The Art of Drunken Boxing

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The Art of DRUNKEN BOXING:

By David Caplan. All Rights Reserved2006-2007 David Caplan and Dreamknights Inc. By drinking great quantities of spirits, the Drunken Boxer makes his body tougher, his strength mightier, fury stronger, and he becomes supplerbut there is a price to pay. The Drunken Boxer must recover from his binges and loses the ability to perform his other skills while drunk. The Drunken Boxer might also become sluggish of mind, slower to move, become a mean drunkthe spirits changing his dispositionand in the worse cases, become addicted to drink. But those who master this odd fighting art become nearly indestructible.

Becoming a Drunken Boxer:


You must find a teacher. The list costs 2 Build for Monks, Martial Artists, and Samurai; 5 Build for Brawlers, Fighters, Berserkers, Grizz, PrideManes, Apes, and Dwarves; and 10 Build for all others. Monks need only be 7th level to train; all others, 10th level and above. (*Some teachers may accept something else other than Build to cover the cost of the list.) DIVING IN THE BAG & THE HANGOVER: Getting drunk enough to use your skills takes 2 minutes (10 shots of sake or 10 ales adjust for Racesminus half for smaller races, double or triple for giant racesand a Drunk lasts for 20 minutes. Following inebriation, the Boxer suffers a hangover for 1 hour:

Hangover Penalties:
-1 to all attacks (no less than 1d). You lose all extra body gained from drunken skills. -20 to iron body (if applicable) because of lack of focus. Cannot use Chi skills above novice level for the duration of hangover. If the Monk is 0 or below in body when the extra body wears off, he is unconscious, about to die.

ROLE-PLAYING the DRUNKEN BOXER:


To be a Drunken Boxer, you must: Fight as if LOADED! Slur, stumble, act moody, almost out of control of your body and actions, pick fights for funattempt to get as many people loaded as possible. (Obviously no real liquor may be consumed at events so you must act well.) Ways to be an exceptional drunkard: See pink elephants or the like, find your feet funny, redden your nose and cheeks with rouge, dishevel yourself and costume, have jugs of fluids to substitute for liquor (we suggest something with high caffeine).

During your hangover period: Remember you are hurting (you are headachy, drymouth, nauseated, sleepyetc. If you do not role-play well, a Marshal WILL CALL YOUR SKILLS INEFFECTIVE and, INSTANTLY, YOU WILL LOSE YOUR DRUNK and be HUNGOVER. 2

DRUNKEN BOXING RESTRICTIONS for Lower Ranks:


Can use Drunken Skills ONLY when Drunk, with no other skills except for Continuous skills like Strength and Iron Body. No armor may be worn while Drunken Boxing.

DRUNKEN BOXING:
Ranks and Skills
*The Drunken Boxers Manual: All Drunken Boxers must keep a manual of their skills filled with drawings and descriptions of their techniques. This book must be kept SECRET. It does not have to be kept on your person. The manual is kept because you sometimes become forgetful after a good binge. Should the Drunkard lose this manual, he must get it back before the end of the next moon and cannot train further while it is lost. If he cannot retrieve the manual following the next event, he must spend 5 Build to retrain and remake his manual (1 drunk per 2 skills lost in retraining).

Rank I: SPARROW in the WINE BARREL:


You must have Martial Arts Skill to be a Drunken Boxer. Adds: +15 Healable Body or Iron Body while Drunk. Immune to fear, charm, and psionics. Blunt weapons do half damage while drunk (no less than 1d). * You may feign being affected and give your opponent a big surprise! * All Skills in this list must be bought at least once and in order to advance (35 Build). Iron Jug: (1 Build Continuous): Jug does 5 damage when drunk and 3 damage when not. *This is a special One Hand Blunt and does not give you access to OHB skill. Hung Out to Dry: (4/4/4 Build) (p) (may only buy 3): Clothesline knocks opponent off feet for 5 seconds + 5 body damage. Numb Drunk: (6/4 Build) (p) (may only buy 2): Immune to physical attacks for 20 seconds. No stacking. Spin the Bottle: (2/2/2 Build) (p) (may only buy 3): Rolls Character around in arms like a butter churn, gives him/her a big kiss, and releases him/herdisorienting for 5 seconds. Drunken Monkey Dodge: (8/7/6/5/5 Build) (p) (may buy only 5): Can be used to DODGE or

