Soviet Combined Reference PDF
Soviet Combined Reference PDF
Soviet Combined Reference PDF
Stalins purges had eliminated the professional officers before the war,
then German victories wiped out the entire prewar army within months. The Red Army desperately rebuilt its strength
with barely-trained conscripts. Years of hard fighting forged the survivors into a war-winning force capable of taking on and
beating the best the enemy could offer. These rules only apply to Soviet teams and platoons.
Doctrine
Centralised Control
Wherever the rules talk about a platoon, read that as a Soviet
company. Where the rules talk about a company, read that as a
Soviet battalion.
example
Komissar
If you roll a 1 for the new Motivation Test, however, the soldiers
are pushed past the point of breaking and revolt against the
Komissar! In this case the Komissar team is Destroyed as well.
If the battalions Company Command team has joined the company,
re-roll the Motivation Test for the commanders influence first. If
the unit fails the re-roll, then destroy a team and re-roll again for
the Komissars attempt to motivate them. This is an exception to
the rule preventing a test from being re-rolled more than once.
As with any unit, a Soviet company Pinned Down by Defensive
Fire fails to assault its target. It must wait until its next turn to
rally as normal.
Battalion Komissar
The Battalion Komissar team in the Battalion HQ is an
Independent team. If the Battalion Komissar team joins a
company, it takes over the duties of the companys Komissar team.
The company Komissar team has no effect as long as the Battalion
Komissar team is attached to the company.
INFANTRY
Quality of Quantity
A Soviet company starting the step with at least fifteen Infantry
or Gun teams (including the Komissar team and any attached
Artillery
Big Battalions
Soviet bombardments fired by nine or more weapons use a doublewidth Artillery Template (12/30cm wide by 6/15cm deep) to
determine which teams can be hit. This is in addition to re-rolling
to hit for firing a bombardment with six or more guns.
Devastating Bombardment
An Artillery Bombardment fired by nine or more weapons uses a
double-width Artillery Template to determine which teams can
be hit and rerolls failed To Hit rolls.
An Artillery Bombardment fired by fourteen or more weapons
Mixed Battalions
If a bombarding artillery battalion contains three or four 122mm
howitzers it gains the following benefits:
Tanks
Hen and Chicks
If any Soviet Tank or Transport team (including assault guns and
armoured transporters) in a company moved more than 6/15cm
in the Movement Step, none of the Tank or Transport teams in
the company can shoot in the Shooting Step.
Note: Some Soviet Companies have exceptions to this rule.
Limited Vision
Tanks with limited vision add +1 to the score required to hit
when shooting any weapon at targets that are entirely behind a
line drawn across the front of the tanks hull.
Cupolas
Tanks fitted with a commanders cupola do not suffer the effects
of Limited Vision.
Tankodesantniki
Tankodesantniki SMG teams are normal SMG teams with the
following special rules.
While a single Tankodesantniki SMG team is mounted on a
tank from their own company, they operate as tank riders (see
pages 44 and 71), but gain the following benefits:
they can shoot as if dismounted if the tank moves 6/15cm or
less, but may not shoot at all if the tank moves over 6/15cm.
they fight in assaults as if dismounted (they can roll to hit and
be allocated hits separately from the tank), and
If more than one team is mounted on the same tank, these benefits
are lost.
In assaults, Tankodesantniki SMG teams must be allocated hits
before the Tank teams of their platoon.
A company with tanks and Tankodesantniki SMG teams carries
on with its assault after being Pinned Down by Defensive Fire,
despite having Infantry teams in the company. If this happens,
only the tanks fight in the first Assault Combat Round. The
Tankodesantniki SMG teams remain in contact and can
Counterattack in subsequent rounds.
Ignore Destroyed Tankodesantniki SMG teams when determining
whether a Tankovy Company is below half strength and needs to
take a Platoon Morale Check.
Turret-Rear Machine-gun
A Turret-Rear Machine-gun may not shoot. Its function is purely
defensive.
Any team assaulting a vehicle armed with a turret-rear MG, that
is not Bailed Out, must reroll any successful Skill test to hit.
If they pass the reroll, the assaulting team gets past the machinegun to hit the tank and the tank must make an Armour Save
as normal.
If they fail the reroll, the machine-gunner managed to keep the
infantry at bay and protect the tank, and the enemy team fails
to score a hit.
they have a 3+ save when the tank is hit instead of the normal
5+ Passenger Save, but are automatically Destroyed if the tank
is Destroyed.
Kazachiy Polk
(Cossack REgiment)
Exploitation Forces
A Kazachiy Polk is always the attacker in missions using the
Defensive Battle special rule.
