Marvel was founded in 1933 as Timely Publications and created iconic characters like Fantastic Four, Spider-Man, and others. It went through periods of success, acquisition, bankruptcy, and emergence from bankruptcy before being acquired by Disney. The document analyzes Marvel's business model of monetizing characters through licensing, maintaining character quality, and having a mini conglomerate structure across publishing, toys, and licensing. It provides observations on opportunities like utilizing more characters, expanding distribution and markets, and identifying new superheroes through audience research.
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Marvel was founded in 1933 as Timely Publications and created iconic characters like Fantastic Four, Spider-Man, and others. It went through periods of success, acquisition, bankruptcy, and emergence from bankruptcy before being acquired by Disney. The document analyzes Marvel's business model of monetizing characters through licensing, maintaining character quality, and having a mini conglomerate structure across publishing, toys, and licensing. It provides observations on opportunities like utilizing more characters, expanding distribution and markets, and identifying new superheroes through audience research.
Marvel was founded in 1933 as Timely Publications and created iconic characters like Fantastic Four, Spider-Man, and others. It went through periods of success, acquisition, bankruptcy, and emergence from bankruptcy before being acquired by Disney. The document analyzes Marvel's business model of monetizing characters through licensing, maintaining character quality, and having a mini conglomerate structure across publishing, toys, and licensing. It provides observations on opportunities like utilizing more characters, expanding distribution and markets, and identifying new superheroes through audience research.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
Marvel was founded in 1933 as Timely Publications and created iconic characters like Fantastic Four, Spider-Man, and others. It went through periods of success, acquisition, bankruptcy, and emergence from bankruptcy before being acquired by Disney. The document analyzes Marvel's business model of monetizing characters through licensing, maintaining character quality, and having a mini conglomerate structure across publishing, toys, and licensing. It provides observations on opportunities like utilizing more characters, expanding distribution and markets, and identifying new superheroes through audience research.
Copyright:
Attribution Non-Commercial (BY-NC)
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Download as PPT, PDF, TXT or read online from Scribd
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Marvel Case Analysis
Name: Sankhadeep Sengupta
Roll: MEP100413 Timeline 1933: The company is founded as Timely Publications. 1961: Faced with competition from DC Comics, the comic-book publisher creates the "Fantastic Four," which is a success. 1962: Spider-Man, or Peter Benjamin Parker, makes his first appearance in a comic book. 1989: Billionaire investor Ronald Perelman acquires Marvel Entertainment Group, which merged with Toy Biz Inc to form the current Marvel, for $82.5 million. 1996: Marvel files for bankruptcy protection. 1997: Bondholders led by Carl Icahn take control of Marvel Entertainment Inc. Icahn becomes the chairman. 1998: The company emerges from bankruptcy. 2002: The first movie in the "Spider-Man" series from Sony Pictures is released. 2005: Isaac Perlmutter, Marvel's largest shareholder, becomes chief executive officer. Key Findings & Obersvations • The Turnaround Strategy: Monetizing the content library via licensing characters for use with media & consumer products Managing the library of characters to foster long term value Retaining some control over the creative process to ensure quality of content. • Mini conglomerate Org Structure comprising of Comic book publishing ( 21%) / Toys ( 24%)/ Licensing (54.5%). • Under-utilization of characters from Marvel’s character library • Marvel’s Publication business is highly dependent on print media and distribution channel is dependent on 3000 specialty comics stores across US • Marvel has a wide customer age range from 5 yrs to 30+ yrs.\Marvel has been by whole & large dependent on the Motion Pictures Company for its revenues. • Marvel has low penetration in the small screen media market which is a very powerful medium for the business they are into. • Only a handful of comic characters had attained the level of superheros. Suggested Approach To capitalize on the the strength of prominent characters but at the same time also focus on the lesser known characters and try to turn them into potential blockbusters. To look into the current business model of creating content in two areas namely comic books & toys and slowly shit base or extend operations towards in content production & distribution to the forefront of course keeping into mind the potential costs & revenues involved. To diversify geographically; from the US markets to the rest of the world. To carry out a market research of its audience’s psyche from a superhero prospective and then look internally to the characters available in its content library to identify the next superhero that will connect well with audience