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Place Gower St London WC1E 7HB Tel: +44 (0)20 7679 1782 [email protected] www.casa.ucl.ac.uk WORKING PAPERS SERIES Paper 55 - Jun 02 City of Slums: selforganisation across scales ISSN 1467-1298 City of Slums: self-organisation across scales Joana Barros Centre for Advanced Spatial Analysis - CASA University College London [email protected] Fabiano Sobreira Programa de Ps-graduao em Desenvolvimento Urbano Universidade Federal de Pernambuco [email protected] Paper presented at the International Conference on Complex Systems (ICCS2002), Nashua, NH, USA, June 9-14, 2002. 1.1. Introduction The city is certainly a fine example of a complex system, where the parts can on ly be understood through the whole, and the whole is more than the simple sum of the p arts. In the present paper we explore the idea that some of these parts are themselves co mplex systems and the interrelation between complex subsystems with the overall system is a necessary issue to the understanding of the urban complex system. Spontaneous settlements are clear examples of complex subsystems within a comple x urban system. Their morphological characteristics combined with their developmen t process are traditionally understood as chaotic and unorganised. And so are Thir d World cities, traditionally known for their inherent chaotic and discontinuous spatial patterns and rapid and unorganised development process. The paper consists in a brief theoretical analysis developed on the interrelatio nship between two urban processes across scales: the local process of formation of inn er-city squatter settlements and the global process of urban growth. What is the role th at spontaneous settlements play in the global dynamics of the city? We explore this issue by analysing experiments of City-of-slums, an agent-based model that focuses on the p rocess of consolidation of inner-city squatter settlements within a peripherisation pro cess. The paper also includes two previous studies on these topics where the dynamics of these two urban processes are examined as two isolated complex systems and an an alysis of the morphological fragmentation of the distribution of spontaneous settlements w ithin the
overall city and within the spontaneous settlements themselves. Based on these a nalyses, we conclude with a brief discussion on the role of self-organisation in the soci o-spatial dynamics of Third World cities. City of Slums: self-organization across scales 2 1.2. Latin American cities: growth and fragmentation The urbanization process in cities of developing countries is often insufficient ly planned and poorly coordinated. The morphological result is a fragmented set of patches, with different morphological patterns often disconnected from each other. This fragme nted pattern has its origins in the successive superposition of different urban typol ogies, including planned areas, spontaneous settlements, housing tracts, slums, vacant sites, institutional areas, shopping malls, informal town centres and so on. The Third World city is the result of the combined dynamic of fragments that are in constant mutation and evolution. Spontaneous settlements fill some of the gaps in this erratic development, at th e same time creating obstacles for any attempts to rationalize the development process and introduce effective land-use control measures (UNCHS, 1982). Hence, land occupat ion by spontaneous settlements not only adds to this haphazard growth, but it is also p artly a result of it. Spontaneous settlements can be classified according to locational and mor phological characteristics in inner city and peripheral settlements. Yet there is no generally accepted theory of spontaneous settlement location. Ho wever, there is an agreement that land availability and proximity of high-intensity mix ed land use, usually jobs opportunities, have strong influence on it (Dwyer, 1975; Ulack, 197 8). The most interesting characteristic of those settlements, however, is their evolutio n in time. At the same time that the housing stock and services are improving, or being upgrade d, the city grows as a whole, changing the relative location of such settlements. Perip heral settlements are incorporated to the inner city by urban growth. Thus, spontaneou s settlements that developed on what once was the citys periphery are often on land that has become very valuable, as the city expands. (UNCHS, 1996). 1.3. Complex systems of complex objects The study of urban systems in the light of complexity theory is now well establi shed. Cities are clearly complex systems and with advances and popularisation of computer too ls, the possibilities to explore this viewpoint are constantly increasing. The morphological structure of the city is built from the interplay of different dynamics, offering an extra level of complexity to these systems. As Holland (1995:1) sugg ests a
citys coherence is somehow imposed on a perpetual flux of people and structures. F rom Hollands words one can identify two different kinds of fluxes: the flux of people and the flux (or change) of structures. The ever-changing nature of cities, however, see ms to require both interpretations for a better understanding. Not only it is necessar y to understand the complex nature of each one of these fluxes, but it also seems to be necessary to understand the connections (or interactions) between these complex layers tha t together produce the emergent structure of urban space. Complexity theory came to shift the approach in the use of computational models and quantitative measures, which have been traditionally used in quantitative urban morphology research. Cellular automata models replaced traditional causal models, shifting the paradigm of urban models towards a complexity approach. The idea of a structure emerging from a bottom-up process where local actions and interactions produce the global pattern has been widely developed ever since. CA models, however, explore only the spati al layer City of Slums: self-organization across scales 3 of the city and, although transition rules often were representations of human d ecision making, this representation is not explicit. In order to explore the second layer of urban complexity, the flux of people, ag entbased models were introduced in urban simulation. This came to meet the understanding that human decision making plays a major role. Although a number of models have been developed using agent-based techniques to simulate urban scenarios, including la nd use, pedestrian modelling, and so on, the application of agent-based simulation to ur ban spatial change is not a consensus in the research community. Agent-based modelling can be seen as an approach in which benefits exceed the considerable cost of the added dimensions of complexity introduced into the mode lling effort (Couclelis, 2001). Agent-based models can also be seen as models of mobile cells (Batty & Torrens, 2001). This point of view suggests that these models would be suitable to simulations focusing on the human behaviour in a given spatial environment, as i t is the case of pedestrian modelling, for example, rather than to urban spatial change. In the present paper an agent-based model is seen as a cellular based model (ras ter) like cellular automaton, in which the transition rules of the CA are replaced by actu al decisionmaking rules. Like in CA models, the choice of increasing the degree of complexity of t he model or keeping it simple depends entirely on the researcher and the purposes o f the model in hand. We argue that agent-based models, viewed as such, open up an aven ue for analysis of dynamic processes that link spatial development with social issues.