Initiative is Punishable
Shtrafniks Absolution
Shtraf Batalon HQ, Shtraf Companies, Shtraf Machine-gun
Companies and Shtraf Mortar Companies always pass a
Motivation Test on a roll of 2+.
Hardened Veterans
Decoy
Exploitation Forces
The following forces are always the attacker in missions using the
Defensive Battle special rule.
Gvardeyskiy Tankovy Batalon
Tankovy Batalon
Motostrelkovy Batalon Inomarochnikiy Tankovy Batalon
Rota Razvedki
Inzhenerno-Saperniy batalon
(Engineer-sapper battalion)
Engineering Assault
Faustnika
Sapper Infiltration
Smoke Assaults
Engineer-Sapper Companies may designate SMG or MG teams
as Smoke Teams to lay smoke for an assault. Any team doing this
cannot shoot in the Shooting Step nor assault in the Assault Step,
but acts as if giving Covering Fire during the Assault Step.
When an Engineer-Sapper Company launches an assault, roll a
Skill Test for each Smoke Team within 4/10cm of a platoon being
assaulted. If any Smoke Team passes the Skill Test then all other teams
from that company participating in the assault are Concealed.
Characteristics
Boris Vasilevsky is a Warrior and a Command team. He is rated as Fearless Conscript.
Komissar Vasilevsky is always accompanied by his Blocking Detachment of a deputy Komissar team
and three Maksim HMG teams. The Blocking Detachment counts as a platoon for all purposes and
Vasilevsky is its Command team.
Komissar Vasilevsky and his Blocking Detachment can join a Strelkovy Batalon, a Gvardeyskiy
Strelkovy Batalon, or a Batalon Opolcheniya for 120 points.
For Stalin
Komissar
Boris
Ivanovich
Vasilevsky
Blocking Detachment
If any part of a Soviet company is In Command and
within 24/60cm and line of sight of a Maksim
Characteristics
Mariya Oktyabrskaya is a Warrior and has the same characteristics as the platoon she is part of.
Mariya may be assigned as the driver of your battalions Company Command T-34 tank or any T-34 tank in
a Medium Tankovy Company for a cost of +25 points.
Vengeance
Fighting Girlfriend
Mariya
Oktyabrskaya
Characteristics
Zaytsev is a Sniper and a Warrior. He is rated as Fearless Veteran.
Zaytsev can join any Strelkovy Batalon for +90points.
Sniper
Little Hares
Crack Shot
Mladshi
Leytenant
noble sniper
Vasiliy
Zaytsev
Characteristics
Leytenant A V Pylcyn is a Warrior and an SMG team that is the Command team of one of the Shtraf
Companies in your 8ya Otdyelnaya Shtrafnoy Batalon. He is not an Independent team.
Reconnaissance in Force
Deploy Pylcyns Shtraf Company when you would
normally deploy Independent Teams.
Rita Makarievskaya
Mine Expert
A V Pylcyn
Characteristics
Kapitan V I Nevsky is a Warrior and a Company Command Tank team rated as Fearless Veteran.
Nevsky may join any Inomarochnikiy Tankovy Batalon (Lend-lease Tank Battalion) and replaces the
Company Command M4A2 Sherman tank in the Battalion HQ for an additional +50 points.
Battle tested
The Hen and Chicks special rule does not apply to
Nevsky. If he joins a platoon, the rest of the platoon
still obey the Hen and Chicks special rule, but
ignore all movement by Nevsky.
Kapitan
V I Nevsky
Characteristics
Add Dedov to a Gvardeyskiy Tankovy Company or Tankovy Company for +40 points.
Brigada Komissar M A Dedov is a Warrior. He takes over a tank from a Gvardeyskiy Tankovy
Company or Tankovy Company at the beginning of the game before deployment. M A Dedov is an
Independent team and is rated Fearless Veteran.
Comrades Forward!
Any Soviet company entirely equipped with Tank
teams joined by Brigada Komissar M A Dedov may
re-roll any Motivation Tests it and its members are
required to make.
When leading a platoon (Soviet company) with
other types of teams in it, Brigada Komissar M A
Dedov uses the Komissar special rules on page 180
of the rulebook. However, if you roll a 1 for the new
Motivation Test the platoon (Soviet Company)
does not destroy Brigada Komissar M A Dedov, he
instead becomes Bailed Out as he retreats back into
his tank turret away from the angry soldiers.
M A Dedov
Characteristics
Leytenant Ivan Zabolotny is a Recce SMG team and Warrior. He replaces the 2iC Command team
in an Engineer-Sapper Battalion for +35 points. Zabolotny is rated as Fearless Trained.
