you to look around the model from the current camera position and gives the effect that you are moving your head around. Zoom. Enables you to zoom into and out of the model. Cursor up zooms in and cursor down zooms out. Zoom to a Box. Enables you to drag a box so that the contents of the box fill the view. Pan. Enables you to pan the model rather than the camera. Orbit. Enables you to orbit the camera around the model, ensuring that up is always up. The camera always orbits around the focal point of the model. Examine. Enables you to rotate the model about. Fly. Enables you to fly around the model like in a flight simulator. Turntable. Enables you to spin the model around the up vector. This navigation mode behaves as though the model is sitting on a turntable, ensuring that up is always up.
Walk Mode
In Walk mode, you can navigate through a model as if you were walking through it. In this mode, the up direction is always maintained.
Once you start walk mode, the cursor changes to the walk cursor. To walk through the model, you drag in the direction in which you want to move in.
To use walk mode to move through the model 1 Click Walk on the Navigation Mode toolbar.
2 To move, hold down the left mouse button as you drag in the direction you want to walk, or use the cursor keys. The camera spins left and right, and moves forwards and backwards. NOTE Holding down the SHIFT key speeds up this movement. 3 To glide, hold down the CTRL key as you drag the mouse. The camera glides left and right and up and down. As walk mode is camera-centric, this mode differs from the normal pan mode in that the camera is moved rather than the model. 4 To tilt the camera up and down, spin the mouse wheel. Menu: Classic user interface: Viewpoint Navigation Mode Walk Command entry: CTRL + 2
To look around a view 1 Click Look Around on the Navigation Mode toolbar.
2 To look around, drag the left mouse button, or use the cursor keys. The camera looks left, right, up or down. NOTE Holding down the SHIFT key speeds up this movement. 3 To rotate the camera around its viewing axis, hold down the CTRL key. Menu: Classic user interface: Viewpoint Navigation Mode Look Around Command entry: CTRL + 3
Zoom Mode
In Zoom mode, you can zoom into and out of the model.
2 Drag the left mouse button up and down, or use the up and down cursor keys, to zoom in and out respectively.
Menu: Classic user interface: Viewpoint Navigation Mode Zoom Command entry: CTRL + 4
To zoom in to an area of the model by specifying box 1 Click Zoom Box on the Navigation Mode toolbar.
2 Drag a box with the left mouse button over the Scene View to fill the view with the contents of the box. NOTE Holding down the SHIFT or CTRL keys, or spinning the mouse wheel, temporarily enables normal Zoom mode. Menu: Classic user interface: Viewpoint Navigation Mode Zoom Window Command entry: CTRL + 5
Pan Mode
In Pan mode, you can move the model, rather than the camera. For example, dragging upward moves the model up while dragging downward moves the model down.
2 Drag the left mouse button to pan the model up, down, left and right. NOTE Holding down the SHIFT or CTRL keys, or spinning the mouse wheel, temporarily enables normal Zoom mode. Menu: Classic user interface: Viewpoint Navigation Mode Pan Command entry: CTRL + 6
Orbit Mode
In Orbit mode, the camera moves around the focal point of the model. In this mode, the up direction is always maintained.
2 To rotate the camera around the model, drag the left mouse button, or using the cursor keys.
NOTE Holding down the SHIFT key, or spinning the mouse wheel, temporarily enables normal Zoom mode. 3 To glide the camera, hold down the CTRL key as you drag the mouse. The camera glides left and right and up and down. As orbit mode is camera-centric, this mode differs from normal pan mode in that the camera is moved rather than the model. Menu: Classic user interface: Viewpoint Navigation Mode Orbit Command entry: CTRL + 7
Examine Mode
In Free Orbit mode, you can rotate the model around the focal point.
2 To rotate the model around the focal point, drag the left mouse button, or using the cursor keys. If the mouse is moving when you let go of the button, the model keeps spinning. Clicking on the model stops this. NOTE Holding down the SHIFT key, or spinning the mouse wheel, temporarily enables normal Zoom mode. Holding down the CTRL key, temporarily enables normal Pan mode. Menu: Classic user interface: Viewpoint Navigation Mode Examine Command entry: CTRL + 8
Fly Mode
In Fly mode, you can move around the model like in a flight simulator.
To use Fly mode to move through the model 1 Click Fly on the Navigation Mode toolbar.
2 Hold down the left mouse button to move the camera forward. As in a flight simulator, the left mouse button banks left/right when dragged left or right and tilts up/down when dragged up or down. NOTE Holding down the SHIFT key speeds up this movement. 3 Use the up and down cursor keys to zoom the camera in and out respectively; use the left and right cursor keys to spin the camera left and right respectively. NOTE Holding down the CTRL key rotates the camera around its viewing axis, while still moving forward. Menu: Classic user interface: Viewpoint Navigation Mode Fly Command entry: CTRL + 9
Turntable Mode
In Turntable mode, you can spin the model around the up vector as though the model is sitting on a turntable. In this mode, the up direction is always maintained.
To spin model on a turntable 1 On the navigation bar, click Turntable toolbar. on the Navigation Mode
2 Drag the left mouse button left and right, or use the left and right cursor keys, to spin the turntable left and right respectively. NOTE Holding down the SHIFT key or spinning the mouse wheel, temporarily enables normal Zoom mode. Holding down the CTRL key, temporarily enables normal Pan mode. 3 To tilt the turntable up and down, spin the mouse wheel, or use the up and down cursor keys. Menu: Classic user interface: Viewpoint Navigation Mode Turntable Command entry: CTRL + 0
Menu: Classic user interface: Viewpoint Navigation Tools View All Shortcut menu: Scene View All
Menu: Classic user interface: Viewpoint Navigation Tools Zoom Selected Shortcut menu: Scene Zoom Selected
ViewCube
Autodesk ViewCube navigation tool provides visual feedback of the current orientation of a model. You can use the ViewCube tool to adjust the viewpoint of your model. The ViewCube is not available in a 2D workspace.
Overview of ViewCube
The ViewCube tool is a persistent, clickable, and draggable interface that you use to switch between views of your model. When you display the ViewCube tool, by default it is shown in the top-right corner of the Scene View over the model in an inactive state. The ViewCube tool provides visual feedback about the current viewpoint of the model as view changes occur. When the cursor is positioned over the ViewCube tool, it becomes active. You can drag or click the ViewCube, switch to one of the available preset views, roll the current view, or change to the Home view of the model.
TIP When the navigation bar is linked to the ViewCube, both can be moved around the Scene View. See Reposition and Reorient the Navigation Bar (page 285) for more information.
To control the size of the ViewCube 1 Right-click the ViewCube tool, and click ViewCube Options. 2 In the Options Editor, the ViewCube page under the Interface node, select an option from the Size drop-down list.
3 Click OK. To control the inactive opacity of the ViewCube 1 Right-click the ViewCube tool, and click ViewCube Options. 2 In the Options Editor, the ViewCube page under the Interface node, select an option from the Inactive Opacity drop-down list.
3 Click OK. To display the compass for the ViewCube 1 Right-click the ViewCube tool, and click ViewCube Options. 2 In the Options Editor, the ViewCube page under the Interface node, select Show Compass Below the ViewCube. 3 Click OK. The compass is displayed below the ViewCube tool and indicates the direction of north for the model.
ViewCube Menu
Use the ViewCube menu to restore and define the Home view of a model, switch between view projection modes, and change the interactive behavior and appearance of the ViewCube tool. To display the ViewCube menu To display the ViewCube menu, do one of the following: Right-click on the compass, Home icon, or the main area of the ViewCube tool.
Click the context menu button located below the ViewCube tool.
The ViewCube menu has the following options: Home. Restores the Home view saved with the model. This view is in synchronization with the Go Home view option in the SteeringWheels menu.
Perspective. Switches the current view to perspective projection. Orthographic. Switches the current view to orthographic projection. Lock to Selection. Uses the selected objects to define the center of the view when a view orientation change occurs with the ViewCube tool. NOTE If you click Home on the ViewCube tool, the view returns to the Home view even if Lock to Current Selection is selected.
Set Current View as Home. Defines the Home view of the model based on the current view. Set Current View as Front. Defines the Front view of the model. Reset Front. Resets the Front view of the model to its default orientation. ViewCube Options. Displays the Options Editor where you can adjust the appearance and behavior of the ViewCube tool. Help. Launches the online Help system and displays the topic for the ViewCube tool.
NOTE When the cursor is over one of the clickable areas of the ViewCube tool, the cursor changes to an arrow with a small cube to indicate that it is over the ViewCube tool. A tooltip is also displayed. The tooltip describes the action that you can perform based on the location of the cursor over the ViewCube tool. You use the other twenty defined parts to access angled views of a model. Clicking one of the corners on the ViewCube tool reorients the current view of the model to a three-quarter view, based on a viewpoint defined by three sides of the model. Clicking one of the edges reorients the view of the model to a half view based on two sides of the model.
You can also click and drag the ViewCube tool to reorient the view of a model to a custom view other than one of the twenty-six predefined parts. As you drag, the cursor changes to indicate that you are reorienting the current view of the model. If you drag the ViewCube tool close to one of the preset orientations and it is set to snap to the closest view, the ViewCube tool rotates to the closest preset orientation. The outline of the ViewCube tool helps you identify the form of orientation it is in: standard or fixed. When the ViewCube tool is in standard orientation, not orientated to one of the twenty-six predefined parts, its outline is displayed as dashed. The ViewCube tool is outlined in a solid continuous line when it is constrained to one of the predefined views.
Front View
You can define the Front view of a model to define the direction of the face views on the ViewCube tool. Along with the Front view, the up direction of a model is also used to define the direction of the face views on the ViewCube tool. NOTE Front view is a global setting and will be the same for viewpoints.
To view an adjacent face NOTE: Make sure a face view is current. Click one of the triangles displayed near the edges of the ViewCube tool.
Click the ViewCube tool, hold down the left mouse button, and drag in the direction that you want to orbit the model.
To use animated transitions when reorienting a view to a preset orientation 1 Right-click the ViewCube tool, and click ViewCube Options. 2 In the Options Editor, the ViewCube page under the Interface node, select Use Animated Transitions When Switching Views.
When checked, transitions from one view to another appear animated when clicking a predefined area on the ViewCube tool. 3 Click OK. To automatically fit the model after a view orientation 1 Right-click the ViewCube tool, and click ViewCube Options. 2 In the Options Editor, the ViewCube page under the Interface node, select Fit-to-View on Change. 3 Click OK. To roll a face view NOTE: Make sure a face view is displayed. Click one of the roll arrows displayed above and to the right of the ViewCube tool. The left roll arrow rotates the view 90 degrees counterclockwise; the right roll arrow rotates the view 90 degrees clockwise. To define the front view
Right-click the ViewCube tool, and click Set Current View as Front.
perspective projection. So when you want to generate a rendering or hidden line view of a model, using perspective projection will give the model a more realistic look. The following illustration shows the same model viewed from the same viewing direction, but with different view projections.
Orthographic
Perspective
Right-click the ViewCube tool, and click one of the following options: Orthographic
Perspective
Home View
The Home view is a special view stored with a model that makes it easy to return to a known or familiar view. You can define any view of the model as the Home view. The saved Home view can be applied to the current view by clicking the Home button above the ViewCube tool or from the ViewCube menu. To define the Home view
Right-click the ViewCube tool, and click Set Current View as Home. Command entry: CTRL+SHIFT+Home
Right-click the ViewCube tool, and click Lock to Selection. If Lock to Selection is checked when a view orientation change occurs, the selected objects are used to calculate the center of the view and the view zooms to the extents of the selected objects. When cleared, the selected objects are used to calculate the center of the view and the view zooms to the extents of the model.
To examine an individual object with ViewCube 1 In the model, select one or more objects to define the centerpoint of the view. 2 Click one of the preset locations on the ViewCube tool, or click and drag the ViewCube tool to reorient the view of the model. The ViewCube tool reorients the view of the model based on the centerpoint of the selected objects.
Navigation Bar
Unified and product-specific navigation tools can be accessed from the navigation bar.
1. ViewCube (page 273) Indicates the current orientation of a model, and is used to reorient the current view of a model. Clicking this button displays the ViewCube in the Scene View when its not visible. 2. SteeringWheels (page 287) Collection of wheels that offer rapid switching between specialized navigation tools. 3. Pan tool (page 243). Activates the pan tool and moves the view parallel to the screen. 4. Zoom tools (page 243). Set of navigation tools for increasing or decreasing the magnification of the current view of the model.
5. Orbit tools (page 244). Set of navigation tools for rotating the model around a pivot point while the view remains fixed.
6. Look tools (page 245). Set of navigation tools for rotating the current view vertically and horizontally. 7. Walk and Fly tools (page 246). Set of navigation tools for moving around the model and controlling realism settings. 8. 3Dconnexion (page 298)Set of navigation tools used to reorient the current view of a model with a 3Dconnexion 3D mouse.
NOTE In a 2D workspace, only the 2D navigation tools (such as 2D SteeringWheels, Pan, Zoom, and the 2D Mode 3Dconnexion tools) are accessible.
If the side of the Scene View that the navigation bar is aligned to is not long enough to show the entire navigation bar, it is truncated to fit. When truncated, the More Controls button is displayed and replaces the Customize button. When you click the More Controls button, a menu is displayed that contains the navigation tools that are not currently being displayed. To reposition the navigation bar and ViewCube 1 On the navigation bar, click Customize. 2 Click Customize menu Docking Positions check Link to ViewCube. When Link to ViewCube is checked, both the navigation bar and ViewCube are repositioned together around the current window. When ViewCube is not displayed, the navigation bar is docked in the same location in which ViewCube would be instead. 3 Click Customize menu Docking Positions and then a docking position. The navigation bar and ViewCube are repositioned.
To link the position of the navigation bar to ViewCube 1 On the navigation bar, click Customize. 2 Click Customize menu Docking Positions check Link to ViewCube. When Link to ViewCube is checked, both the navigation bar and ViewCube are repositioned together around the current window. To freely reposition the navigation bar along the edge of the current window TIP In a 2D workspace, click the grip handle and drag the navigation bar to reposition it. 1 On the navigation bar, click Customize. 2 Click Customize menu Docking Positions uncheck Link to ViewCube. The grip handle for the navigation bar is displayed along the top of the navigation bar. 3 Click the grip handle and drag the navigation bar along the edge of the window where you want it displayed. Release the button on the pointing device to orient the navigation bar along the edge of the window. 4 Drag the navigation bar along the windows edge to adjust its position along the windows edge.
To customize the navigation bar 1 On the navigation bar, click Customize. 2 On the Customize menu, click the navigation tool you want to display on the navigation bar. A check mark next to a navigation tools name indicates it is displayed on the navigation bar. Uncheck the navigation tool to remove it from the navigation bar. You can display a shortcut menu for tools on the navigation bar by right-clicking them. The following commands are available on the shortcut menu whenever they are applicable: Command
Remove from Navigation Bar
Purpose
Removes the tool from the navigation bar. This is equivalent to unchecking the relevant check box in the Customize menu. Hides the navigation bar.
SteeringWheels
SteeringWheels are tracking menus that follow your cursor, and from which you can access different 2D and 3D navigation tools from a single tool.
Overview of SteeringWheels
SteeringWheels, also known as wheels, can save you time by combining many of the common navigation tools into a single interface. Wheels are specific to the context from which a model is being viewed.
2D Navigation Wheel
NOTE SteeringWheels and classic navigation modes (page 264) are mutually exclusive, so activating a SteeringWheel deactivates the currently selected Classic navigation mode.
The size of a wheel controls how large or small the wedges and labels appear on the wheel; the opacity level controls the visibility of the objects in the model behind the wheel.
Press SHIFT+W
To change the size of a wheel 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select an option from the Size drop-down list in the Big Wheels or Mini Wheels area. 4 Click OK. To change the opacity of a wheel 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select an option from the Opacity drop-down list in the Big Wheels or Mini Wheels area. 4 Click OK. To enable tooltips for wheels 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Show Tooltips check box in the On-Screen Messages area. Tooltips are displayed for each wedge and button on a wheel when the cursor moves over the wheel. 4 Click OK. To enable tool messages for wheels 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options.
3 In the Options Editor, the SteeringWheels page under the Interface node, select the Show Tool Messages check box in the On-Screen Messages area. Messages are displayed when you use the navigation tools. 4 Click OK. To enable tool cursor text for wheels 1 Display a wheel. 2 Right-click the wheel, and click SteeringWheels Options. 3 In the Options Editor, the SteeringWheels page under the Interface node, select the Show Tool Cursor Text check box in the On-Screen Messages area. The name of the active tool is displayed near the cursor when the tool is in use. 4 Click OK.
Wheel Menu
From the Wheel menu, you can switch between different wheels and change the behavior of some of the navigation tools on the current wheel. Use the Wheel menu to switch between the big and mini wheels that are available, go to the Home view, change the preferences of the current wheel, and control the behavior of the orbit, look, and walk 3D navigation tools. The menu items available on the Wheel menu are dependent on the current wheel and program. To display the Wheel menu
Click the down arrow in the lower-right corner of the wheel or right-click on the wheel.
The Wheel menu has the following options: Basic View Object Wheel. Displays the big View Object wheel.
Basic Tour Building Wheel. Displays the big Tour Building wheel. Full Navigation Wheel. Displays the big Full Navigation wheel.
Advanced Wheels. Displays the mini View Object, Tour Building, or Full Navigation wheel. Home. Goes to the Home view saved with the model. NOTE This is the Home view as set using the ViewCube.
Fit to Window. Resizes and centers the current view to display all objects in the Scene View. This is equivalent to clicking View All Navigation Tools toolbar in the Classic user interface. on the
Restore Original Center. Restores the center point of the view to the extents of the model. Level Camera. Rotates the current view so it is relative to the XY ground plane. SteeringWheels Options. Displays the Options Editor where you can adjust the appearance and behavior of SteeringWheels. Help. Launches the online Help system and displays the topic for SteeringWheels. Close Wheel. Closes the wheel.
Center (page 247). Specifies a point on a model to adjust the center of the current view or change the target point used for some of the navigation tools. Zoom (page 261) . Adjusts the magnification of the current view. Rewind (page 256). Restores the most recent view orientation. You can move backward or forward by clicking and dragging left or right. Orbit (page 251). Rotates the current view around a fixed pivot point at the views center.
Zoom (Top wedge) (page 261) . Adjusts the magnification of the current view. Rewind (Right wedge) (page 256). Restores the most recent view. You can move backward or forward by clicking and dragging left or right. Pan (Bottom wedge) (page 243). Repositions the current view by panning. Orbit (Left wedge) (page 251). Rotates the current view around a fixed pivot point.
NOTE When the mini wheel is displayed, you can press and hold the middle mouse button to pan, scroll the wheel button to zoom in and out, and hold the SHIFT key while pressing and holding the middle mouse button to orbit the model. To switch to the mini View Object wheel
Right-click the wheel, and click Advanced Wheels Mini View Object Wheel.
Toolbar: Navigation bar SteeringWheels Mini View Object Wheel Ribbon: Viewpoint tab Navigate panel Steering WheelsMini View Object Menu: Classic user interface: View SteeringWheels Mini View Object Wheel
Toolbar: Classic user interface: Navigation Mode Mini View Object Wheel To switch to the big View Object wheel
Toolbar: Navigation bar SteeringWheels Basic View Object Wheel Ribbon: Viewpoint tab Navigate panel Steering WheelsBasic View Object Menu: Classic user interface: View SteeringWheels View Object Wheel Toolbar: Classic user interface: Navigation Mode View Object Wheel
Forward (page 248). Adjusts the distance between the current point of view and the defined pivot point of the model. Clicking once moves forward half the distance as far as the object you clicked. Look. Swivels the current view.
Rewind. Restores the most recent view. You can move backward or forward by clicking and dragging left or right. Up/DownTool. Slides the current view of a model along the Z axis of the model.
Walk (Top wedge). Simulates walking through a model. Rewind (Right wedge). Restores the most recent view. You can move backward or forward by clicking and dragging left or right. Up/Down (Bottom wedge). Slides the current view of a model along the Z axis of the model. Look (Left wedge). Swivels the current view.
NOTE When the mini wheel is displayed, you can press and hold the middle mouse button to pan, scroll the wheel button to zoom in and out, and hold the SHIFT key while pressing and holding the middle mouse button to orbit the model. To switch to the mini Tour Building wheel
Right-click the wheel, and click Advanced Wheels Mini Tour Building Wheel.
Toolbar: Navigation bar SteeringWheels Mini Tour Building Wheel Ribbon: Viewpoint tab Navigate panel Steering WheelsMini Tour Building Menu: Classic user interface: View SteeringWheels Mini Tour Building Wheel Toolbar: Classic user interface: Navigation Mode Mini Tour Building Wheel To switch to the big Tour Building wheel
Toolbar: Navigation bar SteeringWheels Basic Tour Building Wheel Ribbon: Viewpoint tab Navigate panel Steering WheelsBasic Tour Building
Menu: Classic user interface: View SteeringWheels Tour Building Wheel Toolbar: Classic user interface: Navigation Mode Tour Building Wheel
NOTE When one of the Full Navigation wheels is displayed, you can press and hold the middle mouse button to pan, scroll the wheel button to zoom in and out, and hold the SHIFT key while pressing and holding the middle mouse button to orbit the model.
Zoom. Adjusts the magnification of the current view. Rewind. Restores the most recent view. You can move backward or forward by clicking and dragging left or right. Pan. Repositions the current view by panning. Orbit. Rotates the current view around a fixed pivot point. Center. Specifies a point on a model to adjust the center of the current view or change the target point used for some of the navigation tools. Walk. Simulates walking through a model. Look. Swivels the current view.
Up/Down. Slides the current view of a model along the Z axis of the model.
Zoom (Top wedge). Adjusts the magnification of the current view. Walk (Upper right wedge). Simulates walking through a model. Rewind (Right wedge). Restores the most recent view. You can move backward or forward by clicking and dragging left or right. Up/Down (Lower right wedge). Slides the current view of a model along the Z axis of the model. Pan (Bottom wedge). Repositions the current view by panning. Look (Lower left wedge). Swivels the current view. Orbit (Left wedge). Rotates the current view around a fixed pivot point. Center (Upper left wedge). Specifies a point on a model to adjust the center of the current view or change the target point used for some of the navigation tools.
Right-click the wheel, and click Advanced Wheels Mini Full Navigation Wheel.
Toolbar: Navigation bar SteeringWheels Mini Full Navigation Wheel Ribbon: Viewpoint tab Navigate panel Steering WheelsMini Full Navigation Menu: Classic user interface: View SteeringWheels Mini Full Navigation Wheel Toolbar: Classic user interface: Navigation Mode Mini Full Navigation Wheel To switch to the big Full Navigation wheel
Right-click the wheel, and click Full Navigation Wheel. Toolbar: Navigation bar SteeringWheels Full Navigation Wheel
Ribbon: Viewpoint tab Navigate panel Steering WheelsFull Navigation Menu: Classic user interface: View SteeringWheels Full Navigation Wheel Toolbar: Classic user interface: Navigation Mode Full Navigation Wheel
2D Navigation Wheel
With this wheel you can access basic 2D navigation tools; it is particularly useful when you do not have a pointing device with a scroll wheel.
The 2D Navigation wheel wedges have the following options: Pan. Repositions the current view by panning.
Zoom. Adjusts the magnification of the current view. Rewind. Restores the most recent view orientation. You can move backward or forward by clicking and dragging left or right.
3Dconnexion 3D Mouse
A 3Dconnexion 3D mouse can be used as an alternative to the mouse to move around the Scene View. The device has a pressure sensitive controller cap designed to flex in all directions. Push, pull, twist, or tilt the cap to pan, zoom, and rotate the current view. The speed of navigation is sensitive to the amount of force applied to the 3Dconnexion device. You can adjust the device settings by using the Control Panel for the device which is supplied by the manufacturer with the installation.
When a view change occurs with the 3Dconnexion 3D mouse, the ViewCube tool is reoriented to reflect the current view. You can change the behavior of the 3Dconnexion 3D mouse from the navigation bar. 3Dconnexion options on the navigation bar Option
Object Mode
Description
Navigates and reorients the view in the direction of the controller cap. Simulates walking through a model. The view of the model is moved in the opposite direction of the controller cap. The orientation and height of the current view is maintained. Simulates flying through a model. The view of the model is moved in the opposite direction of the controller cap. The orientation and height of the current view is not maintained.
Example
Move the controller cap right to pan the view to the right.
Walk Mode
Fly Mode
Move the controller cap up to elevate the view. This makes the model appear to move down.
Description
Navigates the view using only 2D navigation options. The view moves in the direction of the controller cap. Specifies a point to define the pivot point and centers the model on that point. This pivot point is used by subsequent navigation tools until it is moved. Controls the default navigation mode and the speed of translation and rotation of the 3Dconnexion 3D mouse in the Options Editor (page 781)
Example
Move the controller cap to pan and zoom the view.
Center Tool
Click in the model. The view is centered on the model based on the specified point.
3Dconnexion Settings
If you are using the Classic user interface, the behavior of the 3Dconnexion device corresponds to the currently selected navigation bar tool (page 242) or navigation mode (page 264). This enables you to navigate with the 3Dconnexion device whilst performing other operations with the mouse. If no navigation tool or mode is selected or if the selected tool or mode is not a valid mode for the 3Dconnexion device, then a default navigation mode will be used.
Reorient the current view to a preset view. Returns the view of the object to a predetermined view.
Maintain selection sensitivity. Reorients the model around a defined pivot point based on the current selection. Maintain lock to selection. When Lock to Selection option is activated in the ViewCube tool, the view of the object reorients around the predefined center of the selected object.
Camera
Autodesk Navisworks offers you a number of prefixed options to control the camera projection, position, and orientation during navigation.
Menu: Classic user interface: Viewpoint Navigation Tools Perspective To use an orthographic camera
Click Viewpoint tab Camera panel, and move the FOV slider to control the cameras angle of view. Moving the slider to the right produces a wider angle of view, and moving the slider to the left produces a narrower, or more tightly focused, angle of view.
Move Camera
For the current viewpoint, you can use the Position entry boxes on the ribbon to move the camera position. For previously saved viewpoints, you can use the Edit Viewpoint dialog box (page 751) to adjust the camera values. NOTE The Z coordinate values are not available in a 2D workspace. To move camera numerically 1 Click the Viewpoint tab, and slide out the Camera panel. 2 Type in numerical values into the Position entry boxes to move the camera by the amount entered.
Rotate Camera
You can adjust the angle of the camera during navigation in a 3D workspace only. For the current viewpoint, use the Tilt window to rotate the camera up/down, and the Roll entry box on the ribbon to rotate the camera left/right. For saved viewpoints, you can use the Edit Viewpoint dialog box (page 751) to adjust the camera values.
Tilt Window
The tilt angle is indicated in the scene's units below (negative) or above (positive) horizontal (0) at the base of the window. You can use the Tilt window with the Walk tool on the navigation bar to look up and down. If your mouse has a wheel, you can use it to adjust the tilt angle. To toggle the Tilt window
Click Viewpoint tab Camera panel Show Tilt Bar Command entry: CTRL + F7
Drag the slider up or down on the Tilt window to roll the camera.
You can also type values directly the entry box at the base of the Tilt window. A positive value rotates the camera upwards, and a negative value rotates camera downwards. Typing 0 straightens the camera. To roll camera left/right
Click the Viewpoint tab, and slide out the Camera panel. Type in a value into the Roll entry box to rotate the camera around its front-to-back axis. A positive value rotates the camera counterclockwise, and a negative value rotates it clockwise. NOTE This value is not editable when the viewpoint up vector stays upright (that is, when you use Walk, Orbit and Constrained Orbit navigation tools).
Straighten Camera
You can straighten the camera to align with the viewpoint up vector in a 3D workspace only. When the camera position is close to the viewpoint up vector (within 13 degrees), you can use this function to snap the camera to the appropriate axis.
TIP The same effect can be achieved by typing 0 at the base of the Tilt window. To straighten camera
Aligning with Y axis toggles between left and right face views. Aligning with Z axis toggles between top and bottom face views.
NOTE You can customize the location of the front face by using the ViewCube tool. This change is global, and affects all viewpoints. To align with X-axis
Click Viewpoint tab Camera panel Align Camera drop-down Align X . Menu: Classic user interface: Viewpoint Navigation Tools Align
Click Viewpoint tab Camera panel Align Camera drop-down Align Y . Menu: Classic user interface: Viewpoint Navigation Tools Align
Menu: Classic user interface: Viewpoint Navigation Tools Align Z To look from a preset face view
Right-click the Scene View, and click Viewpoint Look From. Click one of the face views. Choose from: Top
Navigation Aids
Head-Up Display
Head-up display elements are on-screen displays that provide information about your location and orientation in a 3D workspace. This functionality is not available in a 2D workspace. In Autodesk Navisworks, you can use the following head-up display (HUD) elements: XYZ Axes. Shows the X, Y, Z orientation of the camera (or the avatars eye if the avatar is visible). The XYZ Axes indicator is located at the bottom-left of the Scene View.
Position Readout. Shows the absolute X, Y, Z position of the camera (or the avatar's eye position if the avatar is visible). The Position Readout is located at the bottom-left of the Scene View.
To toggle XYZ Axes 1 Click View tab Navigation Aids panel HUD drop-down. 2 Select or clear the XYZ Axes check box. To toggle Position Readout 1 Click View tab Navigation Aids panel HUD drop-down. 2 Select or clear the Position Readout check box.
Reference Views
Reference views are useful to get an overall view of where you are in the whole scene and to quickly move the camera to a location in a large model. This functionality is available in a 3D workspace. There are two types of reference views available in Autodesk Navisworks: Section View
Plan View
The reference views show a fixed view of the model. By default, the section view shows the view from the front of the model and the plan view shows a top view of the model. Reference views are displayed inside the dockable windows. A triangular marker represents your current viewpoint. This marker moves as you navigate, showing the direction of your view. The marker may also be dragged by holding the left mouse button over it and dragging to move the camera in the Scene View. NOTE The marker changes to a small dot when the reference view is in the same plane as the camera view. To use the Plan View 1 Click View tab Navigation Aids panel Reference Views drop-down Plan View check box. The Plan View window opens with the reference view of the model.
2 Drag the triangular marker on the reference view into a new location. The camera in the Scene View changes its position to match the position of the marker in the view. Alternatively, navigate to a different location in the Scene View. The triangular marker in the reference view changes its position to match the camera position in the Scene View. 3 To manipulate a reference view, right-click anywhere in the Plan View window. Use the shortcut menu to adjust the view as desired. Command entry: CTRL + F9 To use the Section View 1 Click View tab Navigation Aids panel Reference Views drop-down Section View check box. The Section View window opens with the reference view of the model.
2 Drag the triangular marker on the reference view into a new location. The camera in the Scene View changes its position to match the position of the marker in the view.
Alternatively, navigate to a different location in the Scene View. The triangular marker in the reference view changes its position to match the camera position in the Scene View. 3 To manipulate a reference view, right-click anywhere in the Section View window. Use the shortcut menu to adjust the view as desired. Command entry: CTRL + F10 Right-clicking the Section View or the Plan View window opens the shortcut menu with the following options. Option
Look From
Description
Enables you to set the reference view to one of the preset viewpoints. Choose from: Top, Bottom, Front, Back, Left, Right, or Current Viewpoint. Selecting the Current Viewpoint option sets the reference view to the view in the active navigation viewpoint. Sets the active navigation viewpoint to the view in the reference view. Opens the Edit Viewpoint dialog box, and enables you to modify the settings for the corresponding reference view. Instructs Autodesk Navisworks to match aspect ratio of the reference view to that of the current viewpoint in the Scene View. The matching is done even when you resize the window with the reference view. This will usually give gray strips either to the top and bottom, or to either side of the reference view. Redraws the reference view based on the current setting. Reference view drawing uses software OpenGL and so can take a couple of seconds for large models.
Edit Viewpoint
Refresh
Option
Help
Description
Opens context-sensitive help.
Focus
You can put the Scene View into focus mode until the next click. When you are in focus mode, clicking on an item swivels the camera so that the point clicked is in the center of the view. This point becomes the focal point for the Orbit tools (SteeringWheels and navigation bar) in a 3D workspace only. In the Classic user interface, 3D workspace, this point becomes the focal point for examine, orbit, and turntable classic navigation modes (page 264). In a 2D workspace, the camera is moved to the center of the box of focused item while the z value remains the same. To focus on an item
Toolbar: Navigation bar Look tools Focus Menu: Classic user interface: Viewpoint Navigation Tools Focus Shortcut menu: Scene Focus
Hold
When you navigate around a model in Autodesk Navisworks, it is possible to pick up or hold selected items and move around with them in the model. For example you may be viewing a plan for a factory and would like to see different configurations of machine layouts. To hold and release objects 1 Select the objects you want to hold either in the Scene View or in the Selection Tree. 2 Click Item Tools tab Hold panel Hold .
The selected objects are now held and will move with you through the model when you use navigation tools, such as Walk, Pan and so on. 3 To release the held objects, click Hold on the ribbon again.
4 If you want to reset the objects to their original position, click Item Tools tab Transform panel Reset Transform .
Gravity
NOTE This function only works in connection with collision. Where collision gives you mass, gravity gives you weight. As such, you (as the collision volume) will be pulled downwards whilst walking through the scene. NOTE Gravity can only be used with the Walk navigation tool. This allows you to walk down stairs, for example, or follow terrain. To toggle gravity
When using the Walk tool, click Viewpoint tab Navigate panel Realism drop-down Gravity check box.
Menu: Classic user interface: Viewpoint Navigation Tools Gravity Command entry: CTRL + G
Crouching
NOTE This function only works in connection with collision.
When walking or flying around the model with collision activated, you may encounter object that are too low to walk under, a low pipe for example. This function enables you to crouch under any such objects. With crouching activated, you will automatically crouch under any objects that you cannot walk under at your specified height, thereby not impeding your navigation around the model. TIP To temporarily crouch under a low object, hold down the Space bar to allow navigation to proceed. To toggle crouching 1 When using the Walk or Fly tool, click Viewpoint tab Navigate panel Realism drop-down Crouch check box.
Collision
This function defines you as a collision volume - a 3D object that can navigate around and interact with the model, obeying certain physical rules that confine you within the model itself. In other words, you have a mass and as such, cannot pass through other objects, points or lines in the scene. You can walk over, or climb over objects in the scene that are up to half the height of the collision volume, thus allowing you to walk up stairs, for example. The collision volume, in its basic form, is a sphere (with radius = r), that can be extruded to give it height (with height = h >= 2r). See diagram below:
The dimensions of the collision volume can be customized for the current viewpoint or as a global option. NOTE Collision can only be used with the Walk and Fly navigation tools. When collision is turned on, rendering prioritization is changed so that objects around the camera or avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius and speed of movement (needing to see what is about to be walked into). To toggle collision 1 When using the Walk or Fly tool, click Viewpoint tab Navigate panel Realism drop-down Collision check box.
Menu: Classic user interface: Viewpoint Navigation Tools Collision Command entry: CTRL + D
Using third person in connection with collision and gravity makes this a very powerful function, allowing you to visualize exactly how a person would interact with the intended design. You can customize settings, such as avatar selection, dimension, and positioning, for the current viewpoint or as a global option. When third person view is turned on, rendering prioritization is changed so that objects around the camera or avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed of movement (needing to see what is about to be walked into) and the distance of the camera behind the avatar (in order to see what the avatar is interacting with). To toggle third person view 1 Click Viewpoint tab Navigate panel Realism drop-down Third Person check box. Menu: Classic user interface: Viewpoint Navigation Tools Third Person Command entry: CTRL + T
To add and use a custom avatar ATTENTION: Autodesk does not recommend or support usage of the custom avatars. 1 Open the file you want to use as your avatar (DWG, SKP, and so on) in Autodesk Navisworks. 2 Click the application button Save As.
3 In the Save As dialog box, select .nwd in the Save as Type box. 4 Browse to the Autodesk Navisworks installation directory, for example:
C:\Program Files\Autodesk\Navisworks Manage 2012\avatars\my_new_folder_name.
5 Type in the new name for your avatar file, and click Save. 6 Restart Autodesk Navisworks, and open any file. 7 Click the application button Options.
8 In the Options Editor, expand the Interface node, and click the Viewpoint Defaults option. 9 Click the Settings button in the Collision area. 10 In the Default Collision dialog box, select the Enable check box in the Third Person area. 11 Select your avatar in the Avatar drop-down list. 12 Click OK to return to the Options Editor. 13 You can also change the size of the avatar by changing the Height and the Radius values in the Viewer area. 14 Click OK. 15 Restart Autodesk Navisworks. To change the default avatar
Options.
2 In the Options Editor, expand the Interface node, and click the Viewpoint Defaults option. 3 Click the Settings button in the Collision area. 4 In the Default Collision dialog box, select the Enable check box in the Third Person area.
5 Click OK to return to the Options Editor. 6 Click OK. 7 Restart Autodesk Navisworks To change an avatar for the current viewpoint 1 In Autodesk Navisworks, click Viewpoint tab Save, Load & Playback panel Edit Current Viewpoint on the ribbon.
2 In the Edit Viewpoint dialog box, click the Settings button in the Collision area. 3 In the Collision dialog box, select the Enable check box in the Third Person area. 4 Select a new avatar in the Avatar drop-down list. 5 Click OK to return to the Edit Viewpoint dialog box. 6 Click OK.
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Full Render
In Full Render mode, the model is rendered with smooth shading including any materials that have been applied using the Presenter tool, or have been brought through from the native CAD file. NOTE Autodesk Navisworks does not convert all native CAD files textures. For more details, see Use File Readers (page 170) and Use File Exporters (page 192). To select Full Render mode
Click Viewpoint tab Render Style panel Mode drop-down, and click Full Render .
Shaded
In Shaded mode, the model is rendered with smooth shading and without textures. To select Shaded mode
Click Viewpoint tab Render Style panel Mode drop-down, and click Shaded .
Wireframe
In Wireframe mode, the model is rendered in wireframe. As Autodesk Navisworks uses triangles to represent surfaces and solids, all triangle edges are visible in this mode. To select Wireframe mode
Click Viewpoint tab Render Style panel Mode drop-down, and click Wireframe .
Hidden Line
In Hidden Line mode, the model is rendered in wireframe, but only the outline and facet edges of surfaces that are visible to the camera are displayed. NOTE Unlike wireframe mode, where surfaces are rendered transparent, hidden line mode renders surfaces opaque. To select Hidden Line mode
Click Viewpoint tab Render Style panel Mode drop-down, and click Hidden Line .
Add Lighting
In Autodesk Navisworks, you can use four lighting modes to control how the 3D scene is lit. The spheres below demonstrate the effect the lighting styles have on them. In order from the left, these are Full Lights, Scene Lights, Head Light, and No Lights.
Full Lights
This mode uses lights that have been defined with the Presenter tool. To use lights defined with the Presenter tool
Viewpoint tab Render Style panel Lighting drop-down, and click Full Lights .
Scene Lights
This mode uses the lights that have been brought through from the native CAD file. If no lights are available, two default opposing lights are used instead. You can customize the intensity of scene lights in the File Options dialog box. To use lights defined with the model
Click Viewpoint tab Render Style panel Lighting drop-down, and click Scene Lights .
Menu: Classic user interface: Viewpoint Lighting Scene Lights To adjust scene lights intensity 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, click the Scene Lights tab. 3 Move the Ambient slider to adjust the brightness of the scene.
TIP Turning on scene lights mode before following this procedure lets you instantly see the effect your changes have on the scene rendering. 4 Click OK.
Head Light
This mode uses a single directional light located at the camera that always points in the same direction as the camera. You can customize the Head Light properties in the File Options dialog box (Home tab Project panel). To use Head Light mode
Click Viewpoint tab Render Style panel Lighting drop-down, and click Head Light .
Menu: Classic user interface: Viewpoint Lighting Head Light To adjust Head Light intensity 1 Click Home tab Project panel File Options .
3 Move the Ambient slider to adjust the brightness of the scene, and the Headlight slider to adjust the brightness of the directional light. TIP Turning on Head Light mode before following this procedure lets you instantly see the effect your changes have on the scene rendering. 4 Click OK.
No Lights
This mode switches off all lights. The scene is shaded with flat rendering. To turn off all lights
Click Viewpoint tab Render Style panel Lighting drop-down, and click No Lights .
Plain background
Graduated - the background of the scene is filled with a smooth gradient between the two selected colors. This background can be used for 3D models and 2D sheets.
Graduated background
Horizon - the background of the 3D scene is split across the horizontal plane giving the effect of a sky and the ground. The resulting artificial horizon gives you an indication of your orientation in the 3D world. By default, the artificial horizon respects the world up vector as set in File Options Orientation. This background is not supported for 2D sheets. NOTE The artificial horizon is a background effect, and does not include a physical ground plane. So, for example, if you navigate under the ground and look up, you will not see the back of a ground plane, instead you will see the model from beneath, and a background filled with the sky color.
Horizon background
2 In the Background Settings dialog box, select Plain in the Mode drop-down list. 3 Select the required color from the Color palette. 4 Review the new background effect in the preview box, and click OK. To set a graduated background 1 Click View tab Scene View Background .
2 In the Background Settings dialog box, select Graduated in the Mode drop-down list. 3 Select the first color from the Top Color palette. 4 Select the second color from the Bottom Color palette. 5 Review the new background effect in the preview box, and click OK. To set an artificial horizon background for a 3D model 1 Click View tab Scene View Background .
2 In the Background Settings dialog box, select Horizon in the Mode drop-down list. 3 To set a graduated sky color, use the Sky Color and Horizon Sky Color palettes. 4 To set a graduated ground color, use the Horizon Ground Color and Ground Color palettes. 5 Review the new background effect in the preview box, and click OK.
Surfaces
Surfaces are the triangles that make up the 2D and 3D items in the scene. You can toggle the rendering of surfaces in the model. To toggle the rendering of surfaces
Click Viewpoint tab Render Style panel Mode drop-down, and click Surfaces .
Lines
You can toggle the rendering of lines in the model. You can also change the width of the drawn lines by using the Options Editor. To toggle the rendering of lines
Menu: Classic user interface: Viewpoint Display Lines To change the line width
Options.
2 In the Options Editor, expand the Interface node, and click the Display options.
3 On the Display page, Primitives area, enter a number between 1 and 9 in the Line Size box. This sets the width in pixels for lines drawn in the Scene View. 4 Click OK.
Points
Points are real points in the model, for example, the points in a point cloud in a laser scan file. You can toggle the rendering of points in the model. You can also change the size of drawn points by using the Options Editor. To toggle the rendering of points
Menu: Classic user interface: Viewpoint Display Points To change the size of points
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Primitives area, enter a number between 1 and 9 in the Point Size box. This sets the size in pixels for points drawn in the Scene View. 4 Click OK.
Snap Points
Snap points are implied points in the model, for example, the center point of a sphere or end points of a pipe. You can toggle the rendering of snap point in the 3D model. You can also change the size of the drawn snap points by using the Options Editor. NOTE You cannot toggle the rendering of snap points for 2D sheets.
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Primitives area, enter a number between 1 and 9 in the Snap Size box. This sets the size in pixels of snap points drawn in the Scene View. 4 Click OK.
Text
You can toggle the rendering of text in 3D models. This functionality is not supported for 2D sheets. To toggle the rendering of 3D text
Backface - by default, only the front face of every polygon is drawn in Autodesk Navisworks. Sometimes, during the conversion process the front and back face of polygons get mixed, in which case, you need to adjust the Backface option. Near and Far Clipping Planes (frustum culling) - objects closer to the camera than the near clipping plane or beyond the far clipping plane are not drawn. You can let Autodesk Navisworks automatically constrain the location of the clipping planes, or you can constrain their location manually.
NOTE Backface and Clipping Planes are not used in a 2D workspace. To set area culling 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, Culling tab, select the Enable check box in the Area section. 3 Enter a value for the screen area in pixels below which geometry objects are culled. For example, setting this value to 100 pixels means that any object within the model that would be drawn less than 10x10 pixels in size are discarded. 4 Click OK. To turn on backface culling for all objects in a 3D workspace 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, Culling tab, select On in the Backface area. 3 Click OK. To turn off backface culling for all objects in a 3D workspace 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, Culling tab, select Off in the Backface area. 3 Click OK. To turn on backface culling only for solid objects in a 3D workspace 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, Culling tab, select Solid in the Backface area. 3 Click OK. To constrain the position of the clipping planes automatically in a 3D workspace 1 Click Home tab Project panel File Options 2 In the File Options dialog box, click the Culling tab. 3 Select Automatic for the Near clipping plane. 4 Select Automatic for the Far clipping plane. 5 Click OK. Autodesk Navisworks automatically controls the position of near and far clipping planes to give you the best view of the model. To constrain the position of the clipping planes manually in a 3D workspace 1 Click Home tab Project panel File Options 2 In the File Options dialog box, click the Culling tab. 3 Select Constrained for the Near clipping plane, and enter the desired value in the Distance box. 4 Select Constrained for the Far clipping plane, and enter the desired value in the Distance box. 5 Click OK. Autodesk Navisworks uses the provided values unless doing so affects the system performance (for example, makes the whole model invisible), in which case it adjusts the position of the clipping planes as necessary. To fix the position of the clipping planes in a 3D workspace 1 Click Home tab Project panel File Options 2 In the File Options dialog box, click the Culling tab. 3 Select Fixed for the Near clipping plane, and enter the desired value in the Distance box. 4 Select Fixed for the Far clipping plane, and enter the desired value in the Distance box. 5 Click OK. . . .
IMPORTANT Autodesk Navisworks uses the provided values even if doing so affects the system performance (for example, makes the whole model invisible).
Menu: Classic user interface: Edit Required Command entry: CTRL + R Ribbon: Item Tools tab Visibility panel Require To make all objects unrequired
Click Home tab Visibility panel Unhide All drop-down Unrequire All .
2 In the File Options dialog box, Speed tab, select the number of frames per second to be applied to the rendered display of the model. 3 Click OK. To set the level of detail
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Detail area, select the Guarantee Frame Rate check box to maintain the target frame rate during navigation. If this check box is clear, the complete model is rendered during navigation, no matter how long it takes. 4 Select the Fill in Detail check box to render a complete model when navigation stops. If this check box is clear, the items dropped out during navigation are not filled in when it stops. 5 Click OK. To render transparent items NOTE: If your video card supports hardware accelerated OpenGL, you can turn on the rendering of transparent items during interactive navigation. By default, transparent items are only drawn when interaction has ceased to prevent problems with display performance.
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Transparency area, select the Interactive Transparency check box. 4 Click OK. To render parametric primitives NOTE: Modifying this option requires a restart of Autodesk Navisworks to take effect.
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Primitives area, select the Enable Parametric Primitives check box. The level of detail changes during navigation depending on the distance from the camera. If you want to use the default representations of primitives, clear this check box. The level of detail stays the same during navigation. Click OK.
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Acceleration area, select the Hardware Acceleration check box. This allows Autodesk Navisworks to utilize any available OpenGL hardware acceleration on your video card. NOTE If your video card drivers do not function well with Autodesk Navisworks, clear this check box. 4 Click OK. To use occlusion culling
Options.
2 In the Options Editor, expand the Interface node, and click the Display option. 3 On the Display page, Acceleration area, select the Occlusion Culling check box. 4 Click OK.
NOTE Occlusion culling can only be used on a machine with an OpenGL 1.5 compliant graphics card. Also, occlusion culling is not used in a 2D workspace.
Stereo Rendering
Stereoscopic viewing in Autodesk Navisworks allows the viewing of the 3D model through stereo-enabled hardware, including active and passive stereo viewing glasses in conjunction with both CRT screens and dedicated projectors. IMPORTANT Using stereo rendering requires the host computer have an OpenGL graphics card with stereo support. Additionally, some drivers require stereo to be explicitly enabled in the driver and may require lower color or resolution settings before the stereo rendering becomes available. When the video output is in stereo mode, the view looks blurred without the correct glasses being worn. If the camera is in orthographic mode, it needs to be set to perspective for the effect to work correctly. NOTE As the view for each eye has to be rendered separately it is not possible to support incremental filling in of detail in stereo mode. The detail appears when rendering is complete. Progress can be seen using the bar in the status area, and it is still possible to interrupt and start interacting again at any time. In focal point-based navigation modes (such as orbit, free orbit and constrained orbit) the model is positioned so that parts closer than the focal point appear in front of the screen, with the rest behind. In other navigation modes (such as walk and fly), the focal point is set so that any avatar will be level with the screen. Objects between you and the avatar will appear in front of the screen. You can adjust the out of screen effect in the Stereo Options dialog box.
NOTE This option is only available if you have the required hardware, and the correct driver and display settings. To adjust the stereo effects 1 Click View tab Stereo panel Stereo Options tool launcher . 2 In the Stereo Options dialog box, move the Magnitude slider to vary the strength of the effect. 3 To adjust the out of screen effect, select the Enable check box, and then move the slider to control how much of the scene appears out of the screen during navigation. 4 If you need to swap the left and right eyes over, select the Swap Eyes check box. This can be useful when moving from CRT to a large screen projector and back. 5 Click OK.
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Select Objects
With large models it is potentially a very time-consuming process to select items of interest. Autodesk Navisworks makes this a much simpler task by providing a range of functions for quickly selecting geometry both interactively and by searching the model manually and automatically.
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You can also customize the level at which you select items (selection resolution) (page 345), and modify the highlighting method for the items selected in the Scene View.
Autodesk Navisworks uses this hierarchical structure to identify object-specific paths (from the file name down to a particular object). By default there are four tabs: Standard. Displays the default tree hierarchy, including all instancing. The contents of this tab can be sorted alphabetically.
Compact. Displays a simplified version of the hierarchy on the Standard tab, omitting various items. You can customize the level of complexity of this tree in the Options Editor. Properties. Displays the hierarchy based on the items' properties. This enables simple manual searching of the model by item property. Sets. Displays a list of selection and search sets. If no selection and search sets have been created, this tab is not shown. NOTE The list of the items on the Sets tab is exactly the same as the list on the Sets dockable window.
Additional customized Selection Tree tabs can be added by using the Autodesk Navisworks API. Naming of items reflects the names from the original CAD application, wherever possible. You can copy and paste names from the Selection Tree. To do this, right-click an item in the Selection Tree, and click Copy Name on the context menu. Alternatively, you can click an item in the Selection Tree, and press CTRL + C. The name is now copied to the clipboard. There are different tree icons representing the types of geometry making up the structure of the model. Each of these item types can be marked as hidden (gray), unhidden (dark blue) or required (red). NOTE If a group is marked as hidden or required, then all instances of that group are marked as hidden or required. If you want to operate on a single occurrence of an item, then you should mark the instanced group (the level above, or the parent, in the hierarchy) hidden or required. To toggle the Selection Tree
Menu: Classic user interface: View Control Bars Selection Tree Command entry: CTRL + F12 To use the Selection Tree to select objects 1 Open the Selection Tree, and click the Standard tab. 2 Click an object in the Selection tree to select the corresponding geometry in the Scene View. NOTE When you select an item in the tree, individual geometry or a group of geometry is selected in the Scene View depending on chosen selection resolution. 3 To select several items at the same time, use the SHIFT and CTRL keys. CTRL allows multiple selection item by item, and SHIFT allows multiple selection between the first and last items selected. 4 To remove selection from an object in the Selection Tree press ESC. To change the sort order on the Standard tab 1 Open the Selection Tree, and click the Standard tab.
2 Right-click any item in the tree and click Scene Sort. The contents of the tab is now ordered alphabetically. NOTE You cannot use the Undo to reverse this action. option on the Quick Access toolbar
Options.
2 In the Options Editor, expand the Interface node, and click the Selection option. 3 On the Selection page, select the required level of detail in the Compact Tree box. Choose from the following options: Models - the tree is restricted to displaying model files only.
Layers - the tree can be expanded down to the layer level. Objects - can be expanded down to the objects level, but without the levels of instancing shown on the Standard tab.
Icon
Description
An instanced item of geometry, such as an instance from 3D Studio. A composite object. A single CAD object that is represented in Autodesk Navisworks by a group of geometry items. Saved selection set.
Selection Tools
There are two selection tools (Select and Select Box ) available from Home tab Select & Search panel to control the way you select geometry. Typically, using selection tools is mutually exclusive to using navigation tools (see Product-Specific Navigation Tools (page 241), so that when you are selecting you cannot navigate and vice versa. NOTE When using a 3Dconnexion 3D mouse in conjunction with the standard mouse control, the 3Dconnexion device can be configured for navigation and the mouse for selecting. See 3Dconnexion 3D Mouse (page 298) for more information. Selecting geometry in the Scene View automatically selects the corresponding objects in the Selection Tree. Holding the SHIFT key whilst selecting items in the Scene View cycles through the selection resolution, allowing you to get more specific with your selections. You can use the Options Editor to customize the distance from an item you have to be for it to be selected (pick radius). This is useful when you select lines and points.
Select Tool
The Select tool lets you select items in the Scene View with a mouse click. The tool is activated by clicking Home tab Select & Search panel Select drop-down Select . Once a single item is selected, its properties are shown in the Properties window.
2 Click an item in the Scene View to select it. 3 To select multiple geometry, press and hold down the CTRL key while clicking items in the scene. 4 To remove items from the current selection, hold down the CTRL key while clicking them again. Alternatively, press the ESC key to remove all items from the current selection. Menu: Classic user interface: Edit Select Select Command entry: CTRL + 1 To select geometry with the Select Box tool 1 Click Home tab Select & Search panel Select drop-down Select Box .
2 Drag a box with the left mouse button over the Scene View to select all items within the box. TIP Holding down the SHIFT key while dragging the box selects all items within and that intersect the box. 3 To select multiple geometry, press and hold down the CTRL key while dragging a box in the scene. 4 To remove items from the current selection, press the ESC key.
Options.
2 In the Options Editor, expand the Interface node, and click the Selection option. 3 On the Selection page, enter the radius in pixels that an item has to be within in order to be selected. The valid values are between 1 and 9. 4 Click OK.
Selection Commands
Selection commands enable you to quickly alter the current selection using logic. You can select multiple items based on the currently selected items properties, or quickly invert the set, select everything or nothing. To select all items within the model
Click Home tab Select & Search panel Select All drop-down Select All .
Click Home tab Select & Search panel Select All drop-down Select None .
Click Home tab Select & Search panel Select All drop-down Invert Selection .
Currently selected items become deselected, and currently deselected items become selected. To select all instances of the selected geometry group
Click Home tab Select & Search panel Select Same drop-down Select Multiple Instances .
To select all items with the same name as the currently selected item 1 Click Home tab Select & Search panel Select Same drop-down Same Name . To select all items with the same type as the currently selected item
Click Home tab Select & Search panel Select Same drop-down Same Type .
To select all items with the same property as the currently selected item
Click Home tab Select & Search panel Select Same drop-down Same <Property>.
Click Home tab Select & Search panel Sets drop-down, and click the set you want to recall.
The selection commands are as follows: Select All. Selects all items contained within the model.
Select None. Deselects everything in the model. Invert Selection. Currently selected items become deselected and vice versa. Sets. Provides you with options to save and recall selection and search sets. Select Multiple Instances. Selects all instances (sometimes called insertions) of the currently selected geometry group that occur in the model. Select Same Name. Selects all items in the model that have the same name as the currently selected item. Select Same Type. Selects all items in the model that have the same type as the currently selected item. Select Same <Property>. Selects all items with the same property as the currently selected item. This property can be any searchable property currently attached to the item, for example material or link.
NOTE Using the Select Same <Property> command works by comparing items' properties. If you have multiple items selected when you perform a selection command of same name or type and so on, all the types, names and properties of the items in the current selection are compared with all items properties in the scene. The items with properties matching any properties of the currently selected items are selected.
Options.
2 In the Options Editor, expand the Interface node, and click the Selection option. 3 On the Selection page, select the required starting point for the object path in the Resolution box. 4 Click OK.
