The Art of Drunken Boxing
The Art of Drunken Boxing
The Art of Drunken Boxing
By David Caplan. All Rights Reserved2006-2007 David Caplan and Dreamknights Inc. By drinking great quantities of spirits, the Drunken Boxer makes his body tougher, his strength mightier, fury stronger, and he becomes supplerbut there is a price to pay. The Drunken Boxer must recover from his binges and loses the ability to perform his other skills while drunk. The Drunken Boxer might also become sluggish of mind, slower to move, become a mean drunkthe spirits changing his dispositionand in the worse cases, become addicted to drink. But those who master this odd fighting art become nearly indestructible.
Hangover Penalties:
-1 to all attacks (no less than 1d). You lose all extra body gained from drunken skills. -20 to iron body (if applicable) because of lack of focus. Cannot use Chi skills above novice level for the duration of hangover. If the Monk is 0 or below in body when the extra body wears off, he is unconscious, about to die.
During your hangover period: Remember you are hurting (you are headachy, drymouth, nauseated, sleepyetc. If you do not role-play well, a Marshal WILL CALL YOUR SKILLS INEFFECTIVE and, INSTANTLY, YOU WILL LOSE YOUR DRUNK and be HUNGOVER. 2
DRUNKEN BOXING:
Ranks and Skills
*The Drunken Boxers Manual: All Drunken Boxers must keep a manual of their skills filled with drawings and descriptions of their techniques. This book must be kept SECRET. It does not have to be kept on your person. The manual is kept because you sometimes become forgetful after a good binge. Should the Drunkard lose this manual, he must get it back before the end of the next moon and cannot train further while it is lost. If he cannot retrieve the manual following the next event, he must spend 5 Build to retrain and remake his manual (1 drunk per 2 skills lost in retraining).
up to a 10 pace area of effect skill or spell + a free strike. You call hold, walk 10 paces (like a drunk monkey) and then strike after Lay-On is called. Mocking Clown: (3/4/5 Build) (p) Strike opponents arm clean, CALL HOLD and skill, then take possession of opponents weapon for 10 seconds (even magic weapons). Now mimic and mock. (Can attack with weapon but only 1dno bonuses.) You must return weapon after 10 seconds. (Remember, you are mocking opponent.) Drunken Bowling: (3 Build) (p) Call Hold and somersault 5 times in a straight line. All people hit, including teammates, are knocked down for 5 seconds (Teammates, too). Water into Wine: (2 Build) (p) Can change one normal jug of liquid into 100 proof Sake. Grizz Cub Got into the Wine: (3/5 Build) (p) Monk holds characters legs for 10 seconds while others may strike at will. (Calls hold and latches onto opponents leguse weapons; greater strength can resist.) 3 greater strength can resist.) Whirling Jester: (2 Build) (p) (may buy only 4) Normal Disarm, but can disarm two weapons at oncetosses weapon 10 feet (can be combined with Mocking Clown). Sparrows Feather: (1 Build) Must perform Sparrow in the Wine Barrel Form (all the moves in your book strung together), then you may progress. (Must now wear Phys. Rep. Feather.) *Only a Drunken Master may teach Drunken Boxing Skills! (p) = Periodic Skill.
Wine Skins: (3 Build) (p) (may buy only 5) The Monk gains another +5 to Iron Body while Drunk. Great Gulp: (2 Build) (p) Monk can get drunk in 30 seconds. Stumbling Elephant: (3 Build + Tumbling Boulder) (p) (+1 strength) Monk calls HOLD (if necessary) and stumbles around (taking 30 paces), knocking down all he can touch for 5 seconds + 5 body damage to them (greater strength will resist damage). Drinking Song: (5 Build) (p) Monk sings Drinking Song and raises his partys (anyone who has a drink with him) attacks +1. Must sing for 20 straight seconds. Effect lasts for 1 hour. Drunken Ogre Belches: (5 Build) (p) (needs to be in 5 feet of opponent) Your belch is so filled with spirits that it intoxicates your opponent or another drunken boxer. Player (not Drunken Boxer) is dizzy, cannot dodge, parry, or leap, and must act drunk (slow movements) (not drunken Monk) for 2 seconds per level of Boxer. (10th level Drunken Boxer causes intoxication for 20 seconds, etc.) Two-Fisted Drinking: (10 Build Continuous) You may now use a Jug in each hand to fight with or a Jug and one claw. Monkey Bands: (1 Build) Must perform Sparrow Form & Monkey Swills the Sake Form (all the moves in your book strung together), then you may progress. (Must now wear Phys. Rep. Arm bands with monkey faces on them.) Gives you 1 Resist Break Limb per period. 4
