Mercenaries 2 (Official Prima Guide)
Mercenaries 2 (Official Prima Guide)
Mercenaries 2 (Official Prima Guide)
2008 Electronic Arts Inc. All Rights Reserved. EA, the EA logo, Pandemic, the
Pandemic logo, Mercenaries and Mercenaries 2: World in Flames are trademarks or
registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All
Rights Reserved. All other trademarks are the property of their respective owners.
51999
9 780761 556312
50694 24789
The Prima Games logo is a registered trademark of Random House, Inc., registered in the
United States and other countries. Primagames.com is a registered trademark of Random
House, Inc., registered in the United States.
Catherine Browne
I S B N 978-0-7615-5631-2
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Prima is an authorized
Electronic Arts licensee
Written by
Catherine Browne
Prima Games
Contents:
01: GUN FOR HIRE .......................... 2
02: TOOLS OF THE TRADE ............... 9
XBOX ACHIEVEMENTS ............ 18
03: FACTIONS .............................. 21
04: FULL INVENTORY ....................28
05: MAP OF VENEZUELA................60
06: FACTION: PMC........................ 62
FACTION: UNIVERSAL PETROLEUM ..89
FACTION: PEOPLES LIBERATION
ARMY OF VENEZUELA.... 113
FACTION: PIRATES ...............135
FACTION: CHINESE...............152
FACTION: ALLIED NATIONS (AN) .. 174
FINAL CONTRACT: ................194
07: SPARE PARTS....................... 197
08: MULTIPLAYER STRATEGIES ...206
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, EC, E, E10+, T, M, AO, and RP are
trademarks owned by the Entertainment Software Association, and may only be used with their
permission and authority. For information regarding whether a product has been rated by the ESRB,
please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at
esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book.
The publisher cannot provide any additional information or support regarding gameplay, hints and
strategies, or problems with hardware or software. Such questions should be directed to the support
numbers provided by the game and/or device manufacturers as set forth in their documentation.
Some game tricks require precise timing and may require repeated attempts before the desired result
is achieved.
ISBN: 978-0-7615-5633-6
Printed in the United States of America
Acknowledgments:
[ 2 ]
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01:
Panic in
Venezuela
[ 3 ]
have consolidated power. The Venezuelan army,
the VZ, is purged of dissenters. Only Carmonas
loyal remain. Solano announces to his fellow
countrymen a plan to nationalize Venezuelas
greatest resourceoil. Solano promises to use
to proceeds of oil sales to lift every Venezuelan
up, but in reality, Solano only intends to use the
nations considerable oil supplies as a bargaining
chip to get a seat among the worlds elite. He wants
to put Venezuela in the big game, with himself as
the star player.
The PMC
The Mercs
When you first land in Venezuela, you must select
one of the three mercenaries. Each mercenary is a
pure killing machine, capable of tearing apart an
entire army with both skill and ingenuity. (A little
luck doesnt hurt, either.) There are no differences
in how the story unfolds with each mercenary,
so dont worry about missing out on anything by
choosing the Viking warrior, Nilsson, over the black
widow, Mui. However, once you make a choice,
its final. The only way to change mercenaries is to
reinvade Venezuela all over again.
Mattias Nilsson
From the files of the PMC:
Mattias thrives on
chaos. He loves it when
governments collapse
and things go crazy.
He hates authority
and doesnt care for
people in general, but
sometimes shows a
soft spot for the little
guy trying to get by. He
doesnt care about his
personal safety, doesnt
care if he lives or dies.
He just likes having fun.
[ 4 ]
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Team Support
After setting up the remote PMC HQ in Venezuela,
you work closely with PMC Technical Officer Fiona
Taylor to coordinate contacts, contracts, and other
business dealings.
Venezuela is a huge place, though, and you may
need more than just two sets of hands to work all
the levers. As you get closer to Blanco and Solano
by working with the factions, you must keep your
ears open for information about potential hires in
Venezuela. Allies are few and far between in hostile
territory like this, but you might be surprised by the
rogues you find around the country. Solano hasnt
exactly fostered good will with some high-level
players in Venezuela and you could persuade them
to work toward his downfall. The promise of money
might pique their interest, too.
Fiona
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Ewan
Venezuela is just too big to travel entirely on foot. Sometimes you need to hitch a ride to get from one side
of the country to the other. You need somebody like Ewan, a chopper pilot who is currently employed by
Universal Petroleum when you first arrive in Venezuela. The Irishman is a cool character who responds well
under pressure, making him an ideal delivery man in tough situations. He uses his chopper, the Lucky Lady
Lady,
to cart support drops and spare vehicles into war zones. And so far, the chopper has lived up to its name.
Ewan doesnt have a scratch on him.
You meet Ewan while working with the oil company. If you can woo Ewan away from his employer, he
becomes a tremendous asset to the PMC. He shuttles you around the country for free (you only pay for the
fuel). And unless his life is directly threatened by anti-air defenses, he risks swooping down to drop off the
vehicles and gear you buy from the various factions without needing a single thank you.
After Ewan joins the PMC, he sets up a lounge on the second floor. Visit Ewan anytime you
need a lift.
PRIMAGAMES.COM
[ 7 ]
Eva
Admittedly, youre hard on your toys. You need a mechanic to join the PMC to keep the fleet in tip-top
shape as well as build vehicles you can buy directly at HQ in the event that youve spoiled your rep with
the other factions and they refuse to sell to you. Eva works in her own garage to the east of Maracaibo.
She is very hesitant to join the PMC, so you must convince her by running a series of errands for her
without taking payment. Fortunately for you, these errands involve stealing and causing trouble. Those are
two of your specialties.
Eva is not driven by greed. She is deeply offended by Solano and wants him put out of
business. Whenever you drift toward thinking only about money and mayhem, Evas on
hand to remind you that there are higher causes than self. And shes right. The people of
Venezuela desperately need to get rid of Solano. Just dont let on that you have a soft
spot. You have a reputation to think of, you know.
Evas Inventory
After Eva joins the PMC, you can buy
vehicles from her at a good discount. To
unlock all the vehicles, complete Evas
training exercises.
Evas Shop Items
Cacharro de Muerte
Bogden Buggy
The Norse Wind
Black Heart
Saboteur
Panzercycle
Scorcher
Vulcan 4x4
Triton Patrol Boat
Urban Commando
Cost
$20K
$25K
$25K
$50K
$50K
$75K
$150K
$400K
$500K
$1000K
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Misha
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02:
Mercenary School
Youve been double-crossed, swindled out of your paycheck, and left for dead in a foreign country.
For anybody else, thats a very bad day. But for a mercenary in the PMC, theres another name for it:
Tuesday. Your survival training and inventiveness have gotten you out of tougher spots. But the situation
in Venezuela threatens to rapidly devolve into pure chaos, and that stands to make this revenge-fueled
operation your biggest test yet in the field. Only with a full grasp of every tool at your singed fingertips
can you raise the cash needed to launch a full-scale attack on the treacherous Solano and restore some
semblance of order to Venezuela. Usually youre not down for humanitarian missions, but you have a good
reason to make an exception this time. And that reason was just pulled out of your upper thigh with a pair of
alcohol-soaked needle-nose pliers.
HUD
Your head-up display (HUD) is an ever-present information service that provides necessary facts about your
current status. Think of it as a real-time situation report, or sit-rep, as they like to call it in the real military.
4
3
8
1. Health: This tracks your vitality and stamina. When in Freeplay mode, if your health reaches zero you
are automatically medevaced back to PMC HQ. At this point, if youre in a contract you are given the
option to retry it, which will restart you at the last checkpoint in the contract, or the beginning of the
contract if no checkpoint has been reached. If youre taking on one of the missions prior to the establishment of the PMC, you will automatically restart the contract at the beginning or at a checkpoint.
However, if you manage to find cover before the meter zeroes out, your health will quickly climb back
to 25, and then gradually increase back to 100.
2. Radar/Minimap: This minimap displays your immediate surroundings. Current objectives are
marked, as well as the location of faction HQs. Tougher enemy units and positions (tanks, choppers,
occupied buildings) are denoted in red.
3. Fuel: Acquiring fuel is a top priority. You cannot call in support drops or air strikes without fuel
reserves. Buy PMC fuel storage upgrades to increase your maximum amount of fuel reserves.
4. Cash: There is no such thing as a free lunch in Venezuela. Keep track of your cash so you can buy
weapons and vehicles. Complete contracts and bounties to earn extra scratch.
5. Explosives: You carry both grenades and C4 charges. Your currently selected
explosive and the number available is denoted here.
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Fuel
Running out of gas is a serious problem.
Fortunately, Venezuela has a bustling oil industry
(which has been hijacked by the greedy Universal
Petroleum, mind you), so fuel supplies are
plentiful in the country. You are paid in fuel in
early missions, but soon you are responsible for
replenishing your own supplies. Once Ewan is
on the team, you can steal fuel supplies you run
across when completing your contracts or just
looking around.
Cash Money
When you spot a fuel tank like this, simply
walk up to it and tag it with the Action key. A small
green beacon appears above the fuel tank and the
extraction option appears on your support menu.
Step back and toss a smoke grenade to let Ewan
know where to find the fuel tank. Within a minute,
Ewan drops down and grabs the tank with his
winch. He then carries it off to the PMC HQ where
500 fuel units are added to your fuel supply.
PDA
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The Basics
Stockpile tab in your PDA
The next tab in your PDA lets you manage your
personal inventory. Faction chiefs will often reward
you not only with cash, but also new vehicles and
support items. From this menu, you can scroll
through your stockpile of stuff. The vehicles are
divided into categories like military vehicles,
civilian vehicles, and helicopters. Inside each
header, you can see exactly what vehicles you have
been awarded or purchased. From here, select a
vehicle or support item to place in your support
menu. You have three slots in your support menu
to fill. They can be changed at any time. After
youve placed an item in your support menu, you
then just scroll through the list while in the field by
pressing up and down on the d-pad.
[ 11 ]
Action Star
Gun Combat
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Explosives
Melee Combat
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[ 13 ]
Using Choppers
The list of air strikes in chapter 4 denotes
what targeting mechanism each strike uses.
Each air strike targeting mechanism has its
strengths and weaknesses. For example, the
beacon can be disrupted by a radar jammer.
Until the jammer is destroyed, the air
strike will not commence. Some air strikes,
such as those called in with smoke, are
dropped at a lower altitude, making the pilot
vulnerable to anti-air guns.
Vehicles
Getting from one end of Venezuela to the other on
foot isnt always practical, especially when youre
under time constraints and have ten of Solanos
thugs shooting at you. Fortunately, you are an
expert driver and pilot, able to command any
automobile, truck, boat, or chopper in the country.
Hijacking Vehicles
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Disguises
PMC Headquarters
There are a handful of contracts you do not take
from factions, but instead pick up at PMC HQ. For
example, after discovering two pieces of information
about Blanco, reporting to Fiona opens up a contract
to hunt Blanco. There is no payment for this contract
since it is self-serving. You can also take on training
exercises at PMC HQ that earn you cash and support
itemsas long as you are willing to wager on your
ability to complete the training.
Team Members
As a mercenary dealing with many different
factions, you are bound to ruffle a few feathers
and find yourself unwelcome in several corners
of the country. When a faction is hostile to you,
its members will likely shoot on sight and ask
questions later. The key to surviving is to use
disguises. Were not talking about glasses-andfake-nose disguises, but rather about hijacking
vehicles associated with different factions to sneak
into enemy territory undetected.
By hijacking a faction vehicle, including those
of the VZ, you temporarily assume that factions
identity. The meter in the lower-left corner of the
Doing Business
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When new teammates join PMC, they install an office in the PMC HQ. Talk to them at their
digs to take on training exercises or inquire about their special gifts.
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Faction Contracts
Factions offer you a special price on
vehicles and support items if your rating
with the faction is friendly. All prices
in this guide are friendly prices. If you
have a neutral rating with a faction,
expect to pay a bit more for goods.
Outpost Liberation
Each faction has at least two outpost liberation
contracts. These contracts require you to take
control of a building on behalf of the faction so they
can turn it into a base of operations. When you take
over a new outpost, you meet a new faction contact
who offers another mission. Every faction outpost
offers a shop and a new landing zone that you can
use when flying with Ewan. Either talk to Ewan
at the PMC HQ or call him while in the field and
then select your destination from a list of available
landing zones.