up to a 10 pace area of effect skill or spell + a free strike. You call hold, walk 10 paces (like a drunk monkey) and then strike after Lay-On is called. Mocking Clown: (3/4/5 Build) (p) Strike opponents arm clean, CALL HOLD and skill, then take possession of opponents weapon for 10 seconds (even magic weapons). Now mimic and mock. (Can attack with weapon but only 1dno bonuses.) You must return weapon after 10 seconds. (Remember, you are mocking opponent.) Drunken Bowling: (3 Build) (p) Call Hold and somersault 5 times in a straight line. All people hit, including teammates, are knocked down for 5 seconds (Teammates, too). Water into Wine: (2 Build) (p) Can change one normal jug of liquid into 100 proof Sake. Grizz Cub Got into the Wine: (3/5 Build) (p) Monk holds characters legs for 10 seconds while others may strike at will. (Calls hold and latches onto opponents leguse weapons; greater strength can resist.) 3 greater strength can resist.) Whirling Jester: (2 Build) (p) (may buy only 4) Normal Disarm, but can disarm two weapons at oncetosses weapon 10 feet (can be combined with Mocking Clown). Sparrows Feather: (1 Build) Must perform Sparrow in the Wine Barrel Form (all the moves in your book strung together), then you may progress. (Must now wear Phys. Rep. Feather.) *Only a Drunken Master may teach Drunken Boxing Skills! (p) = Periodic Skill.

Rank II: MONKEY SWILLS the SAKE:


Adds: +1 to Strength while Drunk. +25 Healable Body or Iron Body while Drunk. Immune to all 3 types of poison (your call) while Drunk. Drunk lasts for 40 Minutes. Suffers hangover for only 30 minutes. *Must spend 20 Build in list + Monkey Swills the Sake Form to Progress. Wobbly Whip: (4 Build) Can buy +2 seconds of Clothesline knockdown up to a total of 15 seconds. Dumb Drunk: (3 Build) (can buy 1) +5 seconds (25 seconds) to Numb Drunk time and includes +1 magic weapon immunity. Drunken Boxing: (5 Build) (p) (can buy 3) After a successful hit, you call the skill and do 3 more unblocked strikes (x4 damage). Hit then call Drunken Boxing dx4 damage. Tumbling Boulder: (5 Build) (p) (Calls Hold and summersaults into 5 closest people. You knock them down and break their leg (teammates knocked down as well but no broken limbs).

Wine Skins: (3 Build) (p) (may buy only 5) The Monk gains another +5 to Iron Body while Drunk. Great Gulp: (2 Build) (p) Monk can get drunk in 30 seconds. Stumbling Elephant: (3 Build + Tumbling Boulder) (p) (+1 strength) Monk calls HOLD (if necessary) and stumbles around (taking 30 paces), knocking down all he can touch for 5 seconds + 5 body damage to them (greater strength will resist damage). Drinking Song: (5 Build) (p) Monk sings Drinking Song and raises his partys (anyone who has a drink with him) attacks +1. Must sing for 20 straight seconds. Effect lasts for 1 hour. Drunken Ogre Belches: (5 Build) (p) (needs to be in 5 feet of opponent) Your belch is so filled with spirits that it intoxicates your opponent or another drunken boxer. Player (not Drunken Boxer) is dizzy, cannot dodge, parry, or leap, and must act drunk (slow movements) (not drunken Monk) for 2 seconds per level of Boxer. (10th level Drunken Boxer causes intoxication for 20 seconds, etc.) Two-Fisted Drinking: (10 Build Continuous) You may now use a Jug in each hand to fight with or a Jug and one claw. Monkey Bands: (1 Build) Must perform Sparrow Form & Monkey Swills the Sake Form (all the moves in your book strung together), then you may progress. (Must now wear Phys. Rep. Arm bands with monkey faces on them.) Gives you 1 Resist Break Limb per period. 4

Rank III: DRUNKEN BOXER:


Add: +1 to Strength, + 50 Chi, +25 Healable Body or Iron Body while Drunk. Immune to any paralysis while Drunk. Immune to any thrown weapon while Drunk. Can use any Martial Arts Skills and all Chi Skills while Drunk. 1 Break Wind per Drunk (Must Fart for 3 seconds) Heals 1/2 extra body. * Must buy 35 Build in list plus Drunken Boxer to advance. Drunken Lion: (7 Build) (p) (may only buy 2) 15 seconds per drunk the Boxer jugs, punches or claws through any armor for body damage + 2 strength. Tiger Punches at Ghosts: (5 Build) (p) (can buy 3) (needs Drunken Lion) Because of a hallucinogenic state caused by the Drunk, the Boxer can see invisible, ethereal, fasterthan-theeyecan-see people and track and even strike themeven during a HOLD as if there wasnt one! (During a Drunk of course). Stone Hangover: (2 Build) (p) Monk can turn to stone during hangover recovery. (Cant be