Leytenant
Ivan
Zabolotny
Attack Here!
Characteristics
Leytenant Rat is a Warrior team who leads a Guards Heavy Assault Gun Company. He takes over
the Command Assault gun for +45 points. Leytenant Rat and his assault gun are rated Fearless
Trained.
Leytenant
V. S.
Rat
Keepem Guessing
Tank Teams
Name
Weapon
Armour
Mobility
Range
Front
ROF
Side
Top
Equipment and Notes
Anti-tank Firepower
Fully-tracked
24/60cm
1
2
1
7
1
4+
Half-tracked
16/40cm
3
2
1
5
1
5+
Fully-tracked
24/60cm
4
1
2
7
1
4+
Fully-tracked
24/60cm
4
1
2
7
1
4+
Fully-tracked
24/60cm
6
2
5
7
1
4+
Fully-tracked
24/60cm
6
2
4
10
1
4+
Fully-tracked
24/60cm
3
2
2
7
1
4+
Fully-tracked
32/80cm
6
2
5
9
1
3+
7
2
6
9
1
3+.
PT-34
76mm F-34 gun
Fully-tracked
32/80cm
6
2
5
9
1
3+.
T-34/57
57mm ZIS-4 gun
Fully-tracked
32/80cm
6
2
5
11
1
4+
Fully-tracked
32/80cm
7
2
5
12
1
3+
Fully-tracked
24/60cm
7
3
6
7
2
4+
7
2
6
5
2
3+
Fully-tracked
24/60cm
32/80cm
32/80cm
5
3
2
2
3
7
9
10
1
4+
3+
3+
M4 (M4A2 Sherman)
M3 75mm gun
Fully-tracked
32/80cm
6
2
4
10
1
3+
KV-1e
76mm F-34 gun
Fully-tracked
32/80cm
9
2
8
9
2
3+
Co-ax MG, Hull MG, Turret-rear MG, Limited vision, Slow tank, Unreliable.
KV-1s
76mm F-34 gun
Fully-tracked
32/80cm
8
2
6
9
2
3+
KV-2
Fully-tracked
152mm obr 1938/40 howitzer 24/60cm
8
1
7
10
2
1+
KV-85
85mm D-5T gun
Fully-tracked
32/80cm
9
2
7
12
2
3+
IS-2
122mm D-25T gun
Fully-tracked
32/80cm
10
1
8
15
2
2+
8
3
7
10
2
4+
Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks.
Light Tanks
Medium Tanks
T-34 obr 1941 or 1942
76mm F-34 gun
Hull mounted
Hull-mounted
Heavy Tanks
Name
Weapon
Armour
Mobility
Range
Front
ROF
Side
Top
Equipment and Notes
Anti-tank Firepower
OT-34
76mm F-34 gun
ATO-42 flame-thrower
Fully-tracked
32/80cm
4/10cm
6
1
2
5
9
-
1
3+
6
KV-8
ATO-41 flame-thrower
45mm obr 1938 gun
Fully-tracked
4/10cm
24/60cm
9
3
2
8
-
7
2
5+
4+
KV-8s
ATO-42 flame-thrower
45mm obr 1938 gun
Fully-tracked
4/10cm
24/60cm
8
3
2
6
-
7
2
5+
4+
SU-57
M1 57mm gun
Half-tracked
24/60cm
1
3
0
10
0
4+
Hull mounted.
SU-76i
76mm ZIS-3 gun
Fully-tracked
32/80cm
3
2
2
9
1
3+
Hull mounted.
SU-76M
76mm ZIS-3 gun
Fully-tracked
32/80cm
3
2
1
9
0
3+
Wide-tracks.
Hull mounted.
SU-85
85mm D-5S gun
Fully-tracked
32/80cm
5
2
5
12
1
3+
Hull mounted.
SU-122
122mm obr 1938 howitzer
Fully-tracked
24/60cm
5
2
5
10
1
2+
Hull mounted.
SU-152
152mm ML-20S gun
Fully-tracked
32/80cm
7
1
6
13
2
1+
Slow tank.
Bunker buster, Hull mounted.
ISU-122
122mm D-25S gun
Fully-tracked
32/80cm
9
1
7
15
2
2+
Slow tank.
Hull mounted.
ISU-152
152mm ML-20S gun
Fully-tracked
32/80cm
9
1
7
13
2
1+
Slow tank.
Bunker buster, Hull mounted.
M-10
M7 3in gun
Fully-tracked
32/80cm
4
2
2
12
0
3+
BA-64
With PTRD anti-tank rifle
Jeep
16/40cm
0
2
0
5
0
5+
AA MG.