Destroying Assets
After first earning the trust of a faction, you are
then offered a series of standing contracts, such as
bounties and building demolitions. These contracts
remain open even if you fall out of the factions
grace. There are two types of bounties. One is
an open contract for eliminating the assets of a
rival faction. For example, the UP and PLAV are
rivals. UP offers you $3,000 per PLAV guerilla you
eliminateplus, you are given vehicles at certain
kill thresholds, like 10, 20, and 50 PLAV soldiers.
Building Demolitions
PRIMAGAMES.COM
and plant a beacon on the building to call down a ferocious air strike, like a Daisy Cutter. One hit. Boom.
Done. Cash in your pocket.
In exchange for destroying marked buildings, a faction also pays you in vehicles. There is a threshold
chart for each faction, Destroying a certain number of buildings earns you a specific vehicle or air strike.
HVT Bounties
[ 17 ]
There are also high-value target (HVT) bounties. Each faction has approximately ten HVTs it wants taken out
of commission. These HVTs are not immediately noted on your map, unlike building demolitions. You must
locate the HVTs manually, such as by flying over a base of operations while running missions for a faction.
Most factions have ten HVTs, but China only has eight. The HVTs are either VZ officers or high-ranking
members of a rival factionagain, expect resistance.
While hunting an HVT of another faction, you risk blowing your reputation with the rival. The HVTs guards
will call in to that factions HQ to not only report your behavior, but also bring reinforcements. You only have
a few seconds when you hear the call going out to eliminate the guard who is radioing. If you kill the guard,
the call stops and the reinforcements stay put. However, if that call is completed, your reputation with the rival
faction drops precipitously. Two calls are usually all it takes to plummet from friendly to hostile status.
There are two ways to complete an HVT operation. You can either assassinate the target or apprehend it.
Apprehending the HVT is tougher because you must get close enough to the HVT to physically subdue him.
Use a melee attack to knock him down, then subdue him so he doesnt go anywhere. At this point, a new
option is added to your support menu: Extraction. You throw out a smoke grenade to call in a chopper.
You must then pick up the HVT and load him onto the chopper. However, if
the area is too hot, the pilot cannot land and you
lose money paying for
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Criteria
Value
Tips
Be Quick or Be Dead
10
Dirty Deeds
10
10
Forever Free
10
10
Highway to Hell
10
Island of Domination
10
10
10
10
10
Armageddon It
Destroy 20 buildings
20
20
Digital Man
20
Gone Shootin
20
20
Holy Smoke
20
PRIMAGAMES.COM
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Achievement
Criteria
Value
Tips
Little Savage
20
20
Recruit Eva
20
Pipeline
20
20
Schools Out
20
Shoot to Thrill
Get 25 headshots
20
Recruit Misha
20
The Rage
20
Wild One
Recruit Ewan
20
20
Bank $1 billion
25
Tattooed Millionaire
Bank $1 million
25
50
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Achievement
Criteria
Value
Tips
Aces High
50
Damage, Inc.
50
50
Hello, Hooray
50
50
Partners in Crime
Play co-op
50
50
50
Wheels of Steel
50
PRIMAGAMES.COM
03:
FACTIONS
Whos Who in
Venezuela
UP Inventory
As soon as you establish your first UP outpost,
you can buy vehicles and supplies from UP
stock. The more contracts you fulfill with UP,
the more items in this inventory become
available. Consult the UP chapter to see
what is required to unlock each item.
UP Shop Items
CQB Kit
Light MG Drop
UP Inflatable
UP Supply Drop
C4 Supply Drop
Grenade Launcher Drop
Archer Guntruck
Raven
Raven GL
Luxury Car
Warhorse Patrol Boat
Mantis Light Tank
Rogue Transport
Anti-Tank Rogue
Combat Rogue
PMC Fuel Storage Upgrade (x3)
Rogue Assassin
Combat Air Patrol
Cost
$5K
$5K
$5K
$5K
$10K
$10K
$20K
$20K
$20K
$25K
$25K
$50K
$50K
$75K
$75K
$100K
$100K
$150K
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Peoples Liberation
Army of Venezuela
(PLAV)
Marcela Acosta
Marcela Acosta is the leader of the PLAV. She
is a brilliant tactician who has steered the PLAV
through very tough times and come through
with impressive victories. Her hatred for the VZ
and corporate bulldogs like Dr. Rubin smolders
behind every command she barks at her loyal
PLAV guerillas. The rise of Solano, though, has
put the PLAV at a disadvantage. With their forces
stretched thin, Acosta must rely on you to help the
PLAV meet their objectives and push back against
Solano and his thugs. Dont let the low-tech
look of the PLAV fool you into thinking Acosta is
asking for charity. She pays well for hard work.
PLAV Inventory
After you liberate the first PLAV outpost, Acosta
orders her guerillas to open their stock to you. Not
every item is available right away, though. To get
the really good stuff, you must keep working for
the faction.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Cost
$5K
$5K
$5K
$5K
$10K
$10K
$10K
$10K
$15K
$15K
$15K
$25K
$30K
$35K
$40K
$45K
$45K
$45K
$60K
$75K
$75K
$100K
$100K
$150K
$150K
$250K
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Pirates
An island chain to the north of Maracaibo is inhabited by a band of pirates that largely keep to
themselvesbut the severe actions of Solano and the VZ army are forcing these smugglers and thieves to
take action. Now, you do not have to do business with the pirate faction to get at Solano, but these pirates
are so beneficial to your mission that you really should take the time to get in good with these guys. The
pirates offer a number of VZ and civilian vehicles that make excellent disguises when running missions
deep into VZ-controlled territory. To earn an audience with these pirates, you must befriend the leader of the
faction, Devilbwoy, and then help out with recapturing pirate outposts from the VZ as well as go on a few
smuggling runs to prove just how much of a pirate you really are.
Devilbwoy leads the pirates from his neon-crusted palace in the northern island chain
Pirate Inventory
As soon as you complete the very first pirate contractBlended with a Twistyou can start shopping with
the pirates. To get access to all of their wares, though, you must complete all of their contracts, including
the bounties and demolitions missions.
[ 23 ]
Cost
$5K
$5K
$10K
$10K
$10K
$10K
$15K
$15K
$20K
$20K
$20K
$20K
$25K
$30K
$30K
$35K
$40K
$40K
$50K
$50K
$50K
$75K
$75K
$75K
$75K
$100K
$100K
$100K
$125K
$125K
$150K
$250K
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China
Chinese Inventory
As soon as you make contact with the Chinese, you
can shop its stores. The Chinese offer an extensive
inventory, but you must perform well in all of the
factions contracts to gain access to the best stuff.
General Peng
You know General Peng from your time in North
Korea, but back then he was just a colonel. His
efforts in North Korea lead to his promotion and
now he controls the entire Venezuelan operation.
Peng is a very proud man, but his pride does not
translate to foolishness. He understands both the
shortcomings of his newly trained soldiers and
the delicate nature of making trouble for the Allied
Nations. Peng is more than happy to provide all the
support you need to accomplish Chinas objectives,
he just needs you to keep Chinese fingerprints off
your results.
Cost
$10K
$10K
$10K
$15K
$15K
$15K
$35K
$40K
$45K
$50K
$60K
$70K
$75K
$75K
$85K
$100K
$100K
$100K
$150K
$150K
$150K
$165K
$200K
$200K
$250K
$350K
$350K
$350K
$400K
$425K
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AN Inventory
The AN shops stock an impressive number of air
strikes, so if you like to rely on Mishas talents,
definitely seek out contracts that put you in good
stead with Joyce. The more work you do for the AN,
the more items become available at the AN outposts.
AN Shop Items
Light MG Drop
AN Supply Drop
C4 Supply Drop
Grenade Launcher Drop
.50cal Anti-Material Rifle
Anti-Air Kit
Anti-Tank Missile
Messenger
Guardian APC
Messenger .50cal
Guardian 25mm
Messenger GL
Guardian AT
Guardian Jammer
Guardian SAM
Anti-Tank Messenger
Guardian Artillery
Messenger SAM
Liberator
Bombing Run
Cluster Bomb
Tank Buster
Combat Air Patrol
Statesman IFV
Ambassador Gunship
Bunker Buster
Laser Guided Bomb
Carpet Bomb
Daisy Cutter
PMC Fuel Storage Upgrade (x3)
Smart Bomb
Surgical Strike
Cruise Missile Strike
Diplomat Heavy Tank
MOAB
Cost
$5K
$10K
$10K
$10K
$15K
$15K
$15K
$15K
$20K
$20K
$25K
$25K
$30K
$30K
$30K
$35K
$40K
$45K
$50K
$75K
$75K
$100K
$150K
$150K
$200K
$200K
$200K
$250K
$250K
$250K
$300K
$350K
$400K
$425K
$500K
[ 25 ]
Agent Joyce
Agent Joyce is a chillingly efficient CIA operative
who has been placed in charge of handling the
unsavory parts of the AN mission in Venezuela.
Hes a smart man and certainly knows youre
helping the AN only for cash and the ability to get
revenge on Solano, but hes not one to begrudge
ulterior motives as long as they do not interfere
with his mission to secure the oil.
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Carmona
General Carlos Carmona is
the brutal leader of the VZ. He
attempted a coup before you
ever arrived in Venezuela. The
failure of that coup is what
sets everything into motion,
as Solano himself hires you
to free Carmona from captivity.
Because youre good at your job,
Carmona is restored to power within a
single day. But then came the doublecross and now Carmona is using the
full might of the VZ army to choke
Venezuela into submission. You must
eliminate Carmona to shatter the
resolve of the VZ forces. Once you
crack the VZ, Solano no longer has
an entire army to hide behind.
Solano
Roman Solano is a wealthy businessman in
Venezuela. Hes well respected by his peers.
The people love his success story. But thats
not enough. Solano has his eyes set on
running Venezuela, disguising his brand of
fascism as patriotic nationalism. He promises
to nationalize Venezuelas oil industry so the
profits from the countrys natural resource
no longer go into foreign pockets. With that
million-watt smile, he manages to
convince the good people of
Venezuela that he means only the best.
But you know better.
This serpent is a thief, a liar, and a
murderer. He will stop at nothing to quench
his thirst for absolute power, even if that
means overthrowing any hope for democracy
in Venezuela. He gets an assist from General
Carmona, his military toady. Solanos HQ is
in a bunker at Angel Falls in southeastern
Venezuela. When it comes time to take
down Solano, youd better have the
right tools to knock on his door.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
[ 27 ]
Blanco
And to thinkthis man was
once your friend. Blanco has a
long history with you. You already
know hes not entirely trustworthy, but
then again, neither are you, so it comes only
as a minor surprise when Blanco sells you out to
Solano. Blanco is one of Solanos top lieutenants.
He coordinates with the VZ commanders to run
security for Solano. You have every intention of
bringing down Solano and Carmona for their
actions, but Blancos betrayal must be dealt with
first. Unfortunately, Blanco has gone underground,
so you must work with UP and the PLAV to gather
intel on this villains whereabouts.
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04:
FULL INVENTORY
Your chances for success in Venezuela increase when you have as much
advance intelligence as possible. Understanding every tool at your disposal,
from guns to choppers, is essential for maintaining an advantage over Solano
and his thugs. Before putting a single toe on land in Venezuela, check out this
full catalog of all weapons, vehicles, and support items available to you. Each
listing gives you the full details so you can plan shopping trips at the faction
stores and know which vehicles to prioritize when hijacking a new ride.
Weapons
Personal Weapons
Pistols and Shotguns
Hunting Pistol
Clip Size: 6
Description: This is one nice hand cannon. A revolver with a limited
ammo count (only six shots before you have to reload), the hunting
pistol offers incredible stopping power. It may not be high-tech
compared to some of the other weapons, but sometimes a classic never
goes out of style.
Machine Pistol
Pistol
Clip Size: 15
Description: What this sidearm lacks in punch, it makes up for in
accuracy at close range. Easy to aim in a group setting, the pistol is
capable of knocking off thugs and troublemakers with easy headshots.
In an intense situation, though, like a major firefight, the pistol is a fine
last-ditch weapon, but its always preferable to have a rifle of some sort.
Clip Size: 45
Description: The machine pistol is an automatic hand weapon that fires
in fast bursts, shredding the target area. In a close-quarters situation,
the machine pistol is good for stopping an enemy target. At long range,
though, the weapons accuracy drops considerably.