To change the default selection resolution with the ribbon tools 1 Click the Home tab and expand the Select & Search panel. 2 Click the Selection Resolution drop-down, and select the required option. The available options for selection resolution are as follows: File. Makes the object path start at the file level; as a result, all objects at the current file level are selected.
Layer. Makes the object path start at the layer node; as a result all objects within a layer are selected. First Object. Makes the object path start at the highest level of objects below the layer node, if applicable. Last Object. Makes the object path start at the lowest level of objects in the Selection Tree. Autodesk Navisworks looks for composite objects first, and if none are found, the geometry level is used instead. This is the default option. Last Unique. Makes the object path start at the first unique level of objects (not multiple-instanced) in the Selection Tree. Geometry. Makes the object path start from the geometry level in the Selection Tree.
Wireframe
Tinted
Options.
2 In the Options Editor, expand the Interface node, and click the Selection option. 3 On the Selection page, Highlight area, select the Enabled check box, if you want the selected items to be highlighted in the Scene View. Clear this check box, if you dont want any highlighting. 4 Click OK. To customize the way objects are highlighted
Options.
2 In the Options Editor, expand the Interface node, and click the Selection option. 3 Make sure the Enabled check box is selected. 4 Use the Method drop-down list to select the type of highlighting you want (Shaded, Wireframe or Tinted).
5 Click the Color palette to select the highlight color. 6 If you selected Tinted in the Method box, use the slider to adjust the Tint Level. 7 Click OK.
Hide Objects
Autodesk Navisworks provides tools that can be used to hide and display objects or groups of objects. Hidden objects are not drawn in the Scene View.
Menu: Classic user interface: Edit Hidden Command entry: CTRL + H Shortcut menu: Hide
To make unselected items hidden 1 In the Scene View, select all items you want to review. 2 Click Home tab Visibility panel Hide Unselected Only the selected geometry remains visible. TIP Clicking Hide Unselected again displays the invisible objects. .
Menu: Classic user interface: Edit Hide Unselected Shortcut menu: Hide Unselected To reveal all hidden objects
Click Home tab Visibility panel Unhide All drop-down Unhide All .
Find Objects
Finding is a quick and powerful way of selecting items into the current selection based on items properties. You can use the Find Items window to set up and run a search, which can then be saved and re-run in later sessions or shared with other users. You can also use Quick Find, which is a faster way of searching. It simply looks for the specified string in all property names and values attached to items in the scene.
The left pane contains the Find Selection Tree with several tabs at the bottom, and enables you to select the level of item to start searching at; this can be a file, a layer, an instance, a selection set, and so on. The tabs are the same as on the Selection Tree window: Standard. Displays the default tree hierarchy, including all instancing.
Compact. Displays a simplified version of the tree hierarchy. Properties. Displays the hierarchy based on the items properties. Sets. Displays a list of selection and search sets. If no selection and search sets have been created, this tab is not shown. NOTE The list of the items on the Sets tab is exactly the same as the list on the Sets window.
The right pane enables you to add the search statements (or conditions). And the buttons enable you to find the qualifying items in your scene.
Each category and property name has two parts - a user string which is shown in the Autodesk Navisworks interface, and an internal string which is not shown, and is mainly used by the API. By default, the items are matched on both parts, but you can instruct Autodesk Navisworks to match only on one part, if necessary. For example, you can ignore user names in searches, and match items on their internal names only. This can be useful when you plan on sharing your saved searches with other users who may be running localized versions of Autodesk Navisworks. The statements that do not use default settings are identified by this icon: . It appears, for example, when you negate a statement, or choose to ignore the upper and lower cases in property values.
Menu: Classic user interface: View Control Bars Find Items Command entry: SHIFT + F3 To find objects 1 Open the Find Items window. 2 On the Find Selection Tree, click the items where you want to start searching from. For example, if you want to search the whole model, click the Standard tab, press and hold CTRL, and click all files that
comprise the model. If you want to limit your search to a selection set, click the Sets tab, and click the required set. 3 Define a search statement: a Click the Category column, and select the property category name from the drop-down list, for example, Item. b In the Property column, select the property name from the drop-down list, for example, Material. c In the Condition column, select the condition operator, for example, Contains. d In the Value column, type in the property value to search for, for example, Chrome. e If you want to make your search statement case-insensitive, right-click it, and click Ignore String Value Case. 4 Define more search statements, if required. By default, all statements are ANDed. This means that they all need to be true for an item to be selected. You can make a statement use OR logic, by right-clicking it and clicking Or Condition. If you are using two statements, and marked the second one as ORed, this means that an item will be selected if either of these statements is true. 5 Click the Find All button. The search results are highlighted in the Scene View and the Selection Tree. To save current search 1 Click Home tab Select & Search panel Sets drop-down Manage Sets. This opens the Sets window and makes it the active window. 2 Right-click anywhere in the Sets window, and click Add Current Search. 3 Type a name for your search set, and press ENTER. Menu: Classic user interface: Edit Select Selection Sets Add Current Search To export current search 1 Click Output tab Export Data panel Current Search 2 In the Export dialog box, browse to the desired folder. .
3 Enter a name for your file, and click Save. To import a saved search
2 In the Import dialog box, browse to the folder containing the file with the save search criteria, and select it. 3 Click Open.
Search Options
Category Selects the category name. Only the categories that are contained in the scene are available in the drop-down list. Property Selects the property name. Only the properties in the scene within the category chosen are available in the drop-down list. Condition Selects a condition operator for your search. You can use the following operators depending on the property you are searching for: =. Equals; can be used to evaluate any type of property. To qualify for the search, a property must match the specified value exactly.
Not Equals. Can be used to evaluate any type of property. > -. Greater Than; can be used to evaluate numerical property types only. >=. Greater Than or Equals; can be used to evaluate numerical property types only. < -. Less Than; can be used to evaluate numerical property types only. <=. Less Than or Equals; can be used to evaluate numerical property types only. Contains. To qualify for the search, a property must contain the specified value (for example, series of letters within a string). Wildcard. Enables you to use wildcards in the Value field to allow matching against any character (?) or an arbitrary sequence of characters (*). Defined. To qualify for the search, a property must have some value defined. Undefined. To qualify for the search, a property must not have any defined value.
Value You can either type in a value freely in this box, or choose a pre-defined value from the drop-down list which shows all values in the scene available within the category and property you defined earlier. If you used Wildcard as the condition operator, you can type a value with wildcards. To match one single unspecified character use the symbol ? (question mark). To match any number of unspecified characters, use the symbol * (asterisk). For example, b??k will match brick and block; b*k will match bench kiosk, brick, and block; and *b*k* will match bench kiosk, brick and block and also Coarse bricks and block 2. This box is not available if you used Defined or Undefined as the condition operator. Match Case Select this check box to respect the upper and lower case letters of the values tested during the search. This affects all statements in your search. Its also possible to set case sensitivity for individual search statements by using the Search Conditions shortcut menu. Prune Below Result Select this check box if you want to stop searching a branch of the Find Selection Tree as soon as the first qualifying object is found. Search Specifies the type of the search to run. Choose from: Default. Searches all items selected in the Find Selection Tree, along with the paths below these items, for qualifying objects.
Below Selected Paths. Only searches below the items selected in the Find Selection Tree for qualifying objects. Selected Paths Only. Only searches within the items selected in the Find Selection Tree for qualifying items.
Ignore Category User Name Instructs Autodesk Navisworks to use internal category names and ignore the user category names for the selected search statement. Ignore Category Internal Name Instructs Autodesk Navisworks to use user category names and ignore the internal category names for the selected search statement. Ignore Property User Name Instructs Autodesk Navisworks to use internal property names and ignore the user property names for the selected search statement. Ignore Property Internal Name Instructs Autodesk Navisworks to use user property names and ignore the internal category names for the selected search statement. Or Condition Chooses OR condition for the selected search statement. Negate Condition Negates the selected search statement, so that all items that do not match the statement criteria are found. Delete Condition Deletes the selected search statement. Delete All Conditions Deletes all search statements.
Buttons
Find First Finds the first qualifying item, and selects it in the Scene View and the Selection Tree. Find Next Finds the next qualifying item, and selects it in the Scene View and the Selection Tree. Find All Finds all qualifying items, and highlights them in the Scene View and the Selection Tree. TIP Click Home tab Visibility Hide Unselected search results in the Scene View. to display only the
Quick Find
To locate and select the objects quickly, use the Quick Find feature. To quickly find items 1 Click Home tab Select & Search panel.
2 In the Quick Find text box, type in the string to search for in all items properties. This can be a word or a few words. The search is not case-sensitive. 3 Click Quick Find . Autodesk Navisworks finds and selects the first item in the Selection Tree that matches the entered text, selects it in the Scene View, and stops the search. 4 To find more items, click Quick Find again. If there are any more items that match the entered text, Autodesk Navisworks selects the next one in the Selection Tree, selects it in the Scene View, and stops the search. Subsequent clicks find next instances. Command entry: To open the Quick Find dialog box: CTRL + F. To Find Next: F3
So if some sheets/models in your file have not been prepared, they will not be included in the search.
The label at the top of the window indicates the object currently selected in the Scene View. The geometry type is represented with an icon (page 340) next to the object's name. The icons are the same as the icons used on the Selection Tree window. The search results are displayed in the Sheets/Models list, and contain all sheets/models in the currently open file where the selected object has been found. You can sort the results by clicking the heading of the desired column. This alternates the sort order between ascending and descending. To toggle the Find Item in Other Sheets and Models window
Click View tab Workspace panel Windows drop-down, and select or clear the Find Item in Other Sheets and Models check box.
To find all sheets and models containing the selected object 1 Click on the Status bar to open the Project Browser window.
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2 Double-click the sheet or model with the object you want to locate in other sheets and models, and select it in the Scene View .
3 Right-click the object, and click Find Item in Other Sheets and Models on the shortcut menu. 4 If you see a warning status icon in the Find Item in Other Sheets and Models window, click the Prepare All button. Once all sheets/models have been prepared, you will see a list of all sheets/models that contain the object. 5 Select the sheet/model in the list, and click View to open it. Autodesk Navisworks zooms you to the selected object.
Buttons
Prepare All Prepares all unprepared sheets and models in the currently open multi-sheet file. View Opens the currently selected sheet or model in the Scene View.
Status Icons
Not all sheets/models can be searched in the currently open multi-sheet file; at least one sheet or model has not yet been prepared. All sheets/models in the currently open multi-sheet file have been searched, and the results are up-to-date.
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Selection Sets
Selection sets are static groups of items, and are useful for saving a group of objects that you want to regularly perform some action on, such as hiding them, changing transparency and so on. They simply store a group of items for later retrieval. There is no intelligence behind this set - if the model changes at all, the same items are selected (assuming they are still available in the model) when recalling the selection set.
Search Sets
Search sets are dynamic groups of items, and work in a similar way to selection sets, except that they save search criteria instead of the results of a selection, so that you can re-run the search at a later date as and when the model changes. Search sets are much more powerful and can save you time, especially if your CAD files are continuing to be updated and revised. It is also possible to export search sets, and share them with other users.
Sets Window
The Sets window is a dockable window, which displays both selection sets and search sets available in your Autodesk Navisworks file.
The selection sets are identified by this icon: identified by this icon: .
NOTE The list of the items on the Sets window is exactly the same as the list on the Sets tab of the Selection Tree. You can customize the names of selection and search sets, and add comments. You can copy and paste names from the Sets window. To do this, right-click an item in the Sets window, and click Copy Name on the context menu. Alternatively, you can click an item in the Sets window, and press CTRL + C. The name is now copied to the clipboard. You can also show the selection and search sets as links (page 421) in the Scene View. These links are created automatically by Autodesk Navisworks. Clicking on a link restores the geometry within the corresponding selection or search set to the active selection, and highlights it in the Scene View and on the Selection Tree. You can use the Sets shortcut menu to create and manage selection and search sets in the Autodesk Navisworks file. To toggle the Sets window
Click View tab Workspace panel Windows drop-down, and select or clear the Sets check box. Menu: Classic user interface: View Control Bars Selection Sets Command entry: SHIFT + F2
To use the Sets window to select objects 1 Open the Sets window. 2 Click the desired set in the list. The geometry in this set is selected in the Scene View and in the Selection Tree. NOTE If you clicked on a search set, the search is performed on the current model, looking for all geometry that meets the search criteria, including any additional geometry that could have been added to the file. Menu: Classic user interface: Edit Select Sets <Saved Set> To change the sort order on the Sets window 1 Open the Sets window.
2 Right-click any item in the list, and click Sort. The contents of the tab is now ordered alphabetically. The Sets shortcut menu has the following options: New Folder. Creates a folder above the selected item.
Add Current Selection. Saves the current selection as a new selection set in the list. This set contains all currently selected geometry. Add Current Search. Saves the current search as a search set in the list. This set contains the current search criteria. Make Visible. If the geometry in the selected search or selection set is hidden, you can use this option to make it visible. Add Copy. Creates a copy of the search or selection set highlighted in the list. The copy has the same name as the original set, but with an X suffix, where X is the next available number. Add Comment. Opens the Add Comment dialog box for the selected item. Edit Comment. Opens the Edit Comment dialog box for the selected item. Update. Updates the selected search set with the current search criteria, or updates the selected selection set with the currently selected geometry. Delete. Deletes the selected search or selection set. Rename. Renames the selected search or selection set. By default, new selection sets are named Selection SetX, and search sets are named Search SetX, where X is the next available number added to the list. Copy Name. Copies the name of the search set to the clipboard. Sort. Orders the contents of the Sets window alphabetically. Help. Launches the online Help system and displays the topic for selection and search sets.
Search and selection sets can be updated. You can modify your current selection in the Scene View, or the current search criteria, and change the contents of your set to reflect this. You can also export search sets and reuse them. For example, if models contain the same components, such as steel structure, ventilation ductwork, and so on, you can define generic search sets, export them as an XML file, and share with other users. To save a selection set 1 Select all the items that you want to save in the Scene View or on the Selection Tree. 2 Click Home tab Select & Search panel Save Selection .
3 Type a name for your selection set in the Sets window, and press ENTER. Menu: Classic user interface: Edit Select Sets Add Current Selection To save a search set 1 Open the Find Items window, and set up the desired search criteria. 2 Click the Find All button to run the search. All items that satisfy your criteria are now selected in the Scene View and the Selection Tree. 3 Open the Sets window, right-click, and click Add Current Search. 4 Type a name for your search set, and press ENTER Menu: Classic user interface: Edit Select Sets Add Current Search To rename a search or selection set 1 Open the Sets window. 2 Right-click the desired search or selection set, and click Rename. 3 Type a new name for your set, and press ENTER. Command entry: F2 To delete a search or selection set 1 Open the Sets window. 2 Right-click the search or selection set you want to remove, and click Delete.
To organize selection and search sets into folders 1 Open the Sets window. 2 Right-click, and click New Folder on the shortcut menu. The folder is added to the list. If, when you right-click, the item selected is a folder, then the new folder is created inside it, otherwise it is added above the selected item. You can have as many folders as you like. 3 Type a name for your folder, and press ENTER. TIP Use names that can help you to identify your sets in future. 4 Click the set that you want to add to your new folder. Hold down the left mouse button and drag the mouse to the folder name. Release the mouse button to drop the set into the folder. TIP You can also drag the folders themselves, together with their contents. To update a selection set 1 Select the desired geometry in the Scene View or on the Selection Tree. 2 Open the Sets window. 3 Right-click the selection set you want to modify, and click Update. To update a search set 1 Open the Find Items window, and run a new search. 2 Open the Sets window. 3 Right-click the search set you want to modify, and click Update. To export search sets 1 Click Output tab Export Data panel Search Sets 2 In the Export dialog box, browse to the desired folder. 3 Enter a name for your file, and click Save. .
Options.
2 In the Import dialog box, browse to the folder containing the file with the search sets, and select it. 3 Click Open.
Compare Objects
You can look for differences between any two selected items in the scene. These items can be files, layers, instances, groups, or just geometry. You can also use this feature to investigate the differences between two versions of the same model. During the comparison, Autodesk Navisworks starts at the level of each item, and recursively travels down each path on the Selection Tree, comparing each item it comes across in terms of the criteria you requested. When the comparison is finished, the results can be highlighted in the Scene View. The following color-coding is used by default: White. Matching items.
Red. Items with differences. Yellow. The first item contains things not found in the second item. Cyan. The second item contains things not found in the first item.
You can save the comparison results as selection sets with automatic comments describing the found differences in more detail. To compare two versions of the model 1 Open the first file that you want to compare in Autodesk Navisworks. 2 Click Home tab Project panel Append drop-down Append , locate the second file, and click Open. 3 Hold down CTRL key, and select both files. 4 Click Home tab Tools panel Compare .
5 In the Compare dialog box, the Find Differences In area, select the check boxes for all required options.
NOTE The Overridden Material and Overridden Transform check boxes relate to changing the color and transparency in Autodesk Navisworks, and changing a file's origin, scale or rotation since loading into Autodesk Navisworks, respectively. These check boxes are clear by default. All the other criteria relate to properties of items from the original CAD model. 6 In the Results area, select the check boxes to control how the comparison results are displayed: Save as Selection Sets. Saves the items that you are comparing as a selection set. You can then use this set for later comparisons between the same items.
Save Each Difference As Set. Saves the resulting differences found in the comparison between the two items as a selection set for later analysis. The selection set will also have a comment attached detailing the differences in more depth. Remove Old Results.Removes any selection sets resulting from a previous comparison, in order to reduce confusion when looking at the results. Hide Matches. Hides all items that turn out to be the same in the comparison, when the comparison finishes. Highlight Results. Highlights each resulting difference with a color override, when the comparison finishes. You can reset the colors back by clicking Home tab Project panel Reset All drop-down Appearances .
7 Click OK.
To compare two items in the model 1 Select exactly two items in the scene. 2 Click Home tab Tools panel Compare 4 Click OK. .
Object Properties
Autodesk Navisworks supports the conversion of object properties for many file formats. For more details on supported/unsupported entities, see Use File Readers (page 170).
Properties Window
Once brought into Autodesk Navisworks, the object properties can be examined in the Properties window.
The Properties window is a dockable window, which has a dedicated tab for each property category associated with the currently selected object. Internal file properties, such as transform and geometry properties, are not shown by default. The Options Editor enables you to switch this on. You can use the Properties shortcut menu to create and manage custom object properties, and links (page 421).
You can also bring more object properties into Autodesk Navisworks from external databases, and show on the database-specific tabs in the Properties window. To toggle the Properties window
Click View tab Workspace panel Windows drop-down, and select or clear the Properties check box. Menu: Classic user interface: View Control Bars Properties Command entry: SHIFT + F7
To examine object properties 1 Select the object of interest in the Selection Tree, or in the Scene View. 2 Open the Properties window, and use the tabs to navigate between the available property categories. NOTE If more than one object is selected, the Properties window only shows the number of selected items, and doesnt show any property information. To add tabs with internal properties to the Properties window
Options.
2 In the Options Editor, expand the Interface node, and click the Developer option. 3 On the Developer page, select the Show Internal Properties check box. 4 Click OK. The Properties shortcut menu has the following options: Copy Value Copies the selected value.
Copy Row Copies the selected row. Copy All Copies all on the tab. Edit Links. Opens the Edit Links dialog box. Add New User Data Tab. Adds a custom property tab to the Properties window.
Delete New User Data Tab. Deletes the currently selected custom property tab from the Properties window. Insert New Property. Adds a custom property. Delete Property. Deletes the currently selected custom property. Edit Property Value. Enables you to edit the value for all property types except Boolean. Set Value. Enables you to edit the value for Boolean property type. Rename Property. Renames the currently selected custom property. Rename Tab. Renames the currently selected custom property tab on the Properties window.
Custom Properties
Property information brought into Autodesk Navisworks from a CAD application cannot be edited, with the exception of color, transparency and links. You can, however, add your own custom information to any item in the model scene. To add a custom property tab 1 Open the Properties window. 2 Select the object of interest in the Scene View or on the Selection Tree. 3 Right-click the Properties window, and click Add New User Data Tab. The new property category is added for the currently selected object. By default, the tab is called User Data. To rename a custom property tab 1 Open the Properties window. 2 Click the custom tab you want to rename. 3 Right-click the properties area, and click Rename Tab. 4 Enter a new name for the tab in the box provided. 5 Click OK. To delete a custom property tab 1 Open the Properties window.
2 Click the custom tab you want to delete. 3 Right-click the properties area, and click Delete User Data Tab. To add a custom property 1 Open the Properties window. 2 Click the custom tab where you want to add a property. 3 Right-click the properties area, click Insert New Property, and click the property type you want to add. Choose: String - if the property value is a string
Boolean - if the property value is Yes or No Float - if the property value is a decimal value, for example: 1.234 Integer - if the property value is a positive whole number (1, 2, 3,...), a negative whole number (-1, -2, -3,...), or zero (0)
4 Enter the name for the property in the Property box, and press ENTER. 5 Double-click the Value box, enter the value associated with your property into the box provided, and click OK. NOTE For Boolean properties, double-clicking the Value box toggles between Yes and No values. To edit a custom property 1 Open the Properties window. 2 Click the custom tab where the property you want to edit is located. 3 To rename the property, right-click it, click Rename Property, and enter the new name in the box provided. Click OK. 4 To edit the property value, right-click it, click Edit Property Value, and enter the new value in the box provided. Click OK. NOTE For Boolean properties, click Set Value on the shortcut menu, and choose Yes or No. To delete a custom property 1 Open the Properties window. 2 Click the custom tab where the property you want to delete is located. 3 Right-click the property, and click Delete Property.
2 In the File Options dialog box, DataTools tab, click the New button.
2 If you want to add a database link globally: a Click Home tab Tools panel DataTools .
3 In the New Link dialog box, enter a Name for the new link, for example, 'Service Information'. This is the name of the tab that will appear on the Properties window.
4 Click OK to save the link and return to the previous dialog box. To configure a database link 1 To configure a file-based database link: 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, DataTools tab, click the link you want to configure in the DataTools Links area, and click the Edit button.
NOTE If you haven't added any links yet, click the New button, and follow the procedure for adding database links first. 2 To configure a global database link: A Click Home tab Tools panel DataTools .
B In the DataTools dialog box, click the link you want to configure in the DataTools Links area, and click the Edit button.
NOTE If you haven't added any links yet, click the New button, and follow the procedure for adding database links first. 3 Configure the ODBC Driver: a In the Edit Link dialog box, select the appropriate ODBC Driver to define the type of the database to link to, for example Microsoft Access Driver (*.mdb). b Click the Setup button. The driver wizard opens, and guides you through the setup options. If you have difficulties setting up your connection details, contact your database administrator. When you finish, the box underneath will show the connection string. This string can be modified, if necessary. For example, if you want to select a database with a certain name (say, test.mdb) that is always next to the model file (as in the resultant NWD/NWF not the original), type in:
DBQ=%pushpath(%poppath(%currentpath),"test.mdb"); DRIVER={Microsoft Access Driver (*.mdb)};
If you want to select a database with the same name as the original model file (say, AutoPlant), type in:
DBQ=%join(%removeext(%removepath(%sourcepath)),".mdb"); DRIVER={Microsoft Access Driver (*.mdb)};
4 Select the Hold Open for Application Lifetime check box, if you want to keep the database link open until you exit Autodesk Navisworks. 5 Specify which table in the database to query: In the SQL String field, click after SELECT, and enter the selection statement, for example: SELECT * FROM tblBoilerData WHERE
"NWUniqueID" = %prop("Entity Handle", "Value");
This statement instructs Autodesk Navisworks to select all columns from the tblBoilerData table, whilst requiring that the column called NWUniqueID matches a category/property pair called Entity Handle/Value. 6 Select which columns you want to display as link categories on the Properties window: a Double-click the Fields Name field, and type the exact name of the database column, for example: Part-time. b Press ENTER. The Display Name is automatically completed for you, but you can click it, and enter a different name, if you want. The text entered here is the category name shown on the link tab of the Properties window. c Repeat the above process to list all required categories in the Fields area of the dialog box.
7 Click OK.
IMPORTANT The model is not linked to the external data source until you have activated the database link. To delete a database link 1 To delete a file-based database link: a Click Home tab Project panel File Options .
b In the File Options dialog box, DataTools tab, click the link you want to remove in the DataTools Links area, and click the Delete button. 2 To delete a global database link: a Click Home tab Tools panel DataTools .
3 In the DataTools dialog box, click the link you want to remove in the DataTools Links area, and click the Delete button. 4 Click OK. To activate a database link 1 To activate a file-based database link: a Click Home tab Project panel File Options .
b In the File Options dialog box, DataTools tab, select the check boxes for all links you want to activate in the DataTools Links area. 2 To activate a global database link: a Click Home tab Tools panel DataTools .
b In the DataTools dialog box, select the check boxes for all links you want to activate in the DataTools Links area. 3 Click OK. IMPORTANT You cannot activate links with insufficient or invalid configuration information. To export a database link 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, DataTools tab, click the link you want to export in the DataTools Links area, and click the Export button.
3 In the Save As dialog box, browse to the desired folder, and enter a name for the datatools file. You can also select the name of an existing datatools file to overwrite it with your modified configuration.
4 Click Save. 5 Click OK to close the File Options dialog box. To import a database link 1 Click Home tab Project panel File Options .
2 In the File Options dialog box, DataTools tab, click the Import button.
3 In the Open dialog box, browse to the folder containing the required datatools file, select it, and click Open.
4 Click OK to close the File Options dialog box. You can use the following Autodesk Navisworks tags with SQL queries:
Property Tags
%prop("category","property") Property of the currently selected object. Category is the name of the tab in the property windows (for example, Item or Entity Handle) and property is the name of the property in that tab (for example, Value or Layer). %intprop("category","property") Property of the currently selected object. This is the same as the previous tag except instead of using the publicly visible category and property name use the internal Autodesk Navisworks names. The benefit of using internal names is that they are not language dependent. This is advanced tag suitable for users familiar with the Autodesk Navisworks API.
Query Examples
The examples below illustrate how tags could be used with SQL queries.
Selecting all columns from table Test whilst requiring that the column called Entity Handles matches a category/property pair called Entity Handle/Value and the column called File Name matches the original filename of the drawing:
SELECT * FROM Test WHERE "Entity Handle" = %prop("Entity Handle","Value") AND File Name = $removeext(%removepath(%sourcepath));
Here the path and the extension of the file name are being stripped, so a file like c:\model\3rdFloorDucts.dwg would come out as 3rdFloorDucts.
Selecting two columns from table Test whilst requiring that the column called Entity Handle matches a category/property pair called Entity Handle/Value:
SELECT Name,Part FROM Test WHERE "Entity Handle" = %prop("Entity Handle","Value");
Selecting all columns from table Test whilst requiring that the column called Value is within a certain range given by two category/property pairs:
SELECT * FROM Test WHERE Value BETWEEN %prop("Pressure","Minimum") AND %prop("Pressure","Maximum");
NOTE Tags must not contain white space between the brackets (unless enclosed by quote marks), so %prop("EntityHandle","Value") works, but %prop("EntityHandle", "Value") does not.
Autodesk Navisworks files. You have an option of resetting object attributes back to the state they were in when imported from the original CAD files.
Transform Objects
To transform objects, you can use three visual manipulation tools, or gizmos, available from the Item Tools tab Transform panel. You can also transform objects numerically. To get a clearer view of objects as you manipulate them, you can use the Options Editor to adjust the way in which the current selection is highlighted. For more information, see Set Highlighting Method (page 346).
3 Use the move gizmo to adjust the position of the currently selected object: To move all currently selected objects, place the mouse over the arrow at the end of the desired axis. When the cursor changes to , drag the arrow on the screen to increase/decrease the translation along that axis.
To move the objects along several axes at the same time, drag the square frame between the desired axes. Dragging the ball in the middle of the move gizmo enables you to snap this center point to other geometry in the model.
To move the gizmo itself rather than the selected objects, hold down the CTRL key while dragging the ball in the middle of the gizmo. The move gizmo will snap to other objects as you do this.
To move an object numerically 1 Select the object you want to move in the Scene View. 2 Click the Item Tools tab, and slide out the Transform panel. 3 Type in numerical values into the manual entry boxes to move the object by the amount entered: Position X, Y, Z represent translation distance in the current model unit.
To move an object by overriding its transform (classic user interface only) 1 Select the object you want to move in the Scene View. 2 Click Edit Override Item Override Transform. 3 In the Override Transform dialog box, enter the XYZ values of the transform to be applied to the currently selected object. For example, a transform of (0, 0, 1) repositions an object by one unit in the Z direction.
4 Click OK. To move an object with a measure tool 1 Select the object you want to move. 2 Click Review tab Measure panel Measure drop-down Point Line .
3 Click the selected object to create the first point. This is the start point from which the repositioning will be calculated.
4 Click the second point in the scene. This is the point where the object will be moved to. There is now a line connecting the start point and the end point in the Scene View. 5 If you want to be able to move the object several times, create more points in the scene. NOTE You can only select a point on another object in the scene. Selecting a point in 'space' is not a valid option. To reposition an object into 'space', you can either use a translation gizmo or, if you know the distance by which the object is to be moved, by overriding its transform. 6 Slide out the Measure panel, and click Transform Selected Items to move the object to the second point. If you have multiple points in the scene, each time you click Transform Objects the selected object is moved to the next point.
To rotate an object with gizmo 1 Select the object you want to rotate in the Scene View. 2 Click Item Tools tab Transform panel Rotate .
3 Use the gizmo to rotate the currently selected object: Before you can rotate the currently selected objects, you need to position the origin (center point) of the rotation. To do this, place the mouse over the arrow at the end of the desired axis. When the cursor changes to , drag the arrow on the screen to
increase/decrease the translation along that axis. This will move the gizmo itself. Dragging the ball in the middle of the rotate gizmo enables you to move it around, and snap it to points on other geometry objects.
Once the rotate gizmo is positioned correctly, place the mouse over one of the curves in the middle, and drag it on the screen to rotate the selected objects. The curves are color-coded, and match the color of the axis used to rotate the object around. So, for example, dragging the blue curve between the X and Y axes, rotates the objects around the blue Z axis. To rotate the orientation of the gizmo to an arbitrary position, hold down the CTRL key while dragging one of the three curves in the middle. To snap the gizmo to other objects, hold the CTRL key while dragging the ball in the middle of the gizmo.
To rotate an object numerically 1 Select the object you want to rotate in the Scene View. 2 Click the Item Tools tab, and slide out the Transform panel. 3 Type in numerical values into the manual entry boxes to move the object by the amount entered: Rotation X, Y, Z represent degrees of rotation in the current model unit.
To rotate an object with a measure tool 1 Select the object you want to move. 2 Click Review tab Measure panel Measure drop-down Measure Angle .
3 To rotate the object, click three points on the selected object to determine how the object is to be rotated (refer to the diagram below).
This diagram illustrates how the selected object (position A) is rotated. Lines from the first to the second point (1 to 2) and from the second to third point (2 to 3) define the angle by which the object is rotated (for example, 90 degrees). The second point (2) is used as the rotation center point. 4 Slide out the Measure panel, and click Transform Selected Items . This rotates the selected object from position A into position B (as shown in the previous diagram). Clicking this button again, rotates the object from position B into position C. To resize an object with the gizmo 1 Select the object you want to resize in the Scene View. 2 Click Item Tools tab Transform panel Rotate .
3 Use the scale gizmo to resize the currently selected object: To resize the objects across a single axis only, use colored arrows at the end of the axes. To resize the objects across two axes at the same time, use colored triangles in the middle of the axes. Finally, to resize the objects across all three axes at the same time, use the ball in the center of the gizmo.
You can modify the center of scaling. To do this, place the mouse over the ball in the middle of the gizmo, and hold down the CTRL key while dragging the ball on the screen.
To resize an object numerically 1 Select the object you want to resize in the Scene View. 2 Click the Item Tools tab, and slide out the Transform panel. 3 Type in numerical values into the manual entry boxes to move the object by the amount entered: Scale X, Y, Z represent a scaling factor (1 being the current size, 0.5 half, 2 being double, and so on).
Snapping
Snapping gives you control when measuring, moving, rotating, and scaling objects in Autodesk Navisworks. Points and snap points are automatically snapped to. You can set the cursor to snap to the nearest vertex, edge, or line when you pick geometry. You can also adjust the snapping angle and the snapping tolerance that are used when you rotate geometry. Different cursors feed back what is being snapped to: Cursor Description
No snap, but a point on a surface is found.
Geometry in Autodesk Navisworks is tessellated with triangles, and therefore, the cursor snaps to edges that may appear to be in the middle of a face. Consider viewing the model in hidden line mode (Viewpoint tab Render Style panel Mode drop-down Hidden Line or edge the cursor is snapping to. To toggle snapping
Click the Item Tools tab, slide out the Transform panel, and click Snap Item .
Options.
2 In the Options Editor, expand the Interface node, and click the Snapping option. 3 On the Snapping page, Picking area, select the check boxes for all required snaps, and enter the snapping Tolerance. The smaller the value, the closer the cursor must be to a feature in the model before it snaps to it. 4 In the Rotation area, enter the multiplier for the snapping angle into the Angles box, and the snapping tolerance into the Angle Sensitivity box. The smaller the value, the closer to the snapping angle the cursor must be for snap to take effect. 5 Click OK.
Measure Tools
Measure tools enable you to measure between points on items in the model. All measurements are made in display units (page 157). Using measure tools is mutually exclusive to using navigation tools (see Product-Specific Navigation Tools (page 241)), so that when you are measuring you cannot navigate and vice versa.
For all measurements, the X, Y, and Z coordinates of the Start point and End point are displayed in the text boxes underneath the buttons, together with the Difference and the absolute Distance. If you use accumulative measure, such as Point Line or Accumulate, Distance shows the accumulated distance for all points registered in the measurement. NOTE Z coordinate values are not available for 2D sheeets.
Click Review tab Measure panel Measure Options tool launcher . Menu: Classic user interface: Tools Measure
Button
Description
Measures the distance between two points.
Measures the distance between a base point and various other points. Measures a total distance between multiple points along a route. Calculates the sum total of several point-topoint measurements. Calculates an angle between two lines.
Measures the shortest distance between two selected objects. Clears all measuring lines in the Scene View. Enables you to move or rotate an object.
Converts the endpoint markers, the lines, and any displayed measurement values into redlines.
Measuring
You can use measuring tools to make linear, angular, and area measurements, and to automatically measure the shortest distance between two selected objects. NOTE When you measure, you must click on a point on an item to register a point - clicking on the background will not register anything. You can reset a measure command at any time by right-clicking instead of left-clicking in the Scene View. This starts the measure command again with no points registered, just as if you had chosen a new measurement type. Endpoints of standard measuring lines are represented as small cross symbols in the Scene View, and all lines being measured by a simple line between registered points.
Endpoints of measuring lines that are snapped to center lines are represented as cross symbols with additional CL markers.
You can change the color and thickness of measuring lines, and toggle the display of dimension label in the Scene View.
Dimension Labels
For distance-based measurements, the dimension label is drawn for each line segment. For accumulative measurements, the dimension label shows the totals, and is drawn for the last line segment. The text is positioned relative to the center point of the line. For angular measurements, an arc indicator is shown inside the angle, with the centre of the text positioned on the invisible line bisecting the angle. If an angle is too acute, the label is drawn outside the angle. This label is fixed, and does not resize when you zoom in or out, unless the measuring lines become too short on screen to accommodate the arc, in which case it will be adjusted. The Options Editor enables you to toggle the dimension labels on and off. For area measurements, the dimension label is positioned at the centre of the area being measured.
To measure a distance between two points 1 Click Review tab Measure panel Measure drop-down Point to Point .
2 Click the start and end point of the distance to be measured in the Scene View. The optional dimension label displays the measured distance.
Menu: Classic user interface: Review Measure Point to Point To keep the same start point as you measure a distance between two points 1 Click Review tab Measure panel Measure drop-down Point to Multiple Points .
2 Click the start point, and the first end point to be measured. A measuring line is displayed between two points. 3 Click to register the next end point to be measured. 4 Repeat this to measure additional end points if required. The optional dimension label always displays the last measured distance. Your start point stays the same throughout. TIP If you want to change the start point, right-click in the Scene View, and select a new start point. Menu: Classic user interface: Review Measure Point to Multiple Points To measure a total distance along a route 1 Click Review tab Measure panel Measure drop-down Point Line .
2 Click the start and the second point to be measured. 3 Click the next point along the route. 4 Repeat this to measure the entire route. The optional dimension label displays the total distance along the selected route.
TIP If you want to change the start point, right-click in the Scene View, and select a new start point. Menu: Classic user interface: Review Measure Point Line To calculate an angle between two lines 1 Click Review tab Measure panel Measure drop-down Angle . 2 Click a point on the first line. 3 Click the first line at the point where it intersects the second line. 4 Click a point on the second line. The optional dimension label displays the calculated angle between the two lines.
To calculate the sum total of several point-to-point measurements 1 Click Review tab Measure panel Measure drop-down Accumulate .
2 Click the start and end points of the first distance to be measured. 3 Click the start and end points of the next distance to be measured. 4 Repeat to measure more distances if necessary. The optional dimension label displays the sum of all point-to-point measurements.
Menu: Classic user interface: Review Measure Accumulate To calculate an area on a plane 1 Click Review tab Measure panel Measure drop-down Area . 2 Click to register a series of points to describe the perimeter of the area you want to calculate. The optional dimension label displays the area of the perimeter described since the first point, as projected onto the plane of the viewpoint.
NOTE For your calculation to be accurate, all added points must be on the same plane.
Menu: Classic user interface: Review Measure Measure Area To measure the shortest distance between two objects 1 Press and hold the CTRL key, and select two objects in the Scene View with the Select tool .
2 Click Review tab Measure panel Measure Shortest Distance . The optional dimension label displays the shortest distance between the selected objects. Menu: Classic user interface: Review Measure Measure Shortest Distance To measure the shortest distance between two parametric objects 1 Press and hold the CTRL key and select two parametric objects in the Scene View with the Select tool .
2 Open the Measure Tools window, and click Options. 3 In the Options Editor, the Measure page under the Interface node, select the Use Center Lines check box, and click OK. 4 Click Review tab Measure panel Measure Shortest Distance . The Distance box, and the optional dimension label display the shortest distance between the center lines of the selected parametric objects.
Click Review tab Measure panel Measure drop-down Clear . Menu: Classic user interface: Review Measure Clear
To convert measurements into redlines 1 Click Review tab Measure panel, and take the desired measurements, for example, distance between two points. 2 Click Review tab Measure panel Convert to Redline .
The end markers, lines, and dimension label (if any) of your current measurement are now converted to a redline, and stored in the current viewpoint.
Comments Window
The Comments window is a dockable window that enables you to view and manage comments.
The Comments window shows the name, time and date, author, ID, status, and subject (or first line) of each comment. There are different icons helping you to identify the source of each comment at a glance. The Comment shortcut menu has the following options: Add Comment. Opens the Add Comment dialog box.
Edit Comment. Opens the Edit Comment dialog box for the selected item. Delete Comment. Deletes the selected comment. Help. Launches the online Help system and displays the topic for comments.
You can add as many comments as you wish to a source, either from the Comments window, or from the source itself. TIP To add a comment to a specific object in the Scene View, use tags. To toggle the Comments window
Click Review tab Comments panel View Comments Menu: Classic user interface: View Control Bars Comments
To add a comment to a viewpoint 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher to open the Saved Viewpoints window.
2 Right-click the desired viewpoint in the Saved Viewpoints window, and click Add Comment. 3 In the Comments window, type in your comment. By default, it is assigned New status. 4 Click OK. To add a comment to a viewpoint animation 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher to open the Saved Viewpoints window. 2 Right-click the desired viewpoint animation in the Saved Viewpoints window, and click Add Comment. 3 In the Comments window, type in your comment. By default, it is assigned New status. 4 Click OK. To add a comment to a selection or search set 1 Click Home tab Select & Search panel Sets drop-down Manage Sets to open the Sets window. 2 Right-click the desired selection or search set, and click Add Comment. 3 In the Comments window, type in your comment. By default, it is assigned New status. 4 Click OK. To add a comment to a clash result 1 Click Home tab Tools panel Clash Detective Clash Detective window, and click the Results tab. to open the
2 In the Results area, right-click the desired clash result, and click Add Comment. 3 In the Comments window, type in your comment. By default, it is assigned New status. 4 Click OK. NOTE Comments can also be assigned to a clash result when you assign a clash using the Assign Clash Dialog Box (page 741), and are automatically written when you unassign a clash, see Unassign a Clash (page 707).
To add a comment to a TimeLiner task 1 Click Home tab Tools panel TimeLiner TimeLiner window. 2 Click the Tasks tab. 3 Right-click the desired task, and click Add Comment. 4 In the Comments window, type in your comment. By default, it is assigned New status. 5 Click OK. To view comments 1 Open the Comments window. 2 Go the source of your comments. For example, open the Saved Viewpoints window. 3 As you click the source items, for example, viewpoints, the associated comments are displayed in the Comments window. Icon Description
Selection set
to open the
Search set
Clash result (new) Clash result (approved) Clash result (reviewed) Clash result (resolved) Clash result (active) Viewpoint (orthographic camera)
Icon
Description
Viewpoint (perspective camera)
Viewpoint animation
Tag
In the classic user interface, you can use the Redline Tools dockable window to add redlines, and tags.
The Thickness and Color controls enable you to modify the redline settings. These changes do not affect already drawn redlines. Also, thickness only applies to lines; it does not affect redline text, which has a default size and weight and cannot be modified. All redlines can only be added to a saved viewpoint or to a clash result which has a saved viewpoint. If you dont have any saved viewpoints, adding a tag will automatically create and save a viewpoint for you. You can also convert measurements to redlines. For more information, see Measuring (page 393). To add text 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
3 In the Scene View, click the location where you want to place the text. 4 Enter your annotation into the box provided, and click OK. The redline is added to the selected viewpoint. NOTE Text can only be added in a single line with this redline tool. To display text on multiple lines, write each line individually.
5 If you want to move the annotation, right-click the redline, and click Move. Clicking a different location in the Scene View moves the text there. 6 If you want to edit the annotation, right-click the redline, and click Edit. Menu: Classic user interface: Review Redline Text To draw freehand 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Freehand .
Menu: Classic user interface: Review Redline Freehand To draw a line 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Line .
Menu: Classic user interface: Review Redline Line To draw a string of lines 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Line String .
3 Click in the viewpoint to begin. Each time you click, a new point is added to the line string. When the string is complete, click the right mouse button to end the line, and you can then start a new line string.
Menu: Classic user interface: Review Redline Line String To draw an ellipse 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Ellipse .
3 Click and drag a box in the viewpoint to outline the ellipse. 4 Release the mouse to place the ellipse in the viewpoint.
Menu: Classic user interface: Review Redline Ellipse To draw a cloud 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Cloud .
3 Click in the viewpoint to begin drawing the arcs of the cloud. Each time you click, a new point is added. Clicking clockwise draws regular arcs, clicking counterclockwise, draws inverted arcs. 4 To automatically close the cloud, right-click.
Erases redlines.
To view redlines 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher . 2 Click the desired viewpoint in the Saved Viewpoints window. All attached redlines (if any) are displayed in the Scene View.
Tags Panel
The Tags panel on the Review tab enables you to add and manage tags.
Tags combine the features of redlining, viewpoints and comments into a single, easy to use review tool. This allows you to tag anything you want to identify in the model scene. A viewpoint is automatically created for you, and you can add a comment and status to the tag. For example, during a review session, you locate an item in the scene that is incorrectly sized or positioned. You can tag this item, stating the problem, save your review results as an NWF file, and pass the file to the design team. The design team can search the file, for any tags of status 'new', and locate your review comments. Once any necessary modifications are made to the drawing files, these can be reloaded into the *.nwf file, and the tag status can be changed accordingly. You can review this latest version of the NWF file, ensure all tags have been resolved and finally 'approve' them. To add a tag 1 Click Review tab Tags panel Add Tag .
2 In the Scene View, click the object you want to tag. 3 Click the area where you want the tag label to be located. The tag is now added, and both points are joined by a leader line. If the current viewpoint is not already saved, then it will be saved automatically and named Tag View X, where X is the tag ID.
4 In the Add Comments dialog box, enter the text to be associated with the tag, set the tag Status from the drop-down list, and click OK. Menu: Classic user interface: Review Redline Tag To view tags 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher . 2 Click the desired viewpoint in the Saved Viewpoints window. All attached tags (if any) are displayed in the Scene View.
4 Use the Status box to change the status. 5 Click OK. Menu: Classic user interface: Review Comments Edit Comment To delete a comment or tag 1 View the comment or tag you want to delete in the Comments window. 2 Right-click the comment or tag, and click Delete Comment. Menu: Classic user interface: Review Comments Delete Comment
Edit Redlines
Added redlines cannot be edited with the exception of text, which can be moved and changed as needed. To move text
Right-click the annotation in the Scene View, and click Move on the shortcut menu.
To edit text 1 Right-click the annotation in the Scene View, and click Edit on the shortcut menu. 2 Enter a new annotation in the box provided, and click OK. To delete text
Right-click the text you want to delete, and click Delete Redline on the shortcut menu.
To erase redlines 1 Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints drop-down, and choose the viewpoint that you want to review.
2 Click Review tab Redline panel Draw drop-down, and click Erase .
3 Drag a box over the redline you want to delete, and release the mouse.
Three tabs on the top enables you to set up the search criteria. Pressing the Find button runs the search. Any found results are displayed in a multi-column table at the bottom of the window. You can use the scroll bars at the right and at the bottom of the tab to move through the comments. There are different icons helping you to identify the source of each comment at a glance. These icons are the same as the ones used in the Comments window. Selecting a comment in the list also selects the source of the comment. For example, selecting a comment which originated from a saved viewpoint selects that viewpoint. You can change the sort order of the items in the list by clicking a column head. If new comments are added, or any of the existing comments are modified, the results list is cleared. To toggle the Find Comments window
Menu: Classic user interface: Edit Find Comments or Review Comments Find Comments Command entry: SHIFT + F4
To find comments 1 Open the Find Comments window. 2 Set up the search criteria: Use the Comments tab if you want to search for a specific text, author, comment ID, or status.
Use the Date Modified tab to only search for comments created within the specified timeframe. Use the Source tab to only search for comments attached to the selected sources.
3 Click Find. To find tags by using the Find Comments window 1 Open the Find Comments window. 2 Click the Source tab, select the Redline Tags check box, and clear the rest of the check boxes. 3 Use the Comments and Date Modified tabs to restrict your search further, if required. 4 Click Find.
Comments Tab
Use this tab to restrict your search based on the comment data. If the boxes on this tab are left empty, the search returns all comments within the criteria set on the Date Modified and Source tabs. Text The exact text to search for in all comments. This can be a word or a few words. So for, example, typing redline, and running a search, returns only the comments that contain a single redline word. If you dont know the exact content of the comment, you can use the wildcards. To match one single unspecified character use the symbol ? (question mark). To match any number of unspecified characters either before or after the text, use the symbol * (asterisk). For example, if you want to find all comments that contain some text before and after the word redline, type *redline* in the Text box. Author The exact author name to search for in all comments. Use the wildcards if you dont know the exact author name. ID The exact comment ID to search for. You can only use numbers here.
Status Selects the comment status to search for. Match Case Select this check box if you want the search to respect lower and upper case characters in the search.
Source Tab
Use this tab to restrict the search by the source that the comment is attached to. By default all check boxes are selected. Clash Detective Select this check box if you want to find the comments attached to Clash Detective results. Clearing this check box excludes the comments related to clashes from the search results. TimeLiner Select this check box if you want to find the comments attached to TimeLiner tasks. Clearing this check box excludes the comments related to TimeLiner from the search results. Viewpoints Select this check box if you want to find the comments attached to viewpoints. Clearing this check box excludes the comments related to viewpoints from the search results. Redline Tags Select this check box if you want to find the comments attached to tags. Clearing this check box excludes the comments related to tags from the search results. Sets Select this check box if you want to find the comments attached to selection and search sets. Clearing this check box excludes the comments related to selection and search sets from the search results.
The Find Comments window opens with a list of all comments that match the entered text.
Clicking on the comment in the list takes you to the appropriate viewpoint.
Find Tags
You can search for tags the same way as you search for comments. You can also find tags by their ID numbers, and navigate through tags using the controls on the Tags panel. To find tags by tag ID 1 Click Review tab Tags panel. 2 Enter the tag ID into the text box, and click Go to Tag .
To navigate through tags 1 Click Review tab Comments panel View Comments open the Comments window. to
2 Click Review tab Tags panel First Tag . The tag comment is shown in the Comments window, and the Scene View displays the viewpoint with the first tag.
3 To navigate through the tags in your scene: Click Review tab Tags panel Next Tag following the current tag.
Click Review tab Tags panel Previous Tag tag preceding the current tag. Click Review tab Tags panel Last Tag in the scene.
Links
There are several sources of links in Autodesk Navisworks: original links that have been converted from the native CAD files, links that have been added by Autodesk Navisworks users, and links that have been automatically generated by the program (for example, selection set links, viewpoint links, TimeLiner task links and so on). The links converted from the native CAD files, and the links added by Autodesk Navisworks users are treated as object properties. This means, you can examine them in the Properties window. You can also use the Find Items window to search for them. All links are saved with Autodesk Navisworks files so that as the model changes, the links remain there for you and others to view.
Link Categories
There are two types of links: standard and user-defined. Standard links are split into the following categories: Hyperlink
By default, all links except labels, are drawn as icons in the Scene View. Labels are drawn as text. User-defined links enable you to customize the link categories to suit your workflow. By default, user-defined links are drawn as icons in the Scene View. You can use the Options Editor to toggle the display of each of the link categories, and also to control their appearance. When you add a link, you can assign a user-defined category, hyperlink category, or label category to it. The rest of the categories are automatically assigned by Autodesk Navisworks when it generates corresponding links.
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Display Links
You can switch links in the Scene View on and off. You can also toggle the display of each of the link categories. Autodesk Navisworks remembers the selected visibility setting between sessions. When links are switched on, you can reduce the screen clutter by restricting a number of links can be shown in the Scene View, hiding colliding icons, and using culling. Finally, as some standard link categories can have comments associated with them, you can choose to only draw links with attached comments. To toggle the display of links
Click Home tab Display panel Links Menu: Classic user interface: Tools Links
Options.
2 In the Options Editor, expand the Interface node, expand the Links node, and click the Standard Categories option. 3 On the Standard Categories page, select the Visible check box to display the corresponding link category. Clearing the check box hides the corresponding link category in the Scene View. By default, all standard link categories are visible. 4 Click OK. To control the display of user-defined links
Options.
2 In the Options Editor, expand the Interface node, expand the Links node, and click the User-Defined Categories option. 3 On the User-Defined Categories page, select the Visible check box to display the corresponding link category. Clearing the check box hides the corresponding link category in the Scene View. By default, all user-defined link categories are visible.
NOTE If no user-defined categories have been added, this page is empty. 4 Click OK. To reduce the screen clutter
Options.
2 In the Options Editor, expand the Interface node, and click the Links option. 3 On the Links page, enter the number of links into the Max Icons box. By default, 25 links can be visible. 4 To hide links that appear overlapped in the Scene View, select the Hide Colliding Icons check box. 5 In the Cull Radius box enter the desired value. Only the links located within the specified distance from the camera are drawn in the Scene View. The default value of 0 means that all links are drawn. 6 Click OK. To hide links without comments
Options.
2 In the Options Editor, expand the Interface node, expand the Links node, and click the Standard Categories option. 3 On the Standard Categories page, select the Hide Icons Without Comments check box for all required link categories. By default, links without comments are also displayed. 4 Click OK.
Customize Links
You can customize the default appearance of links in Autodesk Navisworks. In particular, you can draw them in 3D, and you can add leader lines (arrows) pointing to the attachment point on the items. You can also choose how to represent each link category (as an icon or as text).
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Attachment Points
By default, links are attached to the default center of the item's bounding box. You can override this with more convenient attachment points. If you add more than one attachment point, the link is displayed attached to the closest attachment point to the camera during navigation. This allows you to set up links so that they are always available for following when drawn in 3D mode during navigation, and do not disappear behind objects. To draw links in 3D mode Note: In 3D mode links can become hidden by other objects in the scene when you are navigating.
Options.
2 In the Options Editor, expand the Interface node, and click the Links option. 3 On the Links page, select the In 3D check box. Links now float in 3D space just in front of their attachment points to the items. 4 Click OK. To show leader lines
Options.
2 In the Options Editor, expand the Interface node, and click the Links option. 3 On the Links page, Enter the X- and Y- distance in Leader Offset for the number of pixels to the right and up that these leader lines will use. The default angle is 0. The recommended angle is 45. Links in the Scene View have now leader lines pointing to the attachment point on the items.
Options.
2 In the Options Editor, expand the Interface node, expand the Links node, and click the Standard Categories option. 3 On the Standard Categories page, use the Icon Type box to specify how you want a link to be drawn for each of the available categories. You can choose between an icon and text. By default, label links are shown as text, and the rest of the link categories are shown as icons. 4 Click OK. To customize appearance of user-defined links
Options.
2 In the Options Editor, expand the Interface node, expand the Links node, and click the User-Defined Categories option. 3 On the User-Defined Categories page, use the Icon Type box to specify how you want a link to be drawn for each of the available categories. You can choose between an icon and text. By default, links with user-defined categories are shown as icons. NOTE If no user-defined categories have been added, this page is empty. 4 Click OK.
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The table below shows the icons that can be used to represent different link categories in the Scene View. Icon Description
Represents links that have hyperlink, label, or any user-defined category (and points to a web address). Represents links that have hyperlink, label, or any user-defined category (and points to an external file). Represent links with Clash Detective category (new clashes).
Icon
Description
Represents links with sets category (search sets).
Add Links
Your can add links that point to various data sources, such as spreadsheets, webpages, scripts, graphics, audio and video files and so on. An object can have multiple links attached to it, although, only one link, called default, is shown in the Scene View. The default link is the link that you add first, but you can mark a different link as default, if necessary. To add a link to an object 1 In the Scene View, select the desired geometry item. 2 Click Item Tools tab Links panel Add Link .
3 In the Add Link dialog box, enter the name for the link in the Name box. 4 In the Link to File or URL box, type in the full path to the required data source or the URL address. You can also browse containing the desired external file. to the folder
5 Choose the category for your link from the Category drop-down list. by default, your link has hyperlink category.
TIP To create a custom category type, type its name directly into the Category box. when you save your link, the corresponding user-defined category is automatically created.
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6 Optional: By default, your link is attached to the default center of the items bounding box. If you want to attach your link to a specific point on the selected item, click the Add button. A cross-hair cursor appears in the Scene View, allowing you to select a point on the item where the link will be attached to. NOTE If you made a mistake, clicking the Clear All button deletes all attachment points associated with this link and reverts to the link being attached to the center of the item's bounding box. 7 Click OK. To add several links to the same object 1 In the Scene View, select the desired geometry item. 2 Right-click and click Links Add Link. 3 Use the Add Link dialog box to add the first link. This is the default link, and its the only link that will be visible in the Scene View. You can choose a different default link later, if necessary. 4 Right-click the object again, and repeat the previous steps to add all required links.
2 Click the desired link in the Scene View to open the attached data source. Shortcut menu: Follow Link
To follow one of the non-default links 1 Make sure links are switched on. If not, click Home tab Display panel Links .
2 Right-click the default link, and click the Select Item Containing Link option. This option is only available for multiple links attached to the same item. 3 Right-click the selected item, and then click Links the link that you want to follow. To follow a default link from the Properties window Note: You can use this procedure to follow links from original CAD files, or links that you have added yourself. 1 In the Scene View, select the object with a link. 2 Open the Properties window, right-click any tab, and click Follow Default Link. To find links 1 Click Home tab Select & Search panel Find Items .
2 In the Find Items window, click the Standard tab, press and hold CTRL, and click all files that comprise the model. 3 Click the Category column, and select Hyperlinks from the drop-down list. 4 In the Property column, select the property name from the drop-down list, for example, Name. 5 In the Condition column, select the condition operator, for example, =. 6 In the Value column, type in the property value to search for, for example, My Link. 7 Click the Find All button. The search results are highlighted in the Scene View and the Selection Tree.