BA-10M
45mm obr 1934 gun
Wheeled
24/60cm
1
2
0
7
0
4+
Wheeled
64/160cm
-
-
-
2
4+
Rocket launcher.
-
4
-
4
-
5+
Awkward layout.
Anti-aircraft, Portee.
1
6
0
4
0
5+
Awkward layout.
Anti-aircraft.
Flame Tanks
Flame-thrower, Hull mounted.
Assault Guns
Armoured Cars
Rocket Launchers
BM-13 Katyusha
BM-13-16 rocket launcher
Anti-aircraft Machine-guns
DShK AA MG on truck
DShK AA MG
Wheeled
16/40cm
10
Name
Weapon
Mobility
Range
Front
ROF
Armour
Side
Top
Equipment and Notes
Anti-tank Firepower
Cavalry Machine-guns
Tachanka
Maksim HMG
Cavalry Wagon
24/60cm
-
6
-
2
Fully-tracked
32/80cm
6
1
3
11
1
3+
StuG III G
7.5cm StuK40 gun
Fully-tracked
32/80cm
7
1
3
11
1
3+
Tiger I E
Fully-tracked
9
8
2
8.8cm KwK36 gun
40/100cm
1
13
3+
Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks,
Unreliable.
Slow traverse.
Panther D or A
7.5cm KwK42 gun
Fully-tracked
32/80cm
10
1
5
14
1
3+
Fully-tracked
32/80cm
10
1
8
14
2
2+
Mid-War Monsters
KV-3
107mm ZIS-6 gun
KV-5
Fully-tracked
14
12
2
107mm ZIS-6 gun
32/80cm
1
14
2+
Co-ax MG, Deck MG, Cupola MG, Overloaded, Very slow tank,
Unreliable.
IS-85
85mm D-5T gun
Fully-tracked
32/80cm
10
2
8
12
2
3+
T-43
76mm F-34 gun
Fully-tracked
32/80cm
8
2
7
9
1
3+
Vehicle Machine-guns
Vehicle MG
16/40cm
16/40cm
5+
GUN Teams
Weapon
Mobility
Man-packed
16/40cm
5+
Tank Assault 3.
Maksim HMG
Man-packed
24/60cm
82-BM-41 mortar
Man-packed
40/100cm
120-PM-38 mortar
Light
56/140cm
3+
16/40cm
64/160cm
2
-
5
3
3+
6
Gun shield.
DShK AA MG
Man-packed
16/40cm
5+
Anti-aircraft, Turntable.
Immobile
24/60cm
4+
Anti-aircraft, Turntable.
Immobile
32/80cm
12
3+
Light
24/60cm
4+
Gun shield.
Light
24/60cm
4+
Gun shield.
Heavy
32/80cm
11
4+
Gun shield.
Heavy
32/80cm
3+
Gun shield.
32/80cm
80/200cm
2
-
9
3
3+
6
Gun shield.
24/60cm
80/200cm
1
-
7
4
2+
3+
Gun shield.
24/60cm
80/200cm
1
-
10
5
1+
2+
11
INFANTRY Teams
Team
Range
Unarmed team
Rifle team
16/40cm
Rifle/MG team
16/40cm
SMG team
4/10cm
16/40cm
4+
Flame-thrower team
4/10cm
Flame-thrower.
Faustnika team
4/10cm
12
5+
Komissar team
4/10cm
Staff team
cannot shoot
transport Teams
Armour
Vehicle
Mobility
Front Side
Top Equipment and Notes
Weapon
Range
ROF Anti-tank Firepower
Trucks
M-72 motorcycle and sidecar
Jeep
Passenger-fired MG.
Jeep
Amphibious.
Wheeled
Wagon
Cavalry Wagon
Tractors
Stalinets
Fully-tracked
Wagon
Cavalry Wagon
Half-tracked
Passenger-fired AA MG.
Jeep
Passenger-fired AA MG.
Jeep
Passenger-fired MG.
Horse-drawn limber
Cavalry limber
M2 or M3 Halftrack
Slow tank.
Armoured Transporters
Half-tracked
Passenger-fired MG.
Universal Carrier
With Boys anti-tank rifle
Half-tracked
16/40cm
0
1
0
4
0
5+
Passenger-fired MG.
Hull mounted, Passenger-fired.
Aircraft
Aircraft
Weapon
To Hit
Anti-tank
Firepower
Notes
Il-2 Shturmovik
Cannon
Bombs
Rockets
3+
4+
3+
9
5
6
5+
1+
3+
Flying tank.
Cannon
Bombs
Rockets
3+
4+
3+
12
5
6
4+
1+
3+
Flying tank.
12