Shotgun
Covert Pistol
Clip Size: 13
Description: This pistol comes equipped with a silencer, making it
perfect for sneaking up on enemies and delivering a fatal shot before
anybody is the wiser. (Its perfect for situations that put you in restricted
zones, like the Corporate Headhunting contract for the PLAV.) However, the
silencer does lower the weapons accuracy, so there is definitely a trade-off
for the stealth benefit.
Clip Size: 7
Description: There is no equal to the shotgun, a weapon with a wide
spread that can put down an enemy with a single squeeze of the trigger.
The limited clip means you must reload more often, but if you can catch
each target inside the shotguns larger target cursor, you wont need to wait
around to take a second shot.
PRIMAGAMES.COM
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Carbine
Clip Size: 30
Description: The assault rifle is an excellent all-purpose automatic rifle,
capable of ripping apart a target in seconds with sustained fire. The rifle
has decent accuracy, but loses effectiveness as the distance between you
and the target increases.
Clip Size: 30
Description: The carbine is a deadly rifle with increased range over other
assault weapons, a good clip size, and solid accuracy.
Automatic Rifle
Combat Rifle
Clip Size: 75
Description: The automatic rifle is another useful, all-purpose weapon
with an extended clip size, a good reserve-ammunition supply, and a
steady rate of fire.
Clip Size: 40
Description: The Allied-made assault weapon is superior to the
automatic rifle, thanks to its sturdy build, improved accuracy, and great
rate of fire.
Bullpup Rifle
Covert SMG
Clip Size: 30
Description: This Chinese-made automatic weapon outstrips the basic
assault rifle thanks to its increased rate of fire and accuracy. Upgrade to
this weapon when possible, as it makes medium-ranged combat much
easier to survive.
Clip Size: 30
Description: The covert SMG is a silenced automatic weapon with poor
range, but the stealth element is worth the trade-off. If you have to take
down a target or two without waking the neighbors, this automatic
weapon will get the job done. Just make sure youre close
enough for your shots to count, as the sound dampener
reduces the guns accuracy.
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Light MG
Sniper Rifle
SMG
Clip Size: 10
Description: Pinpoint exact targets from great distances with the sniper
rifle. Call up the scope by clicking the right control stick and then aim
for headshots to take out an enemy with a single bullet. The accuracy of
this base-model sniper rifle is solid, but not flawless. For better sniping,
definitely upgrade to the Soviet-made model.
Launchers
Clip Size: 50
Description: This small automatic weapon has an excellent rate of
fire, but suffers from lower range and accuracy than many of the assault
weapons. Still, its a great weapon in a medium- to close-range firefight, as
you can ventilate a target with a fat burst of bullets in just a second or two.
Stinger
Sniper Ries
Anti-Material Rifle
Clip Size: 5
Description: What the anti-material rifle lacks in frequency of shots,
it makes up for in deadliness. This rifle is capable of penetrating armor,
making it perfect for picking off an enemy inside a vehicle or standing
behind the shielding around mounted weapons.
Clip Size:1
Description: This anti-air missile locks onto flying targets, such as
helicopters, and homes in on their heat signals. Just hold the targeting
area over the chopper long enough to see the green diamond lock
and then pull the trigger. The missile streaks across the sky and
destroys its target.
PRIMAGAMES.COM
AT Rocket
[ 31 ]
Grenade Launcher
Clip Size: 6
Description: This multishot launcher lobs grenades with a wide arc. The
launchers rounds are good against light vehicles (such as jeeps) as well
as personnel.
Clip Size: 1
Description: The AT rocket launcher is a heavy weapon that rips apart
armored vehicles, such as tanks, with superior accuracy and deadly force.
Although the ammo supply is low, the weapons brutal hit usually takes out
a target with a single strike. If you know you are going into a situation with
tanks, the AT rocket launcher is worth having at your side.
RPG
Fuel-Air RPG
Clip Size: 1
Description: The rocket-propelled grenade launcher fires a single
explosive round at a target that explodes on impact. The accuracy of the
weapon is its biggest weakness, as the round tends to veer left or right as it
travels long distances. Still, a direct hit is deadly against most enemies.
Clip Size: 1
Description: The fuel-air RPG is a devastating weapon. This launcher
volleys an explosive round that not only does blunt damage, but then
unleashes a concussive firestorm. This fuel-air RPG is not only good
against armor, but is also capable of shattering small buildings and taking
out enemy positions with a single well-placed round.
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Supply Drops
Each faction offers a series of supply drops packed with weapons, ammunition,
and sometimes explosives and first-aid. Some of these supply drops are
exclusive to a specific faction. When this is the case, we tell you in the supply
drops description. All supply drops are requested via smoke grenades.
UP Supply Drop
Description: The UP-exclusive mercenary kit includes a 5.56mm carbine
rifle and full ammunition supply. Also, in case you run into trouble, the
supply drop includes first aid.
Fuel-Air RPG
Description: Handle this crate with caretheres a thermobaric 93mm
rocket launcher inside.
CQB Kit
Description: The close-quarters combat (CQB) kit is packed with a
shotgun, pistol, and plenty of extra ammunition for both weapons.
C4 Supply Drop
Description: In need of some explosives? Call down this crate loaded
with C4 bundles and detonators.
Anti-Air Kit
Description: Take down choppers from the ground with the launcher
inside this support crate. Includes ammo.
Light MG Drop
Description: The light MG drop includes the weapons and plenty of extra
ammo for its impressive 100-round magazine.
AN Supply Drop
Description: This crate includes a combat rifle with ammunition,
grenades, and a first-aid kit.
Anti-Tank Missile
Description: If tanks are your problem, radio Ewan for this support drop.
Theres an anti-tank launcher inside with extra ammo for busting armored
transport.
RPG Kit
Description: Need a rocket-propelled grenade ASAP? Call in this support
drop for an RPG delivery, plus plenty of extra ammo.
PRIMAGAMES.COM
Air Strikes
This is a complete catalog of all available air strikes. Each air strike has a
different request methodsome can be directed by means of a costly satellite
hijack while others use more conventional means, like a homing beacon or
smoke grenade. Remember, homing beacons and satellite deliveries can be
disrupted by radar jammers while air strikes directed by smoke grenades
require Misha to fly low enough to be shot down with anti-air weaponry. So,
before you deploy an air strike, make sure the area is secure.
[ 33 ]
Bunker Buster
Request Method: Laser
Description: This earth-penetrating weapon is designed to destroy
heavily fortified buildings.
MOAB
Request Method: Satellite
Description: MOAB stands for mother of all bombs, and it lives up to its
title. This air strike delivers a preview of hell, cratering a wide target zone.
Daisy Cutter
Request Method: Beacon
Description: Massive firebomb that burns up a large areagood for
incinerating several targets at once.
Tank Buster
Request Method: Smoke
Description: Call in air support to attack enemy tanks in the immediate area.
Smart Bomb
Request Method: Beacon
Description: Need to take out a moving target? Attach a beacon to the
target and the smart bomb homes in on it.
Surgical Strike
Request Method: Satellite
Description: Perfect for shattering buildings and large stationary targets
with deadly accuracy.
Cluster Bomb
Request Method: Smoke
Description: This air strike has a wide spread, which blankets a site with
explosives that eliminate small vehicles and personnel.
Bombing Run
Request Method: Smoke Grenade
Description: This devastating strike drops two 500-pound bombs on
a target. Thats more than enough to eliminate enemy fortifications and a
rather large building.
Laser-Guided Bomb
Request Method: Laser
Description: This precision weapon drops a single high-powered bomb
on a target.
Artillery Strike
Request Method: Beacon
Description: This artillery barrage uses a beacon to pinpoint a target
area. An entire volley of shells ensure a wide destruction area.
Fuel-Air Bomb
Request Method: Beacon
Description: This dual-stage firebomb is good against light fortifications.
A single bomb dropped directly on the target area destroys personnel and
light vehicles.
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Vehicles
Cacharro de Muerte
Purchasable Vehicles
The following vehicles are available in the shops at
the various faction outposts as well as the PMC HQ.
Unarmed
Faction: PMC
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: Evas custom monster truck
comes with a jump booster that launches the
rig over obstacles, such as rocks and gaps in
the road.
Corales Scout
Faction: PLAV
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: This basic PLAV jeep is fast
and reliable on several different terrains and
grades. There is an upgraded model with a
mounted machine gun, too.
Civilian Car
Iguana
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: When Ewan drops off a civilian
car, you randomly get one of a few different
models, such as the Belmont or Hunchback.
Faction: VZ
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: A speedy jeep with decent
armor. Its great for slipping into a VZ disguise
and exploring enemy territory.
Black Heart
Faction: PMC
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: Evas custom muscle car has
excellent speed and handling.
PRIMAGAMES.COM
Junker
Messenger
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: A cheapie civilian vehicle thats
good as a wholly disposable disguise.
Faction: AN
Weapons: None
Armor: Medium
Passengers: 3
Gunners: None
Description: Basic troop transport. Its a
reliable vehicle that sacrifices armor and guns
for speed.
Motorcycle
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: A basic motorcycle that comes
in a few different models, but all have roughly
the same performance. Decent speed and
medium acceleration.
Luxury Car
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 3
Gunners: None
Description: Finely crafted luxury
automobile, perfect for melting into civilian
crowds.
Faction: Civilian
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: A great off-road vehicle that can
negotiate most terrains. But it lacks the jump
feature of the Cacharro.
[ 35 ]
Faction: PMC
Weapons: None
Armor: None
Passengers: 1
Gunners: None
Description: Eva has
tuned this hog to Mattiass
personal preferences.
This beefy ride offers
incredible bursts of
speed as soon as you
hit the throttle.
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Light Military
Sports Car
All light military vehicles feature weapons, but lack the heavy armor of tougher transports, like tanks. All
light military vehicles use 40 fuel for delivery.
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: The Veloce sports car is a
road rocket capable of incredible speeds and
excellent acceleration. Just mind the looser
handling.
Utility Vehicle
Faction: Civilian
Weapons: None
Armor: Medium
Passengers: 2
Gunners: None
Description: This civilian truck is not unlike
an armored car. It can take a decent beating
thanks to the extra plating, but the acceleration
is slow-going.
Anti-Tank Messenger
Faction: AN
Weapons: 4 anti-tank missiles
Armor: Light
Passengers: 3
Gunners: 1
Description: This anti-tank vehicle features
guided missiles, but the low armor requires
the driver to never linger in one spot.
Faction: Chinese
Weapons: Artillery Pod
Armor: Light
Passengers: 1
Gunners: None
Description: This Chinese military truck is
equipped with a rocket pod for raining down
missiles from great distances.
Archer Guntruck
Bogden Buggy
Faction: UP
Weapons: 2 .50cal machine guns
Armor: Medium
Passengers: 1
Gunners: 2
Description: UPs mobile gun platform
features two .50cal guns with 180-degree
angles for full coverage of an entire area. If
you need to set up a roadblock, this is a good
vehicle for guarding both directions, and the
woods on either side of the road.
Faction: PMC
Weapons: 2 .50cal machine guns
Armor: Light
Passengers: None
Gunners: 1
Description: This off-roader is equipped with
two machine guns. One is controlled by the
driver while the other is attached to a gun nest
atop the buggy. Great speed and all-terrain
access make this a great vehicle to use when
roaring into hot spots.
PRIMAGAMES.COM
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Bolivar Guntruck
Buju Technical
Capuchin AA
Faction: PLAV
Weapons: 4 .50cal machine guns
Armor: Medium
Passengers: None
Gunners: 4
Description: Much like the UPs Archer, this
PLAV vehicle is suited for creating roadblocks.
The four .50cal guns can lay down heavy fire
in all directions.
Faction: Pirates
Weapons: .50cal machine gun
Armor: Light
Passengers: 1
Gunners: 1
Description: Pick-up truck with a mounted
.50cal in the bed. Not exactly a high-tech
solution to a mobile gun platform, but still
effective.
Faction: VZ
Weapons: 4 .50cal machine guns
Armor: Medium
Passengers: 1
Gunners: 3
Description: This rolling guntruck is armed
with four heavy machine guns that are well
suited for ripping apart light-armor vehicles or
shooting down helicopters.