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Manage Links
You can edit original links that have been converted from the native CAD files. If you do this, then save the changes in an NWF file, then change the link in the original CAD file, and reopen the NWF file in Autodesk Navisworks, then your edit overrides will remain. If you havent edited the links in Autodesk Navisworks, however, the updated links from the CAD file will appear. You can reset all links on an object to those that were originally converted from the CAD file. You can also reset all links on all objects in the scene to their original state. NOTE You cannot edit automatically generated links, such as the links that point to clash results, TimeLiner tasks and so on. You can delete any links that have been added to your file by Autodesk Navisworks users, and the links that have been converted from original CAD files. You cannot delete automatically generated links, but you can turn them off, so they dont clutter the Scene View. To edit a link 1 In the Scene View, right-click the link you want to edit, and click Edit Link. 2 In the Edit Links dialog box, click the link you want to change, and click the Edit button.
3 Use the Edit Link dialog box to modify the link details, and click OK.
4 Click OK to close the Edit Links dialog box. Ribbon: Item Tools tab Links tab Edit Links To change the default link 1 In the Scene View, right-click the default link, and click Edit Link. 2 In the Edit Link dialog box, select the link that you want to be shown in the Scene View, and click the Make Default button. NOTE You can also move links up and down the list using the Move Up and Move Down buttons, or by dragging them to their new position in the list. The link at the top of the list is the default link. 3 Click OK. To delete a link 1 In the Scene View, right-click the default link, and click Edit Link. 2 In the Edit Links dialog box, click the link you want to delete, and click the Delete button. 3 Click OK. Menu: Classic user interface: Review Links Edit Links
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To reset all links for an object Attention: Resetting links for an object also removes any links manually added to it by Autodesk Navisworks users. If you made a mistake, use the Undo button on the Quick Access toolbar. 1 In the Scene View, select the object with the links that you want to reset to their original state. 2 Click Item Tools tab Links panel Reset Links To reset all links in a scene Attention: Resetting links in a scene also removes all links manually added to it by Autodesk Navisworks users. If you made a mistake, use the Undo button on the Quick Access toolbar.
Quick Properties
You can switch quick properties in the Scene View on and off. Autodesk Navisworks remembers the selected visibility setting between sessions. When Quick Properties are switched on, you can view property information in a tooltip style window as you move your cursor over objects in the Scene View. You dont need to select objects first. The quick properties tooltip disappears after a few seconds.
By default, quick properties show the name and type of the object, but you can use the Options Editor to define which properties are shown. Each
definition that you configure enables you to display an additional category/property combination in quick properties. You can choose whether to hide category names in quick properties or not. NOTE When you move your mouse over an object that doesn't have the requested property, Autodesk Navisworks searches up the selection tree for a parent object that contains that information, and displays it instead, thus maximizing the useful information you get. To toggle the display of quick properties
Click Home tab Display panel Quick Properties Menu: Classic user interface: Tools Quick Properties
Options.
2 In the Options Editor, expand the Interface node, expand the Quick Properties node, and click the Definitions option. 3 On the Definitions page, click Grid View properties definitions as table rows. 4 Click Add Element to display quick
5 Click the Category column, and select the property category from the drop-down list, for example Item. The options available depend on the property categories in your model. 6 Click the Property column, and select the property name from the drop-down list, for example, Material. The options available depend on the selected property category. 7 Click OK. NOTE You can add as many definitions to your quick properties as you like. To delete quick properties definition
Options.
2 In the Options Editor, expand the Interface node, expand the Quick Properties node, and click the Definitions option. 3 On the Definitions page, click Grid View properties definitions as table rows. to display quick
4 Click the Category or Property for the definition that you want to delete. 5 Click Remove Element 6 Click OK. To hide category names .
Options.
2 In the Options Editor, expand the Interface node, and click the Quick Properties option. 3 Select the Hide Category check box. 4 Click OK.
SwitchBack
SwitchBack enables you to select an object in Autodesk Navisworks, and then locate and zoom into the same object in a native CAD package. You can use the SwitchBack functionality with AutoCAD (version 2004 or later), Revit (version 2012 or later), and MicroStation-based CAD products (/J and v8). IMPORTANT The native CAD package must be installed on the same machine as Autodesk Navisworks for SwitchBack to work. To use SwitchBack with AutoCAD 1 For AutoCAD (version 2004 or later) or products based on it, first open the product in the usual manner, and type: nwload in the command line to load the nwexport plugin. NOTE If SwitchBack needs to be available every time AutoCAD is run, nwexport can be added to the set of startup applications in AutoCAD.
2 Once the CAD package is running, and nwexport has been started, return to Autodesk Navisworks. 3 Click the application button Options.
4 In the Options Editor, expand the File Readers node, and click the DWG/DXF option. 5 On the DWG/DXF page, check that the Convert Entity Handles option is selected. 6 Select an object in the Scene View, and click Item Tools tab SwitchBack panel SwitchBack .
The current Autodesk Navisworks camera view is taken back to the CAD package, and the same object is selected. Selection of objects is done by entity handle. TIP Alternatively, in the Clash Detective window, on the Results tab, you can click the SwitchBack button. 7 Make the changes in AutoCAD, then save the changes. 8 Return to Autodesk Navisworks, and click Refresh Access toolbar to view the modified object. on the Quick
NOTE Some objects cannot be selected in AutoCAD (for example, blocks) which may mean that running SwitchBack may be unsuccessful with a given selected object. If this is the case, try selecting further up the object tree and trying again. Shortcut menu: SwitchBack To use SwitchBack with MicroStation 1 For MicroStation (/J and v8) or products based on it, open the product in the usual manner. 2 Click Utilities Key In. 3 In the Key-In dialog box, type mdl load nwexport9 to load the nwexport plugin. TIP If SwitchBack needs to be available every time MicroStation is run,
nwexport9 can be added to the list of MDL plugins in MicroStation.
4 Once the MicroStation package is running, and nwexport has been started, return to Autodesk Navisworks.
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5 Select an object in the Scene View, and click Item Tools tab SwitchBack panel SwitchBack .
The current Autodesk Navisworks camera view is taken back to first visible view in MicroStation, and the same object is selected. Selection of objects is done by element ID (MicroStation v8) or DMRS value (MicroStation /J). TIP Alternatively, in the Clash Detective window, on the Results tab, you can click the SwitchBack button. 6 If you want to override the view used by SwitchBack, use the nwview <view number> key-in where view number is the visible window in MicroStation. This view setting is not saved between sessions. 7 Make the changes in MicroStation, then save the changes. 8 Return to Autodesk Navisworks, and click Refresh Access toolbar to view the modified object. Shortcut menu: SwitchBack To use SwitchBack with Revit 1 For Revit 2012 or products based on it, open the product in the usual manner, and initialize the Navisworks SwitchBack add-in: 1 Open any existing project, or create a new one. 2 Click Add-Ins tab External Tools Navisworks SwitchBack to enable it. You can now close the project, but don't close Revit. 2 Return to Autodesk Navisworks and open the desired file. As long as you are working with an NWC file exported from Revit, or a saved NWF or NWD file, you can SwitchBack to Revit. 3 Select an object in the Scene View, and click Item Tools tab SwitchBack panel SwitchBack . on the Quick
Revit will load the relevant project, find and select the item, and zoom to it. If SwitchBack was unsuccessful with the selected object, and you receive an error message, try selecting further up the Selection Tree in Autodesk Navisworks. TIP Alternatively, in the Clash Detective window, on the Results tab, you can click the SwitchBack button.
NOTE If you try to use SwitchBack and the RVT file is not in the same location as when it was saved, a dialog box will appear asking you to browse to the RVT file. Shortcut menu: SwitchBack
Appearance Profiler
The Appearance Profiler allows you to set up custom appearance profiles based on sets (search and selection) and property values, and use them to color-code objects in the model to differentiate system types and visually identify their status. Appearance profiles can be saved as DAT files and shared between other Autodesk Navisworks users.
Appearance profile selectors define the object selection criteria and appearance settings. The object selection can be based on property values or on search and selection sets available in your Autodesk Navisworks file. Using property values is more flexible, because search and selection sets need to be added to your model first, and are frequently designed to cover a specific area of the model (level, floor, zone and so on). For example, if your model has five floors, to locate all 'Cold Water' objects with sets, you will need to set up five 'Cold Water' selectors - one per floor. If you use a property-based method, one 'Cold Water' selector is sufficient, as the search encompasses all
of the model, including extra properties coming from external databases if available (see External Database Links (page 371)). There is no restriction as to how many selectors an appearance profile can have. However, the order of selectors within a profile is important. The appearance selectors are applied to the model sequentially, from top to bottom. If an object belongs to more than one selector, the object's appearance will be overridden each time it is processed by a new selector in the list. Currently you cannot change the order of selectors once you added them to the list. See also: Appearance Profiler Dialog Box (page 739) To open the Appearance Profiler
To save an appearance profile 1 Open the Appearance Profile dialog and define all required sectors. 2 Click the Save button. 3 In the Save As dialog, enter a file name and location. 4 Click Save. To open an existing appearance profile 1 Open the Appearance Profile dialog. 2 Click Load. 3 In the Open dialog, locate the desired appearance profile DAT file. 4 Click Open. To color-code model by property values 1 Open the Appearance Profile dialog. 2 Click the By Property tab in the Selector area. 3 Use the fields provided to configure the object selection criteria for your selector. 4 Click Test Selection. All objects that satisfy the criteria are selected in the Scene View.
5 If you are satisfied with the results, use the Appearance area to configure the color and transparency overrides for your selector. 6 Click Add. The selector is now added to the Selector list. 7 Repeat steps 3 - 6 until you have added all required selectors. Remember, the order of selectors in the list is important. TIP If you use your first selector to override the color of the entire model to gray with 80% transparency, other color overrides will stand out more. 8 Click Run. The objects in your model are now color-coded.
To color-code model by search and selection sets 1 Open the Appearance Profile dialog. 2 Click the By Set tab in the Selector area. 3 Select the set you want to use in the list, and click Test Selection. All objects that satisfy the criteria are selected in the Scene View. 4 If you are satisfied with the results, use the Appearance area to configure the color and transparency overrides for your selector. 5 Click Add. The selector is now added to the Selector list. 6 Repeat steps 3 - 5 until you have added all required selectors. Remember, the order of selectors in the list is important. 7 Click Run. The objects in your model are now color-coded.
Viewpoints are an important feature of Autodesk Navisworks. They allow you to save and recall different settings related to the view of the model and settings for navigation. You also have the option to save item visibility and appearance overrides within viewpoints.
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Camera position, projection mode, field of view and orientation Lighting mode, render mode and toggles for the display of different geometry types (surfaces, lines, points) Sectioning configuration
Additionally, the following item overrides can be saved with the viewpoint (this is optional):
Navigation
Linear and angular speeds of motion Realism settings (collision, gravity, third person, crouch) The currently selected navigation tool
Annotations
Redlines Comments
Viewpoint animations are also saved with the viewpoints, as they are simply a list of viewpoints treated as keyframes. In fact, viewpoint animations can be made by simply dragging preset viewpoints onto an empty viewpoint animation. You can organize your viewpoints and viewpoint animations using folders. Icons are used to represent different elements: represents a folder which may contain all other elements (including other folders). represents a viewpoint saved in orthographic mode. represents a viewpoint saved in perspective mode. represents a viewpoint animation clip. represents a cut inserted into a viewpoint animation clip. You can select more than one viewpoint by either holding down the CTRL key and left-clicking, or by left-clicking the first item, and then clicking the last item while holding down the SHIFT key. You can drag viewpoints around the Saved Viewpoints window, and reorganize them into folders or animations. There are no buttons on this window, and commands are invoked through shortcut menus. Through these menus, you can save and update viewpoints, create and manage viewpoint animations, and create folders to organize these viewpoints and viewpoint animations. You can also drag and drop viewpoints or viewpoint
animations onto viewpoint animations or folders. Holding down the CTRL key during this operation will copy the element being dragged. This allows fairly complex hierarchies of viewpoint animations and folders to be easily composed. Viewpoints, folders and viewpoint animations can all be renamed by slow clicking (clicking and pausing without moving the mouse) the element, or clicking it and pressing F2. To toggle the Saved Viewpoints window
Click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher . Menu: Classic user interface: View Control Bars Saved Viewpoints Command entry: CTRL + F11
You get a different shortcut menu, depending on what element you right-click in the Saved Viewpoints window. All shortcut menus share the Sort option, which sorts the contents of the window alphabetically, including folders and their contents.
Blank Space
Save Viewpoint Saves the current viewpoint, and adds it to the Saved Viewpoints window. New Folder Adds a folder to the Saved Viewpoints window. Add Animation Adds a new empty viewpoint animation, ready for dragging viewpoints onto. Add Cut Adds an animation cut. Cuts are used as pauses in the viewpoint animations, and are 1 second long by default. Sort Sorts the contents of the Saved Viewpoints window alphabetically. Help Opens the Help system.
Saved Viewpoint
Save Viewpoint Creates a copy of the selected viewpoint in the Saved Viewpoints window. New Folder Adds a folder above the selected viewpoint. Add Animation Adds a new empty viewpoint animation above the selected viewpoint.
Add Cut Adds an animation cut above the selected viewpoint. Cuts are used as pauses in the viewpoint animations, and are 1 second long by default. Add Copy Creates a copy of the selected viewpoint in the Saved Viewpoints window. The copy is named the same as the selected viewpoint, but includes the version number in brackets. For example, View1(1), View1(2) and so on. Add Comment Adds a comment regarding the selected viewpoint. See Comments, Redlines, and Tags (page 399) for more information on comments. Edit Comment When available, opens the Edit Comment dialog box. Edit Opens the Edit Viewpoint dialog box, and enables you to manually edit the viewpoints attributes. Update Makes the selected viewpoint the same as the current viewpoint in the Scene View. Transform Opens the Transform dialog box. It enables you to transform the camera position. This option is not available in a 2D workspace. Delete Deletes the selected viewpoint from the Saved Viewpoints window. Rename Enables you to rename the selected viewpoint. Copy Name Copies the name of the selected viewpoint to the Clipboard. Sort Sorts the contents of the Saved Viewpoints window alphabetically. Help Opens the Help system.
Viewpoint Animation
Save Viewpoint Saves the current viewpoint, and adds it as the last keyframe in the selected viewpoint animation. New Folder Adds a folder as the last keyframe in the selected viewpoint animation. Add Animation Adds a new empty viewpoint animation as the last keyframe in the selected viewpoint animation. Add Cut Adds an animation cut to the end of viewpoint animation. Cuts are used as pauses in the viewpoint animations, and are 1 second long by default. You can drag the created cut into a different position. Add Copy Creates a copy of the selected viewpoint animation in the Saved Viewpoints window. The copy is named the same as the selected viewpoint animation, but includes the version number in brackets. For example, View1(1), View1(2) and so on.
Add Comment Adds a comment regarding the selected viewpoint animation. See Comments, Redlines, and Tags (page 399) for more information on comments. Edit Comment When available, opens the Edit Comment dialog box. Edit Opens the Edit Animation dialog box, and enables you to set the duration of the selected viewpoint animation, the type of smoothing, and whether it loops or not. NOTE Clicking Edit over an animation keyframe, opens the Edit Viewpoint dialog box; and clicking Edit over an animation cut, opens the Edit Animation Cut dialog box. Update Updates all keyframes in the viewpoint animation with the current render style, lighting, and navigation tool or mode. NOTE Clicking Update over a single keyframe will only update that frame with the current modes. Transform Opens the Transform dialog box. It enables you to transform the camera position. This option is not available in a 2D workspace. Delete Deletes the selected viewpoint animation from the Saved Viewpoints window. NOTE Clicking Delete over a keyframe or a cut, removes the keyframe or cut from the viewpoint animation. Rename Enables you to rename the selected viewpoint animation, keyframe, or cut. Copy Name Copies the name of the selected viewpoint animation, keyframe, or cut to the Clipboard. Sort Sorts the contents of the Saved Viewpoints window alphabetically. Help Opens the Help system.
Folder
Save Viewpoint Saves the current viewpoint, and adds it to the selected folder. New Folder Adds a subfolder to the selected folder. Add Animation Adds a new empty viewpoint animation to the selected folder. Add Cut Adds an animation cut to the selected folder. Cuts are used as pauses in the viewpoint animations, and are 1 second long by default. You can drag the created cut into a different position.
Add Copy Creates a copy of the selected folder in the Saved Viewpoints window. The copy is named the same as the selected folder, but includes the version number in brackets. For example, Folder1(1), Folder1(2) and so on. Add Comment Adds a comment regarding the selected folder. See Comments, Redlines, and Tags (page 399) for more information on comments. Edit Comment When available, opens the Edit Comment dialog box. Update Updates all viewpoints in the folder with the current render style, lighting and navigation tool or mode. Choosing Update for a single viewpoint will only update that viewpoint with the current modes. Transform Opens the Transform dialog box. It enables you to transform the camera position. This option is not available in a 2D workspace. Delete Removes the selected folder and all of its contents from the Saved Viewpoints window. Rename Enables you to rename the selected folder. Copy Name Copies the name of the selected folder to the Clipboard. Sort Sorts the contents of the Saved Viewpoints window alphabetically. Help Opens the Help system.
Save Viewpoints
New viewpoints are named ViewX where X is the next available number added to the list. This new viewpoint takes all the attributes of the current viewpoint in the Scene View. To save a viewpoint 1 Click Viewpoint tab Save, Load & Playback panel Save Viewpoint drop-down Save Viewpoint .
The Saved Viewpoints window is now in focus, and a new viewpoint is added. 2 Type a new name for your viewpoint in the Saved Viewpoints window, and press Enter. Menu: Classic user interface: Viewpoint Saved Viewpoints Save Viewpoint
Recall Viewpoints
You can return to any of previously saved viewpoints. On recalling viewpoints the navigation mode that was active when the viewpoint was created will be re-selected. Any redlines and comments associated with the viewpoint will also be reinstated. To recall a viewpoint from the ribbon
Click Viewpoint tab Save, Load & Playback panel Current Viewpoint drop-down, and choose the saved viewpoint from the list.
It is now displayed in the Scene View. To recall a viewpoint from the Saved Viewpoints window 1 If the Saved Viewpoints window is not displayed, click Viewpoint tab Save, Load & Playback panel Saved Viewpoints tool launcher . 2 Click the desired viewpoint in the list. It is now displayed in the Scene View.
Organize Viewpoints
Viewpoints can be organized into folders, as necessary.
To organize viewpoints into folders 1 Click Viewpoint tab Save, Load & Playback panel Current Viewpoint drop-down Manage Saved Viewpoints.
This opens the Saved Viewpoints window, and makes it the active window. 2 Right-click an empty space in the Saved Viewpoints window, and click New Folder. 3 Type in a new name, and press Enter. TIP Use names that can help you identify your viewpoints in future. 4 Drag the required viewpoints into your new folder.
Edit Viewpoints
Depending on whether you work in a 2D or 3D workspace you can edit all or some of the following viewpoints attributes, including camera position, field of view, speed of motion and saved attributes. All entries are measured in Display Units (page 157). TIP Click Viewpoint tab and slide out of the Navigate panel to quickly adjust linear and angular speed of motion for your current viewpoint in a 3D workspace.
To edit current viewpoint 1 Click Viewpoint tab Save, Load & Playback panel Edit Current Viewpoint .
2 Use the Edit Viewpoint dialog box (page 751) to adjust the viewpoints attributes.
3 Click OK. To edit a viewpoint 1 Click Viewpoint tab Save, Load & Playback panel Current Viewpoint drop-down Manage Saved Viewpoints. 2 In the Saved Viewpoints window, right-click the viewpoint you want to modify, and click Edit. 3 Use the Edit Viewpoint dialog box (page 751) to adjust the viewpoints attributes.
4 Click OK. To delete a viewpoint 1 Click Viewpoint tab Save, Load & Playback panel Current Viewpoint drop-down Manage Saved Viewpoints. 2 In the Saved Viewpoints window, right-click the viewpoint you want to remove, and click Delete.
You can set a viewpoint to save either attribute by editing (page 449) the viewpoint. To update changes to overridden material or hide/required, use the Update option on the viewpoints shortcut menu. Be careful, though, as this also updates the point of view as well, which may disrupt any redline information stored with the viewpoint.
By default these attributes are not stored with new saved viewpoints. If you do wish them to be saved by default, then this can be set in the Options Editor. Default collision settings can also be saved with a viewpoint, including whether collision, gravity, crouching, and third person view are enabled. These settings are only used in a 3D workspace. You can set a viewpoint to save any of these settings by editing the viewpoint, in the same way as the view attributes. By default, all of the collision settings are disabled. If you want to save your preferred collision setting defaults, use the Options Editor. NOTE When you modify the default viewpoint settings, your changes do not affect the currently opened Autodesk Navisworks file. They are used as soon as you open a new Autodesk Navisworks file, or start a new Autodesk Navisworks session. To set the default view attributes
Options.
2 In the Options Editor, expand the Interface node, and click the Viewpoint Defaults option.
3 Select the Save Hide/Required Attributes check box if you want to save the hidden and required items with the viewpoints you save. This means that when returning to those viewpoints, the items that were hidden when the viewpoint was saved will be hidden again and those that were drawn will be drawn again. By default, this check box is clear, as it requires a relatively large amount of memory to save this state information with each viewpoint. See Hide Objects (page 348) for more information on hidden items, and Make Objects Required (page 330) for more information on making items required. 4 Select the Override Material check box if you want to save the material overrides with the viewpoints you save. This means that when returning to those viewpoints, the material overrides set when the viewpoint was saved will be reinstated. By default, this check box is clear as it requires a relatively large amount of memory to save this state information with each viewpoint. See Manipulate Object Attributes (page 382) for more information on overriding materials. 5 Select the Override Model Linear Speed check box to be able to set a specific speed to navigate on loading a model. Without this selected, the linear navigation speed is directly related to the size of the model loaded.
6 The Default Angular Speed can be set to any number of degrees per second. This affects the speed at which the camera turns. 7 Click OK. To set the default collision options
Options.
2 In the Options Editor, expand the Interface node, and click the Viewpoint Defaults option. 3 On the Viewpoint Defaults page, click the Settings button. 4 In the Default Collision dialog box (page 747), select the default options you want Autodesk Navisworks to initialize with.
Share Viewpoints
You can export saved viewpoints from Autodesk Navisworks into an XML file, and share them with other users. For more information, see Export Viewpoints (page 498) and Import Viewpoints (page 488).
Sectioning
Autodesk Navisworks enables you to turn on sectioning for the current viewpoint and to create cross sections of your model in a 3D workspace. The sectioning functionality is not available for 2D sheets. A cross section is a cut-away view of a 3D object that enable you to see inside it. You can turn sectioning on and off for the current viewpoint by clicking Viewpoint tab Sectioning panel Enable Sectioning . When the sectioning is turned on, the Sectioning Tools contextual tab is automatically displayed on the ribbon. There are two sectioning modes available from the Sectioning Tools tab Mode panel: Planes and Box. Planes mode allows you to make up to six sectional cuts in any plane while still being able to navigate around the scene, enabling you to see inside models without hiding any item. By default section planes are created through the center of the visible area of the model.
Section planes are stored inside viewpoints and so can also be used within viewpoint animations and object animations to show a dynamically sectioned model. See Saved Viewpoints Window (page 442) for more information on viewpoints, and Record and Play Animations (page 471) for more information on animations. Box mode enables you to focus your review on specific and limited areas of the model. As you move the box around, only the geometry within the defined section box is displayed in the Scene View.
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To use a plane to cross-section a 3D model for the first time 1 Click Viewpoint tab Sectioning panel Enable Sectioning . Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the model in the Scene View. Default alignment for Plane 1 is Top. Default position is through the center of the visible area of the model. Move is the default gizmo. 2 Drag the gizmo to position the current plane as needed.
3 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To change the current section plane 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to make current, for example, Plane 2. The selected plane is now visible (light blue wireframe), and can be manipulated. The other section plane is not visible but still cuts through the model in the Scene View for as long as the plane is enabled.
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TIP To see which planes are enabled, expand the Current Plane drop-down on the Planes Settings panel. Enabled plane has a lit light bulb next to its name. To enable or disable additional section planes 1 Click Sectioning Tools tab Mode panel Planes . icon
2 Click the Current Plane drop-down on the Planes Settings panel, and click the bulb icons next to all required planes. When a bulb is lit, the corresponding section plane is enabled and cuts through the model in the Scene View.
NOTE If you want to move all planes together, you can link them. Otherwise, you can only move one (the current) plane at a time.
Plane Name
Plane 1 Plane 2 Plane 3 Plane 4 Plane 5 Plane 6
Default Alignment
Top Bottom Front Back Left Right
You can select a different alignment for the current section plane. There are 6 fixed alignments and 3 custom alignments to choose from: Top - aligns the current plane to the top of model.
- aligns the current plane to the bottom of model. - aligns the current plane to the front of model. - aligns the current plane to the back of model.
- aligns the current plane to the left of model. - aligns the current plane to the right of model. - aligns the current plane to the current viewpoint
Align To Surface - enables you to pick a surface, and place the current plane on that surface, with its normal aligned to the normal of the triangle picked.
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Align To Line - enables you to pick a line, and place the current plane on that line, at the point where you clicked, and aligned so that its normal is on the line itself, facing towards the camera.
To align a section plane to one of the pre-fixed directions 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to customize, for example, Plane 1. This plane becomes the current plane. 3 Click the Alignment drop-down on the Planes Settings panel, and select one of the six pre-fixed directions, for example, Top Autodesk Navisworks updates the position and alignment of the section plane. 4 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To align a section plane to line 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to customize, for example, Plane 1. This plane becomes the current plane. 3 Click the Alignment drop-down on the Planes Settings panel, and click Align To Line . The cursor changes to a target .
4 In the Scene View, click somewhere on the line you want to align to. Autodesk Navisworks updates the position and alignment of the section plane, so that it is placed at the point you clicked. 5 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To align a section plane to surface 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to customize, for example, Plane 1. This plane becomes the current plane. 3 Click the Alignment drop-down on the Planes Settings panel, and click Align To Surface . The cursor changes to a crosshair .
4 In the Scene View, click somewhere on an object you want to align to. Autodesk Navisworks updates the position and alignment of the section plane so that it is placed on the surface of the selected object. 5 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To align a section plane to view 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to customize, for example, Plane 1. This plane becomes the current plane. 3 Click the Alignment drop-down on the Planes Settings panel, and click Align to View . 4 Optional: Click Sectioning Tools Save panel Save Viewpoint to save the current sectioned viewpoint.
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You can only manipulate one plane at a time (the current plane), but it is possible to link section planes together to form slices. The following table illustrates how the sectioning gizmos work with the section planes. Gizmo
Move
Behavior
Perpendicular arms and faces move the current plane and the gizmo. Parallel arms and face move only the gizmo. The position of the gizmo signifies the center of rotation. Perpendicular arcs rotate the current plane and the gizmo. Parallel arc rotates only the gizmo. Arms move only the gismo. Is not used with section planes.
Rotate
Scale
To move a section plane with gizmo 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to use, for example, Plane 3. This plane becomes the current plane. 3 If the move gizmo is not visible in the Scene View, click Transform panel Move .
4 Drag the gizmo to move the current plane as needed. TIP Perpendicular arms and faces move the current plane and the gizmo. Parallel arms and face move only the gizmo. To move a section plane numerically 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to use, for example, Plane 3. This plane becomes the current plane.
3 Slide out the Transform panel, and type in numerical values into the Position manual entry boxes to move the current plane by the amount entered. To rotate a section plane with gizmo 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to use, for example, Plane 3. This plane becomes the current plane. 3 Click Sectioning Tools tab Click Transform panel Rotate . 4 Drag the gizmo to rotate the current plane as needed. TIP Perpendicular arcs rotate the current plane and the gizmo. Parallel arc rotates only the gizmo. Arms move only the gismo.
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To rotate a section plane numerically 1 Click Sectioning Tools tab Mode panel Planes .
2 Click the Current Plane drop-down on the Planes Settings panel, and select the plane you want to use, for example, Plane 3. This plane becomes the current plane. 3 Slide out the Transform panel, and type in numerical values into the Rotation manual entry boxes to rotate the current plane by the amount entered.
2 Enable the required planes by click the Current Plane drop-down on the Planes Settings panel, and click the bulb icons next to all required planes. When a bulb is lit, the corresponding section plane is enabled and cuts through the model in the Scene View.
3 Click Link Section Planes on the Planes Settings panel. All enabled planes are linked now together into a slice. 4 If the move gizmo is not visible in the Scene View, on the Transform panel, click Move .
5 Drag the gizmo to move the current section plane. All section planes are now moving together, effectively creating a slice through the model.
6 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
NOTE You can click Animation tab Create panel Record a viewpoint animation showing the model as it is sliced.
, and create
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gizmos share the same location/rotation. This means that moving one gizmo affects the position of others. When the section box is first created, the default size of the box is based upon the bounds of the current viewpoint. The box is created to fill the view such that no part of the box is drawn off-screen. Afterwards, enabling a section box restores the saved position, rotation, and scale information used if it is available for the current viewpoint. NOTE To save section box settings (position, rotation, size), you need to save the current viewpoint with sectioning enabled and in box mode. The following table illustrates how the sectioning gizmos work with the section box. Gizmo
Move
Behavior
You can use arms and faces to move both the box and the gizmo itself in the relevant axis. The position of the gizmo signifies the center of rotation. Arcs rotate the box. Arms move the gizmo only. You cannot move the transform center. Pulling on any of the scale points scales the box.
Rotate
Scale
To use a box to cross-section a 3D model for the first time 1 Click Viewpoint tab Sectioning panel Enable Sectioning . Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the model in the Scene View. 2 Click Sectioning Tools tab Mode panel Box .
The box is now visually present on the screen, with the move gizmo enabled by default. 3 Drag the gizmo to box-section your model along the axes.
4 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To move the section box with gizmo 1 Click Sectioning Tools tab Mode panel Box 2 On the Transform panel, click Move . .
3 Drag the gizmo arms or faces to move the box as needed. To move the section box numerically 1 Click Sectioning Tools tab Mode panel Box .
2 Slide out the Transform panel, and type in numerical values into the Position manual entry boxes to move the box by the amount entered. To rotate the section box with gizmo 1 Click Sectioning Tools tab Mode panel Box 2 On the Transform panel, click Rotate . .
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4 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To rotate the section box numerically 1 Click Sectioning Tools tab Mode panel Box .
2 Slide out the Transform panel, and type in numerical values into the Rotation manual entry boxes to rotate the box by the amount entered. To scale the section box with gizmo 1 Click Sectioning Tools tab Mode panel Box 2 On the Transform panel, click Scale . .
3 Pull the scale points on the gizmo to resize the box as needed.
4 Optional: Click Sectioning Tools tab Save panel Save Viewpoint to save the current sectioned viewpoint.
To scale the section box numerically 1 Click Sectioning Tools tab Mode panel Box .
2 Slide out the Transform panel, and type in numerical values into the Size manual entry boxes to scale the box by the amount entered.
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In Autodesk Navisworks there are two types of animation: viewpoint animation and object animation. Viewpoint Animation
Viewpoint animation is a quick and efficient way of recording both your movement through the model and views of the model. There are two ways to produce a viewpoint animation in Autodesk Navisworks:
You can also create slide show animations, which are, essentially, viewpoint transitions with a number of cuts (pauses) added between viewpoints.
Object Animation
In addition to viewpoint animation, you can also animate and interact with 3D geometry in your model. Although the ability to record animations and produce scripts necessary to interact with animated objects is limited to users with access to the Animator and Scripter functionality, any user can actually play them back once they have been recorded. See Animate Objects (page 501) for step-by-step instructions on how to record animations and scripts.
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specific viewpoints for Autodesk Navisworks to interpolate into a viewpoint animation later. Viewpoint animation is controlled through the Animation tab and the Saved Viewpoints window. It is worth remembering that you can hide items in viewpoints, override colors and transparencies and set multiple section planes and these will all be respected by a viewpoint animation. This way you can easily create powerful viewpoint animations. Once a viewpoint animation is recorded, you can edit it to set the duration, the type of smoothing and whether it loops or not. There is also nothing to stop you from copying viewpoint animations (hold down the CTRL key when dragging an animation on the Saved Viewpoints window), dragging frames off the animation into a blank space on the Saved Viewpoints window to remove them from the viewpoint animation, editing individual frames attributes, inserting cuts or dragging other viewpoints or viewpoint animations onto the existing one, to continue developing your animations.
To the far right of the Animation tab, notice that the Recording panel displays. 2 Navigate around in the Scene View while Autodesk Navisworks records your movement. You can even move the section planes through the model during your navigation, and this will be recorded into the viewpoint animation too. 3 At any point during the navigation, click Animation tab Recording panel Pause .
This will pause the recording while you maneuver into a new position. To continue recording the viewpoint animation, click Pause again.
The resulting viewpoint animation will contain a cut (page 471) for the duration of the pause. 4 When finished, click Animation tab Recording panel Stop . The animation is saved automatically in the Saved Viewpoints window (click View tab Workspace panel Windows drop-down Saved Viewpoints). Your new viewpoint animation is called AnimationX, where X is the latest available number. The name will be editable at this point if you want to name it yourself. This viewpoint animation will also become the current active animation in the Available Animations drop-down list on the Playback panel of the Animation tab. While the above method is useful for creating quick viewpoint animations on the fly, sometimes you need more control over the viewpoint camera. To do this in Autodesk Navisworks, you need to set up several viewpoints and add them to an empty viewpoint animation. When playing back the animation, Autodesk Navisworks will then interpolate between these viewpoints. To create an animation frame by frame 1 If necessary, display the Saved Viewpoints window (click View tab Workspace panel Windows drop-down Saved Viewpoints). 2 Right-click the Saved Viewpoints window and select Add Animation. A new viewpoint animation is created, called AnimationX, where X is the latest available number. The name will be editable at this point if you want to name it yourself. There will be no plus sign next to the new viewpoint animation because it is empty. 3 Navigate to a position in the model you would like to add to your animation and save the new location as a viewpoint. (Right-click the Saved Viewpoints window and select Save Viewpoint.) Repeat this step as desired. Each viewpoint will become a frame for the animation. The more frames you have, the smoother and more predictable the viewpoint animation will be. See Save Viewpoints (page 447) for more information on creating viewpoints. 4 When you have all required viewpoints, drag them onto the empty viewpoint animation you just created. You can drag them on one-by-one, or you can select multiple viewpoints using the CTRL and SHIFT keyboard keys and drag several on at once.
If you drop them onto the viewpoint animation icon itself, then the viewpoints will become frames at the end of the animation, but you can drop the viewpoints anywhere on the expanded animation to put them where you wish. 5 At this point, you can use the Playback Position slider on the Playback panel of the Animation tab to move backward and forward through the viewpoint animation to see how it looks. 6 You can edit any of the viewpoints inside the viewpoint animation (see Edit Viewpoints (page 449) for details on this), or you can add more viewpoints, delete them, move them around, add cuts, and edit the animation itself (page 474) until you are happy with the viewpoint animation. 7 Once you have several viewpoint animations, you can drag and drop them onto a master viewpoint animation to compose more complex combinations of animations, just like dragging and dropping viewpoints onto an animation as a frame. To edit a viewpoint animation 1 If necessary, display the Saved Viewpoints window (click View tab Workspace panel Windows drop-down Saved Viewpoints). 2 In the Saved Viewpoints window, right-click the viewpoint animation you want to modify and select Edit. 3 In the Edit Animation dialog box, in the Duration text box, type the desired duration in seconds.
4 If you want the viewpoint animation to play continuously, select the Loop Playback check box. 5 From the Smoothing drop-down list, select the type of smoothing you want the viewpoint animation to use. None means that the camera will move from one frame to the next without any attempt at smoothing out the corners. Synchronize Angular/Linear Speeds will smooth the differences between the speeds of each frame in the animation, resulting in a less jerky animation.
6 Click OK. To insert cuts (pauses) into a viewpoint animation 1 If necessary, display the Saved Viewpoints window (click View tab Workspace panel Windows drop-down Saved Viewpoints). 2 Below the animation frame where you want to insert the cut, right-click and select Add Cut. 3 Type in the name of the cut, or press Enter to accept the default name, which will be CutX, where X is the next available number. 4 The default duration of a cut is 1 second. To alter the duration of this pause, right-click the cut and select Edit. 5 In the Edit Animation Cut dialog box, in the Delay text box, type the desired duration of the pause in seconds.
6 Click OK.
Control
Purpose
Records the viewpoint animation.
Steps forwards one frame or keyframe in the animation. Moves forward to the end of animation.
To play an animation 1 Click Animation tab Playback panel Available Animations drop-down list and select the animation you want to play back. 2 On the Playback panel, click Play . Use the VCR buttons on the Playback panel to control the animation. The Playback Position slider enables you to quickly move forward and backward through the animation. Full left is at the beginning and full right is at the end. To the right of the Playback Position slider, there are two animation progress indicators: percentage and time (in seconds). You can type a number into either box to set the camera at a certain point. 3 For viewpoint animations, you may notice that the frame in the animation in the Saved Viewpoints window (click View tab Workspace panel Windows drop-down Saved Viewpoints) is highlighted when the animation is playing. Click any frame to set the
camera to that point in time in the viewpoint animation and continue playing back from there. To enable animation scripts
You can now interact with your model. For example, if there is a script to open a door on pressing a specific key on the keyboard, pressing this key will open the door.
Share Animations
You can export the animations to AVI files for playback with Windows Media Player. For more information, see Export Images and Animations (page 494).
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10
Autodesk Navisworks Manage 2012 enables multiple users to participate in a single design review session across a Local Area Network (LAN). The Collaborate tool has two noteworthy limitations.
Collaboration between different versions of Autodesk Navisworks is not supported. This feature is only available for Windows XP users, as it utilizes the shared program features of Windows NetMeeting, which is unavailable in the Vista and Windows 7 operating systems.
Collaborate Panel
The collaboration tools necessary to run collaboration sessions are located on the Review tab Collaborate panel.
By default, the Collaborate panel is not displayed. To display it, right-click the Review tab, and click Show Panels Collaborate on the shortcut menu.
Collaboration Session
All meeting participants require access to a Autodesk Navisworks NWF or NWD file, in a shared location. One of the participants will host the meeting and place a call to invite the others to join the meeting. Any of the participants who have joined the meeting can take control and drive the session. All navigation performed by the driver will be displayed in the Scene View on each of the
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participants machines. Any viewpoints or redlines, for example, added during the session can be updated on all participants machines at the click of a button. NOTE If a collaborative review session, as outlined here, is not conducted in single room, then additional teleconferencing provisions could be necessary. This may be using the NetMeeting Whiteboard, or your own telephone system. To start a collaboration session 1 Open the Autodesk Navisworks file that you want to collaborate on from a shared directory. 2 Click Review tab Collaborate panel Collaborate This initializes Windows NetMeeting. .
NOTE The first time Windows NetMeeting initializes, a Setup wizard will take you through the setup process. You will need to enter your name and email address. When using NetMeeting on a LAN you do not need to log onto a directory server, as these will not be available to you.
To place a call, inviting attendees to join 1 Having initialized Windows NetMeeting, click the Call button the NetMeeting dialog box. in
2 In the Place a Call dialog box, enter the machine name or IP address of the machine you wish to join the meeting into the To box.
3 Click the Call button to send the invite. Once the person receiving the invite accepts this, both their name and yours will be listed in the NetMeeting dialog box. 4 Repeat this procedure to invite all required participants. To accept an invitation 1 When you are invited to join a meeting, the Incoming Call dialog box is displayed.
2 Click the Accept button to join the meeting, or Ignore to decline the invitation. NOTE Once you have accepted a call, you will need to click Review tab Collaborate panel Collaborate session. to start your own collaboration
To become the driver During a collaboration meeting, anyone in the call can take control of the session and become the driver. The driver will control navigation of the shared model on all machines in the call. 1 Click Review tab Collaborate panel Drive .
2 Upon clicking the drive button, all other users in the call will receive a message advising that you are requesting control. They will have to answer Yes to this message if you are to drive Autodesk Navisworks on their machine. To refresh all attendees machines Although real-time navigation in Autodesk Navisworks can be performed on all machines in a call by one user, it is not possible for review data such as saved viewpoints, comments and redlines, to be automatically updated on all users' machines. This information can, however, be updated on their machines by refreshing the model. This refresh process can be performed on one users machine and refresh all machines in the call. Click Review tab Collaborate panel Refresh .
Share Data
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Print
You can print a hard copy of the current viewpoint to any printer or plotter.
Print Preview
Before you print out a copy of the model or sheet you are working on, you may wish to see how it will appear. To preview model/sheet before printing 1 Click Output tab Print panel Print Preview .
2 Use the Zoom In and Zoom Out buttons to do just that with the preview image. 3 Click Print. 4 In the Print dialog box, click OK.
Print Setup
This option enables you to the set up paper size and orientation options. To change the print setup 1 Click Output tab Print panel Print Settings .
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2 In the Print Setup dialog box, make changes as required to the paper and orientation. 3 Click the Properties button if you want to change printer-specific settings. 4 Return to the Print dialog box, and click OK.
2 Check the printer settings are as required, and click OK. NOTE The maximum image size is 2048x2048 pixels. The Properties button controls printer-specific ink and paper settings. Toolbar: Classic user interface: Standard Print
Import Files
The import option inputs Intergraph PDS review data, including: PDS Tags (.tag) and PDS Display Sets (.dst). It is also possible to import various data that has been exported from previous Autodesk Navisworks sessions. You can also import 2D sheets and 3D models from DWF, DWF(x), NWD, or NWF files to the file currently open in Autodesk Navisworks. See Add Sheets/Models to the Currently Opened File (page 214).
Import Search
2 In the Import dialog box, locate the desired search XML file.
3 Click Open.
and search the current model accordingly. See Find Items Window (page 349) for more information on searching the model for items based on their properties. To import saved search sets
2 In the Import dialog box, locate the desired search sets XML file.
3 Click Open.
2 Use the Import dialog box to locate the desired DST file.
2 Use the Import dialog box to locate the desired TAG file.
Viewpoints Files
Viewpoints can be imported into Autodesk Navisworks via an XML file, enabling you to bring viewpoints into the current scene from another model file. For example, if you are working on different versions of the same model, you can save viewpoints in one version of the file, export them and then import them into the other version. See Save Viewpoints (page 447) for more information on saving viewpoints, and Export Viewpoints Files (page 498) for more information on exporting viewpoints to an XML file. To import viewpoints and associated data
Import Viewpoints
2 In the Import dialog box, locate the desired viewpoints XML file.
3 Click Open.
Export Files
3D DWF/DWFx Format
You can export the current 3D model as a DWF or DWFx file. DWF files are highly compressed and retain detailed design information and scale. DWFx files include additional information to display design data in the Microsoft XPS Viewer. As such, DWFx files are larger than corresponding DWF files.
NOTE 2D DWF/DWFx file export is not currently supported. To export a 3D DWF/DWFx file 1 Click Output tab Export Scene panel 3D DWF/DWFx 2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save. .
Lines Materials (color and flat transparency only) Viewpoints (adjustments may occur due to Google Earth limitations) Model Hierarchy Hyperlinks (currently only URLs work correctly in Google Earth)
To export to Google Earth KML files 1 Click Output tab Export Scene panel Google Earth KML . 2 In the KML Options dialog box, select the Export Model Relative to Terrain Height check box to put Google Earth in a mode where all heights are measured from the surface of the ground. When this is check box is clear all heights are measured from sea-level.
NOTE When positioning a model relative to sea level, the height of the Google Earth reference points must also be measured relative to sea level. When positioning a model relative to the ground, the Google Earth reference points must be measured relative to the ground. Google Earth always places new placemarks at an altitude of zero, irrespective of whether that is relative or absolute. 3 The Collapse on Export drop-down list allows different levels of collapsing parts of the model hierarchy in the exported file. Choose from: None - ensures the whole hierarchy is exported
All Objects - collapses everything into one node Files - collapses each file into one node Layers - collapses each layer into one node
4 Select the Enable check box in the Limit Number of Polygons area to restrict the amount of geometry exported into the output file. Geometry is selected on the basis of taking the most obvious objects in preference to the fine detail. If the exported file is too large for Google Earth to display, try enabling this and reducing the number of polygons.
Clicking the Home tab, sliding out the Project tab, and clicking Scene Statistics in Autodesk Navisworks shows the number of triangles and/or lines in the current project. By setting a polygon limit you are choosing to export only some of these items. 5 The Origin position values are the first pair of reference points on the Google Earth surface, and must always be defined. The Autodesk Navisworks reference point will always be positioned to exactly overlay the Google Earth reference point. Second and Third reference points can be used, and if enabled then the position and orientation of the model can be more accurately defined. 6 Use the Import buttons to read-in saved placemark locations from KML files exported from Google Earth. The Origin Import button differs slightly from the other two; if the KML file contains multiple placemarks, this button will offer the user the choice of importing second and third reference points if available. The other two buttons will only import a single reference point. 7 The Pick buttons allow the reference point locations to be selected in the Scene View. These points must be visible in the Scene View prior to exporting, as once the KML Options dialog box is open you will not be able to navigate before picking. TIP You can click View tab Scene View panel Split View drop-down, and select Split Vertical or Split Horizontal the Scene View into separate views of each reference point. 8 Click OK. 9 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 10 Click Save. to split
Lines
Materials (color, flat transparency, and wrapped image texture only) Viewpoints Lights Model Hierarchy
NOTE FBX does not support point cloud geometry. To export an FBX file 1 In Autodesk Navisworks application, click Output tab Export Scene panel FBX .
2 In the FBX Options dialog box, select the Enable check box in the Polygon Limiting area to restrict the amount of geometry exported into the output file. Geometry is selected on the basis of taking the most obvious objects in preference to the fine detail. If the exported file is too large, try enabling this feature and reducing the number of polygons. Clicking the Home tab, sliding out the Project panel, and clicking Scene Statistics in Autodesk Navisworks shows the number of triangles and lines in the current project. By setting a polygon limit you are choosing to export only some of these items. 3 Select the desired options in the Include area. Textures. Select this check box to include textures in the FBX file.
Lights. Select this check box to include lights in the FBX file. Cameras. Select this check box to include cameras in the FBX file.
4 Select the desired Advanced Options for the FBX file. Convert Units To. Specifies the units that are used in exported FBX file.
FBX File Format Adjusts the format of exported FBX file (for example, ASCII). FBX File Version. Selects the version of exported FBX file (for example, FBX201100).
5 Click OK. 6 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 7 Click Save.
2 In the Image Export dialog box, select the Format of the image you want to export.
3 Use the Size and Options area to set the image size. See Image Export Dialog Box (page 760). For PNG files, click the Options button, and use the PNG Options dialog box to specify the Interlacing and Compression settings.
For JPEG files, click the Options button, and use the JPEG Options dialog box to specify the Compression and Smoothing settings.
4 Click OK. 5 In the Save As dialog box, enter a new filename and location, if you want to change from those suggested. 6 Click Save.
Export an Animation
To export an animation to an AVI file, or a sequence of image files 1 Click Output tab Visuals panel Animation The Animation Export dialog box opens. .
2 To export the currently selected viewpoint animation, select Current Animation in the Source box. To export the currently selected object animation, select Current Animator Scene in the Source box. To export a TimeLiner sequence, select TimeLiner Simulation in the Source box.
3 Set up the rest of the boxes in the Animation Export dialog box, and click OK. For more information, see Animation Export Dialog Box (page 737). 4 In the Save As dialog box, enter a new filename and location, if you want to change from those suggested. 5 Click Save.
2 In the Piranesi EPix dialog box, click the Browse button to locate a destination and enter a new filename to export, if you want to change from the existing filename and location. 3 Select the sizing options for the file to be exported: Type - sets the size of the exported image as follows: Explicit. Gives you full control of the width and height (the dimensions are in pixels). Use Aspect Ratio. Enables you to specify the height. The width is automatically calculated from the aspect ratio of your current view. Use View. Uses the width and height of your current view.
Width - enables you to enter the width in pixels, when available. Height - enables you to enter the height in pixels, when available.
4 Select the desired value in the Anti-Aliasing box. This option applies to OpenGL renderer only. Anti-aliasing is used to smooth the edges of the exported images. The higher the number, the smoother the image, but the longer they take to export. 4x is adequate for most situations. 5 Click Save.
2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save.
Viewpoints Files
Viewpoints can be exported from Autodesk Navisworks to an XML file.
These viewpoints contain all associated data, including camera positions, sections, hidden items and material overrides, redlines, comments, tags and collision detection settings. Once the viewpoint data is exported to this text-based file format, it can either be imported into other Autodesk Navisworks sessions, or it can be accessed and used in other applications. For example, you may want to set up the same viewpoints in your CAD application. To export viewpoints 1 Click Output tab Export Data panel Viewpoints .
2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save.
Viewpoints Report
An HTML file can be exported containing a JPEG of all of the saved viewpoints and associated data, including camera position and comments. NOTE To customize the appearance or layout of the HTML file, you will need to edit the viewpoints_report.xsl file. The installed file is located in the stylesheets subdirectory of the Autodesk Navisworks install directory. You can copy the edited file to the stylesheets subdirectory of any of the Autodesk Navisworks search directories. For more information, see Search Directories (page 159). To export viewpoints report 1 Click Output tab Export Data panel Viewpoints Report . 2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save.
TimeLiner CSV
You can export CSV data from TimeLiner. Data is exported in default order, without taking account of TimeLiner column order or selection. NOTE When exporting a CSV from TimeLiner, the hierarchy of tasks is not represented. All available tasks are exported without any hierarchical structure. This means that collapsing/expanding task nodes in the TimeLiner grid does not affect whether or not tasks are output to CSV. To export CSV data from TimeLiner 1 Click Output tab Export Data panel TimeLiner CSV .
2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save. NOTE Exported CSV files always have headers at row 1, which contains the TimeLiner column names.
2 In the Export dialog box, enter a new filename and location, if you want to change from those suggested. 3 Click Save.
Animate Objects
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In Autodesk Navisworks Manage 2012 you can animate your model and interact with it. For example, you could animate how a crane moves around a site, or how a car is assembled or dismantled, and so on. With a few mouse clicks, you can also create interaction scripts, which link your animations to specific events, such as On Key Press or On Collision. So, for example, a conveyor belt will move when you press a button on your keyboard, the doors will open as you approach them in your model. Scope
Autodesk Navisworks Manage 2012 supports both object animation and object interaction as follows:
Animation specified by keyframes with linear interpolation between keyframes (similar to viewpoints animation). Camera, section plane, object animation. Multiple independently moving objects independently started. Multiple animations of the same object in the same scene (for example, moving a crane, and then lifting its arm). Simple scripts (for example, to open and close a specified door). Linking to TimeLiner to trigger off independent animations as tasks start. Linking to TimeLiner with different TimeLiner tasks play to specific points in an animation (for example, have one animation that moves crane between all points on a site, any task can trigger animation to move from current point to desired point). Linking to Clash Detective to run clash tests at specific steps through an animation to check for animated versus animated or animated versus static object clashes.
Animation specified by anything other than objects, for example spline or path. Animation of lights.
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Moving a whole object and then creating an independent trigger to move part of object (for example, move whole crane and have button that triggers arm moving at any point). Opening/closing of multiple doors without having to create a separate script and animation for each door. Currently there are no cut-and-paste capabilities in scripting. Linking to TimeLiner to have different TimeLiner tasks trigger animations that depend on each other (for example, one task moves crane to a specific point, another task moves arm of crane). Real-time collision checking where you turn it on, play an animation and have animation stop when moving object first hits something.
Animator Window
Use the Animator window to create animated objects in your model. Ribbon: Animation tab Create panel Animator Menu: Classic user interface: Tools Animator Toolbar: Classic user interface: Workspace Animator
Control
Purpose
the position of the geometry objects. This mode remains active until you select a different object manipulation mode from the toolbar. Puts Animator into rotation mode. The Rotation gizmo is displayed in the Scene View, and enables you to modify the rotation of the geometry objects. This mode remains active until you select a different object manipulation mode from the toolbar. Puts Animator into scale mode. The Scaling gizmo is displayed in the Scene View, and enables you to modify the size of the geometry objects. This mode remains active until you select a different object manipulation mode from the toolbar. Puts Animator into color mode. A color palette is shown in the Manual Entry bar, and enables you to modify the color of the geometry objects. Puts Animator into transparency mode. A transparency slider is shown in the Manual Entry bar, and enables you to modify the transparency of the geometry objects. Takes a snapshot of the current change to the model as a new keyframe in the timeline view. Enables/disables snapping. Snapping only comes into effect when moving objects by dragging the gizmos in the Scene View, and has no effect on numerical entry or keyboard control.
Control
Purpose
Selects the active scene.
Controls the current position of the time slider in the timeline view. Rewinds the animation back to the beginning. Rewinds one second.
Plays the animation backward from the end point to the start, and then stops. This does not alter the direction that the animated elements face. Pauses the animation. To continue playing, click Play again. Stops and rewinds the animation to the beginning. Plays the animation forward from the starting point to the end. Plays the animation forward one second.
Hierarchical List
You can use the Animator tree view to create and manage your animation scenes. The scene trees display the scene components such as animation sets, cameras, and section planes in a hierarchical structure. To work with an item in the tree view, you must first select it. Selecting a scene component in the tree view selects all the elements contained within that component in the Scene View. For example, selecting an animation set in the tree view automatically selects all geometry objects contained within that animation set. You can quickly copy and move items in the tree view by dragging them. To do this, click the item you want to copy or move, hold down the right mouse button, and drag the item to the desired location. When the mouse pointer changes to an arrow, release the right mouse button to display a shortcut menu. Click Copy Here or Move Here, as appropriate.
Shortcut Menu
You can display a shortcut menu for any item in the tree by right-clicking an item. The following commands are available on the shortcut menu whenever they are applicable: Command
Add Scene Add Camera Add Animation Set Update Animation Set Add Section Plane
Purpose
Adds a new scene to the tree view. Adds a new camera to the tree view. Adds an animation set to the tree view. Updates the selected animation set. Adds a new section plane to the tree view.
Command
Add Folder
Purpose
Adds a folder to the tree view. Folders can hold scene components and other folders. Adds a scene folder to the tree view. Scene folders can hold scenes and other scene folders. When you add a scene folder, if you do this while having an empty scene folder selected, Autodesk Navisworks creates the new scene folder at the very top of the tree, otherwise it creates it beneath your current selection. Enables or disables a scene component. Selects loop mode for scenes and scene animations. The animation plays forward to the end, then restarts again from the beginning, looping indefinitely. Selects ping-pong mode for scenes and scene animations. The animation plays forward to the end, and then plays backward to the beginning. Unless loop mode is also selected, this will only happen once. Selects infinite mode; it only applies to scenes, and will make the scene play indefinitely (that is until Stop is clicked).
Active Loop
Ping-Pong
Infinite
Cut
Cuts the selected item in the tree to clipboard. Copies the selected item in the tree to clipboard. Pastes the item from clipboard into the new location.
Copy
Paste
Command
Delete
Purpose
Deletes the selected item from the tree.
Icons
Icon Purpose
Opens a shortcut menu that enables you to add new items to the tree view, such as Add Scene, Add Camera and so on. Deletes the currently selected item in the tree view.
NOTE If you accidentally delete an item, click Undo on the Quick Access toolbar to restore it.
Moves the currently selected scene up in the tree view. Moves the currently selected scene down in the tree view. Zoom in on the timescale bar. The actual value is displayed in the Zoom box to the right. Zoom out on the timescale bar. The actual value is displayed in the Zoom box to the right.
Check Boxes
Use the check boxes in the scene view to control whether the corresponding item is active, whether it loops, ping-pongs, and if it should run infinitely.