harmed, move, talk, or be moved in any way.) Drunken Dragon: (10 Build) (p) (may only buy 2) (Must have Drunken Lion and Tiger Punches) For 30 seconds the monk punches through ANY armor or ANY Magic defenses for double normal BODY damage! (Cant use any other skill during Drunken Dragon). Bear Drunk on Honey: (5/7/10 Build) (p) (temporary +1 strength) Crushing bear hug does 5 body damage + holds character immobile for 10 seconds while others may strike them at will (Call Hold if necessary and wrap claws around opponents torso). (Only Greater strength can resist.) Grizzly Hugs His Mother: (10 Build) (p) (Needs Bear Drunk on Honey) If bear hug is not broken in 10 seconds, the opponent is crushed to death. (200d) (If combined with Drunken Lion hug passes through armor and does 200 body damage. The Willow Sways: (5 Build Continuous while Drunk) (Must have Drunken Dragon & 3 Gorilla Dodges): Immune to all slay, waylay, subdue or stun holds because of drunken suppleness WHILE DRUNK. The Ocean Swells: (7 Build Continuous while Drunk) (Must have Willow Sways): Soak 1 damage from ANY type of weapon or 5 damage from any spell or Chi Skill. Crooked Windmill: (1 Build) (p) If thrown, Drunken Master reverses throw or trip onto opponentand does x5 effect. Drunkards Tirade: (9 Build) (p) Lasts 5 seconds (Can Buy +1 second for 1 extra Build). Must fly into drunken rage and say: Your x is pissing off my Pink Elephant! I will chop it up with the might of my tirade! Can now shatter any normal shields, armor, and weapons with hands or jug (one item per Tirade). Requires 3 strikes to an item and you must tell opponent: Your blade is 1/3 destroyed! Etc. A weapon loses 1/3 attack strength per strike until fixed (round down). (For ex. A 4d sword will decrease to 3d, then 2d then broken.) Once shattered the object cannot be fixed by normal means! (Can be used on doors and objects toolike walls.) *Or the skill may be used to add Cripple to the next 3 strikes (see DK Rules skill list). Drunken Boxer: (1 Build) Must perform Sparrow Form, Monkey SwillsForm & Drunken Boxer Form (All the moves in your book strung together) then you may progress. (Must now
wear Phys. Rep. Brown Sash.) (May use to bind unconscious opponent (unbreakable). 5
DRUNKEN MASTER: (15 Build + Drunken God) Must perform Sparrow, Monkey, Boxer, and Master Form + defeat 5 opponents whose levels add up to your own at once. (All the moves in your book strung together) then you may progress. (Must now wear Phys. Rep. Giant Prayer Beads.) (May store 1 Chi skill in it for one use per day unbreakable). May now Move onto Sifu (Perfected Master) of Spirits Training. May now take on 1 student and teach Drunken Boxing. 6
When a fifth passes the PERFECTED MASTER QUEST, he must fight one of the other Perfected Masters to the DEATH for the Title using only his Drunken Skills. The Victor gains 5 Build + the Losers Level in Chi Points. The Defeated loses the last 4 skills bought off the Drunken Masters List + the Skill Drunken Master. They may only relearn the skills at a rate of 1 Skill per Moon (not including the Drunken Master Skill). If the Challenger loses, he must become the pupil of the master who beats him until he climbs up again and may again challenge. Should the Master Lose: He has a choice of now following the New Perfected Master or striking out on his own. Continued: 7
MASTER:
A wiser stronger monk indeed! The Perfected Master is now considered Drunk all the time. You now have access to the List for your new Title (see GM). You must take all challenges to your post on the spot or lose your title. You now use fresh water instead of booze to fuel your drunken skills (though you must hide this fact or lose all skills forever). A wiser stronger monk indeed! You must pretend your Drunks last for 1 hour and hangovers last for 20 minutes. You gain Spirits into Water skill: Can change any liquor into water with Chi just by touching it or the container it is in. 1 x Level per period. The Break Wind skill may be used 4 times per period. Add +5 effect to all Drunk skills (damage, rolls, seconds, etc., only one effect per skill). You may now invent lower level Drunken Boxing skills (at GMs discretion). You must now give your manual and all new pages to the Grand Master of Dragons for safe keeping. There is no Drunken Boxing Level higher than Perfected Master. If you become a Master in another Martial Arts Skill Tree, you must vacate your position as a Perfected Master of Spirits. (Monks, Martial Artists, and Samurai may be Masters of another Martial Art but not a Respected Master.) *See below for details.
Master.) You may retain the title but may no longer invent lower level Drunken Skills. You may not use your skills more than 1 day out of an event, and you may not train off the Drunken Boxing List ever again. Monks now attain access to RESPECTED MASTER MA TREE LISTS. Martial Artists and Samurai now have access to RESPECTED MASTER MA LISTS. All others now have access to MASTER MA LISTS. Congratulations Tipsy Grasshopper.