Bolivar Quad-50
Corales MG Scout
Capuchin Guntruck
Faction: PLAV
Weapons: 4 .50cal machine guns
Armor: Medium
Passengers: None
Gunners: 1
Description: Budget anti-air vehicle courtesy
of the PLAV. The four guns work in tandem
to spray the sky with a torrent that can bring
down a helicopter almost as well as a missile.
Faction: PLAV
Weapons: .50cal machine gun
Armor: Light
Passengers: None
Gunners: 1
Description: Good off-road vehicle from
the PLAV faction. Mounted machine gun is
effective against other vehicles with light armor
and enemy personnel.
Faction: VZ
Weapons: 4 .50cal machine guns
Armor: Medium
Passengers: 1
Gunners: 3
Description: The VZ edition
of the guntruck is also
suited for roadblock
creation thanks to the
extra armor plating and
the four .50cal
machine guns.
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Devilbwoys Buggy
Guardian APC
Guardian AT
Faction: Pirates
Weapons: .50cal machine gun
Armor: Light
Passengers: None
Gunners: 2
Description: Speedy dune buggy modified
with a gunner-operated machine gun.
Faction: AN
Weapons: Minigun
Armor: Medium
Passengers: 6
Gunners: 1
Description: The driver of this speedy troop
transport controls the mounted minigun.
Biggest drawback: its wide turning radius.
Faction: AN
Weapons: 4 anti-tank missiles, .50cal machine gun
Armor: Medium
Passengers: 1
Gunners: 1
Description: The all-terrain Guardian is
exceptional at creeping into rough spots and
pounding enemy fortifications (such as tanks).
Features excellent speed and off-road capabilities.
Guardian 25mm
Guardian Artillery
Guardian Jammer
Faction: AN
Weapons: 25mm cannon
Armor: Medium
Passengers: 6
Gunners: None
Description: The driver of this superlative
APC controls the mounted cannon, which is
incredibly effective against helicopters and
other light-armor vehicles.
Faction: AN
Weapons: 105mm cannon
Armor: Medium
Passengers: None
Gunners: 1
Description: This AN APC is equipped with
a devastating 105mm cannon that shreds
armor and can flatten many heavy targets. The
generous speed is useful when the demolition
job is done.
Faction: AN
Weapons: None
Armor: Medium
Passengers: None
Gunners: None
Description: This AN APC is not equipped
with a mounted weapon. Instead, it is fitted
with anti-radar systems for jamming enemy
radio signals. If you want to block air strikes,
this is a solid solution.
PRIMAGAMES.COM
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Guardian SAM
Leaping Fox
Messenger 50cal
Faction: AN
Weapons: Minigun, 8 anti-air missiles
Armor: Medium
Passengers: 6
Gunners: 1
Description: Air defense vehicle equipped
with rockets and a machine gun to shoot down
helicopters.
Faction: Chinese
Weapons: 12.7mm machine gun
Armor: Light
Passengers: 3
Gunners: 1
Description: The Chinese light vehicle is fast
and efficient but extremely vulnerable to direct
hits. The mounted machine gun helps cut an
exit route through battle zones.
Faction: AN
Weapons: .50cal machine gun
Armor: Medium
Passengers: 3
Gunners: 1
Description: This armored car is good for
roads, as it offers moderate defenses against
small-arms fire and the mounted .50cal can
open a path in and out of a target area.
Iguana MG
Leaping Fox GL
Messenger GL
Faction: VZ
Weapons: .50cal machine gun
Armor: Light
Passengers: 1
Gunners: 1
Description: Basic military jeep with good
speed and off-roading capabilities. Features a
mounted machine gun for one lucky passenger
to use against incoming forces.
Faction: Chinese
Weapons: Grenade launcher
Armor: Light
Passengers: 3
Gunners: 1
Description: Chinese scout car modified with
a rapid-fire grenade launcher for bombarding
targets before making a quick getaway.
Faction: AN
Weapons: Grenade launcher
Armor: Light
Passengers: 3
Gunners: 1
Description: This AN
armored car sports a
rapid-fire grenade
launcher that can
light up a city block.
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Messenger SAM
Raven
Saboteur
Faction: AN
Weapons: Heavy machine gun, 8 anti-air
missiles
Armor: Light
Passengers: 1
Gunners: 1
Description: AN vehicle equipped with twin
machine guns and anti-air missiles capable of
tracking helicopters.
Faction: UP
Weapons: .50cal machine gun
Armor: Medium
Passengers: 3
Gunners: 1
Description: Militarized version of basic UP
transport. Ravens also come equipped with
mounted grenade launchers.
Faction: PMC
Weapons: .50cal machine gun
Armor: Light
Passengers: 1
Gunners: 1
Description: This old-school chopper is
fashioned with a sidecar and .50cal so your
riding partner can spit bullets while you drive.
Its a gas to use when teaming up with a buddy.
Panzercycle
Raven GL
Scorcher
Faction: UP
Weapons: Grenade launcher
Armor: Light
Passengers: 3
Gunners: 1
Description: This Raven SUV features a
mounted rapid-fire grenade launcher that is
effective at clearing paths through trouble
spots.
Faction: PMC
Weapons: 4 anti-tank missiles,
grenade launcher
Armor: Light
Passengers: 1
Gunners: None
Description: Total Road Warrior-esque buggy.
This fast-moving buggy zips into dangerous
spots, unloads anti-tank missiles, and then
retreats before the enemy can even draw a bead.
And who doesnt love a grenade launcher?
Faction: PMC
Weapons: Microguns
Armor: Light
Passengers: 1
Gunners: None
Description: Hybrid bike comes equipped
with small guns good for cutting a path
through low-armor targets. Excellent on all
terrains.
PRIMAGAMES.COM
Heavy Military
This class of vehicles includes tanks and other heavily armored vehicles. When
you need to linger in the war zone long enough to really pound some targets,
seek out these monsters. All heavy military vehicles use up 80 fuel for delivery.
Arbenz Mobile AA
Faction: PMC
Weapons: Rockets
Armor: Light
Passengers: 1
Gunners: None
Description: Awesome sports car made even
better by an onboard missile launcher. A real
lifesaver when getting out of a hairy situation.
Vulcan 4x4
Faction: VZ or PLAV
Weapons: Minigun
Armor: Medium
Passengers: None
Gunners: None
Description: This APC features a mounted minigun for bringing down
helicopters as they swirl overhead. The PLAV have stolen many of these
from the VZ, so you will encounter them with both paint jobs.
Armadillo
Faction: Civilian
Weapons: 20mm cannon
Armor: Medium
Passengers: 3
Gunners: None
Description: This SUV has been upgraded
with a mounted, driver-controlled cannon. The
powerful cannon can rip through tough armor.
Faction: VZ
Weapons: .50cal machine gun
Armor: Light
Passengers: 6
Gunners: None
Description: The Armadillo lacks sufficient armor to repel heavy attacks,
but its speedy for quick troop delivery and the mounted gun offers
moderate resistance to incoming forces.
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Armadillo AA
Faction: VZ
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Heavy
Passengers: None
Gunners: 1
Description: The VZs heaviest tank features upgraded armor, but not the
armor-piercing rounds found in heavy tanks from the Chinese or AN.
Armadillo Jammer
Jaguar Tank
Faction: VZ
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: The VZ use this radar jammer to block radio transmissions
that call down air strikes and reinforcements.
Faction: VZ
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: Carmonas soldiers use this middle-weight tank for standard
battle situations. The turret delivers hardy blows, but for real stopping
power, upgrade to the heavy model.
PRIMAGAMES.COM
Faction: PLAV
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: The PLAV have converted these old American tanks for use
in the jungles. While not the best tank in your potential fleet, its still quite
capable of wreaking havoc.
Faction: Chinese
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: This middle-weight Chinese tank is cheaper than many of
the heavy tanks, but it still packs a hard, armor-shattering punch.
Faction: AN
Weapons: Tank turret (35 armor-piercing shells), .50cal machine gun
Armor: Heavy
Passengers: None
Gunners: 1
Description: The Allied Nations biggest tank is a 70-ton leviathan
that sports a 105mm armor-piercing cannon. The Diplomat can hammer
buildings, flatten enemy tanks, and crush enemy fortifications with ease.
Its an expensive acquisition, but a terror in the field.
[ 43 ]
Faction: Chinese
Weapons: 2 miniguns, 4 anti-air missiles
Armor: Medium
Passengers: None
Gunners: None
Description: This is the best anti-air vehicle in
the entirety of Venezuela, period. The quad-linked
miniguns pull helicopters out of the sky long after
the ample missile supply has been depleted.
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Faction: Chinese
Weapons: None
Armor: Medium
Passengers: None
Gunners: None
Description: This well-armored vehicle features a radar jammer to block
radio signals, such as air strikes and calls for reinforcements.
Faction: UP
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: This is the UPs basic tank, a rolling menace against the
PLAVs dilapidated fleet, but easily outclassed by heavier tanks from the
Chinese or the AN.
Faction: Chinese
Weapons: Tank turret (35 armor-piercing shells), .50cal
machine gun
Armor: Heavy
Passengers: None
Gunners: 1
Description: This is the Chinese factions deadliest tank, a behemoth
capable of reducing even the biggest targets (including buildings) to
twisted metal and smoking rubble. Its spendy, but worth every penny.
Martinez APC
Faction: PLAV
Weapons: .50cal machine gun
Armor: Light
Passengers: None
Gunners: 1
Description: This PLAV APC is equipped with a .50cal gun. Its capable
of chopping through moderate enemy fortifications.
PRIMAGAMES.COM
Mosquito AA
[ 45 ]
Salamander APC
Faction: VZ
Weapons: 10 anti-air missiles
Armor: Medium
Passengers: None
Gunners: None
Description: This mobile anti-air platform is capable of bringing down as
many as 10 helicopters with its mounted surface-to-air missiles.
Faction: Chinese
Weapons: 25mm cannon
Armor: Medium
Passengers: 6
Gunners: 1
Description: The Salamander APC is highly mobile thanks to excellent
off-road capabilities. The cargoup to six soldiersis protected by
moderate armor and a 25mm cannon that can tear apart enemy targets.
Statesman IFV
Puma Light Tank
Faction: VZ
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: This VZ light tank is faster than most tanks due to the
removal of some armor plating. This makes the tank weak against
incoming attacksespecially shells from other tanksbut the speed
makes it exceedingly mobile on the battlefield.
Faction: AN
Weapons: 25mm cannon, .50cal machine gun,
2 anti-tank missiles
Armor: Medium
Passengers: 6
Gunners: None
Description: The AN IFV is a brute on the field, as
it is equipped with enough firepower to repel tanks
and choppers. With the ability to hold up to six
passengers, the vehicles medium armor is necessary
to protect them as it moves through dangerous
terrain and enemy territory.
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Helicopters
Helicopters are excellent for winching cargo, flying high above enemy territory,
and delivering devastating attacks from the sky. Each chopper costs 80 in fuel
for delivery.
Ambassador Gunship
Faction: Chinese
Weapons: 25mm cannon
Armor: Medium
Passengers: 4
Gunners: 1
Description: This Chinese IFV (infantry fighting vehicle) features a
mounted 25mm cannon for ripping through enemy defenses at a decent
clip. But without heavy armor, the IFV is vulnerable against attacks from
armor-piercing shells.
Faction: Chinese
Weapons: Tank turret (35 shells), .50cal machine gun
Armor: Medium
Passengers: None
Gunners: 1
Description: This Chinese artillery striker is effective against all
targetstanks, guard towers, buildings, jeeps, etc.
Faction: AN
Weapons: Minigun, 8 anti-tank missiles, 38 rockets, 2 anti-air missiles
Armor: Light
Passengers: None
Gunners: 1
Description: This is the most powerful AN copter, equipped with enough
firepower to start and end a small war.
Anaconda
Faction: VZ
Weapons: Minigun, 2 anti-tank missiles, 72 rockets
Armor: Medium
Passengers: 4
Gunners: 1
Description: This is the toughest VZ helicopter. Use it as a disguise to
sneak into enemy territory and then unleash chaos from the rocket pods
and anti-tank missiles. The medium armor lets this chopper withstand
more hits than other birds.
PRIMAGAMES.COM
Anti-Tank Rogue
Faction: UP
Weapons: 2 .50cal machine guns, 4 anti-tank missiles
Armor: Light
Passengers: None
Gunners: 1
Description: This UP scout chopper is equipped with anti-tank missiles
for taking out enemy armor before other forces advance on enemy territory.