Active This check box is only available for scene animations. Check this check box to make the animation active in the scene. Only active animations will play. NOTE To make a scene active, you need to select it in the Scene Picker on the Animator toolbar. Loop This check box is available for scenes and scene animations. It enables you to control the playback mode. Check this check box to use loop mode. When the animation reaches the end, it will reset back to the start and run again. P.P. This check box is available for scenes and scene animations. It enables you to control the playback mode. Check this check box to use ping-pong mode. When the animation reaches the end, it will run backward until it reaches the start. Unless loop mode is also selected, this will only happen once. Infinite This check box is only available for scenes. Check this check box to make the scene play indefinitely (that is, until Stop is clicked). If this check box is unchecked, the scene will play until its end point is reached. NOTE When a scene is set to Infinite, it can not also loop or ping-pong; so if you check this check box, the Loop and P.P. check boxes are not available for your scene.
Timescale Bar
At the top of the timeline view is the timescale bar in seconds. All timelines start at 0. Right-clicking the timescale bar opens a shortcut menu. Use the and icons at the bottom of the Animator tree view to zoom in and out on the timescale bar. The default timescale shows around 10 seconds of animation on a standard screen resolution, zooming in and out has an effect of doubling or halving the visible area. So, for example, zooming in shows around 5 seconds of animation, and zooming out shows around 20 seconds.
TIP You can also zoom in and out with mouse wheel while hovering over the timeline. Another way of changing the timescale is to use the Zoom box. For example, type in 1/4, and press Enter to quarter the visible area. The value you enter is halved when you zoom in, and doubled when you zoom out. You can return to the default timescale by deleting the Zoom box value, and pressing Enter.
Keyframes
The keyframes are shown as black diamonds in the timelines. You can change the time when a keyframe occurs by dragging the black diamond left or right in the timeline view. As you drag a keyframe, it changes the color from black to a lighter grey.
Left-clicking a keyframe moves the time slider to that position. Right-clicking a keyframe opens a shortcut menu.
Animation Bars
The colored animation bars are used to visualize the keyframes in a timeline, and cannot be edited. Each animation type is shown in a different color, and the animation bars for the scenes are grey. Typically, the animation bar ends with the last keyframe. If an animation bar carries on in a faded color after the last keyframe, this indicates that the animation will play indefinitely (or, loop animation).
Sliders
You can use two sliders in the timeline view: Time Slider The black vertical line is the time slider, representing the current position in the playback. This can be adjusted by either using the VCR controls on the Animator toolbar, by dragging the time slider left or right in the timeline view, or by selecting the time slider in the timeline view and using the left and right arrow keys. As the time slider is moved, the model in the Scene View updates to reflect movements caused by keyframes in the current scene as if the animation were playing back. End Slider The red vertical line is the end slider, representing the end point of the current active scene. It is hidden if you selected the Infinite check box for the current scene in the tree view. By default, the end slider is set to the last keyframe in the scene and cant be moved. You can switch on manual control of the end slider in a scene by right-clicking the end slider, and choosing Manually Position Endbar from the shortcut menu. Then, manually adjust the end slider, by dragging it left or right. This end marker will be used as the animation end point when scenes are set to loop or ping-pong.
Shortcut Menu
Right-clicking the timescale bar opens a shortcut menu that allows you to adjust the sliders.
Move Time Here - moves the time slider into the current mouse pointer position. Move Scene End Here - moves the end slider into the current mouse pointer position. NOTE This option is not available until you select the Manually Position Endbar option.
Reset Endbar to the Scene End - moves the end slider to its original position. Manually Position Endbar - switches on manual control of the end slider in a scene.
Right-clicking a keyframe opens the shortcut menu with the following options:
Edit - enables you to edit the selected keyframe. Go to Keyframe - moves the black time slider to this keyframe. Cut, Copy, Paste - standard cut, copy, and paste commands. They only work inside the selected timeline. Delete - deletes the selected keyframe. Interpolate - determines whether Autodesk Navisworks automatically interpolates between the current and the last keyframes. This is the default option. When disabled, there will be no gradual transition between the two keyframes; instead the animation will instantly jump to the position/view of the second keyframe when its reached. Also, there will be no colored animation bar between the keyframes.
NOTE If you right-click an area on an animation bar without a keyframe in it, the shortcut menu will contain only the Paste option; to use it, you must have the keyframe data on the clipboard. See also: Work with Keyframes (page 538)
Translate
X, Y, Z Enter the X, Y, and Z coordinate values to position the selected objects.
Rotate
X, Y, Z Enter the degrees of rotation around X, Y, and Z axes to move the selected objects into this position. cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the rotation into this position. oX, oY, oZ Enter the degrees of rotation around X, Y, and Z axes to modify the orientation of the rotation. NOTE 0,0,0 represents world up.
Scale
X, Y, Z Enter the scaling factor around X, Y, and Z axis; 1 being the current size, 0.5 half, 2 being double and so on. cX, cY, cZ Enter the X, Y, and Z coordinate values to move the origin (or center point) of the scaling into this position.
Color
Color This check box indicates whether or not clicking Capture Keyframe will record color change in the keyframe. Unchecking this check box resets the color back to its original state. By default, Autodesk Navisworks unchecks this check box every time you create an animation set. Within one and the same animation set, once this check box is selected, it stays selected, until you manually uncheck it.
R, G, B Enter the Red, Green, and Blue values for the new color. If you dont want to enter the Red, Green, and Blue values manually, click this button, and select the desired color.
Transparency
Transparency This check box indicates whether or not clicking Capture Keyframe will record transparency change in the keyframe. Unchecking this check box resets the transparency back to its original state. By default, Autodesk Navisworks unchecks this check box every time you create an animation set. Within one and the same animation set, once this check box is selected, it stays selected, until you manually uncheck it. % Enter the value to adjust the transparency level (0 to 100%). A higher value makes the element more transparent; a lower value makes the element more opaque. If you dont want to enter the transparency value manually, use this slider to adjust the transparency level. See also: Gizmos (page 160)
Scripter Window
Use the Scripter window to add interactivity to animated objects in your model. Ribbon: Animation tab Script panel Scripter Menu: Classic user interface: Tools Scripter Toolbar: Classic user interface: Workspace Scripter
NOTE Although you can organize the scripts into folders, this has no effect on the way scripts are executed in Autodesk Navisworks.
Hierarchical List
You can use the Scripter tree view to create and manage your scripts. To work with an item in the tree view, you must first select it. Selecting a script in the tree view displays the associated events, actions and properties. You can quickly copy and move items in the tree view by dragging them. To do this, click the item you want to copy or move, hold down the right mouse button, and drag the item to the desired location. When the mouse pointer changes to an arrow, release the mouse button to display a shortcut menu. Click Copy Here or Move Here, as appropriate.
Shortcut Menu
You can display a shortcut menu for any item in the tree by right-clicking an item. The following commands are available on the shortcut menu whenever they are applicable: Command
Add New Script Add New Folder
Purpose
Adds a new script to the tree view. Adds a folder to the tree view. Folders can hold scripts and other folders. Enables you to rename the currently selected item in the tree view. Deletes the currently selected item in the tree view. Selects the Active check box for the currently selected item in the tree view. Only active scripts will be executed.
Rename Item
Delete Item
Activate
Command
Deactivate
Purpose
Unchecks the Active check box for the currently selected item in the tree view. Only active scripts will be executed.
Icons
Icon Purpose
Adds new scripts to the tree view.
Deletes the currently selected item in the tree view. NOTE If you accidentally delete an item, click Undo on the Quick Access toolbar to restore it.
Check Boxes
Active Use this check box to specify which scripts you want to use. Only active scripts are executed. If you organized your scripts into folders, you can quickly turn the scripts on and off by using the Active check box next to the top-level folder.
Icons
Icon Purpose
Adds start events.
Moves the currently selected event up in the Events view. Moves the currently selected event down in the Events view. Deletes the currently selected event in the Events view.
Shortcut Menu
Right-click in the Events view to display a shortcut menu. The following commands are available on the shortcut menu whenever they are applicable: Command
Add Event
Purpose
Enables you to select an event to add.
Command
Delete Event Move Up Move Down Brackets
Purpose
Deletes the currently selected event. Moves the currently selected event up. Moves the currently selected event down. Enables you to select brackets. Choose from (, ), and None. Enables you to select logic operators. Choose from AND, and OR. Tests the validity of your event condition.
Logic
Test Logic
Icons
Icon Purpose
Adds play animation actions.
Icon
Purpose
Adds send message actions.
Moves the currently selected action up in the Actions view. Moves the currently selected action down in the Actions view. Deletes the currently selected action.
Shortcut Menu
Right-click in the Actions view to display a shortcut menu. The following commands are available on the shortcut menu whenever they are applicable: Command
Add Action Delete Action Test Action Stop Action
Purpose
Enables you to select an action to add. Deletes the currently selected action. Executes the currently selected action. Stops execution of the currently selected action (when you Test Action). Moves the currently selected action up in the Actions view.
Move Up
Command
Move Down
Purpose
Moves the currently selected action down in the Actions view.
Events Properties
Currently, there are seven event types in Autodesk Navisworks. When an event is added, the Properties view displays the properties for that event type. The event properties can be configured immediately, or at a later time.
On Start
You don't need to configure any properties for this event type.
On Timer
Interval (Seconds) Defines the length of time in seconds between timer triggering. Regularity Specifies the event frequency. Choose from: Once After - an event happens once only. Use this option to create an event that starts after a certain length of time.
Continuous - an event is continuously repeated at specified time intervals. You can use this, for example, to simulate cyclic work of a factory machine.
On Key Press
Key Click in this box and press the key to link it to your event. Trigger On Defines how the event is triggered. Choose from: Key Up - an event is triggered after you press and release the key.
Key Down - an event is triggered as soon as you press the key down. Key Pressed - an event is triggered while the key is pressed. This option allows you to use a key press event together with Boolean operators. For example, you can AND this event to a timer event.
On Collision
Selection to Collide With Click the Set button, and use the shortcut menu to define the collision objects: Clear - clears your currently selected collision objects.
Set From Current Selection - sets the collision objects to your current object selection in the Scene View. NOTE This option is not available until you make a selection in the Scene View.
Set From Current Selection Set - sets the collision objects to your current search set or selection set.
Show This is a read-only box, showing the number of geometry objects selected as collision objects. Include the Effects of Gravity Check this check box if you want to include gravity in collision. If this option is used, hitting floor when walking across it, for example, will trigger your event.
On Hotspot
Hotspot Defines the hotspot type. Choose from: Sphere - a simple sphere from a given point in space.
Sphere on Selection - a sphere around a selection. This option doesn't require you to define the given point in space. This hotspot will move as the selected objects move in the model.
Trigger When Defines how the event is triggered. Choose from: Entering - an event is triggered when you enter the hotspot. This is useful for opening doors, for example.
Leaving - an event is triggered when you leave the hotspot. This is useful for closing doors, for example. In Range - an event is triggered when you are inside the hotspot. This option allows you to use a hotspot event together with Boolean operators. For example, you can AND this event to a timer event.
Hotspot Type Position The position of the hotspot point. If the chosen hotspot is Sphere on Selection, this property is not available. Pick Enables you to pick the position of the hotspot point. If the chosen hotspot is Sphere on Selection, this button is not available. Click the Pick button, and then click a point for the hotspot in the Scene View. Selection Click the Set button, and use the shortcut menu to define the hotspot objects: NOTE If the chosen hotspot is Sphere, this button is not available.
Clear - clears the current selection. Set From Current Selection - the hotspot is set to your current object selection in the Scene View. NOTE This option is not available until you make a selection in the Scene View.
Set From Current Selection Set - the hotspot is set to your current search set or selection set.
Show This is a read-only box, which displays the number of geometry objects linked to the hotspot. If the chosen hotspot is Sphere, this property is not available. Radius (m) Radius of hotspot.
On Variable
Variable The alphanumeric name of the variable to be evaluated. Value An operand to use. Enter a value to be tested against your variable. Alternatively, enter a name of another variable. Its value will be tested against the value in your variable. The following rules apply:
If you enter a number (for example 0, 400, 5.3), the value is treated as a numeric value. If it has a decimal place, the floating-point formatting is preserved up to the user-defined decimal places. If you enter an alphanumeric string between single or double quotation marks, such as testing or hello, the value is treated as a string. If you enter an alphanumeric string without single or double quotation marks, such as counter1 or testing, the value is treated as another variable.
If this variable has never been used before, it's assigned a numerical value of 0.
If you enter the word true or false without any quotes, the value is treated as a Boolean (true = 1, false = 0).
Evaluation Operators used for variable comparison. You can use any of the following operators with numbers and Boolean values. However, comparing strings is limited to the Equal To and Not Equal To operators only. Equal To
Not Equal To Greater Than Less Than Greater Than or Equal To Less Than or Equal To
On Animation
Animation Selects the animation that triggers the event. If you dont have any object animation in your Autodesk Navisworks file, this property is not available. Trigger On Defines how the event is triggered. Choose from: Starting - an event is triggered when the animation starts.
Ending - an event is triggered when the animation ends. This is useful for chaining animations together.
Actions Properties
Currently, there are eight action types in Autodesk Navisworks. When an action is added, the Properties view displays the properties for that action type. The action properties can be configured immediately, or at a later time.
Play Animation
Animation Selects the animation to play. If you dont have any object animation in your Autodesk Navisworks file, this property is not available. Pause at End Check this check box if you want the animation to stop at the end. When this check box is unchecked, the animation snaps back to the starting point when it ends. Starting At Defines the starting position of the animation playback. Choose from: Start - the animation plays forward from the beginning.
End - the animation plays backward from the end. Current Position - the animation plays from its current position, if the playback has already started. Otherwise, the animation plays forward from the beginning. Specified Time - the animation plays from the segment defined in the Specific Start Time (Seconds) property.
Ending At Defines the finishing position of the animation playback. Choose from: Start - the playback ends at the beginning of the animation.
End - the playback ends at the end of the animation. Specified Time - the playback ends at the segment defined in the Specific End Time (Seconds) property.
Specific Start Time (Seconds) The starting position of a playback segment. Specific End Time (Seconds) The finishing position of a playback segment.
Stop Animation
Animation Selects the animation to stop. If you dont have any object animation in your Autodesk Navisworks file, this property is not available. Reset To Defines the playback position of the stopped animation. Choose from: Default Position - the animation is reset to its starting point.
Current Position - the animation remains at the position it was stopped at.
Show Viewpoint
Viewpoint Selects the viewpoint or a viewpoint animation to show. If you dont have any viewpoints in your Autodesk Navisworks file, this property is not available.
Pause
Delay (Seconds) Defines the amount of time delay before the next action in the script is run.
Send Message
Message Defines the message to send to a text file defined in the Options Editor. You can output the Scripter variables in your message. To do this, use %variable_name% style.
Set Variable
Variable Name The alphanumeric name for the variable. Value An operand to assign. The following rules apply: If you enter a number (for example 0, 400, 5.3), the value is treated as a numeric value. If it has a decimal place, the floating-point formatting is preserved up to the user-defined decimal places.
If you enter an alphanumeric string between single or double quotation marks, such as testing or hello, the value is treated as a string. If you enter the word true or false without any quotes, the value is treated as a Boolean (true = 1, false = 0).
Modifier Assignment operators for your variable. You can use any of the following operators with numbers and Boolean values. However, using strings is limited to the Set Equal To operator only. Set Equal To
Increment By Decrement By
Store Property
Selection to Get Property From Click the Set button, and use the shortcut menu to define the objects, which are used to get the property from: Clear - clears the current selection.
Set From Current Selection - the objects are set to your current object selection in the Scene View. NOTE This option is not available until you make a selection in the Scene View.
Set From Current Selection Set - the objects are set to your current search set or selection set.
IMPORTANT If your selection contains a hierarchy of objects, the top-level objects property is automatically used. So, for example, if you selected a group called Wheel, which includes two subgroups called Rim, and Tire, only the properties that relate to Wheel can be stored. Variable to Set The name of the variable to receive the property. Property to Store Category The property category. The values in this drop-down list depend on the selected objects. Property The property type. The values in this drop-down list depend on the chosen property Category.
Load Model
File to Load The path to the Autodesk Navisworks file that will be loaded to replace the current one. You may find this useful when you present a selection of animated scenes contained in a range of different model files. See also: Action Types (page 545)
Manipulating viewpoints by using different navigation tools (such as orbiting or flying), or by using existing viewpoint animations. This type of change is referred to as a camera. Manipulating cross-sectional cuts of your model either by moving the section planes or a section box. This type of change is referred to as a section plane set.
The Animator window is a floating window that enables you to add animations to your model. Ribbon: Animation tab Create panel Animator Menu: Classic user interface: Tools Animator Toolbar: Classic user interface: Workspace Animator
The Animator window contains the following components: the toolbar (page 502), the tree view (page 505), the timeline view (page 508), and the manual entry bar (page 512).
The scenes and the scene components can be grouped into folders. This has no effect on playback, except that the contents of a folder can be easily switched on or off to save time. There are two types of folders: Scene folders - to hold scenes and other scene folders.
To add an animation scene 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Right-click in the Animator tree view, and click Add Scene on the shortcut menu. 3 Click the default scene name, and type in a new name. TIP Use names that can help you to identify your scenes in future. Pointing device: Click , and click Add Scene on the shortcut menu.
To delete an animation scene 1 If the Animator window is not already open, click Animation tab Create panel Animator . .
NOTE Deleting a scene also deletes all of its components. If you accidentally delete an item, click Undo on the Quick Access toolbar to restore it.
To organize scenes into scene folders 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Right-click in the Animator tree view, and click Add Scene Folder on the shortcut menu. 3 Click the default folder name, and type in a new name. TIP Use names that can help you to identify your scenes in future. 4 Select the scene you want to add to your new folder. Hold down the left mouse button, and drag the mouse to the folder name. When the mouse pointer changes to an arrow, release the mouse button to drop the scene into the folder.
To organize scene components into folders 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 To add a subfolder to a scene, right-click it, and click Add Folder on the shortcut menu. To add a subfolder to a scene component, right-click it, and click Add Folder on the shortcut menu.
3 To move a subfolder, right-click it, and click Cut on the shortcut menu. Right-click the new location, and click Paste on the shortcut menu. 4 To rename a folder, click it, and type a new name. TIP Use names that can help you to identify your scene components in future.
When you add an animation set based on a search set, the contents of the animation set is updated each time the model changes to include everything in the search set. NOTE Any changes to search/selection sets during the animation playback are ignored. If the model changes so that objects in a particular animation are missing, they are automatically removed from the animation set when the corresponding NWD or NWF file is resaved. Finally, if the selection or search sets are deleted rather than being lost, the corresponding animation set becomes a static selection of objects based on what it last contained. To add an animation set based on current selection 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired geometry objects in the Scene View, or from the Selection Tree. 3 Right-click the scene name, and click Add Animation Set From Current Selection on the shortcut menu. 4 If desired, type a name for the new animation set and press Enter. To add an animation set based on current search set or selection set 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired search set or selection set from the Sets window. 3 Right-click the scene name, and click Add Animation Set From Current Search/Selection Set on the shortcut menu. 4 If desired, type a name for the new animation set and press Enter.
You can modify your current selection in the Scene View, or the current selection set or current search set, and change the contents of your animation set to reflect this. NOTE The keyframes are not affected by this operation. To update an animation set based on current selection 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired geometry objects in the Scene View, or from the Selection Tree. 3 Right-click the scene name, and click Update Animation Set From Current Selection on the shortcut menu. To update an animation set based on current search set or selection set 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired search set or selection set from the Sets window. 3 Right-click the scene name, and click Update Animation Set From Current Search/Selection Set on the shortcut menu.
See also: The Manual Entry Bar (page 512) Gizmos (page 160) To capture object movement 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired animation set in the Animator tree view. The corresponding geometry objects are highlighted in the Scene View. TIP To get a better view, change the way the objects are highlighted. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial object state. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Click Translate Animation Set on the Animator toolbar.
6 Use the Translation gizmo to change the position of the selected objects. 7 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To capture object rotation 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired animation set in the Animator tree view. The corresponding geometry objects are highlighted in the Scene View. TIP To get a better view, change the way the objects are highlighted. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial object state. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Click Rotate Animation Set on the Animator toolbar.
6 Use the Rotation gizmo to rotate the selected objects. 7 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To capture scaling changes 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired animation set in the Animator tree view. The corresponding geometry objects are highlighted in the Scene View. TIP To get a better view, change the way the objects are highlighted. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial object state. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Click Scale Animation Set on the Animator toolbar.
6 Use the Scale gizmo to resize the selected objects. 7 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To capture color changes 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired animation set in the Animator tree view. The corresponding geometry objects are highlighted in the Scene View. TIP To get a better view, change the way the objects are highlighted. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial object state. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Click Change Color of Animation Set on the Animator toolbar.
6 Click the Color button on the Manual Entry bar, and choose the desired color.
7 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To capture transparency changes 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired animation set in the Animator tree view. The corresponding geometry objects are highlighted in the Scene View. TIP To get a better view, change the way the objects are highlighted. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial object state. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Click Change Transparency of Animation Set toolbar. on the Animator
6 Use the Transparency slider on the Manual Entry bar to adjust how transparent or opaque the selected objects are. 7 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To add a blank camera 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Right-click the desired scene name, and click Add Camera Blank Camera on the shortcut menu. You are now ready to capture camera viewpoints. To add a camera with existing viewpoint animation 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired viewpoint animation from the Viewpoints control bar. 3 Right-click the desired scene name, and click Add Camera From Current Viewpoint Animation on the shortcut menu. Autodesk Navisworks automatically adds all necessary keyframes to the timeline view. To capture camera viewpoints 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired camera in the Animator tree view. 3 Click Capture Keyframe on the Animator toolbar to create a keyframe with the current viewpoint. 4 In the timeline view, move the black time slider to the right to set the desired time. 5 Use the buttons on the navigation bar to change your current viewpoint. Alternatively, select one of the saved viewpoints from the Viewpoints control bar. 6 To capture the current object changes in a keyframe, click Capture Keyframe on the Animator toolbar.
2 Right-click the desired scene name, and click Add Section Plane on the shortcut menu. You are now ready to capture cross-sectional cuts. To capture cross-sectional cuts by moving a section plane 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired section plane set in the Animator tree view. 3 Click Viewpoint tab Sectioning panel Enable Sectioning . Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the model in the Scene View. 4 Click Sectioning Tools tab Planes Settings panel Current Plane drop-down, and select the plane that you want to manipulate. 5 Click Sectioning Tools tab Transform panel and click the sectioning gizmo you want to use (move the move gizmo is used. or rotate ). By default,
Drag the gizmo to adjust the initial position of the plane in the Scene View.
6 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial position of the section plane. 7 In the timeline view, move the black time slider to the right to set the desired time. 8 Use the gizmo again to adjust the depth of your cross-section cut. 9 To capture the current plane changes in a keyframe, click Capture Keyframe on the Animator toolbar.
To capture cross-sectional cuts by moving a section box 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Select the desired section plane set in the Animator tree view. 3 Click Viewpoint tab Sectioning panel Enable Sectioning . Autodesk Navisworks opens the Sectioning Tools tab on the ribbon, and draws a section plane through the model in the Scene View. 4 Click Sectioning Tools tab Mode panel Box .
5 Click Sectioning Tools tab Transform panel and click the sectioning gizmo you want to use (move ). By default, the move gizmo is used. , rotate , or scale
Drag the gizmo to adjust the initial position of the section box in the Scene View. 6 Click Capture Keyframe on the Animator toolbar to create a keyframe with the initial position of the section box. 7 In the timeline view, move the black time slider to the right to set the desired time. 8 Use the gizmo again to adjust the depth of your cross-section cut. 9 To capture the current section box changes in a keyframe, click Capture Keyframe on the Animator toolbar.
Capture Keyframes
New keyframes are created by clicking Capture Keyframe on the Animator toolbar. Every time you click this button, Autodesk Navisworks adds a keyframe of the currently selected animation set, camera, or section plane set at the current position of the black time slider. Conceptually, keyframes represent relative translations, rotations and scaling operations from the previous keyframe or, in the case of the first keyframe, the models starting position. Keyframes are relative to each other and to the models starting position. This means that if an object is moved in the scene (when, for example, a new version of the model is opened, or if movement tools are used in Autodesk Navisworks), the animation is done relative to the new starting location rather the animations original start position. The translation, scaling and rotation operations are cumulative. This means if a particular object is in two animation sets at the same time, both sets of operations are carried out. So if both are translating across the X axis, for example, the object will move twice as far. If there is no keyframe at the start of the timeline for an animation set, camera, or section plane set, then the very start of the timeline acts like a hidden keyframe. So, for example, if you have a keyframe a few seconds in, and the frame has the Interpolate option enabled, then over those first few seconds objects would interpolate between their default starting position and those defined in the first keyframe.
Edit Keyframes
You can edit captured keyframes for animation sets, cameras, and section plane sets.
To edit a keyframe 1 If the Animator window is not already open, click Animation tab Create panel Animator .
2 Right-click the desired keyframe in the timeline view, and select Edit on the shortcut menu. 3 Use the Edit Key Frame dialog box to adjust the animation. 4 Click OK to save your changes or Cancel to exit the dialog box.
2 From the Scene Picker drop-down list, select the scene you want to play in the Animator tree view. 3 Click Play on the Animator toolbar.
To play a scene from the Animation tab 1 Click Animation tab Playback panel. 2 From the Available Animations drop-down list, select the scene you want to play. 3 Click Play on the Animation toolbar on the Playback panel.
To adjust the scene playback 1 If the Animator window is not already open, click Animation tab Create panel Animator .
3 Use the Loop, P.P., and Infinite check boxes to adjust the way the scene plays: If you want the scene to play back continuously, select the Loop check box. When the animation reaches the end, it will reset back to the start and run again.
If you want the scene to play in ping-pong mode, select the P.P. check box. When the animation reaches the end, it will run backward until it reaches the start. This will only happen once, unless you also select the Loop check box. If you want the scene to play indefinitely (that is, until Stop is clicked), select the Infinite check box. If this check box is unchecked, the scene will play until its end point is reached. NOTE Selecting Infinite disables Loop and P.P.
4 If necessary, use the Active, Loop, and P.P. check boxes to adjust the playback of the individual scene components. NOTE Only animations with the Active check box selected will play.
Add Interactivity
The Scripter window is a floating window that enables you to add interactivity to object animations in your model. Ribbon: Animation tab Script panel Scripter Menu: Classic user interface: Tools Scripter Toolbar: Classic user interface: Workspace Scripter
The Scripter window contains the following components: the tree view (page 513), the Events view (page 515), the Actions view (page 517), and the Properties view (page 519). NOTE If you cant use any of the controls in the Scripter window, it means that you are in interaction mode. To exit the mode, click Animation tab Script panel Enable Scripts .
Your model can have as many scripts as you want, but only the active scripts are executed.
You can group the scripts into folders. This has no effect on their execution, except that the contents of a folder can be easily activated/deactivated to save time. To add a script 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Right-click in the script view, and click Add New Script on the shortcut menu. 3 Click the default script name, and type in a new name. TIP Use names that can help you to identify your scripts in future. Pointing device: Click To delete a script 1 If the Scripter window is not already open, click Animation tab Script panel Scripter . at the bottom of the tree view.
2 Right-click the script you want to delete in the tree view, and click Delete Item on the shortcut menu. Pointing device: Click at the bottom of the tree view. on the Quick Access
NOTE If you accidentally delete an item, click Undo toolbar to restore it.
Shortcut menu: Right-click the script, and click Delete Item. To organize scripts into folders 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Right-click in the tree view, and click Add New Folder on the shortcut menu. 3 Click the default folder name, and type in a new name. TIP Use names that can help you to identify your scripts in future.
4 Select a script you want to add to your new folder. Hold down the left mouse button, and drag the mouse to the folder name. When the mouse pointer changes to an arrow, release the mouse button to drop the script into the folder. Alternatively, select the script, and hold down the right mouse button. Drag the mouse to the folder name. When the mouse pointer changes to an arrow, release the right mouse button, and click Move Here on the shortcut menu.
Event Types
The following event types are available in Autodesk Navisworks:
On Start - event triggers a script as soon as scripting is enabled. If scripting is enabled when a file is loaded, then any start events in the file will be triggered immediately. This is useful for setting up the initial conditions
of your script, such as giving initial values to variables, or moving the camera to a defined start point.
On Timer - event triggers a script at predefined time intervals. On Key Press - event triggers a script with a specific button on the keyboard. On Collision - event triggers a script when the camera collides with a specific object. On Hotspot - event triggers a script when the camera is within a specific range of a hotspot. On Variable - event triggers a script when a variable meets a predefined criterion. On Animation - event triggers a script when a specific animation starts or stops.
Event Conditions
Events can be combined with a simple Boolean logic. To create an event condition you can use a combination of brackets and AND/OR operators.
The brackets and logic operators can be added by right-clicking an event, and selecting the option from the shortcut menu. Alternatively, you can click in the corresponding field in the Events view, and use the drop-down list to select the desired option. NOTE If you have more than one event in your script, by default the AND operator will be used. This means the script only runs if all events have occurred. To add an event 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
3 Click the desired event icon at the bottom of the Events view. For example, click to create an On Start event. 4 Review the event properties in the Properties view, and adjust them as necessary (page 519). To test event logic 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Select the desired script in the tree view. 3 Right-click the Events view, and click Test Logic on the shortcut menu. Autodesk Navisworks checks the event conditions in your script, and reports back any detected errors. To delete an event 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Select the desired script in the tree view. 3 Right-click the event you want to delete in the Events view, and click Delete Event.
Action Types
The following action types are available in Autodesk Navisworks:
Play Animation - action specifies which animation to play back when a script is triggered. Stop Animation - action specifies which currently playing animation to stop when a script is triggered. Show Viewpoint - action specifies which viewpoint to use when a script is triggered. Pause - enables you to stop the script for a specified amount of time before the next action is run. Send Message - action writes a message in a text file when a script is triggered. Set Variable - action assigns, increases or decreases a variable value when a script is triggered. Store Property -action stores an object property in a variable when a script is triggered. This can be useful if you need to trigger events based on embedded object properties or live data in a linked database.
Load Model - action opens a specified file when a script is triggered. You may find it useful if you want to present a selection of animated scenes contained in a range of different model files.
To add an action 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Select the desired script in the tree view. 3 Click the desired action icon at the bottom of the Actions view. For example, click to add a Play Animation action. 4 Review the action properties in the Properties view, and adjust them as necessary (page 522). To test an action 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Select the desired script in the tree view. 3 Right-click the Actions view, and click Test Action on the shortcut menu. Autodesk Navisworks executes the selected action. To delete an action 1 If the Scripter window is not already open, click Animation tab Script panel Scripter .
2 Select the desired script in the tree view. 3 Right-click the action you want to delete in the Actions view, and click Delete Action.
Enable Scripting
To enable animation scripts in your file, you need to click Animation tab Script panel Enable Scripts You can now interact with your model. NOTE When the scripts are enabled, you cant create or edit scripts in the Scripter window. To disable scripting, click Animation tab Script panel Enable Scripts again. .
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You can use the Presenter to apply texture materials, lighting, Rich Photorealistic Content (RPC), and background effects to your model. NOTE Presenter materials are only available when using Presenter graphics system.
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The Presenter window contains the following tabs: Materials. Includes a variety of materials, which can be selected and applied to individual or groups of model items. You can also use this tab to create new materials, or customize existing materials.
Lighting. Includes a variety of lighting options, which can be selected and applied to the model. You can also customize lighting options, if you want. RPC. Contains Rich Photorealistic Content (or RPC), which you can add from various sources, including websites. RPCs can include images of people, trees, cars and so on. Effects. Includes a variety of backgrounds and environments, which can be selected and applied to the model scene. Some existing backgrounds can be customized, or new backgrounds can be created. You can also add backgrounds and environments from other sources, such as websites. Rendering. Includes a variety of rendering styles, which can be selected and applied to the model. A render style affects the way a scene is rendered. You can also use this tab to create new render styles, or customize existing render styles. Texture Space. Defines the way in which a texture is applied to a model item, for example, applying a cylindrical texture space to a pipe will provide a more natural effect. Rules. Applies materials to models according to user-defined criteria. Rules can be used, for example, to speed up the application of materials to groups of items.
The Materials, Lighting, Effects, and Rendering tabs are divided into two panes. The left pane contains the archives (page 552) and the right pane contains the palette, which defines what materials, lighting, effects, and render styles are used in the scene. Archives are shown in a tree structure and are defined in the LightWorks Archive (.lwa) format.
Model Appearance
While Presenter can be used for photo-realistic renderings, it can also be used for OpenGL interactive rendering. Once youve set up the scene with Presenter, you can view the materials and lights in Autodesk Navisworks in real time. For more information, see Control Model Appearance (page 317). To toggle the Presenter window
Ribbon: Home tab Tools panel Presenter Menu: Classic user interface: Tools Presenter
Additional materials, light studios, effects, and render styles are available in the Standard archives. These include materials that cannot be fully reproduced using OpenGL and therefore will not be seen properly in interactive mode, or until a full photorealistic render is done. Any materials, lights, effects, and render styles from any archive can be used as a template starter for your own definitions, but the Templates archives contain instances of each type of material, light, effect, and render style, giving you quicker access.
TIP Additional LWA archives can be downloaded from Lightworks-User, and added to the Materials, Lighting, Effects, and Rendering tabs.
Although materials, lights, effects, and render styles cannot be edited in archives, once dragged into the scenes palette, they can be edited and saved with the scene in an NWF file, or published as an NWD file. You can save your own edits to materials into an NWP file format. See Organize and Manage Materials (page 559) for more information on how to do this.
To save a material, light, effect, or render style to a user archive for use in other scenes, in the right pane, drag that item from the scenes palette onto the respective user archive. To create a new subfolder in a user archive, right-click the archive, and click New Directory on the shortcut menu. You can rename this new folder by right-clicking it, and clicking Rename on the shortcut menu. You can add as many nested subfolders as you want. To save a user archive to disk, right-click it, and click Save Archives on the shortcut menu. This saves any modified archives. NOTE You will also be prompted to save any modified archives when you close Autodesk Navisworks.
To remove a material, light, effect, or render style from the respective user archive, right-click the item to be removed, and click Delete on the shortcut menu. To remove a subfolder youve created from the respective user archive, right-click the folder to be removed, and click Delete on the shortcut menu. NOTE You cannot delete any default user archive folders.
To add archives
To download an archive from the Lightworks-User website, in the left pane, right-click any archive, and click Download Archive on the shortcut menu. Then follow the instructions given on the site. To import a downloaded archive into Presenter, in the left pane, right-click any archive, and click Import Archive on the shortcut menu. Use the standard Open dialog box to select the LWA file to import.
To delete an added archive 1 Right-click the archive, and click Delete Archive on the shortcut menu. 2 Click Yes.
2 Set up the scene. Use the Materials tab to drag and drop materials onto items in the model. You can use the predefined materials, or create your own from the templates in the Materials tab (see Use Presenter Materials (page 556) for more details).
Or Use the Rules tab to set up rules which define project-wide material application (see Use Presenter Rules (page 600) for more details).
Use the Texture Space tab to more accurately map materials onto items in the scene (see Use Presenter Texture Space (page 598) for more details on this). Use the Lighting tab to set up additional lighting (see Use Presenter Lights (page 568) for more details). Use the Effects tab to add background and foreground effects to the scene (see Use Presenter Rendering Effects (page 587) for more details). Use the Rendering tab to select a rendering style for the render (see Use Presenter Rendering Styles (page 594) for more details).
3 At any point, you can click Render to start the rendering process in the Scene View. The rendering process can be stopped at any point by clicking Stop. 4 Click Clear to clear the render in the Scene View, and return to an OpenGL interactive view. To print a rendered image 1 Apply materials and lighting effects to the required scene, and click Render. 2 When the scene is rendered, click the Output tab Visuals panel Rendered Image. 3 In the Export Rendered Image dialog box, select Printer from the Type drop-down list. The Browse options are grayed out. 4 Click OK. 5 In the Print dialog box, select the desired printer, enter the print settings, and click OK. Ribbon: Output tab Visuals panel Rendered Image Menu: Application button Export Images & Animations Rendered Image To save a rendered image 1 Apply materials and lighting effects to the required scene, and click Render.
2 When the scene is rendered, click the Output tab Visuals panel Rendered Image .
3 In the Export Rendered Image dialog box, select the desired file type from the Type drop-down list. For more information, see Export Rendered Image Dialog Box (page 753) 4 Browse to a location and enter the name of the file you want to render to. 5 Set the Size of the rendered file. NOTE If you choose Use View as the Size of the image file, then Autodesk Navisworks will save any existing render in the Scene View, without having to render again from scratch. 6 Click OK. Ribbon: Output tab Visuals panel Rendered Image Menu: Application button Export Images & Animations Rendered Image To export rendered animations 1 Apply materials and lighting effects to the required scene, and, in the Presenter window, click Render. 2 When the scene is rendered, click the Output tab Visuals panel Animation .
The Animation Export dialog box opens. 3 From the Source drop-down list, select the animation type you want to export. To export an object animation, select Current Animator Scene.
To export a TimeLiner sequence, select TimeLiner Simulation. To export a viewpoint animation, select Current Animation.
4 Set the remaining options in the Animation Export dialog box, and click OK. For more information, see Animation Export Dialog Box (page 737). 5 In the Save As dialog box, enter a new file name and location, if you want to change from those suggested. 6 Click Save.
Ribbon: Output tab Visuals panel Animation Menu: Application button Export Images & Animations Animation
If you drag the material from an archive, it will appear in the palette where it can be edited and saved with the scene, if necessary. Presenter uses Autodesk Navisworks selection resolution to decide which items to apply the material to when dragging from an archive or palette into the main view. When hovering over any item in the main view, the proposed selection will change into the selection color (blue by default). When you drop the material onto the current selection, it will be applied to all the items selected. If you drop the material onto an item that is not currently selected, it will be applied to just that item. See Set Selection Resolution (page 345) for more information on selection resolution. You can also apply materials to items by selecting the items in the Selection Tree or Scene View, right-clicking the material in the palette, and clicking Apply to Selected Items. Rules can also be used to apply materials to items automatically based on their layer or color or selection set names, for example. See Use Presenter Rules (page 600) for more information on this. You can remove materials assigned to geometry items, either from the Presenter window, or directly in the Scene View or Selection Tree.
Inheritance
Layers can have colors, just as geometry can. If a layer has a material, all its children in the Selection Tree inherit this material, until one of the children is assigned its own material, at which point, all its children in the Selection Tree inherit this material, and so on. You can drag and drop materials onto layers. Only the layer picks up the material, and although its children inherit the material, they do not have it explicitly assigned to them. Therefore, right-clicking such a child will not allow you to remove the material because one was not explicitly assigned in the first place. However, if you use a rule to assign a material to a certain color, then all objects in the scene will get this material explicitly assigned to them, including parent layers and child objects. If, with a selection resolution of something like Geometry (which is more specific than a resolution of Layer), you right-click a child object, and click Remove Materials on the shortcut menu, then the material will be removed from the child object, but not from the parent layer and there wont be any apparent difference. To remove the material, you will, therefore, have to remove it from the parent object; in the above situation this would be the layer.
To apply materials to model geometry 1 Select the geometry items directly in the Scene View or in the Selection Tree. 2 Open the Presenter window, and click the Materials tab. 3 Select your material from an archive or palette, right-click this material, and click Apply to Selected Items on the shortcut menu to assign the material to the current geometry selection. NOTE Selected material will only be applied to the selected geometry item and not to every instance of the item. To assign the material to all instances of the selected geometry in the scene, click Apply to All Instances of Selection on the shortcut menu. TIP You can drag and drop a material from an archive or palette onto items in the Selection Tree or Scene View to assign those materials to the items. The selection resolution determines which items will receive the materials. To use Scene View or the Selection Tree to remove materials from model geometry
Right-click the item in the Scene View, or in the Selection Tree, and click Presenter Remove Material on the shortcut menu. NOTE Remove Material will only be available if the right-clicked item has a material assigned to it at that selection resolution in the Selection Tree.
To use the Presenter window to remove materials from model geometry 1 Open the Presenter window, and click the Materials tab. 2 In the material palette, right-click the material that you want to remove from items in the scene, and click Remove From All Items on the shortcut menu. NOTE Deleting the material from the palette will automatically remove that material from any items in the Scene View which it was applied to.
NOTE You can also copy materials between the folders in the left pane by either dragging and dropping them, or using the Copy and Paste options on the shortcut menu. To manage palette materials 1 Right-click a material in the right pane of the Materials tab (the palette). Click Copy to copy the material to the clipboard. Right-click an empty space in the palette and click Paste to paste a copy of the material with the same name suffixed with the next number in the list. This process is useful if you want to test small tweaks to a material.
Click Delete on the shortcut menu to delete the material from the palette. This will also remove the material from all items in the scene. Click Regenerate Image to regenerate the thumbnail of the material in the palette with the current attributes. Click Rename to rename the material. You can also select the material and press F2 to rename it. Click Edit, or double-click a material to open the Material Editor dialog box, allowing you to edit its parameters. See Edit Presenter Materials (page 561) for more information. Depending on whether items are selected in the scene and whether the material has been assigned to any items, there will also be a couple of Apply and Remove items on the shortcut menu. See Apply and Remove Presenter Materials (page 556) for more details.
Click Select All Instances to select the items in the scene which have this particular material assigned to them. Click Load Palette to load a previously saved palette of materials into the current scene. This will delete any materials currently in the palette. The standard File Open dialog box opens, allowing you to browse to an NWP file. Click Append Palette to load a palette from an NWP file, while keeping all the existing materials in the current palette. Any materials that are duplicated will be renamed with the NWP file as an extension. Click Merge Palette to merge a palette from an NWP file into the current scene. This is like appending, but instead of adding and renaming any duplicate materials, merging will overwrite existing materials of the same name. Click Save Palette As to save your current palette of materials into a Autodesk Navisworks Palette NWP file. If you save the current scene using the usual Save method into an NWF or NWD file, the palette will be saved too, but the independent NWP file is useful if you want to transfer materials youve made in one scene into other scenes. NOTE If you publish an NWD file using Output tab Publish panel NWD, a _Presenter_Maps folder will be created along with the NWD file. This folder will contain any materials that are not contained in Presenter Runtime, which is used by both Autodesk Navisworks Manage 2012 and Autodesk Navisworks Freedom 2012, to view materials.
Click Clear Palette to delete all the materials from the palette and also from all items in the scene.
for the Breeze Block procedural texture is shown below and this will be used as an example of how to edit a material.
NOTE If the Presenterprofile in the Options Editor (see Presenter Page (page 824) for more information) is set to Advanced, there are more tabs and parameters to edit in this dialog box. In particular, there are Reflectance, Transparency, Displacement, and 2D Texture Space tabs and at the top of each tab is a Shader type which allows you to completely change the type of material and all other parameters. To edit the Breeze Block texture 1 Open the Presenter window, and click the Materials tab. 2 Expand the Recommended\Bricks material archive, and double-click Breeze Block in the palette to open the Material Editor. 3 The three buttons at the top determine what sort of material preview you get:
Click Standard Preview to get a software generated photorealistic preview of the material on the standard ball against
checkered background. Though not interactive, the preview will show how the material will look when rendered photorealistically.
Click Active Preview to get an OpenGL interactive preview of the material on the standard ball against checkered background. This is updated interactively while you change the parameters. The preview will resemble the quality of material shown in Autodesk Navisworks during navigation, but the quality will not be as high as the photorealistic render. Click Main Window Preview to close the preview window in the Material Editor and instead preview the material on the item in the Scene View. This is updated interactively while you change the parameters. The preview will be represent the material shown in Autodesk Navisworks during navigation, but the quality will not be as high as the photorealistic render.
4 For a simple material, there is only a single Material tab on the Material Editor, whereas for a texture material, whether procedural (generated from an algorithm) or bitmap (generated from an image), there is an extra tab called Texture. The Material tab contains simple parameters that affect the materials color, scale, shininess and so on. In the case of the Breeze Block, there are parameters for the overall scale of the material, as well as a blocks width and height, the blocks color and mortar color, its roughness and reflectivity. For bitmap textures, you need to define the location of the image in the Image File Name box. On a glassy material, other factors would affect the transparency and refraction properties of the glass. Some of these factors will not be apparent in the interactive OpenGL window and will have to be rendered with the Render to be seen.
The Texture tab contains parameters that specifically affect a texture materials texture mapping properties, such as its rotation, offset (origin) and S- and T- (sometimes called U- and V-) scales. These parameter values are applied in relation to an origin point (see Advanced Materials (page 565) for more information). There are S- and T- Reflect check boxes, which will show the reflection of the image in either (or both) of these axis. Finally there is an Offset Center check box, that repositions the origin to the center of the image (again, see Advanced Materials (page 565) for more information). When using the Main Window Preview, texture changes can be made instantly allowing interactive positioning of materials on an object.
5 At any time, click Apply to apply the parameter edits to the material in the scene. 6 Click OK to keep the changes made or Cancel to discard any changes made (since the last time you clicked Apply at least). To create a texture using your own image 1 Expand the Templates material archive, and double-click the Plain Texture material to add the material to the scenes palette, and to open the Material Editor.
2 On the Material tab (or Color tab, if in Developer profile) click the Browse button (...) next to the Image File Name text box. The Open Image File dialog box opens.
3 Browse to and select your image file, and click Open. 4 You may then need to adjust some of the texture parameters of the new material, for example its scale, rotation, offset or reflection (if its back to front). These may all be edited in the Texture tab. See Edit Presenter Materials (page 561) for more information.
Advanced Materials
Internally, a material is defined by four shaders from different classes: Color, Transparency, Reflectance and Displacement. Each class of shader controls a different aspect of a material's behavior. There are many types of shader in each class, each type being defined by its own set of parameters. A Color shader is used to define the color of a surface at any point in space. It may be as simple as a plain color which specifies all parts of the surface to have a uniform color, or it may define complex surface patterns such as marble or wood. Every material must have a color shader.
The behavior of a surface in the presence light is represented by a reflectance shader which defines how much light is reflected by the
surface towards the viewer. Shaders of this class may be thought of as defining a surfaces finish, and are used to model properties such as matte, metal, and plastic.
A transparency shader is used to define how transparent or opaque a surface is, and thus how much light is able to pass through it. Transparency shaders range from a simple uniform transparency to more complex regular or irregular eroded patterns that would be more difficult to represent using modelling techniques. A material without a transparency shader is completely opaque. Small surface perturbations can be supported by means of displacement shaders. Typically, a displacement shader will give an otherwise smooth surface an irregular or indented appearance. Displacement shaders are used to represent features that would be difficult, impossible, or inefficient if conventional modelling techniques were used. For example, rough metal castings and the regular indentations produced by pressed sheet metal can be simulated.
Normally, the Material Editor displays a selection of the most important parameters from all shaders within the Materials tab. If the user profile is set to Developer on the Interface node in the Options Editor (see Presenter Page (page 824)), then all four shaders can be edited and changed individually. Some shaders are described as wrapped. These define a flat, two dimensional material, like wallpaper. Wrapped materials need a texture space shader to define how they should be applied to (wrapped around) a three dimensional object. Materials that include a wrapped shader can also include a texture space shader. A special type of texture space shader, called a layout shader, can be used to transform (rotate, stretch, offset) the two dimensional material before it is applied to the three dimensional object. Transforms are based around an origin point, which by default, is the top left corner of the image (refer to the diagram below, where the image is inscribed in the red square, which is then repeated. The default origin is Point 1). Selecting the Offset Center check box will reposition the origin to the center of the image (Point 2). Finally, in Developer profile, you can edit the Decal Mode, choosing from either Default or Normalized. Selecting Normalized will move the origin to the lower-left corner of the image (Point 3, with the Offset Center option cleared). With both Normalized and Offset Center selected, the origin will be repositioned in the center of the repeated image, directly below (Point 4).
In the Presenter window, materials that include a wrapped shader also have a layout texture space shader associated with them. Normal texture space shaders are associated with objects. NOTE A complete reference manual for all types of rendering styles is included with the Autodesk Navisworks API, (see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks Manage 2012; its an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk Navisworks installation folder.
3 Drag the light and drop it into the palette (right pane of the Lighting tab). This will automatically be added to the scene. NOTE If you drag a light studio into the palette, this will replace any existing lights with those that make up the light studio. As a general guide, the more lights there are in a scene, the longer it will take to render it photorealistically. For external rendered scenes, you may consider using the Standard Light Studio from the Recommended archive as a starting point, then strategically add a couple of Point and Spot lights around the scene. Point lights are good to light up a dark area of the scene, while Spot lights can add an element of drama and enhance realism. To position or reposition lights in the model 1 Open the Presenter window, and click the Lighting tab. 2 In the palette (right pane of the Lighting tab), right-click the light you want to reposition, and click Edit on the shortcut menu. 3 Use the Light Editor to position the light as needed. Point, Distant, Spot and Projector lights have a Location parameter. Distant and Spot lights additionally have a To parameter. You can type in X-, Y-, and Z- coordinates for these, or alternatively use the Pick button to interactively pick a point in the scene where the light and/or target is located. The light is represented by a 3D wireframe sun icon in the scene and the target by a wireframe sphere. The currently selected light is drawn in the selection color (see Selection Page (page 768) for more information). NOTE Autodesk Navisworks does not allow you to pick a point in empty space so you must pick a point on the model. 4 Lights can be positioned interactively. The 3D wireframe sun icon, representing the light, has six bars extending out along the X- axis, Yaxis and Z- axis. Hover the mouse pointer over one of the bars. The mouse pointer will change to a hand and the bars will extend further along that axis. Hold the left mouse button down to hold on to the light and move it in either direction, along the extended bar. Release the left mouse button to release the light in its new position. This can be performed for all three axis. 5 Lights can also be positioned in the current location of the camera, which can be anywhere in the scene. Navigate to the location where you want the light to be positioned. Right-click the light in the palette (right pane
of the Lighting tab), and click Position as Camera on the shortcut menu. NOTE Not only will this position the light in the same location as the camera, if the light has a To parameter, this will also be set to the focal (or Look At) point of the camera.
2 Release the left mouse button to drop the lighting effect into the folder.
NOTE You can also copy lighting effects between the folders in the left pane by either dragging and dropping them, or using the Copy and Paste options on the shortcut menu. To manage palette lights 1 Right-click a light in the right pane of the Lighting tab (the palette). Click Copy to copy the light to the clipboard. Right-click an empty space in the palette and click Paste to paste a copy of the light with the same name suffixed with the next number in the list.
Click Delete to delete the light from the palette. This will also remove the light from the scene. Click Rename to rename the light. You can also select the light and press F2 to rename it. Click Edit or double-click a light to open the Light Editor dialog box, allowing you to edit its parameters. See Edit Lights (page 573) for more information. Click Clear Palette to delete all the lights from the palette and hence from the scene.
Edit Lights
You can edit a light in the palette by double-clicking it, or right-clicking and choosing Edit on the shortcut menu. There are six types of light visible in both OpenGL interactive renders and photorealistic renders: Ambient lights give a general background light to the scene and therefore only have Intensity and Color parameters.
Distant lights are directional and so have a location and target. However, the location and target merely set up an axis down which the light shines, as these light types are infinitely far away and their beams are parallel. As well as Intensity and Color parameters, they can also cast shadows in a photorealistic render. Eye lights are located at the viewpoint and also only have Intensity and Color parameters. Point lights have a location but shine in all directions. They also have an Intensity and Color and additionally can cast Shadows (only available in a full photorealistic render). Spot lights are also directional and therefore have a location and target, as well as Intensity and Color, and shadow parameters. In addition, they also have parameters for affecting the lights Fall Off and Cone Angle, as these light types are not infinitely far away, so do spread their light over a cone and the intensity does diminish away from the light. Sun simulates the suns light. The orientation of your model is defined by North and Up directions. The position of the sun is specified as Azimuth and Altitude. If the suns Mode includes Position, you can input your location on earth, the Time (using local time zone) and date and Presenter will calculate the suns azimuth and altitude for you. If the suns Mode includes Intensity, Presenter will also calculate an accurate intensity for the sun based on position, time of year and atmospheric conditions.
There are an additional three types of light visible only in photorealistic renders: Projector lights are used to project an image onto surfaces. You can define the file of the image to be projected.
Sky simulates the illumination from the sky (but not the direct contribution due to the sun itself). The orientation of your model is defined by North and Up directions. The position of the sun is specified as Sun Altitude and Sun Azimuth. While the direct contribution of the sun is
not included, its location will determine the appearance of the sky hemisphere. If the Intensity is left at 0, Presenter will calculate an accurate intensity for you based on the suns position.
Goniometric lights can emit widely varying amounts of light energy in different directions. One goniometric source could behave exactly like a point light, another could behave exactly like a spot light, and a third could look nothing like either of those. A goniometric light gets its intensity distribution function (how much light goes in any one direction) from an industry-standard file. Presenter supports CIE, IES, CIB, and LDT files.
NOTE A complete reference manual for all light types is included with the Autodesk Navisworks API (see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks Manage 2012; its an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk Navisworks installation folder. Each light type has its own parameters, and the editor for a Point Light is shown here:
Point, distant, spot and projector lights have a Location parameter. Distant and spot lights additionally have a To parameter. See Add and Position Lights (page 569) for more information. NOTE If the Presenter profile in the Options Editor (see Presenter Page (page 824) for more information) is set to Advanced, the dialog box will include a full list of available parameters and allow you to change the type of a light. Point, distant, spot, sky, sun, projector and goniometric lights have the Shadows parameter. See Shadow Casting (page 576) for more information.
Editing parameters in the dialog box will interactively alter the scene with those changes. At any time, click Apply to apply the parameter edits to the light in the scene. You can save an edited light for use in other scenes by dragging it onto the My Lighting user archive.
Shadow Casting
Selecting the Shadows check box in the Light Editor of a light that supports shadows (point, distant, spot, sky, sun, projector and goniometric) results in the selected light casting shadows in the scene. Shadows will only be visible in photorealistic renders, unless you are using a Hardware accelerated OpenGL 1.5 compliant graphics card, in which case, you can preview interactive shadows. See Presenter Page (page 824) for details on how to display interactive shadows and lighting. NOTE Enabling shadows on lights should be given due consideration. If you turn on shadows on all lights, then you may find the effect very confusing and somewhat unnatural, especially if there are many lights in a small scene. This will also affect performance, during navigation and general refreshing of the Scene View. You may want to consider only enabling shadows on a few strategically positioned lights, to create the effect you require. In addition to choosing which lights in your model will cast shadows, you may also select which geometry items in the model should cast a shadow. Each item in the scene has its own shadow casting option. To set shadow casting from the Scene View
Right-click an item in the Scene View, click Presenter on the shortcut menu, click Shadows, and click the shadow casting option you require. The available shadow casting options available for a geometry item are:
On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has Shadows enabled. Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source. Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item will use the same option as the item directly above it in the Selection Tree path (see Selection Tree Window (page 338) for more information). For example, if you turn
shadow casting On for a group, and the geometry contained within that layer is set to Inherit, then the geometry will also cast shadows, as it inherits the On option from its parent (the group). NOTE If all items in the scene are set to Inherit, then the default setting is On. NOTE The item selected will depend on your Selection Resolution setting. See Set Selection Resolution (page 345) for more information. To set shadow casting from the Selection Tree
Right-click an item in the Selection Tree, click Presenter on the shortcut menu, click Shadows, and click the shadow casting option you require. The available shadow casting options available for a geometry item are:
Off. Choose this to disable shadows. The selected item will not cast a shadow from any light source. On. Choose this to enable shadows. The selected item will cast a shadow from any light source that has Shadows enabled. Inherit. Choose this to inherit the shadow casting option from the parent item. That is, the selected item will use the same option as the item directly above it in the Selection Tree path (see Selection Tree Window (page 338) for more information). For example, if you turn shadow casting On for a group, and the geometry contained within that layer is set to Inherit, then the geometry will also cast shadows, as it inherits the On option from its parent (the group). NOTE If all items in the scene are set to Inherit, then the default setting is On.
