Classical Mechanics (Part 1)
Classical Mechanics (Part 1)
Classical Mechanics (Part 1)
Objective is to create skillful scientific man power who can solve real world challenges
Tenali science club group
Newtonian physics
Types of motion
Calculus
Kinematics
First step in classical mechanics is to describe motion in terms of space and time while ignoring agents that caused motion. Portion of that classical mechanics is called Kinematics.
Now we will concentrate on the motion of a body which is moving linearly along only on one dimension (may be along X axis, Y axis , Z axis)
Particle model
In study of translatory motion , we use particle model. a particle is a point-like objectthat is, an object with mass but having infinitesimal size.
Position
The motion of a particle is completely known if the particles position in space is known at all times.
Position
Distance vs displacement
Distance is the path traversed by the particle. Displacement is the difference between initial and final position.
The average velocity vx of a particle is defined as the particles displacement x divided by the time interval during which that displacement occurs:
Units of velocity are meter per second. Note : here velocity is displacement/time , while Speed is distance/time
Often we need to know the velocity of a particle at a particular instant in time, rather than the average velocity over a finite time interval. the instantaneous velocity vx equals the limiting value of the ratio x/t as t approaches zero
The instantaneous velocity can be positive, negative, or zero. When the slope of the positiontime graph is positive In calculus notation it is written as
Average acceleration
The average acceleration ax of the particle is defined as the change in velocity vx divided by the time interval t during which that change occurs:
Instantaneous acceleration
In some situations, the value of the average acceleration may be different over different time intervals. It is therefore useful to define the instantaneous acceleration as the limit of the average acceleration as t approaches zero.
When the objects velocity and acceleration are in the same direction, the object is speeding up. On the other hand, when the objects velocity and acceleration are in opposite directions, the object is slowing down.
Now we will understand a simple type of motion - A body moving in one dimension with constant acceleration.
Bodies whoose radius is very small compared to radius of earth , which are falling very near to earth is approximated as a freely falling body. They move with constant acceleration (that is acceleration due to gravity)
Freely falling bodies should fall only under the influence of gravity , not with any other force.
It is well known that, in the absence of air resistance, all objects dropped near the Earths surface fall toward the Earth with the same constant acceleration under the influence of the Earths gravity.
Position vector
Let us extend this idea to motion in the xy plane. We begin by describing the position of a particle by its position vector r, drawn from the origin of some coordinate system to the particle located in the xy plane,
average velocity of a particle during the time interval t as the displacement of the particle divided by the time interval
It is important to recognize that various changes can occur when a particle accelerates.
First, the magnitude of the velocity vector (the speed) may change with time as in straight-line (one-dimensional) motion.
Second, the direction of the velocity vector may change with time even if its magnitude (speed) remains constant, as in curved-path (two-dimensional) motion. Finally, both the magnitude and the direction of the velocity vector may change simultaneously.
The component form of the equations for vf and rf show us that two-dimensional motion at constant acceleration is equivalent to two independent motionsone in the x direction and one in the y directionhaving constant accelerations ax and ay.
You see projectile motion in our every day lives too often
Projectile motion
In projectile motion , we consider these two assumptions
1. Free fall acceleration g is constant during motion
(1) constant-velocity motion in the horizontal direction (2) free-fall motion in the vertical direction.
Note : The horizontal and vertical components of a projectiles motion are completely independent of each other and can be handled separately, with time t as the common variable for both components.
Maximum Height
Range
In many situations it is convenient to describe the motion of a particle moving with constant speed in a circle of radius r in terms of the period T
Here in this situation velocity changes both in magnitude and direction. Here Velocity vector is always tangential to path of particle.
At a given speed, ar is large when the radius of curvature is small and small when r is large.
Galilean transformations
We define the time t " 0 as that instant at which the origins of the two reference frames coincide in space. Thus, at time t, the origins of the reference frames will be separated by a distance v0t.