Faction: PLAV
Weapons: 2 miniguns, 19 rockets
Armor: Light
Passengers: 2
Gunners: 1
Description: Light, nimble attack chopper painted in PLAV green.
Castro Transport
Faction: PLAV
Weapons: 4 miniguns, 38 rockets, grenade launcher
Armor: Light
Passengers: 2
Gunners: 3
Description: Celebrate (and start) the revolution with the best PLAV
attack chopper, which is loaded to the brim with guns and explosives.
Faction: PLAV
Weapons: None
Armor: Light
Passengers: 4
Gunners: None
Description: Basic transportation chopper with
zero offensive capabilities.
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Condor
Faction: PLAV
Weapons: 2 .50cal machine guns, 2 miniguns, 38 rockets
Armor: Light
Passengers: 2
Gunners: 3
Description: This heavy PLAV chopper is equipped to deliver devastation
from the air thanks to the multitude of guns and rocket pods.
Faction: VZ
Weapons: None
Armor: Light
Passengers: 12
Gunners: None
Description: The largest chopper in Venezuela, perfect for moving armor
and soldiers around the country.
Combat Rogue
Faction: UP
Weapons: .50cal machine gun, 19 rockets
Armor: Light
Passengers: None
Gunners: 1
Description: Small UP attack copter with a decent loadout, but upgrade
to Rogue Assassin ASAP.
Faction: Pirates
Weapons: Minigun, .50cal machine gun, 38 rockets
Armor: Light
Passengers: 3
Gunners: 2
Description: A pilfered pirate chopper, painted up in bright colors. Dont
let the festive paint fool you. The Gunney is capable of slicing apart enemy
units with its guns and rockets.
PRIMAGAMES.COM
Gunney Transpo
Faction: Pirates
Weapons: None
Armor: Light
Passengers: 3
Gunners: None
Description: Pirate aerial transport without any onboard weapons.
Kestrel
Faction: VZ
Weapons: 2 miniguns, 38 rockets
Armor: Light
Passengers: None
Gunners: 1
Description: Nimble VZ chopper with twin miniguns for raining hot lead
down on ground targets or slashing the rotors of enemy helicopters.
Kestrel Attack
Jade Wind Heavy Transport
Faction: Chinese
Weapons: None
Armor: Medium
Passengers: 12
Gunners: 2
Description: This Chinese aerial troop transport has extra armor so it can
withstand incoming fire.
[ 49 ]
Faction: VZ
Weapons: .50cal machine gun, minigun,
1 anti-tank missile
Armor: Light
Passengers: 1
Gunners: 2
Description: This breezy VZ attack chopper is
equipped with a minigun and .50 cal for spraying
ground and air targets, but in case a tank is on the
scene, it packs a single anti-tank missile for eliminating
ground armor.
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Faction: VZ
Weapons: 2 miniguns, 2 anti-tank missiles
Armor: Light
Passengers: 1
Gunners: 1
Description: Scout chopper with good mobility and anti-tank missiles
just in case enemy armor is spotted.
Faction: Chinese
Weapons: .50cal machine gun, 38 rockets
Armor: Light
Passengers: 6
Gunners: 1
Description: This heavy Chinese aerial troop transport fights back with
onboard rockets and a mounted machine gun.
Liberator
Rogue Assassin
Faction: AN
Weapons: 3 miniguns
Armor: Light
Passengers: 6
Gunners: 3
Description: The AN troop transport chopper comes with ample
defensesthree miniguns allow gunners to cover almost every angle
against incoming choppers or advancing ground forces.
Faction: UP
Weapons: 2 miniguns, 19 rockets, 2 anti-tank missiles
Armor: Light
Passengers: None
Gunners: 1
Description: UPs zipper packs a punch. The rockets and anti-tank
missiles are perfect for blazing a trail for ground forces or just pounding an
enemy installation.
PRIMAGAMES.COM
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Rogue Transport
Faction: UP
Weapons: None
Armor: Light
Passengers: 3
Gunners: None
Description: This UP aerial transport shuttles execs around Venezuela.
Faction: Chinese
Weapons: Minigun, 38 rockets, 8 anti-tank missiles
Armor: Light
Passengers: None
Gunners: 1
Description: Top Chinese helicopter featuring a full spectrum of
weapons, such as anti-tank missiles and rocket pods. A great selection
when delivering death from above is a priority.
Toucan Transport
Boats
Use these watercraft to skim the lakes, seas, and rivers of Venezuela. Each boat
uses up 40 fuel in the delivery process.
Cardenas Inflatable
Faction: VZ
Weapons: None
Armor: Light
Passengers: 4
Gunners: None
Description: Inexpensive aerial troop transport without any onboard
weapons. Use at your own risk.
Faction: PLAV
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: Basic rubber raft with an
onboard motor.
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Motorboat
Faction: Civilian
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: Inexpensive civilian watercraft. Not a bad little disguise
when you just need to ease up a river.
Faction: PLAV
Weapons: .50cal machine gun
Armor: Light
Passengers: None
Gunners: 1
Description: Speedy patrol boat has a boost for extra kick when jumping
ramps or skimming over low land masses.
Speedboat
Faction: VZ
Weapons: 2 .50cal machine guns
Armor: Medium
Passengers: 1
Gunners: 2
Description: This armored boat is a floating attack platform thanks to
twin .50cals right on the deck.
Faction: Civilian
Weapons: None
Armor: Light
Passengers: 2
Gunners: None
Description: High-performance speed boat is great for crossing lakes
and seas in record timeand in a cool civilian disguise.
PRIMAGAMES.COM
Faction: PMC
Weapons: Minigun, 20 rockets
Armor: Medium
Passengers: None
Gunners: 1
Description: Evas waterborne concoction features an awesome missile
pod and minigun for striking real fear into high-seas enemies.
[ 53 ]
Faction: UP
Weapons: .50cal machine gun
Armor: Light
Passengers: 9
Gunners: 1
Description: UP rigid-body watercraft uses mounted weapons to protect
patrols as they move up and down the rivers.
UP Inflatable
Wave Skimmer
Faction: UP
Weapons: .50cal machine gun
Armor: Light
Passengers: None
Gunners: 1
Description: Basic inflatable raft, but the UP security forces added a
machine gun for patrolling the waters around UP properties.
Faction: Civilian
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: Simple, fast jet ski for plying
the waters of Venezuela.
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Found Vehicles
UP Tanker Trailer
UP
Courser SUV
PLAV
Bolivar Tanker
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: PLAV motorbike found around
outposts.
Pirates
Weapons: None
Armor: Light
Passengers: 3
Gunners: None
Description: Basic transportation with no
weapons, unlike the similar Raven.
Buju Pickup
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: A PLAV fuel truck thats ripe for
the picking.
Ogre Semi
Bolivar Truck
Weapons: None
Armor: Light
Passengers: 1
Gunners: None
Description: Pirate-owned pickup truck
painted in bright yellow. Its essentially a Buju
technical without the mounted weapon.
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: Giant semitrailer truck painted with
UP colors. A rather large, slow-moving disguise.
Weapons: None
Armor: Medium
Passengers: 7
Gunners: None
Description: Giant truck that can carry
multiple passengers.
PRIMAGAMES.COM
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Culican Cutter
Marky Truck
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: The pirates have procured a
few semis for personal use and painted them
bright yellow. Very subtle.
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: Huge Chinese-owned semi
truck. No weaponsbut great for ramming
enemies.
Chinese
Little Dimba
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: Small, efficient jet ski found
around the pirate islands.
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: Chinese truck used to transport
cargo.
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: Chinese
fuel truck.
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Dirt Runner
Emissary Semi
Weapons: None
Armor: Light
Passengers: None
Gunners: None
Description: AN motorbike found around
AN outposts.
Emissary
Emissary Tanker
AN
Alamo-Class Missile Destroyer
PRIMAGAMES.COM
VZ
Crocodile Gunboat
Civilian Rides
The following vehicles are strictly civilianhijack
these cars, boats, and trucks to assume a civilian
disguise and enjoy the temporary freedom.
Capuchin Cargo
Air Boat
Weapons: None
Armor: Medium
Passengers: 6
Gunners: None
Description: VZ truck and troop transport.
Weapons: Minigun
Armor: Medium
Passengers: None
Gunners: 1
Description: VZ mid-sized boat complete
with anti-air weaponry.
Ambulance
Austin Semi
Scorpion
Capuchin Tanker
Bad Attitude
Weapons: None
Armor: Medium
Passengers: 1
Gunners: None
Description: VZ fuel truck. Steal it to swipe
that sweet crude.
[ 57 ]
Belmont
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Broadside
Custom Belmont
Hunchback Racer
Carbyne
Dinghy
Impact
Carbyne GT
El Grande
Impact Sport
City Bus
Gopher
Inferno
Commercial Van
Hedgehog
Junker Belmont
Cougar
Hunchback
Junker Inferno
PRIMAGAMES.COM
Junker Valorous
Sport Bike
Junker Van
Shuttle Van
Taxi
Kodiak
Spectrum
Thunder
Mark Truck
Spectrum Coupe
Valorous
Spectrum GTX
Valorous Sedan
Repair Van
Spectrum Sport
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05:
MAP OF VENEZUELA
PIRATE ISLANDS
2
1
PMC HQ
Evas Garage
Mishas Shack
4
1 UP HQ
2 Oil Depot
3 Altagarcia Outpost
4 Maracaibo Airport Outpost
5 Cambias Outpost
1 PLAV HQ
2 Southeastern Amazon Outpost
3 Orinoco Rover Outpost
4 Eastern Medria Outpost
5 Southwestern Amazon Outpost
1 Pirate HQ
2 Central Island Outpost
3 Mainland Outpost
1 Chinese HQ South
2 Chinese HQ North
3 Southwestern Cumana Outpost
4 Caracas Estates Outpost
5 Southeastern Cumana Outpost
Allied Nations HQ
1
2 Southwestern Caracas Outpost
3 Southern Caracas Outpost
4 Port of Caracas Outpost
5 Southeastern Caracas Outpost
X Oil Rig
MARACAIBO
X
MERDIA
4
AMAZONAS
PRIMAGAMES.COM
ISLA DE MANO
MARGARITA
4
CARACAS
2
4
1
CUMANA
3
1
GUANARE
AMAZON
MINING AREA
Solanos Bunker
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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06:
FACTION: PMC
Rescue Carmona
ISLA DE MANO
2
1 Landing Spot
2 Carmonas Prison
PRIMAGAMES.COM
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As you roar away from Solanos villa in a trickedout speedboat, Fiona comes over the air. She
establishes a hacked link with a CIA satellite to
watch your every move and keep you abreast of any
interesting (and unfortunate) developments during
your missions. Shell help you out quite a bit in
this first contract as you get acquainted with all the
shooting, driving, and general mayhem.
First Approach
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Moving In
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Solanos Entourage
After stocking up on ammo and guns dropped
by the welcome wagon, its time to zero in on the
five gang lords spread across the property. You
can tackle these menaces in any order, but the
one closest to you when you first breach the villa
grounds is in the hedge maze to the left. Gang lords
are typically flanked by at least two troops, so be
ready for resistance.
Gang Lord 2
Gang Lord 1
Gang Lord 3
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Gang Lord 5
Redecorating
Gang Lord 4
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Fionas Challenges
Nobody except you (and Fiona) is happy that
you took the tank. Solanos soldiers swarm the
foyer, descending on you like uncouth party guests
on a tray of cocktail wieners. They want their tank
back, and they have the hardware to get it. Several
RPGs are among the hostile crowd. You need to
eliminate fifteen of the soldiers to scare away the
army and take over the villa.
Emplaced Weapons
Challenge
This first training exercise tests your skills on
three different weapons: heavy machine gun,
recoilless rifle, and emplaced grenade launcher.
You move from one weapon to the next, taking out
targets pointed out by Fiona. As soon as you finish
the final weaponthe grenade launcheryou
PRIMAGAMES.COM
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The next car will pop out faster if you hit the
current target right away. If you shoot them
all in midair, you will only lose a few seconds
on this part of the course. Otherwise, this is
the easiest place to get tripped up.
Grenade Launcher
Recoilless Rie
Cars dropped into the course from above
are moving fast. You need to lead them by
several meters to get a midair hit.
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Rooftop
Grenade Launcher
Challenge
Theres another red barrel right below your
guns. Shoot that target next so the blast
radius takes out a few more statues as you
start to clean the center of the field.