Advanced Lighting
You can use Presenter to apply advanced lighting effects.
Soft Shadows
Presenter includes shadows generated from pre-calculated, shadow maps for each shadow-casting light source. The use of shadow maps enables rapid rendering of shadows with soft or graduated edges. The shadow resolution can be controlled to balance performance and image quality. Soft shadows are only suitable for use with small models, and are disabled by default. For large models, the generation of the shadow maps can use excessive amounts of time and memory. Soft shadows generated for large models are often too vague and dispersed without using an excessively high resolution, which uses even more memory and time.
different lighting conditions. The aim is to produce an image on film that is representative of how that scene would have looked to a human observer. Presenter includes the Auto Exposure option (see Auto Exposure (page 598)). When enabled, Presenter will render the image twice. Once to sample the range of luminance values in the output image, then a second time to render the actual image with the luminance values adjusted to match the behavior of the human eye. In general, when using physically accurate lights, the Auto Exposure option should be on.
Volumetric Lights
Volumetric lighting allows effects such as the scattering of light, by fog or smoke, in a scene. To use this effect, select the Scattering check box on each light. A Scattering Medium foreground effect must also be in use (see Foreground Effects (page 593) for more information). NOTE You may need to adjust the Medium Density and Medium Ambient parameters of the Scattering Medium foreground effect to suit your model. If no volumetric effects are visible, the Medium Density is too low. If the rendered image is entirely white, the Medium Density is too high. The default medium is plain white. Optionally, a density shader may be set to any solid (not wrapped) color shader, to create the effect of a non-uniform (inhomogeneous) medium. Examples of shaders that can be used are Blue Marble and Solid Clouds. A shader that has been designed explicitly for this purpose is the Turbulent shader. The key points when using volumetric lighting are: Remember to turn the Scattering parameter of light sources on if you want to see their volumetric effects.
Use Medium Density and Medium Color to define brightness and color of the lit medium. Use a solid color shader set as density shader for simulation of density variations in the medium. Decrease the Error Bound parameter, if image appears spotty outside shadow areas. Increase the Min LOD parameter, if areas with volumetric shadows appear spotty.
For fast previews, set the Error Bound parameter high, and the Min LOD parameter small. For best results, set the Fall Off option to Inverse Square Law, and turn on Auto Exposure.
Image-based Lighting
Image-based lighting is where an image is used to light a scene. In the real world, every object is lit not only by light sources like the sun, lamps, and so on, but also by everything around. Standing in the middle of a street, a person will be lit by the sun, the blue sky, the brown buildings and the grey street. Emulating this form of lighting clearly has the potential to create incredibly realistic images. Images used in this lighting method are a special kind of image, called a High Dynamic Range Image or HDRI. This type of image has the capability of lighting a scene with incredible accuracy. In the Presenter window, an HDRI is wrapped around the scene as a sphere, and color and brightness from the HDRI are cast onto the 3D model to light it.
You can see the difference this form of lighting can make to rendered images. And the enormous advantage here is that it is much easier to set up than traditional lighting. To set up image-based lighting 1 Open the Presenter window, and click the Lighting tab. 2 Expand the Recommended archive in the left pane of the Lighting tab. 3 Drag the Environment Light Studio into the palette on the right. This replaces all lights that were in the palette with an Ambient and an Environment light containing a High Dynamic Range Image. 4 Click Render to render the scene using the default image contained in this Environment light. This type of render can take slightly longer
than traditional lighting methods, but the results are worth the extra time invested. 5 To use an alternative sample image, expand the Environment folder in the left pane to view another two example environment lights; Sky and City. Drag the City light into the palette on the right to replace the Environment light in the palette. NOTE Before rendering, either delete the Environment light from the palette, or deselect the check box. To manually insert a new HDRI 1 Open the Presenter window, and click the Lighting tab. 2 Right-click the Environment light in the palette on the right, and click Edit on the shortcut menu. 3 In the Light Editor, click Edit in the Environment field. 4 In the Shader Editor, click the Browse button (...) in the File Name field, and browse to the required HDR file. NOTE For this to work correctly, this HDRI must be a Light Probe HDRI. Additional Light Probe HDRIs are available from a variety of places on the Internet, including Dosch Design. Click on OK in both dialog boxes to set the new image to be the light source. 5 In the Presenter window, click Render to produce a newly lit rendered scene.
3D RPCs are objects that have a high number of frames allowing the camera to move around the object and see it from all angles. 2.5D RPCs are animated, single-direction 2D photographs. Animated RPCs will only animate visually when exported as a rendered animation. 3.5D RPCs include animation and views from all around the object. 3D+ RPCs, often called smart content, are not currently supported.
The key benefit to using RPC content is that it only takes a short amount of time to fill a scene with realistic content, and it adds very little to the rendering time. NOTE While navigating through the scene, RPCs will always turn to face the camera. If an RPC is 3D or 3.5D, right-clicking it in the Scene View, and clicking Refresh on the shortcut menu will set it to the correct frame, based on the current camera position. Rendering the scene will always refresh all RPCs.
IMPORTANT When publishing a scene using the Publisher dialog box, any RPCs included in that scene are not published to the _Presenter_Maps directory nor embedded in the NWD file. The size of the files, and the fact that most RPCs are licensed, currently prohibits this. Like the Materials (page 556), Lighting (page 568), and Rendering (page 594) tabs, the RPC tab is divided into two panes, with the archives on the left and the palette on the right. This tab is where you set up RPCs.
To add an RPC to a palette 1 Open the Presenter window, and click the RPC tab. 2 In the left pane, expand the Templates archive, and drag the RPC icon into the palette on the right. 3 Double-click the RPC icon in the palette. 4 In the RPC Editor, click the Browse button (...) in the File Name field.
5 In the Open RPC File dialog box, locate the desired RPC file, and click Open. Autodesk Navisworks has a small selection of free, example RPC files in the resources area of the product DVD. You can use them to make up a simple scene with some people, plants, and trees. 6 Adjust the settings in the RPC Editor as needed, and click OK. To add an RPC to a model 1 Open the Presenter window, and click the RPC tab. 2 To add an RPC to the model, either right-click desired RPC icon in the palette and select Add Instance, which gives a target mouse pointer with which to and click on a location in the Scene View, or left-click and drag the RPC icon from the palette onto the desired position in the Scene View. 3 Click Render to see how the RPC effect looks in the scene. To move an RPC
Right-click the RPC you want to move in the Scene View, and click Pick Position on the shortcut menu. This changes the mouse pointer to a target for selection of an alternative location.
To edit an RPC 1 Open the Presenter window, and click the RPC tab. 2 Double-click the required RPC in the palette. 3 Use the RPC Editor to adjust the settings as needed. For example, you can use Rotation to set which direction people are facing, or you can change the Scale size. 4 Click OK. To delete an RPC
Right-click the RPC you want to delete in the Scene View, and click Delete on the shortcut menu.
You can only have one background and one foreground effect at a time in the palette.
NOTE A complete reference manual for all types of foregrounds, backgrounds and rendering styles is included with the Autodesk Navisworks API (see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks Manage 2012; its an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk Navisworks installation folder.
Background Effects
Background effects change the background of the image when rendered and include plain colors, graduated colors, procedural clouds, and image files (tiled or scaled). Most backgrounds can be rendered interactively in OpenGL so you have a good preview of how the background will be fully rendered. Double-click an effect in the palette to open the Background Editor. Each editor will be different for each type of background. The Scaled Image editor is shown here:
NOTE If the Presenter profile in the Options Editor (see Presenter Page (page 824) for more information) is set to Advanced, the dialog box will include the full list of parameters and allow you to change the type of background.
In the Background Editor, you can change backgrounds by clicking the Browse button (...) next to the File Name field and open a new image as the background. Editing parameters in the Background Editor will interactively alter the scene with those changes. At any time, click Apply to apply the parameter edits to the scene. You can save an edited background for use in other scenes by dragging it into the Backgrounds folder inside the My Effects user archive.
Another benefit of using environment backgrounds is that reflection properties of materials in the model are able to reflect the environment (for example, when looking up, towards the top of a glass-fronted building, the sky is reflected in the glass.
Environment backgrounds are images wrapped around the model. The recommended images to use are vertical cross maps. These images are automatically placed on the inside of a cube that then surrounds the scene. Due to the nature of the feature, edges and corners become indistinguishable. A wide variety of environment maps are available for purchase on the Internet. Setting up an environment background consists of two components: the background image, such as the sky over the desert, and the environment that holds the background image. To add a background effect 1 Open the Presenter window, and click the Effects tab. 2 In the left pane, expand the Recommended archive, and choose the desired background effect.
3 Drag your chosen background into the palette on the right side. Most backgrounds can be rendered interactively in OpenGL so you have a good preview of how the background will be fully rendered. 4 Click Render to apply the background to the model. To edit a background effect 1 Open the Presenter window, and click the Effects tab. 2 Double-click the required background in the palette. 3 Use the Background Editor to adjust the settings as needed. Each editor will be different for each type of background. 4 Click OK. To add an environment background 1 Open the Presenter window, and click the Effects tab. 2 In the left pane, expand the Recommended archive, open the Environments subfolder, and then open the Panorama folder. 3 Drag the Sky effect over to the palette on the right. The background is not yet visible in the Scene View. 4 Return to the Recommended archive, open the Backgrounds subfolder, and drag the Environment effect over to the palette. The background is now visible. This is because this type of background is made up of two parts, the Sky image and the background Environment shader that points at the image; the two elements link together automatically.
Once this is complete, moving around the model will see the background moving appropriately in real-time. With a modern graphics card, if there are reflective surfaces in the scene, setting the PresenterHardware Shading in the Options Editor to Lighting will show the newly set up background reflected in all such surfaces (see Presenter Page (page 824)). TIP Click Render to show this background in the photorealistic output.
Foreground Effects
Foreground effects change the foreground of the image when rendered, and include fog and snow effects. None of these effects are available as an interactive preview and can only be seen when a full render is done.
Adding foreground effects is similar to adding background effects. Double-click an effect in the palette to open the Foreground Editor. Each editor will be different for each foreground type. The Fog editor is shown here:
NOTE If the Presenter profile in the Options Editor (see Presenter Page (page 824) for more information) is set to Advanced, the dialog box will include the full list of parameters and allow you to change the type of foreground. At any time, click Apply to apply the parameter edits to the scene. You can save an edited foreground for use in other scenes by dragging it into the Foregrounds folder inside the My Effects user archive.
NOTE A complete reference manual for all types of rendering styles is included with the Autodesk Navisworks API, (see \API\COM\documentation\shaders.chm). The Autodesk Navisworks API is included with Autodesk Navisworks Manage 2012; its an optional feature in the installer, and is installed by default into the API subfolder in the Autodesk Navisworks installation folder.
Rendering Styles
Rendering styles affect the way that the scene is rendered when a full photorealistic render is done (by clicking Render). None of these effects are available as an interactive preview. To set up a rendering style, drag your chosen style into the palette on the right side of the tab. To edit your chosen rendering style, double-click the style in the palette. The Render Editor dialog box opens. Each editor will be different for each type of rendering style. The High Quality editor is shown here:
NOTE If the Presenter profile in the Options Editor (see Presenter Page (page 824) for more information) is set to Advanced, the dialog box will include the full list of parameters and allow you to change the type of foreground. At any time, click Apply to apply the parameter edits to the scene. You can save an edited rendering style for use in other scenes by dragging it onto the My Render Styles user archive.
Low Quality. Choose this rendering style for a quick, low-quality render. This includes no reflections or anti-aliasing. Use this style if you want to quickly see the affect of materials and lighting you have applied to the scene.
Medium Quality. Choose this rendering style for a medium-quality render. This includes all reflections and transparencies and anti-aliasing only on shadows. You may use this style for a final preview of the scene, prior to exporting your final rendered output.
The Standard archive contains many rendering styles that simulate hand drawing and other non-photorealistic styles. These styles use a mixture of shaded, vector, and image based rendering techniques. They are generally best suited to small models and small output images. NOTE The Standard rendering styles require multiple stages to render a scene. Therefore, these styles can often take a considerable time to render. The Templates archive contains five main types of rendering style, which can be used to define your own rendering styles: Photorealistic (Raytrace). This archive contains photorealistic rendering styles, including High Quality, Low Quality and Medium Quality like the Recommended archive. These rendering styles are the fastest and use the least memory where large parts of the model are obscured from any particular viewpoint. For example, when inside a room within a building, the walls of the room will obscure the rest of the building from view.
Photorealistic (Scanline). This archive contains photorealistic rendering styles, including High Quality, Low Quality and Medium Quality like the Recommended archive. These rendering styles are the fastest and use the least memory where most of the model is visible from any particular viewpoint. For example, when rendering an overview of a plant and process model, the majority of the model can be seen as there are fewer walls, or similar, to obscure your view. Simple Shaded. This template is a simple, shaded rendering style, where advanced features, such as textures and transparency, are not required. Sketch. This archive contains many basic sketch rendering styles. NOTE Sketch rendering styles require multiple stages to render a scene. Therefore, these styles can often take a considerable time to render.
Vector. This template is a vector rendering style, which will render the scene in wireframe.
Auto Exposure
Select the Auto Exposure check box to render the scene with balanced brightness and contrast. This is essential when using physically accurate lighting, such as a Sky or Sun light. If adding either of these lights to your scene, you will be prompted to turn Auto Exposure on, if it is not already.
If youve applied a texture to an item, the Presenter window will attempt to work out the best fit from the four texture spaces available. If this isn't what you intended, then you can then edit the texture space.
To edit texture space 1 Select the item (see Interactive Geometry Selection (page 337) for more information) and go to the Texture Space tab in the Presenter window to choose another texture space. Alternatively, right-click an item which has a texture applied to it and click a new texture space on the Presenter Texture Space shortcut menu. 2 You can fine-tune an items texture space further by clicking Edit on the Texture Space tab of the Presenter window. The relevant Texture Space Editor opens. Either the plane texture space editor:
3 Edit each of the individual parameters and click Apply to see the results of the edit. Clicking Pick allows you to interactively pick a point in the model rather than individually typing in X-, Y-, and Z- coordinates. 4 Click OK. 5 Once edited, you can always reset a texture space to the Autodesk Navisworks-defined version by clicking Reset on the Texture Space tab. 6 Click Ortho if you want Autodesk Navisworks to align the texture space with the nearest axis. 7 Click Fit if you want Autodesk Navisworks to fit a single repeat of the texture to the item. This is of particular use when you are mapping an image to the exact size of the item it's being applied to.
All materials can be saved in a Autodesk Navisworks palette NWP file, which allows you to set up a palette of materials once for a project and re-apply them to a model as it evolves, or to another model in the same project that has been set up with the same layer names, colors, selection sets and/or properties. See Organize and Manage Materials (page 559) for more information.
Predefined Rules
You can apply as many rules at once, as all rules depend on material names. Rules can be defined using the Autodesk Navisworks API, but the predefined rules are: Layers by Name enables you to apply a material to named layers. For example, if a layer is called Doors and you rename a material to Doors (the spelling and case must be exactly the same as the layers name) then all layers named Doors will display the properties of that material when you select the rule Layers by Name, and click Apply. You can give multiple materials the name of different layers and apply this rule to all of the layers.
Autodesk Navisworks Materials by Name enables you to apply a material to named Autodesk Navisworks materials. Autodesk Navisworks materials are not the same as Autodesk NavisworksPresenter materials. Autodesk Navisworks materials merely refer to the color and transparency of the item as saved in the original CAD file, whereas Presenter materials are those materials applied using the Presenter tool, or are more complex materials, such as bitmaps converted from the original CAD file.
If a Presenter material has the same name as a Autodesk Navisworks material in the model (for example, AutoCAD Color Index 7), then all items with this original Autodesk Navisworks material name in the scene receive this Presenter material from the palette when you select the rule Autodesk Navisworks Materials by Name, and click Apply.
Selection Sets by Name enables you to apply a material to selection sets. See Create and Use Sets of Objects (page 360) for more information on setting up selection sets. If a material has the same name as a selection set in the model, then all items in this selection set receive this material from the palette when you select the rule Selection Sets by Name, and click Apply.
To apply predefined Presenter rules 1 Open the Presenter window, and click the Rules tab. 2 Select all the rules you want to apply. You can apply as many rules as you want, as all rules depend on material names. 3 Use the check boxes on the right side of the Presenter window, Rules tab, to control how the selected rules applied to the scene: Select Override Any Current Exact Mappings if you want to override any existing mappings from Presenter materials to items in the selection tree. Select Apply to Current Selection Only if you want to apply this rule only to the currently selected items in the scene. Be aware that this is the default setting, so if your rule seems not to have worked, check that you dont have this option checked with nothing selected in the scene. Select Apply to All Instances if you want to apply this rule to all instances of any multiply-instanced item affected by the rule. 4 Click Apply.
Custom Rules
New custom rules may also be added and defined, using the Rules Editor. To add custom Presenter rules 1 From the Rules tab of the Presenter window, click New. The Rules Editor dialog box opens.
2 Enter a new name for your rule in the Rule name box. NOTE If you choose not to enter a name, upon selecting a rule template, the name of that template will be used. 3 From the Rule Templates list, choose a template from which your rule will be based upon. NOTE The Layers by Name, Materials by Name, and Selection Sets by Name templates are those used for the predefined Presenter rules. The Materials by Property template enables you to specify a property within the model scene. If a material has the same name as the specified property value in the model, then all items having that property will receive this material from the palette when you select the rule Materials by Property, and click Apply. 4 In the Rule description box, click on each of the underlined values to define your custom rule. The customizable values available with the built in templates are: Name. Use the name of the category or property as it is displayed in the interface (recommended). You can also choose Internal Name, which is accessed via the API (for advanced use only).
'<category>'. Choose from the available list, which category the property you want to define is in. Only the categories that are contained in the scene are available in the drop down.
'<property>'. Choose from the available list, which property you want to define. Again, only the properties in the scene within the chosen category will be available.
5 Click OK.
d Click '<category>' and choose Material from the drop-down list and click OK. e Click '<property>' and choose Name from the drop-down list and click OK. f Click OK to save the custom rule. 3 Create another rule called Color Index 32 using the same settings as before. 4 Set up the necessary materials: 1 From the Recommended\Glass archive on the Materials tab, drag the Window Glass material into the palette, press F2, and rename it as AutoCAD Color Index 9. Press Enter to save the new name. NOTE The name of the Presenter material must match the name of the material saved in the original CAD file. You can view the material properties in the Properties window or on the Properties tab of the Selection Tree. 2 From the Recommended\Bricks archive on the Materials tab, drag the Red Brick material into the palette, press F2, and rename it as AutoCAD Color Index 32. Press Enter to save the new name. 5 Click the Rules tab and select the Color Index 9 and Color Index 32 rules.
6 Ensure that only Override Any Current Exact Mappings is selected and click Apply, to apply the rules.
All items within the model scene that have the AutoCAD Color Index 9 and AutoCAD Color Index 32 properties should now have the corresponding Presenter materials applied to them.
14
The TimeLiner tool enables you to link your 3D model to an external construction schedule for visual 4D planning.
Linking TimeLiner and Clash Detective together enables the time-based clash checks on the project. See Locate and Manage Interferences (page 669) for further details on time-based clashing.
607
Linking TimeLiner, Object Animation, and Clash Detective together enables clash testing of fully animated TimeLiner schedules. So, instead of visually inspecting a TimeLiner sequence to make sure, for example, that the moving crane didn't collide with a workgroup, you can run a Clash Detective test.
TimeLiner Window
The TimeLiner dockable window enables you to attach items in the model to project tasks, and simulate project schedules. To toggle the TimeLiner window
Click Home tab Tools panel TimeLiner Menu: Classic user interface: Tools TimeLiner
1 Click
Options.
2 Expand the Tools node in the Options Editor, and click the TimeLiner option.
3 On the TimeLiner page, select the Auto Select Attached Items check box if you want TimeLiner to select any attached items in the Scene View as you select each task in the TimeLiner window. 4 Select the time that you want the working day to begin using the Beginning of Working Day (24h) option. 5 Select a date format from the Date Format drop-down.
6 Select the Enable Find check box if you want the find option to be available when you right-click in the Tasks tab. 7 Select the time that you want the working day to finish using the End of Working Day (24h) option. 8 Select the Report Data-Source Import Warnings check box to enable the displaying of warning messages if an issue is encountered when importing data in the TimeLiner window, Data Sources tab. 9 Select the Show Time check box to display the time in the date columns in the Tasks tab. NOTE You can select the format of the text file that will be used to import/export a CSV file into TimeLiner in the TimeLiner CSV Dialog Box (page 823).
Tasks Tab
The Tasks tab enables you to create and manage project tasks. It shows all of the tasks in your schedule, listed in a table format. You can use the scroll bars at the right and at the bottom of the tab to move through the task records.
TIP You can move between entries with the keyboard. Simply select a task, and use Tab and SHIFT + Tab keyboard keys to move forwards and backwards between fields. The keyboard can then be used to edit and set each entry where necessary. The Task Hierarchy Autodesk NavisworksTimeLiner supports a hierarchical task structure, as imported from a data source, for example Microsoft Project (see the Data Sources Tab (page 613) for more information). The hierarchy can be expanded or contracted by clicking on the plus or minus sign, respectively, to the left of the task. The Status Icons Each task has its own status identified by an icon. Two separate bars are drawn for each task, showing planned against actual relationships. The color is used to differentiate the early (blue), on-time (green), late (red), and planned (grey) portions of the task. Dots mark the planned start and end dates. Placing the mouse pointer over a Status icon shows a tooltip explaining the task status. Finished before planned start. Early start, early finish. Early start, on-time finish. Early start, late finish. On-time start, early finish. On-time start, on-time finish. On-time start, late finish. Late start, early finish. Late start, on-time finish. Late start, late finish. Started after planned finish. No comparison. The Active Check Box The check box in the Active column enables you to turn a task on/off. If a task is turned off, then it will not appear in the simulation (page 617). For hierarchical tasks, turning off the parent task will automatically turn off all child tasks.
The Shortcut Menus Right-clicking within the tasks area on the tab, opens a shortcut menu that enables you to work with tasks in your schedule. Copy Date/Time - copies date/time values in the selected field. This option is only available when you right-click one of the date fields (for example, Planned Start). NOTE Currently, you cannot use the CTRL + C keyboard shortcut to copy date/time values.
Paste Date/Time - pastes date/time values. To access this option you need to right-click one of the date fields. Also, this option is not available unless a valid date/time has been previously copied. NOTE Currently, you cannot use the CTRL + V keyboard shortcut to copy date/time values.
Enable Planned Dates - Simulate Planned Dates for the selected task. This option is available when you right-click the Planned Start or the Planned End field. Enable Actual Dates - Simulate Actual Dates for the selected task. This option is available when you right-click the Actual Start or the Actual End field. Dates - Enables you to simulate actual and planned dates for the selected task. If no dates are enabled for the task, then it will not appear in the simulation (page 617). Add Task - adds a new task to the schedule. This option is available when you right-click in an area of the task view below any current tasks. Attach Current Selection - attaches the currently selected items in the scene to the selected tasks. Attach Current Search - attaches all items selected by the current Search to the selected tasks. See Find Objects (page 349) for more information on searching. Attach Set - attaches all items contained within a Selection Set, to the selected tasks. When you choose this option a list of all Selection and Search Sets saved in the current scene is displayed. Choose the Selection or Search Set you wish to attach to the tasks. See Create and Use Sets of Objects (page 360) for more information on using Selection and Search Sets. Append Current Selection - appends the currently selected items in the scene to the items already attached to the selected tasks.
NOTE See Select Objects (page 337) for more information on how to select items in Autodesk Navisworks.
Clear Attachment - removes the attachment from this task. Add Comment - adds a comment to the task. See Use Comments, Redlines, and Tags (page 399) for more information. Fill Down - sets the Task Type of all currently selected tasks in the Tasks view to match that of the task that is currently 'in focus'. Insert Task - inserts a new task above the one currently selected in the Task view. Delete Task - deletes the task currently selected in the Task view. Auto-Add Tasks - automatically adds a task for every topmost layer, top-most item, or every search and selection set. Find - finds items in a schedule based on the search criteria that you select in the Find menu. This option can be turned on/off in the Options Editor (Tools TimeLiner Enable Find check box).
You can use multi-selection (i.e. holding down SHIFT or CTRL) to perform most commands on several tasks at once. For example, should you need to delete all tasks, select the first task, then hold down SHIFT and select the last task, then press Delete.
Tasks
Column Set The Column Set drop-down enables you choose one of three pre-defined column sets to display in the Tasks view; Basic, Standard or Extended. Alternatively you can create a customized column set in the Choose TimeLiner Columns (page 619) by clicking Choose Columns, then selecting Custom when you have set up your preferred column set. Filter by Status The Filter by Status drop-down enables you to filter tasks based on their status. Filtering a task temporarily hides the task from the Task and Gantt Chart views, but does not make any changes to the underlying data structure. Rules Click to display the TimeLiner Rules Dialog Box (page 619). Show Hierarchy Clicking the Show Hierarchy check box 'flattens' the hierarchical structure shown in the Tasks view.
Gantt Chart
The Display Dates The Display Dates drop-down enables you to switch between Actual, Planned, and Planned vs Actual Gantt charts. The Zoom Slider The Zoom slider enables you to adjust the resolution of the displayed Gantt chart. The utmost left position selects the smallest available increment in the timeline (for example, days); the utmost right position selects the largest available increment in the timeline (for example, years). Show Click the Show check box to show or hide the Gantt chart.
Rebuild Task Hierarchy - reads all of the tasks and associated data (as defined in the Field Selector Dialog Box) from the selected data sources and adds these to the Tasks tab. Choose this option also to synchronize with the selected project file when new tasks have been added to the project file. This will rebuild the task hierarchy in TimeLiner, containing all of the latest tasks and data. Synchronize - Updates all existing tasks in the Tasks tab, with the latest associated data from the selected data sources (for example, Start and End dates). Delete - deletes the currently selected data source. If you have refreshed the data source before you deleted it, any tasks and data read from the data source will remain on the Tasks tab. Edit - enables you to edit the selected data source. This will display the Field Selector Dialog Box (page 620) , from which you can define new fields or re-define existing ones. Refresh - displays the Refresh from Data Source Dialog Box (page 624) where you can refresh the selected data source. Rename - enables you to rename the data source to something more appropriate. When the text field becomes highlighted, enter the new name, then press Enter to save it. NOTE Tasks in the data source will be ignored if they do not include both start and end dates, with the start date being less than or equal to the end date.
Configure Tab
The Configure tab allows you to set up the task parameters, such as task types, appearance definitions for tasks, and the default model appearance at the start of the simulation.
Task Types
The tasks types are shown in a multi-column table. You can move and resize table columns, if necessary. NOTE You can double-click on the Name column to rename a task type, or double-click on any other column to change the task type appearance. TimeLiner comes with three predefined task types:
Construct - for tasks where the attached items are to be constructed. By default, during a simulation, the objects are highlighted in green at the start of the task and are reset to Model Appearance (page 661) at the end of the task. Demolish - for tasks where the attached items are to be demolished. By default, during a simulation, the objects are highlighted in red at the start of the task and are hidden at the end of the task. Temporary - for tasks where the attached items are only temporary. By default, during a simulation, the objects are highlighted in yellow at the start of the task and are hidden at the end of the task.
Add
Adds a new task type.
Delete
Deletes the selected task type.
Appearance Definitions
Opens the Appearance Definitions Dialog Box (page 632) where you can set up and change appearance definitions.
Simulate Tab
The Simulate tab enables you to simulate your TimeLiner sequence throughout the duration of the project schedule.
Step Back will step back a single step size. See Simulation Settings Dialog Box (page 624) for more information. Reverse Play will play the simulation backwards.
Pause will pause the simulation at the time you press it at. You can then look around and interrogate the model, or step forwards and backwards through the simulation. To continue playing from where you paused, just press Play again. Stop Play will stop the simulation playing and rewind back to the beginning. will play the simulation from the currently selected time.
You can use the Simulation Position slider to quickly move forwards and backwards through the simulation. Full left is at the beginning and full right is at the end.
The Date/Time box next to the VCR buttons shows the point in time through the simulation. You can click on the drop-down icon to the right of the date to display a calendar, from which you can select a date to 'jump' to.
NOTE Imported rules will overwrite any existing rules with the same name. Override Current Selections check box If selected, then when the rules are applied they will replace any existing attached items. If not selected, the rules will attach items to the relevant tasks without attached items. Apply Rules Applies the selected rules.
The Field Selector Dialog Box for importing data from an external scheduling software.
NOTE If one or more date/time-based columns are found to contain fields where the data cannot be mapped to a valid date/time value using the manually-specified format, TimeLiner will 'fall back' and attempt to use the automatic date/time format.
Actual End Date Some project sources support multiple end dates for different purposes. The default behavior is to use the most appropriate available date for each source. This field may be used to specifically define an Actual End date, should it be different to that selected by default. User 1 to 10 Ten user fields are available to link any custom data fields from the project source. Reset All button Use this button to clear all column mapping and also reset CSV import settings to their defaults, if appropriate.
s, %s The second. Single-digit seconds will NOT have a leading zero. ss The second. Single-digit seconds will have a leading zero. t, %t The first character of the AM/PM designator, if any. tt The AM/PM designator, if any. z The GMT time zone offset (+ or - followed by the hour only). Single-digit hours will NOT have a leading zero. zz The time zone offset. Single digit hours will have a leading zero. zzz The full time zone offset in hours and minutes. Single digit hours and minutes will have leading zeros. For example, -8:00.
It is possible to override the Start and End dates that the simulation runs between. Selecting the Override Start/End Dates check box enables the date boxes and allows you to choose the start and end dates. By doing this, you can simulate a small sub-section of the overall project. The dates will be shown on the Simulate tab. These dates will also be used when exporting animations. You can define the Interval Size to use when stepping through the simulation using the playback controls. The interval size can be set either as a percentage of the overall simulation duration or to an absolute number of days or weeks, and so on. Use the drop-down list to select the interval unit, then use the Up and Down arrow buttons to increase or decrease the interval size.
It is also possible to highlight all the tasks that are being worked on during the interval. By selecting the Show All Tasks in Interval check box, and, for example, setting the Interval Size to 5 Days, all tasks being worked on during those 5 days will be set to their Start Appearance in the Scene View, including those that begin and end within the bounds of the interval. The Simulation slider will show this by drawing a blue line under the slider. If this check box is clear, tasks that begin and end within the bounds of the interval will not be highlighted in this manner, and will need to overlap with the current date in order to be highlighted in the Scene View. You can define the overall Playback Duration for the complete simulation (the time needed to play it through from start to finish). Use the Up and Down arrow buttons to increase or decrease the duration (in seconds). You may also enter a duration directly into this field. You can define whether the current simulation date should be overlaid in the Scene View, and if so whether it should appear at the top or bottom of the screen. From the drop-down, choose from None (to display no overlay text), Top (to display the text at the top of the window), or Bottom (to display the text at the bottom of the window). You can Edit the information displayed in the overlay text using the Overlay Text Dialog Box (page 630). This dialog box also makes it possible to alter the Font Type, Style and Size by clicking on the contained Font button.
You can add animation to an entire schedule, so that during the TimeLiner sequence playback, Autodesk Navisworks will also play the specified viewpoint animation or camera.
The following options can be selected in the Animation field: No Link - no viewpoint animation or camera animation will be played.
Saved Viewpoints Animation - links your schedule to the currently selected viewpoint or viewpoint animation. Scene X - Camera - links your schedule to a camera animation in the selected animation scene.
You can pre-record suitable animations for use with the TimeLiner simulation (see Record and Play Animations (page 471)). Using animation also affects the Animation Export (page 494). View area. Each view will playback the schedule depicting Planned and Actual relationships: Actual. Choose this view to simulate the Actual schedule only (that is, only use the Actual Start and Actual End dates).
Actual (Planned Differences). Choose this view to simulate the Actual schedule against the Planned schedule. This view will only highlight the items attached to the task over the Actual date range (that is, between Actual Start and Actual End. See diagram below for graphical representation). For time periods where the Actual dates are within the Planned dates (on schedule), the items attached to the task will be displayed in the Task Type Start Appearance. For time periods where the Actual dates are early, or late in comparison to the Planned dates (there is a variance), then the items attached to the task will be displayed in the Task TypeEarly or Late Appearance, respectively.
Planned. Choose this view to simulate the Planned schedule only (that is, only use the Planned Start and Planned End dates). Planned (Actual Differences). Choose this view to simulate the Actual schedule against the Planned schedule. This view will only highlight the items attached to the task over the Planned date range (that is, between PlannedStart and Planned End. See diagram below for graphical representation). For time periods where the Actual dates are within the Planned dates (on schedule), the items attached to the task will be displayed in the Task TypeStart Appearance. For time periods where the Actual dates are early, or late in comparison to the Planned dates (there is a variance), then the items attached to the task will be displayed in the Task TypeEarly or Late Appearance, respectively.
Planned Against Actual. Choose this view to simulate the Actual schedule against the Planned schedule. This will highlight the items attached to the task over the entire Planned and Actual date range (that is, between the earliest of Actual and PlannedStart dates and the latest of Actual and PlannedEnd dates. See diagrams below for graphical representation). For time periods where the Actual dates are within the Planned dates (on schedule), the items attached to the task will be displayed in the Task TypeStart Appearance. For time periods where the Actual dates are early, or late in comparison to the Planned dates (there is a variance), then the items attached to the task will be displayed in the Task TypeEarly or Late Appearance, respectively.
By default the date and time are displayed using the format specified in Control Panel Regional Settings. You can specify the exact format to use by entering text into the text box. Most text will appear as entered, except that words prefixed with a % or $ character act as keywords and are replaced with various values. The Date/Time and Extras buttons can be used to select and insert all possible keywords. The Colors button can be used to define the color of the overlay text. The Font button brings up the standard Microsoft Windows font picker dialog box. Once the correct font, font style and point size have been selected, press OK to return to the Overlay Text dialog box. The current font selection is
shown next to the Font button, and during the TimeLiner simulation, all text on the overlay will be shown using this font.
Date/Time Keywords
%a Abbreviated weekday name. %A Full weekday name. %b Abbreviated month name. %B Full month name. %c Date and time representation appropriate for locale. %d Day of month as decimal number (01 - 31). %H Hour in 24-hour format (00 - 23). %I Hour in 12-hour format (01 - 12). %j Day of year as decimal number (001 - 366). %m Month as decimal number (01 - 12). %M Minute as decimal number (00 - 59). %p Current locale's A.M./P.M. indicator for 12-hour clock. %S Second as decimal number (00 - 59). %U Week of year as decimal number, with Sunday as first day of week (00 53). %w Weekday as decimal number (0 - 6; Sunday is 0). %W Week of year as decimal number, with Monday as first day of week (00 - 53). %x Date representation for current locale. %X Time representation for current locale. %y Year without century, as decimal number (00 - 99). %Y Year with century, as decimal number. %z Time-zone abbreviation; no characters if time zone is unknown. %Z Time-zone name; no characters if time zone is unknown.
Color Keywords
$COLOR_RED Sets the overlay display text color to be red. $COLOR_BLUE Sets the overlay display text color to be blue. $COLOR_GREEN Sets the overlay display text color to be green. $COLOR_WHITE Sets the overlay display text color to be white. $COLOR_BLACK Sets the overlay display text color to be black. $RGBr,g,b$RGB Sets the overlay display text to any color specified using explicit RGB values between 0 and 255. For example, $RGB127,127,127$RGB sets the color to grey.
Extra Keywords
$TASKS Adds the name of each currently active task to the overlay display text. Each task is displayed on a new line. $DAY Days since start of first task in project (starting from 1). $WEEK Weeks since start of first task in project (starting from 1). CTRL + Enter Type CTRL + Enter to insert a new line into the overlay display text. %% Percent sign.
Add Click to add an appearance definition. Delete Click to delete the currently selected appearance definition. Default Simulation Start Appearance This drop-down box specifies a default appearance to apply to all objects in the model at the start of the simulation. The default is Hide, which is ideal for simulating most construction sequences.
Get Started
To get started 1 Load a model into Autodesk Navisworks in the usual way (see Open Files (page 209) for more information), and then click Home tab Tools panel TimeLiner .
NOTE Although the ability to create 4D simulations is limited to users with access to the TimeLiner functionality, any user can actually play 4D simulations back once they have been set up. 2 Create some tasks, each having a name, start and end date and a task type. You can add tasks manually (page 639). Alternatively, right-click within the task area on the Tasks tab to open the Tasks Tab (page 609), and create an initial set of tasks based on layer, item, or selection set names. TimeLiner defines some default task types for you (Construct, Demolish and Temporary), or you can define your own task types on the Configure Tab (page 615). You can also view a read-only graphical representation of your project schedule, and can switch between Planned, Actual, and Planned vs Actual Gantt charts.
You can use the Data Sources Tab (page 613) to import tasks from an external source, such as Microsoft Project. You can choose a field from the external schedule to define the types of the imported tasks, or you can set task types by hand. You can edit task parameters directly in TimeLiner. You can also update the schedule externally and refresh the tasks in TimeLiner to align them with those from the external source. Any changes you make to tasks imported from external project files will be overwritten next time you refresh the corresponding data sources.
3 Attach objects in the model to tasks. If you used the shortcut menu on the Tasks Tab (page 609) to create an initial set of tasks based on layer, item or selection set names, then the corresponding layers, items or selection sets will already be attached for you. If you need to manually Attach Tasks to Geometry (page 644), you can use the shortcut menu to attach selections, searches or selection sets.
Alternatively, you can Use Rules to Attach Tasks (page 646) automatically.
4 Simulate your schedule (page 660). You can visualize your model at any date in your schedule with the currently active tasks highlighted. Run through the entire schedule using familiar VCR controls. You can Add Animation (page 664) to your construction schedules, and enhance the quality of simulations.
5 Adjust the way your simulation plays (page 661). You can use the Configure tab to create new task types and edit old ones. The task type defines what happens at the start and end of each task of that type. You can hide attached objects, change their appearance or reset them to the appearance specified in the model.
6 Create image and AVI files. Export (page 664) the current simulation view as an image, or the entire simulation as an AVI. 7 Keep up to date with changes in your project. Save your project as a Autodesk Navisworks NWF file. Open the NWF and Synchronize Tasks with Project Changes (page 659).
TimeLiner Tasks
The Tasks tab can be used to create and edit tasks, to attach tasks to geometry items, and to validate your project schedule. You can adjust the Task View. You can also add new user columns to the default column set. This is useful when you import data from external project files that contain more fields than TimeLiner. To move a column 1 Open the TimeLiner window, and click the Tasks tab. 2 Position the mouse over the header of the column you want to move, and press the left mouse button. 3 Drag the column header to the desired location, and release the left mouse button. To resize a column 1 Open the TimeLiner window, and click the Tasks tab. 2 Select the grid line at the right border of the column header of the column you want to resize. 3 Drag to the right to enlarge the column, or to the left to shrink it.
To specify sort order 1 Click the header of the column you want to use, and click again to alternate between ascending/descending. Ascending order sorts the column starting with the smallest value and ending with the largest value (for example: a-z, 0-9, Monday-Friday). Descending order sorts the column starting with the largest value and ending with the smallest value. NOTE If sorting is selected on the Status column, activities will be sorted from early through to late start for ascending, and vice-versa for descending. The task hierarchy is preserved during the sorting process, that is tasks are sorted first by container, then by container contents. NOTE You can only sort by one column at a time. Instead of using the shortcut menu to change the sort order, you can click the heading of the desired column. This alternates the sort order between ascending and descending. To add a user column 1 In the TimeLiner window, the Tasks tab, click the Column Set drop-down Choose Columns button. 2 In the Choose TimeLiner Columns dialog box, select the check box next to one of the ten available user columns, for example User 1, and click OK. The custom user column has been added to TimeLiner. By default, it's got the same name as the option you selected in the dialog box. 3 Right-click the added column, click Rename User Column, and type in a new name, for example 'Cost'. NOTE To populate this column with data, you must map the user field (in this case, User 1) to the corresponding data field in each of the data sources. For more information, see Field Selector Dialog Box (page 620). To delete a user column 1 In the TimeLiner window, the Tasks tab, click the Column Set drop-down Choose Columns button. 2 In the Choose TimeLiner Columns dialog box, clear the check box next to the user column you want to remove, and click OK.
Create Tasks
In TimeLiner tasks can be created in one of the following ways: Manually, one at a time.
Automatically, based on object structure in the Selection Tree, or the selection and search sets. Automatically, built from data sources added to TimeLiner.
TIP Unlike manual tasks, which need to be attached to geometry in your model, automatic tasks will be attached to the corresponding geometry as soon as they are created. To add a task manually 1 Load your model into Autodesk Navisworks (see Open Files (page 209) if you need help). 2 Click Home tab Tools panel TimeLiner Tasks tab in the TimeLiner window. , and click the
3 Right-click anywhere in the task view, and click Add Task on the shortcut menu. NOTE You can click on an existing task and select Insert Task to insert a task above the selected task. 4 Enter the name for your task, and press Enter. The task is now added to your schedule. NOTE If you press Enter when the bottom task in the task view is selected, then a new task will be created below it.
To add tasks based on the Selection Tree Structure 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, the Tasks tab, right-click in the Task View, and click Auto-Add Tasks on the shortcut menu. 3 Click For Every Topmost Layer if you want to create tasks with the same names as each topmost layer in the Selection Tree. Click For Every Topmost Item if you want to create tasks with the same names as each topmost item in the Selection Tree. This can be a layer, a group, block or cell, or geometry, depending on how the model is constructed. NOTE PlannedStart and End dates will be automatically created, starting from the current system date and incrementing by one day for each subsequent end and start date. The Task Type will be set to Construct. To add tasks based on search or selection sets 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, the Tasks tab, right-click in the Task View, and click Auto-Add Tasks on the shortcut menu. 3 Click For Every Set to create tasks with the same names as each selection and search set in the Sets dockable window.
NOTE PlannedStart and End dates will be automatically created, starting from the current system date and incrementing by one day for each subsequent end and start date. The Task Type will be set to Construct.
Edit Tasks
You can edit any of the task parameters directly in TimeLiner. However, the changes you make to tasks imported from external project files will be overwritten next time you refresh the corresponding data sources. To change the task name 1 In the TimeLiner window, the Tasks tab, select the row with the task you want to modify, and click its name. 2 Type in the new name for the task, and press Enter. Command entry: F2 To change the task date and time NOTE By default, time is not shown. To show time for tasks, open the Options Editor, click Tools TimeLiner, and select the Show Time check box. 1 In the TimeLiner window, the Tasks tab, click the task you want to modify. 2 Modify the task's date: Clicking the drop-down button in the Actual Start and Actual End field opens the calendar, and lets you set the ActualStart/End dates. Clicking the drop-down button in the Planned Start and Planned End field opens the calendar, and lets you set the PlannedStart / End dates.
Use the left and right arrow buttons at the top of the calendar to move backwards and forwards a month, respectively, then click on the day you require. 3 To change the start or end time, click the time unit you want to modify (hours, minutes or seconds), and enter the value. You can use the left and right arrow keys to move between the units in the time field.
To copy and paste date/time values 1 In the TimeLiner window, the Tasks tab, right-click the date field you want to copy, for example Planned Start. 2 Click Copy Date/Time. 3 Right-click in a different date field, and click Paste Date/Time. NOTE Currently, you cannot use the keyboard shortcuts CTRL + C and CTRL + V to copy and paste date/time values. To set or modify the task type 1 In the TimeLiner window, the Tasks tab, click the task you want to modify. 2 From the Task Type drop-down list, select the type of task you wish this task to be. By default, you can choose from: Construct
Demolish Temporary
The task type defines how the items attached to the task will be displayed during simulation. For example, a default construction sequence would start with all items hidden, as the task starts the attached items will be displayed in transparent green, then as the task ends the attached items will be displayed as they are in the normal model display (this may be with materials applied if previously set up in the Presenter tool). Task types themselves can be defined and new types created on the Configure Tab (page 615).
NOTE You can quickly change the task type for all selected tasks. To do this, press SHIFT or CTRL key and select required tasks, right-click the selection, and click Fill Down on the shortcut menu. The task type specified for the first selected task will be used for all tasks in the range. To delete a task 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, the Task tab, right-click the task you want to delete, and click Delete Task on the shortcut menu. NOTE Deleting the root-level task deletes all tasks in the hierarchy. If you made a mistake, use the Undo button on the Quick Access toolbar to restore the deleted item.
2 Select Planned in the Display Dates drop-down. To view a Gantt chart for Planned vs Actual dates 1 Click Home tab Tools panel TimeLiner Tasks tab in the TimeLiner window. , and click the
2 Select Planned vs Actual in the Display Dates drop-down. To change a resolution of a Gantt chart 1 Click the Tasks tab in the TimeLiner window. 2 Optional: Use the Display Dates drop-down to customize the displayed Gantt chart. By default, Planned dates are used. 3 Drag the Zoom slider to adjust the charts resolution. The utmost left position selects the smallest available increment in the timeline (for example, days); the utmost right position selects the largest available increment in the timeline (for example, years).
2 Select the desired geometry objects in the Scene View, or on the Selection Tree. 3 In the TimeLiner window, the Tasks tab, right-click the required task, and click Attach Current Selection on the shortcut menu. To attach a task to a selection set or a search set 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, the Tasks tab, right-click the required task, click Attach Set, and click the required selection set or a search set. To attach a task to a current search 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Run the desired search from the Find Items dockable window.
3 In the TimeLiner window, the Tasks tab, right-click the required task, and click Attach Current Search. To attach multiple tasks to a selection set or a search set 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, the Tasks tab, hold the CTRL or SHIFT key to select all required tasks. 3 Right-click the task selection, click Attach Set, and click the required selection set or a search set. To attach multiple tasks to a current selection 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Select the desired geometry objects in the Scene View, or on the Selection Tree. 3 In the TimeLiner window, the Tasks tab, hold the CTRL or SHIFT key to select all required tasks. 4 Right-click the task selection, and click Attach Current Selection on the shortcut menu. TIP If you need to add additional items to an already attached task, click the Append Current Selection option on the shortcut menu, otherwise any previous task attachments will be overridden. If you made a mistake, right-click the task, and click Clear Attachment.
Predefined Rules
Items By Task Name. Choose this rule to attach each geometry item in the model to each task with the same name in the specified column. The default is to use the Name column. Selection Sets By Task Name. Choose this rule to attach each Selection and Search Set in the model to each task with the same name in the specified column. The default is to use the Name column. Layers By Task Name. Choose this rule to attach each layer in the model to each task with the same name in the specified column. The default is to use the Name column. Attach Items to Task by Category/Property. Choose this rule to attach each item in the model with the defined property, to each task with the same name in the specified column. The default is to use the Name column; however, you will also need to define the <category> and <property> values.
To add custom TimeLiner rules 1 From the Tasks tab of the TimeLiner window, click the Rules button. 2 In the TimeLiner Rules dialog box, click the New button. The Rules Editor dialog is displayed.
3 Enter a new name for your rule in the Rule Name box.
NOTE If you choose not to enter a name, upon selecting a rule template the name of that template will be used. 4 From the Rule Templates list, choose a template from which your rule will be based upon. NOTE The Attach Items to Tasks template is the one used for the first three pre-defined TimeLiner rules, that is, Items, Selection Sets and Layers By Task Name. The Attach Items to Tasks by Category/Property template enables you to specify a property within the model scene. If a task has the same name as the specified property value in the model, then all items having that property will be attached to that task when you check the rule Attach Items to Tasks by Category/Property, and click Apply Rules. 5 In the Rule Description box, click on each of the underlined values to define your custom rule. The customizable values available with the built in templates are: Column Name. Choose which column in the Tasks Tab (page 609) you want to compare Item names to. The default is the Name column, though you may also choose other available columns, for example one of the ten User columns, identified in the Field Selector Dialog Box (page 620).
Items. Choose what you would like the value in the column to be compared to in the model scene. The default is Item name, though you may also choose either Selection Sets or Layers. Matching. Use case sensitivity and therefore only match names that are exactly the same. You may also choose Ignoring to ignore case sensitivity. Category/Property Name. Use the name of the category or property as it is displayed in the interface (recommended). You can also choose Internal Name which is that accessed via the API (for advanced use only). <category>. Choose from the available list, which category the property you wish to define is in. Only the categories that are contained in the scene are available in the drop down. <property>. Choose from the available list, which property you wish to define. Again, only the properties in the scene within the chosen category will be available.
6 Click OK to add the new TimeLiner rule, or Cancel to return to the TimeLiner Rules dialog box. To apply TimeLiner rules 1 Open the TimeLiner window, and click the Rules button on the Tasks tab. 2 Select the check boxes for all rules you want to apply. The rules will be applied in order. NOTE You can also click Import/Export Attachment Rules button which enables you to import/export rules to/from an XML file. Imported rules will overwrite any current rules with the same name. 3 If Override Current Selections check box is selected, then when the rules are applied they will replace any existing attached items. Otherwise, the rules will attach items to the relevant tasks without attached items. 4 Click Apply Rules. NOTE To validate tasks in your schedule, click the Tasks tab, right-click in the Task View, and use the Find shortcut menu. This option can be turned on/off in the Options Editor (Tools TimeLiner Enable Find check box).
2 In the TimeLiner window, the Tasks tab, right-click the tasks view, and click Find. If this option is not available, open the Options Editor, and click Tools TimeLiner Enable Find check box.
3 Select one of the available options: Unattached/Uncontained Items. Choose this to select any items in the scene that are not attached to a task, or are not contained within any other item attached to a task. NOTE A Contained item is the child of another item. For example, if you select a Group, Block or Cell which is comprised of various pieces of geometry, then that geometry is contained within the Group, Block or Cell. A Group, Block or Cell may therefore be attached to a task and although the child geometry is not directly attached itself, it is contained within an item that is attached.
Contained Items. Choose this to select any items in the scene that are either attached to a task or contained within any other items attached to a task. Attached Items. Choose this to select any items in the scene that are directly attached to a task. Items Attached to Multiple Tasks. Choose this to select any items in the scene that are directly attached to more than one task. Items Contained in Multiple Tasks. Choose this to select any items in the scene that are either attached to, or contained within any other item that is attached to more than one task. Items Attached to Overlapping Tasks. Choose this to select any items in the scene that are attached to more than one task, where the task durations overlap. Items Contained in Overlapping Tasks. Choose this to select any items in the scene that are either attached to, or contained within any other item that is attached to more than one task, where the task durations overlap.
The check results are highlighted on the Selection Tree and in the Scene View.
NOTE When opening files in Autodesk Navisworks 2012 that were created inAutodesk Navisworks 2011 or previous, you may find that the Planned and Actual dates have been swapped. Autodesk Navisworks now uses Planned dates by default instead of Actual dates , as is consistent with most planning applications. To switch date sets for affected files, edit the data source (see Edit a Data Source (page 658)), switch the mapping of the Planned and Actual dates in the Field Selector Dialog Box (page 620), then rebuild the task hierarchy (see Build Tasks from Data Sources (page 659)).
NOTE Autodesk NavisworksTimeLiner supports multiple sources of external schedules using a COM interface. Anyone can develop support for a new schedule source - the type library that defines the interface is included with TimeLiner.
Primavera Project Manager 4.1, or 5.0, or 6.2 product ActiveX Data Objects 2.1 Primavera Software Development Kit (available on the Primavera CDs)
PPM 4 - 6 are database driven, and as such require the Software Development Kit to be installed in order to set up the ODBC data source link. This can be
installed and setup from the Project Management CD by taking the following steps: 1 Insert Project Management CD, enter the Product Key and accept the License Agreement. 2 Make sure Primavera Applications or Components is selected, and click Next. 3 Select Other Components, and click Next. 4 Select Software Development Kit, and click Next. 5 Continue through clicking Next until the install starts. 6 Once installation is complete, click OK to start the Database Configuration wizard. 7 Adjust settings in the Software Development Kit Setup dialog box where appropriate, and click OK. 8 Click Yes for a log file, followed by Finish to complete. On connecting to PPM 4 - 6 within TimeLiner, a logon dialog box allows the source link to be selected (a warning occurs if none are present). The user name and password are not stored in the Autodesk Navisworks file, and will be prompted for each time. Once connected, a dialog box allows the user to select which project to open. A check box determines if all sub-projects are opened. By default, TimeLiner brings through Start, End, Planned Start, and Planned End as Start, Finish, BL Start and BL Finish respectively. Other Primavera dates can be selected through the generic Field Selector Dialog Box (page 620), including Project Activity Codes, Global Activity Codes, and User Defined Fields. The TimeLiner hierarchy supports the WBS structure for Project / Activity hierarchy. NOTE Due to the nature of the Primavera Project Manager 4 - 6 products using the SDK for data access, importing data with TimeLiner can take a longer period of time than other formats.
This data source requires you to set up a Primavera Web Server. Refer to the Primavera P6 Web Server Administrator Guide (available in your Primavera documentation).
CSV Support
The TimeLiner tool supports importing and exporting schedules in CSV/Excel formats. You need to use commas (,) when saving a CSV file, otherwise you will have problems importing it into TimeLiner. NOTE If your software product uses other separators than commas (,), try adjusting the software settings. You may also want to check your OS setting for the regional list separator. You can use the Options Editor to change the format of the text file that will be used to import/export a CSV file into TimeLiner. See also: Import Data from an External Project Schedule (page 654) Export TimeLiner CSV (page 500)
2 In the TimeLiner window click the Data Sources tab. 3 Click the Add button and choose the required option from a list of the project sources that may be connected to on the current PC. NOTE For more information on which sources are typically available, see Supported Scheduling Software (page 651). 4 Use the standard Open dialog box to browse to and open the desired project file. TimeLiner accesses the selected file in accordance with the predefined parameters configured for the corresponding data source using a COM interface. Depending on the data source, the Field Selector Dialog Box (page 620) may be displayed. You can use it to override some of the predefined data import options. 5 By default, your data source is called New Data Source(x), where x is the latest available number. To make your data source more descriptive, right-click it, click Rename on the shortcut menu, and enter a new name. To import data from a Primavera P6 project NOTE Follow the same procedure to import data from a Primavera P6 V7 project, selecting the Primavera P6 V7 options where applicable. 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window, click the Data Sources tab. 3 Click the Add button and click Primavera P6 (Web Services). NOTE If you cant see this option, you must set up a Primavera Web Server first. Refer to the Primavera P6 Web Server Administrator Guide (available in your Primavera documentation). 4 When the Primavera login dialog box is displayed, enter your user name, password, and the server address.
TIP The Server Address is the name of a machine on your domain or an IP address for the server. 5 In the Primavera P6 Database Instance Selection dialog box double-click the desired Instance ID to select it. 6 In the Primavera P6 Project Selection dialog box double-click the desired project file to open it. 7 Use the Field Selector Dialog Box (page 620) to override some of the predefined data import options. TimeLiner connects to the selected project file. To import CSV data 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 In the TimeLiner window click the Data Sources tab. 3 Click the Add button and click CSV File. 4 Use the standard Open dialog box to locate the desired project file in CSV format, and click Open. 5 In the Field Selector Dialog Box (page 620), use the CSV Import Settings area to specify how your data should be imported into TimeLiner.
NOTE The CSV import settings, including field mappings, are remembered by the system and pre-populated when the dialog box opens. If you are linking to a different CSV file than was previously used, TimeLiner will attempt to map any columns to similarly-named columns in the CSV file. It is recommended that you have a column in the CSV file containing unique data, for example an incrementing number, and map this to the External ID column. This allows data synchronization to work even if major changes are made to the CSV file. If this field is not mapped then you will be unable to rebuild or synchronize the data source.
Select the Row 1 Contains Headings check box if you want the first row of data in your CSV file to be treated as column headings. TimeLiner will use it to populate the External Field Name options in the grid. If the first row of data in your CSV file does not contain column headings, clear this check box.