This kind of analysis is of fundamental importance when dealing with cases of strong social differentiation as the case of urban development in the Third World. 1.4. City of Slums City-of-slums comes to combine the ideas behind two previous simulation exercise s, Favela Project (Sobreira, 2002) and Peripherisation Project (Barros, 2002), to b e detailed in the next sections. The aim of these three projects is to develop heuristic-descr iptive models on the decentralised process underlying the spatial development of squatter sett lements and growth of Latin American cities. Models are seen here as testable theories, in t his case, built upon the assumption that the systems in hand are complex systems, and ther efore, are systems in which local simple rules generate a complex global pattern. Thus, the models were elaborated in such a way that the behaviour rules were as simple as possibl e. They are totally based on the relationship agent-environment and do not explore either en vironmentenvironment or agent-agent relationships. All projects were developed in a STARLOGO platform that is a friendly user parallel programming tool developed by the Epis temology and Learning Group of the Massachusetts Institute of Technology (Resnick, 2000). 1.4.1. Favela project The Favela project simulates the spatial development of spontaneous settlements in a local scale. The experiment is based on randomly walking agents over a cellular space, constrained by attractive and non-attractive boundaries. This is based on the fe atures of most of the inner-city settlements, which grow in empty sites within urban areas resulted from the fragmented and discontinuous development of Third World cities as descr ibed previously. These settlements develop in a self-organized way, starting from attr active City of Slums: self-organization across scales 4 boundaries (streets of the existent city, which bound the site). Following this l ogic, the models rules are based on the idea that the spatial development of spontaneous se ttlements is both constrained and stimulated by the boundaries. The built structure is dev eloped prior to any network and rough foot tracks arise in between built structures and often consolidate, connecting houses to local services situated on the sites borders (Sobreira, 2002 ). In the favela project the agents rules resemble the behaviour of actual people lo oking for attractive urban sites to settle. The behaviour rules tell the agents to won der around the site and, when reach an attractive boundary, to find an available place to settl e. The model presents a feedback procedure in which the agents are fed with information about the environment and, based on that information, change their behaviour, which in tur n drives the spatial development to a different path. In this case, according to a densit y threshold,
the agents change their settling patterns (dwelling typology) and searching feat ures. As it can be observed on the snapshots in the figure 1, the sequence of outputs from t he Favela model (figure 1a) resembles the development process of a settlement in Acera, Gh ana (figure 1b). This resemblance is not just related to the static features (spatia l configuration) but to the dynamics (development process) of the settlement, as well: starting w ith isolated building units combined with open areas and as the density increases, the cluste ring and densification are inevitable. As the settlement gets dense and more agents come to the site searching for available space, agents take longer in the searching process, fina lly settling in more restricted spaces, occupying vacant spaces between existing dwellers and, t hus, causing in this case the diversity of size of building clusters. a. T100 T300 T500 b. T1 T2 Figure 1. (a) Sequence of Favela outputs, with attractive boundaries at the bott om and right hand side only; and, (b) development process of Ashaiman settlement in Acera. 1.4.2. Peripherisation project The peripherisation model simulates a specific mode of growth, which is characte ristic of Third World cities, more specifically of Latin American cities. Peripherisation can be defined as a kind of growth process characterised by the expansion of borders of the city through the formation of peripheral settlements, which are, in most cases, low-i ncome residential areas. These areas are incorporated to the city by a long-term proce ss of expansion in which some of the low-income areas are recontextualised within the urban system and occupied by a higher economic group while new low-income settlements keep emerging on the periphery (Barros, 2002). The model reproduces the process of expulsion and expansion by simulating the locational process of different economic groups in an attempt to reproduce the r esidential patterns of these cities. In the model, the population is divided in three disti nct economic groups according to the pyramidal model of distribution of income in these count ries. The City of Slums: self-organization across scales 5 model assumes that, despite the economic differences, all agents have the same l ocational preferences, that is, they all want to locate close to the areas that are served by infrastructure, with nearby commerce, job opportunities and so on. As in Third W orld cities these facilities are found mostly close to the high-income residential areas, th