Barrels
Statues
PRIMAGAMES.COM
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Splash Damage
Pistol Challenge
The Pistol Challenge is the easiest of the four
exercises. Armed only with a basic pistol, you must
rush through another of Fionas training courses.
This time, shes set out dozens of paintings of
Solanos smug mug. You must shoot every portrait
at each station while standing behind the sandbags
to move on to the next set of paintings. Can you
beat Fionas best times on the three levels of
challenge?
Fionas Times:
Level 1: 2 minutes
Level 2: 90 seconds
Level 3: 1 minute
Sniper Challenge
Now that you have access to the sniper rifle, you
should practice with the scope and long-distance
targeting. Fiona sets up another course on the villa
grounds: 19 targets including portraits and prized
hot rods. The cars are flanked by red barrels, so
shoot those to blow up the cars. Fiona judges you
by time on this course, and challenges you to beat
her record. To stop the clock for a few seconds,
shoot the Solano bust being carried through the air
on Ewans winch.
Fionas Times:
Level 1: 2 minutes
Level 2: 90 seconds
Level 3: 1 minute
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Winching
Challenge
PRIMAGAMES.COM
Evas Missions
The burned-out tank is another good building
piece, as its top is fairly flat. However, it is
only one meter tall.
[ 73 ]
whos out for revenge for being paid for a job well
done with a bullet in the butt travels fast in the
Venezuelan underground. But Eva isnt exactly
looking for proper employment right now. Shes a
wanted woman, but not for the reasons you may
think. Apparently she has run afoul of Carmona, so
shes understandably hesitant to leave her garage.
You need to win her trust. To do that, you need to
perform a little test drive for her.
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STRIP MINE
Its tough to believe she built such a thing, but there
it is in Evas garage: a monster truck. The Cacharro
de Muerte, to be exact. (Rough translation: Jar of
death.) But before Eva can deliver the truck to her
client, she needs somebody to take it for a test drive.
Since you were so kind to gather up all the necessary
pieces, Eva thinks you are the perfect volunteer for
this task. Eva really wants to run the truck through
a gauntlet, so expect some serious off-roading. As
always, expect a little unwelcome company.
2
1
Evas Garage
Tank
1 Course Start
2 Course End
PRIMAGAMES.COM
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Eva Joins Up
Evas Challenges
Destruction Race
Challenge
Eva has set up an obstacle course for you to
complete within a time limit. She even provides you
with a Vulcan 4x4 to complete the challenge, which
comes factory standard with a heavy-cal turret
on the roof. The goal of the challenge is to race
through the loop course, passing through the gates
and shooting six targets placed along the road. The
targets are exploding barrels, which your turret is
more than capable of taking out. This challenge is
designed to teach you how to shoot and drive at
the same time with vehicles that come equipped
with guns. There are three levels of challenge. The
course does not change across the three levels;
only the time limit changes.
Level 1: 2:25, each target adds 15 seconds
Level 2: 1:45, each target adds 10 seconds
Level 3: 1:25, each target adds 7 seconds
PRIMAGAMES.COM
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Race Challenge
Evas second challenge is more of a traditional
race around the villa grounds. After accepting the
exercise and placing your bets, you head outside.
There is a parked Racing Inferno off to the right,
where you found the Vulcan 4x4 in the previous
challenge. As soon as you hop behind the wheel,
the clock starts. You must complete the course
within the time limit, but passing through each
gate adds seconds to the clock. For every level you
complete, Eva drops another useful item into your
stockpile inventory. Free money? Free cars? Does
life get any better?
Pop the fifth barrel as you round the corner
to the left and power through several more
gates on the way to the final target
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Misha Milanich
To get Misha to join the PMC, you need to take
care of his little problem. So, heres the deal: you
offer to eliminate the lieutenant threatening Misha
and in turn, he pledges his jet to you. But theres
a catchtheres always a catch. The lieutenant is
hiding out inside a bunker on an island to the east.
Since you cannot coax the lieutenant out, you must
bring the roof down on top of him. To accomplish
that feat, you need a bunker buster. Misha is fresh
out. So, you must first steal three bunker busters
from the VZ. Once Misha has the bunker busters,
he will drop them on the base.
Objective: Steal bombs and
eliminate lieutenant
Reward: Mishas services
Risk: Medium
PRIMAGAMES.COM
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Misha Joins Up
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Chain Reactions
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Finding Blanco
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Get Blanco
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Whats Next?
Get Solano
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1 Ewans Drop-Off
2 Solanos Bunker
Tank
SAM
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Defend PMC HQ
PRIMAGAMES.COM
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Faction:
Universal Petroleum
The very first outside faction you come into contact
with is Universal Petroleum (UP), the largest oil
company in the country. Venezuelas numero uno
export to the world is oil, and as part of his power
grab, Solano aims to completely nationalize the
oil industries working inside the nations borders.
Obviously, this move troubles UPs executives
greatly, as theyve made quite a bundle by drinking
Venezuelas milk shake for all these years without
paying much back to its citizenry. The threat of
nationalization has the company on high alert; they
are fearful that the violence overtaking the country
will soon spill over the high walls surrounding its
corporate headquarters in downtown Maracaibo.
Universal
Petroleum
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Steal Truck
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The Devastator
When you spot the UP roadblocks, youre
almost there. Weave between the concrete barriers.
Take care not to disturb the UP troops doing their
jobslooking out for VZ. You need to befriend
these people, after all.
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Deliver the
Devastator
Phone Tag
Outside the UP tower, you immediately have access
to one of the companys useful Ravens. Fiona
has placed three markers on your GPS, denoting
PRIMAGAMES.COM
LISTENING POSTS
3
[ 93 ]
2
1
2
UP HQ
UP Executive
1 Listening Post 1
2 Listening Post 2
3 Listening Post 3
Listening Post 1
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Listening Post 2
PRIMAGAMES.COM
[ 95 ]
the tank. Two direct hits takes out the tank. If you
arent quick about delivering the death blow, you
risk being blown apart yourself. As soon as the tank
is down, either through hijacking or destroying it,
blast open the gate and roll inside.
Listening Post 3
Shoot everything in sight. Use up the
remainder of your shells to take down the VZ
vehicles, alarm tower, and barracks.
Theres another alarm tower in the outpost.
Either disable it via the switch or just blast it
with the tank.
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Whats Next?
Altagarcia Outpost
is stacked with vehicles like tanks and Ravens
you can take for a spin, but in order to accept the
Altagarcia Outpost contract, you must go see your
new UP contact, Drew Marlowe.
PRIMAGAMES.COM
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Maracaibo
Airport Outpost
PRIMAGAMES.COM
Now Open
[ 99 ]
Cambias Outpost
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Now Open
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Into the
Green Zone
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Escort Second UP
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Third Car
Second Car
The final dash for UP HQ is the same as
beforethe gates are in the same places. However,
you start this race with even less time. When you
turn the key on the Veloce ignition, only 5 seconds
appear on the clock. Each gate only adds 5 seconds,
too. And this race seems to take place at rush hour,
as the traffic is even heavier than the previous race.
You must nimbly avoid cars on the bridge and the
highway, especially in the curves where its easy to
get clipped by a van. If you wreck at high speeds,
you can easily flip the car and completely wreck it.
Leave No Trace
The race course is exactly the same for the second
run to UP HQ, but there are some significant
changes to the parameters of the contract. First,
you start with only 6 seconds on the clock and each
gate adds just 6 seconds. This makes the need
to hit each and every gate in a smooth fashion all
the more important. Also critical: driving safely.
Traffic is a touch thicker on the course this time. If
you turn this race into a session of bumper cars,
you risk losing the Veloce and having to start the
contract over.
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UP Bounties
Whats Next?
Leave No Trace is the biggest UP
contract. If you have not yet finished
the other contracts offered by UP,
such as liberating outposts or hunting
bounties, you can continue working for
the faction to earn money and supplies.
However, you only have part of the
equation for finding Blanco at this point.
You cannot advance your plot without
fulfilling the PLAV contracts. So, if you
have not already spoken to Fiona about
meeting the PLAV contact, do so now.
In addition, if you have not pursued
Eva, you should also complete those
missions. Eva is instrumental to getting
PMC a jet pilot. You need that pilot
to demolish the 13 buildings for UP
to earn even more support items and
vehicles.
Its a mad world out there right
now, and you thrive in chaos. Keep
pushing the factions for work and make
new contacts to expand your PMC
resources. The only way to get your
revenge is to fight your way to the top f
the food chain.
UP BOUNTY
LOCATIONS
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2
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1
10
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UP Bounty Rewards
2: PLAV HVT
3: VZ
Bounty List
Here are all ten UP bounties, numbered to
correspond with the map. Plus, so you arent flying
blind, each entry offers a heads-up on what to
expect from each location.
1: PLAV HVT
4: PLAV
PRIMAGAMES.COM
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6: VZ
5: VZ
7: VZ
The VZ have holed up in the middle of a village.
(Human shields? Stay classy, Solano.) The VZ are
stocked with an Iguana jeep complete with mounted
machine gun. As you enter the base, expect the
jeep to charge you. Sidestep it and shoot the
gunner. Then, ventilate the driver. Finally, push into
the base, weaving around fences and shacks to thin
the VZ herd before descending on the HVT.
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8: PLAV
UP Demolitions
The HVT is standing on the platform around the
giant tower. If you pop the fuel tanks by accident,
the splash damage could kill the HVT, cutting your
options in half. If the HVT survives, you must get
her off the tower and down into the flat area at the
base of the tower. Thats good, level ground for
calling in the airlift extraction.
The PLAV have set up camp on the mountaintop to
take advantage of full visibility. Guard towers give
the PLAV advance warning of any attack, so you
must be swift if coming in via air. If you are trying
to maintain your rep with the PLAV, you must work
your way up the side of the mountain, picking off
PLAV troops with the sniper rifle. The PLAV have
an APC up here, so watch out for its guns.
9: PLAV
10: VZ
Building 1
Building 2
Building 4
PRIMAGAMES.COM
13
10 12
11
Building 7
8
Building 8
1
Building 9
Building 10
3-7
UP BUILDING LOCATIONS
Building 11
Building 5
Building 6
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Building 12
Building 13
Rewards
Destructive Strategies
VZ troops earn their pay by trying to stop you
from demolishing the buildings out in pirate
country. Expect very heavy resistance from
guns and RPGs.
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Orinoco River
Outpost
Liberate Outpost
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Now Open
Liberating the River Shore Outpost
impresses the PLAV. You are now
officially in the circle of trust. The three
reward items are now available for
purchase in the shop. The PLAV now
entrusts you with their bounties, which
includes taking down VZ buildings for
PLAV, as well as a little UP headhunting.
You also have two new contacts: Maria
Vargas here at the base and Marcela
Acosta back at PLAV HQ. Now, you have
the following contracts to choose from:
Eastern Merdia Outpost (PLAV)
Paint the Town (PLAV)
Eastern Merdia
Outpost
Liberate Outpost
PRIMAGAMES.COM
[ 115 ]
Now Open
Liberate Outpost
Southwestern
Amazon Outpost
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Corporate
Headhunting
Advance Intelligence
PRIMAGAMES.COM
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2
1
VENEZUELA
1
2
3
4
Target 1
Target 2
Target 3
Target 4
Restricted Zone
Ascend the hill and look inside the walled
area. The target is the businessman in the
gray suit. He is flanked by three UP guards.
Target 1:
Maracaibo Airport
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Targets 3 and 4:
Jungle Base
Targets 3 and 4 are within the same trespass
area, but when youre trying to eliminate the two
UP businessmen without being noticed, it feels
like they are miles apart. The easier of the two
remaining targets is number 3 (marked on the
map), so load the sniper rifle and sneak up to the
southern border of the trespassing zone.
Target 2: UP Outpost
PRIMAGAMES.COM
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Air Raid
Destroy Three
Strongholds
PRIMAGAMES.COM
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Church Defense
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PRIMAGAMES.COM
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Jungle Cruise
Setting Sail
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Level 2
Now that you are out on the giant lake, the gates
spread apart. Because the gates are next to mined
The last two gates lead you right into the heart of a
firefight between the UP and a new faction operating
in Venezuela: the Chinese. Dont worry about the
bullets right nownobody is aiming for you. (When
you walk up on the beach after moving the boat
through the last gate, the situation may change.) After
hitting the last gate, Vargas gives you your reward.