Select the Automatically Detect Date and Time option if you want TimeLiner to attempt to determine the date/time format used in your CSV file. First, TimeLiner applies a set of rules to try to establish the date/time format used in the document; if it is not possible, it uses the local settings on your system. Select the Use Specific Date/Time Format option if you want to manually specify the date/time format that should be used. When this radio button is selected, you can enter the required format into the box provided. For the list of valid codes, see Field Selector Dialog Box (page 620). NOTE If one or more date/time-based columns are found to contain fields where the data cannot be mapped to a valid date/time value using the manually-specified format, TimeLiner will 'fall back' and attempt to use the automatic date/time format.
6 By default, your data source is called New Data Source(x), where x is the latest available number. To make your data source more descriptive, right-click it, click Rename on the shortcut menu, and enter a new name. You are now ready to Build Tasks from Data Sources (page 659).
2 In the TimeLiner window, the Data Sources tab, right-click the data source you want to modify, and click Edit on the shortcut menu. The Field Selector Dialog Box (page 620) opens. Typically, this dialog box is used to customize the column mapping between the TimeLiner and the external project file. For example, if the external file includes BaselineStart and End dates you may want to map them to the Start Date and End Date columns in TimeLiner. Also, if you have added any user columns (page 637) to TimeLiner, for each link, you must map the data in the external file to the required user columns in TimeLiner, otherwise the user columns will be empty. 3 Click OK. NOTE For each data source, you must either rebuild the task hierarchy or synchronize tasks to apply the changes.
2 In the TimeLiner window, the Data Sources tab, right-click the row with data source you want to delete, and click Delete on the shortcut menu. Any tasks and data that have been read from the data source will remain on the Tasks tab. NOTE If you made a mistake, use the Undo to restore the deleted item. button on the Quick Access toolbar
2 In the TimeLiner window, the Data Sources tab, click the Refresh button, select either Selected Data Source or All Data Sources then select Rebuild Task Hierarchy in the Refresh from Data Source Dialog Box (page 624) and click OK. This will import all of the tasks from the project file into TimeLiner. NOTE You can also right-click on a file in the Data Sources tab and select the Rebuild Task Hierarchy option. 3 Click the Tasks tab to view the created tasks. The task table is populated in accordance with predefined settings for the data source. You can make any necessary overrides in the Field Selector Dialog Box (page 620). NOTE Although the tasks have now been imported into TimeLiner, you still need to Attach Tasks to Geometry (page 644) before you can run a 4D simulation. The fastest way to attach imported tasks is by applying rules (see Use Rules to Attach Tasks (page 646)).
4 Click the Refresh button and select Selected Data Sources or All Data Sources.
5 In the Refresh from Data Source Dialog Box (page 624) select one of the following options and click OK. Rebuild Task Hierarchy. Choose this to re-import all tasks and associated data from the selected project file(s), and rebuild the task hierarchy on the Tasks tab.
Synchronize. Choose this to update all existing tasks in the Tasks tab, with the latest associated data from the selected project file(s) (for example, Start and End dates).
TIP You can also right-click data source in the Data Sources tab and select the Synchronize or Rebuild Task Hierarchy option.
4D Simulation
In this section, you will learn how to play 4D simulations, and how to customize the simulation playback and appearance.
Play Simulations
To play a simulation 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 On the Tasks tab select the Active check box for all tasks that you want to include in the simulation. 3 Be sure the active tasks are assigned the correct Task Types (page 615). 4 Be sure the active tasks are attached (page 644) to geometry objects, and click the Simulate tab. 5 Click the Play button.
The TimeLiner window displays the tasks as they are carried out, and the Scene View shows the sections of the model added or removed over time, in accordance with the task types. NOTE When the Simulate tab is in use, by default the current simulation date is overlaid in the Scene View. You can customize the displayed information by using the Overlay Text Dialog Box (page 630).
Configure Simulations
You can adjust both the simulation playback parameters, and the simulation appearance.
Simulation Playback
By default, the playback duration of the simulation is set to 20 seconds, regardless of the duration of the tasks. You can adjust the simulation duration, and a number of other playback options to increase the effectiveness of your simulation. To adjust a simulation playback 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Click the Simulation tab, and click the Settings button. 3 When the Simulation Settings Dialog Box (page 624) opens, modify the playback settings, and click OK.
Simulation Appearance
Each task has a task type associated with it, which specifies how the items attached to the task are treated (and displayed) at the start and end of the task during simulation. The available options are: None - the items attached to the task will not change.
Hide - the items attached to the task will be hidden. Model Appearance - the items attached to the task will be displayed as they are defined in the model. This may be the original CAD colors or, if you have applied color and transparency overrides in Autodesk Navisworks or materials in Presenter, then these will be displayed. Appearance Definitions - enables you to choose from the list of Appearance Definitions, including ten predefined appearances and any custom appearances you have added.
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To add a task type definition 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Click the Configure tab, and click the Add button. 3 A new task type is added to the bottom of the list; it will be highlighted, enabling you to enter a new name for it. 4 Select one of the Appearance fields, and click it to open a drop-down menu and assign the desired object behavior. You can customize the following properties:
Start Appearance - how the items will look at the start of the task, for example Transparent Green. End Appearance - how the items will look when the task is completed, for example Hidden. Early Appearance - how the items will look if the task is started before the planned time, for example Transparent Yellow. Late Appearance - how the items will look if the task is started after the planned time, for example Transparent Red. Simulation Start Appearance - how the items should be displayed at the start of a simulation.
NOTE As a minimum, you need to define the Simulation Start Appearance; this assigns a unique start appearance to your task type. If you do not configure this field, the start appearance set in Default Simulation Start Appearance in the Appearance Definitions Dialog Box (page 632) will be used instead. To delete a task type definition 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Click the Configure tab, click the task type definition, and click the Delete button.
To add an appearance definition 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner 3 Click Add 4 A new appearance definition is added to the bottom of the list; it will be highlighted, enabling you to enter a new name for it. 5 In the Transparency field, use the slider to set the transparency level, between 0 and 100 (where 0 is opaque and 100 is fully transparent). 6 In the Color field, double-click the color to open the color selector. From here, either select one of the basic colors available, or click Define Custom Colors to define your own color choice. 7 Click OK. To delete an appearance definition 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner . .
2 Click the Configure tab, and click the Appearance Definition button. 3 In the Appearance Definitions dialog box, select the appearance definition, and click Delete. 4 Click OK. To change the default simulation start appearance 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner , and click the Configure tab.
2 Click the Appearance Definitions button. The Appearance Definitions dialog box opens. 3 In the Default Simulation Start Appearance drop-down, select the appearance option, which you want to use to start your simulations. 4 Click OK.
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Export
You can export a static image at any time during a simulation by using one of the standard Autodesk Navisworks image exports, whilst the Simulation tab is active. See Export an Image (page 494) for more information. You also have an option to export an animation of an entire TimeLiner simulation. See Export an Animation (page 496) for more information.
Add Animation
In this section, you will learn how to add animation to the TimeLiner schedules.
Overview
You can link object and viewpoint animations to your construction schedules, and enhance the quality of simulations. For instance, you can start your simulation with a camera showing an overview of the whole project, and then, as the tasks are simulated, zoom into specific areas for a detailed view of the model. You can also play animation scenes as the tasks are simulated. For example, you can animate the arrival and depletion of the material stock piles together with the vehicle movements, and monitor the vehicular access to site. You can add animation to an entire schedule, to individual tasks within a schedule, or combine these methods together to achieve the desired effect. To record animation, see Create and Edit Viewpoint Animations (page 471) and Create Object Animations (page 526). It is also possible to add scripts to the tasks in your schedule. By doing this, you gain control over the animation properties. For example, you may be able to play different animation segments as the tasks are simulated, or play animations backwards and so on. To record scripts, see Add Interactivity (page 540).
2 Select the required viewpoint or viewpoint animation on the Saved Viewpoints dockable window. 3 In the TimeLiner window, click the Simulation tab, and click the Settings button. 4 In the Simulation Settings dialog box, click the drop-down arrow in the Animation field, and select Saved Viewpoints Animation.
5 Click OK. To add a camera animation 1 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
2 Click the Simulation tab, and click the Settings button. 3 In the Simulation Settings dialog box, click the drop-down arrow in the Animation field, and select the desired camera animation, for example Scene1 Camera. 4 Click OK.
2 On the Tasks tab, click the task you want to add an animation to, and use the horizontal scroll bar to locate the Animation column. If you prefer, you can move the animation columns in front of the Start Date column as shown below.
3 Click the drop-down arrow in the Animation field, and select a scene or an animation set from a scene. When you select a scene, all animation sets recorded for this scene will be used.
4 Click the drop-down arrow in the Animation Behavior field, and select how the animation will play during this task: Scale - the duration of the animation is matched to the duration of the task. This is the default setting.
Match Start - the animation starts when the task starts. If the animation runs past the end of the TimeLiner simulation, the end of the animation will be clipped. Match End - the animation starts early enough so that it ends just when the task end. If the animation starts before the beginning of the TimeLiner simulation, the start of the animation will be clipped.
2 On the Tasks tab, click the task you want to add a script to, and use the horizontal scroll bar to locate the Script column. 3 Click the drop-down arrow in the Script field, and select the desired script to run with this task.
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The Clash Detective tool enables you to search through your total project model, identifying cross-discipline interferences (clashes) earlier in the design process.
Linking Clash Detective and TimeLiner together enables the time-based clash checks on the project. See Select Items for Testing (page 696) for further details on time-based clashing. Linking together Clash Detective, TimeLiner, and Object Animation enables clash testing of fully animated TimeLiner schedules.
669
A summary of the currently selected clash test is displayed at the top of the other Clash Detective tabs. The total number of clashes in the test is displayed with details of open (New, Active, Reviewed) and closed (Approved, Resolved) clashes.
Click Home tab Tools panel Clash Detective Menu: Classic user interface: Tools Clash Detective
Options.
2 Expand the Tools node in the Options Editor, and click the Clash Detective option.
3 On the Clash Detective page, use the View in Context Zoom Duration (seconds) box to enter the required value. When you use the View in Context functionality on the Results tab of the Clash Detective window, this value specifies how long it takes for the view to zoom out (using an animated transition). 4 Use the View in Context Pause (seconds) box to enter the required value. When performing a View in Context, the view remains zoomed out as long as you hold the button. If you quickly click rather than press and hold the button, this value specifies how long the view stays zoomed out so that the transition is not cut in mid-flow. 5 Use the Animated Transition Duration (seconds) box to enter the required value. When you click on a clash in the results grid of the Clash
Detective window, this value is used to smooth transitions from the current view to the next. NOTE This option is only applicable when the Animate Transitions check box is selected on the Results tab of the Clash Detective window. 6 Use the Dimming Transparency slider to specify the level of transparency of items not involved in clashes. NOTE This option is only applicable when both the Dim Other and Transparent Dimming check boxes are selected on the Results tab of the Clash Detective window. 7 Select the Use Wireframes for Transparent Dimming check box to display items not involved in clashes as wireframes. NOTE This option is only applicable when both the Dim Other and Transparent Dimming check boxes are selected on the Results tab of the Clash Detective window. 8 Click OK.
Batch Tab
The Batch tab enables you to manage your clash tests and results. It shows all of the clash tests currently set up, listed in a table format, and a summary of the status of all clash tests. You can use the scroll bars at the right and at the bottom of the tab to move through the clash tests.
You can also change the sort order of clash tests. To do this, click the heading of the desired column. This alternates the sort order between ascending and descending.
Buttons
Use the buttons on the Batch tab to set up and manage batches of clash tests. Add - adds a new clash test to the current batch. Delete - deletes the selected test from the current batch. Compact - deletes all resolved clashes in the selected test. Clean - resets the status of each clash in the selected test to 'New'. Clear All - deletes all clash tests in the batch, and displays a single empty clash test. Update - runs all clash tests in the current batch.
Rules Tab
The Rules tab enables you to define and customize ignore rules to be applied to clash tests. It lists all currently available rules. These can be used to make Clash Detective ignore certain model geometry during a clash test. Each of the default rules can be edited and new rules may be added as necessary.
NOTE A summary of the currently selected clash test is displayed at the top of the tab.
Select Tab
The Select tab enables you to define your clash test by only testing sets of items at a time, rather than the whole model against itself. Use it to configure the parameters for the clash currently selected on the Batch tab.
TIP To run all tests in your batch, use the Update button on the Batch tab. NOTE Hidden items are not included in a clash test. A summary of the currently selected clash test is displayed at the top of the tab.
Standard - displays the default tree hierarchy, including all instancing. Compact - a simplified version of the tree hierarchy. Properties - the hierarchy based on the items' properties. Sets - shows the same items as on the Sets window.
Clash testing can be faster, more effective, and easily repeatable if you use selection and search sets. Carefully consider what sets of objects need clashing against each other and create Selection/Search Sets accordingly.
Hard (Conservative) - two objects are treated as intersecting even though the geometry triangles do not. NOTE By default, this option is turned off. To switch it on, click the application button Options. In the Options Editor, expand the Interface node, click Developer, and select the Show Internal Properties check box.
Clearance - two objects are treated as intersecting when they come within a specified distance of each other. Selecting this clash type also detects any hard clashes. You might use this type of clash when pipes need to have space for insulation around them, for example.
Duplicates - to intersect two objects must be identical both in type and position. This type of clash testing may be used to clash the entire model against itself. This enables you to detect any items in the scene that may have been duplicated by mistake.
Tolerance Controls the severity of the clashes reported and the ability to filter out negligible clashes, which can be assumed to be worked around on site. Tolerance is used for Hard, Clearance and Duplicate types of clash test. Link Enables you to link a clash test to TimeLiner schedule or an object animation scene. Step Enables you to control the Interval Size to use when looking for clashes in a simulation sequence. Start Runs the selected clash test. Found Displays the number of clashes found.
Results Tab
The Results tab enables you to interactively review the found clashes. It contains the list of clashes, and a number of controls to manage them. You can group clashes into folders and subfolders to make managing large numbers of clashes or related clashes simpler. NOTE A summary of the currently selected clash test is displayed at the top of the tab.
New - a clash found for the first time in the current run of the test. Active - a clash found in a previous run of the test and not resolved. Reviewed - a clash previously found and marked by someone as reviewed. This could be used in conjunction with the assign to feature, see Assign a Clash (page 707).
Approved - a clash previously found and approved by someone. If the status is manually changed to Approved, the user currently logged on is recorded as the approver, and the current system time is used as the time of approval. If the test is run again, and the same clash is found, its status stays as 'Approved'.
Resolved - a clash found in a previous run of the test and not in the current run of the test. The issue is, therefore, assumed to be resolved by changes to the design file and automatically updated to this status. If the status is manually changed to Resolved, and a new test finds the same clash, its status will be changed back to New.
Add Comment - adds a comment to the selected clash. Assign - opens the Assign Clash Dialog Box (page 741). Focus on Clash - resets the clash viewpoint so that it is focussed on the original clash point, if the original point has been navigated away from. Rename - renames the selected clash. Group - groups together all selected clashes. A new folder is added. By default its called New Clash Group (x), where x is the latest available number. NOTE You need to select multiple items to be able to use this option.
Right-clicking a clash group in the Results tab opens the following shortcut menu:
Assign - opens the Assign Clash Dialog Box (page 741). Collapse/Expand - expands or collapses the clash group folders. Add Comment - adds a comment to the selected group. Focus on Clash - resets the clash viewpoint so that it is focussed on the original clash point, if the original point has been navigated away from. Rename - renames the selected group. Explode Group - ungroups the selected group of clash results. Explode Groups - only available when you select multiple groups. Ungroups all of the selected groups of clash results. Unassign - unassigns the selected clash group.
Right-clicking a clash, which is part of a clash group in the Results tab opens the following shortcut menu:
Assign - opens the Assign Clash Dialog Box (page 741). Add Comment - adds a comment to the selected clash. Focus on Clash - resets the clash viewpoint so that it is focussed on the original clash point, if the original point has been navigated away from. Rename - renames the selected clash.
Remove from a Group - removes the selected clashes from the clash group. Unassign - unassigns the selected clash.
Dim Other Select this check box to turn all items that are not involved in the selected clash or selected clash group to gray. This makes it easier to see the clashed items. Transparent Dimming This check box is only available when you select the Dim Other check box. Select this check box to render all items that are not involved in the clash transparent, as well as gray. You can use the Options Editor to customize the level of dimming transparency, and to select to display items not involved in the clash as wireframes. By default, 85% transparency is used. Hide Other Select this check box to hide all other items except for all those involved in the selected clash or selected clash group. This enables you to focus better on the clashing items. NOTE Selecting this check box makes the Dim Other option unavailable. Clear this check box if you want to use transparent dimming. Simulation Select this check box to use time-based and soft (animation) clashing. It moves the playback slider in the TimeLiner sequence or an animation scene to the exact point at which the clash occurs, and enables you to investigate the events happening immediately before and after the clash. For clash groups, the playback slider is moved to the point in time of the worst clash from the group. See Time-Based and Soft Clash Test Results (page 714).
View File Extents - the view zooms out (using an animated transition) such that the extents of the files containing the items involved in the selected clash are visible in the Scene View. Go to Home View - takes you to the previously defined Home View (page 282). button to show the chosen
Press and hold the View in Context context view in the Scene View.
NOTE The view remains zoomed out for as long as you hold this button. If you quickly click (rather than press and hold) the button, the view zooms out, holds briefly, and then immediately zooms back again.
Select - selects the items in the Scene View, replacing any current selection. Import Current Selection - the items currently selected in the Scene View become selected in the tree, if the items exist in the currently visible hierarchy. Group Clashes Involving Item - creates a new Clash Group containing all clashes involved with the item or items that you have right-clicked on.
Report Tab
The Report tab enables you to set up and write reports containing details of all clash results found in the selected test. NOTE A summary of the currently selected clash test is displayed at the top of the tab.
Individual Clashes Only - reports will only contain individual clash results. For each clash that belongs to a group, an extra field, called Clash Group, can be added to the report to identify it. To enable this functionality, select the Clash Group check box in the Contents area. Everything - reports will contain both summaries of the clash group folders that you have created and individual clash results. For each clash that belongs to a group, an extra field, called Clash Group, can be added to the report to identify it. To enable this functionality, select the Clash Group check box in the Contents area.
NOTE If your test does not contain any clash groups, this box is not available. Include Clash Types Select the check boxes in this field to specify which clashes to include in your report.
Current Test - creates a single report for the current test only. All Tests (Combined) - creates a single report for all tests. All Tests (Separate) - creates a separate report for each test.
XML - creates an XML file. HTML - creates an HTML file with clashes listed sequentially. HTML (Tabular) - creates an HTML (tabular) file with the clash test(s) displayed as a table. This report can be opened and edited in Microsoft Excel 2007 onwards. Text - creates a TXT file. As Viewpoints - creates a folder called [Test_Name] on the Saved Viewpoints dockable window; it contains each clash saved as a viewpoint with an attached comment describing the clash. NOTE When using XML, HTML, or Text format options consider the following:
By default, Clash Detective attempts to include a JPEG viewpoint image for each clash. Make sure to select the Image check box in the Contents box, otherwise the report will contain broken image links.
For clash groups, the viewpoint image is the aggregate viewpoint for the group. You need to create a separate folder for the report and its viewpoint images.
Clash Batches
In this section you will learn how to set up and manage tests and test batches.
Click Delete to delete the currently selected test in the Tests Area from the batch. Click Compact to delete all clash results with a clash status (page 833) of Resolved from the test to create a smaller file. Click Clean to reset all tests so that they are as if you had not yet run them. In other words, this will make their clash test status (page 833)New. Click Clear All to remove all tests from the batch in order to start from scratch.
NOTE You can rename a test by selecting it and either pressing F2, or by clicking again the highlighted text. You can also sort the columns in the Tests area alphanumerically by clicking the column heads. Clicking again toggles between ascending and descending order.
2 In the Import dialog box, browse to the folder containing the clash test data, select it, and click Open.
2 In the Export dialog box, enter a new file name and location, if you wish to change from those suggested.
3 Click Save.
2 If you want, change the name of the custom test by editing the XML file directly. The top level element in the XML file is called batchtest. The name of the custom test as displayed to the user is defined by the name attribute. The name of the custom test as saved in a file is defined by the internal name attribute. 3 To install the custom test, copy the exported XML file to the custom_clash_tests folder of one of the Autodesk Navisworks search directories, for example: C:\Documents and Settings\All
Users\Application Data\Autodesk Navisworks Manage 2012\custom_clash_tests. See Search Directories (page 159) for more
information. 4 Restart Autodesk Navisworks. On start up, Clash Detective checks these search directories for custom clash tests. 5 To use the custom test, open the Clash Detective window, and click the Select tab. 6 Select your custom test from the Type (page 674) drop-down box. 7 Click the Start button. All other options and rules are specified by the custom test.
Clash Rules
Using ignore clash rules reduce the number of clash results by ignoring certain combinations of clashing items. The Clash Detective tool includes both the default clash rules and clash rule templates that can be used to create custom clash rules.
Items in Same Layer - any items found clashing that are in the same layer are not reported in the results. Items in Same Group/Block/Cell - any items found clashing that are in the same group (or inserted block) are not reported in the results. Items in Same File - any items found clashing that are in the same file (either externally referenced or appended) are not reported in the results. Items in Same Composite Object - any items found clashing that are part of the same composite object (an item composed of multiple parts of geometry) are not reported in the results.
Items in Previously Found Pair of Composite Objects - any items found clashing that are part of composite objects (items composed of multiple parts of geometry) that have previously been reported in the test are not reported in the results. Items with Coincident Snap Points - any items found clashing that have snap points that coincide are not reported in the results. This can be particularly useful for pipe runs made from cylinders.
Rule Templates
You can also create your own ignore rules. The following rule templates are available (in addition to the default clash rules):
Insulation Thickness - any items found clashing that have the clearance value greater than the specified insulation thickness are not reported in the results. This rule should be used with a Clearance (page 674) test. If you have a pipe requiring a specific thickness of insulation, then you may want to carry out a clearance test on that pipe, setting the clearance tolerance to the required insulation thickness. This would identify any areas where there is not enough clearance around the pipe to install the insulation. If you have various pipes, all requiring different thicknesses of insulation then rather than setting up a separate clearance test for each thickness, you can set up one test with the greatest necessary tolerance, that is, assume all pipes require the maximum thickness of insulation. This rule can then be applied to ignore any clashes that are falsely identified, as their actual insulation thickness is less than the maximum clearance used. See the diagram below for an example of where this ignore rule would be applied:
Pipe 1 has insulation thickness t and C is the maximum clearance (thickest insulation) required anywhere in the current model. Any items (2) that come within the range of t to C will not be reported in the results.
Same Property Value - any items found clashing that share a specific property value are not reported in the results. This template can be used when the information is stored on the same property. Same Selection Sets - any items found clashing that are contained within the same Selection Set are not reported in the results.
Specified Selection Sets - any items found clashing that are contained within two specified Selection Sets are not reported in the results. Specified Properties with the Same Value - any items found clashing that share the same value, but on two different properties are not reported in the results. This is a new rule template. This rule also enables you to look for the property on any parent object. For example, the gasket at the end of a pipe is registered as a clash with the nozzle of pump. These items should be connected. The gasket itself does not have any property attached directly to it to identify that it should be attached to the nozzle of the pump; however the parent object of the gasket does. If you use this template, the clash test ignores clashes between these two items.
To use clash rules 1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective .
2 Click the Batch tab, and select the test you want to configure in the Tests Area. 3 Click the Rules tab, and select the check boxes for all exception rules that you want to apply to your test. To add a custom clash rule 1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective 2 On the Rules tab, click the New button. 3 In the Rules Editor dialog box, enter a new name for your rule. .
4 In the Rule Templates list, click the template you want to use. 5 In the Rule Description box, click each of the underlined values to define your custom rule. The customizable values available with the built-in templates are: Name. Use the name of the category or property as it is displayed in the interface (recommended). You can also choose Internal Name which is that accessed via the API (for advanced use only).
<category>. Choose from the available list, which category the property you wish to define is in. Only the categories that are contained in the scene are available in the drop-down list. <property>. Choose from the available list, which property you want to define. Again, only the properties in the scene within the chosen category will be available. Any Parent. Search for the defined property on the specified selection. Any Parent is the default option, though you can also choose a Model, a Layer, the Last Object, or the Geometry the Last Object. Search for the defined property on the specified selection. The Last Object is the default option, though you can also choose Any Parent, a Model, a Layer, or the Geometry. <set>. Choose from the available list, which Set you require to define the rule. Only the pre-defined Selection and Search Sets are available in the drop-down list.
6 Click OK. The rule is added to the Ignore Clashes Between area on the Rules tab. To edit a clash rule 1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective 3 Click the Edit button. 4 In the Rules Editor dialog box, rename the rule if you want to change it from its current name. 5 Choose another Rule Template if you want to change it from the current template. 6 In the Rule Description box, click each of the underlined values to redefine your custom rule. 7 Click OK to save the changes you've made to the rule. To delete a clash rule 1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective . .
2 On the Rules tab, click the ignore rule you want to edit.
2 On the Rules tab, click the ignore rule you want to delete. 3 Click the Delete button to delete the clash rule.
2 Click the Batch tab, and select the test you want to configure.
3 Click the Select tab. There are two identical panes in this tab called Left and Right. These panes contain a Tree View of two sets of items that will be tested against each other during the clash test, and you need to select items in each. You can select the items by choosing a tab from the selection tree and manually selecting items from the tree hierarchies. Any selection sets in the scene are also included on a tab, which is a quick and useful method of setting up items across sessions (see Interactive Geometry Selection (page 337)). You can also transfer the current selection to one of the boxes by selecting items in the usual way in the Scene View or Selection Tree and clicking the appropriate Select Current button. 4 Optional: Select the appropriate Self Intersect check box to test the corresponding set for self-intersection, as well as intersection against the other set. 5 Optional: You can include the clashing of points, or lines, or surfaces in your test. Underneath each window there are three buttons that correspond to surfaces, lines and points. To toggle a button, click it. So, for example, if you want to run a clash test between some surface geometry and a point cloud, you can set up the geometry in the Left pane, and click the Point Cloud button under the Right pane. The Surface button under the Left pane is toggled on by default. Additionally, you could set the clash Type to Clearance with a Tolerance of 1 meter. NOTE If the Type is set to Hard, lines and surfaces will actually need to intersect with any points to register a clash.
Hard (Conservative). This option performs the same clash test as Hard, however, it additionally applies a conservativeintersection method (page 838). NOTE This clash test type is only available when in Developer profile. See Profiles (page 158) for more information.
Clearance. Choose this option if you want the clash test to check for geometry within a specific distance from other geometry (see tolerance (page 839) for more information). You can use this type of clash when, for example, pipes need to have space for insulation around them. NOTE Clearance clashes are not the same as soft clashes. Clearance clashes detect for static geometry coming within a distance of other geometry, whereas soft clashes detect potential clashes between moving components. Clash Detective supports soft clash checking when you link it to Object Animation.
Duplicates. Choose this option if you want the clash test to detect for duplicate geometry. You can use this type of clash test to check a model against itself to ensure the same part has not been drawn, or referenced twice, for example.
To select the clash test options 1 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective .
2 On the Select tab, select the test you want to run from the Type drop-down list. Any custom clash tests that have been defined (see Create Custom Clash Tests (page 690)) appear at the end of the list. 3 Enter the Tolerance required, which will be in Display Units (page 157). See Clash Detective Terminology (page 833) for more information. 4 If you want to run a time-based or soft clash test, select the appropriate option in the Link box. For example, selecting TimeLiner will make Clash Detective produce a clash report based on the Clash Detective settings, TimeLiner simulation settings, and the project data contained in TimeLiner. For more information and usage examples, see TimeBased and Soft Clash Testing (page 698).
Finally, you can link to an animated TimeLiner schedule (a schedule in which some tasks are linked to animation scenes), and run automatic time-based soft clash tests.
Time-Based Clashing
Project models can include the static representation of temporary items, such as work packages, ships, cranes, installations, and so on. Such static objects can be added into the TimeLiner project, and scheduled to appear and disappear at particular locations, over specific period of time. As these static package objects 'move' around a project site, based on a TimeLiner schedule, it is possible that some static package objects could, at some point in the schedule, take up the same space, that is 'clash'. Setting up time-based clashing enables the automated checking of this throughout the project lifetime. When a time-based clash session is run, at each step of TimeLiner sequence, Clash Detective is used to check if a clash has occurred. If it has, a date of when the clash took place is logged, along with the event that caused the clash. You can review the Clash Results (page 703) and, for example, reschedule objects' appearance to eliminate such clashes. To prepare for time-based clashing 1 Each static package that you want to use needs to be modelled in the project model covering the area or volume required; for example, you can use semi-transparent blocks. 2 These static packages must be added as tasks to the TimeLiner schedule. 3 Extra task types must be added to TimeLiner (on the Configure tab) to represent different types of static packages. You also need to configure the appearance for each added task type. To link to a TimeLiner schedule 1 In Autodesk Navisworks open the project model file, which contains the TimeLiner schedule with the static package tasks. 2 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
3 Click the Tasks tab, and check the static package tasks are displayed.
4 Click the Configure tab, and check the task types have been added to match the static packages. 5 Click the Simulation tab, and play the simulation to view the static packages being displayed. Check they are shown in the correct location and over the correct periods of time. 6 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective 7 Click the Select tab. 8 In the Left and Right panes, select the objects you want to test. 9 In the Link drop-down box, select TimeLiner. 10 Click the Start button. Clash Detective will check at each interval in the project to see if there are any clashes present. The number of found clashes is displayed in the Found box. NOTE If the TimeLiner project is large in size, running this type of clash test will invariably take more time to complete than a normal clash run. You can now review (page 703) the found clashes. .
Soft Clashing
Project models can include the dynamic representation of temporary items, such as work packages, ships, cranes, installations, and so on. You can use the Animator window to create animation scenes with these objects, so that they will be moving around a project site, or change their size, and so on. It is possible that some moving objects could collide. Setting up soft clashing enables the automated checking of this. When a soft clash session is run, at each step of a scene sequence, Clash Detective is used to check if a clash has occurred. If it has, a time of when the clash took place is logged, along with the event that caused the clash. You can review the Clash Results (page 703) and, for example, reschedule objects' movement to eliminate such clashes. To prepare for soft-clashing 1 Each object that you want to animate needs to be modelled in the project model covering the area or volume required; for example, you can use semi-transparent blocks.
2 Animated scenes with the desired objects must be created by using the Animator window in Autodesk Navisworks. To link to Object Animation 1 In Autodesk Navisworks open the project model file, which contains the object animation scenes. 2 If the Animator window is not already open, click Home tab Tools panel Animator .
3 Play the animation. Check that the animated objects are shown in the correct location, in the correct size, and so on. 4 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective 5 Click the Select tab. 6 In the Left and Right panes, select the objects you want to test. 7 In the Link drop-down box, select the animation scene you want to link to, for example Scene1. 8 In the Step box, enter the Interval Size to use when looking for clashes in an animation. 9 Click the Start button. Clash Detective will check at each interval in the animation to see if there are any clashes present. The number of found clashes is displayed in the Found box. NOTE If the animation scene is large in size, running this type of clash test will invariably take more time to complete than a normal clash run. You can now review (page 703) the found clashes. .
created, such scenes must be linked to tasks in the TimeLiner project schedule. It is possible, that appearance or disappearance of static objects can obstruct the movement of animated objects on site. Setting up a time-based soft clashing enables the automated checking of this throughout the project lifetime. When a time-based soft clash session is run, at each step of TimeLiner sequence, Clash Detective is used to check if a clash has occurred. If it has, a date of when the clash took place is logged, along with the event that caused the clash. You can review the Clash Results (page 703) and, for example, re-route some objects to avoid any space/time conflicts. To prepare for time-based soft clashing 1 You need to set up necessary static packages (page 699). 2 You need to set up necessary dynamic packages (page 700). 3 You need to link the dynamic packages (animation scenes) to the correct tasks in TimeLiner. To link to a TimeLiner schedule 1 In Autodesk Navisworks open the project model file, which contains the animated TimeLiner schedule. 2 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner .
3 Click the Tasks tab, and check the static package tasks are displayed, and at least one animation scene has been linked to one of the TimeLiner tasks. 4 Click the Configure tab, and check the task types have been added to match the static packages. 5 Click the Simulation tab, and play the simulation. Check the static and dynamic packages are shown in the correct location and over the correct periods of time. 6 If the Clash Detective window is not already open, click Home tab Tools panel Clash Detective 7 Click the Select tab. 8 In the Left and Right panes, select the objects you want to test. .
9 In the Link drop-down box, select TimeLiner. 10 In the Step box, enter the Interval Size to use when looking for clashes in animation scenes. 11 Click the Start button. Clash Detective will check at each interval in the project to see if there are any clashes present. The number of found clashes is displayed in the Found box. NOTE If the TimeLiner project is large in size, running this type of clash test will invariably take more time to complete than a normal clash run. You can now review (page 703) the found clashes.
2 Click the Batch tab, and select the test you want to run. 3 Click the Select tab, and set the required test options. 4 Once the left and right sets are selected and the clash type and tolerance defined, click the Start button to start the test running. The Found box shows how many clashes have been found so far during this test. NOTE The progress bar shows how far through the test Clash Detective has got. If you wish to stop the test at any time, press the Cancel button. All clashes found up until the interrupt will be reported, and the test will be saved with a Partial status.
Clash Results
In this section you will learn how to interact with the results of your clash tests.
If you run a time-based, soft, or time-based soft clash test, the start time/date of any clashes are recorded next to the appropriate clash under the Start and End columns, together with the event name (an animation scene or a TimeLiner task) in the Event column. If multiple clashes are found on a particular date, each individual clash is listed with identical simulation information.
The Item 1 and Item 2 panes show the Quick Properties relating to each item in the clash, and also the path through the standard Selection Tree from the root to the geometry of the item. Clicking on a clash highlights the two objects involved in the clash in the Scene View. By default, the center of the clash is the center of the view, which is zoomed in so that the parts of objects involved in clash fill the view. You can use the options in the Display and the View in Context areas to control how the clash results are shown. When your clash results contain multiple clashes which are associated with a single design issue, consider manually grouping them together. Organizing clashes into folders can simplify keeping track of design issues. When clashes are grouped together they are listed as a single clash in summaries and reports. The distance shown for a clash group is that of the largest 'open' clash with the group. NOTE When you select a clash group containing both 'open' (New, Active, Reviewed) and 'closed' (Approved, Resolved) clashes, the open clashes will be highlighted in the Item 1 and Item 2 panes rather than the closed clashes, regardless of the actual size of the clashes. Finally, selecting an item on the Item 1 or Item 2 pane, and then clicking on the SwitchBack button sends the current view and currently selected object back to the originating CAD package. This makes it very simple to show clashes in Autodesk Navisworks, take them back to the CAD package, alter the design, and then reload them in Autodesk Navisworks for a very fast design review turnaround.
2 Type the new name, and press Enter. Command entry: F2 To create a clash group 1 Click the New Clash Group button on the Results tab. A new folder called Clash Group X is added above the currently selected clash (or at the top of the list if nothing is selected). 2 Type in a new name for the group, and press Enter. 3 Select clashes you want to add to this group, and drag them into the folder. 4 When you click the created clash group, the Item 1 and Item 2 panes show all the clashing items contained within that clash group, and all corresponding clashes are shown in the Scene View. To group multiple clashes 1 On the Results tab, select all clashes you want to group together. 2 Right-click your selection, and click Group. 3 Type in a new name for the group, and press Enter. 4 When you click the created clash group, the Item 1 and Item 2 panes show all the clashing items contained within that clash group, and all corresponding clashes are shown in the Scene View. To rename a clash group 1 Right-click the clash group in the Results tab, and click Rename. 2 Type the new name, and press Enter. Command entry: F2 To remove clashes from a group 1 On the Results tab, expand the required clash group. 2 Select all clashes you want to remove. 3 Right-click the selection, and click Remove from Group. To ungroup clash results 1 On the Results tab, click the desired clash group.
button.
To change status of ungrouped clashes 1 On the Results tab, select the clashes requiring the change. 2 Click the drop-down button in the Status box, and select the appropriate status. NOTE Multiple clashes can be changed by either holding down the CTRL key whilst selecting individual clashes (the last selected being shown in the Scene View), or by holding down the SHIFT key and selecting another clash, thereby selecting all clashes between the two including the first and last (again, the last selected being shown in the Scene View). To change status of a clash group 1 On the Results tab, click the required clash group. 2 Click the drop-down button in the Status box, and select the appropriate status. NOTE Changing status of a clash group changes status of all clashes in this group. To assign a clash 1 On the Results tab, select a clash, clash group or multiple clashes. 2 Right-click the selection, and click Assign. 3 Type in the name of the person/trade the selection is to be assigned to. NOTE If the clash is already assigned then the assignee will be displayed when the dialog box is opened. 4 Type any notes if required. 5 Click OK. To unassign a clash 1 On the Results tab, select a clash, clash group or multiple clashes. 2 Right-click the selection, and click Unassign.
NOTE A comment is automatically written against a clash or clash group when it is unassigned.
To change how the clashing items are highlighted 1 In the Clash Detective window, click the Results tab. 2 Select the Highlight check boxes for Item 1 and Item 2 to override the color of the clashing items in the Scene View with the color of the status of the selected clash. To highlight all clashes in the Scene View 1 In the Clash Detective window, click the Results tab. 2 Select the Highlight All check box in the Display area. All found clashes are highlighted in the color of their status.
Clear the check box to return to default view of highlighting only the items involved in the clash selected in the Results area. To isolate clash results in the Scene View 1 In the Clash Detective window, click the Results tab. 2 To hide all items that obstruct viewing the clashing items in the Scene View, select the Auto Reveal check box. When you click on a clash
result, you can see the clash when zooming in on it, without having to move location.
Viewing clashing items with the Auto Reveal check box clear
Viewing clashing items with the Auto Reveal check box selected
3 To hide all items not involved in the clash, select the Hide Other check box. This enables you to focus better on the clashing items in the Scene View.
Viewing clashing items with the Hide Other check box clear
Viewing clashing items with the Hide Other check box selected
4 To dim all items not involved in the clash, select the Dim Other check box. When you click on a clash result, Autodesk Navisworks turns all items not involved in the clash to gray.
Viewing clashing items with the Dim Other check box clear
Viewing clashing items with the Dim Other check box selected
5 To set transparent dimming of all objects not involved in the clash, select the Transparent Dimming check box. This option can only be used with the Dim Other option, and will render all items that are not involved in the clash transparent, as well as gray. The level of dimming transparency can be customized in the Options Editor. By default, 85% transparency is used. TIP Try using this option as you highlight all clashes in the Scene View (by selecting the Highlight All check box). You can see the clashes through surrounding objects.
To set up transitions between clashes 1 In the Clash Detective window, click the Results tab. 2 In the Display area, make sure the Auto Zoom check box is selected. 3 Click a clash result in the Results list. You are zoomed in to the location of a clash in the Scene View. 4 Select the Animate Transitions check box. 5 Click another clash result. The view transitions smoothly from the current view to next. You can use the Options Editor to customize the duration of animated transitions. To view clashes in context 1 In the Clash Detective window, click the Results tab. 2 Click a clash result in the Results list. 3 In the Display area, make sure the Auto Zoom and Animate Transitions check boxes are selected. 4 To make the whole scene visible in the Scene View, select View All in the View in Context box.
To limit the view to the extents of the files containing the items involved in the selected clash, select View File Extents in the View in Context box. 5 Press and hold the View in Context button to show the chosen context view in the Scene View. The view remains zoomed out for as long as you hold this button. If you quickly click (rather than press and hold) the button, the view zooms out, holds briefly, and then immediately zooms back again. To save viewpoints with clash results 1 In the Clash Detective window, click the Results tab. 2 In the Display area, make sure the Save Viewpoint check box is selected. 3 Click a clash result in the Results list. This allows you to tailor the viewpoint for a clash result. It also enables redlining to be stored with a clash result. NOTE Once redlining has been added, subsequent changes to the viewpoint due to navigation will not be saved. In order to save a different viewpoint, the redlining must first be removed using the redline Erase tool. To reset the viewpoint to focus on the clash 1 Click the Results tab in the Clash Detective window. 2 Right-click the desired clash or clash group, and click Focus on Clash on the shortcut menu.
3 Select the Simulation check box in the Display area. 4 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner , and click the Simulation tab.
5 In the Clash Detective window, Results tab, select a clash in the Results list.
6 The simulation slider in the TimeLiner window is moved to the exact point at which the clash occurs. You can move the slider to investigate the events happening immediately before and after the clash. 7 Repeat this process to review all found clashes. To review soft clash results 1 In the Clash Detective window, set up and run a soft clash test (see Soft Clashing (page 700)). 2 Click the Results tab. 3 Select the Simulation check box in the Display area. 4 In the Clash Detective window, Results tab, select a clash in the Results list. 5 Click the Animation tab on the ribbon. The Playback Position slider on the Playback panel is moved to the exact point at which the clash occurs. You can move the slider to investigate the events happening immediately before and after the clash.
To review time-based soft clash results 1 In the Clash Detective window, set up and run a time-based soft clash test (see Time-Based Soft Clashing (page 701)). 2 Click the Results tab.
3 Select the Simulation check box in the Display area. 4 If the TimeLiner window is not already open, click Home tab Tools panel TimeLiner , and click the Simulation tab.
5 In the Clash Detective window, Results tab, select a clash in the Results list. 6 The simulation slider in the TimeLiner window is moved to the exact point at which the clash occurs. You can move the slider to investigate the events happening immediately before and after the clash.
3 In the For Clash Groups Include box, Include Clashes area, specify how to display the clash groups in your report. NOTE If your test does not contain any clash groups, this box is not available.
Group Headers Only - your report will only include summaries of the clash group folders that you have created.
Individual Clashes Only - your report will only contain individual clash results. For each clash that belongs to a group, an extra field, called Clash Group, can be added to the report to identify it. To enable this functionality, select the Clash Group check box in the Contents area.
Everything - your report will contain both summaries of the clash group folders that you have created and individual clash results. For each clash that belongs to a group, an extra field, called Clash Group, can be added to the report to identify it. To enable this
functionality, select the Clash Group check box in the Contents area.
An example of an HTML report with both group headers and individual clashes
5 Use the Include Clash Types box to select the clash results that you want to report on. 6 In the Contents area select the check boxes for the data you want to appear in the report for each clash result. This can include Quick Properties relating to the items involved in the clash, how to find them in the standard Selection Tree from root to geometry, whether images or simulation information should be included, and so on. 7 Select the type of report in the Report Type box: Current Test creates a single report file for the current test.
All Tests (Combined) creates a single file containing all results from all tests.
All Tests (Separate) creates a separate file for each test containing all results.
8 Select the format of the report in the Report Format box: XML creates an XML file containing all the clashes and a jpeg of their viewpoints alongside their details. On choosing this option, you will need to select or create a folder for the files and enter a name for the XML file.
HTML will create an HTML file containing all the clashes and a jpeg of their viewpoints alongside their details. On choosing this option, you will need to select or create a folder for the files and enter a name for the HTML file. HTML (Tabular) will create an HTML tabular file containing all the clashes and a jpeg of their viewpoints alongside their details. On choosing this option, you will need to select or create a folder for the files and enter a name for the HTML file. HTML tabular files can be opened and edited in Microsoft Excel 2007 onwards.
NOTE To customize the appearance or layout of the HTML / HTML (Tabular) file, you will need to edit the clash_report_html.xsl / clash_report_html_tabular.xsl file. The installed file is located in the stylesheets subdirectory of the Autodesk Navisworks install directory. You can copy the edited file to the stylesheets subdirectory of any of the Autodesk Navisworks search directories. See Search Directories (page 159) for more information.
Text creates a TXT file containing all the clash details and the location of a jpeg of each clash. On choosing this option, you will need to select or create a folder for the files and enter a name for the TXT file. As Viewpoints creates a folder in the Saved Viewpoints dockable window, called the name of the test. Each clash is saved as a viewpoint in this folder, with a comment attached containing the clash result details.
9 Click the Write Report button to write the report. Configure Quick Properties for your report
Options.
2 Expand the Interface node in the Options Editor, expand the Quick Properties option, and click Definitions.
3 Select TimeLiner in the Category box. 4 Select Attach to Task: 1 in the Property box. 5 Add several more definitions with TimeLiner selected in the Category box, and the desired properties in the Property box. 6 Click OK to save the changes. When you now select the Quick Properties check box in the Contents area on the Report tab of the Clash Detective window, your report will include the additional data youve specified here.
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The Autodesk Vault add-in enables you to perform common vault functions on Autodesk Navisworks files (.nwc, .nwd, .nwf).
Options.
2 In the Options Editor, expand the Tools node, and click Vault. 3 Select the Show in User Interface check box. 4 Click OK. 5 Restart the program. The Vault add-in is now available on the application menu and the ribbon.
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2 In the Log In dialog box, enter the user name and password assigned to you by your vault administrator. 3 Enter the name of the computer where the server is installed, for example, SERVERNAME. If you do not know the name of the server, contact your administrator. 4 Enter the name of the vault database you want to log into. 5 Select the Automatically Log in Next Session check box to sign in automatically next time.
6 If you have a Microsoft Windows Active Directory account, you can log into the Autodesk Vault Server using your Microsoft Windows user account credentials. To do this, select the Windows Authentication check box. NOTE This option applies only to Autodesk Vault Collaboration and Autodesk Vault Professional editions.
Windows Authentication is available only for Active Directory domains. If you are not using Windows Authentication, then you must have a valid Autodesk Vault Server account.
NOTE If Windows Authentication is turned on, the User Name box displays the domain name combined with the Windows user name. Neither the user name nor the password can be changed. 7 Click OK.
To log out of a vault 1 Click Vault tab Access panel Log Out 2 Click Close. .
when you open a file from a vault, the file is copied from the vault to a local folder called working folder. A working folder is defined by default, allowing you to begin working with a vault right away. The default working folder is:
My Documents\Vault
This means that each user has a unique working folder, isolated from other users. However, depending on your design requirements, you can specify a working folder that is located on a shared network drive, creating a shared working folder that all users access. In a multi-user environment, a shared working folder keeps all the working files consistently located in the same working folder. This prevents the lag between the upload to the server by one user and the subsequent download to all other users. To use a shared working folder, the system administrator sets up and enforces a working folder on a shared network location for all project members to use.
2 You cannot check out a file that is currently opened and checked out by another user. NOTE You can check out a file that is opened as read-only by another user. 3 You can open a file as read-only when it is currently checked out to someone else using the same working folder.
To set up a shared working folder NOTE You must be assigned the role of Administrator to perform this action. 1 Launch Autodesk Vault and log in as an administrator. 2 Select Tools Administration. 3 In the Administration dialog box, click the Files tab. 4 In the Working Folder section, click Define. 5 Select Enforce a Consistent Working Folder for All Clients. 6 Specify the shared network location for the working folder in the Client Working Folder box or browse for a location. TIP The path to the shared working folder can be:
7 Click OK. 8 In the Administration dialog box, click Close. For more information on enforcing the working folder, see the Autodesk Vault client help.
Open . Closes the file currently opened in Autodesk Navisworks and opens the file selected in the vault. You have a choice of opening the file as read-only, or checking it out for editing. Append . Adds the selected files to the currently opened scene.
Merge . Merges the selected files into the currently opened scene. Any duplicate geometry and markup is automatically removed.
2 In the Select File dialog box, use the Files of Type box to select the appropriate file type, and navigate to a vault location where the file you want to open is located. 3 Click the drop-down button next to the Open button, and click Open (Check Out) or Open Read-Only as appropriate. This closes the file currently opened in Autodesk Navisworks, and opens the file selected in the vault. To append files from a vault into a current scene 1 Open an Autodesk Navisworks file. 2 Click Vault tab Access panel Append .
3 In the Select File dialog box, use the Files of Type box to select the appropriate file type, and navigate to a vault location where the files you want to add are located. 4 Select the required files, and click Open. TIP To select multiple files, use SHIFT and CTRL keys.
To merge files from a vault into a current scene 1 Open an Autodesk Navisworks file. 2 Click Vault tab Access panel Merge .
3 In the Select File dialog box, use the Files of Type box to select the appropriate file type, and navigate to a vault location where the files you want to add are located. 4 Select the required files, and click Open. TIP To select multiple files, use SHIFT and CTRL keys.
that was checked in. Once a file is checked in, the version in the vault is incremented and the latest changes are now available for others to check out. Only one person can have a file checked out at one time. If you want to make a file currently checked out to you available to others without recording your changes, you can Undo Check Out. If no changes were made to a file that is checked back into the vault, the version history is not incremented. Use Autodesk Vault to see who has a file checked out. This information can be obtained from the User Name column. To check a file into a vault NOTE Before checking a file into the vault, save your changes. 1 Click Vault tab File Status panel Check In .
2 If the file has not been saved yet, you are prompted to save the file. Enter a name for the file, and click Save. 3 If you are checking the file into the vault for the first time, you are prompted to choose a location for the file in the vault. In the Select Vault Location dialog box, select a vault folder, or click the New Folder button to create a folder in the vault, and then click OK. 4 In the Check In dialog box: If you want to keep the files checked out for further editing, select the Keep Files Checked Out check box.
If you want to remove the local copy once the file is checked in, click the Close File and Delete Working Copy check box.
5 Enter a comment in the text box describing the changes you made to this version of the file, if appropriate. 6 Click OK.
To undo file check out 1 Click Vault tab File Status panel Undo Check Out .
2 If your local file has any unsaved edits, you are prompted to confirm that it will be overwritten with the data from vault. Click OK. 3 If your local file has already been saved, you are prompted to confirm that you want to overwrite new data with the older data from vault. Click OK.
Vault Settings
Log In Dialog Box
Use this dialog box to log into the vault database.
User Name Enter the user name assigned to you by your system administrator. Enter the password assigned to you by your system administrator. Enter the name of the computer where the vault server is installed, for example, SERVERNAME. If you do not know the name of the vault server, contact your system administrator. Specifies the name of the vault database you want to log into. If you do not know the name of the vault database, contact your system administrator. Sets the option to automatically log in to the specified vault without being prompted to enter User Name, Password, Server and Database. Sets the option to log into the data management server using Microsoft Windows user account credentials. This disables the User Name and Password text boxes, and automatically fills in Windows domain log in account.
Password Server
Database
Windows Authentication
Settings
Opens the Settings dialog box, and enables you to organize the folder structure. Text entered here is added to the Comment property and associated with this version of the file in the vault.
TIP These vault settings help ensure your data is organized in a way that is suitable for use with the vault. As best practice, use organized folder structure and preserve the file locations. Pointing device: Check In dialog box Settings
New Folder
OK
Completes the select folder operation. The Check In dialog box is displayed. Cancels the select folder operation and closes the dialog box.
Cancel
Library
Open
Once you selected the file, click the Open button. If you can see the drop-down button next to the Open button you can choose to open your file as read-only or to check it out for edit. This option is not available when you merge or append files.
Ribbon: Vault tab Access panel Open Ribbon: Vault tab Access panel Append Ribbon: Vault tab Access panel Merge
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Reference
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Source
Source Selects the source from which to export the animation. Choose from: Current Animator Scene. The currently selected object animation.
TimeLiner Simulation. The currently selected TimeLiner sequence. Current Animation. The currently selected viewpoint animation.
Renderer
Renderer Selects the animation renderer. Choose from: Presenter. Use this option when you require the highest rendering quality.
OpenGL. Quickly renders your animation; this option is also ideal for previewing animations.
Output
Format Select the output format. Choose from: JPEG. Exports a sequence of static images, which are taken from individual frames in the animation. Use the Options button to select Compression and Smoothing levels.
PNG. Exports a sequence of static images, taken from individual frames in the animation. Use the Options button to select Interlacing and Compression levels.
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Windows AVI. Exports animation as a commonly readable AVI file. Use the Options button to select the video compressor from the drop-down list, and adjust the output settings. NOTE If a video compressor is not available on your computer, the Configure button may be unavailable.
Windows Bitmap. Exports a sequence of static images, which are taken from individual frames in the animation. There are no Options for this format.
Options Enables you to configure the options for the selected output format.
Size
Type Use the drop-down list to specify how to set the size of the exported animation. TIP For animations, a much lower resolution can be used than for static images, for example, 640x480. Choose from:
Explicit. Gives you full control of the width and height (the dimensions are in pixels). Use Aspect Ratio. Enables you to specify the height. The width is automatically calculated from the aspect ratio of your current view. Use View. Uses the width and height of your current view.
Width Enables you to enter the width in pixels, when available. Height Enables you to enter the height in pixels, when available. NOTE There is a maximum size of 2048 x 2048 pixels, for Autodesk Navisworks OpenGL output.
Options
FPS Specifies the number of frames per second; this setting is relevant for AVI files. NOTE The higher the FPS, the smoother the animation will be. However, using a high FPS will considerably increase the rendering time. It is, usually, acceptable to use between 10 to 15 FPS.
Anti-Aliasing This option applies to OpenGL renderer only. Anti-aliasing is used to smooth the edges of the exported images. Select the appropriate value from the drop-down list. The higher the number, the smoother the image, but the longer they take to export. 4x is adequate for most situations. Ribbon: Output tab Visuals panel Animation Menu: Application button Export Images & Animations Animation Menu: Classic user interface: File Export Animation
Selector Area
Use this area to define and test the object selection criteria that will be used by an appearance profile selector. By Property Tab Category Use this field to enter the property category to search on, for example 'Item', 'System Type', 'Material'. Property Use this field to enter the property type to search on, for example Name, System Type, Material. Equals/Does Not Equal Use the drop-down list to select appropriate condition operator, for example Equals. Enter the property value to search for in the field provided, for example Equipment. Test Selection Button Once you have defined the search criteria, click the Test Selection button. All objects that satisfy the criteria will be selected in the model. By Set Tab Sets List This is a list of all search and selection sets available in the currently open file. To choose a set, click on it. Refresh Button You can add or remove selection and search sets in your model. To synchronize your changes with the sets list shown in the Appearance Profiler dialog, click the Refresh button.
Test Selection Click this button to test the set you chose. All objects that satisfy the criteria will be selected in the model.
Appearance Area
Use this area to configure the appearance overrides that will be associated with an appearance profile selector. Color Use the color picker to choose the color that will be used to override appearance of the selected objects. Transparency Use the slider to choose transparency level (0 to 100%) that will be used to override appearance of the selected objects. You can also type the value into the corresponding box. A higher value makes objects more transparent; a lower value makes objects more opaque.
Selector List
The Selector List shows all configured appearance profile selectors. You can update settings for each of the selectors in the list, but you cannot move the selectors around. To correct the order of selectors, you may need to delete them from the list and start again.
Buttons
Add Use the color picker to choose the color that will be used to override appearance of the selected objects. Update You can modify the object selection criteria and the appearance settings for each of the selectors added to the Selector list. To save the changes, click the Update button. Delete Clicking this button deletes the selected appearance selector in the list. Delete All Clicking this button deletes all appearance selectors in the list. You will be prompted to confirm your decision. Load Enables you to open and use a previously saved appearance profile. Save Enables you to save the current appearance profile with the .dat file extension. Run Sequentially applies all selectors in the current appearance profile to your model. Ribbon: Home tab Tools panel Appearance Profiler
Graduated Horizon NOTE Horizon mode and the associated colors are only available for 3D models.
Color Sets the color for a plain background. Top Color Sets the top color in a graduated background. Bottom Color Sets the bottom color in the graduated background. Sky Color Sets the sky color (top) in a horizon background. This option is available for 3D models only. Horizon Sky Color Sets the sky color (bottom) in a horizon background. This option is available for 3D models only. Horizon Ground Color Sets the ground color (top) in a horizon background. This option is available for 3D models only.
Ground Color Sets the ground color (bottom) in a horizon background. This option is available for 3D models only. Ribbon: View tab Scene View panel Background Shortcut menu: Right-click a blank area in the scene, and click Background on the shortcut menu. Menu: Classic user interface: Tools Background
Viewer
Radius Specifies the radius of the collision volume. Height Specifies the height of the collision volume. Eye Offset Specifies the distance below the top of the collision volume, where the camera will focus upon if Auto Zoom check box is selected.