e preference of location is to be close to a high-income group residential area. What differe ntiates the behaviour of the three income groups is the restrictions imposed by their econom ic power. Thus, the high-income group (represented in the model in red) is able to locate in any place of its preference. The medium-income group (in yellow) can locate everywhere exc ept where the high-income group is already located and, in turn, the low-income grou p (in blue) can locate only in the vacant space. In the model there are agents divided into three breeds (and colours) in a propo rtion based on the division of Latin American society by income. These societies have a trianglelike structure where the high-income group are minority on the top of the triangle, t he middle-income group are the middle part of the triangle and the low-income group is on the bottom of the triangle. All the agents have the same objective that is to be as closer as possible to the red patches but they present different restrictions to the place they can locate. Since some agents can occupy another agents patch, it means that the latt er is evicted and must find another place to settle. 1.4.3. City of Slums: consolidation in a peripherisation context City of Slums was built upon the peripherisation model by combining the original peripherisation logic to a consolidation rule. This rule refers to a process in which spontaneous settlements are gradually upgraded, and, as time passes, turn into c onsolidated favelas or, in other words, spontaneous settlements that are harder to evict. As a result of the introduction of the consolidation logic, the city of slums model generates a more fragmented landscape than the homogeneous concentric-like spatial distribution o f classes in which consolidated spontaneous settlements are spread all over the city. The consolidation process is built into the model through a cons variable. This cons variable has its value increased at each iteration of the model and, at a certai n threshold, the blue patch turns into the consolidation state, represented by the brown color in the model. If a red or a yellow agent tries to settle on the blue patch in a stage previous to the consolidation threshold, the blue patch is replaced by the respective new occupa nts patch color. Otherwise, brown patches are immune to eviction. Three basic parameters were tested in the development of the model: proportion o f agents per breed, consolidation threshold, and steps; the latter concerning the number of steps each agent walks in its searching for a place to settle. The result of suc h variations can be observed on the figure 2 where step = 2 presents a clearly more fragmented pa ttern than step = 1. The parameter step = 2 also leads to a faster spatial development in t
he simulation. This is due to the fact that the larger the step, the more empty spaces are left between patches, making the search virtually easier, that is, the agents find an appropr iate place to settle faster. As a consequence, the simulation grows rapidly, and a combination of empty spaces and more mixed pattern produce a fragmented spatial result. This process resembles what actually can be observed in the Third World cities, where, despite the gene ral tendency for economic segregation, there are fragments of low and middle income City of Slums: self-organization across scales 6 residential areas within high-income zones, and vice-versa, what is caused by th e accelerated and discontinuous process of development. Figure 2. Variations of step and consolidation threshold parameters, time = 2000 . It is important to mention that in this kind of model the time can only be measure d through the number of iterations of the agents within the model. This condition opens up new possibilities of analysis of the model considering that, at the same number of iterations (t), the spatial development of the system will present variations depending on the parameters. This can be observed in the figure 2, where the variation of paramet ers at t = 2000 were tested. Figure 3. Experience with different initial conditions, polycentric (A) and colo nial grid (B) Different initial conditions were also tested, in an attempt to explore to what extend path dependence influences the models behaviour. The figure 3 presents two sequences o f the city of slums model with different initial conditions. As it can be observed, at the beginning of both simulations there are no brown patches (consolidated spontaneous settlem ents) in the virtual urban landscape. After some iterations, brown cells appear in all th e three socialeconomic zones, resembling what occurs in actual cities. In the two last snapshot (t=1500 and t=2000) one can identify a very peculiar pattern, which seems quite similar to the typical distribution of spontaneous settlements in Third World, in special Latin American cities. City of Slums: self-organization across scales 7 1.5. Fragmentation: statistical properties of spatial complexity In recent years a great deal of effort in pure and applied science has been devo ted to the study of nontrivial spatial and temporal scaling laws which are robust, i.e. ind ependent of the details of particular systems (Bak, P. 1997; Batty, M. and Longley, P. 1994; Gomes, M. et all, 1999). Spontaneous settlements tend to follow these scaling laws in both scales, local and global (Sobreira & Gomes, 2001; Sobreira, 2002). This multiscaling order is analysed here by a fragmentation measure which is related to the diversity of sizes of fra