Did you make it with over 50% of the boat intact?
PRIMAGAMES.COM
[ 125 ]
Now Open
Blast the mines near the buoys as the river
empties into the lake so you can hit the gates
without risking damage.
Level 3
Tropical Island
Getaway
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Infiltrate the
Fortress
PRIMAGAMES.COM
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PLAV Bounties
PRIMAGAMES.COM
10
PLAV BOUNTIES
[ 129 ]
2: UP HVT
2
1
8
3
7
6
Bounty List
Here are all ten PLAV bounties, numbered to
correspond with the map. Plus, so you arent flying
blind, each entry offers a heads-up on what to
expect from each location.
1: UP HVT
If reinforcements were
called in and your rep
with UP is shot, you
might as well steal the
UP chopper that dropped
off the extra bodies.
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3: VZ HVT
4: VZ HVT
5: VZ HVT
6: VZ HVT
Bust the HVTs chops and subdue him.
Call for extraction from the PLAV (if you
canmaybe they are mad at you?) and then
collect your bounty.
PRIMAGAMES.COM
[ 131 ]
7: VZ HVT
8: UP HVT
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9: UP HVT
10: UP HVT
After clearing the camp, call for
extraction. If you just cannot keep the UP
at bay long enough without risking the
arrival of reinforcements, just execute the
HVT and accept the half bounty.
This UP camp is carved into the side of the
mountains to the north of PMC HQ. A single access
road leads right into the heart of the camp. This
view gives you a great angle for sniping at a safe
distance. If you must enter the camp on foot and do
this the hard way, duck behind rocks and pop out
to engage troops so that they are too busy to call
for help.
PLAV Demolitions
The PLAV has targeted 13 VZ-occupied buildings
they want wiped off the map. You can eliminate
these targets in any order and whenever you want
to claim the offered rewards and restore a tarnished
reputation.
Building 1
Building 2
Theres a shooter on the water tower to the
north. Take him down before he can radio for
back-up.
Building 3
Building 4
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMAGAMES.COM
[ 133 ]
PLAV DEMOLITIONS
3
1
10 - 13
9
Building 11
4
6
8
Building 12
Building 13
Rewards
Building 8
Building 6
Building 9
Building 7
Building 10
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Destructive Strategies
You know what would make this a little
easier? A tank. Why not ask Ewan if he
would bring you a Mantis or Cavalera?
Pretty please? With a cherry?
Fall back as soon as you mark a building for
Misha so you arent splattered in the blast.
But try occasionally to get a look at your
handiwork. You deserve it.
Destroy Billboards
The PLAV is decidedly anti-capitalism. Down with
commerce! Down with consumerism! And down
with billboards! The PLAV pays a $3,000 bounty
on every billboard you destroy in Venezuela. They
are plentiful in the big cities, with Maracaibo alone
having well over 40 billboards.
The real party is in the northern half of Guanare.
These remaining buildings (9 through 13) are
heavily fortified with sandbag barricades and
mounted weapons. The streets are crawling with VZ
reinforcements, and each building is protected by a
small platoon of soldiers that defend the structure
like their lives depend on its survival. (Knowing
how ruthless Solano and Carmona are, that is
probably not much of an exaggeration.)
Destroy UP Forces
PRIMAGAMES.COM
Faction: Pirates
To the north of Maracaibo lurks a band of
modern-day pirates that also have it out for the
VZ. These pirates and marauders are surprisingly
organized for a tribe of outlaws, as they have taken
over a series of islands and driven out the majority
of outside influences. The pirates have a flair for
the dramatic, too, having decorated their paradise
in garish neon and painting their fleet of vehicles
in bright colors like purple and yellow. Despite the
sunny appearance of their vehicles and the fairly
laid-back attitude of the pirates, very few people on
the island are dumb enough to rattle these guys. It
would be like hitting a hornet nest with a baseball
bat and then standing there to see what happens.
Blended with
a Twist
[ 135 ]
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Whats Next?
Cut toward the beach to the north of
Maracaibo to pass through the next few gates
PRIMAGAMES.COM
Levels 2 and 3
Central Island
Outpost
[ 137 ]
Liberate Outpost
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Now Open
Call down attacks like artillery strikes to
pulverize the outpost defenses. Just dont
plant the beacon too close to the central
building you must secure.
Four bunkers sit on the beachhead. Get behind
these bunkers and throw grenades through the
narrow doors to blast the occupants. Use the
mounted weapons to sink any VZ boats closing in
on the beach.
Mainland
Outpost
PRIMAGAMES.COM
[ 139 ]
Liberate Outpost
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Whats Next?
Yo-ho-ho
and a Truck
Full o Rum
Delivery Man
The three levels of this contract all have the same
goaldeliver the rum to La Cantinabut the
shipment requirement changes with each advanced
level. At first, you only need to get at least $4,700
worth of booze to the bar. (The total shipment is
PRIMAGAMES.COM
[ 141 ]
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Levels 2 and 3
PRIMAGAMES.COM
Endangered
Cargo
[ 143 ]
Level 1: $13,300
Level 2: $28,500
Level 3: $47,500
Just as the road ends,
another VZ jeep pulls
out. Play chicken. If
you keep coming, the
jeeps driver drives
into a nearby ditch.
The drop-off spot for the parrots is on the northeastern corner of the island. Between the outpost
and the docks is VZ-controlled territory,
though. VZ thugs
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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Levels 2 and 3
Black Market,
Warm Heart
Speedy Delivery
PRIMAGAMES.COM
[ 145 ]
Another VZ truck
swerves to park
perpendicular in the
middle of the road.
Swing around the
truck to the left.
Another explosion rips through the refinery to
the right, sending more debris into the
road just as a
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Pirate Bounties
The drop-off point is to the right of the main
road. The VZ do not follow you into the area, so
just ease into the shipping yard and pull the truck
into the golden circle. Come to a complete stop and
get out of the truck to finish the delivery and pocket
your cash.
Bounty List
There are some free goodies at the drop-off
point. Fuel tanks and a cash bundle are waiting for
Ewan. Devilbwoy buggies are parked next to the
warehouse along the waters edge.
Levels 2 and 3
1: VZ HVT
PRIMAGAMES.COM
[ 147 ]
PIRATES BOUNTIES
1
10
4
6
5
7
8
9
If you do fire a shot around the HVT, the UP
spring into action. Guards immediately call
for support. Take out those radios so you
arent inundated with UP reinforcements.
3: PLAV HVT
2: UP HVT
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5: PLAV HVT
6: Chinese HVT
4: VZ HVT
PRIMAGAMES.COM
[ 149 ]
9: AN HVT
7: AN HVT
10: UP HVT
8: Chinese HVT
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PIRATE TARGETS
1
2
3-8
10
11
12
Building 1
Building 5
Building 2
Building 6
Building 3
Building 7
Building 4
Building 8
Pirate Demolitions
The pirates have identified 12 targets they want
turned into rubble. These targets are controlled by
both the VZ and UP. You can eliminate these targets
in any order and whenever you want to claim the
offered rewards and restore a tarnished reputation.
PRIMAGAMES.COM
[ 151 ]
Destructive Strategies
Building 9
Building 10
Building 11
Building 12
Rewards
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Faction: Chinese
Eliminating Carmona and destroying a massive
oil rig on live television for the entire world to see
has brought some extra attention to Venezuela.
The worlds remaining superpowersthe Allied
Nations (AN) and Chinasee a real opportunity
to expand their empires in the oil-rich nation.
The Chinese arrive in the country under no false
pretenses of a humanitarian mission or stabilization
efforts. The Chinese want to control Venezuelas oil
to bolster Chinas already growing economy.
Southwestern
Cumana Outpost
PRIMAGAMES.COM
Now Open
Completing this first contract actually
unlocks two outposts. Not only can you
now use the Southwestern Cumana
Outpost as a landing zone, but General
Pengs northern Chinese HQ is also
open for business. Visiting Peng
leads to the second of four contracts
required to get your mitts on a nuclear
bunker buster. However, there are many
benefits to pursuing the other contracts
and Chinese outposts, such as extra
money and gear. Heres whats open
now and where to pick up the contract:
Caracas Estates Outpost
Exit Strategy
In addition to these two proper
contracts, the Chinese now opens the
bounties and buildings contracts to you.
You can also now start hunting 50 AN
forces as part of the standing offer to
rack up rival kills.
Caracas Estates
Outpost
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Southeastern
Cumana Outpost
PRIMAGAMES.COM
[ 155 ]
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Dont try to blow up the AN tank at the intersection. It will leave you alone if you do not
attack it, so just scoot by and pass through
the gate.
Race Course
PRIMAGAMES.COM
Levels 2 and 3
[ 157 ]
Medusplosion
Humanitarian
Mission
Shoot the mine on the ground in front of the
first barricade. If the ambulance rolls over it,
you fail the contract.
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Levels 2 and 3
Just as you close in on the refugee camp, one
of the ANs Statesman IFVs rolls into the road. The
vehicle is well armored, so you cannot pump it full
of bullets before the ambulance catches up to you.
If the ambulance arrives while the Statesmen is still
active, it will take heavy damage. Roll your vehicle
off to the side of the road and rush ahead to hijack
the AN vehicle. Follow the on-screen prompts to
steal the IFV and then continue traveling down the
dirt road.
PRIMAGAMES.COM
[ 159 ]
Exit Strategy
Enter Enemy
Territory
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Hostage Rescue
Once you are inside Carmana and shaking the nest,
you need to control the situation as best as you
can. The number of AN forces in the city is limitless
only if you allow reinforcements to be repeatedly
called in or alarm systems to keep blaring. One way
you can shift the balance of power in the city is to
give the AN a little demonstration of your air strike
capabilities.
PRIMAGAMES.COM
[ 161 ]
Whats Next?
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Instruments of
Destruction
Maracaibo Bridge
This contract requires three episodes of all-out
destruction. The best tools for causing such havoc
are air strikes. Sending Misha crisscrossing the
skies over the UP outposts and the bridge is
the quickest and easiest way to bring UP to its
knees before putting your foot on its neck and
snuffing out the factions hold in Venezuela. So,
before heading out into the field, buy air strikes
powerful air strikes. Artillery strikes are good, but
rocket artillery strikes are better. A strategic missile
strike is also useful, especially when targeting the
UP HQ. A bunker buster is another earth-shaker
that razes buildings with an impressive explosion.
The UP sites are well-guarded by Ravens and
tanks. Since you chance spending some of this
contract on the ground, having either an RPG or
fuel-air RPG in your inventory is preferable. A single
shot from a fuel-air RPG can take down both a tank
and one of the smaller buildings at the UP Oil Depot.
PRIMAGAMES.COM
[ 163 ]
UP Oil Depot
While either of the artillery strikes are good
on the bridge, the strategic missile strike is more
effective because of its severe splash damage
radius. The missile splits close to its target,
sending smaller missiles outward from the main
strike spot. If its used on the center segment of the
bridge, youll weaken the other two sections.
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UP HQ
PRIMAGAMES.COM
[ 165 ]
Whats Next?
AN Strongholds
CARACAS
Battle for
Caracas vs. Allies
3
2
1 Target Building
2 Target Building
4
1
3 Target Building
2 Target Building
Agent Joyce
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Jump into the car and roll back into the street
PRIMAGAMES.COM
[ 167 ]
Taking Joyce
Your strategy for eliminating Joyce for the Chinese
depends strictly on your relationship with the
faction. If you are on positive terms with the
AN, you can actually stroll right into the AN HQ.
However, you arouse suspicion if you walk directly
for Joyce and the whole base turns on you. If the
AN is hostile to you, find other means for taking
down Joyce, such as a sniper rifle.
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Whats Next?
Dont wait to tackle these bounties. The vehicles and air strikes earned by fullling these
standing contracts make the Chinese missions much easier to complete.
2
3
4
5
6
7
Chinese Bounties
After earning the trust of the Chinese, the faction
opens up a series of standing contracts to
youHVT bounties, buildings it wants destroyed,
and a standing bounty on up to 50 Allied Nations
targets. The more of these bounties and buildings
you eliminate, the more cash goes in your pocket.
But even better, you earn access to some of the best
weapons in Venezuela for taking out these critical
targets for the Chinese.
10
1: AN HVT
Bounty List
Here are all ten Chinese bounties on the eastern
half of the country, numbered to correspond with
the map. Each entry offers a heads-up on what to
expect from each location.