Third Person
Enable Select this check box to use Third Person view. In Third Person view, an avatar is shown in the Scene View to represent the viewer. Selecting this check box changes rendering prioritization so that objects around the avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed of movement, and the distance of the camera behind the avatar. Auto Zoom Select this check box to automatically switch from Third Person view to first person view whenever the line of vision becomes obscured by an item. Avatar Specifies the avatar that is used in Third Person view. Angle Specifies the angle at which the camera looks at the avatar. For example, 0 positions the camera directly behind the avatar; 15 makes the camera look down on the avatar at a 15 angle. Distance Specifies the distance between the camera and the avatar. TIP If you want to restore the default values, click the Defaults button. Pointing device: Edit Viewpoint dialog box Settings
Area
Enable Specifies whether or not area culling is used. Number of Pixels Below Which Objects Are Culled Specifies a value for the screen area in pixels below which objects are culled. For example, setting the value to 100 pixels means that any object within the model that would be drawn less than 10x10 pixels in size are discarded.
Backface
Turns on backface culling for all objects. Select from the following options: Off. Turns off backface culling.
Solid. Turns on backface culling for solid objects only. This is the default option. On. Turns on backface culling for all objects.
Toolbars Tab
Use this tab to specify which toolbars should appear and which should be hidden, and to add and manage your own toolbars in the Classic user interface. Toolbars Select the check box to display the corresponding toolbar. Clear the check box to hide the corresponding toolbar.
Buttons
New Displays the New Toolbar dialog box and creates a new custom toolbar. By default, new toolbars are named Custom X where X is the next available number added to the list. Rename Displays the Rename Toolbar dialog box and enables you to rename a custom toolbar. Delete Enables you to delete the selected custom toolbar.
Commands Tab
Use this tab to add and remove commands from the Menu bar and the toolbars in the Classic user interface. NOTE You cannot add and remove commands from shortcut menus. Categories Contains the groups of commands that can be customized. Commands Contains all available commands for the selected category.
Selected Command
Description Activates when youve dropped the command onto a toolbar or a menu. Clicking this button gives you more information about the command. Modify Selection Activates when youve dropped the command onto a toolbar or a menu. Clicking this button enables you to edit the commands appearance. Reset. Resets the selected command to its default appearance.
Delete. Deletes the selected command. Name. Specifies the name of the command. Place an & (ampersand) in front of the letter you want to use as a keyboard shortcut. Pressing ALT together with this letter activates the command. Default Style. Uses the default style for the command. Text Only. The command is shown as text (as its entered in the Name box). Image and Text. The command is shown as both text and image. Begin a Group. Adds a separator to the left of the command if its added to a toolbar, or above the command, if its added to a menu.
Options Tab
Use this tab to personalize appearance of toolbars and menus in the Classic user interface.
Other
Large Icons Toggles the size of the toolbar buttons. This does not affect icons used on the menus. List Font Names in Their Font Toggles the way the font names are shown in font lists. Show ScreenTips on Toolbars Toggles the display of tooltips when the mouse pointer is over a toolbar button. Show Shortcut Keys in ScreenTips Activates when the Show ScreenTips on Toolbars check box is selected. Toggles the display of shortcut keys in tooltips. Menu Animations Defines the way menus are animated.
Viewer
Radius Specifies the radius of the collision volume.
Height Specifies the height of the collision volume. Eye Offset Specifies the distance below the top of the collision volume, where the camera will focus upon if Auto Zoom check box is selected.
Third Person
Enable Select this check box to use Third Person view. In Third Person view, an avatar is shown in the Scene View to represent the viewer. Selecting this check box changes rendering prioritization so that objects around the avatar are displayed with much higher detail than normal. The size of the region of high detail is based on collision volume radius, speed of movement, and the distance of the camera behind the avatar. Auto Zoom Select this check box to automatically switch from Third Person view to first person view whenever the line of vision becomes obscured by an item. Avatar Specifies the avatar that is used in Third Person view. Angle Specifies the angle at which the camera looks at the avatar. For example, 0 positions the camera directly behind the avatar; 15 makes the camera look down on the avatar at a 15 angle. Distance Specifies the distance between the camera and the avatar. TIP If you want to restore the default values, click the Defaults button. Pointing device: Options Editor dialog box Interface node Viewpoint Defaults page Settings
Transparency This check box indicates whether the transparency change is recorded in the keyframe or not. Enter the % value to adjust the transparency level (0 to 100%). A higher value makes the element more transparent; a lower value makes the element more opaque. If you dont want to enter the transparency value manually, use the slider to adjust the transparency level. Interpolate Determines whether or not Autodesk Navisworks automatically interpolates between the current and the last keyframes. This is the default option. When disabled, there is no gradual movement between the two keyframes; instead the animation instantly jumps to the position/view of the second keyframe when it's reached. Also, there will be no colored animation bar between the keyframes.
Plane Selects the vector that represents the angle of the section plane. The drop-down list contains a range of pre-defined values. If you select the Define Custom option, you can manually define the up vector for the plane. Enabled Indicates whether the selected section plane is active or not. Interpolate Determines whether or not Autodesk Navisworks automatically interpolates between the current and the last keyframes. This is the default option. When disabled, there is no gradual movement between the two keyframes; instead the animation instantly jumps to the position/view of the second keyframe when its reached. Also, there will be no colored animation bar between the keyframes. Pointing device: Double-click a keyframe Shortcut menu: Right-click a keyframe, and click Edit on the shortcut menu.
Camera
Position Enter the X, Y, and Z coordinate values to move the camera into this position. The Z coordinate values are not available in a 2D workspace. Look At Enter the X, Y, and Z coordinate values to change the focal point for the camera. The Z coordinate values are not available in a 2D workspace. Vertical Field of View, Horizontal Field of View Defines the area of the scene that can be viewed through the camera in a 3D workspace only. You can adjust the values for both vertical and horizontal angles of view. A larger value produces a wider angle of view and a smaller value produces a narrower, or more tightly focused, angle of view.
NOTE When you modify the Vertical Field of View, the Horizontal Field of View is automatically adjusted, and vice versa to match the aspect ratio in Autodesk Navisworks. Roll Rotates the camera around its front-to-back axis. A positive value rotates the camera counterclockwise, and a negative value rotates it clockwise. NOTE This value is not editable when the viewpoint up vector stays upright (that is, when you use Walk, Orbit and Constrained Orbit navigation tools).
Motion
Linear Speed The speed of motion in a straight line for the viewpoint in a 3D workspace. The minimum value is 0 and the maximum is based on the size of the scenes bounding box. Angular Speed The speed at which the camera turns in a 3D workspace.
Saved Attributes
This area applies to saved viewpoints only. If you are editing a current viewpoint, this area is greyed out. Hide/Required Select this check box to save hidden/required markup information about objects in your model with the viewpoint. When you use a viewpoint again, the hidden/required markups set when the viewpoint was saved are reapplied. NOTE Saving the state information with each viewpoint requires a relatively large amount of memory. Override Material Select this check box to save material override information with the viewpoint. When you use a viewpoint again, the material overrides set when the viewpoint was saved are reapplied. NOTE Saving the state information with each viewpoint requires a relatively large amount of memory.
Collision
Settings Opens the Collision dialog box (page 742). This functionality is available in a 3D workspace only. Ribbon: Viewpoint tab Save, Load & Playback panel Edit Current Viewpoint Menu: Classic user interface: Viewpoint Edit Current Viewpoint
Targa TIFF JPEG Windows Bitmap EPix PostScript LWI HDR (High Dynamic Range Image) OpenEXR (High Dynamic Range Image) PNG QTVR Panoramic Movie NOTE The QTVR Panoramic Movie will effectively export 32 images, rotating about the current camera position to form a 360 panorama. Best results are achieved when the camera has zero tilt and is located in a position that has a 360 panoramic view, for example, in the center of a room.
QTVR Object Movie NOTE The QTVR Object Movie will effectively export an extensive number of images, (based on number of pan frames x number of tilt frames, see QTVR Object Movie Settings Dialog Box (page 829)) pivoting the model about its center point. Best results are achieved when the model is relatively small or compact.
Printer
Browse Opens the Save As dialog box, and enables you to specify the location, and the name of the file you want to render to.
Size
Type Use the drop-down list to specify how to set the size of the exported image. Choose from:
Explicit. Gives you full control of the width and height (the dimensions are in pixels). Use Aspect Ratio. Enables you to specify the height. The width is automatically calculated from the aspect ratio of your current view. Use View. Uses the width and height of your current view. Use Printer Page. Sizes the image to the page setup size of the default printer.
Width Enables you to enter the width in pixels, when available. Height Enables you to enter the height in pixels, when available. Ribbon: Output tab Visuals panel Rendered Image Menu: Application button Export Images & Animations Rendered Image Menu: Classic user interface: File Export Rendered Image
Culling Tab
Use this tab to adjust geometry culling in the opened Autodesk Navisworks file. NOTE The Clipping Planes and Backface options are only available for 3D models.
Area
Enable Specifies whether or not area culling is used. Number of Pixels Below Which Objects Are Culled Specifies a value for the screen area in pixels below which objects are culled. For example, setting the value to 100 pixels means that any object within the model that would be drawn less than 10x10 pixels in size are discarded.
Far
Automatic Select this radio button to make Autodesk Navisworks automatically control the far clipping plane position to give you the best view of the model. The Distance box becomes unavailable. Constrained Select this radio button to constrain the far clipping plane to the value set in the Distance box. Autodesk Navisworks uses the provided value unless doing so affects performance (for example, makes the whole model invisible), in which case it adjusts the far clip plane position as necessary. Fixed Select this radio button to set the far clipping plane to the value provided in the Distance box. Distance Specifies the closest distance between the camera and the far clipping plane position in constrained mode. Specifies the exact distance between the camera and the far clipping plane position in fixed mode. NOTE Nothing is drawn beyond this plane; when you override automatic mode, make this value large enough to include your data. Additionally, using the ratio of the far clipping plane to near clipping plane in excess of 10000 can produce unwanted effects.
Backface
Turns on backface culling for all objects. Select from the following options: Off. Turns off backface culling.
Solid. Turns on backface culling for solid objects only. This is the default option. On. Turns on backface culling for all objects.
TIP If you can see through some objects, or some object parts are missing, turn off backface culling. TIP If you want to restore the default values, click the Reset to Defaults button.
Orientation Tab
Use this tab to adjust the real-world orientation of your model. NOTE This tab is only available for 3D models.
Up
X, Y, Z Specify the X, Y, and Z coordinate values. By default, Autodesk Navisworks takes the positive Z-axis as Up.
North
X, Y, Z Specify the X, Y, and Z coordinate values. By default, Autodesk Navisworks takes the positive Y-axis as North. TIP If you want to restore the default values, click the Defaults button.
Speed Tab
Use this tab to adjust the frame rate speed to reduce the amount of drop-out during navigation. TIP If this does not improve navigation, try switching off the Guarantee Frame Rate option. Frame Rate Specifies the number of frames per second (FPS) that are rendered in the Scene View. The default setting is 6. You can set the frame rate from 1 through 60 frames per second. Reducing the value reduces drop-out, but can cause jerky movement during navigation. Increasing the value ensures a smoother navigation, but increases drop-out. TIP If you want to restore the default values, click the Defaults button.
Headlight Tab
Use this tab to change the intensity of the scene's ambient light and headlight for Head Light mode. NOTE This tab is only available for 3D models. Ambient Use the slider to control the overall brightness of the scene. Headlight Use the slider to control the brightness of the light located at the camera.
NOTE To see the effect your changes have on the model in the Scene View, apply Head Light mode in the ribbon.
DataTools Tab
Use this tab to create and manage links between the opened Autodesk Navisworks file and external databases. DataTools Links Displays all database links in Autodesk Navisworks file. Select the check box next to the link to activate it. IMPORTANT You cannot activate links with insufficient or invalid configuration information.
Buttons
New Opens the New Link dialog box (page 763) where you can specify the link parameters. Edit Opens the Edit Link dialog box (page 751) where you can modify the parameters for the selected database link. Delete Deletes the selected database link. Import Lets you select and open previously saved datatools files. Export Saves the selected database link as a datatools file. NOTE If you want to restore the default values, click the Defaults button.
Model Units
Units Lets you choose the units for the loaded 3D model.
Sheet Units
Units Lets you choose the units for the loaded 2D sheet.
Origin
Origin Enter the X, Y, and Z coordinate values to move the file geometry into this position. NOTE Z coordinate values are not available for 2D sheets. Reflected Transform Select this check box if you use a negative scale for your transform. NOTE Reflected Transform is not available for 2D sheets.
Rotation
Enter the rotation angle. Select the rotation axis by entering values greater than 0. The model or sheet geometry rotates about its origin point. Positive numbers rotate the model or sheet counterclockwise; negative numbers rotate model or sheet clockwise.
Scale
Enter the scaling factor around X, Y, and Z axis for the file geometry; 1 being the current size, 0.5 half, 2 being double and so on. To scale proportionally, ensure the X, Y and Z scale values are equal. Entering negative values flips the file geometry inside out. NOTE Negative scale values cannot be used on 2D sheets. Also Z coordinate values are not available for 2D sheets.
Shortcut menu: 3D model: Right-click the desired item in the Selection Tree, and click Units and Transform on the shortcut menu Shortcut menu: 2D sheet: Right-click the sheet in the Scene View, and click Units and Transform on the shortcut menu
Output
Format Use the drop-down list to select one of the image types supported by Autodesk Navisworks. Choose from:
Options Enables you to specify the options for PNG and JPG files. For PNG images, you can select the Interlacing and Compression Level settings, and for the JPEG images you can select Compression and Smoothing levels.
Size
Type Use the drop-down list to specify how to set the size of the exported image. Choose from:
Explicit. Gives you full control of the width and height (the dimensions are in pixels). Use Aspect Ratio. Enables you to specify the height. The width is automatically calculated from the aspect ratio of your current view. Use View. Uses the width and height of your current view.
Width Enables you to enter the width in pixels, when available. Height Enables you to enter the height in pixels, when available.
Options
Anti-Aliasing This option applies to OpenGL renderer only. Anti-aliasing is used to smooth the edges of the exported images. Select the appropriate value from the drop-down list. The higher the number, the smoother the image, but the longer they take to export. 4x is adequate for most situations. Ribbon: Output tab Visuals panel Image Menu: Application button Export Images & Animations Image Menu: Classic user interface: File Export Image
Buttons
OK Saves changes and closes the InfoCenter Settings dialog box. Cancel Discards changes and closes the InfoCenter Settings dialog box. Help Displays the context-sensitive help. Pointing device: In the InfoCenter box, click the Subscription Center button/Communication Center button/Favorites button InfoCenter Settings button
General Node
Use the General node to select your current location, frequency for checking new online content and option to turn on or off animated transition effects for the InfoCenter panels. Please Indicate the Country/Region Nearest to Your Current Location Set the country in which Autodesk Navisworks users work. This is used for tailoring location-specific Communication Center content. Check for New Online Content Specifies how often Communication Center checks for new content. Use Animated Transition Effects for Panels Check to animate panel transitions.
Live Update Channel (New Software Updates) Select this check box to receive balloon notification of available software updates. Product Support Information Channel Select this check box to receive balloon notification of new product information. CAD Manager Channel The CAD Manager Channel is not enabled in Autodesk Navisworks. RSS Feeds Select this check box to receive balloon notification of new RSS feeds. Number of Seconds Balloon Notification Displays Enter a numeric value to indicate the amount of time to display balloon notifications. % Transparency of Balloon Notification Enter a numeric value to indicate the transparency of balloon notifications. Alternatively, drag the slider toward Opaque to decrease the balloon notification transparency percentage or toward Transparent to increase the transparency percentage. Pointing device: InfoCenter Settings dialog box Communication Center node Balloon Notification page
Connection
ODBC Driver Defines the type of database for the link. Use the drop-down list to select the appropriate ODBC Driver. Setup Opens the Database Setup wizard. Use it to enter the connection options. If you have problems setting up your connection details, contact your database administrator. When you finish, the box underneath shows the connection string. Hold Open for Application Lifetime Specifies whether or not the database link is open until you exit Autodesk Navisworks.
SQL String
Defines which table in the database to query. If you are not familiar with SQL, you may need to ask your database administrator to set the SQL statement for you.
Fields
Defines which columns to display as link categories on the Properties control bar. Field Name Specifies the name of the column in the selected database table. You must enter the exact name. Display Name Specifies the link category name shown on the Properties control bar. This name is automatically completed for you, but you can modify it, if necessary. Pointing device: File Options dialog box DataTools tab New
Menu: Classic user interface: Tools Global Options Shortcut menu: Scene Global Options
Buttons
Export Displays the Select Options to Export dialog box, where you can select the global options you want to export (or serialize). If an option cannot be exported, it is unavailable. Import Displays the Open dialog box, where you can browse to the file with the required global option settings. OK Saves the changes, and closes the Options Editor. Cancel Discards the changes, and closes the Options Editor. Help Displays the context-sensitive help.
General Node
Use the settings in this node to adjust the buffer size, file locations, number of recent file shortcuts you want Autodesk Navisworks to store, and the auto-save options. TIP If you want to restore the default values, click the Defaults button. Pointing device: Options Editor dialog box General node
Undo Page
Use the settings on this page to adjust the buffer size. Pointing device: Options Editor dialog box General node Undo page Buffer Size (KB) Specifies the amount of space Autodesk Navisworks allocates for saving undo/redo actions.
Locations Page
Use the options on this page to share global Autodesk Navisworks settings, workspaces, datatools, avatars, Clash Detective rules, Presenter archives, custom Clash Detective tests, object animation scripts, and so on, with other users. The settings can be shared across an entire project site, or across a specific project group depending on the required level of granularity. When you run Autodesk Navisworks for the first time, the settings are picked up from the installation directory. Subsequently, Autodesk Navisworks examines the current user profile and the all users profile on the local machine, and then checks the settings in the Project Directory and the Site Directory. The files in the Project Directory take precedence. Project Directory Click to open the Browse for Folder dialog box, and locate the directory that contains the Autodesk Navisworks settings specific to a project group. Site Directory Click to open the Browse for Folder dialog box, and locate the directory that contains the Autodesk Navisworks settings standard across the entire project site. See also: Location Options (page 154) How do I share the program settings on a site and project basis? (page 73)
Environment Page
Use the settings on this page to adjust the number of recent file shortcuts stored by Autodesk Navisworks. Maximum Recently Used Files Specifies how many file shortcuts Autodesk Navisworks can remember. By default, shortcuts to the four most recently opened files can be displayed.
Auto-Save Page
Use the setting on this page to adjust the auto-save options. Enable Auto-Save Indicates whether Autodesk Navisworks automatically saves Autodesk Navisworks files. By default, this check box is selected.
Clear this check box if you do not want to save Autodesk Navisworks files automatically. Auto-Save File Location Specifies how the backup files are saved. Select from the following options: Auto-Save to a Specific Directory - this is the default option. Directory The default directory for auto-save is: <USERPROFILE>\ Application Data\<PRODUCTFOLDER>\AutoSave Click to open the Browse for Folder dialog box, and select the desired location for auto-save. Manage Disk Space Indicates whether the size of the disk space restricts the creation of backup files. This check box is selected by default. Purge Old Auto-Save Files When This Folder Exceeds (MB) Active when the Manage Disk Space check box is selected. Specifies the maximum directory size for backup files. The default value is 512 MB. When the size of the auto-save folder exceeds the specified value, Autodesk Navisworks deletes the oldest backup file (based on the date modified).
Frequency
Time Between Saves (Minutes) Defines the time interval between auto-saves of significant file changes. By default, a backup file is saved every 15 minutes following a significant change to a Autodesk Navisworks file.
History
Maximum Previous Versions Determines how many backup files are stored. By default, its three files. When the number of auto-saved files exceeds the specified value, Autodesk Navisworks deletes the oldest backup file (based on the date modified).
Interface Node
Use the settings in this node to customize Autodesk Navisworks interface. TIP If you want to restore the default values, click the Defaults button.
Selection Page
Use the options on this page to configure the way geometry objects are selected, and highlighted. Pick Radius Specifies the radius, in pixels, that an item has to be within in order for it to be selected. Resolution Specifies the level of selection used by default. When you click in the Scene View, Autodesk Navisworks requires a starting point for the object path in the Selection Tree box to identify the selected item. You can choose one of the following options:
Model - the object path starts at the model node; as a result, all objects in the model are selected. Layer - the object path starts at the layer node; as a result all objects within a layer are selected. First Object - the object path starts at the highest level of objects below the layer node, if applicable. Last Object - the object path starts at the lowest level of objects in the Selection Tree. Autodesk Navisworks looks for composite objects first, and if none are found, the geometry level is used instead. This is the default option. Last Unique - the object path starts at the first unique level of objects (not multiple-instanced) in the Selection Tree. Geometry - the object path starts from the geometry level in the Selection Tree.
Compact Tree Specifies the level of detail shown on the Compact tab of the Selection Tree. Use one of the following options:
Models - the tree is restricted to displaying model files only. Layers - the tree can be expanded down to the layer level. Objects - can be expanded down to the objects level, but without the levels of instancing shown on the Standard tab.
Highlight
Enabled Indicates whether Autodesk Navisworks highlights the selected items in the Scene View. Clear this check box if you dont want to highlight selected items. Method Specifies how the objects are highlighted. Select one of the following options: Shaded
Color Click
Tint Level (%) Use the slider to adjust the tint level.
Measure Page
Use the options on this page to adjust the appearance and style of the measure lines. Line Thickness Specifies the thickness of the measure lines. Color Click to specify the color of the measure lines.
In 3D Select this check box to draw the measure lines in 3D. If the measure lines become obscured by other geometry, clear this check box to draw the lines in 2D over the top of geometry. Show Measurement Values in Scene View Select this check box if you want to display the dimension labels in the Scene View. Use Center Lines When this check box is selected, the shortest distance measurements snap to the center lines of parametric objects.
When this check box is clear, the surface of the parametric objects is used for the shortest distance measurement instead. NOTE Changing this option does not affect any measurement currently in place. To see any changes, clear the measurement, and start again.
Snapping Page
Use the options on this page to adjust the cursor snapping.
Picking
Snap to Vertex Select this check box to snap the cursor to the nearest vertex. Snap to Edge Select this check box to snap the cursor to the nearest triangle edge. Snap to Line Vertex Select this check box to snap the cursor to the nearest line end. Tolerance Defines the snapping tolerance. The smaller the value, the closer the cursor must be to a feature in the model before it snaps to it.
Rotation
Angles Specifies the multiplier for the snapping angle. Angle Sensitivity Defines the snapping tolerance. The value you enter here determines how close to the snapping angle the cursor must be for snap to take effect.
By default, this check box is clear, as saving the state information with each viewpoint requires a relatively large amount of memory. Override Material Select this check box to save viewpoints with material override information. When you use a viewpoint again, the material overrides set when the viewpoint was saved are reapplied. By default, this check box is clear, as saving the state information with each viewpoint requires a relatively large amount of memory. Override Linear Speed By default, the linear navigation speed is directly related to the size of your model. Select this check box, if you want to set a specific navigation speed manually. This option is used in a 3D workspace only. Default Linear Speed Specifies the default linear speed value. This option is used in a 3D workspace only. Default Angular Speed Specifies the default speed at which the camera turns. This option is used in a 3D workspace only.
Collision
Settings Opens the Default Collision dialog box (page 747) where you can adjust the collision, gravity, crouching and third person view settings.
Links Page
Use the options on this page to customize the way links are displayed in the Scene View. TIP If you want to restore the default values, click the Defaults button. Show Links Toggles the display of links in the Scene View. In 3D Indicates whether the link icons are drawn in 3D in the Scene View. Select this box if you want the links to float in 3D space just in front of their attachment points to the geometry. If the links become obscured by other geometry, clear this check box to draw the link icons in 2D over the top of geometry. Max Icons Specifies the maximum number of icons to draw in the Scene View.
Hide Colliding Icons Select this check box to hide the link icons that appear overlapped in the Scene View. Cull Radius Specifies how close to the camera links have to be before they are drawn in the Scene View. Any links further away than this distance are not drawn. The default value of 0 means that all links are drawn. X Leader Offset, Y Leader Offset Links can be drawn with leader lines (arrows) pointing to the attachment point on the geometry that the link is attached to. Enter the X- and Y- values to specify the number of pixels to the right and up that these leader lines use.
Hyperlink
Icon Type Specifies how to display this link category. Select one of the following options:
and
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View.
Label
Icon Type Specifies how to display this link category. Select one of the following options:
and
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View.
Clash Detective
Icon Type Specifies how to display this link category.
- links to new clashes - links to active clashes - links to resolved clashes - links to reviewed clashes - links to approved clashes
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View. Hide Icons Without Comments Select this check box to display only the links that have comments in the Scene View.
TimeLiner
Icon Type Specifies how to display this link category. Select one of the following options:
- links to manually created tasks - links to tasks with valid links - links to tasks with broken links
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View. Hide Icons Without Comments Select this check box to display only the links that have comments in the Scene View.
Viewpoints
Icon Type Specifies how to display this link category.
- links to viewpoints saved in perspective mode - links to viewpoints saved in orthographic mode
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View. Hide Icons Without Comments Select this check box to display only the links that have comments in the Scene View.
Redline Tags
Icon Type Specifies how to display this link category. Select one of the following options:
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View. Hide Icons Without Comments Select this check box to display only the links that have comments in the Scene View.
Sets
Icon Type Specifies how to display this link category. Select one of the following options:
Text - links are represented by text boxes with link descriptions in the Scene View.
Visible Select this check box to display this link category in the Scene View. Hide Icons Without Comments Select this check box to display only the links that have attached comments in the Scene View.
Buttons
Grid View Click to display custom link categories in a tabular format.
List View Click to display custom link categories in a list format (the same way as the standard link categories are shown). Records View Click to display link categories as records.
Previous and Next Element Use and to navigate between link categories. If you clicked the Records View button, this is the only way to move between the records. Visible Select this check box to display the corresponding link category in the Scene View. Icon Type Select one of the following options:
and
Text - links are represented by text boxes with link descriptions in the Scene View.
Hide Category Clear this check box to include category names in the quick properties tooltips. If you dont want to see category names in the quick properties tooltips, select this check box.
Definitions Page
Use the options on this page to set up the quick properties categories.
Buttons
Add Element Click Remove Element Click Grid View Click List View Click Records View Click to add quick properties definitions. to delete the selected quick properties definitions.
to display quick properties definitions in a tabular format. to display quick properties definitions in a list format. to display quick properties definitions as records. and to navigate between quick
If you clicked the Records View button, this is the only way to move between the records. Category Specifies the property category that you want to customize. Property Specifies the property that is displayed in the tooltips for the selected category.
Developer Page
Use the options on this page to adjust the display of object properties. Show Internal Properties Indicates whether additional object properties are displayed in Autodesk Navisworks.
Select this check box if you want to get access to the Geometry tab and the Transform tab in the Properties control bar.
Display Page
Use the options on this page to adjust the display performance.
2D Graphics
Level of Detail You can adjust the level of detail of your 2D graphics, which means you can trade off between the rendering performance and 2D fidelity. Select from the following options: Low - gives you lower 2D fidelity, but better rendering performance.
Medium - gives you medium 2D fidelity, and medium rendering performance; this is the default option. High - gives you higher 2D fidelity, but lower rendering performance.
Detail
Guarantee Frame Rate Indicates whether the Autodesk Navisworks engine maintains the frame rate specified on the Speed tab (page 757) of the File Options dialog box. By default, this check box is selected, and the target rate is maintained while moving. When movement stops the complete model is rendered. If this check box is clear, the complete model is always rendered during navigation, no matter how long it takes. Fill In Detail Indicates whether Autodesk Navisworks fills in any discarded detail when navigation has stopped.
Graphics System
Auto-Select Autodesk Navisworks supports two graphics systems: Presenter Graphics and Autodesk Graphics. By default, this check box is selected and Autodesk Navisworks controls which graphics system to use. Clear this check box if you want to select the system yourself. This enables the System drop-down box. Hardware Acceleration Select this check box to utilize any available OpenGL hardware acceleration on your video card.
If your video card drivers do not function well with Autodesk Navisworks, clear this check box. NOTE If your video card does not support OpenGL hardware acceleration, this check box is not available. System This drop-down box is available when you clear the Auto-Select check box. Select from the following options: Presenter - supports the display of Presenter materials and uses Hardware or Software OpenGL.
Autodesk - supports the display of Autodesk materials and uses Direct3D or Hardware OpenGL.
NOTE 3D models can use either graphics system, Presenter system is the default option. 2D sheets can only use Autodesk Graphics, and will not render without a Direct 3D/OpenGL supported graphics card. Occlusion Culling Select this check box to enable occlusion culling. This means that Autodesk Navisworks only draws visible objects and ignores any objects located behind other objects. Selecting this check box improves the display performance when much of the model is not visible. For example, when youre walking down the corridor of a building. IMPORTANT Occlusion culling can only be used on a machine with an OpenGL 1.5 compliant graphics card. Also, occlusion culling is not used in a 2D workspace.
Heads Up
XYZ Axes Indicates whether the XYZ Axes indicator is displayed in the Scene View. Show Position Indicates whether the Position Readout is displayed in the Scene View.
Primitives
Point Size Enter a number from 1 through 9 to set the size (in pixels) of points drawn in the Scene View. Line Size Enter a number from 1 through 9 to set the width (in pixels) of lines drawn in the Scene View. Snap Size Enter a number from 1 through 9 to set the size (in pixels) of snap points drawn in the Scene View.
Enable Parametric Primitives Indicates whether Autodesk Navisworks dynamically renders parametric primitives during interactive navigation. Selecting this check box means the level of detail changes during navigation depending on the distance from the camera. Clear this check box to use the default representations of primitives; the level of detail stays the same during navigation.
Transparency
Interactive Transparency Select this check box to render transparent items dynamically during interactive navigation. By default, this check box is clear, therefore, transparent items are only drawn when interaction has stopped. NOTE If your video card does not support hardware accelerated OpenGL, selecting this check box can affect display performance.
Drivers Page
Use the options on this page to enable/disable available display drivers.
Available Drivers
This is a list of all drivers that Autodesk Navisworks can support. By default, all drivers are selected. Software (OpenGL) This is a legacy driver, which only works on 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries. Presenter (OpenGL) This driver supports Presenter graphics system and only works on 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries. Autodesk (DirectX 9) This driver supports Autodesk graphics system, and works with both 2D and 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries. Autodesk (DirectX 10) This driver supports Autodesk graphics system, and works with both 2D and 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries.
Autodesk (DirectX 11) This driver supports Autodesk graphics system, and works with both 2D and 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries. Autodesk (OpenGL) This driver supports Autodesk graphics system, and works with both 2D and 3D geometries. If the check box is clear, Autodesk Navisworks will ignore this driver when rendering geometries.
Autodesk Page
Use the options on this page to adjust effects and materials used in Autodesk Graphics mode.
Autodesk Effects
Shader Style Defines Autodesk shading style on faces. Select from the following options: Basic Material - realistic display of faces, close to how they would appear in the real world. This is the default option.
Gooch - uses cool and warm colors instead of dark and light to enhance the display of faces that might be shadowed and difficult to see in a realistic display.
Autodesk Materials
Use Fall Back This option gives you control of forcing to use Basic Material instead of Autodesk consistent material. If your graphics card does not function well with Autodesk consistent material, this option will automatically be used. Use Lod Texture Select this check box if you want to use LOD textures. Reflection Enabled Select this check box to enable the reflection color for Autodesk consistent material. Highlight Enabled Select this check box to enable the specular color for Autodesk consistent material. Bump Enabled Select this option if you want to use a bump map, which makes a rendered object appear to have a bumpy or irregular surface. For example, when you render an object with a bump-mapped material, lighter (whiter) areas of the map appear to be raised and darker (blacker) areas appear to be low. If the image is in color, the gray-scale value of each color is used. Bump mapping increases rendering time significantly but adds to the realism.
Image Library Selects Autodesk consistent material library based on the texture resolution. Choose from the following options: Base Resolution - basic material library, with resolution of approximately 256 x 256 pixels. This library is installed by default, and is required by Autodesk Navisworks to support a full range of visual style and color style functionality.
Low Resolution - low resolution images, approximately 512 x 512 pixels. Medium Resolution - medium resolution images, approximately 1024 x 1024 pixels. High Resolution - high resolution images. This option is not currently supported.
Max Texture Dimensions This option affects the visual details of the textures applied to geometry. Enter the desired value in pixels. For example, a value of '128' means the maximum texture size of 128 pixels x 128 pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures. Procedural Texture Size This option gives the size of textures generated from procedural maps. For example, a value of '256' means the texture size of 256 x 256 pixels generated from procedural maps. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures.
3Dconnexion Page
Use the options on this page to customize the behavior of 3Dconnexion devices. NOTE All options are selected by default. If you make any changes you can click the Default button to reset to the original settings.
These options are offered in addition to the adjustments that can be made using the Control Panel for the device which is supplied by the device manufacturer with the installation. Speed Use the slider to adjust the sensitivity of the controller. Keep Scene Upright Select this check box to disable the rolling axis. When selected you will not be able to roll the model sideways. Center Pivot on Selection Select this check box to move the pivot point to the center of any selections you make. Pan/Zoom Select this check box to turn on pan and zoom functionality for the 3Dconnexion device. Tilt/Spin/Roll Select this check box to turn on tilt, spin and roll functionality for the 3Dconnexion device.
Orbit Tools
Use Classic Orbit Select this check box if you want to switch from the standard Orbit tool to the classic Autodesk Navisworks Orbit mode on the navigation bar. Use Classic Free Orbit (Examine) Select this check box if you want to switch from the standard Free Orbit tool to the classic Autodesk Navisworks Examine mode on the navigation bar. Use Classic Constrained Orbit (Turntable) Select this check box if you want to switch from the standard Constrained Orbit tool to the classic Autodesk Navisworks Turntable mode on the navigation bar.
Walk Tool
Use Classic Walk Select this check box if you want to switch from the standard Walk tool to the classic Autodesk Navisworks Walk mode on the navigation bar. Constrain Walk Angle When this check box is selected, the Walk tool will keep the camera upright while navigating. If this check box is clear, the tool
will allow the camera to roll while navigating (resulting in behavior almost like the Fly tool). Use Viewpoint Linear Speed When this check box is selected, the Walk tool will respect the Viewpoint Linear Speed setting. In this case, the Walk speed slider will act like a multiplier. When this check box is clear, the Walk tool will work independently of the Viewpoint Linear Speed setting, using a fixed value set with the slider. Walk Speed Sets the speed of the Walk tool from 0.1 (very slow) to 10 (very fast).
ViewCube Page
Use the options on this page to customize the ViewCube behavior. Show the ViewCube Indicates whether or not the ViewCube is displayed in the Scene View. TIP You can also toggle the ViewCube by clicking View tab Navigation Aids panel ViewCube .
Size Specifies the size of the ViewCube. You can choose from the following options: Automatic
NOTE In automatic mode, the size of the ViewCube is relative to the size of the Scene View, and ranges between medium and tiny. Inactive Opacity When the ViewCube is inactive, that is your cursor is distant from the ViewCube, it appears transparent. To control the opacity level, choose from the following options: 0%
100%
Keep Scene Upright Indicates whether the upside-down orientations of the scene is allowed when you use the ViewCube. When this check box is selected, dragging the ViewCube produces a turntable effect.
SteeringWheels
Use the options on this page to customize the SteeringWheels menus.
Big Wheels
Size Specifies the size of big wheels. You can choose from the following options: Small (64x64)
Normal is the default option. Opacity Controls the opacity level of big wheels. The default value is 50%. You can choose from the following options: 25% (mostly transparent)
Mini Wheels
Size Specifies the size of mini wheels. You can choose from the following options: Small (16x16)
Normal is the default option. Opacity Controls the opacity level of mini wheels. The default value is 50%. You can choose from the following options: 25% (mostly transparent)
On-Screen Messages
Show Tool Messages Toggles the display of tooltips for navigation tools. When this check box is selected, the tooltips are shown below the cursor as you use the tools. NOTE This setting is always on for View Object and Tour Building wheels, and cannot be turned off. Show Tooltips Toggles the display of wheel tooltips. When this check box is selected, the tooltips are shown when you hover over wedges on the wheels. NOTE This setting is always on for View Object and Tour Building wheels, and cannot be turned off. Show Tool Cursor Text Toggles the display of tool label below the cursor. NOTE This setting is always on for View Object and Tour Building wheels, and cannot be turned off.
Look Tool
Invert Vertical Axis Selecting this check box swaps the up-down axis for the Look tool; that is pushing the mouse forward looks down, and pulling the mouse backward looks up.
Walk Tool
Constrain Walk Angle Selecting this check box makes the Walk Tool respect the world up vector (as set in File Options Orientation). As a result, using the Walk tool causes the camera to snap to the current up vector. When this check box is clear, the Walk tool disregards the world up vector, and the camera is walked with its current up orientation unaffected. Use Viewpoint Linear Speed When this check box is selected, the Walk tool will respect the Viewpoint Linear Speed setting. In this case, the Walk speed slider will act like a multiplier. When this check box is clear, the Walk tool will work independently of the Viewpoint Linear Speed setting, using a fixed value set with the slider. Walk Speed Sets the speed of the Walk tool from 0.1 (very slow) to 10 (very fast).
Zoom Tool
Enable Single-Click Incremental Zoom In When this check box is selected, single clicking over the Zoom wedge increases the magnification of the model.
When this check box is clear, nothing happens when you single click over the Zoom wedge.
Orbit Tool
Keep Scene Upright When this check box is selected, the Orbit tool behaves similarly to the classic Orbit mode, with orbiting constrained along the XY axis and in the Z direction. When this check box is clear, the Orbit tool behaves similarly to the classic Examine mode, and you can roll the model around the pivot point. Center Pivot on Selection When this check box is selected, the objects selected before the Orbit tool are used to calculate the pivot point to use for orbiting. The pivot point is calculated based on the center of the extents of the selected objects.
Standard (Recommended). Switches over to the new interface with a ribbon tool palette. This is the default option.
Theme Use the drop-down list to apply one of the preset interface themes.
Model Node
Use the settings in this node to optimize Autodesk Navisworks performance, and customize parameters for NWD and NWC files. TIP If you want to restore the default values, click the Defaults button.
Performance Page
Use the options on this page to optimize Autodesk Navisworks performance.
Memory Limit
Auto Indicates whether Autodesk Navisworks automatically determines the maximum memory that can be used. Selecting this check box sets the memory limit to the lowest of your available physical memory or address space, less that required for your operating system. Limit (MB) Specifies the maximum memory that Autodesk Navisworks can use.
Merge Duplicates
These options improve performance by multiply instancing matching items. Rather than storing every item in memory, if any items are the same, Autodesk Navisworks can store one instance of them and 'copy' that instance into other positions. This is of particular benefit on larger models, where there are significant numbers of these duplicate geometries. On Convert Select this check box to merge duplicates when a CAD file is converted into the Autodesk Navisworks format. On Append Select this check box to merge duplicates when a new file is appended to the currently opened Autodesk Navisworks file. On Load Select this check box to merge duplicates when a file is loaded into Autodesk Navisworks. On Save NWF Select this check box to merge duplicates when the current scene is saved in the NWF file format.
On Load
Collapse on Convert Collapses the tree structure on the Selection Tree to the specified level when native CAD files are converted into Autodesk Navisworks. Select from the following options: None - the tree is fully expanded. Use this option to enable splitting polylines into individual segments when importing DWGs and DGNs to support multiple clash intersections. For DGN files, you also need to select File Readers DGN Split Lines check box, and deselect File Readers DGN Merge Lines and Arcs check box. For DWG files, you also need to set File Readers DWG/DXF Line Processing drop-down to Separate All Lines.
Composite Objects - the tree is collapsed up to the level of composite objects. All Objects - the tree is collapsed up to the level of objects.
Layers - the tree is collapsed up to the level of layers. Files - the tree is collapsed up to the level of files.
This enables performance to be prioritized over structure/properties and has the added benefit of improving streaming by cutting down the logical structure. NOTE Although Autodesk Navisworks tries to collapse items to the fewest number possible, it may be necessary to prevent collapsing in some cases to preserve model fidelity. For example, if an item has properties or materials unique to itself, then collapsing would endanger this information, and therefore it will not be collapsed. Close NWC/NWD files on Load Indicates whether NWC and NWD files are closed once theyve been loaded into memory. When you open NWC/NWD files, Autodesk Navisworks locks them for editing. By selecting this check box, you instruct Autodesk Navisworks to close NWC or NWD files as soon as theyve been loaded into memory. This means that the files can be opened and edited by other users while you are viewing them. Create Parametric Primitives Select this check box to enable creation of parametric models (models described by formulae not vertices). Using this option allows you to get better looking visuals, faster rendering, smaller memory footprint (especially, when loading DGN and RVM files with significant amounts of parametric data that no longer need to be converted into vertices in Autodesk Navisworks). NOTE Modifying this option takes effect when you next load or refresh file. Create Presenter Materials Select this check box to enable creation of Presenter materials when NWC files are loaded. Clearing this check box turns off creation of Presenter materials.
NWD Page
Use the options on this page to enable and disable geometry compression and select whether the precision of certain options is reduced when saving or publishing NWD files.
Geometry Compression
Enable Select this check box to enable geometry compression when NWD files are saved. Geometry compression results in less memory being required and therefore smaller NWD files.
Reduce Precision
Coordinates Select this check box to reduce the precision of coordinates. Precision Specifies the precision value for coordinates. The larger the value, the less precise coordinates are. Normals Select this check box to reduce the precision of normals. Colors Select this check box to reduce the precision of colors. Texture Coordinates Select this check box to reduce the precision of texture coordinates. See also: Native File Format (page 163)
NWC Page
Use the options on this page to manage reading and writing of cache files (NWC). By default, when Autodesk Navisworks opens a native CAD file (for example, AutoCAD or MicroStation), it first checks in the same directory whether there is a cache file present with the same name as the CAD file but with an .nwc extension. If there is, and this cache file is newer than the native CAD file, then Autodesk Navisworks opens this file instead as it has already been converted to Autodesk Navisworks format and, therefore, opens much quicker. If, however, there is no cache file present, or the cache file is older than the native CAD file, then Autodesk Navisworks has to open the CAD file and
convert it. By default, it writes a cache file in the same directory and with the same name as the CAD file, but with the .nwc extension, for speeding up the opening of this file in future.
Caching
Read Cache Select this check box to use cache files when Autodesk Navisworks opens native CAD files. Clear this check box if you dont want to use cache files. This ensures that Autodesk Navisworks converts native CAD files each time they are opened. Write Cache Select this check box to save cache files when native CAD files are converted. Generally, cache files are much smaller than original CAD files, therefore, selecting this option does not take up too much disk space. Clear this check box if you dont want to save cache files.
Geometry Compression
Enable Select this check box to enable geometry compression when NWC files are saved. Geometry compression results in less memory being required and therefore smaller NWC files.
Reduce Precision
Coordinates Select this check box to reduce the precision of coordinates. Precision Specifies the precision value for coordinates. The larger the value, the less precise coordinates are. Normals Select this check box to reduce the precision of normals. Colors Select this check box to reduce the precision of colors. Texture Coordinates Select this check box to reduce the precision of texture coordinates. See also: Native File Format (page 163)
3DS Page
Use this page to adjust the options for the 3DS file reader. Convert Hidden Select this check box if you want Autodesk Navisworks to convert hidden entities in 3DS files. They are automatically marked as hidden by Autodesk Navisworks. When this check box is clear, the file reader ignores hidden items. Bitmap File Search Paths The paths of texture map files are not stored with the texture maps in the model. Enter the required paths into this box, separating them with semi-columns. Default Units Specifies the type of units Autodesk Navisworks uses when opening 3DS files. TIP If the chosen units type turns out to be wrong, you can rescale the model by using the Units and Transform option. (Right-click in the Scene View, and click Units and Transform on the shortcut menu.) See also: 3DS File Reader (page 170)
When this check box is clear, the file reader ignores intensity values. Use Point Color Values Select the check box to extract color values from the input file. When this check box is clear, the file reader ignores color values. See also: ASCII Laser Scan File Reader (page 171)
CIS/2 Page
Use this page to adjust the options for the CIS/2 file reader. Convert Features Indicates whether features are converted. NOTE Converting a large number of features may have a negative impact on the loading performance. Convert Unknown Section into Rectangle Select this check box to convert unknown sections profiles into rectangles with estimated parameters, but the scale may not be appropriate. When this check box is clear, the file reader ignores unknown sections profiles. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored.
DGN Page
Use this page to adjust the options for the 3D DGN and PROP file reader. Faceting Factor Enter the required value to control the level of faceting that takes place.
The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Convert Hidden Items Select this check box to convert hidden entities in DGN files. They are automatically marked as hidden by Autodesk Navisworks. When this check box is clear, the file reader ignores hidden items. Show Hidden Items Select this check box, if you want to display all entities in converted DGN files, irrespective of whether they are hidden or not. NOTE To use this option, you must select the Convert Hidden Items check box. Convert Lines and Arcs Select this check box to convert lines, splines, curves, arcs, circles, or ellipses in DGN files. Merge Lines and Arcs Select this check box if you want to reduce the complexity of the model in the Selection Tree by interpreting adjoining lines with the same color, level, and parent as a single item. Clear this check box if you want to leave these elements as separate items in Autodesk Navisworks. Split Lines This option instructs the file reader to ungroup polyline objects. As a result, line elements are split into separate nodes for each segment of the line. Use this option when you need to enhance clash detection analysis. By default, Clash Detective treats multi-segment entities as a single object, reporting one clash for each object pair. Ungrouping polyline objects means that each line segment can be clashed independently from other segments of the line. As a result, all potential clashes are reported, and not just the first one found. IMPORTANT In order for this function to work properly, you must clear the Merge Lines and Arcs check box, as it takes priority over the Split Lines option. Additionally, you need to set the Model Performance Collapse on Convert drop-down to None, otherwise the polyline objects will be collapsed into a single geometry node.
Convert Text Select this check box to convert text into quick properties in Autodesk Navisworks. When this check box is clear, the file reader ignores text in DGN files. Default Font Indicates which font to use for the converted text. Shape Merge Threshold Specifies the number of vertices for MicroStation shapes. If the number of vertices is less than or equal to the Shape Merge Threshold value, Autodesk Navisworks merges all shapes on the same level or in the same cell and with the same color into a Shape Set. Convert References Select this check box to convert reference files in DGN files. When this check box is clear, the file reader ignores reference files. Ignore Unres. References Select this check box to ignore unresolved reference files in DGN files. If this check box is clear, the file reader attempts to convert all reference files, and presents you with a dialog box to find any unresolved reference files at a run time. Use Level Symbology Select this check box to enable the level symbology from MicroStation. This makes items in Autodesk Navisworks take their color from level rather than use the default element color in MicroStation. Align Global Origins Indicates whether Autodesk Navisworks aligns global origins in referenced DGN files to the origin of the master DGN file. When DGN files are appended together with this check box selected, their global origins are positioned in the same place. Use Materials Indicates whether MicroStation's materials are exported and assigned to elements. Select this check box to assign the same textures, diffuse, ambient, and specular colors to the elements as in the MicroStation scene. Clear this check box to assign the same colors to the elements as in the MicroStation scene. Material Search Paths Enter a semi-colon separated list of paths to the MicroStation palette (.pal) and material (.mat) files. These paths are used by the file reader to convert MicroStation materials. Convert PDS Data Select this check box to read object information from Intergraphs Plant Design System while converting the DGN files.
PDS information is read from Intergraphs DRV files. The file reader looks for a DRV file with the same base name as the DGN file in the same directory. When this check box is clear, the file reader ignores PDS data. Convert TriCAD Data Select this check box to read object information from Triplans TriCAD while converting DGN files. When this check box is clear, the file reader ignores TriCAD data. Convert TriForma Data Select this check box to read object information from Bentleys TriForma while converting DGN files. When this check box is clear, the file reader ignores TriForma data. TriForma Dataset Search Paths Enter a semi-colon separated list of paths that the file reader uses to locate Triforma data set files. You must include the paths to user-defined datasets. View Number Enter the required value to selects a specific view for loading. The file reader uses the level visibility of this view when converting items. For example, enter 0 to use the first active view. See also: DGN File Reader (page 180)
DWF Page
Use this page to adjust the options for the DWF file reader. Faceting Factor in 3D Models Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double the value. To get half as many facets, halve the value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation in 3D Models (m) This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation in 3D Models (m) value, Autodesk Navisworks adds more facets. If the Max Facet Deviation in 3D Models (m) is set to 0, then this function is ignored.
Extract Textures in 3D Models Select this check box to extract textures and environment maps associated with the file. NOTE Environment maps are not set in the scene by default, and must be configured in Presenter manually. When this check box is clear, the file reader ignores maps and textures. See also: DWF File Reader (page 179)
DWG/DXF Page
Use this page to adjust the options for the DWG/ DXF file reader. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double the value. To get half as many facets, halve the value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Split by Color Compound objects can be split into parts based on their color. Select this check box if you want to use this functionality. For example, a window object from Architectural Desktop can be split into a frame and a pane. If this check box is clear, you can only select the window object as a whole, whereas if you select this check box, you can select the individual pane and frame. NOTE Autodesk Navisworks names parts of compound objects after their color. Default Decimal Units Selects the types of units Autodesk Navisworks uses to open DWG and DXF files that were created with decimal drawing units. NOTE DWG and DXF files do not specify the units they were created in. To adjust the units in Autodesk Navisworks, use the Units and Transform option.
Merge 3D Faces Indicates whether the file reader interprets adjoining faces with the same color, layer, and parent as a single item in the Selection Tree. Clear this check box to keep the entities as separate items in the Selection Tree. Line Processing Specifies how the file reader processes lines and polylines. Select one of the following options: Merge Lines by Color. This option merges any lines on the same layer or on the same proxy entity that match by color. Use this option when you want more efficient file processing and navigation.
As Provided. This option reads lines and polylines the same way as they are specified by the original DWG. Separate All Lines. This option splits line elements into separate nodes for each segment of the line. Use this option when you need to enhance clash detection analysis. By default, Clash Detective treats multi-segment entities as a single object, reporting one clash for each object pair. Ungrouping polyline objects means that each line segment can be clashed independently from other segments of the line. As a result, all potential clashes are reported, and not just the first one found. IMPORTANT In order for this function to work properly, you need to set the Model Performance Collapse on Convert drop-down to None, otherwise the polyline objects will be collapsed into a single geometry node.
Convert Off Select this check box to convert layers that are switched off in DWG and DXF files. They are automatically marked as hidden in Autodesk Navisworks. When this check box is clear, the file reader ignores switched off layers. Convert Frozen Select this check box to convert layers that are frozen in DWG and DXF files. They are automatically marked as hidden in Autodesk Navisworks. When this check box is clear, the file reader ignores frozen layers. Convert Entity Handles Select this check box to convert entity handles, and attach them to object properties in Autodesk Navisworks. When this check box is clear, the file reader ignores entity handles. Convert Groups Select this check box to retain groups in DWG and DXF files; this adds another selection level to the Selection Tree. When this check box is clear, the file reader ignores groups.
Convert XRefs Select this check box to convert any external reference files contained within the DWG file automatically. Clear this check box if you want to append files in Autodesk Navisworks later yourself. Merge XRef Layers Select this check box to merge the layers in external reference files with layers in the main DWG file in the Selection Tree. Clear this check box to keep the external reference files separate from the main DWG file in the Selection Tree. Convert Views Select this check box to convert the named views into Autodesk Navisworks viewpoints. When this check box is clear, the file reader ignores views. Convert Points Select this check box to convert points in DWG and DXF files. When this check box is clear, the file reader ignores points. Convert Lines Select this check box to convert lines and arcs in DWG and DXF files. When this check box is clear, the file reader ignores lines. Convert Snap Points Select this check box to convert snap points in DWG and DXF files. When this check box is clear, the file reader ignores snap points. Convert Text Select this check box to convert text in DWG and DXF files. When this check box is clear, the file reader ignores text. Default Font Indicates which font to use for the converted text. Convert Point Clouds Select this check box to convert the AutoCAD Point Cloud entities. This applies to AutoCAD and Autodesk Navisworks 2011 or later. Earlier versions will ignore the point clouds or display proxy graphics (often as a wireframe box). When this check box is clear, the file reader ignores point clouds. Point Cloud Detail Specifies how much detail to extract from the point cloud. The valid entries are between 1 and 100, where 100 = all the points, 10 = about 10% of the points, 1 = about 1% of the points. Use Point Cloud Colors Controls the point cloud colors. Select this check box to use color values for the points in the point cloud. When this check box is clear, any color values for the points in the point cloud are ignored and the normal AutoCAD color for the entity is used. This option is useful if the specific colors stored are too dark or meaningless.
DWG Loader Version Specifies which version of ObjectDBX to use when loading AutoCAD files. This option enables you to select support for the correct version of object enablers that can be used within the file. NOTE When you modify this setting, restart Autodesk Navisworks to apply the changes. This is because once any particular version of ObjectDBX is loaded during reading of a DWG or DXF file, the version in use does not change until the program is restarted. Load Material Definitions Select this check box to extract material definitions from DWG files. When this check box is clear, the file reader ignores material definitions. Use ADT Standard Configuration Select this check box to convert geometry and materials in DWG files using the Standard display configuration. Clear this check box to convert geometry and materials accordingly to whether they are displayed in the currently saved display configuration. Convert Hidden ADT Spaces Indicates whether space objects that lack any visible 3D geometry in DWG files are converted (for example, objects that lack floor or ceiling thicknesses). Selecting this check box results in corresponding hidden objects appearing in Autodesk Navisworks. NOTE This option does not affect the normal behavior of space objects that have visible 3D geometry in DWG files. Material Search Paths Autodesk Navisworks automatically searches the default Autodesk material paths. Use this box to specify additional paths to texture files used in Autodesk Architectural Desktop materials. Separate the paths with semi-columns. Render Type Specifies the render style used for objects when loading DWG files. Selecting Automatic means Autodesk Navisworks uses the render style saved in DWG files. If geometry is not correctly displayed, adjust the render style with one of the following options: Rendered, Shaded, or Wireframe.
Buttons
Defaults Restores the default values. Advanced Opens the Convert Object Properties Dialog Box (page 743) where you can select third-party applications to read object information from.
Faro Page
Use this page to adjust the options for the Faro Scan file reader. Point Colors Specifies how points are extracted from the input file. Select from the following options:
None - the points come through as white. Intensity - the points use the intensity values stored in the file. Color - the points use the color values stored in the file.
NOTE If the selected option is not available, then the file reader defaults to the values used in the file. For example, if you set Point Colors to Color, but only intensities are available in the file, then the file reader uses the intensities. See also: Faro Scan File Reader (page 181)
FBX Page
Use this page to adjust the options for the FBX file reader. Convert Autodesk Materials FBX files can contain either Autodesk or Native materials. Select this check box to convert Autodesk materials. The exporter will attempt to convert Autodesk materials, if they are available. Clear this check box if you want to convert Native FBX materials to Presenter materials. NOTE Presenter materials are only available when using Presenter graphics system, and Autodesk materials (also referred to as consistent materials) are only available when using Autodesk graphics system. See Graphics System (page 155). Convert Lights Select this check box to convert lights. When this check box is clear, the file reader ignores lights. Convert Skeletons Select this check box to convert skeletons. When this check box is clear, the file reader ignores skeletons.