gments (built units) in these systems. Diversity is understood here as a measure of com plexity (Gomes et all, 1999) and an expression of universal dynamics. In the settlement scale the fragmentation pattern refers to the diversity of siz e of islands (cluster of connected dwellings) while in the global scale it concerns the size distribution of patches of spontaneous settlements within the city. Figure 4. Graphic representations of three squatter settlements situated, respec tively, in Bangkok (Thailand), Nairobi (Kenya) and Recife (Brazil) and fragmentation graph . Figure 5. Favela project samples and fragmentation graph. The figure 4 presents graphic representations of three squatter settlements and a graph which describe the average scaling pattern of their islands. The discrete variab le s gives a measure of the size or area of an island. The figure 5 presents three samples ru n through the Favela project. The snapshots are related to the time when the development reach ed approximately the same number of houses of the real settlements of figure 4 (aro und 250 dwellings), what allows us a more precise statistical comparison. The graphs in figure 5 describe the same variables and coefficients of the figure 4. So, when analysing the samples generated under such local-rule parameters, we find the same statistical pattern of fragmentation and diversity, which reinforce our conjecture, which connects boun daries, packing and diversity as the interrelated key aspects to the internal developmen t of squatter settlements. This distribution f(s) in the graphs of figures 4 and 5 obeys a sca ling relation given by f(s) ~ s-, with = 1.6 0.2. The exponent is robust and refers to the degr ee of fragmentation of the settlement. City of Slums: self-organization across scales 8 In figure 6 the fragmentation pattern is analysed through the size distribution of settlements in three Third World cities and compared to the size distribution of settlements in the City of Slums simulations in figure 7. In particular, the settlements in each city were grouped according to their area, and the relation between number of settlements (N(a)) and respective size interval (a) were plotted in a log-log graph. As one can observe from the graph of figure 6, the scaling law which describe the settlements size distribut ion in the real cities falls in the same statistical fluctuation of the scaling law which descri be the size distribution of the city of slums simulations. The graphs in figure 6 and figure 7 describe the same scaling relation N(a) ~ a-., where = 1,4 0,2. Figure 6. Fragmentation pattern of settlements in three Third World cities: Kual a Lumpur, in Malaysia; Manila, in Philippines; and Lima, in Peru. Figure 7. Distribution of settlements in the City of Slums model with fragmentat
ion graph Both global scale fragmentation patterns (real and simulated) are statistically the same, found for the local scale internal morphologies of the settlements. The negative exponents ( and ) indicate a non-linear scaling order, in which there is a great number of s mall units (islands, at the local scale, and settlements at the global scale), a small numb er of big units, and a consistent distribution between them. In this aspect, we argue that such s imilarity of patterns is clearly an empirical evidence of a multiscaling relation between loc al and global urban systems and it is a suggestive indication that the agent-based models gene rate simulations which truly describe the fragmented features of these self-organised systems. 1.6. Conclusions Third World cities have been traditionally studied as chaotic and uncontrolled s patial structures. Furthermore, they have always called attention for their high rates of growth and intriguing spatial structures with odd elements. Spontaneous settlements, in thi s context, have been seen as isolated structures within this messy system, usually approach ed as anomaly rather than as an inherent global feature. The present paper presents a change to this perspective, focusing on the role th at spontaneous settlements as complex subsystems play in the global dynamics of City of Slums: self-organization across scales 9 development. We understand that spontaneous settlements are constantly shaping a nd being shaped by a self-organised process which drives the system to a fragmented patte rn that can be verified across scales. Therefore, they are key elements to understand the sp atial pattern of Third World cities. From a socio-spatial point of view, the existence of spontaneous settlements can be understood as instability pockets which are necessary for the structural stabili ty of the global system (Portugali, 2000). If we consider that spontaneous settlements act ually absorb part of the existent social instability - translated here as housing defi cit - in unstable pockets within the city, one could say that they are necessary for the structura l stability of the global system. Viewed as such, spontaneous settlements are fragments that ke ep the system away from what otherwise would be a breakdown of the already fragile and unstable equilibrium of Third World cities socio-spatial structure. This idea co mes to reinforce Turners (1988) argument that spontaneous settlements can be seen as an alternative solution, rather than a problem for the housing deficit. In the Thir d World urban context, spontaneous settlements play a paramount role within a system in which the parts do explain the whole, but only when seen in the light of a self-organised proces s.
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