PRIMAGAMES.COM
[ 169 ]
2: AN HVT
3: AN HVT
5: AN HVT
4: AN HVT
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6: VZ HVT
Several guard towers stand around the camp;
it has a SAM battery, located in the dead center of
the site, too. Use an air strike to take out the AN
defenses. Call down some artillery strikes on the
AN bunkers and barracks before any alarm can be
sounded. Just sneak in via the trees and quickly
use the satellite link to relay the coordinates back
to PMC.
7: VZ HVT
PRIMAGAMES.COM
[ 171 ]
10: VZ HVT
9: VZ HVT
8: VZ HVT
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Chinese Demolitions
The Chinese have targeted eight AN-occupied buildings they want flattened. You can eliminate these targets
in any order and whenever you want to claim the rewards and possibly restore a tarnished reputation.
8
Building 5
BUILDING TARGETS
3
5
7
Building 6
1
2
Building 7
Building 8
Rewards
Building 1
Building 3
Building 2
Building 4
PRIMAGAMES.COM
Destructive Strategies
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Southern
Caracas Outpost
PRIMAGAMES.COM
[ 175 ]
Now Open
Port of Caracas
Outpost
Lots of supplies are being stored behind the
central building. Sneak back there to pick up
grenades, first aid, and rockets for launchers
like RPGs.
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Once inside the outpost grounds, start systematically taking the place apart with your artillery
(or explosives if on foot) before the VZ is properly
mobilized. Theres a good chance you will lose
your vehicle due to VZ attacks, so make the most
out of it by repeatedly pounding guard towers and
barracks before being overwhelmed.
PRIMAGAMES.COM
[ 177 ]
Southeastern
Caracas Outpost
If you miss the jammer on your first pass,
hop out and target the vehicle with an
explosive or rocket
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Give It a Whirl
Sky High
The course leads you through the AN
strategic building in downtown Caracas.
There are two rings in the hole that divides
the two halves of the building.
PRIMAGAMES.COM
Missile
Commando
Follow the rings as the course directs you
back into Caracas. Watch for rings hiding
behind the corners of buildings.
MISSLE
COMMANDO
AA Installation
Bladesong Ship
Chinese Ofcial
SAM
Artillery Targets
[ 179 ]
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Fly into the site from the south and land well
behind the artillery sites so you can enjoy the
element of surprise
PRIMAGAMES.COM
[ 181 ]
Smooth Operators
After the final ship is at the bottom of the river,
Fiona places the coordinates for the three Chinese
officials on your map. You must kill all three
officials to finish the contract. You only need to
drop them. There is no requirement to verify their
bodies with photos. You are no longer under a time
limit, too, as the artillery and missile attacks on
Caracas have been effectively halted.
Sinking Ships
As soon as you pound the third Chinese artillery
installation, three new targets appear on your GPS.
The Chinese have three Bladesong missile boats
in the water to the south of Caracas. The boats
move slowly along the banks, launching missiles
into downtown Caracas. You must get down from
the ridge and sink the three boats before the AN
assets are ruined. An AN chopper is already in the
air over the river attacking the boats. If you greatly
damage one of the vessels, there is a chance the
AN chopper will finish it off.
No chopper? No rockets? Then take a running
jump into the drink and swim out to the Bladesong
boats. You can stand directly on the decks of these
boats and call down an air strike or even hijack the
boat and use the onboard guns to shoot at the other
boats in the water.
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Whats Next
PRIMAGAMES.COM
[ 183 ]
ISLA DE MARGARITA
1 Airplane Part 1
2 Airplane Part 2
3 Airplane Part 3
CIA Agent
2
3
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PRIMAGAMES.COM
[ 185 ]
CIA Agents
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Whats Next?
Battle for
Caracas vs.
China
AA Installations
First AA
Second AA
PRIMAGAMES.COM
[ 187 ]
Third AA
AA #4
Pound the AA with your stolen tank. It takes
just a single shot to pop the AA and complete
this objective.
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General Peng
Whats Next?
AN Bounties
Back on foot, shoot your way to the back of
the castle
Swing behind the castle and target the SAM
battery with an anti-tank missile
Since you only need to kill and verify Peng,
you have a golden opportunity to take him down
from the air. Slam the overlook with missiles. The
explosions cause the castle wall to collapse and
Pengs body falls into the water below. Jump into
the drink after him, swim to his dead body, and
snap a photo to end the mission.
AN Bounty Rewards
After eliminating Peng at the end of the
overlook, snap a photo. You know, something
for the scrapbook.
PRIMAGAMES.COM
AN BOUNTY
LOCATIONS
[ 189 ]
10
9
Steal the tank away from the VZ and then use
it against them. Smash those barracks with
the tanks powerful shells.
2: VZ HVT
7
5
1
4
3
Bounty List
Here are all ten AN bounties, complete with
location, faction, and what to expect when you try
to take the HVT into custody.
1: VZ HVT
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5: VZ HVT
There are several fuel tanks and free
munitions that you can carry away from
the campif you manage not to blow
them all up while nabbing the HVT.
A briefcase full of cash awaits between the
small houses
3: VZ HVT
4: VZ HVT
Use air strikes to smash the bunkers, eliminating all of the VZ inside with a single blow
6: Chinese HVT
PRIMAGAMES.COM
7: Chinese HVT
9: Chinese HVT
[ 191 ]
8: Chinese HVT
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AN Demolitions
The HVT is in a small concrete bunker on the
hill overlooking the camp. Sneak up behind
the bunker and rush through the door. Before
the HVT can react, break his nose with a
melee attack and subdue him.
The AN has targeted 24 Chinese- and pirate-occupied buildings. Eliminate these buildings with any
available means to collect the ANs rewards.
1
4 - 11
12 - 14
22
21
AN BUILDING
LOCATIONS
15
19
16 17 18
20
23
Building 1
Building 2
24
PRIMAGAMES.COM
Building 3
Building 17
Building 23
Building 18
Building 24
[ 193 ]
Rewards
Building 19
Building 20
Building 14
Building 21
Buildings 1516
Building 22
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Final Contract
Get Solano, Part II
Any doubts that Solano would do anything to
preserve his loosening grip on Venezuela are
obliterated in a flash of heat and light. The maniac
has detonated a nuclear bomb on his own soil,
pushing the situation to the absolute brink. With the
superpowers in complete disarray, there is only one
hope for the nations survival before Solano either
consolidates whats left of the VZ to strike or he goes
on a nuke spree. With the nuclear bunker buster now
in your possession, you have the means of slipping
through the panic and ripping open the madmans
lair. This is also your lone chance at redemption. If
you can take out Solano and restore a modicum of
order to Venezuela, you might even persuade the
various legal authorities of the world to drop some
of the heat they have on you. Money, freedom,
revengethats a trinity you simply cannot refuse.
Objective: Destroy Solanos bunker
Reward: Life and liberty
Risk: High
PRIMAGAMES.COM
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Solano showers
you with cash in
a last-ditch effort to buy
you off. No deal. You rush
Solano, jumping onto the
chopper as it takes off
inside the bunker.
PRIMAGAMES.COM
07:
SPARE PARTS
Picking
Up the Pieces
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39
35
36
86
89 34 88
85
87
73
54
84
37
55
72 38
80 79
30 77
29
25
68
24
74
32 33 78
81
31 83
82
53
69
98
23
56
70
71
66
57
67
94
95
22
64
93
41 40
42 43
91
63
92
45 90
44
65
76
62
8
46
50 49
17
19
16
75
9
10
14
61
15
13
1
2
5
6
3
4
48
20
26
Evas Garage
96 47
99 51
100
18
21
58
59
97
52
60
11
12
PRIMAGAMES.COM
Location Details
6: Tie rods
7: Wheel hubs
8: Battery cover
9: Vapor canisters
1: Throttle linkage
2: Castor washers
3: Chamber shims
4: Steering arms
5: Swivel joints
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PRIMAGAMES.COM
[ 201 ]
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56: Coolant
58: Pistons
59: Camshafts
55: Headers
PRIMAGAMES.COM
73: Intercooler
69: Distributors
74: V6 carburetor
65: Cylinders
75: V8 carburetor
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76: Turbine
77: Compressors
83: Thermostat
80: Bushings
PRIMAGAMES.COM
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08:
Multiplayer Strategies
Content by Rick Viscariello, Paul Schmoller, and Zach Kozak, Pandemic Studios
GENERAL HINTS
& TIPS
Dont be afraid to spend money in shops when
you are in somebody elses game. The price paid
for unused purchases will be refunded back to
you when you leave.
CRITICAL PATH
Rescue Carmona (pg 62)
Have your partner race ahead to the second gate
to call in the air strike soon after you eliminate
the enemies and wait for the jeep.
Your partner can drive the tank while you man
the gunner seat for extra repower.
Moving In (pg 65)
Have your partner jump the wall in a motorcycle
to eliminate the drug lords in the backyard while
you make the explosive entrance through the
front gate.
Doom Patrol (pg 74)
Race ahead on the dirt bike to eliminate VZ
camps to prevent them from damaging the
Cacharro de Muerte.
PRIMAGAMES.COM
PMC WAGERS
Emplaced Weapons Challenge (pg 68)
An extra set of hands will help you make quick
work of the targets.
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UP ARC
Maracaibo Airport Outpost (pg 98)
Demolish the back of the outpost rst by
jumping the north wall in a speedy vehicle or
blasting through the wall with C4.
Cambias Outpost (pg 99)
Help your partner hijack the tank, and then work
together to eliminate or hijack the SAM, bringing
the outpost under your control.
Into the Green Zone (pg 101)
Have your partner drive another vehicle in front
of yours to distract the enemy and deect re.
Built for Speed (pg 103)
If you or your partner is too aggressive,
you will likely cause damage to both vehicles,
so work together.
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PLAV ARC
Eastern Merdia Outpost (pg 114)
While your partner hijacks the tank, take out
the occupied building and the alarm tower just
south of the outpost building.
Southwestern Amazon Outpost (pg 115)
Climb the hill north of the outpost and snipe the
gunner from the tank, leaving it open for your
partner to hijack.
Corporate Headhunting (pg 116)
Split up inside the trespassing zone to assassinate the targets.
Take a boat to the south of the target inside the
Universal Petroleum Depot and drop off your
partner. While your partner destroys the wall
with C4 and hijacks the tank, continue to the
east side of the outpost in the boat to be ready to
rendezvous after your partner takes out the target
and the nearby tank.
Provide sniper support from the northern hill to
help your partner take control of the emplaced
recoilless rie.
PIRATE ARC
Blended with a Twist (pg 135)
Race against each other. Take risks! As long as
you or your partner crosses the nish line, you
both get paid!
Central Island Outpost (pg 137)
From the south beach, have your partner hijack
the tank and eliminate the forces toward the
center of the outpost while you use C4 on the
buildings along the eastern side to give the
support helicopter a place to land.
Mainland Outpost (pg 138)
Stick together! This one takes teamwork. Cover
your partner as you work your way through the
occupied buildings with C4 and air strikes.
Yo-ho-ho and a Truck Full O Rum (pg 140)
With a partner, you spilt the load between two
trucks, doubling your chances of success.
CHINA ARC
Caracas Estates Outpost (pg 153)
Hijack the helicopter while your partner destroys
the tank and SAM. Clear your way to lay waste to
the rest of the outposts defenses.
Southeastern Cumana Outpost (pg 154)
Approach the outpost from the hill on the
south and destroy the SAM while your partner
approaches from the main entrance and obliterates the main defenses with an air strike.
The Last in Line (pg 156)
Have the gunner focus on destroying the time
bonus barrels while the driver clears the
roadblocks with the tanks main cannon.
Medusplosion (pg 157)
Have you or your partner stay with
the ambulance and send the other
ahead to clear the path of
all obstacles.
ALLIED ARC
Port of Caracas Outpost (pg 175)
Have your partner approach the outpost from
the south and take control of the SAM while you
approach from the west and take control of the
tank. Then use your combined forces to take
control of the entire outpost.
Southeastern Caracas Outpost (pg 177)
Have your partner slip in the backside of the
outpost near the river while you obliterate the
main forces either by hijacking the tank or
calling in air strikes such as the Tank Buster and
Carpet Bomb.
Give it a Whirl (pg 178)
Race your partner through Caracas and increase
your chances of completing the course.