TIP A common technique for animating a 3D model consists of creating a hierarchical articulated structure, named skeleton, whose deformation derives the deformation of associated model. The location and displacement of the skeleton's joints dictate how the model moves. Convert Textures Select this check box to convert textures. When this check box is clear, the file reader ignores textures. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. See also: FBX File Reader (page 181)
IFC Page
Use this page to adjust the options for the IFC file reader. Convert Bounding Boxes Select this check box to bring through and visualize bounding boxes. When this check box is clear, the file reader ignores bounding boxes. Convert Spaces Select this check box to bring through and visualize spaces. When this check box is clear, the file reader ignores spaces. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. When you double the value, you get twice the number of facets. When you halve the value you get half as
many facets. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Representation Detail Specifies the level of visual representation of IFC elements. IFC elements can have multiple visual representations, such as bounding boxes (simplest), lines, styled lines, polygons, and styled polygons (most complex). Loading and showing all of these representations can lead to cluttered visuals and memory overheads. Select from the following options:
Highest Only - to load and show the most complex level of detail available while ignoring simpler ones. Show Highest - to load all representations, but only show the highest level of detail available. Show All - to load and show everything available.
Show Spatial Hierarchy Select this check box to show IFC model as a tree structure in the Selection Tree. Clear this check box to show IFC model as a simple list of elements in the Selection Tree. Use Property-Based Colors Select this check box to converts and use property-based colors. TIP If an IFC file is predominantly black when loaded, clear this check box to revert back to using IFC-standard colors. See also: IFC File Reader (page 182)
Inventor Page
Use this page to adjust the options for the Inventor file reader. Active Project Specifies the path of the current Inventor project.
Convert Work Surfaces Select this check box to convert Work Surfaces. When this check box is clear, the file reader ignores Work Surfaces. This is the default option. Load assembly with last active representation Select this check box to load Inventor assembly with the last active representation. When this check box is clear Inventor files are opened as in Autodesk Navisworks 2011. See also: Inventor File Reader (page 183)
Leica Page
Use this page to adjust the options for the Leica Scan file reader. Sample Rate Specifies the frequency of points extracted from the input file. Increasing the sample rate, reduces the number of points extracted. As a result, the image resolution is reduced, and the file is converted faster. Point Colors Specifies how points are extracted from the input file. Select from the following options:
None - the points come through as white. Raw Intensity - the points use the intensity values stored in the file. Color - the points use the color values stored in the file. Color-Mapped Intensity - the points use a spectrum of RGB colors. Gamma Corrected Intensity - the points use gamma-corrected raw intensity values stored in the file.
Gamma Correction Level Specifies a gamma correction value used to adjust the normalized point intensity values obtained from the file, and results in lighter or darker images depending on the setting. A gamma correction value in the range between 0.1 and 0.99 adjusts the weighting of intensity values at the lower end of the intensity range, so that the image appears lighter. A gamma correction level above 1.0 has the effect of darkening the image. NOTE A gamma correction of 1 means no changes. See also: Leica Scan File Reader (page 185)
JTOpen Page
Use this page to adjust the options for the JTOpen file reader. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Retriangulate JT Brep Models Select this check box to use BREP entities to create geometry. Clear this check box to use tri-strips to create geometry. See also: JTOpen File Reader (page 184)
MAN Page
Use this page to adjust the options for the MAN file reader. Include Line-Geometry Select this check box to convert MicroGDS line-primitives. When this check box is clear, the file reader ignores line-geometry. Set Facet Circle Specifies the number of facets for arcs. Enter the number of straight line segments required to facet a whole circle. This option corresponds to the MicroGDS Set Facet preference. Texture Path Specifies the path to the folder containing images used in MicroGDS Materials. This path is used as the base for relative paths for materials that use image files. This option corresponds to the MicroGDS Renderer Textures preference.
Define Presenter Materials Select this check box to define MicroGDS material-styles as Presenter materials in Autodesk Navisworks. When this check box is clear, the file reader ignores MicroGDS material-styles. See also: MAN File Reader (page 185)
Parasolid Page
Use this page to adjust the options for the Parasolid file reader. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Scale The scale factor to apply to the model. The scale factor must be greater or equal to 0, where 0 results in the scale factor being turned off. Default Units Specifies the type of units Autodesk Navisworks uses when opening Parasolid files. TIP If the chosen units type turns out to be wrong, you can rescale the model by using the Units and Transform option. (Right-click in the Scene View, and click Units and Transform on the shortcut menu. See also: Parasolid File Reader (page 187)
PDS Page
Use this page to adjust the options for the PDS file reader.
Load Tags Select this check box if you want Autodesk Navisworks to read associated TAG files together with the DRI file. When this check box is clear, the file reader ignores TAG files. Load Display Sets Select this check box if you want Autodesk Navisworks to read associated Display Set DST files with the DRI file. When this check box is clear, the file reader ignores Display Set DST files. Input Files Selects the input file type. Select from the following options:
DGN Files - to convert the original DGN files. NWC Files - to open the NWC cache versions of the files. This option is useful if you routinely perform a batch conversion of the DGN files into NWC files, and would like to open the NWC files when reading a DRI file.
Riegl Page
Use this page to adjust the options for the Riegl Scan file reader. Use Point Color Values Select this check box to extract color values from the input file. When this check box is clear, the file reader ignores color values. Use Point Intensity Values Select this check box to extract intensity values from the input file. When this check box is clear, the file reader ignores intensity values. Triangulate Point Data Select this check box to extract triangles from the input file. Selecting this check box slows down the speed of file conversion. Apply Scanner Transformation Select this check box to display the image in local coordinates relative to the scanner. Clear this check box to display the image in global coordinates. Use this option when the file contains more than one frame.
RVM Page
Use this page to adjust the options for the RVM file reader. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. When you double the value, you get twice the number of facets. When you halve the value you get half as many facets. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Convert Attributes Select this check box to convert attribute files. All files located by the file reader are considered in the same order they were found. Attributes are matched to elements in the scene by name. Any attributes that were not found are counted, and the number reported in the scene statistics. When this check box is clear, the file reader ignores attribute files. Search All Attribute Files Controls the way the file reader locates attribute files. The file extensions are specified in the Attribute File Extensions box. When this check box is clear (the default option), the file reader checks the directory where the RVM file is located for an attribute file with the same name. If it cannot find an attribute file, then it looks in a subdirectory with the same name as the RVM file for all files with the specified file extensions. When this check box is selected, the file reader first uses the default search method. If it cannot find any attribute files, it returns to the directory where the RVM reader is located, and looks for all files with the specified file extensions. Attribute File Extensions Specifies the file extensions that the file reader uses to recognize attribute files. The default extensions are *.ATT, *.ATTRIB, and *.TXT. Separate the values in the list with semi-colons.
Generate Texture Coordinates Select this check box to create texture coordinates for each point in the model. When this check box is clear, the file reader ignores texture coordinates. Keep Empty Groups Select this check box to convert groups that do not contain any geometry. Use this option when, for example, these groups contain attributes. When this check box is clear, the file reader ignores empty groups. This is the default option. Load RVS File Select this check box to read an RVS file at the same time as the corresponding RVM file. This is the default option. NOTE To work correctly, the RVS file must have the same name, and path as the associated RVM file, but with an .rvs extension. When this check box is clear, the file reader ignores RVS files. RVS Transparencies as Materials Select this check box to attach transparent materials to the objects. Use this option, for example, when large objects in the scene are permanently transparent, and you want to convert them as such. When this check box is clear (the default option), the file reader ignores RVS transparency settings. Use this option, for example, when you want to override transparency settings in the RVS file. NOTE You can also override object transparency directly in Autodesk Navisworks. (Click Item Tools tab Appearance panel Transparency slider.) Convert Origins Select this check box to convert component origin points into Autodesk Navisworks snap points. When this check box is clear, origin points are discarded. Convert Zero-Thickness Solids Select this check box to convert 3D solids with a zero thickness into 2D geometry. When this check box is clear, 3D solids with a zero thickness are discarded. See also: RVM File Reader (page 188)
SAT Page
Use this page to adjust the options for the SAT file reader.
Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Default Units Specifies the type of units Autodesk Navisworks uses when opening SAT files. TIP If the chosen units type turns out to be wrong, you can rescale the model by using the Units and Transform option. (Right-click in the Scene View, and click Units and Transform on the shortcut menu.) See also: SAT File Reader (page 189)
SKP Page
Use this page to adjust the options for the SketchUp SKP file reader. Convert Hidden Items Select this check box to convert hidden entities in SKP files. They are automatically marked as hidden in Autodesk Navisworks. When this check box is clear, the file reader ignores hidden items. Merge Faces Indicates whether the file reader interprets adjoining faces with the same color, layer, and parent as a single item in the Selection Tree. Clear this check box to keep the faces as separate items in the Selection Tree. Merge Lines Indicates whether the file reader interprets joining lines with the same color, layer, and parent as a single item in the Selection Tree. Clear this check box to keep the lines as separate items in the Selection Tree. See also: SketchUp SKP File Reader (page 189)
STL Page
Use this page to adjust the options for the STL file reader. Default Units Specifies the type of units Autodesk Navisworks uses when opening STL files. TIP If the chosen units type turns out to be wrong, you can rescale the model by using the Units and Transform option. (Right-click in the Scene View, and click Units and Transform on the shortcut menu. Override Normals Normals control how objects appears when lit. By default, this check box is clear, and the file reader uses the data provided in the STL file, giving the most accurate visible results. Select this check box if you want Autodesk Navisworks to ignore the normals, and generate the lighting data instead, for example when the supplied model contains invalid lighting data. NOTE Using this option is less accurate than using real lighting data in STL files. See also: STL File Reader (page 190)
VRML Page
Use this page to adjust the options for the VRML file reader. Default Units Specifies the type of units Autodesk Navisworks uses when opening VRML world files. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. When you double the value, you get twice the number of facets. When you halve the value you get half as many facets. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets.
If the Max Facet Deviation is set to 0, then this function is ignored. Override Normals Normals control how objects appears when lit. By default, this check box is clear, and the file reader uses the data provided in the VRML file, giving the most accurate visible results. Select this check box if you want Autodesk Navisworks to ignore the normals, and generate the lighting data instead, for example when the supplied model contains invalid lighting data. NOTE Using this option is less accurate than using real lighting data in VRML files. Override Orientation By default, this check box is clear, and the file reader processes the geometry information in order indicated in VRML files, which can be clockwise or counter-clockwise. When this check box is selected, the file reader ignores the order in VRML files, and processes the geometry information counter-clockwise. This option is useful, if your model, when viewed in Autodesk Navisworks, has holes or black areas in it. Override Switch Statements By default, this check box is clear. This means, the file reader uses the default behavior of the switch statements in VRML files. For switch statements that are used in VRML scripting, related geometry is only converted if the corresponding switch is turned on. As a result, you can get a mostly empty model in Autodesk Navisworks. When this check box is selected, the file reader processes all switch statements, and brings through extra geometry. NOTE Overriding Switch Statements can result, for example, in creating duplicate geometry if the switch statement contains several ways to represent the same object. See also: VRML File Reader (page 191)
Z+F Page
Use this page to adjust the options for the Z+F Scan file reader. Sample Rate Specifies the frequency of points extracted from the input file. Increasing the sample rate, reduces the number of points extracted. As a result, the image resolution is reduced, and the file is converted faster.
Remove Spurious Points Select this check box to ignore spurious points in the input file. When this check box is clear, the file reader extracts spurious points. Point Intensity Specifies how points are extracted from the input file. Select from the following options:
None - the points come through as white. Raw Intensity - the points use the intensity values stored in the file. Color-Mapped Intensity - the points use a spectrum of RGB colors. Gamma Corrected Intensity - the points use gamma-corrected raw intensity values stored in the file.
Gamma Correction Level Specifies a gamma correction value used to adjust the normalized point intensity values obtained from the file, and results in lighter or darker images depending on the setting. A gamma correction value in the range between 0.1 and 0.99 adjusts the weighting of intensity values at the lower end of the intensity range, so that the image appears lighter. A gamma correction level above 1.0 has the effect of darkening the image. NOTE A gamma correction of 1 means no changes. See also: Z+F Scan File Reader (page 192)
DWG Page
Use this page to adjust the options for the DWG file exporter. Convert Entity Handles Select this check box to convert entity handles, and attach them to object properties in Autodesk Navisworks.
When this check box is clear, the file exporter ignores entity handles. Convert Frozen Select this check box to convert layers that are frozen in DWG and DXF files. They are automatically marked as hidden in Autodesk Navisworks. When this check box is clear, the file exporter ignores frozen layers. Convert Groups Select this check box to retain groups in DWG and DXF files; this adds another selection level to the Selection Tree. When this check box is clear, the file exporter ignores groups. Convert Hidden ADT Spaces Indicates whether space objects that lack any visible 3D geometry in DWG files are converted (for example, objects that lack floor or ceiling thicknesses). Selecting this check box results in corresponding hidden objects appearing in Autodesk Navisworks. NOTE This option does not affect the normal behavior of space objects that have visible 3D geometry in DWG files. Convert Lines Select this check box to convert lines and arcs in DWG and DXF files. When this check box is clear, the file exporter ignores lines. Convert Off Select this check box to convert layers that are switched off in DWG and DXF files. They are automatically marked as hidden in Autodesk Navisworks. When this check box is clear, the file exporter ignores switched off layers. Convert Points Select this check box to convert points in DWG and DXF files. When this check box is clear, the file exporter ignores points. Convert Snap Points Select this check box to convert snap points in DWG and DXF files. When this check box is clear, the file exporter ignores snap points. Convert Text Select this check box to convert text in DWG and DXF files. When this check box is clear, the file exporter ignores text. Convert Views Select this check box to convert the named views into Autodesk Navisworks viewpoints. When this check box is clear, the file exporter ignores views. Convert XRefs Select this check box to convert any external reference files contained within the DWG file automatically.
Clear this check box if you want to append files in Autodesk Navisworks later yourself. Default Decimal Units Selects the types of units Autodesk Navisworks uses to open DWG and DXF files that were created with decimal drawing units. NOTE DWG and DXF files do not specify the units they were created in. To adjust the units in Autodesk Navisworks, use the Units and Transform option. Default Font Specifies default font used to display converted text in Autodesk Navisworks. Convert Point Clouds Select this check box to convert the AutoCAD Point Cloud entities. This applies to AutoCAD and Autodesk Navisworks 2011 or later. Earlier versions will ignore the point clouds or display proxy graphics (often as a wireframe box). When this check box is clear, the file reader ignores point clouds. Point Cloud Detail Specifies how much detail to extract from the point cloud. The valid entries are between 1 and 100, where 100 = all the points, 10 = about 10% of the points, 1 = about 1% of the points. Use Point Cloud Colors Controls the point cloud colors. Select this check box to use color values for the points in the point cloud. When this check box is clear, any color values for the points in the point cloud are ignored and the normal AutoCAD color for the entity is used. This option is useful if the specific colors stored are too dark or meaningless. DWG Loader Version Specifies which version of ObjectDBX to use when loading AutoCAD files. Faceting Factor Enter the required value to control the level of faceting that takes place. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double the value. To get half as many facets, halve the value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Load Material Definitions Select this check box to extract material definitions from DWG files. When this check box is clear, the file exporter ignores material definitions. Material Search Paths Autodesk Navisworks automatically searches the default Autodesk material paths.
Use this box to specify additional paths to texture files used in Autodesk Architectural Desktop materials. Separate the paths with semi-columns. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Merge 3D Faces Indicates whether the file exporter interprets adjoining faces with the same color, layer, and parent as a single item in the Selection Tree. Clear this check box to keep the entities as separate items in the Selection Tree. Line Processing Specifies how the file reader processes lines and polylines. Select one of the following options: Merge Lines by Color. This option merges any lines on the same layer or on the same proxy entity that match by color. Use this option when you want more efficient file processing and navigation.
As Provided. This option reads lines and polylines the same way as they are specified by the original DWG. Separate All Lines. This option splits line elements into separate nodes for each segment of the line. Use this option when you need to enhance clash detection analysis. By default, Clash Detective treats multi-segment entities as a single object, reporting one clash for each object pair. Ungrouping polyline objects means that each line segment can be clashed independently from other segments of the line. As a result, all potential clashes are reported, and not just the first one found. IMPORTANT In order for this function to work properly, you need to set the Model Performance Collapse on Convert drop-down to None, otherwise the polyline objects will be collapsed into a single geometry node.
Merge XRef Layers Select this check box to merge the layers in external reference files with layers in the main DWG file in the Selection Tree. Clear this check box to keep the external reference files separate from the main DWG file in the Selection Tree. Render Type Specifies the render style used for objects when loading DWG files.
Selecting Automatic means Autodesk Navisworks uses the render style saved in DWG files. If geometry is not correctly displayed, adjust the render style with one of the following options: Rendered, Shaded, or Wireframe. Split by Color Compound objects can be split into parts based on their color. Select this check box if you want to use this functionality. For example, a window object from Architectural Desktop can be split into a frame and a pane. If this check box is clear, you can only select the window object as a whole, whereas if you select this check box, you can select the individual pane and frame. NOTE Autodesk Navisworks names parts of compound objects after their color. Use ADT Standard Configuration Select this check box to convert geometry and materials in DWG files using the Standard display configuration. Clear this check box to convert geometry and materials accordingly to whether they are displayed in the currently saved display configuration. See also: AutoCAD File Exporter (page 192)
Revit Page
This page enables you to adjust the NWC export options for the Revit file exporter. Convert Construction Parts When using the Revit 2012 Construction Modelling and Assemblies feature, you have an option of exporting either the original object or construction parts into Autodesk Navisworks. Select this box if you want to export the construction parts; clear this check box if you want to export the original object. Convert Element Ids Select this check box to export the ID numbers for each Revit element. When this check box is clear, the file exporter ignores IDs. Convert Element Parameters Specifies how Revit parameters are read. Select from the following options: None - the file exporter does not convert parameters.
Elements - the file exporter converts parameters for all found elements.
All - the file exporter converts parameters for all found elements, including the referenced elements. As a result, extra property tabs are available in Autodesk Navisworks.
Convert Linked Files Revit projects can embed external files as links. When this check box is selected, the linked files will be included in the exported NWC file. By default, this check box is clear. NOTE Only linked Rvt files can be exported; the linked dwg and any other file formats are not supported. Convert Room as Attribute Indicates whether rooms attributes are supported. By default, this check box is selected, and data for each room converts into a single shared room attribute. Convert URLs Indicates whether URL property data is converted. By default, this check box is selected and the hyperlinks are supported in the converted file. Coordinates Specifies whether to use shared or internal coordinates for file aggregation. By default, shaded coordinates will be used. Shared coordinates can be viewed and modified outside of Revit. Export Specifies how geometry is exported. Select from the following options: Entire Project - all geometry in the project is exported.
Current View - everything that is currently visible is exported. Selection - only the currently selected geometry is exported.
Export Room Geometry Indicates whether room geometry is exported. Try and Find Missing Materials When this check box is selected (the default option), the file exporter looks for a match for the materials missing from the export. NOTE If any inappropriate materials are applied to the model geometry as a result, clear this check box to fix the problem. Units for Area/Volume Properties Selects the type of units Autodesk Navisworks uses to convert area and volume-based properties. See also: Revit File Exporter (page 200)
DGN Page
Use this page to adjust the options for the 3D DGN file exporter. Align Global Origins Indicates whether Autodesk Navisworks aligns global origins in referenced DGN files to the origin of the master DGN file. When DGN files are appended together with this check box selected, their global origins are positioned in the same place. Convert Hidden Items Select this check box to convert hidden entities in DGN files. They are automatically marked as hidden by Autodesk Navisworks. When this check box is clear, the file exporter ignores hidden items. Convert Lines and Arcs Select this check box to convert lines, splines, curves, arcs, circles, or ellipses in DGN files. Convert PDS Data Select this check box to read object information from Intergraph's Plant Design System while converting the DGN files. PDS information is read from Intergraph's DRV files. The file exporter looks for a DRV file with the same base name as the DGN file in the same directory. When this check box is clear, the file exporter ignores PDS data. Convert References Select this check box to convert reference files in DGN files. When this check box is clear, the file exporter ignores reference files. Convert Text Select this check box to convert text into quick properties in Autodesk Navisworks. When this check box is clear, the file exporter ignores text in DGN files. Convert TriCAD Data Select this check box to read object information from Triplans TriCAD while converting DGN files. When this check box is clear, the file exporter ignores TriCAD data. Convert TriForma Data Select this check box to read object information from Bentleys TriForma while converting DGN files. When this check box is clear, the file exporter ignores Tri-Forma data. Default Font Specifies default font used to display converted text in Autodesk Navisworks. Faceting Factor Enter the required value to control the level of faceting that takes place.
The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1. To get twice the number of facets, double this value. To get half as many facets, halve this value. Larger faceting factors result in more polygons to a model and larger Autodesk Navisworks files. Ignore Unres. References Select this check box to ignore unresolved reference files in DGN files. If this check box is clear, the file exporter attempts to convert all reference files, and presents you with a dialog box to find any unresolved reference files at a run time. Material Search Paths Enter a semi-colon separated list of paths to the MicroStation palette (.pal) and material (.mat) files. These paths are used by the file exporter to convert MicroStation materials. Max Facet Deviation This setting controls the greatest distance between the edge of a facet and the actual geometry. If this distance is greater than the Max Facet Deviation value, Autodesk Navisworks adds more facets. If the Max Facet Deviation is set to 0, then this function is ignored. Merge Lines and Arcs Select this check box if you want to reduce the complexity of the model in the Selection Tree by interpreting adjoining lines with the same color, level, and parent as a single item. Clear this check box if you want to leave these elements as separate items in Autodesk Navisworks. Split Lines This option instructs the file reader to ungroup polyline objects. As a result, line elements are split into separate nodes for each segment of the line. Use this option when you need to enhance clash detection analysis. By default, Clash Detective treats multi-segment entities as a single object, reporting one clash for each object pair. Ungrouping polyline objects means that each line segment can be clashed independently from other segments of the line. As a result, all potential clashes are reported, and not just the first one found. IMPORTANT In order for this function to work properly, you must clear the Merge Lines and Arcs check box, as it takes priority over the Split Lines option. Additionally, you need to set the Model Performance Collapse on Convert drop-down to None, otherwise the polyline objects will be collapsed into a single geometry node. Shape Merge Threshold Specifies the number of vertices for MicroStation shapes.
If the number of vertices is less than or equal to the Shape Merge Threshold value, Autodesk Navisworks merges all shapes on the same level or in the same cell and with the same color into a Shape Set. Show Hidden Items Select this check box, if you want to display all entities in converted DGN files, irrespective of whether they are hidden or not. NOTE To use this option, you must select the Convert Hidden Items check box. TriForma Dataset Search Paths Enter a semi-colon separated list of paths that the file reader uses to locate Triforma data set files. You must include the paths to user-defined datasets. Use Level Symbology Select this check box to enable the level symbology from MicroStation. This makes items in Autodesk Navisworks take their color from level rather than use the default element color in MicroStation. Use Materials Indicates whether MicroStation's materials are exported and assigned to elements. Select this check box to assign the same textures, diffuse, ambient, and specular colors to the elements as in the MicroStation scene. Clear this check box to assign the same colors to the elements as in the MicroStation scene. View Number Enter the required value to selects a specific view for loading. The file exporter uses the level visibility of this view when converting items. For example, enter 0 to use the first active view. See also: MicroStation File Exporter (page 201)
Viz/Max Page
Use this page to adjust the options for the 3DS file exporter. Convert Hidden Items Select this check box to convert hidden entities in 3DS files. They are automatically marked as hidden by Autodesk Navisworks. When this check box is clear, the file exporter ignores hidden items. Convert User Properties Select this check box to attach any user properties you have defined in Viz or Max to the converted Autodesk Navisworks items. When this check box is clear, the file exporter ignores user properties.
Pre-Render Scene By default, this check box is clear. Select this check box if the exported file misses some texture maps. This forces Viz/Max to do an internal render, and cache all texture maps. As a result, all texture maps are exported with the model. See also: Viz and Max File Exporter (page 205)
Tools Node
Use the settings in this node to adjust the options for Clash Detective, Presenter, TimeLiner, Scripter, Animator, and the Vault add-in.
NOTE This option is only applicable when both the Dim Other and Transparent Dimming check boxes are selected on the Results tab of the Clash Detective window. Use Wireframes for Transparent Dimming When you select this option items not involved in clashes will be displayed as wireframes. NOTE This option is only applicable when both the Dim Other and Transparent Dimming check boxes are selected on the Results tab of the Clash Detective window.
TimeLiner Page
Use the options on this page to customize the TimeLiner options. Auto Select Attached Items Indicates whether selecting tasks in the TimeLiner window automatically selects attached objects in the Scene View. This check box is selected by default. Beginning of Working Day (24h) Sets the default working day start time. Date Format Sets the default date format. Enable Find Enables the Find command in the Tasks tab, which allows you to find model items related to tasks. NOTE Enabling the Find command may slow the performance of Autodesk Navisworks. End of Working Day (24h) Sets the default working day end time. Report Data-Source Import Warnings If selecting, warning messages will be displayed if an issue is encountered when importing data in the TimeLiner window Data Sources tab. Show Time Shows the time in the date columns in the Tasks tab.
CSV Page
Use the options on this page to customize CSV import/export options. CSV File: Read Encoding Specifies the format of the text file that will be used when importing a CSV file into TimeLiner. Choose between UTF-8 (for the traditional 8-bit character coding) and Multibyte (for larger coded character sets).
CSV File: Write Encoding Specifies the format of the text file that will be used when exporting a CSV file from TimeLiner. Choose between UTF-8, UTF-8 with BOM (byte-order mark), and Multibyte. NOTE Data is exported in default order, without taking account of TimeLiner column order or selection.
Presenter Page
Use this page to adjust the Presenter options. Profile You can adjust Presenter to your level of knowledge. Select from the following options:
Basic - gives you access to the basic Presenter features, with a limited editing functionality. This is the default option. Standard - gives you access to some of the advanced Presenter features. Advanced - gives you access to the advanced Presenter features, such as extra materials, lights, render styles.
Smoothed Textures Select this check box if you want textures to look smooth; this takes longer to render. When this check box is clear, the textures render faster, but appear pixelated. Filtered Textures Select this check box to turn on mipmapping. Using this option improves the appearance of textures in the distance. Interactive Materials Indicates whether the applied Presenter materials are shown during navigation. By default, this check box is selected. When this check box is clear, textures are not displayed during navigation. Using this option reduces the load on graphics cards, and gives less drop-out in heavily textured scenes. The materials reappear automatically when navigation stops, provided Autodesk Navisworks uses full render mode. Interactive Lighting Indicates whether the applied Presenter lights are shown during navigation. By default, this check box is selected. When this check box is clear, lights are not displayed during navigation. Using this option reduces the load on graphics cards, and gives less drop-out in heavily lit scenes. The lights reappear automatically when navigation stops, provided Autodesk Navisworks uses full lights mode.
Max Texture Size This option affects the visual details of the textures applied to geometry. Enter the desired value in pixels. For example, a value of 128 means the maximum texture size of 128 pixels x 128 pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures. Max Image Texture Size Specifies the maximum size for texture images in pixels. For example, a value of 256 means the maximum texture size of 256 pixels x 256 pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures. Max Background Texture Specifies the maximum size for background textures in pixels. For example, a value of 256 means the maximum texture size of 256 pixels x 256 pixels. The higher the value, the higher the load on your graphics card, as more MB in memory is required to render textures. Blend Transparent Textures Select this check box to use partially transparent objects. This option improves overall quality, but takes longer to render. When this check box is clear, items with transparency of more than 50% are treated as completely transparent, and are not rendered. Use Texture Anti-Aliasing Indicates whether anti-aliasing is used for procedural textures. Selecting this check box improves quality, but takes longer to render. A procedural texture is a mathematically- generated image that represents natural elements such as wood, marble, granite, metal, stone, and so on. In Presenter, procedural textures have ball-style preview icons. Hardware Shading Selects the hardware-accelerated shading. NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards. Choose from the following options:
Off - turns off hardware-accelerated shading. Lighting - only lights are shown. Passive Shadows - both lights and shadows are turned off during navigation, and automatically reappear when navigation stops. Interactive Shadows - both lights and shadows are shown during navigation.
Hardware Bump Maps Select this check box to display bump map textures during navigation. To use this option, enable Hardware Shading first. NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards. Hardware Marble Select this check box to display hardware-rendered marble materials during navigation. To use this option, enable Hardware Shading first. NOTE This option can only be used on machines with OpenGL 1.5 compliant graphics cards.
Vault Page
Use the settings on this page to display or hide the Vault add-in on the Autodesk Navisworks interface. Show in User Interface Indicates whether the Vault add-in is shown on the Autodesk Navisworks interface. By default, this check box is not selected.
Scripter Page
Use the settings on this page to customize the Scripter options. Message Level Selects the contents of the message file. Choose from the following options:
User - the message file only contains user messages (that is, messages generated by message actions in scripts). Debug - the message file contains both user messages and debug messages (that is, messages generated internally by Scripter). Debugging enables you to see what is going on in more complex scripts.
Path to Message File Use this box to enter the location of the message file. If a message file doesnt exist yet, Autodesk Navisworks attempts to create one for you. NOTE You cant use variables in the file path.
Animator Page
Use the settings on this page to customize the Animator options. Display Manual Entry Indicates whether the Manual Entry bar is shown in the Animator window. By default, this check box is selected.
Expires Select this check box to set an expiration date for the published file. This activates the Calendar box, where you can pick the required date. After the selected date is passed, the file cannot be opened. NOTE Evaluation copies of Autodesk Navisworks Manage 2012 can publish NWD files, however, these files have the same expiration date as the evaluation software. To remove the expiration date from an NWD file created by an evaluation copy, you must re-publish the file with a full Autodesk Navisworks Manage 2012 license. May be Re-saved This check box controls whether users can republish this file as an NWD or not. If this check box is clear, the review changes made to the published file can only be saved as an NWF file. Display on Open This check box indicates whether or not the Publish dialog box is shown to the users as soon as they open the file. If the file is password-protected, the dialog box is shown after the users have entered the correct password. Embed Textures Select this check box if you want to embed all textures in the published file. This enables you to password-protect textures, including any custom or imported textures. By default, this check box is clear. Any textures applied to the published file are saved in a folder with the same name as the published file, but with a _Presenter_Maps suffix. The folder is in the same location as the published file. IMPORTANT If you do not select Embed Textures and intend to share the published file, you should provide the related _Presenter_Maps folder with textures and instruct that the recipient to place the folder in the same location as the published file to ensure viewing fidelity. Embed Database Properties Select this check box if you want to embed all properties accessed via external databases in the published file. By default, this check box is clear, and only the database links are stored in the published file. Prevent Object Property Export Select this check box if you dont want to include object properties that come from native CAD packages in the published file. This enables you to protect intellectual property.
Ribbon: Output tab Publish panel NWD Ribbon: Application button Publish
Toolbar: Classic user interface: Standard Publish Menu: Classic user interface: File Publish
Size
Type Use the drop-down list to specify how to set the size of the exported image. Choose from:
Explicit. Gives you full control of the width and height (the dimensions are in pixels). Use Aspect Ratio. Enables you to specify the height. The width is automatically calculated from the aspect ratio of your current view. Use View. Uses the width and height of your current view.
Width Enables you to enter the width in pixels, when available. Height Enables you to enter the height in pixels, when available. Anti-Aliasing This option applies to OpenGL renderer only. Anti-aliasing is used to smooth the edges of the exported images. Select the appropriate value from the drop-down list. The higher the number, the smoother the image, but the longer they take to export. 4x is adequate for most situations. Ribbon: Output tab Visuals panel Piranesi EPix Menu: Application button Export Images & Animations Piranesi EPix
Pan Settings
Pan Min and Pan Max Define how far the model can be revolved (as though on a turntable). Pan Initial Defines where you view the model from at the start (again, as though on a turntable, 0 or 360 would be the same point at the opposite side and 180 would be where the camera is now). Pan Frame No. The number of frames to be used to revolve the model from the Pan Min position to the Pan Max position.
Tilt Settings
Tilt Min and Tilt Max Define how far the model can be tilted (backwards and forwards from its current position). Tilt Initial Defines where you view the model from at the start (assuming you are looking at the model straight, -90 would be from the bottom and 90 from the top). Tilt Frame No. The number of frames to be used to tilt the model from the Tilt Min position to Tilt Max position. Pointing device: Export Rendered Image dialog box Type drop-down list QTVR Object Movie and click OK
Plane The number of the plane. Clicking on the plane number selects the entire row, and makes the selected plane current and visible. Alignment Select alignment of the corresponding section plane from one of the 9 available options. See Customize Section Plane Alignment (page 459). Click this button to re-apply a View, Line, or Surface alignment. Ribbon: Sectioning Tools tab Planes Settings panel Section Planes Settings tool launcher
832
Glossary
18
Glossary of technical terms relating to Autodesk Navisworks Manage 2012. Display Terminology
average frame rate This shows the current measured frame rate, averaged over the last second. average frame time This shows the time taken to render the last frame. average triangle rate This shows the rate at which triangles are being rendered and is a measure of how well your graphics card is working. culling Culling is a process for determining items not to draw during the render of a scene. Autodesk Navisworks does a level of prioritized culling with the drop-out (page 833) method of rendering interactive scenes, but you have a certain level of control over other aspects of culling such as backface, near and far planes. drop-out In order to maintain interactivity and guarantee a user-defined frame rate (page 833), Autodesk Navisworks only renders what it can in the fraction of a second it has. The remainder is dropped out, or not rendered. Autodesk Navisworks prioritizes what is rendered and what is dropped out based on size of the item's bounding box, distance from viewer and size on screen, so only the less significant items in the scene are dropped out. Once navigation has ceased, the scene continues rendering until all items are visible. frame rate The frame rate is the number of frames per second (FPS) that are rendered in the main navigation window. Autodesk Navisworks guarantees a user-defined frame rate in order to maintain interactivity.
Export Terminology
These are terms specific to Autodesk Navisworks that are used in relation to exporting. codec Codec stands for COmpression-DECompression and is a program that compresses and decompresses animations when creating and playing back AVI files. Codecs are installed independently of Autodesk Navisworks and are available when installed on your Windows system and the same codec that was used to create an AVI file is required to play it back.
833
File Terminology
cache files (.nwc) When any native CAD file is opened or appended, Autodesk Navisworks creates a cache file (.nwc) if the write cache option is set. When the file is next opened or appended, Autodesk Navisworks will read data from the corresponding cache file rather than re-converting the original data if the cache is newer than the original file. If the original file is altered, Autodesk Navisworks will re-create the cache file when it is next loaded. Cache files speed up access to commonly used files. They are particularly useful for models made up of many files of which only a few are changed between viewing sessions. Cache files can also be exported from some CAD applications where a native file reader is not available with Autodesk Navisworks. Cache options can be edited in the Options Editor (application button Options Model node).
external references External references (sometimes called reference files or XRefs) are shown in Autodesk NavisworksSelection Tree as an inserted group. Autodesk Navisworks looks for the externally referenced files in the same place as AutoCAD or MicroStation would. If the Unresolved XRef dialog box is shown, then this link has somehow been broken and the referenced files need to be relocated to where AutoCAD or MicroStation would expect them to be. If these XRefs are not important for the current session, then you can Ignore the reference and the file will load without that XRef inserted. Similarly, Ignore All will load the file without any unresolved XRefs. You can also customize the options for the DWG/DXF and DGN file readers in the Options Editor to set whether external references are loaded or not. This gives you more control over file appending into Autodesk Navisworks. faceting factor During an export from a CAD package to NWC format, or while Autodesk Navisworks is reading a native CAD file, decisions must be made as how a curved surface is reduced to flat facets. For most applications and file formats, you have control over the level of faceting that takes place. All items, no matter what their size, will use the same faceting factor and so have the same number of sides to curved entities. Therefore, you need to experiment a little with different values to account for the size that these items will appear on screen. The faceting factor must be greater or equal to 0, where 0 results in the faceting factor being turned off. The default value is 1, if you double the value you get twice the number of facets, if you halve the value you get half as many facets. Larger faceting factors will result in more polygons to a model and larger Autodesk Navisworks files. There is little point having a large faceting factor if these curved entities are golf balls viewed from 200 yards! For AutoCAD exports, the faceting factor is set from the NWCOPT command. MicroStation's faceting factor is set from Options, which is available from the NWCOUT export dialog.
To set the faceting factor on reading CAD files go to the Options Editor (click Options, expand the File Readers node, and choose the relevant file reader page). max facet deviation Maximum facet deviation is used in conjunction with faceting factor to ensure that larger objects, with too large a deviation from the original, have additional facets added. If a difference greater than the entered value is found in a model it adds more facets. The values are measured in the model units.
Where d is greater than the maximum faceting deviation value, more facets are added to the object. If the max faceting deviation is set to 0, then this function is ignored and just the faceting factor is used. published data files (NWD) Published NWD files are useful when wanting to take a snapshot of the model at a certain time. All the geometry and review information is saved into the NWD file and cannot then be changed. Published NWD files can also contain information about the file, as well as being able to be password protected and time-bombed for security. These files are also very small, compressing the CAD data by up to 80% of the original size. Published NWD files are useful when issuing models for viewing by others with the Autodesk Navisworks Freedom 2012 free viewer, as well as being appendable themselves into Autodesk Navisworks to build up a larger scene. review files (NWF) Review files are useful when using the native CAD files appended into Autodesk Navisworks. They store the location of the appended files, along with any design reviews made in Autodesk Navisworks, such as comments, redlines, viewpoints, animations and so on. If a group of files is appended into a Autodesk Navisworks scene, and saved as an NWF file, then on re-opening this NWF file later, once the original CAD files have been changed, the updated CAD files will be loaded into the scene for review. shape merge threshold MicroStation shapes are polygons that can have 3 or more vertices. Theyre often used to model more complex objects which can waste memory. So, Autodesk
Glossary | 835
Navisworks merges all shapes on the same level or in the same cell and with the same color into a Shape Set if these shapes have less than or equal to the number of vertices given by the Shape Merge Threshold.
Selection Terminology
These are terms specific to Autodesk Navisworks that are used in relation to selecting items. composite objects A composite object is a group of geometry that is considered a single object in the selection tree. For example, a window object might be made up of a frame and a pane. If a composite object, the window object would be both the frame and the pane and be selected all at once. instances An instance is a single object, which is referred to several times within a model, for example a tree. This has the advantage of cutting down on file size by not unnecessarily repeating an object. item name The original CAD or Autodesk Navisworks assigned identifier. Any item can have a name and this name will usually come from the original CAD package that the model was created in. item type Every item in Autodesk Navisworks has a type. Examples of types are reference files, layers, instances (sometimes called inserts), and groups. Every CAD package also has a number of geometry types, for example, polygons, 3D Solids, and so on. selection resolution The selection resolution is the level in the selection tree you start selecting at. You can cycle through items in the tree by holding down the SHIFT key during a selection. user name and internal name Each category and property name has two parts - a user visible string which is localized and an internal string which isnt and is mainly used by the API. By default when matching names in the Smart Tags and Find Items dialog boxes, both parts must be the same, but you can use the flags to match only on one part. You might use Ignore User Name if you wanted to match something irrespective of which localized version was being used.
Viewpoint Terminology
angular speed The speed that the camera moves when turning right and left in any navigation mode. anti-aliasing Anti-aliasing improves image quality by softening the jagged edge appearance of sharp lines. 2x to 64x refers to the extra number of frames that are required for the anti-aliasing process. The greater the number of frames, the finer the effect, (with the consequent increase in rendering time).
aspect ratio Aspect ratio is the proportion of X-axis to Y-axis size. For example, in exporting a bitmap of a viewpoint, maintaining the aspect ratio would keep the proportion of the view even if the number of pixels was different. camera-centric Navigation modes in which the camera is moved around the model. field of view The field of view of a camera is the angle that the camera can see. A large field of view will fit more into the view, but will look distorted and a small field of view will tend to make the view more flat, tending towards an orthographic view. There are two fields of view in Autodesk Navisworks - vertical and horizontal. Editing one will change the other and the two are related by the viewpoints aspect ratio (page 837). focal point The focal point is the position in 3D space that the camera will rotate around or zoom into in examine, orbit, turntable and zoom modes. model centric Navigation modes in which the model is moved in front of the camera. roll The roll of the camera is its angle around the viewing axis. This cannot be edited in a navigation mode where the world up vector stays upright (walk, orbit and turntable). saved attributes Each viewpoint can optionally save the state of its hidden and required items, as well as any material (color and transparency) overrides. Then, on recalling the viewpoint, those same items are re-hidden, re-made required, and the materials reinstated. This can be useful in the creation of animations when dragging on viewpoints onto an empty animation. tilt angle This is indicated in the scenes units below (negative) or above (positive) horizontal (0) at the base of the Tilt window. viewpoint up vector The direction that Autodesk Navisworks considers up is called the viewpoint up vector. This is maintained in the walk, orbit and turntable modes. This may be also referred to as world up vector.
Glossary | 837
If the status is changed to Approved, Clash Detective takes the user currently logged on as the person who approved it. Enabling hyperlinks will show clash results using the relevant status icon clash test status A clash test can have one of 4 statuses: New indicates a clash test that has not yet been run with the current model. Done indicates a clash test that has been successfully run with the latest version of the model. Old indicates a clash test that has been altered in some way since being set up. This might include changing an option, or having loaded the latest revision of the model. NOTE Individual clash statuses can still be edited in a clash test with a status of Old. Partial indicates a clash test that has been interrupted during execution. Results are available up to the point of interruption. clearance clash A clash in which the geometry of item 1 may or may not intersect that of item 2, but comes within a distance of less than the set tolerance (page 839). duplicate clash A clash in which the geometry of item 1 is the same as that of item 2, located within a distance of between zero and the set tolerance (page 839). A tolerance of zero would therefore only detect duplicate geometry in exactly the same location. hard clash A clash in which the geometry of item 1 intersects that of item 2 by a distance of more than the set tolerance (page 839). intersection method A standard Hard clash test type applies a Normal Intersection Method, which sets the clash test to check for intersections between any of the triangles defining the two items being tested (remember all Autodesk Navisworks geometry is composed of triangles). This may miss clashes between items where none of the triangles intersect. For example, two pipes that are exactly parallel and overlap each other slightly at their ends. The pipes intersect, yet none of the triangles that define their geometry do and so this clash would be missed using the standard Hard clash test type. However, choosing Hard (Conservative) reports all pairs of items, which might clash. This may give false positives in the results, but it is a more thorough and safer clash detection method. severity For hard clashes, the severity of a clash depends on the intersection of the two items intersecting. Hard clashes are recorded as a negative distance. The more negative the distance, the more severe the clash. Hard clash severity depends on whether the Conservative or NormalIntersection Method has been applied (see intersection method (page 838) for more details on this). If Normal, the greatest penetration between a pair of triangles is measured. If Conservative, the greatest penetration of space around one item into the space around another is measured. .
For clearance clashes, the severity depends on how close one item invades the distance required around the second. For example, an item coming within 3mm is more severe than an item coming within 5mm of the other. For duplicate clashes, the severity depends on how close one item is to the other. When the distance between them is zero, it is more likely that this is duplicate geometry, where as items that are further apart are more likely to be different objects and therefore have a lesser severity. tolerance Tolerance controls the severity of the clashes reported and the ability to filter out negligible clashes, which can be assumed to be worked around on site. Tolerance is used for hard clash (page 838), clearance clash (page 838) and duplicate clash (page 838) types of clash test. Any clash found that is within this tolerance will be reported, whereas clashes outside of this tolerance will be ignored. So for Hard clashes, a clash with a severity (page 838) of between zero and the tolerance value will be ignored, whereas for Clearance clashes, a clash with a severity of more than the tolerance value will be ignored as it is further away than the distance required. Similarly, a Duplicate clash with a severity of more than the tolerance value will be ignored as it is likely to be a separate, yet identical piece of geometry.
Glossary | 839
840
Index
2D 213 2D Navigation wheel 298 2D/3D object associations 356 3D mouse devices 299 3D workspace 240 3Dconnexion options 781 3Dconnexion 3D mouse 299 3DS export options 821 3DS options 792 4D 660 Animation toolbar 123 Animator window 502 options 827 toolbar 502 annotations 399 appearance definitions 632 Appearance Profiler 437 options 739 append model 222 ARX plugin 192 ASCII laser options 792 Auto-Save 86 options 766 Autodesk Channels 23 Autodesk Developer Network Autodesk graphics 155 AVI 477
A
ADN 27 align viewpoint 240 animation action types 546 actions 545 add sets 529 capture 531 create 526 create scenes 527 cuts 472 delete scenes 527 edit 471 enable scripts 475, 547 event conditions 544 event types 543 events 543 export settings 737 object 471 organize scenes 527 play 475, 526 record 471 scope 501 scripts 541 sets 529 share 477 update sets 531 viewpoint 471
27
B
background effects settings 741 backup 86 323
C
CAD applications 164 CAD preview 196 cameras 301 align 305 blank camera 534 capture viewpoints 534 from current viewpoint 534 orthographic 301 perspective 301 straighten 304 tilt 303 Center tool 247 CIP (Customer Involvement Program) 28 CIS/2 options 793
841 | Index
Clash Detective 669 batches 686 manage results 705 options 822 report results 717 results 703 rules 691 select items 696 clash test types 697 clashes 669 assign 741 reset viewpoint 708 run tests 703 soft 700 time-based 699 close toolbars 115 collaborate drive 479 refresh 479 session 479 start 479 Windows NetMeeting 479 Collaborate Bar toolbar 124 collision 312 options 742 color 388 color-code 437 command line 88 comments 399 clash result 399 edit 412 find 414 IDs 420 review 414 search set 399 selection set 399 status 412 TimeLiner task 399 view 399 viewpoint 399 viewpoint animation 399 Communication Center 15 settings 23 Subscription Center 13 compare items 365
models 365 compass (ViewCube) 274 compatible CAD applications 164 configuration files 159 constrained orbit 271 convert object properties 743 create files 210 crouching 312 culling 327 area 327 backface 327 near and far clipping planes 327 options 744 require objects 330 custom properties 369 custom scene views 130 Customer Involvement Program 28 customize 745 commands 745 keyboard 126 navigation bar 286 options 746 toolbars 126, 745 cuts 472
D
database links 371 default collision 747 delete files 222 developer options 776 DGN export options 819 DGN options 793 display options 777 display units 157 Display Units options 768 dockable windows 132 DWF options 796 DWG export options 813 DWG/DXF options 797
E
edit animations 471 comments 412
842 | Index
key frame options 748 links 751 redlines 413 viewpoint options 751 Edit menu 111 email 227 enable scripts 475 environment options 766 exit 85 export 3D DWF/DWFx 489 animations 494 clash tests 500 FBX 492 images 494 KLM 490 PDS tags 500 Piranesi EPix 497 rendered image 753 search criteria 498 search sets 498 simulation 664 TimeLiner CSV 500 TimeLiner image 664 viewpoints 498 viewpoints report 499
F
face views 278 Faro options 801 favorites links (InfoCenter) FBX options 801 field selector 620 file exporters 192 ArchiCAD 206 AutoCAD 192 DGN 204 Max 205 MicroStation 201 Revit 200 Viz 205 file formats NWC 163 NWD 163 NWF 163
17
supported CAD 168 supported laser scan 169 File menu 109 file options 150, 754 culling 755 DataTools 758 headlight 757 orientation 756 scene lights 758 speed 757 file readers 170 3DS 170 ASCII laser scan 171 Bentley AutoPLANT 172 CIS/2 172 DGN 180 DWF/DWFx 179 DWG/DXF 175 Faro Scan 181 FBX 181 IFC 182 IGES 183 Inventor 183 JTOpen 184 Leica Scan 185 MAN 185 Parasolid 187 PDS 187 Pro/Engineer 187 Riegl Scan 188 RVM 188 SAT 189 SketchUp SKP 189 STEP 190 STL 190 VRML 191 Z+F Scan 192 find 349 comments 414 InfoCenter information 12 links 428 objects in multi-sheet files 356 redline tags 419 fly 271 focal point 270 focus on clash 708
Index | 843
Forward tool 248 frame rate 757 Front view 279 frustum culling 327 Full Navigation wheels full screen mode 130
296
G
gizmos 160 global options 150 developer 158 display units 157 environment 95 export 151 import 151 location 154 graduated background 323 graphics system 155 gravity 311
H
hardware acceleration 333 head-up display 306 Help access more information concepts 18 displaying 18 print 22 procedures 18 quick reference 18 search 19 searching 12 training 26 hide objects 348 highlighting 346 Home view 282 horizon background 323 HUD 306 hyperlinks 421
25
image export options 760 import clash tests 489 PDS display sets 486 PDS tags 487 search criteria 485 search sets 485 viewpoints 488 InfoCenter about 11 favorite links 17 searching 12 settings 23 Subscription Center 13 InfoCenter Settings 761 Autodesk Channels 762 Balloon Notifications 762 Communication Center 762 RSS Feeds 763 installation 36 deployment 44 deployment issues 77 general issues 71 languages 33 licensing issues 80 maintenance issues 83 multiple users 44 networking issues 81 side-by-side 43 stand-alone 29 troubleshooting 71 interferences 669 Inventor options 803
J
JTOpen options 805
K
keyboard shortcuts keyframes 538 capture 538 edit 538 142
I
IFC options 802
844 | Index
L
launch 85 Leica options 804 lighting 319 full lights 320 head light 321 no lights 322 scene lights 320 links 421 add 427 attachment points 424 categories 421 control display 422 customize 423 default 430 delete 430 edit 430 external database 371 find 428 follow 428 options 771 reset 430 section plane 464 standard 421 user-defined 421 load backup 86 locations 154 option settings 766 look around 266 Look tool 249
mouse devices 299 move objects 383 move toolbars 115 multi-sheet files 213 add sheets/models 214 append 219 delete 215 find objects 356 merge 219 navigation controls 138 prepare 215 Project Browser 215 rename 215 multiple-user installation 44
N
navigation 239 navigation bar 284 Navigation Bar options 782 Navigation Mode toolbar 119 navigation modes 264 Constrained Orbit 271 Fly 271 Free Orbit 270 Look Around 266 Orbit 269 Pan 268 Turntable 271 Walk 265 Zoom 267 Zoom Box 268 Navigation Tools toolbar 125 NetMeeting 479 network deployment 44 Network License Activation 50 Network License Manager 50 network share 52 new files 210 new link options 763 notifications 15 NWC 163 options 790 NWD 163 options 790 NWF 163
M
MAN options 805 markups 399 MDL plugin 201 measuring 393 options 769 Menu bar 109 menus 109 merge files 226 TimeLiner data 226 model units 223 Model Views toolbar 122
Index | 845
O
object attributes 382 color 388 during animation 383 move 383 resize 383 rotate 383 snapping 389 transparency 388 Object Enablers 177 Object Manipulation toolbar open 209 open toolbars 115 Options Editor 764 File Exporters 813 File Readers 792 General 765 Interface 767 Model 787 Tools 822 orbit 269 Orbit tool 251 orientation 240 overlay text 630
125
P
pan 268 Pan tool 255 Parasolid options 806 pauses 472 PDS options 806 performance options 787 pick radius 341 Piranesi EPix export 829 pivot points 252 plain background 323 Presenter 549 adjust materials 334 advanced lighting 577 advanced materials 565 archives 551 background effects 588 custom rules 602 edit materials 561
effects 587 foreground effects 593 graphics 155 lighting 568 materials 556 options 824 position lights 569 predefined rendering styles predefined rules 601 rendering styles 595 shadows 576 texture space 598 user archives 552 preview 483 primitives 325 lines 325 points 326 snap points 326 surfaces 325 text 327 print 483 current viewpoint 484 preview 483 setup 483 privacy 16 product news 15 progress bar 138 project directory 154 properties custom 369 publish 210 options 827
596
Q
QTVR Object Movie settings Quick Find 355 quick properties 432 options 775 quit 85 829
R
Readme 27 receive files 227 recently used files
95
846 | Index
record animations 471 recover 86 redlines cloud 403 color 403 edit 413 erase 403 find tags 419 freehand 403 line 403 line string 403 review 414 status 412 tag 411 tag IDs 420 tags 411 text 403 thickness 403 view 403 redo 139 reference views 307 refresh files 225 rename 210 rendering 317, 553 accelerate 333 control 331 full 318 hidden line 319 shaded 318 stereo 334 wireframe 319 Rendering Style toolbar 120 reset 390 clash viewpoint 708 resize objects 383 restore 390 review 399 Review menu 113 Revit export options 817 Rewind tool 256 ribbon 98 Rich Photorealistic Content 583 Riegl options 807 rotate objects 383 RPC (Rich Photorealistic Content) RSS feeds 23
RVM options
808
S
SAT options 809 save 210 automatically 86 search sets 362 selection sets 362 viewpoints 447 scene statistics 238 scene view 129 Scripter options 826 search InfoCenter 12 search directories 159 search sets 360 delete 362 export 362 import 362 rename 362 save 362 update 362 section plane settings 830 section plane sets 536 section planes align 461 disable 456 enable 456 link 464 move 461 slider step size 461 sectioning box attributes 465 boxes 465 modes 455 planes 456 Sectioning toolbar 122 selection 337 commands 344 options 768 pick radius 341 resolution 345 sets 360
583
Index | 847
selection sets delete 362 rename 362 save 362 update 362 Selection Tools toolbar 118 Selection Tree 338 sort 338 send 227 share 227 animations 477 export files 489 import files 484 print 483 viewpoints 454 sheet units 223 shortcuts 142 show internal properties 158 side-by-side installation 43 simulation 4D 660 simulation settings 624 site directory 154 SKP options 810 snapping 389 options 770 stand-alone installation 29 Standard toolbar 117 start 85 status 412 status bar 138 SteeringWheels 287 options 784 stereo 334 STL options 811 straighten 304 Subscription Center 14 SwitchBack AutoCAD 434 MicroStation 434 Revit 434 switches 88 system requirements network deployment 44 stand-alone installation 30
T
tag IDs 420 tilt 303 TimeLiner 607 animation 664 animation to schedule 665 animation to tasks 667 appearance definitions 632 attach tasks 644 choose columns 619 configure 615 CSV options 823 data sources 613, 654 external project files 650 options 823 rules 619 scripts to tasks 668 simulate 617 simulation playback 617 synchronize tasks with schedule 659 task types 616 tasks 609, 637 validate schedule 649 toolbar options 115 toolbars 115 Animation 123 Animator 502 Collaborate Bar 124 customize 126 delete 126 Model Views 122 Navigation Mode 119 Navigation Tools 125 new 126 Object Manipulation 125 Rendering Style 120 Sectioning 122 Selection Tools 118 Standard 117 Workspace 120 Tools menu 114 Tour Building wheels 294 transform 223 transparency 388 turntable 271
848 | Index
U
UI 91 undo 139 options 765 unhide objects 348 units and transform 759 model units 759 origin 759 rotation 759 scale 759 sheet units 759 up direction 252 Up/Down tool 257 updates 15 upgrade 43 user interface 91 user Interface options 787
V
vault about 723 append files 728 check in 729 check in settings 732, 733 check out 727 create folder 734 default working folder 725 global options 826 launch 724 log in 724 merge files 728 open files 728 options 826 refresh 729 select file 734 select location 733 shared working folder 725 undo check out 730 vault add-in 723 view fit model to scene area 272 fit selection to scene area 273 hold items 310
set focal point 310 third person perspective 313 View menu 112 View Object wheels 292 ViewCube 273 appearance 273 compass 273 lock to selection 283 options 783 viewing options 754 viewpoint defaults options 770 Viewpoint menu 113 viewpoints 441 default collision options 451 default view attributes 451 delete 449 edit 449 export 454 folders 448 organize 448 save 447 use 448 views ViewCube orientation 277 VRML options 811
W
walk 265 Walk tool 258 wheels 287 window Animator 502 Comments 400 Edit Viewpoint 449 Find Comments 414 Find Items 349 Find Items in Other Sheets and Models 357 Measure Tools 391 Presenter 549 Project Browser 215 Properties 367 Redline Tools 403 Saved Viewpoints 442 Scripter 502
Index | 849
Selection Sets 360 TimeLiner 608 windows auto-hide 132 dock 132 tile 132 undock 132 Workspace toolbar 120 workspaces 140 create 140 load 140
240
Z
Z + F options 812 zoom 267 zoom area 268 Zoom tool 263
850 | Index