harmed, move, talk, or be moved in any way.) Drunken Dragon: (10 Build) (p) (may only buy 2) (Must have Drunken Lion and Tiger Punches) For 30 seconds the monk punches through ANY armor or ANY Magic defenses for double normal BODY damage! (Cant use any other skill during Drunken Dragon). Bear Drunk on Honey: (5/7/10 Build) (p) (temporary +1 strength) Crushing bear hug does 5 body damage + holds character immobile for 10 seconds while others may strike them at will (Call Hold if necessary and wrap claws around opponents torso). (Only Greater strength can resist.) Grizzly Hugs His Mother: (10 Build) (p) (Needs Bear Drunk on Honey) If bear hug is not broken in 10 seconds, the opponent is crushed to death. (200d) (If combined with Drunken Lion hug passes through armor and does 200 body damage. The Willow Sways: (5 Build Continuous while Drunk) (Must have Drunken Dragon & 3 Gorilla Dodges): Immune to all slay, waylay, subdue or stun holds because of drunken suppleness WHILE DRUNK. The Ocean Swells: (7 Build Continuous while Drunk) (Must have Willow Sways): Soak 1 damage from ANY type of weapon or 5 damage from any spell or Chi Skill. Crooked Windmill: (1 Build) (p) If thrown, Drunken Master reverses throw or trip onto opponentand does x5 effect. Drunkards Tirade: (9 Build) (p) Lasts 5 seconds (Can Buy +1 second for 1 extra Build). Must fly into drunken rage and say: Your x is pissing off my Pink Elephant! I will chop it up with the might of my tirade! Can now shatter any normal shields, armor, and weapons with hands or jug (one item per Tirade). Requires 3 strikes to an item and you must tell opponent: Your blade is 1/3 destroyed! Etc. A weapon loses 1/3 attack strength per strike until fixed (round down). (For ex. A 4d sword will decrease to 3d, then 2d then broken.) Once shattered the object cannot be fixed by normal means! (Can be used on doors and objects toolike walls.) *Or the skill may be used to add Cripple to the next 3 strikes (see DK Rules skill list). Drunken Boxer: (1 Build) Must perform Sparrow Form, Monkey SwillsForm & Drunken Boxer Form (All the moves in your book strung together) then you may progress. (Must now

wear Phys. Rep. Brown Sash.) (May use to bind unconscious opponent (unbreakable). 5

Rank IV: DRUNKEN MASTER:


Add: 1 Break Wind per Drunk (Must Fart for 3 seconds) Heals 1/2 extra body from Drunk. +5 to all damage from Drunken Skills (not Continuous ones like Jug). Reflects all thrown weapons and their damage back at opponent. +150 Chi Points (Continuous) (50 Chi per 5 Build Spent on Master List up to 150). Fart now heals all Extra Body or Iron Body from Drunk Lists. Drunk lasts for 1 Hour. Vomit: (3 Build) (p) Puke on your opponent (Spell Packet) and blind them for 10 seconds +1 aggravated damage per second. Madness of Spirits: (5 Build May only buy 1) Enhances Tirade to effect +1 Items. Drunken Spirit Possesses the Water: (1 Build) (p) Change any normal liquid or liquor into Sake (200 proof) (1 Jugs worth at a time) using Chi. Sake Fire: (4 Build) (p) Spits 50-fire damage! (Spell Packet) + 10 fire per 5 seconds until doused or Character rolls on the ground for 5 seconds. (Must be drinking 200 proof Sake, and strike match first or use fire source: torch, magic, etc.) Inebriated Ogre: (2 Build) Get Ogre Boxing List. Ask Marshal. Troll Spirits: (1 Build) Regain 5 body per slug of your Homemade Sake. Troll Angered by Stolen Wine: (10 Build) (p) (needs Drunken Dragon): (+2 Strength added) Monk picks up opponent (even those protected by lower magics) (up to two sizes greater) and breaks their back over their own shoulders (400 damage.) Can also be used on weapons if combined with Tirade or Spirit Madness to (calls Hold) takes weapon or CLAWS or shield (up to +2) from opponent and breaks it over their knee. Piss Puddle: (7 Build) (p) Opponent slips in your pee and lands on his neck, knocking himself out for 20 seconds. (Throw spell packet at his feetdo not need to hit him; just get within 2 paces of him and target must be within 10 paces of you.) Geisha Plays Her Flute: (7 Build) (p) 10 Body damage + Pokes out EYE of opponent for good! (Unless UBER HEAL EVEN after DEATH!) Must strike shoulders or above. Drunken God: (20 Build Continuous during Drunks) (Need 7 Master Skills, Drunken Dragon, Troll Angered & Stumbling Elephant) + 4 Strength during all Drunks, immune to blunt weapons, Soak 2 damage from all other weapons and 5 from Magic thrown spell packets.

DRUNKEN MASTER: (15 Build + Drunken God) Must perform Sparrow, Monkey, Boxer, and Master Form + defeat 5 opponents whose levels add up to your own at once. (All the moves in your book strung together) then you may progress. (Must now wear Phys. Rep. Giant Prayer Beads.) (May store 1 Chi skill in it for one use per day unbreakable). May now Move onto Sifu (Perfected Master) of Spirits Training. May now take on 1 student and teach Drunken Boxing. 6

Rank V: SIFU (Perfected Master) of SPIRITS:


Before a Drunken Master can become a PERFECTED Master, another Perfected Master will take him bingeing so much so that he becomes addicted to booze in the game. The addicted DUNKARD now needs serious quantities of booze and will go after it like a man in the desert searches for watereven violently! He will forget all other purposes in life (even a Paladin!). (Up to the GMs discretion.) During addiction, the Drunkard loses: All skills other than Drunken Boxing Skills (except Continuous skills) even Chi Skills! They suffer -4 Strength and Speed (if they have any Speed, but no less than 0). They also lose any skill that turns water into Sake. During this time the DRUNK will lose 30 Build of his other skills forever! (GM or Teacher Chooses.) (Build goes in a Build Box.) Hangovers now last for 1 hour. If they go without a drink for 2 hours you suffer -1 Strength and become violent. When the Drunkard hits bottomhis Master will send them on the DRUNKARDS QUEST to rid them of their addiction. (GM will make this.) Upon successful completion of the Drunkards Quest, the Build Box may now be respent in the Drunken Boxing Lists, but all must be learned normally. ***BUT the Master has still not become a Perfected Master They must fight one of the 4 Perfected Masters to the Death for their Post. There can only be 4 PERFECTED MASTERS of Spirits at any time (each with his own Perfected Masters List). Sifu of Lotus Wine Perfected Brewer of Mushroom Tea The Fearsome Iron Grog Bar Bear The Mad Master of Sake Fire

When a fifth passes the PERFECTED MASTER QUEST, he must fight one of the other Perfected Masters to the DEATH for the Title using only his Drunken Skills. The Victor gains 5 Build + the Losers Level in Chi Points. The Defeated loses the last 4 skills bought off the Drunken Masters List + the Skill Drunken Master. They may only relearn the skills at a rate of 1 Skill per Moon (not including the Drunken Master Skill). If the Challenger loses, he must become the pupil of the master who beats him until he climbs up again and may again challenge. Should the Master Lose: He has a choice of now following the New Perfected Master or striking out on his own. Continued: 7

Bonuses and Restrictions of the PERFECTED

MASTER:

A wiser stronger monk indeed! The Perfected Master is now considered Drunk all the time. You now have access to the List for your new Title (see GM). You must take all challenges to your post on the spot or lose your title. You now use fresh water instead of booze to fuel your drunken skills (though you must hide this fact or lose all skills forever). A wiser stronger monk indeed! You must pretend your Drunks last for 1 hour and hangovers last for 20 minutes. You gain Spirits into Water skill: Can change any liquor into water with Chi just by touching it or the container it is in. 1 x Level per period. The Break Wind skill may be used 4 times per period. Add +5 effect to all Drunk skills (damage, rolls, seconds, etc., only one effect per skill). You may now invent lower level Drunken Boxing skills (at GMs discretion). You must now give your manual and all new pages to the Grand Master of Dragons for safe keeping. There is no Drunken Boxing Level higher than Perfected Master. If you become a Master in another Martial Arts Skill Tree, you must vacate your position as a Perfected Master of Spirits. (Monks, Martial Artists, and Samurai may be Masters of another Martial Art but not a Respected Master.) *See below for details.

Progression to Grand Master:


Attaining Perfected Master of Drunken Boxing was a long and arduous task indeed. This great feat now allows you to proceed onto higher levels of Martial Arts Status if you choose, but you must relinquish your title. To become a Master, Respected Master, Great Master, and Grand Master in another MA Tree, you must relinquish your spot as one of the 4 Drunken Perfected Masters. (Monks, Martial Artists, and Samurai may be Masters of another Martial Art but not a Respected

Master.) You may retain the title but may no longer invent lower level Drunken Skills. You may not use your skills more than 1 day out of an event, and you may not train off the Drunken Boxing List ever again. Monks now attain access to RESPECTED MASTER MA TREE LISTS. Martial Artists and Samurai now have access to RESPECTED MASTER MA LISTS. All others now have access to MASTER MA LISTS. Congratulations Tipsy Grasshopper.

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